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Praetor Dreadnaught PIZZADUDEdriver[DPSO] PIZZADUDEdriver
VS BR 82

KDR: 0.96

Score: 49.6m

Last Seen: Aug 17th, 2019 5:10 AM
- OFFLINE - 17.3 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Connery - Outfit Member of Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 132
Level Progress (to 83): 20%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Terminus VX-9 Lasher X2 Ursa NS-15M1 Sticky Grenade Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $136,359 MLG Score: 109
Fun Score: N/A
Cheeseburgers Flipped: 596TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.292%24.303%56644117039,8601.04947-0.094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.48%0.42B0.497B+-1.151D*HEAD ++ (~12.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.295C*12.30.142C++40.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.386%1.852%81121354958250.0563674208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.427B0.243C++-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.10.442B37.30.297C*52.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.89%1.901%72612081,21025395600.476378216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.972%0.184C++-0.414C---0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.624B+6.20.504B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.014%3.675%446120876219835120.384266149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.57%-0.302C-0.178C0.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.6-0.135C44.8-0.12C+90.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.735%64.745%44412101,197325280.368081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.526%0.114C+-0.154C-1.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.193C++2.90.103C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.174%16.922%44312111,9562921460.669405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.31%-0.029C+0.463B+0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.156C++4.60.057C+6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 132
49.6m386.2%491 (29.5k)345 (20.7k)0.95567666,36669,4441.0841582 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214168617.854%18.532%33102:0433

18% Combat Medic28% Engineer28% Heavy Assault11% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 1:24 AMJun 20th, 2013 4:49 AMAug 17th, 2019 1:42 AM (16h) (PST)Aug 17th, 2019 2:05 AM (15h) (PST)Aug 17th, 2019 1:10 AM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4832542290.4620.4830.0861.9240.036109

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,97415,26013,71428295115220,710

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2394.5h/99.8d 8,922 12,299 25,532 276.4k 4,706 7,510 5,194 69.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:2,407
Deaths:2,798
KDR:0.860
Accuracy:21.114% D*
HSR:30.993% C+
Ursa
C+
Kills:1,659
Deaths:1,611
KDR:1.030
Accuracy:20.407% C
HSR:23.508% C+
NS-15M1
C+
Kills:1,549
Deaths:1,554
KDR:0.997
Accuracy:22.601% C+
HSR:19.496% C-
Flare VE6
C
Kills:1,340
Deaths:1,248
KDR:1.074
Accuracy:21.176% C
HSR:19.702% D
Orion VS54
B**
Kills:1,242
Deaths:1,304
KDR:0.952
Accuracy:21.070% C+
HSR:32.609% B**
