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Brigadier A.S.P. Operative PINKOCTAPUS[] PINKOCTAPUS
NC BR 77

KDR: 5.93

Score: 53.6m

Last Seen: May 14th, 2019 6:26 PM
- OFFLINE - 141.9 hour(s)

Prestige 1, Battle Rank 77 - New Conglomerate on Emerald
Level Progress (to 78): 11%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH NC6A GODSAW AF-34 Mattock AF-34 Mattock AF-57 Piston NC05 Jackhammer LA1 Anchor L100 Python HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,357,335 MLG Score: 1085
Fun Score: N/A
Cheeseburgers Flipped: 3457TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.947%15.058%36135117551,3273.737492.193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.849%0.549B+-0.878D---0.709D-HEAD (~3.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.462B+9.60.328C**30.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.054%1.524%83928120233,197693456847.9033727%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.688%0.886B*-0.677D0.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.85B*2.90.769B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.822%12.332%259712039654151682.3253571%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.267%-0.404C--1.967A++0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.628B+14.10.645B+30.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.928%71.654%259312071,778135761.30928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.984%0.74B++0.297C*-0.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.464B+2.10.334C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.581%7.469%2596120414,2581683578.46675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.63%0.506B+-1.411D**-0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.34C**4.10.147C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.6m130.4%259 (15.5k)248 (14.9k)5.93003155,85926,2836.4313877 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC12101446826.661%9.522%25408:1240

7% Combat Medic11% Engineer47% Heavy Assault12% Infiltrator10% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 1:06 PMSep 2nd, 2017 4:45 AMMay 14th, 2019 7:07 PM (42d) (PST)May 14th, 2019 4:47 PM (42d) (PST)May 14th, 2019 2:26 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6131514620.7210.1220.0690.9960.0431085

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,7819,06227,719437460314,867

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3605.1h/150.2d 13,177 14,841 34,640 215.4k 4,626 19,621 9,312 132.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C
Kills:15,540
Deaths:2,683
KDR:5.792
Accuracy:26.608% C
HSR:16.982% D**
LA1 Anchor
C
Kills:4,832
Deaths:1,193
KDR:4.050
Accuracy:23.693% C
HSR:15.977% D*
GD-22S
C+
Kills:3,290
Deaths:820
KDR:4.012
Accuracy:23.049% C+
HSR:16.505% D--
EM1
C**
