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Maj. General PIQNATA[] PIQNATA
NC BR 85

KDR: 4.32

Score: 44.2m

Last Seen: Feb 10th, 2019 7:31 AM
- OFFLINE - 367.5 hour(s)

Prestige 1, Battle Rank 85 - New Conglomerate on Miller
Level Progress (to 86): 25%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS EM6 Razor GD-23 C75 Viper NS-15M1 EM1 Blitz GD-10 L100 Python HESH C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,023,318 MLG Score: 818
Fun Score: N/A
Cheeseburgers Flipped: 1100TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.626%18.269%45027118337,3483.656910.66

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.251%0.681B+-0.388C--0.277CHEAD + (~5.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.467B+9.80.315C*30

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.881%1.064%135212085644951621.1371346%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.903%-0.367C--0.488D0.616

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.30.086C+49.90.058C+97.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.777%2.249%16068120212,1851056305311.5388399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.622%-0.114C+-0.211C0.943

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.676B+50.602B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.254%7.607%7531111994,48369213386.46898335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.877%-0.272C0.791B++0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.523B+18.90.524B+37.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.84%81.984%753312073,025121722.48562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.344%1.779A++0.969B*1.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.626B+1.70.455B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.481%12.677%753212082,32786172.70267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.545%-0.084C+-0.38C--1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.344C**3.50.28C*5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.2m212.4%333 (20k)291 (17.5k)4.3166689,24720,6754.8578585 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210436918.022%13.594%24507:2143

42% Engineer28% Heavy Assault8% Infiltrator15% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2013 10:44 AMJun 30th, 2018 1:11 PMFeb 10th, 2019 9:37 AM (127d) (PST)Feb 10th, 2019 6:53 AM (127d) (PST)Feb 10th, 2019 3:31 AM (127d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7101245860.5870.1360.0801.4000.072818

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,6247,42135,203358584417,450

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2535.1h/105.6d 11,189 12,132 25,669 212.9k 3,649 7,439 10,996 108.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C++
Kills:4,192
Deaths:1,218
KDR:3.442
