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Legate Harbinger PERSONNNNNNNNNNNNN[TWC2] PERSONNNNNNNNNNNNN
VS BR 74

KDR: 0.92

Score: 6.3m

Last Seen: Jun 5th, 2020 9:21 PM
- ONLINE NOW

Battle Rank 74 - Vanu Sovereignty on Connery
Level Progress (to 75): 25%
Level 100 Progress: 33% 798h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Sirius SX12 Solstice VE3 Thanatos VE70 NSX-P Naginata Pulsar LSW Deimos VA29 L100 Python HEAT Pulsar VS1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $142,614 MLG Score: 114
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.685%25.345%6261213375,2120.8465160.075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.014%0.664B+0.637B+-0.089C+HEAD ++ (~13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.229C++14.10.011C+43

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.352%0.679%187113484424332111.02078208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.096B**-1.177D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.735B++5.30.572B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.105%15.929%4021347113337840.33432133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.709%-0.196C2.755M2.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.7-0.461D59.9-0.489D115.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.786%49.533%401134810769550.153736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.425B-1.126D*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.218C++2.90.081C+4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.137%16.443%40213471,265578492.18858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.706%-0.3C0.316C*2.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.213C++3.90.189C++6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.3m370.7%263 (15.8k)228 (13.7k)0.92158410,63611,5411.101974 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS134936720.014%18.061%36102:231

13% Combat Medic12% Engineer15% Heavy Assault18% Infiltrator42% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 5th, 2017 10:37 PMFeb 8th, 2020 6:42 AMJun 5th, 2020 7:40 PM (112d) (PST)Jun 5th, 2020 7:06 PM (112d) (PST)Jun 5th, 2020 5:21 PM (112d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4912182730.3870.4200.0701.6090.047114

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,44713,10716,3402325497313,696

