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Lt. General PCstratoslav[V8TR] PCstratoslav
TR BR 92

KDR: 3.3

Score: 57.6m

Last Seen: Apr 25th, 2020 1:36 AM
- OFFLINE - 81.3 hour(s)

Prestige 1, Battle Rank 92 - Terran Republic on Emerald
Level Progress (to 93): 34%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS G20 Vulcan-H P2-120 AP TSAR-42 HSR-1 M12 Kobalt-H NS-44 Commissioner SMG-46 Armistice C-4 ARX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,911,528 MLG Score: 1528
Fun Score: N/A
Cheeseburgers Flipped: 915TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.908%26.039%83117132919,1371.654731.645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.437%2.065A*0.743B++-3.231T-HEAD ++ (~10.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.64B+8.50.404B18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.355%1.742%204213442,067107419311.92458107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.828%-0.728D-0.162C++-1.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
264.1-0.626D80.2-0.506D184

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.154%3.353%10484134219,7723642110935.42888178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.295%1.368A0.551B+1.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.667B+7.10.433B5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.098%5.066%250316133036,10225291333514.2752271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.122%1.282A0.133C++1.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.70.271C*43.9-0.091C+43.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.509%67.902%2503213445,6391262244.4683

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.574%2.344A*0.056C+5.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.557B+2.20.303C*2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.397%16.577%25032134492963891.45611

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.457%-0.278C0.343C**-0.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.135C++4.40.102C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
57.6m198.5%424 (25.4k)378 (22.7k)3.29961111,52733,8004.0390292 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1346800328.271%12.212%34504:3122

66% Engineer6% Heavy Assault21% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 7:07 AMFeb 12th, 2018 9:10 PMApr 27th, 2020 9:38 AM (72d) (PST)Apr 24th, 2020 11:28 PM (74d) (PST)Apr 24th, 2020 9:36 PM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4121301,2820.7310.2210.0891.8880.2211528

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,7487,77976,969441351131322,663

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2543.6h/106d 24,992 13,620 31,251 288.2k 1,510 4,656 33,670 215.6m

