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Castellan Dreadnaught PIZZADUDEdriver[DPSO] PIZZADUDEdriver
VS BR 63

KDR: 0.95

Score: 46.5m

Last Seen: Feb 18th, 2019 2:28 AM
- OFFLINE - 15 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Connery - Outfit Member of Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 132
Level Progress (to 64): 36%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Terminus VX-9 Ursa Lasher X2 Pulsar C NS-15M1 Sticky Grenade CME
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $130,104 MLG Score: 104
Fun Score: N/A
Cheeseburgers Flipped: 510TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.347%23.837%5574497837,8371.06541-0.11

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.454%0.447B0.483B+-1.162D*HEAD ++ (~12.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.50.299C*12.30.142C++40.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.488%1.852%91102154905250.0596685208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.425B0.227C++-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.90.444B37.30.298C*52.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.819%1.939%71610161,18624935490.475732216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.982%0.187C++-0.43C---0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.621B+6.20.5B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.828%3.472%436101672019084940.377358145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.739%-0.304C-0.217C0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.7-0.164C44.9-0.15C91.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.75%64.686%43410181,195308280.38761

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.531%0.108C+-0.161C-1.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.189C++2.90.1C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.184%16.638%43310191,7552657400.660519

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.516%-0.033C+0.447B0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.154C++4.60.056C+6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 132
46.5m373.9%488 (29.3k)345 (20.7k)0.95496762,28265,2191.0839563 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022150717.805%17.983%32002:0431

19% Combat Medic27% Engineer28% Heavy Assault11% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 1:24 AMJun 20th, 2013 4:49 AMFeb 18th, 2019 8:31 PM (18h) (PST)Feb 18th, 2019 12:07 AM (2d) (PST)Feb 17th, 2019 10:28 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4882512370.4620.4840.0831.8640.036104

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,26315,04114,22228295112220,690

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2245.5h/93.6d 8,412 11,200 23,554 251.2k 4,247 6,977 4,903 65.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:1,724
Deaths:2,065
KDR:0.835
Accuracy:21.035% D*
HSR:29.060% C+
Ursa
C+
Kills:1,656
Deaths:1,599
KDR:1.036
Accuracy:20.435% C
HSR:23.551% C+
Lasher X2
B++
Kills:1,604
Deaths:2,080
KDR:0.771
Accuracy:30.909% B++
HSR:5.362% B++
NS-15M1
C+
