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Captain PCstratoslav[V8TR] PCstratoslav
TR BR 60

KDR: 3.17

Score: 49.4m

Last Seen: Mar 22nd, 2019 7:22 PM
- OFFLINE - 34.4 hour(s)

Prestige 1, Battle Rank 60 - Terran Republic on Emerald - Outfit Leader of TwoMan Harasser Crew[V8TR] TwoMan Harasser Crew
TR outfit on Emerald

Members: 2
Level Progress (to 61): 61%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS G20 Vulcan-H P2-120 AP TSAR-42 HSR-1 M12 Kobalt-H NS-44 Commissioner SMG-46 Armistice P2-120 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,850,229 MLG Score: 1479
Fun Score: N/A
Cheeseburgers Flipped: 862TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.923%25.111%80213102016,7141.567921.602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.496%2.108A*0.665B+-3.4T*HEAD ++ (~9.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.652B+8.30.419B17.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.41%1.973%196210311,72393617411.8388599%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.256%-0.734D-0.357C**-1.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
275.3-0.71D-83.7-0.583D191.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.085%3.388%12394102919,5383041109586.42486178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.313%1.382A0.499B+1.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.666B+7.10.433B5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.462%5.79%211914101927,1142170974412.4949278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.012%1.142B**0.375C**1.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.80.267C*42.1-0.067C+44.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.418%67.736%2119210315,5791164244.79295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.545%2.311A*0.039C+5.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.552B+2.20.298C*2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.602%16.613%21192103192756891.63204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.997%-0.232C0.414B0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.152C++4.30.109C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TwoMan Harasser Crew[V8TR] TwoMan Harasser Crew
TR outfit on Emerald

Members: 2
49.4m195.4%406 (24.4k)363 (21.8k)3.1697895,38530,0923.9055660 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1033712327.217%12.907%35104:3118

64% Engineer6% Heavy Assault23% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 7:07 AMFeb 12th, 2018 9:10 PMMar 22nd, 2019 7:53 PM (2d) (PST)Mar 22nd, 2019 5:18 PM (2d) (PST)Mar 22nd, 2019 3:22 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3741331,2410.7000.2210.0901.7770.2101479

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,4327,95974,473421351071321,761

