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Executor PIQNATA[] PIQNATA
NC BR 150

KDR: 4.38

Score: 52.5m

Last Seen: Apr 24th, 2020 4:35 PM
- OFFLINE - 4 hour(s)

Prestige 1, Battle Rank 100 (150 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS EM6 Razor GD-23 C75 Viper NS-15M1 LB00 Python AP EM1 Blitz GD-10 C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,154,673 MLG Score: 923
Fun Score: N/A
Cheeseburgers Flipped: 1423TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.104%18.999%47729125441,2073.431060.948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.687%0.686B+-0.351C--1.213D*HEAD ++ (~6.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.467B+9.80.314C*29.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.179%0.933%165212817505742171.30435344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.389%-0.386C--0.483D0.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.70.081C+51.60.058C+91.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.966%2.167%14538127512,6451217322310.3903392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.656%-0.116C+-0.183C0.924

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.674B+50.6B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.006%7.576%7381212715,08282015886.19756320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.053%-0.272C0.769B++0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.60.519B+20.30.521B+39.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.799%81.196%738312804,1321477102.79756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.075%1.764A++0.964B*1.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.626B+1.80.457B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.481%12.677%738212812,327104182.23535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.545%-0.1C+-0.409C---1.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.342C**3.50.28C*5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.5m232.4%335 (20.1k)289 (17.3k)4.37885107,67624,5904.92497150 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283608619.144%14.152%27107:2153

41% Engineer29% Heavy Assault10% Infiltrator14% Light Assault6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2013 10:44 AMMar 27th, 2020 3:59 PMApr 25th, 2020 1:05 AM (31d) (PST)Apr 24th, 2020 3:08 PM (31d) (PST)Apr 24th, 2020 12:35 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7381296090.5940.1360.0841.5520.074923

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,2927,74036,552368593417,368

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3021h/125.9d 13,429 15,238 32,324 281.3k 4,494 8,985 13,388 133.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C+
Kills:4,282
Deaths:1,251
KDR:3.423
Accuracy:22.476% C+
HSR:18.473% D-
NS-15M1
C
Kills:2,843
Deaths:808
KDR:3.519
Accuracy:22.146% C
HSR:18.642% D
EM1
B
Kills:2,192
Deaths:641
KDR:3.420
Accuracy:24.001% B
HSR:19.434% C
NC6A GODSAW
D
Kills:1,849
Deaths:567
KDR:3.261
Accuracy:25.118% D
HSR:18.821% D*
NC6 Gauss SAW
