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First Lt. PCstratoslav[V8TR] PCstratoslav
TR BR 45

KDR: 3.16

Score: 48m

Last Seen: Jan 18th, 2019 4:46 AM
- OFFLINE - 13.3 hour(s)

Prestige 1, Battle Rank 45 - Terran Republic on Emerald - Outfit Leader of TwoMan Harasser Crew[V8TR] TwoMan Harasser Crew
TR outfit on Emerald

Members: 2
Level Progress (to 46): 55%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP G20 Vulcan-H TSAR-42 HSR-1 M12 Kobalt-H NS-44 Commissioner SMG-46 Armistice P2-120 HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,858,986 MLG Score: 1486
Fun Score: N/A
Cheeseburgers Flipped: 848TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.832%25.009%79613100916,4461.570321.587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.516%2.109A*0.669B+-3.427T*HEAD ++ (~9.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.654B+8.30.422B17.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.49%2.043%194210201,66491316831.8205799%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.492%-0.74D-0.448B-1.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
274.9-0.728D-83.8-0.598D191.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.066%3.395%12904101819,5022913109256.69252178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.311%1.393A0.495B+1.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.667B+7.10.434B5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.494%5.971%207314100825,6722102920512.2131279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.029%1.125B**0.455B+1.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.20.273C*41.8-0.056C+44.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.418%67.736%2073210205,5791143244.88101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.545%2.313A*0.037C+5.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.552B+2.20.298C*2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.632%16.613%20732102092755091.68545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.986%-0.23C0.421B0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.152C++4.30.109C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TwoMan Harasser Crew[V8TR] TwoMan Harasser Crew
TR outfit on Emerald

Members: 2
48m190.9%403 (24.2k)360 (21.6k)3.1575692,78829,3863.8937945 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022700327.106%13.079%35504:3118

63% Engineer6% Heavy Assault23% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 7:07 AMFeb 12th, 2018 9:10 PMJan 18th, 2019 7:00 AM (5h) (PST)Jan 18th, 2019 12:47 AM (11h) (PST)Jan 18th, 2019 12:46 AM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3751331,2420.6970.2210.0911.7290.2091486

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,4828,00974,473421351041321,623

