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Immortal Dreadnaught PIZZADUDEdriver[DPSO] PIZZADUDEdriver
VS BR 66

KDR: 0.95

Score: 47m

Last Seen: Apr 21st, 2019 3:31 AM
- OFFLINE - 7.4 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Connery - Outfit Member of Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 105
Level Progress (to 67): 76%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Terminus VX-9 Lasher X2 Ursa Pulsar C NS-15M1 Sticky Grenade Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $127,602 MLG Score: 102
Fun Score: N/A
Cheeseburgers Flipped: 522TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.309%23.915%5574499138,4021.06007-0.108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.463%0.431B0.49B+-1.162D*HEAD ++ (~12.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.295C*12.30.14C++40.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.386%1.852%81103454924250.0583784208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.419B0.232C++-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.10.442B37.30.297C*52.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.814%1.931%71610291,19125055520.475449215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.961%0.184C++-0.43C---0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.624B+6.20.503B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.862%3.639%446102974219275040.384855147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.59%-0.307C-0.19C0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.5-0.14C44.5-0.124C+91

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.75%64.686%44410311,195313580.38118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.531%0.109C+-0.159C-1.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.191C++2.90.101C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.182%16.883%44310321,7712722410.650386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.494%-0.021C+0.462B+0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.149C++4.60.048C+6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 105
47m374%485 (29.1k)342 (20.5k)0.95200763,25866,4471.080766 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035152917.866%18.039%32202:0431

19% Combat Medic27% Engineer29% Heavy Assault11% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 1:24 AMJun 20th, 2013 4:49 AMApr 24th, 2019 7:42 PM (9h) (PST)Apr 21st, 2019 12:01 AM (4d) (PST)Apr 20th, 2019 11:31 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4852502350.4600.4830.0831.8560.036102

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,07915,00814,07128295111220,526

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2292h/95.5d 8,551 11,411 23,942 255.3k 4,401 7,100 4,988 66.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:1,821
Deaths:2,183
KDR:0.834
Accuracy:20.969% D*
HSR:29.434% C+
Lasher X2
B++
Kills:1,659
Deaths:2,127
KDR:0.780
Accuracy:31.004% B++
HSR:5.244% B++
Ursa
C+
Kills:1,656
Deaths:1,599
KDR:1.036
Accuracy:20.435% C
HSR:23.551% C+
NS-15M1
C+
Kills:1,549
Deaths:1,554
KDR:0.997
