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Deputy Director PIQNATA[] PIQNATA
NC BR 90

KDR: 4.31

Score: 45.9m

Last Seen: Nov 12th, 2019 6:44 AM
- OFFLINE - 20.6 hour(s)

Prestige 1, Battle Rank 90 - New Conglomerate on Miller
Level Progress (to 91): 40%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS EM6 Razor GD-23 C75 Viper NS-15M1 EM1 Blitz GD-10 L100 Python HESH C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,037,079 MLG Score: 829
Fun Score: N/A
Cheeseburgers Flipped: 1123TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.764%18.711%46329120338,8873.662710.644

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.59%0.691B+-0.342C--1.219D*HEAD ++ (~6.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.468B+9.80.314C*29.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.613%1.053%132212305705091641.11984345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.065%-0.389C--0.488D0.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.10.08C+50.10.057C+99

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.85%2.232%15668122412,2751092307711.2306399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.607%-0.115C+-0.193C0.925

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.675B+50.601B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.271%7.681%7391112214,62272813646.3489339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.027%-0.272C0.776B++0.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.518B+19.30.521B+38.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.665%81.982%739312293,058129032.36871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.345%1.761A++0.965B*1.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.625B+1.70.456B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.481%12.677%739212302,32789972.58556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.545%-0.095C+-0.401C---1.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.343C**3.50.28C*5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.9m214.8%333 (20k)290 (17.4k)4.3070492,86421,5614.8494590 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232466718.079%13.732%24807:2145

42% Engineer28% Heavy Assault8% Infiltrator15% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2013 10:44 AMJun 30th, 2018 1:11 PMNov 12th, 2019 7:44 AM (72d) (PST)Nov 12th, 2019 7:30 AM (72d) (PST)Nov 12th, 2019 2:44 AM (72d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7091245850.5870.1360.0811.4160.073829

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,5667,41535,151358585417,412

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2638.3h/109.9d 11,695 12,752 27,175 224.2k 3,809 7,713 11,495 112.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C+
Kills:4,267
Deaths:1,245
KDR:3.427
Accuracy:22.464% C+
HSR:18.444% D-
NS-15M1
C+
Kills:2,836
Deaths:807
KDR:3.514
Accuracy:22.116% C+
HSR:18.618% C--
EM1
B+
Kills:2,190