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
458.1h/19.1d 2,081 1,921 4,056 44.2k 746 1,175 1,291 13.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
D
Kills:621
Deaths:643
KDR:0.966
Accuracy:20.520% D*
HSR:28.019% D
Pulsar LSW
C++
Kills:569
Deaths:503
KDR:1.131
Accuracy:22.692% D
HSR:29.350% C++
VE-H Maw
C
Kills:221
Deaths:178
KDR:1.242
Accuracy:23.290% D--
HSR:28.507% C
Orion VS54
C+
Kills:189
Deaths:267
KDR:0.708
Accuracy:21.599% D
HSR:27.513% C+
Kills:1,600
Deaths (as Heavy Assault):1,591
Deaths (to Heavy Assaults):3,112
KDR:1.00566
Kill Difference:9
Playtime:67.479 hours
Usage:15%
Score:0.894m
Score/min:221
Accuracy (listed only):22.025%
HSR (listed only):28.347%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:1,459
Deaths:1,722
KDR:0.847
Accuracy:24.542% C--
HSR:28.033% B*
Solstice VE3
C+
Kills:1,049
Deaths:1,384
KDR:0.758
Accuracy:24.943% C+
HSR:19.352% C
Thanatos VE70
C
Kills:700
Deaths:1,036
KDR:0.676
Accuracy:32.239% D*
HSR:15.143% C
Deimos VA29
C+
Kills:565
Deaths:569
KDR:0.993
Accuracy:65.347% C+
HSR:18.053% C+
MKV Suppressed
C++
Kills:300
Deaths:697
KDR:0.430
Accuracy:21.457% D**
HSR:23% C++
NSX-P Tengu
D
Kills:76
Deaths:104
KDR:0.731
Accuracy:35.368% D
HSR:18.421% D
Kills:4,149
Deaths (as Light Assault):5,512
Deaths (to Light Assaults):2,124
KDR:0.75272
Kill Difference:1,363
Playtime:190.268 hours
Usage:42%
Score:2.654m
Score/min:232
Accuracy (listed only):33.983%
HSR (listed only):20.334%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,049
Deaths:1,384
KDR:0.758
Accuracy:24.943% C+
HSR:19.352% C
Thanatos VE70
C
Kills:700
Deaths:1,036
KDR:0.676
Accuracy:32.239% D*
HSR:15.143% C
Deimos VA29
C+
Kills:565
Deaths:569
KDR:0.993
Accuracy:65.347% C+
HSR:18.053% C+
Eidolon VE33
B+
Kills:275
Deaths:299
KDR:0.920
Accuracy:33.493% C**
HSR:32.727% B+
Kills:2,589
Deaths (as Engineer):3,288
Deaths (to Engineers):1,823
KDR:0.78741
Kill Difference:699
Playtime:54.766 hours
Usage:12%
Score:0.764m
Score/min:233
Accuracy (listed only):39.005%
HSR (listed only):21.319%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:1,459
Deaths:1,722
KDR:0.847
Accuracy:24.542% C--
HSR:28.033% B*
Thanatos VE70
C
Kills:700
Deaths:1,036
KDR:0.676
Accuracy:32.239% D*
HSR:15.143% C
Deimos VA29
C+
Kills:565
Deaths:569
KDR:0.993
Accuracy:65.347% C+
HSR:18.053% C+
Pulsar VS1
B+
Kills:374
Deaths:412
KDR:0.908
Accuracy:26.805% C++
HSR:27.540% B+
MKV Suppressed
C++
Kills:300
Deaths:697
KDR:0.430
Accuracy:21.457% D**
HSR:23% C++
NS-11P
C+
Kills:234
Deaths:225
KDR:1.040
Accuracy:27.255% C+
HSR:20.086% D
NSX-P Tengu
D
Kills:76
Deaths:104
KDR:0.731
Accuracy:35.368% D
HSR:18.421% D
Kills:3,708
Deaths (as Combat Medic):4,765
Deaths (to Combat Medics):1,306
KDR:0.77817
Kill Difference:1,057
Playtime:59.662 hours
Usage:13%
Score:1.082m
Score/min:302
Accuracy (listed only):33.287%
HSR (listed only):21.468%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:1,459
Deaths:1,722
KDR:0.847
Accuracy:24.542% C--
HSR:28.033% B*
NS-61 Emissary
B
Kills:359
Deaths:766
KDR:0.469
Accuracy:27.218% C
HSR:21.170% B
MKV Suppressed
C++
Kills:300
Deaths:697
KDR:0.430
