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Primus Paragon PIXIUPIPIYAO[TRID] PIXIUPIPIYAO
VS BR 47

KDR: 2.49

Score: 13m

Last Seen: Jul 18th, 2018 12:47 AM
- OFFLINE - 4.1 hour(s)

Prestige 1, Battle Rank 47 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 1112
Level Progress (to 48): 32%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Nyx VX31 NS-15M2 SVA-88 NSX Yumi Orion VS54 VX29 Polaris VE-H Maw Eidolon VE33
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,059,597 MLG Score: 847
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 3.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.95%25.835%6701698814,6123.33683-0.85

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.802%0.858B*0.831B++-1.746F-HEAD ++ (~12.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.556B+8.60.407B24.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.36%1.299%305210022311351101.69853208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.146%0.038C+0.534B+-1.996

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.828B++16.30.802B++15.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45%66.667%01100314146610.302575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.478A+-0.038C+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.548B+20.371C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.15%8.125%01100332033220.960961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.174C-1.26D**-1.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.299C*3.60.251C*5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 1112
13m519.1%717 (43k)597 (35.8k)2.4864717,1896,9132.6118947 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1004120211.058%22.817%25203:099

10% Combat Medic14% Engineer35% Heavy Assault14% Infiltrator28% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2018 5:38 AMMay 13th, 2018 11:49 AMJul 17th, 2018 11:20 PM (30m) (PST)Jul 17th, 2018 10:41 PM (69m) (PST)Jul 17th, 2018 8:47 PM (3h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5732013720.7880.3170.1804.2910.039847

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,39812,04222,356471911257235,842

