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Field Marshal Warrior PAL3Tigerrr[P1GS] PAL3Tigerrr
TR BR 234

KDR: 3.04

Score: 162.7m

Last Seen: Jul 1st, 2020 11:09 PM
- OFFLINE - 2.1 hour(s)

Prestige 1, Battle Rank 100 (234 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M3 Pounder HEG M6 Onslaught M3 Pounder HEG M6 Onslaught P2-120 HESH MRC3 Mercy MRC3 Mercy M2 Mutilator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $385,308 MLG Score: 308
Fun Score: N/A
Cheeseburgers Flipped: 23263TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.638%24.292%4281113334,6970.274472.769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.174%-0.698D0.475B+0.505B+HEAD ++ (~15.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.20.04C+12.60.12C+58.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.355%1.167%8014134011,564148217597.79771657%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.277%-1.132D*-0.863D---1.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.565B+4.90.607B+11.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.459%18.152%220513394,29710543814.072991125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.833%-1.918F-3.302M*-0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.1-0.214C22.60.439B123.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.277%14.246%220113431,7761489251.19195

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.872D---0.085C+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.075C+3.80.221C++8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
162.7m1272.3%456 (27.4k)366 (22k)3.04377139,16445,7213.2952234 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR13441199515.337%12.567%19309:4322

44% Engineer11% Heavy Assault39% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 18th, 2016 9:56 AMMay 6th, 2019 1:18 AMJul 1st, 2020 9:33 PM (2d) (PST)Jul 1st, 2020 7:36 PM (2d) (PST)Jul 1st, 2020 7:09 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
335254810.3130.1030.0394.3330.028308

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,10615,2684,8381962260221,963