C--
Kills:1,621
Deaths:651
KDR:2.490
Accuracy:17.872% C--
HSR:17.027% D--
GD-22S
C*
Kills:1,464
Deaths:509
KDR:2.876
Accuracy:24.658% C*
HSR:17.760% D-
LA1 Anchor
C+
Kills:1,205
Deaths:330
KDR:3.652
Accuracy:24.319% C
HSR:25.643% C+
NSX-P Naginata
B+
Kills:1,198
Deaths:378
KDR:3.169
Accuracy:25.940% B+
HSR:24.958% D
MGR-L1 Promise
C
Kills:1,177
Deaths:406
KDR:2.899
Accuracy:23.074% C
HSR:22.175% C--
Kills:17,831
Deaths (as Heavy Assault):5,541
Deaths (to Heavy Assaults):6,400
KDR:3.21801
Kill Difference:12,290
Playtime:869.339 hours
Usage:29%
Score:12.876m
Score/min:247
Accuracy (listed only):23.289%
HSR (listed only):20.326%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B+
Kills:3,662
Deaths:1,220
KDR:3.002
Accuracy:26.930% B+
HSR:19.634% C
Warden
B+
Kills:1,982
Deaths:665
KDR:2.980
Accuracy:30.446% B+
HSR:26.488% C*
Gauss Compact S
B+
Kills:1,903
Deaths:585
KDR:3.253
Accuracy:26.673% B+
HSR:10.825% D*
GD-7F
C+
Kills:1,276
Deaths:505
KDR:2.527
Accuracy:25.153% C+
HSR:16.223% D
AC-X11
B++
Kills:1,248
Deaths:324
KDR:3.852
Accuracy:29.187% B++
HSR:15.625% D*
MGR-M1 Bishop
C++
Kills:1,214
Deaths:274
KDR:4.431
Accuracy:34.361% C++
HSR:31.631% C+
AF-19 Mercenary
C+
Kills:1,188
Deaths:390
KDR:3.046
Accuracy:21.996% C+
HSR:17.761% D
19A Fortuna
C+
Kills:1,170
Deaths:653
KDR:1.792
Accuracy:26.653% C+
HSR:17.094% D
NC12 Sweeper
C+
Kills:1,165
Deaths:482
KDR:2.417
Accuracy:42.816% C+
HSR:12.876% C+
Mauler S6
C
Kills:1,162
Deaths:359
KDR:3.237
Accuracy:38.447% C
HSR:12.479% D
NS-11C
C+
Kills:1,160
Deaths:453
KDR:2.561
Accuracy:24.598% C+
HSR:17.500% C
The Little Helper
C
Kills:1,154
Deaths:492
KDR:2.346
Accuracy:34.204% F
HSR:14.818% C
NSX-P Tanto
B+
Kills:937
Deaths:563
KDR:1.664
Accuracy:29.554% B+
HSR:20.918% D-
Kills:19,221
Deaths (as Engineer):6,965
Deaths (to Engineers):4,761
KDR:2.75966
Kill Difference:12,256
Playtime:1,226.904 hours
Usage:41%
Score:25.014m
Score/min:340
Accuracy (listed only):30.078%
HSR (listed only):17.990%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B+
Kills:3,662
Deaths:1,220
KDR:3.002
Accuracy:26.930% B+
HSR:19.634% C
Blitz GD-10
C++
Kills:2,172
Deaths:856
KDR:2.537
Accuracy:25.607% C++
HSR:12.063% D-
Gauss Compact S
B+
Kills:1,903
Deaths:585
KDR:3.253
Accuracy:26.673% B+
HSR:10.825% D*
GD-7F
C+
Kills:1,276
Deaths:505
KDR:2.527
Accuracy:25.153% C+
HSR:16.223% D
AC-X11
B++
Kills:1,248
Deaths:324
KDR:3.852
Accuracy:29.187% B++
HSR:15.625% D*
AF-19 Mercenary
C+
Kills:1,188
Deaths:390
KDR:3.046
Accuracy:21.996% C+
HSR:17.761% D
MGR-S1 Gladius
C+
Kills:1,177
Deaths:558
KDR:2.109
Accuracy:27.458% C+
HSR:17.672% D
AF-4 Cyclone
C+
Kills:1,172
Deaths:419
KDR:2.797
Accuracy:25.415% C+
HSR:13.396% D-
19A Fortuna
C+
Kills:1,170
Deaths:653
KDR:1.792
Accuracy:26.653% C+
HSR:17.094% D
NC12 Sweeper
C+
Kills:1,165
Deaths:482
KDR:2.417
Accuracy:42.816% C+
HSR:12.876% C+
Mauler S6
C
Kills:1,162
Deaths:359
KDR:3.237
Accuracy:38.447% C
HSR:12.479% D
AF-4G Cyclone
C
Kills:1,162
Deaths:357
KDR:3.255
Accuracy:26.924% C
HSR:18.158% C
