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Field Marshal PAL3Tigerrr[P1GS] PAL3Tigerrr
TR BR 228

KDR: 3.03

Score: 152m

Last Seen: Dec 6th, 2019 4:24 AM
- OFFLINE - 15.1 hour(s)

Prestige 1, Battle Rank 100 (228 total) - Terran Republic on Connery - Outfit Leader of SPACE PIGS[P1GS] SPACE PIGS
TR outfit on Connery

Members: 482
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M3 Pounder HEG M3 Pounder HEG M6 Onslaught M6 Onslaught P2-120 HESH MRC3 Mercy MRC3 Mercy M2 Mutilator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $367,794 MLG Score: 294
Fun Score: N/A
Cheeseburgers Flipped: 20911TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.823%24.401%4351112164,4630.2970782.728

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.359%-0.669D0.49B+0.372C**HEAD ++ (~15.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.60.048C+12.60.12C+58

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.34%1.171%8464122311,524139817508.2432658%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.236%-1.135D*-0.876D---1.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.566B+4.90.608B+11.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.441%18.169%226512224,0959773584.187121141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.895%-1.921F-3.336M*0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.2-0.226C22.70.435B124.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.283%14.173%226112261,5171299171.16782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.86D---0.119C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.077C+3.80.219C++8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPACE PIGS[P1GS] SPACE PIGS
TR outfit on Connery

Members: 482
152m1309.8%470 (28.2k)378 (22.7k)3.02546123,47240,8113.28595228 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR12271064515.27%12.236%18709:4823

46% Engineer10% Heavy Assault39% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 18th, 2016 9:56 AMMay 6th, 2019 1:18 AMDec 6th, 2019 8:53 AM (1d) (PST)Dec 6th, 2019 2:43 AM (1d) (PST)Dec 6th, 2019 12:24 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
323255680.3070.1020.0384.3740.027294

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,37815,2794,0991862262222,690

