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Maj. General Maj. General PIP0CA08[PSAS] PIP0CA08
TR BR 84

KDR: 2.15

Score: 9.1m

Last Seen: Feb 13th, 2019 6:41 PM
- OFFLINE - 62 minute(s)

Battle Rank 84 - Terran Republic on Miller - Outfit Member of ANONY[PSAS] ANONY
TR outfit on Miller

Members: 3
Level Progress (to 85): 48%
Level 100 Progress: 48% 654h
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS LC2 Lynx TRAC-5 TRAC-Shot Cycler TRV T9 CARV-S T1S Cycler T16 Rhino TAR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,931,093 MLG Score: 2343
Fun Score: N/A
Cheeseburgers Flipped: 272TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.628%41.694%12352499821,0942.77882-0.63

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.594%1.655A++3.264M*0.27C*HEAD ++ (~26.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.559B+9.70.318C*23.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.039%0.559%5111021179353380.50565459%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.155D*-1.322D**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.514B+5.50.565B+13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.738%12.236%7931019237373520.63369447%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.373%-0.05C+2.021A*-0.917

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154-0.304C55-0.395C--99

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.975%76.835%79510171,580121941.29614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.345%0.592B+0.636B+1.882

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.251C*2.90.093C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.445%21.591%79110218853410.164794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.068D*1.407A-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.154C4.40.103C+11


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ANONY[PSAS] ANONY
TR outfit on Miller

Members: 3
9.1m218.2%250 (15k)191 (11.5k)2.1489328,32513,1812.2493784 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022213924.829%41.098%102003:3617

27% Combat Medic8% Engineer30% Heavy Assault8% Infiltrator22% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 9th, 2018 3:50 PMFeb 13th, 2019 10:31 PMFeb 14th, 2019 11:30 PM (17h) (PST)Feb 13th, 2019 7:36 PM (2d) (PST)Feb 13th, 2019 2:41 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4161842320.5980.2780.2461.3330.0122343

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,96411,02213,94236171580111,486

