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Field Marshal PAL3Tigerrr[P4LE] PAL3Tigerrr
TR BR 219

KDR: 3.06

Score: 136.8m

Last Seen: Apr 21st, 2019 6:18 AM
- OFFLINE - 14.6 hour(s)

Prestige 1, Battle Rank 100 (219 total) - Terran Republic on Connery - Outfit Leader of PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 393
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M3 Pounder HEG M3 Pounder HEG M6 Onslaught P2-120 HESH M6 Onslaught MRC3 Mercy M2 Mutilator MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $307,746 MLG Score: 246
Fun Score: N/A
Cheeseburgers Flipped: 17136TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.425%23.407%4081010253,6400.2968042.766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.489%-0.718D-0.41B0.274C*HEAD ++ (~14.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.80.013C+12.90.1C+60.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.246%1.196%8763103211,201130917278.55691648%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.211%-1.136D*-0.902D---1.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.563B+4.90.606B+12

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.054%17.892%218510303,7288983274.146831137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.803%-1.96F-3.396M*0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.7-0.243C22.20.439B125.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.15%14.094%218110341,4121046161.34862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.859D---0.081C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.078C+3.80.22C++8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 393
136.8m1383.2%484 (29k)393 (23.6k)3.0626104,00633,9603.35003219 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1035905314.719%10.79%15910:1921

50% Engineer9% Heavy Assault37% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 18th, 2016 9:56 AMSep 16th, 2018 5:09 AMApr 21st, 2019 3:07 AM (13h) (PST)Apr 21st, 2019 3:50 AM (12h) (PST)Apr 21st, 2019 2:18 AM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
332248840.2980.0970.0324.5290.029246

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,92014,8765,0441862272223,555

