Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 2 | 12 (20,087)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (181 days). The data shown below may not be accurate.

Director General A.S.P. Operative PINKOCTAPUS[SubG] PINKOCTAPUS
NC BR 96

KDR: 6

Score: 59.9m

Last Seen: May 30th, 2020 2:46 AM
- OFFLINE - 11.9 hour(s)

Prestige 1, Battle Rank 96 - New Conglomerate on Emerald
Level Progress (to 97): 0%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH NC6A GODSAW AF-34 Mattock AF-34 Mattock NC05 Jackhammer AF-57 Piston LA1 Anchor L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PINKOCTAPUS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,433,646 MLG Score: 1146
Fun Score: N/A
Cheeseburgers Flipped: 3492TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.368%15.244%37136131359,0603.822412.175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.871%0.603B+-0.882D---0.697DHEAD (~3.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.466B+9.60.324C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.897%1.419%86928134137,079744528049.7705702%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.874%0.858B*-0.699D0.574

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.851B*2.90.77B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.81%13.029%296713421,1824441832.66216642%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.144%-0.408C--2.055A*0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.621B+14.50.64B+31.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.099%71.936%296313461,942156671.2401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.648%0.774B++0.314C*-0.926

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.458B+2.20.323C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.599%7.454%2966134314,3151874587.63874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.624%0.479B+-1.434D**-0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.336C**4.10.146C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
59.9m124.5%267 (16k)254 (15.2k)5.99732174,49229,0956.4985196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC13491651027.18%9.576%26008:0442

6% Combat Medic10% Engineer49% Heavy Assault13% Infiltrator10% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 1:06 PMDec 18th, 2019 9:39 PMMay 30th, 2020 1:10 AM (181d) (PST)May 30th, 2020 12:53 AM (181d) (PST)May 29th, 2020 10:46 PM (181d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6311484830.7420.1240.0710.9790.0441146

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,8338,89128,942447459315,265

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3921.7h/163.4d 14,582 16,710 39,772 230.3k 5,137 21,145 10,436 148.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:19,296
Deaths:3,267
KDR:5.906
Accuracy:26.955% D
HSR:17.169% F-
LA1 Anchor
D
Kills:6,354
Deaths:1,471
KDR:4.320
