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Brigadier A.S.P. Operative PINKOCTAPUS[] PINKOCTAPUS
NC BR 80

KDR: 5.95

Score: 54.4m

Last Seen: Jul 6th, 2019 11:40 PM
- OFFLINE - 39.4 hour(s)

Prestige 1, Battle Rank 80 - New Conglomerate on Emerald
Level Progress (to 81): 89%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH NC6A GODSAW AF-34 Mattock AF-34 Mattock AF-57 Piston NC05 Jackhammer LA1 Anchor L100 Python HEAT
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,366,092 MLG Score: 1092
Fun Score: N/A
Cheeseburgers Flipped: 3464TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.001%15.06%36135119252,3183.749322.201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.842%0.543B+-0.895D---0.686DHEAD (~3.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.462B+9.60.328C**30.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.056%1.505%84738121934,095705472848.3617721%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.667%0.874B*-0.661D0.481

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.85B*2.90.769B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.116%12.727%268712209904151702.38554579%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.231%-0.379C-2.006A*0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.63B+14.30.645B+30.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.958%71.637%268312241,784137961.29369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.974%0.751B++0.298C*-0.675

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.466B+2.10.336C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.572%7.462%2686122114,2721706588.36087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.634%0.494B+-1.422D**-0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.339C**4.10.148C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54.4m130.1%260 (15.6k)249 (14.9k)5.95052158,49826,6366.4525880 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC12271475326.748%9.5%25408:1240

7% Combat Medic11% Engineer47% Heavy Assault13% Infiltrator10% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 1:06 PMSep 2nd, 2017 4:45 AMJul 18th, 2019 6:57 PM (143d) (PST)Jul 6th, 2019 8:14 PM (155d) (PST)Jul 6th, 2019 7:40 PM (155d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6171504670.7240.1220.0690.9980.0431092

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,9979,02527,972437460314,917

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3649.3h/152.1d 13,373 15,058 35,193 218.6k 4,708 19,798 9,511 135m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C
Kills:15,573
Deaths:2,690
KDR:5.789
Accuracy:26.605% C
HSR:16.991% D**
LA1 Anchor
C
Kills:5,527
Deaths:1,313
KDR:4.209
Accuracy:24.060% C
HSR:15.831% D*
GD-22S
C+
Kills:3,299
Deaths:821
KDR:4.018
Accuracy:23.077% C+
HSR:16.490% D*
EM1
C*
