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Agent A.S.P. Operative PINKOCTAPUS[PHX] PINKOCTAPUS
NC BR 52

KDR: 5.73

Score: 48.9m

Last Seen: Oct 17th, 2018 9:52 PM
- OFFLINE - 6.5 hour(s)

Prestige 1, Battle Rank 52 - New Conglomerate on Emerald - Outfit Member of Phoenix Battalion[PHX] Phoenix Battalion
NC outfit on Emerald

Members: 784
Level Progress (to 53): 62%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH AF-34 Mattock NC6A GODSAW AF-34 Mattock AF-57 Piston LA1 Anchor L100 Python HEAT NC05 Jackhammer
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,319,805 MLG Score: 1055
Fun Score: N/A
Cheeseburgers Flipped: 3384TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.605%14.918%3523597846,7083.630912.1

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.854%0.508B+-0.878D---0.743D-HEAD (~3.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.46B+9.50.331C**30.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.448%1.696%74448100528,131653383643.0138733%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.632%0.836B++-0.612D0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.847B*2.90.768B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.241%13.197%187510086823851491.76684455%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.391%-0.497D2.316A*0.666

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.772B++8.30.789B++19.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.016%71.212%187310101,650120851.36589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.544%0.743B++0.265C*-0.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.465B+2.10.336C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.565%7.479%1876100714,1991569579.04971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.637%0.521B+-1.399D**-0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.34C**4.10.146C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Phoenix Battalion[PHX] Phoenix Battalion
NC outfit on Emerald

Members: 784
48.9m139.8%256 (15.4k)246 (14.8k)5.73047141,60024,7106.2055452 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC10131283626.117%9.621%25108:0039

8% Combat Medic11% Engineer46% Heavy Assault11% Infiltrator11% Light Assault13% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 1:06 PMSep 2nd, 2017 4:45 AMOct 19th, 2018 8:33 AM (2d) (PST)Oct 17th, 2018 6:37 PM (3d) (PST)Oct 17th, 2018 5:52 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6011584430.7140.1250.0691.0560.0421055

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,0829,45626,626437463314,771

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3307.6h/137.8d 11,739 13,624 31,359 209.5k 4,166 18,248 8,283 119.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C