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2218.9h/92.5d 21,635 12,136 25,797 230.1k 1,397 4,113 27,763 183m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B*
Kills:1,750
Deaths:2,047
KDR:0.855
Accuracy:23.018% C++
HSR:21.029% B*
AMR-66
A*
Kills:1,254
Deaths:734
KDR:1.708
Accuracy:39.900% A*
HSR:31.340% B**
TS4 Haymaker
B++
Kills:851
Deaths:614
KDR:1.386
Accuracy:37.185% C
HSR:16.451% B++
TRAC-5
B+
Kills:99
Deaths:
KDR:
Accuracy:15.945% D--
HSR:22.222% B+
FA1 Barrage
A+
Kills:76
Deaths:93
KDR:0.817
Accuracy:54.115% A+
HSR:18.421% B+
Kills:4,030
Deaths (as Engineer):3,488
Deaths (to Engineers):9,739
KDR:1.15539
Kill Difference:542
Playtime:1,402.027 hours
Usage:63%
Score:35.232m
Score/min:419
Accuracy (listed only):34.033%
HSR (listed only):21.893%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
A+
Kills:1,633
Deaths:1,309
KDR:1.248
Accuracy:14.544% C--
HSR:18.371% A+
T9 CARV
B+
Kills:1,270
Deaths:857
KDR:1.482
Accuracy:21.911% B+
HSR:23.780% C*
TMG-50
A++
Kills:1,021
Deaths:570
KDR:1.791
Accuracy:29.792% A++
HSR:28.697% B*
Kills:3,924
Deaths (as Heavy Assault):2,736
Deaths (to Heavy Assaults):6,937
KDR:1.43421
Kill Difference:1,188
Playtime:125.866 hours
Usage:6%
Score:2.260m
Score/min:299
Accuracy (listed only):22.082%
HSR (listed only):23.616%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B*
Kills:2,096
Deaths:1,421
KDR:1.475
Accuracy:29.746% B*
HSR:17.271% C*
TRAC-5 S
B*
Kills:1,750
Deaths:2,047
KDR:0.855
Accuracy:23.018% C++
HSR:21.029% B*
TS4 Haymaker
B++
Kills:851
Deaths:614
KDR:1.386
Accuracy:37.185% C
HSR:16.451% B++
TRAC-5
B+
Kills:99
Deaths:
KDR:
Accuracy:15.945% D--
HSR:22.222% B+
FA1 Barrage
A+
Kills:76
Deaths:93
KDR:0.817
Accuracy:54.115% A+
HSR:18.421% B+
Kills:4,872
Deaths (as Light Assault):4,175
Deaths (to Light Assaults):3,960
KDR:1.16695
Kill Difference:697
Playtime:53.447 hours
Usage:2%
Score:0.647m
Score/min:202
Accuracy (listed only):32.002%
HSR (listed only):19.079%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:5,433
Deaths:1,566
KDR:3.469
Accuracy:52.619% A*
HSR:68.452% C+
HSR-1
B**
Kills:4,914
Deaths:1,920
KDR:2.559
Accuracy:40.782% B**
HSR:28.103% C+
NS-44 Commissioner
A++
Kills:3,189
Deaths:1,922
KDR:1.659
Accuracy:51.710% A++
HSR:22.578% C++
SMG-46 Armistice
B*
Kills:2,096
Deaths:1,421
KDR:1.475
Accuracy:29.746% B*
HSR:17.271% C*
SOAS-20
A++
Kills:1,159
Deaths:548
KDR:2.115
Accuracy:37.670% A++
HSR:20.449% C+
T4 AMP
B*
Kills:560
Deaths:554
KDR:1.011
Accuracy:22.201% D
HSR:25% B*
NS-30 Vandal
A
Kills:417
Deaths:139
KDR:3
Accuracy:40.640% A
HSR:32.854% B*
TX2 Emperor
B**
Kills:218
Deaths:122
KDR:1.787
Accuracy:16.547% F
HSR:27.523% B**
NS-AM7 Archer
B+
Kills:190
Deaths:326
KDR:0.583
Accuracy:61.744% B+
HSR:20.526% B
99SV
B+
Kills:146
Deaths:1
KDR:146
Accuracy:28.451% C-
HSR:41.096% B+
TX1 Repeater
A++
Kills:93
Deaths:2
KDR:46.500
Accuracy:23.321% C+
HSR:33.333% A++
Kills:18,415
Deaths (as Infiltrator):8,521
Deaths (to Infiltrators):4,001
KDR:2.16113
Kill Difference:9,894
Playtime:521.109 hours
Usage:23%
Score:7.285m
Score/min:233
Accuracy (listed only):36.857%
