Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,492)players online:
firekiller2 (8)  X0AW0LF (5)  johnnyhyphen1024 (1)  Fisheyed (1) 15
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (20 days). The data shown below may not be accurate.

Warden A.S.P. Operative PINKOCTAPUS[] PINKOCTAPUS
NC BR 65

KDR: 5.82

Score: 51m

Last Seen: Feb 1st, 2019 2:33 PM
- OFFLINE - 29.2 hour(s)

Prestige 1, Battle Rank 65 - New Conglomerate on Emerald
Level Progress (to 66): 89%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH NC6A GODSAW AF-34 Mattock AF-34 Mattock AF-57 Piston LA1 Anchor NC05 Jackhammer L100 Python HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PINKOCTAPUS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,343,574 MLG Score: 1074
Fun Score: N/A
Cheeseburgers Flipped: 3415TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.812%15.036%3583598749,3013.692412.127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.839%0.534B+-0.87D---0.713D-HEAD (~3.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.462B+9.60.329C**30.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.595%1.585%78608101430,476673415045.2838734%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.644%0.848B*-0.661D0.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.847B*2.90.767B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.434%12.485%220610168094051571.99753512%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.77%-0.439C--2.053A*0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.683B+11.80.701B++25.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.056%71.319%220310191,698128651.32037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.53%0.755B++0.274C*-1.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.468B+2.10.338C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.576%7.473%2206101614,2241637578.68906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.629%0.512B+-1.405D**-0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.34C**4.10.147C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51m135.2%257 (15.4k)246 (14.8k)5.81975148,68325,5486.3072665 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC10221359526.41%9.594%25308:0839

7% Combat Medic11% Engineer47% Heavy Assault11% Infiltrator11% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 1:06 PMSep 2nd, 2017 4:45 AMFeb 9th, 2019 9:36 PM (12d) (PST)Feb 1st, 2019 11:41 AM (21d) (PST)Feb 1st, 2019 10:33 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6071544530.7180.1230.0691.0270.0421074

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,4179,25527,162437462314,780

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3453.6h/143.9d 12,455 14,264 32,994 212.8k 4,403 18,970 8,742 125.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C
