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Praetor Paragon PIXIUPIPIYAO[] PIXIUPIPIYAO
VS BR 86

KDR: 2.87

Score: 19.2m

Last Seen: Oct 30th, 2018 12:14 PM
- OFFLINE - 1060.4 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Cobalt
Level Progress (to 87): 43%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A The Kraken Nyx VX31 NS-15M AE NS-11C NS-15M2 S1 Hades VSH4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,215,521 MLG Score: 1771
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.258%28.575%7792599727,7553.13156-0.257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.962%1.219B**1.235B**-0.815D-HEAD ++ (~14.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.551B+9.20.358C**24.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.324%1.022%214310194892972721.64094179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.358%-0.013C+-0.54D1.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.623B+22.60.572B+38

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.925%92.414%0210201,30596321.35514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.313%0.281C*1.662A++0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.478B+1.90.402B3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.611%12.043%02102046577650.598456

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.316%0.02C+-0.489D1.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.387C**3.40.306C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.2m310%474 (28.4k)409 (24.5k)2.874141,04514,2812.9820786 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022248118.099%22.709%41103:1826

6% Combat Medic13% Engineer41% Heavy Assault20% Infiltrator23% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2018 5:38 AMMay 13th, 2018 11:49 AMOct 30th, 2018 1:11 PM (44d) (PST)Oct 30th, 2018 8:20 AM (44d) (PST)Oct 30th, 2018 8:14 AM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8792006790.8720.3030.1983.2570.1791771

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,73911,98740,7525218121951124,526