HSR (listed only):30.653%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:1,067
Deaths:469
KDR:2.275
Accuracy:50.014% A
HSR:3.561% B
M3 Pounder HEG
A
Kills:1,010
Deaths:463
KDR:2.181
Accuracy:52.212% A
HSR:2.574% C
MRC3 Mercy
A
Kills:981
Deaths:313
KDR:3.134
Accuracy:19.688% B++
HSR:26.606% A
MRC3 Mercy
A*
Kills:923
Deaths:309
KDR:2.987
Accuracy:19.122% B+
HSR:31.744% A*
M2 Mutilator
C**
Kills:602
Deaths:282
KDR:2.135
Accuracy:14.733% C+
HSR:19.767% C**
M1 Heavy Cycler
A*
Kills:323
Deaths:166
KDR:1.946
Accuracy:16.041% B+
HSR:27.864% A*
M2 Mutilator
A+
Kills:256
Deaths:120
KDR:2.133
Accuracy:13.724% C
HSR:24.609% A+
MR1 Fracture
B**
Kills:173
Deaths:148
KDR:1.169
Accuracy:45.710% B**
HSR:4.046% C++
MR1 Fracture
B**
Kills:164
Deaths:147
KDR:1.116
Accuracy:45.712% B**
HSR:3.049% C
NS-10 Burster
C**
Kills:97
Deaths:89
KDR:1.090
Accuracy:30.010% C**
HSR:6.186% C+
NS-10 Burster
C++
Kills:94
Deaths:86
KDR:1.093
Accuracy:29.749% C++
HSR:3.191% D
Kills:5,690
Deaths (as MAX Suit):1,296
Deaths (to MAX Suits):1,116
KDR:4.39043
Kill Difference:4,394
Playtime:106.210 hours
Usage:5%
Score:2.412m
Score/min:378
Accuracy (listed only):30.610%
HSR (listed only):13.927%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
C*
Kills:1,018
V. Kills:676 150%
Deaths:370
KDR:2.751
Accuracy:29.392% C
KPH:15.900 C*
VKPH:10.600 C++
Tomcat A2AM Pods
B+
Kills:775
V. Kills:586 132%
Deaths:58
KDR:13.362
Accuracy:78.771% C
KPH:68.600 B+
VKPH:51.900 C**
M18 Needler
B**
Kills:646
V. Kills:387 166%
Deaths:226
KDR:2.858
Accuracy:33.613% C*
KPH:23.600 B**
VKPH:14.200 B++
Kills:2,439 (1,664 + 0)
Deaths:654
KDR:3.729
VKDR:2.521
Vehicle Kills:1,649
Kill Difference:1,785
Playtime:102.599 hours
Usage:5%
Score:1.328m
Score/min:216
Piloting Accuracy:33.613%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:99
V. Kills:64 152%
Deaths:24
KDR:4.125
Accuracy:32.746% B+
KPH:12.800 C+
VKPH:8.300 C
Kills:99 (99 + 0)
Deaths:24
KDR:4.125
VKDR:2.667
Vehicle Kills:64
Kill Difference:75
Playtime:7.718 hours
Usage:0%
Score:0.103m
Score/min:222
Driving Accuracy:32.746%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:16,864
V. Kills:10,267 164%
Deaths:1,949
KDR:8.653
Accuracy:61.024% A++
KPH:57.100 A*
VKPH:34.800 M+
P2-120 HESH
A++
Kills:1,914
V. Kills:321 N/A
Deaths:125
KDR:15.312
Accuracy:56.987% A++
KPH:93.600 A++
VKPH:15.700 A
G30 Vulcan
A+
Kills:1,027
V. Kills:630 163%
Deaths:190
KDR:5.405
Accuracy:38.590% B**
KPH:35.700 A+
VKPH:21.900 A
MR11 Gatekeeper
A++
Kills:953
V. Kills:737 129%
Deaths:125
KDR:7.624
Accuracy:51.780% A++
KPH:31.700 A+
VKPH:24.500 B**
P2-120 HEAT
B**
Kills:625
V. Kills:260 239%
Deaths:116
KDR:5.388
Accuracy:53.931% A
KPH:35.200 B*
VKPH:14.600 B**
E540 Halberd
M++
Kills:548
V. Kills:218 250%
Deaths:51
KDR:10.745
Accuracy:60.576% A**
KPH:54.600 M++
VKPH:21.700 A*
G30 Walker
M
Kills:80
V. Kills:64 123%
Deaths:36
KDR:2.222
Accuracy:38.586% M
KPH:19.600 C**
VKPH:15.700 C*
M12 Kobalt
B**
Kills:64
V. Kills:4 N/A
Deaths:6
KDR:10.667
Accuracy:19.320% B**
KPH:92 B**
VKPH:5.700 B+
Kills:22,075 (19,403 + 2,672)
Deaths:2,598
KDR:8.497