NS-15M AE
C+
Kills:1,189
Deaths:1,472
KDR:0.808
Accuracy:21.979% D
HSR:25.904% C+
VX29 Polaris
C+
Kills:1,160
Deaths:1,040
KDR:1.115
Accuracy:22.843% C+
HSR:15.345% D--
SVA-88
C-
Kills:1,158
Deaths:959
KDR:1.208
Accuracy:21.185% C-
HSR:17.703% D--
VE-H Maw
B
Kills:418
Deaths:546
KDR:0.766
Accuracy:21.060% D-
HSR:29.426% B
NSX Naginata
B+
Kills:199
Deaths:249
KDR:0.799
Accuracy:20.498% C
HSR:31.658% B+
Kills:12,321
Deaths (as Heavy Assault):12,781
Deaths (to Heavy Assaults):21,477
KDR:0.96401
Kill Difference:460
Playtime:681.496 hours
Usage:28%
Score:11.775m
Score/min:288
Accuracy (listed only):21.393%
HSR (listed only):24.634%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:1,889
Deaths:2,218
KDR:0.852
Accuracy:25.051% C++
HSR:24.087% C++
Serpent VE92
B*
Kills:1,239
Deaths:2,019
KDR:0.614
Accuracy:21.713% C-
HSR:24.859% B*
Zenith VX-5
A
Kills:1,187
Deaths:1,661
KDR:0.715
Accuracy:23.176% C-
HSR:29.402% A
VX6-7
A
Kills:1,184
Deaths:1,609
KDR:0.736
Accuracy:22.779% C
HSR:28.632% A
Sirius SX12
C*
Kills:1,163
Deaths:1,309
KDR:0.888
Accuracy:23.751% C+
HSR:19.519% C*
NS-7 PDW
C+
Kills:1,162
Deaths:1,303
KDR:0.892
Accuracy:24.038% C+
HSR:16.437% C
MKV-B Suppressed
C*
Kills:1,159
Deaths:1,551
KDR:0.747
Accuracy:24.136% C
HSR:21.312% C*
Pandora VX25
B
Kills:1,154
Deaths:992
KDR:1.163
Accuracy:41.819% C*
HSR:16.638% B
NS-11C
C+
Kills:1,154
Deaths:1,831
KDR:0.630
Accuracy:22.598% C
HSR:19.064% C+
Eridani SX5
C+
Kills:1,144
Deaths:2,257
KDR:0.507
Accuracy:23.916% C--
HSR:19.143% C+
VE-S Canis
A
Kills:742
Deaths:738
KDR:1.005
Accuracy:26.487% C+
HSR:31.806% A
Thanatos VE70
C++
Kills:636
Deaths:728
KDR:0.874
Accuracy:38.031% C+
HSR:16.824% C++
VE-C Horizon
A*
Kills:475
Deaths:561
KDR:0.847
Accuracy:27.915% D--
HSR:39.790% A*
Skorpios
B+
Kills:201
Deaths:336
KDR:0.598
Accuracy:22.790% D*
HSR:24.876% B+
NS Baron G5
C+
Kills:181
Deaths:168
KDR:1.077
Accuracy:43.812% C+
HSR:13.812% C+
NS Baron G5AE
C
Kills:180
Deaths:188
KDR:0.957
Accuracy:43.868% C
HSR:12.778% C--
Solstice SF
C+
Kills:172
Deaths:209
KDR:0.823
Accuracy:23.185% C+
HSR:13.954% C--
NSX Tengu
C++
Kills:168
Deaths:255
KDR:0.659
Accuracy:33.910% C
HSR:21.429% C++
Phobos VX86
B+
Kills:166
Deaths:178
KDR:0.933
Accuracy:58.025% C+
HSR:19.277% B+
NSX Tanto
C+
Kills:165
Deaths:310
KDR:0.532
Accuracy:24.819% C
HSR:25.455% C+
Solstice VE3
C+
Kills:161
Deaths:128
KDR:1.258
Accuracy:22.746% C+
HSR:18.634% C
Kills:15,682
Deaths (as Light Assault):20,549
Deaths (to Light Assaults):11,842
KDR:0.76315
Kill Difference:4,867
Playtime:263.767 hours
Usage:11%
Score:5.718m
Score/min:361
Accuracy (listed only):29.455%
HSR (listed only):21.796%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:1,889
Deaths:2,218
KDR:0.852
Accuracy:25.051% C++
HSR:24.087% C++
Serpent VE92
B*
Kills:1,239
Deaths:2,019
KDR:0.614
Accuracy:21.713% C-
HSR:24.859% B*
Revenant
B++
Kills:1,193
Deaths:1,536
KDR:0.777
Accuracy:26.700% D*
HSR:35.792% B++
Zenith VX-5
A
Kills:1,187
Deaths:1,661
KDR:0.715
Accuracy:23.176% C-
HSR:29.402% A
VX6-7
A
Kills:1,184
Deaths:1,609
KDR:0.736
Accuracy:22.779% C
HSR:28.632% A
Eidolon VE33
C++
Kills:1,163
Deaths:1,288
KDR:0.903
Accuracy:28.706% C++
HSR:25.795% C+
Pandora VX25
B
Kills:1,154
Deaths:992