Kills:2,776
Deaths:733
KDR:3.787
Accuracy:22.964% C**
HSR:13.401% D*
EM6
C
Kills:2,156
Deaths:518
KDR:4.162
Accuracy:19.851% C
HSR:15.213% D*
NC6 Gauss SAW
B+
Kills:2,125
Deaths:552
KDR:3.850
Accuracy:22.033% B+
HSR:17.082% D--
NS-15M2
C-
Kills:2,054
Deaths:432
KDR:4.755
Accuracy:21.672% C-
HSR:15.336% D*
NC6S Gauss SAW S
C++
Kills:1,926
Deaths:491
KDR:3.923
Accuracy:23.738% C++
HSR:13.292% D**
MGR-L1 Promise
C++
Kills:327
Deaths:62
KDR:5.274
Accuracy:24.561% C++
HSR:15.902% D*
NSX Naginata
C+
Kills:301
Deaths:77
KDR:3.909
Accuracy:22.225% C+
HSR:16.279% F
Kills:35,327
Deaths (as Heavy Assault):7,561
Deaths (to Heavy Assaults):8,032
KDR:4.67227
Kill Difference:27,766
Playtime:1,704.293 hours
Usage:47%
Score:23.867m
Score/min:233
Accuracy (listed only):23.039%
HSR (listed only):15.597%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B+
Kills:9,074
Deaths:3,219
KDR:2.819
Accuracy:45.381% B+
HSR:8.166% D**
AF-4 Cyclone
C+
Kills:2,343
Deaths:547
KDR:4.283
Accuracy:24.656% C+
HSR:10.499% D*
The Brawler
C*
Kills:1,473
Deaths:410
KDR:3.593
Accuracy:56.518% C*
HSR:6.653% F-
GD-7F
D
Kills:1,321
Deaths:383
KDR:3.449
Accuracy:20.614% D
HSR:13.096% D*
Blitz GD-10
C+
Kills:1,224
Deaths:344
KDR:3.558
Accuracy:23.243% C+
HSR:9.967% D*
NC12 Sweeper
B**
Kills:1,208
Deaths:338
KDR:3.574
Accuracy:51.981% B**
HSR:7.036% D**
Mauler S6
B++
Kills:1,173
Deaths:322
KDR:3.643
Accuracy:46.536% B++
HSR:6.735% F-
GD-66 Claw
B
Kills:1,170
Deaths:420
KDR:2.786
Accuracy:62.708% B
HSR:4.444% F-
NS Baron G5
B*
Kills:1,164
Deaths:345
KDR:3.374
Accuracy:51.964% B*
HSR:6.100% F-
NS-7 PDW
C+
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:23.830% C+
HSR:12.145% D--
AF-19 Mercenary
C-
Kills:820
Deaths:188
KDR:4.362
Accuracy:20.164% C-
HSR:14.390% D*
Razor GD-23
C+
Kills:629
Deaths:174
KDR:3.615
Accuracy:23.738% C+
HSR:13.355% D**
Gauss Compact S
B**
Kills:594
Deaths:64
KDR:9.281
Accuracy:28.462% B**
HSR:2.694% F*
MGR-S1 Gladius
C+
Kills:359
Deaths:111
KDR:3.234
Accuracy:26.601% C+
HSR:10.864% D**
AC-X11
B+
Kills:163
Deaths:36
KDR:4.528
Accuracy:27.706% B+
HSR:9.816% F--
LA39 Bruiser
B++
Kills:160
Deaths:50
KDR:3.200
Accuracy:68.944% B++
HSR:6.250% F
MKV Suppressed
D
Kills:145
Deaths:42
KDR:3.452
Accuracy:21.853% D
HSR:13.103% D--
NSX Tengu
B*
Kills:82
Deaths:30
KDR:2.733
Accuracy:42.478% B*
HSR:14.634% D--
NS-11C
B*
Kills:63
Deaths:19
KDR:3.316
Accuracy:28.348% B*
HSR:19.048% C+
Kills:24,326
Deaths (as Light Assault):7,288
Deaths (to Light Assaults):5,703
KDR:3.33782
Kill Difference:17,038
Playtime:377.968 hours
Usage:10%
Score:3.151m
Score/min:139
Accuracy (listed only):36.617%
HSR (listed only):9.947%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:2,343
Deaths:547
KDR:4.283
Accuracy:24.656% C+
HSR:10.499% D*
SAS-R
C++
Kills:1,347
Deaths:66
KDR:20.409