Kills:12,164
Deaths:2,202
KDR:5.524
Accuracy:26.159% C
HSR:17.034% D**
LA1 Anchor
C+
Kills:4,526
Deaths:1,144
KDR:3.956
Accuracy:23.426% C+
HSR:15.930% D*
NC05 Jackhammer
B++
Kills:3,275
Deaths:888
KDR:3.688
Accuracy:48.668% B++
HSR:7.267% F-
GD-22S
C++
Kills:3,176
Deaths:802
KDR:3.960
Accuracy:22.938% C++
HSR:16.499% D--
EM1
B
Kills:2,763
Deaths:733
KDR:3.769
Accuracy:22.972% B
HSR:13.355% D*
NC6 Gauss SAW
B+
Kills:2,060
Deaths:534
KDR:3.858
Accuracy:21.866% B+
HSR:17.282% D--
NS-15M2
C
Kills:2,054
Deaths:432
KDR:4.755
Accuracy:21.672% C
HSR:15.336% D*
EM6
C-
Kills:1,980
Deaths:498
KDR:3.976
Accuracy:19.369% C-
HSR:14.697% D**
NC6S Gauss SAW S
C++
Kills:1,926
Deaths:491
KDR:3.923
Accuracy:23.738% C++
HSR:13.292% D**
NSX Naginata
C++
Kills:301
Deaths:77
KDR:3.909
Accuracy:22.225% C++
HSR:16.279% F
MGR-L1 Promise
C*
Kills:288
Deaths:53
KDR:5.434
Accuracy:24.232% C*
HSR:17.014% D--
Kills:34,513
Deaths (as Heavy Assault):7,854
Deaths (to Heavy Assaults):7,563
KDR:4.39432
Kill Difference:26,659
Playtime:1,523.334 hours
Usage:46%
Score:21.312m
Score/min:233
Accuracy (listed only):25.206%
HSR (listed only):14.908%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B+
Kills:9,074
Deaths:3,219
KDR:2.819
Accuracy:45.381% B+
HSR:8.166% D**
AF-4 Cyclone
C+
Kills:2,241
Deaths:521
KDR:4.301
Accuracy:24.571% C+
HSR:10.531% D*
The Brawler
C**
Kills:1,473
Deaths:410
KDR:3.593
Accuracy:56.518% C**
HSR:6.653% D**
GD-7F
D
Kills:1,306
Deaths:378
KDR:3.455
Accuracy:20.597% D
HSR:13.017% D*
Blitz GD-10
C+
Kills:1,204
Deaths:337
KDR:3.573
Accuracy:23.212% C+
HSR:9.801% D*
GD-66 Claw
B+
Kills:1,170
Deaths:420
KDR:2.786
Accuracy:62.708% B+
HSR:4.444% F-
NS Baron G5
B*
Kills:1,164
Deaths:345
KDR:3.374
Accuracy:51.964% B*
HSR:6.100% F-
NC12 Sweeper
B**
Kills:1,164
Deaths:325
KDR:3.582
Accuracy:51.894% B**
HSR:7.131% D**
NS-7 PDW
C+
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:23.830% C+
HSR:12.145% D-
Mauler S6
B++
Kills:1,161
Deaths:320
KDR:3.628
Accuracy:46.549% B++
HSR:6.718% F
AF-19 Mercenary
C
Kills:793
Deaths:180
KDR:4.406
Accuracy:19.976% C
HSR:14.502% D*
Razor GD-23
C+
Kills:629
Deaths:174
KDR:3.615
Accuracy:23.738% C+
HSR:13.355% D*
Gauss Compact S
B**
Kills:568
Deaths:60
KDR:9.467
Accuracy:28.474% B**
HSR:2.465% F*
MGR-S1 Gladius
C*
Kills:235
Deaths:69
KDR:3.406
Accuracy:27.400% C*
HSR:11.489% D**
LA39 Bruiser
B*
Kills:157
Deaths:48
KDR:3.271
Accuracy:68.976% B*
HSR:6.369% F
MKV Suppressed
D-
Kills:112
Deaths:29
KDR:3.862
Accuracy:20.906% D-
HSR:13.393% D-
AC-X11
B*
Kills:85
Deaths:25
KDR:3.400
Accuracy:28.766% B*
HSR:9.412% F--
NSX Tengu
B*
Kills:79
Deaths:30
KDR:2.633
Accuracy:42.500% B*
HSR:15.190% D-
NS-11C
B**
Kills:63
Deaths:19
KDR:3.316
Accuracy:28.348% B**
HSR:19.048% C+
Kills:23,839
