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Field Marshal PAL3Tigerrr[P4LE] PAL3Tigerrr
TR BR 208

KDR: 3.07

Score: 120.5m

Last Seen: Dec 15th, 2018 11:10 PM
- OFFLINE - 34 minute(s)

Prestige 1, Battle Rank 100 (208 total) - Terran Republic on Connery - Outfit Leader of PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 524
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M3 Pounder HEG M3 Pounder HEG P2-120 HESH M6 Onslaught M6 Onslaught M2 Mutilator MRC3 Mercy M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $252,702 MLG Score: 202
Fun Score: N/A
Cheeseburgers Flipped: 14488TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.888%23.372%395910132,9480.2863532.783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.676%-0.812D-0.428B0.133C++HEAD ++ (~14.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.4-0.046C+13.20.073C+65.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.233%1.191%9213101911,167124017128.99839652%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.198%-1.134D*-0.929D---1.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.562B+4.90.605B+12

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
14.883%17.575%219510173,4148132954.199261153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.917%-1.973F-3.39M*0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.9-0.289C22.60.423B129.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.384%13.986%219110211,14484891.34747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.916D---0.1C+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.03C+3.90.198C++8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 524
120.5m1404.6%474 (28.4k)386 (23.2k)3.0693488,66428,8873.38446208 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022783214.144%9.561%13510:4518

54% Engineer7% Heavy Assault35% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 18th, 2016 9:56 AMSep 16th, 2018 5:09 AMDec 16th, 2018 12:24 PM (9h) (PST)Dec 15th, 2018 8:14 PM (1d) (PST)Dec 15th, 2018 7:10 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
336239970.2840.0930.0274.4120.030202

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,14314,3365,8071762265223,159