Kills:14,254
Deaths:2,484
KDR:5.738
Accuracy:26.507% C
HSR:17.132% D**
LA1 Anchor
C
Kills:4,630
Deaths:1,164
KDR:3.978
Accuracy:23.485% C
HSR:15.918% D*
NC05 Jackhammer
B++
Kills:4,525
Deaths:1,202
KDR:3.765
Accuracy:49.840% B++
HSR:7.624% F
GD-22S
C+
Kills:3,240
Deaths:815
KDR:3.975
Accuracy:23.003% C+
HSR:16.543% D--
EM1
C**
Kills:2,765
Deaths:733
KDR:3.772
Accuracy:22.966% C**
HSR:13.345% D*
NC6 Gauss SAW
B
Kills:2,075
Deaths:538
KDR:3.857
Accuracy:21.905% B
HSR:17.253% D--
NS-15M2
C
Kills:2,054
Deaths:432
KDR:4.755
Accuracy:21.672% C
HSR:15.336% D*
EM6
C-
Kills:2,046
Deaths:509
KDR:4.020
Accuracy:19.528% C-
HSR:14.761% D*
NC6S Gauss SAW S
C++
Kills:1,926
Deaths:491
KDR:3.923
Accuracy:23.738% C++
HSR:13.292% D**
NSX Naginata
C+
Kills:301
Deaths:77
KDR:3.909
Accuracy:22.225% C+
HSR:16.279% F
MGR-L1 Promise
C++
Kills:288
Deaths:53
KDR:5.434
Accuracy:24.204% C++
HSR:17.014% D--
Kills:38,104
Deaths (as Heavy Assault):8,498
Deaths (to Heavy Assaults):7,811
KDR:4.48388
Kill Difference:29,606
Playtime:1,618.861 hours
Usage:47%
Score:22.599m
Score/min:233
Accuracy (listed only):25.370%
HSR (listed only):14.954%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B+
Kills:9,074
Deaths:3,219
KDR:2.819
Accuracy:45.381% B+
HSR:8.166% D**
AF-4 Cyclone
C+
Kills:2,263
Deaths:527
KDR:4.294
Accuracy:24.602% C+
HSR:10.473% D*
The Brawler
B
Kills:1,473
Deaths:410
KDR:3.593
Accuracy:56.518% B
HSR:6.653% F-
GD-7F
D
Kills:1,306
Deaths:378
KDR:3.455
Accuracy:20.597% D
HSR:13.017% D*
Blitz GD-10
C+
Kills:1,219
Deaths:342
KDR:3.564
Accuracy:23.234% C+
HSR:10.008% D*
NC12 Sweeper
B**
Kills:1,186
Deaths:332
KDR:3.572
Accuracy:51.974% B**
HSR:7.083% F
GD-66 Claw
B
Kills:1,170
Deaths:420
KDR:2.786
Accuracy:62.708% B
HSR:4.444% F-
NS Baron G5
B*
Kills:1,164
Deaths:345
KDR:3.374
Accuracy:51.964% B*
HSR:6.100% F-
Mauler S6
B++
Kills:1,161
Deaths:320
KDR:3.628
Accuracy:46.549% B++
HSR:6.718% F-
NS-7 PDW
C+
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:23.830% C+
HSR:12.145% D-
AF-19 Mercenary
C
Kills:818
Deaths:185
KDR:4.422
Accuracy:20.146% C
HSR:14.425% D*
Razor GD-23
C+
Kills:629
Deaths:174
KDR:3.615
Accuracy:23.738% C+
HSR:13.355% D*
Gauss Compact S
B**
Kills:590
Deaths:64
KDR:9.219
Accuracy:29.087% B**
HSR:2.712% F*
MGR-S1 Gladius
C+
Kills:319
Deaths:95
KDR:3.358
Accuracy:26.767% C+
HSR:10.658% F
LA39 Bruiser
B++
Kills:160
Deaths:50
KDR:3.200
Accuracy:68.944% B++
HSR:6.250% F
MKV Suppressed
D
Kills:145
Deaths:42
KDR:3.452
Accuracy:21.853% D
HSR:13.103% D--
AC-X11
B+
Kills:113
Deaths:30
KDR:3.767
Accuracy:27.761% B+
HSR:9.735% F-
NSX Tengu
B*
Kills:79
Deaths:30
KDR:2.633
Accuracy:42.500% B*
HSR:15.190% D-
NS-11C
B*
Kills:63
Deaths:19
KDR:3.316
Accuracy:28.348% B*
HSR:19.048% C+
Kills:24,093
Deaths (as Light Assault):7,228