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7409.8h/308.7d 11,496 17,489 148,740 1926.2k 11,811 16,848 12,232 149m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MG
D-
Kills:614
Deaths:1,267
KDR:0.485
Accuracy:18.919% D**
HSR:23.779% D-
MG-H1 Watchman
C--
Kills:274
Deaths:559
KDR:0.490
Accuracy:16.456% D**
HSR:23.723% C--
MSW-R
C+
Kills:226
Deaths:420
KDR:0.538
Accuracy:13.953% F-
HSR:24.779% C+
TMG-50
B*
Kills:166
Deaths:187
KDR:0.888
Accuracy:19.541% C--
HSR:31.325% B*
Kills:1,280
Deaths (as Heavy Assault):2,433
Deaths (to Heavy Assaults):14,010
KDR:0.5261
Kill Difference:1,153
Playtime:799.771 hours
Usage:11%
Score:11.690m
Score/min:244
Accuracy (listed only):17.217%
HSR (listed only):25.901%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C+
Kills:1,776
Deaths:2,953
KDR:0.601
Accuracy:31.277% D--
HSR:14.246% C+
LC2 Lynx
C**
Kills:1,190
Deaths:2,116
KDR:0.562
Accuracy:16.896% D**
HSR:23.866% C**
TRAC-5
B*
Kills:748
Deaths:1,852
KDR:0.404
Accuracy:17.796% D-
HSR:24.599% B*
PDW-16 Hailstorm
A
Kills:327
Deaths:836
KDR:0.391
Accuracy:18.147% D*
HSR:24.465% A
TRAC-5 S
B+
Kills:247
Deaths:1,077
KDR:0.229
Accuracy:13.837% F-
HSR:19.433% B+
SMG-46 Armistice
A+
Kills:202
Deaths:567
KDR:0.356
Accuracy:20.649% D*
HSR:27.228% A+
NS-11C
D
Kills:159
Deaths:193
KDR:0.824
Accuracy:14.207% F-
HSR:15.723% D
Kills:4,649
Deaths (as Light Assault):9,594
Deaths (to Light Assaults):5,492
KDR:0.48457
Kill Difference:4,945
Playtime:221.792 hours
Usage:3%
Score:1.933m
Score/min:145
Accuracy (listed only):18.973%
HSR (listed only):21.366%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C+
Kills:1,776
Deaths:2,953
KDR:0.601
Accuracy:31.277% D--
HSR:14.246% C+
LC2 Lynx
C**
Kills:1,190
Deaths:2,116
KDR:0.562
Accuracy:16.896% D**
HSR:23.866% C**
TRAC-5
B*
Kills:748
Deaths:1,852
KDR:0.404
Accuracy:17.796% D-
HSR:24.599% B*
MG-HBR1 Dragoon
C-
Kills:502
Deaths:451
KDR:1.113
Accuracy:21.208% F-
HSR:26.096% C-
AMR-66
C--
Kills:289
Deaths:482
KDR:0.600
Accuracy:18.636% D**
HSR:21.799% C--
TRAC-5 S
B+
Kills:247
Deaths:1,077
KDR:0.229
Accuracy:13.837% F-
HSR:19.433% B+
NS-11C
D
Kills:159
Deaths:193
KDR:0.824
Accuracy:14.207% F-
HSR:15.723% D
Kills:4,911
Deaths (as Engineer):9,124
Deaths (to Engineers):7,235
KDR:0.53825
Kill Difference:4,213
Playtime:3,260.628 hours
Usage:44%
Score:79.301m
Score/min:405
Accuracy (listed only):19.122%
HSR (listed only):20.823%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C+
Kills:1,776
Deaths:2,953
KDR:0.601
Accuracy:31.277% D--
HSR:14.246% C+
PDW-16 Hailstorm
A
Kills:327
Deaths:836
KDR:0.391
Accuracy:18.147% D*
HSR:24.465% A
SMG-46 Armistice
A+
Kills:202
Deaths:567
KDR:0.356
Accuracy:20.649% D*
HSR:27.228% A+
Kills:2,305
Deaths (as Combat Medic):4,356
Deaths (to Combat Medics):3,583
KDR:0.52916
Kill Difference:2,051
Playtime:94.997 hours
Usage:1%
Score:2.480m
Score/min:435
Accuracy (listed only):23.358%
HSR (listed only):21.979%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
A
Kills:327
Deaths:836
KDR:0.391
Accuracy:18.147% D*
HSR:24.465% A
SMG-46 Armistice
A+
Kills:202
Deaths:567
KDR:0.356
Accuracy:20.649% D*
HSR:27.228% A+