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5809h/242d 9,761 11,222 123,956 1578.4k 8,220 14,152 10,104 115.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MG
D
Kills:505
Deaths:960
KDR:0.526
Accuracy:18.915% D--
HSR:23.168% D
T7 Mini-Chaingun
C+
Kills:307
Deaths:756
KDR:0.406
Accuracy:11.903% D--
HSR:12.704% C+
MSW-R
C-
Kills:182
Deaths:361
KDR:0.504
Accuracy:13.216% F-
HSR:20.879% C-
TMG-50
B**
Kills:166
Deaths:187
KDR:0.888
Accuracy:19.557% C
HSR:31.325% B**
MG-H1 Watchman
D
Kills:163
Deaths:349
KDR:0.467
Accuracy:15.189% D**
HSR:21.472% D
Kills:1,323
Deaths (as Heavy Assault):2,613
Deaths (to Heavy Assaults):10,003
KDR:0.50631
Kill Difference:1,290
Playtime:495.054 hours
Usage:9%
Score:9.350m
Score/min:315
Accuracy (listed only):15.756%
HSR (listed only):21.910%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C+
Kills:1,412
Deaths:2,394
KDR:0.590
Accuracy:31.150% D-
HSR:14.094% C+
LC2 Lynx
B+
Kills:1,177
Deaths:2,069
KDR:0.569
Accuracy:17.064% D*
HSR:23.874% B+
TRAC-5
B*
Kills:613
Deaths:1,555
KDR:0.394
Accuracy:17.485% D-
HSR:23.328% B*
TRAC-5 S
C*
Kills:228
Deaths:983
KDR:0.232
Accuracy:13.757% F-
HSR:17.544% C*
NS-11C
D
Kills:159
Deaths:193
KDR:0.824
Accuracy:14.207% F-
HSR:15.723% D
SMG-46 Armistice
C+
Kills:55
Deaths:181
KDR:0.304
Accuracy:18.575% D*
HSR:16.364% C+
Kills:3,644
Deaths (as Light Assault):7,375
Deaths (to Light Assaults):4,189
KDR:0.4941
Kill Difference:3,731
Playtime:133.934 hours
Usage:2%
Score:1.476m
Score/min:184
Accuracy (listed only):18.706%
HSR (listed only):18.488%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C+
Kills:1,412
Deaths:2,394
KDR:0.590
Accuracy:31.150% D-
HSR:14.094% C+
LC2 Lynx
B+
Kills:1,177
Deaths:2,069
KDR:0.569
Accuracy:17.064% D*
HSR:23.874% B+
TRAC-5
B*
Kills:613
Deaths:1,555
KDR:0.394
Accuracy:17.485% D-
HSR:23.328% B*
MG-HBR1 Dragoon
C+
Kills:336
Deaths:323
KDR:1.040
Accuracy:23.509% D**
HSR:27.679% C+
AMR-66
D
Kills:284
Deaths:473
KDR:0.600
Accuracy:18.849% D*
HSR:20.775% D
TRAC-5 S
C*
Kills:228
Deaths:983
KDR:0.232
Accuracy:13.757% F-
HSR:17.544% C*
NS-11C
D
Kills:159
Deaths:193
KDR:0.824
Accuracy:14.207% F-
HSR:15.723% D
Kills:4,209
Deaths (as Engineer):7,990
Deaths (to Engineers):5,795
KDR:0.52678
Kill Difference:3,781
Playtime:2,910.986 hours
Usage:50%
Score:73.303m
Score/min:420
Accuracy (listed only):19.431%
HSR (listed only):20.431%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C+
Kills:1,412
Deaths:2,394
KDR:0.590
Accuracy:31.150% D-
HSR:14.094% C+
SMG-46 Armistice
C+
Kills:55
Deaths:181
KDR:0.304
Accuracy:18.575% D*
HSR:16.364% C+
Kills:1,467
Deaths (as Combat Medic):2,575
Deaths (to Combat Medics):2,390
KDR:0.56971
Kill Difference:1,108
Playtime:46.088 hours
Usage:1%
Score:1.385m
Score/min:501
Accuracy (listed only):24.862%
HSR (listed only):15.229%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C+
Kills:55
Deaths:181
KDR:0.304
Accuracy:18.575% D*
HSR:16.364% C+
Kills:55
Deaths (as Infiltrator):181
Deaths (to Infiltrators):3,225
KDR:0.30387
Kill Difference:126
Playtime:87.418 hours
Usage:2%
Score:1.522m
Score/min:290
Accuracy (listed only):18.575%
HSR (listed only):16.364%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:14,779
Deaths:7,770
KDR:1.902
Accuracy:22.981% F-
HSR:3.884% B+
M3 Pounder HEG
B**
Kills:14,096
Deaths:8,165
KDR:1.726
Accuracy:23.248% F
HSR:4.661% B**
M6 Onslaught
B
Kills:11,217
Deaths:5,834
KDR:1.923
Accuracy:16.659% C+
