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Deputy Director A.S.P. Operative PINKOCTAPUS[SubG] PINKOCTAPUS
NC BR 91

KDR: 5.98

Score: 57.9m

Last Seen: Jan 19th, 2020 12:03 AM
- OFFLINE - 73.8 hour(s)

Prestige 1, Battle Rank 91 - New Conglomerate on Emerald - Outfit Member of SubGlobal[SubG] SubGlobal
NC outfit on Emerald

Members: 51
Level Progress (to 92): 6%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH NC6A GODSAW AF-34 Mattock AF-34 Mattock AF-57 Piston NC05 Jackhammer LA1 Anchor L100 Python HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,408,626 MLG Score: 1126
Fun Score: N/A
Cheeseburgers Flipped: 3487TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.248%15.18%36836119656,5293.776412.202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.882%0.543B+-0.895D---0.686DHEAD (~3.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.462B+9.60.328C**30.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.403%1.435%87738122436,454733517749.7326704%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.694%0.874B*-0.661D0.481

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.85B*2.90.769B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.362%13.105%287712251,1374351782.61379635%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.207%-0.379C-2.006A*0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.63B+14.20.645B+31

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.101%71.511%287312291,899148671.27707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.877%0.751B++0.298C*-0.675

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.466B+2.10.336C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.596%7.456%2876122614,3101821587.85401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.625%0.494B+-1.422D**-0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.339C**4.10.148C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SubGlobal[SubG] SubGlobal
NC outfit on Emerald

Members: 51
57.9m125.5%264 (15.8k)252 (15.1k)5.97813169,22328,3076.4796791 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC12321596627.054%9.529%25808:0842

7% Combat Medic10% Engineer48% Heavy Assault13% Infiltrator10% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 1:06 PMDec 18th, 2019 9:39 PMJan 20th, 2020 10:35 PM (21h) (PST)Jan 18th, 2020 9:42 PM (3d) (PST)Jan 18th, 2020 8:03 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6271494780.7350.1230.0700.9790.0441126

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,6158,93328,682447459315,096

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3835.4h/159.8d 14,197 16,125 38,222 225.2k 5,003 20,659 10,194 144.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C
Kills:17,484
Deaths:3,029
KDR:5.772
Accuracy:26.855% C
HSR:17.193% D**
LA1 Anchor
C+
Kills:6,307
Deaths:1,462
KDR:4.314
Accuracy:24.254% C+