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
789.1h/32.9d 1,324 11,641 7,730 63.1k 1,591 2,206 591 19.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
M*
Kills:1,210
Deaths:443
KDR:2.731
Accuracy:28.001% B**
HSR:47.603% M*
T16 Rhino
A+
Kills:1,178
Deaths:725
KDR:1.625
Accuracy:28.056% A+
HSR:5.263% F*
MSW-R
A++
Kills:1,168
Deaths:673
KDR:1.736
Accuracy:27.536% B**
HSR:38.014% A++
T9 CARV
A*
Kills:1,167
Deaths:666
KDR:1.752
Accuracy:29.648% A*
HSR:29.820% B**
MG-H1 Watchman
B*
Kills:1,165
Deaths:723
KDR:1.611
Accuracy:27.678% B*
HSR:15.622% D*
NSX-P Naginata
A+
Kills:493
Deaths:259
KDR:1.903
Accuracy:26.983% B*
HSR:42.191% A+
T9A "Butcher"
M++
Kills:441
Deaths:231
KDR:1.909
Accuracy:26.307% B
HSR:50.113% M++
Kills:6,822
Deaths (as Heavy Assault):3,720
Deaths (to Heavy Assaults):3,647
KDR:1.83387
Kill Difference:3,102
Playtime:234.992 hours
Usage:30%
Score:2.167m
Score/min:154
Accuracy (listed only):27.744%
HSR (listed only):32.661%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
S
Kills:1,493
Deaths:684
KDR:2.183
Accuracy:28.754% B**
HSR:55.995% S
TRAC-5
S
Kills:1,288
Deaths:566
KDR:2.276
Accuracy:30.774% A++
HSR:55.435% S
TRAC-Shot
S
Kills:1,282
Deaths:502
KDR:2.554
Accuracy:34.234% A*
HSR:39.158% S
LC3 Jaguar
S
Kills:1,172
Deaths:681
KDR:1.721
Accuracy:29.433% A
HSR:43.430% S
HC1 Cougar
S
Kills:1,168
Deaths:438
KDR:2.667
Accuracy:32.207% A++
HSR:56.764% S
NSX-P Tanto
M
Kills:1,167
Deaths:500
KDR:2.334
Accuracy:32.986% A+
HSR:43.359% M
T5 AMC
S
Kills:1,165
Deaths:519
KDR:2.245
Accuracy:33.695% A*
HSR:49.442% S
TRAC-5 Burst
C*
Kills:164
Deaths:105
KDR:1.562
Accuracy:26.679% C*
HSR:24.390% C++
FA1 Barrage
A
Kills:88
Deaths:102
KDR:0.863
Accuracy:28.445% D*
HSR:21.591% A
Kills:8,987
Deaths (as Light Assault):4,097
Deaths (to Light Assaults):2,248
KDR:2.19356
Kill Difference:4,890
Playtime:170.306 hours
Usage:22%
Score:2.360m
Score/min:231
Accuracy (listed only):30.800%
HSR (listed only):43.285%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
M
Kills:1,213
Deaths:579
KDR:2.095
Accuracy:29.703% A
HSR:38.665% M
T1S Cycler
A++
Kills:1,186
Deaths:632
KDR:1.877
Accuracy:33.215% A++
HSR:32.293% A+
TAR
M+
Kills:1,173
Deaths:632
KDR:1.856
Accuracy:27.296% B*
HSR:42.200% M+
T1 Cycler
M
Kills:1,170
Deaths:741
KDR:1.579
Accuracy:27.075% B**
HSR:38.633% M
TORQ-9
M++
Kills:1,170
Deaths:441
KDR:2.653
Accuracy:31.435% A+
HSR:46.496% M++
T1A Unity
A
Kills:436
Deaths:202
KDR:2.158
Accuracy:30.986% A
HSR:33.716% A
FA1 Barrage
A
Kills:88
Deaths:102
KDR:0.863
Accuracy:28.445% D*
HSR:21.591% A
NS-11A
M++
Kills:87
Deaths:34
KDR:2.559
Accuracy:37.587% M
HSR:43.678% M++
Kills:6,523
Deaths (as Combat Medic):3,363
Deaths (to Combat Medics):1,355
KDR:1.93964
Kill Difference:3,160
Playtime:213.431 hours
Usage:27%
Score:2.635m
Score/min:206
Accuracy (listed only):30.718%
HSR (listed only):37.159%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
S
Kills:1,493
Deaths:684
KDR:2.183
Accuracy:28.754% B**
HSR:55.995% S
TRAC-5
S
Kills:1,288
Deaths:566
KDR:2.276
Accuracy:30.774% A++
HSR:55.435% S
TRAC-Shot
S
Kills:1,282
Deaths:502
KDR:2.554
Accuracy:34.234% A*
HSR:39.158% S
LC3 Jaguar
S
Kills:1,172
Deaths:681
KDR:1.721
Accuracy:29.433% A
HSR:43.430% S
HC1 Cougar
S
Kills:1,168
Deaths:438
KDR:2.667
Accuracy:32.207% A++
HSR:56.764% S
NSX-P Tanto
M
Kills:1,167
Deaths:500
KDR:2.334
Accuracy:32.986% A+
HSR:43.359% M
T5 AMC
S
Kills:1,165
Deaths:519
KDR:2.245
Accuracy:33.695% A*
HSR:49.442% S