NS-11C
C+
Kills:1,160
Deaths:453
KDR:2.561
Accuracy:24.598% C+
HSR:17.500% C
NS-7 PDW
C
Kills:1,156
Deaths:434
KDR:2.664
Accuracy:23.391% C
HSR:15.917% C
The Little Helper
C
Kills:1,154
Deaths:492
KDR:2.346
Accuracy:34.204% F
HSR:14.818% C
NSX-P Tanto
B+
Kills:937
Deaths:563
KDR:1.664
Accuracy:29.554% B+
HSR:20.918% D-
NSX-P Tengu
C+
Kills:863
Deaths:372
KDR:2.320
Accuracy:35.072% C
HSR:21.669% C+
Tempest
C**
Kills:535
Deaths:225
KDR:2.378
Accuracy:26.331% C
HSR:24.112% C**
Kills:24,262
Deaths (as Light Assault):9,247
Deaths (to Light Assaults):4,788
KDR:2.62377
Kill Difference:15,015
Playtime:416.937 hours
Usage:14%
Score:5.838m
Score/min:233
Accuracy (listed only):28.689%
HSR (listed only):16.597%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:2,172
Deaths:856
KDR:2.537
Accuracy:25.607% C++
HSR:12.063% D-
EM4 Longshot
A
Kills:1,542
Deaths:155
KDR:9.948
Accuracy:48.805% A
HSR:83.658% B++
SAS-R
B*
Kills:1,431
Deaths:171
KDR:8.368
Accuracy:37.824% C
HSR:77.918% B*
MGR-S1 Gladius
C+
Kills:1,177
Deaths:558
KDR:2.109
Accuracy:27.458% C+
HSR:17.672% D
AF-4 Cyclone
C+
Kills:1,172
Deaths:419
KDR:2.797
Accuracy:25.415% C+
HSR:13.396% D-
AF-4G Cyclone
C
Kills:1,162
Deaths:357
KDR:3.255
Accuracy:26.924% C
HSR:18.158% C
NS-44 Commissioner
C*
Kills:1,159
Deaths:718
KDR:1.614
Accuracy:39.202% C*
HSR:18.551% D
NC14 Bolt Driver
A++
Kills:1,159
Deaths:147
KDR:7.884
Accuracy:48.113% A++
HSR:81.967% B*
NS-7 PDW
C
Kills:1,156
Deaths:434
KDR:2.664
Accuracy:23.391% C
HSR:15.917% C
NS-61 Emissary
A
Kills:1,052
Deaths:406
KDR:2.591
Accuracy:36.763% A
HSR:17.491% C+
NSX-P Tengu
C+
Kills:863
Deaths:372
KDR:2.320
Accuracy:35.072% C
HSR:21.669% C+
Tempest
C**
Kills:535
Deaths:225
KDR:2.378
Accuracy:26.331% C
HSR:24.112% C**
NC4 Mag-Shot
C++
Kills:509
Deaths:312
KDR:1.631
Accuracy:27.745% C++
HSR:15.717% D
NS-AM7 Archer
A
Kills:226
Deaths:139
KDR:1.626
Accuracy:58.360% C+
HSR:30.531% A
Soldier Soaker
B**
Kills:78
Deaths:25
KDR:3.120
Accuracy:44.781% B**
HSR:6.410% D*
Kills:15,393
Deaths (as Infiltrator):5,294
Deaths (to Infiltrators):3,836
KDR:2.90763
Kill Difference:10,099
Playtime:293.885 hours
Usage:10%
Score:3.675m
Score/min:208
Accuracy (listed only):35.453%
HSR (listed only):30.349%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C++
Kills:2,172
Deaths:856
KDR:2.537
Accuracy:25.607% C++
HSR:12.063% D-
MGR-S1 Gladius
C+
Kills:1,177
Deaths:558
KDR:2.109
Accuracy:27.458% C+
HSR:17.672% D
AF-4 Cyclone
C+
Kills:1,172
Deaths:419
KDR:2.797
Accuracy:25.415% C+
HSR:13.396% D-
NC12 Sweeper
C+
Kills:1,165
Deaths:482
KDR:2.417
Accuracy:42.816% C+
HSR:12.876% C+
Mauler S6
C
Kills:1,162
Deaths:359
KDR:3.237
Accuracy:38.447% C
HSR:12.479% D
AF-4G Cyclone
C
Kills:1,162
Deaths:357
KDR:3.255
Accuracy:26.924% C
HSR:18.158% C
NS-7 PDW
C
Kills:1,156
Deaths:434
KDR:2.664
Accuracy:23.391% C
HSR:15.917% C
The Little Helper
C
Kills:1,154
Deaths:492
KDR:2.346
Accuracy:34.204% F
HSR:14.818% C
NSX-P Tengu
C+
Kills:863
Deaths:372
KDR:2.320
Accuracy:35.072% C
HSR:21.669% C+
Tempest
C**
