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Maj. General Maj. General PIP0CA08[PSAS] PIP0CA08
TR BR 85

KDR: 2.16

Score: 9.5m

Last Seen: Mar 24th, 2019 5:58 PM
- OFFLINE - 1451.7 hour(s)

Battle Rank 85 - Terran Republic on Miller
Level Progress (to 86): 45%
Level 100 Progress: 50% 615h
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS LC2 Lynx TRAC-5 TRAC-Shot Cycler TRV T9 CARV-S T1S Cycler T16 Rhino TAR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,949,858 MLG Score: 2358
Fun Score: N/A
Cheeseburgers Flipped: 283TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.63%41.696%123524117321,0982.70973-0.55

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.596%1.66A++3.203M++0.196C++HEAD ++ (~26.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.56B+9.70.318C*23.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.039%0.559%5011196179364440.491758398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.157D*-1.307D**-1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.514B+5.50.565B+13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.712%12.185%7831194238381530.623037441%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.382%-0.043C+1.947A++-0.94

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.8-0.292C54.9-0.384C-98.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.995%76.792%78511921,590126441.25791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.355%0.597B+0.632B+1.896

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.253C*2.90.096C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.445%21.591%78111968853710.163569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.082D*1.393A-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.162C4.40.102C+11


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.5m219.2%255 (15.3k)195 (11.7k)2.1594529,21313,5282.2594685 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1197220824.942%40.804%101803:3517

26% Combat Medic8% Engineer29% Heavy Assault8% Infiltrator23% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 9th, 2018 3:50 PMFeb 13th, 2019 10:31 PMApr 23rd, 2019 11:58 AM (31d) (PST)Mar 24th, 2019 2:00 PM (60d) (PST)Mar 24th, 2019 1:58 PM (60d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4171842330.6020.2790.2461.3470.0122358

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,04911,03114,01836171581111,700