Kills:1,463
Deaths:1,412
KDR:1.036
Accuracy:22.742% C+
HSR:19.207% C-
Orion VS54
B**
Kills:1,233
Deaths:1,294
KDR:0.953
Accuracy:21.021% C+
HSR:32.522% B**
Flare VE6
C+
Kills:1,230
Deaths:1,114
KDR:1.104
Accuracy:21.369% C+
HSR:18.699% D-
NS-15M AE
C+
Kills:1,189
Deaths:1,472
KDR:0.808
Accuracy:21.979% D
HSR:25.904% C+
VX29 Polaris
C+
Kills:1,160
Deaths:1,040
KDR:1.115
Accuracy:22.843% C+
HSR:15.345% D--
SVA-88
C-
Kills:1,158
Deaths:959
KDR:1.208
Accuracy:21.185% C-
HSR:17.703% D--
VE-H Maw
B**
Kills:201
Deaths:229
KDR:0.878
Accuracy:19.879% D--
HSR:35.821% B**
NSX Naginata
B+
Kills:191
Deaths:241
KDR:0.793
Accuracy:20.277% C
HSR:32.461% B+
Kills:12,809
Deaths (as Heavy Assault):13,505
Deaths (to Heavy Assaults):20,124
KDR:0.94846
Kill Difference:696
Playtime:629.113 hours
Usage:28%
Score:10.931m
Score/min:290
Accuracy (listed only):22.152%
HSR (listed only):23.240%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:1,565
Deaths:1,791
KDR:0.874
Accuracy:25.391% C*
HSR:22.620% C+
Serpent VE92
B*
Kills:1,232
Deaths:2,006
KDR:0.614
Accuracy:21.672% C
HSR:24.757% B*
Zenith VX-5
A
Kills:1,187
Deaths:1,661
KDR:0.715
Accuracy:23.176% C--
HSR:29.402% A
VX6-7
A
Kills:1,184
Deaths:1,609
KDR:0.736
Accuracy:22.779% C
HSR:28.632% A
Eidolon VE33
C++
Kills:1,163
Deaths:1,288
KDR:0.903
Accuracy:28.706% C++
HSR:25.795% C+
Pandora VX25
B+
Kills:1,154
Deaths:992
KDR:1.163
Accuracy:41.819% C*
HSR:16.638% B+
NS-11C
C+
Kills:1,154
Deaths:1,831
KDR:0.630
Accuracy:22.598% C
HSR:19.064% C+
Revenant
B+
Kills:858
Deaths:1,169
KDR:0.734
Accuracy:26.479% D*
HSR:34.732% B+
Thanatos VE70
C+
Kills:435
Deaths:506
KDR:0.860
Accuracy:36.954% C
HSR:15.632% C+
NS Baron G5
C+
Kills:181
Deaths:168
KDR:1.077
Accuracy:43.812% C+
HSR:13.812% C+
NS Baron G5AE
C
Kills:180
Deaths:188
KDR:0.957
Accuracy:43.868% C
HSR:12.778% C-
Solstice SF
C+
Kills:171
Deaths:205
KDR:0.834
Accuracy:23.148% C+
HSR:14.035% C--
Phobos VX86
B+
Kills:166
Deaths:178
KDR:0.933
Accuracy:58.025% C+
HSR:19.277% B+
NSX Tanto
C++
Kills:165
Deaths:310
KDR:0.532
Accuracy:24.819% C
HSR:25.455% C++
Solstice VE3
C+
Kills:161
Deaths:128
KDR:1.258
Accuracy:22.746% C+
HSR:18.634% C+
VE-LR Obelisk
B**
Kills:96
Deaths:122
KDR:0.787
Accuracy:27.940% D
HSR:40.625% B**
Kills:11,052
Deaths (as Engineer):14,152
Deaths (to Engineers):11,374
KDR:0.78095
Kill Difference:3,100
Playtime:611.329 hours
Usage:27%
Score:12.458m
Score/min:340
Accuracy (listed only):30.871%
HSR (listed only):22.618%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:1,565
Deaths:1,791
KDR:0.874
Accuracy:25.391% C*
HSR:22.620% C+
Serpent VE92
B*
Kills:1,232
Deaths:2,006
KDR:0.614
Accuracy:21.672% C
HSR:24.757% B*
Zenith VX-5
A
Kills:1,187
Deaths:1,661
KDR:0.715
Accuracy:23.176% C--
HSR:29.402% A
VX6-7
A
Kills:1,184
Deaths:1,609
KDR:0.736
Accuracy:22.779% C
HSR:28.632% A
Sirius SX12
C**
Kills:1,163
Deaths:1,309
KDR:0.888
Accuracy:23.751% C+
HSR:19.519% C**
NS-7 PDW
C+
Kills:1,160
Deaths:1,293
KDR:0.897
Accuracy:24.089% C+
HSR:16.293% C
MKV-B Suppressed
C*
Kills:1,159
Deaths:1,551
KDR:0.747
Accuracy:24.136% C
