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PCstratoslav[V8TR] PCstratoslav
TR BR 143

KDR: 3.11

Score: 46.4m

Last Seen: Nov 7th, 2018 7:53 PM
- OFFLINE - 74.7 hour(s)

Battle Rank 120 (143 total) - Terran Republic on Emerald
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP G20 Vulcan-H TSAR-42 HSR-1 M12 Kobalt-H NS-44 Commissioner SMG-46 Armistice P2-120 HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,850,229 MLG Score: 1479
Fun Score: N/A
Cheeseburgers Flipped: 820TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.756%24.966%79313100116,2261.574731.537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.528%2.106A*0.686B+-3.47T*HEAD ++ (~9.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.654B+8.20.423B17.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.37%2.122%190210121,60289516121.7879599%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.435%-0.745D-0.464B+-1.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
278.3-0.739D-84.5-0.605D193.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.268%3.401%13664101019,4382751108997.06323178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.315%1.412A0.474B+1.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.669B+7.10.436B5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.168%6.255%194214100023,4202033834011.5199281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.031%1.12B**0.505B+1.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.60.271C*41.2-0.058C+44.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.443%67.713%1942210125,5751115244.99552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.557%2.308A*0.035C+5.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.55B+2.20.296C*2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.71%16.613%19422101292753691.72626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.956%-0.218C0.436B0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.154C++4.30.108C+6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.4m189.1%401 (24.1k)359 (21.5k)3.1118389,01428,6053.84747143 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1014679126.779%13.391%35904:3118

62% Engineer6% Heavy Assault24% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 7:07 AMFeb 12th, 2018 9:10 PMNov 8th, 2018 8:57 PM (6d) (PST)Nov 7th, 2018 3:53 PM (7d) (PST)Nov 7th, 2018 3:53 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3681341,2340.6880.2210.0921.6890.2051479

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,0598,04674,013411361011221,518

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2155.9h/89.8d 21,043 11,920 24,889 218.5k 1,378 4,025 26,534 176.9m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B*
Kills:1,750
Deaths:2,047
KDR:0.855
Accuracy:23.018% C++
HSR:21.029% B*
AMR-66
A*
Kills:1,165
Deaths:667
KDR:1.747
Accuracy:39.806% A*
HSR:31.760% B**
TS4 Haymaker
B++
Kills:851
Deaths:613
KDR:1.388
Accuracy:37.268% C-
HSR:16.451% B++
TRAC-5
B+
Kills:99