Accuracy:22.601% C+
HSR:19.496% C
Flare VE6
C+
Kills:1,249
Deaths:1,154
KDR:1.082
Accuracy:21.357% C+
HSR:18.975% D
Orion VS54
B**
Kills:1,233
Deaths:1,294
KDR:0.953
Accuracy:21.021% C+
HSR:32.522% B**
NS-15M AE
C+
Kills:1,189
Deaths:1,472
KDR:0.808
Accuracy:21.979% D
HSR:25.904% C+
VX29 Polaris
C+
Kills:1,160
Deaths:1,040
KDR:1.115
Accuracy:22.843% C+
HSR:15.345% D--
SVA-88
C-
Kills:1,158
Deaths:959
KDR:1.208
Accuracy:21.185% C-
HSR:17.703% D--
VE-H Maw
B
Kills:418
Deaths:546
KDR:0.766
Accuracy:21.060% D-
HSR:29.426% B
NSX Naginata
B++
Kills:191
Deaths:241
KDR:0.793
Accuracy:20.277% C
HSR:32.461% B++
Kills:13,283
Deaths (as Heavy Assault):14,169
Deaths (to Heavy Assaults):20,563
KDR:0.93747
Kill Difference:886
Playtime:654.944 hours
Usage:29%
Score:11.249m
Score/min:286
Accuracy (listed only):22.248%
HSR (listed only):22.733%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:1,589
Deaths:1,830
KDR:0.868
Accuracy:25.340% C*
HSR:22.719% C+
Serpent VE92
B*
Kills:1,239
Deaths:2,019
KDR:0.614
Accuracy:21.713% C-
HSR:24.859% B*
Zenith VX-5
A
Kills:1,187
Deaths:1,661
KDR:0.715
Accuracy:23.176% C-
HSR:29.402% A
VX6-7
A
Kills:1,184
Deaths:1,609
KDR:0.736
Accuracy:22.779% C
HSR:28.632% A
Eidolon VE33
C++
Kills:1,163
Deaths:1,288
KDR:0.903
Accuracy:28.706% C++
HSR:25.795% C+
NS-11C
C+
Kills:1,154
Deaths:1,831
KDR:0.630
Accuracy:22.598% C
HSR:19.064% C+
Pandora VX25
B
Kills:1,154
Deaths:992
KDR:1.163
Accuracy:41.819% C*
HSR:16.638% B
Revenant
B++
Kills:872
Deaths:1,187
KDR:0.735
Accuracy:26.398% D*
HSR:34.633% B++
Thanatos VE70
C++
Kills:451
Deaths:531
KDR:0.849
Accuracy:37.070% C
HSR:16.630% C++
NS Baron G5
C+
Kills:181
Deaths:168
KDR:1.077
Accuracy:43.812% C+
HSR:13.812% C+
NS Baron G5AE
C
Kills:180
Deaths:188
KDR:0.957
Accuracy:43.868% C
HSR:12.778% C-
Solstice SF
C+
Kills:172
Deaths:209
KDR:0.823
Accuracy:23.185% C+
HSR:13.954% C--
Phobos VX86
B+
Kills:166
Deaths:178
KDR:0.933
Accuracy:58.025% C+
HSR:19.277% B+
NSX Tanto
C++
Kills:165
Deaths:310
KDR:0.532
Accuracy:24.819% C
HSR:25.455% C++
Solstice VE3
C+
Kills:161
Deaths:128
KDR:1.258
Accuracy:22.746% C+
HSR:18.634% C+
VE-LR Obelisk
B**
Kills:96
Deaths:122
KDR:0.787
Accuracy:27.940% D
HSR:40.625% B**
Kills:11,114
Deaths (as Engineer):14,251
Deaths (to Engineers):11,539
KDR:0.77988
Kill Difference:3,137
Playtime:620.310 hours
Usage:27%
Score:12.576m
Score/min:338
Accuracy (listed only):30.874%
HSR (listed only):22.682%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:1,589
Deaths:1,830
KDR:0.868
Accuracy:25.340% C*
HSR:22.719% C+
Serpent VE92
B*
Kills:1,239
Deaths:2,019
KDR:0.614
Accuracy:21.713% C-
HSR:24.859% B*
Zenith VX-5
A
Kills:1,187
Deaths:1,661
KDR:0.715
Accuracy:23.176% C-
HSR:29.402% A
VX6-7
A
Kills:1,184
Deaths:1,609
KDR:0.736
Accuracy:22.779% C
HSR:28.632% A
Sirius SX12
C*
Kills:1,163
Deaths:1,309
KDR:0.888
Accuracy:23.751% C+
HSR:19.519% C*
NS-7 PDW
C+
Kills:1,162
Deaths:1,301
KDR:0.893
Accuracy:24.050% C+
HSR:16.437% C
MKV-B Suppressed
C*
Kills:1,159
Deaths:1,551
KDR:0.747
Accuracy:24.136% C
HSR:21.312% C*
NS-11C
C+
Kills:1,154
Deaths:1,831
KDR:0.630
Accuracy:22.598% C
