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Signifer PCstrato[V8] PCstrato
VS BR 60

KDR: 5.65

Score: 24.6m

Last Seen: Jan 19th, 2019 5:32 AM
- OFFLINE - 78 minute(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Emerald - Outfit Leader of Two Man Harasser Crew[V8] Two Man Harasser Crew
VS outfit on Emerald

Members: 2
Level Progress (to 61): 37%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Aphelion VEX-4H C-4 Ghost Supernova FPC NS-44 Commissioner Blueshift VM5 Orion VS54 Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,543,283 MLG Score: 2033
Fun Score: N/A
Cheeseburgers Flipped: 317TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.637%25.737%917810143,9011.303384.344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.632%2.853M+0.787B++-4.244T*HEAD ++ (~7.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.629B+9.90.308C*17.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.086%0.147%184110216814295321.58741128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.412C---1.337D**-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173.3-0.064C+57.3-0.085C+115.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.574%1.95%296110211,590130510281.21746155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.801M+-0.436C---1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.811B++5.10.595B+2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.429%9.942%208610161,53911776361.30756242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.608%0.863B*1.423A1.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.10.407B31.80.189C++38.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.004%69.674%208110212,7272441511.1762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.847M+0.166C++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.561B+2.30.265C*2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Two Man Harasser Crew[V8] Two Man Harasser Crew
VS outfit on Emerald

Members: 2
24.6m181.1%522 (31.3k)452 (27.1k)5.647257,54510,1906.5487760 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022430928.705%10.124%29105:216

79% Engineer12% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 27th, 2015 9:29 AMOct 23rd, 2017 9:15 PMJan 19th, 2019 6:11 PM (1d) (PST)Jan 19th, 2019 5:08 AM (2d) (PST)Jan 19th, 2019 1:32 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,757861,6711.0560.1870.1072.5070.3292033

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
105,4375,145100,292631161502027,115