Deaths:640
KDR:3.422
Accuracy:24.013% B+
HSR:19.406% C-
NC6A GODSAW
D
Kills:1,836
Deaths:565
KDR:3.250
Accuracy:25.086% D
HSR:18.791% D*
NC6 Gauss SAW
C-
Kills:1,621
Deaths:651
KDR:2.490
Accuracy:17.872% C-
HSR:17.027% D--
GD-22S
C*
Kills:1,463
Deaths:509
KDR:2.874
Accuracy:24.665% C*
HSR:17.703% D--
LA1 Anchor
C+
Kills:1,182
Deaths:323
KDR:3.659
Accuracy:24.238% C+
HSR:25.635% C+
MGR-L1 Promise
C+
Kills:1,176
Deaths:406
KDR:2.897
Accuracy:23.066% C+
HSR:22.194% C
Kills:16,571
Deaths (as Heavy Assault):5,146
Deaths (to Heavy Assaults):5,619
KDR:3.22017
Kill Difference:11,425
Playtime:747.561 hours
Usage:28%
Score:10.983m
Score/min:245
Accuracy (listed only):22.940%
HSR (listed only):19.727%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B+
Kills:3,638
Deaths:1,218
KDR:2.987
Accuracy:26.891% B+
HSR:19.681% C
Gauss Compact S
B+
Kills:1,895
Deaths:574
KDR:3.301
Accuracy:26.582% B+
HSR:10.765% D*
GD-7F
C++
Kills:1,266
Deaths:504
KDR:2.512
Accuracy:25.126% C++
HSR:16.114% D-
AC-X11
B++
Kills:1,248
Deaths:324
KDR:3.852
Accuracy:29.187% B++
HSR:15.625% D*
Warden
B+
Kills:1,213
Deaths:497
KDR:2.441
Accuracy:30.436% B+
HSR:25.886% C*
MGR-M1 Bishop
C*
Kills:1,188
Deaths:273
KDR:4.352
Accuracy:34.339% C*
HSR:30.892% C++
AF-19 Mercenary
C+
Kills:1,188
Deaths:390
KDR:3.046
Accuracy:21.996% C+
HSR:17.761% D
19A Fortuna
C+
Kills:1,170
Deaths:653
KDR:1.792
Accuracy:26.653% C+
HSR:17.094% D
NC12 Sweeper
C+
Kills:1,165
Deaths:482
KDR:2.417
Accuracy:42.816% C+
HSR:12.876% C+
Mauler S6
C+
Kills:1,162
Deaths:359
KDR:3.237
Accuracy:38.447% C+
HSR:12.479% D
NS-11C
C++
Kills:1,160
Deaths:453
KDR:2.561
Accuracy:24.598% C++
HSR:17.500% C
NSX-P Tanto
B+
Kills:529
Deaths:280
KDR:1.889
Accuracy:28.765% B+
HSR:21.928% C--
The Little Helper
D
Kills:183
Deaths:100
KDR:1.830
Accuracy:35.223% D*
HSR:12.022% D
Kills:17,005
Deaths (as Engineer):6,107
Deaths (to Engineers):4,324
KDR:2.78451
Kill Difference:10,898
Playtime:1,112.558 hours
Usage:42%
Score:23.107m
Score/min:346
Accuracy (listed only):30.081%
HSR (listed only):17.740%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B+
Kills:3,638
Deaths:1,218
KDR:2.987
Accuracy:26.891% B+
HSR:19.681% C
Blitz GD-10
C*
Kills:2,172
Deaths:856
KDR:2.537
Accuracy:25.607% C*
HSR:12.063% D-
Gauss Compact S
B+
Kills:1,895
Deaths:574
KDR:3.301
Accuracy:26.582% B+
HSR:10.765% D*
GD-7F
C++
Kills:1,266
Deaths:504
KDR:2.512
Accuracy:25.126% C++
HSR:16.114% D-
AC-X11
B++
Kills:1,248
Deaths:324
KDR:3.852
Accuracy:29.187% B++
HSR:15.625% D*
AF-19 Mercenary
C+
Kills:1,188
Deaths:390
KDR:3.046
Accuracy:21.996% C+
HSR:17.761% D
MGR-S1 Gladius
C++
Kills:1,177
Deaths:558
KDR:2.109
Accuracy:27.458% C++
HSR:17.672% D
AF-4 Cyclone
C+
Kills:1,172
Deaths:419
KDR:2.797
Accuracy:25.415% C+
HSR:13.396% D-
19A Fortuna
C+
Kills:1,170
Deaths:653
KDR:1.792
Accuracy:26.653% C+
HSR:17.094% D
NC12 Sweeper
C+
Kills:1,165
Deaths:482
KDR:2.417
Accuracy:42.816% C+