HSR:19.064% C+
Pandora VX25
B
Kills:1,154
Deaths:992
KDR:1.163
Accuracy:41.819% C*
HSR:16.638% B
Eridani SX5
C+
Kills:1,144
Deaths:2,257
KDR:0.507
Accuracy:23.916% C-
HSR:19.143% C+
VE-S Canis
A
Kills:742
Deaths:738
KDR:1.005
Accuracy:26.487% C+
HSR:31.806% A
Thanatos VE70
C++
Kills:451
Deaths:531
KDR:0.849
Accuracy:37.070% C
HSR:16.630% C++
Skorpios
B+
Kills:201
Deaths:336
KDR:0.598
Accuracy:22.790% D*
HSR:24.876% B+
NS Baron G5
C+
Kills:181
Deaths:168
KDR:1.077
Accuracy:43.812% C+
HSR:13.812% C+
NS Baron G5AE
C
Kills:180
Deaths:188
KDR:0.957
Accuracy:43.868% C
HSR:12.778% C-
Solstice SF
C+
Kills:172
Deaths:209
KDR:0.823
Accuracy:23.185% C+
HSR:13.954% C--
NSX Tengu
C++
Kills:168
Deaths:255
KDR:0.659
Accuracy:33.910% C
HSR:21.429% C++
Phobos VX86
B+
Kills:166
Deaths:178
KDR:0.933
Accuracy:58.025% C+
HSR:19.277% B+
NSX Tanto
C++
Kills:165
Deaths:310
KDR:0.532
Accuracy:24.819% C
HSR:25.455% C++
Solstice VE3
C+
Kills:161
Deaths:128
KDR:1.258
Accuracy:22.746% C+
HSR:18.634% C+
Kills:14,722
Deaths (as Light Assault):19,401
Deaths (to Light Assaults):11,262
KDR:0.75883
Kill Difference:4,679
Playtime:254.101 hours
Usage:11%
Score:5.597m
Score/min:367
Accuracy (listed only):29.499%
HSR (listed only):20.819%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:1,761
Deaths:2,385
KDR:0.738
Accuracy:21.181% D-
HSR:29.131% B+
CME
C++
Kills:1,299
Deaths:1,650
KDR:0.787
Accuracy:25.002% C
HSR:23.095% C++
Sirius SX12
C*
Kills:1,163
Deaths:1,309
KDR:0.888
Accuracy:23.751% C+
HSR:19.519% C*
NS-7 PDW
C+
Kills:1,162
Deaths:1,301
KDR:0.893
Accuracy:24.050% C+
HSR:16.437% C
H-V45
C+
Kills:1,159
Deaths:1,439
KDR:0.805
Accuracy:22.592% C
HSR:21.139% C+
MKV-B Suppressed
C*
Kills:1,159
Deaths:1,551
KDR:0.747
Accuracy:24.136% C
HSR:21.312% C*
Pulsar VS1
B+
Kills:1,158
Deaths:1,562
KDR:0.741
Accuracy:25.049% C**
HSR:24.352% B+
NS-11A
C+
Kills:1,157
Deaths:1,472
KDR:0.786
Accuracy:22.760% C
HSR:20.570% C+
Pandora VX25
B
Kills:1,154
Deaths:992
KDR:1.163
Accuracy:41.819% C*
HSR:16.638% B
Eridani SX5
C+
Kills:1,144
Deaths:2,257
KDR:0.507
Accuracy:23.916% C-
HSR:19.143% C+
VE-S Canis
A
Kills:742
Deaths:738
KDR:1.005
Accuracy:26.487% C+
HSR:31.806% A
NS-11P
B++
Kills:715
Deaths:1,016
KDR:0.704
Accuracy:23.608% C++
HSR:23.776% B++
Thanatos VE70
C++
Kills:451
Deaths:531
KDR:0.849
Accuracy:37.070% C
HSR:16.630% C++
Skorpios
B+
Kills:201
Deaths:336
KDR:0.598
Accuracy:22.790% D*
HSR:24.876% B+
NS Baron G5
C+
Kills:181
Deaths:168
KDR:1.077
Accuracy:43.812% C+
HSR:13.812% C+
NS Baron G5AE
C
Kills:180
Deaths:188
KDR:0.957
Accuracy:43.868% C
HSR:12.778% C-
Corvus VA55
D
Kills:176
Deaths:193
KDR:0.912
Accuracy:20.393% D
HSR:17.046% D-
NSX Tengu
C++
Kills:168
Deaths:255
KDR:0.659
Accuracy:33.910% C
HSR:21.429% C++
Phobos VX86
B+
Kills:166
Deaths:178
KDR:0.933
Accuracy:58.025% C+
HSR:19.277% B+
Darkstar
C+
Kills:105
Deaths:178
KDR:0.590
Accuracy:22.143% D*
HSR:23.810% C+
Kills:15,401
Deaths (as Combat Medic):19,699
Deaths (to Combat Medics):7,592
KDR:0.78182
Kill Difference:4,298
Playtime:426.169 hours
Usage:19%
Score:9.671m
Score/min:378