HSR:21.530% B
M6 Onslaught
C**
Kills:8,143
Deaths:4,174
KDR:1.951
Accuracy:17.196% C+
HSR:21.037% C**
MRC3 Mercy
C+
Kills:5,347
Deaths:2,782
KDR:1.922
Accuracy:16.970% C+
HSR:20.741% C+
M2 Mutilator
B
Kills:3,798
Deaths:2,429
KDR:1.564
Accuracy:14.486% C+
HSR:20.221% B
MRC3 Mercy
C++
Kills:3,080
Deaths:1,548
KDR:1.990
Accuracy:16.380% C+
HSR:20.942% C++
M2 Mutilator
B+
Kills:1,934
Deaths:1,301
KDR:1.487
Accuracy:14.041% C+
HSR:20.631% B+
M1 Heavy Cycler
C+
Kills:1,178
Deaths:747
KDR:1.577
Accuracy:15.968% C+
HSR:16.808% C--
M1 Heavy Cycler
B**
Kills:751
Deaths:454
KDR:1.654
Accuracy:18.198% B**
HSR:17.843% C+
NS-10 Burster
D
Kills:153
Deaths:110
KDR:1.391
Accuracy:18.226% F
HSR:3.268% D
NS-10 Burster
D
Kills:119
Deaths:110
KDR:1.082
Accuracy:18.101% D**
HSR:3.361% D
Kills:64,595
Deaths (as MAX Suit):17,712
Deaths (to MAX Suits):3,004
KDR:3.64696
Kill Difference:46,883
Playtime:2,146.047 hours
Usage:37%
Score:49.793m
Score/min:387
Accuracy (listed only):17.704%
HSR (listed only):14.577%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:212
V. Kills:16 N/A
Deaths:25
KDR:8.480
Accuracy:34.542% F
KPH:29.500 D--
VKPH:2.200 F
Kills:212 (212 + 0)
Deaths:25
KDR:8.480
VKDR:0.640
Vehicle Kills:16
Kill Difference:187
Playtime:7.196 hours
Usage:0%
Score:0.107m
Score/min:247
Driving Accuracy:34.542%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C
Kills:8,533
V. Kills:1,083 N/A
Deaths:595
KDR:14.341
Accuracy:29.065% D**
KPH:42.600 C
VKPH:5.400 D
P2-120 AP
B*
Kills:1,507
V. Kills:354 425%
Deaths:100
KDR:15.070
Accuracy:29.888% F
KPH:39.700 B*
VKPH:9.300 D*
P2-120 HEAT
B+
Kills:1,161
V. Kills:266 435%
Deaths:112
KDR:10.366
Accuracy:29.634% D*
KPH:29.800 B+
VKPH:6.800 D
Kills:11,201 (11,201 + 0)
Deaths:807
KDR:13.880
VKDR:2.110
Vehicle Kills:1,703
Kill Difference:10,394
Playtime:277.199 hours
Usage:5%
Score:2.551m
Score/min:153
Driving Accuracy:29.634%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:2,994
V. Kills:66 N/A
Deaths:131
KDR:22.855
Accuracy:11.975% D--
KPH:44.400 C--
VKPH:1 D--
M40 Fury
D--
Kills:411
V. Kills:110 370%
Deaths:89
KDR:4.618
Accuracy:13.695% F*
KPH:18.400 D*
VKPH:4.900 D--
M20 Basilisk
C
Kills:177
V. Kills:63 277%
Deaths:31
KDR:5.710
Accuracy:34.276% C--
KPH:18.700 C
VKPH:6.700 D
G30 Walker
D
Kills:81
V. Kills:22 352%
Deaths:11
KDR:7.364
Accuracy:21.683% D*
KPH:11.800 D
VKPH:3.200 D**
M40 Fury
D*
Kills:65
V. Kills:17 361%
Deaths:31
KDR:2.097
Accuracy:11.820% F*
KPH:10.800 D**
VKPH:2.800 D*
Kills:3,728 (0 + 3,728)
Deaths:293
KDR:12.724
VKDR:0.949
Vehicle Kills:278
Kill Difference:3,435
Playtime:112.244 hours
Usage:2%
Score:0.822m
Score/min:122
Driving Accuracy:N/A%
Gunner Accuracy:11.820%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M3 Pounder HEG 16,51114,7797,7701.902C++1.1622.981%F-3.884%B+14.9C-1.8D*52988.6h16.4B71.5C--
M3 Pounder HEG 15,86614,0968,1651.726C*1.3423.248%F4.661%B**13.7C1.7D--481030.2h18C+77.5D
M6 Onslaught 11,38011,2175,8341.923C+1.1416.659%C+21.53%B19D-N/A61589.1h13.9A83.7B+
P2-120 HESH 9,6168,53359514.341C+11.2829.065%D**1.008%C++42.6C5.4D140200.3h4.8C*16.3D
M6 Onslaught 8,2908,1434,1741.951C+1.1117.196%C+21.037%C**19.4D-N/A62420.3h14.1A81.9B+
MRC3 Mercy 5,4495,3472,7821.922C+1.1416.97%C+20.741%C+17.1DN/A63311.9h14.5A85.6B++
M2 Mutilator 3,8643,7982,4291.564C+1.5014.486%C+20.221%B15.9D-N/A53239.3h13.1A90.5B+
MRC3 Mercy 3,1413,0801,5481.99C+1.0716.38%C+20.942%C++17.6DN/A53175h14.4A87.7B++
