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Field Marshal PAL3Tigerrr[P4LE] PAL3Tigerrr
TR BR 213

KDR: 3.08

Score: 128m

Last Seen: Feb 17th, 2019 4:14 AM
- OFFLINE - 4.4 hour(s)

Prestige 1, Battle Rank 100 (213 total) - Terran Republic on Connery - Outfit Leader of PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 418
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M3 Pounder HEG M3 Pounder HEG M6 Onslaught P2-120 HESH M6 Onslaught MRC3 Mercy M2 Mutilator M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $278,973 MLG Score: 223
Fun Score: N/A
Cheeseburgers Flipped: 15570TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.028%23.484%4001010123,2150.2877992.789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.439%-0.799D-0.401B0.171C++HEAD ++ (~14.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.9-0.038C+13.10.077C+63.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.225%1.19%8983101911,175127217128.77848652%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.189%-1.137D*-0.917D---1.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.562B+4.90.606B+12

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
14.977%18.034%224510173,6218463114.275091161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.821%-1.969F-3.453M*0.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.3-0.256C22.20.436B126.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.535%14.113%224110211,240923111.34344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.907D---0.085C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.036C+3.90.2C++8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 418
128m1389.6%481 (28.9k)390 (23.4k)3.0766795,54031,0533.38035213 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022836914.393%10.171%14610:3219

52% Engineer8% Heavy Assault36% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 18th, 2016 9:56 AMSep 16th, 2018 5:09 AMFeb 16th, 2019 11:06 PM (2d) (PST)Feb 17th, 2019 12:42 AM (2d) (PST)Feb 17th, 2019 12:14 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
335244910.2910.0950.0304.4590.030223

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,08314,6105,4731762268223,421