Deaths (as Light Assault):7,155
Deaths (to Light Assaults):5,350
KDR:3.3318
Kill Difference:16,684
Playtime:371.594 hours
Usage:11%
Score:3.074m
Score/min:138
Accuracy (listed only):36.648%
HSR (listed only):9.996%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:2,241
Deaths:521
KDR:4.301
Accuracy:24.571% C+
HSR:10.531% D*
SAS-R
C*
Kills:1,239
Deaths:61
KDR:20.312
Accuracy:39.763% C*
HSR:68.765% C++
Blitz GD-10
C+
Kills:1,204
Deaths:337
KDR:3.573
Accuracy:23.212% C+
HSR:9.801% D*
NS-7 PDW
C+
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:23.830% C+
HSR:12.145% D-
LA3 Desperado
B++
Kills:502
Deaths:115
KDR:4.365
Accuracy:32.136% B++
HSR:10.159% D**
NC4 Mag-Shot
D--
Kills:410
Deaths:178
KDR:2.303
Accuracy:19.992% D--
HSR:12.439% D--
NC14 Bolt Driver
B++
Kills:339
Deaths:11
KDR:30.818
Accuracy:40.230% B++
HSR:78.171% B+
NS-30 Vandal
B++
Kills:280
Deaths:33
KDR:8.485
Accuracy:36.738% B++
HSR:22.500% C-
NS-61 Emissary
C+
Kills:270
Deaths:59
KDR:4.576
Accuracy:26.724% C+
HSR:10.370% D--
NS-357 Underboss
B++
Kills:246
Deaths:57
KDR:4.316
Accuracy:41.658% B++
HSR:9.350% D**
MGR-S1 Gladius
C*
Kills:235
Deaths:69
KDR:3.406
Accuracy:27.400% C*
HSR:11.489% D**
LA8 Rebel
D
Kills:195
Deaths:69
KDR:2.826
Accuracy:24.705% D
HSR:8.205% F
NS-44 Commissioner
B+
Kills:162
Deaths:37
KDR:4.378
Accuracy:40.543% B+
HSR:10.494% F
MKV Suppressed
D-
Kills:112
Deaths:29
KDR:3.862
Accuracy:20.906% D-
HSR:13.393% D-
Impetus
B++
Kills:91
Deaths:7
KDR:13
Accuracy:35.546% C**
HSR:34.066% B++
NSX Tengu
B*
Kills:79
Deaths:30
KDR:2.633
Accuracy:42.500% B*
HSR:15.190% D-
NSX Daimyo
C++
Kills:72
Deaths:3
KDR:24
Accuracy:41.837% C++
HSR:80.556% T*
AF-6 Shadow
C++
Kills:53
Deaths:9
KDR:5.889
Accuracy:34.847% C++
HSR:16.981% D*
Kills:8,891
Deaths (as Infiltrator):1,871
Deaths (to Infiltrators):3,488
KDR:4.752
Kill Difference:7,020
Playtime:357.503 hours
Usage:11%
Score:5.728m
Score/min:267
Accuracy (listed only):32.063%
HSR (listed only):24.145%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:9,074
Deaths:3,219
KDR:2.819
Accuracy:45.381% B+
HSR:8.166% D**
The Brawler
C**
Kills:1,473
Deaths:410
KDR:3.593
Accuracy:56.518% C**
HSR:6.653% D**
GD-7F
D
Kills:1,306
Deaths:378
KDR:3.455
Accuracy:20.597% D
HSR:13.017% D*
GD-66 Claw
B+
Kills:1,170
Deaths:420
KDR:2.786
Accuracy:62.708% B+
HSR:4.444% F-
NS Baron G5
B*
Kills:1,164
Deaths:345
KDR:3.374
Accuracy:51.964% B*
HSR:6.100% F-
NC12 Sweeper
B**
Kills:1,164
Deaths:325
KDR:3.582
Accuracy:51.894% B**
HSR:7.131% D**
Mauler S6
B++
Kills:1,161
Deaths:320
KDR:3.628
Accuracy:46.549% B++
HSR:6.718% F
AF-19 Mercenary
C
Kills:793
Deaths:180
KDR:4.406
Accuracy:19.976% C
HSR:14.502% D*
Razor GD-23
C+
Kills:629
Deaths:174
KDR:3.615
Accuracy:23.738% C+
HSR:13.355% D*
Gauss Compact S
B**
Kills:568