M12 Kobalt 3,0602,99413122.855B++19.7911.975%D--21.443%B++44.4C--1D--13667.5h14.5B*121.3C++
M12 Kobalt 2,3362,2907530.533C+27.4714.127%D**20.044%B+58.1D-1.2D--20939.4h14.8B+104.7C
Tank Mine 2,7681,9706123.219B0.1620.773%D--N/A60.6D-24.6D*42332.5h1.9C++9D*
M2 Mutilator 1,9601,9341,3011.487C+1.5814.041%C+20.631%B+14.2D--N/A45136.2h13.7B**97.9B+
P2-120 AP 1,8611,50710015.07A12.0129.888%F1.394%D-39.8B*9.3D*23537.9h4.7B**15.6C*
AS16 NightHawk 1,4281,4122,3940.59C--2.4731.15%D-14.094%C+4.9D*N/A20288.2h3.8B++12.2C++
Claymore 1,2661,2642295.52C+2.4618.191%D**N/A80D--N/A23015.8h1.2C++6.5D*
Frag Grenade 1,2801,24011240N/A1,236.9448.018%B+N/A620B+20A++26822h2.9B*6B++
Sticky Grenade 1,2581,21311213N/A1,209.9448.739%CN/A638.4D23.7B**21641.9h2.8C--5.7C
M1 Heavy Cycler 1,2151,1787471.577C+1.4915.968%C+16.808%C--15.8D-N/A4674.6h13.3B**83.1B+
LC2 Lynx 1,2101,1772,0690.569C-2.4917.064%D*23.874%B+2D*N/A10579.1h15.5C++90.8C-
P2-120 HEAT 1,4271,16111210.366B*7.3029.634%D*2.326%C-29.8B+6.8D14339h6.7B+22.6C
MAX Punch 2,0671,12717,8100.063C3.0073.184%A++N/A0.5C-N/A22064.8h5.5C-7.5C+
Spear Anti-Vehicle Phalanx Tower 1,5031,0693332.394B+29.3342.853%D4.771%B25.5D10.4D14841.9h7.1B+16.5B+
M1 Heavy Cycler 7687514541.654C**1.4118.198%B**17.843%C+16.4CN/A6845.8h13.2A72.3B*
Xiphos Anti-Personnel Phalanx Tower 7276971069.7B+66.6427.851%C+N/A116.2C-5D4296h17.1C*61.4C**
Orbital Strike Uplink 8856781678N/A674.94350.903%UN/A521.5U159.2U26851.3h1.4T*0.4T*
TRAC-5 6266131,5550.394C--2.6717.485%D-23.328%B*2D--N/A18301.1h11B*62.7B+
Spear Anti-Vehicle Phalanx Turret 6725093713.757B**10.6933.228%D--4.126%C+22.7D-7.3D*12022.4h7.8C*23.6C+
NS-15MG 5145059600.526D--2.5418.915%D--23.168%D5.3D**N/A1596h12.8C+67.8C
M40 Fury 521411894.618C-1.5613.695%F*2.433%B+18.3D*4.9D--8922.4h24.6F179.6T*
MG-HBR1 Dragoon 3443363231.04C2.0223.509%D**27.679%C+2.5D*N/A8134.2h8.7C36.9D-
T7 Mini-Chaingun 3113077560.406D2.6611.903%D--12.704%C+4.2D**N/A2772.5h16C+134.1C
AMR-66 2922844730.6C2.4618.849%D*20.775%D3.3D*N/A2086.7h13.1D--69.3D*
C-4 272241356.886M**3.82148.259%UN/A160.7A++20.7D29111.5h1.2B+0.8A++
Hoplon Anti-Aircraft Phalanx Tower 3922352117.5U114.4424.811%CN/A50C--33.4D3234.7h34.8C**140.3C**
TRAC-5 S 2372289830.232D-2.8313.757%F-17.544%C*1.1D*N/A6199.6h15.8C--114.7D*
L100 Python HESH 228212258.48C5.4234.542%FN/A29.4D--2.2F2477.2h3.1B8.8C
MSW-R 1851823610.504C--2.5613.216%F-20.879%C-3.2D**N/A3757.5h12.1C++91.9D-
M20 Basilisk 240177315.71B**2.6534.276%C--2.825%D*18.6C6.6D1529.5h91.2C**266C++
TMG-50 1751661870.888C2.1719.557%C31.325%B**10D--N/A9116.6h10B++51.4C**
MG-H1 Watchman 1631633490.467D2.6015.189%D**21.472%D4.2D*N/A3139.1h13.6B+89.8C
NS Decimator 1921622060.786C2.2843.905%F-3.704%A20.3D-3.8D**2248h2.6A6B++
NS-11C 1601591930.824C+2.2414.207%F-15.723%D4.1D--N/A3138.9h10.8B*76.1C+
NS-10 Burster 2671531101.391B+1.6718.226%F3.268%D3.2D-2.4D-3748.2h155.5C**853.1D
NS-10 Burster 2151191101.082C*1.9818.101%D**3.361%D2.5D*2D--3448.2h198.9D-1099.1F-
Auraxium Chainblade 97959,4360.01D3.059.162%F15.79%A+0.1C-N/A01594.1h2B21.6D-
M20 Basilisk 14495811.875B+8.8136.067%F-2.105%D*36.5C18.8C2962.6h84.1B++233.2C++
G30 Walker 10381117.364A4.3021.683%D*8.642%A++11.7D3.2D**946.9h143.4B*661.4C*
M40 Fury 8265312.097D0.9711.82%F*4.615%M++10.8D**2.8D*806h23.7D*200.7T*
NSX Masamune 78571420.401D2.6629.543%T-N/A8.5D*3.1D--776.7h11.1C**37.6D
SMG-46 Armistice 56551810.304D2.7618.575%D*16.364%C+2.2D*N/A3525.1h17C91.3D