Accuracy:39.540% C++
HSR:69.191% C++
Blitz GD-10
C+
Kills:1,224
Deaths:344
KDR:3.558
Accuracy:23.243% C+
HSR:9.967% D*
NS-7 PDW
C+
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:23.830% C+
HSR:12.145% D--
LA3 Desperado
B+
Kills:505
Deaths:115
KDR:4.391
Accuracy:32.083% B+
HSR:10.297% D**
NC4 Mag-Shot
D--
Kills:410
Deaths:178
KDR:2.303
Accuracy:19.992% D--
HSR:12.439% D--
MGR-S1 Gladius
C+
Kills:359
Deaths:111
KDR:3.234
Accuracy:26.601% C+
HSR:10.864% D**
NC14 Bolt Driver
B++
Kills:347
Deaths:12
KDR:28.917
Accuracy:40.047% B++
HSR:78.386% B+
NS-30 Vandal
B+
Kills:280
Deaths:33
KDR:8.485
Accuracy:36.738% B+
HSR:22.500% C--
NS-61 Emissary
C
Kills:273
Deaths:60
KDR:4.550
Accuracy:26.787% C
HSR:10.256% D*
NS-357 Underboss
B+
Kills:254
Deaths:58
KDR:4.379
Accuracy:41.587% B+
HSR:9.449% D**
LA8 Rebel
D
Kills:195
Deaths:69
KDR:2.826
Accuracy:24.705% D
HSR:8.205% F
NS-44 Commissioner
B+
Kills:184
Deaths:43
KDR:4.279
Accuracy:40.795% B+
HSR:11.413% D**
Impetus
B
Kills:177
Deaths:18
KDR:9.833
Accuracy:36.540% B
HSR:29.944% C*
MKV Suppressed
D
Kills:145
Deaths:42
KDR:3.452
Accuracy:21.853% D
HSR:13.103% D--
NSX Daimyo
C*
Kills:84
Deaths:3
KDR:28
Accuracy:43.173% C*
HSR:83.333% T
NSX Tengu
B*
Kills:82
Deaths:30
KDR:2.733
Accuracy:42.478% B*
HSR:14.634% D--
AF-6 Shadow
C++
Kills:53
Deaths:9
KDR:5.889
Accuracy:34.807% C++
HSR:16.981% D*
Kills:9,423
Deaths (as Infiltrator):1,984
Deaths (to Infiltrators):3,802
KDR:4.7495
Kill Difference:7,439
Playtime:443.036 hours
Usage:12%
Score:7.511m
Score/min:283
Accuracy (listed only):32.192%
HSR (listed only):24.089%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:9,074
Deaths:3,219
KDR:2.819
Accuracy:45.381% B+
HSR:8.166% D**
The Brawler
C*
Kills:1,473
Deaths:410
KDR:3.593
Accuracy:56.518% C*
HSR:6.653% F-
GD-7F
D
Kills:1,321
Deaths:383
KDR:3.449
Accuracy:20.614% D
HSR:13.096% D*
NC12 Sweeper
B**
Kills:1,208
Deaths:338
KDR:3.574
Accuracy:51.981% B**
HSR:7.036% D**
Mauler S6
B++
Kills:1,173
Deaths:322
KDR:3.643
Accuracy:46.536% B++
HSR:6.735% F-
GD-66 Claw
B
Kills:1,170
Deaths:420
KDR:2.786
Accuracy:62.708% B
HSR:4.444% F-
NS Baron G5
B*
Kills:1,164
Deaths:345
KDR:3.374
Accuracy:51.964% B*
HSR:6.100% F-
AF-19 Mercenary
C-
Kills:820
Deaths:188
KDR:4.362
Accuracy:20.164% C-
HSR:14.390% D*
Razor GD-23
C+
Kills:629
Deaths:174
KDR:3.615
Accuracy:23.738% C+
HSR:13.355% D**
Gauss Compact S
B**
Kills:594
Deaths:64
KDR:9.281
Accuracy:28.462% B**
HSR:2.694% F*
AC-X11
B+
Kills:163
Deaths:36
KDR:4.528
Accuracy:27.706% B+
HSR:9.816% F--
LA39 Bruiser
B++
Kills:160
Deaths:50
KDR:3.200
Accuracy:68.944% B++
HSR:6.250% F
NS-11C
B*
Kills:63
Deaths:19
KDR:3.316
Accuracy:28.348% B*
HSR:19.048% C+
Kills:19,012
Deaths (as Engineer):5,968
Deaths (to Engineers):4,007
KDR:3.18566
Kill Difference:13,044
Playtime:383.084 hours
Usage:11%