Accuracy:24.262% D
HSR:15.990% F
GD-22S
D
Kills:3,418
Deaths:852
KDR:4.012
Accuracy:23.214% D
HSR:16.384% D**
EM1
C-
Kills:2,776
Deaths:733
KDR:3.787
Accuracy:22.964% C-
HSR:13.401% D**
NC6 Gauss SAW
C
Kills:2,664
Deaths:616
KDR:4.325
Accuracy:22.876% C
HSR:17.117% D*
NS-15M2
D--
Kills:2,345
Deaths:474
KDR:4.947
Accuracy:22.256% D--
HSR:15.053% F
EM6
D--
Kills:2,203
Deaths:530
KDR:4.157
Accuracy:19.947% D--
HSR:15.297% F
NC6S Gauss SAW S
D
Kills:1,927
Deaths:493
KDR:3.909
Accuracy:23.740% D
HSR:13.285% F
MGR-L1 Promise
D
Kills:342
Deaths:67
KDR:5.104
Accuracy:24.187% D
HSR:15.790% F
NSX Naginata
D
Kills:307
Deaths:78
KDR:3.936
Accuracy:22.082% D
HSR:16.938% F-
Kills:41,632
Deaths (as Heavy Assault):8,581
Deaths (to Heavy Assaults):8,957
KDR:4.85165
Kill Difference:33,051
Playtime:1,914.489 hours
Usage:49%
Score:27.986m
Score/min:244
Accuracy (listed only):23.249%
HSR (listed only):15.642%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C++
Kills:9,074
Deaths:3,219
KDR:2.819
Accuracy:45.381% C++
HSR:8.166% F
AF-4 Cyclone
D
Kills:2,543
Deaths:591
KDR:4.303
Accuracy:24.832% D
HSR:10.539% D**
The Brawler
C+
Kills:1,473
Deaths:410
KDR:3.593
Accuracy:56.518% C+
HSR:6.653% F-
GD-7F
D*
Kills:1,359
Deaths:399
KDR:3.406
Accuracy:20.831% D*
HSR:13.539% D**
NS Baron G5
B+
Kills:1,278
Deaths:374
KDR:3.417
Accuracy:52.199% B+
HSR:5.790% F-
Blitz GD-10
D
Kills:1,274
Deaths:357
KDR:3.569
Accuracy:23.257% D
HSR:9.812% D*
NC12 Sweeper
B++
Kills:1,247
Deaths:355
KDR:3.513
Accuracy:51.944% B++
HSR:6.897% F-
Mauler S6
C*
Kills:1,186
Deaths:328
KDR:3.616
Accuracy:46.640% C*
HSR:6.661% D**
GD-66 Claw
C+
Kills:1,175
Deaths:424
KDR:2.771
Accuracy:62.747% C+
HSR:4.511% F
NS-7 PDW
D-
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:23.830% D-
HSR:12.145% D--
AF-19 Mercenary
D-
Kills:921
Deaths:207
KDR:4.449
Accuracy:20.740% D-
HSR:14.332% D**
Razor GD-23
D
Kills:668
Deaths:197
KDR:3.391
Accuracy:24.029% D
HSR:13.174% D**
MGR-S1 Gladius
D
Kills:628
Deaths:215
KDR:2.921
Accuracy:27.049% D
HSR:9.713% F-
AC-X11
C++
Kills:619
Deaths:137
KDR:4.518
Accuracy:28.751% C++
HSR:14.701% D**
Gauss Compact S
C**
Kills:602
Deaths:68
KDR:8.853
Accuracy:28.275% C**
HSR:3.156% F--
MKV Suppressed
D*
Kills:204
Deaths:62
KDR:3.290
Accuracy:23.056% D*
HSR:12.255% D*
LA39 Bruiser
C**
Kills:160
Deaths:50
KDR:3.200
Accuracy:68.944% C**
HSR:6.250% F
NSX Tengu
C*
Kills:121
Deaths:44
KDR:2.750
Accuracy:41.975% C*
HSR:14.876% D*
NS-11C
C*
Kills:63
Deaths:19
KDR:3.316
Accuracy:28.348% C*
HSR:19.048% C
Kills:25,756
Deaths (as Light Assault):7,702
Deaths (to Light Assaults):6,314
KDR:3.34407
Kill Difference:18,054
Playtime:392.733 hours
Usage:10%
Score:3.383m
Score/min:144
Accuracy (listed only):36.808%
HSR (listed only):10.117%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D
Kills:2,543
Deaths:591
KDR:4.303
Accuracy:24.832% D
HSR:10.539% D**
SAS-R
C