HSR:15.951% D*
GD-22S
C+
Kills:3,418
Deaths:852
KDR:4.012
Accuracy:23.214% C+
HSR:16.384% D*
EM1
C*
Kills:2,776
Deaths:733
KDR:3.787
Accuracy:22.964% C*
HSR:13.401% D*
NC6 Gauss SAW
B+
Kills:2,345
Deaths:575
KDR:4.078
Accuracy:22.483% B+
HSR:16.972% D--
NS-15M2
C
Kills:2,242
Deaths:458
KDR:4.895
Accuracy:22.065% C
HSR:15.254% D*
EM6
C-
Kills:2,170
Deaths:520
KDR:4.173
Accuracy:19.914% C-
HSR:15.254% D*
NC6S Gauss SAW S
C+
Kills:1,926
Deaths:492
KDR:3.915
Accuracy:23.744% C+
HSR:13.292% D**
MGR-L1 Promise
C+
Kills:342
Deaths:67
KDR:5.104
Accuracy:24.187% C+
HSR:15.790% D*
NSX Naginata
C+
Kills:307
Deaths:78
KDR:3.936
Accuracy:22.082% C+
HSR:16.938% D**
Kills:39,317
Deaths (as Heavy Assault):8,266
Deaths (to Heavy Assaults):8,683
KDR:4.75647
Kill Difference:31,051
Playtime:1,845.733 hours
Usage:48%
Score:26.437m
Score/min:239
Accuracy (listed only):23.176%
HSR (listed only):15.643%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B+
Kills:9,074
Deaths:3,219
KDR:2.819
Accuracy:45.381% B+
HSR:8.166% F
AF-4 Cyclone
C+
Kills:2,509
Deaths:579
KDR:4.333
Accuracy:24.787% C+
HSR:10.442% D*
The Brawler
B
Kills:1,473
Deaths:410
KDR:3.593
Accuracy:56.518% B
HSR:6.653% F-
GD-7F
D
Kills:1,357
Deaths:398
KDR:3.410
Accuracy:20.820% D
HSR:13.559% D*
Blitz GD-10
C
Kills:1,261
Deaths:352
KDR:3.582
Accuracy:23.247% C
HSR:9.913% D*
NC12 Sweeper
B*
Kills:1,242
Deaths:353
KDR:3.518
Accuracy:51.918% B*
HSR:6.924% F
NS Baron G5
B*
Kills:1,236
Deaths:362
KDR:3.414
Accuracy:52.231% B*
HSR:5.906% F-
Mauler S6
B++
Kills:1,186
Deaths:328
KDR:3.616
Accuracy:46.640% B++
HSR:6.661% F-
GD-66 Claw
C**
Kills:1,175
Deaths:424
KDR:2.771
Accuracy:62.747% C**
HSR:4.511% F-
NS-7 PDW
C+
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:23.830% C+
HSR:12.145% D--
AF-19 Mercenary
C
Kills:894
Deaths:200
KDR:4.470
Accuracy:20.471% C
HSR:14.206% D*
Razor GD-23
C+
Kills:668
Deaths:197
KDR:3.391
Accuracy:24.029% C+
HSR:13.174% D**
MGR-S1 Gladius
C+
Kills:606
Deaths:199
KDR:3.045
Accuracy:27.002% C+
HSR:10.066% F
Gauss Compact S
B*
Kills:602
Deaths:68
KDR:8.853
Accuracy:28.275% B*
HSR:3.156% F--
AC-X11
B++
Kills:528
Deaths:111
KDR:4.757
Accuracy:28.983% B++
HSR:14.205% D**
MKV Suppressed
D
Kills:204
Deaths:62
KDR:3.290
Accuracy:23.056% D
HSR:12.255% D*
LA39 Bruiser
B++
Kills:160
Deaths:50
KDR:3.200
Accuracy:68.944% B++
HSR:6.250% F
NSX Tengu
B*
Kills:121
Deaths:44
KDR:2.750
Accuracy:41.975% B*
HSR:14.876% D--
NS-11C
B*
Kills:63
Deaths:19
KDR:3.316
Accuracy:28.348% B*
HSR:19.048% C+
Kills:25,520
Deaths (as Light Assault):7,621
Deaths (to Light Assaults):6,145
KDR:3.34864
Kill Difference:17,899
Playtime:390.168 hours
Usage:10%
Score:3.345m
Score/min:143
Accuracy (listed only):36.800%
HSR (listed only):10.111%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:2,509
Deaths:579
KDR:4.333
Accuracy:24.787% C+
HSR:10.442% D*
SAS-R
C++
Kills:1,461
Deaths:72