Accuracy:22.493% C++
HSR:18.297% D
NS-15M1
C+
Kills:2,709
Deaths:764
KDR:3.546
Accuracy:21.964% C+
HSR:18.236% C--
EM1
B+
Kills:2,186
Deaths:638
KDR:3.426
Accuracy:24.022% B+
HSR:19.442% C
NC6A GODSAW
D
Kills:1,829
Deaths:563
KDR:3.249
Accuracy:25.088% D
HSR:18.699% D*
NC6 Gauss SAW
C
Kills:1,621
Deaths:651
KDR:2.490
Accuracy:17.872% C
HSR:17.027% D--
GD-22S
B
Kills:1,463
Deaths:509
KDR:2.874
Accuracy:24.665% B
HSR:17.703% D-
LA1 Anchor
C++
Kills:1,182
Deaths:323
KDR:3.659
Accuracy:24.238% C+
HSR:25.635% C++
MGR-L1 Promise
C+
Kills:1,176
Deaths:406
KDR:2.897
Accuracy:23.066% C+
HSR:22.194% C
NC05 Jackhammer
C+
Kills:1,171
Deaths:424
KDR:2.762
Accuracy:43.900% C+
HSR:14.774% C+
Kills:17,529
Deaths (as Heavy Assault):5,496
Deaths (to Heavy Assaults):5,416
KDR:3.18941
Kill Difference:12,033
Playtime:718.446 hours
Usage:28%
Score:10.549m
Score/min:245
Accuracy (listed only):25.256%
HSR (listed only):19.112%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B+
Kills:3,634
Deaths:1,216
KDR:2.988
Accuracy:26.903% B+
HSR:19.648% C+
Gauss Compact S
B+
Kills:1,888
Deaths:567
KDR:3.330
Accuracy:26.565% B+
HSR:10.699% D*
GD-7F
C++
Kills:1,266
Deaths:504
KDR:2.512
Accuracy:25.126% C++
HSR:16.114% D
AC-X11
B*
Kills:1,248
Deaths:324
KDR:3.852
Accuracy:29.187% B*
HSR:15.625% D*
Warden
B+
Kills:1,213
Deaths:497
KDR:2.441
Accuracy:30.436% B+
HSR:25.886% C*
AF-19 Mercenary
C+
Kills:1,188
Deaths:390
KDR:3.046
Accuracy:21.996% C+
HSR:17.761% D
19A Fortuna
C+
Kills:1,170
Deaths:653
KDR:1.792
Accuracy:26.653% C+
HSR:17.094% D
NC12 Sweeper
C++
Kills:1,165
Deaths:482
KDR:2.417
Accuracy:42.816% C++
HSR:12.876% C+
Mauler S6
C
Kills:1,162
Deaths:359
KDR:3.237
Accuracy:38.447% C
HSR:12.479% D
NS-11C
C++
Kills:1,160
Deaths:453
KDR:2.561
Accuracy:24.598% C++
HSR:17.500% C
MGR-M1 Bishop
B+
Kills:507
Deaths:135
KDR:3.756
Accuracy:35.609% B+
HSR:25.444% D
NSX-P Tanto
B+
Kills:295
Deaths:141
KDR:2.092
Accuracy:28.030% B+
HSR:22.373% C-
The Little Helper
B+
Kills:81
Deaths:38
KDR:2.132
Accuracy:34.397% D**
HSR:18.519% B+
Kills:15,977
Deaths (as Engineer):5,759
Deaths (to Engineers):4,191
KDR:2.77427
Kill Difference:10,218
Playtime:1,054.791 hours
Usage:42%
Score:22.121m
Score/min:350
Accuracy (listed only):30.059%
HSR (listed only):17.847%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B+
Kills:3,634
Deaths:1,216
KDR:2.988
Accuracy:26.903% B+
HSR:19.648% C+
Blitz GD-10
C**
Kills:2,172
Deaths:856
KDR:2.537
Accuracy:25.607% C**
HSR:12.063% D
Gauss Compact S
B+
Kills:1,888
Deaths:567
KDR:3.330
Accuracy:26.565% B+
HSR:10.699% D*
GD-7F
C++
Kills:1,266
Deaths:504
KDR:2.512
Accuracy:25.126% C++
HSR:16.114% D
AC-X11
B*
Kills:1,248
Deaths:324
KDR:3.852
Accuracy:29.187% B*
HSR:15.625% D*
AF-19 Mercenary
C+
Kills:1,188
Deaths:390
KDR:3.046
Accuracy:21.996% C+
HSR:17.761% D