Kills:2,776
Deaths:733
KDR:3.787
Accuracy:22.964% C*
HSR:13.401% D*
EM6
C-
Kills:2,167
Deaths:519
KDR:4.175
Accuracy:19.928% C-
HSR:15.228% D*
NC6 Gauss SAW
B
Kills:2,125
Deaths:552
KDR:3.850
Accuracy:22.033% B
HSR:17.082% D--
NS-15M2
C-
Kills:2,054
Deaths:432
KDR:4.755
Accuracy:21.672% C-
HSR:15.336% D*
NC6S Gauss SAW S
C+
Kills:1,926
Deaths:491
KDR:3.923
Accuracy:23.738% C+
HSR:13.292% D**
MGR-L1 Promise
C++
Kills:327
Deaths:62
KDR:5.274
Accuracy:24.561% C++
HSR:15.902% D*
NSX Naginata
C+
Kills:301
Deaths:77
KDR:3.909
Accuracy:22.225% C+
HSR:16.279% F
Kills:36,075
Deaths (as Heavy Assault):7,690
Deaths (to Heavy Assaults):8,141
KDR:4.69116
Kill Difference:28,385
Playtime:1,727.359 hours
Usage:47%
Score:24.275m
Score/min:234
Accuracy (listed only):23.086%
HSR (listed only):15.583%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B+
Kills:9,074
Deaths:3,219
KDR:2.819
Accuracy:45.381% B+
HSR:8.166% F
AF-4 Cyclone
C+
Kills:2,421
Deaths:564
KDR:4.293
Accuracy:24.768% C+
HSR:10.492% D*
The Brawler
B
Kills:1,473
Deaths:410
KDR:3.593
Accuracy:56.518% B
HSR:6.653% F-
GD-7F
D
Kills:1,323
Deaths:385
KDR:3.436
Accuracy:20.609% D
HSR:13.076% D*
Blitz GD-10
C
Kills:1,224
Deaths:344
KDR:3.558
Accuracy:23.243% C
HSR:9.967% D*
NC12 Sweeper
B*
Kills:1,219
Deaths:344
KDR:3.544
Accuracy:51.781% B*
HSR:6.973% F
Mauler S6
B++
Kills:1,176
Deaths:324
KDR:3.630
Accuracy:46.571% B++
HSR:6.718% F-
GD-66 Claw
C**
Kills:1,170
Deaths:420
KDR:2.786
Accuracy:62.708% C**
HSR:4.444% F-
NS Baron G5
B*
Kills:1,168
Deaths:345
KDR:3.386
Accuracy:52.016% B*
HSR:6.079% F-
NS-7 PDW
C+
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:23.830% C+
HSR:12.145% D--
AF-19 Mercenary
C-
Kills:845
Deaths:192
KDR:4.401
Accuracy:20.217% C-
HSR:14.438% D*
Razor GD-23
C+
Kills:635
Deaths:180
KDR:3.528
Accuracy:23.737% C+
HSR:13.228% D**
Gauss Compact S
B*
Kills:594
Deaths:64
KDR:9.281
Accuracy:28.462% B*
HSR:2.694% F*
MGR-S1 Gladius
C+
Kills:359
Deaths:111
KDR:3.234
Accuracy:26.601% C+
HSR:10.864% F
AC-X11
B+
Kills:242
Deaths:51
KDR:4.745
Accuracy:28.435% B+
HSR:11.984% F-
LA39 Bruiser
B++
Kills:160
Deaths:50
KDR:3.200
Accuracy:68.944% B++
HSR:6.250% F
MKV Suppressed
D
Kills:145
Deaths:42
KDR:3.452
Accuracy:21.853% D
HSR:13.103% D--
NSX Tengu
B++
Kills:102
Deaths:34
KDR:3
Accuracy:41.565% B++
HSR:13.726% D*
NS-11C
B*
Kills:63
Deaths:19
KDR:3.316
Accuracy:28.348% B*
HSR:19.048% C+
Kills:24,554
Deaths (as Light Assault):7,344
Deaths (to Light Assaults):5,789
KDR:3.34341
Kill Difference:17,210
Playtime:380.472 hours
Usage:10%
Score:3.196m
Score/min:140
Accuracy (listed only):36.610%
HSR (listed only):10.002%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:2,421
Deaths:564
KDR:4.293
Accuracy:24.768% C+
HSR:10.492% D*
SAS-R
C++
Kills:1,351
Deaths:67
KDR:20.164
Accuracy:39.573% C++
HSR:69.134% C+
