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Colonel Major PIP0CA08[HMGD] PIP0CA08
TR BR 71

KDR: 2

Score: 5.9m

Last Seen: Dec 12th, 2018 9:16 PM
- OFFLINE - 6.8 hour(s)

Battle Rank 71 - Terran Republic on Miller - Outfit Member of The Terran home guard[HMGD] The Terran home guard
TR outfit on Miller

Members: 129
Level Progress (to 72): 28%
Level 100 Progress: 31% 939h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Cycler TRV T9 CARV-S T1S Cycler T16 Rhino TAR TORQ-9 MSW-R T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,946,556 MLG Score: 1556
Fun Score: N/A
Cheeseburgers Flipped: 208TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.478%35.1%100019100312,4932.47141-0.472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.475%1.453A+2.233A*0.27C*HEAD ++ (~20.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.513B+10.40.273C*26

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.893%10%9031019180250390.72450%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.913%-0.022C+1.45A+-0.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.8-0.356C-57.4-0.465D102.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.81%70.362%904101885774831.14572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.885%0.114C+0.21C++2.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.02C+3.6-0.133C6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.288%8.824%90110216838210.177546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.09D*-1.134D*-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.3-0.236C4.60.048C+11.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Terran home guard[HMGD] The Terran home guard
TR outfit on Miller

Members: 129
5.9m225.6%230 (13.8k)177 (10.6k)1.9989817,6298,8192.1122671 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022128622.79%35.005%79803:469

34% Combat Medic11% Engineer39% Heavy Assault8% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 9th, 2018 3:50 PMSep 3rd, 2018 6:40 PMDec 14th, 2018 12:37 PM (11h) (PST)Dec 12th, 2018 7:20 PM (2d) (PST)Dec 12th, 2018 5:16 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3901822080.5290.2650.1851.2220.0131556

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,38410,92612,45832161173110,638