Deaths:
KDR:
Accuracy:15.945% D--
HSR:22.222% B+
FA1 Barrage
A+
Kills:76
Deaths:93
KDR:0.817
Accuracy:54.115% A+
HSR:18.421% B+
Kills:3,941
Deaths (as Engineer):3,420
Deaths (to Engineers):9,416
KDR:1.15234
Kill Difference:521
Playtime:1,346.275 hours
Usage:62%
Score:33.814m
Score/min:419
Accuracy (listed only):34.030%
HSR (listed only):21.977%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
A
Kills:1,633
Deaths:1,309
KDR:1.248
Accuracy:14.565% C-
HSR:18.371% A
T9 CARV
B++
Kills:1,270
Deaths:857
KDR:1.482
Accuracy:21.911% B++
HSR:23.780% C*
TMG-50
A+
Kills:940
Deaths:521
KDR:1.804
Accuracy:29.546% A+
HSR:28.404% B*
Kills:3,843
Deaths (as Heavy Assault):2,687
Deaths (to Heavy Assaults):6,824
KDR:1.43022
Kill Difference:1,156
Playtime:124.124 hours
Usage:6%
Score:2.221m
Score/min:298
Accuracy (listed only):22.007%
HSR (listed only):23.518%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:5,429
Deaths:1,563
KDR:3.473
Accuracy:52.653% A*
HSR:68.429% C++
HSR-1
B**
Kills:4,914
Deaths:1,920
KDR:2.559
Accuracy:40.782% B**
HSR:28.103% C+
NS-44 Commissioner
A++
Kills:3,189
Deaths:1,921
KDR:1.660
Accuracy:51.715% A++
HSR:22.578% C++
SMG-46 Armistice
B*
Kills:2,096
Deaths:1,418
KDR:1.478
Accuracy:29.745% B*
HSR:17.271% C*
SOAS-20
A++
Kills:1,159
Deaths:548
KDR:2.115
Accuracy:37.670% A++
HSR:20.449% C+
T4 AMP
B**
Kills:560
Deaths:554
KDR:1.011
Accuracy:22.202% D
HSR:25% B**
NS-30 Vandal
A
Kills:371
Deaths:122
KDR:3.041
Accuracy:40.509% A
HSR:33.962% B*
TX2 Emperor
B**
Kills:218
Deaths:122
KDR:1.787
Accuracy:16.547% F
HSR:27.523% B**
NS-AM7 Archer
B+
Kills:190
Deaths:326
KDR:0.583
Accuracy:61.744% B+
HSR:20.526% B
99SV
B+
Kills:146
Deaths:1
KDR:146
Accuracy:28.451% C-
HSR:41.096% B+
TX1 Repeater
A++
Kills:93
Deaths:2
KDR:46.500
Accuracy:23.321% C+
HSR:33.333% A++
Kills:18,365
Deaths (as Infiltrator):8,497
Deaths (to Infiltrators):3,927
KDR:2.16135
Kill Difference:9,868
Playtime:520.131 hours
Usage:24%
Score:7.268m
Score/min:233
Accuracy (listed only):36.849%
HSR (listed only):30.752%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B*
Kills:2,096
Deaths:1,418
KDR:1.478
Accuracy:29.745% B*
HSR:17.271% C*
TRAC-5 S
B*
Kills:1,750
Deaths:2,047
KDR:0.855
Accuracy:23.018% C++
HSR:21.029% B*
TS4 Haymaker
B++
Kills:851
Deaths:613
KDR:1.388
Accuracy:37.268% C-
HSR:16.451% B++
TRAC-5
B+
Kills:99
Deaths:
KDR:
Accuracy:15.945% D--
HSR:22.222% B+
FA1 Barrage
A+
Kills:76
Deaths:93
KDR:0.817
Accuracy:54.115% A+
HSR:18.421% B+
Kills:4,872
Deaths (as Light Assault):4,171
Deaths (to Light Assaults):3,904
KDR:1.16807
Kill Difference:701
Playtime:52.823 hours
Usage:2%
Score:0.647m
Score/min:204
Accuracy (listed only):32.018%
HSR (listed only):19.079%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A+
Kills:1,067
Deaths:469
KDR:2.275
Accuracy:50.014% A+
HSR:3.561% C**
M3 Pounder HEG
A
Kills:1,010
Deaths:463
KDR:2.181
Accuracy:52.212% A
HSR:2.574% C-
MRC3 Mercy
A
Kills:839
Deaths:265
KDR:3.166
Accuracy:18.549% B+
HSR:26.698% A