Kills:1,468
Deaths:72
KDR:20.389
Accuracy:39.806% C
HSR:69.210% C--
Blitz GD-10
D
Kills:1,274
Deaths:357
KDR:3.569
Accuracy:23.257% D
HSR:9.812% D*
NS-7 PDW
D-
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:23.830% D-
HSR:12.145% D--
MGR-S1 Gladius
D
Kills:628
Deaths:215
KDR:2.921
Accuracy:27.049% D
HSR:9.713% F-
LA3 Desperado
C*
Kills:524
Deaths:121
KDR:4.331
Accuracy:31.814% C*
HSR:9.924% F
NC4 Mag-Shot
D*
Kills:410
Deaths:178
KDR:2.303
Accuracy:19.992% D*
HSR:12.439% D*
NC14 Bolt Driver
C*
Kills:351
Deaths:14
KDR:25.071
Accuracy:40.058% C*
HSR:78.063% C++
NS-30 Vandal
C+
Kills:347
Deaths:45
KDR:7.711
Accuracy:36.562% C+
HSR:23.055% D
NS-61 Emissary
C-
Kills:296
Deaths:65
KDR:4.554
Accuracy:27.002% C-
HSR:9.797% D**
NS-357 Underboss
C++
Kills:261
Deaths:61
KDR:4.279
Accuracy:41.690% C++
HSR:9.962% F
MKV Suppressed
D*
Kills:204
Deaths:62
KDR:3.290
Accuracy:23.056% D*
HSR:12.255% D*
Impetus
C+
Kills:200
Deaths:19
KDR:10.526
Accuracy:36.364% C+
HSR:29% C+
LA8 Rebel
D--
Kills:196
Deaths:70
KDR:2.800
Accuracy:24.771% D--
HSR:8.163% F-
NS-44 Commissioner
C++
Kills:195
Deaths:52
KDR:3.750
Accuracy:40.948% C++
HSR:11.282% F
NSX Daimyo
C
Kills:123
Deaths:6
KDR:20.500
Accuracy:42.167% C
HSR:86.992% F-
NSX Tengu
C*
Kills:121
Deaths:44
KDR:2.750
Accuracy:41.975% C*
HSR:14.876% D*
AF-6 Shadow
C
Kills:53
Deaths:9
KDR:5.889
Accuracy:34.807% C
HSR:16.981% D**
Kills:10,355
Deaths (as Infiltrator):2,227
Deaths (to Infiltrators):4,297
KDR:4.64975
Kill Difference:8,128
Playtime:510.740 hours
Usage:13%
Score:9.032m
Score/min:295
Accuracy (listed only):32.221%
HSR (listed only):24.123%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C++
Kills:9,074
Deaths:3,219
KDR:2.819
Accuracy:45.381% C++
HSR:8.166% F
The Brawler
C+
Kills:1,473
Deaths:410
KDR:3.593
Accuracy:56.518% C+
HSR:6.653% F-
GD-7F
D*
Kills:1,359
Deaths:399
KDR:3.406
Accuracy:20.831% D*
HSR:13.539% D**
NS Baron G5
B+
Kills:1,278
Deaths:374
KDR:3.417
Accuracy:52.199% B+
HSR:5.790% F-
NC12 Sweeper
B++
Kills:1,247
Deaths:355
KDR:3.513
Accuracy:51.944% B++
HSR:6.897% F-
Mauler S6
C*
Kills:1,186
Deaths:328
KDR:3.616
Accuracy:46.640% C*
HSR:6.661% D**
GD-66 Claw
C+
Kills:1,175
Deaths:424
KDR:2.771
Accuracy:62.747% C+
HSR:4.511% F
AF-19 Mercenary
D-
Kills:921
Deaths:207
KDR:4.449
Accuracy:20.740% D-
HSR:14.332% D**
Razor GD-23
D
Kills:668
Deaths:197
KDR:3.391
Accuracy:24.029% D
HSR:13.174% D**
AC-X11
C++
Kills:619
Deaths:137
KDR:4.518
Accuracy:28.751% C++
HSR:14.701% D**
Gauss Compact S
C**
Kills:602
Deaths:68
KDR:8.853
Accuracy:28.275% C**
HSR:3.156% F--
LA39 Bruiser
C**
Kills:160
Deaths:50
KDR:3.200
Accuracy:68.944% C**
HSR:6.250% F
NS-11C
C*
Kills:63
Deaths:19
KDR:3.316
Accuracy:28.348% C*
HSR:19.048% C
Warden
B+
Kills:55
Deaths:8
KDR:6.875
Accuracy:35.053% B+
HSR:20% D-
Kills:19,880
Deaths (as Engineer):6,195
Deaths (to Engineers):4,300
KDR:3.20904
Kill Difference:13,685