Blitz GD-10
C
Kills:1,224
Deaths:344
KDR:3.558
Accuracy:23.243% C
HSR:9.967% D*
NS-7 PDW
C+
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:23.830% C+
HSR:12.145% D--
LA3 Desperado
B+
Kills:508
Deaths:115
KDR:4.417
Accuracy:31.925% B+
HSR:10.236% D**
NC4 Mag-Shot
D--
Kills:410
Deaths:178
KDR:2.303
Accuracy:19.992% D*
HSR:12.439% D--
MGR-S1 Gladius
C+
Kills:359
Deaths:111
KDR:3.234
Accuracy:26.601% C+
HSR:10.864% F
NC14 Bolt Driver
B++
Kills:349
Deaths:12
KDR:29.083
Accuracy:40.082% B++
HSR:78.510% B+
NS-30 Vandal
B+
Kills:306
Deaths:36
KDR:8.500
Accuracy:36.711% B+
HSR:22.876% C--
NS-61 Emissary
C+
Kills:273
Deaths:60
KDR:4.550
Accuracy:26.787% C+
HSR:10.256% D--
NS-357 Underboss
B+
Kills:254
Deaths:58
KDR:4.379
Accuracy:41.643% B+
HSR:9.449% D**
Impetus
B
Kills:200
Deaths:19
KDR:10.526
Accuracy:36.364% B
HSR:29% C+
LA8 Rebel
D-
Kills:195
Deaths:69
KDR:2.826
Accuracy:24.705% D-
HSR:8.205% F-
NS-44 Commissioner
B+
Kills:185
Deaths:44
KDR:4.205
Accuracy:40.777% B+
HSR:11.351% D**
MKV Suppressed
D
Kills:145
Deaths:42
KDR:3.452
Accuracy:21.853% D
HSR:13.103% D--
NSX Tengu
B++
Kills:102
Deaths:34
KDR:3
Accuracy:41.565% B++
HSR:13.726% D*
NSX Daimyo
C**
Kills:84
Deaths:3
KDR:28
Accuracy:43.173% C**
HSR:83.333% T
AF-6 Shadow
C+
Kills:53
Deaths:9
KDR:5.889
Accuracy:34.807% C+
HSR:16.981% D*
Kills:9,580
Deaths (as Infiltrator):2,011
Deaths (to Infiltrators):3,865
KDR:4.7638
Kill Difference:7,569
Playtime:458.510 hours
Usage:13%
Score:7.859m
Score/min:286
Accuracy (listed only):32.133%
HSR (listed only):24.004%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:9,074
Deaths:3,219
KDR:2.819
Accuracy:45.381% B+
HSR:8.166% F
The Brawler
B
Kills:1,473
Deaths:410
KDR:3.593
Accuracy:56.518% B
HSR:6.653% F-
GD-7F
D
Kills:1,323
Deaths:385
KDR:3.436
Accuracy:20.609% D
HSR:13.076% D*
NC12 Sweeper
B*
Kills:1,219
Deaths:344
KDR:3.544
Accuracy:51.781% B*
HSR:6.973% F
Mauler S6
B++
Kills:1,176
Deaths:324
KDR:3.630
Accuracy:46.571% B++
HSR:6.718% F-
GD-66 Claw
C**
Kills:1,170
Deaths:420
KDR:2.786
Accuracy:62.708% C**
HSR:4.444% F-
NS Baron G5
B*
Kills:1,168
Deaths:345
KDR:3.386
Accuracy:52.016% B*
HSR:6.079% F-
AF-19 Mercenary
C-
Kills:845
Deaths:192
KDR:4.401
Accuracy:20.217% C-
HSR:14.438% D*
Razor GD-23
C+
Kills:635
Deaths:180
KDR:3.528
Accuracy:23.737% C+
HSR:13.228% D**
Gauss Compact S
B*
Kills:594
Deaths:64
KDR:9.281
Accuracy:28.462% B*
HSR:2.694% F*
AC-X11
B+
Kills:242
Deaths:51
KDR:4.745
Accuracy:28.435% B+
HSR:11.984% F-
LA39 Bruiser
B++
Kills:160
Deaths:50
KDR:3.200
Accuracy:68.944% B++
HSR:6.250% F
NS-11C
B*
Kills:63
Deaths:19
KDR:3.316
Accuracy:28.348% B*
HSR:19.048% C+
Kills:19,142
Deaths (as Engineer):6,003
Deaths (to Engineers):4,047
KDR:3.18874
Kill Difference:13,139
Playtime:385.188 hours
Usage:11%
Score:5.754m
Score/min:249
Accuracy (listed only):41.056%