MGR-S1 Gladius
C++
Kills:1,177
Deaths:558
KDR:2.109
Accuracy:27.458% C++
HSR:17.672% D
AF-4 Cyclone
C+
Kills:1,172
Deaths:419
KDR:2.797
Accuracy:25.415% C+
HSR:13.396% D
19A Fortuna
C+
Kills:1,170
Deaths:653
KDR:1.792
Accuracy:26.653% C+
HSR:17.094% D
NC12 Sweeper
C++
Kills:1,165
Deaths:482
KDR:2.417
Accuracy:42.816% C++
HSR:12.876% C+
AF-4G Cyclone
C+
Kills:1,162
Deaths:357
KDR:3.255
Accuracy:26.924% C+
HSR:18.158% C
Mauler S6
C
Kills:1,162
Deaths:359
KDR:3.237
Accuracy:38.447% C
HSR:12.479% D
NS-11C
C++
Kills:1,160
Deaths:453
KDR:2.561
Accuracy:24.598% C++
HSR:17.500% C
NS-7 PDW
C
Kills:1,156
Deaths:434
KDR:2.664
Accuracy:23.391% C
HSR:15.917% C
NSX-P Tanto
B+
Kills:295
Deaths:141
KDR:2.092
Accuracy:28.030% B+
HSR:22.373% C-
The Little Helper
B+
Kills:81
Deaths:38
KDR:2.132
Accuracy:34.397% D**
HSR:18.519% B+
Kills:21,096
Deaths (as Light Assault):7,751
Deaths (to Light Assaults):4,181
KDR:2.72171
Kill Difference:13,345
Playtime:387.963 hours
Usage:15%
Score:5.402m
Score/min:232
Accuracy (listed only):28.344%
HSR (listed only):16.118%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C**
Kills:2,172
Deaths:856
KDR:2.537
Accuracy:25.607% C**
HSR:12.063% D
EM4 Longshot
A+
Kills:1,539
Deaths:155
KDR:9.929
Accuracy:48.913% A+
HSR:83.626% B++
MGR-S1 Gladius
C++
Kills:1,177
Deaths:558
KDR:2.109
Accuracy:27.458% C++
HSR:17.672% D
AF-4 Cyclone
C+
Kills:1,172
Deaths:419
KDR:2.797
Accuracy:25.415% C+
HSR:13.396% D
AF-4G Cyclone
C+
Kills:1,162
Deaths:357
KDR:3.255
Accuracy:26.924% C+
HSR:18.158% C
NS-44 Commissioner
B+
Kills:1,159
Deaths:718
KDR:1.614
Accuracy:39.202% B+
HSR:18.551% C--
NC14 Bolt Driver
A*
Kills:1,158
Deaths:146
KDR:7.932
Accuracy:48.258% A*
HSR:81.952% B*
NS-7 PDW
C
Kills:1,156
Deaths:434
KDR:2.664
Accuracy:23.391% C
HSR:15.917% C
NS-61 Emissary
B**
Kills:580
Deaths:239
KDR:2.427
Accuracy:35.185% B**
HSR:16.724% C+
NC4 Mag-Shot
C+
Kills:426
Deaths:282
KDR:1.511
Accuracy:26.693% C+
HSR:16.432% C-
SAS-R
B+
Kills:328
Deaths:50
KDR:6.560
Accuracy:37.013% C
HSR:74.390% B+
Soldier Soaker
A+
Kills:78
Deaths:23
KDR:3.391
Accuracy:48.858% A+
HSR:6.410% D**
Kills:12,107
Deaths (as Infiltrator):4,237
Deaths (to Infiltrators):3,189
KDR:2.85745
Kill Difference:7,870
Playtime:210.923 hours
Usage:8%
Score:2.452m
Score/min:194
Accuracy (listed only):34.410%
HSR (listed only):31.274%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C**
Kills:2,172
Deaths:856
KDR:2.537
Accuracy:25.607% C**
HSR:12.063% D
MGR-S1 Gladius
C++
Kills:1,177
Deaths:558
KDR:2.109
Accuracy:27.458% C++
HSR:17.672% D
AF-4 Cyclone
C+
Kills:1,172
Deaths:419
KDR:2.797
Accuracy:25.415% C+
HSR:13.396% D
NC12 Sweeper
C++
Kills:1,165
Deaths:482
KDR:2.417
Accuracy:42.816% C++
HSR:12.876% C+
AF-4G Cyclone
C+
Kills:1,162
Deaths:357
KDR:3.255
Accuracy:26.924% C+
HSR:18.158% C