Playtime:400.968 hours
Usage:10%
Score:5.962m
Score/min:248
Accuracy (listed only):40.743%
HSR (listed only):10.206%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C++
Kills:9,074
Deaths:3,219
KDR:2.819
Accuracy:45.381% C++
HSR:8.166% F
AF-4 Cyclone
D
Kills:2,543
Deaths:591
KDR:4.303
Accuracy:24.832% D
HSR:10.539% D**
The Brawler
C+
Kills:1,473
Deaths:410
KDR:3.593
Accuracy:56.518% C+
HSR:6.653% F-
NS Baron G5
B+
Kills:1,278
Deaths:374
KDR:3.417
Accuracy:52.199% B+
HSR:5.790% F-
Blitz GD-10
D
Kills:1,274
Deaths:357
KDR:3.569
Accuracy:23.257% D
HSR:9.812% D*
NC12 Sweeper
B++
Kills:1,247
Deaths:355
KDR:3.513
Accuracy:51.944% B++
HSR:6.897% F-
Carnage AR
D
Kills:1,244
Deaths:365
KDR:3.408
Accuracy:23.748% D
HSR:12.942% D*
GR-22
D-
Kills:1,228
Deaths:417
KDR:2.945
Accuracy:23.086% D-
HSR:11.319% D**
Mauler S6
C*
Kills:1,186
Deaths:328
KDR:3.616
Accuracy:46.640% C*
HSR:6.661% D**
GD-66 Claw
C+
Kills:1,175
Deaths:424
KDR:2.771
Accuracy:62.747% C+
HSR:4.511% F
NC1 Gauss Rifle
D
Kills:1,175
Deaths:356
KDR:3.301
Accuracy:22.962% D
HSR:13.957% D*
NS-7 PDW
D-
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:23.830% D-
HSR:12.145% D--
Gauss Rifle S
C-
Kills:1,158
Deaths:232
KDR:4.991
Accuracy:26.044% C-
HSR:14.767% D--
NC9 A-Tross
D
Kills:1,153
Deaths:293
KDR:3.935
Accuracy:24.342% D
HSR:16.739% D*
MGR-S1 Gladius
D
Kills:628
Deaths:215
KDR:2.921
Accuracy:27.049% D
HSR:9.713% F-
NS-11A
D-
Kills:339
Deaths:112
KDR:3.027
Accuracy:23.029% D-
HSR:15.044% D*
Gauss Prime
D--
Kills:312
Deaths:102
KDR:3.059
Accuracy:24.241% D--
HSR:14.423% F
MKV Suppressed
D*
Kills:204
Deaths:62
KDR:3.290
Accuracy:23.056% D*
HSR:12.255% D*
LA39 Bruiser
C**
Kills:160
Deaths:50
KDR:3.200
Accuracy:68.944% C**
HSR:6.250% F
NSX Tengu
C*
Kills:121
Deaths:44
KDR:2.750
Accuracy:41.975% C*
HSR:14.876% D*
MGR-A1 Vanquisher
C++
Kills:62
Deaths:11
KDR:5.636
Accuracy:31.358% C++
HSR:22.581% D
Kills:28,195
Deaths (as Combat Medic):8,563
Deaths (to Combat Medics):3,060
KDR:3.29265
Kill Difference:19,632
Playtime:254.195 hours
Usage:6%
Score:4.007m
Score/min:263
Accuracy (listed only):35.580%
HSR (listed only):11.240%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:13,116
Deaths:1,549
KDR:8.467
Accuracy:41.155% B+
HSR:9.332% F
AF-34 Mattock
B*
Kills:11,923
Deaths:1,512
KDR:7.886
Accuracy:47.756% B*
HSR:10.803% F-
AF-23 Grinder
C++
Kills:1,970
Deaths:272
KDR:7.243
Accuracy:40.014% C++
HSR:8.325% F-
AF-23 Grinder
B+
Kills:1,605
Deaths:222
KDR:7.230
Accuracy:48.483% B+
HSR:12.087% D*
AF-41 Hacksaw
C++
Kills:1,321
Deaths:185
KDR:7.141
Accuracy:35.747% C++
HSR:9.614% D**
AF-41 Hacksaw
B
Kills:1,199
Deaths:185
KDR:6.481
Accuracy:39.968% B
HSR:13.511% D
NCM1 Scattercannon
B++
Kills:604
Deaths:101
KDR:5.980
Accuracy:51.381% B++
HSR:9.934% D**
NCM2 Falcon
C++
Kills:128
Deaths:33
KDR:3.879
Accuracy:44.973% C++
HSR:3.906% C-
NCM2 Falcon
B+
Kills:85