VKDR:4.812
Vehicle Kills:12,501
Kill Difference:19,477
Playtime:407.013 hours
Usage:18%
Score:10.693m
Score/min:438
Driving Accuracy:53.931%
Gunner Accuracy:19.320%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M++
Kills:15,794
V. Kills:6,802 232%
Deaths:1,394
KDR:11.330
Accuracy:52.791% B++
KPH:107.200 M++
VKPH:46.200 A++
M12 Kobalt-H
B**
Kills:3,955
V. Kills:235 N/A
Deaths:171
KDR:23.129
Accuracy:35.600% M
KPH:147.900 B+
VKPH:8.800 B**
P525 Marauder-H
A++
Kills:1,552
V. Kills:107 N/A
Deaths:114
KDR:13.614
Accuracy:50.116% A++
KPH:161.400 A
VKPH:11.100 B**
E540 Halberd-H
A++
Kills:1,302
V. Kills:697 187%
Deaths:128
KDR:10.172
Accuracy:75.169% A*
KPH:74 A+
VKPH:39.600 A++
M40 Fury-H
B**
Kills:253
V. Kills:83 301%
Deaths:20
KDR:12.650
Accuracy:68.439% M
KPH:89.600 C++
VKPH:29.400 B**
G40-F Ranger
B++
Kills:103
V. Kills:59 172%
Deaths:14
KDR:7.357
Accuracy:45.992% A*
KPH:44 B++
VKPH:25.200 B++
MR11 Gatekeeper-H
B**
Kills:69
V. Kills:56 121%
Deaths:24
KDR:2.875
Accuracy:60.925% B**
KPH:30.700 C+
VKPH:24.900 C
Kills:23,028 (0 + 23,028)
Deaths:1,865
KDR:12.347
VKDR:4.310
Vehicle Kills:8,039
Kill Difference:21,163
Playtime:208.699 hours
Usage:9%
Score:6.386m
Score/min:510
Driving Accuracy:N/A%
Gunner Accuracy:60.925%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:649
V. Kills:19 N/A
Deaths:28
KDR:23.179
Accuracy:21.538% B*
KPH:104.900 A
VKPH:3.100 C+
M20 Basilisk
A
Kills:158
V. Kills:43 359%
Deaths:23
KDR:6.870
Accuracy:45.459% B*
KPH:34.700 A
VKPH:9.400 B+
M60-G Bulldog
B+
Kills:105
V. Kills:14 N/A
Deaths:4
KDR:26.250
Accuracy:35.384% C
KPH:48.900 B+
VKPH:6.500 C
M20 Basilisk
B**
Kills:82
V. Kills:48 167%
Deaths:20
KDR:4.100
Accuracy:55.018% A++
KPH:26.900 B+
VKPH:15.700 B**
Kills:994 (0 + 994)
Deaths:75
KDR:13.253
VKDR:1.653
Vehicle Kills:124
Kill Difference:919
Playtime:15.936 hours
Usage:1%
Score:0.329m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:55.018%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:385
V. Kills:90 423%
Deaths:486
KDR:0.792
Accuracy:46.118% C
KPH:9.800 D
VKPH:2.300 D-
Kills:385 (385 + 0)
Deaths:486
KDR:0.792
VKDR:0.185
Vehicle Kills:90
Kill Difference:101
Playtime:39.090 hours
Usage:2%
Score:0.108m
Score/min:46
Driving Accuracy:46.118%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 27,13116,8641,9498.653B5.5061.024%A++3.765%C*57.1A*34.8M+442295.1h6.5B+10.6B**
G20 Vulcan-H 22,59615,7941,39411.33A*8.1752.791%B++2.843%C+107.2M++46.2A++543147.3h52.1A+98.7A+
TSAR-42 5,4575,4331,5663.469C++0.3152.619%A*68.452%C+61.9B**N/A14687.8h2.2C**4.1B*
HSR-1 4,9494,9141,9202.559B0.6040.782%B**28.103%C+31.7CN/A124155h5.1B+12.4B++
M12 Kobalt-H 4,1903,95517123.129C**19.9735.6%M21.947%B**148.1B+8.8B**35126.7h17.2C+48.4B*
NS-44 Commissioner 3,2023,1891,9221.659B++1.5051.71%A++22.578%C++49.3B++N/A12364.7h3.3B++6.4B*
SMG-46 Armistice 2,1182,0961,4211.475B+1.6829.746%B*17.271%C*30.5C++N/A7468.7h14.8C++49.7B+
P2-120 HESH 2,2351,91412515.312C**12.1556.987%A++N/A93.8A*15.7A41220.4h4.8C*8.4B*
TRAC-5 S 1,7671,7502,0470.855C+2.3023.018%C++21.029%B*11.1DN/A30157h13.9C+60.3C++