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
555.3h/23.1d 999 6,171 4,993 40.7k 1,151 1,530 418 13m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
M*
Kills:1,210
Deaths:443
KDR:2.731
Accuracy:28.001% A
HSR:47.603% M*
T16 Rhino
A+
Kills:1,178
Deaths:725
KDR:1.625
Accuracy:28.056% A+
HSR:5.263% F*
MSW-R
A*
Kills:1,168
Deaths:673
KDR:1.736
Accuracy:27.536% B**
HSR:38.014% A*
T9 CARV
A*
Kills:1,167
Deaths:666
KDR:1.752
Accuracy:29.648% A*
HSR:29.820% B**
MG-H1 Watchman
B**
Kills:1,165
Deaths:723
KDR:1.611
Accuracy:27.678% B**
HSR:15.622% D*
T9A "Butcher"
M**
Kills:353
Deaths:174
KDR:2.029
Accuracy:25.004% C*
HSR:52.975% M**
NSX-P Naginata
M++
Kills:91
Deaths:60
KDR:1.517
Accuracy:26.156% B+
HSR:54.945% M++
Kills:6,332
Deaths (as Heavy Assault):3,464
Deaths (to Heavy Assaults):2,510
KDR:1.82794
Kill Difference:2,868
Playtime:218.319 hours
Usage:39%
Score:1.976m
Score/min:151
Accuracy (listed only):27.440%
HSR (listed only):34.892%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
S
Kills:459
Deaths:174
KDR:2.638
Accuracy:27.417% B*
HSR:53.813% S
NSX-P Tanto
B**
Kills:251
Deaths:181
KDR:1.387
Accuracy:30.984% B**
HSR:22.311% C
T5 AMC
A++
Kills:207
Deaths:160
KDR:1.294
Accuracy:32.415% A++
HSR:14.976% D-
TRAC-5
A+
Kills:165
Deaths:137
KDR:1.204
Accuracy:28.243% A+
HSR:11.515% D*
TRAC-5 Burst
C**
Kills:164
Deaths:105
KDR:1.562
Accuracy:26.679% C**
HSR:24.390% C*
LC3 Jaguar
A*
Kills:162
Deaths:115
KDR:1.409
Accuracy:32.740% A*
HSR:3.704% T
FA1 Barrage
D*
Kills:68
Deaths:92
KDR:0.739
Accuracy:28.288% D*
HSR:8.824% D*
Kills:1,476
Deaths (as Light Assault):964
Deaths (to Light Assaults):1,311
KDR:1.53112
Kill Difference:512
Playtime:12.063 hours
Usage:2%
Score:0.133m
Score/min:184
Accuracy (listed only):29.538%
HSR (listed only):19.933%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
M+
Kills:1,213
Deaths:579
KDR:2.095
Accuracy:29.703% A+
HSR:38.665% M+
T1S Cycler
A*
Kills:1,186
Deaths:632
KDR:1.877
Accuracy:33.215% A*
HSR:32.293% A++
TAR
M++
Kills:1,173
Deaths:632
KDR:1.856
Accuracy:27.296% B*
HSR:42.200% M++
TORQ-9
M*
Kills:1,170
Deaths:441
KDR:2.653
Accuracy:31.435% A+
HSR:46.496% M*
T1 Cycler
A*
Kills:840
Deaths:605
KDR:1.388
Accuracy:26.111% B*
HSR:36.310% A*
FA1 Barrage
D*
Kills:68
Deaths:92
KDR:0.739
Accuracy:28.288% D*
HSR:8.824% D*
Kills:5,650
Deaths (as Combat Medic):2,981
Deaths (to Combat Medics):924
KDR:1.89534
Kill Difference:2,669
Playtime:189.220 hours
Usage:34%
Score:2.372m
Score/min:209
Accuracy (listed only):29.341%
HSR (listed only):34.131%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
S
Kills:459
Deaths:174
KDR:2.638
Accuracy:27.417% B*
HSR:53.813% S
NSX-P Tanto
B**
Kills:251
Deaths:181
KDR:1.387
Accuracy:30.984% B**
HSR:22.311% C
T5 AMC
A++
Kills:207
Deaths:160
KDR:1.294
Accuracy:32.415% A++
HSR:14.976% D-
TRAC-5
A+
Kills:165
Deaths:137
KDR:1.204
Accuracy:28.243% A+
HSR:11.515% D*
TRAC-5 Burst
C**
Kills:164
Deaths:105
KDR:1.562
Accuracy:26.679% C**
HSR:24.390% C*
LC3 Jaguar
A*
Kills:162
Deaths:115
KDR:1.409
