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Field Marshal PAL3Tigerrr[P1GS] PAL3Tigerrr
TR BR 223

KDR: 3.06

Score: 142.7m

Last Seen: Jun 17th, 2019 5:54 AM
- OFFLINE - 5.3 hour(s)

Prestige 1, Battle Rank 100 (223 total) - Terran Republic on Connery - Outfit Leader of SPACE PIGS[P1GS] SPACE PIGS
TR outfit on Connery

Members: 1033
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M3 Pounder HEG M3 Pounder HEG M6 Onslaught M6 Onslaught P2-120 HESH MRC3 Mercy M2 Mutilator MRC3 Mercy
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $327,762 MLG Score: 262
Fun Score: N/A
Cheeseburgers Flipped: 18588TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.485%23.563%4121012003,8280.2892772.772

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.413%-0.714D-0.395B0.288C*HEAD ++ (~14.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.90.018C+12.70.105C+60.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.269%1.19%8643120711,264133517428.43745646%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.209%-1.137D*-0.892D---1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.563B+4.90.606B+11.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.018%17.922%222512053,9179263404.225461149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.754%-1.958F-3.346M*-0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.4-0.231C220.445B124.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.022%14.07%222112091,4571113161.3079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.871D---0.099C+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.075C+3.80.222C++8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPACE PIGS[P1GS] SPACE PIGS
TR outfit on Connery

Members: 1033
142.7m1369.4%479 (28.7k)387 (23.2k)3.06094110,91336,2353.33677223 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1210959114.862%11.318%16810:1223

49% Engineer9% Heavy Assault38% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 18th, 2016 9:56 AMMay 6th, 2019 1:18 AMJun 17th, 2019 12:34 PM (8h) (PST)Jun 17th, 2019 2:06 AM (18h) (PST)Jun 17th, 2019 1:54 AM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
327250770.3010.0980.0344.5100.028262

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,62814,9974,6311862271223,250