KDR:1.163
Accuracy:41.819% C*
HSR:16.638% B
NS-11C
C+
Kills:1,154
Deaths:1,831
KDR:0.630
Accuracy:22.598% C
HSR:19.064% C+
Thanatos VE70
C++
Kills:636
Deaths:728
KDR:0.874
Accuracy:38.031% C+
HSR:16.824% C++
VE-C Horizon
A*
Kills:475
Deaths:561
KDR:0.847
Accuracy:27.915% D--
HSR:39.790% A*
NS Baron G5
C+
Kills:181
Deaths:168
KDR:1.077
Accuracy:43.812% C+
HSR:13.812% C+
NS Baron G5AE
C
Kills:180
Deaths:188
KDR:0.957
Accuracy:43.868% C
HSR:12.778% C--
Solstice SF
C+
Kills:172
Deaths:209
KDR:0.823
Accuracy:23.185% C+
HSR:13.954% C--
Phobos VX86
B+
Kills:166
Deaths:178
KDR:0.933
Accuracy:58.025% C+
HSR:19.277% B+
NSX Tanto
C+
Kills:165
Deaths:310
KDR:0.532
Accuracy:24.819% C
HSR:25.455% C+
Solstice VE3
C+
Kills:161
Deaths:128
KDR:1.258
Accuracy:22.746% C+
HSR:18.634% C
VE-LR Obelisk
B**
Kills:96
Deaths:122
KDR:0.787
Accuracy:27.940% D
HSR:40.625% B**
Kills:12,395
Deaths (as Engineer):15,746
Deaths (to Engineers):11,916
KDR:0.78718
Kill Difference:3,351
Playtime:666.210 hours
Usage:28%
Score:13.948m
Score/min:349
Accuracy (listed only):30.758%
HSR (listed only):23.848%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B
Kills:1,839
Deaths:2,494
KDR:0.737
Accuracy:21.256% D--
HSR:29.201% B
CME
C++
Kills:1,299
Deaths:1,650
KDR:0.787
Accuracy:25.002% C
HSR:23.095% C++
Sirius SX12
C*
Kills:1,163
Deaths:1,309
KDR:0.888
Accuracy:23.751% C+
HSR:19.519% C*
NS-7 PDW
C+
Kills:1,162
Deaths:1,303
KDR:0.892
Accuracy:24.038% C+
HSR:16.437% C
MKV-B Suppressed
C*
Kills:1,159
Deaths:1,551
KDR:0.747
Accuracy:24.136% C
HSR:21.312% C*
H-V45
C+
Kills:1,159
Deaths:1,439
KDR:0.805
Accuracy:22.592% C
HSR:21.139% C+
Pulsar VS1
B+
Kills:1,158
Deaths:1,562
KDR:0.741
Accuracy:25.049% C**
HSR:24.352% B+
NS-11A
C+
Kills:1,157
Deaths:1,472
KDR:0.786
Accuracy:22.760% C
HSR:20.570% C+
Pandora VX25
B
Kills:1,154
Deaths:992
KDR:1.163
Accuracy:41.819% C*
HSR:16.638% B
Eridani SX5
C+
Kills:1,144
Deaths:2,257
KDR:0.507
Accuracy:23.916% C--
HSR:19.143% C+
NS-11P
B++
Kills:765
Deaths:1,117
KDR:0.685
Accuracy:23.497% C++
HSR:24.314% B++
VE-S Canis
A
Kills:742
Deaths:738
KDR:1.005
Accuracy:26.487% C+
HSR:31.806% A
Thanatos VE70
C++
Kills:636
Deaths:728
KDR:0.874
Accuracy:38.031% C+
HSR:16.824% C++
Skorpios
B+
Kills:201
Deaths:336
KDR:0.598
Accuracy:22.790% D*
HSR:24.876% B+
NS Baron G5
C+
Kills:181
Deaths:168
KDR:1.077
Accuracy:43.812% C+
HSR:13.812% C+
NS Baron G5AE
C
Kills:180
Deaths:188
KDR:0.957
Accuracy:43.868% C
HSR:12.778% C--
Corvus VA55
D
Kills:176
Deaths:193
KDR:0.912
Accuracy:20.393% D
HSR:17.046% D-
NSX Tengu
C++
Kills:168
Deaths:255
KDR:0.659
Accuracy:33.910% C
HSR:21.429% C++
Phobos VX86
B+
Kills:166
Deaths:178
KDR:0.933
Accuracy:58.025% C+
HSR:19.277% B+
Darkstar
C+
Kills:105
Deaths:178
KDR:0.590
Accuracy:22.143% D*
HSR:23.810% C+
Kills:15,714
Deaths (as Combat Medic):20,108
Deaths (to Combat Medics):8,028
KDR:0.78148
Kill Difference:4,394
Playtime:436.673 hours
Usage:18%
Score:9.839m
Score/min:376
Accuracy (listed only):29.364%
HSR (listed only):20.869%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:1,163
Deaths:1,309
KDR:0.888
Accuracy:23.751% C+
HSR:19.519% C*
NS-7 PDW
C+
Kills:1,162
Deaths:1,303
KDR:0.892
Accuracy:24.038% C+
HSR:16.437% C
Artemis VX26