Kills:535
Deaths:225
KDR:2.378
Accuracy:26.331% C
HSR:24.112% C**
NC1 Gauss Rifle
B
Kills:223
Deaths:79
KDR:2.823
Accuracy:25.155% B
HSR:20.179% C+
NS-11P
C++
Kills:194
Deaths:104
KDR:1.865
Accuracy:25.245% C++
HSR:22.680% C+
Kills:12,135
Deaths (as Combat Medic):4,737
Deaths (to Combat Medics):2,264
KDR:2.56175
Kill Difference:7,398
Playtime:30.957 hours
Usage:1%
Score:0.413m
Score/min:223
Accuracy (listed only):29.672%
HSR (listed only):17.168%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:1,270
Deaths:161
KDR:7.888
Accuracy:40.265% B+
HSR:13.386% D
NCM2 Falcon
B*
Kills:1,222
Deaths:155
KDR:7.884
Accuracy:47.970% B+
HSR:6.628% B*
NCM2 Falcon
B*
Kills:1,198
Deaths:159
KDR:7.535
Accuracy:47.348% B++
HSR:6.845% B*
AF-34 Mattock
B+
Kills:1,192
Deaths:161
KDR:7.404
Accuracy:41.920% B+
HSR:14.849% D
NCM1 Scattercannon
D-
Kills:1,181
Deaths:172
KDR:6.866
Accuracy:27.299% D*
HSR:12.193% D-
NCM1 Scattercannon
C+
Kills:1,180
Deaths:179
KDR:6.592
Accuracy:34.307% D
HSR:15.085% C+
AF-23 Grinder
C+
Kills:1,165
Deaths:167
KDR:6.976
Accuracy:28.359% D*
HSR:14.936% C+
AF-23 Grinder
D
Kills:1,154
Deaths:165
KDR:6.994
Accuracy:25.307% D**
HSR:13.778% D
NCM3 Raven
A
Kills:529
Deaths:131
KDR:4.038
Accuracy:50.713% A
HSR:1.890% D
NCM3 Raven
A
Kills:513
Deaths:131
KDR:3.916
Accuracy:50.060% A
HSR:3.314% B+
NS-10 Burster
B+
Kills:122
Deaths:31
KDR:3.935
Accuracy:34.841% B+
HSR:3.279% D
NS-10 Burster
B+
Kills:116
Deaths:30
KDR:3.867
Accuracy:34.878% B+
HSR:4.310% C
Kills:10,842
Deaths (as MAX Suit):821
Deaths (to MAX Suits):1,417
KDR:13.20585
Kill Difference:10,021
Playtime:178.199 hours
Usage:6%
Score:4.651m
Score/min:435
Accuracy (listed only):38.606%
HSR (listed only):9.208%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B++
Kills:560
V. Kills:89 N/A
Deaths:23
KDR:24.348
Accuracy:54.628% B++
KPH:77.100 C+
VKPH:12.200 C
M20 Mustang
B+
Kills:190
V. Kills:128 147%
Deaths:150
KDR:1.267
Accuracy:33.728% B+
KPH:4.600 D-
VKPH:3.100 D--
Kills:750 (190 + 0)
Deaths:173
KDR:4.335
VKDR:1.254
Vehicle Kills:217
Kill Difference:577
Playtime:48.499 hours
Usage:2%
Score:0.382m
Score/min:131
Piloting Accuracy:33.728%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:2,852
V. Kills:291 N/A
Deaths:107
KDR:26.654
Accuracy:37.106% C+
KPH:53.400 B**
VKPH:5.500 D
LB00 Python AP
B+
Kills:2,316
V. Kills:960 241%
Deaths:33
KDR:70.182
Accuracy:60.670% B+
KPH:54.600 C+
VKPH:22.600 C+
L100 Python HESH
B*
Kills:2,001
V. Kills:227 N/A
Deaths:56
KDR:35.732
Accuracy:55.818% B++
KPH:78 B*
VKPH:8.800 C++
L100 Python HEAT
A+
Kills:1,833
V. Kills:345 N/A
Deaths:51
KDR:35.941
Accuracy:54.983% B+
KPH:60.200 A+
VKPH:11.300 C+
L100 Python AP
B
Kills:1,270
V. Kills:783 162%
Deaths:94
KDR:13.511
Accuracy:58.749% B+
KPH:34.200 C+
VKPH:21.100 B
Skyguard
C**
Kills:205
V. Kills:85 238%
Deaths:21
KDR:9.762
Accuracy:27.270% C
KPH:16.500 C**
VKPH:6.800 D-
Kills:10,477 (10,477 + 0)
Deaths:362
KDR:28.942
VKDR:7.434
Vehicle Kills:2,691
Kill Difference:10,115
Playtime:201.469 hours
Usage:7%
Score:2.804m
