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Ranger PIQNATA[] PIQNATA
NC BR 39

KDR: 4.22

Score: 37.1m

Last Seen: Sep 19th, 2018 5:16 AM
- OFFLINE - 8.9 hour(s)

Prestige 1, Battle Rank 39 - New Conglomerate on Miller
Level Progress (to 40): 15%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS EM6 Razor GD-23 C75 Viper NS-15M1 EM1 Blitz GD-10 Gauss Compact S Titan-150 HEAT
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,093,374 MLG Score: 874
Fun Score: N/A
Cheeseburgers Flipped: 1081TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.447%17.987%4402799534,7863.712880.51

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.096%0.67B+-0.404C---0.178CHEAD + (~5.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.464B+9.80.312C*30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.456%1.207%128210204974561351.08991365%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.708%-0.42C---0.372C-0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.70.105C+48.10.089C+95.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.591%2.287%17078101411,937968299512.3189398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.74%-0.122C+-0.231C1.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.681B+4.90.611B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.304%7.217%7391110114,15763612896.53616322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.788%-0.355C-0.742B++0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.536B+17.60.549B+36.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.995%81.969%739310193,017109612.75023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.243%1.792A++0.975B*1.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.625B+1.70.453B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.481%12.677%739210202,32779972.91239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.545%-0.073C+-0.36C--1.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.345C**3.50.279C*5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.1m185.3%319 (19.1k)278 (16.7k)4.2230979,88418,9164.7412239 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022368518.83%13.765%25907:0337

39% Engineer29% Heavy Assault8% Infiltrator17% Light Assault6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2013 10:44 AMJun 30th, 2018 1:11 PMSep 19th, 2018 1:15 AM (83d) (PST)Sep 19th, 2018 1:43 AM (83d) (PST)Sep 19th, 2018 1:16 AM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7211335880.5990.1420.0821.2420.071874

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,2347,97135,263369575416,689

