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Praetor Paragon PIXIUPIPIYAO[TRID] PIXIUPIPIYAO
VS BR 83

KDR: 2.88

Score: 18.4m

Last Seen: Sep 20th, 2018 7:46 AM
- ONLINE NOW

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 967
Level Progress (to 84): 36%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Nyx VX31 NS-11C NS-15M2 S1 The Kraken Hades VSH4 Orion VS54 Zenith VX-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,320,605 MLG Score: 1855
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.411%29.124%7982598326,5663.13908-0.255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.976%1.267A1.359A-0.849D--HEAD ++ (~15.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.561B+9.10.366C**24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.568%1.25%190310054002702521.48148158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.23%-0.097C+-0.337C-1.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.50.576B+24.70.529B+42.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.964%92.556%0210061,30392021.4163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.509%0.281C*1.68A++0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.476B+1.90.4B3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.487%12.174%02100646073250.628415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.374%0.014C+-0.483D1.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.388C**3.30.308C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 967
18.4m306.8%493 (29.6k)425 (25.5k)2.8845539,10313,5562.988283 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1008234117.802%23.326%41503:1224

7% Combat Medic12% Engineer38% Heavy Assault21% Infiltrator24% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2018 5:38 AMMay 13th, 2018 11:49 AMSep 20th, 2018 5:30 AM (1d) (PST)Sep 20th, 2018 3:50 AM (1d) (PST)Sep 20th, 2018 3:46 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9132067070.9040.3130.2113.3470.1871855

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,80712,36742,4405419132011125,485