HSR:21.312% C*
Pandora VX25
B+
Kills:1,154
Deaths:992
KDR:1.163
Accuracy:41.819% C*
HSR:16.638% B+
NS-11C
C+
Kills:1,154
Deaths:1,831
KDR:0.630
Accuracy:22.598% C
HSR:19.064% C+
Eridani SX5
C+
Kills:1,144
Deaths:2,257
KDR:0.507
Accuracy:23.916% C-
HSR:19.143% C+
VE-S Canis
A
Kills:742
Deaths:738
KDR:1.005
Accuracy:26.487% C+
HSR:31.806% A
Thanatos VE70
C+
Kills:435
Deaths:506
KDR:0.860
Accuracy:36.954% C
HSR:15.632% C+
NS Baron G5
C+
Kills:181
Deaths:168
KDR:1.077
Accuracy:43.812% C+
HSR:13.812% C+
NS Baron G5AE
C
Kills:180
Deaths:188
KDR:0.957
Accuracy:43.868% C
HSR:12.778% C-
Solstice SF
C+
Kills:171
Deaths:205
KDR:0.834
Accuracy:23.148% C+
HSR:14.035% C--
NSX Tengu
C++
Kills:168
Deaths:255
KDR:0.659
Accuracy:33.910% C
HSR:21.429% C++
Phobos VX86
B+
Kills:166
Deaths:178
KDR:0.933
Accuracy:58.025% C+
HSR:19.277% B+
NSX Tanto
C++
Kills:165
Deaths:310
KDR:0.532
Accuracy:24.819% C
HSR:25.455% C++
Solstice VE3
C+
Kills:161
Deaths:128
KDR:1.258
Accuracy:22.746% C+
HSR:18.634% C+
Skorpios
C++
Kills:147
Deaths:226
KDR:0.650
Accuracy:23.423% D--
HSR:21.769% C++
Kills:14,618
Deaths (as Light Assault):19,202
Deaths (to Light Assaults):11,090
KDR:0.76127
Kill Difference:4,584
Playtime:251.936 hours
Usage:11%
Score:5.576m
Score/min:369
Accuracy (listed only):29.526%
HSR (listed only):20.600%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B
Kills:1,716
Deaths:2,281
KDR:0.752
Accuracy:21.207% D--
HSR:28.904% B
CME
C++
Kills:1,299
Deaths:1,650
KDR:0.787
Accuracy:25.002% C
HSR:23.095% C++
Sirius SX12
C**
Kills:1,163
Deaths:1,309
KDR:0.888
Accuracy:23.751% C+
HSR:19.519% C**
NS-7 PDW
C+
Kills:1,160
Deaths:1,293
KDR:0.897
Accuracy:24.089% C+
HSR:16.293% C
MKV-B Suppressed
C*
Kills:1,159
Deaths:1,551
KDR:0.747
Accuracy:24.136% C
HSR:21.312% C*
H-V45
C+
Kills:1,159
Deaths:1,439
KDR:0.805
Accuracy:22.592% C
HSR:21.139% C+
Pulsar VS1
B+
Kills:1,158
Deaths:1,562
KDR:0.741
Accuracy:25.049% C**
HSR:24.352% B+
NS-11A
C+
Kills:1,157
Deaths:1,472
KDR:0.786
Accuracy:22.760% C
HSR:20.570% C+
Pandora VX25
B+
Kills:1,154
Deaths:992
KDR:1.163
Accuracy:41.819% C*
HSR:16.638% B+
Eridani SX5
C+
Kills:1,144
Deaths:2,257
KDR:0.507
Accuracy:23.916% C-
HSR:19.143% C+
VE-S Canis
A
Kills:742
Deaths:738
KDR:1.005
Accuracy:26.487% C+
HSR:31.806% A
NS-11P
B++
Kills:715
Deaths:1,016
KDR:0.704
Accuracy:23.608% C++
HSR:23.776% B++
Thanatos VE70
C+
Kills:435
Deaths:506
KDR:0.860
Accuracy:36.954% C
HSR:15.632% C+
NS Baron G5
C+
Kills:181
Deaths:168
KDR:1.077
Accuracy:43.812% C+
HSR:13.812% C+
NS Baron G5AE
C
Kills:180
Deaths:188
KDR:0.957
Accuracy:43.868% C
HSR:12.778% C-
Corvus VA55
D
Kills:176
Deaths:193
KDR:0.912
Accuracy:20.393% D
HSR:17.046% D-
NSX Tengu
C++
Kills:168
Deaths:255
KDR:0.659
Accuracy:33.910% C
HSR:21.429% C++
Phobos VX86
B+
Kills:166
Deaths:178
KDR:0.933
Accuracy:58.025% C+
HSR:19.277% B+
Skorpios
C++
Kills:147
Deaths:226
KDR:0.650
Accuracy:23.423% D--
HSR:21.769% C++
Darkstar
C+
Kills:105
Deaths:178
KDR:0.590
Accuracy:22.143% D*
HSR:23.810% C+
Kills:15,284
Deaths (as Combat Medic):19,452
Deaths (to Combat Medics):7,445
KDR:0.78573