HSR (listed only):9.212%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B+
Kills:9,074
Deaths:3,219
KDR:2.819
Accuracy:45.381% B+
HSR:8.166% F
AF-4 Cyclone
C+
Kills:2,421
Deaths:564
KDR:4.293
Accuracy:24.768% C+
HSR:10.492% D*
The Brawler
B
Kills:1,473
Deaths:410
KDR:3.593
Accuracy:56.518% B
HSR:6.653% F-
Carnage AR
C
Kills:1,244
Deaths:365
KDR:3.408
Accuracy:23.748% C
HSR:12.942% D*
GR-22
C
Kills:1,228
Deaths:417
KDR:2.945
Accuracy:23.086% C
HSR:11.319% D*
Blitz GD-10
C
Kills:1,224
Deaths:344
KDR:3.558
Accuracy:23.243% C
HSR:9.967% D*
NC12 Sweeper
B*
Kills:1,219
Deaths:344
KDR:3.544
Accuracy:51.781% B*
HSR:6.973% F
Mauler S6
B++
Kills:1,176
Deaths:324
KDR:3.630
Accuracy:46.571% B++
HSR:6.718% F-
NC1 Gauss Rifle
C+
Kills:1,175
Deaths:356
KDR:3.301
Accuracy:22.962% C+
HSR:13.957% D--
GD-66 Claw
C**
Kills:1,170
Deaths:420
KDR:2.786
Accuracy:62.708% C**
HSR:4.444% F-
NS Baron G5
B*
Kills:1,168
Deaths:345
KDR:3.386
Accuracy:52.016% B*
HSR:6.079% F-
NS-7 PDW
C+
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:23.830% C+
HSR:12.145% D--
Gauss Rifle S
C++
Kills:1,158
Deaths:232
KDR:4.991
Accuracy:26.044% C++
HSR:14.767% D-
NC9 A-Tross
C
Kills:1,153
Deaths:293
KDR:3.935
Accuracy:24.342% C
HSR:16.739% D*
MGR-S1 Gladius
C+
Kills:359
Deaths:111
KDR:3.234
Accuracy:26.601% C+
HSR:10.864% F
NS-11A
C
Kills:339
Deaths:112
KDR:3.027
Accuracy:23.029% C
HSR:15.044% D--
Gauss Prime
D
Kills:302
Deaths:100
KDR:3.020
Accuracy:24.299% D
HSR:14.901% D*
LA39 Bruiser
B++
Kills:160
Deaths:50
KDR:3.200
Accuracy:68.944% B++
HSR:6.250% F
MKV Suppressed
D
Kills:145
Deaths:42
KDR:3.452
Accuracy:21.853% D
HSR:13.103% D--
NSX Tengu
B++
Kills:102
Deaths:34
KDR:3
Accuracy:41.565% B++
HSR:13.726% D*
Kills:27,451
Deaths (as Combat Medic):8,328
Deaths (to Combat Medics):2,799
KDR:3.29623
Kill Difference:19,123
Playtime:251.091 hours
Usage:7%
Score:3.952m
Score/min:262
Accuracy (listed only):35.664%
HSR (listed only):10.762%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:12,940
Deaths:1,529
KDR:8.463
Accuracy:41.023% B++
HSR:9.297% F
AF-34 Mattock
B**
Kills:11,782
Deaths:1,492
KDR:7.897
Accuracy:47.662% B**
HSR:10.796% F
AF-23 Grinder
B+
Kills:1,970
Deaths:272
KDR:7.243
Accuracy:40.014% B+
HSR:8.325% F-
AF-23 Grinder
B*
Kills:1,605
Deaths:222
KDR:7.230
Accuracy:48.483% B*
HSR:12.087% D*
AF-41 Hacksaw
B
Kills:1,321
Deaths:185
KDR:7.141
Accuracy:35.747% B
HSR:9.614% D**
AF-41 Hacksaw
B+
Kills:1,199
Deaths:185
KDR:6.481
Accuracy:39.968% B+
HSR:13.511% C-
NCM1 Scattercannon
A
Kills:602
Deaths:99
KDR:6.081
Accuracy:51.357% A
HSR:9.967% D*
NCM2 Falcon
B+
Kills:128
Deaths:33
KDR:3.879
Accuracy:44.973% B+
HSR:3.906% C
NCM2 Falcon
B++
Kills:85
Deaths:33
KDR:2.576
Accuracy:47.011% B+
HSR:5.882% B++
NCM3 Raven
C++
Kills:73
Deaths:20
KDR:3.650
Accuracy:40.165% C++
HSR:2.740% C++