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
784.8h/32.7d 1,542 9,321 18,992 153.3k 1,086 2,196 8,423 41.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:1,409
Deaths:604
KDR:2.333
Accuracy:24.500% C
HSR:24.415% D
NS-15M AE
C+
Kills:1,199
Deaths:544
KDR:2.204
Accuracy:24.885% C+
HSR:18.349% D--
NS-15M2
A**
Kills:1,197
Deaths:244
KDR:4.906
Accuracy:29.272% B**
HSR:43.358% A**
Orion VS54
B+
Kills:1,178
Deaths:746
KDR:1.579
Accuracy:22.880% B+
HSR:14.092% D**
SVA-88
C++
Kills:1,172
Deaths:791
KDR:1.482
Accuracy:23.970% C++
HSR:12.713% F
VX29 Polaris
C*
Kills:1,169
Deaths:664
KDR:1.761
Accuracy:24.699% C*
HSR:20.103% C
VE-H Maw
A+
Kills:1,167
Deaths:216
KDR:5.403
Accuracy:27.715% B+
HSR:38.560% A+
Lasher X2
S
Kills:1,164
Deaths:1
KDR:1,164
Accuracy:75.765% S
HSR:0% F-
Kills:9,655
Deaths (as Heavy Assault):3,810
Deaths (to Heavy Assaults):3,905
KDR:2.53412
Kill Difference:5,845
Playtime:317.965 hours
Usage:41%
Score:5.472m
Score/min:287
Accuracy (listed only):31.711%
HSR (listed only):21.449%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
M
Kills:1,198
Deaths:424
KDR:2.825
Accuracy:30.190% A
HSR:33.639% M
Zenith VX-5
A*
Kills:1,177
Deaths:245
KDR:4.804
Accuracy:35.660% A*
HSR:21.325% C+
Sirius SX12
M*
Kills:1,173
Deaths:523
KDR:2.243
Accuracy:29.433% B**
HSR:38.022% M*
NSX Tanto
B**
Kills:1,169
Deaths:382
KDR:3.060
Accuracy:27.487% C**
HSR:33.020% B**
NS-7 PDW
M++
Kills:1,169
Deaths:519
KDR:2.252
Accuracy:28.891% B*
HSR:36.527% M++
Eridani SX5
A*
Kills:1,161
Deaths:466
KDR:2.491
Accuracy:29.375% B++
HSR:33.161% A*
Solstice VE3
C++
Kills:1,156
Deaths:876
KDR:1.320
Accuracy:23.246% C++
HSR:15.225% D
VE-S Canis
B*
Kills:1,151
Deaths:601
KDR:1.915
Accuracy:31.866% B*
HSR:9.731% D*
Serpent VE92
M
Kills:1,129
Deaths:405
KDR:2.788
Accuracy:27.629% B*
HSR:34.898% M
VX6-7
A++
Kills:1,077
Deaths:248
KDR:4.343
Accuracy:33.919% A++
HSR:25.070% B++
Pandora VX25
C+
Kills:370
Deaths:257
KDR:1.440
Accuracy:39.723% C+
HSR:8.649% F
Deimos VA29
A+
Kills:95
Deaths:50
KDR:1.900
Accuracy:63.245% C**
HSR:25.263% A+
Kills:12,025
Deaths (as Light Assault):4,996
Deaths (to Light Assaults):3,036
KDR:2.40693
Kill Difference:7,029
Playtime:177.849 hours
Usage:23%
Score:3.012m
Score/min:282
Accuracy (listed only):33.389%
HSR (listed only):26.211%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
M*
Kills:1,173
Deaths:523
KDR:2.243
Accuracy:29.433% B**
HSR:38.022% M*
NSX Yumi
F--
Kills:1,171
Deaths:5
KDR:234.200
Accuracy:14.317% F--
HSR:0.085% F*
NS-7 PDW
M++
Kills:1,169
Deaths:519
KDR:2.252
Accuracy:28.891% B*
HSR:36.527% M++
Eridani SX5
A*
Kills:1,161
Deaths:466
KDR:2.491
Accuracy:29.375% B++
HSR:33.161% A*
VE-S Canis
B*
Kills:1,151
Deaths:601
KDR:1.915
Accuracy:31.866% B*
HSR:9.731% D*
Pandora VX25
C+
Kills:370
Deaths:257
KDR:1.440
Accuracy:39.723% C+
HSR:8.649% F
Pulsar VS1
D*
Kills:221
Deaths:222
KDR:0.995
Accuracy:15.929% D**
HSR:11.765% D*
Deimos VA29
A+
Kills:95
Deaths:50
KDR:1.900
Accuracy:63.245% C**