HSR:12.876% C+
AF-4G Cyclone
C+
Kills:1,162
Deaths:357
KDR:3.255
Accuracy:26.924% C+
HSR:18.158% C
Mauler S6
C+
Kills:1,162
Deaths:359
KDR:3.237
Accuracy:38.447% C+
HSR:12.479% D
NS-11C
C++
Kills:1,160
Deaths:453
KDR:2.561
Accuracy:24.598% C++
HSR:17.500% C
NS-7 PDW
C
Kills:1,156
Deaths:434
KDR:2.664
Accuracy:23.391% C
HSR:15.917% C
NSX-P Tanto
B+
Kills:529
Deaths:280
KDR:1.889
Accuracy:28.765% B+
HSR:21.928% C--
Tempest
B++
Kills:243
Deaths:121
KDR:2.008
Accuracy:25.523% C
HSR:26.338% B++
The Little Helper
D
Kills:183
Deaths:100
KDR:1.830
Accuracy:35.223% D*
HSR:12.022% D
Kills:21,686
Deaths (as Light Assault):8,082
Deaths (to Light Assaults):4,322
KDR:2.68325
Kill Difference:13,604
Playtime:393.049 hours
Usage:15%
Score:5.469m
Score/min:232
Accuracy (listed only):28.271%
HSR (listed only):16.317%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C*
Kills:2,172
Deaths:856
KDR:2.537
Accuracy:25.607% C*
HSR:12.063% D-
EM4 Longshot
A+
Kills:1,539
Deaths:155
KDR:9.929
Accuracy:48.913% A+
HSR:83.626% B++
MGR-S1 Gladius
C++
Kills:1,177
Deaths:558
KDR:2.109
Accuracy:27.458% C++
HSR:17.672% D
AF-4 Cyclone
C+
Kills:1,172
Deaths:419
KDR:2.797
Accuracy:25.415% C+
HSR:13.396% D-
AF-4G Cyclone
C+
Kills:1,162
Deaths:357
KDR:3.255
Accuracy:26.924% C+
HSR:18.158% C
NS-44 Commissioner
C**
Kills:1,159
Deaths:718
KDR:1.614
Accuracy:39.202% C**
HSR:18.551% D
NC14 Bolt Driver
A++
Kills:1,158
Deaths:146
KDR:7.932
Accuracy:48.204% A++
HSR:81.952% B*
NS-7 PDW
C
Kills:1,156
Deaths:434
KDR:2.664
Accuracy:23.391% C
HSR:15.917% C
NS-61 Emissary
B**
Kills:613
Deaths:264
KDR:2.322
Accuracy:34.728% B**
HSR:16.640% C+
NC4 Mag-Shot
C+
Kills:426
Deaths:283
KDR:1.505
Accuracy:26.700% C+
HSR:16.432% C--
SAS-R
B+
Kills:361
Deaths:54
KDR:6.685
Accuracy:36.986% C
HSR:75.069% B+
Tempest
B++
Kills:243
Deaths:121
KDR:2.008
Accuracy:25.523% C
HSR:26.338% B++
Soldier Soaker
B**
Kills:78
Deaths:25
KDR:3.120
Accuracy:44.781% B**
HSR:6.410% D*
NS-AM7 Archer
B+
Kills:57
Deaths:51
KDR:1.118
Accuracy:57.433% C+
HSR:22.807% B+
Kills:12,473
Deaths (as Infiltrator):4,441
Deaths (to Infiltrators):3,342
KDR:2.8086
Kill Difference:8,032
Playtime:214.240 hours
Usage:8%
Score:2.495m
Score/min:194
Accuracy (listed only):35.090%
HSR (listed only):30.359%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C*
Kills:2,172
Deaths:856
KDR:2.537
Accuracy:25.607% C*
HSR:12.063% D-
MGR-S1 Gladius
C++
Kills:1,177
Deaths:558
KDR:2.109
Accuracy:27.458% C++
HSR:17.672% D
AF-4 Cyclone
C+
Kills:1,172
Deaths:419
KDR:2.797
Accuracy:25.415% C+
HSR:13.396% D-
NC12 Sweeper
C+
Kills:1,165
Deaths:482
KDR:2.417
Accuracy:42.816% C+
HSR:12.876% C+
AF-4G Cyclone
C+
Kills:1,162
Deaths:357
KDR:3.255
Accuracy:26.924% C+
HSR:18.158% C
Mauler S6
C+
Kills:1,162
Deaths:359
KDR:3.237
Accuracy:38.447% C+
HSR:12.479% D
NS-7 PDW
C
Kills:1,156
Deaths:434
KDR:2.664
Accuracy:23.391% C
HSR:15.917% C
Tempest
B++
Kills:243
Deaths:121
KDR:2.008