TRAC-5 Burst
C*
Kills:164
Deaths:105
KDR:1.562
Accuracy:26.679% C*
HSR:24.390% C++
FA1 Barrage
A
Kills:88
Deaths:102
KDR:0.863
Accuracy:28.445% D*
HSR:21.591% A
Kills:8,987
Deaths (as Engineer):4,097
Deaths (to Engineers):1,665
KDR:2.19356
Kill Difference:4,890
Playtime:65.533 hours
Usage:8%
Score:0.518m
Score/min:132
Accuracy (listed only):30.800%
HSR (listed only):43.285%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:450
Deaths:202
KDR:2.228
Accuracy:44.969% B**
HSR:69.556% C++
M77-B
A++
Kills:428
Deaths:97
KDR:4.412
Accuracy:49.497% A++
HSR:87.383% A
RAMS .50M
A+
Kills:338
Deaths:77
KDR:4.390
Accuracy:48.308% A+
HSR:86.686% B**
SOAS-20
S
Kills:219
Deaths:105
KDR:2.086
Accuracy:36.461% A++
HSR:78.539% S
99SV
A++
Kills:187
Deaths:97
KDR:1.928
Accuracy:35.108% B+
HSR:51.337% A++
TRAP-M1
S
Kills:177
Deaths:65
KDR:2.723
Accuracy:29.718% C+
HSR:77.966% S
NSX Tomoe
S
Kills:173
Deaths:51
KDR:3.392
Accuracy:27.341% C
HSR:91.330% S
T4 AMP
S
Kills:169
Deaths:124
KDR:1.363
Accuracy:32.723% B*
HSR:57.396% S
TX1 Repeater
S
Kills:56
Deaths:50
KDR:1.120
Accuracy:33.668% A+
HSR:78.571% S
Kills:2,197
Deaths (as Infiltrator):868
Deaths (to Infiltrators):2,607
KDR:2.53111
Kill Difference:1,329
Playtime:65.500 hours
Usage:8%
Score:0.640m
Score/min:163
Accuracy (listed only):37.532%
HSR (listed only):75.418%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M++
Kills:1,055
Deaths:382
KDR:2.762
Accuracy:19.774% B++
HSR:36.967% M++
M1 Heavy Cycler
S
Kills:1,044
Deaths:385
KDR:2.712
Accuracy:18.615% B**
HSR:37.644% S
NS-20 Gorgon
S
Kills:160
Deaths:76
KDR:2.105
Accuracy:23.745% C+
HSR:52.500% S
NS-20 Gorgon
S
Kills:133
Deaths:76
KDR:1.750
Accuracy:23.969% C+
HSR:46.617% S
Kills:2,392
Deaths (as MAX Suit):459.500
Deaths (to MAX Suits):690
KDR:5.20566
Kill Difference:1,932.500
Playtime:34.056 hours
Usage:4%
Score:0.744m
Score/min:364
Accuracy (listed only):21.526%
HSR (listed only):43.432%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D-
Kills:179
V. Kills:30 N/A
Deaths:31
KDR:5.774
Accuracy:29.039% D**
KPH:27.700 D-
VKPH:4.600 D-
Kills:179 (179 + 0)
Deaths:31
KDR:5.774
VKDR:0.968
Vehicle Kills:30
Kill Difference:148
Playtime:6.468 hours
Usage:1%
Score:0.028m
Score/min:73
Driving Accuracy:29.039%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:74
V. Kills:19 370%
Deaths:11
KDR:6.727
Accuracy:41.658% D
KPH:73.800 A+
VKPH:18.900 D
Kills:74 (0 + 74)
Deaths:11
KDR:6.727
VKDR:1.727
Vehicle Kills:19
Kill Difference:63
Playtime:1.003 hours
Usage:0%
Score:0.026m
Score/min:439
Driving Accuracy:N/A%
Gunner Accuracy:41.658%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:89
V. Kills:14 N/A
Deaths:9
KDR:9.889
Accuracy:33.255% D
KPH:23.100 C*
VKPH:3.600 D--
M20 Basilisk
B+
Kills:74
V. Kills:15 463%
Deaths:5
KDR:14.800
Accuracy:33.630% D
KPH:28.200 B+
VKPH:5.700 D
Kills:163 (0 + 163)
Deaths:14
KDR:11.643
VKDR:2.071
Vehicle Kills:29
Kill Difference:149
Playtime:6.471 hours
Usage:1%
Score:0.056m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:33.630%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC2 Lynx 1,5021,4936842.183B*0.0328.754%B**55.995%S45.5B*N/A11232.8h9.4A32.8B**
TRAC-5 1,2991,2885662.276A*0.1330.774%A++55.435%S36.8AN/A9935h8.3A+26.9B**
TRAC-Shot 1,2851,2825022.554B**0.4134.234%A*39.158%S47B+N/A9927.3h9.3B*27.2B**
Cycler TRV 1,2241,2135792.095B*0.0529.703%A38.665%M41.3B+N/A13729.4h9.4A31.7B**
T9 CARV-S 1,2211,2104432.731B*0.5828.001%B**47.603%M*49.8BN/A10924.3h8.5A30.3B*