Deaths (to Light Assaults):5,541
KDR:3.33329
Kill Difference:16,865
Playtime:374.721 hours
Usage:11%
Score:3.105m
Score/min:138
Accuracy (listed only):36.658%
HSR (listed only):9.962%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:2,263
Deaths:527
KDR:4.294
Accuracy:24.602% C+
HSR:10.473% D*
SAS-R
C++
Kills:1,281
Deaths:61
KDR:21
Accuracy:39.813% C++
HSR:68.853% C+
Blitz GD-10
C+
Kills:1,219
Deaths:342
KDR:3.564
Accuracy:23.234% C+
HSR:10.008% D*
NS-7 PDW
C+
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:23.830% C+
HSR:12.145% D-
LA3 Desperado
B+
Kills:502
Deaths:115
KDR:4.365
Accuracy:32.136% B+
HSR:10.159% F
NC4 Mag-Shot
D--
Kills:410
Deaths:178
KDR:2.303
Accuracy:19.992% D--
HSR:12.439% D--
NC14 Bolt Driver
B++
Kills:345
Deaths:12
KDR:28.750
Accuracy:40.274% B++
HSR:78.551% B+
MGR-S1 Gladius
C+
Kills:319
Deaths:95
KDR:3.358
Accuracy:26.767% C+
HSR:10.658% F
NS-30 Vandal
B+
Kills:280
Deaths:33
KDR:8.485
Accuracy:36.738% B+
HSR:22.500% C--
NS-61 Emissary
C
Kills:270
Deaths:59
KDR:4.576
Accuracy:26.724% C
HSR:10.370% D--
NS-357 Underboss
B+
Kills:248
Deaths:57
KDR:4.351
Accuracy:41.720% B+
HSR:9.274% D**
LA8 Rebel
D-
Kills:195
Deaths:69
KDR:2.826
Accuracy:24.705% D-
HSR:8.205% F-
NS-44 Commissioner
B+
Kills:173
Deaths:40
KDR:4.325
Accuracy:41.024% B+
HSR:10.983% F
MKV Suppressed
D
Kills:145
Deaths:42
KDR:3.452
Accuracy:21.853% D
HSR:13.103% D--
Impetus
B++
Kills:114
Deaths:7
KDR:16.286
Accuracy:35.137% C++
HSR:34.211% B++
NSX Tengu
B*
Kills:79
Deaths:30
KDR:2.633
Accuracy:42.500% B*
HSR:15.190% D-
NSX Daimyo
C+
Kills:72
Deaths:3
KDR:24
Accuracy:41.837% C+
HSR:80.556% T*
AF-6 Shadow
C++
Kills:53
Deaths:9
KDR:5.889
Accuracy:34.847% C++
HSR:16.981% D*
Kills:9,129
Deaths (as Infiltrator):1,925
Deaths (to Infiltrators):3,655
KDR:4.74234
Kill Difference:7,204
Playtime:394.168 hours
Usage:11%
Score:6.483m
Score/min:274
Accuracy (listed only):32.096%
HSR (listed only):24.148%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:9,074
Deaths:3,219
KDR:2.819
Accuracy:45.381% B+
HSR:8.166% D**
The Brawler
B
Kills:1,473
Deaths:410
KDR:3.593
Accuracy:56.518% B
HSR:6.653% F-
GD-7F
D
Kills:1,306
Deaths:378
KDR:3.455
Accuracy:20.597% D
HSR:13.017% D*
NC12 Sweeper
B**
Kills:1,186
Deaths:332
KDR:3.572
Accuracy:51.974% B**
HSR:7.083% F
GD-66 Claw
B
Kills:1,170
Deaths:420
KDR:2.786
Accuracy:62.708% B
HSR:4.444% F-
NS Baron G5
B*
Kills:1,164
Deaths:345
KDR:3.374
Accuracy:51.964% B*
HSR:6.100% F-
Mauler S6
B++
Kills:1,161
Deaths:320
KDR:3.628
Accuracy:46.549% B++
HSR:6.718% F-
AF-19 Mercenary
C
Kills:818
Deaths:185
KDR:4.422
Accuracy:20.146% C
HSR:14.425% D*
Razor GD-23
C+
Kills:629
Deaths:174
KDR:3.615
Accuracy:23.738% C+
HSR:13.355% D*
Gauss Compact S
B**
Kills:590
Deaths:64
KDR:9.219
Accuracy:29.087% B**
HSR:2.712% F*
LA39 Bruiser
B++
Kills:160