Score/min:232
Driving Accuracy:27.270%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A
Kills:1,882
V. Kills:393 478%
Deaths:100
KDR:18.820
Accuracy:46.467% C+
KPH:35.200 A
VKPH:7.300 C--
Titan-150 AP
B**
Kills:1,495
V. Kills:952 157%
Deaths:139
KDR:10.755
Accuracy:54.679% B+
KPH:31.600 B+
VKPH:20.100 B**
Titan-150 HESH
B**
Kills:1,107
V. Kills:147 N/A
Deaths:45
KDR:24.600
Accuracy:57.131% B**
KPH:59.300 B**
VKPH:7.900 C+
Enforcer ML85
B++
Kills:1,025
V. Kills:607 169%
Deaths:80
KDR:12.813
Accuracy:42.241% C++
KPH:29.800 B++
VKPH:17.600 C*
E540 Halberd
B*
Kills:472
V. Kills:234 201%
Deaths:17
KDR:27.765
Accuracy:43.576% C+
KPH:38.800 B*
VKPH:19.200 B*
M12 Kobalt
C+
Kills:79
V. Kills:2 N/A
Deaths:1
KDR:79
Accuracy:14.835% C+
KPH:58.500 C+
VKPH:1.500 C
M20 Basilisk
C
Kills:55
V. Kills:12 423%
Deaths:6
KDR:9.167
Accuracy:24.735% D
KPH:17 C
VKPH:3.700 D-
Kills:6,115 (4,484 + 1,631)
Deaths:388
KDR:15.760
VKDR:6.049
Vehicle Kills:2,347
Kill Difference:5,727
Playtime:170.749 hours
Usage:6%
Score:3.062m
Score/min:299
Driving Accuracy:57.131%
Gunner Accuracy:24.735%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
M++
Kills:584
V. Kills:145 400%
Deaths:
KDR:
Accuracy:53.541% A+
KPH:168.800 A++
VKPH:41.900 M++
E540 Halberd-H
D--
Kills:205
V. Kills:68 297%
Deaths:21
KDR:9.762
Accuracy:47.710% D*
KPH:22.800 D--
VKPH:7.600 F
Kills:789 (0 + 789)
Deaths:21
KDR:37.571
VKDR:10.143
Vehicle Kills:213
Kill Difference:768
Playtime:12.447 hours
Usage:0%
Score:0.239m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:47.710%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:675
V. Kills:23 N/A
Deaths:3
KDR:225
Accuracy:18.762% C++
KPH:115.400 A+
VKPH:3.900 B**
M12 Kobalt
B**
Kills:669
V. Kills:19 N/A
Deaths:5
KDR:133.800
Accuracy:19.358% C**
KPH:112 B**
VKPH:3.200 C**
M40 Fury
A*
Kills:519
V. Kills:77 N/A
Deaths:8
KDR:64.875
Accuracy:42.094% B++
KPH:105.500 A*
VKPH:15.700 A
M40 Fury
A++
Kills:503
V. Kills:73 N/A
Deaths:6
KDR:83.833
Accuracy:42.200% B++
KPH:105.800 A++
VKPH:15.400 B*
M20 Basilisk
A+
Kills:423
V. Kills:123 341%
Deaths:10
KDR:42.300
Accuracy:44.018% B++
KPH:37.800 A+
VKPH:11 B**
M20 Basilisk
A*
Kills:401
V. Kills:117 340%
Deaths:9
KDR:44.556
Accuracy:45.472% B*
KPH:45.400 A*
VKPH:13.200 B**
M60-G Bulldog
C+
Kills:56
V. Kills:5 N/A
Deaths:5
KDR:11.200
Accuracy:31.505% C
KPH:30.400 C+
VKPH:2.700 D-
Kills:3,246 (0 + 3,246)
Deaths:46
KDR:70.565
VKDR:9.500
Vehicle Kills:437
Kill Difference:3,200
Playtime:43.375 hours
Usage:1%
Score:0.779m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:31.505%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 4,3124,2821,2513.423B*0.9622.476%C+18.473%D-42.7C+N/A140100.3h9.9B+43.9B
Razor GD-23 3,6913,6621,2203.002A++1.3826.93%B+19.634%C30.3C*N/A80120.9h10C*37.2B+
C75 Viper 3,1432,85210726.654S22.2837.106%C+1.017%C--53.4B**5.4D17853.4h6A16.1B**
NS-15M1 2,8642,8438083.519B**0.8622.146%C18.642%D33.1C-N/A8186h11.2B+50.4C*
LB00 Python AP 3,2762,3163370.182M++65.8060.67%B+N/A54.6C+22.6C+26442.4h4.2C+6.9C*
