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Ascendant PCstrato[V8] PCstrato
VS BR 42

KDR: 5.6

Score: 22.7m

Last Seen: Nov 12th, 2018 5:56 AM
- OFFLINE - 84.9 hour(s)

Prestige 1, Battle Rank 42 - Vanu Sovereignty on Emerald - Outfit Leader of Two Man Harasser Crew[V8] Two Man Harasser Crew
VS outfit on Emerald

Members: 2
Level Progress (to 43): 24%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Aphelion VEX-4H C-4 Ghost NS-44 Commissioner Supernova FPC Blueshift VM5 Orion VS54 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,613,339 MLG Score: 2089
Fun Score: N/A
Cheeseburgers Flipped: 283TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.386%25.704%910810073,8361.325964.274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.674%2.73M0.807B++-4.411T*HEAD ++ (~8.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.639B+9.70.338C**17.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.065%0.161%186110146223854801.6114129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.431C---1.317D**-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.4-0.03C+55.3-0.045C+112

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.492%2.09%294110141,48312269891.20864150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.799M-0.353C--1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.807B++5.20.586B+2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.451%9.921%219610091,52211066021.37613252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.624%0.858B*1.481A+1.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.70.429B30.80.219C++36.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.025%69.669%219110142,7202361511.5254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.846M+0.163C++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.56B+2.30.262C*2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Two Man Harasser Crew[V8] Two Man Harasser Crew
VS outfit on Emerald

Members: 2
22.7m171.4%510 (30.6k)441 (26.5k)5.5996154,0539,6536.4887642 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1015408828.9%10.399%30105:196

78% Engineer12% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 27th, 2015 9:29 AMOct 23rd, 2017 9:15 PMNov 14th, 2018 4:22 PM (20h) (PST)Nov 12th, 2018 3:06 AM (3d) (PST)Nov 12th, 2018 1:56 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,737871,6501.0510.1880.1092.3610.3272089

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
104,2435,20399,040631171422026,446

