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Sentinel PHO3[KAIN] PHO3
NC BR 71

KDR: 1.58

Score: 5.5m

Last Seen: Feb 22nd, 2017 5:06 PM
- OFFLINE - 16.7 hour(s)

Rank 71 (71) Sentinel of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
, on Cobalt
Level Progress (to 72): 22%
Level 100 Progress: 29% 644h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NS-15M2 AF-19 Mercenary NS-7 PDW C-4 NC1 Gauss Rifle NC14 Bolt Driver Titan-150 HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $589,221 MLG Score: 471
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.645%22.86%54179223,9721.69744-0.114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.164%0.623B+0.54B+-0.312CHEAD ++ (~11.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.374C**11.30.201C++36.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.864%1.087%671928921631050.56441787%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.434C---0.569D-1.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
351.7-1.309D**119.1-1.351D**232.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.913%1.98%16019282022021290.995074155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.575B+-0.622D-1.773

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.762B++4.30.659B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.506%6.623%37259244531814272.50276106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.549%0.717B++0.767B++-1.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.507B+22.50.337C**30.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.835%64.623%372192821227120.779412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.615D-0.102C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.138C++2.50.175C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
5.5m327.1%347 (20.8k)289 (17.3k)1.583487,1704,5282.0176771 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC92936119.564%15.844%31004:101

7% Combat Medic33% Engineer38% Heavy Assault15% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 9th, 2016 8:00 PMMay 22nd, 2016 8:01 PMFeb 23rd, 2017 12:19 AM (3h) (PST)Feb 22nd, 2017 2:04 PM (14h) (PST)Feb 22nd, 2017 1:06 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5531284250.3800.2400.0601.4620.067471

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,2037,67425,5292314488417,348