HSR:25.263% A+
Kills:6,511
Deaths (as Combat Medic):2,643
Deaths (to Combat Medics):1,627
KDR:2.46349
Kill Difference:3,868
Playtime:50.629 hours
Usage:6%
Score:0.978m
Score/min:322
Accuracy (listed only):31.597%
HSR (listed only):20.400%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
M
Kills:1,198
Deaths:424
KDR:2.825
Accuracy:30.190% A
HSR:33.639% M
Zenith VX-5
A*
Kills:1,177
Deaths:245
KDR:4.804
Accuracy:35.660% A*
HSR:21.325% C+
NSX Tanto
B**
Kills:1,169
Deaths:382
KDR:3.060
Accuracy:27.487% C**
HSR:33.020% B**
Eidolon VE33
M
Kills:1,160
Deaths:252
KDR:4.603
Accuracy:35.362% A
HSR:44.224% M
Solstice VE3
C++
Kills:1,156
Deaths:876
KDR:1.320
Accuracy:23.246% C++
HSR:15.225% D
Serpent VE92
M
Kills:1,129
Deaths:405
KDR:2.788
Accuracy:27.629% B*
HSR:34.898% M
VX6-7
A++
Kills:1,077
Deaths:248
KDR:4.343
Accuracy:33.919% A++
HSR:25.070% B++
Pandora VX25
C+
Kills:370
Deaths:257
KDR:1.440
Accuracy:39.723% C+
HSR:8.649% F
Deimos VA29
A+
Kills:95
Deaths:50
KDR:1.900
Accuracy:63.245% C**
HSR:25.263% A+
Kills:8,531
Deaths (as Engineer):3,139
Deaths (to Engineers):1,839
KDR:2.71774
Kill Difference:5,392
Playtime:105.028 hours
Usage:13%
Score:6.956m
Score/min:1,104
Accuracy (listed only):35.162%
HSR (listed only):26.813%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
A
Kills:1,201
Deaths:245
KDR:4.902
Accuracy:39.869% B**
HSR:42.132% A
Sirius SX12
M*
Kills:1,173
Deaths:523
KDR:2.243
Accuracy:29.433% B**
HSR:38.022% M*
NS-7 PDW
M++
Kills:1,169
Deaths:519
KDR:2.252
Accuracy:28.891% B*
HSR:36.527% M++
Artemis VX26
A*
Kills:1,166
Deaths:533
KDR:2.188
Accuracy:30.864% B++
HSR:37.221% A*
NSX Tomoe
B*
Kills:1,164
Deaths:550
KDR:2.116
Accuracy:31.282% B+
HSR:45.533% B*
Eridani SX5
A*
Kills:1,161
Deaths:466
KDR:2.491
Accuracy:29.375% B++
HSR:33.161% A*
NSX Daimyo
B+
Kills:1,155
Deaths:434
KDR:2.661
Accuracy:36.253% D
HSR:95.671% B+
VE-S Canis
B*
Kills:1,151
Deaths:601
KDR:1.915
Accuracy:31.866% B*
HSR:9.731% D*
NS-30 Vandal
A+
Kills:1,144
Deaths:253
KDR:4.522
Accuracy:36.894% B++
HSR:38.724% A+
NS-44 Commissioner
A
Kills:477
Deaths:566
KDR:0.843
Accuracy:27.501% D--
HSR:30.398% A
Ghost
B+
Kills:150
Deaths:59
KDR:2.542
Accuracy:42.795% B+
HSR:67.333% C+
Kills:11,111
Deaths (as Infiltrator):4,749
Deaths (to Infiltrators):2,436
KDR:2.33965
Kill Difference:6,362
Playtime:156.891 hours
Usage:20%
Score:2.749m
Score/min:292
Accuracy (listed only):33.184%
HSR (listed only):43.132%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
B+
Kills:312
V. Kills:242 128%
Deaths:48
KDR:6.500
Accuracy:71.752% B**
KPH:63.900 C+
VKPH:49.600 B+
Light PPA
C
Kills:223
V. Kills:21 N/A
Deaths:52
KDR:4.288
Accuracy:37.498% C-
KPH:29.700 C--
VKPH:2.800 C
Maelstrom Turbo Laser
B*
Kills:221
V. Kills:154 143%
Deaths:140
KDR:1.579
Accuracy:35.815% B*
KPH:13.500 C+
VKPH:9.400 C+
Dual Photon Pods
C*
Kills:211
V. Kills:62 335%
Deaths:29
KDR:7.276
Accuracy:61.258% B**
KPH:71.100 C+
VKPH:20.900 C*
Saron Laser Cannon
C
Kills:55
