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Sentinel PHO3[KAIN] PHO3
NC BR 72

KDR: 1.57

Score: 5.6m

Last Seen: Mar 5th, 2017 7:05 PM
- OFFLINE - 4074 hour(s)

Rank 72 (72) Sentinel of the New Conglomerate on Cobalt
Level Progress (to 73): 11%
Level 100 Progress: 30% 636h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 NC6 Gauss SAW AF-19 Mercenary NS-7 PDW C-4 NC1 Gauss Rifle NC14 Bolt Driver Titan-150 HEAT
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $601,731 MLG Score: 481
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.648%23.001%54479414,0521.66407-0.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.267%0.57B+0.494B+-0.399C--HEAD ++ (~11.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.365C**11.30.2C++36.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.563%1.075%651947931671080.55688685%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.449C---0.561D-2.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
356.9-1.295D**119.8-1.326D**237.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.588%1.878%16019472132131331159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.503B+-0.679D-1.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.755B++4.40.655B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.095%5.087%50779416291864683.36364134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.05%0.715B++0.27C*-0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.594B+19.60.46B+25.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.64%65.066%507194722928720.797909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.563D-0.143C-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.203C++2.40.227C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.6m326.8%347 (20.8k)290 (17.4k)1.573257,3994,7032.0180772 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC94837019.611%16.043%31504:082

7% Combat Medic33% Engineer39% Heavy Assault15% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 9th, 2016 8:00 PMMay 22nd, 2016 8:01 PMApr 4th, 2017 8:13 PM (139d) (PST)Mar 5th, 2017 6:00 PM (170d) (PST)Mar 5th, 2017 3:05 PM (170d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5631284350.3810.2420.0611.4680.068481

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7577,70926,0482315488417,420