NS-45 Pilot
N/A
Kills:50
Deaths:102
KDR:0.490
Accuracy:24.221% N/A
HSR:30% N/A
Kills:579
Deaths (as Infiltrator):1,505
Deaths (to Infiltrators):4,105
KDR:0.38472
Kill Difference:926
Playtime:125.676 hours
Usage:2%
Score:1.884m
Score/min:250
Accuracy (listed only):21.006%
HSR (listed only):27.231%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:16,321
Deaths:8,387
KDR:1.946
Accuracy:23.556% F-
HSR:3.836% B+
M6 Onslaught
B+
Kills:15,551
Deaths:8,293
KDR:1.875
Accuracy:16.872% C
HSR:22.552% B+
M3 Pounder HEG
B**
Kills:15,328
Deaths:8,776
KDR:1.747
Accuracy:23.810% F-
HSR:4.528% B**
M6 Onslaught
B+
Kills:14,127
Deaths:7,530
KDR:1.876
Accuracy:17.197% C
HSR:23.091% B+
MRC3 Mercy
C*
Kills:7,437
Deaths:4,027
KDR:1.847
Accuracy:17.552% C+
HSR:22.563% C*
MRC3 Mercy
C*
Kills:6,095
Deaths:3,274
KDR:1.862
Accuracy:17.473% C+
HSR:22.330% C*
M2 Mutilator
B+
Kills:4,889
Deaths:3,089
KDR:1.583
Accuracy:14.831% C+
HSR:21.190% B+
M1 Heavy Cycler
B*
Kills:4,504
Deaths:2,611
KDR:1.725
Accuracy:16.634% C+
HSR:24.423% B*
M1 Heavy Cycler
B++
Kills:2,391
Deaths:1,421
KDR:1.683
Accuracy:17.833% B++
HSR:21.497% B++
M2 Mutilator
B+
Kills:2,202
Deaths:1,489
KDR:1.479
Accuracy:14.200% C
HSR:21.117% B+
NS-10 Burster
C
Kills:196
Deaths:131
KDR:1.496
Accuracy:18.988% F-
HSR:4.082% C
NS-10 Burster
C--
Kills:168
Deaths:131
KDR:1.282
Accuracy:18.924% F
HSR:4.167% C--
Kills:89,209
Deaths (as MAX Suit):24,579.500
Deaths (to MAX Suits):4,059
KDR:3.62941
Kill Difference:64,629.500
Playtime:2,913.436 hours
Usage:39%
Score:65.452m
Score/min:374
Accuracy (listed only):18.156%
HSR (listed only):16.281%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:223
V. Kills:19 N/A
Deaths:25
KDR:8.920
Accuracy:34.649% F
KPH:29.600 D--
VKPH:2.500 D**
Kills:223 (223 + 0)
Deaths:25
KDR:8.920
VKDR:0.760
Vehicle Kills:19
Kill Difference:198
Playtime:7.532 hours
Usage:0%
Score:0.118m
Score/min:262
Driving Accuracy:34.649%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C-
Kills:8,611
V. Kills:1,096 N/A
Deaths:601
KDR:14.328
Accuracy:29.107% D**
KPH:42.400 C-
VKPH:5.400 D
P2-120 AP
B+
Kills:1,563
V. Kills:367 425%
Deaths:103
KDR:15.175
Accuracy:30.075% F-
KPH:39 B+
VKPH:9.200 D**
P2-120 HEAT
C++
Kills:1,167
V. Kills:269 432%
Deaths:112
KDR:10.420
Accuracy:29.620% D**
KPH:29.900 C++
VKPH:6.900 D
Kills:11,341 (11,341 + 0)
Deaths:816
KDR:13.898
VKDR:2.123
Vehicle Kills:1,732
Kill Difference:10,525
Playtime:282.036 hours
Usage:4%
Score:2.619m
Score/min:155
Driving Accuracy:29.620%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:3,465
V. Kills:74 N/A
Deaths:143
KDR:24.231
Accuracy:12.019% D*
KPH:42.900 D
VKPH:0.900 D
M40 Fury
D-
Kills:481
V. Kills:140 341%
Deaths:93
KDR:5.172
Accuracy:15.002% F*
KPH:19.400 D**
VKPH:5.600 D-
M20 Basilisk
C-
Kills:188
V. Kills:68 272%
Deaths:32
KDR:5.875
Accuracy:34.109% D
KPH:17 C-
VKPH:6.200 D
G30 Walker
D
Kills:93
V. Kills:23 388%
Deaths:11
KDR:8.455
Accuracy:25.049% D
KPH:11.500 D
VKPH:2.800 F
M40 Fury
D**
Kills:70
V. Kills:19 350%
Deaths:31
KDR:2.258
Accuracy:12.190% T
KPH:10.900 D**
VKPH:3 D**
M20 Basilisk
D**
Kills:57
V. Kills:21 259%
Deaths:22
KDR:2.591