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2223.4h/92.6d 9,801 10,996 21,600 165.7k 3,277 6,680 9,538 96.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C++
Kills:4,185
Deaths:1,217
KDR:3.439
Accuracy:22.482% C++
HSR:18.327% D-
NS-15M1
C+
Kills:2,709
Deaths:764
KDR:3.546
Accuracy:21.964% C+
HSR:18.236% C--
EM1
B+
Kills:2,186
Deaths:638
KDR:3.426
Accuracy:24.022% B+
HSR:19.442% C
NC6A GODSAW
D
Kills:1,827
Deaths:563
KDR:3.245
Accuracy:25.079% D
HSR:18.719% D*
NC6 Gauss SAW
C
Kills:1,621
Deaths:651
KDR:2.490
Accuracy:17.872% C
HSR:17.027% D--
GD-22S
B+
Kills:1,463
Deaths:509
KDR:2.874
Accuracy:24.665% B+
HSR:17.703% D-
MGR-L1 Promise
C+
Kills:1,176
Deaths:406
KDR:2.897
Accuracy:23.066% C+
HSR:22.194% C
LA1 Anchor
C++
Kills:276
Deaths:78
KDR:3.538
Accuracy:24.484% C+
HSR:25.725% C++
NC05 Jackhammer
C++
Kills:261
Deaths:99
KDR:2.636
Accuracy:44.751% C++
HSR:14.943% C+
Kills:15,704
Deaths (as Heavy Assault):4,925
Deaths (to Heavy Assaults):5,010
KDR:3.18863
Kill Difference:10,779
Playtime:642.779 hours
Usage:29%
Score:9.284m
Score/min:241
Accuracy (listed only):25.376%
HSR (listed only):19.146%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B+
Kills:3,634
Deaths:1,216
KDR:2.988
Accuracy:26.903% B+
HSR:19.648% C+
Gauss Compact S
B+
Kills:1,883
Deaths:564
KDR:3.339
Accuracy:26.562% B+
HSR:10.621% D*
GD-7F
C*
Kills:1,266
Deaths:504
KDR:2.512
Accuracy:25.126% C*
HSR:16.114% D
AC-X11
B*
Kills:1,248
Deaths:324
KDR:3.852
Accuracy:29.187% B*
HSR:15.625% D*
Warden
B+
Kills:1,213
Deaths:497
KDR:2.441
Accuracy:30.436% B+
HSR:25.886% C**
AF-19 Mercenary
C+
Kills:1,188
Deaths:390
KDR:3.046
Accuracy:21.996% C+
HSR:17.761% D
19A Fortuna
C++
Kills:1,170
Deaths:653
KDR:1.792
Accuracy:26.653% C++
HSR:17.094% D
NC12 Sweeper
C++
Kills:1,165
Deaths:482
KDR:2.417
Accuracy:42.816% C++
HSR:12.876% C+
Mauler S6
C+
Kills:1,162
Deaths:359
KDR:3.237
Accuracy:38.447% C+
HSR:12.479% D
NS-11C
C++
Kills:1,160
Deaths:453
KDR:2.561
Accuracy:24.598% C++
HSR:17.500% C
MGR-M1 Bishop
C++
Kills:219
Deaths:86
KDR:2.547
Accuracy:33.931% C++
HSR:20.548% D*
NSX-P Tanto
C+
Kills:58
Deaths:15
KDR:3.867
Accuracy:24.446% C+
HSR:20.690% D
Kills:15,366
Deaths (as Engineer):5,543
Deaths (to Engineers):3,895
KDR:2.77215
Kill Difference:9,823
Playtime:866.379 hours
Usage:39%
Score:17.010m
Score/min:327
Accuracy (listed only):29.258%
HSR (listed only):17.237%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B+
Kills:3,634
Deaths:1,216
KDR:2.988
Accuracy:26.903% B+
HSR:19.648% C+
Blitz GD-10
C**
Kills:2,172
Deaths:856
KDR:2.537
Accuracy:25.607% C**
HSR:12.063% D
Gauss Compact S
B+
Kills:1,883
Deaths:564
KDR:3.339