Accuracy:25.523% C
HSR:26.338% B++
NC1 Gauss Rifle
C**
Kills:216
Deaths:77
KDR:2.805
Accuracy:24.612% C**
HSR:19.907% C
The Little Helper
D
Kills:183
Deaths:100
KDR:1.830
Accuracy:35.223% D*
HSR:12.022% D
NS-11P
B+
Kills:163
Deaths:75
KDR:2.173
Accuracy:24.001% C++
HSR:22.699% B+
Kills:9,971
Deaths (as Combat Medic):3,838
Deaths (to Combat Medics):2,002
KDR:2.59797
Kill Difference:6,133
Playtime:27.064 hours
Usage:1%
Score:0.361m
Score/min:222
Accuracy (listed only):29.038%
HSR (listed only):16.684%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D-
Kills:1,181
Deaths:172
KDR:6.866
Accuracy:27.299% D--
HSR:12.193% D-
NCM1 Scattercannon
C+
Kills:1,180
Deaths:179
KDR:6.592
Accuracy:34.307% C
HSR:15.085% C+
AF-23 Grinder
C+
Kills:1,165
Deaths:167
KDR:6.976
Accuracy:28.359% D-
HSR:14.936% C+
AF-23 Grinder
D
Kills:1,154
Deaths:165
KDR:6.994
Accuracy:25.307% D**
HSR:13.778% D
NCM2 Falcon
A
Kills:1,123
Deaths:145
KDR:7.745
Accuracy:48.269% B+
HSR:7.124% A
NCM2 Falcon
B**
Kills:1,109
Deaths:149
KDR:7.443
Accuracy:47.729% B*
HSR:7.033% B**
NCM3 Raven
A
Kills:467
Deaths:116
KDR:4.026
Accuracy:50.424% A
HSR:2.141% C-
NCM3 Raven
A
Kills:446
Deaths:116
KDR:3.845
Accuracy:49.660% A
HSR:3.812% B*
AF-34 Mattock
B**
Kills:143
Deaths:20
KDR:7.150
Accuracy:43.051% B**
HSR:16.783% C+
AF-34 Mattock
B++
Kills:121
Deaths:20
KDR:6.050
Accuracy:42.952% B++
HSR:20.661% B+
NS-10 Burster
C**
Kills:69
Deaths:16
KDR:4.313
Accuracy:31.790% C**
HSR:5.797% C+
NS-10 Burster
C*
Kills:59
Deaths:15
KDR:3.933
Accuracy:31.708% C*
HSR:5.085% C+
Kills:8,217
Deaths (as MAX Suit):640
Deaths (to MAX Suits):1,302
KDR:12.83906
Kill Difference:7,577
Playtime:140.689 hours
Usage:5%
Score:3.523m
Score/min:417
Accuracy (listed only):38.405%
HSR (listed only):10.369%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:413
V. Kills:58 N/A
Deaths:23
KDR:17.957
Accuracy:54.108% B+
KPH:82.100 C+
VKPH:11.500 C
M20 Mustang
C++
Kills:157
V. Kills:106 147%
Deaths:150
KDR:1.047
Accuracy:31.298% C++
KPH:4.100 D-
VKPH:2.800 D--
Kills:570 (157 + 0)
Deaths:173
KDR:3.295
VKDR:0.948
Vehicle Kills:164
Kill Difference:397
Playtime:42.999 hours
Usage:2%
Score:0.327m
Score/min:127
Piloting Accuracy:31.298%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:2,852
V. Kills:291 N/A
Deaths:107
KDR:26.654
Accuracy:37.106% C+
KPH:53.400 A
VKPH:5.500 D
L100 Python HESH
B**
Kills:1,973
V. Kills:217 N/A
Deaths:56
KDR:35.232
Accuracy:55.743% B*
KPH:78.800 B**
VKPH:8.700 C+
L100 Python HEAT
A++
Kills:1,686
V. Kills:289 N/A
Deaths:51
KDR:33.059
Accuracy:54.763% B+
KPH:59.300 A++
VKPH:10.200 C
LB00 Python AP
C+
Kills:1,501
V. Kills:628 239%
Deaths:33
KDR:45.485
Accuracy:60.167% B+
KPH:51.400 C+
VKPH:21.500 C+
L100 Python AP
B+
Kills:1,270
V. Kills:783 162%
Deaths:94
KDR:13.511
Accuracy:58.749% B+
KPH:34.200 C++
VKPH:21.100 B+
Skyguard
C++
Kills:199
V. Kills:84 234%
Deaths:21
KDR:9.476
Accuracy:27.477% C
KPH:16.100 C++
VKPH:6.800 D-