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
721.2h/30.1d 1,405 9,121 18,550 144.8k 982 2,056 8,093 39.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A**
Kills:1,197
Deaths:244
KDR:4.906
Accuracy:29.272% B**
HSR:43.358% A**
Orion VS54
B+
Kills:1,178
Deaths:746
KDR:1.579
Accuracy:22.880% B+
HSR:14.092% D**
SVA-88
C*
Kills:1,172
Deaths:791
KDR:1.482
Accuracy:23.970% C*
HSR:12.713% F
VX29 Polaris
C**
Kills:1,169
Deaths:664
KDR:1.761
Accuracy:24.699% C**
HSR:20.103% C
VE-H Maw
A
Kills:1,167
Deaths:216
KDR:5.403
Accuracy:27.715% B+
HSR:38.560% A
Lasher X2
S
Kills:1,164
Deaths:1
KDR:1,164
Accuracy:75.765% S
HSR:0% F-
Betelgeuse 54-A
C
Kills:1,054
Deaths:418
KDR:2.522
Accuracy:24.570% C
HSR:28.084% C
NS-15M AE
C+
Kills:396
Deaths:239
KDR:1.657
Accuracy:24.849% C+
HSR:19.444% D-
Kills:8,497
Deaths (as Heavy Assault):3,319
Deaths (to Heavy Assaults):3,722
KDR:2.56011
Kill Difference:5,178
Playtime:277.145 hours
Usage:38%
Score:4.706m
Score/min:283
Accuracy (listed only):31.715%
HSR (listed only):22.044%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
M
Kills:1,198
Deaths:424
KDR:2.825
Accuracy:30.196% A
HSR:33.639% M
Zenith VX-5
A*
Kills:1,177
Deaths:245
KDR:4.804
Accuracy:35.660% A*
HSR:21.325% C+
Sirius SX12
M*
Kills:1,171
Deaths:521
KDR:2.248
Accuracy:29.458% B**
HSR:38.087% M*
NS-7 PDW
M++
Kills:1,169
Deaths:519
KDR:2.252
Accuracy:28.891% B*
HSR:36.527% M++
NSX Tanto
B**
Kills:1,169
Deaths:382
KDR:3.060
Accuracy:27.487% C**
HSR:33.020% B**
Eridani SX5
A*
Kills:1,161
Deaths:466
KDR:2.491
Accuracy:29.375% B++
HSR:33.161% A*
Solstice VE3
C++
Kills:1,156
Deaths:876
KDR:1.320
Accuracy:23.246% C++
HSR:15.225% D
VE-S Canis
B*
Kills:1,151
Deaths:601
KDR:1.915
Accuracy:31.866% B*
HSR:9.731% D*
Serpent VE92
M+
Kills:1,129
Deaths:405
KDR:2.788
Accuracy:27.629% B*
HSR:34.898% M+
VX6-7
A++
Kills:1,077
Deaths:248
KDR:4.343
Accuracy:33.919% A++
HSR:25.070% B++
Pandora VX25
C+
Kills:365
Deaths:251
KDR:1.454
Accuracy:39.560% C+
HSR:8.767% F
Deimos VA29
A+
Kills:95
Deaths:50
KDR:1.900
Accuracy:63.245% C**
HSR:25.263% A+
Kills:12,018
Deaths (as Light Assault):4,988
Deaths (to Light Assaults):2,902
KDR:2.40938
Kill Difference:7,030
Playtime:176.105 hours
Usage:24%
Score:3.005m
Score/min:284
Accuracy (listed only):33.378%
HSR (listed only):26.226%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
M*
Kills:1,171
Deaths:521
KDR:2.248
Accuracy:29.458% B**
HSR:38.087% M*
NSX Yumi
F--
Kills:1,171
Deaths:5
KDR:234.200
Accuracy:14.317% F--
HSR:0.085% F*
NS-7 PDW
M++
Kills:1,169
Deaths:519
KDR:2.252
Accuracy:28.891% B*
HSR:36.527% M++
Eridani SX5
A*
Kills:1,161
Deaths:466
KDR:2.491
Accuracy:29.375% B++
HSR:33.161% A*
VE-S Canis
B*
Kills:1,151
Deaths:601
KDR:1.915
Accuracy:31.866% B*
HSR:9.731% D*
Pandora VX25
C+
Kills:365
Deaths:251
KDR:1.454
Accuracy:39.560% C+
HSR:8.767% F
Pulsar VS1
D*
Kills:214
Deaths:216
KDR:0.991
Accuracy:15.808% D**
HSR:12.150% D*
Deimos VA29
A+
Kills:95
Deaths:50
KDR:1.900
Accuracy:63.245% C**
HSR:25.263% A+
Kills:6,497
Deaths (as Combat Medic):2,629