Mauler S6
C
Kills:1,162
Deaths:359
KDR:3.237
Accuracy:38.447% C
HSR:12.479% D
NS-7 PDW
C
Kills:1,156
Deaths:434
KDR:2.664
Accuracy:23.391% C
HSR:15.917% C
NC1 Gauss Rifle
B
Kills:211
Deaths:76
KDR:2.776
Accuracy:24.424% B
HSR:19.905% C+
NS-11P
B++
Kills:94
Deaths:39
KDR:2.410
Accuracy:26.182% B++
HSR:14.894% D
The Little Helper
B+
Kills:81
Deaths:38
KDR:2.132
Accuracy:34.397% D**
HSR:18.519% B+
Kills:9,552
Deaths (as Combat Medic):3,618
Deaths (to Combat Medics):1,901
KDR:2.64013
Kill Difference:5,934
Playtime:22.319 hours
Usage:1%
Score:0.269m
Score/min:201
Accuracy (listed only):29.506%
HSR (listed only):15.588%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:1,181
Deaths:170
KDR:6.947
Accuracy:27.246% D-
HSR:12.193% D
NCM1 Scattercannon
C+
Kills:1,177
Deaths:177
KDR:6.650
Accuracy:34.248% C
HSR:15.123% C+
AF-23 Grinder
C+
Kills:1,165
Deaths:167
KDR:6.976
Accuracy:28.359% D-
HSR:14.936% C+
AF-23 Grinder
D
Kills:1,154
Deaths:165
KDR:6.994
Accuracy:25.307% D**
HSR:13.778% D
NCM2 Falcon
B**
Kills:1,123
Deaths:145
KDR:7.745
Accuracy:48.269% B++
HSR:7.124% B**
NCM2 Falcon
B**
Kills:1,109
Deaths:149
KDR:7.443
Accuracy:47.729% B*
HSR:7.033% B**
NCM3 Raven
A
Kills:465
Deaths:115
KDR:4.043
Accuracy:50.434% A
HSR:2.151% C-
NCM3 Raven
A
Kills:443
Deaths:115
KDR:3.852
Accuracy:49.665% A
HSR:3.837% B*
NS-10 Burster
C**
Kills:67
Deaths:16
KDR:4.188
Accuracy:31.804% C**
HSR:5.970% C+
NS-10 Burster
C*
Kills:59
Deaths:15
KDR:3.933
Accuracy:31.733% C*
HSR:5.085% C+
Kills:7,943
Deaths (as MAX Suit):617
Deaths (to MAX Suits):1,250
KDR:12.87358
Kill Difference:7,326
Playtime:137.737 hours
Usage:5%
Score:3.444m
Score/min:417
Accuracy (listed only):37.480%
HSR (listed only):8.723%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:410
V. Kills:58 N/A
Deaths:23
KDR:17.826
Accuracy:53.955% B+
KPH:83.700 C+
VKPH:11.800 C
M20 Mustang
C++
Kills:154
V. Kills:104 147%
Deaths:150
KDR:1.027
Accuracy:31.602% C++
KPH:4.100 D-
VKPH:2.800 D--
Kills:564 (154 + 0)
Deaths:173
KDR:3.260
VKDR:0.936
Vehicle Kills:162
Kill Difference:391
Playtime:42.301 hours
Usage:2%
Score:0.319m
Score/min:126
Piloting Accuracy:31.602%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:2,852
V. Kills:291 N/A
Deaths:107
KDR:26.654
Accuracy:37.106% C+
KPH:53.400 A
VKPH:5.500 C--
L100 Python HESH
B**
Kills:1,938
V. Kills:212 N/A
Deaths:55
KDR:35.236
Accuracy:55.836% B*
KPH:79.200 B**
VKPH:8.700 C++
L100 Python HEAT
A*
Kills:1,678
V. Kills:285 N/A
Deaths:51
KDR:32.902
Accuracy:54.646% B+
KPH:59.300 A*
VKPH:10.100 C
L100 Python AP
B+
Kills:1,270
V. Kills:783 162%
Deaths:94
KDR:13.511
Accuracy:58.749% B+
KPH:34.200 C*
VKPH:21.100 B+
LB00 Python AP
C+
Kills:991
V. Kills:418 237%
Deaths:31
KDR:31.968
Accuracy:62.715% B++
KPH:49.200 C
VKPH:20.800 C+
Skyguard
C**
Kills:196
V. Kills:82 236%