Accuracy:26.562% B+
HSR:10.621% D*
GD-7F
C*
Kills:1,266
Deaths:504
KDR:2.512
Accuracy:25.126% C*
HSR:16.114% D
AC-X11
B*
Kills:1,248
Deaths:324
KDR:3.852
Accuracy:29.187% B*
HSR:15.625% D*
AF-19 Mercenary
C+
Kills:1,188
Deaths:390
KDR:3.046
Accuracy:21.996% C+
HSR:17.761% D
AF-4 Cyclone
C+
Kills:1,172
Deaths:419
KDR:2.797
Accuracy:25.415% C+
HSR:13.396% D
19A Fortuna
C++
Kills:1,170
Deaths:653
KDR:1.792
Accuracy:26.653% C++
HSR:17.094% D
NC12 Sweeper
C++
Kills:1,165
Deaths:482
KDR:2.417
Accuracy:42.816% C++
HSR:12.876% C+
Mauler S6
C+
Kills:1,162
Deaths:359
KDR:3.237
Accuracy:38.447% C+
HSR:12.479% D
AF-4G Cyclone
C+
Kills:1,162
Deaths:357
KDR:3.255
Accuracy:26.924% C+
HSR:18.158% C
NS-11C
C++
Kills:1,160
Deaths:453
KDR:2.561
Accuracy:24.598% C++
HSR:17.500% C
NS-7 PDW
C
Kills:1,156
Deaths:434
KDR:2.664
Accuracy:23.391% C
HSR:15.917% C
MGR-S1 Gladius
C++
Kills:393
Deaths:214
KDR:1.836
Accuracy:27.200% C++
HSR:18.830% C-
NSX-P Tanto
C+
Kills:58
Deaths:15
KDR:3.867
Accuracy:24.446% C+
HSR:20.690% D
Kills:19,989
Deaths (as Light Assault):7,240
Deaths (to Light Assaults):3,934
KDR:2.76091
Kill Difference:12,749
Playtime:373.335 hours
Usage:17%
Score:5.230m
Score/min:233
Accuracy (listed only):27.685%
HSR (listed only):15.918%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C**
Kills:2,172
Deaths:856
KDR:2.537
Accuracy:25.607% C**
HSR:12.063% D
EM4 Longshot
A+
Kills:1,535
Deaths:155
KDR:9.903
Accuracy:49.057% A+
HSR:83.648% B++
AF-4 Cyclone
C+
Kills:1,172
Deaths:419
KDR:2.797
Accuracy:25.415% C+
HSR:13.396% D
AF-4G Cyclone
C+
Kills:1,162
Deaths:357
KDR:3.255
Accuracy:26.924% C+
HSR:18.158% C
NS-7 PDW
C
Kills:1,156
Deaths:434
KDR:2.664
Accuracy:23.391% C
HSR:15.917% C
NC14 Bolt Driver
A*
Kills:1,156
Deaths:145
KDR:7.972
Accuracy:48.266% A*
HSR:81.920% B*
NS-44 Commissioner
B
Kills:1,102
Deaths:695
KDR:1.586
Accuracy:38.654% B
HSR:18.603% C-
NC4 Mag-Shot
C+
Kills:421
Deaths:280
KDR:1.504
Accuracy:26.665% C+
HSR:16.627% C
NS-61 Emissary
B*
Kills:413
Deaths:175
KDR:2.360
Accuracy:33.148% B*
HSR:18.644% B
MGR-S1 Gladius
C++
Kills:393
Deaths:214
KDR:1.836
Accuracy:27.200% C++
HSR:18.830% C-
SAS-R
B+
Kills:326
Deaths:50
KDR:6.520
Accuracy:37.448% C+
HSR:74.233% B+
Soldier Soaker
A+
Kills:78
Deaths:23
KDR:3.391
Accuracy:48.858% A+
HSR:6.410% D**
Kills:11,086
Deaths (as Infiltrator):3,803
Deaths (to Infiltrators):2,912
KDR:2.91507
Kill Difference:7,283
Playtime:183.573 hours
Usage:8%
Score:1.992m
Score/min:181
Accuracy (listed only):34.219%
HSR (listed only):31.537%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C**
Kills:2,172
Deaths:856
KDR:2.537
