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Cold Blooded PITBULLIX[ODG] PITBULLIX
VS BR 113

KDR: 0.79

Score: 25.6m

Last Seen: Mar 13th, 2019 8:29 PM
- OFFLINE - 3911.5 hour(s)

Battle Rank 104 (113 total) - Vanu Sovereignty on Miller
Level Progress (to 105): 79%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Zenith VX-5 Eridani SX5G Proximity Mine C-4 Eridani SX5 Lasher X2 Supernova PC CME
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $0 MLG Score: 0
Fun Score: N/A
Cheeseburgers Flipped: 654TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.54%15.956%3762211927,1950.6343120.153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.747%0.465B+-0.747D--0.632DHEAD + (~4.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.70.306C*12.20.148C++39.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.088%0.787%70112133819172280.415033166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.134B**-0.74D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.675B+25.20.524B+27.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.615%2.7%88412101,07414764430.72715242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.697%-0.619D0.09C+-0.924

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.558B+5.90.528B+11.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.668%1.467%714121088611145300.795332167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.823%-0.973D---0.736D--0.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.571B+13.10.67B+38.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.786%46.154%71112136589610.0724638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.384D**-1.359D**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.1-0.929D--4.9-0.546D14.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.835%10%71112136067920.0883652

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.055D*-0.915D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.11C+3.40.304C*8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.6m695.1%364 (21.8k)307 (18.4k)0.7869419,43924,7020.96053113 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121425016.952%9.476%16103:232

9% Combat Medic38% Engineer13% Heavy Assault13% Infiltrator20% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:28 PMNov 25th, 2012 6:25 PMApr 12th, 2019 6:17 AM (133d) (PST)Mar 13th, 2019 4:50 PM (163d) (PST)Mar 13th, 2019 4:29 PM (163d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3431891540.2330.2960.0221.8510.0340

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,59611,3109,28614181111218,409