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6700.7h/279.2d 10,631 15,108 139,421 1758.7k 10,429 15,831 10,793 129.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MG
D
Kills:613
Deaths:1,259
KDR:0.487
Accuracy:18.929% D*
HSR:23.654% D
MG-H1 Watchman
C
Kills:253
Deaths:492
KDR:0.514
Accuracy:16.491% D*
HSR:23.320% C
MSW-R
C+
Kills:226
Deaths:420
KDR:0.538
Accuracy:13.996% F
HSR:24.779% C+
TMG-50
B**
Kills:166
Deaths:187
KDR:0.888
Accuracy:19.541% C
HSR:31.325% B**
Kills:1,258
Deaths (as Heavy Assault):2,358
Deaths (to Heavy Assaults):12,442
KDR:0.5335
Kill Difference:1,100
Playtime:685.893 hours
Usage:10%
Score:10.753m
Score/min:261
Accuracy (listed only):17.239%
HSR (listed only):25.770%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C+
Kills:1,517
Deaths:2,564
KDR:0.592
Accuracy:31.283% D-
HSR:14.173% C+
LC2 Lynx
B
Kills:1,177
Deaths:2,069
KDR:0.569
Accuracy:17.064% D*
HSR:23.874% B
TRAC-5
B*
Kills:734
Deaths:1,817
KDR:0.404
Accuracy:17.804% D
HSR:24.251% B*
PDW-16 Hailstorm
A+
Kills:299
Deaths:730
KDR:0.410
Accuracy:20.072% D
HSR:25.084% A+
TRAC-5 S
C++
Kills:228
Deaths:986
KDR:0.231
Accuracy:13.748% F-
HSR:17.544% C++
NS-11C
D
Kills:159
Deaths:193
KDR:0.824
Accuracy:14.207% F-
HSR:15.723% D
SMG-46 Armistice
A**
Kills:126
Deaths:342
KDR:0.368
Accuracy:20.620% D--
HSR:31.746% A**
Kills:4,240
Deaths (as Light Assault):8,701
Deaths (to Light Assaults):4,888
KDR:0.4873
Kill Difference:4,461
Playtime:174.619 hours
Usage:3%
Score:1.528m
Score/min:146
Accuracy (listed only):19.257%
HSR (listed only):21.771%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C+
Kills:1,517
Deaths:2,564
KDR:0.592
Accuracy:31.283% D-
HSR:14.173% C+
LC2 Lynx
B
Kills:1,177
Deaths:2,069
KDR:0.569
Accuracy:17.064% D*
HSR:23.874% B
TRAC-5
B*
Kills:734
Deaths:1,817
KDR:0.404
Accuracy:17.804% D
HSR:24.251% B*
MG-HBR1 Dragoon
C+
Kills:426
Deaths:387
KDR:1.101
Accuracy:23.081% D**
HSR:27.934% C+
AMR-66
D
Kills:284
Deaths:474
KDR:0.599
Accuracy:18.847% D**
HSR:20.775% D
TRAC-5 S
C++
Kills:228
Deaths:986
KDR:0.231
Accuracy:13.748% F-
HSR:17.544% C++
NS-11C
D
Kills:159
Deaths:193
KDR:0.824
Accuracy:14.207% F-
HSR:15.723% D
Kills:4,525
Deaths (as Engineer):8,490
Deaths (to Engineers):6,619
KDR:0.53298
Kill Difference:3,965
Playtime:3,076.300 hours
Usage:46%
Score:76.502m
Score/min:414
Accuracy (listed only):19.433%
HSR (listed only):20.611%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C+
Kills:1,517
Deaths:2,564
KDR:0.592
Accuracy:31.283% D-
HSR:14.173% C+
PDW-16 Hailstorm
A+
Kills:299
Deaths:730
KDR:0.410
Accuracy:20.072% D
HSR:25.084% A+
SMG-46 Armistice
A**
Kills:126
Deaths:342
KDR:0.368
Accuracy:20.620% D--
HSR:31.746% A**
Kills:1,942
Deaths (as Combat Medic):3,636
Deaths (to Combat Medics):3,034
KDR:0.5341
Kill Difference:1,694
Playtime:60.960 hours
Usage:1%
Score:1.779m
Score/min:486
Accuracy (listed only):23.992%
HSR (listed only):23.667%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
A+
Kills:299
Deaths:730
KDR:0.410
Accuracy:20.072% D
HSR:25.084% A+
