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Ensign PIanetsde2[HvsH] PIanetsde2
NC BR 48

KDR: 4.65

Score: 2.2m

Last Seen: Oct 16th, 2019 11:26 AM
- OFFLINE - 84.2 hour(s)

Battle Rank 48 - New Conglomerate on Connery
Level Progress (to 49): 29%
Level 100 Progress: 12% 434h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS NC6 Gauss SAW AF-19 Mercenary GR-22 Carnage AR NC1 Gauss Rifle Reaper DMR NC4 Mag-Shot NC14 Bolt Driver
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,409,367 MLG Score: 13117
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.204%43.53%1489712127,2876.9334-2.281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.667%2.524A**3.417M*0.865B*HEAD ++ (~26.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.685B+80.439B15.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.071%82.407%01121810817020.631579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.22B**0.993B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.502B+2.10.333C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.2m134.7%639 (38.3k)560 (33.6k)4.652797,5981,6334.7134148 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1219103730.224%42.946%129802:265

58% Combat Medic23% Heavy Assault16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 29th, 2017 3:42 AMMar 7th, 2018 11:39 AMOct 18th, 2019 4:18 AM (32d) (PST)Oct 16th, 2019 7:26 AM (34d) (PST)Oct 16th, 2019 7:26 AM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1553498061.9140.4110.8222.6180.02913117

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,32720,94948,3781152549157233,627

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
66.2h/2.8d 99 3,263 1,942 10.4k 62 310 117 4.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M++
Kills:1,580
Deaths:314
KDR:5.032
Accuracy:34.017% A**
HSR:43.354% M++
Kills:1,580
Deaths (as Heavy Assault):314
Deaths (to Heavy Assaults):534
KDR:5.03185
Kill Difference:1,266
Playtime:14.949 hours
Usage:23%
Score:0.522m
Score/min:582
Accuracy (listed only):34.017%
HSR (listed only):43.354%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M++
Kills:1,406
Deaths:196
KDR:7.173
Accuracy:34.034% A*
HSR:40.612% M++
Kills:1,406
Deaths (as Light Assault):196
Deaths (to Light Assaults):317
KDR:7.17347
Kill Difference:1,210
Playtime:10.668 hours
Usage:16%
Score:0.394m
Score/min:616
Accuracy (listed only):34.034%
HSR (listed only):40.612%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
M
Kills:249
Deaths:90
KDR:2.767
Accuracy:36.934% A
HSR:37.751% M
NC14 Bolt Driver
B**
Kills:108
Deaths:25
KDR:4.320
Accuracy:43.071% B**
HSR:82.407% B*
Kills:357
Deaths (as Infiltrator):115
Deaths (to Infiltrators):320
KDR:3.10435
Kill Difference:242
Playtime:1.545 hours
Usage:2%
Score:0.035m
Score/min:383
Accuracy (listed only):40.003%
HSR (listed only):60.079%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
M**
Kills:1,246
Deaths:206
KDR:6.049
Accuracy:33.938% A++
HSR:47.753% M**
Carnage AR
M++
Kills:1,210
Deaths:240
KDR:5.042
Accuracy:33.981% A++
HSR:43.306% M++
NC1 Gauss Rifle
M**
Kills:1,192
Deaths:228
KDR:5.228
Accuracy:35.413% A**
HSR:45.889% M**
Reaper DMR
A++
Kills:404
Deaths:112
KDR:3.607
Accuracy:32.795% A
HSR:38.614% A++
Kills:4,052
Deaths (as Combat Medic):786
Deaths (to Combat Medics):199
KDR:5.15522
Kill Difference:3,266
Playtime:38.412 hours
Usage:58%
Score:1.271m
Score/min:551
Accuracy (listed only):34.031%
HSR (listed only):43.890%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M++
Kills:1,406
Deaths:196
KDR:7.173
Accuracy:34.034% A*
HSR:40.612% M++
Kills:1,406
Deaths (as Engineer):196
Deaths (to Engineers):140
KDR:7.17347
Kill Difference:1,210
Playtime:0.354 hours
Usage:1%
Score:0.001m
Score/min:69
Accuracy (listed only):34.034%
HSR (listed only):40.612%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,5961,5803145.032M0.3834.017%A**43.354%M++126.4S1.3A+32012.5h6.7B**19.8B*
AF-19 Mercenary 1,4181,4061967.173S2.5234.034%A*40.612%M++149.6S1.3A**3899.4h7.7A22.6B**
GR-22 1,2651,2462066.049M**1.4033.938%A++47.753%M**122.2M**1.9M++27410.2h9.6A28.2B**
Carnage AR 1,2171,2102405.042M+0.3933.981%A++43.306%M++117.5M**N/A25910.3h9.4A+27.7A
NC1 Gauss Rifle 1,2031,1922285.228M**0.5835.413%A**45.889%M**124.2S1.1A+3329.6h7.9A++22.4A
Reaper DMR 4134041123.607B++1.0532.795%A38.614%A++106.3M+2.4S2703.8h7.3A22.4B**
NC4 Mag-Shot 253249902.767M+1.8936.934%A37.751%M166S2.7M++4291.5h4.7A12.6B**
NC14 Bolt Driver 110108254.32B**0.3343.071%B**82.407%B*83.1M**1.5S2311.3h2.1B*4.9B*
Mag-Cutter 65651,6350.04B++4.6133.562%B+3.077%D1C*N/A264.5h1.5B*4.5B++
Frag Grenade 6158158N/A53.3539.137%D-N/A290D-15B*8400.2h4.4C11.2C--

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit1751,0002.9h
Medical Applicator2622,8751.6h
Nano-Armor Kit03230h

Check the help document for the dictionary if you want to learn more about words used here.


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