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2271.4h/94.6d 22,141 12,311 26,476 242.2k 1,407 4,190 28,598 187.2m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B*
Kills:1,751
Deaths:2,047
KDR:0.855
Accuracy:23.021% C++
HSR:21.017% B*
AMR-66
A*
Kills:1,326
Deaths:783
KDR:1.693
Accuracy:39.966% A*
HSR:31.523% B**
TS4 Haymaker
B*
Kills:851
Deaths:614
KDR:1.386
Accuracy:37.154% C-
HSR:16.451% B*
TRAC-5
B+
Kills:99
Deaths:
KDR:
Accuracy:15.945% D--
HSR:22.222% B+
FA1 Barrage
A+
Kills:76
Deaths:93
KDR:0.817
Accuracy:54.115% A+
HSR:18.421% B+
Kills:4,103
Deaths (as Engineer):3,537
Deaths (to Engineers):9,995
KDR:1.16002
Kill Difference:566
Playtime:1,445.731 hours
Usage:64%
Score:36.537m
Score/min:421
Accuracy (listed only):34.040%
HSR (listed only):21.927%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
A
Kills:1,635
Deaths:1,319
KDR:1.240
Accuracy:14.222% D
HSR:18.410% A
T9 CARV
B+
Kills:1,270
Deaths:858
KDR:1.480
Accuracy:21.909% B+
HSR:23.780% C++
TMG-50
A++
Kills:1,148
Deaths:622
KDR:1.846
Accuracy:30.127% A++
HSR:28.833% B*
Kills:4,053
Deaths (as Heavy Assault):2,799
Deaths (to Heavy Assaults):7,076
KDR:1.44802
Kill Difference:1,254
Playtime:128.887 hours
Usage:6%
Score:2.315m
Score/min:299
Accuracy (listed only):22.086%
HSR (listed only):23.674%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B*
Kills:2,096
Deaths:1,426
KDR:1.470
Accuracy:29.835% B*
HSR:17.271% C++
TRAC-5 S
B*
Kills:1,751
Deaths:2,047
KDR:0.855
Accuracy:23.021% C++
HSR:21.017% B*
TS4 Haymaker
B*
Kills:851
Deaths:614
KDR:1.386
Accuracy:37.154% C-
HSR:16.451% B*
TRAC-5
B+
Kills:99
Deaths:
KDR:
Accuracy:15.945% D--
HSR:22.222% B+
FA1 Barrage
A+
Kills:76
Deaths:93
KDR:0.817
Accuracy:54.115% A+
HSR:18.421% B+
Kills:4,873
Deaths (as Light Assault):4,180
Deaths (to Light Assaults):4,024
KDR:1.16579
Kill Difference:693
Playtime:53.661 hours
Usage:2%
Score:0.647m
Score/min:201
Accuracy (listed only):32.014%
HSR (listed only):19.076%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:5,433
Deaths:1,566
KDR:3.469
Accuracy:52.619% A*
HSR:68.452% C+
HSR-1
B*
Kills:4,914
Deaths:1,920
KDR:2.559
Accuracy:40.782% B*
HSR:28.103% C+
NS-44 Commissioner
A++
Kills:3,189
Deaths:1,922
KDR:1.659
Accuracy:51.710% A++
HSR:22.578% C++
SMG-46 Armistice
B*
Kills:2,096
Deaths:1,426
KDR:1.470
Accuracy:29.835% B*
HSR:17.271% C++
SOAS-20
A++
Kills:1,159
Deaths:548
KDR:2.115
Accuracy:37.670% A++
HSR:20.449% C+
T4 AMP
B**
Kills:560
Deaths:554
KDR:1.011
Accuracy:22.201% D-
HSR:25% B**
NS-30 Vandal
A
Kills:465
Deaths:153
KDR:3.039
Accuracy:40.743% A
HSR:32.473% B++
TX2 Emperor
B**
Kills:218
Deaths:122
KDR:1.787
Accuracy:16.547% F
HSR:27.523% B**
NS-AM7 Archer
B+
Kills:190
Deaths:326
KDR:0.583
Accuracy:61.744% B+
HSR:20.526% B+
99SV
B++
Kills:146
Deaths:1
KDR:146
Accuracy:28.451% C--
HSR:41.096% B++
TX1 Repeater
A++
Kills:93
Deaths:2
KDR:46.500
Accuracy:23.321% C
HSR:33.333% A++
Kills:18,463
Deaths (as Infiltrator):8,540
Deaths (to Infiltrators):4,072
KDR:2.16194
Kill Difference:9,923
Playtime:523.429 hours
Usage:23%
Score:7.318m
Score/min:233
Accuracy (listed only):36.875%