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
323.4h/13.5d 2,092 1,187 3,088 28.5k 566 855 1,317 10.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:1,164
Deaths:858
KDR:1.357
Accuracy:21.764% C
HSR:22.852% C+
NC6 Gauss SAW
B+
Kills:1,158
Deaths:803
KDR:1.442
Accuracy:22.404% B+
HSR:24.093% B
NC05 Jackhammer
B+
Kills:84
Deaths:88
KDR:0.955
Accuracy:40.812% C
HSR:16.667% B+
Kills:2,406
Deaths (as Heavy Assault):1,749
Deaths (to Heavy Assaults):1,245
KDR:1.37564
Kill Difference:657
Playtime:125.583 hours
Usage:39%
Score:2.054m
Score/min:273
Accuracy (listed only):28.326%
HSR (listed only):21.204%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:844
Deaths:783
KDR:1.078
Accuracy:25.610% B++
HSR:25.474% B*
Kills:844
Deaths (as Engineer):783
Deaths (to Engineers):908
KDR:1.07791
Kill Difference:61
Playtime:107.718 hours
Usage:33%
Score:2.094m
Score/min:324
Accuracy (listed only):25.610%
HSR (listed only):25.474%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B*
Kills:844
Deaths:783
KDR:1.078
Accuracy:25.610% B++
HSR:25.474% B*
NS-7 PDW
B+
Kills:386
Deaths:318
KDR:1.214
Accuracy:27.222% B+
HSR:18.653% B
Kills:1,230
Deaths (as Light Assault):1,101
Deaths (to Light Assaults):791
KDR:1.11717
Kill Difference:129
Playtime:49.483 hours
Usage:15%
Score:0.749m
Score/min:252
Accuracy (listed only):26.416%
HSR (listed only):22.063%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:386
Deaths:318
KDR:1.214
Accuracy:27.222% B+
HSR:18.653% B
NC14 Bolt Driver
D
Kills:229
Deaths:88
KDR:2.602
Accuracy:31.640% D
HSR:65.066% D-
NS-44B Commissioner
C
Kills:159
Deaths:199
KDR:0.799
Accuracy:35.446% C
HSR:20.126% C
Kills:774
Deaths (as Infiltrator):605
Deaths (to Infiltrators):738
KDR:1.27934
Kill Difference:169
Playtime:15.064 hours
Usage:5%
Score:0.207m
Score/min:229
Accuracy (listed only):31.436%
HSR (listed only):34.615%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:386
Deaths:318
KDR:1.214
Accuracy:27.222% B+
HSR:18.653% B
NC1 Gauss Rifle
B++
Kills:270
Deaths:231
KDR:1.169
Accuracy:25.749% B++
HSR:19.630% C+
NC9 A-Tross
C++
Kills:71
Deaths:77
KDR:0.922
Accuracy:24.724% C++
HSR:21.127% C
Kills:727
Deaths (as Combat Medic):626
Deaths (to Combat Medics):483
KDR:1.16134
Kill Difference:101
Playtime:22.557 hours
Usage:7%
Score:0.407m
Score/min:301
Accuracy (listed only):25.898%
HSR (listed only):19.803%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):232
KDR:0
Kill Difference:UNR
Playtime:6.000 hours
Usage:2%
Score:0.124m
Score/min:345
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C+
Kills:93
V. Kills:99 93%
Deaths:61
KDR:1.525
Accuracy:33.563% B+
KPH:8.700 C
VKPH:9.300 C+
Kills:93 (93 + 0)
Deaths:61
KDR:1.525
VKDR:1.623
Vehicle Kills:99
Kill Difference:32
Playtime:10.665 hours
Usage:3%
Score:0.076m
Score/min:119
Piloting Accuracy:33.563%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B*
Kills:75
V. Kills:4 N/A
Deaths:5
KDR:15
Accuracy:49.555% B*
KPH:57.400 C*
VKPH:3.100 D--
Kills:75 (0 + 75)
Deaths:5
KDR:15
VKDR:0.800
Vehicle Kills:4
Kill Difference:70
Playtime:1.307 hours
Usage:0%
Score:0.014m
Score/min:175
Piloting Accuracy:N/A%
Gunner Accuracy:49.555%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:213
V. Kills:97 217%
Deaths:20
KDR:10.650
Accuracy:45.588% C+
KPH:26.500 B++
VKPH:12.100 B**
E540 Halberd
B+
Kills:162
V. Kills:93 172%
Deaths:16
KDR:10.125
Accuracy:45.335% C++
KPH:30.500 B+
VKPH:17.500 C**
Enforcer ML85
B+
Kills:102
V. Kills:69 146%
Deaths:14
KDR:7.286
Accuracy:45.155% B+
KPH:23.700 C**
VKPH:16 C+
Kills:477 (213 + 264)
Deaths:50
KDR:9.540
VKDR:5.180
Vehicle Kills:259