MRC3 Mercy
A**
Kills:800
Deaths:261
KDR:3.065
Accuracy:18% B+
HSR:32.750% A**
M2 Mutilator
C**
Kills:602
Deaths:282
KDR:2.135
Accuracy:14.733% C++
HSR:19.767% C**
M1 Heavy Cycler
A*
Kills:323
Deaths:166
KDR:1.946
Accuracy:16.041% B+
HSR:27.864% A*
M2 Mutilator
A+
Kills:256
Deaths:120
KDR:2.133
Accuracy:13.724% C+
HSR:24.609% A+
MR1 Fracture
B**
Kills:166
Deaths:139
KDR:1.194
Accuracy:45.605% B**
HSR:3.614% C+
MR1 Fracture
B**
Kills:151
Deaths:138
KDR:1.094
Accuracy:45.607% B**
HSR:3.311% C
NS-10 Burster
C**
Kills:96
Deaths:85
KDR:1.129
Accuracy:29.869% C**
HSR:6.250% C+
NS-10 Burster
C++
Kills:91
Deaths:82
KDR:1.110
Accuracy:29.593% C++
HSR:3.297% D
Kills:5,401
Deaths (as MAX Suit):1,235
Deaths (to MAX Suits):1,100
KDR:4.37328
Kill Difference:4,166
Playtime:102.730 hours
Usage:5%
Score:2.300m
Score/min:373
Accuracy (listed only):30.359%
HSR (listed only):14.027%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
C*
Kills:1,018
V. Kills:676 150%
Deaths:370
KDR:2.751
Accuracy:29.392% C
KPH:15.900 C*
VKPH:10.600 C++
Tomcat A2AM Pods
C*
Kills:705
V. Kills:557 126%
Deaths:54
KDR:13.056
Accuracy:78.095% C
KPH:63.500 C*
VKPH:50.200 C*
M18 Needler
B**
Kills:584
V. Kills:345 169%
Deaths:193
KDR:3.026
Accuracy:33.451% C**
KPH:23.200 B**
VKPH:13.700 B++
Kills:2,307 (1,602 + 0)
Deaths:617
KDR:3.739
VKDR:2.558
Vehicle Kills:1,578
Kill Difference:1,690
Playtime:100.290 hours
Usage:5%
Score:1.279m
Score/min:212
Piloting Accuracy:33.451%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:93
V. Kills:60 152%
Deaths:24
KDR:3.875
Accuracy:32.726% B++
KPH:12.500 C+
VKPH:8 C
Kills:93 (93 + 0)
Deaths:24
KDR:3.875
VKDR:2.500
Vehicle Kills:60
Kill Difference:69
Playtime:7.468 hours
Usage:0%
Score:0.098m
Score/min:220
Driving Accuracy:32.726%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:16,806
V. Kills:10,245 164%
Deaths:1,941
KDR:8.658
Accuracy:61.017% A++
KPH:57.100 A**
VKPH:34.800 M+
P2-120 HESH
A*
Kills:1,914
V. Kills:321 N/A
Deaths:125
KDR:15.312
Accuracy:56.987% A++
KPH:93.600 A*
VKPH:15.700 A
G30 Vulcan
A
Kills:1,027
V. Kills:630 163%
Deaths:190
KDR:5.405
Accuracy:38.590% B**
KPH:35.700 A
VKPH:21.900 A
MR11 Gatekeeper
A++
Kills:947
V. Kills:735 129%
Deaths:124
KDR:7.637
Accuracy:51.724% A++
KPH:31.600 A+
VKPH:24.500 A
P2-120 HEAT
B**
Kills:625
V. Kills:260 239%
Deaths:116
KDR:5.388
Accuracy:53.931% A
KPH:35.200 B*
VKPH:14.600 B**
E540 Halberd
M++
Kills:548
V. Kills:218 250%
Deaths:51
KDR:10.745
Accuracy:60.576% M
KPH:54.600 M++
VKPH:21.700 A*
G30 Walker
M
Kills:80
V. Kills:64 123%
Deaths:36
KDR:2.222
Accuracy:38.586% M
KPH:19.600 C++
VKPH:15.700 C++
M12 Kobalt
B**
Kills:64
V. Kills:4 N/A
Deaths:6
KDR:10.667
Accuracy:19.320% B**
KPH:92 B*
VKPH:5.700 B
Kills:22,011 (19,345 + 2,666)
Deaths:2,589
KDR:8.502
VKDR:4.819
Vehicle Kills:12,477
Kill Difference:19,422
Playtime:405.971 hours
Usage:19%
Score:10.655m
Score/min:437
Driving Accuracy:53.931%
Gunner Accuracy:19.320%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M*
