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Deputy Director A.S.P. Operative PINKOCTAPUS[SubG] PINKOCTAPUS
NC BR 93

KDR: 5.98

Score: 58.7m

Last Seen: Mar 7th, 2020 10:32 PM
- OFFLINE - 21.6 hour(s)

Prestige 1, Battle Rank 93 - New Conglomerate on Emerald
Level Progress (to 94): 42%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH NC6A GODSAW AF-34 Mattock AF-34 Mattock NC05 Jackhammer AF-57 Piston LA1 Anchor L100 Python HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,421,136 MLG Score: 1136
Fun Score: N/A
Cheeseburgers Flipped: 3491TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.31%15.223%37036124057,8343.794632.182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.874%0.598B+-0.878D---0.704D-HEAD (~3.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.465B+9.70.324C*30

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.414%1.431%87828126836,682737521649.772703%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.686%0.909B*-0.7D0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.852B*2.90.77B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.633%12.936%296712691,1754401822.67045642%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.17%-0.424C--2.044A*0.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.627B+14.20.647B+30.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.154%71.622%296312731,917153471.24967

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.921%0.783B++0.296C*-0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.462B+2.10.327C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.596%7.456%2966127014,3101856587.70598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.625%0.488B+-1.428D**-0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.338C**4.10.148C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
58.7m124.8%265 (15.9k)252 (15.1k)5.97656171,86228,7566.476793 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC12761622427.125%9.558%25908:0842

7% Combat Medic10% Engineer49% Heavy Assault13% Infiltrator10% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 1:06 PMDec 18th, 2019 9:39 PMMar 9th, 2020 6:49 PM (30d) (PST)Mar 7th, 2020 6:47 PM (32d) (PST)Mar 7th, 2020 6:32 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6281494790.7380.1230.0710.9760.0441136

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,6898,91428,775447459315,127

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3882h/161.8d 14,382 16,427 39,036 227.4k 5,082 20,922 10,306 146.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C
Kills:18,458
Deaths:3,183
KDR:5.799
Accuracy:26.914% C
HSR:17.196% D**
LA1 Anchor
C
Kills:6,323
Deaths:1,467
KDR:4.310
Accuracy:24.257% C
HSR:15.958% D*
GD-22S
C+
Kills:3,418
Deaths:852
KDR:4.012
Accuracy:23.214% C+
HSR:16.384% D*
EM1
C++
Kills:2,776
Deaths:733
KDR:3.787