HSR (listed only):30.619%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:1,067
Deaths:469
KDR:2.275
Accuracy:50.014% A
HSR:3.561% C**
MRC3 Mercy
B**
Kills:1,033
Deaths:328
KDR:3.149
Accuracy:20.059% B++
HSR:26.428% B**
M3 Pounder HEG
A
Kills:1,010
Deaths:463
KDR:2.181
Accuracy:52.212% A
HSR:2.574% C
MRC3 Mercy
A*
Kills:963
Deaths:324
KDR:2.972
Accuracy:19.547% B++
HSR:31.776% A*
M2 Mutilator
C**
Kills:602
Deaths:282
KDR:2.135
Accuracy:14.733% C+
HSR:19.767% C**
M1 Heavy Cycler
A*
Kills:323
Deaths:166
KDR:1.946
Accuracy:16.041% B+
HSR:27.864% A*
M2 Mutilator
A
Kills:256
Deaths:120
KDR:2.133
Accuracy:13.724% C
HSR:24.609% A
MR1 Fracture
B**
Kills:182
Deaths:149
KDR:1.221
Accuracy:45.960% B**
HSR:3.846% C+
MR1 Fracture
B**
Kills:174
Deaths:148
KDR:1.176
Accuracy:45.919% B**
HSR:2.874% C-
NS-10 Burster
C**
Kills:101
Deaths:90
KDR:1.122
Accuracy:30.005% C**
HSR:5.941% C+
NS-10 Burster
C++
Kills:95
Deaths:87
KDR:1.092
Accuracy:29.744% C++
HSR:4.211% C
Kills:5,806
Deaths (as MAX Suit):1,313
Deaths (to MAX Suits):1,132
KDR:4.42193
Kill Difference:4,493
Playtime:108.000 hours
Usage:5%
Score:2.455m
Score/min:379
Accuracy (listed only):30.723%
HSR (listed only):13.950%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
C++
Kills:1,018
V. Kills:676 150%
Deaths:370
KDR:2.751
Accuracy:29.392% C
KPH:15.900 C++
VKPH:10.600 C++
Tomcat A2AM Pods
B+
Kills:809
V. Kills:606 133%
Deaths:61
KDR:13.262
Accuracy:79.111% C
KPH:68 B+
VKPH:50.900 C**
M18 Needler
B*
Kills:705
V. Kills:425 165%
Deaths:262
KDR:2.691
Accuracy:32.945% C++
KPH:22.300 B*
VKPH:13.500 B+
Kills:2,532 (1,723 + 0)
Deaths:693
KDR:3.654
VKDR:2.463
Vehicle Kills:1,707
Kill Difference:1,839
Playtime:107.464 hours
Usage:5%
Score:1.379m
Score/min:214
Piloting Accuracy:32.945%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:99
V. Kills:64 152%
Deaths:24
KDR:4.125
Accuracy:32.746% B+
KPH:12.800 C+
VKPH:8.300 C
Kills:99 (99 + 0)
Deaths:24
KDR:4.125
VKDR:2.667
Vehicle Kills:64
Kill Difference:75
Playtime:7.718 hours
Usage:0%
Score:0.103m
Score/min:222
Driving Accuracy:32.746%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:16,900
V. Kills:10,289 164%
Deaths:1,956
KDR:8.640
Accuracy:61.039% A++
KPH:57.200 A*
VKPH:34.800 M+
P2-120 HESH
A++
Kills:1,914
V. Kills:321 N/A
Deaths:125
KDR:15.312
Accuracy:56.987% A++
KPH:93.600 A++
VKPH:15.700 A
G30 Vulcan
A
Kills:1,027
V. Kills:630 163%
Deaths:190
KDR:5.405
Accuracy:38.590% B**
KPH:35.700 A
VKPH:21.900 B**
MR11 Gatekeeper
A+
Kills:966
V. Kills:744 130%
Deaths:127
KDR:7.606
Accuracy:51.873% A+
KPH:31.900 A+
VKPH:24.600 B**
P2-120 HEAT
B**
Kills:625
V. Kills:260 239%
Deaths:116
KDR:5.388
Accuracy:53.931% A
KPH:35.200 B*
VKPH:14.600 B**
E540 Halberd
M++
Kills:548
V. Kills:218 250%
Deaths:51
KDR:10.745
Accuracy:60.576% A**
KPH:54.600 M++
VKPH:21.700 A*
G30 Walker
M
Kills:80
V. Kills:64 123%
Deaths:36
KDR:2.222
Accuracy:38.586% M
KPH:19.600 C*
VKPH:15.700 C++
M12 Kobalt
A
Kills:64
V. Kills:4 N/A
Deaths:6
KDR:10.667
Accuracy:19.320% A
KPH:92 B**
VKPH:5.700 C**
Kills:22,124 (19,439 + 2,685)
Deaths:2,607
KDR:8.486
VKDR:4.806
Vehicle Kills:12,530
Kill Difference:19,517