Deaths:21
KDR:9.333
Accuracy:27.314% C
KPH:16 C**
VKPH:6.700 D-
Kills:8,925 (8,925 + 0)
Deaths:359
KDR:24.861
VKDR:5.769
Vehicle Kills:2,071
Kill Difference:8,566
Playtime:175.614 hours
Usage:7%
Score:2.361m
Score/min:224
Driving Accuracy:27.314%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A+
Kills:1,882
V. Kills:393 478%
Deaths:100
KDR:18.820
Accuracy:46.467% C+
KPH:35.200 A+
VKPH:7.300 C-
Titan-150 AP
B**
Kills:1,262
V. Kills:860 147%
Deaths:139
KDR:9.079
Accuracy:54.211% B+
KPH:29.300 B+
VKPH:20 B**
Titan-150 HESH
B**
Kills:1,107
V. Kills:147 N/A
Deaths:45
KDR:24.600
Accuracy:57.131% B**
KPH:59.300 B**
VKPH:7.900 C+
Enforcer ML85
B++
Kills:1,017
V. Kills:605 168%
Deaths:80
KDR:12.713
Accuracy:42.285% C++
KPH:29.700 B++
VKPH:17.600 C++
E540 Halberd
B++
Kills:393
V. Kills:197 198%
Deaths:16
KDR:24.563
Accuracy:42.186% C
KPH:36.700 B++
VKPH:18.400 B++
M12 Kobalt
C**
Kills:56
V. Kills:2 N/A
Deaths:1
KDR:56
Accuracy:16.362% B+
KPH:61.600 C++
VKPH:2.200 C**
M20 Basilisk
C
Kills:51
V. Kills:12 392%
Deaths:6
KDR:8.500
Accuracy:23.836% D-
KPH:16.200 C
VKPH:3.800 D
Kills:5,768 (4,251 + 1,517)
Deaths:387
KDR:14.904
VKDR:5.726
Vehicle Kills:2,216
Kill Difference:5,381
Playtime:164.284 hours
Usage:6%
Score:2.910m
Score/min:295
Driving Accuracy:57.131%
Gunner Accuracy:23.836%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A*
Kills:369
V. Kills:27 N/A
Deaths:
KDR:
Accuracy:35.875% C-
KPH:173.600 A*
VKPH:12.700 C++
E540 Halberd-H
D-
Kills:204
V. Kills:68 296%
Deaths:21
KDR:9.714
Accuracy:47.702% D--
KPH:22.700 D-
VKPH:7.600 F
Kills:573 (0 + 573)
Deaths:21
KDR:27.286
VKDR:4.524
Vehicle Kills:95
Kill Difference:552
Playtime:11.098 hours
Usage:0%
Score:0.160m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:47.702%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:563
V. Kills:17 N/A
Deaths:5
KDR:112.600
Accuracy:19.133% C**
KPH:118 A
VKPH:3.600 B++
M12 Kobalt
A+
Kills:563
V. Kills:21 N/A
Deaths:3
KDR:187.667
Accuracy:19.203% C**
KPH:118 A+
VKPH:4.400 A
M40 Fury
A*
Kills:488
V. Kills:62 N/A
Deaths:8
KDR:61
Accuracy:39.198% B+
KPH:106.400 A*
VKPH:13.500 B*
M40 Fury
A*
Kills:482
V. Kills:65 N/A
Deaths:6
KDR:80.333
Accuracy:39.609% B+
KPH:108.400 A*
VKPH:14.600 B+
M20 Basilisk
A+
Kills:345
V. Kills:107 319%
Deaths:10
KDR:34.500
Accuracy:42.016% B+
KPH:37.100 A+
VKPH:11.500 B**
M20 Basilisk
A++
Kills:321
V. Kills:92 345%
Deaths:9
KDR:35.667
Accuracy:43.003% B+
KPH:42.500 A++
VKPH:12.200 B++
Kills:2,762 (0 + 2,762)
Deaths:41
KDR:67.366
VKDR:8.878
Vehicle Kills:364
Kill Difference:2,721
Playtime:35.419 hours
Usage:1%
Score:0.652m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:43.003%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 4,2194,1921,2183.442B**0.8722.493%C++18.297%D43C++N/A14197.5h9.8B+43.7B+