KDR:20.292
Accuracy:39.813% C++
HSR:69.199% C+
Blitz GD-10
C
Kills:1,261
Deaths:352
KDR:3.582
Accuracy:23.247% C
HSR:9.913% D*
NS-7 PDW
C+
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:23.830% C+
HSR:12.145% D--
MGR-S1 Gladius
C+
Kills:606
Deaths:199
KDR:3.045
Accuracy:27.002% C+
HSR:10.066% F
LA3 Desperado
B+
Kills:520
Deaths:121
KDR:4.298
Accuracy:31.846% B+
HSR:10% F
NC4 Mag-Shot
D--
Kills:410
Deaths:178
KDR:2.303
Accuracy:19.992% D*
HSR:12.439% D--
NC14 Bolt Driver
B++
Kills:351
Deaths:14
KDR:25.071
Accuracy:40.058% B++
HSR:78.063% B+
NS-30 Vandal
B+
Kills:338
Deaths:43
KDR:7.860
Accuracy:36.750% B+
HSR:22.781% C--
NS-61 Emissary
C+
Kills:290
Deaths:64
KDR:4.531
Accuracy:26.890% C+
HSR:10% D*
NS-357 Underboss
B+
Kills:261
Deaths:61
KDR:4.279
Accuracy:41.690% B+
HSR:9.962% D**
MKV Suppressed
D
Kills:204
Deaths:62
KDR:3.290
Accuracy:23.056% D
HSR:12.255% D*
Impetus
B
Kills:200
Deaths:19
KDR:10.526
Accuracy:36.364% B
HSR:29% C+
LA8 Rebel
D-
Kills:196
Deaths:70
KDR:2.800
Accuracy:24.771% D-
HSR:8.163% F-
NS-44 Commissioner
B+
Kills:194
Deaths:52
KDR:3.731
Accuracy:40.897% B+
HSR:11.340% D**
NSX Tengu
B*
Kills:121
Deaths:44
KDR:2.750
Accuracy:41.975% B*
HSR:14.876% D--
NSX Daimyo
C*
Kills:87
Deaths:3
KDR:29
Accuracy:42.966% C*
HSR:83.908% F**
AF-6 Shadow
C+
Kills:53
Deaths:9
KDR:5.889
Accuracy:34.807% C+
HSR:16.981% D*
Kills:10,223
Deaths (as Infiltrator):2,188
Deaths (to Infiltrators):4,156
KDR:4.6723
Kill Difference:8,035
Playtime:499.550 hours
Usage:13%
Score:8.744m
Score/min:292
Accuracy (listed only):32.263%
HSR (listed only):23.974%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:9,074
Deaths:3,219
KDR:2.819
Accuracy:45.381% B+
HSR:8.166% F
The Brawler
B
Kills:1,473
Deaths:410
KDR:3.593
Accuracy:56.518% B
HSR:6.653% F-
GD-7F
D
Kills:1,357
Deaths:398
KDR:3.410
Accuracy:20.820% D
HSR:13.559% D*
NC12 Sweeper
B*
Kills:1,242
Deaths:353
KDR:3.518
Accuracy:51.918% B*
HSR:6.924% F
NS Baron G5
B*
Kills:1,236
Deaths:362
KDR:3.414
Accuracy:52.231% B*
HSR:5.906% F-
Mauler S6
B++
Kills:1,186
Deaths:328
KDR:3.616
Accuracy:46.640% B++
HSR:6.661% F-
GD-66 Claw
C**
Kills:1,175
Deaths:424
KDR:2.771
Accuracy:62.747% C**
HSR:4.511% F-
AF-19 Mercenary
C
Kills:894
Deaths:200
KDR:4.470
Accuracy:20.471% C
HSR:14.206% D*
Razor GD-23
C+
Kills:668
Deaths:197
KDR:3.391
Accuracy:24.029% C+
HSR:13.174% D**
Gauss Compact S
B*
Kills:602
Deaths:68
KDR:8.853
Accuracy:28.275% B*
HSR:3.156% F--
AC-X11
B++
Kills:528
Deaths:111
KDR:4.757
Accuracy:28.983% B++
HSR:14.205% D**
LA39 Bruiser
B++
Kills:160
Deaths:50
KDR:3.200
Accuracy:68.944% B++
HSR:6.250% F
NS-11C
B*
Kills:63
Deaths:19
KDR:3.316
Accuracy:28.348% B*
HSR:19.048% C+
Warden
A
Kills:53
Deaths:8
KDR:6.625
Accuracy:34.862% A
HSR:20.755% D
Kills:19,711
Deaths (as Engineer):6,147
Deaths (to Engineers):4,226
KDR:3.2066
Kill Difference:13,564
Playtime:396.079 hours