Score:5.733m
Score/min:249
Accuracy (listed only):41.005%
HSR (listed only):9.060%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B+
Kills:9,074
Deaths:3,219
KDR:2.819
Accuracy:45.381% B+
HSR:8.166% D**
AF-4 Cyclone
C+
Kills:2,343
Deaths:547
KDR:4.283
Accuracy:24.656% C+
HSR:10.499% D*
The Brawler
C*
Kills:1,473
Deaths:410
KDR:3.593
Accuracy:56.518% C*
HSR:6.653% F-
Carnage AR
C+
Kills:1,244
Deaths:365
KDR:3.408
Accuracy:23.748% C+
HSR:12.942% D--
GR-22
C
Kills:1,228
Deaths:417
KDR:2.945
Accuracy:23.086% C
HSR:11.319% D*
Blitz GD-10
C+
Kills:1,224
Deaths:344
KDR:3.558
Accuracy:23.243% C+
HSR:9.967% D*
NC12 Sweeper
B**
Kills:1,208
Deaths:338
KDR:3.574
Accuracy:51.981% B**
HSR:7.036% D**
NC1 Gauss Rifle
C+
Kills:1,175
Deaths:356
KDR:3.301
Accuracy:22.962% C+
HSR:13.957% D--
Mauler S6
B++
Kills:1,173
Deaths:322
KDR:3.643
Accuracy:46.536% B++
HSR:6.735% F-
GD-66 Claw
B
Kills:1,170
Deaths:420
KDR:2.786
Accuracy:62.708% B
HSR:4.444% F-
NS Baron G5
B*
Kills:1,164
Deaths:345
KDR:3.374
Accuracy:51.964% B*
HSR:6.100% F-
NS-7 PDW
C+
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:23.830% C+
HSR:12.145% D--
Gauss Rifle S
C*
Kills:1,158
Deaths:232
KDR:4.991
Accuracy:26.044% C*
HSR:14.767% D-
NC9 A-Tross
C+
Kills:1,153
Deaths:293
KDR:3.935
Accuracy:24.342% C+
HSR:16.739% D*
MGR-S1 Gladius
C+
Kills:359
Deaths:111
KDR:3.234
Accuracy:26.601% C+
HSR:10.864% D**
NS-11A
C
Kills:339
Deaths:112
KDR:3.027
Accuracy:23.029% C
HSR:15.044% D-
Gauss Prime
D
Kills:302
Deaths:100
KDR:3.020
Accuracy:24.370% D
HSR:14.901% D*
LA39 Bruiser
B++
Kills:160
Deaths:50
KDR:3.200
Accuracy:68.944% B++
HSR:6.250% F
MKV Suppressed
D
Kills:145
Deaths:42
KDR:3.452
Accuracy:21.853% D
HSR:13.103% D--
NSX Tengu
B*
Kills:82
Deaths:30
KDR:2.733
Accuracy:42.478% B*
HSR:14.634% D--
Kills:27,335
Deaths (as Combat Medic):8,299
Deaths (to Combat Medics):2,763
KDR:3.29377
Kill Difference:19,036
Playtime:251.064 hours
Usage:7%
Score:3.952m
Score/min:262
Accuracy (listed only):35.714%
HSR (listed only):10.813%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:12,930
Deaths:1,528
KDR:8.462
Accuracy:41.016% B*
HSR:9.304% F
AF-34 Mattock
B**
Kills:11,777
Deaths:1,491
KDR:7.899
Accuracy:47.663% B**
HSR:10.801% F
AF-23 Grinder
B+
Kills:1,970
Deaths:272
KDR:7.243
Accuracy:40.014% B+
HSR:8.325% F-
AF-23 Grinder
B**
Kills:1,605
Deaths:222
KDR:7.230
Accuracy:48.483% B**
HSR:12.087% D*
AF-41 Hacksaw
B
Kills:1,304
Deaths:183
KDR:7.126
Accuracy:35.487% B
HSR:9.739% D*
AF-41 Hacksaw
B+
Kills:1,192
Deaths:183
KDR:6.514
Accuracy:39.772% B+
HSR:13.423% C-
NCM1 Scattercannon
A
Kills:595
Deaths:96
KDR:6.198
Accuracy:51.309% A
HSR:9.916% D*
NCM2 Falcon
B+
Kills:128
Deaths:33
KDR:3.879
Accuracy:44.973% B+
HSR:3.906% C
NCM2 Falcon
B+
Kills:85
Deaths:33
KDR:2.576
Accuracy:47.011% B+
HSR:5.882% B+