NCM3 Raven
C*
Kills:71
Deaths:20
KDR:3.550
Accuracy:41.515% C*
HSR:2.817% C+
NCM1 Scattercannon
A+
Kills:63
Deaths:12
KDR:5.250
Accuracy:53.825% A+
HSR:11.111% D*
Kills:31,839
Deaths (as MAX Suit):2,051
Deaths (to MAX Suits):1,247
KDR:15.52365
Kill Difference:29,788
Playtime:433.800 hours
Usage:12%
Score:9.398m
Score/min:361
Accuracy (listed only):44.312%
HSR (listed only):8.338%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:23,041
V. Kills:2,453 N/A
Deaths:425
KDR:54.214
Accuracy:58.415% B**
KPH:88.700 A+
VKPH:9.400 C++
L100 Python HEAT
A+
Kills:3,632
V. Kills:473 N/A
Deaths:124
KDR:29.290
Accuracy:49.583% C+
KPH:56 A+
VKPH:7.300 D--
L100 Python AP
A++
Kills:2,192
V. Kills:712 307%
Deaths:67
KDR:32.716
Accuracy:53.852% C+
KPH:57.100 A++
VKPH:18.600 C+
C75 Viper
A**
Kills:1,492
V. Kills:121 N/A
Deaths:32
KDR:46.625
Accuracy:40.844% C*
KPH:71.500 A**
VKPH:5.800 C--
Skyguard
A++
Kills:162
V. Kills:77 208%
Deaths:5
KDR:32.400
Accuracy:30.690% C*
KPH:27.800 A++
VKPH:13.200 B**
Kills:30,519 (30,519 + 0)
Deaths:653
KDR:46.737
VKDR:5.874
Vehicle Kills:3,836
Kill Difference:29,866
Playtime:389.803 hours
Usage:11%
Score:5.732m
Score/min:245
Driving Accuracy:30.690%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A++
Kills:1,297
V. Kills:298 434%
Deaths:82
KDR:15.817
Accuracy:57.872% B**
KPH:40.800 A++
VKPH:9.400 C+
Titan-150 AP
A
Kills:1,214
V. Kills:500 242%
Deaths:69
KDR:17.594
Accuracy:52.670% C**
KPH:39.400 A
VKPH:16.200 C**
Titan-150 HESH
B+
Kills:1,065
V. Kills:94 N/A
Deaths:85
KDR:12.529
Accuracy:51.144% B+
KPH:33.700 C
VKPH:3 D**
C85 Canister
A++
Kills:316
V. Kills:9 N/A
Deaths:7
KDR:45.143
Accuracy:51.855% A
KPH:146.200 A++
VKPH:4.200 C+
Enforcer ML85
A**
Kills:132
V. Kills:56 232%
Deaths:16
KDR:8.250
Accuracy:43.836% B
KPH:45.800 A**
VKPH:19.400 B+
E540 Halberd
B**
Kills:103
V. Kills:24 412%
Deaths:10
KDR:10.300
Accuracy:43.595% C+
KPH:39 B**
VKPH:9.100 D--
Kills:4,127 (3,576 + 551)
Deaths:269
KDR:15.342
VKDR:3.647
Vehicle Kills:981
Kill Difference:3,858
Playtime:101.913 hours
Usage:3%
Score:1.488m
Score/min:243
Driving Accuracy:51.144%
Gunner Accuracy:43.595%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:266
V. Kills:6 N/A
Deaths:10
KDR:26.600
Accuracy:23.446% B**
KPH:53.800 C
VKPH:1.200 D-
M12 Kobalt
A
Kills:109
V. Kills:3 N/A
Deaths:3
KDR:36.333
Accuracy:23.986% A
KPH:53.200 C-
VKPH:1.500 D
M60-G Bulldog
B*
Kills:77
V. Kills:5 N/A
Deaths:9
KDR:8.556
Accuracy:41.547% B*
KPH:33.300 C**
VKPH:2.200 D--
M20 Basilisk
B+
Kills:66
V. Kills:16 388%
Deaths:7
KDR:9.429
Accuracy:41.456% B+
KPH:23.900 C**
VKPH:5.800 C-
M20 Basilisk
B*
Kills:53
V. Kills:9 N/A
Deaths:3
KDR:17.667
Accuracy:36.334% C+
KPH:30.200 B*
VKPH:5.100 D-
Kills:571 (0 + 571)
Deaths:32
KDR:17.844
VKDR:1.219
Vehicle Kills:39
Kill Difference:539
Playtime:13.816 hours