Accuracy:22.964% C++
HSR:13.401% D*
NC6 Gauss SAW
B
Kills:2,467
Deaths:589
KDR:4.188
Accuracy:22.521% B
HSR:17.187% D--
NS-15M2
D
Kills:2,322
Deaths:470
KDR:4.940
Accuracy:22.218% D
HSR:15.202% D**
EM6
C--
Kills:2,170
Deaths:520
KDR:4.173
Accuracy:19.914% C--
HSR:15.254% D*
NC6S Gauss SAW S
C+
Kills:1,926
Deaths:492
KDR:3.915
Accuracy:23.744% C+
HSR:13.292% D**
MGR-L1 Promise
C+
Kills:342
Deaths:67
KDR:5.104
Accuracy:24.187% C+
HSR:15.790% D**
NSX Naginata
C
Kills:307
Deaths:78
KDR:3.936
Accuracy:22.082% C
HSR:16.938% F
Kills:40,509
Deaths (as Heavy Assault):8,451
Deaths (to Heavy Assaults):8,844
KDR:4.7934
Kill Difference:32,058
Playtime:1,883.231 hours
Usage:49%
Score:27.115m
Score/min:240
Accuracy (listed only):23.202%
HSR (listed only):15.660%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C**
Kills:9,074
Deaths:3,219
KDR:2.819
Accuracy:45.381% C**
HSR:8.166% D**
AF-4 Cyclone
C
Kills:2,530
Deaths:587
KDR:4.310
Accuracy:24.790% C
HSR:10.474% D*
The Brawler
C++
Kills:1,473
Deaths:410
KDR:3.593
Accuracy:56.518% C++
HSR:6.653% F-
GD-7F
D-
Kills:1,359
Deaths:399
KDR:3.406
Accuracy:20.831% D-
HSR:13.539% D*
Blitz GD-10
C
Kills:1,264
Deaths:354
KDR:3.571
Accuracy:23.270% C
HSR:9.889% D*
NS Baron G5
B++
Kills:1,257
Deaths:369
KDR:3.407
Accuracy:52.210% B++
HSR:5.887% F-
NC12 Sweeper
B++
Kills:1,242
Deaths:353
KDR:3.518
Accuracy:51.918% B++
HSR:6.924% F
Mauler S6
B+
Kills:1,186
Deaths:328
KDR:3.616
Accuracy:46.640% B+
HSR:6.661% F-
GD-66 Claw
C**
Kills:1,175
Deaths:424
KDR:2.771
Accuracy:62.747% C**
HSR:4.511% F
NS-7 PDW
C
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:23.830% C
HSR:12.145% D--
AF-19 Mercenary
C
Kills:918
Deaths:207
KDR:4.435
Accuracy:20.690% C
HSR:14.270% D*
Razor GD-23
C+
Kills:668
Deaths:197
KDR:3.391
Accuracy:24.029% C+
HSR:13.174% D**
MGR-S1 Gladius
C+
Kills:615
Deaths:204
KDR:3.015
Accuracy:26.964% C+
HSR:9.919% F-
Gauss Compact S
B*
Kills:602
Deaths:68
KDR:8.853
Accuracy:28.275% B*
HSR:3.156% F--
AC-X11
B+
Kills:575
Deaths:122
KDR:4.713
Accuracy:28.724% B+
HSR:14.435% D**
MKV Suppressed
D
Kills:204
Deaths:62
KDR:3.290
Accuracy:23.056% D
HSR:12.255% D*
LA39 Bruiser
B+
Kills:160
Deaths:50
KDR:3.200
Accuracy:68.944% B+
HSR:6.250% D**
NSX Tengu
B+
Kills:121
Deaths:44
KDR:2.750
Accuracy:41.975% B+
HSR:14.876% D--
NS-11C
B++
Kills:63
Deaths:19
KDR:3.316
Accuracy:28.348% B++
HSR:19.048% C+
Kills:25,647
Deaths (as Light Assault):7,662
Deaths (to Light Assaults):6,246
KDR:3.3473
Kill Difference:17,985
Playtime:391.475 hours
Usage:10%
Score:3.366m
Score/min:143
Accuracy (listed only):36.797%
HSR (listed only):10.117%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:2,530
Deaths:587
KDR:4.310
Accuracy:24.790% C
HSR:10.474% D*
SAS-R
C+
Kills:1,467
Deaths:72
KDR:20.375
Accuracy:39.816% C+
HSR:69.257% C+
Blitz GD-10
C
Kills:1,264
Deaths:354
KDR:3.571
Accuracy:23.270% C