Accuracy:27.433% D**
KPH:5.100 D**
VKPH:1.900 F
Kills:4,354 (0 + 4,354)
Deaths:332
KDR:13.114
VKDR:1.039
Vehicle Kills:345
Kill Difference:4,022
Playtime:142.293 hours
Usage:2%
Score:1.055m
Score/min:124
Driving Accuracy:N/A%
Gunner Accuracy:27.433%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M3 Pounder HEG 18,18416,3218,3871.946C++1.1023.556%F-3.836%B+15.5D1.8D*551049.6h16.4C**69.5D
M6 Onslaught 15,80915,5518,2931.875C+1.1716.872%C22.552%B+18.8D--N/A62827.7h13.7B**81.1B+
M3 Pounder HEG 17,23015,3288,7761.747C++1.3023.81%F-4.528%B**14.1C--1.7D--501090.8h18.2C76.2D--
M6 Onslaught 14,40614,1277,5301.876C+1.1717.197%C23.091%B+18.7D--N/A61755.2h13.8A80B+
P2-120 HESH 9,7078,61160114.328C+11.2829.107%D**0.999%C++42.4C-5.4D140202.9h4.8C+16.3D-
MRC3 Mercy 7,5797,4374,0271.847C+1.2017.552%C+22.563%C*16.9D--N/A60441h14.7B**83.9B+
MRC3 Mercy 6,2146,0953,2741.862C+1.1817.473%C+22.33%C*17.1D-N/A58355.6h14.2B**81.1B++
M2 Mutilator 4,9914,8893,0891.583C+1.4614.831%C+21.19%B+16.3D--N/A58300.3h12.8A86.3B+
M1 Heavy Cycler 4,6184,5042,6111.725C+1.3216.634%C+24.423%B*17.1D--N/A55264.1h11.9A71.4B++
M12 Kobalt 3,5393,46514324.231C**21.1912.019%D*21.703%B++42.9DN/A13780.7h14.6B++121.1C+
Frag Grenade 2,7202,63312633N/A2,629.9650.735%B+N/A907.9A+30A*34882.9h2A+4B**
M12 Kobalt 2,5402,4907732.338C+29.2914.489%D*20.683%B+59.3D-1.2D*21542h14.9B+102.9C
M1 Heavy Cycler 2,4312,3911,4211.683C*1.3617.833%B++21.497%B++16.8C--N/A68142.3h12.1A+68.1B*
Tank Mine 3,2332,3007073.253C++0.2121.278%D--N/A62.8D--25.5D*43936.6h1.8C++8.6D**
M2 Mutilator 2,2302,2021,4891.479C+1.5614.2%C21.117%B+14.7D--N/A50149.6h13.6B**95.6B+
AS16 NightHawk 1,8011,7762,9530.601C--2.4431.277%D--14.246%C+5.1D*N/A21350.3h3.8B+12.1C+
P2-120 AP 1,9301,56310315.175B*12.1330.075%F-1.344%D-39B+9.2D**23640.1h4.7B*15.6C+
Claymore 1,3581,3562665.098C2.0517.615%FN/A74.5D*N/A22018.2h1.2C++6.7F
MAX Punch 2,2931,34424,6850.054C-2.9970.769%A++N/A0.5DN/A22753.1h4.9C6.9C+
Sticky Grenade 1,2591,21411214N/A1,210.9648.697%C--N/A638.9D23.7B*22471.9h2.8D5.7C--
LC2 Lynx 1,2241,1902,1160.562C--2.4816.896%D**23.866%C**1.9D*N/A10614.3h15.5C+92D
P2-120 HEAT 1,4361,16711210.42B++7.3829.62%D**2.314%C29.8C++6.9D14639.1h6.7C*22.5D
Spear Anti-Vehicle Phalanx Tower 1,6051,1333334.333B31.2943.618%D4.501%C**26D10.8D--15043.6h7.2B++16.5B+
Orbital Strike Uplink 1,0397892394.5N/A391.46390.584%UN/A526U166.7U27931.5h1.5T*0.4T*
TRAC-5 7677481,8520.404D2.6417.796%D-24.599%B*1.9D--N/A17388.6h11.1B*62.4C**
Xiphos Anti-Personnel Phalanx Tower 7707381073.8C+70.7627.921%C+N/A121C--5.2D4506.1h16.6C*59.4C**
NS-15MG 6246141,2670.485D*2.5618.919%D**23.779%D-4.8D**N/A14129h12.5C65.9D
Spear Anti-Vehicle Phalanx Turret 6755113713.811B*10.7733.165%D*4.11%C++22.7D--7.3D**12222.5h7.9C*23.7C
MG-HBR1 Dragoon 5135024511.113C1.9321.208%F-26.096%C-3.3D*N/A12150.9h8.5C--40D*
M40 Fury 621481935.172C2.1315.002%F*2.079%B+19.4D**5.6D-10024.8h25.5F--169.8T*
T7 Mini-Chaingun 4104049210.439D2.6012.243%D*13.861%C++4.4D**N/A2791.8h15.4C+125.8C
NS Decimator 3663274210.777C2.2750.197%D**1.835%C22.9D-2.7F20014.3h2.7B**5.4B++
PDW-16 Hailstorm 3313278360.391D2.6518.147%D*24.465%A2.9D*N/A15113.9h12B+66.1C+