EM1 2,2042,1926413.42A++0.9624.001%B19.434%C42.9C++N/A11251.1h10.4B*43.5B+
Blitz GD-10 2,1852,1728562.537A+1.8425.607%C++12.063%D-32.1C+N/A9967.6h12.3B++48.2B+
C-4 2,7992,1224874.357A++0.0221.091%D-N/A136.9B*43.7B**102715.5h1B*4.7B+
L100 Python HESH 2,2282,0015635.732A*31.3555.818%B++1.199%C77.9B*8.8C++28825.7h2.4B*4.4B*
Warden 2,0011,9826652.98A1.4030.446%B+26.488%C*21.9C+N/A6390.5h7.3B++23.9B++
Gauss Compact S 1,9341,9035853.253A++1.1326.673%B+10.825%D*42.5AN/A14344.8h6.8B**25.6B++
Titan-150 HEAT 2,2751,88210018.82A*14.4446.467%C+2.976%C++35.2A7.3C--25953.5h2.7A5.8A
NC6A GODSAW 1,8581,8495673.261B+1.1225.118%D18.821%D*37.9DN/A12148.8h7.4C*29.4C**
NC05 Jackhammer 1,8571,8417402.488A1.8944.229%C+16.404%B60.2B+N/A17130.6h3.8B*8.6B+
L100 Python HEAT 2,1781,8335135.941M*31.5654.983%B+1.855%C--60.1A+11.3C+24730.5h2.9B**5.3A
NC6 Gauss SAW 1,6251,6216512.49B++1.8917.872%C--17.027%D--20.8C--N/A8777.8h7.7B++43.3B
M12 Kobalt 1,6101,5504387.5A*383.1220.805%C22.065%B*182.4A7.1B*4728.5h13.9B+67B+
EM4 Longshot 1,5431,5421559.948A*5.5748.805%A83.658%B++51.4B**N/A13730h1.7B*3.5B**
Frag Grenade 1,5431,50711507N/A1,502.6271.466%M*N/A1255.8M+30M+42041.2h2A+2.8A+
Titan-150 AP 2,4471,49513910.755B++6.3854.679%B+3.344%B+31.5B+20.1B**36247.4h4.3C*7.8B+
Sticky Grenade 1,4871,48311483N/A1,478.6275.398%MN/A2471.7M+6.7D103350.6h1A1.3B**
GD-22S 1,4681,4645092.876B++1.5024.658%C*17.76%D-35.5C+N/A14741.2h9.7B+39.2B+
SAS-R 1,4391,4311718.368A++3.9937.824%C77.918%B*44.3C++N/A13932.3h2B+5.2B
MANA Anti-Vehicle Turret 2,2461,4312705.3S0.9255.284%D3.983%B+14310U8150U37742500.1h6.2B*11.1B+
GD-7F 1,2801,2765052.527B*1.8525.153%C+16.223%D39C*N/A12132.7h10.7B*42.5B+
AF-34 Mattock 1,3101,2701617.888B**3.5140.265%B+13.386%D47.2C++1.5A++15926.9h8.7D21.7C+
L100 Python AP 2,0531,2709413.511B**9.1358.749%B+3.465%B+34.2C+21.1B24237.1h5.1C**8.7B+
AC-X11 1,2541,2483243.852A*0.5329.187%B++15.625%D*36.7C**N/A11334h7.9B*27B+
NCM2 Falcon 1,5751,2221557.884S3.5147.97%B+6.628%B*29.1A*8.4A12842h7.2A15.1B**
MGR-M1 Bishop 1,2521,2142744.431A*0.0534.361%C++31.631%C+31.4C+1B+8438.7h6.2C*18.1C**
LA1 Anchor 1,2331,2053303.652B+0.7324.319%C25.643%C+30.9DN/A9539h10.6C+43.6C+
NCM2 Falcon 1,5521,1981597.535S3.1647.348%B++6.845%B*28.3A8.3A+13342.4h7.3B++15.5B*
NSX-P Naginata 1,2361,1983783.169A1.2125.94%B+24.958%D33.7C--1.1C+8135.5h13C+49.9B
AF-34 Mattock 1,2241,1921617.404A3.0341.92%B+14.849%D44.3C*1.2A15026.9h9.8D23.3C+
AF-19 Mercenary 1,1931,1883903.046A*1.3321.996%C+17.761%D24.6C*N/A11148.3h9.2B**41.7B+
AF-22 Crow 1,4821,1845742.063M*2.3271.678%B+3.209%B+38.2A9.6C27931h4.1A+5.7A+
NCM1 Scattercannon 1,1871,1811726.866A++2.4927.299%D*12.193%D-40.9C+N/A12428.9h4.2B**15.4C++
NCM1 Scattercannon 1,1911,1801796.592A*2.2134.307%D15.085%C+38.7B*N/A12830.5h5.1B**15B+
MGR-S1 Gladius 1,2031,1775582.109B+2.2727.458%C+17.672%D19.7DN/A5459.8h8.7B+31.8B+
MGR-L1 Promise 1,1981,1774062.899B**1.4823.074%C22.175%C--37.7CN/A10331.2h13.5C**58.3C*
AF-4 Cyclone 1,1791,1724192.797B**1.5825.415%C+13.396%D-28.7CN/A9540.9h10.3C**40.6C*