Deaths:50
KDR:3.200
Accuracy:68.944% B++
HSR:6.250% F
AC-X11
B+
Kills:113
Deaths:30
KDR:3.767
Accuracy:27.761% B+
HSR:9.735% F-
NS-11C
B*
Kills:63
Deaths:19
KDR:3.316
Accuracy:28.348% B*
HSR:19.048% C+
Kills:18,907
Deaths (as Engineer):5,946
Deaths (to Engineers):3,943
KDR:3.17978
Kill Difference:12,961
Playtime:374.826 hours
Usage:11%
Score:5.655m
Score/min:251
Accuracy (listed only):41.055%
HSR (listed only):9.054%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B+
Kills:9,074
Deaths:3,219
KDR:2.819
Accuracy:45.381% B+
HSR:8.166% D**
AF-4 Cyclone
C+
Kills:2,263
Deaths:527
KDR:4.294
Accuracy:24.602% C+
HSR:10.473% D*
The Brawler
B
Kills:1,473
Deaths:410
KDR:3.593
Accuracy:56.518% B
HSR:6.653% F-
Carnage AR
C+
Kills:1,244
Deaths:365
KDR:3.408
Accuracy:23.748% C+
HSR:12.942% D--
GR-22
C
Kills:1,228
Deaths:417
KDR:2.945
Accuracy:23.086% C
HSR:11.319% D*
Blitz GD-10
C+
Kills:1,219
Deaths:342
KDR:3.564
Accuracy:23.234% C+
HSR:10.008% D*
NC12 Sweeper
B**
Kills:1,186
Deaths:332
KDR:3.572
Accuracy:51.974% B**
HSR:7.083% F
NC1 Gauss Rifle
C+
Kills:1,175
Deaths:356
KDR:3.301
Accuracy:22.962% C+
HSR:13.957% D--
GD-66 Claw
B
Kills:1,170
Deaths:420
KDR:2.786
Accuracy:62.708% B
HSR:4.444% F-
NS Baron G5
B*
Kills:1,164
Deaths:345
KDR:3.374
Accuracy:51.964% B*
HSR:6.100% F-
Mauler S6
B++
Kills:1,161
Deaths:320
KDR:3.628
Accuracy:46.549% B++
HSR:6.718% F-
NS-7 PDW
C+
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:23.830% C+
HSR:12.145% D-
Gauss Rifle S
C*
Kills:1,158
Deaths:232
KDR:4.991
Accuracy:26.044% C*
HSR:14.767% D-
NC9 A-Tross
C
Kills:1,153
Deaths:293
KDR:3.935
Accuracy:24.342% C
HSR:16.739% D*
NS-11A
C
Kills:339
Deaths:112
KDR:3.027
Accuracy:23.029% C
HSR:15.044% D-
MGR-S1 Gladius
C+
Kills:319
Deaths:95
KDR:3.358
Accuracy:26.767% C+
HSR:10.658% F
Gauss Prime
D
Kills:302
Deaths:100
KDR:3.020
Accuracy:24.370% D
HSR:14.901% D*
LA39 Bruiser
B++
Kills:160
Deaths:50
KDR:3.200
Accuracy:68.944% B++
HSR:6.250% F
MKV Suppressed
D
Kills:145
Deaths:42
KDR:3.452
Accuracy:21.853% D
HSR:13.103% D--
NSX Tengu
B*
Kills:79
Deaths:30
KDR:2.633
Accuracy:42.500% B*
HSR:15.190% D-
Kills:27,173
Deaths (as Combat Medic):8,253
Deaths (to Combat Medics):2,706
KDR:3.2925
Kill Difference:18,920
Playtime:251.017 hours
Usage:7%
Score:3.952m
Score/min:262
Accuracy (listed only):35.720%
HSR (listed only):10.833%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:12,854
Deaths:1,520
KDR:8.457
Accuracy:40.948% B*
HSR:9.297% F
AF-34 Mattock
A
Kills:11,707
Deaths:1,483
KDR:7.894
Accuracy:47.619% A
HSR:10.771% F
AF-23 Grinder
B++
Kills:1,889
Deaths:263
KDR:7.183
Accuracy:40.698% B++
HSR:8.470% F-
AF-23 Grinder
A
Kills:1,528
Deaths:213
KDR:7.174
Accuracy:49.570% A
HSR:12.173% D*
AF-41 Hacksaw
B+
Kills:1,290
Deaths:182
KDR:7.088
Accuracy:35.326% B+
HSR:9.845% D*