Kills:9,481 (9,481 + 0)
Deaths:362
KDR:26.191
VKDR:6.331
Vehicle Kills:2,292
Kill Difference:9,119
Playtime:185.513 hours
Usage:7%
Score:2.512m
Score/min:226
Driving Accuracy:27.477%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A
Kills:1,882
V. Kills:393 478%
Deaths:100
KDR:18.820
Accuracy:46.467% C+
KPH:35.200 A
VKPH:7.300 C--
Titan-150 AP
B**
Kills:1,306
V. Kills:873 149%
Deaths:139
KDR:9.396
Accuracy:54.415% B+
KPH:29.700 B+
VKPH:19.800 B**
Titan-150 HESH
B**
Kills:1,107
V. Kills:147 N/A
Deaths:45
KDR:24.600
Accuracy:57.131% B**
KPH:59.300 B**
VKPH:7.900 C+
Enforcer ML85
B++
Kills:1,017
V. Kills:605 168%
Deaths:80
KDR:12.713
Accuracy:42.286% C++
KPH:29.700 B++
VKPH:17.600 C*
E540 Halberd
B*
Kills:409
V. Kills:203 200%
Deaths:17
KDR:24.059
Accuracy:42.924% C+
KPH:36.900 B++
VKPH:18.300 B*
M12 Kobalt
C++
Kills:76
V. Kills:2 N/A
Deaths:1
KDR:76
Accuracy:14.815% C++
KPH:59.700 C++
VKPH:1.600 C
M20 Basilisk
C
Kills:51
V. Kills:12 392%
Deaths:6
KDR:8.500
Accuracy:23.836% D-
KPH:16.200 C
VKPH:3.800 D
Kills:5,848 (4,295 + 1,553)
Deaths:388
KDR:15.072
VKDR:5.760
Vehicle Kills:2,235
Kill Difference:5,460
Playtime:165.968 hours
Usage:6%
Score:2.944m
Score/min:296
Driving Accuracy:57.131%
Gunner Accuracy:23.836%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A*
Kills:370
V. Kills:28 N/A
Deaths:
KDR:
Accuracy:35.995% D
KPH:173.400 A*
VKPH:13.100 C+
E540 Halberd-H
D--
Kills:204
V. Kills:68 296%
Deaths:21
KDR:9.714
Accuracy:47.702% D--
KPH:22.700 D--
VKPH:7.600 F
Kills:574 (0 + 574)
Deaths:21
KDR:27.333
VKDR:4.571
Vehicle Kills:96
Kill Difference:553
Playtime:11.105 hours
Usage:0%
Score:0.161m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:47.702%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:597
V. Kills:17 N/A
Deaths:5
KDR:119.400
Accuracy:19.286% B
KPH:117.800 A+
VKPH:3.400 B+
M12 Kobalt
A+
Kills:574
V. Kills:21 N/A
Deaths:3
KDR:191.333
Accuracy:19.405% C**
KPH:115.400 A+
VKPH:4.200 A
M40 Fury
A*
Kills:493
V. Kills:63 N/A
Deaths:8
KDR:61.625
Accuracy:39.521% B+
KPH:105.800 A*
VKPH:13.500 B*
M40 Fury
A*
Kills:486
V. Kills:66 N/A
Deaths:6
KDR:81
Accuracy:39.678% B+
KPH:107.300 A*
VKPH:14.600 B++
M20 Basilisk
A+
Kills:367
V. Kills:111 328%
Deaths:10
KDR:36.700
Accuracy:42.315% B+
KPH:37.200 A+
VKPH:11.200 B**
M20 Basilisk
A*
Kills:348
V. Kills:97 355%
Deaths:9
KDR:38.667
Accuracy:43.187% B+
KPH:43.800 A*
VKPH:12.200 B*
M60-G Bulldog
N/A
Kills:50
V. Kills:3 N/A
Deaths:5
KDR:10
Accuracy:30.037% N/A
KPH:29.700 N/A
VKPH:1.800 N/A
Kills:2,915 (0 + 2,915)
Deaths:46
KDR:63.370
VKDR:8.217
Vehicle Kills:378
Kill Difference:2,869
Playtime:38.728 hours
Usage:1%
Score:0.693m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:30.037%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 4,2954,2671,2453.427B**0.8822.464%C+18.444%D-42.7C++N/A14099.9h9.8B+43.8B+
Razor GD-23 3,6663,6381,2182.987M1.3226.891%B+19.681%C30.2C**N/A79120.4h10B*37.3B+
