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Ensign PIanetsde2[HvsH] PIanetsde2
NC BR 47

KDR: 4.72

Score: 2m

Last Seen: Mar 2nd, 2019 9:37 AM
- OFFLINE - 479.2 hour(s)

Battle Rank 47 - New Conglomerate on Briggs - Outfit Leader of EZ GAME EZ LIF3[HvsH] EZ GAME EZ LIF3
NC outfit on Briggs

Members: 2
Level Progress (to 48): 0%
Level 100 Progress: 11% 441h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS NC6 Gauss SAW GR-22 Carnage AR NC1 Gauss Rifle AF-19 Mercenary Reaper DMR NC4 Mag-Shot NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,854,723 MLG Score: 13473
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.575%44.3%1532710266,6326.99578-2.271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.574%2.639M3.644M**0.941B*HEAD ++ (~27.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.691B+80.44B15.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.223%82.692%01103210415520.666667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.381A1.02B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.51B+2.10.327C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EZ GAME EZ LIF3[HvsH] EZ GAME EZ LIF3
NC outfit on Briggs

Members: 2
2m134.7%637 (38.2k)561 (33.7k)4.724926,9221,4654.7849847 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC103395330.255%43.716%132302:275

61% Combat Medic20% Heavy Assault15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 29th, 2017 3:42 AMMar 7th, 2018 11:39 AMMar 20th, 2019 3:01 PM (2d) (PST)Mar 2nd, 2019 6:07 AM (20d) (PST)Mar 2nd, 2019 5:37 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1553478081.9230.4070.8412.6250.02613473

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,29920,80548,4941152450158233,648

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
60h/2.5d 88 3,026 1,756 9.5k 56 289 95 4.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M*
Kills:1,330
Deaths:259
KDR:5.135
Accuracy:34.877% M
HSR:44.135% M*
Kills:1,330
Deaths (as Heavy Assault):259
Deaths (to Heavy Assaults):481
KDR:5.13514
Kill Difference:1,071
Playtime:12.254 hours
Usage:20%
Score:0.440m
Score/min:599
Accuracy (listed only):34.877%
HSR (listed only):44.135%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M**
Kills:1,191
Deaths:161
KDR:7.398
Accuracy:34.836% A**
HSR:42.485% M**
Kills:1,191
Deaths (as Light Assault):161
Deaths (to Light Assaults):278
KDR:7.39752
Kill Difference:1,030
Playtime:9.143 hours
Usage:15%
Score:0.332m
Score/min:605
Accuracy (listed only):34.836%
HSR (listed only):42.485%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
M+
Kills:230
Deaths:84
KDR:2.738
Accuracy:37.213% A+
HSR:38.261% M+
NC14 Bolt Driver
A
Kills:104
Deaths:23
KDR:4.522
Accuracy:44.223% A
HSR:82.692% B*
Kills:334
Deaths (as Infiltrator):107
Deaths (to Infiltrators):288
KDR:3.1215
Kill Difference:227
Playtime:1.452 hours
Usage:2%
Score:0.034m
Score/min:396
Accuracy (listed only):40.718%
HSR (listed only):60.477%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
M**
Kills:1,246
Deaths:206
KDR:6.049
Accuracy:33.938% A++
HSR:47.753% M**
Carnage AR
M++
Kills:1,210
Deaths:240
KDR:5.042
Accuracy:33.981% A++
HSR:43.306% M++
NC1 Gauss Rifle
M**
Kills:1,192
Deaths:228
KDR:5.228
Accuracy:35.413% A**
HSR:45.889% M**
Reaper DMR
A*
Kills:233
Deaths:66
KDR:3.530
Accuracy:34.179% A++
HSR:39.056% A*
Kills:3,881
Deaths (as Combat Medic):740
Deaths (to Combat Medics):183
KDR:5.24459
Kill Difference:3,141
Playtime:36.576 hours
Usage:61%
Score:1.211m
Score/min:552
Accuracy (listed only):34.378%
HSR (listed only):44.001%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M**
Kills:1,191
Deaths:161
KDR:7.398
Accuracy:34.836% A**
HSR:42.485% M**
Kills:1,191
Deaths (as Engineer):161
Deaths (to Engineers):128
KDR:7.39752
Kill Difference:1,030
Playtime:0.351 hours
Usage:1%
Score:0.001m
Score/min:69
Accuracy (listed only):34.836%
HSR (listed only):42.485%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,3411,3302595.135M**0.4134.877%M44.135%M*129.1S1.1A+33310.3h6.6B**18.9B**
GR-22 1,2651,2462066.049M**1.3233.938%A++47.753%M**122.2S1.9M**27410.2h9.6A28.2B**
Carnage AR 1,2171,2102405.042M0.3233.981%A++43.306%M++117.5SN/A25910.3h9.4A+27.7A
NC1 Gauss Rifle 1,2031,1922285.228M*0.5035.413%A**45.889%M**124.2S1.1A*3319.6h7.9A++22.4A
AF-19 Mercenary 1,1981,1911617.398S2.6734.836%A**42.485%M**148.9SN/A3808h7.5A21.4B**
Reaper DMR 236233663.53B++1.1934.179%A++39.056%A*105.9M*1.4A*2882.2h6.8A+19.8A
NC4 Mag-Shot 232230842.738M+1.9937.213%A+38.261%M+164.3S1.4A4541.4h4.6A12.3C*
NC14 Bolt Driver 106104234.522A+0.2044.223%A82.692%B*86.7S1.7S2311.2h2.1B*4.8B*
Mag-Cutter 63631,4670.043B++4.6833.684%B+3.175%C--1.1B+N/A258.5h1.5B*4.5B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit1608532.5h
Medical Applicator2422,3281.5h
Nano-Armor Kit03230h

Check the help document for the dictionary if you want to learn more about words used here.


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