19A Fortuna 1,1811,1706531.792B+2.5926.653%C+17.094%D28.3CN/A13941.3h10.8C40.4C+
AF-23 Grinder 1,1761,1651676.976A2.6028.359%D*14.936%C+43.8B++N/A11326.6h4.3B**15.3B+
NC12 Sweeper 1,1651,1654822.417B**1.9642.816%C+12.876%C+32.2C+N/A8436.2h3.4B*8B+
Mauler S6 1,1691,1623593.237A++1.1438.447%C12.479%D40.3B+N/A11728.8h3.6B**9.3B+
AF-4G Cyclone 1,1651,1623573.255B**1.1226.924%C18.158%C31DN/A6937.5h9.5C**35.4C*
NS-11C 1,1721,1604532.561B**1.8224.598%C+17.5%C24.5CN/A6447.3h12.2B+49.6B
NS-44 Commissioner 1,1671,1597181.614B+2.7639.202%C*18.551%D37.9C+N/A10930.6h3B*7.6B+
NC14 Bolt Driver 1,1601,1591477.884A*3.5148.113%A++81.967%B*41.7B**N/A14427.8h1.7A3.6B**
NS-7 PDW 1,1681,1564342.664A+1.7123.391%C15.917%C35.9C*N/A9632.2h11.8B++50.4B
The Little Helper 1,1781,1544922.346B*2.0334.204%F14.818%C36C-N/A11732.1h3.4B**9.8C+
AF-23 Grinder 1,1691,1541656.994A2.6225.307%D**13.778%D45.4B++N/A12025.4h4.1A16.2B+
Shrike 1,5101,1513673.136M**1.2460.668%B+3.649%B+46.2A++14.4C**33524.9h3.2A++5.2A+
Tank Mine 1,7241,1151527.336A*2.9633.753%C+N/A210.4A++114.9A++15325.3h1.4B*4.3B**
Titan-150 HESH 1,2541,1074524.6B*20.2257.131%B**2.71%B++59.2B**7.9C+21518.7h2.4B**4.3B**
NS Decimator 1,4951,0854252.553A1.8364.695%B+1.659%C-44.7C**16.9C+26924.3h3.8B+5.9B+
NS-61 Emissary 1,0601,0524062.591A**1.7936.763%A17.491%C+22.8CN/A5846.2h10.9B+29.6B+
Enforcer ML85 1,6321,0258012.813A+8.4342.241%C++3.22%B*29.8B++17.6C*27334.4h10.3B++24.3B++
NSX-P Tanto 9569375631.664B++2.7129.554%B+20.918%D-18.9C--N/A5449.5h11.9B+40.1B++
NSX-P Tengu 8808633722.32A2.0635.072%C21.669%C+28.1C-N/A6830.7h11.4B+32.5B
Hawk GD-68 1,1587683812.016M++2.3667.108%B+3.125%B23.1B*11.7B19833.3h5.9B**8.8B**
M12 Kobalt 6986753225U220.6218.762%C++19.704%C*116.4A+4B**3575.8h14.4B**76.6B+
M12 Kobalt 6886695133.8U129.4219.358%C**18.236%C+111.5B**3.2C**3146h14.4B*74.6B++
M40 Fury-H 7295841584U579.6253.541%A+N/A166.9A++41.4M++6553.5h10.8D-20.1C+
Breaker Rocket Pods 6495602324.348A++19.9754.628%B++N/A76.7C+12.2C3457.3h12.2B+22.4B+
Tempest 5415352252.378B*2.0026.331%C24.112%C**22.5D--N/A6023.8h10.3C+39.1C+
Orbital Strike Uplink 7745291529N/A524.62661.947%UN/A661.3U306.3U50930.8h1.4T*0.2T*
NCM3 Raven 8335291314.038S0.3450.713%A1.89%D15B**8.6B**18135.2h23.1B++45.6B*
M40 Fury 596519864.875S60.5042.094%B++1.734%C+105.9A*15.7A4584.9h9.8B+23.4B++
NCM3 Raven 8455131313.916M**0.4650.06%A3.314%B+14.6B++9.5A18835.1h23.6B47.1B++
NC4 Mag-Shot 5135093121.631B**2.7527.745%C++15.717%D38.9B+N/A13013.1h6.6B++23.9B+
M40 Fury 576503683.833S79.4542.2%B++1.193%D104.8A++15.2B*3934.8h10.6B+25B++
E540 Halberd 7064721727.765A*23.3943.576%C+2.754%C+38.7B*19.2B*48412.2h4.4B**10.2B++
Mag-Cutter 52347020,4610.023C+4.3636.09%B+1.702%D0.3C--N/A11826.2h2B+5.7B+
Spear Anti-Vehicle Phalanx Turret 6864681826M+21.6245.672%C*4.06%C++50.9B+23.7C++4159.2h6.3B+13.8B++
M20 Basilisk 5464231042.3U37.9244.018%B++6.856%B37.8A+11B**22311.2h66.2B*150.5B*
MANA Anti-Personnel Turret 411404874.644N/A0.2722.463%UN/A4040U70U8907800.1h17.3T*76.9T*
M20 Basilisk 518401944.556U40.1845.472%B*5.486%C+45.6A*13.3B**2368.8h67.9B*149.3B**