C75 Viper 3,1432,85210726.654S22.3537.106%C+1.017%C-53.4A5.4D17653.4h6A+16.1A
NS-15M1 2,8572,8368073.514A+0.7922.116%C+18.618%C--33.1CN/A8185.8h11.1B+50.4B
EM1 2,2022,1906403.422A*0.8924.013%B+19.406%C-43.1C**N/A11250.8h10.4B*43.4B+
Blitz GD-10 2,1852,1728562.537A1.7725.607%C*12.063%D-32.1C++N/A9867.6h12.3B++48.2B+
L100 Python HESH 2,1901,9735635.232A**30.9255.743%B*1.216%C78.9B**8.7C+28525h2.4B*4.3B**
C-4 2,6071,9694534.347A*0.0420.719%D-N/A133.9B**43.4B**101214.7h1B**4.8B+
Gauss Compact S 1,9251,8955743.301A**1.0126.582%B+10.765%D*43AN/A14444.1h6.8A25.6B*
Titan-150 HEAT 2,2751,88210018.82A**14.5146.467%C+2.976%C++35.2A7.3C--25653.5h2.7A+5.8A
NC6A GODSAW 1,8451,8365653.25B+1.0625.086%D18.791%D*38.1DN/A12148.2h7.4C**29.4B
L100 Python HEAT 1,9751,6865133.059S28.7554.763%B+2.017%C59.4A++10.2C24528.4h2.8A5.1A+
NC6 Gauss SAW 1,6251,6216512.49B**1.8217.872%C-17.027%D--20.8C-N/A8377.8h7.7B*43.3B+
EM4 Longshot 1,5401,5391559.929M5.6248.913%A+83.626%B++51.6B**N/A13729.8h1.7B*3.5B**
LB00 Python AP 2,1291,5013345.485M+41.1860.167%B+N/A51.4C+21.5C+25729.2h4.6C7.6C+
M12 Kobalt 1,5361,4814370.25M+365.9420.616%C22.62%B**187.5A++7B*4837.9h13.8B++66.8B+
Sticky Grenade 1,4671,46411464N/A1,459.6975.711%A**N/A2928S6D105590.5h0.9A1.2B**
GD-22S 1,4671,4635092.874B*1.4324.665%C*17.703%D--35.5C+N/A14541.2h9.7B++39.2B+
MANA Anti-Vehicle Turret 2,2461,4312705.3B*0.9955.285%C-3.983%D-14310C8150C+37686500.1h6.2B**11.1B+
NC05 Jackhammer 1,3901,3795242.632A1.6844.114%C+15.809%C++63B+N/A17821.9h3.8B**8.6B+
Titan-150 AP 2,1791,3061399.396B+5.0954.415%B+3.828%B*29.7B+19.8B**36244h4.5C*8.2B+
L100 Python AP 2,0531,2709413.511A9.2058.749%B+3.465%B++34.2C++21.1B+23637.1h5.1B8.7B+
GD-7F 1,2701,2665042.512A++1.8025.126%C++16.114%D-39BN/A11932.5h10.7B*42.6B+
AC-X11 1,2541,2483243.852M+0.4629.187%B++15.625%D*36.7BN/A11134h7.9B*27B++
Warden 1,2261,2134972.441B**1.8730.436%B+25.886%C*16.9CN/A5371.7h8B+26.1B+
MGR-M1 Bishop 1,2241,1882734.352A0.0434.339%C*30.892%C++31.2C++N/A8138.1h6.2B+18.1B+
AF-19 Mercenary 1,1931,1883903.046M+1.2621.996%C+17.761%D24.8C**N/A10647.9h9.2B**41.7B+
LA1 Anchor 1,2101,1823233.659B+0.6524.238%C+25.635%C+30.7DN/A9138.5h10.6C+43.8C++
NCM1 Scattercannon 1,1871,1811726.866A+2.5627.299%D--12.193%D-40.9C*N/A12328.9h4.2B**15.4B
NCM1 Scattercannon 1,1911,1801796.592A*2.2834.307%C15.085%C+38.7B**N/A12730.5h5.1A15B++
MGR-S1 Gladius 1,2031,1775582.109B+2.2027.458%C++17.672%D19.7DN/A5259.8h8.7B+31.8B+
MGR-L1 Promise 1,1971,1764062.897A1.4123.066%C+22.194%C37.8C+N/A9631.1h13.4B+58.3C**
AF-4 Cyclone 1,1791,1724192.797B**1.5125.415%C+13.396%D-28.7CN/A9340.9h10.3B40.6C**
19A Fortuna 1,1811,1706531.792B+2.5226.653%C+17.094%D28.3CN/A13941.3h10.8C40.4C+
AF-23 Grinder 1,1761,1651676.976A++2.6728.359%D-14.936%C+43.8B*N/A11226.6h4.3B**15.3B++
NC12 Sweeper 1,1651,1654822.417B**1.8942.816%C+12.876%C+32.2C+N/A8436.2h3.4B*8B++
AF-4G Cyclone 1,1651,1623573.255B*1.0526.924%C+18.158%C31.1C--N/A6937.4h9.5B35.4C**