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6135.5h/255.6d 9,995 12,553 128,921 1660.3k 9,036 14,801 10,331 120.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MG
D
Kills:601
Deaths:1,211
KDR:0.496
Accuracy:18.896% D*
HSR:23.295% D
T7 Mini-Chaingun
C+
Kills:310
Deaths:767
KDR:0.404
Accuracy:11.878% D--
HSR:12.903% C+
MSW-R
C+
Kills:214
Deaths:406
KDR:0.527
Accuracy:13.912% F
HSR:22.897% C+
MG-H1 Watchman
D
Kills:172
Deaths:359
KDR:0.479
Accuracy:15.394% D**
HSR:21.512% D
TMG-50
A
Kills:166
Deaths:187
KDR:0.888
Accuracy:19.541% C
HSR:31.325% A
Kills:1,463
Deaths (as Heavy Assault):2,930
Deaths (to Heavy Assaults):10,895
KDR:0.49932
Kill Difference:1,467
Playtime:550.983 hours
Usage:9%
Score:9.714m
Score/min:294
Accuracy (listed only):15.924%
HSR (listed only):22.386%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C+
Kills:1,457
Deaths:2,472
KDR:0.589
Accuracy:31.022% D-
HSR:14.070% C+
LC2 Lynx
B+
Kills:1,177
Deaths:2,069
KDR:0.569
Accuracy:17.064% D*
HSR:23.874% B+
TRAC-5
B*
Kills:656
Deaths:1,649
KDR:0.398
Accuracy:17.474% D-
HSR:23.781% B*
TRAC-5 S
C*
Kills:228
Deaths:983
KDR:0.232
Accuracy:13.743% F-
HSR:17.544% C*
NS-11C
D
Kills:159
Deaths:193
KDR:0.824
Accuracy:14.207% F-
HSR:15.723% D
SMG-46 Armistice
C+
Kills:55
Deaths:181
KDR:0.304
Accuracy:18.575% D**
HSR:16.364% C+
Kills:3,732
Deaths (as Light Assault):7,547
Deaths (to Light Assaults):4,433
KDR:0.4945
Kill Difference:3,815
Playtime:148.104 hours
Usage:2%
Score:1.490m
Score/min:168
Accuracy (listed only):18.681%
HSR (listed only):18.559%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C+
Kills:1,457
Deaths:2,472
KDR:0.589
Accuracy:31.022% D-
HSR:14.070% C+
LC2 Lynx
B+
Kills:1,177
Deaths:2,069
KDR:0.569
Accuracy:17.064% D*
HSR:23.874% B+
TRAC-5
B*
Kills:656
Deaths:1,649
KDR:0.398
Accuracy:17.474% D-
HSR:23.781% B*
MG-HBR1 Dragoon
C
Kills:344
Deaths:331
KDR:1.039
Accuracy:23.415% D**
HSR:27.326% C
AMR-66
D
Kills:284
Deaths:473
KDR:0.600
Accuracy:18.849% D**
HSR:20.775% D
TRAC-5 S
C*
Kills:228
Deaths:983
KDR:0.232
Accuracy:13.743% F-
HSR:17.544% C*
NS-11C
D
Kills:159
Deaths:193
KDR:0.824
Accuracy:14.207% F-
HSR:15.723% D
Kills:4,305
Deaths (as Engineer):8,170
Deaths (to Engineers):6,059
KDR:0.52693
Kill Difference:3,865
Playtime:2,977.294 hours
Usage:49%
Score:74.297m
Score/min:416
Accuracy (listed only):19.396%
HSR (listed only):20.442%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C+
Kills:1,457
Deaths:2,472
KDR:0.589
Accuracy:31.022% D-
HSR:14.070% C+
SMG-46 Armistice
C+
Kills:55
Deaths:181
KDR:0.304
Accuracy:18.575% D**
HSR:16.364% C+
Kills:1,512
Deaths (as Combat Medic):2,653
Deaths (to Combat Medics):2,630
KDR:0.56992
Kill Difference:1,141
Playtime:52.046 hours
Usage:1%
Score:1.607m
Score/min:515
Accuracy (listed only):24.798%
HSR (listed only):15.217%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C+
Kills:55
Deaths:181
KDR:0.304
Accuracy:18.575% D**