HSR:9.889% D*
NS-7 PDW
C
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:23.830% C
HSR:12.145% D--
MGR-S1 Gladius
C+
Kills:615
Deaths:204
KDR:3.015
Accuracy:26.964% C+
HSR:9.919% F-
LA3 Desperado
B+
Kills:521
Deaths:121
KDR:4.306
Accuracy:31.847% B+
HSR:9.981% F
NC4 Mag-Shot
D--
Kills:410
Deaths:178
KDR:2.303
Accuracy:19.992% D--
HSR:12.439% D--
NC14 Bolt Driver
B+
Kills:351
Deaths:14
KDR:25.071
Accuracy:40.058% B+
HSR:78.063% B+
NS-30 Vandal
B+
Kills:340
Deaths:45
KDR:7.556
Accuracy:36.668% B+
HSR:22.647% D
NS-61 Emissary
C
Kills:294
Deaths:64
KDR:4.594
Accuracy:27.017% C
HSR:9.864% D*
NS-357 Underboss
B+
Kills:261
Deaths:61
KDR:4.279
Accuracy:41.690% B+
HSR:9.962% D**
MKV Suppressed
D
Kills:204
Deaths:62
KDR:3.290
Accuracy:23.056% D
HSR:12.255% D*
Impetus
C++
Kills:200
Deaths:19
KDR:10.526
Accuracy:36.364% C++
HSR:29% C+
LA8 Rebel
D-
Kills:196
Deaths:70
KDR:2.800
Accuracy:24.771% D-
HSR:8.163% F-
NS-44 Commissioner
B+
Kills:194
Deaths:52
KDR:3.731
Accuracy:40.897% B+
HSR:11.340% F
NSX Tengu
B+
Kills:121
Deaths:44
KDR:2.750
Accuracy:41.975% B+
HSR:14.876% D--
NSX Daimyo
C++
Kills:99
Deaths:4
KDR:24.750
Accuracy:43.120% C++
HSR:83.838% T-
AF-6 Shadow
C+
Kills:53
Deaths:9
KDR:5.889
Accuracy:34.807% C+
HSR:16.981% D*
Kills:10,281
Deaths (as Infiltrator):2,206
Deaths (to Infiltrators):4,241
KDR:4.66047
Kill Difference:8,075
Playtime:504.121 hours
Usage:13%
Score:8.834m
Score/min:292
Accuracy (listed only):32.274%
HSR (listed only):23.950%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C**
Kills:9,074
Deaths:3,219
KDR:2.819
Accuracy:45.381% C**
HSR:8.166% D**
The Brawler
C++
Kills:1,473
Deaths:410
KDR:3.593
Accuracy:56.518% C++
HSR:6.653% F-
GD-7F
D-
Kills:1,359
Deaths:399
KDR:3.406
Accuracy:20.831% D-
HSR:13.539% D*
NS Baron G5
B++
Kills:1,257
Deaths:369
KDR:3.407
Accuracy:52.210% B++
HSR:5.887% F-
NC12 Sweeper
B++
Kills:1,242
Deaths:353
KDR:3.518
Accuracy:51.918% B++
HSR:6.924% F
Mauler S6
B+
Kills:1,186
Deaths:328
KDR:3.616
Accuracy:46.640% B+
HSR:6.661% F-
GD-66 Claw
C**
Kills:1,175
Deaths:424
KDR:2.771
Accuracy:62.747% C**
HSR:4.511% F
AF-19 Mercenary
C
Kills:918
Deaths:207
KDR:4.435
Accuracy:20.690% C
HSR:14.270% D*
Razor GD-23
C+
Kills:668
Deaths:197
KDR:3.391
Accuracy:24.029% C+
HSR:13.174% D**
Gauss Compact S
B*
Kills:602
Deaths:68
KDR:8.853
Accuracy:28.275% B*
HSR:3.156% F--
AC-X11
B+
Kills:575
Deaths:122
KDR:4.713
Accuracy:28.724% B+
HSR:14.435% D**
LA39 Bruiser
B+
Kills:160
Deaths:50
KDR:3.200
Accuracy:68.944% B+
HSR:6.250% D**
NS-11C
B++
Kills:63
Deaths:19
KDR:3.316
Accuracy:28.348% B++
HSR:19.048% C+
Warden
B**
Kills:53
Deaths:8
KDR:6.625
Accuracy:34.896% B**
HSR:20.755% D
Kills:19,805
Deaths (as Engineer):6,173
Deaths (to Engineers):4,263
KDR:3.20833
Kill Difference:13,632
Playtime:398.651 hours
Usage:10%
Score:5.913m
Score/min:247
Accuracy (listed only):40.725%