Accuracy (listed only):29.318%
HSR (listed only):20.829%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:1,163
Deaths:1,309
KDR:0.888
Accuracy:23.751% C+
HSR:19.519% C*
NS-7 PDW
C+
Kills:1,162
Deaths:1,301
KDR:0.893
Accuracy:24.050% C+
HSR:16.437% C
Artemis VX26
C+
Kills:1,160
Deaths:1,756
KDR:0.661
Accuracy:26.412% C+
HSR:18.535% D
NS-30 Vandal
B+
Kills:1,159
Deaths:990
KDR:1.171
Accuracy:30.969% C
HSR:29.767% B+
MKV-B Suppressed
C*
Kills:1,159
Deaths:1,551
KDR:0.747
Accuracy:24.136% C
HSR:21.312% C*
Nyx VX31
C+
Kills:1,157
Deaths:1,019
KDR:1.135
Accuracy:30.873% C--
HSR:27.744% C+
Eridani SX5
C+
Kills:1,144
Deaths:2,257
KDR:0.507
Accuracy:23.916% C-
HSR:19.143% C+
VE-S Canis
A
Kills:742
Deaths:738
KDR:1.005
Accuracy:26.487% C+
HSR:31.806% A
Ghost
C
Kills:629
Deaths:348
KDR:1.807
Accuracy:36.466% C
HSR:65.819% C
NS-44 Commissioner
C+
Kills:364
Deaths:553
KDR:0.658
Accuracy:35.098% C+
HSR:21.978% C+
NS-61 Emissary
B+
Kills:250
Deaths:370
KDR:0.676
Accuracy:26.263% C
HSR:19.200% B+
Parallax VX3
C--
Kills:237
Deaths:115
KDR:2.061
Accuracy:35.588% C--
HSR:73.418% C--
Skorpios
B+
Kills:201
Deaths:336
KDR:0.598
Accuracy:22.790% D*
HSR:24.876% B+
Manticore SX40
C+
Kills:193
Deaths:346
KDR:0.558
Accuracy:28.010% C
HSR:20.207% C+
NS-357 Underboss
C+
Kills:190
Deaths:264
KDR:0.720
Accuracy:34.653% C
HSR:21.053% C+
VA39 Spectre
B
Kills:168
Deaths:74
KDR:2.270
Accuracy:34.217% B
HSR:41.071% C*
NSX Tengu
C++
Kills:168
Deaths:255
KDR:0.659
Accuracy:33.910% C
HSR:21.429% C++
NSX Tomoe
D-
Kills:162
Deaths:283
KDR:0.572
Accuracy:24.688% D-
HSR:28.395% D-
V10
D
Kills:161
Deaths:90
KDR:1.789
Accuracy:36.463% D
HSR:72.050% D
Beamer VS3
C**
Kills:158
Deaths:209
KDR:0.756
Accuracy:29.178% C**
HSR:22.785% C++
NS CandyCannon 3000
D-
Kills:78
Deaths:267
KDR:0.292
Accuracy:24.561% D--
HSR:20.513% D-
NS-AM7 Archer
B++
Kills:74
Deaths:170
KDR:0.435
Accuracy:63.915% B++
HSR:12.162% D
Kills:11,879
Deaths (as Infiltrator):14,601
Deaths (to Infiltrators):8,240
KDR:0.81357
Kill Difference:2,722
Playtime:260.815 hours
Usage:11%
Score:5.911m
Score/min:378
Accuracy (listed only):30.745%
HSR (listed only):29.510%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:957
Deaths:489
KDR:1.957
Accuracy:20.548% C++
HSR:24.556% B+
Blueshift VM5
B++
Kills:950
Deaths:488
KDR:1.947
Accuracy:19.951% C++
HSR:24.947% B++
Comet VM2
B+
Kills:325
Deaths:237
KDR:1.371
Accuracy:46.812% B+
HSR:5.231% B+
Comet VM2
A*
Kills:321
Deaths:236
KDR:1.360
Accuracy:48.510% B
HSR:8.723% A*
Nebula VM20
B+
Kills:206
Deaths:102
KDR:2.020
Accuracy:20.677% B+
HSR:18.932% C
Nebula VM20
A+
Kills:197
Deaths:102
KDR:1.931
Accuracy:20.996% B+
HSR:27.919% A+
NS-10 Burster
C+
Kills:54
Deaths:68
KDR:0.794
Accuracy:28.554% C+
HSR:1.852% D*
NS-10 Burster
C+
Kills:52
Deaths:68
KDR:0.765
Accuracy:28.952% C+
HSR:5.769% C+
Kills:3,062
Deaths (as MAX Suit):895
Deaths (to MAX Suits):5,112
KDR:3.42123
Kill Difference:2,167
Playtime:65.405 hours
Usage:3%
Score:2.041m
Score/min:520
Accuracy (listed only):29.375%
HSR (listed only):14.741%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:66
V. Kills:2 N/A