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5202.8h/216.8d 9,103 8,477 115,503 1377.2k 6,783 12,636 9,387 104.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C--
Kills:208
Deaths:570
KDR:0.365
Accuracy:10.772% D*
HSR:11.058% C--
NS-15MG
C*
Kills:193
Deaths:324
KDR:0.596
Accuracy:15.865% F
HSR:31.606% C*
MSW-R
C
Kills:138
Deaths:295
KDR:0.468
Accuracy:11.907% F-
HSR:21.015% C
MG-H1 Watchman
D
Kills:127
Deaths:292
KDR:0.435
Accuracy:15.177% D**
HSR:20.472% D
Kills:666
Deaths (as Heavy Assault):1,481
Deaths (to Heavy Assaults):8,372
KDR:0.4497
Kill Difference:815
Playtime:354.223 hours
Usage:7%
Score:5.739m
Score/min:270
Accuracy (listed only):13.430%
HSR (listed only):21.038%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B+
Kills:1,175
Deaths:2,065
KDR:0.569
Accuracy:17.070% D*
HSR:23.915% B+
AS16 NightHawk
C+
Kills:1,144
Deaths:2,081
KDR:0.550
Accuracy:30.384% D-
HSR:13.986% C+
TRAC-5
B++
Kills:569
Deaths:1,450
KDR:0.392
Accuracy:17.096% D-
HSR:22.847% B++
TRAC-5 S
C*
Kills:228
Deaths:983
KDR:0.232
Accuracy:13.757% F-
HSR:17.544% C*
NS-11C
D
Kills:159
Deaths:193
KDR:0.824
Accuracy:14.207% F-
HSR:15.723% D
SMG-46 Armistice
C+
Kills:55
Deaths:181
KDR:0.304
Accuracy:18.765% D*
HSR:16.364% C+
Kills:3,330
Deaths (as Light Assault):6,953
Deaths (to Light Assaults):3,661
KDR:0.47893
Kill Difference:3,623
Playtime:119.169 hours
Usage:2%
Score:1.279m
Score/min:179
Accuracy (listed only):18.546%
HSR (listed only):18.396%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B+
Kills:1,175
Deaths:2,065
KDR:0.569
Accuracy:17.070% D*
HSR:23.915% B+
AS16 NightHawk
C+
Kills:1,144
Deaths:2,081
KDR:0.550
Accuracy:30.384% D-
HSR:13.986% C+
TRAC-5
B++
Kills:569
Deaths:1,450
KDR:0.392
Accuracy:17.096% D-
HSR:22.847% B++
AMR-66
D
Kills:270
Deaths:451
KDR:0.599
Accuracy:18.660% D**
HSR:20.370% D
MG-HBR1 Dragoon
C+
Kills:262
Deaths:298
KDR:0.879
Accuracy:23.755% D*
HSR:27.863% C+
TRAC-5 S
C*
Kills:228
Deaths:983
KDR:0.232
Accuracy:13.757% F-
HSR:17.544% C*
NS-11C
D
Kills:159
Deaths:193
KDR:0.824
Accuracy:14.207% F-
HSR:15.723% D
Kills:3,807
Deaths (as Engineer):7,521
Deaths (to Engineers):5,194
KDR:0.50618
Kill Difference:3,714
Playtime:2,791.692 hours
Usage:54%
Score:70.363m
Score/min:420
Accuracy (listed only):19.275%
HSR (listed only):20.321%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C+
Kills:1,144
Deaths:2,081
KDR:0.550
Accuracy:30.384% D-
HSR:13.986% C+
SMG-46 Armistice
C+
Kills:55
Deaths:181
KDR:0.304
Accuracy:18.765% D*
HSR:16.364% C+
Kills:1,199
Deaths (as Combat Medic):2,262
Deaths (to Combat Medics):1,937
KDR:0.53006
Kill Difference:1,063
Playtime:44.304 hours
Usage:1%
Score:1.353m
Score/min:509
Accuracy (listed only):24.575%
HSR (listed only):15.175%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C+
Kills:55
Deaths:181
KDR:0.304
Accuracy:18.765% D*
HSR:16.364% C+
Kills:55
Deaths (as Infiltrator):181
Deaths (to Infiltrators):2,854
KDR:0.30387
Kill Difference:126
Playtime:81.374 hours
Usage:2%
Score:1.382m
Score/min:283
Accuracy (listed only):18.765%
HSR (listed only):16.364%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:14,151
Deaths:7,534
KDR:1.878
Accuracy:22.737% F-
HSR:3.964% B+
M3 Pounder HEG
B**
Kills:13,610
Deaths:7,931
KDR:1.716
Accuracy:23.003% F
HSR:4.695% B**
M6 Onslaught
B+
Kills:7,615
Deaths:4,047
KDR:1.882
Accuracy:15.795% C+
HSR:21.274% B+