Usage:10%
Score:5.885m
Score/min:248
Accuracy (listed only):40.726%
HSR (listed only):10.227%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B+
Kills:9,074
Deaths:3,219
KDR:2.819
Accuracy:45.381% B+
HSR:8.166% F
AF-4 Cyclone
C+
Kills:2,509
Deaths:579
KDR:4.333
Accuracy:24.787% C+
HSR:10.442% D*
The Brawler
B
Kills:1,473
Deaths:410
KDR:3.593
Accuracy:56.518% B
HSR:6.653% F-
Blitz GD-10
C
Kills:1,261
Deaths:352
KDR:3.582
Accuracy:23.247% C
HSR:9.913% D*
Carnage AR
C
Kills:1,244
Deaths:365
KDR:3.408
Accuracy:23.748% C
HSR:12.942% D*
NC12 Sweeper
B*
Kills:1,242
Deaths:353
KDR:3.518
Accuracy:51.918% B*
HSR:6.924% F
NS Baron G5
B*
Kills:1,236
Deaths:362
KDR:3.414
Accuracy:52.231% B*
HSR:5.906% F-
GR-22
C
Kills:1,228
Deaths:417
KDR:2.945
Accuracy:23.086% C
HSR:11.319% D*
Mauler S6
B++
Kills:1,186
Deaths:328
KDR:3.616
Accuracy:46.640% B++
HSR:6.661% F-
NC1 Gauss Rifle
C+
Kills:1,175
Deaths:356
KDR:3.301
Accuracy:22.962% C+
HSR:13.957% D--
GD-66 Claw
C**
Kills:1,175
Deaths:424
KDR:2.771
Accuracy:62.747% C**
HSR:4.511% F-
NS-7 PDW
C+
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:23.830% C+
HSR:12.145% D--
Gauss Rifle S
C++
Kills:1,158
Deaths:232
KDR:4.991
Accuracy:26.044% C++
HSR:14.767% D-
NC9 A-Tross
C
Kills:1,153
Deaths:293
KDR:3.935
Accuracy:24.342% C
HSR:16.739% D*
MGR-S1 Gladius
C+
Kills:606
Deaths:199
KDR:3.045
Accuracy:27.002% C+
HSR:10.066% F
NS-11A
C
Kills:339
Deaths:112
KDR:3.027
Accuracy:23.029% C
HSR:15.044% D--
Gauss Prime
D
Kills:307
Deaths:101
KDR:3.040
Accuracy:24.231% D
HSR:14.658% D*
MKV Suppressed
D
Kills:204
Deaths:62
KDR:3.290
Accuracy:23.056% D
HSR:12.255% D*
LA39 Bruiser
B++
Kills:160
Deaths:50
KDR:3.200
Accuracy:68.944% B++
HSR:6.250% F
NSX Tengu
B*
Kills:121
Deaths:44
KDR:2.750
Accuracy:41.975% B*
HSR:14.876% D--
MGR-A1 Vanquisher
B
Kills:62
Deaths:10
KDR:6.200
Accuracy:31.360% B
HSR:22.581% C
Kills:28,074
Deaths (as Combat Medic):8,514
Deaths (to Combat Medics):2,971
KDR:3.29739
Kill Difference:19,560
Playtime:254.014 hours
Usage:7%
Score:4.003m
Score/min:263
Accuracy (listed only):35.575%
HSR (listed only):11.275%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:13,095
Deaths:1,545
KDR:8.476
Accuracy:41.140% B++
HSR:9.317% F
AF-34 Mattock
B**
Kills:11,901
Deaths:1,508
KDR:7.892
Accuracy:47.744% B**
HSR:10.814% F
AF-23 Grinder
B+
Kills:1,970
Deaths:272
KDR:7.243
Accuracy:40.014% B+
HSR:8.325% F-
AF-23 Grinder
B*
Kills:1,605
Deaths:222
KDR:7.230
Accuracy:48.483% B*
HSR:12.087% D*
AF-41 Hacksaw
B
Kills:1,321
Deaths:185
KDR:7.141
Accuracy:35.747% B
HSR:9.614% D**
AF-41 Hacksaw
B+
Kills:1,199
Deaths:185
KDR:6.481
Accuracy:39.968% B+
HSR:13.511% C-
NCM1 Scattercannon
A
Kills:603
Deaths:99
KDR:6.091
Accuracy:51.376% A
HSR:9.950% D*
NCM2 Falcon
B+
Kills:128
Deaths:33
KDR:3.879
Accuracy:44.973% B+
HSR:3.906% C
NCM2 Falcon
B++
Kills:85
Deaths:33
KDR:2.576
Accuracy:47.011% B+