Kill Difference:4,168
Playtime:421.772 hours
Usage:19%
Score:9.605m
Score/min:380
Accuracy (listed only):29.347%
HSR (listed only):20.605%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C**
Kills:1,163
Deaths:1,309
KDR:0.888
Accuracy:23.751% C+
HSR:19.519% C**
Artemis VX26
C+
Kills:1,160
Deaths:1,756
KDR:0.661
Accuracy:26.412% C+
HSR:18.535% D
NS-7 PDW
C+
Kills:1,160
Deaths:1,293
KDR:0.897
Accuracy:24.089% C+
HSR:16.293% C
MKV-B Suppressed
C*
Kills:1,159
Deaths:1,551
KDR:0.747
Accuracy:24.136% C
HSR:21.312% C*
NS-30 Vandal
B+
Kills:1,159
Deaths:990
KDR:1.171
Accuracy:30.969% C
HSR:29.767% B+
Nyx VX31
C+
Kills:1,157
Deaths:1,019
KDR:1.135
Accuracy:30.873% D
HSR:27.744% C+
Eridani SX5
C+
Kills:1,144
Deaths:2,257
KDR:0.507
Accuracy:23.916% C-
HSR:19.143% C+
VE-S Canis
A
Kills:742
Deaths:738
KDR:1.005
Accuracy:26.487% C+
HSR:31.806% A
Ghost
C
Kills:629
Deaths:348
KDR:1.807
Accuracy:36.466% C
HSR:65.819% C
NS-44 Commissioner
C+
Kills:364
Deaths:553
KDR:0.658
Accuracy:35.100% C+
HSR:21.978% C+
NS-61 Emissary
B+
Kills:250
Deaths:369
KDR:0.678
Accuracy:26.290% C
HSR:19.200% B+
Parallax VX3
C--
Kills:237
Deaths:115
KDR:2.061
Accuracy:35.588% C--
HSR:73.418% C--
Manticore SX40
C
Kills:193
Deaths:346
KDR:0.558
Accuracy:28.010% C
HSR:20.207% C
NS-357 Underboss
C+
Kills:190
Deaths:264
KDR:0.720
Accuracy:34.653% C
HSR:21.053% C+
NSX Tengu
C++
Kills:168
Deaths:255
KDR:0.659
Accuracy:33.910% C
HSR:21.429% C++
VA39 Spectre
C**
Kills:168
Deaths:74
KDR:2.270
Accuracy:34.217% C**
HSR:41.071% C*
NSX Tomoe
D-
Kills:162
Deaths:283
KDR:0.572
Accuracy:24.688% D--
HSR:28.395% D-
V10
D
Kills:161
Deaths:90
KDR:1.789
Accuracy:36.463% D
HSR:72.050% D
Beamer VS3
C**
Kills:158
Deaths:209
KDR:0.756
Accuracy:29.178% C**
HSR:22.785% C+
Skorpios
C++
Kills:147
Deaths:226
KDR:0.650
Accuracy:23.423% D--
HSR:21.769% C++
NS CandyCannon 3000
D-
Kills:78
Deaths:267
KDR:0.292
Accuracy:24.561% D--
HSR:20.513% D-
NS-AM7 Archer
B++
Kills:74
Deaths:169
KDR:0.438
Accuracy:63.664% B++
HSR:12.162% D
Kills:11,823
Deaths (as Infiltrator):14,481
Deaths (to Infiltrators):8,095
KDR:0.81645
Kill Difference:2,658
Playtime:257.273 hours
Usage:11%
Score:5.880m
Score/min:381
Accuracy (listed only):30.766%
HSR (listed only):29.362%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:938
Deaths:473
KDR:1.983
Accuracy:20.475% C++
HSR:24.200% B+
Blueshift VM5
B*
Kills:921
Deaths:472
KDR:1.951
Accuracy:19.834% C++
HSR:25.190% B*
Comet VM2
B+
Kills:325
Deaths:237
KDR:1.371
Accuracy:46.812% B+
HSR:5.231% B+
Comet VM2
A*
Kills:321
Deaths:236
KDR:1.360
Accuracy:48.510% B
HSR:8.723% A*
Nebula VM20
B+
Kills:198
Deaths:94
KDR:2.106
Accuracy:20.974% B+
HSR:18.182% C-
Nebula VM20
A+
Kills:185
Deaths:94
KDR:1.968
Accuracy:21.257% B+
HSR:28.649% A+
NS-10 Burster
C+
Kills:54
Deaths:68
KDR:0.794
Accuracy:28.554% C+
HSR:1.852% D*
NS-10 Burster
C+
Kills:52
Deaths:68
KDR:0.765
Accuracy:28.952% C+
HSR:5.769% C+
Kills:2,994
Deaths (as MAX Suit):871
Deaths (to MAX Suits):5,025
KDR:3.43743
Kill Difference:2,123
Playtime:63.903 hours
Usage:3%
Score:2.009m
Score/min:524