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1392.9h/58d 4,288 1,842 5,845 154.7k 1,939 4,539 2,820 28.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:277
Deaths:390
KDR:0.710
Accuracy:16.648% D*
HSR:21.300% C+
NS-15M AE
D
Kills:67
Deaths:117
KDR:0.573
Accuracy:16.341% F-
HSR:22.388% D
Ursa
D--
Kills:63
Deaths:133
KDR:0.474
Accuracy:17.090% D--
HSR:17.460% D--
SVA-88
D*
Kills:60
Deaths:113
KDR:0.531
Accuracy:17.099% D*
HSR:10% F-
Kills:467
Deaths (as Heavy Assault):753
Deaths (to Heavy Assaults):6,973
KDR:0.62019
Kill Difference:286
Playtime:184.524 hours
Usage:13%
Score:2.256m
Score/min:204
Accuracy (listed only):16.794%
HSR (listed only):17.787%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C
Kills:1,602
Deaths:2,500
KDR:0.641
Accuracy:24.007% C
HSR:15.293% D--
Solstice SF
B+
Kills:510
Deaths:907
KDR:0.562
Accuracy:26.283% B+
HSR:12.549% D
NS-11C
C+
Kills:373
Deaths:592
KDR:0.630
Accuracy:24.178% C+
HSR:13.941% D--
Pulsar C
C--
Kills:331
Deaths:400
KDR:0.828
Accuracy:21.610% D
HSR:20.242% C--
Solstice VE3
C+
Kills:276
Deaths:397
KDR:0.695
Accuracy:22.463% C+
HSR:17.754% C
VX6-7
B+
Kills:74
Deaths:171
KDR:0.433
Accuracy:26.990% B+
HSR:22.973% B
Thanatos VE70
D*
Kills:60
Deaths:103
KDR:0.583
Accuracy:28.835% D*
HSR:10% D*
Kills:3,226
Deaths (as Engineer):5,070
Deaths (to Engineers):5,916
KDR:0.63629
Kill Difference:1,844
Playtime:527.457 hours
Usage:38%
Score:10.649m
Score/min:336
Accuracy (listed only):24.909%
HSR (listed only):16.107%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
B
Kills:1,264
Deaths:1,955
KDR:0.647
Accuracy:29.862% B
HSR:11.946% D*
Eridani SX5
C++
Kills:904
Deaths:1,593
KDR:0.567
Accuracy:27.119% C++
HSR:14.491% D
CME
D
Kills:537
Deaths:884
KDR:0.607
Accuracy:22.115% D-
HSR:17.318% D
Terminus VX-9
D
Kills:260
Deaths:428
KDR:0.607
Accuracy:20.610% D--
HSR:20.769% D
H-V45
C
Kills:250
Deaths:310
KDR:0.806
Accuracy:19.228% D--
HSR:19.200% C
Corvus VA55
C+
Kills:180
Deaths:291
KDR:0.619
Accuracy:21.094% D
HSR:23.333% C+
MKV Suppressed
C
Kills:173
Deaths:287
KDR:0.603
Accuracy:20.788% D--
HSR:17.919% C
NS-7 PDW
C**
Kills:160
Deaths:201
KDR:0.796
Accuracy:21.085% D
HSR:19.375% C**
NS-11P
C+
Kills:70
Deaths:93
KDR:0.753
Accuracy:23.117% C+
HSR:12.857% D--
Thanatos VE70
D*
Kills:60
Deaths:103
KDR:0.583
Accuracy:28.835% D*
HSR:10% D*
Kills:3,858
Deaths (as Combat Medic):6,145
Deaths (to Combat Medics):2,826
KDR:0.62783
Kill Difference:2,287
Playtime:128.027 hours
Usage:9%
Score:2.955m
Score/min:385
Accuracy (listed only):23.385%
HSR (listed only):16.721%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
C
Kills:1,602
Deaths:2,500
KDR:0.641
Accuracy:24.007% C
HSR:15.293% D--
Eridani SX5G
B
Kills:1,264
Deaths:1,955
KDR:0.647
Accuracy:29.862% B
HSR:11.946% D*
Eridani SX5
C++
Kills:904
