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Overseer PHO3[KAIN] PHO3
NC BR 67

KDR: 1.57

Score: 4.7m

Last Seen: Jan 17th, 2017 7:56 PM
- OFFLINE - 68 hour(s)

Rank 67 (67) Overseer of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
Level Progress (to 68): 24%
Level 100 Progress: 25% 663h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW AF-19 Mercenary NS-15M2 NS-7 PDW C-4 NC1 Gauss Rifle Shrike NC14 Bolt Driver
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $579,213 MLG Score: 463
Fun Score: N/A
Cheeseburgers Flipped: 42TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.575%22.473%53069133,3641.70935-0.14

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.233%0.621B+0.491B+-0.368C-HEAD ++ (~10.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.377C**11.20.206C++36.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.458%1.587%54191863137810.45985477%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.447C---0.107C+-1.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
393.9-1.613F131.8-1.651F-262.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.036%1.653%1071918121175810.691428148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.396B-0.829D--1.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.741B++4.50.644B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.532%3.38%35049153551513792.3509993%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.658%0.732B++-0.181C-1.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.20.444B25.20.248C++34

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.891%64.667%350191815023110.646552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.56D-0.2C-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.18C++2.40.206C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
4.7m336.9%357 (21.4k)298 (17.9k)1.569335,9983,8222.005567 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC91929019.603%15.589%30604:061

6% Combat Medic33% Engineer39% Heavy Assault15% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 9th, 2016 8:00 PMMay 22nd, 2016 8:01 PMJan 19th, 2017 5:33 PM (16h) (PST)Jan 17th, 2017 6:49 PM (3d) (PST)Jan 17th, 2017 3:56 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5611304310.3830.2440.0601.5150.067463

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,6877,80625,8812315491417,905