AF-41 Hacksaw
B++
Kills:1,187
Deaths:182
KDR:6.522
Accuracy:39.623% B++
HSR:13.395% C--
NCM1 Scattercannon
A
Kills:542
Deaths:87
KDR:6.230
Accuracy:50.358% A
HSR:9.594% D**
NCM2 Falcon
B+
Kills:128
Deaths:33
KDR:3.879
Accuracy:44.973% B+
HSR:3.906% C-
NCM2 Falcon
B+
Kills:85
Deaths:33
KDR:2.576
Accuracy:47.011% B+
HSR:5.882% B+
NCM3 Raven
C++
Kills:73
Deaths:20
KDR:3.650
Accuracy:40.156% C++
HSR:2.740% C+
NCM3 Raven
C*
Kills:71
Deaths:20
KDR:3.550
Accuracy:41.507% C*
HSR:2.817% C+
Kills:31,354
Deaths (as MAX Suit):2,018
Deaths (to MAX Suits):1,219
KDR:15.53717
Kill Difference:29,336
Playtime:427.641 hours
Usage:12%
Score:9.250m
Score/min:360
Accuracy (listed only):43.435%
HSR (listed only):8.081%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:20,613
V. Kills:2,155 N/A
Deaths:387
KDR:53.264
Accuracy:58.481% B**
KPH:88.800 A+
VKPH:9.300 C**
L100 Python HEAT
A++
Kills:3,604
V. Kills:465 N/A
Deaths:122
KDR:29.541
Accuracy:49.430% C+
KPH:55.800 A++
VKPH:7.200 D-
C75 Viper
A**
Kills:1,492
V. Kills:121 N/A
Deaths:32
KDR:46.625
Accuracy:40.844% C**
KPH:71.500 A**
VKPH:5.800 C-
L100 Python AP
B**
Kills:1,033
V. Kills:443 233%
Deaths:52
KDR:19.865
Accuracy:53.103% C
KPH:42.400 B**
VKPH:18.200 C++
Skyguard
A*
Kills:158
V. Kills:74 211%
Deaths:5
KDR:31.600
Accuracy:30.712% C*
KPH:28 A*
VKPH:13.100 B**
Kills:26,900 (26,900 + 0)
Deaths:598
KDR:44.983
VKDR:5.448
Vehicle Kills:3,258
Kill Difference:26,302
Playtime:347.563 hours
Usage:10%
Score:4.992m
Score/min:239
Driving Accuracy:30.712%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A*
Kills:1,297
V. Kills:298 434%
Deaths:82
KDR:15.817
Accuracy:57.872% A
KPH:40.800 A*
VKPH:9.400 C++
Titan-150 AP
A++
Kills:1,214
V. Kills:500 242%
Deaths:69
KDR:17.594
Accuracy:52.664% C**
KPH:39.400 A++
VKPH:16.200 B
Titan-150 HESH
B+
Kills:1,065
V. Kills:94 N/A
Deaths:85
KDR:12.529
Accuracy:51.144% B+
KPH:33.700 C
VKPH:3 D*
C85 Canister
A++
Kills:316
V. Kills:9 N/A
Deaths:7
KDR:45.143
Accuracy:51.855% A+
KPH:146.200 A++
VKPH:4.200 C+
Enforcer ML85
M
Kills:132
V. Kills:56 232%
Deaths:16
KDR:8.250
Accuracy:43.836% B
KPH:45.800 M
VKPH:19.400 B+
E540 Halberd
B**
Kills:95
V. Kills:22 413%
Deaths:10
KDR:9.500
Accuracy:43.434% C+
KPH:38.800 B**
VKPH:9 D*
Kills:4,119 (3,576 + 543)
Deaths:269
KDR:15.312
VKDR:3.639
Vehicle Kills:979
Kill Difference:3,850
Playtime:101.699 hours
Usage:3%
Score:1.450m
Score/min:238
Driving Accuracy:51.144%
Gunner Accuracy:43.434%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:169
V. Kills:5 N/A
Deaths:9
KDR:18.778
Accuracy:23.070% B**
KPH:49.400 C
VKPH:1.500 D
M12 Kobalt
A
Kills:100
V. Kills:2 N/A
Deaths:3
KDR:33.333
Accuracy:23.625% A
KPH:58.300 C
VKPH:1.200 D-
M60-G Bulldog
B*
Kills:77
V. Kills:5 N/A
Deaths:9
KDR:8.556
Accuracy:41.760% B*
KPH:33.500 C**
VKPH:2.200 D--