Deaths:1,593
KDR:0.567
Accuracy:27.119% C++
HSR:14.491% D
Solstice SF
B+
Kills:510
Deaths:907
KDR:0.562
Accuracy:26.283% B+
HSR:12.549% D
NS-11C
C+
Kills:373
Deaths:592
KDR:0.630
Accuracy:24.178% C+
HSR:13.941% D--
Pulsar C
C--
Kills:331
Deaths:400
KDR:0.828
Accuracy:21.610% D
HSR:20.242% C--
Solstice VE3
C+
Kills:276
Deaths:397
KDR:0.695
Accuracy:22.463% C+
HSR:17.754% C
MKV Suppressed
C
Kills:173
Deaths:287
KDR:0.603
Accuracy:20.788% D--
HSR:17.919% C
NS-7 PDW
C**
Kills:160
Deaths:201
KDR:0.796
Accuracy:21.085% D
HSR:19.375% C**
VX6-7
B+
Kills:74
Deaths:171
KDR:0.433
Accuracy:26.990% B+
HSR:22.973% B
Thanatos VE70
D*
Kills:60
Deaths:103
KDR:0.583
Accuracy:28.835% D*
HSR:10% D*
Kills:5,727
Deaths (as Light Assault):9,106
Deaths (to Light Assaults):3,926
KDR:0.62893
Kill Difference:3,379
Playtime:281.733 hours
Usage:20%
Score:4.911m
Score/min:291
Accuracy (listed only):24.838%
HSR (listed only):16.044%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
B
Kills:1,264
Deaths:1,955
KDR:0.647
Accuracy:29.862% B
HSR:11.946% D*
Eridani SX5
C++
Kills:904
Deaths:1,593
KDR:0.567
Accuracy:27.119% C++
HSR:14.491% D
MKV Suppressed
C
Kills:173
Deaths:287
KDR:0.603
Accuracy:20.788% D--
HSR:17.919% C
NS-7 PDW
C**
Kills:160
Deaths:201
KDR:0.796
Accuracy:21.085% D
HSR:19.375% C**
NS-61 Emissary
B**
Kills:85
Deaths:131
KDR:0.649
Accuracy:35.707% B**
HSR:11.765% D-
NS-44 Commissioner
D--
Kills:77
Deaths:285
KDR:0.270
Accuracy:27.385% D--
HSR:12.987% D*
V10
F--
Kills:65
Deaths:80
KDR:0.813
Accuracy:25.786% F--
HSR:46.154% T*
NS-30 Vandal
D**
Kills:60
Deaths:119
KDR:0.504
Accuracy:23.039% F
HSR:15% D**
NS-357 Underboss
C+
Kills:52
Deaths:171
KDR:0.304
Accuracy:36.579% C+
HSR:15.385% D
Kills:2,840
Deaths (as Infiltrator):4,822
Deaths (to Infiltrators):2,913
KDR:0.58897
Kill Difference:1,982
Playtime:180.909 hours
Usage:13%
Score:2.650m
Score/min:244
Accuracy (listed only):27.483%
HSR (listed only):18.336%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C**
Kills:312
Deaths:210
KDR:1.486
Accuracy:18.425% C**
HSR:16.667% D
Cosmos VM3
B*
Kills:310
Deaths:218
KDR:1.422
Accuracy:19.249% B+
HSR:22.903% B*
Quasar VM1
B**
Kills:291
Deaths:215
KDR:1.353
Accuracy:20.676% B**
HSR:24.742% B**
Quasar VM1
B**
Kills:283
Deaths:216
KDR:1.310
Accuracy:20.714% B+
HSR:26.502% B**
Nebula VM20
C+
Kills:263
Deaths:200
KDR:1.315
Accuracy:17.947% C+
HSR:16.730% D
Nebula VM20
C
Kills:169
Deaths:143
KDR:1.182
Accuracy:17.157% C
HSR:14.201% D*
NS-10 Burster
C+
Kills:119
Deaths:163
KDR:0.730
Accuracy:25.413% D
HSR:6.723% C+
NS-10 Burster
A
Kills:111
Deaths:163
KDR:0.681
Accuracy:25.713% D
HSR:10.811% A
Blueshift VM5
C++
Kills:88
Deaths:64
KDR:1.375
Accuracy:20.169% C++
HSR:10.227% F-
Comet VM2
A**
Kills:54
Deaths:81
KDR:0.667
Accuracy:35.032% D-
HSR:9.259% A**
Kills:2,000