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
857.3h/35.7d 8,583 5,621 12,392 121.4k 291 1,563 16,799 89.4m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:357
Deaths:285
KDR:1.253
Accuracy:32.298% A++
HSR:16.527% D
Eidolon VE33
M*
Kills:234
Deaths:156
KDR:1.500
Accuracy:47.590% M*
HSR:24.786% C+
NSX-P Tanto
A++
Kills:85
Deaths:81
KDR:1.049
Accuracy:34.221% A++
HSR:25.882% C++
Kills:676
Deaths (as Engineer):522
Deaths (to Engineers):3,352
KDR:1.29502
Kill Difference:154
Playtime:669.154 hours
Usage:78%
Score:19.083m
Score/min:475
Accuracy (listed only):38.037%
HSR (listed only):22.398%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:1,180
Deaths:593
KDR:1.990
Accuracy:27.617% A+
HSR:33.051% A
Kills:1,180
Deaths (as Heavy Assault):593
Deaths (to Heavy Assaults):1,695
KDR:1.98988
Kill Difference:587
Playtime:30.564 hours
Usage:4%
Score:0.646m
Score/min:352
Accuracy (listed only):27.617%
HSR (listed only):33.051%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:357
Deaths:285
KDR:1.253
Accuracy:32.298% A++
HSR:16.527% D
NSX-P Tanto
A++
Kills:85
Deaths:81
KDR:1.049
Accuracy:34.221% A++
HSR:25.882% C++
Kills:442
Deaths (as Light Assault):366
Deaths (to Light Assaults):920
KDR:1.20765
Kill Difference:76
Playtime:7.264 hours
Usage:1%
Score:0.059m
Score/min:136
Accuracy (listed only):33.260%
HSR (listed only):21.205%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:2,720
Deaths:821
KDR:3.313
Accuracy:54.025% A*
HSR:69.669% C*
NS-44 Commissioner
A++
Kills:1,530
Deaths:891
KDR:1.717
Accuracy:51.773% A++
HSR:25.360% B+
NS-AM7 Archer
A++
Kills:212
Deaths:214
KDR:0.991
Accuracy:70.306% A++
HSR:9.434% D-
Beamer VS3
C
Kills:90
Deaths:77
KDR:1.169
Accuracy:25.176% C
HSR:18.889% C-
Kills:4,552
Deaths (as Infiltrator):2,003
Deaths (to Infiltrators):997
KDR:2.27259
Kill Difference:2,549
Playtime:106.361 hours
Usage:12%
Score:1.864m
Score/min:292
Accuracy (listed only):50.320%
HSR (listed only):30.838%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A++
Kills:148
Deaths:103
KDR:1.437
Accuracy:31.724% A++
HSR:21.622% C++
Kills:148
Deaths (as Combat Medic):103
Deaths (to Combat Medics):598
KDR:1.43689
Kill Difference:45
Playtime:5.624 hours
Usage:1%
Score:0.099m
Score/min:294
Accuracy (listed only):31.724%
HSR (listed only):21.622%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:1,216
Deaths:338
KDR:3.598
Accuracy:25.102% A
HSR:29.852% A++
Blueshift VM5
A
Kills:1,034
Deaths:269
KDR:3.844
Accuracy:25.779% A
HSR:28.046% A
Quasar VM1
A*
Kills:203
Deaths:70
KDR:2.900
Accuracy:20.619% B**
HSR:29.064% A*
NS-10 Burster
B++
Kills:85
Deaths:52
KDR:1.635
Accuracy:34.253% B++
HSR:2.353% D*
NS-10 Burster
B*
Kills:79
Deaths:52
KDR:1.519
Accuracy:34.428% B*
HSR:7.595% C++
Kills:2,617
Deaths (as MAX Suit):390.500
Deaths (to MAX Suits):227
KDR:6.70166
Kill Difference:2,226.500
Playtime:35.498 hours
Usage:4%
Score:0.921m
Score/min:432
Accuracy (listed only):28.036%
HSR (listed only):19.382%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:622
V. Kills:347 179%
Deaths:313
KDR:1.987
Accuracy:33.065% C*
KPH:25.800 A