Deaths:33
KDR:2.576
Accuracy:47.011% C++
HSR:5.882% B+
NCM3 Raven
C+
Kills:73
Deaths:20
KDR:3.650
Accuracy:40.352% C
HSR:2.740% C+
NCM3 Raven
C++
Kills:72
Deaths:20
KDR:3.600
Accuracy:41.696% C+
HSR:2.778% C++
NCM1 Scattercannon
B**
Kills:64
Deaths:14
KDR:4.571
Accuracy:53.614% B**
HSR:10.938% D*
Kills:32,160
Deaths (as MAX Suit):2,073
Deaths (to MAX Suits):1,311
KDR:15.51375
Kill Difference:30,087
Playtime:437.319 hours
Usage:11%
Score:9.495m
Score/min:362
Accuracy (listed only):44.346%
HSR (listed only):8.321%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:24,521
V. Kills:2,633 N/A
Deaths:425
KDR:57.697
Accuracy:58.439% B*
KPH:89.100 B*
VKPH:9.600 C+
L100 Python AP
A++
Kills:3,672
V. Kills:1,073 342%
Deaths:67
KDR:54.806
Accuracy:54.868% C+
KPH:67.300 A++
VKPH:19.700 C
L100 Python HEAT
B+
Kills:3,632
V. Kills:473 N/A
Deaths:124
KDR:29.290
Accuracy:49.583% C
KPH:56 B+
VKPH:7.300 D--
C75 Viper
B**
Kills:1,492
V. Kills:121 N/A
Deaths:32
KDR:46.625
Accuracy:40.844% C+
KPH:71.500 B**
VKPH:5.800 D
Skyguard
A
Kills:186
V. Kills:88 209%
Deaths:5
KDR:37.200
Accuracy:29.531% C
KPH:30.100 A
VKPH:14.200 B++
Kills:33,503 (33,503 + 0)
Deaths:653
KDR:51.306
VKDR:6.720
Vehicle Kills:4,388
Kill Difference:32,850
Playtime:421.551 hours
Usage:11%
Score:6.374m
Score/min:252
Driving Accuracy:29.531%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:1,297
V. Kills:298 434%
Deaths:82
KDR:15.817
Accuracy:57.872% B**
KPH:40.800 B**
VKPH:9.400 C
Titan-150 AP
B+
Kills:1,214
V. Kills:500 242%
Deaths:69
KDR:17.594
Accuracy:52.670% C*
KPH:39.400 B+
VKPH:16.200 C
Titan-150 HESH
C++
Kills:1,065
V. Kills:94 N/A
Deaths:85
KDR:12.529
Accuracy:51.144% C++
KPH:33.700 D-
VKPH:3 D**
C85 Canister
B**
Kills:316
V. Kills:9 N/A
Deaths:7
KDR:45.143
Accuracy:51.855% B*
KPH:146.200 B**
VKPH:4.200 C
E540 Halberd
B*
Kills:152
V. Kills:32 461%
Deaths:10
KDR:15.200
Accuracy:44% C-
KPH:48.400 B*
VKPH:10.200 D-
Enforcer ML85
A++
Kills:132
V. Kills:56 232%
Deaths:16
KDR:8.250
Accuracy:43.836% C+
KPH:45.800 A++
VKPH:19.400 C++
Kills:4,176 (3,576 + 600)
Deaths:269
KDR:15.524
VKDR:3.677
Vehicle Kills:989
Kill Difference:3,907
Playtime:102.414 hours
Usage:3%
Score:1.527m
Score/min:249
Driving Accuracy:51.144%
Gunner Accuracy:43.836%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:352
V. Kills:6 N/A
Deaths:10
KDR:35.200
Accuracy:24.007% B++
KPH:55.200 D
VKPH:0.900 D*
M12 Kobalt
B**
Kills:136
V. Kills:3 N/A
Deaths:3
KDR:45.333
Accuracy:24.064% B**
KPH:61.100 D
VKPH:1.300 D--
M20 Basilisk
C++
Kills:83
V. Kills:16 N/A
Deaths:7
KDR:11.857
Accuracy:40.301% C+
KPH:27.200 C++
VKPH:5.200 D
M60-G Bulldog
C**
Kills:78
V. Kills:5 N/A
Deaths:9
KDR:8.667
Accuracy:41.532% C**
KPH:33.300 C
VKPH:2.100 D-
M20 Basilisk
C**
Kills:65
V. Kills:11 N/A
Deaths:3
KDR:21.667
Accuracy:37.441% C
KPH:29.800 C**
VKPH:5 D--
Kills:714 (0 + 714)
Deaths:32
KDR:22.313
VKDR:1.281