M6 Onslaught
C++
Kills:5,278
Deaths:2,719
KDR:1.941
Accuracy:16.535% C+
HSR:20.159% C++
M2 Mutilator
B
Kills:3,654
Deaths:2,364
KDR:1.546
Accuracy:14.374% C+
HSR:20.088% B
MRC3 Mercy
C+
Kills:3,576
Deaths:1,815
KDR:1.970
Accuracy:15.673% C+
HSR:19.827% C+
MRC3 Mercy
C++
Kills:2,123
Deaths:1,068
KDR:1.988
Accuracy:15.036% C
HSR:20.867% C++
M2 Mutilator
B
Kills:1,728
Deaths:1,191
KDR:1.451
Accuracy:13.742% C+
HSR:20.197% B
M1 Heavy Cycler
C+
Kills:378
Deaths:336
KDR:1.125
Accuracy:13.021% D
HSR:18.254% C+
M1 Heavy Cycler
C+
Kills:146
Deaths:143
KDR:1.021
Accuracy:13.602% C+
HSR:17.123% C+
NS-10 Burster
D
Kills:131
Deaths:102
KDR:1.284
Accuracy:17.813% F
HSR:3.053% D
NS-10 Burster
D**
Kills:86
Deaths:102
KDR:0.843
Accuracy:17.675% F
HSR:1.163% D**
Kills:52,476
Deaths (as MAX Suit):14,676
Deaths (to MAX Suits):2,411
KDR:3.57563
Kill Difference:37,800
Playtime:1,814.406 hours
Usage:35%
Score:40.375m
Score/min:371
Accuracy (listed only):16.584%
HSR (listed only):14.222%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:209
V. Kills:16 N/A
Deaths:24
KDR:8.708
Accuracy:34.395% D**
KPH:29.300 D--
VKPH:2.200 D**
Kills:209 (209 + 0)
Deaths:24
KDR:8.708
VKDR:0.667
Vehicle Kills:16
Kill Difference:185
Playtime:7.136 hours
Usage:0%
Score:0.103m
Score/min:240
Driving Accuracy:34.395%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C
Kills:8,530
V. Kills:1,082 N/A
Deaths:594
KDR:14.360
Accuracy:29.060% D*
KPH:42.600 C
VKPH:5.400 D
P2-120 AP
B**
Kills:1,476
V. Kills:344 428%
Deaths:96
KDR:15.375
Accuracy:29.820% F
KPH:40.100 B**
VKPH:9.300 D*
P2-120 HEAT
B+
Kills:1,161
V. Kills:266 435%
Deaths:112
KDR:10.366
Accuracy:29.634% D*
KPH:29.800 B+
VKPH:6.800 D
Kills:11,167 (11,167 + 0)
Deaths:802
KDR:13.924
VKDR:2.110
Vehicle Kills:1,692
Kill Difference:10,365
Playtime:275.934 hours
Usage:5%
Score:2.534m
Score/min:153
Driving Accuracy:29.634%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:2,731
V. Kills:61 N/A
Deaths:117
KDR:23.342
Accuracy:11.736% D--
KPH:43.700 D
VKPH:1 D-
M40 Fury
D*
Kills:374
V. Kills:91 407%
Deaths:82
KDR:4.561
Accuracy:12.740% F*
KPH:17.400 D**
VKPH:4.200 D*
M20 Basilisk
C+
Kills:174
V. Kills:62 276%
Deaths:30
KDR:5.800
Accuracy:34.373% C-
KPH:19.800 C+
VKPH:7.100 C-
G30 Walker
D
Kills:70
V. Kills:20 333%
Deaths:9
KDR:7.778
Accuracy:21.866% D--
KPH:11 D
VKPH:3.100 D**
M40 Fury
D*
Kills:65
V. Kills:17 361%
Deaths:31
KDR:2.097
Accuracy:11.821% F*
KPH:11 D**
VKPH:2.900 D*
Kills:3,414 (0 + 3,414)
Deaths:269
KDR:12.691
VKDR:0.933
Vehicle Kills:251
Kill Difference:3,145
Playtime:104.986 hours
Usage:2%
Score:0.753m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:11.821%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M3 Pounder HEG 15,81514,1517,5341.878C++1.1922.737%F-3.964%B+14.7C--1.7D*50964.4h16.5B72.6D
M3 Pounder HEG 15,31813,6107,9311.716C++1.3523.003%F4.695%B**13.5C-1.7D--471005.9h17.9C+77.9D-
P2-120 HESH 9,6128,53059414.36C++11.2929.06%D*1.008%C+42.6C5.4D140200.1h4.8C*16.3C--
M6 Onslaught 7,7057,6154,0471.882C+1.1915.795%C+21.274%B+18.2D-N/A56418.7h14.1B**89.2B+
M6 Onslaught 5,3735,2782,7191.941C+1.1316.535%C+20.159%C++19D-N/A59277.8h14.1A85.1B+
M2 Mutilator 3,7163,6542,3641.546C+1.5214.374%C+20.088%B15.8D-N/A52231.8h13.2A91.7B+
MRC3 Mercy 3,6353,5761,8151.97C+1.1015.673%C+19.827%C+16.7D-N/A57214.5h14.4A92B+
M12 Kobalt 2,7922,73111723.342B++20.2711.736%D--21.091%B+43.7D1D-13462.5h14.5B*123.8C++