Deaths:93
KDR:0.710
Accuracy:34.297% D-
KPH:18.500 D-
VKPH:0.600 D*
Dual Photon Pods
D--
Kills:54
V. Kills:14 360%
Deaths:38
KDR:1.421
Accuracy:41.386% D*
KPH:22.700 D--
VKPH:5.900 D--
Hornet Missiles
N/A
Kills:50
V. Kills:12 385%
Deaths:42
KDR:1.190
Accuracy:58.947% N/A
KPH:29 N/A
VKPH:7 N/A
Kills:170 (66 + 0)
Deaths:173
KDR:0.983
VKDR:0.162
Vehicle Kills:28
Kill Difference:3
Playtime:7.677 hours
Usage:0%
Score:0.111m
Score/min:242
Piloting Accuracy:34.297%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:351
V. Kills:57 N/A
Deaths:79
KDR:4.443
Accuracy:44.337% C--
KPH:47.900 C+
VKPH:7.800 C+
L100 Python HEAT
B
Kills:149
V. Kills:46 317%
Deaths:56
KDR:2.661
Accuracy:47.897% C
KPH:34.700 B
VKPH:10.700 C+
C75 Viper
D
Kills:148
V. Kills:39 370%
Deaths:84
KDR:1.762
Accuracy:33.906% D
KPH:14.800 D
VKPH:3.900 D--
L100 Python AP
C
Kills:118
V. Kills:84 139%
Deaths:70
KDR:1.686
Accuracy:51.269% D
KPH:22.600 D
VKPH:16.100 C
Kills:766 (766 + 0)
Deaths:289
KDR:2.651
VKDR:0.782
Vehicle Kills:226
Kill Difference:477
Playtime:26.817 hours
Usage:1%
Score:0.328m
Score/min:204
Driving Accuracy:51.269%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:308
V. Kills:170 180%
Deaths:101
KDR:3.050
Accuracy:42.339% C+
KPH:23.800 C+
VKPH:13.200 C
Supernova FPC
D
Kills:295
V. Kills:229 128%
Deaths:165
KDR:1.788
Accuracy:45.898% D--
KPH:16.200 D-
VKPH:12.500 D
Supernova PC
C
Kills:130
V. Kills:46 277%
Deaths:58
KDR:2.241
Accuracy:46.831% C
KPH:17.300 C-
VKPH:6.100 D
Aphelion VEX-4
C+
Kills:94
V. Kills:51 181%
Deaths:34
KDR:2.765
Accuracy:27.096% D--
KPH:26 C+
VKPH:14.100 C-
Proton II PPA
D
Kills:80
V. Kills:6 N/A
Deaths:18
KDR:4.444
Accuracy:20.467% D
KPH:33.300 D
VKPH:2.500 D
E540 Halberd
D
Kills:76
V. Kills:33 224%
Deaths:31
KDR:2.452
Accuracy:42.929% D
KPH:20.800 D--
VKPH:9 D*
Supernova VPC
C*
Kills:60
V. Kills:18 316%
Deaths:21
KDR:2.857
Accuracy:41.589% D--
KPH:28.900 D
VKPH:8.700 C*
Kills:1,043 (485 + 558)
Deaths:428
KDR:2.437
VKDR:1.292
Vehicle Kills:553
Kill Difference:615
Playtime:50.439 hours
Usage:2%
Score:0.743m
Score/min:246
Driving Accuracy:41.589%
Gunner Accuracy:42.929%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:84
V. Kills:7 N/A
Deaths:24
KDR:3.500
Accuracy:35.115% C
KPH:68.200 C-
VKPH:5.700 C+
Saron HRB-H
C+
Kills:75
V. Kills:32 227%
Deaths:25
KDR:3
Accuracy:51.511% C-
KPH:37.800 C+
VKPH:16.100 D
Aphelion VEX-4H
C--
Kills:53
V. Kills:27 189%
Deaths:24
KDR:2.208
Accuracy:39.263% D
KPH:31 C--
VKPH:15.800 D--
Kills:212 (0 + 212)
Deaths:73
KDR:2.904
VKDR:0.904
Vehicle Kills:66
Kill Difference:139
Playtime:4.925 hours
Usage:0%
Score:0.083m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:39.263%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:122
V. Kills:56 214%
Deaths:95
KDR:1.284
Accuracy:33.492% D
KPH:11.400 D
VKPH:5.200 D
M20 Basilisk
C
Kills:87
V. Kills:34 249%
Deaths:47
KDR:1.851
Accuracy:35.418% C
KPH:14.700 D
VKPH:5.700 D
M60-G Bulldog
C
Kills:76
V. Kills:23 317%
Deaths:40
KDR:1.900
Accuracy:28.764% D
KPH:15.700 D-
VKPH:4.800 C
M12 Kobalt
D-
Kills:69
V. Kills:3 N/A
Deaths:19
KDR:3.632
Accuracy:16.127% C-