HSR:5.882% B++
NCM3 Raven
C++
Kills:73
Deaths:20
KDR:3.650
Accuracy:40.352% C++
HSR:2.740% C++
NCM3 Raven
C*
Kills:72
Deaths:20
KDR:3.600
Accuracy:41.696% C*
HSR:2.778% C+
NCM1 Scattercannon
A+
Kills:64
Deaths:12
KDR:5.333
Accuracy:53.743% A+
HSR:10.938% D*
Kills:32,116
Deaths (as MAX Suit):2,067
Deaths (to MAX Suits):1,298
KDR:15.53749
Kill Difference:30,049
Playtime:436.759 hours
Usage:11%
Score:9.483m
Score/min:362
Accuracy (listed only):44.354%
HSR (listed only):8.322%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:24,257
V. Kills:2,611 N/A
Deaths:425
KDR:57.075
Accuracy:58.438% B**
KPH:89 A+
VKPH:9.600 C++
L100 Python HEAT
A+
Kills:3,632
V. Kills:473 N/A
Deaths:124
KDR:29.290
Accuracy:49.583% C+
KPH:56 A+
VKPH:7.300 D--
L100 Python AP
A**
Kills:3,328
V. Kills:1,000 332%
Deaths:67
KDR:49.672
Accuracy:55.310% C+
KPH:65.300 A**
VKPH:19.600 C*
C75 Viper
A**
Kills:1,492
V. Kills:121 N/A
Deaths:32
KDR:46.625
Accuracy:40.844% C*
KPH:71.500 A**
VKPH:5.800 C--
Skyguard
A*
Kills:169
V. Kills:80 209%
Deaths:5
KDR:33.800
Accuracy:30.909% C*
KPH:28.400 A*
VKPH:13.400 B**
Kills:32,878 (32,878 + 0)
Deaths:653
KDR:50.349
VKDR:6.562
Vehicle Kills:4,285
Kill Difference:32,225
Playtime:415.248 hours
Usage:11%
Score:6.212m
Score/min:249
Driving Accuracy:30.909%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A++
Kills:1,297
V. Kills:298 434%
Deaths:82
KDR:15.817
Accuracy:57.872% B**
KPH:40.800 A++
VKPH:9.400 C+
Titan-150 AP
A
Kills:1,214
V. Kills:500 242%
Deaths:69
KDR:17.594
Accuracy:52.670% C**
KPH:39.400 A
VKPH:16.200 C**
Titan-150 HESH
B+
Kills:1,065
V. Kills:94 N/A
Deaths:85
KDR:12.529
Accuracy:51.144% B+
KPH:33.700 C
VKPH:3 D**
C85 Canister
A++
Kills:316
V. Kills:9 N/A
Deaths:7
KDR:45.143
Accuracy:51.855% A
KPH:146.200 A++
VKPH:4.200 C+
E540 Halberd
A++
Kills:135
V. Kills:30 435%
Deaths:10
KDR:13.500
Accuracy:44.078% C+
KPH:46 A++
VKPH:10.200 D-
Enforcer ML85
A**
Kills:132
V. Kills:56 232%
Deaths:16
KDR:8.250
Accuracy:43.836% B
KPH:45.800 A**
VKPH:19.400 B+
Kills:4,159 (3,576 + 583)
Deaths:269
KDR:15.461
VKDR:3.669
Vehicle Kills:987
Kill Difference:3,890
Playtime:102.208 hours
Usage:3%
Score:1.514m
Score/min:247
Driving Accuracy:51.144%
Gunner Accuracy:43.836%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:337
V. Kills:6 N/A
Deaths:10
KDR:33.700
Accuracy:23.610% B**
KPH:55.400 C+
VKPH:1 D--
M12 Kobalt
A
Kills:136
V. Kills:3 N/A
Deaths:3
KDR:45.333
Accuracy:24.064% A
KPH:61.100 C
VKPH:1.300 D-
M60-G Bulldog
B*
Kills:78
V. Kills:5 N/A
Deaths:9
KDR:8.667
Accuracy:41.532% B*
KPH:33.400 C**
VKPH:2.100 D--
M20 Basilisk
B+
Kills:76
V. Kills:16 447%
Deaths:7
KDR:10.857
Accuracy:40.436% C**
KPH:25.300 B+
VKPH:5.300 D
M20 Basilisk
B*
Kills:59
V. Kills:10 N/A
Deaths:3
KDR:19.667
Accuracy:35.714% C
KPH:30.600 B*
VKPH:5.200 D-
Kills:686 (0 + 686)
Deaths:32
KDR:21.438
VKDR:1.250
Vehicle Kills:40
Kill Difference:654