Kills:13,641
V. Kills:5,944 229%
Deaths:1,245
KDR:10.957
Accuracy:52.895% B++
KPH:106.200 M*
VKPH:46.300 A++
M12 Kobalt-H
A
Kills:3,863
V. Kills:232 N/A
Deaths:167
KDR:23.132
Accuracy:35.620% M+
KPH:147.800 B+
VKPH:8.900 A
P525 Marauder-H
A*
Kills:1,552
V. Kills:107 N/A
Deaths:114
KDR:13.614
Accuracy:50.116% A*
KPH:161.400 A
VKPH:11.100 A
E540 Halberd-H
A++
Kills:1,302
V. Kills:697 187%
Deaths:128
KDR:10.172
Accuracy:75.177% A*
KPH:74 A+
VKPH:39.600 A++
M40 Fury-H
B**
Kills:253
V. Kills:83 301%
Deaths:20
KDR:12.650
Accuracy:68.439% M
KPH:89.600 C++
VKPH:29.400 B**
G40-F Ranger
B*
Kills:99
V. Kills:57 171%
Deaths:13
KDR:7.615
Accuracy:45.976% A**
KPH:44 B*
VKPH:25.300 B*
MR11 Gatekeeper-H
B**
Kills:69
V. Kills:56 121%
Deaths:24
KDR:2.875
Accuracy:60.925% B**
KPH:30.700 C+
VKPH:24.900 C
Kills:20,779 (0 + 20,779)
Deaths:1,711
KDR:12.144
VKDR:4.194
Vehicle Kills:7,176
Kill Difference:19,068
Playtime:189.075 hours
Usage:9%
Score:5.803m
Score/min:512
Driving Accuracy:N/A%
Gunner Accuracy:60.925%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:647
V. Kills:19 N/A
Deaths:28
KDR:23.107
Accuracy:21.536% B**
KPH:104.900 A
VKPH:3.100 C+
M20 Basilisk
A
Kills:157
V. Kills:43 357%
Deaths:23
KDR:6.826
Accuracy:45.592% B*
KPH:34.700 A
VKPH:9.500 B+
M60-G Bulldog
B+
Kills:105
V. Kills:14 N/A
Deaths:4
KDR:26.250
Accuracy:35.384% C+
KPH:48.900 B+
VKPH:6.500 C
M20 Basilisk
B**
Kills:82
V. Kills:48 167%
Deaths:20
KDR:4.100
Accuracy:55.018% A++
KPH:26.900 B+
VKPH:15.700 B**
Kills:991 (0 + 991)
Deaths:75
KDR:13.213
VKDR:1.653
Vehicle Kills:124
Kill Difference:916
Playtime:15.890 hours
Usage:1%
Score:0.325m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:55.018%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:385
V. Kills:90 423%
Deaths:486
KDR:0.792
Accuracy:46.099% C
KPH:9.900 D-
VKPH:2.300 D--
Kills:385 (385 + 0)
Deaths:486
KDR:0.792
VKDR:0.185
Vehicle Kills:90
Kill Difference:101
Playtime:39.056 hours
Usage:2%
Score:0.107m
Score/min:46
Driving Accuracy:46.099%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 27,05116,8061,9418.658B+5.5561.017%A++3.772%C*57.1A**34.8M+442294.2h6.5B+10.6B**
G20 Vulcan-H 19,58513,6411,24510.957A*7.8552.895%B++2.932%C+106.2M*46.3A++550128.4h52.6A+99.4A+
TSAR-42 5,4535,4291,5633.473C++0.3652.653%A*68.429%C++61.9B**N/A14687.7h2.2C**4.1B*
HSR-1 4,9494,9141,9202.559C**0.5540.782%B**28.103%C+31.7CN/A124155h5.1B+12.4B++
M12 Kobalt-H 4,0953,86316723.132C**20.0235.62%M+22.004%B**148B+8.9A35026.1h17.2C+48.3B*
NS-44 Commissioner 3,2023,1891,9211.66B++1.4551.715%A++22.578%C++49.4B++N/A12364.6h3.3B++6.4B*
SMG-46 Armistice 2,1182,0961,4181.478B+1.6329.745%B*17.271%C*30.7C++N/A7468.2h14.8C++49.7B+
P2-120 HESH 2,2351,91412515.312C*12.2056.987%A++N/A93.8A*15.7A41220.4h4.8C*8.4B*
TRAC-5 S 1,7671,7502,0470.855C+2.2623.018%C++21.029%B*11.1DN/A30157h13.9C+60.3C++
T7 Mini-Chaingun 1,6621,6331,3091.248C**1.8614.565%C-18.371%A49.9B**N/A14632.7h15C*103.1C++