NCM3 Raven
C++
Kills:73
Deaths:20
KDR:3.650
Accuracy:40.156% C++
HSR:2.740% C+
NCM3 Raven
C*
Kills:71
Deaths:20
KDR:3.550
Accuracy:41.507% C*
HSR:2.817% C+
NCM1 Scattercannon
A++
Kills:61
Deaths:9
KDR:6.778
Accuracy:55.126% A++
HSR:11.475% D--
Kills:31,791
Deaths (as MAX Suit):2,045
Deaths (to MAX Suits):1,238
KDR:15.54572
Kill Difference:29,746
Playtime:432.963 hours
Usage:12%
Score:9.383m
Score/min:361
Accuracy (listed only):44.376%
HSR (listed only):8.368%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:22,709
V. Kills:2,423 N/A
Deaths:421
KDR:53.941
Accuracy:58.446% B**
KPH:88.500 A+
VKPH:9.400 B
L100 Python HEAT
A++
Kills:3,604
V. Kills:465 N/A
Deaths:122
KDR:29.541
Accuracy:49.430% C+
KPH:55.800 A++
VKPH:7.200 D--
L100 Python AP
A++
Kills:1,656
V. Kills:592 279%
Deaths:59
KDR:28.068
Accuracy:54.046% C+
KPH:52.500 A++
VKPH:18.800 C++
C75 Viper
A*
Kills:1,492
V. Kills:121 N/A
Deaths:32
KDR:46.625
Accuracy:40.844% C**
KPH:71.500 A*
VKPH:5.800 C-
Skyguard
A*
Kills:160
V. Kills:75 211%
Deaths:5
KDR:32
Accuracy:30.603% C*
KPH:27.900 A*
VKPH:13.100 B**
Kills:29,621 (29,621 + 0)
Deaths:639
KDR:46.355
VKDR:5.753
Vehicle Kills:3,676
Kill Difference:28,982
Playtime:379.460 hours
Usage:11%
Score:5.550m
Score/min:244
Driving Accuracy:30.603%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A*
Kills:1,297
V. Kills:298 434%
Deaths:82
KDR:15.817
Accuracy:57.872% A
KPH:40.800 A*
VKPH:9.400 C++
Titan-150 AP
A+
Kills:1,214
V. Kills:500 242%
Deaths:69
KDR:17.594
Accuracy:52.670% C**
KPH:39.400 A+
VKPH:16.200 B
Titan-150 HESH
B+
Kills:1,065
V. Kills:94 N/A
Deaths:85
KDR:12.529
Accuracy:51.144% B+
KPH:33.700 C
VKPH:3 D*
C85 Canister
A++
Kills:316
V. Kills:9 N/A
Deaths:7
KDR:45.143
Accuracy:51.855% A+
KPH:146.200 A++
VKPH:4.200 C+
Enforcer ML85
A**
Kills:132
V. Kills:56 232%
Deaths:16
KDR:8.250
Accuracy:43.836% B
KPH:45.800 A**
VKPH:19.400 B+
E540 Halberd
B**
Kills:102
V. Kills:23 425%
Deaths:10
KDR:10.200
Accuracy:43.175% C+
KPH:39.800 B**
VKPH:9 D*
Kills:4,126 (3,576 + 550)
Deaths:269
KDR:15.338
VKDR:3.643
Vehicle Kills:980
Kill Difference:3,857
Playtime:101.836 hours
Usage:3%
Score:1.476m
Score/min:242
Driving Accuracy:51.144%
Gunner Accuracy:43.175%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:247
V. Kills:5 N/A
Deaths:10
KDR:24.700
Accuracy:23.254% B**
KPH:53.200 C
VKPH:1.100 D--
M12 Kobalt
A
Kills:104
V. Kills:3 N/A
Deaths:3
KDR:34.667
Accuracy:23.840% A
KPH:51.800 D
VKPH:1.500 D
M60-G Bulldog
B*
Kills:77
V. Kills:5 N/A
Deaths:9
KDR:8.556
Accuracy:41.547% B*
KPH:33.300 C*
VKPH:2.200 D--
M20 Basilisk
B+
Kills:66
V. Kills:16 388%
Deaths:7
KDR:9.429
Accuracy:41.419% B+
KPH:24.500 B
VKPH:5.900 C-
M20 Basilisk
B*
Kills:53
V. Kills:9 N/A
Deaths:3
KDR:17.667
Accuracy:34.821% C
KPH:31.100 B*
VKPH:5.300 D
Kills:547 (0 + 547)
Deaths:32
KDR:17.094
