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Maj. General PCstratoslav[V8TR] PCstratoslav
TR BR 87

KDR: 3.27

Score: 55.7m

Last Seen: Oct 24th, 2019 12:18 PM
- OFFLINE - 46.2 hour(s)

Prestige 1, Battle Rank 87 - Terran Republic on Emerald
Level Progress (to 88): 13%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS G20 Vulcan-H P2-120 AP TSAR-42 HSR-1 M12 Kobalt-H NS-44 Commissioner SMG-46 Armistice C-4 ARX
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,879,002 MLG Score: 1502
Fun Score: N/A
Cheeseburgers Flipped: 896TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.894%25.627%81716121018,5311.632831.638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.584%2.076A*0.705B++-3.353T*HEAD ++ (~9.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.641B+8.50.404B18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.387%1.773%205212242,031105119111.93061106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.872%-0.73D-0.179C++-1.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
265.7-0.639D80.7-0.518D184.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.147%3.354%10754122219,7663547110855.57103178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.294%1.368A0.53B+1.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.667B+7.10.434B5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.904%5.152%246416121034,76624631274214.1096273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.109%1.264A0.16C++1.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.80.27C*43.8-0.089C+44

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.484%67.777%2464212245,6141236244.54207

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.567%2.336A*0.049C+5.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.556B+2.20.302C*2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.445%16.595%24642122492861791.50405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.752%-0.263C0.367C**-0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.14C++4.40.104C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55.7m196.7%418 (25.1k)373 (22.4k)3.27085108,15433,0664.010887 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1226778828.183%12.178%34304:3121

66% Engineer6% Heavy Assault21% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 7:07 AMFeb 12th, 2018 9:10 PMOct 24th, 2019 7:49 PM (28d) (PST)Oct 24th, 2019 8:20 AM (29d) (PST)Oct 24th, 2019 8:18 AM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4041281,2760.7230.2210.0881.8530.2191502

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,2437,69676,547431351111322,352

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2493.7h/103.9d 24,467 13,171 30,347 277.3k 1,484 4,569 32,834 210.1m

EngineerCLASS DETAILS: Engineer
AMR-66
A*
Kills:1,762
Deaths:1,051
KDR:1.677