Deaths (to Combat Medics):1,525
KDR:2.47128
Kill Difference:3,868
Playtime:49.341 hours
Usage:7%
Score:0.974m
Score/min:329
Accuracy (listed only):31.565%
HSR (listed only):20.471%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
M
Kills:1,198
Deaths:424
KDR:2.825
Accuracy:30.196% A
HSR:33.639% M
Zenith VX-5
A*
Kills:1,177
Deaths:245
KDR:4.804
Accuracy:35.660% A*
HSR:21.325% C+
NSX Tanto
B**
Kills:1,169
Deaths:382
KDR:3.060
Accuracy:27.487% C**
HSR:33.020% B**
Eidolon VE33
M
Kills:1,160
Deaths:252
KDR:4.603
Accuracy:35.362% A
HSR:44.224% M
Solstice VE3
C++
Kills:1,156
Deaths:876
KDR:1.320
Accuracy:23.246% C++
HSR:15.225% D
Serpent VE92
M+
Kills:1,129
Deaths:405
KDR:2.788
Accuracy:27.629% B*
HSR:34.898% M+
VX6-7
A++
Kills:1,077
Deaths:248
KDR:4.343
Accuracy:33.919% A++
HSR:25.070% B++
Pandora VX25
C+
Kills:365
Deaths:251
KDR:1.454
Accuracy:39.560% C+
HSR:8.767% F
Deimos VA29
A+
Kills:95
Deaths:50
KDR:1.900
Accuracy:63.245% C**
HSR:25.263% A+
Kills:8,526
Deaths (as Engineer):3,133
Deaths (to Engineers):1,719
KDR:2.72135
Kill Difference:5,393
Playtime:88.068 hours
Usage:12%
Score:6.882m
Score/min:1,302
Accuracy (listed only):35.145%
HSR (listed only):26.826%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
A
Kills:1,201
Deaths:245
KDR:4.902
Accuracy:39.869% B**
HSR:42.132% A
Sirius SX12
M*
Kills:1,171
Deaths:521
KDR:2.248
Accuracy:29.458% B**
HSR:38.087% M*
NS-7 PDW
M++
Kills:1,169
Deaths:519
KDR:2.252
Accuracy:28.891% B*
HSR:36.527% M++
Artemis VX26
A*
Kills:1,166
Deaths:533
KDR:2.188
Accuracy:30.864% B*
HSR:37.221% A*
NSX Tomoe
B*
Kills:1,164
Deaths:550
KDR:2.116
Accuracy:31.282% B+
HSR:45.533% B*
Eridani SX5
A*
Kills:1,161
Deaths:466
KDR:2.491
Accuracy:29.375% B++
HSR:33.161% A*
NSX Daimyo
B+
Kills:1,155
Deaths:434
KDR:2.661
Accuracy:36.253% D
HSR:95.671% B+
VE-S Canis
B*
Kills:1,151
Deaths:601
KDR:1.915
Accuracy:31.866% B*
HSR:9.731% D*
NS-30 Vandal
A+
Kills:1,144
Deaths:253
KDR:4.522
Accuracy:36.894% B++
HSR:38.724% A+
NS-44 Commissioner
A
Kills:455
Deaths:522
KDR:0.872
Accuracy:25.839% D*
HSR:31.209% A
Ghost
B++
Kills:148
Deaths:57
KDR:2.596
Accuracy:43.348% B++
HSR:68.243% C+
Kills:11,085
Deaths (as Infiltrator):4,701
Deaths (to Infiltrators):2,345
KDR:2.35801
Kill Difference:6,384
Playtime:153.114 hours
Usage:21%
Score:2.735m
Score/min:298
Accuracy (listed only):33.085%
HSR (listed only):43.294%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:91
Deaths:35
KDR:2.600
Accuracy:21.293% B++
HSR:24.176% B*
Nebula VM20
B**
Kills:91
Deaths:35
KDR:2.600
Accuracy:21.713% B++
HSR:25.275% B**
Kills:182
Deaths (as MAX Suit):35
Deaths (to MAX Suits):365
KDR:5.2
Kill Difference:147
Playtime:3.608 hours
Usage:1%
Score:0.079m
Score/min:364
Accuracy (listed only):21.503%
HSR (listed only):24.725%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
B
Kills:294
V. Kills:226 130%
Deaths:45
KDR:6.533
Accuracy:71.458% B**
KPH:60.900 C+
VKPH:46.800 B
Maelstrom Turbo Laser
B*
Kills:214
V. Kills:150 142%
Deaths:133
KDR:1.609
Accuracy:36.018% B*
KPH:14.500 C+
VKPH:10.100 C+
Dual Photon Pods