Vehicle Kills:41
Kill Difference:682
Playtime:16.188 hours
Usage:0%
Score:0.209m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:37.441%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:176
V. Kills:47 367%
Deaths:57
KDR:3.088
Accuracy:34.006% D**
KPH:12.700 D-
VKPH:3.400 D-
Kills:176 (176 + 0)
Deaths:57
KDR:3.088
VKDR:0.825
Vehicle Kills:47
Kill Difference:119
Playtime:13.861 hours
Usage:0%
Score:0.048m
Score/min:58
Driving Accuracy:34.006%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 27,15424,52142557.696M51.7058.439%B*N/A89.1B*9.6C+253275.1h2.3B**4B*
NC6A GODSAW 19,43419,2963,2675.906B*0.0926.955%D17.169%F-41.4D-N/A102466.5h9.2C+34C+
AF-34 Mattock 13,16113,1161,5498.467B*2.4741.155%B+9.332%F43.2CN/A120303.8h4.3B*10.5B*
AF-34 Mattock 11,96911,9231,5127.886B++1.8947.756%B*10.803%F-40CN/A111298h5.4B++11.4B*
NC05 Jackhammer 10,08710,0512,5373.962M2.0451.444%B+7.144%F-52CN/A139193.4h4B+7.7B+
AF-57 Piston 9,1099,0743,2192.819B**3.1845.381%C++8.166%F31DN/A88292.7h4.6C--10.1C+
LA1 Anchor 6,3836,3541,4714.32B+1.6824.262%D15.99%F38.2DN/A111166.3h9.5C+39.3C
L100 Python AP 4,7453,6726754.806M**48.8154.868%C+1.879%C+67.3A++19.7C30954.6h2.7A5A
L100 Python HEAT 4,1053,63212429.29M23.2949.583%C3.662%B*56B+7.3D--19764.9h2.5B++5B**
GD-22S 3,4263,4188524.012B*1.9923.214%D16.384%D**38.3DN/A12489.2h9.1B39C++
EM1 2,7832,7767333.787B**2.2122.964%C-13.401%D**34.4DN/A9980.6h10.7B46.6C++
NC6 Gauss SAW 2,6772,6646164.325B**1.6722.876%C17.117%D*37.2C-N/A16071.7h9C+39.2C++
AF-4 Cyclone 2,5502,5435914.303A++1.6924.832%D10.539%D**23.4D-N/A74108.6h9.5C*38.2C+
NS-15M2 2,3522,3454744.947B++1.0522.256%D--15.053%F37.4DN/A10962.7h10.9C++49.1C
EM6 2,2132,2035304.157B*1.8419.947%D--15.297%F33.3DN/A11366.2h10.8C54.2C--
Hawk GD-68 2,9442,0684434.668S1.3366.397%C**2.321%C22.8C**9.6C17390.8h5.1B**7.7B**
AF-23 Grinder 1,9771,9702727.243A+1.2540.014%C++8.325%F-32C-N/A11861.5h4.3B**10.7B**
NC6S Gauss SAW S 1,9331,9274933.909A2.0923.74%D13.285%F36.2DN/A10353.3h9.8C+41.4C+
AF-23 Grinder 1,6151,6052227.23A+1.2348.483%B+12.087%D*31.4DN/A11351.1h5.4B*11.1B**
NS Decimator 2,0681,5102226.802M**0.8063.963%C*N/A52.2C**19.3C+33228.9h3.7C*5.8B
C75 Viper 1,6131,4923246.625S40.6340.844%C+1.139%C+71.4B**5.8D26620.9h5.3B**13.1B**
The Brawler 1,4831,4734103.593A*2.4056.518%C+6.653%F-35DN/A10642.1h4.1C7.2C+
SAS-R 1,4751,4687220.389S14.3939.806%C69.21%C--42.8C--N/A13234.3h2.1C+5.2C+
Tank Mine 1,5581,4551597U91.0052.527%B*N/A207.9A14.7F8257h1.8C*3.5A
GD-7F 1,3711,3593993.406B*2.5920.831%D*13.539%D**20.9DN/A7764.9h11.5C++55C
AF-41 Hacksaw 1,3221,3211857.141B**1.1435.747%C++9.614%D**30C--N/A9244.1h5.3B+14.8B+
Titan-150 HEAT 1,5951,2978215.817B**9.8257.872%B**2.313%C+40.8B**9.4C21731.8h3.1B*5.3B**
NS Baron G5 1,2831,2783743.417M**2.5852.199%B+5.79%F-31.2DN/A8540.9h3.6B++6.9C++
Blitz GD-10 1,2751,2743573.569A+2.4323.257%D9.812%D*27.9DN/A11045.7h11.9B51.2C++