C+
Kills:1,160
Deaths:1,756
KDR:0.661
Accuracy:26.412% C+
HSR:18.535% D
MKV-B Suppressed
C*
Kills:1,159
Deaths:1,551
KDR:0.747
Accuracy:24.136% C
HSR:21.312% C*
NS-30 Vandal
B
Kills:1,159
Deaths:990
KDR:1.171
Accuracy:30.969% C
HSR:29.767% B
Nyx VX31
C
Kills:1,157
Deaths:1,019
KDR:1.135
Accuracy:30.873% C--
HSR:27.744% C
Eridani SX5
C+
Kills:1,144
Deaths:2,257
KDR:0.507
Accuracy:23.916% C--
HSR:19.143% C+
VE-S Canis
A
Kills:742
Deaths:738
KDR:1.005
Accuracy:26.487% C+
HSR:31.806% A
Ghost
C
Kills:631
Deaths:348
KDR:1.813
Accuracy:36.429% C
HSR:65.927% C
NS-44 Commissioner
C+
Kills:367
Deaths:553
KDR:0.664
Accuracy:35.094% C+
HSR:21.798% C+
NS-61 Emissary
B+
Kills:253
Deaths:375
KDR:0.675
Accuracy:26.306% C
HSR:19.763% B+
Parallax VX3
C--
Kills:237
Deaths:115
KDR:2.061
Accuracy:35.588% C--
HSR:73.418% C--
Skorpios
B+
Kills:201
Deaths:336
KDR:0.598
Accuracy:22.790% D*
HSR:24.876% B+
Manticore SX40
C+
Kills:193
Deaths:346
KDR:0.558
Accuracy:28.010% C+
HSR:20.207% C
NS-357 Underboss
C+
Kills:190
Deaths:264
KDR:0.720
Accuracy:34.653% C
HSR:21.053% C+
NSX Tengu
C++
Kills:168
Deaths:255
KDR:0.659
Accuracy:33.910% C
HSR:21.429% C++
VA39 Spectre
B
Kills:168
Deaths:74
KDR:2.270
Accuracy:34.217% B
HSR:41.071% C*
NSX Tomoe
D-
Kills:162
Deaths:283
KDR:0.572
Accuracy:24.688% D-
HSR:28.395% D-
V10
D
Kills:161
Deaths:90
KDR:1.789
Accuracy:36.463% D
HSR:72.050% D
Beamer VS3
C**
Kills:158
Deaths:209
KDR:0.756
Accuracy:29.178% C**
HSR:22.785% C+
NS-AM7 Archer
B++
Kills:80
Deaths:178
KDR:0.449
Accuracy:64.196% B++
HSR:11.250% D
NS CandyCannon 3000
D-
Kills:78
Deaths:267
KDR:0.292
Accuracy:24.561% D--
HSR:20.513% D-
Kills:11,893
Deaths (as Infiltrator):14,616
Deaths (to Infiltrators):8,526
KDR:0.8137
Kill Difference:2,723
Playtime:261.132 hours
Usage:11%
Score:5.916m
Score/min:378
Accuracy (listed only):30.757%
HSR (listed only):29.491%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,053
Deaths:531
KDR:1.983
Accuracy:20.382% C++
HSR:24.501% B+
Blueshift VM5
B++
Kills:1,035
Deaths:530
KDR:1.953
Accuracy:19.804% C++
HSR:24.928% B++
Comet VM2
B+
Kills:354
Deaths:261
KDR:1.356
Accuracy:47.032% B+
HSR:5.367% B+
Comet VM2
A*
Kills:335
Deaths:260
KDR:1.288
Accuracy:48.701% B
HSR:8.955% A*
Cosmos VM3
B**
Kills:217
Deaths:92
KDR:2.359
Accuracy:19.492% B+
HSR:23.502% B**
Cosmos VM3
B**
Kills:217
Deaths:92
KDR:2.359
Accuracy:18.654% B
HSR:23.502% B**
Nebula VM20
B+
Kills:206
Deaths:102
KDR:2.020
Accuracy:20.677% B+
HSR:18.932% C
Nebula VM20
A+
Kills:197
Deaths:102
KDR:1.931
Accuracy:20.996% B+
HSR:27.919% A+
NS-10 Burster
C++
Kills:63
Deaths:74
KDR:0.851
Accuracy:29.788% C++
HSR:1.587% D*
NS-10 Burster
C+
Kills:56
Deaths:74
KDR:0.757
Accuracy:30.087% C+
HSR:5.357% C+
Kills:3,733
Deaths (as MAX Suit):1,059
Deaths (to MAX Suits):5,319
KDR:3.52502
Kill Difference:2,674
Playtime:74.623 hours
Usage:3%
Score:2.395m
Score/min:535
Accuracy (listed only):27.561%
HSR (listed only):16.455%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:66
V. Kills:2 N/A
Deaths:93
KDR:0.710
Accuracy:34.297% D-
KPH:18.500 D-
VKPH:0.600 D*
Dual Photon Pods
D--
Kills:54
V. Kills:14 360%
Deaths:38
KDR:1.421
Accuracy:41.386% D*
KPH:22.700 D--
VKPH:5.900 D--
Hornet Missiles
N/A