T7 Mini-Chaingun 1,6621,6331,3091.248C**1.9114.544%C--18.371%A+49.9B**N/A14632.7h15C*103.2C++
C-4 2,2931,5686922.266B++0.8923.397%CN/A52.1D24.1C41030.1h0.8A3.6B*
P525 Marauder-H 1,6591,55211413.614C+10.4650.116%A++N/A161.7A11.1B**4309.6h5.3B++10.6B**
Claymore 1,4861,48410214.549A11.3947.272%A+N/A260.4A*N/A5695.7h1A++2.2B**
E540 Halberd-H 1,9991,30212810.172B7.0175.169%A*N/A74A+39.6A++53217.6h5.2B+6.9B**
T9 CARV 1,2831,2708571.482C*1.6821.911%B+23.78%C*52AN/A20124.4h12.4B+56.8B+
AMR-66 1,2801,2547341.708B**1.4539.9%A*31.34%B**18.8C+N/A5066.7h10.7C26.9B+
SOAS-20 1,1711,1595482.115B+1.0437.67%A++20.449%C+55.7B**N/A12920.8h10.7B+28.5B*
M3 Pounder HEG 1,2941,0674692.275B+0.8850.014%A3.561%B30.4A+6.5A++14235.1h15.1B30.2B+
G30 Vulcan 1,6571,0271905.405B+2.2538.59%B**2.921%C35.8A+22A38928.7h99.2C++257.2B++
TMG-50 1,0331,0215701.791B+1.3729.792%A++28.697%B*67.2A+N/A20715.2h10.6B+35.4B++
M18 Rotary 1,6941,0183702.751B+0.4129.392%C3.242%B+15.9C*10.6C++18764h97.7B+332.4B+
M3 Pounder HEG 1,2331,0104632.181B0.9852.212%A2.574%C29.4A6.5A+12634.3h16.9C**32.3B+
MRC3 Mercy 1,0039813133.134B+0.0219.688%B++26.606%A45.6A1B**12921.5h16.6B*84.3B++
MR11 Gatekeeper 1,6909531257.624B**4.4751.78%A++N/A31.7A+24.5B**49030.1h43.8B+84.6B**
MRC3 Mercy 9489233092.987B+0.1719.122%B+31.744%A*43.1B**1.2A11721.4h16.9B++88.6B++
TS4 Haymaker 8608516141.386C*1.7737.185%C16.451%B++50.4B**N/A11416.9h4.1B+11.2C*
Tank Mine 1,3788103012.691C++0.47128.158%SN/A105.2C+73.8B+12457.7h4.2T*3.2A++
Tomcat A2AM Pods 1,3617755813.362A**10.2078.771%CN/A68.6B+51.9C**43111.3h7B++8.9B*
C-4 ARX 9996992053.41B*0.2523.283%D-N/A66.6D-28.6C37510.5h0.7A3.2B**
M12 Kobalt 6686492823.179B++20.0221.538%B*19.106%C*104.7A3.1C+3326.2h16.4B+76B+
M18 Needler 1,0336462262.858B+0.3033.613%C*N/A23.7B**14.2B++19327.3h61.9B**184.1B**
P2-120 HEAT 8856251165.388C+2.2353.931%A1.44%D--35.1B*14.6B**36417.8h6.7B+12.4B*
M2 Mutilator 6076022822.135B1.0214.733%C+19.767%C**41.2A+N/A12014.6h13.2A89.7B++
Spear Anti-Vehicle Phalanx Turret 1,065589916.473C+3.3258.038%A+2.547%D-49.1B++39.7A++48412h10.3C17.7B+
T4 AMP 5725605541.011C++2.1522.201%D25%B*22.1CN/A5725.3h14.5C*65.1C+
E540 Halberd 7665485110.745B++7.5960.576%A**N/A54.8M++21.8A*56710h4.6B**7.6A+
NS-30 Vandal 4184171393B++0.1640.64%A32.854%B*71.9A+N/A1745.8h5.3B+13B++
M40 Fury-F 4753854860.792C2.3746.118%C1.039%C+9.8D2.3D-4639.1h10C**21.7C**
MANA Anti-Vehicle Turret 5813552491.426C+1.7368.975%A+5.634%B++53B**33.7B+5346.7h8.2B+11.8B*
M12 Kobalt 3663411228.417C+25.2630.863%A++21.114%B*126.3B+9.3B**3992.7h21.1C68.3B+
M1 Heavy Cycler 3243231661.946B+1.2116.041%B+27.864%A*36.3A++N/A1158.9h13.4A83.5B++
M2 Mutilator 2592561202.133B1.0213.724%C24.609%A+41.3AN/A1386.2h14.7B*106.8B+
M40 Fury-H 3362532012.65C++9.4968.439%MN/A90.4C++29.6B**3372.8h9.7C+14.2B**
Hunter QCX 3372231251.784A+1.3775.763%A*3.139%D**54.4M**27.8S3854.1h8.2C+10.9C**
TX2 Emperor 2182181221.787B**1.3716.547%F27.523%B**21.6CN/A9610.1h7.6B++45.8C+
M20 Basilisk 3112081513.867B*10.7161.625%B**4.808%C++52B+25.8B+3834h85.8B++139.2B*
Aspis Anti-Aircraft Phalanx Turret 305194345.706B*2.5534.364%A5.67%A*30.3M**17.3A3166.4h69.7A*202.9A