Accuracy:41.124% A*
HSR:30.817% B*
TRAC-5 S
B*
Kills:1,752
Deaths:2,051
KDR:0.854
Accuracy:23.047% C+
HSR:21.005% B*
TS4 Haymaker
B++
Kills:851
Deaths:614
KDR:1.386
Accuracy:37.154% C--
HSR:16.451% B++
TRAC-5
B+
Kills:101
Deaths:4
KDR:25.250
Accuracy:15.641% D*
HSR:22.772% B+
FA1 Barrage
B**
Kills:77
Deaths:96
KDR:0.802
Accuracy:50.594% B**
HSR:18.182% B+
Kills:4,543
Deaths (as Engineer):3,816
Deaths (to Engineers):11,156
KDR:1.19051
Kill Difference:727
Playtime:1,641.515 hours
Usage:66%
Score:42.252m
Score/min:429
Accuracy (listed only):33.512%
HSR (listed only):21.845%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:1,272
Deaths:859
KDR:1.481
Accuracy:21.916% B+
HSR:23.742% C++
TMG-50
A+
Kills:1,175
Deaths:631
KDR:1.862
Accuracy:30.077% A+
HSR:28.851% B++
MSW-R
B**
Kills:696
Deaths:326
KDR:2.135
Accuracy:28.681% B**
HSR:33.046% B**
Kills:3,143
Deaths (as Heavy Assault):1,816
Deaths (to Heavy Assaults):7,585
KDR:1.73073
Kill Difference:1,327
Playtime:142.923 hours
Usage:6%
Score:2.630m
Score/min:307
Accuracy (listed only):26.891%
HSR (listed only):28.546%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B*
Kills:2,117
Deaths:1,490
KDR:1.421
Accuracy:29.968% B*
HSR:17.241% C++
TRAC-5 S
B*
Kills:1,752
Deaths:2,051
KDR:0.854
Accuracy:23.047% C+
HSR:21.005% B*
TS4 Haymaker
B++
Kills:851
Deaths:614
KDR:1.386
Accuracy:37.154% C--
HSR:16.451% B++
TRAC-5
B+
Kills:101
Deaths:4
KDR:25.250
Accuracy:15.641% D*
HSR:22.772% B+
FA1 Barrage
B**
Kills:77
Deaths:96
KDR:0.802
Accuracy:50.594% B**
HSR:18.182% B+
Kills:4,898
Deaths (as Light Assault):4,255
Deaths (to Light Assaults):4,263
KDR:1.15112
Kill Difference:643
Playtime:53.847 hours
Usage:2%
Score:0.649m
Score/min:201
Accuracy (listed only):31.281%
HSR (listed only):19.130%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:5,468
Deaths:1,575
KDR:3.472
Accuracy:52.680% A*
HSR:68.489% C+
HSR-1
B*
Kills:4,914
Deaths:1,920
KDR:2.559
Accuracy:40.782% B*
HSR:28.103% C+
NS-44 Commissioner
A++
Kills:3,189
Deaths:1,922
KDR:1.659
Accuracy:51.708% A++
HSR:22.578% C+
SMG-46 Armistice
B*
Kills:2,117
Deaths:1,490
KDR:1.421
Accuracy:29.968% B*
HSR:17.241% C++
SOAS-20
A++
Kills:1,159
Deaths:548
KDR:2.115
Accuracy:37.670% A++
HSR:20.449% C+
NS-30 Vandal
A+
Kills:872
Deaths:282
KDR:3.092
Accuracy:41.744% A+
HSR:32.225% B++
T4 AMP
B*
Kills:560
Deaths:554
KDR:1.011
Accuracy:22.201% D-
HSR:25% B*
TX2 Emperor
B**
Kills:218
Deaths:122
KDR:1.787
Accuracy:16.547% F
HSR:27.523% B**
NS-AM7 Archer
B+
Kills:190
Deaths:326
KDR:0.583
Accuracy:61.744% B+
HSR:20.526% B
99SV
B++
Kills:146
Deaths:1
KDR:146
Accuracy:28.451% C--
HSR:41.096% B++
NS-357 Underboss
A
Kills:106
Deaths:97
KDR:1.093
Accuracy:47.452% A
HSR:29.245% B*
TX1 Repeater
A++
Kills:93
Deaths:2
KDR:46.500
Accuracy:23.321% C
HSR:33.333% A++
Kills:19,032
Deaths (as Infiltrator):8,839