Razor GD-23 3,6623,6341,2162.988A*1.3326.903%B+19.648%C+30.2BN/A79120.2h10B*37.1B++
C75 Viper 3,1432,85210726.654S22.3437.106%C+1.017%C--53.4A5.4D17553.4h6A16.1B**
NS-15M1 2,7242,7097643.546A+0.7721.964%C+18.236%C--33.5C+N/A8180.9h10.9B++49.6B+
EM1 2,1982,1866383.426A*0.8924.022%B+19.442%C43.2BN/A11250.6h10.4B+43.4B++
Blitz GD-10 2,1852,1728562.537A1.7825.607%C**12.063%D32.1C*N/A9867.6h12.3B++48.2B+
L100 Python HESH 2,1501,9385535.236A**30.9255.836%B*1.238%C79.1B**8.7C++28624.5h2.4B**4.3B**
C-4 2,5101,8914394.308A*0.0120.458%D-N/A133.2A43.6B**101714.2h1B**4.9B+
Gauss Compact S 1,9171,8885673.33M0.9926.565%B+10.699%D*43A+N/A14543.9h6.8A25.6B*
Titan-150 HEAT 2,2751,88210018.82A**14.5046.467%C+2.976%C+35.2A+7.3C-25653.5h2.7A+5.8A
NC6A GODSAW 1,8381,8295633.249B+1.0725.088%D18.699%D*38DN/A12048.1h7.4C*29.5B
L100 Python HEAT 1,9631,6785132.902S28.5954.646%B+2.026%C-59.3A*10.1C24428.3h2.8A5.1A+
NC6 Gauss SAW 1,6251,6216512.49A1.8317.872%C17.027%D--20.9C-N/A8277.6h7.7B*43.3B+
EM4 Longshot 1,5401,5391559.929A*5.6148.913%A+83.626%B++51.6AN/A13729.8h1.7B*3.5B**
GD-22S 1,4671,4635092.874B*1.4424.665%B17.703%D-35.5C+N/A14441.2h9.7B++39.2B+
Sticky Grenade 1,4621,45911459N/A1,454.6875.843%MN/A2918M**6D106290.5h0.9A1.2B**
MANA Anti-Vehicle Turret 2,2401,4272695.305U0.9955.203%DN/A14270U8130U37532500.1h6.1S11.1B*
M12 Kobalt 1,4801,4264356.5M**352.1820.55%C22.581%B**190.1A++7.2B*4927.5h13.7B++66.7B+
L100 Python AP 2,0531,2709413.511A++9.1958.749%B+3.465%B+34.2C*21.1B+23437.1h5.1B+8.7B++
GD-7F 1,2701,2665042.512A1.8025.126%C++16.114%D39.1B+N/A11832.4h10.7B*42.6B+
Titan-150 AP 2,1221,2621399.079B+4.7654.211%B+3.962%B++29.3B+20B**36343.1h4.5C*8.2B+
AC-X11 1,2541,2483243.852M0.4629.187%B*15.625%D*36.7B+N/A11034h7.9B++27B++
Warden 1,2261,2134972.441A1.8830.436%B+25.886%C*16.9CN/A5371.7h8B+26.1B++
AF-19 Mercenary 1,1931,1883903.046M+1.2721.996%C+17.761%D25BN/A10547.6h9.2B**41.7B+
LA1 Anchor 1,2101,1823233.659B+0.6624.238%C+25.635%C++30.7DN/A9038.5h10.6C+43.8C++
NCM1 Scattercannon 1,1871,1811706.947A*2.6327.246%D-12.193%D41BN/A12328.8h4.2B**15.4B+
MGR-S1 Gladius 1,2031,1775582.109B+2.2127.458%C++17.672%D19.7DN/A5159.8h8.7B+31.8B+
NCM1 Scattercannon 1,1881,1771776.65M2.3334.248%C15.123%C+38.7AN/A12730.4h5.1B**15B+
MGR-L1 Promise 1,1971,1764062.897A1.4223.066%C+22.194%C37.8C+N/A9531.1h13.4B+58.3C**
AF-4 Cyclone 1,1791,1724192.797A1.5225.415%C+13.396%D28.7C+N/A9340.9h10.3B40.6C**
NC05 Jackhammer 1,1781,1714242.762A+1.5543.9%C+14.774%C+64B*N/A18318.3h3.8B**8.6B+
19A Fortuna 1,1811,1706531.792B+2.5226.653%C+17.094%D28.3CN/A13941.3h10.8C40.4C+
AF-23 Grinder 1,1761,1651676.976A++2.6628.359%D-14.936%C+43.8B*N/A11226.6h4.3A15.3B+
NC12 Sweeper 1,1651,1654822.417A1.9042.816%C++12.876%C+32.2C++N/A8436.2h3.4B**8B++
AF-4G Cyclone 1,1651,1623573.255B*1.0626.924%C+18.158%C31.2C--N/A6937.3h9.5B35.4C**