NS-AM7 Archer 2531903260.583C**2.5761.744%B+20.526%B6.1C+2C6031.3h13.5B+21.9B++
MR1 Fracture 2851731481.169B++1.9945.71%B**4.046%C++11.3B*7.3A+18015.3h46.7B+102.2B++
T2 Striker 3831694190.403C2.7566.31%A+N/A11.3C+14.4B20514.9h69.3D*104.4C+
MR1 Fracture 2771641471.116B+2.0445.712%B**3.049%C10.9B+7.5A19215h46.4C**101.6B+
M20 Basilisk 201158236.87A+3.7145.459%B*7.595%B+34.3A9.3B3624.6h61.1B**134.4B**
Auraxium Chainblade 1601573,7690.042C*3.1215.14%D*N/A0.8C+N/A2207.2h1.7B*11.4C+
Chainblade 18315713,4390.012C3.1526.69%C+1.274%D-0.2DN/A1634.9h2.4B9.1C**
Xiphos Anti-Personnel Phalanx Tower 1511501150A++146.8430.153%C++N/A500A3.3D--12650.3h4.2B+14B+
M9 SKEP Launcher 2251472640.557C+2.6072.044%B+2.721%C**19.6C++10.4C+2167.5h7.5B+10.4B++
99SV 1461461146U142.8428.451%C-41.096%B+22.1C+N/A1386.6h4.4B*15.4B+
Spear Anti-Vehicle Phalanx Tower 205132344B*40.8464.71%A++6.061%B*30.7C17C2264.3h13.9D-21.4C+
MAX Punch 1231211,2960.093C+3.0642.222%C+N/A1.3C+N/A394.8h1.7C++4.1C**
M60-G Bulldog 119105426.25S23.0935.384%CN/A50B+6.7C2062.1h6.8C**19.4C*
G40-F Ranger 162103147.357C+4.2045.992%A*N/A44.8B*25.7B*3972.3h76.4C++166.1B++
Skyguard 16399244.125B++0.9732.746%B+3.03%B++12.9C+8.3C2217.7h161.5C--493.1C+
TRAC-5 9999199U95.8415.945%D--22.222%B+7.2DN/A14013.8h12.6B++79.1C++
NS-10 Burster 17397891.09C*2.0730.01%C**6.186%C+6.1B+4.8B**10415.8h165.9C+553C*
NS-10 Burster 15994861.093C+2.0629.749%C++3.191%D6B+4.1B+10215.7h171.7C+577.1C*
TX1 Repeater 9693246.5U43.3423.321%C+33.333%A++13.7DN/A1236.8h13.8C++59.2C++
The Slasher 92921,9710.047C+3.112.028%F--18.478%B++0.7C-N/A1140.6h1.9B+91.6T*
M20 Basilisk 13082204.1B+0.9455.018%A++6.098%C++26.5B+15.5B**4383.1h131.4D238.9B
ML-7 14281461.761A++1.4057.337%C++3.704%B+20.8C+15.6B+6783.9h7.3C+12.7C+
G30 Walker 14480362.222C0.9438.586%M3.75%B**19.5C**15.6C++2524.1h252.2D653.7B+
FA1 Barrage 7676930.817C+2.3454.115%A+18.421%B+34.5B+N/A2182.2h6.3D11.7B
MR11 Gatekeeper-H 12569242.875C0.2860.925%B**N/A31.4C++25.5C7372.2h58.6C++96.2B+
Frag Grenade 6666166N/A62.8424.516%F*N/A660B++N/A43340.1h1.7A++7B+
T1 Cycler 6765421.548B+1.6125.238%B++27.692%B**28.3C**N/A3602.3h20D**79.3C+
M12 Kobalt 6864610.667C7.5119.32%B**25%A*91.4B**5.7B+2580.7h15B++77.6B**
NS Decimator 7452163.25M0.0967.933%B**1.923%C47.3B*20B+9901.1h3.1B**4.6A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter325,5743h
Restoration Kit122500.7h
Nano-Armor Kit1,8242,294,359155.4h
Spawn Beacon91,7051.4h
Anti-Vehicle MANA Turret711,9382.9h
Turret AI Module0671.1h
Structure Shield Module1570.7h
Repair Module0830.8h
Skywall Shield Emitter1980.9h
Medical Applicator2816,8601.5h
Welding Device02680h
Spear Anti-Vehicle Tower0951h
Spitfire Auto-Turret61,2751.7h
Rampart Wall11312.2h
Hoplon Anti-Aircraft Phalanx Tower1630.9h
Xiphos Anti-Personnel Tower0671h
WLT-Howler Mining Laser03,5210.5h
Infantry Tower2501.1h
Nano-Repair Grenade01,2840.4h
Recon Detection Device35362.2h
Ammunition Package531,9982.7h

Check the help document for the dictionary if you want to learn more about words used here.


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