Mauler S6 1,1691,1623593.237A*1.0738.447%C+12.479%D40.3B+N/A11528.8h3.6B**9.3B+
NS-11C 1,1721,1604532.561A++1.7524.598%C++17.5%C24.5C+N/A6347.3h12.2B+49.6B+
AF-22 Crow 1,4441,1595652.051M**2.2672.038%B+3.279%B++38.6B++9.5C+28330h4A++5.6A++
NS-44 Commissioner 1,1671,1597181.614B+2.6939.202%C**18.551%D37.9C++N/A10730.6h3B*7.6B++
NC14 Bolt Driver 1,1591,1581467.932M3.6248.204%A++81.952%B*44.2AN/A14926.2h1.7A3.6B**
NS-7 PDW 1,1681,1564342.664A*1.6423.391%C15.917%C35.9B+N/A9532.2h11.8B++50.4B+
AF-23 Grinder 1,1691,1541656.994A++2.6925.307%D**13.778%D45.6B*N/A11925.3h4.1A16.2B+
Shrike 1,5101,1513673.136S1.1760.668%B+3.649%B+46.2A++14.4C**32824.9h3.2A++5.2A+
NCM2 Falcon 1,4541,1231457.745S3.4448.269%B+7.124%A28.3A**8.3A+12339.7h7.2A14.9B**
NCM2 Falcon 1,4451,1091497.443S3.1447.729%B*7.033%B**27.7A+8.4A++13040h7.3B*15.2B*
Titan-150 HESH 1,2541,1074524.6A20.2957.131%B**2.71%B*59.2B**7.9C+21218.7h2.4B**4.3B**
NS Decimator 1,4021,0183972.564A++1.7464.932%B+1.572%C-45B+17C++26822.6h3.8B+5.9B++
Enforcer ML85 1,6221,0178012.713A++8.4142.286%C++3.245%B*29.7B++17.6C*27234.3h10.3B*24.3B*
Frag Grenade 1,0331,01111011N/A1,006.6969.067%M++N/A1123.3M++24.4A*42000.9h2.1A++3A+
NS-61 Emissary 6196132642.322A*1.9934.728%B**16.64%C+22.8C+N/A5526.9h10.3B29.8B++
Tank Mine 9716011185.093A0.7946.664%B*N/A166.9B**102.8A15583.6h2C+4.2B**
M12 Kobalt 6145975119.4U115.0919.286%B18.928%C+117.1A+3.3B+3215.1h13.9B**72B++
M12 Kobalt 5955743191.333U187.0319.405%C**20.209%B+114.8A+4.2A3425h14.5B**74.9B+
NSX-P Tanto 5395292801.889B**2.4228.765%B+21.928%C--26.7C+N/A7419.8h11.9B+41.2B++
Hawk GD-68 7625212951.766A*2.5466.279%B+4.415%B**22.6B+10.4C++21023.1h5.7B**8.6B**
M40 Fury 556493861.625S57.3239.521%B+1.826%C++104.9A*13.4B*4484.7h8.8B*22.3B*
M40 Fury 552486681U76.6939.678%B+1.235%D108A*14.7B++3934.5h9.4B++23.7B++
NCM3 Raven 7454671164.026S0.2850.424%A2.141%C-15.3A++9.1A+19330.5h21.4B**42.4B**
NCM3 Raven 7504461163.845S0.4649.66%A3.812%B*14.7A10A++19930.4h22.1B++44.5B*
Spear Anti-Vehicle Phalanx Turret 6494441726.118M++21.8144.955%C++4.279%C*49.9B++23C*4098.9h6.3B++14B++
NC4 Mag-Shot 4284262831.505B**2.8026.7%C+16.432%C--39.8B++N/A13610.7h6.5B++24.3B+
Mag-Cutter 47342318,9370.022C++4.2934.951%B+1.891%D0.3CN/A11681.4h2.1B+6B+
Breaker Rocket Pods 4714132317.957A13.6554.108%B+N/A82.6C+11.6C3765h11.3B*20.9B++
E540 Halberd 6124091724.059A*19.7542.924%C+3.178%C*36.8B++18.3B*49411.1h4.5B**10.5B++
MANA Anti-Personnel Turret 410403874.632N/A0.3222.361%UN/A4030U70U8537000.1h17.1T*76.6T*
M40 Fury-H 3983701370U365.6935.995%D1.081%C+176.2A*13.3C+4952.1h5.6B++15.5B++
M20 Basilisk 4783671036.7U32.3942.315%B+7.902%B*37.1A+11.2B**2289.9h64.3B*151.9B**
SAS-R 362361546.685A+2.3836.986%C75.069%B+40.6C+N/A1398.9h1.9B++5.3B
M20 Basilisk 445348938.667U34.3643.187%B+5.46%C+44.1A*12.3B*2297.9h65.8B*152.3B**
M20 Basilisk 4283293109.667U105.3656.785%B+8.511%A++113.4M++34.1A+4822.9h61B**107.4B**