C++
Kills:202
V. Kills:57 348%
Deaths:28
KDR:7.214
Accuracy:60.597% B**
KPH:69.400 C+
VKPH:19.600 C++
Light PPA
D
Kills:143
V. Kills:10 N/A
Deaths:35
KDR:4.086
Accuracy:36.472% D
KPH:25.600 D
VKPH:1.800 D
Saron Laser Cannon
C
Kills:55
V. Kills:34 157%
Deaths:48
KDR:1.146
Accuracy:24.330% D*
KPH:9.400 C
VKPH:5.800 D
Kills:908 (412 + 0)
Deaths:289
KDR:3.142
VKDR:1.651
Vehicle Kills:477
Kill Difference:619
Playtime:34.005 hours
Usage:5%
Score:0.344m
Score/min:169
Piloting Accuracy:24.330%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:352
V. Kills:59 N/A
Deaths:33
KDR:10.667
Accuracy:55.650% B*
KPH:60.400 B+
VKPH:10.100 B+
Kills:352 (352 + 0)
Deaths:33
KDR:10.667
VKDR:1.788
Vehicle Kills:59
Kill Difference:319
Playtime:5.824 hours
Usage:1%
Score:0.107m
Score/min:306
Driving Accuracy:55.650%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M*
Kills:90
V. Kills:54 164%
Deaths:8
KDR:11.250
Accuracy:81.648% M*
KPH:25.600 C**
VKPH:15.400 C++
Supernova PC
B++
Kills:76
V. Kills:44 169%
Deaths:9
KDR:8.444
Accuracy:74.519% M+
KPH:17.500 C
VKPH:10.100 B++
Kills:166 (166 + 0)
Deaths:17
KDR:9.765
VKDR:5.765
Vehicle Kills:98
Kill Difference:149
Playtime:7.859 hours
Usage:1%
Score:0.103m
Score/min:219
Driving Accuracy:74.519%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:62
V. Kills:40 151%
Deaths:40
KDR:1.550
Accuracy:72.951% A*
KPH:17 C
VKPH:11 B**
Kills:62 (62 + 0)
Deaths:40
KDR:1.550
VKDR:1
Vehicle Kills:40
Kill Difference:22
Playtime:3.640 hours
Usage:1%
Score:0.033m
Score/min:149
Driving Accuracy:72.951%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nyx VX31 1,2061,2012454.902A2.0239.869%B**42.132%A133.4M**N/A3489h4.5B++11.3B*
NS-11C 1,2221,1984242.825A*0.0630.196%A33.639%M121S2.4S2669.9h9.7B**32.2B*
NS-15M2 1,2061,1972444.906A++2.0229.272%B**43.358%A**122.1M++N/A2789.8h9.5B**32.3B*
S1 2,1851,1967116.845U13.9690.134%M**1.171%D--102.2S84.5U38311.7h3.2A++3.5A++
The Kraken 2,1351,19210910.936S8.0587.012%M2.349%B+76.4A60.4A23615.6h2.1A++2.4A++
Hades VSH4 2,2691,1916198.5U195.6297.743%SN/A167.7S151.8S3377.1h2A**2M
Orion VS54 1,1861,1787461.579C*1.3122.88%B+14.092%D**37.4BN/A12531.5h11.8B+51.6C*
Zenith VX-5 1,1971,1772454.804M*1.9235.66%A*21.325%C+149S2.5S3247.9h9.9B**27.7B**
SVA-88 1,1851,1727911.482C+1.4023.97%C*12.713%F41C+N/A10928.6h12.2C+51C*
Sirius SX12 1,1811,1715212.248B**0.6429.458%B**38.087%M*120.7S1A**2689.7h9.9B**33.6B*
NSX Yumi 1,1711,1715234.2U231.3214.317%F--N/A229.6SN/A4285.1h4.2A**29.6B*
NS-7 PDW 1,1771,1695192.252A++0.6328.891%B*36.527%M++75.9A**N/A16615.4h10.2B**35.4B*
NSX Tanto 1,1781,1693823.06A++0.1827.487%C**33.02%B**69.2A++N/A14716.9h9.2B**33.6B++
VX29 Polaris 1,1771,1696641.761C**1.1224.699%C**20.103%C35.5CN/A13432.9h12C*48.7C**
VE-H Maw 1,1741,1672165.403A**2.5227.715%B+38.56%A142.3M++N/A3388.2h8B**28.7B++
Artemis VX26 1,1711,1665332.188B++0.7030.864%B*37.221%A*84.5MN/A18013.8h9A29.1B**
Lancer VS22 2,2211,1645232.8U229.9294.865%SN/A159.5U144.8U3457.3h2B**2.1B**
NSX Tomoe 1,1671,1645502.116B0.7731.282%B+45.533%B*86.9A*N/A20613.4h9.9B**31.8B*