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
261.3h/10.9d 1,667 935 2,524 23.8k 471 652 1,053 8.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:1,158
Deaths:803
KDR:1.442
Accuracy:22.404% B++
HSR:24.093% B+
NS-15M2
C
Kills:747
Deaths:578
KDR:1.292
Accuracy:21.278% C
HSR:21.151% C
NC05 Jackhammer
B**
Kills:78
Deaths:82
KDR:0.951
Accuracy:40.049% C-
HSR:17.949% B**
Kills:1,983
Deaths (as Heavy Assault):1,463
Deaths (to Heavy Assaults):1,049
KDR:1.35543
Kill Difference:520
Playtime:103.164 hours
Usage:39%
Score:1.751m
Score/min:283
Accuracy (listed only):27.910%
HSR (listed only):21.064%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:780
Deaths:699
KDR:1.116
Accuracy:25.649% B*
HSR:24.359% B++
Kills:780
Deaths (as Engineer):699
Deaths (to Engineers):745
KDR:1.11588
Kill Difference:81
Playtime:86.036 hours
Usage:33%
Score:1.716m
Score/min:332
Accuracy (listed only):25.649%
HSR (listed only):24.359%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B*
Kills:780
Deaths:699
KDR:1.116
Accuracy:25.649% B*
HSR:24.359% B++
NS-7 PDW
B++
Kills:286
Deaths:239
KDR:1.197
Accuracy:27.239% B++
HSR:18.532% B+
Kills:1,066
Deaths (as Light Assault):938
Deaths (to Light Assaults):623
KDR:1.13646
Kill Difference:128
Playtime:39.991 hours
Usage:15%
Score:0.628m
Score/min:262
Accuracy (listed only):26.444%
HSR (listed only):21.445%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B++
Kills:286
Deaths:239
KDR:1.197
Accuracy:27.239% B++
HSR:18.532% B+
NC1 Gauss Rifle
B*
Kills:260
Deaths:223
KDR:1.166
Accuracy:25.657% B*
HSR:18.462% C+
Kills:546
Deaths (as Combat Medic):462
Deaths (to Combat Medics):396
KDR:1.18182
Kill Difference:84
Playtime:16.622 hours
Usage:6%
Score:0.315m
Score/min:315
Accuracy (listed only):26.448%
HSR (listed only):18.497%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B++
Kills:286
Deaths:239
KDR:1.197
Accuracy:27.239% B++
HSR:18.532% B+
NC14 Bolt Driver
D
Kills:150
Deaths:63
KDR:2.381
Accuracy:31.891% D
HSR:64.667% D-
NS-44B Commissioner
C+
Kills:133
Deaths:161
KDR:0.826
Accuracy:33.922% C
HSR:21.053% C+
Kills:569
Deaths (as Infiltrator):463
Deaths (to Infiltrators):609
KDR:1.22894
Kill Difference:106
Playtime:10.749 hours
Usage:4%
Score:0.154m
Score/min:239
Accuracy (listed only):31.017%
HSR (listed only):34.750%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):188
KDR:0
Kill Difference:UNR
Playtime:5.311 hours
Usage:2%
Score:0.114m
Score/min:357
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C+
Kills:63
V. Kills:75 83%
Deaths:43
KDR:1.465
Accuracy:33.458% B+
KPH:8 C
VKPH:9.500 C+
Kills:63 (63 + 0)
Deaths:43
KDR:1.465
VKDR:1.744
Vehicle Kills:75
Kill Difference:20
Playtime:7.900 hours
Usage:3%
Score:0.059m
Score/min:123
Piloting Accuracy:33.458%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B*
Kills:70
V. Kills:4 N/A
Deaths:4
KDR:17.500
Accuracy:49.763% B*
KPH:56.600 C++
VKPH:3.200 D-
Kills:70 (0 + 70)
Deaths:4
KDR:17.500
VKDR:1
Vehicle Kills:4
Kill Difference:66
Playtime:1.238 hours
Usage:0%
Score:0.013m
Score/min:173
Piloting Accuracy:N/A%
Gunner Accuracy:49.763%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:132
V. Kills:81 161%
Deaths:12
KDR:11
Accuracy:44.880% C++
KPH:29.200 B+
VKPH:17.900 B+
Titan-150 HEAT
B**
Kills:121
V. Kills:60 198%
Deaths:15
KDR:8.067
Accuracy:44.036% C+
KPH:24.300 B+
VKPH:12 B**
Enforcer ML85
B++
Kills:86
V. Kills:52 162%
Deaths:11
KDR:7.818
Accuracy:44.077% B+
KPH:25.900 B++
VKPH:15.700 C+
Kills:339 (121 + 218)
Deaths:38
KDR:8.921
VKDR:5.079
Vehicle Kills:193
Kill Difference:301
Playtime:12.828 hours
Usage:5%
Score:0.183m
Score/min:238
Driving Accuracy:44.036%
Gunner Accuracy:44.077%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A++
Kills:72
V. Kills:11 N/A
Deaths:10
KDR:7.200
Accuracy:44.713% B*
KPH:127.500 B*
VKPH:19.500 A++
Kills:72 (0 + 72)
Deaths:10
KDR:7.200
VKDR:1.100
Vehicle Kills:11
Kill Difference:62
Playtime:0.565 hours
Usage:0%
Score:0.019m
Score/min:550
Driving Accuracy:N/A%
Gunner Accuracy:44.713%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:85
V. Kills:21 386%
Deaths:8
KDR:10.625
Accuracy:41.563% B++
KPH:50.300 C+
VKPH:12.400 B
M20 Basilisk
M+
Kills:69
V. Kills:50 135%
Deaths:4
KDR:17.250
Accuracy:42.895% B**
KPH:24.500 B*
VKPH:17.700 M+
M40 Fury
B+
Kills:68
V. Kills:20 324%
Deaths:10
KDR:6.800
Accuracy:37.523% B
KPH:39 C
VKPH:11.500 B+
Kills:222 (0 + 222)
Deaths:22
KDR:10.091
VKDR:4.136
Vehicle Kills:91
Kill Difference:200
Playtime:6.251 hours
Usage:2%
Score:0.115m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:37.523%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,1661,1588031.442B0.1322.404%B++24.093%B+33.7B+N/A9234.4h9.2B+41.1B+
AF-19 Mercenary 7907806991.116B+0.4525.649%B*24.359%B++18C++N/A5443.3h11.1B+43.4B++
NS-15M2 7517475781.292C+0.2821.278%C21.151%C27.7C-N/A8527h13.8C65C+
NS-7 PDW 2892862391.197B0.3727.239%B++18.532%B+29.5BN/A699.7h14.5C++53.4B
C-4 4012751012.723B**1.1526.522%B+N/A85.9B++39.4B++6473.2h1.4B+5.4B+
NC1 Gauss Rifle 2652602231.166C*0.4025.657%B*18.462%C+25C*N/A7410.4h12.8C++49.9B+
Shrike 2811732000.865B0.7051.577%C--1.734%D-18C11.3C++1809.6h6.9C+13.4C
NC14 Bolt Driver 151150632.381B+0.8131.891%D64.667%D-26.8B+N/A845.6h2.4B+7.5C*
NS-44B Commissioner 1331331610.826C+0.7433.922%C21.053%C+18.2DN/A487.3h3.5B10.2C*
E540 Halberd 2131321211B*9.4344.88%C++1.515%D**29.3B+18B+2564.5h6.5C14.5C++
Titan-150 HEAT 181121158.067B+6.5044.036%C+1.653%D--24.2B+12B**2195h4.5C**10.1C**
Frag Grenade 1221191119N/A117.4340.443%DN/A297.5D-7.5B**10090.4h4.6D11.4D
Enforcer ML85 13886117.818B++6.2544.077%B+2.326%C+26.1B++15.8C+2403.3h12.7C++28.9B+
M40 Fury 10685810.625B9.0641.563%B++N/A50C12.4B3511.7h12.5C+30.1B+
NC05 Jackhammer 7978820.951C0.6240.049%C-17.949%B**26.9C--N/A862.9h6.3D--15.7D
M40 Fury-H 8372107.2C5.6344.713%B*N/A120B++18.3A+5490.6h11.8F26.4D
L105 Zepher 7470417.5B+15.9349.763%B*N/A58.3C++3.3D-1721.2h6C+12B+
M20 Basilisk 11969417.25S15.6842.895%B**7.246%C**24.6B*17.9M+2742.8h86.7B202B++
M40 Fury 8868106.8C+5.2337.523%B4.412%M40C11.8B+3141.7h14.8C39.3C+
M20 Mustang 13863431.465C++0.1033.458%B+1.587%D8C9.5C+1237.9h131.8C++393.9B
Tank Mine 10262232.696C*1.1335.381%C*N/A77.5C50D10030.8h2.7D--7.6C
Carver 62612,7030.023C-1.5524.885%C+6.557%D*0.4DN/A1137.2h1.8C7.1C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12160.2h
Nano-Armor Kit90116,6056.5h
Spawn Beacon21310.1h
Nanite Revive Grenade02020.1h
M96 Mjolnir-H0520h
Hunter QCX-B0660.1h
Anti-Infantry MANA Turret42750.3h
Ammunition Package57220.5h
Medical Applicator7933,4472.3h

Check the help document for the dictionary if you want to learn more about words used here.


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