Accuracy:25.607% C**
HSR:12.063% D
AF-4 Cyclone
C+
Kills:1,172
Deaths:419
KDR:2.797
Accuracy:25.415% C+
HSR:13.396% D
NC12 Sweeper
C++
Kills:1,165
Deaths:482
KDR:2.417
Accuracy:42.816% C++
HSR:12.876% C+
Mauler S6
C+
Kills:1,162
Deaths:359
KDR:3.237
Accuracy:38.447% C+
HSR:12.479% D
AF-4G Cyclone
C+
Kills:1,162
Deaths:357
KDR:3.255
Accuracy:26.924% C+
HSR:18.158% C
NS-7 PDW
C
Kills:1,156
Deaths:434
KDR:2.664
Accuracy:23.391% C
HSR:15.917% C
MGR-S1 Gladius
C++
Kills:393
Deaths:214
KDR:1.836
Accuracy:27.200% C++
HSR:18.830% C-
NC1 Gauss Rifle
C++
Kills:107
Deaths:54
KDR:1.981
Accuracy:23.150% C++
HSR:11.215% D**
NS-11P
B++
Kills:89
Deaths:37
KDR:2.405
Accuracy:26.384% B++
HSR:13.483% D-
Kills:8,578
Deaths (as Combat Medic):3,212
Deaths (to Combat Medics):1,711
KDR:2.67061
Kill Difference:5,366
Playtime:18.127 hours
Usage:1%
Score:0.203m
Score/min:187
Accuracy (listed only):28.815%
HSR (listed only):14.268%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:1,168
Deaths:176
KDR:6.636
Accuracy:34.559% C
HSR:14.983% C+
NCM1 Scattercannon
D
Kills:1,166
Deaths:169
KDR:6.899
Accuracy:27.391% D-
HSR:12.264% D
AF-23 Grinder
C+
Kills:1,165
Deaths:167
KDR:6.976
Accuracy:28.359% D
HSR:14.936% C+
AF-23 Grinder
D
Kills:1,154
Deaths:165
KDR:6.994
Accuracy:25.307% D*
HSR:13.778% D
NCM2 Falcon
A
Kills:1,102
Deaths:144
KDR:7.653
Accuracy:48.406% B++
HSR:7.260% A
NCM2 Falcon
B**
Kills:1,095
Deaths:148
KDR:7.399
Accuracy:47.866% B*
HSR:7.123% B**
NCM3 Raven
A
Kills:457
Deaths:111
KDR:4.117
Accuracy:50.360% A
HSR:2.188% C-
NCM3 Raven
A
Kills:431
Deaths:111
KDR:3.883
Accuracy:49.562% A
HSR:3.944% B*
NS-10 Burster
B+
Kills:61
Deaths:15
KDR:4.067
Accuracy:32.104% B+
HSR:6.557% C*
NS-10 Burster
C**
Kills:56
Deaths:14
KDR:4
Accuracy:32.007% C**
HSR:5.357% C+
Kills:7,855
Deaths (as MAX Suit):610
Deaths (to MAX Suits):1,172
KDR:12.87705
Kill Difference:7,245
Playtime:135.441 hours
Usage:6%
Score:3.387m
Score/min:417
Accuracy (listed only):37.592%
HSR (listed only):8.839%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:376
V. Kills:50 N/A
Deaths:20
KDR:18.800
Accuracy:53.064% B+
KPH:86.100 C+
VKPH:11.500 C
M20 Mustang
C++
Kills:121
V. Kills:85 141%
Deaths:139
KDR:0.871
Accuracy:31.263% C++
KPH:3.700 D-
VKPH:2.600 D--
Kills:497 (121 + 0)
Deaths:159
KDR:3.126
VKDR:0.849
Vehicle Kills:135
Kill Difference:338
Playtime:37.380 hours
Usage:2%
Score:0.284m
Score/min:127
Piloting Accuracy:31.263%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:2,841
V. Kills:289 N/A
Deaths:107
KDR:26.551
Accuracy:36.910% C+
KPH:53.600 A
VKPH:5.500 C--
L100 Python HESH
B**
Kills:1,763
V. Kills:184 N/A