Deaths:60
KDR:9.467
Accuracy:28.474% B**
HSR:2.465% F*
LA39 Bruiser
B*
Kills:157
Deaths:48
KDR:3.271
Accuracy:68.976% B*
HSR:6.369% F
AC-X11
B*
Kills:85
Deaths:25
KDR:3.400
Accuracy:28.766% B*
HSR:9.412% F--
NS-11C
B**
Kills:63
Deaths:19
KDR:3.316
Accuracy:28.348% B**
HSR:19.048% C+
Kills:18,807
Deaths (as Engineer):5,923
Deaths (to Engineers):3,855
KDR:3.17525
Kill Difference:12,884
Playtime:368.887 hours
Usage:11%
Score:5.613m
Score/min:254
Accuracy (listed only):41.068%
HSR (listed only):9.029%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B+
Kills:9,074
Deaths:3,219
KDR:2.819
Accuracy:45.381% B+
HSR:8.166% D**
AF-4 Cyclone
C+
Kills:2,241
Deaths:521
KDR:4.301
Accuracy:24.571% C+
HSR:10.531% D*
The Brawler
C**
Kills:1,473
Deaths:410
KDR:3.593
Accuracy:56.518% C**
HSR:6.653% D**
Carnage AR
C+
Kills:1,243
Deaths:364
KDR:3.415
Accuracy:23.739% C+
HSR:12.872% D--
GR-22
C+
Kills:1,226
Deaths:415
KDR:2.954
Accuracy:23.072% C+
HSR:11.338% D--
Blitz GD-10
C+
Kills:1,204
Deaths:337
KDR:3.573
Accuracy:23.212% C+
HSR:9.801% D*
NC1 Gauss Rifle
C++
Kills:1,175
Deaths:356
KDR:3.301
Accuracy:22.962% C++
HSR:13.957% D--
GD-66 Claw
B+
Kills:1,170
Deaths:420
KDR:2.786
Accuracy:62.708% B+
HSR:4.444% F-
NS Baron G5
B*
Kills:1,164
Deaths:345
KDR:3.374
Accuracy:51.964% B*
HSR:6.100% F-
NC12 Sweeper
B**
Kills:1,164
Deaths:325
KDR:3.582
Accuracy:51.894% B**
HSR:7.131% D**
NS-7 PDW
C+
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:23.830% C+
HSR:12.145% D-
Mauler S6
B++
Kills:1,161
Deaths:320
KDR:3.628
Accuracy:46.549% B++
HSR:6.718% F
Gauss Rifle S
C**
Kills:1,158
Deaths:232
KDR:4.991
Accuracy:26.044% C**
HSR:14.767% D-
NC9 A-Tross
C+
Kills:1,153
Deaths:293
KDR:3.935
Accuracy:24.342% C+
HSR:16.739% D--
NS-11A
C+
Kills:339
Deaths:112
KDR:3.027
Accuracy:23.029% C+
HSR:15.044% D-
Gauss Prime
D
Kills:296
Deaths:99
KDR:2.990
Accuracy:24.192% D
HSR:14.865% D*
MGR-S1 Gladius
C*
Kills:235
Deaths:69
KDR:3.406
Accuracy:27.400% C*
HSR:11.489% D**
LA39 Bruiser
B*
Kills:157
Deaths:48
KDR:3.271
Accuracy:68.976% B*
HSR:6.369% F
MKV Suppressed
D-
Kills:112
Deaths:29
KDR:3.862
Accuracy:20.906% D-
HSR:13.393% D-
NSX Tengu
B*
Kills:79
Deaths:30
KDR:2.633
Accuracy:42.500% B*
HSR:15.190% D-
Kills:26,985
Deaths (as Combat Medic):8,190
Deaths (to Combat Medics):2,629
KDR:3.29487
Kill Difference:18,795
Playtime:250.596 hours
Usage:8%
Score:3.946m
Score/min:262
Accuracy (listed only):35.689%
HSR (listed only):10.886%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:12,843
Deaths:1,518
KDR:8.460
Accuracy:40.944% B*
HSR:9.297% F
AF-34 Mattock
A
Kills:11,673
Deaths:1,481
KDR:7.882
Accuracy:47.601% A
HSR:10.751% F
AF-23 Grinder
B++
Kills:1,765
Deaths:249
KDR:7.088
Accuracy:40.252% B++
HSR:8.499% F
AF-23 Grinder
A
Kills:1,414