EngineerCLASS DETAILS: Engineer
AMR-66
A*
Kills:1,881
Deaths:1,123
KDR:1.675
Accuracy:41.191% A*
HSR:31.047% B++
TRAC-5 S
B++
Kills:1,752
Deaths:2,051
KDR:0.854
Accuracy:23.047% C+
HSR:21.005% B++
TS4 Haymaker
B++
Kills:851
Deaths:614
KDR:1.386
Accuracy:37.154% D
HSR:16.451% B++
TRAC-5
B++
Kills:102
Deaths:5
KDR:20.400
Accuracy:15.699% D*
HSR:23.529% B++
FA1 Barrage
B*
Kills:78
Deaths:96
KDR:0.813
Accuracy:49.759% B*
HSR:17.949% B+
Kills:4,664
Deaths (as Engineer):3,889
Deaths (to Engineers):11,373
KDR:1.19928
Kill Difference:775
Playtime:1,681.361 hours
Usage:66%
Score:43.703m
Score/min:433
Accuracy (listed only):33.370%
HSR (listed only):21.996%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B
Kills:1,272
Deaths:859
KDR:1.481
Accuracy:21.916% B
HSR:23.742% C+
TMG-50
A
Kills:1,175
Deaths:631
KDR:1.862
Accuracy:30.077% A
HSR:28.851% B+
MSW-R
B*
Kills:753
Deaths:359
KDR:2.097
Accuracy:28.418% B*
HSR:33.068% B*
MG-H1 Watchman
A
Kills:109
Deaths:55
KDR:1.982
Accuracy:25.878% B
HSR:38.532% A
Kills:3,309
Deaths (as Heavy Assault):1,904
Deaths (to Heavy Assaults):7,736
KDR:1.73792
Kill Difference:1,405
Playtime:146.578 hours
Usage:6%
Score:2.717m
Score/min:309
Accuracy (listed only):26.572%
HSR (listed only):31.048%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B++
Kills:2,121
Deaths:1,508
KDR:1.407
Accuracy:29.972% B++
HSR:17.209% C+
TRAC-5 S
B++
Kills:1,752
Deaths:2,051
KDR:0.854
Accuracy:23.047% C+
HSR:21.005% B++
TS4 Haymaker
B++
Kills:851
Deaths:614
KDR:1.386
Accuracy:37.154% D
HSR:16.451% B++
TRAC-5
B++
Kills:102
Deaths:5
KDR:20.400
Accuracy:15.699% D*
HSR:23.529% B++
FA1 Barrage
B*
Kills:78
Deaths:96
KDR:0.813
Accuracy:49.759% B*
HSR:17.949% B+
Kills:4,904
Deaths (as Light Assault):4,274
Deaths (to Light Assaults):4,349
KDR:1.1474
Kill Difference:630
Playtime:53.933 hours
Usage:2%
Score:0.653m
Score/min:202
Accuracy (listed only):31.126%
HSR (listed only):19.229%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:5,493
Deaths:1,582
KDR:3.472
Accuracy:52.701% A*
HSR:68.615% C+
HSR-1
B*
Kills:4,914
Deaths:1,920
KDR:2.559
Accuracy:40.782% B*
HSR:28.103% C+
NS-44 Commissioner
A++
Kills:3,189
Deaths:1,922
KDR:1.659
Accuracy:51.708% A++
HSR:22.578% C+
SMG-46 Armistice
B++
Kills:2,121
Deaths:1,508
KDR:1.407
Accuracy:29.972% B++
HSR:17.209% C+
NS-30 Vandal
B**
Kills:1,169
Deaths:374
KDR:3.126
Accuracy:41.484% B**
HSR:34.559% B*
SOAS-20
A++
Kills:1,159
Deaths:548
KDR:2.115
Accuracy:37.670% A++
HSR:20.449% C
T4 AMP
B++
Kills:560
Deaths:554
KDR:1.011
Accuracy:22.201% D-
HSR:25% B++
TX2 Emperor
B*
Kills:218
Deaths:122
KDR:1.787
Accuracy:16.547% F-
HSR:27.523% B*
NS-AM7 Archer
B+
Kills:190
Deaths:326
KDR:0.583
Accuracy:61.744% B+
HSR:20.526% C*
99SV
B+
Kills:146
Deaths:1
KDR:146
Accuracy:28.451% D
HSR:41.096% B+
NS-357 Underboss
B**
Kills:120
Deaths:120
KDR:1
Accuracy:47.498% B**
HSR:30.833% B*
TX1 Repeater
A++
Kills:93
Deaths:2
KDR:46.500