SMG-46 Armistice
A**
Kills:126
Deaths:342
KDR:0.368
Accuracy:20.620% D--
HSR:31.746% A**
Kills:425
Deaths (as Infiltrator):1,072
Deaths (to Infiltrators):3,690
KDR:0.39646
Kill Difference:647
Playtime:94.799 hours
Usage:1%
Score:1.666m
Score/min:293
Accuracy (listed only):20.346%
HSR (listed only):28.415%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:15,623
Deaths:8,020
KDR:1.948
Accuracy:23.383% F-
HSR:3.873% B+
M3 Pounder HEG
B**
Kills:14,770
Deaths:8,415
KDR:1.755
Accuracy:23.633% F
HSR:4.577% B**
M6 Onslaught
B+
Kills:14,192
Deaths:7,438
KDR:1.908
Accuracy:16.827% C+
HSR:22.005% B+
M6 Onslaught
B+
Kills:11,203
Deaths:5,711
KDR:1.962
Accuracy:17.381% C+
HSR:22.092% B+
MRC3 Mercy
C**
Kills:7,329
Deaths:3,941
KDR:1.860
Accuracy:17.584% C++
HSR:22.582% C**
MRC3 Mercy
C**
Kills:5,884
Deaths:3,104
KDR:1.896
Accuracy:17.487% C++
HSR:22.417% C**
M2 Mutilator
B+
Kills:4,474
Deaths:2,811
KDR:1.592
Accuracy:14.678% C+
HSR:20.809% B+
M1 Heavy Cycler
C*
Kills:2,410
Deaths:1,348
KDR:1.788
Accuracy:16.793% C++
HSR:20.291% C*
M1 Heavy Cycler
B++
Kills:2,058
Deaths:1,188
KDR:1.732
Accuracy:17.760% B++
HSR:20.554% B+
M2 Mutilator
B+
Kills:1,993
Deaths:1,352
KDR:1.474
Accuracy:13.952% C
HSR:20.672% B+
NS-10 Burster
D
Kills:180
Deaths:116
KDR:1.552
Accuracy:18.706% F
HSR:2.778% D
NS-10 Burster
D
Kills:148
Deaths:116
KDR:1.276
Accuracy:18.607% D**
HSR:3.378% D
Kills:80,264
Deaths (as MAX Suit):21,780
Deaths (to MAX Suits):3,705
KDR:3.68522
Kill Difference:58,484
Playtime:2,618.814 hours
Usage:39%
Score:59.812m
Score/min:381
Accuracy (listed only):18.066%
HSR (listed only):15.502%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:218
V. Kills:17 N/A
Deaths:25
KDR:8.720
Accuracy:34.467% D**
KPH:29.600 D-
VKPH:2.300 D*
Kills:218 (218 + 0)
Deaths:25
KDR:8.720
VKDR:0.680
Vehicle Kills:17
Kill Difference:193
Playtime:7.366 hours
Usage:0%
Score:0.112m
Score/min:254
Driving Accuracy:34.467%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C
Kills:8,584
V. Kills:1,093 N/A
Deaths:601
KDR:14.283
Accuracy:29.101% D**
KPH:42.500 C
VKPH:5.400 D
P2-120 AP
B++
Kills:1,561
V. Kills:366 425%
Deaths:103
KDR:15.155
Accuracy:29.998% F
KPH:39.200 B++
VKPH:9.200 D*
P2-120 HEAT
B
Kills:1,161
V. Kills:266 435%
Deaths:112
KDR:10.366
Accuracy:29.634% D*
KPH:29.800 B
VKPH:6.800 D-
Kills:11,306 (11,306 + 0)
Deaths:816
KDR:13.855
VKDR:2.114
Vehicle Kills:1,725
Kill Difference:10,490
Playtime:280.821 hours
Usage:4%
Score:2.599m
Score/min:154
Driving Accuracy:29.634%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:3,306
V. Kills:73 N/A
Deaths:143
KDR:23.119
Accuracy:12.027% D--
KPH:43.100 D
VKPH:1 D--
M40 Fury
D--
Kills:450
V. Kills:125 357%
Deaths:93
KDR:4.839
Accuracy:14.389% F--
KPH:18.900 D*
VKPH:5.300 D--
M20 Basilisk
C
Kills:185
V. Kills:66 276%
Deaths:32
KDR:5.781
Accuracy:34.186% D
KPH:17.500 C
VKPH:6.300 D
G30 Walker
D
Kills:86
V. Kills:23 358%
Deaths:11
KDR:7.818
Accuracy:24.994% D
KPH:11.100 D
VKPH:3 D**
M40 Fury
D*
Kills:68
V. Kills:18 358%
Deaths:31
KDR:2.194