V. Kills:34 157%
Deaths:48
KDR:1.146
Accuracy:24.330% D*
KPH:9.400 C
VKPH:5.800 D
Kills:1,022 (499 + 0)
Deaths:317
KDR:3.224
VKDR:1.618
Vehicle Kills:513
Kill Difference:705
Playtime:37.557 hours
Usage:5%
Score:0.379m
Score/min:168
Piloting Accuracy:24.330%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:355
V. Kills:60 N/A
Deaths:35
KDR:10.143
Accuracy:56.131% B*
KPH:59.900 B
VKPH:10.100 B+
Kills:355 (355 + 0)
Deaths:35
KDR:10.143
VKDR:1.714
Vehicle Kills:60
Kill Difference:320
Playtime:5.930 hours
Usage:1%
Score:0.107m
Score/min:302
Driving Accuracy:56.131%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M*
Kills:90
V. Kills:54 164%
Deaths:9
KDR:10
Accuracy:81.667% M*
KPH:25 C++
VKPH:15 C+
Supernova PC
B+
Kills:76
V. Kills:44 169%
Deaths:9
KDR:8.444
Accuracy:74.519% M+
KPH:17.500 C-
VKPH:10.100 B+
Kills:166 (166 + 0)
Deaths:18
KDR:9.222
VKDR:5.444
Vehicle Kills:98
Kill Difference:148
Playtime:7.951 hours
Usage:1%
Score:0.106m
Score/min:223
Driving Accuracy:74.519%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:64
V. Kills:41 152%
Deaths:40
KDR:1.600
Accuracy:71.616% A*
KPH:17.100 C
VKPH:10.900 B**
Kills:64 (64 + 0)
Deaths:40
KDR:1.600
VKDR:1.025
Vehicle Kills:41
Kill Difference:24
Playtime:3.745 hours
Usage:0%
Score:0.034m
Score/min:151
Driving Accuracy:71.616%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,4191,4096042.333C+0.5424.5%C24.415%D42.3DN/A12333.3h11.2C+45.5C+
The Kraken 2,3031,3041707.671S4.8084.17%M2.147%B71.6A54.9A24918.2h2.3A++2.7A++
Nyx VX31 1,2061,2012454.902B**2.0339.869%B**42.132%A133.4SN/A3489h4.5B++11.3B*
NS-15M AE 1,2091,1995442.204C++0.6724.885%C+18.349%D--27.4DN/A9843.7h11.1C**44.6C**
NS-11C 1,2221,1984242.825A*0.0530.19%A33.639%M117.5S2.4S26410.2h9.7B**32.3B*
NS-15M2 1,2061,1972444.906A++2.0329.272%B**43.358%A**122.1M++N/A2799.8h9.5B**32.3B*
S1 2,1851,1967116.845U13.9790.134%M**1.171%D--102.2S84.5U38811.7h3.2A++3.5A++
Hades VSH4 2,2691,1916198.5U195.6397.743%SN/A167.7S151.8S3377.1h2A*2A**
Orion VS54 1,1861,1787461.579C++1.3022.88%B+14.092%D**37.4BN/A12731.5h11.8B+51.6C*
Zenith VX-5 1,1971,1772454.804M**1.9335.66%A*21.325%C+149S2.5S3277.9h9.9B**27.7B**
Sirius SX12 1,1831,1735232.243B**0.6329.433%B**38.022%M*119.7S1A*2699.8h9.9B**33.6B*
SVA-88 1,1851,1727911.482C+1.3923.97%C++12.713%F40.8C+N/A10928.7h12.2C+51C*
NSX Yumi 1,1711,1715234.2U231.3314.317%F--N/A229.6SN/A4285.1h4.2A**29.6B*
NSX Tanto 1,1781,1693823.06A++0.1927.487%C**33.02%B**69.2A+N/A14716.9h9.2B*33.6B+
NS-7 PDW 1,1771,1695192.252A+0.6228.891%B*36.527%M++75.4A**N/A16615.5h10.2B**35.4B++
VX29 Polaris 1,1771,1696641.761C**1.1124.699%C*20.103%C35.5CN/A13432.9h12C*48.7C**
VE-H Maw 1,1741,1672165.403M2.5327.715%B+38.56%A+142.3M++N/A3418.2h8B**28.7B++
Artemis VX26 1,1711,1665332.188B++0.6930.864%B++37.221%A*84.5MN/A18013.8h9B**29.1B**
NSX Tomoe 1,1671,1645502.116C**0.7631.282%B+45.533%B*86.9A*N/A20713.4h9.9A31.8B*
Lasher X2 2,2431,16411164U1,161.1375.765%SN/A159.5S147.8U3037.3h14.9B**19.6A