C-4 364326417.951S4.91135.689%UN/A155.2A18.1D26802.1h1.2B+0.9A++
AMR-66 2972894820.6C-2.4418.636%D**21.799%C--3.3D--N/A2287.5h12.9D*69.2F
MG-H1 Watchman 2752745590.49D2.5516.456%D**23.723%C--4.2D*N/A2965.1h13.8C**83.8C
Hoplon Anti-Aircraft Phalanx Tower 4242542127S123.9625.111%CN/A51.8D34.7D3394.9h34.2C*136.2C*
TRAC-5 S 2572471,0770.229D-2.8113.837%F-19.433%B+1.2D*N/A6213h15.4D-111.5F
MSW-R 2292264200.538D2.5113.953%F-24.779%C+3.6D**N/A4362.9h11.6C++83.1D--
L100 Python HESH 242223258.92C5.8834.649%FN/A29.7D--2.5D**2627.5h3C**8.7D
SMG-46 Armistice 2072025670.356D2.6920.649%D*27.228%A+3D*N/A2267.9h13.8C*67C
NS-10 Burster 3291961311.496C**1.5518.988%F-4.082%C3.7D-2.5D--4053.4h141.5B+745D
M20 Basilisk 256188325.875B*2.8334.109%D3.191%D--17.1C-6.2D14311h88.8B260.2C++
NS-10 Burster 2851681311.282C*1.7618.924%F4.167%C--3.1D*2.2D--3753.4h164.6C869.6D**
TMG-50 1751661870.888C2.1619.541%C--31.325%B*10D--N/A10016.6h10B+51.4C++
NS-11C 1601591930.824C2.2214.207%F-15.723%D4.1D--N/A3638.9h10.8B*76.1C
NSX Amaterasu 1521492,9410.051C+2.9911.728%D--23.49%B*0.4DN/A1358.6h3.4C++28.9C
Auraxium Chainblade 11911611,1220.01C--3.039.159%F12.931%B**0.1C-N/A01811h2C**21.9D
M20 Basilisk 14495811.875C++8.8336.005%F-2.105%D*36.5C18.8C+2972.6h84.1B+233.7C+
G30 Walker 11693118.455A5.4125.049%D9.677%M+11.5D2.8F948.1h172.1B686.9C++
M40 Fury 8970312.258D0.7912.19%T4.286%M+10.9D**3D**826.4h23.3F190.9T*
NSX Masamune 78571420.401D2.6429.543%T*N/A8.5D**3.1D--776.7h11.1C*37.6D-
M20 Basilisk 7857222.591C0.4527.433%D**N/A5.1D**1.9F10411.2h97.5C+355.4D-
C-4 ARX 595678M++4.9694.444%UN/A112C+6F14400.5h0.9B**1A**
NS-45 Pilot 50501020.49D2.5524.221%D*30%C++4D*N/A1912.4h7.5C30.8D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8632,255,265151h
Spawn Beacon718,0508.5h
Ordnance Dampener3500.2h
Hardlight Canopy1740.2h
Structure Shield Module26972.2h
Repair Module31,0692.6h
Turret AI Module61,5294.4h
Skywall Shield Emitter69512.3h
Bunker0560.3h
Rampart Wall81,3727.6h
Nanite Revive Grenade02,9310.8h
Nanite Healing Grenade01190h
Medical Applicator14837,4578.5h
Blast Wall22341.1h
Cortium Silo71,2242.9h
TR Patriot Flare Gun04650.3h
T4 AMP33270.5h
Welding Device017,3454.1h
Spear Anti-Vehicle Tower41,0943.4h
Hoplon Anti-Aircraft Phalanx Tower09922.6h
Xiphos Anti-Personnel Tower41,0403h
Spitfire Auto-Turret31518,07121.5h
G40-F Ranger11630.2h
Recon Detection Device21950.8h
Shield Recharging Field721,6982.1h
M18 Locust1610.1h
M14 Banshee11630.1h
Ammunition Package7315,73910.2h
TX1 Repeater0840h
M12 Kobalt-F1770.4h
M4-F Pillager22120.1h
Snowman Soldier2700.1h
Routing Spire01560.2h
The Flail01420.3h
Pain Spire03211h
Nano-Repair Grenade013,5383.8h
M20 Drake21390.6h
Infantry Tower0640.4h
Xiphos Anti-Personnel Phalanx Turret01160h
CAS30 Tank Buster21190.2h
Alarm Module0500.1h
Hardlight Barrier171700.4h
Hyena Missile Launcher0540.1h
Router75560.8h
Elysium Spawn Tube17311.6h
Glaive IPC01570.4h
Light Vehicle Terminal77414.1h
Light Air Terminal02281.3h
Orbital Strike Target Designator14938821.9h
Vehicle Ammo Dispenser01100.4h
Vehicle Gate22752.1h

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