HSR (listed only):10.245%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C**
Kills:9,074
Deaths:3,219
KDR:2.819
Accuracy:45.381% C**
HSR:8.166% D**
AF-4 Cyclone
C
Kills:2,530
Deaths:587
KDR:4.310
Accuracy:24.790% C
HSR:10.474% D*
The Brawler
C++
Kills:1,473
Deaths:410
KDR:3.593
Accuracy:56.518% C++
HSR:6.653% F-
Blitz GD-10
C
Kills:1,264
Deaths:354
KDR:3.571
Accuracy:23.270% C
HSR:9.889% D*
NS Baron G5
B++
Kills:1,257
Deaths:369
KDR:3.407
Accuracy:52.210% B++
HSR:5.887% F-
Carnage AR
C
Kills:1,244
Deaths:365
KDR:3.408
Accuracy:23.748% C
HSR:12.942% D*
NC12 Sweeper
B++
Kills:1,242
Deaths:353
KDR:3.518
Accuracy:51.918% B++
HSR:6.924% F
GR-22
C
Kills:1,228
Deaths:417
KDR:2.945
Accuracy:23.086% C
HSR:11.319% D*
Mauler S6
B+
Kills:1,186
Deaths:328
KDR:3.616
Accuracy:46.640% B+
HSR:6.661% F-
GD-66 Claw
C**
Kills:1,175
Deaths:424
KDR:2.771
Accuracy:62.747% C**
HSR:4.511% F
NC1 Gauss Rifle
C+
Kills:1,175
Deaths:356
KDR:3.301
Accuracy:22.962% C+
HSR:13.957% D*
NS-7 PDW
C
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:23.830% C
HSR:12.145% D--
Gauss Rifle S
C++
Kills:1,158
Deaths:232
KDR:4.991
Accuracy:26.044% C++
HSR:14.767% D-
NC9 A-Tross
C
Kills:1,153
Deaths:293
KDR:3.935
Accuracy:24.342% C
HSR:16.739% D*
MGR-S1 Gladius
C+
Kills:615
Deaths:204
KDR:3.015
Accuracy:26.964% C+
HSR:9.919% F-
NS-11A
C
Kills:339
Deaths:112
KDR:3.027
Accuracy:23.029% C
HSR:15.044% D--
Gauss Prime
D
Kills:307
Deaths:101
KDR:3.040
Accuracy:24.231% D
HSR:14.658% D*
MKV Suppressed
D
Kills:204
Deaths:62
KDR:3.290
Accuracy:23.056% D
HSR:12.255% D*
LA39 Bruiser
B+
Kills:160
Deaths:50
KDR:3.200
Accuracy:68.944% B+
HSR:6.250% D**
NSX Tengu
B+
Kills:121
Deaths:44
KDR:2.750
Accuracy:41.975% B+
HSR:14.876% D--
MGR-A1 Vanquisher
B+
Kills:62
Deaths:11
KDR:5.636
Accuracy:31.358% B+
HSR:22.581% C
Kills:28,128
Deaths (as Combat Medic):8,537
Deaths (to Combat Medics):3,020
KDR:3.29483
Kill Difference:19,591
Playtime:254.135 hours
Usage:7%
Score:4.004m
Score/min:263
Accuracy (listed only):35.573%
HSR (listed only):11.267%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:13,108
Deaths:1,548
KDR:8.468
Accuracy:41.150% B++
HSR:9.323% F
AF-34 Mattock
B**
Kills:11,918
Deaths:1,511
KDR:7.887
Accuracy:47.752% B**
HSR:10.807% F
AF-23 Grinder
C**
Kills:1,970
Deaths:272
KDR:7.243
Accuracy:40.014% C**
HSR:8.325% F-
AF-23 Grinder
B++
Kills:1,605
Deaths:222
KDR:7.230
Accuracy:48.483% B++
HSR:12.087% D*
AF-41 Hacksaw
C++
Kills:1,321
Deaths:185
KDR:7.141
Accuracy:35.747% C++
HSR:9.614% D**
AF-41 Hacksaw
B+
Kills:1,199
Deaths:185
KDR:6.481
Accuracy:39.968% B+
HSR:13.511% C-
NCM1 Scattercannon
B**
Kills:603
Deaths:99
KDR:6.091
Accuracy:51.376% B**
HSR:9.950% D*
NCM2 Falcon
B+
Kills:128
Deaths:33
KDR:3.879
Accuracy:44.973% B+
HSR:3.906% C
NCM2 Falcon
B+
Kills:85
Deaths:33
KDR:2.576
Accuracy:47.011% B+
HSR:5.882% B+
NCM3 Raven
C+