Accuracy:23.321% C
HSR:33.333% A++
Kills:19,372
Deaths (as Infiltrator):8,979
Deaths (to Infiltrators):4,389
KDR:2.15748
Kill Difference:10,393
Playtime:534.074 hours
Usage:21%
Score:7.636m
Score/min:238
Accuracy (listed only):37.840%
HSR (listed only):30.819%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:1,324
Deaths:419
KDR:3.160
Accuracy:21.122% B++
HSR:28.248% A
MRC3 Mercy
A*
Kills:1,250
Deaths:415
KDR:3.012
Accuracy:20.615% B++
HSR:32.560% A*
M3 Pounder HEG
B**
Kills:1,067
Deaths:469
KDR:2.275
Accuracy:50.014% B**
HSR:3.561% C**
M3 Pounder HEG
B**
Kills:1,010
Deaths:463
KDR:2.181
Accuracy:52.212% B**
HSR:2.574% C
M2 Mutilator
C++
Kills:603
Deaths:284
KDR:2.123
Accuracy:15.792% C++
HSR:19.735% C++
M1 Heavy Cycler
A*
Kills:323
Deaths:166
KDR:1.946
Accuracy:16.041% C**
HSR:27.864% A*
M2 Mutilator
A
Kills:260
Deaths:122
KDR:2.131
Accuracy:15.801% C++
HSR:24.231% A
MR1 Fracture
B**
Kills:216
Deaths:160
KDR:1.350
Accuracy:47.149% B**
HSR:4.167% C++
MR1 Fracture
B**
Kills:198
Deaths:159
KDR:1.245
Accuracy:47.055% B**
HSR:3.535% C
NS-10 Burster
C++
Kills:101
Deaths:94
KDR:1.074
Accuracy:30.182% C++
HSR:5.941% C+
NS-10 Burster
C+
Kills:96
Deaths:91
KDR:1.055
Accuracy:29.947% C+
HSR:4.167% C
Kills:6,448
Deaths (as MAX Suit):1,421
Deaths (to MAX Suits):1,207
KDR:4.53765
Kill Difference:5,027
Playtime:114.582 hours
Usage:5%
Score:2.751m
Score/min:400
Accuracy (listed only):31.448%
HSR (listed only):14.235%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
C+
Kills:1,058
V. Kills:700 151%
Deaths:370
KDR:2.859
Accuracy:29.496% C
KPH:16.100 C+
VKPH:10.600 C+
M18 Needler
B++
Kills:1,009
V. Kills:580 174%
Deaths:326
KDR:3.095
Accuracy:31.839% C+
KPH:24.100 B++
VKPH:13.900 B+
Tomcat A2AM Pods
C*
Kills:814
V. Kills:611 133%
Deaths:61
KDR:13.344
Accuracy:78.876% C*
KPH:68.400 C*
VKPH:51.400 C++
M202 Wyrm
B**
Kills:108
V. Kills:58 183%
Deaths:6
KDR:18
Accuracy:54.510% C+
KPH:190 B++
VKPH:102.100 B**
Coyote Missiles
C*
Kills:76
V. Kills:45 165%
Deaths:9
KDR:8.444
Accuracy:57.813% B+
KPH:53.400 C+
VKPH:31.600 C*
Kills:3,065 (2,067 + 0)
Deaths:772
KDR:3.970
VKDR:2.583
Vehicle Kills:1,994
Kill Difference:2,293
Playtime:121.546 hours
Usage:5%
Score:1.642m
Score/min:225
Piloting Accuracy:31.839%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:90
V. Kills:87 102%
Deaths:24
KDR:3.750
Accuracy:43.063% C++
KPH:21.100 D-
VKPH:20.400 C
Kills:90 (0 + 90)
Deaths:24
KDR:3.750
VKDR:3.625
Vehicle Kills:87
Kill Difference:66
Playtime:4.265 hours
Usage:0%
Score:0.084m
Score/min:329
Piloting Accuracy:N/A%
Gunner Accuracy:43.063%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:104
V. Kills:66 155%
Deaths:25
KDR:4.160
Accuracy:32.848% B+
KPH:13.400 C+
VKPH:8.500 C
L100 Python AP
M++
Kills:87
V. Kills:38 223%
Deaths:4
KDR:21.750
Accuracy:73.820% A*
KPH:81.200 M++
VKPH:35.500 A*
Kills:191 (191 + 0)
Deaths:29
KDR:6.586
VKDR:3.586
Vehicle Kills:104
Kill Difference:162