Accuracy:21.457% D**
HSR:23% C++
NS-44 Commissioner
D
Kills:111
Deaths:160
KDR:0.694
Accuracy:33.473% D
HSR:17.117% D--
Ghost
D
Kills:107
Deaths:68
KDR:1.574
Accuracy:37.786% D
HSR:49.533% F*
NSX-P Tengu
D
Kills:76
Deaths:104
KDR:0.731
Accuracy:35.368% D
HSR:18.421% D
Manticore SX40
B**
Kills:72
Deaths:292
KDR:0.247
Accuracy:24.862% D--
HSR:31.944% B**
Kills:2,484
Deaths (as Infiltrator):3,809
Deaths (to Infiltrators):1,738
KDR:0.65214
Kill Difference:1,325
Playtime:81.742 hours
Usage:18%
Score:0.818m
Score/min:167
Accuracy (listed only):29.244%
HSR (listed only):27.031%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:98
Deaths:88
KDR:1.114
Accuracy:19.055% C++
HSR:27.551% A
Blueshift VM5
C
Kills:52
Deaths:44
KDR:1.182
Accuracy:20.995% C
HSR:19.231% D
Kills:150
Deaths (as MAX Suit):66
Deaths (to MAX Suits):267
KDR:2.27273
Kill Difference:84
Playtime:3.696 hours
Usage:1%
Score:0.061m
Score/min:277
Accuracy (listed only):20.025%
HSR (listed only):23.391%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C-
Kills:224
V. Kills:108 206%
Deaths:92
KDR:2.435
Accuracy:25.345% D*
KPH:12.300 C-
VKPH:5.900 D
Dual Photon Pods
C
Kills:89
V. Kills:19 445%
Deaths:1
KDR:89
Accuracy:57.007% C*
KPH:76.200 C
VKPH:16.300 C
Twin-Saron LC
D
Kills:81
V. Kills:40 198%
Deaths:
KDR:
Accuracy:31.255% D
KPH:35.300 D--
VKPH:17.400 D--
Hornet Missiles
D--
Kills:63
V. Kills:40 154%
Deaths:2
KDR:31.500
Accuracy:54.555% D*
KPH:27.500 D--
VKPH:17.500 D*
Kills:457 (305 + 0)
Deaths:95
KDR:4.811
VKDR:2.179
Vehicle Kills:207
Kill Difference:362
Playtime:23.971 hours
Usage:5%
Score:0.178m
Score/min:124
Piloting Accuracy:31.255%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:442
V. Kills:161 273%
Deaths:59
KDR:7.492
Accuracy:52.352% C+
KPH:36 C
VKPH:13.100 C+
Kills:442 (442 + 0)
Deaths:59
KDR:7.492
VKDR:2.729
Vehicle Kills:161
Kill Difference:383
Playtime:12.275 hours
Usage:3%
Score:0.124m
Score/min:169
Driving Accuracy:52.352%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:70
V. Kills:26 259%
Deaths:
KDR:
Accuracy:44.606% D**
KPH:45 B*
VKPH:16.700 C+
Kills:70 (70 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:26
Kill Difference:70
Playtime:1.558 hours
Usage:0%
Score:0.026m
Score/min:283
Driving Accuracy:44.606%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:58
V. Kills:16 341%
Deaths:3
KDR:19.333
Accuracy:60.929% C*
KPH:55.900 C+
VKPH:15.400 D--
Kills:58 (0 + 58)
Deaths:3
KDR:19.333
VKDR:5.333
Vehicle Kills:16
Kill Difference:55
Playtime:1.037 hours
Usage:0%
Score:0.016m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:60.929%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:62
V. Kills:2 N/A
Deaths:1
KDR:62
Accuracy:15.972% D-
KPH:51.600 D
VKPH:1.700 D-
M20 Basilisk
B
Kills:51
V. Kills:16 300%
Deaths:20
KDR:2.550
Accuracy:46.261% B
KPH:19.500 C-
VKPH:6.100 D
Kills:113 (0 + 113)
Deaths:21
KDR:5.381
VKDR:0.857
Vehicle Kills:18
Kill Difference:92
Playtime:3.823 hours
Usage:1%
Score:0.034m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:46.261%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 1,4991,4591,7220.847C0.0724.542%C--28.033%B*31.9CN/A9245.7h14.5C+59C+