P525 Marauder-H 1,6591,55211413.614C+10.5050.116%A*N/A161.7A11.1A4299.6h5.3B++10.6B**
C-4 2,2511,5376852.244B+0.8723.309%CN/A52.3D24.3C41229.4h0.8A3.6C*
Claymore 1,4861,48410214.549A11.4447.315%A++N/A265A*N/A5715.6h1A++2.2A
E540 Halberd-H 1,9991,30212810.172C**7.0675.177%A*N/A74A+39.6A++52817.6h5.2B+6.9B**
T9 CARV 1,2831,2708571.482C**1.6321.911%B++23.78%C*52AN/A20124.4h12.4B+56.8B+
AMR-66 1,1891,1656671.747B**1.3639.806%A*31.76%B**19.4C+N/A5260.2h10.6C26.6B+
SOAS-20 1,1711,1595482.115B+1.0037.67%A++20.449%C+55.7B**N/A12920.8h10.7B+28.5B**
M3 Pounder HEG 1,2941,0674692.275B+0.8450.014%A+3.561%C**30.4A+6.5A++14235.1h15.1B30.2B+
G30 Vulcan 1,6571,0271905.405B+2.2938.59%B**2.921%C35.8A+22A38928.7h99.2C++257.2B+
M18 Rotary 1,6941,0183702.751B+0.3629.392%C3.242%B+15.9C*10.6C++18764h97.7B+332.4B+
M3 Pounder HEG 1,2331,0104632.181B0.9352.212%A2.574%C-29.4A6.5A++12634.3h16.9C**32.3B+
MR11 Gatekeeper 1,6829471247.637B**4.5351.724%A++N/A31.6A+24.5A49130h43.8B+84.7B**
TMG-50 9479405211.804B+1.3129.546%A+28.404%B*67.6A+N/A20913.9h10.3B+35B++
TS4 Haymaker 8608516131.388C*1.7237.268%C-16.451%B++51B**N/A11516.7h4.1B+11.1C*
MRC3 Mercy 8588392653.166B+0.0518.549%B+26.698%A44.2A1B*11819h15.7B**84.9B++
MRC3 Mercy 8208002613.065B+0.0518%B+32.75%A**42.3B**1.1B**11018.9h15.8B*88B++
Tank Mine 1,3527923012.631C++0.48120.929%SN/A104.2C+73.7B+12397.6h4T-3.3A++
Tomcat A2AM Pods 1,2627055413.056A*9.9478.095%CN/A63.5C*50.2C*40311.1h7.2B+9.2B+
M12 Kobalt 6666472823.107B++20.0021.536%B**19.011%C++104.4A3.1C+3316.2h16.4B+76.2B++
P2-120 HEAT 8856251165.388C+2.2853.931%A1.44%D--35.1B*14.6B**36217.8h6.7B+12.4B*
M2 Mutilator 6076022822.135B0.9814.733%C++19.767%C**41.2A+N/A12014.6h13.2A89.7B++
Spear Anti-Vehicle Phalanx Turret 1,065589916.473C+3.3658.038%A+2.547%D-49.1B++39.7A++48212h10.3C17.7B+
M18 Needler 9295841933.026B+0.0933.451%C**N/A23.2B**13.7B++19325.2h61.5B**184B**
T4 AMP 5725605541.011C++2.1022.202%D25%B**22.1CN/A5725.3h14.5C*65.1C+
E540 Halberd 7665485110.745B++7.6360.576%MN/A54.8M++21.8A*56410h4.6B**7.6A+
M40 Fury-F 4753854860.792C2.3246.099%C1.039%C+9.8D-2.3D--4639.1h10C**21.7C**
NS-30 Vandal 3723711223.041B++0.0740.509%A33.962%B*71.3A+N/A1785.2h5.4B13.2B++
MANA Anti-Vehicle Turret 5813552491.426C+1.6968.975%A+5.634%B+53B**33.7B+5326.7h8.2B+11.8B*
M12 Kobalt 3663411228.417C+25.3130.863%A++21.114%B*126.3B+9.3B**3992.7h21.1C68.3B+
C-4 ARX 473333764.382A1.2723.501%DN/A64D--26.9C--3875.2h0.7A+3.1B**
M1 Heavy Cycler 3243231661.946B+1.1716.041%B+27.864%A*36.3A++N/A1158.9h13.4A83.5B++
M2 Mutilator 2592561202.133B+0.9813.724%C+24.609%A+41.3A+N/A1386.2h14.7B*106.8B+
M40 Fury-H 3362532012.65C*9.5468.439%MN/A90.4C++29.6B**3362.8h9.7C+14.2B**
TX2 Emperor 2182181221.787B**1.3216.547%F27.523%B**21.6CN/A9610.1h7.6B++45.8C+
M20 Basilisk 3102071513.8B*10.6961.592%B**4.831%C++51.8B+25.8B+3824h85.9B++139.5B*
Aspis Anti-Aircraft Phalanx Turret 305194345.706B*2.5934.364%A+5.67%A**30.3M**17.3A3156.4h69.7A*202.9A
NS-AM7 Archer 2531903260.583C**2.5361.744%B+20.526%B6.1C+2C6031.2h13.5B+21.9B++