Playtime:8.812 hours
Usage:0%
Score:0.224m
Score/min:423
Driving Accuracy:73.820%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:17,129
V. Kills:10,394 165%
Deaths:1,966
KDR:8.713
Accuracy:61.088% A++
KPH:57.500 A++
VKPH:34.900 M
P2-120 HESH
A++
Kills:1,914
V. Kills:321 N/A
Deaths:125
KDR:15.312
Accuracy:56.987% A++
KPH:93.600 A++
VKPH:15.700 B**
G30 Vulcan
A
Kills:1,032
V. Kills:633 163%
Deaths:190
KDR:5.432
Accuracy:38.638% B**
KPH:35.700 A
VKPH:21.900 A
MR11 Gatekeeper
A
Kills:967
V. Kills:745 130%
Deaths:129
KDR:7.496
Accuracy:51.917% A
KPH:31.600 B**
VKPH:24.400 B**
P2-120 HEAT
B*
Kills:625
V. Kills:260 239%
Deaths:116
KDR:5.388
Accuracy:53.931% A
KPH:35.200 B+
VKPH:14.600 B*
E540 Halberd
M+
Kills:548
V. Kills:218 250%
Deaths:51
KDR:10.745
Accuracy:60.531% A**
KPH:54.400 M+
VKPH:21.700 A*
G30 Walker
C
Kills:80
V. Kills:64 123%
Deaths:36
KDR:2.222
Accuracy:38.608% A*
KPH:19.600 C
VKPH:15.700 C
M12 Kobalt
B**
Kills:64
V. Kills:4 N/A
Deaths:6
KDR:10.667
Accuracy:19.320% B**
KPH:92 B*
VKPH:5.700 B+
Kills:22,359 (19,668 + 2,691)
Deaths:2,619
KDR:8.537
VKDR:4.826
Vehicle Kills:12,639
Kill Difference:19,740
Playtime:410.721 hours
Usage:16%
Score:10.866m
Score/min:441
Driving Accuracy:53.931%
Gunner Accuracy:19.320%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M++
Kills:25,366
V. Kills:10,639 238%
Deaths:1,883
KDR:13.471
Accuracy:53.452% B++
KPH:108.900 M++
VKPH:45.700 A++
M12 Kobalt-H
B**
Kills:4,331
V. Kills:250 N/A
Deaths:184
KDR:23.538
Accuracy:35.144% A**
KPH:147.800 B+
VKPH:8.500 B**
P525 Marauder-H
B**
Kills:1,552
V. Kills:107 N/A
Deaths:114
KDR:13.614
Accuracy:50.116% A++
KPH:161.400 B**
VKPH:11.100 B**
E540 Halberd-H
A*
Kills:1,483
V. Kills:772 192%
Deaths:128
KDR:11.586
Accuracy:74.557% A*
KPH:75.400 A
VKPH:39.300 A*
M40 Fury-H
A
Kills:299
V. Kills:105 282%
Deaths:20
KDR:14.950
Accuracy:69.206% M
KPH:88.700 C+
VKPH:31.200 A
M60-G Bulldog-H
M++
Kills:298
V. Kills:73 403%
Deaths:
KDR:
Accuracy:72.973% A*
KPH:159.700 A*
VKPH:39.100 M++
G40-F Ranger
B**
Kills:140
V. Kills:82 169%
Deaths:15
KDR:9.333
Accuracy:45.181% A+
KPH:46 B*
VKPH:27 B**
MR11 Gatekeeper-H
B**
Kills:106
V. Kills:73 143%
Deaths:24
KDR:4.417
Accuracy:61.546% B**
KPH:33.800 C+
VKPH:23.300 C--
Kills:33,575 (0 + 33,575)
Deaths:2,368
KDR:14.179
VKDR:5.110
Vehicle Kills:12,101
Kill Difference:31,207
Playtime:303.003 hours
Usage:12%
Score:9.633m
Score/min:530
Driving Accuracy:N/A%
Gunner Accuracy:61.546%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:691
V. Kills:20 N/A
Deaths:28
KDR:24.679
Accuracy:21.959% B*
KPH:108.400 B**
VKPH:3.100 C+
M20 Basilisk
B**
Kills:160
V. Kills:44 356%
Deaths:23
KDR:6.957
Accuracy:45.604% B++
KPH:34.200 B**
VKPH:9.400 B+
M60-G Bulldog
C++
Kills:105
V. Kills:14 N/A
Deaths:4
KDR:26.250
Accuracy:35.384% C--
KPH:48.700 C++
VKPH:6.500 C--
M20 Basilisk
A+
Kills:83
V. Kills:48 169%
Deaths:20
KDR:4.150
Accuracy:55.007% A++
KPH:27.200 B+