VKPH:14.400 B*
Photon A2A Missile Pods
B**
Kills:253
V. Kills:131 192%
Deaths:34
KDR:7.441
Accuracy:85.694% B*
KPH:96.100 B**
VKPH:49.700 C*
Kills:875 (622 + 0)
Deaths:347
KDR:2.522
VKDR:1.378
Vehicle Kills:478
Kill Difference:528
Playtime:26.760 hours
Usage:3%
Score:0.465m
Score/min:290
Piloting Accuracy:33.065%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A+
Kills:173
V. Kills:100 171%
Deaths:13
KDR:13.308
Accuracy:43.480% A
KPH:56.500 A+
VKPH:32.600 B**
Kills:173 (0 + 173)
Deaths:13
KDR:13.308
VKDR:7.692
Vehicle Kills:100
Kill Difference:160
Playtime:3.064 hours
Usage:0%
Score:0.061m
Score/min:334
Piloting Accuracy:N/A%
Gunner Accuracy:43.480%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:1,483
V. Kills:938 158%
Deaths:269
KDR:5.513
Accuracy:69.492% A++
KPH:38 A+
VKPH:24.100 A*
Aphelion VEX-4
M++
Kills:243
V. Kills:167 145%
Deaths:40
KDR:6.075
Accuracy:45.984% A+
KPH:58.900 M++
VKPH:40.500 M++
Kills:1,726 (1,483 + 243)
Deaths:309
KDR:5.586
VKDR:3.576
Vehicle Kills:1,105
Kill Difference:1,417
Playtime:43.123 hours
Usage:5%
Score:0.903m
Score/min:349
Driving Accuracy:69.492%
Gunner Accuracy:45.984%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
S
Kills:33,060
V. Kills:11,828 279%
Deaths:2,088
KDR:15.833
Accuracy:50.357% B+
KPH:114.600 S
VKPH:41 A
M12 Kobalt-H
B**
Kills:597
V. Kills:32 N/A
Deaths:34
KDR:17.559
Accuracy:36.528% M
KPH:163.300 B+
VKPH:8.800 B**
Saron HRB-H
B+
Kills:260
V. Kills:231 112%
Deaths:62
KDR:4.194
Accuracy:77.371% M
KPH:33.400 C
VKPH:29.700 B+
Proton II PPA-H
A
Kills:232
V. Kills:23 N/A
Deaths:14
KDR:16.571
Accuracy:61.319% M+
KPH:111.800 B+
VKPH:11.100 A
G40-F Ranger
A+
Kills:184
V. Kills:100 182%
Deaths:18
KDR:10.222
Accuracy:41.230% A+
KPH:37.100 C++
VKPH:20.200 C+
Kills:34,333 (0 + 34,333)
Deaths:2,216
KDR:15.493
VKDR:5.512
Vehicle Kills:12,214
Kill Difference:32,117
Playtime:307.058 hours
Usage:36%
Score:8.716m
Score/min:473
Driving Accuracy:N/A%
Gunner Accuracy:41.230%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:76
V. Kills:23 317%
Deaths:7
KDR:10.857
Accuracy:49.784% A
KPH:44.300 A*
VKPH:13.400 A+
Kills:76 (0 + 76)
Deaths:7
KDR:10.857
VKDR:3.286
Vehicle Kills:23
Kill Difference:69
Playtime:1.715 hours
Usage:0%
Score:0.040m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:49.784%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:327
V. Kills:167 195%
Deaths:139
KDR:2.353
Accuracy:68.823% A++
KPH:23 C++
VKPH:11.700 B**
M12 Kobalt-F
A+
Kills:136
V. Kills:3 N/A
Deaths:33
KDR:4.121
Accuracy:32.454% A+
KPH:62.600 A+
VKPH:1.400 C+
Kills:463 (463 + 0)
Deaths:172
KDR:2.692
VKDR:0.988
Vehicle Kills:170
Kill Difference:291
Playtime:16.408 hours
Usage:2%
Score:0.148m
Score/min:150
Driving Accuracy:32.454%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Aphelion VEX-4H 44,88833,0602,08815.833A10.2350.357%B+4.949%B**114.6S41A482288.6h22.6A44.9B**
C-4 5,1293,5628784.057A++1.5423.617%CN/A69.3C+30.5C++46351.4h0.7A+2.9C**
Ghost 2,7352,7208213.313C*2.2954.025%A*69.669%C*49.5B+N/A12855h2.3C++4.3B++
NS-44 Commissioner 1,5341,5308911.717B*3.8851.773%A++25.36%B+73.2A++N/A19920.9h3.2B++6.1B**