HSR:16.364% C+
Kills:55
Deaths (as Infiltrator):181
Deaths (to Infiltrators):3,358
KDR:0.30387
Kill Difference:126
Playtime:89.104 hours
Usage:1%
Score:1.603m
Score/min:300
Accuracy (listed only):18.575%
HSR (listed only):16.364%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:15,001
Deaths:7,823
KDR:1.918
Accuracy:23.111% F-
HSR:3.860% B+
M3 Pounder HEG
B**
Kills:14,277
Deaths:8,218
KDR:1.737
Accuracy:23.373% F-
HSR:4.658% B**
M6 Onslaught
B+
Kills:12,112
Deaths:6,347
KDR:1.908
Accuracy:16.659% C+
HSR:21.665% B+
M6 Onslaught
B
Kills:9,192
Deaths:4,674
KDR:1.967
Accuracy:17.187% C+
HSR:21.399% B
MRC3 Mercy
C++
Kills:5,505
Deaths:2,890
KDR:1.905
Accuracy:17.018% C++
HSR:20.817% C++
M2 Mutilator
B+
Kills:4,328
Deaths:2,726
KDR:1.588
Accuracy:14.604% C+
HSR:20.633% B+
MRC3 Mercy
C++
Kills:3,965
Deaths:2,053
KDR:1.931
Accuracy:16.719% C++
HSR:21.034% C++
M1 Heavy Cycler
C++
Kills:2,025
Deaths:1,155
KDR:1.753
Accuracy:16.431% C++
HSR:19.506% C++
M2 Mutilator
B+
Kills:1,969
Deaths:1,329
KDR:1.482
Accuracy:13.929% C+
HSR:20.620% B+
M1 Heavy Cycler
B*
Kills:1,697
Deaths:1,003
KDR:1.692
Accuracy:17.807% B*
HSR:19.328% B
NS-10 Burster
D
Kills:161
Deaths:110
KDR:1.464
Accuracy:18.301% F
HSR:3.106% D
NS-10 Burster
D
Kills:123
Deaths:110
KDR:1.118
Accuracy:18.182% D**
HSR:4.065% D
Kills:70,355
Deaths (as MAX Suit):19,219
Deaths (to MAX Suits):3,185
KDR:3.6607
Kill Difference:51,136
Playtime:2,327.903 hours
Usage:38%
Score:53.939m
Score/min:386
Accuracy (listed only):17.777%
HSR (listed only):15.058%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:212
V. Kills:16 N/A
Deaths:25
KDR:8.480
Accuracy:34.542% D**
KPH:29.500 D-
VKPH:2.200 D**
Kills:212 (212 + 0)
Deaths:25
KDR:8.480
VKDR:0.640
Vehicle Kills:16
Kill Difference:187
Playtime:7.196 hours
Usage:0%
Score:0.108m
Score/min:250
Driving Accuracy:34.542%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C
Kills:8,564
V. Kills:1,090 N/A
Deaths:599
KDR:14.297
Accuracy:29.091% D**
KPH:42.600 C
VKPH:5.400 D
P2-120 AP
B*
Kills:1,539
V. Kills:362 424%
Deaths:101
KDR:15.238
Accuracy:29.913% F
KPH:39.500 B*
VKPH:9.300 D*
P2-120 HEAT
B
Kills:1,161
V. Kills:266 435%
Deaths:112
KDR:10.366
Accuracy:29.634% D*
KPH:29.800 B
VKPH:6.800 D
Kills:11,264 (11,264 + 0)
Deaths:812
KDR:13.872
VKDR:2.116
Vehicle Kills:1,718
Kill Difference:10,452
Playtime:278.810 hours
Usage:5%
Score:2.580m
Score/min:154
Driving Accuracy:29.634%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:3,159
V. Kills:68 N/A
Deaths:140
KDR:22.564
Accuracy:11.982% D--
KPH:43.600 D
VKPH:0.900 D*
M40 Fury
D--
Kills:427
V. Kills:116 365%
Deaths:92
KDR:4.641
Accuracy:14.009% F*
KPH:18.600 D**
VKPH:5 D--
M20 Basilisk
C
Kills:182
V. Kills:65 276%
Deaths:32
KDR:5.688
Accuracy:34.221% C--
KPH:18.500 C
VKPH:6.600 D
G30 Walker
D
Kills:82
V. Kills:22 357%
Deaths:11
KDR:7.455
Accuracy:21.573% D*
KPH:11.600 D
VKPH:3.100 D**
M40 Fury
D**
Kills:67