Mauler S6 1,1691,1623593.237A*1.0838.447%C12.479%D40.3B++N/A11528.8h3.6B**9.3B++
NS-11C 1,1721,1604532.561A++1.7624.598%C++17.5%C24.5C+N/A6247.3h12.2B+49.6B+
NS-44 Commissioner 1,1671,1597181.614B++2.7039.202%B+18.551%C--37.9C*N/A10730.6h3B*7.6B++
NC14 Bolt Driver 1,1591,1581467.932M**3.6248.258%A*81.952%B*44.4A+N/A14926.1h1.7A3.6A
AF-22 Crow 1,4421,1585642.053M++2.2672.034%B+3.282%B+38.7A++9.5C+28429.9h4A++5.6A++
NS-7 PDW 1,1681,1564342.664A*1.6523.391%C15.917%C35.9B+N/A9532.2h11.8B*50.4B+
AF-23 Grinder 1,1691,1541656.994A++2.6825.307%D**13.778%D45.6B*N/A11925.3h4.1A+16.2B+
Shrike 1,5101,1513673.136S1.1860.668%B+3.649%B+46.2A*14.4C**32624.9h3.2A++5.2A+
NCM2 Falcon 1,4541,1231457.745S3.4348.269%B++7.124%B**28.4M+8.4A+12339.6h7.2A14.9B**
NCM2 Falcon 1,4451,1091497.443S3.1347.729%B*7.033%B**27.7A++8.4A++13040h7.3B*15.2B*
Titan-150 HESH 1,2541,1074524.6A+20.2857.131%B**2.71%B++59.2B**7.9C+20918.7h2.4B**4.3B**
Enforcer ML85 1,6221,0178012.713A++8.4042.285%C++3.245%B++29.7B++17.6C++27234.3h10.3B++24.3B*
LB00 Python AP 1,4099913131.968A*27.6562.715%B++N/A49.3C20.8C+26420.1h5.1D-8.2C
NS Decimator 1,3389753822.552A++1.7665.013%B+1.641%C-44.9B++16.7C++26521.7h3.8B++5.8B*
Frag Grenade 8818631863N/A858.6868.76%M++N/A1232.9M++25.7M++43860.7h2A++3A+
NS-61 Emissary 5855802392.427A*1.8935.185%B**16.724%C+22.7C+N/A5525.6h10.3B+29.3B*
M12 Kobalt 5805635112.6U108.2819.133%C**18.65%C+117.3A3.5B+3214.8h13.9B*72.8B+
M12 Kobalt 5845633187.667U183.3519.203%C**20.249%B+117.3A+4.4A3434.8h14.1B**73.3B+
Tank Mine 8735351035.194A0.8851.066%AN/A167.2A105.6A+16443.2h2.1C4A
MGR-M1 Bishop 5245071353.756A0.5635.609%B+25.444%D26.3C+N/A7319.3h6.3C**17.8B+
M40 Fury 550488861U56.6839.198%B+1.844%C++106.1A*13.5B*4484.6h8.7B*22.2B*
M40 Fury 547482680.333U76.0239.609%B+1.245%D109.5A*14.8B++3964.4h9.3B++23.5B*
Hawk GD-68 6954802841.69A++2.6366.699%B+4.792%A22B*9.9C+20921.8h5.7B**8.5A
NCM3 Raven 7424651154.043S0.2750.434%A2.151%C-15.3A+9.1A19430.4h21.4B*42.3B**
NCM3 Raven 7444431153.852S0.4649.665%A3.837%B*14.7B**10A+19930.2h22.1B++44.5B*
Spear Anti-Vehicle Phalanx Turret 6354341528.933M*24.6244.76%C*4.378%C++49.3B++22.8C++4118.8h6.3B++14.1B++
NC4 Mag-Shot 4284262821.511B**2.8126.693%C+16.432%C-39.8B*N/A13510.7h6.5B++24.2C++
Mag-Cutter 46641618,2730.023C+4.2935.07%B+1.923%D0.3C-N/A11625.9h2.1B+6B+
Breaker Rocket Pods 4684102317.826A13.5153.955%B+N/A83.7C+11.8C3804.9h11.1B*20.7B++
E540 Halberd 5903931624.563A*20.2542.186%C3.308%C++36.7B++18.4B++50010.7h4.4B**10.4B++
M40 Fury-H 3963691369U364.6835.875%C-1.084%C175.7A*12.9C++4882.1h5.5B++15.4B+
MANA Anti-Personnel Turret 370364774.727N/A0.4122.448%UN/A3640U60U7893400.1h17.3T*77.2T*
M20 Basilisk 4523451034.5U30.1842.016%B+7.826%B++37.1A+11.5B**2329.3h63.5B*151.1B**
SAS-R 328328506.56A2.2437.013%C74.39%B+41C++N/A1438h1.9B++5.2B+