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5466.6h/227.8d 9,430 9,717 119,156 1462.7k 7,329 13,337 9,720 109.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C+
Kills:307
Deaths:751
KDR:0.409
Accuracy:11.801% D--
HSR:12.704% C+
NS-15MG
C
Kills:246
Deaths:435
KDR:0.566
Accuracy:16.782% D**
HSR:28.049% C
MSW-R
C
Kills:182
Deaths:361
KDR:0.504
Accuracy:13.221% F-
HSR:20.879% C
MG-H1 Watchman
D
Kills:163
Deaths:349
KDR:0.467
Accuracy:15.197% D**
HSR:21.472% D
TMG-50
A+
Kills:62
Deaths:60
KDR:1.033
Accuracy:17.329% D
HSR:33.871% A+
Kills:960
Deaths (as Heavy Assault):1,956
Deaths (to Heavy Assaults):9,076
KDR:0.4908
Kill Difference:996
Playtime:419.466 hours
Usage:8%
Score:7.759m
Score/min:308
Accuracy (listed only):14.866%
HSR (listed only):23.395%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C+
Kills:1,240
Deaths:2,219
KDR:0.559
Accuracy:30.535% D-
HSR:14.113% C+
LC2 Lynx
B+
Kills:1,177
Deaths:2,069
KDR:0.569
Accuracy:17.064% D*
HSR:23.874% B+
TRAC-5
B++
Kills:579
Deaths:1,491
KDR:0.388
Accuracy:17.148% D-
HSR:22.625% B++
TRAC-5 S
C*
Kills:228
Deaths:983
KDR:0.232
Accuracy:13.757% F-
HSR:17.544% C*
NS-11C
D
Kills:159
Deaths:193
KDR:0.824
Accuracy:14.207% F-
HSR:15.723% D
SMG-46 Armistice
C+
Kills:55
Deaths:181
KDR:0.304
Accuracy:18.575% D**
HSR:16.364% C+
Kills:3,438
Deaths (as Light Assault):7,136
Deaths (to Light Assaults):3,872
KDR:0.48178
Kill Difference:3,698
Playtime:125.710 hours
Usage:2%
Score:1.310m
Score/min:174
Accuracy (listed only):18.547%
HSR (listed only):18.374%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C+
Kills:1,240
Deaths:2,219
KDR:0.559
Accuracy:30.535% D-
HSR:14.113% C+
LC2 Lynx
B+
Kills:1,177
Deaths:2,069
KDR:0.569
Accuracy:17.064% D*
HSR:23.874% B+
TRAC-5
B++
Kills:579
Deaths:1,491
KDR:0.388
Accuracy:17.148% D-
HSR:22.625% B++
MG-HBR1 Dragoon
C+
Kills:308
Deaths:308
KDR:1
Accuracy:23.596% D**
HSR:28.247% C+
AMR-66
D
Kills:284
Deaths:473
KDR:0.600
Accuracy:18.858% D*
HSR:20.775% D
TRAC-5 S
C*
Kills:228
Deaths:983
KDR:0.232
Accuracy:13.757% F-
HSR:17.544% C*
NS-11C
D
Kills:159
Deaths:193
KDR:0.824
Accuracy:14.207% F-
HSR:15.723% D
Kills:3,975
Deaths (as Engineer):7,736
Deaths (to Engineers):5,441
KDR:0.51383
Kill Difference:3,761
Playtime:2,849.428 hours
Usage:52%
Score:71.755m
Score/min:420
Accuracy (listed only):19.309%
HSR (listed only):20.414%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C+
Kills:1,240
Deaths:2,219
KDR:0.559
Accuracy:30.535% D-
HSR:14.113% C+
SMG-46 Armistice
C+
Kills:55
Deaths:181
KDR:0.304
Accuracy:18.575% D**
HSR:16.364% C+
Kills:1,295
Deaths (as Combat Medic):2,400
Deaths (to Combat Medics):2,145
KDR:0.53958
Kill Difference:1,105
Playtime:45.111 hours
Usage:1%
Score:1.372m
Score/min:507
Accuracy (listed only):24.555%
HSR (listed only):15.238%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C+
Kills:55
Deaths:181
KDR:0.304
Accuracy:18.575% D**
HSR:16.364% C+
Kills:55
Deaths (as Infiltrator):181
Deaths (to Infiltrators):3,013
KDR:0.30387
Kill Difference:126
Playtime:82.841 hours
Usage:2%
Score:1.418m
Score/min:285
Accuracy (listed only):18.575%
HSR (listed only):16.364%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:14,512
Deaths:7,672
KDR:1.892
Accuracy:22.899% F-
HSR:3.907% B+
M3 Pounder HEG
B**
Kills:13,899
Deaths:8,069
KDR:1.723
Accuracy:23.167% F
HSR:4.669% B**
M6 Onslaught
B
Kills:9,639
Deaths:5,008
KDR:1.925
Accuracy:16.219% C+