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
363.8h/15.2d 867 3,922 14,193 93.7k 659 1,219 851 12.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A**
Kills:1,173
Deaths:230
KDR:5.100
Accuracy:29.432% A
HSR:43.819% A**
SVA-88
C*
Kills:1,172
Deaths:791
KDR:1.482
Accuracy:23.995% C*
HSR:12.713% F
Orion VS54
B+
Kills:1,169
Deaths:740
KDR:1.580
Accuracy:22.927% B+
HSR:13.858% D**
VX29 Polaris
C++
Kills:1,169
Deaths:664
KDR:1.761
Accuracy:23.253% C++
HSR:20.103% C
VE-H Maw
A
Kills:1,166
Deaths:215
KDR:5.423
Accuracy:27.980% B+
HSR:38.594% A
Kills:5,849
Deaths (as Heavy Assault):2,640
Deaths (to Heavy Assaults):1,942
KDR:2.21553
Kill Difference:3,209
Playtime:125.671 hours
Usage:35%
Score:2.539m
Score/min:337
Accuracy (listed only):25.517%
HSR (listed only):25.817%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:1,156
Deaths:876
KDR:1.320
Accuracy:23.314% C++
HSR:15.225% D
VX6-7
A++
Kills:1,077
Deaths:248
KDR:4.343
Accuracy:33.919% A++
HSR:25.070% B*
VE-S Canis
B++
Kills:832
Deaths:450
KDR:1.849
Accuracy:31.776% B++
HSR:9.495% D*
Serpent VE92
A*
Kills:449
Deaths:185
KDR:2.427
Accuracy:27.552% B*
HSR:30.958% A*
Pandora VX25
C+
Kills:320
Deaths:222
KDR:1.441
Accuracy:39.150% C+
HSR:8.125% F-
NS-11C
M
Kills:196
Deaths:45
KDR:4.356
Accuracy:32.977% A++
HSR:33.163% M
NSX Tanto
D**
Kills:78
Deaths:3
KDR:26
Accuracy:18.560% D**
HSR:0% T*
Kills:4,108
Deaths (as Light Assault):2,029
Deaths (to Light Assaults):1,518
KDR:2.02464
Kill Difference:2,079
Playtime:103.274 hours
Usage:28%
Score:1.791m
Score/min:289
Accuracy (listed only):29.607%
HSR (listed only):17.434%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
F--
Kills:1,171
Deaths:5
KDR:234.200
Accuracy:14.317% F--
HSR:0.085% F*
VE-S Canis
B++
Kills:832
Deaths:450
KDR:1.849
Accuracy:31.776% B++
HSR:9.495% D*
Pandora VX25
C+
Kills:320
Deaths:222
KDR:1.441
Accuracy:39.150% C+
HSR:8.125% F-
Pulsar VS1
D**
Kills:194
Deaths:195
KDR:0.995
Accuracy:15.560% D**
HSR:10.825% D**
Kills:2,517
Deaths (as Combat Medic):872
Deaths (to Combat Medics):769
KDR:2.88647
Kill Difference:1,645
Playtime:37.695 hours
Usage:10%
Score:0.941m
Score/min:416
Accuracy (listed only):25.201%
HSR (listed only):7.133%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
A
Kills:1,201
Deaths:245
KDR:4.902
Accuracy:39.869% B**
HSR:42.132% A
NS-30 Vandal
A+
Kills:1,142
Deaths:253
KDR:4.514
Accuracy:36.902% B++
HSR:38.704% A+
VE-S Canis
B++
Kills:832
Deaths:450
KDR:1.849
Accuracy:31.776% B++
HSR:9.495% D*
NS-44 Commissioner
B**
Kills:185
Deaths:233
KDR:0.794
Accuracy:37.651% C**
HSR:28.649% B**
Ghost
B**
Kills:141
Deaths:48
KDR:2.938
Accuracy:45% B**
HSR:66.667% C+
Kills:3,501
Deaths (as Infiltrator):1,229
Deaths (to Infiltrators):1,156
KDR:2.84866
Kill Difference:2,272
Playtime:51.519 hours
Usage:14%
Score:1.267m
Score/min:410
Accuracy (listed only):38.240%
HSR (listed only):37.129%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
M
Kills:1,160
Deaths:252
KDR:4.603
Accuracy:35.364% A
HSR:44.224% M
Solstice VE3
C++
Kills:1,156
Deaths:876
KDR:1.320
Accuracy:23.314% C++
HSR:15.225% D
VX6-7
A++
Kills:1,077
Deaths:248
KDR:4.343
Accuracy:33.919% A++
HSR:25.070% B*
Serpent VE92
A*
Kills:449
Deaths:185
KDR:2.427
Accuracy:27.552% B*
HSR:30.958% A*
Pandora VX25
C+
Kills:320
Deaths:222
KDR:1.441
Accuracy:39.150% C+
HSR:8.125% F-
NS-11C
M
Kills:196
Deaths:45
KDR:4.356
Accuracy:32.977% A++
HSR:33.163% M
NSX Tanto
D**
Kills:78
Deaths:3
KDR:26
Accuracy:18.560% D**
HSR:0% T*
Kills:4,436
Deaths (as Engineer):1,831
Deaths (to Engineers):855
KDR:2.42272
Kill Difference:2,605
Playtime:49.320 hours
Usage:14%
Score:6.478m
Score/min:2,189
Accuracy (listed only):30.119%
HSR (listed only):22.395%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:141
V. Kills:38 362%
Deaths:18
KDR:7.833
Accuracy:58.155% B++
KPH:61.300 C
VKPH:16.500 C+
Maelstrom Turbo Laser
B**
Kills:92
V. Kills:58 156%
Deaths:47
KDR:1.957
Accuracy:37.167% B**
KPH:19.100 B+
VKPH:12.100 C*
Light PPA
C
Kills:90