Kills:50
V. Kills:12 385%
Deaths:42
KDR:1.190
Accuracy:58.947% N/A
KPH:29 N/A
VKPH:7 N/A
Kills:170 (66 + 0)
Deaths:173
KDR:0.983
VKDR:0.162
Vehicle Kills:28
Kill Difference:3
Playtime:7.677 hours
Usage:0%
Score:0.112m
Score/min:243
Piloting Accuracy:34.297%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:358
V. Kills:58 N/A
Deaths:82
KDR:4.366
Accuracy:44.364% C--
KPH:48.400 C+
VKPH:7.800 C+
L100 Python HEAT
B
Kills:149
V. Kills:46 317%
Deaths:56
KDR:2.661
Accuracy:47.897% C
KPH:34.700 B
VKPH:10.700 C
C75 Viper
D
Kills:148
V. Kills:39 370%
Deaths:84
KDR:1.762
Accuracy:33.906% D
KPH:14.800 D-
VKPH:3.900 D--
L100 Python AP
C
Kills:119
V. Kills:84 140%
Deaths:70
KDR:1.700
Accuracy:51.351% D
KPH:22.800 D
VKPH:16.100 C
Kills:774 (774 + 0)
Deaths:292
KDR:2.651
VKDR:0.777
Vehicle Kills:227
Kill Difference:482
Playtime:26.909 hours
Usage:1%
Score:0.335m
Score/min:208
Driving Accuracy:51.351%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:321
V. Kills:177 180%
Deaths:101
KDR:3.178
Accuracy:42.053% C+
KPH:23.700 C+
VKPH:13.100 C
Supernova FPC
C--
Kills:306
V. Kills:236 129%
Deaths:165
KDR:1.855
Accuracy:46.087% D-
KPH:16.600 D-
VKPH:12.800 C--
Supernova PC
C
Kills:130
V. Kills:46 277%
Deaths:58
KDR:2.241
Accuracy:46.831% C
KPH:17.300 C--
VKPH:6.100 D
Aphelion VEX-4
C+
Kills:96
V. Kills:51 185%
Deaths:36
KDR:2.667
Accuracy:26.731% D--
KPH:24.900 C+
VKPH:13.200 D
Proton II PPA
D
Kills:80
V. Kills:6 N/A
Deaths:18
KDR:4.444
Accuracy:20.467% D
KPH:33.300 D-
VKPH:2.500 D
E540 Halberd
D
Kills:76
V. Kills:33 224%
Deaths:31
KDR:2.452
Accuracy:42.929% D
KPH:20.800 D--
VKPH:9 D*
Supernova VPC
C*
Kills:60
V. Kills:18 316%
Deaths:21
KDR:2.857
Accuracy:41.589% D--
KPH:28.900 D
VKPH:8.700 C*
Kills:1,069 (496 + 573)
Deaths:430
KDR:2.486
VKDR:1.319
Vehicle Kills:567
Kill Difference:639
Playtime:51.514 hours
Usage:2%
Score:0.762m
Score/min:247
Driving Accuracy:41.589%
Gunner Accuracy:42.929%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:91
V. Kills:7 N/A
Deaths:25
KDR:3.640
Accuracy:35.009% C
KPH:59.400 D
VKPH:4.600 C-
Saron HRB-H
C+
Kills:75
V. Kills:32 227%
Deaths:25
KDR:3
Accuracy:51.511% C--
KPH:37.800 C+
VKPH:16.100 D
Aphelion VEX-4H
C--
Kills:53
V. Kills:27 189%
Deaths:24
KDR:2.208
Accuracy:39.263% D
KPH:31 C--
VKPH:15.800 D--
Kills:219 (0 + 219)
Deaths:74
KDR:2.959
VKDR:0.892
Vehicle Kills:66
Kill Difference:145
Playtime:5.225 hours
Usage:0%
Score:0.085m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:39.263%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:127
V. Kills:56 223%
Deaths:97
KDR:1.309
Accuracy:33.776% D
KPH:11.500 D
VKPH:5.100 D
M20 Basilisk
C
Kills:87
V. Kills:34 249%
Deaths:52
KDR:1.673
Accuracy:35.423% C
KPH:14.600 D
VKPH:5.700 D
M60-G Bulldog
C
Kills:76
V. Kills:23 317%
Deaths:40
KDR:1.900
Accuracy:28.643% D
KPH:15.600 D-
VKPH:4.700 C
M12 Kobalt
D-
Kills:71
V. Kills:3 N/A
Deaths:21
KDR:3.381
Accuracy:16.111% C-
KPH:32.800 D-
VKPH:1.400 D-
Kills:361 (0 + 361)
Deaths:210
KDR:1.719
VKDR:0.552
Vehicle Kills:116
Kill Difference:151
Playtime:24.009 hours
Usage:1%
Score:0.186m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:16.111%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
N/A
Kills:50
V. Kills:9 N/A