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
908.5h/37.9d 9,187 5,826 13,252 136.7k 305 1,670 17,929 95.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:357
Deaths:285
KDR:1.253
Accuracy:32.298% A++
HSR:16.527% C--
Eidolon VE33
M*
Kills:289
Deaths:198
KDR:1.460
Accuracy:47.087% M*
HSR:24.568% C+
NSX-P Tanto
A++
Kills:93
Deaths:89
KDR:1.045
Accuracy:35.175% A++
HSR:26.882% C**
Kills:739
Deaths (as Engineer):572
Deaths (to Engineers):3,581
KDR:1.29196
Kill Difference:167
Playtime:714.244 hours
Usage:79%
Score:20.857m
Score/min:487
Accuracy (listed only):38.187%
HSR (listed only):22.659%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,180
Deaths:593
KDR:1.990
Accuracy:27.615% A
HSR:33.051% A
Kills:1,180
Deaths (as Heavy Assault):593
Deaths (to Heavy Assaults):1,775
KDR:1.98988
Kill Difference:587
Playtime:31.610 hours
Usage:3%
Score:0.665m
Score/min:351
Accuracy (listed only):27.615%
HSR (listed only):33.051%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:357
Deaths:285
KDR:1.253
Accuracy:32.298% A++
HSR:16.527% C--
NSX-P Tanto
A++
Kills:93
Deaths:89
KDR:1.045
Accuracy:35.175% A++
HSR:26.882% C**
Kills:450
Deaths (as Light Assault):374
Deaths (to Light Assaults):951
KDR:1.20321
Kill Difference:76
Playtime:7.529 hours
Usage:1%
Score:0.059m
Score/min:131
Accuracy (listed only):33.736%
HSR (listed only):21.704%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:2,727
Deaths:825
KDR:3.305
Accuracy:54.004% A*
HSR:69.674% C++
NS-44 Commissioner
A++
Kills:1,532
Deaths:893
KDR:1.716
Accuracy:51.783% A++
HSR:25.457% B+
NS-AM7 Archer
A+
Kills:212
Deaths:214
KDR:0.991
Accuracy:70.306% A+
HSR:9.434% D-
Beamer VS3
C
Kills:90
Deaths:77
KDR:1.169
Accuracy:25.176% C
HSR:18.889% C-
Kills:4,561
Deaths (as Infiltrator):2,009
Deaths (to Infiltrators):1,027
KDR:2.27028
Kill Difference:2,552
Playtime:106.900 hours
Usage:12%
Score:1.870m
Score/min:292
Accuracy (listed only):50.317%
HSR (listed only):30.863%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A++
Kills:148
Deaths:104
KDR:1.423
Accuracy:31.760% A++
HSR:21.622% C++
Kills:148
Deaths (as Combat Medic):104
Deaths (to Combat Medics):626
KDR:1.42308
Kill Difference:44
Playtime:5.698 hours
Usage:1%
Score:0.099m
Score/min:291
Accuracy (listed only):31.760%
HSR (listed only):21.622%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:1,271
Deaths:351
KDR:3.621
Accuracy:24.969% A
HSR:29.898% A++
Blueshift VM5
A
Kills:1,080
Deaths:282
KDR:3.830
Accuracy:25.636% A
HSR:28.148% A
Quasar VM1
A*
Kills:203
Deaths:70
KDR:2.900
Accuracy:20.619% B**
HSR:29.064% A*
NS-10 Burster
B++
Kills:102
Deaths:59
KDR:1.729
Accuracy:34.936% B++
HSR:2.941% D-
NS-10 Burster
B*
Kills:95
Deaths:59
KDR:1.610
Accuracy:35.153% B*
HSR:9.474% B+
Kills:2,751
Deaths (as MAX Suit):410.500
Deaths (to MAX Suits):232
KDR:6.70158
Kill Difference:2,340.500
Playtime:39.677 hours
Usage:4%
Score:1.085m
Score/min:456
Accuracy (listed only):28.263%
HSR (listed only):19.905%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:681
V. Kills:386 176%
Deaths:352
KDR:1.935
Accuracy:33.086% C*
KPH:25.700 A
VKPH:14.600 B*
Photon A2A Missile Pods
B*
Kills:279
V. Kills:144 192%