Deaths (to Infiltrators):4,319
KDR:2.15318
Kill Difference:10,193
Playtime:530.476 hours
Usage:21%
Score:7.477m
Score/min:235
Accuracy (listed only):37.856%
HSR (listed only):30.484%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,155
Deaths:380
KDR:3.039
Accuracy:20.321% B+
HSR:26.926% B**
MRC3 Mercy
A*
Kills:1,075
Deaths:376
KDR:2.859
Accuracy:19.752% B+
HSR:31.349% A*
M3 Pounder HEG
A
Kills:1,067
Deaths:469
KDR:2.275
Accuracy:50.014% A
HSR:3.561% C**
M3 Pounder HEG
B**
Kills:1,010
Deaths:463
KDR:2.181
Accuracy:52.212% B**
HSR:2.574% C
M2 Mutilator
C*
Kills:603
Deaths:284
KDR:2.123
Accuracy:15.792% C*
HSR:19.735% C*
M1 Heavy Cycler
A*
Kills:323
Deaths:166
KDR:1.946
Accuracy:16.041% B
HSR:27.864% A*
M2 Mutilator
A
Kills:260
Deaths:122
KDR:2.131
Accuracy:15.801% C++
HSR:24.231% A
MR1 Fracture
B**
Kills:205
Deaths:157
KDR:1.306
Accuracy:46.587% B**
HSR:3.902% C++
MR1 Fracture
B**
Kills:187
Deaths:156
KDR:1.199
Accuracy:46.542% B**
HSR:3.743% C+
NS-10 Burster
C**
Kills:101
Deaths:93
KDR:1.086
Accuracy:30.105% C**
HSR:5.941% C+
NS-10 Burster
C++
Kills:96
Deaths:90
KDR:1.067
Accuracy:29.877% C++
HSR:4.167% C
Kills:6,082
Deaths (as MAX Suit):1,378
Deaths (to MAX Suits):1,191
KDR:4.41364
Kill Difference:4,704
Playtime:112.235 hours
Usage:5%
Score:2.561m
Score/min:380
Accuracy (listed only):31.186%
HSR (listed only):13.999%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
C++
Kills:1,040
V. Kills:689 151%
Deaths:370
KDR:2.811
Accuracy:29.489% C
KPH:16 C++
VKPH:10.600 C+
M18 Needler
B**
Kills:991
V. Kills:571 173%
Deaths:326
KDR:3.040
Accuracy:31.956% C+
KPH:24.100 B**
VKPH:13.900 B++
Tomcat A2AM Pods
C**
Kills:814
V. Kills:611 133%
Deaths:61
KDR:13.344
Accuracy:78.876% C+
KPH:68.400 C**
VKPH:51.400 C*
M202 Wyrm
B**
Kills:100
V. Kills:55 179%
Deaths:6
KDR:16.667
Accuracy:54.474% C+
KPH:176 B++
VKPH:96.800 B**
Coyote Missiles
B+
Kills:74
V. Kills:44 164%
Deaths:9
KDR:8.222
Accuracy:58.702% B*
KPH:53.900 C+
VKPH:32 B+
Kills:3,019 (2,031 + 0)
Deaths:772
KDR:3.911
VKDR:2.552
Vehicle Kills:1,970
Kill Difference:2,247
Playtime:119.983 hours
Usage:5%
Score:1.608m
Score/min:223
Piloting Accuracy:31.956%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:90
V. Kills:87 102%
Deaths:24
KDR:3.750
Accuracy:43.116% B
KPH:21.200 D
VKPH:20.500 C
Kills:90 (0 + 90)
Deaths:24
KDR:3.750
VKDR:3.625
Vehicle Kills:87
Kill Difference:66
Playtime:4.248 hours
Usage:0%
Score:0.083m
Score/min:327
Piloting Accuracy:N/A%
Gunner Accuracy:43.116%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:104
V. Kills:66 155%
Deaths:25
KDR:4.160
Accuracy:32.848% B+
KPH:13.400 C+
VKPH:8.500 C
L100 Python AP
M*
Kills:82
V. Kills:35 228%
Deaths:4
KDR:20.500
Accuracy:73.767% A*
KPH:80.500 M*
VKPH:34.300 A**
Kills:186 (186 + 0)
Deaths:29
KDR:6.414
VKDR:3.483
Vehicle Kills:101
Kill Difference:157