VKPH:15.700 A+
M12 Kobalt
U
Kills:78
V. Kills:26 289%
Deaths:2
KDR:39
Accuracy:20.372% B+
KPH:95.600 B+
VKPH:31.900 U
Kills:1,117 (0 + 1,117)
Deaths:77
KDR:14.506
VKDR:1.974
Vehicle Kills:152
Kill Difference:1,040
Playtime:17.075 hours
Usage:1%
Score:0.370m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:20.372%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:385
V. Kills:90 423%
Deaths:486
KDR:0.792
Accuracy:46.118% C
KPH:9.800 D-
VKPH:2.300 D-
Kills:385 (385 + 0)
Deaths:486
KDR:0.792
VKDR:0.185
Vehicle Kills:90
Kill Difference:101
Playtime:39.090 hours
Usage:2%
Score:0.108m
Score/min:46
Driving Accuracy:46.118%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 36,00525,3661,88313.471A**10.1753.452%B++2.547%C+108.9M++45.7A++555233h52.2A+97.6A+
P2-120 AP 27,52317,1291,9668.713C++5.4161.088%A++3.713%B+57.5A++34.9M445298.1h6.4C++10.6B++
TSAR-42 5,5175,4931,5823.472C++0.1752.701%A*68.615%C+62B++N/A14788.6h2.2C++4.1B++
HSR-1 4,9494,9141,9202.559C**0.7440.782%B*28.103%C+31.7C--N/A124155h5.1C**12.4B+
M12 Kobalt-H 4,5814,33118423.538C+20.2435.144%A**21.773%B*147.8B+8.5B**35729.3h17.1C48.7B++
NS-44 Commissioner 3,2023,1891,9221.659B+1.6451.708%A++22.578%C+49.1BN/A12364.9h3.3B+6.4B*
SMG-46 Armistice 2,1432,1211,5081.406C*1.8929.972%B++17.209%C+29.5C+N/A7272h15.1C+50.3C**
C-4 ARX 2,8812,0089562.1C+1.2022.858%D--N/A59.8D--26D34933.6h0.8A3.6B++
P2-120 HESH 2,2351,91412515.312C++12.0156.987%A++N/A93.8A++15.7B**41520.4h4.8C+8.4B++
AMR-66 1,9201,8811,1231.675B+1.6241.191%A*31.047%B++20.4CN/A5992.1h11D26.8B+
TRAC-5 S 1,7691,7522,0510.854C+2.4523.047%C+21.005%B++11.1DN/A30157.9h13.9C-60.4C+
C-4 2,4491,6777522.23B+1.0723.75%CN/A51.3D23.6C42032.7h0.8A3.5B*
T7 Mini-Chaingun 1,6671,6381,3201.241C++2.0613.945%D18.376%B**49.3B+N/A14933.2h15.1C+108.3C+
P525 Marauder-H 1,6591,55211413.614C+10.3150.116%A++N/A161.7B**11.1B**4339.6h5.3B++10.6B**
Claymore 1,4911,48910214.598B**11.3047.314%A+N/A261.2A*N/A5675.7h1A++2.2B**
E540 Halberd-H 2,2551,48312811.586C++8.2974.557%A*N/A75.3A39.2A*54519.7h5.1B+6.8B**
MRC3 Mercy 1,3521,3244193.16C**0.1421.122%B++28.248%A49.2B**1B15326.9h17.4B+82.2B+
T9 CARV 1,2851,2728591.481C++1.8221.916%B23.742%C+51.7B++N/A20724.6h12.5B56.8B+
MRC3 Mercy 1,2821,2504153.012C*0.2920.615%B++32.56%A*46.6B**1.2B*14326.8h17.8C**86.4B+
TMG-50 1,1971,1756311.862B1.4430.077%A28.851%B+69.1B**1.3B**20417h10.3B34.3B++
NS-30 Vandal 1,1781,1693743.126B+0.1741.484%B**34.559%B*86.6AN/A23313.5h5.2C**12.4B+
SOAS-20 1,1711,1595482.115B+1.1837.67%A++20.449%C55.7B++N/A12920.8h10.7C**28.5B*
M3 Pounder HEG 1,2941,0674692.275B1.0250.014%B**3.561%C**30.4B**6.5A++14335.1h15.1C**30.2B+
M18 Rotary 1,7581,0583702.859C**0.4429.496%C3.119%B+16.1C+10.6C+19365.8h96.4B+326.9B+
G30 Vulcan 1,6651,0321905.432C++2.1338.638%B**2.907%C35.7A21.9A38928.9h99.2C+256.7B+
M3 Pounder HEG 1,2331,0104632.181C*1.1252.212%B**2.574%C29.4B*6.5A+12834.3h16.9C*32.3B+