Deaths:49
KDR:35.980
Accuracy:56.046% B*
KPH:80.700 B**
VKPH:8.400 C++
L100 Python HEAT
A++
Kills:1,664
V. Kills:280 N/A
Deaths:49
KDR:33.959
Accuracy:54.676% B+
KPH:59.500 A++
VKPH:10 C
L100 Python AP
B+
Kills:1,242
V. Kills:769 161%
Deaths:94
KDR:13.213
Accuracy:58.626% B+
KPH:34 B
VKPH:21 B+
Skyguard
C**
Kills:184
V. Kills:77 236%
Deaths:19
KDR:9.684
Accuracy:26.563% C
KPH:16.100 C**
VKPH:6.700 D-
Kills:7,694 (7,694 + 0)
Deaths:318
KDR:24.195
VKDR:5.028
Vehicle Kills:1,599
Kill Difference:7,376
Playtime:150.835 hours
Usage:7%
Score:1.955m
Score/min:216
Driving Accuracy:26.563%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A+
Kills:1,882
V. Kills:393 478%
Deaths:100
KDR:18.820
Accuracy:46.467% C+
KPH:35.200 A+
VKPH:7.300 C-
Titan-150 AP
B**
Kills:1,254
V. Kills:856 146%
Deaths:139
KDR:9.022
Accuracy:54.128% B+
KPH:29.300 B++
VKPH:20 B**
Titan-150 HESH
B**
Kills:1,107
V. Kills:147 N/A
Deaths:45
KDR:24.600
Accuracy:57.131% B**
KPH:59.300 B**
VKPH:7.900 C+
Enforcer ML85
B++
Kills:1,003
V. Kills:598 167%
Deaths:80
KDR:12.538
Accuracy:42.126% C++
KPH:29.500 B++
VKPH:17.600 C++
E540 Halberd
B++
Kills:366
V. Kills:191 191%
Deaths:16
KDR:22.875
Accuracy:41.757% C-
KPH:35.900 B++
VKPH:18.700 B++
M12 Kobalt
B+
Kills:54
V. Kills:2 N/A
Deaths:1
KDR:54
Accuracy:16.274% B+
KPH:60.800 C++
VKPH:2.300 B+
M20 Basilisk
C
Kills:51
V. Kills:12 392%
Deaths:6
KDR:8.500
Accuracy:22.841% D--
KPH:16.300 C
VKPH:3.800 D-
Kills:5,717 (4,243 + 1,474)
Deaths:387
KDR:14.773
VKDR:5.682
Vehicle Kills:2,199
Kill Difference:5,330
Playtime:163.161 hours
Usage:7%
Score:2.848m
Score/min:291
Driving Accuracy:57.131%
Gunner Accuracy:22.841%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A++
Kills:369
V. Kills:27 N/A
Deaths:
KDR:
Accuracy:35.875% C--
KPH:173.600 A++
VKPH:12.700 C+
E540 Halberd-H
D-
Kills:204
V. Kills:68 296%
Deaths:21
KDR:9.714
Accuracy:47.702% D--
KPH:22.700 D-
VKPH:7.600 F
Kills:573 (0 + 573)
Deaths:21
KDR:27.286
VKDR:4.524
Vehicle Kills:95
Kill Difference:552
Playtime:11.098 hours
Usage:0%
Score:0.157m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:47.702%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:479
V. Kills:58 N/A
Deaths:8
KDR:59.875
Accuracy:37.279% C**
KPH:108.300 A**
VKPH:13.100 B*
M40 Fury
A*
Kills:477
V. Kills:62 N/A
Deaths:6
KDR:79.500
Accuracy:38.910% B+
KPH:110 A*
VKPH:14.300 B+
M12 Kobalt
A
Kills:477
V. Kills:13 N/A
Deaths:3
KDR:159
Accuracy:18.194% C*
KPH:112.700 A
VKPH:3.100 B
M12 Kobalt
A+
Kills:472
V. Kills:20 N/A
Deaths:3
KDR:157.333
Accuracy:19.072% B
KPH:111.200 A+
VKPH:4.700 A+
M20 Basilisk
A
Kills:298
V. Kills:95 310%