M20 Basilisk
C**
Kills:52
V. Kills:12 400%
Deaths:6
KDR:8.667
Accuracy:39.953% C**
KPH:22.100 C*
VKPH:5.100 D
Kills:398 (0 + 398)
Deaths:27
KDR:14.741
VKDR:0.889
Vehicle Kills:24
Kill Difference:371
Playtime:9.788 hours
Usage:0%
Score:0.118m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:39.953%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:176
V. Kills:47 367%
Deaths:57
KDR:3.088
Accuracy:34.006% D*
KPH:12.700 D
VKPH:3.400 D
Kills:176 (176 + 0)
Deaths:57
KDR:3.088
VKDR:0.825
Vehicle Kills:47
Kill Difference:119
Playtime:13.861 hours
Usage:0%
Score:0.047m
Score/min:56
Driving Accuracy:34.006%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 22,76820,61338753.264S47.4458.481%B**N/A88.8A+9.3C**245232.1h2.3B**3.9B**
NC6A GODSAW 14,34014,2542,4845.738A++0.0826.507%C17.132%D**40.3DN/A97353.3h9C++33.9C++
AF-34 Mattock 12,89612,8541,5208.457A++2.6440.948%B*9.297%F43C++N/A120298.9h4.3B**10.4B**
AF-34 Mattock 11,74911,7071,4837.894A++2.0747.619%A10.771%F39.9C+N/A111293.1h5.4B++11.3B**
AF-57 Piston 9,1099,0743,2192.819A++3.0045.381%B+8.166%D**31C+N/A88292.4h4.6C++10.1C**
LA1 Anchor 4,6464,6301,1643.978B++1.8423.485%C15.918%D*36.7CN/A110126h9.1B+38.7C**
NC05 Jackhammer 4,5434,5251,2023.765A*2.0549.84%B++7.624%F39.9C+N/A102113.5h3.9B*7.9B+
L100 Python HEAT 4,0693,60412229.541M**23.7249.43%C+3.69%B++55.8A++7.2D-19564.6h2.5A++5A+
GD-22S 3,2473,2408153.975A+1.8423.003%C+16.543%D--37.9C++N/A12085.4h9B*38.9B+
EM1 2,7722,7657333.772M2.0522.966%C**13.345%D*34.5C+N/A9880.1h10.7B46.5B+
AF-4 Cyclone 2,2692,2635274.294A**1.5324.602%C+10.473%D*23CN/A7398.3h9.6B++39.1B
NC6 Gauss SAW 2,0852,0755383.857M1.9621.905%B17.253%D--34.9C**N/A15359.4h8.8B+40B+
NS-15M2 2,0592,0544324.755A++1.0621.672%C15.336%D*36.7C+N/A10656h10.6B++49B
EM6 2,0562,0465094.02A++1.8019.528%C-14.761%D*33.2CN/A11261.6h10.6B54.4C++
Hawk GD-68 2,8382,0034314.647S1.1766.255%B+2.346%C22.9B*9.6C+17487.4h5.1A7.6A
NC6S Gauss SAW S 1,9321,9264913.923A*1.9023.738%C++13.292%D**36.2C+N/A10353.2h9.8B+41.4B
AF-23 Grinder 1,8951,8892637.183A++1.3640.698%B++8.47%F-31.9C++N/A11759.2h4.3A10.6A
AF-23 Grinder 1,5381,5282137.174A++1.3549.57%A12.173%D*31.3C+N/A11248.8h5.4B*10.9B**
C75 Viper 1,6131,4923246.625U40.8140.844%C**1.139%C71.4A**5.8C-25820.9h5.3A+13.1A
The Brawler 1,4831,4734103.593A2.2356.518%B6.653%F-35C--N/A10642.1h4.1C7.2C++
GD-7F 1,3171,3063783.455A*2.3620.597%D13.017%D*21.4CN/A7660.9h11.3B++54.9C*
Titan-150 HEAT 1,5951,2978215.817A*10.0057.872%A2.313%C40.8A*9.4C++21131.8h3.1A5.3A+
AF-41 Hacksaw 1,2911,2901827.088A++1.2735.326%B+9.845%D*29.7C+N/A9143.5h5.3B++14.9B*
SAS-R 1,2861,2816121S15.1839.813%C++68.853%C+43.9C**N/A13129.2h2B+5.1B+
Carnage AR 1,2471,2443653.408A+2.4123.748%C+12.942%D--31.3C+N/A10239.7h11.4B*47.8B+
GR-22 1,2331,2284172.945A2.8723.086%C11.319%D*32.2C+N/A9538.1h11.2B*48.4B+