Orbital Strike Uplink 4933151315N/A310.69567.01%UN/A525U296.7U47360.6h1.7T*0.3T*
Bouncing Betty 284283574.965B0.6660.036%A++N/A188.7AN/A6421.5h1.2A*2A++
Tempest 2482431212.008B+2.3025.523%C26.338%B++20.8D--N/A6211.7h10.5C+41C+
NC15 Phoenix 484232653.569A*0.7448.721%DN/A11C12C++19921h11.1C+22.7C
NC1 Gauss Rifle 216216772.805A+1.5024.612%C**19.907%C18.5CN/A15011.7h11.8B+48B+
E540 Halberd-H 272204219.714C*5.4147.702%D--1.471%C22.7D--7.6F1829h4B**8.4B++
Skyguard 283199219.476M5.1727.477%C3.518%A16.2C*6.8D-17012.3h73.4B**267B*
Hunter QCX 2451841381.333B**2.9748.825%B5.435%D*15.7C*5.2B+7911.7h9.3C+19C++
The Little Helper 1851831001.83B+2.4835.223%D*12.022%D33.3C-N/A845.5h3.5B**9.9C++
NS-11P 166163752.173B*2.1324.001%C++22.699%B+24CN/A736.8h13.8C++57.6C**
M20 Mustang 2631571501.047C3.2631.298%C++1.911%C+4.1D-2.8D--9438h152.2C-486.4C
AF-34 Mattock 147143207.15A2.8443.051%B**16.783%C+53B++1.5A++1992.7h9.1D-21.1C+
AF-34 Mattock 131121206.05B**1.7442.952%B++20.661%B+44.8B3.7S1922.7h10.7D--25C
Anti-Vehicle Grenade 1151091109N/A104.6972.683%A**N/A1090M*60C--46060.1h2.7A+3.8A+
Spear Anti-Vehicle Phalanx Tower 1531001100S95.6963.987%A+1%D--41.7C+22.1C2802.4h10C+15.6B
Soldier Soaker 7878253.12A++1.1944.781%B**6.41%D*24.4DN/A713.2h5.5B12.3B*
M12 Kobalt 7876176S71.6914.815%C++13.158%C58.5C+1.5C1751.3h16.4B+110.4B
M60-A Bulldog 8173173A++68.6959.006%A2.74%B66.4A7.3B*2311.1h5.2B+8.8B++
NS-10 Burster 11869164.313S0.0131.79%C**5.797%C+7.1B++5.1B**1119.7h105.8B**332.9B*
M60-A Bulldog 7165321.667C*17.3655.026%B**3.077%B+46.4B+4.3C++1551.4h6.4C+11.6B+
Xiphos Anti-Personnel Phalanx Tower 6060160C+55.6940.724%AN/A200C+N/A6560.3h15.2C**37.3C**
NS-10 Burster 10259153.933M**0.3731.708%C*5.085%C+6.2B4.5B+1029.5h121.2B*382.3B++
NS-AM7 Archer 8457511.118A+3.1957.433%C+22.807%B+5C-2.4C+3911.4h20.3C++35.4C++
M20 Basilisk 635168.5A**4.1923.836%D-7.843%B*15.9C3.8D1363.2h54B**226.6B+
M60-G Bulldog 5350510A++5.6930.037%C-2%D29.4C+1.8D--1671.7h4.9B**16.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02140.4h
Anti-Vehicle MANA Turret252,7175.4h
Nano-Armor Kit4261,613,77588.5h
Skywall Shield Emitter0770.2h
Structure Shield Module1780.2h
Repair Module0950.2h
Turret AI Module0940.4h
Medical Kit122960.5h
Medical Applicator7767,8956h
Cortium Silo01430.5h
Spitfire Auto-Turret66430.8h
Motion Spotter23480.3h
Hoplon Anti-Aircraft Phalanx Tower0630.3h
Xiphos Anti-Personnel Tower0820.4h
Rampart Wall01681.6h
Welding Device14,9180.7h
Spear Anti-Vehicle Tower11090.5h
Recon Detection Device76291.2h
Shield Recharging Field34740.2h
Ammunition Package315,0122.8h
Anti-Infantry MANA Turret167721.6h
Snowman Soldier1850.1h
Pain Spire0820.4h
Router0780.2h
Nano-Repair Grenade0990h
Vehicle Gate1720.7h
Orbital Strike Target Designator101463h
Elysium Spawn Tube1750.3h

Check the help document for the dictionary if you want to learn more about words used here.


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