Deaths:9
KDR:33.111
Accuracy:40.615% B
KPH:35.200 A
VKPH:11.200 B**
M20 Basilisk
A++
Kills:276
V. Kills:82 333%
Deaths:9
KDR:30.667
Accuracy:40.550% C**
KPH:41.600 A++
VKPH:12.400 B+
Kills:2,479 (0 + 2,479)
Deaths:38
KDR:65.237
VKDR:8.684
Vehicle Kills:330
Kill Difference:2,441
Playtime:32.330 hours
Usage:1%
Score:0.577m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:40.550%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 4,2124,1851,2173.439A0.7822.482%C++18.327%D-43C++N/A14097.3h9.8B+43.7B+
Razor GD-23 3,6623,6341,2162.988A*1.2426.903%B+19.648%C+30.2BN/A79120.2h10B*37.1B+
C75 Viper 3,1302,84110726.551S22.3336.91%C+1.021%D53.6A5.5C--17353h5.9A16B**
NS-15M1 2,7242,7097643.546A++0.6821.964%C+18.236%C--33.5C+N/A8180.9h10.9B++49.6B+
EM1 2,1982,1866383.426A**0.8024.022%B+19.442%C43.4C**N/A11250.4h10.4B+43.4B+
Blitz GD-10 2,1852,1728562.537A1.6925.607%C**12.063%D32.1C*N/A9867.6h12.3B++48.2B+
Gauss Compact S 1,9121,8835643.339M0.8826.562%B+10.621%D*43.4A++N/A14543.4h6.8A25.5B*
Titan-150 HEAT 2,2751,88210018.82M+14.6046.467%C+2.976%C+35.2A+7.3C-25253.5h2.7A+5.8A
NC6A GODSAW 1,8361,8275633.245B+0.9825.079%D18.719%D*38.1DN/A11948h7.4C*29.5B
L100 Python HESH 1,9471,7634935.98A*31.7656.046%B*1.305%C80.9B**8.4C++29121.8h2.3B**4.1B**
C-4 2,2691,6843954.263A*0.0419.823%D--N/A130.5A45.3B**102812.9h1B**5B+
L100 Python HEAT 1,9441,6644933.959S29.7454.676%B+2.043%C-59.4A++10C24128h2.8A+5.1A+
NC6 Gauss SAW 1,6251,6216512.49A1.7317.872%C17.027%D--20.9CN/A8077.5h7.7B*43.3B+
EM4 Longshot 1,5351,5351559.903A*5.6849.057%A+83.648%B++51.7AN/A13629.7h1.7B*3.5B**
GD-22S 1,4671,4635092.874B*1.3524.665%B+17.703%D-35.5C+N/A14341.2h9.7B++39.2B+
Sticky Grenade 1,4531,45011450N/A1,445.7876.311%MN/A2900M**6D107510.5h0.9A1.2B**
MANA Anti-Vehicle Turret 2,2291,4192685.295S1.0755.276%B*4.017%A14190U8100U37314350.1h6.1A+11.1A+
GD-7F 1,2701,2665042.512A+1.7125.126%C*16.114%D39.1B+N/A11632.4h10.7B*42.6B+
Titan-150 AP 2,1101,2541399.022B+4.8054.128%B+3.987%B+29.3B++20B**35642.8h4.5C++8.2B+
AC-X11 1,2541,2483243.852M++0.3729.187%B*15.625%D*37B+N/A11033.7h7.9B*27B+
L100 Python AP 2,0111,2429413.213A*8.9958.626%B+3.543%B33.9B21B+22936.6h5.1B+8.8B++
Warden 1,2261,2134972.441A+1.7830.436%B+25.886%C**16.9CN/A5271.7h8B+26.1B++
AF-19 Mercenary 1,1931,1883903.046M1.1821.996%C+17.761%D25.4B+N/A10446.7h9.2B**41.7B+
MGR-L1 Promise 1,1971,1764062.897B**1.3323.066%C+22.194%C37.8C+N/A9331.1h13.4B58.3C**
AF-4 Cyclone 1,1791,1724192.797A1.4325.415%C+13.396%D28.7C+N/A9140.9h10.3B40.6C**
19A Fortuna 1,1811,1706531.792B+2.4326.653%C++17.094%D28.3CN/A13941.3h10.8C40.4C+