Playtime:8.760 hours
Usage:0%
Score:0.219m
Score/min:417
Driving Accuracy:73.767%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:17,123
V. Kills:10,389 165%
Deaths:1,966
KDR:8.710
Accuracy:61.080% A++
KPH:57.400 A*
VKPH:34.900 M+
P2-120 HESH
A++
Kills:1,914
V. Kills:321 N/A
Deaths:125
KDR:15.312
Accuracy:56.987% A++
KPH:93.600 A++
VKPH:15.700 B**
G30 Vulcan
A
Kills:1,032
V. Kills:633 163%
Deaths:190
KDR:5.432
Accuracy:38.638% B**
KPH:35.700 A
VKPH:21.900 A
MR11 Gatekeeper
A+
Kills:967
V. Kills:745 130%
Deaths:129
KDR:7.496
Accuracy:51.917% A+
KPH:31.600 A
VKPH:24.400 A
P2-120 HEAT
B**
Kills:625
V. Kills:260 239%
Deaths:116
KDR:5.388
Accuracy:53.931% A
KPH:35.200 B*
VKPH:14.600 B**
E540 Halberd
M++
Kills:548
V. Kills:218 250%
Deaths:51
KDR:10.745
Accuracy:60.531% A**
KPH:54.400 M++
VKPH:21.700 A*
G30 Walker
C+
Kills:80
V. Kills:64 123%
Deaths:36
KDR:2.222
Accuracy:38.608% A*
KPH:19.600 C+
VKPH:15.700 C+
M12 Kobalt
B**
Kills:64
V. Kills:4 N/A
Deaths:6
KDR:10.667
Accuracy:19.320% B**
KPH:92 B*
VKPH:5.700 C**
Kills:22,353 (19,662 + 2,691)
Deaths:2,619
KDR:8.535
VKDR:4.824
Vehicle Kills:12,634
Kill Difference:19,734
Playtime:410.637 hours
Usage:16%
Score:10.852m
Score/min:440
Driving Accuracy:53.931%
Gunner Accuracy:19.320%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M*
Kills:24,195
V. Kills:10,178 238%
Deaths:1,883
KDR:12.849
Accuracy:53.322% B++
KPH:108.100 M*
VKPH:45.500 A++
M12 Kobalt-H
B**
Kills:4,278
V. Kills:247 N/A
Deaths:184
KDR:23.250
Accuracy:35.265% M
KPH:148.300 B+
VKPH:8.600 B**
P525 Marauder-H
A++
Kills:1,552
V. Kills:107 N/A
Deaths:114
KDR:13.614
Accuracy:50.116% A++
KPH:161.400 A
VKPH:11.100 B**
E540 Halberd-H
A*
Kills:1,408
V. Kills:739 190%
Deaths:128
KDR:11
Accuracy:74.729% A*
KPH:75.700 A+
VKPH:39.700 A*
M40 Fury-H
B**
Kills:282
V. Kills:95 294%
Deaths:20
KDR:14.100
Accuracy:68.805% A**
KPH:91.900 C++
VKPH:31 B**
G40-F Ranger
B**
Kills:126
V. Kills:74 168%
Deaths:15
KDR:8.400
Accuracy:45.395% A++
KPH:45.600 B**
VKPH:26.800 B**
MR11 Gatekeeper-H
B**
Kills:83
V. Kills:61 134%
Deaths:24
KDR:3.458
Accuracy:61.679% B**
KPH:32.200 C++
VKPH:23.700 C
Kills:31,924 (0 + 31,924)
Deaths:2,368
KDR:13.481
VKDR:4.857
Vehicle Kills:11,501
Kill Difference:29,556
Playtime:289.231 hours
Usage:12%
Score:9.065m
Score/min:522
Driving Accuracy:N/A%
Gunner Accuracy:61.679%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:685
V. Kills:20 N/A
Deaths:28
KDR:24.464
Accuracy:21.948% B*
KPH:108 A
VKPH:3.200 C+
M20 Basilisk
A
Kills:160
V. Kills:44 356%
Deaths:23
KDR:6.957
Accuracy:45.608% B++
KPH:34.400 A
VKPH:9.500 B+
M60-G Bulldog
B+
Kills:105
V. Kills:14 N/A
Deaths:4
KDR:26.250
Accuracy:35.384% C+
KPH:48.900 B+
VKPH:6.500 C
M20 Basilisk
A+
Kills:83
V. Kills:48 169%
Deaths:20
KDR:4.150
Accuracy:55.007% A++
KPH:27.200 B+
VKPH:15.700 A+