KPH:32.400 D-
VKPH:1.400 D-
Kills:354 (0 + 354)
Deaths:201
KDR:1.761
VKDR:0.577
Vehicle Kills:116
Kill Difference:153
Playtime:23.593 hours
Usage:1%
Score:0.181m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:16.127%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,8761,8212,1830.834D0.1220.969%D*29.434%C+24.5D*N/A8274.2h12.9D--61.7D*
Terminus VX-9 1,7851,7612,3850.738D0.2121.181%D-29.131%B+22.4DN/A6178.6h12.4C++58.6C+
Lasher X2 1,6941,6592,1270.78C+0.1731.004%B++5.244%B++43.4B++N/A17638.2h15.5B**49.8B*
Ursa 1,6761,6561,5991.036C+0.0820.435%C23.551%C+29.8CN/A10455.6h11.8C+57.5C++
Pulsar C 1,6291,5891,8300.868C+0.0825.34%C*22.719%C+25.3C+N/A14962.7h11.4C**45B
NS-15M1 1,5681,5491,5540.997C0.0422.601%C+19.496%C30.4CN/A14751h13.3C+58.9C++
Sticky Grenade 1,3751,36211362N/A1,361.0554.567%BN/A1135B+10.8C+38031.2h1.7B++3.2B+
Proximity Mine 1,3041,3008531.524D0.5749.573%B*N/A122.6C++N/A69810.6h1.4A+2.8A
CME 1,3281,2991,6500.787C--0.1725.002%C23.095%C++22.2DN/A8958.6h15C59.8C+
Flare VE6 1,2601,2491,1541.082C0.1321.357%C+18.975%D39C+N/A16432h11.8C+55.4C+
Serpent VE92 1,2561,2392,0190.614C0.3421.713%C-24.859%B*20.8CN/A7759.6h12.2B56.3C*
Orion VS54 1,2521,2331,2940.953C0.0021.021%C+32.522%B**25.7CN/A15548h13.1C++62.5C*
NS-15M AE 1,2011,1891,4720.808D0.1421.979%D25.904%C+28.9DN/A8541.1h11.4C*51.7C+
Zenith VX-5 1,2141,1871,6610.715C-0.2423.176%C-29.402%A22.8CN/A6752.1h13.8C+59.4C+
VX6-7 1,2181,1841,6090.736C0.2222.779%C28.632%A22.4CN/A5952.8h13.8C+60.4C+
C-4 1,4271,1746511.803C**0.8525.579%C+N/A138.1A29.8C+15378.5h1.3B+4.9B+
Frag Grenade 1,1841,16611166N/A1,165.0550.388%B++N/A728.8B**11.3B44601.6h2.8B**5.5B*
Sirius SX12 1,1741,1631,3090.888C+0.0623.751%C+19.519%C*27.1C+N/A11042.9h13.7B+57.8C**
Eidolon VE33 1,1761,1631,2880.903C+0.0528.706%C++25.795%C+16.3CN/A9371.2h9.6C+33.6C*
NS-7 PDW 1,1761,1621,3010.893C+0.0624.05%C+16.437%C28.3C++N/A12041.1h13.6B+56.6C**
VX29 Polaris 1,1711,1601,0401.115C0.1622.843%C+15.345%D--38.5C+N/A17630.1h13.4C+58.7C++
Artemis VX26 1,1741,1601,7560.661D0.2926.412%C+18.535%D21.6DN/A12053.7h12.4C+47C++
H-V45 1,1791,1591,4390.805C0.1522.592%C21.139%C+23.9CN/A9348.4h13.6C+60.3C+
NS-30 Vandal 1,1821,1599901.171C0.2230.969%C29.767%B+33.5C+N/A16734.6h6.4C20.7C+
MKV-B Suppressed 1,1881,1591,5510.747C0.2124.136%C21.312%C*21.9C-N/A6153h13.6C**56.5C*
Pulsar VS1 1,1741,1581,5620.741C+0.2125.049%C**24.352%B+20.7C+N/A8855.9h14.2C**56.8B+
SVA-88 1,1711,1589591.208C0.2621.185%C-17.703%D--43.4C+N/A20326.7h13.3C62.8C+
NS-11A 1,1701,1571,4720.786C0.1722.76%C20.57%C+25.5CN/A7145.4h14.1C+62.1C+
Nyx VX31 1,1631,1571,0191.135C-0.1830.873%C--27.744%C+29.7CN/A12638.9h6.6C--21.3C
NS-11C 1,1771,1541,8310.63C0.3222.598%C19.064%C+18.3CN/A6463.1h12.7B+56B
Pandora VX25 1,1811,1549921.163C+0.2141.819%C*16.638%B52.5B++1.2B**18422h4.7C+11.2C**
C-4 ARX 1,4261,1458921.284C0.3324.848%CN/A107C+26.3C--65710.7h1.4C5.7C
Eridani SX5 1,1651,1442,2570.507D0.4523.916%C-19.143%C+19.3DN/A5259.4h12.7C+53C+
Anti-Vehicle Grenade 1,2961,12311123N/A1,122.0555.312%B+N/A488.3B+75.2C26112.3h4.1B*7.5B*