Usage:0%
Score:0.178m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:36.334%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:176
V. Kills:47 367%
Deaths:57
KDR:3.088
Accuracy:34.006% D**
KPH:12.700 D
VKPH:3.400 D
Kills:176 (176 + 0)
Deaths:57
KDR:3.088
VKDR:0.825
Vehicle Kills:47
Kill Difference:119
Playtime:13.861 hours
Usage:0%
Score:0.047m
Score/min:57
Driving Accuracy:34.006%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 25,49423,04142554.214S48.2658.415%B**N/A88.7A+9.4C++249259.9h2.3B**3.9B**
NC6A GODSAW 15,67015,5732,6905.789A++0.1626.605%C16.991%D**39.4DN/A96394.9h9.1C++34.1C++
AF-34 Mattock 12,98212,9401,5298.463A++2.5141.023%B++9.297%F43C++N/A120300.6h4.3B**10.4B**
AF-34 Mattock 11,82611,7821,4927.897A++1.9547.662%B**10.796%F40C++N/A111294.8h5.4B*11.3B**
AF-57 Piston 9,1099,0743,2192.819A++3.1345.381%B+8.166%F31CN/A88292.4h4.6C+10.1B+
NC05 Jackhammer 6,0326,0141,5873.79A**2.1650.762%B*7.433%F-42.7C+N/A112140.7h3.9B*7.8B++
LA1 Anchor 5,5445,5271,3134.209B++1.7424.06%C15.831%D*37.8CN/A110146.1h9.3B+38.6C**
L100 Python HEAT 4,1053,63212429.29M**23.3449.583%C+3.662%B*56A+7.3D--19764.9h2.5A+5A+
GD-22S 3,3063,2998214.018A++1.9323.077%C+16.49%D*38.2C+N/A12286.4h9B*38.9B+
EM1 2,7832,7767333.787M2.1622.964%C*13.401%D*34.4C+N/A9880.6h10.7B*46.6B+
AF-4 Cyclone 2,4282,4215644.293A*1.6624.768%C+10.492%D*22.9C-N/A72105.8h9.5B+38.5B
L100 Python AP 2,9042,1926732.716S26.7753.852%C+2.92%B57.1A++18.5C+29438.4h3A5.6A
EM6 2,1772,1675194.175A+1.7819.928%C-15.228%D*33.4CN/A11264.8h10.8C**54C++
NC6 Gauss SAW 2,1352,1255523.85A++2.1022.033%B17.082%D--34.6C*N/A15661.4h8.8B+40.1B+
NS-15M2 2,0592,0544324.755A1.2021.672%C-15.336%D*36.7CN/A10756h10.6B++49C**
Hawk GD-68 2,8572,0164334.656S1.2966.261%B+2.331%C+22.9B+9.5C+17488.2h5.1A+7.7A
AF-23 Grinder 1,9771,9702727.243A++1.2940.014%B+8.325%F-32C++N/A11861.5h4.3B**10.7B**
NC6S Gauss SAW S 1,9321,9264913.923A*2.0323.738%C+13.292%D**36.2CN/A10353.2h9.8B+41.4C**
AF-23 Grinder 1,6151,6052227.23A++1.2848.483%B*12.087%D*31.4C+N/A11351.1h5.4B*11.1B**
C75 Viper 1,6131,4923246.625U40.6740.844%C*1.139%C71.4A**5.8C--26220.9h5.3A+13.1A
The Brawler 1,4831,4734103.593A*2.3656.518%B6.653%F-35C--N/A10642.1h4.1C+7.2C++
SAS-R 1,3571,3516720.164S14.2139.573%C++69.134%C+42.9C++N/A13031.5h2B+5.2B+
GD-7F 1,3351,3233853.436M2.5120.609%D13.076%D*21.2CN/A7662.5h11.3B++55C*
AF-41 Hacksaw 1,3221,3211857.141A**1.1935.747%B9.614%D**30C+N/A9244.1h5.3B++14.8B*
Tank Mine 1,4151,3171494.071U88.1252.717%AN/A205.8A++15.3F8226.4h1.8C*3.5A+
Titan-150 HEAT 1,5951,2978215.817A++9.8757.872%B**2.313%C40.8A++9.4C+21531.8h3.1A5.3A+
Carnage AR 1,2471,2443653.408A+2.5423.748%C12.942%D*31.3C+N/A10339.7h11.4B*47.8B+
GR-22 1,2331,2284172.945A3.0123.086%C11.319%D*32.2C+N/A9638.1h11.2B*48.4B+
Blitz GD-10 1,2251,2243443.558A*2.3923.243%C9.967%D*27.3C+N/A10744.9h12B++51.6B+