VKDR:1.188
Vehicle Kills:38
Kill Difference:515
Playtime:13.362 hours
Usage:0%
Score:0.173m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:34.821%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:176
V. Kills:47 367%
Deaths:57
KDR:3.088
Accuracy:34.006% D*
KPH:12.700 D
VKPH:3.400 D
Kills:176 (176 + 0)
Deaths:57
KDR:3.088
VKDR:0.825
Vehicle Kills:47
Kill Difference:119
Playtime:13.861 hours
Usage:0%
Score:0.047m
Score/min:57
Driving Accuracy:34.006%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 25,13222,70942153.941S48.0158.446%B**N/A88.5A+9.4B249256.7h2.3B**3.9B**
NC6A GODSAW 15,63715,5402,6835.792A++0.1426.608%C16.982%D**39.4DN/A96394.1h9.1C+34.1C++
AF-34 Mattock 12,97212,9301,5288.462A+2.5341.016%B*9.304%F43C++N/A120300.4h4.3B**10.4B**
AF-34 Mattock 11,82111,7771,4917.899A++1.9747.663%B**10.801%F40C+N/A111294.6h5.4B++11.3B**
AF-57 Piston 9,1099,0743,2192.819A+3.1145.381%B+8.166%D**31C+N/A88292.4h4.6C++10.1C**
NC05 Jackhammer 5,5985,5801,4683.801A**2.1350.525%B++7.419%F41.2C+N/A108135.6h3.9B*7.8B+
LA1 Anchor 4,8484,8321,1934.05B++1.8823.693%C15.977%D*36.7CN/A109131.5h9.2B+38.8C**
L100 Python HEAT 4,0693,60412229.541M**23.6149.43%C+3.69%B++55.8A++7.2D--19664.6h2.5A+5A+
GD-22S 3,2973,2908204.012A+1.9223.049%C+16.505%D--38.1C++N/A12186.3h9B*39B+
EM1 2,7832,7767333.787M2.1422.964%C**13.401%D*34.4C+N/A9880.6h10.7B+46.6B+
AF-4 Cyclone 2,3492,3435474.283A**1.6524.656%C+10.499%D*22.7C-N/A72103.2h9.6B+38.8B+
EM6 2,1662,1565184.162A++1.7719.851%C15.213%D*33.5CN/A11264.4h10.7C**54C++
NC6 Gauss SAW 2,1352,1255523.85A**2.0822.033%B+17.082%D--34.7C**N/A15561.3h8.8B+40.1B+
NS-15M2 2,0592,0544324.755A++1.1821.672%C-15.336%D*36.7CN/A10656h10.6B++49B
Hawk GD-68 2,8452,0084334.637S1.2966.275%B+2.341%C22.8B*9.5C+17388.1h5.1A7.7A
AF-23 Grinder 1,9771,9702727.243A++1.3140.014%B+8.325%F-32C++N/A11861.5h4.3A10.7B**
NC6S Gauss SAW S 1,9321,9264913.923A*2.0123.738%C++13.292%D**36.2CN/A10353.2h9.8B+41.4B
L100 Python AP 2,2481,6565928.068S22.1454.046%C+3.442%B+52.6A++18.8C++29331.5h3.3A6A
AF-23 Grinder 1,6151,6052227.23A++1.3048.483%B**12.087%D*31.4C+N/A11351.1h5.4B*11.1B**
C75 Viper 1,6131,4923246.625S40.6940.844%C**1.139%C71.4A*5.8C-26020.9h5.3A+13.1A
The Brawler 1,4831,4734103.593A2.3456.518%C*6.653%F-35DN/A10642.1h4.1C7.2C+
SAS-R 1,3531,3476620.409S14.4839.54%C++69.191%C++42.9C*N/A13031.4h2B+5.2B+
GD-7F 1,3331,3213833.449A*2.4820.614%D13.096%D*21.3CN/A7662h11.3B++55C*
AF-41 Hacksaw 1,3051,3041837.126A++1.2035.487%B9.739%D*29.9C+N/A9243.6h5.3B++14.9B*
Tank Mine 1,3981,3001492.857U86.9352.755%A+N/A206.3A*15.6F8226.3h1.8C*3.5A+
Titan-150 HEAT 1,5951,2978215.817A*9.8957.872%A2.313%C40.8A*9.4C++21431.8h3.1A5.3A+
Carnage AR 1,2471,2443653.408A++2.5223.748%C+12.942%D--31.3C+N/A10339.7h11.4B*47.8B+
GR-22 1,2331,2284172.945A2.9923.086%C11.319%D*32.2C++N/A9638.1h11.2B*48.4B+