Accuracy (listed only):29.421%
HSR (listed only):14.724%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:66
V. Kills:2 N/A
Deaths:93
KDR:0.710
Accuracy:34.297% D-
KPH:18.500 D-
VKPH:0.600 D*
Dual Photon Pods
D--
Kills:54
V. Kills:14 360%
Deaths:38
KDR:1.421
Accuracy:41.488% D*
KPH:22.700 D--
VKPH:5.900 D--
Hornet Missiles
N/A
Kills:50
V. Kills:12 385%
Deaths:42
KDR:1.190
Accuracy:58.947% N/A
KPH:29 N/A
VKPH:7 N/A
Kills:170 (66 + 0)
Deaths:173
KDR:0.983
VKDR:0.162
Vehicle Kills:28
Kill Difference:3
Playtime:7.677 hours
Usage:0%
Score:0.111m
Score/min:241
Piloting Accuracy:34.297%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:351
V. Kills:57 N/A
Deaths:79
KDR:4.443
Accuracy:44.337% C--
KPH:47.900 C+
VKPH:7.800 C+
L100 Python HEAT
B+
Kills:149
V. Kills:46 317%
Deaths:56
KDR:2.661
Accuracy:47.897% C
KPH:34.700 B+
VKPH:10.700 C+
C75 Viper
D
Kills:148
V. Kills:39 370%
Deaths:84
KDR:1.762
Accuracy:33.906% D
KPH:14.800 D
VKPH:3.900 D--
L100 Python AP
C
Kills:113
V. Kills:81 138%
Deaths:69
KDR:1.638
Accuracy:51.467% D
KPH:22.200 D
VKPH:15.900 C
Kills:761 (761 + 0)
Deaths:288
KDR:2.642
VKDR:0.774
Vehicle Kills:223
Kill Difference:473
Playtime:26.695 hours
Usage:1%
Score:0.326m
Score/min:204
Driving Accuracy:51.467%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:295
V. Kills:229 128%
Deaths:165
KDR:1.788
Accuracy:45.898% D-
KPH:16.200 D
VKPH:12.500 C--
Saron HRB
C+
Kills:293
V. Kills:165 177%
Deaths:100
KDR:2.930
Accuracy:42.137% C+
KPH:23 C+
VKPH:12.900 C
Supernova PC
C
Kills:130
V. Kills:46 277%
Deaths:58
KDR:2.241
Accuracy:46.831% C
KPH:17.300 C-
VKPH:6.100 D
Aphelion VEX-4
C+
Kills:94
V. Kills:51 181%
Deaths:34
KDR:2.765
Accuracy:27.096% D--
KPH:26 C+
VKPH:14.100 C--
Proton II PPA
D
Kills:80
V. Kills:6 N/A
Deaths:18
KDR:4.444
Accuracy:20.467% D
KPH:33.300 D
VKPH:2.500 D
E540 Halberd
D
Kills:76
V. Kills:33 224%
Deaths:31
KDR:2.452
Accuracy:42.929% D
KPH:20.800 D--
VKPH:9 D*
Supernova VPC
C**
Kills:60
V. Kills:18 316%
Deaths:21
KDR:2.857
Accuracy:41.589% D--
KPH:28.900 D
VKPH:8.700 C**
Kills:1,028 (485 + 543)
Deaths:427
KDR:2.407
VKDR:1.283
Vehicle Kills:548
Kill Difference:601
Playtime:50.269 hours
Usage:2%
Score:0.737m
Score/min:244
Driving Accuracy:41.589%
Gunner Accuracy:42.929%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:84
V. Kills:7 N/A
Deaths:22
KDR:3.818
Accuracy:35.309% C
KPH:71.900 C
VKPH:6 C+
Saron HRB-H
C+
Kills:71
V. Kills:30 229%
Deaths:25
KDR:2.840
Accuracy:50.780% D
KPH:36.900 C+
VKPH:15.600 D-
Kills:155 (0 + 155)
Deaths:47
KDR:3.298
VKDR:0.787
Vehicle Kills:37
Kill Difference:108
Playtime:3.091 hours
Usage:0%
Score:0.055m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:50.780%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:122
V. Kills:56 214%
Deaths:94
KDR:1.298
Accuracy:33.370% D
KPH:11.500 D
VKPH:5.300 D
M20 Basilisk
C
Kills:87
V. Kills:34 249%
Deaths:47
KDR:1.851
Accuracy:35.418% C
KPH:14.700 D
VKPH:5.700 D
M60-G Bulldog
C
Kills:76
V. Kills:23 317%
Deaths:40
KDR:1.900
Accuracy:28.764% D
KPH:15.700 D-
VKPH:4.800 C
M12 Kobalt
D
Kills:62
V. Kills:3 N/A