Accuracy:12.051% F*
KPH:10.800 D*
VKPH:2.900 D*
M20 Basilisk
D*
Kills:51
V. Kills:19 255%
Deaths:22
KDR:2.318
Accuracy:27.236% D*
KPH:4.900 D**
VKPH:1.800 F
Kills:4,146 (0 + 4,146)
Deaths:332
KDR:12.488
VKDR:0.976
Vehicle Kills:324
Kill Difference:3,814
Playtime:135.433 hours
Usage:2%
Score:0.999m
Score/min:123
Driving Accuracy:N/A%
Gunner Accuracy:27.236%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M3 Pounder HEG 17,42015,6238,0201.948C*1.0823.383%F-3.873%B+15.4C-1.8D*551015.7h16.4B+70.2C--
M3 Pounder HEG 16,59814,7708,4151.755C*1.2723.633%F4.577%B**14C1.7D--501057.2h18.1C+76.6D
M6 Onslaught 14,40414,1927,4381.908C+1.1216.827%C+22.005%B+18.9D-N/A62752h13.8A81.9B++
M6 Onslaught 11,40411,2035,7111.962C+1.0617.381%C+22.092%B+19.1D-N/A62585.4h13.9A79.8B++
P2-120 HESH 9,6778,58460114.283C++11.2629.101%D**1.002%C++42.5C5.4D140202.1h4.8C*16.3D
MRC3 Mercy 7,4657,3293,9411.86C+1.1717.584%C++22.582%C**16.9D-N/A60433.3h14.7A83.6B++
MRC3 Mercy 5,9975,8843,1041.896C+1.1317.487%C++22.417%C**17.4DN/A59338.8h14.1A+80.6B++
M2 Mutilator 4,5484,4742,8111.592C+1.4314.678%C+20.809%B+16.1D-N/A57277.2h12.8A87.3B+
M12 Kobalt 3,3793,30614323.119B+20.0912.027%D--21.688%B++43.1D1D--13776.7h14.6B*121.4C++
M12 Kobalt 2,4702,4237731.468C+28.4414.328%D*20.305%B+58.8D-1.1D21141.2h14.9B+103.7C+
M1 Heavy Cycler 2,4722,4101,3481.788C++1.2416.793%C++20.291%C*16.9D-N/A52143h12.3A73B++
Frag Grenade 2,3192,24812248N/A2,244.9750.448%B++N/A864.6A++27.3M34222.6h2.1A++4.2A
Tank Mine 3,0742,1826603.306B0.2821.262%D-N/A63.1D-25.8D*44234.6h1.9C+8.7D*
M1 Heavy Cycler 2,0912,0581,1881.732B+1.2917.76%B++20.554%B+17.3CN/A72119h12.1A+68.2B*
M2 Mutilator 2,0191,9931,3521.474C+1.5513.952%C20.672%B+14.4D--N/A49138.7h13.7B**98B+
P2-120 AP 1,9271,56110315.155B**12.1329.998%F1.345%D-39.2B++9.2D*23439.8h4.7B**15.6C++
AS16 NightHawk 1,5341,5172,5640.592C-2.4331.283%D-14.173%C+5D*N/A21305.7h3.8B++12.1C++
Claymore 1,3071,3052415.415C+2.3917.886%D**N/A77.2D--N/A22616.9h1.2C++6.6D**
MAX Punch 2,2091,26121,8840.058C2.9772.043%A++N/A0.5DN/A22492.7h5.1C-7.1C+
Sticky Grenade 1,2581,21311213N/A1,209.9748.739%C-N/A638.4D23.7B*22351.9h2.8C-5.7C
LC2 Lynx 1,2101,1772,0690.569C-2.4617.064%D*23.874%B2D*N/A10579.1h15.5C++90.8C-
P2-120 HEAT 1,4271,16111210.366B*7.3429.634%D*2.326%C-29.8B6.8D-14439h6.7B+22.6C
Spear Anti-Vehicle Phalanx Tower 1,5621,1053333.485B+30.4643.136%D4.615%B25.9D10.7D-14942.7h7.1B++16.4B+
Orbital Strike Uplink 9937562378N/A374.97377.027%UN/A540U169.3U27961.4h1.5T*0.4T*
TRAC-5 7537341,8170.404C--2.6217.804%D24.251%B*2D--N/A17375.6h11.1B*62.4B+
Xiphos Anti-Personnel Phalanx Tower 7447121071.2C*68.1727.952%C+N/A116.7C-5.2D4346.1h17.2C++61.5C**
NS-15MG 6236131,2590.487D*2.5418.929%D*23.654%D4.8D**N/A14127.7h12.5C+65.9C
Spear Anti-Vehicle Phalanx Turret 6755113713.811A10.7933.212%D*4.11%C++22.7D--7.3D*12122.5h7.8C*23.6C+
M40 Fury 575450934.839C1.8114.389%F--2.222%B+18.9D*5.3D--9623.8h25F-173.9T*
MG-HBR1 Dragoon 4354263871.101C+1.9223.081%D**27.934%C+3D*N/A11140.9h8.4C36.2D-