MRC3 Mercy 2,1642,1231,0681.988C+1.0815.036%C20.867%C++17.1DN/A51124.3h14.6A97.3B+
M12 Kobalt 2,1642,1226433.156C*30.0913.873%D*20.075%B+57.5D-1.1D19336.9h14.7B+105.8C+
M2 Mutilator 1,7531,7281,1911.451C+1.6213.742%C+20.197%B13.7D*N/A44125.7h14B**102B+
Tank Mine 2,4061,7125752.977C*0.0920.429%D--N/A55.4D--22.5D**39930.9h1.9C++9.4D**
P2-120 AP 1,8201,4769615.375A+12.3129.82%F1.355%D--40.1B**9.3D*23436.8h4.7A15.7B
Claymore 1,2401,2382275.454C+2.3818.25%FN/A79.4D--N/A22715.6h1.2C++6.5D**
Sticky Grenade 1,2521,20711207N/A1,203.9348.704%C-N/A635.3D23.7B**21411.9h2.8D5.7C
LC2 Lynx 1,2081,1752,0650.569C-2.5017.07%D*23.915%B+2D*N/A10574.6h15.5C+90.8C
P2-120 HEAT 1,4271,16111210.366B*7.3029.634%D*2.326%C--29.8B+6.8D14339h6.7B+22.6C
AS16 NightHawk 1,1531,1442,0810.55C--2.5230.384%D-13.986%C+4.5D*N/A19252.1h3.9B+12.8C++
Spear Anti-Vehicle Phalanx Tower 1,4751,0523331.879B28.8142.448%D4.848%C*25.3D10.2D14741.5h7B++16.5B+
MAX Punch 1,9421,01814,7630.069C3.0074.032%A*N/A0.6C-N/A21758.2h5.9C8C+
Frag Grenade 7767581758N/A754.9346.595%C*N/A473.8C+11.3B+22831.6h3.6C*7.7B
Xiphos Anti-Personnel Phalanx Tower 6986681066.8C*63.7327.333%C+N/A111.3C-5D4196h17.2C*63C*
Orbital Strike Uplink 7345751575N/A571.93333.755%UN/A479.2U132.5U26331.2h1.4T*0.4T*
TRAC-5 5815691,4500.392C--2.6817.096%D-22.847%B++2.1D*N/A18268.4h10.5B**61.6B+
Spear Anti-Vehicle Phalanx Turret 6695073713.703B**10.6333.188%D--4.142%C+22.8D-7.3D*12022.2h7.8C**23.6C+
M1 Heavy Cycler 3873783361.125C1.9413.021%D18.254%C+13.2D--N/A5228.7h13.7B*105.5C**
M40 Fury 465374824.561C1.4912.74%F*2.406%B+17.4D**4.2D*8121.5h24F-188.4T*
AMR-66 2782704510.599C2.4718.66%D**20.37%D3.4D*N/A2079.5h12.9D--69.1D*
MG-HBR1 Dragoon 2682622980.879C2.1923.755%D*27.863%C+2D**N/A7128.2h9.4D39.6D*
TRAC-5 S 2372289830.232D-2.8413.757%F-17.544%C*1.1D*N/A6199.6h15.8D114.7D**
C-4 247219346.441M**3.37129.016%UN/A156.4A++20D26721.4h1.1B*0.9A++
Hoplon Anti-Aircraft Phalanx Tower 3622172108.5U105.4324.386%CN/A48.2C--32.2D3144.5h36C**147.6C*
L100 Python HESH 225209248.708C+5.6434.395%D**N/A29.4D--2.3D**2407.1h3B+8.9C
T7 Mini-Chaingun 2122085700.365D2.7010.772%D*11.058%C--3.8D**N/A2455.4h17.1C+159D
NS-15MG 1961933240.596D2.4715.865%F31.606%C*4.7D**N/A1241.5h14.2D89.3D
M20 Basilisk 236174305.8B**2.7334.373%C-2.874%D--19.8C+7C-1598.8h91.2C**265.5C++
NS-11C 1601591930.824C+2.2514.207%F-15.723%D4.1D--N/A2938.9h10.8B*76.1C+
M1 Heavy Cycler 1531461431.021C+2.0513.602%C+17.123%C+9.9D--N/A8414.8h15B*110.5B+
MSW-R 1411382950.468C--2.6011.907%F-21.015%C2.8D**N/A3549.9h12.1C++101.9D*
NS-10 Burster 2361311021.284C**1.7917.813%F3.053%D2.9D--2.3D--3644.8h162.4C++911.8D--
MG-H1 Watchman 1271272920.435D2.6315.177%D**20.472%D3.9D*N/A2932.9h14.1B93.1C
NS Decimator 1311091470.741C2.3340.133%F--3.67%B**18.5D-3.7D*2245.9h2.8A6.9B+
M20 Basilisk 14495811.875B+8.8136.067%F-2.105%D*36.5C18.8C2942.6h84.1B++233.2C++
NS-10 Burster 170861020.843C+2.2317.675%F1.163%D**1.9D**1.9D--3044.8h245.9F-1391.4F**
G30 Walker 907097.778A*4.7121.866%D--10%A**10.9D3.1D**926.4h158.6B++725.3C++
M40 Fury 8265312.097D0.9711.821%F*4.615%M++11D**2.9D*815.9h23.7D**200.4T*
Auraxium Chainblade 64637,5650.008D3.066.852%F15.873%A+0DN/A01384.3h2B28.5D*
SMG-46 Armistice 56551810.304D2.7718.765%D*16.364%C+2.2D**N/A3225.1h17C-90.4D
NSX Masamune 73541300.415D2.6528.797%T-N/A8.6D*3D--766.3h10.8C**37.6D-