Deaths:24
KDR:2.083
Accuracy:20.179% N/A
KPH:26.900 N/A
VKPH:4.800 N/A
Kills:50 (0 + 50)
Deaths:24
KDR:2.083
VKDR:0.375
Vehicle Kills:9
Kill Difference:26
Playtime:1.859 hours
Usage:0%
Score:0.012m
Score/min:108
Piloting Accuracy:N/A%
Gunner Accuracy:20.179%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,4942,4072,7980.86D0.1021.114%D*30.993%C+26.2D*N/A9291.9h12.8D--60.6D*
Pulsar C 1,9451,8892,2180.852C+0.1025.051%C++24.087%C++24.1C+N/A13078.4h11.5C*45.9C**
Terminus VX-9 1,8661,8392,4940.737C0.2221.256%D--29.201%B21.9DN/A6084h12.5C++58.6C
Lasher X2 1,7291,6932,1690.781C0.1731.103%B++5.316%B++43.6B++N/A17938.8h15.6B*50.2B++
Ursa 1,6791,6591,6111.03C0.0720.407%C23.508%C+29.5CN/A10356.2h11.8C+57.8C+
NS-15M1 1,5681,5491,5540.997C0.0422.601%C+19.496%C-30.4CN/A14751h13.3C+58.9C++
Sticky Grenade 1,4551,44211442N/A1,441.0455.246%BN/A1109.2B10C41131.3h1.7B+3.1B+
Flare VE6 1,3511,3401,2481.074C0.1221.176%C19.702%D36.9C+N/A15236.3h11.7C55.4C+
Proximity Mine 1,3041,3008531.524D0.5749.546%B*N/A122.6C+N/A70010.6h1.4A+2.8A
CME 1,3281,2991,6500.787C--0.1725.002%C23.095%C++22.2DN/A8958.6h15C59.8C+
Orion VS54 1,2621,2421,3040.952C0.0021.07%C+32.609%B**25.7CN/A15848.4h13.1C++62.4C++
Serpent VE92 1,2561,2392,0190.614C0.3421.713%C-24.859%B*20.8CN/A7859.6h12.2B56.3C++
Revenant 1,2381,1931,5360.777C-0.1826.7%D*35.792%B++16.8D--N/A6071h9.7D*36.2D**
NS-15M AE 1,2011,1891,4720.808C-0.1521.979%D25.904%C+28.9DN/A8641.1h11.4C*51.7C+
Zenith VX-5 1,2141,1871,6610.715C--0.2423.176%C-29.402%A22.8C-N/A6752.1h13.8C+59.4C+
VX6-7 1,2181,1841,6090.736C0.2222.779%C28.632%A22.4CN/A6052.8h13.8C+60.4C+
C-4 1,4281,1756511.805C**0.8525.649%C+N/A138.2A29.8C++15518.5h1.3B+4.9B+
C-4 ARX 1,4591,1709221.269C0.3124.71%C--N/A106.4C+26.3C--65611h1.4C-5.8D
Frag Grenade 1,1841,16611166N/A1,165.0450.388%B++N/A728.8B**11.3C**45041.6h2.8B*5.5B*
Eidolon VE33 1,1761,1631,2880.903C+0.0528.706%C++25.795%C+16.3C-N/A9371.2h9.6C+33.6C*
Sirius SX12 1,1741,1631,3090.888C+0.0723.751%C+19.519%C*27.1C+N/A11042.9h13.7B+57.8C**
NS-7 PDW 1,1761,1621,3030.892C+0.0624.038%C+16.437%C28.3C++N/A12041.1h13.6B+56.6C**
Artemis VX26 1,1741,1601,7560.661D0.2926.412%C+18.535%D21.6DN/A12153.7h12.4C+47C++
VX29 Polaris 1,1711,1601,0401.115C0.1622.843%C+15.345%D--38.5C+N/A17630.1h13.4C58.7C+
MKV-B Suppressed 1,1881,1591,5510.747C0.2124.136%C21.312%C*21.9C-N/A6153h13.6C**56.5C*
NS-30 Vandal 1,1821,1599901.171C0.2230.969%C29.767%B33.5CN/A16734.6h6.4C20.7C+
H-V45 1,1791,1591,4390.805C0.1522.592%C21.139%C+23.9CN/A9448.4h13.6C+60.3C+
Pulsar VS1 1,1741,1581,5620.741C0.2125.049%C**24.352%B+20.7CN/A8955.9h14.2C**56.8B
SVA-88 1,1711,1589591.208C0.2521.185%C-17.703%D--43.4C+N/A20526.7h13.3C-62.8C
Nyx VX31 1,1631,1571,0191.135C0.1830.873%C--27.744%C29.7CN/A12638.9h6.6D21.3C
NS-11A 1,1701,1571,4720.786C0.1722.76%C20.57%C+25.5CN/A7245.4h14.1C+62.1C+
Pandora VX25 1,1811,1549921.163C+0.2141.819%C*16.638%B52.5B+1.2B**18622h4.7C+11.2C*
NS-11C 1,1771,1541,8310.63C0.3322.598%C19.064%C+18.3CN/A6463.2h12.7B+56B
Eridani SX5 1,1651,1442,2570.507D0.4523.916%C--19.143%C+19.3DN/A5259.4h12.7C+53C+
Anti-Vehicle Grenade 1,2961,12311123N/A1,122.0455.312%B+N/A488.3B+75.2C26132.3h4.1B*7.5B*
Blueshift VM5 1,0731,0535311.983C+1.0320.382%C++24.501%B+33.8C+N/A15231.2h16.2C+79.5C**