M20 Basilisk 413321935.667U31.3543.003%B+5.607%C+42.8A++12.3B++2287.5h67.3B*156.5B**
NSX-P Tanto 2992951412.092A2.2228.03%B+22.373%C-29.5C++N/A8510h11.1B*39.4B++
Orbital Strike Uplink 4612941294N/A289.68584.27%UN/A490U278.3U51420.6h1.8T*0.3T*
M20 Basilisk 380289396.333U92.0257.325%B+8.305%A111.2M+35A+4962.6h63.1B**110B**
Bouncing Betty 283282545.222B+0.9161.202%A++N/A188AN/A6511.5h1.2A*1.9A++
NC15 Phoenix 481229653.523A*0.7948.584%DN/A11C12.1C++19920.8h11.1C+22.8C
NC1 Gauss Rifle 211211762.776A+1.5424.424%B19.905%C+18.5CN/A14911.4h11.6B+47.5B+
E540 Halberd-H 272204219.714B5.4047.702%D--1.471%C22.7D-7.6F1819h4B**8.4B++
Skyguard 278196219.333M+5.0227.314%C3.571%B**16.1C**6.7D-16812.2h73.1A267.8B*
Hunter QCX 2221681241.355B**2.9648.076%B5.357%D**15.4C++5B+7810.9h8.5C+17.6C++
M20 Mustang 2581541501.027C3.2931.602%C++1.948%C+4.1D-2.8D--9237.4h153.1C484.5C
Anti-Vehicle Grenade 1151091109N/A104.6872.66%A**N/A1090M++60C-45950.1h2.7A+3.7A
NS-11P 9694392.41B**1.9126.182%B++14.894%D22.4CN/A854.2h15.2C58.1B
Spear Anti-Vehicle Phalanx Tower 13689189S84.6864.439%A+1.124%D*38.7C20.4C-2672.3h10.8C16.8C**
The Little Helper 8181382.132B++2.1834.397%D**18.519%B+27DN/A693h3.1A+8.9B
Soldier Soaker 7878233.391A++0.9348.858%A+6.41%D**24.4DN/A723.2h5.5B+11.2B**
M60-A Bulldog 8173173A++68.6859.006%A2.74%B66.4A7.3B**2311.1h5.2B8.8B++
NS-10 Burster 11567164.188S0.1331.804%C**5.97%C+7B*5B**1119.6h107.7B**338.7B*
M60-A Bulldog 7165321.667C*17.3555.026%B**3.077%B+46.4B+4.3C*1551.4h6.4C11.6B+
Xiphos Anti-Personnel Phalanx Tower 5959159C+54.6840.782%AN/A295C**N/A6550.2h15.4B37.7B
NS-10 Burster 10259153.933M**0.3831.733%C*5.085%C+6.3B+4.6B++1029.4h119.8B**377.6B++
M12 Kobalt 5856156M++51.6816.362%B+16.071%C*62.2C++2.2C**2010.9h17.4C**106.5B+
M20 Basilisk 635168.5A*4.1823.836%D-7.843%B*15.9C3.8D1363.2h54B**226.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01460.4h
Nano-Armor Kit3961,563,36385.6h
Anti-Vehicle MANA Turret252,6925.4h
Medical Applicator6154,1924.8h
Medical Kit122960.5h
Rampart Wall01591.5h
Xiphos Anti-Personnel Tower0790.4h
Hoplon Anti-Aircraft Phalanx Tower0590.3h
Repair Module0900.2h
Turret AI Module0900.4h
Structure Shield Module1760.2h
Skywall Shield Emitter0710.2h
Cortium Silo01330.4h
Motion Spotter23480.3h
Welding Device14,7430.7h
Spear Anti-Vehicle Tower11030.4h
Spitfire Auto-Turret54640.6h
Recon Detection Device75431.1h
Ammunition Package274,3622.6h
Shield Recharging Field0560h
Anti-Infantry MANA Turret166691.5h
Nano-Repair Grenade0990h
Pain Spire0780.4h
Snowman Soldier1850.1h
Router0780.2h
Elysium Spawn Tube1690.3h
Orbital Strike Target Designator91392.9h
Vehicle Gate1710.7h

Check the help document for the dictionary if you want to learn more about words used here.


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