Deaths (as MAX Suit):836.500
Deaths (to MAX Suits):1,899
KDR:2.39091
Kill Difference:1,163.500
Playtime:81.894 hours
Usage:6%
Score:2.220m
Score/min:452
Accuracy (listed only):22.049%
HSR (listed only):15.877%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:381
V. Kills:74 N/A
Deaths:115
KDR:3.313
Accuracy:48.088% C-
KPH:72.200 C+
VKPH:14 C
Light PPA
C+
Kills:103
V. Kills: N/A
Deaths:117
KDR:0.880
Accuracy:41.188% C+
KPH:26.400 D
VKPH:0 F
Antares LC
C+
Kills:84
V. Kills:91 91%
Deaths:509
KDR:0.165
Accuracy:31.241% C+
KPH:2.500 D*
VKPH:2.700 D*
Saron Laser Cannon
D--
Kills:57
V. Kills:78 72%
Deaths:443
KDR:0.129
Accuracy:31.269% C+
KPH:1.900 D--
VKPH:2.600 D--
Kills:625 (244 + 0)
Deaths:1,184
KDR:0.528
VKDR:0.205
Vehicle Kills:243
Kill Difference:559
Playtime:72.957 hours
Usage:5%
Score:0.982m
Score/min:224
Piloting Accuracy:31.269%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:208
V. Kills:12 N/A
Deaths:29
KDR:7.172
Accuracy:41.130% C+
KPH:748,800 U
VKPH:43,200 U
Kills:208 (0 + 208)
Deaths:29
KDR:7.172
VKDR:0.414
Vehicle Kills:12
Kill Difference:179
Playtime:0.001 hours
Usage:0%
Score:0.102m
Score/min:3,063,630
Piloting Accuracy:N/A%
Gunner Accuracy:41.130%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:253
V. Kills:44 N/A
Deaths:84
KDR:3.012
Accuracy:31.136% D-
KPH:31.100 C++
VKPH:5.400 D
L100 Python AP
D-
Kills:110
V. Kills:85 128%
Deaths:80
KDR:1.375
Accuracy:37.384% F--
KPH:17.100 D--
VKPH:13.200 D-
Kills:363 (363 + 0)
Deaths:164
KDR:2.213
VKDR:0.787
Vehicle Kills:129
Kill Difference:199
Playtime:14.583 hours
Usage:1%
Score:0.268m
Score/min:306
Driving Accuracy:37.384%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:556
V. Kills:146 378%
Deaths:190
KDR:2.926
Accuracy:37.471% D*
KPH:22.300 C+
VKPH:5.800 D
Saron HRB
D
Kills:398
V. Kills:222 178%
Deaths:146
KDR:2.726
Accuracy:29.821% F
KPH:18.100 D
VKPH:10.100 D
Proton II PPA
C
Kills:191
V. Kills:11 N/A
Deaths:22
KDR:8.682
Accuracy:16.399% D*
KPH:48.900 C
VKPH:2.800 C--
Supernova FPC
D--
Kills:155
V. Kills:105 146%
Deaths:139
KDR:1.115
Accuracy:38.628% F-
KPH:14.100 D--
VKPH:9.500 D*
Kills:1,300 (711 + 589)
Deaths:497
KDR:2.616
VKDR:0.974
Vehicle Kills:484
Kill Difference:803
Playtime:61.859 hours
Usage:4%
Score:1.178m
Score/min:317
Driving Accuracy:38.628%
Gunner Accuracy:16.399%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:236
V. Kills:49 472%
Deaths:69
KDR:3.420
Accuracy:23.625% D**
KPH:31.400 C--
VKPH:6.500 D
M40 Fury
D
Kills:85
V. Kills:14 N/A
Deaths:39
KDR:2.179
Accuracy:30.540% D
KPH:34.700 D
VKPH:5.700 D-
M60-G Bulldog
D-
Kills:61
V. Kills:12 N/A
Deaths:30
KDR:2.033
Accuracy:25.961% D-
KPH:15.500 D-
VKPH:3 D-
Kills:382 (0 + 382)
Deaths:138
KDR:2.768
VKDR:0.543
Vehicle Kills:75
Kill Difference:244
Playtime:13.921 hours
Usage:1%