M12 Kobalt
S
Kills:78
V. Kills:26 289%
Deaths:2
KDR:39
Accuracy:20.376% B++
KPH:96 B++
VKPH:32 S
Kills:1,111 (0 + 1,111)
Deaths:77
KDR:14.429
VKDR:1.974
Vehicle Kills:152
Kill Difference:1,034
Playtime:17.012 hours
Usage:1%
Score:0.368m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:20.376%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:385
V. Kills:90 423%
Deaths:486
KDR:0.792
Accuracy:46.118% C
KPH:9.800 D
VKPH:2.300 D--
Kills:385 (385 + 0)
Deaths:486
KDR:0.792
VKDR:0.185
Vehicle Kills:90
Kill Difference:101
Playtime:39.090 hours
Usage:2%
Score:0.108m
Score/min:46
Driving Accuracy:46.118%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 34,37324,1951,88312.849A++9.5853.322%B++2.558%C+108.1M*45.5A++548223.8h52.2A+97.9A+
P2-120 AP 27,51217,1231,9668.71C*5.4461.08%A++3.714%B+57.4A*34.9M+445298.1h6.4B10.6B*
TSAR-42 5,4925,4681,5753.472C++0.2052.68%A*68.489%C+61.9B**N/A14688.4h2.2C**4.1B*
HSR-1 4,9494,9141,9202.559B+0.7140.782%B*28.103%C+31.7CN/A124155h5.1B+12.4B++
M12 Kobalt-H 4,5254,27818423.25C++19.9835.265%M21.833%B*148.5B+8.6B**35328.8h17.1C+48.5B++
NS-44 Commissioner 3,2023,1891,9221.659B++1.6151.708%A++22.578%C+49.1B+N/A12364.9h3.3B++6.4B*
SMG-46 Armistice 2,1392,1171,4901.421B1.8529.968%B*17.241%C++29.5C+N/A7271.7h15.1C++50.3B+
C-4 ARX 2,8812,0089562.1C++1.1722.858%D--N/A59.8D--26C--34933.6h0.8A+3.6B*
P2-120 HESH 2,2351,91412515.312C*12.0456.987%A++N/A93.8A++15.7B**41420.4h4.8C*8.4B*
AMR-66 1,7991,7621,0511.676B*1.5941.124%A*30.817%B*19.9C+N/A5688.7h11.1C-27.1B+
TRAC-5 S 1,7691,7522,0510.854C+2.4223.047%C+21.005%B*11.1DN/A30157.9h13.9C+60.4C+
C-4 2,4321,6667472.23B+1.0423.613%C-N/A51.1D23.5C41332.6h0.8A3.5B*
T7 Mini-Chaingun 1,6671,6381,3201.241C**2.0313.945%D18.376%A49.3B++N/A14833.2h15.1C*108.3C+
P525 Marauder-H 1,6591,55211413.614C+10.3450.116%A++N/A161.7A11.1B**4329.6h5.3B++10.6B**
Claymore 1,4911,48910214.598A11.3347.314%A++N/A261.2A*N/A5665.7h1A++2.2B**
E540 Halberd-H 2,1471,40812811C**7.7374.729%A*N/A75.7A+39.7A*54218.6h5.1B+6.8B**
T9 CARV 1,2851,2728591.481C*1.7921.916%B+23.742%C++51.7B**N/A20524.6h12.5B+56.8B+
TMG-50 1,1971,1756311.862B++1.4130.077%A+28.851%B++69.1A+1.3A++20317h10.3B+34.3B++
SOAS-20 1,1711,1595482.115B+1.1637.67%A++20.449%C+55.7B**N/A12920.8h10.7B+28.5B**
MRC3 Mercy 1,1811,1553803.039B+0.2320.321%B+26.926%B**46B**1B++13025.1h16.9B*83.2B++
MRC3 Mercy 1,1051,0753762.859B0.4119.752%B+31.349%A*43.2B**1.2B**11724.9h17.5B+88.6B++
M3 Pounder HEG 1,2941,0674692.275B+1.0050.014%A3.561%C**30.4A6.5A*14235.1h15.1B+30.2B++
M18 Rotary 1,7291,0403702.811B+0.4629.489%C3.173%B++16C++10.6C+19165h97.3B+330B+
G30 Vulcan 1,6651,0321905.432B+2.1638.638%B**2.907%C35.7A21.9A38928.9h99.2C++256.7B++
M3 Pounder HEG 1,2331,0104632.181B1.0952.212%B**2.574%C29.4B**6.5A++12734.3h16.9B32.3B+
M18 Needler 1,5629913263.04B0.2331.956%C+N/A24.1B**13.9B++18941.2h63.3B*198.2B*