T1S Cycler 1,1931,1866321.877B*0.2733.215%A++32.293%A+33.2C*N/A9735.7h11.5B+34.5B**
T16 Rhino 1,1971,1787251.625B+0.5228.056%A+5.263%F*27.5CN/A5742.8h12.5B+44.4B++
TAR 1,1811,1736321.856B0.2927.296%B*42.2%M+34.7C++N/A8333.8h9.7A35.7B**
LC3 Jaguar 1,1851,1726811.721C**0.4329.433%A43.43%S39.6B+N/A8829.6h9.8B*33.4B*
T1 Cycler 1,1811,1707411.579B+0.5727.075%B**38.633%M23.3C+N/A5650.2h10A+36.9B**
TORQ-9 1,1791,1704412.653B**0.5031.435%A+46.496%M++55.2B**N/A18921.2h9A++28.6A
MSW-R 1,1761,1686731.736C+0.4127.536%B**38.014%A++37.7C+N/A9131h9.7B**35.1B*
HC1 Cougar 1,1721,1684382.667A+0.5232.207%A++56.764%S63.8A++N/A25518.3h7.2A+22.4B**
NSX-P Tanto 1,1721,1675002.334A+0.1932.986%A+43.359%M43.2B*N/A9527h9.8B**29.7B**
T9 CARV 1,1831,1676661.752B0.4029.648%A*29.82%B**32.8C**N/A8035.6h11B*37.2B*
T5 AMC 1,1711,1655192.245A0.1033.695%A*49.442%S37.3B*N/A10431.2h9.4A27.8B**
MG-H1 Watchman 1,1731,1657231.611C++0.5427.678%B*15.622%D*25.6DN/A5745.5h13.7B+49.6B+
MRC3 Mercy 1,0621,0553822.762B0.6119.774%B++36.967%M++37.3B++N/A10528.3h13.3A+67.4B*
M1 Heavy Cycler 1,0491,0443852.712B**0.5618.615%B**37.644%S36.8A++N/A10128.4h12A+64.6B*
NSX-P Naginata 4964932591.903C**0.2526.983%B*42.191%A+43.6C+N/A12311.3h9.1B**33.8B*
TSAR-42 4514502022.228C+0.0844.969%B**69.556%C++30CN/A7615h2.4C+5.4B+
T9A "Butcher" 4444412311.909C+0.2426.307%B50.113%M++33.2DN/A10313.3h9.1A34.6B*
T1A Unity 4394362022.158B**0.0130.986%A33.716%A35.4CN/A7912.3h9.9A31.9A
M77-B 428428974.412A++2.2649.497%A++87.383%A54.9A++N/A1237.8h1.7A3.5B**
RAMS .50M 339338774.39B+2.2448.308%A+86.686%B**42.8B**N/A1297.9h2B+4.2B++
C-4 4063052241.362C+0.7920.291%D--N/A67.8C22.4C-3744.5h1.6C+7.9C-
SOAS-20 2192191052.086B+0.0636.461%A++78.539%S31.7C+N/A716.9h8.7B*24A
99SV 188187971.928C*0.2235.108%B+51.337%A++21.3C+N/A618.8h5.2B+14.9B+
P2-120 HESH 209179315.774C--3.6329.039%D**N/A27.5D-4.6D-736.5h5.5C18.8D--
TRAP-M1 178177652.723B*0.5729.718%C+77.966%S34.7C+N/A745.1h5.9A20B*
NSX Tomoe 173173513.392A1.2427.341%C91.33%S36C+N/A824.8h5.9A*21.7A
T4 AMP 1691691241.363B+0.7932.723%B*57.396%S30.7C+N/A725.5h11.3B*34.6B++
TRAC-5 Burst 1641641051.562C+0.5926.679%C*24.39%C++18DN/A469.1h10.9B++40.7B+
NS-20 Gorgon 165160762.105B**0.0423.745%C+52.5%S34A+1.1D1534.7h18.6B++78.5B++
NS Annihilator 2171371620.846B++1.3079.477%CN/A10.4C++6.1D-8513.2h13.5C-17C-
NS-20 Gorgon 138133761.75B+0.4023.969%C+46.617%S28.3B**1.1C--1014.7h22.8B*95.3B++
M20 Basilisk 1038999.889M7.7433.255%D8.989%A23.4C**3.7D--1203.8h55.6B**167.1B*
FA1 Barrage 89881020.863C+1.2928.445%D*21.591%A11.9D-N/A417.4h4.4B+15.3C+
NS-11A 8887342.559B*0.4137.587%M43.678%M++37.8C**N/A1062.3h10A26.5A
ML-7 126811210.669C+1.4850.595%DN/A16.9D9.4C1544.8h12.1F--23.9F--
M20 Basilisk 8974514.8S12.6533.63%D12.162%A**28.5B+5.8D1812.6h51.6B**153.4B**
G20 Vulcan-H 9374116.727B*4.5841.658%D16.216%S74A+19D4381h57.9A138.9B**
Frag Grenade 6461161N/A58.8546.812%C**N/A305D15A16960.2h4.6C--9.8C+
TX1 Repeater 5656501.12B+1.0333.668%A+78.571%S46.7B**N/A1781.2h8.4B**24.9B++
Spear Anti-Vehicle Phalanx Turret 635068.333C**6.1840.533%C8%A*38.5C+10D--1581.3h8.8C+21.8C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01440.1h
Nano-Armor Kit4751,5124.1h
Nanite Revive Grenade01650h
Medical Applicator14498,9808.5h
Chainblade3,59367223.7h
Medical Kit116110.3h
Ammunition Package12810.1h
M18 Needler2780.4h

Check the help document for the dictionary if you want to learn more about words used here.


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