Score:0.273m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:25.961%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Zenith VX-5 1,6161,6022,5000.641D0.1524.007%C15.293%D--13.5D-N/A110118.4h12.8C*53.4C++
Eridani SX5G 1,2721,2641,9550.647D0.1429.862%B11.946%D*13D--N/A7597h10.6C**35.4B
Proximity Mine 1,0911,0917791.401D0.6156.028%A++N/A109.1CN/A57010h1.6B*2.9A
C-4 1,4311,0681,6270.656C--0.1323.361%C-N/A49.4D16.8D-71621.6h1.6C+6.8C+
Eridani SX5 9119041,5930.567D0.2227.119%C++14.491%D10.2D--N/A4488.8h11.5C**42.2C**
Lasher X2 8028001,1470.697C0.0926.934%C++2.5%D-11.9D--N/A6067.4h17.8B+66B+
Supernova PC 7025561902.926C2.1437.471%D*2.698%C**22.2C+5.8D24725h3.5B**9.4B+
CME 5395378840.607D0.1822.115%D-17.318%D14D--N/A8838.4h13.3C*60.1C+
Solstice SF 5205109070.562C-0.2226.283%B+12.549%D6.9D-N/A4674.1h13.9C+52.9C++
Saron HRB 6203981462.726C--1.9429.821%F1.256%C18.1D10.1D32322h17.4B*58.5C+
Dual Photon Pods 4553811153.313C-2.5348.088%C-N/A71.9C+14C6095.3h25.2C+52.4C+
NS-11C 3743735920.63C0.1624.178%C+13.941%D--13.9DN/A5226.8h12.3B+50.8B+
Pulsar C 3323314000.828C0.0421.61%D20.242%C--13.8DN/A8023.9h9.8B++45.5C**
Cosmos VM3 3143122101.486C0.7018.425%C**16.667%D29.2C+N/A17510.7h10.4A56.7B++
Cosmos VM3 3103102181.422C0.6419.249%B+22.903%B*28.2C+N/A17811h11.1B**57.6B
Frag Grenade 2982971297N/A296.2144.564%C+N/A594B+2D27220.5h3.2B+7.2B+
Quasar VM1 2932912151.353C+0.5720.676%B**24.742%B**23.3C+N/A14412.5h12.8B++61.8B+
Quasar VM1 2832832161.31C0.5220.714%B+26.502%B**23DN/A11912.3h13.1C**63.4B+
NS-15M1 2802773900.71D0.0816.648%D*21.3%C+17.5DN/A10815.8h12.7C++76.4C
Solstice VE3 2792763970.695C+0.0922.463%C+17.754%C7.5DN/A6236.6h14.6C**65.1C++
Tank Mine 4592721651.648C-0.8623.657%DN/A59.1D--40.7D12064.6h1.6B+6.6C+
Force-Blade 26426313,4040.02C+0.7748.978%A+N/A0.4CN/A4623.4h2.6C++5.4B+
Nebula VM20 2662632001.315C0.5317.947%C+16.73%D23.9DN/A15211h13.7B*76.4B+
Spear Anti-Vehicle Phalanx Turret 421261813.222D2.4429.208%F4.598%B22.5D-13.8D32211.6h8.4C**28.6C-
Terminus VX-9 2632604280.607C0.1820.61%D--20.769%D16.8D-N/A7115.5h14.6D71D-
C75 Viper 297253843.012C+2.2331.136%D-2.767%A+31.2C++5.4D3098.1h10.7B+34.4C*
H-V45 2502503100.806C0.0219.228%D--19.2%C12.7D-N/A7119.7h12.5B+65.1C+
M40 Fury 285236693.42C-2.6323.625%D**1.695%C+31.5C--6.5D3397.5h12.8B54.1C
L105 Zephyr 220208297.172C+6.3941.13%C+N/A2080U120U10212100.1h5.3B++12.8B+
Proton II PPA 202191228.682C7.9016.399%D*1.047%D--49C2.8C--2623.9h6.6B*40.1C**
Corvus VA55 1831802910.619C--0.1721.094%D23.333%C+15.3DN/A11811.8h12.3C++58.1C+
The Slasher 1751752,2050.079B+0.7139.316%B+4.571%D1.9C+N/A1089.9h1.6B*4C++
MKV Suppressed 1731732870.603D0.1820.788%D--17.919%C13.7D-N/A8212.6h14.2C++68.2C+
Nebula VM20 1691691431.182C-0.4017.157%C14.201%D*24.1DN/A1497h13.6B*79.5B+
NS-7 PDW 1601602010.796C+0.0121.085%D19.375%C**16.3C--N/A1089.8h11.5B*54.5B