MANA Anti-Vehicle Turret 1,4719707581.28C--0.3356.378%C+3.505%C+9700A*5010B++22684950.1h6.6B11.7B+
Blueshift VM5 9739574891.957C+1.0020.548%C++24.556%B+33C+N/A15329h16.4C++79.8C**
Blueshift VM5 9769504881.947C+0.9919.951%C++24.947%B++32.8C+N/A14329h16C++80.3C**
Revenant 8958721,1870.735D0.2226.398%D*34.633%B++14.6D*N/A4259.6h10.3D**39.1F
Tank Mine 1,3468667451.162D0.2126.502%C--N/A92.1C51.1C13859.4h1.6B+6.2C++
The Slasher 81176650,9850.015D0.9425.199%D4.047%D-0.5C-N/A21502.7h2.2C++8.7C+
VE-S Canis 7557427381.005C+0.0526.487%C+31.806%A34.5C+N/A9021.5h11.1B41.9C**
NS-11P 7347151,0160.704C0.2523.608%C++23.776%B++20.7CN/A8334.6h14.3C++60.5C**
Ghost 6366293481.807C0.8536.466%C65.819%C38.8C++N/A15016.2h2.5C+6.8C+
NS Decimator 8055637950.708C0.2469.552%B**1.776%C35C++15C+30316.1h5.2C+7.4C**
Nemesis VSH9 6895351,0920.49C0.4668.007%B++4.112%B**21.6C**6.2D17624.8h5A+7.3A+
Thanatos VE70 4654515310.849C+0.1037.07%C16.63%C++29.7C++N/A15515.2h4.9C++13.3C++
VE-H Maw 4284185460.766D0.1921.06%D-29.426%B23.5DN/A7217.8h12.3C58.5C
Hades VSH4 5293717230.513C+0.4474.229%B*4.582%B**25.9C*11C+22614.3h6.7B*9B**
NS-44 Commissioner 3663645530.658C0.2935.098%C+21.978%C+29.6C+N/A14712.3h3.7C**10.5C**
L100 Python HESH 408351794.443D3.4944.337%C--N/A48.1C+7.8C+2637.3h3.8C+8.6C
Comet VM2 4083252371.371B+0.4246.812%B+5.231%B+20.1A++5.1B+21116.2h17.1B++36.6B+
Comet VM2 3893212361.36B+0.4148.51%B8.723%A*20.3A+4.3C17915.8h17.9B*36.9B*
Saron HRB 4783081013.05C2.1042.339%C+1.299%C23.9C+13.2C20712.9h21.7C*51.3C*
Supernova FPC 5242951651.788D0.8445.898%D--2.373%C+16.1D-12.5D27618.3h5.9C+12.9C--
NS-61 Emissary 2532503700.676C+0.2826.263%C19.2%B+35.2B+N/A1077.1h9.1B++34.6B++
Parallax VX3 2382371152.061C1.1135.588%C--73.418%C--25.5C+N/A1369.3h2.6C-7.2C
Nebula VM20 2192061022.02C+1.0720.677%B+18.932%C31.7C+2M++1616.5h17.3C+83.6B
Skorpios 2072013360.598D0.3522.79%D*24.876%B+18.3D--N/A4911h14.7D**64.7F
Nebula VM20 2041971021.931C+0.9820.996%B+27.919%A+30.8C+1.1B**1456.4h18.4C87.5C**
Manticore SX40 1981933460.558C0.3928.01%C20.207%C+22.7CN/A1258.5h8C++28.5C++
NSX Naginata 1971912410.793C--0.1620.277%C32.461%B++29.4C-N/A866.5h13C+64.3C+
NS-357 Underboss 1901902640.72C0.2334.653%C21.053%C+47.5C*N/A2694h4.5C+13C+
NS Baron G5 1811811681.077C+0.1243.812%C+13.812%C+40.2BN/A3014.5h4.9C+11.2C+
NS Baron G5AE 1801801880.957C0.0043.868%C12.778%C-42.9C+N/A2284.2h4.7C10.6C+
Corvus VA55 1771761930.912C+0.0420.393%D17.046%D-21CN/A1648.4h11.5B+56.4C+
Solstice SF 1731722090.823C+0.1323.185%C+13.954%C--14.8CN/A10611.6h12.1C++52.3C*
VA39 Spectre 168168742.27B++1.3234.217%B41.071%C*32.9B*N/A2115.1h4.8B++14.1B++
NSX Tengu 1751682550.659C--0.2933.91%C21.429%C++19.3DN/A478.7h13.3C++39.2C++
Phobos VX86 1661661780.933C0.0258.025%C+19.277%B+38.6C+N/A2194.3h3.4D*5.9C
NSX Tanto 1711653100.532D0.4224.819%C25.455%C++17.2DN/A449.6h16.2C65.4C+
NSX Tomoe 1631622830.572D0.3824.688%D-28.395%D-19.5D-N/A608.3h16.9C--68.3D
Solstice VE3 1641611281.258B++0.3122.746%C+18.634%C+13.1CN/A23812.3h15.6C++68.5C*
V10 161161901.789D0.8436.463%D72.05%D32.9C+N/A1974.9h2.7C--7.4C-
Beamer VS3 1651582090.756C+0.2029.178%C**22.785%C++32.2B1.4A2364.9h10.9C+37.3C+