Playtime:407.753 hours
Usage:18%
Score:10.730m
Score/min:439
Driving Accuracy:53.931%
Gunner Accuracy:19.320%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M++
Kills:17,170
V. Kills:7,335 234%
Deaths:1,509
KDR:11.378
Accuracy:52.441% B++
KPH:107.500 M++
VKPH:45.900 A++
M12 Kobalt-H
B**
Kills:4,007
V. Kills:237 N/A
Deaths:174
KDR:23.029
Accuracy:35.537% M+
KPH:146.500 B+
VKPH:8.700 B**
P525 Marauder-H
A++
Kills:1,552
V. Kills:107 N/A
Deaths:114
KDR:13.614
Accuracy:50.116% A++
KPH:161.400 A
VKPH:11.100 B**
E540 Halberd-H
A++
Kills:1,302
V. Kills:697 187%
Deaths:128
KDR:10.172
Accuracy:75.169% A*
KPH:74 A+
VKPH:39.600 A++
M40 Fury-H
B**
Kills:253
V. Kills:83 301%
Deaths:20
KDR:12.650
Accuracy:68.439% M
KPH:89.600 C++
VKPH:29.400 B**
G40-F Ranger
B*
Kills:103
V. Kills:59 172%
Deaths:14
KDR:7.357
Accuracy:45.992% A**
KPH:44 B++
VKPH:25.200 B*
MR11 Gatekeeper-H
B*
Kills:69
V. Kills:56 121%
Deaths:24
KDR:2.875
Accuracy:60.925% B*
KPH:30.700 C+
VKPH:24.900 C
Kills:24,456 (0 + 24,456)
Deaths:1,983
KDR:12.333
VKDR:4.324
Vehicle Kills:8,574
Kill Difference:22,473
Playtime:221.774 hours
Usage:10%
Score:6.887m
Score/min:518
Driving Accuracy:N/A%
Gunner Accuracy:60.925%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:662
V. Kills:19 N/A
Deaths:28
KDR:23.643
Accuracy:21.762% B*
KPH:105.900 A
VKPH:3 C+
M20 Basilisk
A
Kills:159
V. Kills:43 361%
Deaths:23
KDR:6.913
Accuracy:45.386% B*
KPH:34.800 A
VKPH:9.400 B+
M60-G Bulldog
B+
Kills:105
V. Kills:14 N/A
Deaths:4
KDR:26.250
Accuracy:35.384% C+
KPH:48.900 B+
VKPH:6.500 C
M20 Basilisk
A
Kills:82
V. Kills:48 167%
Deaths:20
KDR:4.100
Accuracy:55.018% A++
KPH:26.900 B+
VKPH:15.700 A
Kills:1,008 (0 + 1,008)
Deaths:75
KDR:13.440
VKDR:1.653
Vehicle Kills:124
Kill Difference:933
Playtime:16.023 hours
Usage:1%
Score:0.334m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:55.018%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:385
V. Kills:90 423%
Deaths:486
KDR:0.792
Accuracy:46.118% C
KPH:9.800 D
VKPH:2.300 D-
Kills:385 (385 + 0)
Deaths:486
KDR:0.792
VKDR:0.185
Vehicle Kills:90
Kill Difference:101
Playtime:39.090 hours
Usage:2%
Score:0.108m
Score/min:46
Driving Accuracy:46.118%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 24,50517,1701,50911.378A*8.2152.441%B++2.761%C+107.4M++45.9A++551159.8h51.7A+98.6A+
P2-120 AP 27,18916,9001,9568.64B5.4761.039%A++3.757%C*57.2A*34.8M+443295.7h6.5B+10.6B**
TSAR-42 5,4575,4331,5663.469C*0.3052.619%A*68.452%C+61.9B**N/A14687.8h2.2C**4.1B*
HSR-1 4,9494,9141,9202.559B0.6140.782%B*28.103%C+31.7CN/A124155h5.1B+12.4B++
M12 Kobalt-H 4,2444,00717423.029C*19.8635.537%M+21.887%B**146.2B+8.6B**34827.4h17.3C+48.7B*
NS-44 Commissioner 3,2023,1891,9221.659B++1.5151.71%A++22.578%C++49.3B++N/A12364.7h3.3B++6.4B*
SMG-46 Armistice 2,1182,0961,4261.47B+1.7029.835%B*17.271%C++30.3C++N/A7369.2h14.9C++49.8B+
P2-120 HESH 2,2351,91412515.312C*12.1456.987%A++N/A93.8A++15.7A41320.4h4.8C*8.4B*
TRAC-5 S 1,7681,7512,0470.855C+2.3123.021%C++21.017%B*11.1DN/A30157.1h13.9C+60.3C++
T7 Mini-Chaingun 1,6641,6351,3191.24C**1.9314.222%D18.41%A49.5B*N/A14833h15.1C*105.9C++