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
314.2h/13.1d 1,966 1,136 2,988 27.6k 546 820 1,258 10.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:1,158
Deaths:803
KDR:1.442
Accuracy:22.404% B++
HSR:24.093% B+
NS-15M2
C+
Kills:1,103
Deaths:809
KDR:1.363
Accuracy:21.665% C+
HSR:22.212% C+
NC05 Jackhammer
B++
Kills:84
Deaths:88
KDR:0.955
Accuracy:40.812% C
HSR:16.667% B++
Kills:2,345
Deaths (as Heavy Assault):1,700
Deaths (to Heavy Assaults):1,201
KDR:1.37941
Kill Difference:645
Playtime:119.672 hours
Usage:38%
Score:1.971m
Score/min:274
Accuracy (listed only):28.293%
HSR (listed only):20.991%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:836
Deaths:775
KDR:1.079
Accuracy:25.623% B*
HSR:25.598% B**
Kills:836
Deaths (as Engineer):775
Deaths (to Engineers):877
KDR:1.07871
Kill Difference:61
Playtime:103.484 hours
Usage:33%
Score:2.014m
Score/min:324
Accuracy (listed only):25.623%
HSR (listed only):25.598%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:836
Deaths:775
KDR:1.079
Accuracy:25.623% B*
HSR:25.598% B**
NS-7 PDW
B+
Kills:384
Deaths:313
KDR:1.227
Accuracy:27.297% B+
HSR:18.750% B+
Kills:1,220
Deaths (as Light Assault):1,088
Deaths (to Light Assaults):767
KDR:1.12132
Kill Difference:132
Playtime:48.617 hours
Usage:15%
Score:0.740m
Score/min:254
Accuracy (listed only):26.460%
HSR (listed only):22.174%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:384
Deaths:313
KDR:1.227
Accuracy:27.297% B+
HSR:18.750% B+
NC14 Bolt Driver
D
Kills:212
Deaths:87
KDR:2.437
Accuracy:31.835% D
HSR:64.623% D-
NS-44B Commissioner
C
Kills:151
Deaths:189
KDR:0.799
Accuracy:34.802% C
HSR:19.868% C
Kills:747
Deaths (as Infiltrator):589
Deaths (to Infiltrators):710
KDR:1.26825
Kill Difference:158
Playtime:14.317 hours
Usage:5%
Score:0.196m
Score/min:229
Accuracy (listed only):31.311%
HSR (listed only):34.413%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:384
Deaths:313
KDR:1.227
Accuracy:27.297% B+
HSR:18.750% B+
NC1 Gauss Rifle
B*
Kills:270
Deaths:231
KDR:1.169
Accuracy:25.749% B*
HSR:19.630% C++
NC9 A-Tross
C++
Kills:70
Deaths:76
KDR:0.921
Accuracy:24.864% C++
HSR:21.429% C+
Kills:724
Deaths (as Combat Medic):620
Deaths (to Combat Medics):458
KDR:1.16774
Kill Difference:104
Playtime:22.499 hours
Usage:7%
Score:0.406m
Score/min:301
Accuracy (listed only):25.970%
HSR (listed only):19.936%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):224
KDR:0
Kill Difference:UNR
Playtime:6.000 hours
Usage:2%
Score:0.124m
Score/min:345
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C+
Kills:92
V. Kills:97 94%
Deaths:58
KDR:1.586
Accuracy:33.864% B++
KPH:8.700 C+
VKPH:9.200 C+
Kills:92 (92 + 0)
Deaths:58
KDR:1.586
VKDR:1.672
Vehicle Kills:97
Kill Difference:34
Playtime:10.521 hours
Usage:3%
Score:0.075m
Score/min:118
Piloting Accuracy:33.864%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B*
Kills:75
V. Kills:4 N/A
Deaths:5
KDR:15
Accuracy:49.555% B*
KPH:57.400 C++
VKPH:3.100 D-
Kills:75 (0 + 75)
Deaths:5
KDR:15
VKDR:0.800
Vehicle Kills:4
Kill Difference:70
Playtime:1.307 hours
Usage:0%
Score:0.014m
Score/min:175
Piloting Accuracy:N/A%
Gunner Accuracy:49.555%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:202
V. Kills:94 213%
Deaths:18
KDR:11.222
Accuracy:45.913% C++
KPH:26.900 B*
VKPH:12.500 B**
E540 Halberd
B+
Kills:159
V. Kills:92 171%
Deaths:16
KDR:9.938
Accuracy:45.212% C++
KPH:30.100 B+
VKPH:17.400 B
Enforcer ML85
B+
Kills:86
V. Kills:52 162%
Deaths:12
KDR:7.167
Accuracy:44.149% B+
KPH:25.200 B+