Playtime:15.586 hours
Usage:0%
Score:0.203m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:35.714%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:176
V. Kills:47 367%
Deaths:57
KDR:3.088
Accuracy:34.006% D**
KPH:12.700 D
VKPH:3.400 D
Kills:176 (176 + 0)
Deaths:57
KDR:3.088
VKDR:0.825
Vehicle Kills:47
Kill Difference:119
Playtime:13.861 hours
Usage:0%
Score:0.048m
Score/min:58
Driving Accuracy:34.006%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 26,86824,25742557.075S51.1058.438%B**N/A89A+9.6C++250272.6h2.3B**4B**
NC6A GODSAW 17,60117,4843,0295.772A++0.2126.855%C17.193%D**40.4DN/A98433.1h9.2C++34.2C++
AF-34 Mattock 13,14013,0951,5458.476A++2.5041.14%B++9.317%F43.2C++N/A120303.3h4.3B**10.5B**
AF-34 Mattock 11,94711,9011,5087.892A++1.9147.744%B**10.814%F40C++N/A111297.5h5.4B*11.4B*
AF-57 Piston 9,1099,0743,2192.819A++3.1645.381%B+8.166%F31CN/A88292.5h4.6C+10.1B+
NC05 Jackhammer 8,6058,5792,2103.882A**2.1051.399%B*7.145%F-49.1C++N/A128174.8h4B*7.7B++
LA1 Anchor 6,3356,3071,4624.314B*1.6624.254%C+15.951%D*38.2CN/A110165.3h9.5B+39.3C**
L100 Python HEAT 4,1053,63212429.29M**23.3149.583%C+3.662%B*56A+7.3D--19764.9h2.5A+5A+
GD-22S 3,4263,4188524.012A++1.9723.214%C+16.384%D*38.3C+N/A12389.2h9.1B*39B+
L100 Python AP 4,3283,3286749.672S43.6955.31%C+2.043%C+65.4A**19.6C*30450.9h2.8A5.1A
EM1 2,7832,7767333.787M2.1922.964%C*13.401%D*34.4C+N/A9980.6h10.7B*46.6B+
AF-4 Cyclone 2,5162,5095794.333A*1.6524.787%C+10.442%D*23.3C-N/A73107.8h9.5B+38.3B+
NC6 Gauss SAW 2,3572,3455754.078A*1.9022.483%B+16.972%D--35.6C*N/A15865.8h8.9B+39.7B+
NS-15M2 2,2492,2424584.895A+1.0822.065%C15.254%D*37CN/A10760.6h10.9B+49.3C**
EM6 2,1802,1705204.173A+1.8119.914%C-15.254%D*33.3CN/A11265.2h10.8C**54.2C++
Hawk GD-68 2,9142,0504404.659S1.3266.365%B+2.293%C+22.9B+9.6C+17389.7h5.1A+7.7A
AF-23 Grinder 1,9771,9702727.243A++1.2640.014%B+8.325%F-32C++N/A11861.5h4.3B**10.7B**
NC6S Gauss SAW S 1,9321,9264923.915A*2.0623.744%C+13.292%D**36.2CN/A10453.2h9.8B+41.4C**
AF-23 Grinder 1,6151,6052227.23A++1.2548.483%B*12.087%D*31.4C+N/A11351.1h5.4B*11.1B**
C75 Viper 1,6131,4923246.625U40.6540.844%C*1.139%C71.4A**5.8C--26420.9h5.3A+13.1A
The Brawler 1,4831,4734103.593A*2.3956.518%B6.653%F-35C--N/A10642.1h4.1C+7.2C++
SAS-R 1,4681,4617220.292S14.3139.813%C++69.199%C+43C++N/A13134h2.1B+5.2B+
Tank Mine 1,5231,4221594.8U88.8252.839%AN/A212.2A*15.1F8276.7h1.8C*3.5A+
GD-7F 1,3691,3573983.41M2.5720.82%D13.559%D*20.9CN/A7664.8h11.5B+55C*
NS Decimator 1,8291,3282146.206S0.2364.728%B+N/A51.9B**19.6B+33025.6h3.8B+5.9B++
AF-41 Hacksaw 1,3221,3211857.141A**1.1635.747%B9.614%D**30C+N/A9244.1h5.3B++14.8B*
Titan-150 HEAT 1,5951,2978215.817A++9.8457.872%B**2.313%C40.8A++9.4C+21731.8h3.1A5.3A+
Blitz GD-10 1,2621,2613523.582A*2.4023.247%C9.913%D*27.8C+N/A10945.4h11.9B*51.2B+
Carnage AR 1,2471,2443653.408A+2.5723.748%C12.942%D*31.3C+N/A10339.7h11.4B*47.8B+