Solstice VE3 1,0791,0491,3840.758C0.1624.943%C+19.352%C23.9CN/A7343.8h13.5C++54.2C+
Thanatos VE70 7257001,0360.676C--0.2532.239%D*15.143%C23.9DN/A7329.3h4.9C15.3D
NSX-P Naginata 6496216430.966D0.0420.52%D*28.019%D29D--1.3C7321.4h11.9C+58C
Pulsar LSW 5935695031.131C--0.2122.692%D29.35%C++43.4C--1.8A10613.1h12.1C53.3C+
Deimos VA29 5895655690.993C-0.0765.347%C+18.053%C+47.5C-2A+17211.9h2.7D*4.1C
L100 Python HEAT 603442597.492C+6.5752.352%C+N/A35.9C13.1C+16912.3h5.3C++10.2C+
Pulsar VS1 3883744120.908C-0.0126.805%C++27.54%B+24.6C--N/A9815.2h13.8C51.6C++
NS-61 Emissary 3733597660.469D0.4527.218%C21.17%B13D-N/A4127.6h19.1C--70.2D
C-4 4003051531.993C++1.0731.342%B+N/A145.2B+45.2B*8512.1h1.5D4.9C+
MKV Suppressed 3123006970.43D--0.4921.457%D**23%C++13.6D*N/A3322.1h22.9F--106.6F--
Eidolon VE33 2812752990.92D0.0033.493%C**32.727%B+27.8CN/A949.9h9.4D28.1C+
Rocklet Rifle 4012363510.672C-0.2549.659%C-N/A26.2C--18.3D2459h44.2D-88.9C-
NS-11P 2372342251.04C-0.1227.255%C+20.086%D31.2DN/A1037.5h12.8C47.1C+
Plasma Grenade 2352261226N/A225.0846.939%C-N/A452D-18C*13780.5h3.5C-7.4C
Saron Laser Cannon 332224922.435C+1.5125.345%D*N/A12.3C-5.9D8218.2h85.6B+337.7C*
VE-H Maw 2252211781.242D0.3223.29%D--28.507%C48DN/A1344.6h10.3C44.3C-
Orion VS54 1951892670.708D0.2121.599%D27.513%C+29.1DN/A1356.5h14.7D-68.1C+
Nemesis VSH9 1901201680.714C0.2163.375%CN/A23.1C+13.5C+1735.2h9.4D14.8D
NS-44 Commissioner 1131111600.694C-0.2333.473%D17.117%D--25.8DN/A964.3h4.3D12.9D
Ghost 109107681.574D0.6537.786%D49.533%F*36.9DN/A1102.9h2.9F7.8D*
Quasar VM1 10198881.114D0.1919.055%C++27.551%A30.6C+N/A973.2h14.7C+77.3C+
Force-Blade 120957,3520.013C-0.9125.19%C--15.79%A0.4CN/A1228.7h4.5F-18D
Dual Photon Pods 10889189U88.0857.007%C*N/A74.2C-15.8C3261.2h20.8C+36.6C++
Twin-Saron LC 12181181N/A80.0831.255%D1.235%C--35.2D--17.4D--2622.3h97.3D**311.3F
Lumine Edge 90783,8900.02C0.9017.15%D--15.385%C+0.8C--N/A2102.7h2.7T*15.5D**
NSX-P Tengu 78761040.731D0.1935.368%D18.421%D28.1D-N/A882.7h13.6C38.6C
Manticore SX40 74722920.247D-0.6724.862%D--31.944%B**5.8D*N/A1612.5h17.5T*70.6T*
Supernova FPC 9670170S69.0844.606%D**1.429%C43.8B*16.3C2831.6h3.1B**6.9B+
Hornet Missiles 10363231.5A**30.5854.555%D*N/A27.4D--17.4D*2102.3h16.6D**30.5F
M12 Kobalt 6462162A++61.0815.972%D-22.581%B++51.7D1.7D-1741.2h20.5C128.5C
E540 Halberd-H 7458319.333C++18.4160.929%C*N/A58C++16D--2491h3.8B*6.3B**
Spear Anti-Vehicle Phalanx Turret 745696.222C-5.3048.571%C+N/A50.9C+16.4D-2731.1h6.7B+13.8C*
Blueshift VM5 5652441.182D0.2620.995%C19.231%D32.5D2.5M++1201.6h16.8D80.1C
M20 Basilisk 6751202.55D1.6346.261%B7.843%B++19.6C6.2D1372.6h107.8C233.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32390.2h
Nanite Revive Grenade01850.1h
Medical Applicator371117,9438.3h
Motion Spotter63460.3h
Recon Detection Device91390.4h
Shield Recharging Field3800h
Ammunition Package53500.2h
Nano-Armor Kit119107,3216h
Medical Kit202270.3h
Anti-Infantry MANA Turret2680.2h
M20 Drake0510.1h
AP30 Shredder13740.3h

Check the help document for the dictionary if you want to learn more about words used here.


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