NC12 Sweeper 1,2491,2473553.513A*2.4851.944%B++6.897%F-33.8CN/A8836.9h3.9B7.4B+
Carnage AR 1,2471,2443653.408B**2.5923.748%D12.942%D*31.3DN/A10439.7h11.4C**47.8C+
GR-22 1,2331,2284172.945B+3.0523.086%D-11.319%D**32.2DN/A9838.1h11.2C**48.4C+
C-4 1,6541,2252155.698A*0.3030.766%BN/A81.1C-28.4C+66215.1h1.2C**3.9B
Titan-150 AP 1,7141,2146917.594B++11.6052.67%C*3.213%B++39.4B+16.2C33930.8h3B**5.7B*
AF-41 Hacksaw 1,2001,1991856.481B**0.4839.968%B13.511%D27.2DN/A8844.1h6.7B16.7B+
Mauler S6 1,1891,1863283.616A++2.3846.64%C*6.661%D**31CN/A12038.2h3.3B**7B*
GD-66 Claw 1,1811,1754242.771B*3.2362.747%C+4.511%F38DN/A11630.9h2.2C**3.5C**
NC1 Gauss Rifle 1,1811,1753563.301A*2.7022.962%D13.957%D*35.7C+N/A16032.9h10.2B+44.4C++
NC15 Phoenix 1,9221,1721299.085S3.0957.312%B++N/A28.1A+18B+21341.7h6.2B**10.7A
NS-7 PDW 1,1671,1612464.72A*1.2823.83%D-12.145%D--24.3DN/A7747.8h12.3C**51.6C+
Gauss Rifle S 1,1631,1582324.991A++1.0126.044%C-14.767%D--38.1CN/A11030.4h9.7C++37.2C+
NC9 A-Tross 1,1551,1532933.935A*2.0624.342%D16.739%D*36C-N/A9132h8.5B35.1C+
Titan-150 HESH 1,1591,0658512.529C6.5351.144%C++N/A33.7D-3D**11731.6h2.9C++5.7C**
Bouncing Betty 1,0071,0062638.692U32.6925.119%F-N/A101.6DN/A3249.9h1.5B**5.9D*
Shrike 1,3129932384.172M**1.8359.689%C++1.913%D35.5B11.4C-29028h4.1B**6.9B**
Spear Anti-Vehicle Phalanx Turret 1,3349913131.968M+25.9748.729%C++5.449%B*38.1D13.2D--23426h4.5B**9.3B**
AF-19 Mercenary 9269212074.449A*1.5520.74%D-14.332%D**18.6C--N/A13349.5h9.7B+46.7C++
Frag Grenade 8117871787N/A781.0048.702%C+N/A1574S48M**59820.5h1.9A++4B**
AF-22 Crow 1,0397831505.22U0.7869.032%C+2.81%C++36.9B*12.1C+20921.2h4.5B**6.6B**
Razor GD-23 6756681973.391A2.6124.029%D13.174%D**16.4DN/A6940.7h10.4C**43.2C+
MGR-S1 Gladius 6316282152.921C**3.0827.049%D9.713%F-20.9D--N/A7830h8.8C+32.4C+
AC-X11 6256191374.518A+1.4828.751%C++14.701%D**35.2CN/A15117.6h9.2C+32C++
NCM1 Scattercannon 6066041015.98A*0.0251.381%B++9.934%D**33.4C+N/A16018.1h5.8B++11.2B*
Gauss Compact S 623602688.853S2.8628.275%C**3.156%F--29.2C+1C*11220.6h5A+17.5B*
LA3 Desperado 5245241214.331M+1.6731.814%C*9.924%F43.7C+N/A13212h6.1A19.3B++
NC4 Mag-Shot 4124101782.303A3.6919.992%D*12.439%D*35.3C+N/A16211.6h6B++29.9C+
M12 Kobalt 3583521035.2B+29.2024.007%B++15.625%D-55DN/A1706.4h14.8B++61.7B++
NC14 Bolt Driver 3513511425.071S19.0740.058%C*78.063%C++37.3C+N/A2139.4h2B+4.9B+
NS-30 Vandal 348347457.711B**1.7136.562%C+23.055%D34DN/A10910.2h5.7C-15.6C+
MGR-L1 Promise 347342675.104A**0.8924.187%D15.79%F30.8D-N/A13711.1h15C-62C
NS-11A 3403391123.027B*2.9723.029%D-15.044%D*35.7C-N/A1409.5h11.4B49.3C+
C85 Canister 325316745.143B**39.1551.855%B*16.772%B**143.6B**4.1C3932.2h5.4B++10.3B++
Gauss Prime 3133121023.059B++2.9424.241%D--14.423%F31.8D-N/A769.8h10.1C*41.8C
NSX Naginata 309307783.936A++2.0622.082%D16.938%F-32.3D-N/A969.5h10.7C++48.6C+
Auraxium Mag-Cutter 31130711,0490.028C+5.9723.298%C--N/A0.2DN/A11417.7h1.6B++6.8B