Accuracy:32.740% A*
HSR:3.704% T
FA1 Barrage
D*
Kills:68
Deaths:92
KDR:0.739
Accuracy:28.288% D*
HSR:8.824% D*
Kills:1,476
Deaths (as Engineer):964
Deaths (to Engineers):1,137
KDR:1.53112
Kill Difference:512
Playtime:63.138 hours
Usage:11%
Score:0.498m
Score/min:132
Accuracy (listed only):29.538%
HSR (listed only):19.933%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:331
Deaths:145
KDR:2.283
Accuracy:45.067% B**
HSR:66.465% C+
SOAS-20
S
Kills:219
Deaths:105
KDR:2.086
Accuracy:36.461% A++
HSR:78.539% S
99SV
A++
Kills:186
Deaths:96
KDR:1.938
Accuracy:34.910% B+
HSR:51.075% A++
TRAP-M1
S
Kills:177
Deaths:65
KDR:2.723
Accuracy:29.718% C++
HSR:77.966% S
NSX Tomoe
S
Kills:173
Deaths:51
KDR:3.392
Accuracy:27.341% C
HSR:91.330% S
M77-B
A*
Kills:163
Deaths:42
KDR:3.881
Accuracy:51.374% A*
HSR:92.025% A++
TX1 Repeater
S
Kills:56
Deaths:50
KDR:1.120
Accuracy:33.668% A+
HSR:78.571% S
Kills:1,305
Deaths (as Infiltrator):554
Deaths (to Infiltrators):1,705
KDR:2.3556
Kill Difference:751
Playtime:42.993 hours
Usage:8%
Score:0.369m
Score/min:143
Accuracy (listed only):36.934%
HSR (listed only):76.567%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M+
Kills:875
Deaths:323
KDR:2.709
Accuracy:19.843% B*
HSR:35.086% M+
M1 Heavy Cycler
M**
Kills:860
Deaths:326
KDR:2.638
Accuracy:18.569% B**
HSR:36.279% M**
NS-20 Gorgon
S
Kills:59
Deaths:24
KDR:2.458
Accuracy:23.122% C
HSR:59.322% S
NS-20 Gorgon
S
Kills:59
Deaths:24
KDR:2.458
Accuracy:23.407% C
HSR:54.237% S
Kills:1,853
Deaths (as MAX Suit):348.500
Deaths (to MAX Suits):497
KDR:5.31707
Kill Difference:1,504.500
Playtime:26.044 hours
Usage:5%
Score:0.560m
Score/min:358
Accuracy (listed only):21.235%
HSR (listed only):46.231%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:171
V. Kills:29 N/A
Deaths:31
KDR:5.516
Accuracy:29.739% D*
KPH:27.700 D--
VKPH:4.700 D
Kills:171 (171 + 0)
Deaths:31
KDR:5.516
VKDR:0.935
Vehicle Kills:29
Kill Difference:140
Playtime:6.184 hours
Usage:1%
Score:0.027m
Score/min:73
Driving Accuracy:29.739%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B**
Kills:53
V. Kills:14 353%
Deaths:9
KDR:5.889
Accuracy:43.045% C--
KPH:64 B**
VKPH:16.900 D-
Kills:53 (0 + 53)
Deaths:9
KDR:5.889
VKDR:1.556
Vehicle Kills:14
Kill Difference:44
Playtime:0.828 hours
Usage:0%
Score:0.021m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:43.045%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:74
V. Kills:9 N/A
Deaths:7
KDR:10.571
Accuracy:32.322% D
KPH:22.800 C**
VKPH:2.800 D*
M20 Basilisk
B+
Kills:53
V. Kills:12 408%
Deaths:1
KDR:53
Accuracy:33.733% C--
KPH:26.700 B+
VKPH:6 D
Kills:127 (0 + 127)
Deaths:8
KDR:15.875
VKDR:2.625
Vehicle Kills:21
Kill Difference:119
Playtime:5.236 hours
Usage:1%
Score:0.041m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:33.733%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cycler TRV 1,2241,2135792.095B++0.1029.703%A+38.665%M+41.3B++N/A13529.4h9.4A+31.7B**
T9 CARV-S 1,2211,2104432.731B*0.7328.001%A47.603%M*49.8B+N/A10824.3h8.5A30.3B*