HSR:21.361% B
M6 Onslaught
C**
Kills:6,824
Deaths:3,449
KDR:1.979
Accuracy:16.823% C+
HSR:20.926% C**
MRC3 Mercy
C+
Kills:4,152
Deaths:2,145
KDR:1.936
Accuracy:16.162% C+
HSR:20.328% C+
M2 Mutilator
B+
Kills:3,790
Deaths:2,425
KDR:1.563
Accuracy:14.480% C+
HSR:20.238% B+
MRC3 Mercy
C+
Kills:2,328
Deaths:1,163
KDR:2.002
Accuracy:15.324% C
HSR:20.662% C+
M2 Mutilator
B+
Kills:1,839
Deaths:1,248
KDR:1.474
Accuracy:13.869% C+
HSR:20.228% B+
M1 Heavy Cycler
C+
Kills:378
Deaths:336
KDR:1.125
Accuracy:13.021% D
HSR:18.254% C+
NS-10 Burster
D-
Kills:148
Deaths:106
KDR:1.396
Accuracy:17.959% F
HSR:2.703% D-
M1 Heavy Cycler
C+
Kills:146
Deaths:143
KDR:1.021
Accuracy:13.602% C+
HSR:17.123% C+
NS-10 Burster
D-
Kills:108
Deaths:106
KDR:1.019
Accuracy:17.833% F
HSR:2.778% D-
Kills:57,763
Deaths (as MAX Suit):15,935
Deaths (to MAX Suits):2,667
KDR:3.62491
Kill Difference:41,828
Playtime:1,949.981 hours
Usage:36%
Score:44.418m
Score/min:380
Accuracy (listed only):16.780%
HSR (listed only):14.431%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:212
V. Kills:16 N/A
Deaths:25
KDR:8.480
Accuracy:34.542% D**
KPH:29.500 D-
VKPH:2.200 D**
Kills:212 (212 + 0)
Deaths:25
KDR:8.480
VKDR:0.640
Vehicle Kills:16
Kill Difference:187
Playtime:7.196 hours
Usage:0%
Score:0.105m
Score/min:243
Driving Accuracy:34.542%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C
Kills:8,530
V. Kills:1,082 N/A
Deaths:594
KDR:14.360
Accuracy:29.058% D**
KPH:42.600 C
VKPH:5.400 D
P2-120 AP
B*
Kills:1,484
V. Kills:344 430%
Deaths:97
KDR:15.299
Accuracy:29.768% F
KPH:39.700 B*
VKPH:9.200 D*
P2-120 HEAT
B+
Kills:1,161
V. Kills:266 435%
Deaths:112
KDR:10.366
Accuracy:29.634% D*
KPH:29.800 B+
VKPH:6.800 D
Kills:11,175 (11,175 + 0)
Deaths:803
KDR:13.917
VKDR:2.107
Vehicle Kills:1,692
Kill Difference:10,372
Playtime:276.466 hours
Usage:5%
Score:2.539m
Score/min:153
Driving Accuracy:29.634%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:2,913
V. Kills:64 N/A
Deaths:124
KDR:23.492
Accuracy:11.913% D--
KPH:44.300 D
VKPH:1 D-
M40 Fury
D*
Kills:396
V. Kills:104 377%
Deaths:85
KDR:4.659
Accuracy:13.333% F*
KPH:18 D**
VKPH:4.700 D*
M20 Basilisk
C+
Kills:175
V. Kills:62 278%
Deaths:31
KDR:5.645
Accuracy:34.184% C--
KPH:19.400 C+
VKPH:6.900 C-
G30 Walker
D
Kills:72
V. Kills:20 343%
Deaths:9
KDR:8
Accuracy:21.866% D*
KPH:11.200 D
VKPH:3.100 D**
M40 Fury
D*
Kills:65
V. Kills:17 361%
Deaths:31
KDR:2.097
Accuracy:11.824% F*
KPH:11 D**
VKPH:2.900 D*
Kills:3,621 (0 + 3,621)
Deaths:280
KDR:12.932
VKDR:0.954
Vehicle Kills:267
Kill Difference:3,341
Playtime:109.114 hours
Usage:2%
Score:0.802m
Score/min:122
Driving Accuracy:N/A%
Gunner Accuracy:11.824%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M3 Pounder HEG 16,21714,5127,6721.892C++1.1822.899%F-3.907%B+14.8C--1.7D*51978.8h16.5B72D
M3 Pounder HEG 15,64813,8998,0691.723C*1.3523.167%F4.669%B**13.6C1.7D--471020.4h18C+77.6D-
M6 Onslaught 9,7669,6395,0081.925C+1.1516.219%C+21.361%B18.8D-N/A59513.2h14A86.2B+
P2-120 HESH 9,6128,53059414.36C++11.2829.058%D**1.008%C+42.6C5.4D140200.2h4.8C*16.3D
M6 Onslaught 6,9456,8243,4491.979C+1.1016.823%C+20.926%C**19.5D-N/A64350.1h14A82.9B+
MRC3 Mercy 4,2254,1522,1451.936C+1.1416.162%C+20.328%C+16.9DN/A59245.5h14.6A90.5B+
M2 Mutilator 3,8563,7902,4251.563C+1.5114.48%C+20.238%B+15.9D-N/A52238.8h13.1A90.7B+
M12 Kobalt 2,9772,91312423.492B++20.4211.913%D--21.593%B++44.3D1D-13765.7h14.5B*121.5C++