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
808.8h/33.7d 1,353 11,920 7,935 65.4k 1,642 2,245 606 20.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
M*
Kills:1,210
Deaths:443
KDR:2.731
Accuracy:28.001% B**
HSR:47.603% M*
T16 Rhino
A+
Kills:1,178
Deaths:725
KDR:1.625
Accuracy:28.056% A+
HSR:5.263% F*
MSW-R
A++
Kills:1,168
Deaths:673
KDR:1.736
Accuracy:27.536% B**
HSR:38.014% A++
T9 CARV
A*
Kills:1,167
Deaths:666
KDR:1.752
Accuracy:29.648% A*
HSR:29.820% B**
MG-H1 Watchman
B*
Kills:1,165
Deaths:723
KDR:1.611
Accuracy:27.678% B*
HSR:15.622% D*
NSX-P Naginata
A+
Kills:523
Deaths:268
KDR:1.951
Accuracy:27.280% B*
HSR:40.535% A+
T9A "Butcher"
M++
Kills:441
Deaths:231
KDR:1.909
Accuracy:26.307% B+
HSR:50.113% M++
Kills:6,852
Deaths (as Heavy Assault):3,729
Deaths (to Heavy Assaults):3,725
KDR:1.83749
Kill Difference:3,123
Playtime:235.635 hours
Usage:29%
Score:2.173m
Score/min:154
Accuracy (listed only):27.787%
HSR (listed only):32.424%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
S
Kills:1,493
Deaths:684
KDR:2.183
Accuracy:28.754% B**
HSR:55.995% S
TRAC-5
S
Kills:1,288
Deaths:566
KDR:2.276
Accuracy:30.774% A++
HSR:55.435% S
TRAC-Shot
S
Kills:1,282
Deaths:502
KDR:2.554
Accuracy:34.234% A*
HSR:39.158% S
LC3 Jaguar
S
Kills:1,172
Deaths:681
KDR:1.721
Accuracy:29.433% A
HSR:43.430% S
HC1 Cougar
S
Kills:1,168
Deaths:438
KDR:2.667
Accuracy:32.207% A++
HSR:56.764% S
NSX-P Tanto
M
Kills:1,167
Deaths:500
KDR:2.334
Accuracy:32.986% A+
HSR:43.359% M
T5 AMC
S
Kills:1,165
Deaths:519
KDR:2.245
Accuracy:33.695% A*
HSR:49.442% S
TRAC-5 S
M++
Kills:731
Deaths:306
KDR:2.389
Accuracy:34.948% A**
HSR:32.832% M++
TRAC-5 Burst
C**
Kills:164
Deaths:105
KDR:1.562
Accuracy:26.679% C**
HSR:24.390% C++
FA1 Barrage
A
Kills:88
Deaths:102
KDR:0.863
Accuracy:28.445% D*
HSR:21.591% A
Kills:9,718
Deaths (as Light Assault):4,403
Deaths (to Light Assaults):2,306
KDR:2.20713
Kill Difference:5,315
Playtime:186.968 hours
Usage:23%
Score:2.686m
Score/min:239
Accuracy (listed only):31.215%
HSR (listed only):42.239%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
M+
Kills:1,213
Deaths:579
KDR:2.095
Accuracy:29.703% A+
HSR:38.665% M+
T1S Cycler
A*
Kills:1,186
Deaths:632
KDR:1.877
Accuracy:33.215% A*
HSR:32.293% A++
TAR
M++
Kills:1,173
Deaths:632
KDR:1.856
Accuracy:27.296% B*
HSR:42.200% M++
T1 Cycler
M
Kills:1,170
Deaths:741
KDR:1.579
Accuracy:27.075% B**
HSR:38.633% M
TORQ-9
M*
Kills:1,170
Deaths:441
KDR:2.653
Accuracy:31.435% A+
HSR:46.496% M*
T1A Unity
A
Kills:436
Deaths:202
KDR:2.158
Accuracy:30.986% A
HSR:33.716% A
FA1 Barrage
A
Kills:88
Deaths:102
KDR:0.863
Accuracy:28.445% D*
HSR:21.591% A
NS-11A
M++
Kills:87
Deaths:34
KDR:2.559
Accuracy:37.587% M+
HSR:43.678% M++
Kills:6,523
Deaths (as Combat Medic):3,363
Deaths (to Combat Medics):1,400
KDR:1.93964
Kill Difference:3,160
Playtime:213.431 hours
Usage:26%
Score:2.635m
Score/min:206
Accuracy (listed only):30.718%
HSR (listed only):37.159%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
S
Kills:1,493
Deaths:684
KDR:2.183
Accuracy:28.754% B**
HSR:55.995% S
TRAC-5
S
Kills:1,288
Deaths:566
KDR:2.276
Accuracy:30.774% A++
HSR:55.435% S
TRAC-Shot
S
Kills:1,282
Deaths:502
KDR:2.554
Accuracy:34.234% A*
HSR:39.158% S
LC3 Jaguar
S
Kills:1,172
Deaths:681
KDR:1.721
Accuracy:29.433% A
HSR:43.430% S
HC1 Cougar
S
Kills:1,168
Deaths:438
KDR:2.667
Accuracy:32.207% A++
HSR:56.764% S
NSX-P Tanto
M
Kills:1,167
Deaths:500
KDR:2.334
Accuracy:32.986% A+
HSR:43.359% M
T5 AMC
S
Kills:1,165
Deaths:519
KDR:2.245
Accuracy:33.695% A*
HSR:49.442% S