Kills:73
Deaths:20
KDR:3.650
Accuracy:40.352% C+
HSR:2.740% C+
NCM3 Raven
C++
Kills:72
Deaths:20
KDR:3.600
Accuracy:41.696% C++
HSR:2.778% C+
NCM1 Scattercannon
A
Kills:64
Deaths:12
KDR:5.333
Accuracy:53.743% A
HSR:10.938% D*
Kills:32,146
Deaths (as MAX Suit):2,070
Deaths (to MAX Suits):1,304
KDR:15.52947
Kill Difference:30,076
Playtime:437.211 hours
Usage:11%
Score:9.489m
Score/min:362
Accuracy (listed only):44.355%
HSR (listed only):8.322%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:24,323
V. Kills:2,618 N/A
Deaths:425
KDR:57.231
Accuracy:58.430% B**
KPH:88.900 A
VKPH:9.600 B
L100 Python HEAT
A
Kills:3,632
V. Kills:473 N/A
Deaths:124
KDR:29.290
Accuracy:49.583% C+
KPH:56 A
VKPH:7.300 D-
L100 Python AP
A*
Kills:3,490
V. Kills:1,032 338%
Deaths:67
KDR:52.090
Accuracy:55.131% C+
KPH:66.400 A*
VKPH:19.600 C++
C75 Viper
A++
Kills:1,492
V. Kills:121 N/A
Deaths:32
KDR:46.625
Accuracy:40.844% C*
KPH:71.500 A++
VKPH:5.800 C--
Skyguard
A*
Kills:169
V. Kills:80 209%
Deaths:5
KDR:33.800
Accuracy:30.909% C*
KPH:28.400 A*
VKPH:13.400 B**
Kills:33,106 (33,106 + 0)
Deaths:653
KDR:50.698
VKDR:6.622
Vehicle Kills:4,324
Kill Difference:32,453
Playtime:417.702 hours
Usage:11%
Score:6.260m
Score/min:250
Driving Accuracy:30.909%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A++
Kills:1,297
V. Kills:298 434%
Deaths:82
KDR:15.817
Accuracy:57.872% A
KPH:40.800 A++
VKPH:9.400 C+
Titan-150 AP
A
Kills:1,214
V. Kills:500 242%
Deaths:69
KDR:17.594
Accuracy:52.670% B
KPH:39.400 A
VKPH:16.200 C**
Titan-150 HESH
B+
Kills:1,065
V. Kills:94 N/A
Deaths:85
KDR:12.529
Accuracy:51.144% B+
KPH:33.700 C
VKPH:3 D*
C85 Canister
A+
Kills:316
V. Kills:9 N/A
Deaths:7
KDR:45.143
Accuracy:51.855% A
KPH:146.200 A+
VKPH:4.200 C+
E540 Halberd
A++
Kills:152
V. Kills:32 461%
Deaths:10
KDR:15.200
Accuracy:44% C+
KPH:48.400 A++
VKPH:10.200 D-
Enforcer ML85
A**
Kills:132
V. Kills:56 232%
Deaths:16
KDR:8.250
Accuracy:43.836% B
KPH:45.800 A**
VKPH:19.400 B+
Kills:4,176 (3,576 + 600)
Deaths:269
KDR:15.524
VKDR:3.677
Vehicle Kills:989
Kill Difference:3,907
Playtime:102.413 hours
Usage:3%
Score:1.521m
Score/min:247
Driving Accuracy:51.144%
Gunner Accuracy:43.836%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:345
V. Kills:6 N/A
Deaths:10
KDR:34.500
Accuracy:23.794% B**
KPH:56.100 C
VKPH:1 D*
M12 Kobalt
A
Kills:136
V. Kills:3 N/A
Deaths:3
KDR:45.333
Accuracy:24.064% A
KPH:61.100 C
VKPH:1.300 D-
M20 Basilisk
B+
Kills:83
V. Kills:16 N/A
Deaths:7
KDR:11.857
Accuracy:40.301% C*
KPH:27.200 B+
VKPH:5.200 D
M60-G Bulldog
B++
Kills:78
V. Kills:5 N/A
Deaths:9
KDR:8.667
Accuracy:41.532% B++
KPH:33.300 C++
VKPH:2.100 D--
M20 Basilisk
B*
Kills:65
V. Kills:11 N/A
Deaths:3
KDR:21.667
Accuracy:36.689% C+
KPH:31.100 B*
VKPH:5.300 D-
Kills:707 (0 + 707)
Deaths:32
KDR:22.094
VKDR:1.281
Vehicle Kills:41
Kill Difference:675
Playtime:15.865 hours