Lancer VS22 2,2211,1645232.8U229.9394.865%SN/A159.5U144.8U3457.3h2B**2.1B**
Eridani SX5 1,1621,1614662.491A0.3829.375%B++33.161%A*79A*N/A16714.7h8.6B**29.4B++
Eidolon VE33 1,1601,1602524.603M++1.7335.362%A44.224%M111.5SN/A24010.4h5.4A15.4B**
Solstice VE3 1,1691,1568761.32B*1.5523.246%C++15.225%D23.7BN/A8448.7h12.3B++53.1B
NSX Daimyo 1,1561,1554342.661C+0.2136.253%D95.671%B+66.4B++N/A15717.4h1.9B**5.2B+
VE-S Canis 1,1581,1516011.915B+0.9631.866%B*9.731%D*39.8C+N/A13028.9h9.9B++31B+
NS-30 Vandal 1,1461,1442534.522A++1.6536.894%B++38.724%A+119.2M**N/A4629.6h4.3B**11.5B*
Serpent VE92 1,1441,1294052.788A++0.0927.629%B*34.898%M118.8S1.6M**2799.5h9.2B**33.1B*
VX6-7 1,1141,0772484.343A*1.4733.919%A++25.07%B++160.7S5.5U3506.7h9.9B*29.1B*
NS Decimator 1,6418244206U203.1398.158%SN/A78.5M+77.8S20610.5h5.8C--5.9B*
Nemesis VSH9 1,4227431176.35S3.4893.426%SN/A45.3A**41.4S24916.4h10.5D-11.3B+
NS-44 Commissioner 4854775660.843C+2.0327.501%D--30.398%A13.8DN/A4334.6h3.6B+13C+
NSX Masamune 5923733124.333U121.4697.94%SN/A95.6M**56.2M**1863.9h1.7A1.7A
Pandora VX25 3733702571.44B+1.4339.723%C+8.649%F29.6CN/A9412.5h3.7B++9.3B+
Rocklet Rifle 6643601063.396S0.5261.998%B**N/A72M**60.8M+5825h19.4A+31.4B**
L100 Python HESH 4153553510.143C+7.2756.131%B*N/A60.2B+10.2B+3025.9h2.7B+4.7B*
C-4 4073181222.607B*0.2736.585%A*N/A106B+29.7C++8283h2.1D--5.7C*
Hornet Missiles 554312486.5B3.6371.752%B**N/A63.7C+49.4B+4504.9h9.7C*13.5B+
Frag Grenade 3053001300N/A297.1350.305%B++N/A500C+8.3C++15650.6h3.6C*7.1B+
Light PPA 244223524.288C+1.4137.498%C-1.345%C++29.7C--2.8C1027.5h11.6B31C**
Pulsar VS1 2242212220.995C++1.8815.929%D**11.765%D*8.7D--N/A6025.5h13.3B+83.5C-
Maelstrom Turbo Laser 3752211401.579C+1.3035.815%B*N/A13.6C+9.4C+11216.3h82B+229B+
Dual Photon Pods 273211297.276C++4.4061.258%B**N/A70.3C+20.7C*3493h23.1C++37.8B+
Ghost 151150592.542C+0.3342.795%B+67.333%C+30.6CN/A1194.9h2B+4.6B++
Deimos VA29 9695501.9B+0.9763.245%C**25.263%A+45.2C*N/A1872.1h2B++3.2B+
Nebula VM20 9392362.556C**0.3221.876%B++25%B*40B+N/A1492.3h18.3C83.4B
Nebula VM20 9391362.528C*0.3521.374%B++24.176%B++39.6B+N/A1422.3h18C-84.1B
Supernova FPC 14490910B++7.1381.667%M*N/A25C++15C+2333.6h4.9B+6A
Supernova PC 1207698.444B+5.5774.519%M+N/A17.7C10.2B+2134.3h8.2D**10.9C++
Force-Blade 777311,5400.006C--2.8721.079%D2.74%D0.1C-N/A0596.2h4.5D*21.6D
M40 Fury-F 10564401.6C++1.2771.616%A*N/A17.3C11.1B**1513.7h13.6C+19B+
Saron Laser Cannon 8955481.146C+1.7324.33%D*1.818%C9.3C5.8D855.9h65.3B*268.5B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator26351,11412.6h
Motion Spotter56861.1h
Nanite Revive Grenade01160h
Nano-Armor Kit16496,89444.8h
Spawn Beacon03100.3h
Damascus Edge2355816.2h
Deconstruction Tool12530h
Ammunition Package01050.1h
Medical Kit1,1839,03933.4h
Skorpios0690.1h
Nano-Repair Grenade01510h
Recon Detection Device41930.6h

Check the help document for the dictionary if you want to learn more about words used here.


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