Deaths:199
KDR:7.106
Accuracy:49.340% A
HSR:12.376% D--
AF-41 Hacksaw
B+
Kills:1,290
Deaths:182
KDR:7.088
Accuracy:35.326% B+
HSR:9.845% D*
AF-41 Hacksaw
B++
Kills:1,187
Deaths:182
KDR:6.522
Accuracy:39.623% B++
HSR:13.395% C--
NCM1 Scattercannon
A
Kills:542
Deaths:87
KDR:6.230
Accuracy:50.358% A
HSR:9.594% D**
NCM2 Falcon
B+
Kills:128
Deaths:33
KDR:3.879
Accuracy:44.973% B+
HSR:3.906% C-
NCM2 Falcon
B+
Kills:85
Deaths:33
KDR:2.576
Accuracy:47.011% B+
HSR:5.882% B+
NCM3 Raven
C++
Kills:73
Deaths:20
KDR:3.650
Accuracy:40.156% C++
HSR:2.740% C+
NCM3 Raven
C*
Kills:71
Deaths:20
KDR:3.550
Accuracy:41.507% C*
HSR:2.817% C+
Kills:31,071
Deaths (as MAX Suit):2,002
Deaths (to MAX Suits):1,205
KDR:15.51998
Kill Difference:29,069
Playtime:423.807 hours
Usage:13%
Score:9.185m
Score/min:361
Accuracy (listed only):43.372%
HSR (listed only):8.100%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:18,344
V. Kills:1,867 N/A
Deaths:352
KDR:52.114
Accuracy:58.530% A
KPH:89.100 A+
VKPH:9.100 C**
L100 Python HEAT
A++
Kills:3,598
V. Kills:462 N/A
Deaths:122
KDR:29.492
Accuracy:49.408% C+
KPH:55.900 A++
VKPH:7.200 D-
C75 Viper
A*
Kills:1,492
V. Kills:121 N/A
Deaths:32
KDR:46.625
Accuracy:40.844% B
KPH:71.500 A*
VKPH:5.800 C-
L100 Python AP
B**
Kills:983
V. Kills:428 229%
Deaths:52
KDR:18.904
Accuracy:52.640% C
KPH:41.700 B**
VKPH:18.200 C+
Skyguard
A++
Kills:141
V. Kills:67 207%
Deaths:4
KDR:35.250
Accuracy:30.725% C**
KPH:26.700 A++
VKPH:12.700 B**
Kills:24,558 (24,558 + 0)
Deaths:562
KDR:43.698
VKDR:5.240
Vehicle Kills:2,945
Kill Difference:23,996
Playtime:319.894 hours
Usage:10%
Score:4.574m
Score/min:238
Driving Accuracy:30.725%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A*
Kills:1,297
V. Kills:298 434%
Deaths:82
KDR:15.817
Accuracy:57.872% A
KPH:40.800 A*
VKPH:9.400 C++
Titan-150 AP
A++
Kills:1,211
V. Kills:499 242%
Deaths:69
KDR:17.551
Accuracy:52.618% B
KPH:39.400 A++
VKPH:16.200 B
Titan-150 HESH
B+
Kills:1,065
V. Kills:94 N/A
Deaths:85
KDR:12.529
Accuracy:51.144% B+
KPH:33.700 C
VKPH:3 D*
C85 Canister
A++
Kills:316
V. Kills:9 N/A
Deaths:7
KDR:45.143
Accuracy:51.855% A+
KPH:146.200 A++
VKPH:4.200 C+
Enforcer ML85
M
Kills:132
V. Kills:56 232%
Deaths:16
KDR:8.250
Accuracy:43.779% C**
KPH:46 M
VKPH:19.500 B+
E540 Halberd
B*
Kills:86
V. Kills:21 391%
Deaths:9
KDR:9.556
Accuracy:43.787% C+
KPH:37 B*
VKPH:9 D*
Kills:4,107 (3,573 + 534)
Deaths:268
KDR:15.325
VKDR:3.646
Vehicle Kills:977
Kill Difference:3,839
Playtime:101.498 hours
Usage:3%
Score:1.431m
Score/min:235
Driving Accuracy:51.144%
Gunner Accuracy:43.787%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:123
V. Kills:4 N/A
Deaths:5
KDR:24.600
Accuracy:23.453% A
KPH:52 C
VKPH:1.700 C--
M12 Kobalt
A
Kills:80
V. Kills:1 N/A
Deaths:3
KDR:26.667