Blitz GD-10 1,2251,2243443.558A*2.3723.243%C+9.967%D*27.3C+N/A10644.9h12B*51.6B+
Titan-150 AP 1,7141,2146917.594A++11.6652.67%C**3.213%C*39.4A+16.2B32530.8h3B**5.7A
NC12 Sweeper 1,2101,2083383.574A*2.3651.981%B**7.036%D**33.6C++N/A8735.9h3.9B+7.4B*
AF-41 Hacksaw 1,1931,1921836.514A++0.5839.772%B+13.423%C-27.3CN/A8843.6h6.6B16.6B++
NC1 Gauss Rifle 1,1811,1753563.301A*2.6322.962%C+13.957%D--35.7B*N/A15232.9h10.2B**44.4B++
Mauler S6 1,1751,1733223.643A*2.2946.536%B++6.735%F-31.1C*N/A11837.7h3.3A7B**
GD-66 Claw 1,1761,1704202.786A+3.1462.708%B4.444%F-38C+N/A11430.8h2.2B+3.5B+
NC15 Phoenix 1,9151,1671299.047S3.1257.274%B+N/A28.1A*18B*21241.5h6.1A10.7A
NS Baron G5 1,1681,1643453.374M+2.5651.964%B*6.1%F-30.9C+N/A8337.7h3.6B**6.9C+
NS-7 PDW 1,1671,1612464.72S1.2123.83%C+12.145%D--24.3C+N/A7647.8h12.3B++51.6B+
Gauss Rifle S 1,1631,1582324.991M**0.9426.044%C*14.767%D-38.1B+N/A10830.4h9.7B++37.2B+
NC9 A-Tross 1,1551,1532933.935A**2.0024.342%C+16.739%D*36C++N/A9032h8.5B++35.1B+
NS Decimator 1,4911,0851726.308S0.3863.954%B+N/A50.5B**18.9B32421.5h3.8B++5.9B*
C-4 1,4781,0702005.35M+0.5830.362%B*N/A76.4C+29.1C+65114h1.2B+4B*
Titan-150 HESH 1,1591,0658512.529C**6.6051.144%B+N/A33.7C3D*11531.6h2.9B+5.7B+
Shrike 1,3129932384.172S1.7659.689%B+1.913%D35.5B**11.4C+28128h4.1A6.9B**
Spear Anti-Vehicle Phalanx Turret 1,3079733131.387M**25.4648.424%B+5.55%B++37.9C+13D23125.7h4.5B**9.3B**
Bouncing Betty 9099082634.923U28.9925.407%F-N/A99.8C--N/A3199.1h1.5A5.8D-
AF-19 Mercenary 8258201884.362S1.5720.164%C-14.39%D*17.8C+N/A12946h9.6B*47.6B+
AF-22 Crow 9647341484.959S0.9768.966%C*2.861%C*36.3A++11.4C+20420.2h4.5A+6.6A+
Razor GD-23 6356291743.615M++2.3223.738%C+13.355%D**16C-N/A6739.2h10.1B*42.4B+
NCM1 Scattercannon 597595966.198A**0.2751.309%A9.916%D*33.1B*N/A15818h5.8B*11.2B*
Gauss Compact S 615594649.281S3.3528.462%B**2.694%F*30.5B++1.1A++11319.5h4.8A++16.9B**
Frag Grenade 5845731573N/A567.0746.076%C++N/A1432.5S27.5M*59460.4h2.1A+4.5B**
LA3 Desperado 5055051154.391M**1.5432.083%B+10.297%D**43.9B+N/A13211.5h6.2A19.3B**
NC4 Mag-Shot 4124101782.303A*3.6319.992%D--12.439%D--35.3B+N/A15511.6h6B*29.9C+
MGR-S1 Gladius 3613591113.234A2.7026.601%C+10.864%D**17.3DN/A6320.8h9.2B+34.5B+
NC14 Bolt Driver 3473471228.917U22.9940.047%B++78.386%B+37.3B**N/A2049.3h2B**4.9B*
NS-11A 3403391123.027A2.9023.029%C15.044%D-36.1C*N/A1339.4h11.4B*49.3B+
MGR-L1 Promise 331327625.274M++0.6624.561%C++15.902%D*31.7CN/A12210.3h14.8C++60.1C**
C85 Canister 325316745.143A++39.2151.855%A+16.772%B*143.6A++4.1C+3922.2h5.4B++10.3B*
Gauss Prime 3033021003.02B**2.9124.37%D14.901%D*31.8C--N/A729.5h10.2B+41.8C++
NSX Naginata 303301773.909A**2.0222.225%C+16.279%F32.4CN/A919.3h10.7B+48.3B+
NS-30 Vandal 281280338.485M**2.5536.738%B+22.5%C--31.8CN/A1048.8h5.8C+15.7B