V. Kills:7 N/A
Deaths:22
KDR:4.091
Accuracy:37.942% C
KPH:23.400 D
VKPH:1.800 D
Kills:323 (182 + 0)
Deaths:87
KDR:3.713
VKDR:1.184
Vehicle Kills:103
Kill Difference:236
Playtime:10.963 hours
Usage:3%
Score:0.114m
Score/min:174
Piloting Accuracy:37.942%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:205
V. Kills:38 N/A
Deaths:22
KDR:9.318
Accuracy:52.035% B+
KPH:45.200 C
VKPH:8.400 C++
Kills:205 (205 + 0)
Deaths:22
KDR:9.318
VKDR:1.727
Vehicle Kills:38
Kill Difference:183
Playtime:4.536 hours
Usage:1%
Score:0.082m
Score/min:300
Driving Accuracy:52.035%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:76
V. Kills:44 169%
Deaths:9
KDR:8.444
Accuracy:74.519% M+
KPH:17.500 C
VKPH:10.100 B++
Kills:76 (76 + 0)
Deaths:9
KDR:8.444
VKDR:4.889
Vehicle Kills:44
Kill Difference:67
Playtime:4.348 hours
Usage:1%
Score:0.054m
Score/min:207
Driving Accuracy:74.519%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:51
V. Kills:35 142%
Deaths:30
KDR:1.700
Accuracy:74.237% A*
KPH:19.500 C+
VKPH:13.400 A+
Kills:51 (51 + 0)
Deaths:30
KDR:1.700
VKDR:1.167
Vehicle Kills:35
Kill Difference:21
Playtime:2.616 hours
Usage:1%
Score:0.029m
Score/min:188
Driving Accuracy:74.237%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nyx VX31 1,2061,2012454.902B**2.4239.869%B**42.132%A133.4SN/A3469h4.5B++11.3B*
NS-15M2 1,1821,1732305.1A++2.6129.432%A43.819%A**130.3M*1A+2859h9.4B**32.1B*
SVA-88 1,1851,1727911.482C+1.0023.995%C*12.713%F41.1C+N/A10828.5h12.2C+51C*
NSX Yumi 1,1711,1715234.2U231.7114.317%F--N/A229.6SN/A4265.1h4.2A**29.6B*
Orion VS54 1,1761,1697401.58C*0.9122.927%B+13.858%D**39.9B+N/A12129.3h11.8B+51.5C*
VX29 Polaris 1,1771,1696641.761B+0.7323.253%C++20.103%C35.9CN/A13432.6h11.1B+47.6B
VE-H Maw 1,1731,1662155.423A**2.9427.98%B+38.594%A145.8M++N/A3368h8B**28.4B++
Eidolon VE33 1,1601,1602524.603M+2.1235.364%A44.224%M111.5SN/A23510.4h5.4A15.4B**
Solstice VE3 1,1691,1568761.32B*1.1723.314%C++15.225%D24.1B+N/A7848h12.3B++52.9B
NS-30 Vandal 1,1441,1422534.514A+2.0336.902%B++38.704%A+120.2M**N/A4639.5h4.3B**11.6B*
VX6-7 1,1141,0772484.343M1.8633.919%A++25.07%B*171S5.9U3616.3h9.9B*29.1B*
VE-S Canis 8368324501.849B+0.6431.776%B++9.495%D*41.4C+N/A14620.1h9.8B+30.9B+
Serpent VE92 4544491852.427A0.0627.552%B*30.958%A*102M**1.1A*2534.4h9.6B**35B*
Pandora VX25 3213202221.441B+1.0539.15%C+8.125%F-30.2C+N/A9410.6h3.6B++9.3B+
C-4 325250912.747B**0.2631.61%AN/A138.9A+41.7B*11111.8h1.3B+4.1B++
L100 Python HESH 243205229.318C+6.8352.035%B+N/A45.6C8.4C++3004.5h2.9B+5.6B++
NS-11C 196196454.356S1.8732.977%A++33.163%M140SN/A3751.4h9.3A28.1B**
Pulsar VS1 1971941950.995C++1.4915.56%D**10.825%D**10.3D-N/A6918.8h13.2B+84.9C-
NS-44 Commissioner 1881852330.794C+1.6937.651%C**28.649%B**31.9C+N/A1165.8h3.9C++10.3B
Frag Grenade 1821801180N/A177.5147.942%BN/A450C+5C14460.4h3.7C++7.7B
Rocklet Rifle 323179702.557S0.0761.373%B*N/A59.7A**48A++6543h23.4B**38.1B**
Nemesis VSH9 274164991.657A++0.8369.781%B**N/A34.2A+22.9A+3344.8h5.8B**8.4A
Dual Photon Pods 179141187.833C**5.3558.155%B++N/A61.3C16.5C+3002.3h20B+34.4B+
Ghost 142141482.938C++0.4545%B**66.667%C+32C+N/A994.4h2B+4.4B++
S1 216128651.969A*0.5267.114%B**N/A42.7A29.3A**4643h5.9B+8.7B++
Maelstrom Turbo Laser 15092471.957C++0.5337.167%B**N/A19.2B+12.1C*1824.8h72.2B++194.3B*
Light PPA 9790224.091C+1.6037.942%C2.222%A+23.1D1.8D883.9h10.4B+27.3B+
NSX Tanto 7878326U23.5118.56%D**N/A130SN/A3280.6h4.3A*23.1B**
Supernova PC 1207698.444B+5.9674.519%M+N/A17.7C10.2B++2074.3h8.2D**10.9C++
Force-Blade 66646,4590.01C2.4826.15%C1.563%D0.2CN/A1303.7h3.4C12.9C+
M40 Fury-F 8651301.7C++0.7974.237%A*N/A19.6C+13.5A+1882.6h11.9C++16.1B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter15120.5h
Nano-Armor Kit13479,28523.6h
Nano-Repair Grenade0940h
Spawn Beacon0820.1h
Nanite Revive Grenade0590h
Medical Applicator22349,13412h
Medical Kit3953,60012h

Check the help document for the dictionary if you want to learn more about words used here.


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