Usage:0%
Score:0.206m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:36.689%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:176
V. Kills:47 367%
Deaths:57
KDR:3.088
Accuracy:34.006% D*
KPH:12.700 D
VKPH:3.400 D
Kills:176 (176 + 0)
Deaths:57
KDR:3.088
VKDR:0.825
Vehicle Kills:47
Kill Difference:119
Playtime:13.861 hours
Usage:0%
Score:0.048m
Score/min:58
Driving Accuracy:34.006%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 26,94124,32342557.231S51.2558.43%B**N/A88.9A9.6B250273.5h2.3B**4B**
NC6A GODSAW 18,59318,4583,1835.799A++0.1826.914%C17.196%D**40.8DN/A99452.2h9.2C+34.2C+
AF-34 Mattock 13,15313,1081,5488.468A2.4941.15%B++9.323%F43.2C++N/A120303.7h4.3B*10.5B*
AF-34 Mattock 11,96411,9181,5117.887A1.9147.752%B**10.807%F40C+N/A111298h5.4B++11.4B*
NC05 Jackhammer 9,3929,3652,4043.896M2.0851.433%B++7.133%F-50.6C++N/A132185h4B++7.7B++
AF-57 Piston 9,1099,0743,2192.819A+3.1645.381%C**8.166%D**31CN/A88292.7h4.6C++10.1C**
LA1 Anchor 6,3516,3231,4674.31B+1.6724.257%C15.958%D*38.2CN/A110165.7h9.5C**39.3C*
L100 Python HEAT 4,1053,63212429.29M23.3149.583%C+3.662%B++56A7.3D-19764.9h2.5A5A
L100 Python AP 4,5223,4906752.09S46.1155.131%C+1.948%C66.5A*19.7C++30652.5h2.8A5A+
GD-22S 3,4263,4188524.012B**1.9623.214%C+16.384%D*38.3C+N/A12389.2h9.1B*39B+
EM1 2,7832,7767333.787A*2.1922.964%C++13.401%D*34.4C+N/A9980.6h10.7B*46.6B+
AF-4 Cyclone 2,5372,5305874.31A++1.6724.79%C10.474%D*23.4C--N/A74108.3h9.5B+38.3C**
NC6 Gauss SAW 2,4802,4675894.188A++1.7922.521%B17.187%D--36.2C++N/A15868.2h8.9B+39.5B+
NS-15M2 2,3292,3224704.94A1.0422.218%D15.202%D**37.2CN/A10762.4h10.9B+49.2C++
EM6 2,1802,1705204.173A1.8019.914%C--15.254%D*33.3CN/A11365.2h10.8C++54.2C+
Hawk GD-68 2,9172,0524404.664S1.3166.363%B+2.29%C+22.8B*9.6C+17390h5.1A+7.7A
AF-23 Grinder 1,9771,9702727.243A1.2740.014%C**8.325%F-32C+N/A11861.5h4.3B**10.7B**
NC6S Gauss SAW S 1,9321,9264923.915A**2.0623.744%C+13.292%D**36.2CN/A10453.2h9.8B+41.4C*
AF-23 Grinder 1,6151,6052227.23A1.2548.483%B++12.087%D*31.4C+N/A11351.1h5.4B++11.1B*
C75 Viper 1,6131,4923246.625S40.6540.844%C*1.139%C71.4A++5.8C--26420.9h5.3A13.1A
The Brawler 1,4831,4734103.593A*2.3856.518%C++6.653%F-35DN/A10642.1h4.1C7.2C+
SAS-R 1,4741,4677220.375S14.4039.816%C+69.257%C+42.9C+N/A13134.2h2.1C**5.2B
NS Decimator 1,9831,4452186.628S0.6564.56%B+N/A52.5B*19.6B32927.5h3.8B+5.8B++
Tank Mine 1,5421,4411596.067U90.0952.753%AN/A208.8A*14.6F8196.9h1.8C++3.5A+
GD-7F 1,3711,3593993.406A+2.5720.831%D-13.539%D*20.9C-N/A7764.9h11.5B+55C++
AF-41 Hacksaw 1,3221,3211857.141A+1.1635.747%C++9.614%D**30C+N/A9244.1h5.3B++14.8B++
Titan-150 HEAT 1,5951,2978215.817A++9.8457.872%A2.313%C40.8A++9.4C+21731.8h3.1B**5.3A+
Blitz GD-10 1,2651,2643543.571A**2.4123.27%C9.889%D*27.8C+N/A10945.5h11.9B++51.2B+
NS Baron G5 1,2621,2573693.407M++2.5752.21%B++5.887%F-31.2CN/A8440.3h3.6B*6.9B+