Deaths:40
KDR:6.975
Accuracy:85.837% B*
KPH:88.200 B*
VKPH:45.500 C+
Kills:960 (681 + 0)
Deaths:392
KDR:2.449
VKDR:1.352
Vehicle Kills:530
Kill Difference:568
Playtime:29.626 hours
Usage:3%
Score:0.525m
Score/min:295
Piloting Accuracy:33.086%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A
Kills:180
V. Kills:106 168%
Deaths:13
KDR:13.846
Accuracy:43.768% A
KPH:49.400 B**
VKPH:29.100 B++
Kills:180 (0 + 180)
Deaths:13
KDR:13.846
VKDR:8.154
Vehicle Kills:106
Kill Difference:167
Playtime:3.648 hours
Usage:0%
Score:0.068m
Score/min:310
Piloting Accuracy:N/A%
Gunner Accuracy:43.768%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:1,590
V. Kills:977 163%
Deaths:277
KDR:5.740
Accuracy:69.574% A++
KPH:39.600 A+
VKPH:24.300 A*
Aphelion VEX-4
M++
Kills:246
V. Kills:167 146%
Deaths:41
KDR:6
Accuracy:45.949% A+
KPH:59 M++
VKPH:40.100 M++
Kills:1,836 (1,590 + 246)
Deaths:318
KDR:5.774
VKDR:3.597
Vehicle Kills:1,144
Kill Difference:1,518
Playtime:44.299 hours
Usage:5%
Score:0.958m
Score/min:360
Driving Accuracy:69.574%
Gunner Accuracy:45.949%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
S
Kills:35,394
V. Kills:12,603 281%
Deaths:2,228
KDR:15.886
Accuracy:50.080% B+
KPH:114.600 S
VKPH:40.800 B**
M12 Kobalt-H
B**
Kills:607
V. Kills:32 N/A
Deaths:35
KDR:17.343
Accuracy:36.521% M+
KPH:160.400 B+
VKPH:8.500 B**
Saron HRB-H
B+
Kills:260
V. Kills:231 112%
Deaths:62
KDR:4.194
Accuracy:77.371% M
KPH:33.400 C
VKPH:29.700 B+
Proton II PPA-H
B**
Kills:232
V. Kills:23 N/A
Deaths:14
KDR:16.571
Accuracy:61.319% M+
KPH:106 B
VKPH:10.500 B**
G40-F Ranger
A
Kills:184
V. Kills:100 182%
Deaths:18
KDR:10.222
Accuracy:41.230% A
KPH:37.100 C+
VKPH:20.200 C+
E540 Halberd-H
A++
Kills:59
V. Kills:26 219%
Deaths:8
KDR:7.375
Accuracy:71.171% A++
KPH:53.200 B+
VKPH:23.400 C*
Kills:36,736 (0 + 36,736)
Deaths:2,365
KDR:15.533
VKDR:5.503
Vehicle Kills:13,015
Kill Difference:34,371
Playtime:328.774 hours
Usage:36%
Score:9.536m
Score/min:483
Driving Accuracy:N/A%
Gunner Accuracy:71.171%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:76
V. Kills:23 317%
Deaths:7
KDR:10.857
Accuracy:49.928% A
KPH:43.600 A*
VKPH:13.200 A+
Kills:76 (0 + 76)
Deaths:7
KDR:10.857
VKDR:3.286
Vehicle Kills:23
Kill Difference:69
Playtime:1.745 hours
Usage:0%
Score:0.041m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:49.928%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:327
V. Kills:167 195%
Deaths:139
KDR:2.353
Accuracy:68.735% A++
KPH:22.800 C+
VKPH:11.600 A
M12 Kobalt-F
A+
Kills:136
V. Kills:3 N/A
Deaths:33
KDR:4.121
Accuracy:32.454% A+
KPH:62.600 A
VKPH:1.400 C++
Kills:463 (463 + 0)
Deaths:172
KDR:2.692
VKDR:0.988
Vehicle Kills:170
Kill Difference:291
Playtime:16.545 hours
Usage:2%
Score:0.148m
Score/min:149
Driving Accuracy:32.454%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Aphelion VEX-4H 47,99735,3942,22815.886A10.2450.08%B+4.975%B**114.5S40.8B**492309h22.5A44.9A
C-4 5,6573,9389624.094A*1.5523.547%CN/A71.7C+31.3C++48454.9h0.7A+2.8B**
Ghost 2,7422,7278253.305C*2.3454.004%A*69.674%C++49.5B+N/A12855.1h2.3C++4.3B++
Supernova FPC 2,5671,5902775.74C++0.0969.574%A++1.95%C39.7A+24.4A*30940.1h5.1C**7.3B*