C-4 2,3001,5726922.272B++0.9023.416%CN/A51.2D23.7C40530.7h0.8A3.6B*
P525 Marauder-H 1,6591,55211413.614C+10.4450.116%A++N/A161.7A11.1B**4309.6h5.3B++10.6B**
Claymore 1,4861,48410214.549A11.3847.272%A++N/A260.4A*N/A5685.7h1A++2.2B**
AMR-66 1,3521,3267831.693B**1.4839.966%A*31.523%B**18.6C+N/A5171.2h10.9C27.2B+
E540 Halberd-H 1,9991,30212810.172B7.0075.169%A*N/A74A+39.6A++54017.6h5.2B+6.9B**
T9 CARV 1,2831,2708581.48C*1.6921.909%B+23.78%C++52AN/A20224.4h12.4B+56.8B+
SOAS-20 1,1711,1595482.115B+1.0537.67%A++20.449%C+55.7B**N/A12920.8h10.7B+28.5B**
TMG-50 1,1691,1486221.846B++1.3230.127%A++28.833%B*69.6A++1.3A**20516.5h10.4B+34.4B++
M3 Pounder HEG 1,2941,0674692.275B+0.8950.014%A3.561%C**30.4A+6.5A++14235.1h15.1B30.2B+
MRC3 Mercy 1,0571,0333283.149B+0.0220.059%B++26.428%B**46.3A1.1B**13122.3h16.6B*83B++
G30 Vulcan 1,6571,0271905.405C**2.2438.59%B**2.921%C35.8A22B**39028.7h99.2C++257.2B++
M18 Rotary 1,6941,0183702.751B+0.4229.392%C3.242%B+15.9C++10.6C++18864h97.7B+332.4B+
M3 Pounder HEG 1,2331,0104632.181B0.9952.212%A2.574%C29.4B**6.5A++12734.3h16.9C**32.3B+
MR11 Gatekeeper 1,7109661277.606B*4.4451.873%A+N/A31.9A+24.6B**49130.3h43.5B+83.9B**
MRC3 Mercy 9899633242.972B+0.2019.547%B++31.776%A*43.4B**1.2A11722.2h17.2B+88.1B++
C-4 ARX 1,3049083013.017B+0.1523.375%DN/A62.2D--27.1C-35914.6h0.8B**3.4B++
TS4 Haymaker 8608516141.386C*1.7837.154%C-16.451%B*50.1B**N/A11317h4.1B+11.2C*
Tank Mine 1,4038273012.748C++0.42132.496%SN/A107.4C++74.8B+12627.7h4.2T*3.2A++
Tomcat A2AM Pods 1,4158096113.262M10.0979.111%CN/A68B+50.9C**43711.9h7.1B*9B*
M18 Needler 1,1307052622.691B0.4832.945%C++N/A22.3B*13.4B+18331.6h63.5B**192.7B**
M12 Kobalt 6816622823.643B++20.4721.762%B*19.184%C*105.1A3C+3356.3h16.4B+75.2B+
P2-120 HEAT 8856251165.388C+2.2253.931%A1.44%D--35.1B*14.6B**36717.8h6.7B+12.4B*
M2 Mutilator 6076022822.135B1.0314.733%C+19.767%C**41.2A+N/A12114.6h13.2A89.7B++
Spear Anti-Vehicle Phalanx Turret 1,065589916.473C+3.3058.038%A+2.547%D-49.1B++39.7A++48512h10.3C+17.7B+
T4 AMP 5725605541.011C++2.1622.201%D-25%B**22.1CN/A5725.3h14.5C*65.1C+
E540 Halberd 7665485110.745B+7.5860.576%A**N/A54.8M++21.8A*57110h4.6B**7.6A+
NS-30 Vandal 4664651533.039B*0.1340.743%A32.473%B++73.8A++N/A1756.3h5.1B+12.6B++
M40 Fury-F 4753854860.792C2.3846.118%C1.039%C+9.8D2.3D-4639.1h10C**21.7C**
MANA Anti-Vehicle Turret 5813552491.426C+1.7468.975%A+5.634%B+53B**33.7B5356.7h8.2B+11.8B*
M12 Kobalt 3663411228.417C+25.2530.863%A++21.114%B*126.3B9.3B+3992.7h21.1C68.3B+
M1 Heavy Cycler 3243231661.946B+1.2216.041%B+27.864%A*36.3A+N/A1168.9h13.4A83.5B++
Hunter QCX 3922571511.702A+1.4775.606%A*3.113%D**51.4M++27S4125h8.9C+11.7C**
M2 Mutilator 2592561202.133B1.0413.724%C24.609%A41.3AN/A1396.2h14.7B*106.8B+
M40 Fury-H 3362532012.65C++9.4868.439%MN/A90.4C++29.6B**3372.8h9.7C++14.2B**
TX2 Emperor 2182181221.787B*1.3816.547%F27.523%B**21.6C-N/A9610.1h7.6B++45.8C--
M20 Basilisk 3122091513.933B*10.7661.577%B**4.785%C++52.3B+25.8B+3834h85.5B++138.8B*
Aspis Anti-Aircraft Phalanx Turret 305194345.706B*2.5434.364%A5.67%A*30.3M**17.3A3166.4h69.7A*202.9A
NS-AM7 Archer 2531903260.583C**2.5961.744%B+20.526%B+6.1C+2C6031.4h13.5B+21.9B++