Accuracy:23.555% A
KPH:59.400 C
VKPH:0.700 D*
M60-G Bulldog
B*
Kills:77
V. Kills:5 N/A
Deaths:9
KDR:8.556
Accuracy:41.760% B*
KPH:33.500 C*
VKPH:2.200 D-
Kills:280 (0 + 280)
Deaths:17
KDR:16.471
VKDR:0.588
Vehicle Kills:10
Kill Difference:263
Playtime:6.014 hours
Usage:0%
Score:0.068m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:41.760%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:176
V. Kills:47 367%
Deaths:57
KDR:3.088
Accuracy:34.006% D*
KPH:12.700 D
VKPH:3.400 D
Kills:176 (176 + 0)
Deaths:57
KDR:3.088
VKDR:0.825
Vehicle Kills:47
Kill Difference:119
Playtime:13.861 hours
Usage:0%
Score:0.047m
Score/min:56
Driving Accuracy:34.006%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 20,21118,34435252.114M**46.3858.53%A1.085%C--89.1A+9.1C**245205.8h2.2B**3.8B**
AF-34 Mattock 12,88512,8431,5188.46A++2.7340.944%B*9.297%F43.1C++N/A120298.2h4.3B**10.4B**
NC6A GODSAW 12,22412,1642,2025.524A+0.2126.159%C17.034%D**40.7DN/A98299h8.8C++33.6C++
AF-34 Mattock 11,71511,6731,4817.882A++2.1547.601%A10.751%F39.9C++N/A111292.2h5.4B++11.3B**
AF-57 Piston 9,1099,0743,2192.819A++2.9145.381%B+8.166%D**31C+N/A88292.3h4.6C++10.1B
LA1 Anchor 4,5384,5261,1443.956B++1.7723.426%C+15.93%D*37.4CN/A111121h9B+38.4B
L100 Python HEAT 4,0603,59812229.492M**23.7649.408%C+3.697%B++55.9A++7.2D-19564.4h2.5A++5A+
NC05 Jackhammer 3,2883,2758883.688A*2.0448.668%B++7.267%F-36.6C+N/A9589.6h3.9B*8.1B++
GD-22S 3,1833,1768023.96A1.7722.938%C++16.499%D--37.9C++N/A12083.8h8.9B*39B+
EM1 2,7702,7637333.769M1.9622.972%B13.355%D*34.6C+N/A9879.9h10.7C**46.5B+
AF-4 Cyclone 2,2472,2415214.301M1.4324.571%C+10.531%D*22.9CN/A7397.7h9.6B+39.2B+
NC6 Gauss SAW 2,0702,0605343.858A*1.8721.866%B+17.282%D--34.9C**N/A14959h8.8B+40.1B+
NS-15M2 2,0592,0544324.755A+0.9821.672%C15.336%D*36.7C+N/A10556h10.6B++49B
EM6 1,9901,9804983.976A++1.7519.369%C-14.697%D**33.1CN/A11159.9h10.6B54.7C++
Hawk GD-68 2,8001,9794304.602S1.1366.305%B+2.324%C23.1B++9.6C+17485.8h5.1A7.6A
NC6S Gauss SAW S 1,9321,9264913.923A*1.8123.738%C++13.292%D**36.2CN/A10253.2h9.8B+41.4B
AF-23 Grinder 1,7711,7652497.088A++1.3640.252%B++8.499%F31.3C+N/A11856.4h4.2A10.4A
C75 Viper 1,6131,4923246.625S40.8940.844%B1.139%C71.4A*5.8C-25620.9h5.3A+13.1A
The Brawler 1,4831,4734103.593A2.1456.518%C**6.653%D**35C-N/A10642.1h4.1C7.2C++
AF-23 Grinder 1,4231,4141997.106A++1.3849.34%A12.376%D--30.5C+N/A11246.3h5.4B*10.9B**
GD-7F 1,3171,3063783.455A**2.2820.597%D13.017%D*21.4CN/A7660.9h11.3B++54.9C*
Titan-150 HEAT 1,5951,2978215.817A*10.0957.872%A2.313%C-40.8A*9.4C++20931.8h3.1A5.3A+
AF-41 Hacksaw 1,2911,2901827.088A++1.3635.326%B+9.845%D*29.7C+N/A9143.5h5.3B++14.9B*
Carnage AR 1,2461,2433643.415A++2.3223.739%C+12.872%D--31.3C++N/A10139.7h11.4B*47.8B+
SAS-R 1,2441,2396120.311S14.5839.763%C*68.765%C++43.8C**N/A13028.3h2B+5.1B+