MR11 Gatekeeper 1,7129671297.496B+4.2351.917%A+N/A31.6A24.3A49130.6h43.9B+84.6B**
Tank Mine 1,4758783012.917C++0.35151.484%SN/A114C++77.5B+13187.7h4.5T*3A++
NS-30 Vandal 8768722823.092B++0.1841.744%A+32.225%B++81.5A++N/A19910.7h5.3B+12.7B++
TS4 Haymaker 8608516141.386C**1.8837.154%C--16.451%B++49.8B*N/A11317.1h4.1B+11.2C++
Tomcat A2AM Pods 1,4258146113.344A+10.0778.876%C+N/A68.4C**51.3C*44211.9h7.2B++9.1B*
MSW-R 7136963262.135C++1.1428.681%B**33.046%B**83.9A++2M*2838.3h12.1C++42.2B+
M12 Kobalt 7056852824.464B+21.1921.948%B*19.27%C++108.7A3.2C+3426.3h16.2B+73.8B+
P2-120 HEAT 8856251165.388C+2.1253.931%A1.44%D--35.1B*14.6B**37317.8h6.7B+12.4B*
M2 Mutilator 6086032842.123C**1.1515.792%C*19.735%C*40.7AN/A12114.8h14.4B*91.1B+
Spear Anti-Vehicle Phalanx Turret 1,065589916.473C+3.2058.038%A+2.547%D49.1B++39.7A++49112h10.3C+17.7B+
T4 AMP 5725605541.011C++2.2622.201%D-25%B*22CN/A5725.4h14.5C*65.1C+
E540 Halberd 7665485110.745B+7.4760.531%A**N/A54.3M++21.6A*57310.1h4.6B**7.6A+
Hunter QCX 6614252901.466B**1.8072.994%A++1.882%D**44.3M*24.6S4319.6h8.6C+11.7C**
M40 Fury-F 4753854860.792C2.4846.118%C1.039%C+9.8D2.3D--4639.1h10B21.7C**
MANA Anti-Vehicle Turret 5813552491.426C+1.8468.975%A+5.634%B++53B**33.7B5386.7h8.2B11.8B*
M12 Kobalt 3663411228.417C+25.1530.863%A+21.114%B++126.3B+9.3B+4032.7h21.1C68.3B+
M1 Heavy Cycler 3243231661.946B+1.3216.041%B27.864%A*36.3A+N/A1178.9h13.4A83.5B++
M40 Fury-H 3772822014.1C++10.8368.805%A**N/A91C++30.6B**3563.1h10C++14.5B**
M2 Mutilator 2662601222.131B1.1415.801%C++24.231%A40.6B**N/A1406.4h17.2C*108.7C**
TX2 Emperor 2182181221.787B**1.4816.547%F27.523%B**21.6CN/A9710.1h7.6B*45.8C--
M20 Basilisk 3122091513.933B*10.6661.577%B**4.785%C*52.3B+25.8B+3854h85.5B++138.8B*
MR1 Fracture 3332051571.306B**1.9646.587%B**3.902%C++12.2A7.6A+18816.8h42.5B++91.1B++
T2 Striker 4271974380.45C2.8265.438%A+N/A12.5C+14.6B++21915.8h63.1D--96.4C+
Aspis Anti-Aircraft Phalanx Turret 306195355.571B*2.3034.303%A6.154%M30.5M**17.3A3166.4h69.9A*203.8A
NS-AM7 Archer 2531903260.583C**2.6961.744%B+20.526%B6.1C2C6331.4h13.5B+21.9B++
MR1 Fracture 3131871561.199B++2.0746.542%B**3.743%C+11.4B++7.7A19316.4h43.9B+94.4B++
Auraxium Chainblade 1711674,2030.04C++3.2315.18%D*1.198%D--0.8CN/A2220.2h1.7B++11.5C+
M20 Basilisk 204160236.957A3.6945.608%B++7.5%B++34A9.4B+3744.7h62B**136B**
Chainblade 18415813,5220.012C3.2625.928%C1.266%D-0.2DN/A1640.3h2.4C**9.4C**
Xiphos Anti-Personnel Phalanx Tower 1551541154A++150.7335.371%B+N/A385B+2.5D*12420.4h5.6B15.8B+
M9 SKEP Launcher 2251472650.555C+2.7272.063%B+2.721%C**19.3C++10.3C+2217.6h7.5B+10.4B++
99SV 1461461146U142.7328.451%C--41.096%B++21.8C+N/A1436.7h4.4B*15.4B+
Spear Anti-Vehicle Phalanx Tower 205132344B*40.7364.474%A+6.061%B**30.7C-17D2274.3h13.9D--21.5C+
G40-F Ranger 200126158.4C+5.1345.395%A++N/A45B*26.4B**4092.8h72.4C*159.4B++