Blueshift VM5 1,0661,0355301.953C+1.0019.804%C++24.928%B++33.3C+1B++14031.1h16C+80.8C*
MANA Anti-Vehicle Turret 1,4719707581.28C--0.3256.378%C*3.505%C9700U5010S22689750.1h6.6B+11.7B++
Tank Mine 1,3468667461.161D0.2126.664%C--N/A92.1C51.1C13839.4h1.6B+6.2C++
The Slasher 84279553,7920.015D0.9424.34%D3.899%D-0.5C-N/A21587.9h2.2C++9C+
NS-11P 7877651,1170.685C-0.2723.497%C++24.314%B++20.7C-N/A8137h14.3C+60.7C*
VE-S Canis 7557427381.005C+0.0526.487%C+31.806%A34.5C+N/A9121.5h11.1B41.9C**
Thanatos VE70 6556367280.874C+0.0838.031%C+16.824%C++32.8C*1A16819.4h4.7C*12.4C*
Ghost 6386313481.813C0.8636.429%C65.927%C38.5C+N/A15116.4h2.5C6.8C+
NS Decimator 8776178800.701C-0.2569.458%B**1.945%C+34.7C+14.6C+31017.8h5.1C+7.4C**
Nemesis VSH9 6895351,0920.49C0.4768.007%B++4.112%B*21.6C++6.2C17724.8h5A+7.3A+
VE-C Horizon 4884755610.847C0.1127.915%D--39.79%A*31.3CN/A7515.2h12.9B++46.1C*
VE-H Maw 4284185460.766D0.1921.06%D-29.426%B23.5D-N/A7717.8h12.3C58.5C
Hades VSH4 5293717230.513C+0.4474.229%B*4.582%A+25.9C++11C+22614.3h6.7B*9B**
NS-44 Commissioner 3693675530.664C0.2935.094%C+21.798%C+29.6C+N/A15012.4h3.7C**10.5C**
L100 Python HESH 416358824.366D3.4144.364%C--N/A48.4C+7.8C+2697.4h3.7C+8.4C+
Comet VM2 4493542611.356B+0.4047.032%B+5.367%B+20.7A++5.6B++21017.1h17B+36.1B+
Comet VM2 4083352601.288B0.3348.701%B8.955%A*19.9A4.3C17516.8h18.5B++38B++
Saron HRB 4983211013.178C2.2242.053%C+1.246%C23.8C+13.1C20513.5h22.1C++52.5C++
Supernova FPC 5423061651.855D0.9046.087%D-2.288%C+16.5D-12.8C--28318.5h5.8C+12.7D
NS-61 Emissary 2562533750.675C+0.2826.306%C19.763%B+34.7B+N/A1067.3h9.2B++34.9B++
Parallax VX3 2382371152.061C1.1135.588%C--73.418%C--25.5C+N/A1379.3h2.6C-7.2C
Cosmos VM3 228217922.359B1.4019.492%B+23.502%B**40.2B+2M++2355.4h15C+76.9C++
Cosmos VM3 229217922.359C**1.4018.654%B23.502%B**40.2B+2.2M*2425.4h14.4C+77.3C**
Nebula VM20 2192061022.02C+1.0620.677%B+18.932%C31.7C+2M+1656.5h17.3C+83.6B
Skorpios 2072013360.598D0.3622.79%D*24.876%B+18.3D--N/A4911h14.7D**64.7F
NSX Naginata 2051992490.799C--0.1620.498%C31.658%B+29.3C--N/A956.8h13.2C+64.5C+
Nebula VM20 2041971021.931C+0.9820.996%B+27.919%A+30.8C+1.1B**1476.4h18.4C-87.5C*
Manticore SX40 1981933460.558C0.4028.01%C+20.207%C22.7CN/A1268.5h8C+28.5C++
NS-357 Underboss 1901902640.72C0.2434.653%C21.053%C+47.5C*N/A2754h4.5C+13C+
NS Baron G5 1811811681.077C+0.1243.812%C+13.812%C+40.2C**N/A3044.5h4.9C+11.2C+
NS Baron G5AE 1801801880.957C0.0043.868%C12.778%C--42.9C+N/A2284.2h4.7C10.6C+
Corvus VA55 1771761930.912C+0.0420.393%D17.046%D-21C-N/A1668.4h11.5B+56.4C+
Solstice SF 1731722090.823C+0.1323.185%C+13.954%C--14.8CN/A10711.6h12.1C++52.3C*
NSX Tengu 1751682550.659C--0.3033.91%C21.429%C++19.3DN/A498.7h13.3C++39.2C++
VA39 Spectre 168168742.27B++1.3134.217%B41.071%C*32.9B++N/A2205.1h4.8B++14.1B++
Phobos VX86 1661661780.933C0.0258.025%C+19.277%B+38.6CN/A2234.3h3.4D*5.9C-
NSX Tanto 1711653100.532D0.4224.819%C25.455%C+17.2DN/A459.6h16.2C65.4C+
NSX Tomoe 1631622830.572D0.3824.688%D-28.395%D-19.5D-N/A628.3h16.9D68.3D
Solstice VE3 1641611281.258B++0.3022.746%C+18.634%C12.9CN/A24112.5h15.6C++68.5C++
V10 161161901.789D0.8336.463%D72.05%D32.9C+N/A1994.9h2.7D7.4C-