MRC3 Mercy 2,3722,3281,1632.002C+1.0715.324%C20.662%C+17.5DN/A53133.2h14.6A95.1B+
M12 Kobalt 2,2942,2497231.236C++28.1614.119%D**20.187%B+58.4D-1.2D21038.5h14.8B+104.7C
Tank Mine 2,5901,8435893.129B0.0520.702%D--N/A58.5D--23.7D*41331.5h1.9C++9.1D**
M2 Mutilator 1,8641,8391,2481.474C+1.6013.869%C+20.228%B+14D--N/A45131.8h13.9B**99.9B+
P2-120 AP 1,8281,4849715.299A12.2229.768%F1.348%D--39.8B*9.2D*23337.3h4.7A15.7C**
Claymore 1,2491,2472285.469C+2.3918.296%D**N/A79.9D--N/A23015.6h1.2C++6.5D**
AS16 NightHawk 1,2511,2402,2190.559C--2.5230.535%D-14.113%C+4.6D*N/A19268.8h3.9B+12.6C++
Sticky Grenade 1,2561,21111211N/A1,207.9248.724%CN/A637.4D23.7B**21551.9h2.8C--5.7C
LC2 Lynx 1,2101,1772,0690.569C-2.5117.064%D*23.874%B+2D*N/A10578.4h15.5C++90.8C-
P2-120 HEAT 1,4271,16111210.366B*7.2929.634%D*2.326%C--29.8B+6.8D14339h6.7B+22.6C
MAX Punch 2,0031,07316,0300.067C3.0173.467%A++N/A0.6C-N/A21885.5h5.7C--7.8C
Spear Anti-Vehicle Phalanx Tower 1,4841,0573332.03B+28.9542.569%D4.825%B25.4D10.3D--14841.6h7B++16.5B+
Frag Grenade 1,0441,01411014N/A1,010.9247.375%BN/A563.3B+16.7A+25731.8h3.2B++6.7B+
Xiphos Anti-Personnel Phalanx Tower 7036731067.3B+64.2227.721%C+N/A112.2C-5D4216h17.5C*63.3C**
Orbital Strike Uplink 8126241624N/A620.92343.75%UN/A520U156.7U26451.2h1.4T*0.4T*
TRAC-5 5915791,4910.388C--2.6917.148%D-22.625%B++2.1D--N/A18278.7h10.7B**62.4B+
Spear Anti-Vehicle Phalanx Turret 6715083713.73A10.6533.222%D--4.134%C+22.8D-7.3D*12022.3h7.9C*23.6C+
M40 Fury 500396854.659C1.5813.333%F*2.273%B+18D**4.7D*8622h24.4F-183.3T*
M1 Heavy Cycler 3873783361.125C1.9513.021%D18.254%C+13.2D--N/A5228.7h13.7B*105.5C**
MG-HBR1 Dragoon 3163083081C2.0823.596%D**28.247%C+2.3D*N/A7131.8h8.9C--37.8D--
T7 Mini-Chaingun 3113077510.409D2.6711.801%D--12.704%C+4.2D**N/A2672.3h15.8C++133.5C
AMR-66 2922844730.6C2.4818.858%D*20.775%D3.3D*N/A2085.3h13.1D--69.2D*
NS-15MG 2492464350.566D-2.5116.782%D**28.049%C4.8D**N/A1350.9h13.8D82.3D
TRAC-5 S 2372289830.232D-2.8413.757%F-17.544%C*1.1D*N/A6199.6h15.8D114.7D**
Hoplon Anti-Aircraft Phalanx Tower 3752252112.5U109.4224.571%CN/A48.9C-32.6D3234.6h35.6B144.9C**
C-4 252224356.4M**3.32137.564%UN/A160A++20D27701.4h1.2B+0.9A++
L100 Python HESH 228212258.48C5.4034.542%D**N/A29.4D--2.2D**2437.2h3.1B8.8C
MSW-R 1851823610.504C--2.5713.221%F-20.879%C3.2D**N/A3557.5h12.1C++91.9D-
M20 Basilisk 237175315.645B**2.5734.184%C--2.857%D--19.4C+6.9C-1569h91C**266.1C++
MG-H1 Watchman 1631633490.467D2.6115.197%D**21.472%D4.2D*N/A3039h13.6B+89.8C
NS-11C 1601591930.824C+2.2514.207%F-15.723%D4.1D--N/A3038.9h10.8B*76.1C+
NS-10 Burster 2601481061.396B+1.6817.959%F2.703%D-3.2D-2.4D-3746.9h152.5B849.1D
M1 Heavy Cycler 1531461431.021C+2.0613.602%C+17.123%C+9.9D--N/A8814.8h15B*110.5B+
NS Decimator 1521271710.743C2.3341.241%F--3.15%B++19.2D-3.8D*2356.6h2.7A6.5B+
NS-10 Burster 2001081061.019C++2.0617.833%F2.778%D-2.3D*2D--3246.9h207.9D--1165.8F-
M20 Basilisk 14495811.875B+8.8036.067%F-2.105%D*36.5C18.8C2962.6h84.1B++233.2C++
Auraxium Chainblade 78778,4050.009D3.077.948%F16.883%A+0.1C--N/A01483.6h2B25D*
G30 Walker 927298A*4.9221.866%D*9.722%A*11.1D3.1D**936.5h154.7B++707.3C++
M40 Fury 8265312.097D0.9811.824%F*4.615%M++11D**2.9D*815.9h23.7D*200.6T*
TMG-50 6562601.033C+2.0417.329%D33.871%A+8.7D--N/A1457.1h11.5C++66.5C+
NSX Masamune 75551370.401D2.6828.544%T-N/A8.5D**3.1D--746.5h10.8C**38D
SMG-46 Armistice 56551810.304D2.7718.575%D**16.364%C+2.2D*N/A3425.1h17C91.3D