Supernova FPC 2,4211,4832695.513C++0.0969.492%A++2.09%C38A+24.1A*29539h5.2C**7.4B*
Blueshift VM5 1,2401,2163383.598B+2.0025.102%A29.852%A++49.6B**1B**14124.5h13.9B++55.3B++
Orion VS54 1,2011,1805931.99B+3.6127.617%A+33.051%A67.4A++1.2A**20117.5h11.7B+42.4C**
Blueshift VM5 1,0591,0342693.844B++1.7625.779%A28.046%A50B**1.2A+14720.7h14.2B++55B*
Saron Laser Cannon 9696223131.987C++3.6133.065%C*N/A25.8A14.4B*23524.1h55.3B**167.4B**
The Slasher 6166143,6920.166A**5.437.714%F-13.518%C++2.6C+N/A6235.8h2.3C++30.1F--
M12 Kobalt-H 6295973417.559C+11.9636.528%M22.613%B**161.4B+8.6B**3743.7h18.2C-49.7B+
Solstice VE3 3673572851.253B++4.3532.298%A++16.527%D18C+N/A6919.8h15.1C*46.7B+
M40 Fury-F 4943271392.353B+3.2568.823%A++N/A23C++11.8A15114.2h14.8C21.5B
Hunter QCX 4242942571.144B++4.4674.386%A*1.02%F36.3A*16A**2838.1h9.6C+12.9C*
Saron HRB-H 491260624.194C+1.4177.371%M2.308%B++33.3C29.6B+3527.8h30.5C-39.4B+
Photon A2A Missile Pods 384253347.441C*1.8485.694%B*N/A97.3A50.4C**7932.6h9.8D11.4C
Aphelion VEX-4 410243406.075B+0.4845.984%A+3.704%C+59.3M++40.7M++8564.1h36.6B**79.6A
Eidolon VE33 2492341561.5B+4.1047.59%M*24.786%C+12.3DN/A4519.1h19.3F**40.5C+
Proton II PPA-H 2552321416.571B+10.9761.319%M+N/A110.5B+11A3592.1h10.9C+17.8B++
NS-AM7 Archer 3142122140.991A4.6170.306%A++9.434%D-4.7C--2.3C+4145.3h21.2C++30.2B
Quasar VM1 206203702.9B*2.7020.619%B**29.064%A*50.8A**N/A1324h10.4A50.6B+
Tank Mine 318195306.5A*0.90499.643%UN/A243.8M++153.8M++35850.8h7.2T*1.4M
G40-F Ranger 2841841810.222C+4.6241.23%A+1.087%C+36.8C++20C+2665h59.3C**143.8B*
AP30 Shredder 2731731313.308B+7.7143.48%AN/A55.8A+32.3B**3343.1h62.4B*143.4B**
Pulsar VS1 1491481031.437B+4.1631.724%A++21.622%C++41.1B**N/A1563.6h13.2B+41.6B*
M12 Kobalt-F 139136334.121B**1.4832.454%A+29.412%M**61.8A+1.4C+1482.2h9.4B*29B*
Lancer VS22 16695931.022B+4.5874.136%A++N/A20.2B*15.1C**2374.7h24.8C++33.5C**
Beamer VS3 9090771.169B+4.4325.176%C18.889%C-36B+N/A1302.5h6.8B++26.9C*
NS-10 Burster 11585521.635B*3.9634.253%B++2.353%D*13.1M**4.6B+906.5h79.4A++231.9A
NSX-P Tanto 8685811.049C++4.5534.221%A++25.882%C++16.3C-N/A715.2h18.4C--53.9B+
M12 Kobalt 9281420.25C14.6537%M+14.815%D62.3D8.5B**1661.3h31D**83.7C*
NS-10 Burster 11079521.519B**4.0834.428%B*7.595%C++12.2M4.8B*866.5h85.6B**248.6B**
M20 Basilisk 9976710.857M**5.2649.784%A7.895%B*44.7A*13.5A+3841.7h50B**100.4A
Force-Blade 76742,5640.029C*5.578.622%F1.351%D0.5C+N/A2137.9h1.5B**17.6C
NS Decimator 10370342.059A3.5472.727%A+N/A35C++16.5C++4332h3.4B**4.7A
Proximity Mine 575778.143A+2.5440.432%C+N/A142.5B+N/A4380.4h2.3D--5.7D
Nemesis VSH9 8553212.524M++3.0868.766%B*N/A27.9B**16.8B*3631.9h5.2A7.5A+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1820.1h
Motion Spotter72,4451.3h
Restoration Kit192600.7h
Nano-Repair Grenade01,3900.4h
Nano-Armor Kit1,0821,267,53470.2h
Spawn Beacon17120.5h
Medical Applicator2513,4140.8h
Spitfire Auto-Turret71,1191h
Ammunition Package117130.6h

Check the help document for the dictionary if you want to learn more about words used here.


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