TRAC-5 S
M++
Kills:731
Deaths:306
KDR:2.389
Accuracy:34.948% A**
HSR:32.832% M++
TRAC-5 Burst
C**
Kills:164
Deaths:105
KDR:1.562
Accuracy:26.679% C**
HSR:24.390% C++
FA1 Barrage
A
Kills:88
Deaths:102
KDR:0.863
Accuracy:28.445% D*
HSR:21.591% A
Kills:9,718
Deaths (as Engineer):4,403
Deaths (to Engineers):1,708
KDR:2.20713
Kill Difference:5,315
Playtime:66.082 hours
Usage:8%
Score:0.527m
Score/min:133
Accuracy (listed only):31.215%
HSR (listed only):42.239%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:452
Deaths:205
KDR:2.205
Accuracy:44.765% B**
HSR:69.248% C++
M77-B
A++
Kills:428
Deaths:97
KDR:4.412
Accuracy:49.497% A++
HSR:87.383% A
RAMS .50M
A+
Kills:346
Deaths:82
KDR:4.220
Accuracy:48.514% A+
HSR:86.705% B**
SOAS-20
S
Kills:219
Deaths:105
KDR:2.086
Accuracy:36.461% A++
HSR:78.539% S
99SV
A++
Kills:187
Deaths:97
KDR:1.928
Accuracy:35.108% B+
HSR:51.337% A++
TRAP-M1
S
Kills:177
Deaths:65
KDR:2.723
Accuracy:29.718% C++
HSR:77.966% S
T4 AMP
S
Kills:173
Deaths:127
KDR:1.362
Accuracy:32.888% B*
HSR:57.225% S
NSX Tomoe
S
Kills:173
Deaths:51
KDR:3.392
Accuracy:27.341% C
HSR:91.330% S
TX1 Repeater
S
Kills:56
Deaths:50
KDR:1.120
Accuracy:33.668% A++
HSR:78.571% S
Kills:2,211
Deaths (as Infiltrator):879
Deaths (to Infiltrators):2,685
KDR:2.51536
Kill Difference:1,332
Playtime:65.810 hours
Usage:8%
Score:0.649m
Score/min:164
Accuracy (listed only):37.551%
HSR (listed only):75.367%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M++
Kills:1,112
Deaths:397
KDR:2.801
Accuracy:19.846% B++
HSR:36.511% M++
M1 Heavy Cycler
S
Kills:1,089
Deaths:400
KDR:2.723
Accuracy:18.637% B**
HSR:37.374% S
NS-20 Gorgon
S
Kills:160
Deaths:78
KDR:2.051
Accuracy:23.609% C+
HSR:52.500% S
NS-20 Gorgon
S
Kills:135
Deaths:78
KDR:1.731
Accuracy:23.820% C
HSR:46.667% S
Kills:2,496
Deaths (as MAX Suit):476.500
Deaths (to MAX Suits):706
KDR:5.2382
Kill Difference:2,019.500
Playtime:35.397 hours
Usage:4%
Score:0.795m
Score/min:374
Accuracy (listed only):21.478%
HSR (listed only):43.263%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D-
Kills:179
V. Kills:30 N/A
Deaths:31
KDR:5.774
Accuracy:29.039% D**
KPH:27.700 D-
VKPH:4.600 D-
Kills:179 (179 + 0)
Deaths:31
KDR:5.774
VKDR:0.968
Vehicle Kills:30
Kill Difference:148
Playtime:6.468 hours
Usage:1%
Score:0.028m
Score/min:73
Driving Accuracy:29.039%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:74
V. Kills:19 370%
Deaths:11
KDR:6.727
Accuracy:41.658% D
KPH:73.800 A+
VKPH:18.900 D
Kills:74 (0 + 74)
Deaths:11
KDR:6.727
VKDR:1.727
Vehicle Kills:19
Kill Difference:63
Playtime:1.003 hours
Usage:0%
Score:0.027m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:41.658%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:90
V. Kills:15 N/A
Deaths:9
KDR:10
Accuracy:33.251% D
KPH:23.200 C*
VKPH:3.900 D--
M20 Basilisk
B+
Kills:74
V. Kills:15 463%
Deaths:5
KDR:14.800
Accuracy:33.575% D
KPH:27.900 B+
VKPH:5.700 D
Kills:164 (0 + 164)
Deaths:14
KDR:11.714
VKDR:2.143
Vehicle Kills:30
Kill Difference:150
Playtime:6.532 hours
Usage:1%
Score:0.058m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:33.575%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC2 Lynx 1,5021,4936842.183B*0.0228.754%B**55.995%S45.5B**N/A11232.8h9.4A32.8B**
TRAC-5 1,2991,2885662.276A*0.1230.774%A++55.435%S36.5AN/A9835.3h8.3A+26.9B**
TRAC-Shot 1,2851,2825022.554B**0.3934.234%A*39.158%S47B+N/A9827.3h9.3B*27.2B**
Cycler TRV 1,2241,2135792.095B*0.0629.703%A+38.665%M+41.3B+N/A13729.4h9.4A+31.7B**
T9 CARV-S 1,2211,2104432.731B*0.5728.001%B**47.603%M*49.8BN/A10924.3h8.5A30.3B*