NC12 Sweeper 1,2441,2423533.518A*2.4651.918%B*6.924%F33.8C+N/A8836.8h3.9B+7.5B++
NS Baron G5 1,2411,2363623.414M*2.5652.231%B*5.906%F-31C+N/A8439.9h3.6B*6.9C++
GR-22 1,2331,2284172.945A3.0323.086%C11.319%D*32.2C+N/A9738.1h11.2B*48.4B+
Titan-150 AP 1,7141,2146917.594A11.6252.67%C**3.213%B+39.4A16.2C**33630.8h3B**5.7A
AF-41 Hacksaw 1,2001,1991856.481A*0.5039.968%B+13.511%C-27.2CN/A8744.1h6.7B+16.7B++
C-4 1,6181,1952125.637M++0.3430.769%B*N/A80.2C+28.4C+65114.9h1.2B+3.9B++
Mauler S6 1,1891,1863283.616A*2.3646.64%B++6.661%F-31C++N/A12038.2h3.3A7B*
NC1 Gauss Rifle 1,1811,1753563.301A++2.6822.962%C+13.957%D--35.7B+N/A15832.9h10.2B**44.4B+
GD-66 Claw 1,1811,1754242.771A+3.2162.747%C**4.511%F-38C+N/A11630.9h2.2B+3.5B+
NC15 Phoenix 1,9221,1721299.085S3.1157.312%B+N/A28.1B*18B*21241.7h6.2A10.7A+
NS-7 PDW 1,1671,1612464.72S1.2623.83%C+12.145%D--24.3C+N/A7747.8h12.3B+51.6B+
Gauss Rifle S 1,1631,1582324.991M**0.9926.044%C++14.767%D-38.1B+N/A10930.4h9.7B+37.2B+
NC9 A-Tross 1,1551,1532933.935A*2.0424.342%C16.739%D*36C+N/A9032h8.5B*35.1B+
Titan-150 HESH 1,1591,0658512.529C*6.5551.144%B+N/A33.7C3D**11631.6h2.9B+5.7B+
Shrike 1,3129932384.172S1.8159.689%B+1.913%C--35.5B*11.4C+28828h4.1A6.9B**
Bouncing Betty 9839822637.769U31.7925.144%F--N/A101.2C--N/A3239.7h1.5A5.8D-
Spear Anti-Vehicle Phalanx Turret 1,3139773131.516S25.5448.659%B+5.527%B*37.7C+13D23225.9h4.5B**9.3B**
AF-19 Mercenary 8998942004.47S1.5120.471%C14.206%D*18.5C+N/A13348.4h9.5B**46.5B+
AF-22 Crow 1,0327791505.193U0.7969.037%C*2.824%B36.9B++12C+20821.1h4.5A+6.6A+
Frag Grenade 7177001700N/A694.0247.992%C**N/A1750S42.5S58000.4h2A++4.2A
Razor GD-23 6756681973.391M*2.5924.029%C+13.174%D**16.4C-N/A6840.7h10.4B++43.2B+
MGR-S1 Gladius 6096061993.045A2.9327.002%C+10.066%F21.3DN/A7828.4h8.8B+32.5B+
NCM1 Scattercannon 605603996.091A++0.1151.376%A9.95%D*33.3B++N/A16018.1h5.8B**11.2B*
Gauss Compact S 623602688.853S2.8728.275%B*3.156%F--29.5B+1B*11220.4h5A++17.5B**
AC-X11 5325281114.757M**1.2228.983%B++14.205%D**35.9C**N/A16014.7h9.2B+31.6B+
LA3 Desperado 5205201214.298M**1.6831.846%B+10%F43.7B+N/A13211.9h6.2B**19.4B*
NC4 Mag-Shot 4124101782.303A*3.6819.992%D*12.439%D--35.3B+N/A16111.6h6B*29.9C*
NC14 Bolt Driver 3513511425.071U19.0940.058%B++78.063%B+37.3B*N/A2109.4h2B*4.9B*
MGR-L1 Promise 347342675.104M+0.8724.187%C+15.79%D*30.8C-N/A12711.1h15C++62C*
NS-11A 3403391123.027A+2.9523.029%C15.044%D--36.1C++N/A1389.4h11.4B*49.3B+
NS-30 Vandal 339338437.86M++1.8836.75%B+22.781%C--34.1CN/A1079.9h5.7C++15.5B+
M12 Kobalt 3433371033.7A++27.7223.61%B**15.727%D55.2C+1D--1706.1h14.5B**61.6B++
C85 Canister 325316745.143A+39.1651.855%A16.772%B*143.6A++4.1C+3932.2h5.4B++10.3B*
Gauss Prime 3083071013.04B**2.9424.231%D14.658%D*31.6C--N/A739.7h10.2B+42.1C++
NSX Naginata 309307783.936M2.0422.082%C+16.938%D**32.3CN/A949.5h10.7B+48.6B+
Auraxium Mag-Cutter 30029610,2670.029C+5.9523.119%C--N/A0.2C-N/A11339.6h1.6B**6.8B