Hunter QCX 255170941.809A+1.3076.297%A*2.941%F54.8M**27.4S3833.1h8.7C+11.3C**
MR1 Fracture 2751661391.194B*1.9245.605%B**3.614%C+11.3B*7.4A17914.7h47.4B+103.8B++
T2 Striker 3701614180.385C2.7366.464%A+N/A10.9C+14.1C**20214.8h72D*108.3C
M20 Basilisk 200157236.826A++3.7145.592%B*7.643%B++34.9A9.6B+3554.5h61.4B*134.7B**
Chainblade 18315713,4130.012C3.1028.079%C+1.274%D-0.2DN/A1632.1h2.4B8.7C+
Auraxium Chainblade 1591563,7420.042C*3.0715.121%D*N/A0.8C+N/A2205.6h1.7B*11.4C+
MR1 Fracture 2591511381.094B+2.0245.607%B**3.311%C10.6B+7.6A18914.3h49C*107.5B+
Xiphos Anti-Personnel Phalanx Tower 1501491149A++145.8930.153%C++N/A496.7B**3.3D--12580.3h4.2B+14.1B+
M9 SKEP Launcher 2251472640.557C+2.5572.026%B+2.721%C*19.6C+10.4C+2167.5h7.5B+10.4B++
99SV 1461461146U142.8928.451%C-41.096%B+22.1C+N/A1386.6h4.4B*15.4B+
Spear Anti-Vehicle Phalanx Tower 198127342.333B*39.2265.043%A++6.299%B*30.2C-16.9D2264.2h14.2D-21.8C+
MAX Punch 1211191,2350.096C+3.0242.38%C+N/A1.3C+N/A391.5h1.7C++4C*
M60-G Bulldog 119105426.25S23.1435.384%C+N/A50B+6.7C2062.1h6.8C*19.4C*
G40-F Ranger 15699137.615C+4.5045.976%A**1.01%C45B*25.9B*3962.2h74.3C++161.5B++
TRAC-5 9999199U95.8915.945%D--22.222%B+7.3DN/A14013.5h12.6B++79.1C++
NS-10 Burster 17196851.129B1.9829.869%C**6.25%C+6.1B+4.8B**10415.7h166.1C+556C*
Skyguard 15393243.875B++0.7632.726%B++3.226%B*12.4C+8C2207.5h163.1D498.2C+
TX1 Repeater 9693246.5U43.3923.321%C+33.333%A++13.7DN/A1216.8h13.8C++59.2C++
NS-10 Burster 15591821.11C++2.0029.593%C++3.297%D5.9B+4.1B10115.5h175.5C+593.2C++
M20 Basilisk 13082204.1B+0.9955.018%A++6.098%C++26.5B+15.5B**4343.1h131.4D238.9B
ML-7 14281461.761A++1.3557.337%C++3.704%B+20.8C15.6B+6663.9h7.3C+12.7C+
G30 Walker 14480362.222C0.8938.586%M3.75%A19.5C++15.6C+2514.1h252.2D653.7B+
FA1 Barrage 7676930.817C+2.2954.115%A+18.421%B+34.5B+N/A2152.2h6.3D11.7B
MR11 Gatekeeper-H 12569242.875C0.2460.925%B**N/A31.4C++25.5C7352.2h58.6C*96.2B+
Frag Grenade 6666166N/A62.8924.516%F**N/A660B++N/A42350.1h1.7A++7B+
M12 Kobalt 6864610.667C7.5619.32%B**25%A*91.4B*5.7B2580.7h15B+77.6B**
T1 Cycler 6361391.564B+1.5524.786%B++26.23%B++27.7C**N/A3642.2h19.9D**80.4C+
The Slasher 57571,5550.037C3.071.541%F--19.298%B++0.5CN/A1118.9h1.9B+125.2T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter325,5373h
Restoration Kit122320.5h
Nano-Armor Kit1,6962,174,020149.4h
Anti-Vehicle MANA Turret711,9382.9h
Spawn Beacon91,6051.4h
Turret AI Module0621.1h
Structure Shield Module1560.7h
Repair Module0820.8h
Skywall Shield Emitter1960.9h
Medical Applicator2816,4441.5h
Welding Device02680h
Spear Anti-Vehicle Tower0941h
Spitfire Auto-Turret61,0891.4h
Rampart Wall11312.2h
Hoplon Anti-Aircraft Phalanx Tower1610.9h
Xiphos Anti-Personnel Tower0621h
WLT-Howler Mining Laser02,2190.4h
Nano-Repair Grenade01,1130.3h
Recon Detection Device35362.2h
Ammunition Package521,8802.7h

Check the help document for the dictionary if you want to learn more about words used here.


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