MR1 Fracture 3001821491.221B*1.9545.96%B**3.846%C+11.4B*7.4A+18516h45.5B+99B++
MR1 Fracture 2941741481.176B++1.9945.919%B**2.874%C-11.1B+7.6A19515.7h44.8B+97.7B+
T2 Striker 3911744210.413C2.7666.175%A+N/A11.5C+14.4B+20915.1h67.8D*102.5C+
M20 Basilisk 202159236.913A++3.7445.386%B*7.547%B+34.6A9.3B3684.6h60.9B*134.3B**
Chainblade 18315713,4940.012C3.1626.56%C+1.274%D-0.2DN/A1638.2h2.4B9.2C**
Auraxium Chainblade 1601573,7890.041C*3.1314.849%D*N/A0.8C+N/A2208h1.7B*11.6C+
Xiphos Anti-Personnel Phalanx Tower 1511501150A*146.8331.316%C*N/A500A3.3D--12470.3h4.5B+14.4B+
M9 SKEP Launcher 2251472640.557C+2.6172.044%B+2.721%C**19.6C++10.4C+2177.5h7.5B+10.4B++
99SV 1461461146U142.8328.451%C--41.096%B++22.1C+N/A1396.6h4.4B*15.4B+
Spear Anti-Vehicle Phalanx Tower 205132344B**40.8364.71%A++6.061%B*30.7C17D2264.3h13.9D-21.4C+
MAX Punch 1231211,3130.092C+3.0842.169%C+N/A1.3C+N/A396.5h1.7C++4.1C**
The Slasher 1091092,3120.047C+3.122.236%F--17.431%B++0.7CN/A2157.2h1.9B+82.9T*
M60-G Bulldog 119105426.25S23.0835.384%C+N/A50B+6.7C2062.1h6.8C**19.4C**
G40-F Ranger 162103147.357C+4.1945.992%A**N/A44.8B*25.7B*4022.3h76.4C+166.1B++
Fatestealer 102102541.889N/A1.2849.438%UN/A72.9UN/A1491.4h2.2T*4.4T*
NS-10 Burster 179101901.122C**2.0530.005%C**5.941%C+6.3B++4.9B**10316h160.9C+536.1C**
TRAC-5 9999199U95.8315.945%D--22.222%B+7.1DN/A14013.9h12.6B++79.1C++
Skyguard 16399244.125B++0.9632.746%B+3.03%B++12.9C+8.3C2227.7h161.5D493.1C+
NS-10 Burster 16095871.092C+2.0829.744%C++4.211%C6B+4.1B+10115.9h171.4C+576.4C*
TX1 Repeater 9693246.5U43.3323.321%C33.333%A++13.7DN/A1246.8h13.8C++59.2C++
T1 Cycler 8986591.458B+1.7125.918%B*29.07%B**30.7B+1.1A++3212.8h17.8D68.7C++
M20 Basilisk 13082204.1B+0.9355.018%A++6.098%C++26.5B+15.5A4433.1h131.4D238.9B
ML-7 14281461.761A++1.4157.337%C++3.704%B+20.8C15.6B+6883.9h7.3C+12.7C++
G30 Walker 14480362.222C0.9538.586%M3.75%B**19.5C*15.6C++2544.1h252.2D653.7B+
FA1 Barrage 7676930.817C+2.3554.115%A+18.421%B+34.5B+N/A2182.2h6.3D11.7B
MR11 Gatekeeper-H 12569242.875C0.2960.925%B*N/A31.4C+25.5C7382.2h58.6C++96.2B+
Frag Grenade 6666166N/A62.8324.516%F**N/A660B*N/A43560.1h1.7A++7B+
NS Decimator 9264222.909A*0.2669.799%B**1.563%D49.2B**21.5B++10341.3h3.3B**4.7B**
M12 Kobalt 6864610.667C7.5019.32%A25%A++91.4B**5.7C**2580.7h15B+77.6B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter325,5903.1h
Restoration Kit172810.9h
Nano-Armor Kit1,9052,370,837159.2h
Spawn Beacon91,8381.5h
Anti-Vehicle MANA Turret711,9382.9h
Turret AI Module0681.1h
Structure Shield Module1570.7h
Repair Module0870.9h
Skywall Shield Emitter11021h
Nanite Revive Grenade0510h
Medical Applicator3118,0721.6h
Welding Device02680h
Spear Anti-Vehicle Tower0951h
Spitfire Auto-Turret71,3911.8h
Rampart Wall11312.2h
Hoplon Anti-Aircraft Phalanx Tower1630.9h
Xiphos Anti-Personnel Tower0671h
Ammunition Package562,1622.8h
Medical Kit7530.1h
WLT-Howler Mining Laser04,5920.6h
Infantry Tower2501.1h
Nano-Repair Grenade01,4090.4h
Recon Detection Device35362.2h

Check the help document for the dictionary if you want to learn more about words used here.


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