NS-61 Emissary 292290644.531S1.4526.89%C+10%D*42.6B*N/A1286.8h9B+33.6B+
Anti-Vehicle Grenade 3452851285N/A279.0252.033%C++N/A407.1C++85.7C+24770.7h4.7B+9.1B+
NS-357 Underboss 261261614.279M*1.7041.69%B+9.962%D**35.8CN/A1177.3h3.5B++8.3B++
MKV Suppressed 205204623.29M++2.6923.056%D12.255%D*27.6CN/A1347.4h10.3B**44.9B+
Impetus 2012001910.526S4.5536.364%B29%C+35.1CN/A1155.7h5C+13.6C*
LA8 Rebel 197196702.8A*3.1824.771%D-8.163%F-32.7C++N/A1176h4.4B**17.8B+
NS-44 Commissioner 195194523.731A**2.2540.897%B+11.34%D**32.9C+N/A1665.9h3.2B++7.8B+
M40 Fury-F 223176573.088B++2.8934.006%D**1.136%C++12.7D3.4D5813.9h7B+20.6B
Skyguard 249169533.8U27.8230.909%C*2.367%B28.2A++13.3B**2446h68A220B**
LA39 Bruiser 162160503.2A*2.7868.944%B++6.25%F22.5D-N/A1217.1h2.8C-4C*
Mag-Cutter 14913710,4380.013C5.975.891%F-N/A0.1C-N/A11044.5h2B+33.3D**
M12 Kobalt 139136345.333S39.3524.064%A18.382%C+61.8C+1.4D-2162.2h13.2B**54.8B*
NS Annihilator 275136512.667S3.3174.414%F-N/A10.1C+10.3B++14113.5h8.9B**11.9B*
E540 Halberd 1651351013.5B++7.5244.078%C+5.185%A46.6A++10.3D-6162.9h3.7A++8.3A
Enforcer ML85 188132168.25B++2.2743.836%BN/A45.5A**19.3B+5762.9h7.3A++16.6A+
NCM2 Falcon 201128333.879A**2.1044.973%B+3.906%C13.1C+7.4A1459.8h12.2C+27.1C*
NSX Tengu 121121442.75A++3.2341.975%B*14.876%D--19.2DN/A626.3h11.6B+27.7B+
NSX Daimyo 8787329S23.0242.966%C*83.908%F**45.8CN/A1511.9h3.9F9.1D-
NCM2 Falcon 16085332.576A*3.4047.011%B+5.882%B++8.5D7.5B**11910h19.2C--40.7C+
M60-G Bulldog 837898.667A+2.6941.532%B*2.564%C33.9C**2.2D--1912.3h4.9B**11.9B**
M20 Basilisk 9276710.857M**4.8840.436%C**1.316%F-25.3B+5.3D2763h53.2A131.5B**
NCM3 Raven 11673203.65M**2.3340.352%C++2.74%C++10.1C++6C+1487.2h23.6B+58.4B+
NCM3 Raven 10672203.6M**2.3841.696%C*2.778%C+10C**4.7C-1317.2h24.7B++59.1B++
NCM1 Scattercannon 6464125.333B*0.6553.743%A+10.938%D*45.7B+N/A2261.4h6.3C+11.7B++
NS-11C 6363193.316M2.6628.348%B*19.048%C+22.5CN/A2982.8h12.4B+43.6B++
MGR-A1 Vanquisher 6462106.2M*0.2231.36%B22.581%C68.9B+2.2B++1950.9h11.5C36.5C++
M20 Basilisk 6959319.667S13.6935.714%C13.559%M+31.1B*5.3D3091.9h47.5A132.9B**
Warden 535386.625S0.6534.862%A20.755%D37.9B**N/A6331.4h9C**25.9B+
AF-6 Shadow 535395.889M0.0934.807%C+16.981%D*27.9DN/A1381.9h7.1D--20.5C-
Aspis Anti-Aircraft Phalanx Turret 10152510.4M4.4226.342%C++N/A7.8D7.3D1286.7h106.3B**403.3B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0910.2h
Nano-Armor Kit67189,24815.4h
Nanite Revive Grenade05280.1h
Medical Kit2675,0435.1h
Medical Applicator154253,38217.9h
Spitfire Auto-Turret01050.3h
Restoration Kit1680.1h
Motion Spotter510,2666.5h
Shield Recharging Field165110.4h
Recon Detection Device31,0211.8h
Ammunition Package388590.6h
Anti-Infantry MANA Turret1710.6h

Check the help document for the dictionary if you want to learn more about words used here.


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