V. Kills:18 353%
Deaths:31
KDR:2.161
Accuracy:11.966% F*
KPH:10.900 D**
VKPH:2.900 D**
Kills:3,917 (0 + 3,917)
Deaths:306
KDR:12.801
VKDR:0.944
Vehicle Kills:289
Kill Difference:3,611
Playtime:118.484 hours
Usage:2%
Score:0.869m
Score/min:122
Driving Accuracy:N/A%
Gunner Accuracy:11.966%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M3 Pounder HEG 16,74415,0017,8231.918C*1.1423.111%F-3.86%B+15.1C-1.8D*53994.8h16.4B71.1D
M3 Pounder HEG 16,06114,2778,2181.737C*1.3223.373%F-4.658%B**13.8C1.7D--481036.4h18C+77.1D-
M6 Onslaught 12,29012,1126,3471.908C+1.1516.659%C+21.665%B+18.9D-N/A61640.9h13.9A83.3B++
M6 Onslaught 9,3609,1924,6741.967C+1.0917.187%C+21.399%B19.3D-N/A62475.8h14A81.4B++
P2-120 HESH 9,6548,56459914.297C++11.2429.091%D**1.004%C+42.6C5.4D140200.9h4.7C*16.3D
MRC3 Mercy 5,6105,5052,8901.905C+1.1617.018%C++20.817%C++17D-N/A63324.2h14.6A85.6B++
M2 Mutilator 4,4004,3282,7261.588C+1.4714.604%C+20.633%B+15.9D-N/A53272.3h12.9A88.1B+
MRC3 Mercy 4,0403,9652,0531.931C+1.1316.719%C++21.034%C++17.2D-N/A60231h14.1A84.2B++
M12 Kobalt 3,2273,15914022.564B+19.5011.982%D--21.431%B++43.6DN/A13472.4h14.5B*121C++
M12 Kobalt 2,3492,3037630.303C++27.2414.177%D*19.974%B+58.2D-1.2D20939.6h14.9B+104.8C
M1 Heavy Cycler 2,0802,0251,1551.753C++1.3116.431%C++19.506%C++16.6D-N/A50122.1h12.4A75.6B++
Tank Mine 2,8412,0196233.241B+0.1820.806%D--N/A61D-24.8D*42633.1h1.9C++9D**
M2 Mutilator 1,9951,9691,3291.482C+1.5813.929%C+20.62%B+14.3D--N/A46137.6h13.7B**98.3B+
M1 Heavy Cycler 1,7271,6971,0031.692B1.3717.807%B*19.328%B16.7C-N/A73101.5h12.3A+69.1B*
P2-120 AP 1,9011,53910115.238B**12.1829.913%F1.365%D--39.6B*9.3D*23638.9h4.6B**15.5C*
AS16 NightHawk 1,4731,4572,4720.589C--2.4731.022%D-14.07%C+4.9D*N/A20297.6h3.8B+12.2C++
Frag Grenade 1,4911,43911439N/A1,435.9448.523%B+N/A685.2B*24.8M+29252.1h2.7B**5.5B*
Claymore 1,2841,2822375.409C+2.3517.978%FN/A77.2D--N/A22416.6h1.2C++6.6D**
Sticky Grenade 1,2581,21311213N/A1,209.9448.739%C-N/A638.4D23.7B**21761.9h2.8D5.7C
MAX Punch 2,1361,19119,3200.062C3.0072.649%A*N/A0.5C--N/A22228.5h5.3C--7.3C+
LC2 Lynx 1,2101,1772,0690.569C-2.4917.064%D*23.874%B+2D*N/A10579.1h15.5C+90.8C--
P2-120 HEAT 1,4271,16111210.366B++7.3129.634%D*2.326%C-29.8B6.8D14439h6.7B22.6C-
Spear Anti-Vehicle Phalanx Tower 1,5141,0763332.606B+29.5542.902%D4.74%C**25.6D10.4D-14942h7.1B++16.4B+
Orbital Strike Uplink 9557281728N/A724.94369.338%UN/A520U162.1U27941.4h1.5T*0.4T*
Xiphos Anti-Personnel Phalanx Tower 7337021070.2B67.1428.029%C+N/A117C-5.2D4326h17.2C*61.3C**
TRAC-5 6696561,6490.398C--2.6617.474%D-23.781%B*2D*N/A17332.4h10.9B**62.5B+
NS-15MG 6116011,2110.496D-2.5618.896%D*23.295%D4.8D**N/A14126.3h12.5C+66.2C
Spear Anti-Vehicle Phalanx Turret 6725093713.757A10.7033.228%D--4.126%C+22.7D--7.3D*12022.4h7.8C*23.6C+
M40 Fury 543427924.641C-1.5814.009%F*2.342%B+18.6D**5D--9323h24.8F-177.2T*
MG-HBR1 Dragoon 3533443311.039C2.0223.415%D**27.326%C2.5D**N/A8135h8.7C-37D--