S1 2271552610.594C+0.3666.423%B**3.226%C**27.2C*12.6C+6855.7h6.4C**9.7B+
L100 Python HEAT 195149562.661C-1.7147.897%C1.342%D-34.7B10.7C+2404.3h6.3C++13.2C+
C75 Viper 187148841.762C--0.8133.906%D1.351%C+14.8D3.9D--11810h12.1B+35.8C*
Supernova PC 176130582.241C-1.2946.831%C3.846%B**17.3C-6.1D2617.5h5.6C+11.9C+
M20 Basilisk 178122951.284D0.3333.492%D6.557%B11.4D5.2D12410.7h108.1C+322.8C
Force-Blade 13812110,8960.011C0.9419.022%D-N/A0.3C-N/A2400.9h2.9C+15.2C
L100 Python AP 202118701.686D0.7351.269%D5.085%A22.7D16.2C2555.2h7.5C14.7C-
MANA Anti-Personnel Turret 119116781.487N/A0.5316.055%UN/A1160U30U5635500.1h23.2T*144.7T*
Lancer VS22 2061132540.445C0.5164.027%BN/A14.1C++11.6C2658h29C+45.4C++
Spear Anti-Vehicle Phalanx Turret 161106303.533C--2.5844.689%C+3.774%C+42.4C**22C++5142.5h7.5B+16.7B+
Darkstar 1061051780.59D0.3622.143%D*23.81%C+23.3D-N/A764.5h16D--72.4D*
VE-LR Obelisk 96961220.787C--0.1727.94%D40.625%B**26.7CN/A783.6h5.4B++19.3B+
M60-A Bulldog 10194352.686C--1.7332.687%D**N/A11.8D--N/A758h7.9D-24.1D**
Aphelion VEX-4 14594342.765C--1.8127.096%D--7.447%A++26.1C+14.2C-2313.6h45.6B++168.1C**
M20 Basilisk 12187471.851D0.9035.418%C5.747%C++14.7D5.8D1415.9h112.4C+317.5C+
Proton II PPA-H 9184243.5D2.5535.115%CN/A70C-5.8C+2741.2h10.3C++29.4C++
MAX Punch 83839040.092C+0.8629.091%D--N/A1.4C+N/A561.3h1.7C++6C++
Proton II PPA 8680184.444D3.4920.467%D2.5%B+33.3D2.5D1682.4h11.3C55.1C
NS CandyCannon 3000 78782670.292C--0.6624.561%D--20.513%D-13.2CN/A365.9h6.1D-24.8D-
M60-G Bulldog 9976401.9D-0.9528.764%DN/A15.8D-4.8C1224.8h10.4D-36.2D-
E540 Halberd 10976312.452D1.5042.929%D1.316%D20.5D--8.9D*2133.7h6.8D15.7D
Saron HRB-H 10775253C2.0551.511%C-N/A37.5C+16D-3062h18B*34.9B++
NS-AM7 Archer 106741700.435C+0.5263.915%B++12.162%D7.6C++3.3B+629.8h23.4C+36.7C++
M12 Kobalt 7269193.632D-2.6816.127%C-10.145%F32.9D-1.4D-1232.1h28.3D*175.5D
M60-A Bulldog 7666302.2D1.2530.291%FN/A12.7D--1.9D815.2h7.1C23.4D*
Light PPA 6866930.71D0.2434.297%D-N/A18.3D-N/A1493.6h13.3C*38.8C++
Supernova VPC 7860212.857D1.9041.589%D--N/A28.6D8.6C*3352.1h4.5D--10.7D*
Dual Photon Pods 6854381.421D0.4741.386%D*1.852%B*22.5D--5.8D--3302.4h37.3D*90.1D*
NS-10 Burster 8854680.794C+0.1628.554%C+1.852%D*5.8C++3.7C++1169.3h155C543C+
Aphelion VEX-4H 8053242.208C1.2639.263%D7.547%M31.2C-15.9D--2581.7h45.8B+116.8B
NS-10 Burster 7452680.765C0.1928.952%C+5.769%C+5.6C+2.4D--849.3h162.9C562.6C+
Hornet Missiles 6250421.19D0.2458.947%C4%A*29.4D7.1D*3111.7h7.8B+13.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit717672,50739.4h
Spawn Beacon111,3820.8h
Anti-Vehicle MANA Turret272,1022.6h
G30 Walker0720h
CAS 14-E1540.1h
Nanite Revive Grenade02,1650.6h
Medical Applicator1,804468,17935.3h
Deconstruction Tool01,5340h
Spitfire Auto-Turret51780.2h
Ammunition Package9416,1245.8h
Shield Recharging Field14016,1114.5h
Anti-Infantry MANA Turret122380.5h
Snowman Soldier41100.1h
Hardlight Barrier487830.9h
Recon Detection Device2229,36713.5h

Check the help document for the dictionary if you want to learn more about words used here.


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