Deaths:19
KDR:3.263
Accuracy:14.934% D
KPH:33.900 D-
VKPH:1.600 D
Kills:347 (0 + 347)
Deaths:200
KDR:1.735
VKDR:0.580
Vehicle Kills:116
Kill Difference:147
Playtime:23.186 hours
Usage:1%
Score:0.180m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:14.934%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,7731,7242,0650.835D0.1221.035%D*29.06%C+24.8D*N/A8369.5h12.9D*61.5D*
Terminus VX-9 1,7391,7162,2810.752C0.2021.207%D--28.904%B22.8DN/A6275.2h12.3C++58.1C
Ursa 1,6761,6561,5991.036C0.0820.435%C23.551%C+29.8CN/A10455.6h11.8C+57.5C+
Lasher X2 1,6341,6042,0800.771C0.1830.909%B++5.362%B++43B+N/A17637.3h15.3B**49.5B*
Pulsar C 1,6031,5651,7910.874C+0.0825.391%C*22.62%C+25.7C+N/A15260.9h11.4C**44.8C**
NS-15M1 1,4801,4631,4121.036C0.0822.742%C+19.207%C-31.9CN/A15945.9h13.1C+57.8C*
Sticky Grenade 1,3701,35711357N/A1,356.0554.514%C**N/A1130.8B+10.8C+38051.2h1.7B++3.2B+
CME 1,3281,2991,6500.787C--0.1725.002%C23.095%C++22.2C--N/A8958.6h15C59.8C+
Proximity Mine 1,2711,2678201.545D0.5949.369%B*N/A128C++N/A7379.9h1.4A+2.8A
Orion VS54 1,2521,2331,2940.953C0.0021.021%C+32.522%B**25.7CN/A15448h13.1C++62.5C++
Serpent VE92 1,2491,2322,0060.614C0.3421.672%C24.757%B*20.8CN/A7759.3h12.2B56.1C*
Flare VE6 1,2411,2301,1141.104C0.1521.369%C+18.699%D-40.3C+N/A17130.5h11.8C55.2C+
NS-15M AE 1,2011,1891,4720.808D0.1521.979%D25.904%C+28.9DN/A8541.1h11.4C*51.7C+
Zenith VX-5 1,2141,1871,6610.715C-0.2423.176%C--29.402%A22.8C-N/A6752.1h13.8C+59.4C+
VX6-7 1,2181,1841,6090.736C0.2222.779%C28.632%A22.4CN/A5952.8h13.8C+60.4C+
C-4 1,4271,1746511.803C**0.8525.579%C+N/A138.1A29.8C++15328.5h1.3B+4.9B+
Eidolon VE33 1,1761,1631,2880.903C+0.0528.706%C++25.795%C+16.3CN/A9371.2h9.6C++33.6C*
Sirius SX12 1,1741,1631,3090.888C+0.0723.751%C+19.519%C**27.1C+N/A11042.9h13.7B+57.8C**
Artemis VX26 1,1741,1601,7560.661D0.2926.412%C+18.535%D21.6DN/A12053.7h12.4C+47C++
VX29 Polaris 1,1711,1601,0401.115C0.1622.843%C+15.345%D--38.5C+N/A17630.1h13.4C58.7C++
NS-7 PDW 1,1741,1601,2930.897C+0.0624.089%C+16.293%C28.4C++N/A12040.9h13.6B+56.4B
MKV-B Suppressed 1,1881,1591,5510.747C0.2124.136%C21.312%C*21.9C-N/A6153h13.6C**56.5C*
H-V45 1,1791,1591,4390.805C0.1522.592%C21.139%C+23.9CN/A9248.4h13.6C+60.3C+
NS-30 Vandal 1,1821,1599901.171C0.2230.969%C29.767%B+33.5CN/A16734.6h6.4C20.7C+
Pulsar VS1 1,1741,1581,5620.741C0.2125.049%C**24.352%B+20.7CN/A8855.9h14.2C**56.8B+
SVA-88 1,1711,1589591.208C0.2521.185%C-17.703%D--43.4C+N/A20326.7h13.3C-62.8C+
Nyx VX31 1,1631,1571,0191.135C0.1830.873%D27.744%C+29.7CN/A12638.9h6.6C-21.3C
NS-11A 1,1701,1571,4720.786C0.1722.76%C20.57%C+25.5CN/A7145.4h14.1C+62.1C+
Pandora VX25 1,1811,1549921.163C++0.2141.819%C*16.638%B+52.5B++1.2A18422h4.7C+11.2C**
NS-11C 1,1771,1541,8310.63C0.3222.598%C19.064%C+18.3CN/A6363.1h12.7B+56B
Frag Grenade 1,1701,15311153N/A1,152.0550.226%B++N/A720.6B**10.6C**44631.6h2.8B**5.6B*
Eridani SX5 1,1651,1442,2570.507D0.4523.916%C-19.143%C+19.3DN/A5259.4h12.7C+53C+
Anti-Vehicle Grenade 1,2961,12311123N/A1,122.0555.312%B+N/A488.3B+75.2C26102.3h4.1B*7.5B*
C-4 ARX 1,3921,1198731.282C0.3324.911%CN/A107.6C+26.3C--66310.4h1.4C5.8D