NS-61 Emissary 298296654.554S1.4427.002%C-9.797%D**42.9C++N/A1316.9h9B+33.3B+
Anti-Vehicle Grenade 3502891289N/A283.0051.505%C+N/A412.9C+87.1C+24450.7h4.7B9.2C**
NS-357 Underboss 261261614.279A*1.7241.69%C++9.962%F35.8DN/A1187.3h3.5B+8.3B+
MKV Suppressed 205204623.29A+2.7123.056%D*12.255%D*27.6DN/A1357.4h10.3B+44.9C++
Impetus 2012001910.526M+4.5336.364%C+29%C+35.1DN/A1165.7h5D-13.6C
LA8 Rebel 197196702.8A+3.2024.771%D--8.163%F-32.7CN/A1176h4.4B**17.8C++
NS-44 Commissioner 196195523.75A++2.2540.948%C++11.282%F33.1C--N/A1685.9h3.2B7.8B
Skyguard 274186537.2S31.2029.531%C2.151%C++30A14.2B++2516.2h63.8A216.2B*
M40 Fury-F 223176573.088B+2.9134.006%D**1.136%B+12.7D-3.4D-5813.9h7B+20.6C+
LA39 Bruiser 162160503.2A++2.8068.944%C**6.25%F21.9D--N/A1217.3h2.8D*4C
E540 Halberd 1841521015.2C*9.2044%C-4.605%B**49B*10.3D-5963.1h3.5A++8.1B*
Mag-Cutter 14913710,4380.013C5.985.891%F-N/A0.1DN/A11044.9h2B+33.3D**
M12 Kobalt 139136345.333B**39.3424.064%B**18.382%C61.8D1.4D-2162.2h13.2B*54.8B++
NS Annihilator 275136512.667S3.3374.414%F-N/A10.1C10.3C**14213.5h8.9B++11.9B+
Enforcer ML85 188132168.25C++2.2543.836%C+N/A45.5A+19.3C++5762.9h7.3A16.6B**
NCM2 Falcon 201128333.879B**2.1244.973%C++3.906%C-13.1C--7.4B*1469.8h12.2C-27.1C
NSX Daimyo 123123620.5S14.5042.167%C86.992%F-45.6DN/A1552.7h3.8F--9.1F
NSX Tengu 121121442.75B**3.2541.975%C*14.876%D*19.2D--N/A636.3h11.6C+27.7C*
NCM2 Falcon 16085332.576A3.4247.011%C++5.882%B+8.5D-7.5B+11910h19.2D-40.7D
M20 Basilisk 9983711.857M5.8640.301%C+3.614%D--26.8C+5.2D2783.1h49.7A123.2B**
M60-G Bulldog 837898.667B+2.6741.532%C**2.564%C*33.9C2.2D-1922.3h4.9B**11.9B++
NCM3 Raven 11673203.65M**2.3540.352%C2.74%C+10.1C-6C1497.2h23.6C**58.4C*
NCM3 Raven 10672203.6M**2.4041.696%C+2.778%C++10C4.7D-1327.2h24.7B59.1B
M20 Basilisk 7665321.667S15.6737.441%C13.846%M+29.5C**5D--2842.2h52.1A139.1B*
NCM1 Scattercannon 6464144.571B**1.4353.614%B**10.938%D*45.7C+N/A2291.4h6.4C11.9B+
NS-11C 6363193.316A2.6828.348%C*19.048%C22.5DN/A3082.8h12.4C++43.6B
MGR-A1 Vanquisher 6462115.636A++0.3631.358%C++22.581%D62C+2B++2431h11.7D37.3C+
Warden 555586.875S0.8835.053%B+20%D-36.7C+N/A6471.5h9C25.7C++
Aspis Anti-Aircraft Phalanx Turret 10454510.8A+4.8026.424%C--N/A8.1D--7.5D--1286.7h103.1B**390.2B+
AF-6 Shadow 535395.889A++0.1134.807%C16.981%D**27.9D-N/A1401.9h7.1F-20.5D--

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator154253,52417.9h
Nano-Armor Kit67190,83215.6h
Nanite Revive Grenade05280.1h
Anti-Vehicle MANA Turret0910.2h
Medical Kit2975,5135.5h
Motion Spotter510,3836.5h
Spitfire Auto-Turret01100.3h
Restoration Kit1680.1h
Recon Detection Device31,0811.9h
Shield Recharging Field165110.4h
Ammunition Package408860.6h
Anti-Infantry MANA Turret1800.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.04s
Server spent 3.73s on queries, 3.69s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.