Consumables
  Name Deaths Consumed Time Equipped
TR Patriot Flare Gun04650.3h
T4 AMP33270.5h
M4-F Pillager01800h
Nano-Armor Kit7742,063,880136.7h
The Flail01380.3h
Snowman Soldier2700.1h
Pain Spire0830.3h
Routing Spire0930.1h
Spawn Beacon415,1194.5h
Turret AI Module61,2683.7h
Repair Module28512.1h
Skywall Shield Emitter67722h
Structure Shield Module26562.1h
Cortium Silo61,0262.5h
Blast Wall22141h
Nanite Revive Grenade01,8730.5h
Medical Applicator9029,0875.9h
Nanite Healing Grenade0550h
Welding Device015,9063.5h
Spear Anti-Vehicle Tower49252.9h
Spitfire Auto-Turret27316,07118.8h
Rampart Wall61,1736.4h
Xiphos Anti-Personnel Tower38712.6h
Hoplon Anti-Aircraft Phalanx Tower08152.2h
Router12300.2h
G40-F Ranger11630.2h
TX1 Repeater0840h
Ammunition Package5213,8308.6h
Glaive IPC01570.4h
Light Vehicle Terminal66483.7h
Elysium Spawn Tube15981.3h
M20 Drake21390.6h
Infantry Tower0630.4h
Xiphos Anti-Personnel Phalanx Turret01160h
Hyena Missile Launcher0540.1h
Nano-Repair Grenade012,1843.4h
Hardlight Barrier171640.4h
Orbital Strike Target Designator10028117.5h
Light Air Terminal01460.9h
Vehicle Ammo Dispenser0980.4h
Vehicle Gate22031.7h
Shield Recharging Field208070.8h
Recon Detection Device01330.5h
CAS30 Tank Buster21190.2h
M14 Banshee11630.1h
M18 Locust1610.1h

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