Blitz GD-10 1,2201,2193423.564A*2.2623.234%C+10.008%D*27.3C+N/A10544.7h12B++51.6B+
Titan-150 AP 1,7141,2146917.594A++11.7752.664%C**3.213%C*39.4A++16.2B31830.8h3A5.7A
Tank Mine 1,3031,2071486.214U80.3952.407%A+N/A201.2A*16F8196h1.8C**3.5A+
AF-41 Hacksaw 1,1881,1871826.522A+0.7039.623%B++13.395%C--27.3CN/A8743.5h6.6C**16.6B++
NC12 Sweeper 1,1881,1863323.572A**2.2551.974%B**7.083%F34.3C*N/A8834.6h3.9B+7.4B*
NC1 Gauss Rifle 1,1811,1753563.301A++2.5222.962%C+13.957%D--35.7B*N/A14832.9h10.2B**44.4B++
GD-66 Claw 1,1761,1704202.786A3.0362.708%B4.444%F-38C+N/A11430.8h2.2B+3.5B+
NS Baron G5 1,1681,1643453.374M+2.4551.964%B*6.1%F-31C+N/A8337.6h3.6B*6.9C*
Mauler S6 1,1631,1613203.628A*2.1946.549%B++6.718%F-31.5C**N/A11836.8h3.3A7B*
NS-7 PDW 1,1671,1612464.72S1.1023.83%C+12.145%D-24.3C+N/A7547.8h12.3B++51.6B+
NC15 Phoenix 1,9061,1601289.063S3.2457.274%B+N/A28.3A++18.2B++21141h6.1A10.7A
Gauss Rifle S 1,1631,1582324.991M**0.8326.044%C*14.767%D-38.1B+N/A10830.4h9.7B++37.2B+
NC9 A-Tross 1,1551,1532933.935A**1.8824.342%C16.739%D*36C++N/A8932h8.5B++35.1B+
Titan-150 HESH 1,1591,0658512.529C**6.7151.144%B+N/A33.7C3D*11431.6h2.9B+5.7B++
L100 Python AP 1,4761,0335219.865M*14.0553.103%C4.356%B*42.5B**18.2C++29224.3h3.8B**7.1B**
C-4 1,4231,0251975.203M0.6229.899%B*N/A74.3C+28.8C+63913.8h1.2B+4.1B++
Shrike 1,3129932384.172S1.6559.689%B+1.913%C--35.5B**11.4C+27528h4.1A6.9B**
NS Decimator 1,2699311595.855S0.0464.381%B+N/A50.1B**18.2C**31618.6h3.8B++6B++
Spear Anti-Vehicle Phalanx Turret 1,2439263129.871M**24.0548.073%B+5.832%B*36.7C+12.6D22325.2h4.5B**9.4B**
Bouncing Betty 8578562337.217U31.4025.525%F-N/A99.5C-N/A3198.6h1.4A++5.7D
AF-19 Mercenary 8238181854.422S1.4020.146%C14.425%D*18C+N/A12645.5h9.6B*47.6B+
AF-22 Crow 9597311474.973U0.8568.986%C*2.873%B+36.7B*11.5C+20519.9h4.5A+6.5A+
Razor GD-23 6356291743.615M++2.2023.738%C+13.355%D*16CN/A6639.2h10.1B*42.4B+
Gauss Compact S 611590649.219S3.4029.087%B**2.712%F*31.1B++1.1A++11319h4.7A++16.2B**
Frag Grenade 5585471547N/A541.1845.313%C+N/A1823.3S36.7S60660.3h2A++4.4B**
NCM1 Scattercannon 544542876.23A*0.4150.358%A9.594%D**32.3B++N/A16116.8h5.6B**11.1B*
LA3 Desperado 5025021154.365S1.4532.136%B+10.159%F44B+N/A13211.4h6.2A19.2B**
NC4 Mag-Shot 4124101782.303A*3.5219.992%D--12.439%D--35.3B+N/A15011.6h6B*29.9C+
NC14 Bolt Driver 3453451228.75U22.9340.274%B++78.551%B+37.5B**N/A2039.2h2B**4.9B*
NS-11A 3403391123.027B**2.7923.029%C15.044%D-36.1C*N/A1309.4h11.4B*49.3B+
MGR-S1 Gladius 321319953.358A2.4626.767%C+10.658%F19.2DN/A6616.6h9.2B+34.3B
C85 Canister 325316745.143A++39.3251.855%A+16.772%B*143.6A++4.1C+3912.2h5.4B++10.3B*
Gauss Prime 3033021003.02B**2.8024.37%D14.901%D*31.8C-N/A729.5h10.2B+41.8C++
NSX Naginata 303301773.909A**1.9122.225%C+16.279%F32.4CN/A909.3h10.7B+48.3B+