VKPH:15.200 C
Kills:447 (202 + 245)
Deaths:46
KDR:9.717
VKDR:5.174
Vehicle Kills:238
Kill Difference:401
Playtime:16.220 hours
Usage:5%
Score:0.228m
Score/min:234
Driving Accuracy:45.913%
Gunner Accuracy:44.149%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A+
Kills:97
V. Kills:14 N/A
Deaths:11
KDR:8.818
Accuracy:42.594% B+
KPH:127.500 B*
VKPH:18.400 A+
C85 Canister-H
C+
Kills:64
V. Kills:2 N/A
Deaths:5
KDR:12.800
Accuracy:43.095% C+
KPH:79.800 C--
VKPH:2.500 D*
Kills:161 (0 + 161)
Deaths:16
KDR:10.063
VKDR:1
Vehicle Kills:16
Kill Difference:145
Playtime:1.563 hours
Usage:0%
Score:0.038m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:43.095%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:90
V. Kills:22 391%
Deaths:10
KDR:9
Accuracy:40.785% B+
KPH:48.600 C
VKPH:11.900 C*
M20 Basilisk
A**
Kills:75
V. Kills:53 139%
Deaths:6
KDR:12.500
Accuracy:42.782% B**
KPH:23.900 B++
VKPH:16.900 A**
M40 Fury
C**
Kills:69
V. Kills:20 329%
Deaths:10
KDR:6.900
Accuracy:37.220% C**
KPH:36.100 C--
VKPH:10.500 C**
Kills:234 (0 + 234)
Deaths:26
KDR:9
VKDR:3.654
Vehicle Kills:95
Kill Difference:208
Playtime:6.908 hours
Usage:2%
Score:0.120m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:37.220%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,1661,1588031.442B0.1422.404%B++24.093%B+33.7B+N/A9334.4h9.2B+41.1B+
NS-15M2 1,1071,1038091.363C+0.2221.665%C+22.212%C+28.8C-N/A8138.3h13.3C+61.3C+
AF-19 Mercenary 8468367751.079B0.5025.623%B*25.598%B**17.3C+N/A5248.2h11.2B+43.7B++
NS-7 PDW 3873843131.227B0.3627.297%B+18.75%B+28.2C*N/A6513.6h13.9C*50.9B+
C-4 4563161252.528B**0.9426.385%B+N/A81B+35.9B+6003.9h1.5B+5.5B+
NC1 Gauss Rifle 2752702311.169C*0.4125.749%B*19.63%C++24.8C*N/A7410.9h12.8C++49.8B+
NC14 Bolt Driver 214212872.437B+0.8531.835%D64.623%D-26.2BN/A768.1h2.5C**7.8C++
Titan-150 HEAT 2962021811.222B**9.6445.913%C++1.98%D-26.9B*12.5B**2117.5h4.3B+9.3B+
Shrike 3201982230.888B+0.7052.008%C--1.515%D--18.3C11.3C++18010.8h6.8C+13.1C+
E540 Halberd 251159169.938B++8.3545.212%C++1.887%D*30B+17.4B2635.3h6.2C+13.7C*
NS-44B Commissioner 1511511890.799C0.7834.802%C19.868%C17.8DN/A488.5h3.6C*10.4C*
Frag Grenade 1251211121N/A119.4239.427%DN/A302.5D10A9680.4h4.8D-12.1D
M40 Fury-H 11197118.818C7.2342.594%B+N/A121.3B*17.5A5010.8h10.7D--25.2D
M20 Mustang 18992581.586C++0.0033.864%B++1.087%D--8.8C+9.2C+11810.5h119.1B351.7B+
M40 Fury 11290109C*7.4240.785%B+N/A47.4C11.6C*3391.9h12.2C++30B+
Tank Mine 14789312.871C**1.2935.395%C*N/A89C+58C9831h2.3C6.5C*
Enforcer ML85 13886127.167B+5.5844.149%B+2.326%C+25.3B+15.3C+2423.4h13.1C+29.7B+
NC05 Jackhammer 8584880.955C0.6340.812%C16.667%B++24.7DN/A803.4h6.6D*16.1D
M20 Basilisk 12875612.5S10.9242.782%B**6.667%C++24.2B++17.1M2633.1h89.5C**209.1B++
L105 Zepher 7975515B+13.4249.555%B*N/A57.7C++3.1D-1751.3h5.9C++12B+
Carver 74733,3270.022C-1.5626.24%C+5.479%D**0.4DN/A1172.5h1.7C+6.6C*
NC9 A-Tross 7270760.921C0.6624.864%C++21.429%C+18.9DN/A523.7h9.8C++39.4C**
M40 Fury 8969106.9C+5.3237.22%C**4.348%M36.3C-10.5C**2881.9h15.2C-40.8C+
C85 Canister-H 6664512.8C++11.2243.095%C+26.563%M**80C--2.5D*3080.8h5.3C+12.2C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23260.2h
Nano-Armor Kit102138,0408.2h
Spawn Beacon21610.1h
Nanite Revive Grenade03200.1h
M96 Mjolnir-H0520h
Anti-Infantry MANA Turret53070.3h
Hunter QCX-B0660.1h
Ammunition Package57890.5h
Medical Applicator9443,1163.1h

Check the help document for the dictionary if you want to learn more about words used here.


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