T1S Cycler 1,1931,1866321.877B*0.1233.215%A*32.293%A++33.2C*N/A9735.7h11.5B+34.5B**
T16 Rhino 1,1971,1787251.625B+0.3728.056%A+5.263%F*27.5CN/A5742.8h12.5B+44.4B++
TAR 1,1811,1736321.856B0.1427.296%B*42.2%M++34.7C*N/A8233.8h9.7A35.7B**
TORQ-9 1,1791,1704412.653B**0.6531.435%A+46.496%M*55.2B**N/A18821.2h9A*28.6A
MSW-R 1,1761,1686731.736C+0.2627.536%B**38.014%A*37.7C+N/A8731h9.7B**35.1B*
T9 CARV 1,1831,1676661.752B+0.2529.648%A*29.82%B**32.8C**N/A7735.6h11B*37.2B*
MG-H1 Watchman 1,1731,1657231.611C++0.3927.678%B**15.622%D*25.6C--N/A5645.5h13.7B+49.6B++
MRC3 Mercy 8818753232.709B0.7119.843%B*35.086%M+36.9B++N/A10223.7h13.5A+68B*
M1 Heavy Cycler 8658603262.638B**0.6418.569%B**36.279%M**36.1A+N/A10023.8h12.3A+66.1B*
T1 Cycler 8508406051.388B0.6126.111%B*36.31%A*20CN/A4742h10.6A40.5B**
LC2 Lynx 4654591742.638A0.6427.417%B*53.813%S46.4B**N/A1169.9h8.7A+31.9B**
T9A "Butcher" 3553531742.029C++0.0325.004%C*52.975%M**35.7DN/A1159.9h8.6A+34.4B*
TSAR-42 3323311452.283C+0.2845.067%B**66.465%C+29CN/A7211.4h2.5C+5.5B+
NSX-P Tanto 2522511811.387B+0.6130.984%B**22.311%C26.7C+N/A639.4h11.4B*36.6B*
SOAS-20 2192191052.086B+0.0936.461%A++78.539%S31.7C+N/A706.9h8.7B**24B**
T5 AMC 2082071601.294B0.7032.415%A++14.976%D-15.7C-N/A3613.2h13.8B42.6B++
99SV 187186961.938C*0.0634.91%B+51.075%A++21.1C+N/A568.8h5.2B+14.9B+
TRAP-M1 178177652.723B*0.7229.718%C++77.966%S34.7C+N/A725.1h5.9A20B*
NSX Tomoe 173173513.392B*1.3927.341%C91.33%S42.2C*N/A934.1h5.9A*21.7A
P2-120 HESH 200171315.516D3.5229.739%D*N/A27.6D--4.7D736.2h5.5C18.6D--
TRAC-5 1671651371.204B+0.7928.243%A+11.515%D*11.9C-N/A4413.9h13.3B+47.2B++
TRAC-5 Burst 1641641051.562C+0.4426.679%C**24.39%C*18DN/A439.1h10.9B+40.7B+
M77-B 163163423.881A1.8851.374%A*92.025%A++49.4A++N/A1103.3h1.5A+2.9A
LC3 Jaguar 1631621151.409C++0.5932.74%A*3.704%T30.6C++N/A775.3h12.5C*38.1B++
C-4 1961511121.348C+0.6520.773%D-N/A55.9C--16.7D-3422.7h1.7C8.2C--
NS Annihilator 1661031320.78B+1.2279.127%CN/A9.4C5.8D--8010.9h14.6D-18.5D-
NSX-P Naginata 9291601.517C++0.4826.156%B+54.945%M++45.5C++N/A2292h8.3A31.8B*
ML-7 125801170.684C+1.3150.448%DN/A17D9.6C1484.7h12F--23.7F--
M20 Basilisk 8374710.571M++8.5732.322%D8.108%B*22.4C*2.7D**1083.3h53.4B**165.3B*
FA1 Barrage 6968920.739C+1.2628.288%D*8.824%D*10.1D--N/A336.7h4.6B16.3C
NS-20 Gorgon 6159242.458B**0.4623.122%C59.322%S42.1A**1.4C+2111.4h14.8B*64.1B**
NS-20 Gorgon 6259242.458B*0.4623.407%C54.237%S42.1M2.1B*1791.4h15B**64.1B*
TX1 Repeater 5656501.12B+0.8833.668%A+78.571%S46.7B**N/A1651.2h8.4A24.9B+
G20 Vulcan-H 675395.889B++3.8943.045%C--15.094%S66.3A17.5D4130.8h69.2B**160.9B++
M20 Basilisk 6553153U51.0033.733%C--7.547%B++26.5B+6D1672h51B**151.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0820h
Nano-Armor Kit4349,7674h
Nanite Revive Grenade01470h
Medical Applicator13896,2028.2h
Chainblade3,59367223.7h
Medical Kit105570.3h
Ammunition Package12810.1h
M18 Needler2780.1h

Check the help document for the dictionary if you want to learn more about words used here.


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