Anti-Vehicle Grenade 3332771277N/A271.0753.029%C*N/A395.7C++80C+26140.7h4.6B+8.7B+
NS-61 Emissary 274273604.55S1.3826.787%C10.256%D*41.4B*N/A1236.6h9B++33.8B++
NS-357 Underboss 254254584.379M**1.5541.587%B+9.449%D**35.8C+N/A1157.1h3.4B*8.2B*
M12 Kobalt 2522471024.7B**18.7723.254%B**13.765%D--53.7C1.1D--1684.6h15.2B*65.6B++
Auraxium Mag-Cutter 2502468,2740.03C+5.9022.043%C--N/A0.2DN/A11157.7h1.6B*7B
LA8 Rebel 196195692.826A*3.1024.705%D8.205%F32.5C++N/A1136h4.4B**17.8B+
NS-44 Commissioner 185184434.279M++1.6540.795%B+11.413%D**32.9C+N/A1565.6h3.2B++7.8B++
Impetus 178177189.833S3.9036.54%B29.944%C*34.7CN/A1135.1h5C13.7C++
M40 Fury-F 223176573.088B*2.8434.006%D*1.136%C++12.7D3.4D5713.9h7B+20.6B
AC-X11 164163364.528M*1.4027.706%B+9.816%F--24.7C+N/A2166.6h9.1B+32.8B+
Skyguard 235160532U26.0730.603%C*2.5%C**28.1A*13.2B**2385.7h66.8A218.2B**
LA39 Bruiser 162160503.2A++2.7368.944%B++6.25%F24.6DN/A1206.5h2.8C-4C*
MKV Suppressed 146145423.452M++2.4821.853%D13.103%D--26.4CN/A1445.5h10.9B*50B
Mag-Cutter 14913710,4380.013C5.925.891%F-N/A0.1DN/A11044.1h2B+33.3D
NS Annihilator 275136512.667S3.2674.383%FN/A10.1C+10.3B+13813.5h8.9B**11.9B++
Enforcer ML85 188132168.25B++2.3243.836%BN/A45.5A**19.3B+5652.9h7.3A++16.6A+
NCM2 Falcon 201128333.879A**2.0544.973%B+3.906%C13.1C+7.4A1439.8h12.2C+27.1C*
M12 Kobalt 107104334.667M28.7423.84%A14.423%D--52D1.5D1912h14B*58.8B++
E540 Halberd 1251021010.2B4.2743.175%C+5.882%A+39.2B**8.8D*6482.6h4A9.3B**
NCM2 Falcon 16085332.576A*3.3547.011%B+5.882%B+8.5C--7.5B**11910h19.2C--40.7C+
NSX Daimyo 8484328S22.0743.173%C*83.333%T46.7C+N/A1371.8h4F-9.2D-
NSX Tengu 8282302.733A+3.2042.478%B*14.634%D--17.8DN/A604.6h11.3B+26.7B+
M60-G Bulldog 827798.556A2.6341.547%B*2.597%C33.5C*2.2D--1872.3h4.9B**11.8B**
NCM3 Raven 11673203.65M**2.2840.156%C++2.74%C+10.3C+6.1C+1487.1h23.3B+58.1B+
NCM3 Raven 10471203.55M**2.3841.507%C*2.817%C+10C*4.6D1297.1h24.7B+59.6B+
M20 Basilisk 826679.429M++3.5041.419%B+1.515%F24.4B5.9C-2742.7h53.9B**130.2B**
NS-11C 6363193.316M2.6128.348%B*19.048%C+22.5C+N/A2772.8h12.4B+43.6B+
NCM1 Scattercannon 616196.778A*0.8555.126%A++11.475%D--50.8B**N/A2321.2h6.1C++11B**
AF-6 Shadow 535395.889A**0.0434.807%C++16.981%D*27.9C--N/A1321.9h7.1D--20.5C
M20 Basilisk 6253317.667S11.7434.821%C15.094%M*31.2B*5.3D3211.7h44.3A127.3A

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0910.2h
Nano-Armor Kit64184,54015.2h
Nanite Revive Grenade05260.1h
Medical Kit2034,0564.2h
Medical Applicator151250,35017.7h
Spitfire Auto-Turret0850.3h
Motion Spotter59,4986.2h
Restoration Kit1680.1h
Recon Detection Device27841.4h
Shield Recharging Field165110.4h
Ammunition Package387960.5h
Anti-Infantry MANA Turret1630.6h

Check the help document for the dictionary if you want to learn more about words used here.


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