M20 Basilisk 4873753125S120.6257.437%B+8%B**113.6M33.9A++4823.3h61.7B*107.4B**
Bouncing Betty 331330645.156B+0.7857.563%AN/A165B++N/A5602h1.2A++2.2A++
C-4 ARX 367296744B**0.3825.295%C-N/A155.8B+37.4C++8711.9h0.9B**3.4B*
Hunter QCX 4152931921.526B**2.8555.452%B*3.754%D**19.7B+8.2B*10814.9h9.6C17.2C++
NC15 Phoenix 492237663.591A++0.7949.061%DN/A11.1C11.9C+20221.4h11.2C22.9D
NS-AM7 Archer 2742261391.626A**2.7558.36%C+30.531%A11.1B+2.4C+6220.4h12B+20.6B++
NC1 Gauss Rifle 223223792.823B**1.5625.155%B20.179%C+18.9CN/A16411.8h12.3C*49.1B+
E540 Halberd-H 273205219.762C++5.3847.71%D*1.463%C22.8D--7.6F1919h4B**8.4B++
Skyguard 290205219.762A*5.3827.27%C3.415%B**16.5C**6.9D-17612.4h71.7A262.8B*
NS-11P 2001941041.865B+2.5125.245%C++22.68%C+20.9DN/A649.3h14.3C56.7C++
M20 Mustang 3181901501.267C3.1133.728%B+2.105%C++4.6D-3.1D--9341.2h167.8D497.4C-
NS-10 Burster 199122313.935M**0.4434.841%B+3.279%D8.3B**5.2B*10914.7h116.4B*334.2B*
NS-10 Burster 187116303.867M++0.5134.878%B+4.31%C8B*4.9B+10114.5h121B*347.1B*
Anti-Vehicle Grenade 1151091109N/A104.6272.143%A*N/A1090M+60C-45970.1h2.8A3.9A
Spear Anti-Vehicle Phalanx Tower 1601051105S100.6263.916%A+N/A42C22C-2772.5h9.5C14.9C**
M60-A Bulldog 9082182M++77.6254.784%B*2.439%C*68.3B**6.7B**2221.2h5.1B+9.3B++
M12 Kobalt 8179179S74.6214.835%C+12.658%C56.4C+1.4C-1711.4h16.4B+110.7B+
Soldier Soaker 7878253.12A++1.2644.781%B**6.41%D*24.4D-N/A713.2h5.5C*12.3B*
NS-03 Thumper 8178561.393A2.9933.636%C+N/A24.4C--N/A893.2h12.8F-38.1D-
M60-A Bulldog 8174324.667B20.2952.457%B++2.703%B+49.3B+4.7C**1571.5h6.2C+11.8B
Auraxium Mag-Cutter 77721,9350.037C++4.3430.925%C++N/A0.4DN/A1181.4h1.5B**4.8B+
Xiphos Anti-Personnel Phalanx Tower 6565165C+60.6240.579%B**N/A216.7C+N/A6770.3h14C++34.5B
M60-G Bulldog 6156511.2A6.8231.505%C1.786%D31.1C+2.8D-1681.8h5.2B*16.6B+
M20 Basilisk 675569.167M4.7924.735%D7.273%B++17.2C3.8D-1523.2h53.5B*216.3B+
MAX Punch 56548240.066C+4.3140.79%CN/A0.3DN/A1172.4h1.7C++4.2B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon16600.8h
Anti-Vehicle MANA Turret252,7415.4h
Nano-Armor Kit5091,726,98295h
Turret AI Module01100.5h
Repair Module01110.2h
Skywall Shield Emitter0910.2h
Structure Shield Module1890.2h
Medical Kit122960.5h
Medical Applicator8977,8116.8h
Cortium Silo01620.5h
Motion Spotter23480.3h
Rampart Wall11901.9h
Hoplon Anti-Aircraft Phalanx Tower0710.4h
Xiphos Anti-Personnel Tower0930.4h
Welding Device15,3890.7h
Spitfire Auto-Turret78851h
Spear Anti-Vehicle Tower11180.5h
Recon Detection Device183,1696h
Ammunition Package325,6443h
Shield Recharging Field34740.2h
Anti-Infantry MANA Turret167811.7h
Solid Wall0610.7h
Nano-Repair Grenade01000h
Flail Targeting Dart0720.7h
Pain Spire0950.5h
Snowman Soldier62020.2h
Orbital Strike Target Designator161964h
Hardlight Barrier1720.1h
Router0980.3h
Elysium Spawn Tube1930.4h
Vehicle Gate1890.9h

Check the help document for the dictionary if you want to learn more about words used here.


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