MGR-L1 Promise 292288535.434M*0.3924.204%C++17.014%D--33.1CN/A1138.7h14.7C++60.6C**
NS-30 Vandal 281280338.485S2.6736.738%B+22.5%C--31.8CN/A1048.8h5.8C++15.7B+
Anti-Vehicle Grenade 3262701270N/A264.1852.954%C*N/A385.7C++80C26300.7h4.6B+8.8B+
NS-61 Emissary 271270594.576S1.2426.724%C10.37%D--45B**N/A1306h9B++33.8B++
NS-357 Underboss 248248574.351M**1.4741.72%B+9.274%D**35.9C+N/A1156.9h3.4B*8.2B++
Auraxium Mag-Cutter 2292257,6090.03C+5.7921.505%DN/A0.2DN/A11049h1.5B**7.1B
LA8 Rebel 196195692.826A*2.9924.705%D-8.205%F-32.5C++N/A1116h4.4B**17.8B+
M40 Fury-F 223176573.088A+2.7334.006%D*1.136%C+12.7D3.4D5613.9h7B++20.6B+
NS-44 Commissioner 174173404.325M*1.4941.024%B+10.983%F33.3C+N/A1545.2h3.2B++7.8B++
M12 Kobalt 174169918.778B+12.9623.07%B**15.385%D49.7C1.5D1673.4h16.9B+73.1B+
LA39 Bruiser 162160503.2A*2.6268.944%B++6.25%F24.6DN/A1136.5h2.8C-4C*
Skyguard 232158531.6U25.7830.712%C*2.532%C**28.2A*13.2B**2375.6h67.3A219.1B**
MKV Suppressed 146145423.452M+2.3721.853%D13.103%D--26.4CN/A1395.5h10.9B++50B
Mag-Cutter 14913710,4380.013C5.815.891%F-N/A0.1DN/A11044h2B+33.3D*
NS Annihilator 273135512.647S3.1774.22%FN/A10.2C+10.5B++13713.2h8.8B**11.9B*
Enforcer ML85 188132168.25B*2.4343.836%BN/A45.5M19.3B+5632.9h7.3A++16.6A+
NCM2 Falcon 201128333.879M+1.9444.973%B+3.906%C-13.1C+7.4A1429.8h12.2C+27.1C**
Impetus 114114716.286S10.4735.137%C++34.211%B++38C+N/A1283h4.7C++13.5C*
AC-X11 114113303.767M++2.0527.761%B+9.735%F-22.2CN/A2405.1h9.7B35.1B+
M12 Kobalt 102100333.333A*27.5123.625%A14%D--58.8C1.2D-2021.7h13.5B*57.3B++
E540 Halberd 11795109.5C**3.6843.434%C+5.263%B**39.6B**9.2D*6602.4h4.1A9.4B**
NCM2 Falcon 16085332.576A**3.2447.011%B+5.882%B+8.5C--7.5B**11810h19.2C-40.7C++
NSX Tengu 7979302.633A3.1942.5%B*15.19%D-17.6DN/A564.5h11.4B+26.8B+
M60-G Bulldog 827798.556A2.7441.76%B*2.597%C33.5C**2.2D--1832.3h4.9B**11.7B**
NCM3 Raven 11673203.65S2.1740.156%C++2.74%C+10.3C++6.1C+1477.1h23.3B+58.1B+
NSX Daimyo 7272324S18.1841.837%C+80.556%T*45C+N/A1321.6h4F9.5D-
NCM3 Raven 10471203.55S2.2741.507%C*2.817%C+10C*4.6D1287.1h24.7B+59.6B+
NS-11C 6363193.316M2.5028.348%B*19.048%C+22.5C+N/A2642.8h12.4B+43.6B+
AF-6 Shadow 535395.889M+0.0734.847%C++16.981%D*27.9C--N/A1261.9h7.1D--20.4C
M20 Basilisk 645268.667M+2.8539.953%C**1.923%D**21.7C++5D2702.4h55.5A138.9B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1680.1h
Motion Spotter58,8065.9h
Anti-Vehicle MANA Turret0830.2h
Nano-Armor Kit64181,68615h
Nanite Revive Grenade05250.1h
Medical Kit1833,6543.9h
Medical Applicator151250,32517.7h
Spitfire Auto-Turret0830.3h
Shield Recharging Field165110.4h
Ammunition Package387580.5h
Anti-Infantry MANA Turret1630.6h
Recon Detection Device26631.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.33s
Server spent 2.99s on queries, 2.67s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.