Kill Difference:427
Playtime:17.652 hours
Usage:5%
Score:0.246m
Score/min:232
Driving Accuracy:45.588%
Gunner Accuracy:45.155%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A+
Kills:99
V. Kills:15 N/A
Deaths:11
KDR:9
Accuracy:44.191% B*
KPH:119.400 B++
VKPH:18.100 A+
C85 Canister-H
C+
Kills:64
V. Kills:2 N/A
Deaths:5
KDR:12.800
Accuracy:43.095% C+
KPH:79.800 D
VKPH:2.500 D*
E540 Halberd-H
C
Kills:56
V. Kills:40 137%
Deaths:13
KDR:4.308
Accuracy:57.335% C*
KPH:26.100 C-
VKPH:18.600 C
Kills:219 (0 + 219)
Deaths:29
KDR:7.552
VKDR:1.966
Vehicle Kills:57
Kill Difference:190
Playtime:3.779 hours
Usage:1%
Score:0.068m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:57.335%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:90
V. Kills:22 391%
Deaths:10
KDR:9
Accuracy:40.785% B+
KPH:48.600 C
VKPH:11.900 C*
M20 Basilisk
A**
Kills:77
V. Kills:55 138%
Deaths:7
KDR:11
Accuracy:42.526% B*
KPH:23.800 B++
VKPH:17 A**
M40 Fury
C**
Kills:69
V. Kills:20 329%
Deaths:11
KDR:6.273
Accuracy:37.220% C*
KPH:36.100 C-
VKPH:10.500 C**
Kills:236 (0 + 236)
Deaths:28
KDR:8.429
VKDR:3.464
Vehicle Kills:97
Kill Difference:208
Playtime:7.003 hours
Usage:2%
Score:0.122m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:37.220%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 1,1681,1648581.357C+0.2221.764%C22.852%C+28.8C-N/A8040.4h13.4C+61.5C+
NC6 Gauss SAW 1,1661,1588031.442C**0.1322.404%B+24.093%B33.7C**N/A9334.4h9.2B+41.1B+
AF-19 Mercenary 8548447831.078B0.5025.61%B++25.474%B*17.3C+N/A5248.9h11.3B+43.9B+
NS-7 PDW 3893863181.214B0.3627.222%B+18.653%B27C++N/A6314.3h14C**51.3B+
C-4 4633221302.477B*0.9026.566%B+N/A80.5B+35.3B5974h1.5B+5.6B+
NC1 Gauss Rifle 2752702311.169C*0.4025.749%B++19.63%C+24.8C*N/A7510.9h12.8C++49.8B+
NC14 Bolt Driver 231229882.602B+1.0331.64%D65.066%D-27.3BN/A788.4h2.4B+7.6C++
Titan-150 HEAT 3102132010.65B**9.0845.588%C+1.878%D--26.6B*12.1B**2038h4.4B+9.6B+
Shrike 3352102350.894B+0.6851.999%D1.429%D--18.4C11C+17411.4h6.8C+13.1C
E540 Halberd 2551621610.125B+8.5545.335%C++1.852%D--30.6B+17.5C**2735.3h6.1C++13.6C*
NS-44B Commissioner 1591591990.799C0.7735.446%C20.126%C17.9DN/A488.9h3.6C*10.2C++
Frag Grenade 1251211121N/A119.4339.402%DN/A302.5D-10A++9660.4h4.8D-12.2D
Enforcer ML85 171102147.286B++5.7145.155%B+1.961%C23.7C**16C+2354.3h13.7C+30.4B+
M40 Fury-H 11499119C7.4344.191%B*1.01%C-123.8B*18.8A+4730.8h11.6D*26.2D
M20 Mustang 19293611.525C++0.0533.563%B+1.075%D--8.7C9.3C+11910.7h119.8B356.9B+
Tank Mine 15392322.875B1.3035.082%C++N/A83.6C+55.5C9831.1h2.3C6.6C*
M40 Fury 11290109C*7.4340.785%B+N/A47.4C11.6C++3391.9h12.2C++30B+
NC05 Jackhammer 8584880.955C0.6240.812%C16.667%B+24.7DN/A803.4h6.6D--16.1D
M20 Basilisk 13277711S9.4342.526%B*6.494%C+24.1B++17.2A**2633.2h89.8C++211.1B+
L105 Zepher 7975515B+13.4349.555%B*N/A57.7C*3.1D--1751.3h5.9C++12B+
Carver 76753,4890.021C-1.5524.665%C+5.333%D**0.4DN/A1180.6h1.7C+7C++
NC9 A-Tross 7371770.922C0.6524.724%C++21.127%C19.2DN/A523.7h9.8C++39.6C*
M40 Fury 8969116.273C+4.7037.22%C*4.348%M36.3C-10.5C**2891.9h15.2C40.8C+
C85 Canister-H 6664512.8C+11.2343.095%C+26.563%M**80D2.5D*3080.8h5.3C+12.2C++
E540 Halberd-H 9656134.308C2.7357.335%C*1.786%C26.7C-19C+2322.1h8.4C-14.6C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23460.3h
Nano-Armor Kit106143,6848.6h
Spawn Beacon21630.1h
Nanite Revive Grenade03210.1h
M96 Mjolnir-H0520h
Anti-Infantry MANA Turret53160.3h
Hunter QCX-B0660.1h
Ammunition Package58180.5h
Medical Applicator9443,2733.1h

Check the help document for the dictionary if you want to learn more about words used here.


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