T7 Mini-Chaingun 3163127700.405D2.6211.892%D--12.821%C+4.3D**N/A2973.4h16C++134.1C
PDW-16 Hailstorm 3032997300.41D2.6220.072%D25.084%A+3.3D*N/A1791.4h11.7B*58.5C**
AMR-66 2922844740.599C2.4318.847%D**20.775%D3.3D*N/A2187.1h13.1D--69.3D*
NS Decimator 3152793650.764C2.2648.836%D**2.151%C+22.1D-2.9F20212.6h2.8A5.7B++
C-4 310276387.263S4.24138.281%UN/A162.4A++20D28521.7h1.3B+0.9A++
MG-H1 Watchman 2542534920.514C--2.5116.491%D*23.32%C4.4D*N/A3058.1h13.7B+82.9C+
Hoplon Anti-Aircraft Phalanx Tower 4062432121.5U118.4725.304%CN/A50.6D34D3304.8h34.9C**137.7C**
TRAC-5 S 2372289860.231D-2.7913.748%F-17.544%C++1.1D*N/A6200.2h15.8D115D**
MSW-R 2292264200.538C--2.4913.996%F24.779%C+3.6D**N/A4062.6h11.6B82.8D
L100 Python HESH 235218258.72C+5.6934.467%D**N/A29.5D-2.3D*2547.4h3B+8.8C
M20 Basilisk 251185325.781B**2.7634.186%D3.243%D-17.5C6.2D14510.6h89.7B262.4C++
NS-10 Burster 3061801161.552B+1.4718.706%F2.778%D3.5D2.5D-3950.9h144.2B+770.9C--
TMG-50 1751661870.888C2.1419.541%C31.325%B**10D--N/A9616.6h10B+51.4C**
NS-11C 1601591930.824C+2.2014.207%F-15.723%D4.1D--N/A3438.9h10.8B*76.1C
NS-10 Burster 2571481161.276B+1.7518.607%D**3.378%D2.9D--2.1D-3650.9h174.8C939.5D*
SMG-46 Armistice 1281263420.368D2.6620.62%D--31.746%A**2.9D*N/A2742.9h14.7C++71.5C+
Auraxium Chainblade 11911610,9530.011C--3.019.671%F12.931%B**0.1DN/A01775.7h2B20.4D-
M20 Basilisk 14495811.875B+8.8536.005%F-2.105%D*36.5C+18.8C+2962.6h84.1B++233.7C++
G30 Walker 10986117.818A4.7924.994%D9.302%A++11D-2.9D**927.8h178.6C**714.6C+
M40 Fury 8668312.194D0.8312.051%F*4.412%M++10.8D*2.9D*816.3h23.5D*194.6T*
NSX Masamune 78571420.401D2.6229.543%T-N/A8.5D*3.1D-776.7h11.1C**37.6D
M20 Basilisk 7051222.318C0.7127.236%D*N/A5D**1.8F10710.3h95.3C++350D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon587,3126.6h
Nano-Armor Kit8322,159,375143.7h
T4 AMP33270.5h
Skywall Shield Emitter68962.2h
Turret AI Module61,4464.2h
Structure Shield Module26812.2h
Repair Module21,0172.4h
Nanite Revive Grenade02,2310.6h
Nanite Healing Grenade01190h
Medical Applicator11132,0676.4h
Blast Wall22271h
Cortium Silo71,1552.7h
Spitfire Auto-Turret29317,45720.4h
TR Patriot Flare Gun04650.3h
Hoplon Anti-Aircraft Phalanx Tower09312.4h
Xiphos Anti-Personnel Tower49812.8h
Rampart Wall81,3177.2h
Welding Device016,4883.9h
Spear Anti-Vehicle Tower41,0353.2h
G40-F Ranger11630.2h
Shield Recharging Field531,2201.3h
Ammunition Package6615,0029.7h
TX1 Repeater0840h
Nano-Repair Grenade012,6513.5h
Snowman Soldier2700.1h
Hardlight Barrier171700.4h
Router22720.3h
Hyena Missile Launcher0540.1h
Pain Spire02430.8h
M4-F Pillager22120.1h
Routing Spire01140.1h
The Flail01390.3h
CAS30 Tank Buster21190.2h
Recon Detection Device21700.6h
M14 Banshee11630.1h
M18 Locust1610.1h
M20 Drake21390.6h
Elysium Spawn Tube16681.4h
Glaive IPC01570.4h
Light Vehicle Terminal77184h
Light Air Terminal01811.1h
Orbital Strike Target Designator13336020.7h
Vehicle Gate22622h
Vehicle Ammo Dispenser01070.4h
Xiphos Anti-Personnel Phalanx Turret01160h
Infantry Tower0630.4h

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