Consumables
  Name Deaths Consumed Time Equipped
TR Patriot Flare Gun04650.3h
T4 AMP33270.5h
M4-F Pillager01800h
Nano-Armor Kit7842,089,114138.3h
The Flail01380.3h
Snowman Soldier2700.1h
Pain Spire01290.4h
Routing Spire01000.1h
Spawn Beacon435,4704.8h
Turret AI Module61,2993.8h
Repair Module28772.1h
Skywall Shield Emitter67962h
Structure Shield Module26632.1h
Cortium Silo61,0502.5h
Blast Wall22161h
Nanite Revive Grenade01,9110.5h
Medical Applicator9429,3015.9h
Nanite Healing Grenade0550h
Welding Device015,9063.5h
Spear Anti-Vehicle Tower49452.9h
Spitfire Auto-Turret27916,44919.4h
Rampart Wall61,2026.6h
Xiphos Anti-Personnel Tower38922.6h
Hoplon Anti-Aircraft Phalanx Tower08362.2h
Router12460.3h
G40-F Ranger11630.2h
TX1 Repeater0840h
Ammunition Package5414,1268.7h
Glaive IPC01570.4h
Light Vehicle Terminal76603.7h
Elysium Spawn Tube16121.3h
M20 Drake21390.6h
Infantry Tower0630.4h
Xiphos Anti-Personnel Phalanx Turret01160h
Hyena Missile Launcher0540.1h
Nano-Repair Grenade012,1843.4h
Hardlight Barrier171680.4h
Orbital Strike Target Designator11030418.1h
Light Air Terminal01510.9h
Vehicle Ammo Dispenser0990.4h
Vehicle Gate22191.8h
Shield Recharging Field238360.8h
Recon Detection Device11430.6h
CAS30 Tank Buster21190.2h
M14 Banshee11630.1h
M18 Locust1610.1h

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