Carnage AR 1,2471,2443653.408A2.5723.748%C12.942%D*31.3C+N/A10339.7h11.4B++47.8B+
NC12 Sweeper 1,2441,2423533.518A*2.4651.918%B++6.924%F33.8C+N/A8836.8h3.9B+7.5B++
GR-22 1,2331,2284172.945B**3.0323.086%C11.319%D*32.2C+N/A9838.1h11.2B++48.4B+
Titan-150 AP 1,7141,2146917.594A++11.6252.67%B3.213%C**39.4A16.2C**33830.8h3B**5.7A
C-4 1,6381,2112145.659M0.3230.754%B*N/A80.7C+28.5C+65515h1.2B+3.9B++
AF-41 Hacksaw 1,2001,1991856.481A0.5039.968%B+13.511%C-27.2CN/A8744.1h6.7B+16.7B++
Mauler S6 1,1891,1863283.616M+2.3646.64%B+6.661%F-31C+N/A12038.2h3.3B**7B*
GD-66 Claw 1,1811,1754242.771B**3.2162.747%C**4.511%F38CN/A11630.9h2.2B+3.5B+
NC1 Gauss Rifle 1,1811,1753563.301A+2.6822.962%C+13.957%D*35.7B+N/A15932.9h10.2B*44.4B+
NC15 Phoenix 1,9221,1721299.085S3.1157.312%B+N/A28.1A++18B++21341.7h6.2B**10.7A
NS-7 PDW 1,1671,1612464.72M**1.2623.83%C12.145%D--24.3CN/A7747.8h12.3B+51.6B
Gauss Rifle S 1,1631,1582324.991M**0.9926.044%C++14.767%D-38.1BN/A11030.4h9.7B+37.2B+
NC9 A-Tross 1,1551,1532933.935A**2.0424.342%C16.739%D*36C+N/A9032h8.5B++35.1B
Titan-150 HESH 1,1591,0658512.529C++6.5551.144%B+N/A33.7C3D*11631.6h2.9B+5.7B+
Shrike 1,3129932384.172S1.8059.689%B1.913%D35.5B*11.4C+29028h4.1A6.9B**
Bouncing Betty 9929912638.115U32.1425.219%F--N/A101.1DN/A3219.8h1.5B**5.9D--
Spear Anti-Vehicle Phalanx Turret 1,3149783131.548M**25.5748.623%B+5.521%B*37.8C13D-23225.9h4.5B**9.3B**
AF-19 Mercenary 9239182074.435M**1.5420.69%C14.27%D*18.7C+N/A13349.1h9.6B*46.6B+
AF-22 Crow 1,0377821505.213U0.7669.041%C*2.813%C**36.9A12C++20821.2h4.5A+6.6A
Frag Grenade 7337141714N/A708.0248.076%C*N/A1428M**38S57100.5h2A+4.2B**
Razor GD-23 6756681973.391A*2.5924.029%C+13.174%D**16.4C--N/A6940.7h10.4C*43.2C**
MGR-S1 Gladius 6186152043.015B*2.9626.964%C+9.919%F-21.2DN/A7829h8.7B+32.4B
NCM1 Scattercannon 605603996.091A**0.1151.376%B**9.95%D*33.3B++N/A16018.1h5.8B*11.2B*
Gauss Compact S 623602688.853S2.8828.275%B*3.156%F--29.2B+1B**11120.6h5A++17.5B**
AC-X11 5805751224.713M1.2628.724%B+14.435%D**36.2C*N/A15615.9h9.2B31.9B+
LA3 Desperado 5215211214.306M**1.6731.847%B+9.981%F43.4C**N/A13212h6.2B**19.3B*
NC4 Mag-Shot 4124101782.303A*3.6719.992%D--12.439%D--35.3B+N/A16111.6h6B*29.9C*
NC14 Bolt Driver 3513511425.071S19.0940.058%B+78.063%B+37.3B*N/A2119.4h2B*4.9B*
M12 Kobalt 3513451034.5A+28.5223.794%B**15.362%D56.6C1D*1716.1h14.6B*61.3B++
MGR-L1 Promise 347342675.104M0.8724.187%C+15.79%D**30.8C--N/A13011.1h15C+62C++
NS-30 Vandal 341340457.556A*1.5836.668%B+22.647%D34CN/A10710h5.7C+15.6C*
NS-11A 3403391123.027A2.9523.029%C15.044%D--35.7C+N/A1399.5h11.4B++49.3B
C85 Canister 325316745.143A39.1751.855%A16.772%B*143.6A+4.1C3932.2h5.4B++10.3B*
NSX Naginata 309307783.936A*2.0422.082%C16.938%F32.3C--N/A959.5h10.7B48.6C**
Gauss Prime 3083071013.04A2.9424.231%D14.658%D*31.3DN/A739.8h10.2B+42.1C+
Auraxium Mag-Cutter 31030610,7130.029C+5.9523.24%C-N/A0.2D-N/A11381.1h1.6B*6.8B