NCM1 Scattercannon 1,1791,1681766.636A*2.4134.559%C14.983%C+38.8AN/A12630.1h5.1B**14.9B+
NCM1 Scattercannon 1,1721,1661696.899A++2.6827.391%D-12.264%D41.1B+N/A12328.4h4.2B**15.4B+
NC12 Sweeper 1,1651,1654822.417A1.8142.816%C++12.876%C+32.2C+N/A8436.2h3.4B**8B++
AF-23 Grinder 1,1761,1651676.976A++2.7528.359%D14.936%C+43.8B*N/A11226.6h4.3A15.3B+
Mauler S6 1,1691,1623593.237M+0.9938.447%C+12.479%D40.3B++N/A11428.8h3.6B**9.3B++
AF-4G Cyclone 1,1651,1623573.255B**0.9726.924%C+18.158%C31.4C--N/A6937h9.5B35.4C*
NS-11C 1,1721,1604532.561A++1.6624.598%C++17.5%C24.5C+N/A6247.3h12.2B+49.6B+
NS-7 PDW 1,1681,1564342.664A*1.5623.391%C15.917%C35.9B+N/A9432.2h11.8B*50.4B+
NC14 Bolt Driver 1,1571,1561457.972M**3.7548.266%A*81.92%B*45.3A+N/A14925.5h1.7A3.6A
AF-23 Grinder 1,1691,1541656.994A++2.7725.307%D*13.778%D45.6B*N/A11925.3h4.1A+16.2B+
Shrike 1,5101,1513673.136S1.0960.668%B+3.649%B+46.2A++14.4C**31924.9h3.2A++5.2A+
AF-22 Crow 1,4241,1455622.037M++2.1972.106%B+3.319%B+38.6B++9.4C+28229.7h4A+5.6A++
Titan-150 HESH 1,2541,1074524.6A+20.3857.131%B**2.71%B++59.2B**7.9C+20518.7h2.4B*4.3B**
NS-44 Commissioner 1,1091,1026951.586B++2.6438.654%B18.603%C-39.2C**N/A11028.1h2.9B**7.6B++
NCM2 Falcon 1,4251,1021447.653S3.4348.406%B++7.26%A28.1M8.2A12039.2h7.2A15B**
NCM2 Falcon 1,4301,0951487.399S3.1847.866%B*7.123%B**27.7A++8.5A++12839.6h7.3B*15.2B*
Enforcer ML85 1,6011,0038012.538A++8.3142.126%C++3.29%B++29.5B++17.6C++27134h10.3B++24.4B*
NS Decimator 9166762842.38A++1.8465.671%B++1.479%D44.2B++15.7C+26415.3h3.8B++5.8B*
Frag Grenade 6706631663N/A658.7867.159%M+N/A1105M11.7B++41310.6h2.1A+3.2A
M40 Fury 537479859.875U55.6537.279%C**1.879%C++108.9A**13.2B*4474.4h7.9B**21.1B*
M40 Fury 539477679.5U75.2838.91%B+1.258%D110.9A*14.4B+3934.3h8.9B++23B*
M12 Kobalt 4904773159U154.7818.194%C*18.239%C+113.6A3.1B2954.2h13.7B*75.4B+
M12 Kobalt 4924723157.333U153.1119.072%B20.975%B+112.4A+4.8A++3204.2h13.7B**72.1B++
NCM3 Raven 7294571114.117S0.1150.36%A2.188%C-15.5A++9.3A+19829.4h21B**41.6B**
Hawk GD-68 6484512751.64A*2.5867.094%B++5.1%A22.9B+10C+21819.7h5.5B**8.1A
NCM3 Raven 7254311113.883M**0.3449.562%A3.944%B*14.7B**10A+20229.3h21.9B++44.2B*
NC4 Mag-Shot 4234212801.504B**2.7226.665%C+16.627%C40.1B*N/A13310.5h6.4B++24.2C*
NS-61 Emissary 4164131752.36A*1.8633.148%B*18.644%B27.9C++N/A6614.8h10.2B+30.8B*
Spear Anti-Vehicle Phalanx Turret 6034121527.467M*23.2443.714%C++4.126%C+48.5B+22.5C++4028.5h6.3B+14.4B++
Mag-Cutter 44840216,8240.024C++4.2035.478%B+1.99%D0.3CN/A11474.1h2.1B+5.9B+
MGR-S1 Gladius 4003932141.836B2.3927.2%C++18.83%C-18.9DN/A4620.8h8.4B++30.9B+
Breaker Rocket Pods 4263762018.8A+14.5853.064%B+N/A85.5C+11.4C3804.4h10.1B*19.1B++