M18 Needler 1,5891,0093263.095C++0.2031.839%C+N/A24.1B++13.8B+19041.9h63.1B*198.3B*
MR11 Gatekeeper 1,7129671297.496C*4.2051.917%AN/A31.6B**24.3B**49130.6h43.9B+84.6B*
Tank Mine 1,5049013012.993C++0.31154.909%SN/A117C++78.3B+13517.7h4.5T*2.9A++
TS4 Haymaker 8608516141.386C++1.9137.154%D16.451%B++49.8B++N/A11317.1h4.1B11.2C+
Tomcat A2AM Pods 1,4258146113.344B**10.0478.876%C*N/A68.4C*51.3C++44211.9h7.2B+9.1B*
MSW-R 7747533592.097C+1.2028.418%B*33.068%B*81.8B**2.3A**2749.2h12.4C+43.6B+
M12 Kobalt 7116912824.679C**21.3821.959%B*19.392%C++108B**3.1C+3446.4h16.1B73.5B+
P2-120 HEAT 8856251165.388C+2.0953.931%A1.44%D-35.1B+14.6B*37617.8h6.7C*12.4B++
M2 Mutilator 6086032842.123C*1.1815.792%C++19.735%C++40.7B**N/A12114.8h14.4B++91.1B+
Spear Anti-Vehicle Phalanx Turret 1,069591916.495C+3.2058.048%A2.538%D49.3B+39.8A++49312h10.2C--17.6C**
T4 AMP 5725605541.011C++2.2922.201%D-25%B++22C--N/A5725.4h14.5C++65.1C+
E540 Halberd 7665485110.745C**7.4560.531%A**N/A54.3M+21.6A++57610.1h4.6B*7.6A
Hunter QCX 6834383051.436B*1.8673.376%A++1.826%F43.4A*24.3M**45110.1h8.8C+12C*
M40 Fury-F 4753854860.792C-2.5146.118%C1.039%C+9.8D-2.3D-4639.1h10C*21.7C*
MANA Anti-Vehicle Turret 5813552491.426C+1.8768.975%A+5.634%B++53B*33.7B5406.7h8.2C**11.8B++
M12 Kobalt 3663411228.417C+25.1230.863%A++21.114%B++126.3C**9.3A4052.7h21.1C-68.3B+
M1 Heavy Cycler 3243231661.946B+1.3516.041%C**27.864%A*36.3B**N/A1188.9h13.4B**83.5B++
M40 Fury-H 4042992014.95C*11.6569.206%MN/A87.9C+30.9B**3613.4h10.2C+14.7B*
M60-G Bulldog-H 3712981298U294.7072.973%A*N/A156.8A++38.4M++7531.9h3.6B*5B++
M2 Mutilator 2662601222.131C*1.1715.801%C++24.231%A40.6B*N/A1406.4h17.2C+108.7C*
TX2 Emperor 2182181221.787B*1.5116.547%F-27.523%B*21.6C--N/A9710.1h7.6B+45.8C+
MR1 Fracture 3482161601.35B*1.9547.149%B**4.167%C++12.6B*7.7A+18917.2h41.6B+88.3B++
M20 Basilisk 3122091513.933B+10.6361.577%B**4.785%C++52.3C**25.8B+3884h85.5B+138.8B++
MR1 Fracture 3291981591.245B+2.0547.055%B**3.535%C11.8B7.8A19616.8h42.9C**91.1B+
T2 Striker 4271974400.448C2.8565.203%AN/A12.3C+14.4B+21916h63.5D*97.3C
Aspis Anti-Aircraft Phalanx Turret 306195355.571B++2.2734.38%B**6.154%A**30.5M*17.3B**3166.4h70.2A*204.2A
NS-AM7 Archer 2531903260.583C++2.7261.744%B+20.526%C*6.1C2C6531.4h13.5B+21.9B+
Auraxium Chainblade 1771734,3290.04C++3.2615.219%D*2.312%D0.8C+N/A2223.8h1.8B+11.5C+
M20 Basilisk 204160236.957B**3.6645.604%B++7.5%B+34B**9.4B+3724.7h62B**136B**
Chainblade 18415813,5360.012C3.2925.651%C1.266%D-0.2DN/A1640.7h2.4C**9.5C*
Xiphos Anti-Personnel Phalanx Tower 1551541154B**150.7034.9%B+N/A385B+2.5D*12250.4h5.6B+16.2B+
M9 SKEP Launcher 2251472650.555C+2.7472.063%B+2.721%C++19.3C+10.3C+2217.6h7.5B+10.4B+
99SV 1461461146U142.7028.451%D41.096%B+21.8CN/A1456.7h4.4B++15.4B
G40-F Ranger 222140159.333C+6.0345.181%A+N/A46.7B**27.3B**4113h69.9C**154.7B++
Spear Anti-Vehicle Phalanx Tower 205132344B*40.7064.474%A6.061%B**30.7C--17D2274.3h13.9D--21.5C+
MAX Punch 1291271,4210.089C+3.2141.524%CN/A1.2C+N/A3102.8h1.7C++4.1C*