GR-22 1,2311,2264152.954A2.7823.072%C+11.338%D--32.2C++N/A9538.1h11.1B*48.3B+
Titan-150 AP 1,7101,2116917.551A++11.8252.618%B3.22%C++39.3A++16.2B31530.8h3B+5.7B**
Blitz GD-10 1,2051,2043373.573A*2.1623.212%C+9.801%D*27.2C+N/A10544.3h12B*51.8B+
AF-41 Hacksaw 1,1881,1871826.522A+0.7939.623%B++13.395%C--27.3CN/A8743.5h6.6C**16.6B++
NC1 Gauss Rifle 1,1811,1753563.301A*2.4322.962%C++13.957%D--35.7B*N/A14532.9h10.2B**44.4B++
GD-66 Claw 1,1761,1704202.786A2.9462.708%B+4.444%F-38C+N/A11330.8h2.2B+3.5B+
NS Baron G5 1,1681,1643453.374M+2.3651.964%B*6.1%F-31C+N/A8337.6h3.6B*6.9C+
NC12 Sweeper 1,1661,1643253.582A**2.1551.894%B**7.131%D**35.5C++N/A9132.8h3.9B+7.4B*
NS-7 PDW 1,1671,1612464.72S1.0123.83%C+12.145%D-24.3C+N/A7547.8h12.3B++51.6B+
Mauler S6 1,1631,1613203.628M*2.1046.549%B++6.718%F31.5C*N/A11736.8h3.3A7B**
Gauss Rifle S 1,1631,1582324.991M**0.7426.044%C**14.767%D-38.1B+N/A10830.4h9.7B++37.2B+
Tank Mine 1,2491,1561388.923U83.1951.962%AN/A202.8A*16.3F8265.7h1.8C**3.4A++
NC15 Phoenix 1,8981,1551269.167S3.4457.216%B+N/A28.3A18.2B++21040.8h6.1A10.7A
NC9 A-Tross 1,1551,1532933.935A**1.8024.342%C+16.739%D--36C++N/A8832h8.5B++35.1B+
Titan-150 HESH 1,1591,0658512.529B6.8051.144%B+N/A33.7C3D*11231.6h2.9B+5.7B+
Shrike 1,3129932384.172S1.5659.689%B1.913%D35.5B**11.4C+27128h4.1A6.9B**
L100 Python AP 1,4119835218.904M**13.1752.64%C4.578%B**41.7B**18.1C+28923.6h3.8B**7.2B**
C-4 1,3679821955.036M0.6929.243%B++N/A71.7C+28.1C+62513.7h1.2B+4.2C++
Spear Anti-Vehicle Phalanx Turret 1,2369213129.71M**23.9848.025%B+5.863%B*36.8C+12.6D-22225h4.5B**9.4B**
Bouncing Betty 8218202335.652U29.9225.287%F-N/A101.2C-N/A3248.1h1.4A+5.5D
NS Decimator 1,0868041365.912S0.1864.388%B+N/A50.6B**17.7C*32015.9h3.7B++5.8B*
AF-19 Mercenary 7977931804.406S1.3219.976%C14.502%D*18.4C+N/A12743.1h9.6B**47.9B+
AF-22 Crow 9577291474.959S0.7768.988%C++2.881%C*36.6B++11.5C+20319.9h4.5A+6.6A+
Razor GD-23 6356291743.615M2.1223.738%C+13.355%D*16CN/A6539.2h10.1B*42.4B+
Gauss Compact S 588568609.467S3.7428.474%B**2.465%F*31.2B*1.1A++11518.2h4.3A++15.2A
NCM1 Scattercannon 544542876.23A*0.5050.358%A9.594%D**32.3B++N/A16016.8h5.6B**11.1B*
Frag Grenade 5105041504N/A498.2744.101%C+N/A1680S20A**63290.3h2A++4.5B**
LA3 Desperado 5025021154.365M**1.3732.136%B++10.159%D**44B+N/A13111.4h6.2A19.2B**
NC4 Mag-Shot 4124101782.303A*3.4319.992%D--12.439%D--35.7B++N/A14711.5h6B*29.9C+
NC14 Bolt Driver 3393391130.818U25.0940.23%B++78.171%B+37.7B**N/A2009h2B**4.9B*
NS-11A 3403391123.027A+2.7023.029%C+15.044%D-36.1C**N/A1279.4h11.4B*49.3B+
C85 Canister 325316745.143A++39.4151.855%A+16.772%B*143.6A++4.1C+3912.2h5.4B++10.3B*
NSX Naginata 303301773.909A*1.8222.225%C++16.279%F32.4CN/A899.3h10.7B+48.3B+
Gauss Prime 297296992.99B**2.7424.192%D14.865%D*31.8C-N/A729.3h10.1B+41.8C++