M40 Fury-H 3963691369U364.7835.875%C--1.084%C175.7A*12.9C+4882.1h5.5B++15.4B++
E540 Halberd 5573661622.875A**18.6541.757%C-3.552%C++35.9B++18.7B++50210.2h4.4B**10.5B++
MANA Anti-Personnel Turret 359354734.849N/A0.6322.105%UN/A3540U50U7575200.1h16.8T*75.9T*
SAS-R 326326506.52B**2.3037.448%C+74.233%B+41.3C*N/A1357.9h1.9B++5.2B+
Tank Mine 531308684.529B**0.3171.149%M+N/A140B*101.4A18102.2h2.6D--3.6A+
M20 Basilisk 393298933.111U28.8940.615%B7.383%B+35.1A11.2B**2208.5h62.7B+154.5B*
Bouncing Betty 278277515.431B+1.2162.524%A*N/A213.1A++N/A7091.3h1.2A*1.9A++
LA1 Anchor 284276783.538B+0.6924.484%C+25.725%C++31.7C--N/A1308.7h10.9C44.6C++
M20 Basilisk 358276930.667U26.4440.55%C**5.435%C+41.8A++12.4B+2216.6h62.5C**154.1B++
NC05 Jackhammer 263261992.636A1.5944.751%C++14.943%C+58B++N/A2114.5h3.8B*8.5B+
MGR-M1 Bishop 226219862.547B+1.6833.931%C++20.548%D*19.2DN/A5611.4h6.4C*18.9C**
NC15 Phoenix 455213653.277A*0.9548.739%DN/A10.8C12.3C+19419.7h11.2C+22.9C
E540 Halberd-H 272204219.714B+5.4947.702%D--1.471%C22.7D-7.6F1779h4B*8.4B++
Skyguard 261184199.684M*5.4626.563%C3.804%A16.1C**6.8D-16711.4h70.9A266.8B**
M20 Mustang 2061211390.871C3.3531.263%C++2.479%C**3.7D-2.6D--9333h165.9D530.8C-
Anti-Vehicle Grenade 1151091109N/A104.7872.593%A**N/A1090M*60C--44680.1h2.7A+3.7A+
NC1 Gauss Rifle 107107541.981B*2.2423.15%C++11.215%D**12.3DN/A1588.7h14.6C-63C+
NS-11P 9189372.405B**1.8226.384%B++13.483%D-22.8CN/A863.9h15.7C59.4C**
Soldier Soaker 7878233.391A++0.8348.858%A+6.41%D**24.4DN/A723.2h5.5B+11.2B**
M60-A Bulldog 8173173A++68.7859.006%A2.74%B66.4B**7.3B**2351.1h5.2B8.8B*
M60-A Bulldog 7064321.333C*17.1154.847%B**3.125%B+45.7B+4.3C*1531.4h6.5C11.8B+
NS-10 Burster 10661154.067S0.1632.104%B+6.557%C*6.7B+4.9B*1119.1h113B*352B*
NSX-P Tanto 5858153.867M++0.3624.446%C+20.69%D29C++N/A812h10.8B*44.4B++
NS-10 Burster 9756144M**0.2232.007%C**5.357%C+6.3B+4.6B+1048.9h120.4B*376.1B++
M12 Kobalt 5654154M+49.7816.274%B+16.667%B60C++2.2C**1970.9h17.6C*108.4B+
M20 Basilisk 635168.5A*4.2822.841%D--7.843%B*16.5C3.9D-1273.1h50.9B**222.8B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator4746,9044.1h
Motion Spotter23310.3h
Nano-Armor Kit3311,160,59564.5h
Medical Kit122930.5h
Spawn Beacon0960.3h
Anti-Vehicle MANA Turret252,6705.3h
Spitfire Auto-Turret32100.4h
Welding Device01320h
Recon Detection Device64770.9h
Shield Recharging Field0560h
Ammunition Package193,4522.2h
Anti-Infantry MANA Turret166281.5h
Nano-Repair Grenade0930h

Check the help document for the dictionary if you want to learn more about words used here.


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