T1S Cycler 1,1931,1866321.877B++0.2833.215%A*32.293%A++33.2C*N/A9735.7h11.5B+34.5B**
T16 Rhino 1,1971,1787251.625B+0.5328.056%A+5.263%F*27.5CN/A5842.8h12.5B+44.4B++
TAR 1,1811,1736321.856B0.3027.296%B*42.2%M++34.7C*N/A8433.8h9.7A35.7B**
LC3 Jaguar 1,1851,1726811.721C**0.4429.433%A43.43%S39.6B+N/A8929.6h9.8B*33.4B*
T1 Cycler 1,1811,1707411.579B+0.5827.075%B**38.633%M23.3C+N/A5650.2h10A+36.9B**
TORQ-9 1,1791,1704412.653B**0.4931.435%A+46.496%M*55.2B**N/A18921.2h9A++28.6A+
HC1 Cougar 1,1721,1684382.667A++0.5132.207%A++56.764%S63.8A++N/A25518.3h7.2A+22.4B**
MSW-R 1,1761,1686731.736C+0.4227.536%B**38.014%A++37.7C+N/A9131h9.7B**35.1B*
T9 CARV 1,1831,1676661.752B0.4129.648%A*29.82%B**32.8C**N/A8135.6h11B*37.2B*
NSX-P Tanto 1,1721,1675002.334A+0.1732.986%A+43.359%M43.2B*N/A9627h9.8B**29.7B**
MG-H1 Watchman 1,1731,1657231.611C++0.5527.678%B*15.622%D*25.6C--N/A5745.5h13.7B+49.6B+
T5 AMC 1,1711,1655192.245A0.0933.695%A*49.442%S37.3B**N/A10531.2h9.4A+27.8B**
MRC3 Mercy 1,1191,1123972.801B0.6419.846%B++36.511%M++37.7B++N/A11029.5h13.2A+66.7B*
M1 Heavy Cycler 1,0961,0894002.723B**0.5618.637%B**37.374%S36.8A++N/A10529.6h12A+64.6B*
TRAC-5 S 7367313062.389A++0.2334.948%A**32.832%M++46A*N/A17915.9h9.8B+28.2B**
NSX-P Naginata 5275232681.951B+0.2127.28%B*40.535%A+43.9C+N/A12211.9h9.2B**33.8B*
TSAR-42 4534522052.205C+0.0544.765%B**69.248%C++29.7CN/A7715.2h2.4C+5.5B
T9A "Butcher" 4444412311.909C+0.2526.307%B+50.113%M++33.2DN/A10313.3h9.1B**34.6B*
T1A Unity 4394362022.158B**0.0030.986%A33.716%A35.4CN/A7912.3h9.9A31.9A
M77-B 428428974.412A+2.2549.497%A++87.383%A54.9A*N/A1237.8h1.7A3.5B**
RAMS .50M 347346824.22B2.0648.514%A+86.705%B**43.3B**N/A1328h2B+4.2B++
C-4 4073062331.313C+0.8520.266%D-N/A66.5C22C--3754.6h1.6C+8.1C--
SOAS-20 2192191052.086B+0.0736.461%A++78.539%S31.7C+N/A716.9h8.7B**24A
99SV 188187971.928C*0.2335.108%B+51.337%A++21.3C+N/A628.8h5.2B14.9B+
P2-120 HESH 209179315.774C--3.6129.039%D**N/A27.5D--4.6D-736.5h5.5C18.8D*
TRAP-M1 178177652.723B*0.5629.718%C++77.966%S34.7C+N/A745.1h5.9A20B*
T4 AMP 1731731271.362B+0.8032.888%B*57.225%S30.9C+N/A755.6h11.4B*34.6B*
NSX Tomoe 173173513.392B*1.2327.341%C91.33%S36C+N/A824.8h5.9A*21.7A
TRAC-5 Burst 1641641051.562C+0.6026.679%C**24.39%C++18DN/A469.1h10.9B+40.7B+
NS-20 Gorgon 165160782.051B*0.1123.609%C+52.5%S33.3A+1D1494.8h19.2B++81.1B*
NS Annihilator 2171371630.84B+1.3279.472%CN/A10.4C+6.1D8513.2h13.6C--17.1C--
NS-20 Gorgon 140135781.731B+0.4323.82%C46.667%S28.1B**1D1004.8h23.1B++97.1B++
M20 Basilisk 10590910M7.8433.251%D8.889%B**23.1C*3.8D--1243.9h55B**165.3B*
FA1 Barrage 89881020.863C+1.3028.445%D*21.591%A11.9D-N/A427.4h4.4B+15.3C+
NS-11A 8887342.559B**0.4037.587%M+43.678%M++37.8B+N/A1072.3h10A26.5A
ML-7 126811210.669C+1.4950.595%DN/A16.9D9.4C-1564.8h12.1F--23.9F--
G20 Vulcan-H 9374116.727B*4.5741.658%D16.216%S74A+19D4411h57.9A138.9B**
M20 Basilisk 8974514.8S12.6433.575%D12.162%A**27.4B+5.6D1802.7h52A154.8B**
Frag Grenade 6562162N/A59.8446.435%C*N/A310D15A17460.2h4.5C-9.7C+
TX1 Repeater 5656501.12B+1.0433.668%A++78.571%S46.7B**N/A1781.2h8.4B**24.9B**
Spear Anti-Vehicle Phalanx Turret 635068.333C**6.1740.533%C8%A*38.5C+10D--1581.3h8.8C+21.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01440.1h
Nano-Armor Kit4751,5124.1h
Nanite Revive Grenade01650h
Medical Applicator14498,9808.5h
Ammunition Package12810.1h
Chainblade3,59367223.7h
Medical Kit116130.3h
M18 Needler2780.4h

Check the help document for the dictionary if you want to learn more about words used here.


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