Supernova FPC 2601551391.115D0.3338.628%F-1.935%C14.1D--9.5D*48511h6.2C-16.1D**
Hades VSH4 1871295250.246D0.5457.3%D**3.101%B+8.6C3.9C13315h9.7C16.9D
NS-10 Burster 1991191630.73C0.0625.413%D6.723%C+4.2D2.8C--10128.4h148.2C+583.3C
MANA Anti-Vehicle Turret 2021122420.463D-0.3235.376%F6.25%A1120C**900C++232610.1h9.1C+25.8D--
NS-10 Burster 2011111630.681C--0.1125.713%D10.811%A3.9D3.2C-11128.4h159.5C620.4C
L100 Python AP 195110801.375D0.5937.384%F--3.636%B++17.2D--13.3D-3036.4h6.6C+17.6D--
Light PPA 1031031170.88D0.0941.188%C+N/A26.4DN/A1873.9h12.1C**29.4C**
NS Decimator 123992380.416D0.3745.355%F-5.051%A*19.8D--4.8D**2645h3.7B++8.3C+
Blueshift VM5 8988641.375C0.5920.169%C++10.227%F-20.5D-N/A1824.3h14.1B+69.8B+
Sticky Grenade 8786186N/A85.2150.919%C+N/A860C+10C46590.1h2.3C+4.4C++
NS-61 Emissary 85851310.649C+0.1435.707%B**11.765%D-13.7DN/A476.2h12.4B34.7B++
M40 Fury 9985392.179D1.3930.54%DN/A35.4D5.8D-5432.4h15.6C+51.2C
Antares LC 175845090.165D-0.6231.241%C+4.762%A*2.4D*2.7D*19434.3h249.1D*797.4D--
NS-44 Commissioner 78772850.27D0.5227.385%D--12.987%D*7.3D--N/A6610.6h5.5D*20D*
VX6-7 76741710.433D0.3526.99%B+22.973%B4.5D--N/A5816.4h22.8F-84.6D
NS-11P 7170930.753C0.0323.117%C+12.857%D--20C-N/A1573.5h14.7C+63.7C++
NS-15M AE 67671170.573D0.2116.341%F-22.388%D18.6D--N/A1193.6h11.6C++71D
S1 106661270.52C0.2740.957%F-1.515%D10.3D--6.3D--3486.4h7.1C+17.4D-
V10 6565800.813D--0.0325.786%F--46.154%T*7.9D*N/A438.2h4.9T*19.1T*
Ursa 64631330.474D-0.3117.09%D--17.46%D--14.3D-N/A734.4h12C+69.9C
M60-G Bulldog 7361302.033D1.2525.961%D-3.279%C*15.6D-3.1D1713.9h7.2C**27.7C+
Thanatos VE70 60601030.583C0.2028.835%D*10%D*11.1D-N/A1105.4h3.4B**11.7C**
SVA-88 60601130.531D0.2617.099%D*10%F-15.8D--N/A1513.8h15.6D*91.3D*
NS-30 Vandal 60601190.504D0.2823.039%F15%D**11.8D*N/A615.1h6.2C27D-
Saron Laser Cannon 135574430.129C-0.6631.269%C+N/A1.9D--2.6D--19629.5h272.4D*871.3D*
Comet VM2 7954810.667C0.1235.032%D-9.259%A**7.1D3.3C-1777.6h28.5C-81.4D
MANA Anti-Personnel Turret 5653630.841N/A0.0513.273%UN/A530U30U2576600.1h31.4T*236.7T*
MAX Punch 52529740.053C0.7348.387%C*N/A0.7CN/A474h2.3C+4.8C++
NS-357 Underboss 52521710.304D0.4836.579%C+15.385%D7.9D--N/A486.6h5.3D--14.6C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon121800.3h
Anti-Vehicle MANA Turret375042.5h
Nano-Armor Kit389398,04338.1h
AE Nano-Armor Kit5353,7054.3h
AE Medical Applicator319,6140.7h
Nanite Revive Grenade05270.2h
Medical Applicator446161,09712.5h
Spitfire Auto-Turret7560.1h
Motion Spotter721,8752.2h
Shield Recharging Field124050.4h
Recon Detection Device365942.2h
Ammunition Package405791.3h
Anti-Infantry MANA Turret241050.7h

Check the help document for the dictionary if you want to learn more about words used here.


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