MGR-L1 Promise 292288535.434M+0.3024.232%C*17.014%D--33.5CN/A1038.6h14.6C++60.2C**
NS-30 Vandal 281280338.485S2.7536.738%B++22.5%C-31.8CN/A1038.8h5.8C++15.7B+
NS-61 Emissary 271270594.576S1.1526.724%C+10.37%D--45B**N/A1286h9B++33.8B++
Anti-Vehicle Grenade 3242681268N/A262.2752.969%C*N/A382.9C++80C+26170.7h4.7B+8.8B+
NS-357 Underboss 246246574.316M**1.4141.658%B++9.35%D**35.7C+N/A1146.9h3.4B*8.1B++
MGR-S1 Gladius 237235693.406A2.3227.4%C*11.489%D**19.9DN/A7211.8h9.2B+33.5B+
Auraxium Mag-Cutter 2202167,1380.03C+5.7022.088%C-N/A0.2DN/A1976.2h1.5B**6.9B
LA8 Rebel 196195692.826A*2.9024.705%D8.205%F32.5C*N/A1106h4.4B**17.8C++
M40 Fury-F 223176573.088B++2.6434.006%D*1.136%C++12.7D3.4D5613.9h7B++20.6B
NS-44 Commissioner 163162374.378M*1.3540.543%B+10.494%F33.1C+N/A1554.9h3.1B*7.7B++
LA39 Bruiser 159157483.271A++2.4668.976%B*6.369%F24.9DN/A1106.3h2.8C-4C*
Skyguard 208141435.25U29.5230.725%C**2.837%B+26.6A++12.6B**2325.3h67.4A219.4A
Mag-Cutter 14913710,4380.013C5.725.891%F-N/A0.1C--N/A11043.9h2B+33.3D**
NS Annihilator 270133502.66S3.0774.22%FN/A10.3C+10.6B+13612.9h8.8B*11.8B++
Enforcer ML85 188132168.25B*2.5243.779%C**N/A45.5M19.3B+5522.9h7.3A16.6A+
NCM2 Falcon 201128333.879A**1.8544.973%B+3.906%C-13.1C+7.4A1399.8h12.2C+27.1C**
M12 Kobalt 127123524.6B**18.8723.453%A14.634%D-51.3C1.7C--1802.4h17.4B+74.1B++
MKV Suppressed 113112293.862M*1.8720.906%D-13.393%D-37.3C**N/A2233h10.6B++50.9C**
Impetus 9191713S7.2735.546%C**34.066%B++39.6C++N/A1462.3h4.6C*13.1C**
E540 Halberd 1078699.556B+3.8343.787%C+5.814%A37.4B*9.1D*6662.3h4.3B**9.8B*
AC-X11 8685253.4M2.3328.766%B*9.412%F--21.8CN/A2853.9h9.9C*34.5B+
NCM2 Falcon 16085332.576A*3.1547.011%B+5.882%B+8.5C--7.5A11810h19.2C-40.7C+
M12 Kobalt 8180326.667A+20.9423.555%A15%D-61.5CN/A2191.3h13.4B*56.9B++
NSX Tengu 7979302.633A3.1042.5%B*15.19%D-17.6DN/A534.5h11.4B+26.8B+
M60-G Bulldog 827798.556B**2.8341.76%B*2.597%C33.5C*2.2D-1782.3h4.9B**11.7B**
NCM3 Raven 11673203.65M**2.0840.156%C++2.74%C+10.3C+6.1C+1477.1h23.3B+58.1B+
NSX Daimyo 7272324S18.2741.837%C++80.556%T*45C+N/A1231.6h4F-9.5D-
NCM3 Raven 10471203.55M**2.1841.507%C*2.817%C+10C++4.6D1277.1h24.7B+59.6B+
NS-11C 6363193.316M2.4128.348%B**19.048%C+22.5C+N/A2502.8h12.4B+43.6B++
AF-6 Shadow 535395.889M0.1634.847%C++16.981%D*27.9DN/A1181.9h7.1D--20.4C

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator151249,67617.7h
Motion Spotter58,3555.7h
Nanite Revive Grenade05130.1h
Restoration Kit1680.1h
Nano-Armor Kit63179,42614.8h
Anti-Vehicle MANA Turret0830.2h
Medical Kit1583,2063.5h
Spitfire Auto-Turret0770.2h
Shield Recharging Field165110.4h
Ammunition Package377300.5h
Anti-Infantry MANA Turret1620.6h
Recon Detection Device26411.2h

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