NC12 Sweeper 1,2211,2193443.544A*2.4151.781%B*6.973%F33.7C+N/A8736.2h3.9B+7.4B++
Titan-150 AP 1,7141,2146917.594A11.6452.67%C**3.213%B+39.4A16.2C**32930.8h3B**5.7A
AF-41 Hacksaw 1,2001,1991856.481A*0.5339.968%B+13.511%C-27.2CN/A8744.1h6.7B+16.7B++
Mauler S6 1,1791,1763243.63A*2.3246.571%B++6.718%F-31C++N/A11837.9h3.3A7B*
NC1 Gauss Rifle 1,1811,1753563.301A++2.6522.962%C+13.957%D--35.7B+N/A15332.9h10.2B**44.4B+
NC15 Phoenix 1,9221,1721299.085S3.1357.302%B+N/A28.1B*18B*21241.7h6.2A10.7A+
GD-66 Claw 1,1761,1704202.786A+3.1662.708%C**4.444%F-38C+N/A11430.8h2.2B+3.5B+
NS Baron G5 1,1731,1683453.386M*2.5652.016%B*6.079%F-30.9C+N/A8337.8h3.6B*6.9C++
NS-7 PDW 1,1671,1612464.72S1.2323.83%C+12.145%D--24.3C+N/A7647.8h12.3B+51.6B+
Gauss Rifle S 1,1631,1582324.991M**0.9626.044%C++14.767%D-38.1B+N/A10930.4h9.7B+37.2B+
NC9 A-Tross 1,1551,1532933.935A*2.0224.342%C16.739%D*36C+N/A9032h8.5B*35.1B+
NS Decimator 1,5491,1251776.356S0.4164.02%BN/A50.7B*19.1B32422.2h3.8B+5.9B++
C-4 1,5091,1002035.419M+0.5330.579%B++N/A77.5C+28.8C+65114.2h1.2B+3.9B++
Titan-150 HESH 1,1591,0658512.529C*6.5851.144%B+N/A33.7C3D**11531.6h2.9B+5.7B+
Shrike 1,3129932384.172S1.7859.689%B+1.913%C--35.5B*11.4C+28128h4.1A6.9B**
Spear Anti-Vehicle Phalanx Turret 1,3129763131.484S25.5348.471%B+5.533%B*38C+13.1D23225.7h4.5B**9.2B**
Bouncing Betty 9189172635.269S29.3225.406%F-N/A99.7C--N/A3199.2h1.5A5.8D
AF-19 Mercenary 8508451924.401S1.5520.217%C-14.438%D*18.1C+N/A13046.6h9.5B**47.2B+
AF-22 Crow 9647341484.959U0.9968.966%C*2.861%B+36.3B++11.4C+20420.2h4.5A+6.6A+
Razor GD-23 6416351803.528M*2.4223.737%C+13.228%D**16.1C-N/A6739.5h10.1B*42.6B+
NCM1 Scattercannon 604602996.081A++0.1351.357%A9.967%D*33.3B++N/A15818.1h5.8B**11.2B*
Gauss Compact S 615594649.281S3.3328.462%B*2.694%F*30.5B+1.1B**11419.5h4.8A++16.9B**
Frag Grenade 6015891589N/A583.0546.39%C++N/A1472.5S30M++59470.4h2.1A++4.4B**
LA3 Desperado 5085081154.417S1.5331.925%B+10.236%D**43.8B+N/A13211.6h6.2B**19.3B**
NC4 Mag-Shot 4124101782.303A*3.6519.992%D*12.439%D--35.3B+N/A15711.6h6B*29.9C*
MGR-S1 Gladius 3613591113.234A2.7226.601%C+10.864%F17.3DN/A6420.8h9.2B+34.5B
NC14 Bolt Driver 3493491229.083U23.1340.082%B++78.51%B+37.5B*N/A2069.3h2B*4.9B*
NS-11A 3403391123.027A+2.9223.029%C15.044%D--36.1C++N/A1349.4h11.4B*49.3B+
MGR-L1 Promise 331327625.274M++0.6824.561%C++15.902%D*31.7CN/A12510.3h14.8C++60.1C*
C85 Canister 325316745.143A+39.1951.855%A16.772%B*143.6A++4.1C+3922.2h5.4B++10.3B*
NS-30 Vandal 307306368.5M**2.5536.711%B+22.876%C--32.9CN/A1059.3h5.7C++15.6B
Gauss Prime 3033021003.02B**2.9324.299%D14.901%D*31.8C--N/A739.5h10.2B+42C++
NSX Naginata 303301773.909A**2.0422.225%C+16.279%F32.4CN/A929.3h10.7B+48.3B+
Anti-Vehicle Grenade 3332771277N/A271.0553.029%C**N/A395.7C++80C26230.7h4.6B+8.7B+