Beamer VS3 1651582090.756C+0.2029.178%C**22.785%C+32.2C**1.4B**2394.9h10.9C37.3C+
S1 2271552610.594C+0.3666.423%B**3.226%C**27.2C++12.6C+6895.7h6.4C*9.7B+
L100 Python HEAT 195149562.661C-1.7147.897%C1.342%D34.7B10.7C2444.3h6.3C++13.2C+
C75 Viper 187148841.762C--0.8133.906%D1.351%C+14.8D-3.9D--11910h12.1B+35.8C++
Supernova PC 176130582.241C-1.2946.831%C3.846%B**17.3C--6.1D2627.5h5.6C+11.9C+
M20 Basilisk 183127971.309D0.3533.776%D6.299%C*11.5D5.1D12411h108.5C+321.1C
Force-Blade 13812110,8960.011C0.9419.022%D-N/A0.3C-N/A2401.3h2.9C+15.2C
L100 Python AP 203119701.7D0.7451.351%D5.042%A+22.9D16.2C2605.2h7.5C14.6C--
MANA Anti-Personnel Turret 119116781.487N/A0.5316.055%UN/A1160U30U5843700.1h23.2T*144.7T*
Lancer VS22 2081142550.447C0.5164.055%BN/A14.3C+11.8C2678h28.9C+45.1C+
Spear Anti-Vehicle Phalanx Turret 165110323.438D2.4844.541%C+3.636%C+42.3C**21.2C+5112.6h7.5B+16.7B+
Darkstar 1061051780.59D0.3722.143%D*23.81%C+23.3D-N/A774.5h16D*72.4D*
VE-LR Obelisk 96961220.787C--0.1727.94%D40.625%B**26.7CN/A923.6h5.4B++19.3B
Aphelion VEX-4 14796362.667C-1.7126.731%D--7.292%A++24.6C+13.1D2183.9h47.4B+177.5C++
M60-A Bulldog 10194352.686C--1.7332.587%D**N/A11.8D--N/A758h7.9D-24.2D**
Proton II PPA-H 9891253.64D2.6835.009%CN/A60.7D4.7C-2321.5h10.6C++30.2C++
M20 Basilisk 12187521.673D0.7235.423%C5.747%C++14.5D5.7D1436h113.3C+319.8C+
MAX Punch 86861,0680.081C0.8728.49%D*N/A1.2C+N/A570.3h1.7C++6.1C+
Proton II PPA 8680184.444D3.4920.467%D2.5%B+33.3D-2.5D1682.4h11.3C55.1C
NS-AM7 Archer 116801780.449C+0.5164.196%B++11.25%D7.7C++3.5B+6310.4h22.4C+34.9C++
NS CandyCannon 3000 78782670.292C--0.6624.561%D--20.513%D-13.2CN/A365.9h6.1D24.8D-
M60-G Bulldog 9976401.9D0.9428.643%DN/A15.5D-4.7C1214.9h10.6D--36.8D-
E540 Halberd 10976312.452D1.5042.929%D1.316%D20.5D--8.9D*2143.7h6.8D15.7D
Saron HRB-H 10775253C2.0451.511%C--N/A37.5C+16D3072h18B*34.9B++
M12 Kobalt 7471213.381D-2.4316.111%C-11.268%D**32.3D-1.4D-1282.2h27.8D*172.5C--
Light PPA 6866930.71D0.2534.297%D-N/A18.3D-N/A1503.6h13.3C++38.8C++
M60-A Bulldog 7666302.2D1.2430.239%FN/A12.7D--1.9D815.2h7.1C-23.5D*
NS-10 Burster 10163740.851C+0.1029.788%C++1.587%D*6.4C**3.8C++1169.9h150.3C504.6C+
Supernova VPC 7860212.857D1.9041.589%D--N/A28.6D8.6C*3352.1h4.5D*10.7D*
NS-10 Burster 8156740.757C-0.2030.087%C+5.357%C+5.7C+2.5D--869.9h170.4C-566.5C+
Dual Photon Pods 6854381.421D0.4741.386%D*1.852%B*22.5D--5.8D--3322.4h37.3D*90.1D**
Aphelion VEX-4H 8053242.208C1.2539.263%D7.547%M31.2C--15.9D--2631.7h45.8B+116.8B
Hornet Missiles 6250421.19D0.2358.947%C4%A**29.4D7.1D--3111.7h7.8B+13.3B+
CAS 14-E 5950242.083D1.1320.179%F-2%C*26.3D--4.7C-1081.9h44.3D219.6F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon121,4670.9h
Anti-Vehicle MANA Turret272,1022.6h
Nano-Armor Kit765715,41642h
G30 Walker0720h
Nanite Revive Grenade02,2140.6h
Medical Applicator1,853485,95137.1h
Spitfire Auto-Turret51820.2h
Deconstruction Tool01,5340h
Shield Recharging Field14016,1134.5h
Recon Detection Device2229,37613.5h
Ammunition Package10318,3236.4h
Anti-Infantry MANA Turret122380.5h
Snowman Soldier41100.1h
Hardlight Barrier781,0861.3h

Check the help document for the dictionary if you want to learn more about words used here.


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