T7 Mini-Chaingun 3143107670.404D2.6611.878%D--12.903%C+4.2D**N/A2873.3h16C+134.6C
AMR-66 2922844730.6C2.4618.849%D**20.775%D3.3D*N/A2187.1h13.1D*69.3D**
C-4 275244366.778M**3.72146.667%UN/A162.7A++20.7D29771.5h1.3B+0.9A++
Hoplon Anti-Aircraft Phalanx Tower 4022412120.5U117.4425.033%CN/A51.3C--34.3D3294.7h34.4C**137.5C**
TRAC-5 S 2372289830.232D-2.8313.743%F-17.544%C*1.1D**N/A6199.6h15.8D114.8D**
MSW-R 2172144060.527C--2.5313.912%F22.897%C+3.5D**N/A3861.5h11.8C**84.5D
L100 Python HESH 228212258.48C+5.4234.542%D**N/A29.4D-2.2D**2507.2h3.1B8.8C
M20 Basilisk 247182325.688B**2.6334.221%C--2.747%D*18.6C6.6D1529.8h89.8C**262.4C++
NS Decimator 2111812130.85C2.2143.927%F--3.315%B++22.1D-3.7D**2458.2h2.4A++5.5B*
MG-H1 Watchman 1721723590.479D2.5815.394%D**21.512%D4.3D*N/A3439.9h13.6B+88.3C
TMG-50 1751661870.888C2.1719.541%C31.325%A10D--N/A9316.6h10B+51.4B
NS-10 Burster 2781611101.464B+1.6018.301%F3.106%D3.3D-2.4D--3849h150.6B822.7D
NS-11C 1601591930.824C+2.2414.207%F-15.723%D4.1D*N/A3238.9h10.8B*76.1C
NS-10 Burster 2211231101.118C*1.9418.182%D**4.065%D2.5D*2D--3549h196.2D-1079.1F-
Auraxium Chainblade 1031019,9240.01D3.059.417%F14.852%A0.1C--N/A01671.5h2B20.7D-
M20 Basilisk 14495811.875B+8.8136.005%F-2.105%D*36.5C18.8C2962.6h84.1B++233.7C++
G30 Walker 10482117.455A+4.3921.573%D*8.537%A*11.5D3.1D**927.1h144.3B*668.8C*
M40 Fury 8567312.161D0.9011.966%F*4.478%M+10.8D**2.9D**826.2h23.4D**195.5T*
NSX Masamune 78571420.401D2.6629.543%T-N/A8.5D*3.1D--776.7h11.1C**37.6D
SMG-46 Armistice 56551810.304D2.7618.575%D**16.364%C+2.2D**N/A3725.1h17C-91.3D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon496,3935.5h
T4 AMP33270.5h
Nano-Armor Kit8102,131,339141.4h
Skywall Shield Emitter68542.2h
Structure Shield Module26752.2h
Repair Module29702.3h
Turret AI Module61,3904.1h
Nanite Revive Grenade02,0540.6h
Nanite Healing Grenade0880h
Medical Applicator10730,9206.2h
Blast Wall22221h
Cortium Silo71,1122.7h
Spitfire Auto-Turret28516,97019.9h
TR Patriot Flare Gun04650.3h
Hoplon Anti-Aircraft Phalanx Tower08972.3h
Xiphos Anti-Personnel Tower49462.7h
Rampart Wall71,2797h
Welding Device016,3393.6h
Spear Anti-Vehicle Tower49983.1h
G40-F Ranger11630.2h
Shield Recharging Field391,0081.1h
Ammunition Package6214,6279.4h
TX1 Repeater0840h
Nano-Repair Grenade012,1853.4h
Router22680.3h
Snowman Soldier2700.1h
Orbital Strike Target Designator12934720.2h
Hyena Missile Launcher0540.1h
Hardlight Barrier171680.4h
The Flail01380.3h
Routing Spire01100.1h
Pain Spire02020.6h
M4-F Pillager22120.1h
Light Air Terminal01661h
CAS30 Tank Buster21190.2h
Recon Detection Device11550.6h
M18 Locust1610.1h
M14 Banshee11630.1h
Glaive IPC01570.4h
Vehicle Ammo Dispenser01040.4h
Vehicle Gate22441.9h
Elysium Spawn Tube16471.4h
Light Vehicle Terminal77053.9h
M20 Drake21390.6h
Infantry Tower0630.4h
Xiphos Anti-Personnel Phalanx Turret01160h

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