NS-61 Emissary 274273604.55S1.4026.787%C+10.256%D--41.4B*N/A1236.6h9B+33.8B+
M12 Kobalt 2722661026.6A20.6523.446%B**14.662%D-54.3C+1.2D-1684.9h14.8B**63.1B++
NS-357 Underboss 254254584.379M*1.5741.643%B+9.449%D**35.3CN/A1147.2h3.5B++8.3B++
Auraxium Mag-Cutter 2572538,6080.029C+5.9221.749%DN/A0.2C-N/A11189.1h1.6B**7.1B
AC-X11 243242514.745M**1.2128.435%B+11.984%F-30.3C++N/A2048h9.1B+31.9B+
Impetus 2012001910.526S4.5836.364%B29%C+35.1CN/A1135.7h5C+13.6C*
LA8 Rebel 196195692.826A*3.1224.705%D-8.205%F-32.5C++N/A1136h4.4B**17.8B+
NS-44 Commissioner 186185444.205M+1.7540.777%B+11.351%D**32.5C+N/A1565.7h3.2B++7.8B+
M40 Fury-F 223176573.088B++2.8634.006%D**1.136%C++12.7D3.4D5713.9h7B+20.6B
Skyguard 239162532.4U26.4530.69%C*2.469%B+27.9A++13.3B**2395.8h68.2A222.2B**
LA39 Bruiser 162160503.2A*2.7568.944%B++6.25%F24.6DN/A1226.5h2.8C-4C*
MKV Suppressed 146145423.452M++2.5021.853%D13.103%D--26.4CN/A1465.5h10.9B*50C**
Mag-Cutter 14913710,4380.013C5.945.891%F-N/A0.1C-N/A11044.1h2B+33.3D**
NS Annihilator 275136512.667S3.2874.383%F-N/A10.1C+10.3B++13813.5h8.9B**11.9B*
Enforcer ML85 188132168.25B++2.3043.836%BN/A45.5A**19.3B+5682.9h7.3A++16.6A+
NCM2 Falcon 201128333.879A**2.0744.973%B+3.906%C13.1C+7.4A1449.8h12.2C+27.1C*
M12 Kobalt 112109336.333M++30.3823.986%A15.596%D54.5C-1.5D1932h13.7B**57.2B*
E540 Halberd 1271031010.3B4.3543.595%C+5.825%A++39.6B**9.2D--6442.6h4.1A9.4B**
NSX Tengu 102102343A++2.9541.565%B++13.726%D*18.9DN/A595.4h11.4B+27.4B+
NCM2 Falcon 16085332.576A*3.3747.011%B+5.882%B++8.5D7.5B**11910h19.2C--40.7C+
NSX Daimyo 8484328S22.0543.173%C**83.333%T46.7C+N/A1381.8h4F9.2D-
M60-G Bulldog 827798.556A2.6141.547%B*2.597%C33.5C**2.2D--1872.3h4.9B**11.8B**
NCM3 Raven 11673203.65M**2.3040.165%C++2.74%C++10.3C++6.1C+1487.1h23.4B+58.2B+
NCM3 Raven 10471203.55M**2.4041.515%C*2.817%C+10C**4.6C--1297.1h24.8B++59.7B++
M20 Basilisk 826679.429M*3.4841.456%B+1.515%F23.6C**5.7C-2752.8h55.5B**133.8B**
NS-11C 6363193.316M2.6328.348%B*19.048%C+22.5CN/A2842.8h12.4B+43.6B++
NCM1 Scattercannon 6363125.25B*0.7053.825%A+11.111%D*48.5B++N/A2191.3h6.3C+11.6B++
M20 Basilisk 6253317.667S11.7236.334%C+15.094%M**29.4B++5D-3151.8h48.3A132.9B**
AF-6 Shadow 535395.889M0.0634.807%C+16.981%D*27.9DN/A1331.9h7.1D--20.5C-
Aspis Anti-Aircraft Phalanx Turret 9951510.2M4.2526.338%C++N/A7.8D7.4D1286.5h104.8B**397.8B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0910.2h
Nano-Armor Kit64184,94415.2h
Nanite Revive Grenade05260.1h
Medical Kit2144,2244.4h
Medical Applicator151250,36817.7h
Spitfire Auto-Turret0870.3h
Restoration Kit1680.1h
Motion Spotter59,6866.2h
Shield Recharging Field165110.4h
Recon Detection Device27841.4h
Ammunition Package388020.5h
Anti-Infantry MANA Turret1630.6h

Check the help document for the dictionary if you want to learn more about words used here.


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