MAX Punch 1281261,3780.091C+3.1841.539%C+N/A1.3C+N/A3100.5h1.7C++4.1C*
The Slasher 1111112,4200.046C+3.222.233%F--17.117%B+0.7C--N/A2162.5h1.8B++82.3T*
NS Decimator 154110522.115A1.1670.812%AN/A52.4B**21B+12692.1h3.7B++5.3B*
T1 Cycler 112107691.551B+1.7225.647%B++25.234%B+33.4B+1.6M+3213.2h16.9C--65.8C*
NS-357 Underboss 107106971.093C++2.1847.452%A29.245%B*53BN/A1622h4.2C++8.9B++
M60-G Bulldog 119105426.25S22.9835.384%C+N/A50B+6.7C2072.1h6.8B19.4C**
Skyguard 170104254.16B+0.8932.848%B+2.885%B++13.5C+8.6C+2337.7h154.7D471.1C+
Fatestealer 102102541.889U1.3849.438%A20.588%C+72.9A++N/A1501.4h2.2B4.4B**
NS-10 Burster 179101931.086C*2.1830.105%C**5.941%C+6.2B+4.8B**10216.4h165.2C+548.9C*
TRAC-5 101101425.25U21.9815.641%D*22.772%B+6.6DN/A13415.3h13B+83.2C+
M202 Wyrm 155100616.667B++13.4054.474%C+1%D166.7B+91.7B*12460.6h34.8B+63.8B+
Nightshade 111981,9140.051B3.2270.636%B+23.469%A+1.2CN/A979.9h61.4C87C
NS-10 Burster 16296901.067C+2.2029.877%C++4.167%C5.9B4C**10116.3h174.5C+584C++
TX1 Repeater 9693246.5U43.2323.321%C33.333%A++13.7DN/A1266.8h13.8C++59.2C++
C150 Dalton 17790243.75C--0.4843.116%B1.111%B+21.4D20.7C3274.2h5.3C-12.3C+
M20 Basilisk 13183204.15B+0.8855.007%A++6.024%C++26.8B+15.5A4483.1h129.9D236.1B
MR11 Gatekeeper-H 14483243.458C0.1961.679%B**N/A31.9C+23.5C-6922.6h53.8C**87.3B+
L100 Python AP 11782420.5A**17.2373.767%A*N/A82M**35A**18041h4B**5.4A
ML-7 14281461.761A++1.5157.337%C++3.704%B+20.8C15.6B+7223.9h7.3C+12.7C++
G30 Walker 14480362.222C-1.0538.608%A*3.75%B*19.5C+15.6C+2584.1h252.7D654.5B+
M12 Kobalt 10478239B**35.7320.376%B++16.667%C-97.5B++32.5S4990.8h14B*68.8B++
FA1 Barrage 7777960.802C+2.4750.594%B**18.182%B+29.6C++N/A1942.6h6.6D--13.1C++
Coyote Missiles 1187498.222A++4.9558.702%B*N/A52.9C+31.4B+4611.4h32.5B++55.4B++
Frag Grenade 6666166N/A62.7324.516%F**N/A660B*N/A45360.1h1.7A*7B+
M12 Kobalt 6864610.667C7.4019.32%B**25%A*91.4B*5.7C**2610.7h15B+77.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon102,1661.6h
Anti-Vehicle MANA Turret711,9382.9h
Nano-Armor Kit2,4552,836,923182.5h
Motion Spotter335,7803.2h
Skywall Shield Emitter11101h
Structure Shield Module1650.7h
Repair Module01110.9h
Turret AI Module0811.2h
Nanite Revive Grenade0540h
Medical Applicator3319,6001.7h
Spitfire Auto-Turret111,8662.3h
Restoration Kit424941.5h
Hoplon Anti-Aircraft Phalanx Tower1660.9h
Xiphos Anti-Personnel Tower0741.1h
Rampart Wall11382.2h
Spear Anti-Vehicle Tower01021.1h
Welding Device06790.1h
Recon Detection Device35362.2h
Ammunition Package612,6293h
Medical Kit8780.1h
Flail Targeting Dart0670.2h
Nano-Repair Grenade01,6230.5h
WLT-Howler Mining Laser04,5920.6h
Infantry Tower2521.1h

Check the help document for the dictionary if you want to learn more about words used here.


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