Lasher X2 2,2431,16411164U1,161.1275.765%SN/A159.5S147.8U3017.3h14.9B**19.6A
Eridani SX5 1,1621,1614662.491A0.3929.375%B++33.161%A*79A*N/A16614.7h8.6B**29.4B++
Eidolon VE33 1,1601,1602524.603M+1.7235.362%A44.224%M111.5SN/A23910.4h5.4A15.4B**
Solstice VE3 1,1691,1568761.32B*1.5623.246%C++15.225%D23.7B+N/A8348.7h12.3B++53.1B
NSX Daimyo 1,1561,1554342.661C+0.2236.253%D95.671%B+66.4B++N/A15717.4h1.9B**5.2B+
VE-S Canis 1,1581,1516011.915B+0.9731.866%B*9.731%D*39.8C+N/A12928.9h9.9B++31B+
NS-30 Vandal 1,1461,1442534.522A+1.6436.894%B++38.724%A+120.4M**N/A4649.5h4.3B**11.5B*
Serpent VE92 1,1441,1294052.788A++0.1027.629%B*34.898%M+118.8S1.6M**2769.5h9.2B**33.1B*
VX6-7 1,1141,0772484.343M1.4633.919%A++25.07%B++160.7S5.5U3476.7h9.9B*29.1B*
Betelgeuse 54-A 1,0631,0544182.522C+0.3624.57%C28.084%C44.3DN/A13723.8h10.8C+44C+
NS Decimator 1,6418244206U203.1298.158%SN/A78.5M+77.8S20510.5h5.8C--5.9B*
Nemesis VSH9 1,4227431176.35U3.4793.438%SN/A45.3A**41.4S24816.4h10.5D-11.3B+
NS-44 Commissioner 4634555220.872C+2.0125.839%D*31.209%A14.6DN/A4331.1h3.3B++12.8C+
NS-15M AE 4023962391.657C+1.2324.849%C+19.444%D-15.4D*N/A3825.7h10.5B+42.1B
Pandora VX25 3683652511.454B+1.4339.56%C+8.767%F29.7CN/A9312.3h3.7B++9.3B+
Rocklet Rifle 6643601063.396S0.5162.004%B**N/A72M**60.8M+5755h19.4A31.4A
L100 Python HESH 4113523310.667C+7.7855.65%B*N/A60.7B+10.2B+3065.8h2.6B*4.7B*
C-4 4033151222.582B*0.3036.213%A*N/A108.6B++30.3C++8132.9h2D-5.5B
Hornet Missiles 520294456.533C*3.6571.458%B**N/A61.3C+47.1B4284.8h9.5C*13.3B+
Frag Grenade 2722671267N/A264.1250%B+N/A534C++10C**15110.5h3.6C*7.2B+
Maelstrom Turbo Laser 3642141331.609C+1.2836.018%B*N/A14.5C+10.1C+11614.8h82.1B+227.9B++
Pulsar VS1 2172142160.991C++1.8915.808%D**12.15%D*8.6D--N/A6024.9h13.2B+83.7C-
Dual Photon Pods 259202287.214C*4.3360.597%B**N/A69.7C+19.7C++3222.9h22.6C++37.3B+
Ghost 149148572.596C+0.2943.348%B++68.243%C+30.8CN/A1134.8h2B+4.5B++
Light PPA 153143354.086C+1.2036.472%D2.098%A25.5D1.8D935.6h11.9B32.7C*
Deimos VA29 9695501.9B+0.9863.245%C**25.263%A+45.2C*N/A1812.1h2B++3.2B+
Nebula VM20 9391352.6C*0.2821.293%B++24.176%B*41.4B+N/A1442.2h17.5C82.4B
Nebula VM20 9291352.6C**0.2821.713%B++25.275%B**41.4B+N/A1482.2h17.9C82.6B
Supernova FPC 14490811.25B**8.3781.648%M*N/A25.7C**15.4C++2303.5h4.8B+5.9A
Supernova PC 1207698.444B+5.5674.519%M+N/A17.7C10.2B++2104.3h8.2D**10.9C*
Force-Blade 777311,3670.006C--2.8822.119%D2.74%D0.1C-N/A0578.7h4.5D--20.6C-
M40 Fury-F 10262401.55C++1.3372.951%A*N/A17.2C11.1B**1493.6h12.9C+17.7B+
Saron Laser Cannon 8955481.146C+1.7424.33%D*1.818%C9.3C5.8D845.9h65.3B*268.5B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter56861.1h
Nano-Armor Kit15494,74235.5h
Nano-Repair Grenade01410h
Spawn Beacon03060.3h
Nanite Revive Grenade01050h
Medical Applicator25350,87412.6h
Deconstruction Tool12530h
Damascus Edge2355816.2h
Medical Kit1,1248,46332.5h
Skorpios0690.1h
Recon Detection Device31570.5h

Check the help document for the dictionary if you want to learn more about words used here.


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