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Ensign PIanetsde2[HvsH] PIanetsde2
NC BR 48

KDR: 4.65

Score: 2.1m

Last Seen: Sep 13th, 2019 5:02 AM
- OFFLINE - 75.9 hour(s)

Battle Rank 48 - New Conglomerate on Connery - Outfit Leader of EZ GAME EZ LIF3[HvsH] EZ GAME EZ LIF3
NC outfit on Connery

Members: 3
Level Progress (to 49): 6%
Level 100 Progress: 11% 437h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS NC6 Gauss SAW AF-19 Mercenary GR-22 Carnage AR NC1 Gauss Rifle Reaper DMR NC4 Mag-Shot NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,637,049 MLG Score: 13299
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.352%43.83%1506712077,0346.88258-2.229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.659%2.605M3.572M**0.908B*HEAD ++ (~26.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.689B+80.44B15.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.223%82.692%01121310416420.634146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.389A1.014B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.512B+2.10.329C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EZ GAME EZ LIF3[HvsH] EZ GAME EZ LIF3
NC outfit on Connery

Members: 3
2.1m134.5%638 (38.3k)561 (33.7k)4.653557,3341,5764.715148 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214100630.265%43.237%130902:255

59% Combat Medic22% Heavy Assault16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 29th, 2017 3:42 AMMar 7th, 2018 11:39 AMSep 14th, 2019 5:32 PM (1d) (PST)Sep 13th, 2019 1:07 AM (3d) (PST)Sep 13th, 2019 1:02 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1613518101.9240.4140.8322.6270.02913299

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,64621,04848,5981152550158233,674

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
63.5h/2.6d 97 3,171 1,864 10k 60 301 110 4.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M*
Kills:1,538
Deaths:307
KDR:5.010
Accuracy:34.200% M
HSR:43.693% M*
Kills:1,538
Deaths (as Heavy Assault):307
Deaths (to Heavy Assaults):520
KDR:5.00977
Kill Difference:1,231
Playtime:14.275 hours
Usage:22%
Score:0.505m
Score/min:590
Accuracy (listed only):34.200%
HSR (listed only):43.693%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M*
Kills:1,307
Deaths:184
KDR:7.103
Accuracy:34.433% A**
HSR:40.857% M*
Kills:1,307
Deaths (as Light Assault):184
Deaths (to Light Assaults):304
KDR:7.10326
Kill Difference:1,123
Playtime:9.988 hours
Usage:16%
Score:0.367m
Score/min:612
Accuracy (listed only):34.433%
HSR (listed only):40.857%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
M+
Kills:241
Deaths:89
KDR:2.708
Accuracy:37.182% A+
HSR:38.174% M+
NC14 Bolt Driver
A
Kills:104
Deaths:23
KDR:4.522
Accuracy:44.223% A
HSR:82.692% B*
Kills:345
Deaths (as Infiltrator):112
Deaths (to Infiltrators):307
KDR:3.08036
Kill Difference:233
Playtime:1.455 hours
Usage:2%
Score:0.034m
Score/min:395
Accuracy (listed only):40.703%
HSR (listed only):60.433%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
M**
Kills:1,246
Deaths:206
KDR:6.049
Accuracy:33.938% A++
HSR:47.753% M**
Carnage AR
M++
Kills:1,210
Deaths:240
KDR:5.042
Accuracy:33.981% A++
HSR:43.306% M++
NC1 Gauss Rifle
M**
Kills:1,192
Deaths:228
KDR:5.228
Accuracy:35.413% A**
HSR:45.889% M**
Reaper DMR
A*
Kills:300
Deaths:83
KDR:3.614
Accuracy:33.157% A+
HSR:39.667% A*
Kills:3,948
Deaths (as Combat Medic):757
Deaths (to Combat Medics):192
KDR:5.21532
Kill Difference:3,191
Playtime:37.212 hours
Usage:59%
Score:1.231m
Score/min:552
Accuracy (listed only):34.122%
HSR (listed only):44.154%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M*
Kills:1,307
Deaths:184
KDR:7.103
Accuracy:34.433% A**
HSR:40.857% M*
Kills:1,307
Deaths (as Engineer):184
Deaths (to Engineers):139
KDR:7.10326
Kill Difference:1,123
Playtime:0.354 hours
Usage:1%
Score:0.001m
Score/min:69
Accuracy (listed only):34.433%
HSR (listed only):40.857%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,5541,5383075.01M**0.3634.2%M43.693%M*128.2S1.3A++32712h6.7B**19.6B**
AF-19 Mercenary 1,3191,3071847.103S2.4534.433%A**40.857%M*150.2S1.4M++3858.7h7.6A22.2B**
GR-22 1,2651,2462066.049M*1.4033.938%A++47.753%M**122.2S1.9M**27410.2h9.6A+28.2B**
Carnage AR 1,2171,2102405.042M0.3933.981%A++43.306%M++117.5SN/A25910.3h9.4A+27.7A
NC1 Gauss Rifle 1,2031,1922285.228M**0.5735.413%A**45.889%M**124.2S1.1A++3329.6h7.9A++22.4A
Reaper DMR 305300833.614B++1.0433.157%A+39.667%A*111.1M*1.9M*2842.7h7.1A21.4B**
NC4 Mag-Shot 245241892.708M1.9537.182%A+38.174%M+172.1S2.9M**4381.4h4.6A12.4B*
NC14 Bolt Driver 106104234.522A++0.1344.223%A82.692%B*86.7S1.7S2341.2h2.1B*4.8B*
Mag-Cutter 65651,5770.041B+4.6133.793%B+3.077%D1B+N/A262h1.5B**4.5C*
Frag Grenade 5553153N/A48.3538.825%D-N/A265D-10C**8160.2h4.5C-11.6C--

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit1699582.8h
Medical Applicator2622,5311.5h
Nano-Armor Kit03230h

Check the help document for the dictionary if you want to learn more about words used here.


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