MANA Anti-Vehicle Turret 1,4719707581.28D0.3356.378%C--3.505%B+9700A*5010B*22675000.1h6.6B+11.7B+
Blueshift VM5 9549384731.983C+1.0320.475%C++24.2%B+32.9C+N/A15428.5h16.2C++79.1C**
Blueshift VM5 9479214721.951C+1.0019.834%C++25.19%B*32.4C+N/A14228.4h16C+80.5C*
Tank Mine 1,3458657391.171D0.2226.472%C--N/A93C51.6C13919.3h1.6B+6.1C*
Revenant 8818581,1690.734C-0.2226.479%D*34.732%B+14.8D*N/A4258.1h10.3D**38.9F
The Slasher 79675149,7980.015D0.9425.41%D4.128%D0.5C--N/A21462.9h2.2C++8.7C+
VE-S Canis 7557427381.005C+0.0526.487%C+31.806%A34.5C+N/A8921.5h11.1B41.9C**
NS-11P 7347151,0160.704C0.2523.608%C++23.776%B++20.7CN/A8334.6h14.3C++60.5C*
Ghost 6366293481.807C0.8536.466%C65.819%C38.8C+N/A15016.2h2.5C6.8C+
Nemesis VSH9 6895351,0920.49C0.4668.007%B++4.112%B*21.6C**6.2D17624.8h5A+7.3A+
NS Decimator 7345117420.689C0.2769.492%B**1.37%D34.8C+15.2C+30614.7h5.2C+7.5C**
Thanatos VE70 4484355060.86C+0.0936.954%C15.632%C+29.6C++N/A15714.7h4.9C++13.4C++
Hades VSH4 5293717230.513C+0.4474.229%B*4.582%A25.9C*11C+22514.3h6.7B*9B**
NS-44 Commissioner 3663645530.658C0.3035.1%C+21.978%C+29.6C+N/A14712.3h3.7C**10.5C**
L100 Python HESH 408351794.443D3.4944.337%C--N/A48.1C+7.8C+2627.3h3.8C+8.6C
Comet VM2 4083252371.371B+0.4246.812%B+5.231%B+20.1A++5.1B+21016.2h17.1B+36.6B+
Comet VM2 3893212361.36B+0.4148.51%B8.723%A*20.3A+4.3C17915.8h17.9B*36.9B*
Supernova FPC 5242951651.788D0.8345.898%D-2.373%C+16.1D12.5C--27518.3h5.9C+12.9C-
Saron HRB 4582931002.93C-1.9842.137%C+1.365%C22.9C+12.9C20412.8h22.1C++52.4C++
NS-61 Emissary 2532503690.678C+0.2826.29%C19.2%B+35.2B+N/A1077.1h9.1B++34.5B++
Parallax VX3 2382371152.061C1.1135.588%C--73.418%C--25.5C+N/A1369.3h2.6C-7.2C
VE-H Maw 2052012290.878D0.0819.879%D--35.821%B**28.3DN/A1007.1h11.1C+56C
Nebula VM20 211198942.106C+1.1520.974%B+18.182%C-33C+2.2M**1716h17.4C82.7B
Manticore SX40 1981933460.558C0.4028.01%C20.207%C22.7CN/A1258.5h8C++28.5C++
NSX Naginata 1971912410.793C--0.1620.277%C32.461%B+29.4C-N/A866.5h13C+64.3C+
NS-357 Underboss 1901902640.72C0.2334.653%C21.053%C+47.5C**N/A2664h4.5C+13C+
Nebula VM20 192185941.968C+1.0121.257%B+28.649%A+30.8C+1.2A+1526h18.8C--88.6C*
NS Baron G5 1811811681.077C+0.1243.812%C+13.812%C+40.2BN/A3014.5h4.9C+11.2C+
NS Baron G5AE 1801801880.957C0.0043.868%C12.778%C-42.9C+N/A2284.2h4.7C10.6C+
Corvus VA55 1771761930.912C+0.0420.393%D17.046%D-21CN/A1648.4h11.5B+56.4C+
Solstice SF 1721712050.834C+0.1223.148%C+14.035%C--14.9CN/A10711.5h12.2C++52.5C*
NSX Tengu 1751682550.659C--0.3033.91%C21.429%C++19.3DN/A478.7h13.3C++39.2C++
VA39 Spectre 168168742.27B+1.3234.217%C**41.071%C*32.9B+N/A2115.1h4.8B++14.1B++
Phobos VX86 1661661780.933C0.0258.025%C+19.277%B+38.6C+N/A2184.3h3.4D*5.9C
NSX Tanto 1711653100.532D0.4224.819%C25.455%C++17.2DN/A439.6h16.2C65.4C+
NSX Tomoe 1631622830.572D0.3824.688%D--28.395%D-19.5D-N/A598.3h16.9D68.3D
Solstice VE3 1641611281.258B++0.3022.746%C+18.634%C+13.1CN/A23512.3h15.6C++68.5C++
V10 161161901.789D0.8336.463%D72.05%D32.9C+N/A1974.9h2.7D7.4C--
Beamer VS3 1651582090.756C+0.2029.178%C**22.785%C+32.2B1.4B**2364.9h10.9C+37.3C+