NS-357 Underboss 1211201201C+2.3047.498%B**30.833%B*52.2C++N/A1702.3h4.2C+8.8B+
NS Decimator 165119572.088B*1.2170.313%B**N/A51.7B+20C**12632.3h3.8B+5.4B++
T1 Cycler 118112721.556C**1.7425.839%B+25.893%B+33.9C**1.8A**3293.3h16.6D64.4C++
The Slasher 1111112,4240.046C+3.252.233%F--17.117%B*0.7C--N/A2162.7h1.8B+82.3D**
Nightshade 1221092,4810.044C**3.2670.688%B+22.936%A+1.1CN/A897.5h62.4C88.3C--
MG-H1 Watchman 114109551.982C**1.3225.878%B38.532%A77.9B*3.6M+3771.4h12.9B+49.9B+
M202 Wyrm 166108618C++14.7054.51%C+N/A180B+96.7B*13710.6h34.7B+63.6B+
MR11 Gatekeeper-H 179106244.417C+1.1261.546%B**N/A34.2C+23.5C--6623.1h47.2B+76.6B++
M60-G Bulldog 119105426.25M*22.9535.384%C--N/A47.7C++6.4C--2082.2h6.8C+19.4C+
Skyguard 170104254.16B0.8632.848%B+2.885%B+13.5C+8.6C2357.7h154.7D471.1C+
TRAC-5 102102520.4U17.1015.699%D*23.529%B++6.5DN/A13315.7h13B+82.9C+
Fatestealer 102102541.889U1.4149.438%B**20.588%C+72.9A*N/A1501.4h2.2C**4.4B++
NS-10 Burster 179101941.074C+2.2330.182%C++5.941%C+6.1C**4.7B++10216.5h166.1C550.4C+
NS-10 Burster 16296911.055C+2.2429.947%C+4.167%C5.9C++4C++10116.3h175.4C585.6C+
TX1 Repeater 9693246.5U43.2023.321%C33.333%A++13.7DN/A1276.8h13.8C+59.2C+
C150 Dalton 17790243.75D0.4543.063%C++1.111%B+20.9D-20.2C3294.3h5.3D12.3C
L100 Python AP 12587421.75A+18.4573.82%A*N/A79.1M+34.5A*17731.1h4B*5.4A
M20 Basilisk 13183204.15C*0.8555.007%A++6.024%C++26.8B+15.5A+4493.1h129.9D--236.1C**
ML-7 14281461.761A+1.5457.337%C+3.704%B+20.8C15.6B7303.9h7.3C12.7C+
G30 Walker 14480362.222D1.0838.608%A*3.75%B**19.5C15.6C2594.1h252.7D*654.5C*
M12 Kobalt 10478239B+35.7020.372%B+16.667%C--97.5B+32.5U5000.8h14B++68.8B++
FA1 Barrage 7878960.813C+2.4949.759%B*17.949%B+27.9C+N/A1882.8h6.6D*13.3C+
Coyote Missiles 1217698.444B*5.1457.813%B+N/A54.3C+32.1C**4531.4h33.6B+58.1B+
Frag Grenade 6666166N/A62.7024.516%TN/A660B+N/A48700.1h1.7A++7C**
M12 Kobalt 6864610.667C7.3719.32%B**25%A*91.4B++5.7B+2610.7h15B+77.6B*
T7-P Mini-Chaingun 5651401.275C-2.024.252%T7.843%F25.5D*2.5B++642h17.9D*421.9T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,5462,927,834186.9h
Medical Applicator3620,8971.8h
Anti-Vehicle MANA Turret711,9382.9h
Spawn Beacon102,2321.7h
Rampart Wall11382.2h
Xiphos Anti-Personnel Tower0741.1h
Repair Module01110.9h
Turret AI Module0811.2h
Skywall Shield Emitter11101h
Structure Shield Module1650.7h
Hoplon Anti-Aircraft Phalanx Tower1660.9h
Motion Spotter335,9493.3h
Restoration Kit525841.6h
Nanite Revive Grenade0570h
Spear Anti-Vehicle Tower01021.1h
Welding Device06790.1h
Spitfire Auto-Turret121,9472.3h
Recon Detection Device35362.2h
Ammunition Package612,7333.1h
Medical Kit8790.1h
Flail Targeting Dart0670.2h
WLT-Howler Mining Laser04,5920.6h
Infantry Tower2521.1h
Nano-Repair Grenade01,6240.5h

Check the help document for the dictionary if you want to learn more about words used here.


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