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier2700.1h
TR Patriot Flare Gun04650.3h
Nanite Revive Grenade01,9520.5h
Nanite Healing Grenade0550h
Medical Applicator9729,5846h
T4 AMP33270.5h
Nano-Armor Kit7992,112,701140.2h
The Flail01380.3h
Routing Spire01070.1h
Pain Spire01830.6h
M4-F Pillager01800h
Spawn Beacon465,9585.1h
Skywall Shield Emitter68382.1h
Turret AI Module61,3584h
Repair Module29362.2h
Structure Shield Module26722.2h
Cortium Silo61,0902.6h
Spitfire Auto-Turret28316,73819.7h
Blast Wall22221h
Xiphos Anti-Personnel Tower39282.7h
Hoplon Anti-Aircraft Phalanx Tower08772.3h
Rampart Wall71,2596.8h
Welding Device016,2243.5h
Spear Anti-Vehicle Tower49803.1h
G40-F Ranger11630.2h
TX1 Repeater0840h
Ammunition Package5814,3749.3h
Glaive IPC01570.4h
Vehicle Ammo Dispenser01030.4h
Light Vehicle Terminal76943.9h
Elysium Spawn Tube16391.4h
M20 Drake21390.6h
Xiphos Anti-Personnel Phalanx Turret01160h
Infantry Tower0630.4h
Vehicle Gate22401.9h
Router12620.3h
Nano-Repair Grenade012,1843.4h
Hyena Missile Launcher0540.1h
Orbital Strike Target Designator12332719.3h
Light Air Terminal01591h
Hardlight Barrier171680.4h
Shield Recharging Field318670.9h
Recon Detection Device11540.6h
CAS30 Tank Buster21190.2h
M18 Locust1610.1h
M14 Banshee11630.1h

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