NS-44 Commissioner 1,5361,5328931.716B*3.9351.783%A++25.457%B+73A+N/A19821h3.2B++6.1B**
Blueshift VM5 1,2961,2713513.621B+2.0324.969%A29.898%A++49.8B**1B*14325.5h13.8B++55.1B++
Orion VS54 1,2011,1805931.99B+3.6627.615%A33.051%A67A++1.2A*20117.6h11.7B+42.4B++
Blueshift VM5 1,1051,0802823.83B++1.8225.636%A28.148%A49.8B**1.2A++14921.7h14.2B+55.3B*
Saron Laser Cannon 1,0676813521.935C++3.7133.086%C*N/A25.7A14.6B*23926.5h57.3B**173.3B**
The Slasher 6616593,9810.166M5.487.552%F-14.264%C**2.6C+N/A6252.7h2.3C+30.1F-
M12 Kobalt-H 6396073517.343C+11.7036.521%M+22.57%A159.7B+8.4B**3733.8h18.1C49.5B++
Solstice VE3 3673572851.253B++4.3932.298%A++16.527%C--17.9C+N/A7020h15.1C*46.7B+
M40 Fury-F 4943271392.353B+3.2968.735%A++N/A22.7C+11.6A14914.4h14.8C21.5B
Hunter QCX 4593172891.097B+4.5574.516%A*N/A35.6A*16M+2958.9h10.2C13.7C*
Eidolon VE33 3052891981.46B4.1947.087%M*24.568%C+12.1DN/A4723.9h19.2F**40.8C+
Photon A2A Missile Pods 423279406.975B+1.3385.837%B*N/A87.2B*45C+7683.2h10D11.7C
Saron HRB-H 491260624.194C+1.4577.371%M2.308%B*33.3C29.6B+3547.8h30.5C--39.4B+
Aphelion VEX-4 413246416B+0.3545.949%A+4.065%C++58.6M++39.8M++8524.2h36.7B**80B**
Proton II PPA-H 2552321416.571B+10.9261.319%M+N/A105.5B10.5B**3572.2h10.9C+17.8B*
Tank Mine 360223307.433M1.79546.786%UN/A278.8M**171.3M**39510.8h6.9T*1.3M
NS-AM7 Archer 3142122140.991A4.6670.306%A+9.434%D-4.7C--2.3C+4145.3h21.2C++30.2B
Quasar VM1 206203702.9B**2.7520.619%B**29.064%A*50.8A**N/A1334h10.4A50.6B+
G40-F Ranger 2841841810.222C+4.5741.23%A1.087%C+36.8C+20C+2735h59.3B143.8B*
AP30 Shredder 2861801313.846B+8.2043.768%AN/A50B**29.4B++3103.6h71.3B++162.9B**
Pulsar VS1 1491481041.423B+4.2231.76%A++21.622%C++41.1B**N/A1563.6h13.2B+41.7B*
M12 Kobalt-F 139136334.121A1.5332.454%A+29.412%M++61.8A1.4C++1502.2h9.4B*29B*
NS-10 Burster 137102591.729B**3.9234.936%B++2.941%D-13.4M**4.6B+1027.6h77.1A++220.6A
NS-10 Burster 13295591.61B**4.0435.153%B*9.474%B+12.5M+4.9B*917.6h82.9A235.8B**
Lancer VS22 16695941.011B4.6474.172%A++N/A20.2B*15.1B2364.7h25C++33.7C**
NSX-P Tanto 9493891.045C++4.6035.175%A++26.882%C**13.9DN/A666.7h19.7D56.1C**
Beamer VS3 9090771.169B+4.4825.176%C18.889%C-36B+N/A1312.5h6.8B++26.9C*
M12 Kobalt 9281420.25C14.6037%M14.815%D62.3D8.5B**1661.3h31D*83.7C*
M20 Basilisk 9976710.857M**5.2149.928%A7.895%B*44.7A*13.5A++3901.7h50.4B**100.9A
Force-Blade 76742,5790.029C*5.628.346%F-1.351%D0.5C+N/A2139.8h1.5B++18.1D
NS Decimator 10774372A3.6571.676%AN/A37C*16.5C++4452h3.4B**4.7B**
E540 Halberd-H 855987.375C+1.7371.171%A++N/A53.6B+23.6C*6791.1h5.4B+7.5B**
Proximity Mine 585878.286A+2.6440.798%C+N/A145B+N/A4340.4h2.3D--5.6C--
MAX Punch 58574470.128C++5.5234.632%DN/A1.6C+N/A636.7h1.4C++4.1C++
Nemesis VSH9 8553212.524M*3.1269%B*N/A27.9B++16.8B*3521.9h5.2A7.5A+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1830.1h
Motion Spotter72,4521.4h
Restoration Kit192610.7h
Spawn Beacon18180.6h
Nano-Armor Kit1,1761,370,68175.1h
Medical Applicator2513,5220.8h
Spitfire Auto-Turret81,2601.2h
Ammunition Package128500.6h
Nano-Repair Grenade01,5530.5h

Check the help document for the dictionary if you want to learn more about words used here.


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