NS-61 Emissary 296294644.594S1.3827.017%C9.864%D*43.2B+N/A1316.8h9B+33.4B+
Anti-Vehicle Grenade 3452851285N/A279.0251.546%C+N/A407.1C+85.7C+24470.7h4.7B9.2B
NS-357 Underboss 261261614.279M+1.7041.69%B+9.962%D**35.8CN/A1177.3h3.5B+8.3B++
MKV Suppressed 205204623.29A*2.6923.056%D12.255%D*27.6CN/A1347.4h10.3B*44.9B
Impetus 2012001910.526S4.5536.364%C++29%C+35.1CN/A1155.7h5C13.6C++
LA8 Rebel 197196702.8A*3.1824.771%D-8.163%F-32.7C+N/A1176h4.4B**17.8B+
NS-44 Commissioner 195194523.731A*2.2540.897%B+11.34%F32.9C+N/A1665.9h3.2B++7.8B+
M40 Fury-F 223176573.088B++2.8934.006%D*1.136%C++12.7D3.4D5813.9h7B+20.6C**
Skyguard 249169533.8U27.8230.909%C*2.367%C*28.2A*13.3B**2456h68A220B**
LA39 Bruiser 162160503.2A*2.7868.944%B+6.25%D**21.9D-N/A1207.3h2.8D4C++
E540 Halberd 1841521015.2B++9.2244%C+4.605%B*49A++10.3D-5913.1h3.5A++8.1B**
Mag-Cutter 14913710,4380.013C5.965.891%F-N/A0.1DN/A11044.9h2B+33.3F
M12 Kobalt 139136345.333S39.3624.064%A18.382%C+61.8C1.4D-2162.2h13.2B**54.8B**
NS Annihilator 275136512.667S3.3174.414%D**N/A10.1C+10.3B+14213.5h8.9B**11.9B++
Enforcer ML85 188132168.25B+2.2743.836%BN/A45.5A**19.3B+5762.9h7.3A+16.6A+
NCM2 Falcon 201128333.879A*2.1044.973%B+3.906%C13.1C7.4A1469.8h12.2C27.1C++
NSX Tengu 121121442.75A+3.2341.975%B+14.876%D--19.2D-N/A636.3h11.6B+27.7B+
NSX Daimyo 9999424.75S18.7743.12%C++83.838%T-43C-N/A1442.3h4F-9.3D--
NCM2 Falcon 16085332.576A*3.4047.011%B+5.882%B+8.5D7.5B**11910h19.2D40.7C+
M20 Basilisk 9983711.857S5.8840.301%C*3.614%D-26.8B+5.2D2773.1h49.7A123.2B**
M60-G Bulldog 837898.667B++2.6941.532%B++2.564%C+33.9C++2.2D--1912.3h4.9B**11.9B*
NCM3 Raven 11673203.65M**2.3340.352%C+2.74%C+10.1C+6C+1497.2h23.6B+58.4B+
NCM3 Raven 10672203.6S2.3841.696%C++2.778%C+10C+4.7D1317.2h24.7B+59.1B+
M20 Basilisk 7665321.667S15.6936.689%C+13.846%M++31B*5.2D-2912.1h48.4A+131.9B**
NCM1 Scattercannon 6464125.333A+0.6453.743%A10.938%D*45.7B+N/A2301.4h6.3C+11.7B++
NS-11C 6363193.316A*2.6628.348%B++19.048%C+22.5CN/A3042.8h12.4B+43.6B+
MGR-A1 Vanquisher 6462115.636M+0.3431.358%B+22.581%C62B+2B**2051h11.7C37.3C*
Aspis Anti-Aircraft Phalanx Turret 10454510.8M4.8226.424%C+N/A8.1D7.5D1286.7h103.1B**390.2B++
Warden 535386.625M**0.6534.896%B**20.755%D37.9B++N/A6381.4h9.1C++26.2B+
AF-6 Shadow 535395.889A*0.0934.807%C+16.981%D*27.9DN/A1391.9h7.1D*20.5C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit67189,94515.5h
Anti-Vehicle MANA Turret0910.2h
Nanite Revive Grenade05280.1h
Medical Kit2805,3215.3h
Medical Applicator154253,52417.9h
Restoration Kit1680.1h
Spitfire Auto-Turret01080.3h
Motion Spotter510,3196.5h
Recon Detection Device31,0501.8h
Shield Recharging Field165110.4h
Ammunition Package388730.6h
Anti-Infantry MANA Turret1780.6h

Check the help document for the dictionary if you want to learn more about words used here.


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