S1 2271552610.594C+0.3666.423%B**3.226%C*27.2C++12.6C+6775.7h6.4C*9.7B+
L100 Python HEAT 195149562.661C1.7147.897%C1.342%D-34.7B+10.7C+2404.3h6.3C++13.2C+
C75 Viper 187148841.762C-0.8133.906%D1.351%C+14.8D3.9D--11810h12.1B+35.8C*
Skorpios 1491472260.65D0.3023.423%D--21.769%C++21D-N/A617h14.7D**63D**
Supernova PC 176130582.241C-1.2946.831%C3.846%B**17.3C-6.1D2607.5h5.6C+11.9C+
M20 Basilisk 178122941.298D0.3433.37%D6.557%C**11.5D5.3D12510.6h106.9C+320.3C
Force-Blade 13812110,8960.011C0.9419.022%D-N/A0.3CN/A2400.7h2.9C+15.2C
MANA Anti-Personnel Turret 119116781.487N/A0.5316.055%UN/A1160U30U5603100.1h23.2T*144.7T*
Lancer VS22 2061132540.445C0.5164.027%C**N/A14.1C++11.6C2658h29C+45.4C+
L100 Python AP 194113691.638D0.6851.467%D5.31%A+22.2D15.9C2575.1h7.8C15.1C-
Spear Anti-Vehicle Phalanx Turret 161106303.533C--2.5844.689%C++3.774%C+42.4C**22C++5132.5h7.5B+16.7B+
Darkstar 1061051780.59D0.3622.143%D*23.81%C+23.3D-N/A764.5h16D*72.4D*
VE-LR Obelisk 96961220.787D0.1727.94%D40.625%B**26.7CN/A773.6h5.4B++19.3B
Aphelion VEX-4 14594342.765C-1.8127.096%D--7.447%A++26.1C+14.2C-2313.6h45.6B+168.1C**
M60-A Bulldog 10194352.686C--1.7332.846%D**N/A11.9D--N/A767.9h7.9D24D**
M20 Basilisk 12187471.851D0.9035.418%C5.747%C++14.7D5.8D1415.9h112.4C+317.5C+
Proton II PPA-H 9184223.818D2.8635.309%CN/A70C-5.8C+2871.2h10.1C++28.5C++
MAX Punch 83838760.095C+0.8629.091%D*N/A1.4C+N/A659.9h1.7C++6C+
Proton II PPA 8680184.444D3.4920.467%D2.5%B33.3D2.5D1682.4h11.3C55.1C
NS CandyCannon 3000 78782670.292C--0.6624.561%D--20.513%D-13.2C-N/A365.9h6.1D24.8D-
E540 Halberd 10976312.452D1.5042.929%D1.316%D20.5D--8.9D*2133.7h6.8D15.7D
M60-G Bulldog 9976401.9D-0.9528.764%DN/A15.8D-4.8C1224.8h10.4D-36.2D-
NS-AM7 Archer 106741690.438C+0.5263.664%B++12.162%D7.6C++3.3B+629.7h22.9C+36C++
Saron HRB-H 10171252.84C1.8950.78%DN/A37.4C+15.8D-3061.9h17.9B*35.2B++
Light PPA 6866930.71D0.2434.297%D-N/A18.3D-N/A1493.6h13.3C*38.8C++
M60-A Bulldog 7666302.2D1.2530.131%FN/A12.9D-2D835.1h7C23.2D*
M12 Kobalt 6562193.263D-2.3114.934%D8.065%F--34.4D-1.7D1361.8h26D--174.1D
Supernova VPC 7860212.857D1.9041.589%D--N/A28.6D8.6C**3352.1h4.5D*10.7D*
NS-10 Burster 8854680.794C+0.1628.554%C+1.852%D*5.8C++3.7C++1159.3h155C543C+
Dual Photon Pods 6854381.421D0.4741.488%D*1.852%B*22.5D--5.8D--3292.4h37.3D*89.9D**
NS-10 Burster 7452680.765C0.1928.952%C+5.769%C+5.6C+2.4D--849.3h162.9C562.6C+
Hornet Missiles 6250421.19D0.2458.947%C4%A*29.4D7.1D*3091.7h7.8B13.3B+

Consumables
  Name Deaths Consumed Time Equipped
G30 Walker0720h
Nano-Armor Kit710668,75239.1h
Snowman Soldier41100.1h
Anti-Vehicle MANA Turret272,1022.6h
Spawn Beacon111,3300.8h
CAS 14-E1540.1h
Nanite Revive Grenade02,1370.6h
Medical Applicator1,780464,01734.9h
Deconstruction Tool01,5340h
Spitfire Auto-Turret51780.2h
Ammunition Package9415,8635.8h
Shield Recharging Field14016,1114.5h
Anti-Infantry MANA Turret122380.5h
Hardlight Barrier477380.8h
Recon Detection Device2189,22913.3h

Check the help document for the dictionary if you want to learn more about words used here.


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