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Overseer Undertaker PK44JX[VCO] PK44JX
NC BR 66

KDR: 2.57

Score: 19.3m

Last Seen: May 29th, 2020 10:02 PM
- OFFLINE - 8.4 hour(s)

Prestige 1, Battle Rank 66 - New Conglomerate on Emerald
Level Progress (to 67): 9%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS EM4-AE Longshot NS-44L Blackhand EM4 Longshot SAS-R The Moonshot NSX-P Tanto NS-44P Commissioner AF-4AE Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,665,081 MLG Score: 1331
Fun Score: N/A
Cheeseburgers Flipped: 325TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.77%25.924%61635131415,9971.966930.601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.591%0.487B+0.724B++-0.498DHEAD ++ (~14.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.36C**11.30.21C++36.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.16%3.39%161134859302420.195364137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.489F1.693A++-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.6-1.837F-106.7-1.005D*353.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.798%3.448%98213473485192170.669231160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.015%0.073C+0.613B+0.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.711B++4.60.627B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.053%13.102%166713427484912771.52342269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.045%-0.478D2.072A*0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.443B20.80.483B+46.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.14%78.323%166813419,7807405913.1984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.111%0.478B+0.725B++-0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.399B2.30.286C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.292%14.883%1662134738358150.659208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.009%0.701B++0.012C+-0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.522B+3.20.35C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.3m342%201 (12.1k)180 (10.8k)2.5683338,81015,1112.7724866 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349251420.905%39.163%81907:0617

8% Combat Medic7% Engineer10% Heavy Assault62% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2013 5:47 AMNov 8th, 2019 5:47 AMMay 29th, 2020 6:10 PM (115d) (PST)May 29th, 2020 7:07 PM (115d) (PST)May 29th, 2020 6:02 PM (116d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
319862330.3630.1410.1421.2930.0151331

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,1115,18813,923228978110,808

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1783.4h/74.3d 3,085 15,199 13,833 138.3k 2,103 4,630 1,639 34.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
C-
Kills:1,180
Deaths:381
KDR:3.097
Accuracy:22.388% D
HSR:29.153% C-
MGR-L1 Promise AE
C+
Kills:1,177
Deaths:400
KDR:2.943
Accuracy:22.514% D**
HSR:30.841% C+
NSX "Networked" Naginata
C++
Kills:413
Deaths:177
KDR:2.333
Accuracy:22.296% D*
HSR:36.320% C++
NC6 Gauss SAW
B+
Kills:388
Deaths:194
KDR:2
Accuracy:17.112% D*
HSR:30.670% B+
NS-15MP
C
Kills:359
Deaths:275
KDR:1.305
Accuracy:19.582% F--
HSR:29.527% C
EM1
D
Kills:212
Deaths:139
KDR:1.525
Accuracy:19.061% D*
HSR:19.340% D
NS-15M1
C
Kills:211
Deaths:82
KDR:2.573
Accuracy:19.308% D*
HSR:23.697% C
GD-22S
C+
Kills:168
Deaths:134
KDR:1.254
Accuracy:19.445% D**
HSR:27.976% C+
MGR-L1 Promise
C-
Kills:80
Deaths:33
KDR:2.424
Accuracy:19.896% D**
HSR:26.250% C-
Kills:4,188
Deaths (as Heavy Assault):1,815
Deaths (to Heavy Assaults):4,048
KDR:2.30744
Kill Difference:2,373
Playtime:177.522 hours
Usage:10%
Score:1.887m
Score/min:177
Accuracy (listed only):20.178%
HSR (listed only):28.197%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
C+
Kills:1,290
Deaths:462
KDR:2.792
Accuracy:26.236% D
HSR:28.915% C+
AF-4AE Cyclone
C*
Kills:1,188
Deaths:418
KDR:2.842
Accuracy:24.482% D**
HSR:30.219% C*
PS1-AV Suppressor
D
Kills:1,178
Deaths:341
KDR:3.455
Accuracy:27.081% D--
HSR:21.986% D
NS-11CP
C-
Kills:1,154
Deaths:773
KDR:1.493
Accuracy:20.706% F-
HSR:22.704% C-
Blitz GD-10
D
Kills:615
Deaths:516
KDR:1.192
Accuracy:22.193% D-
HSR:14.472% D
NS-11C
D
Kills:409
Deaths:283
KDR:1.445
Accuracy:21.913% D--
HSR:17.848% D
NS-7 PDW
D
Kills:389
Deaths:291
KDR:1.337
Accuracy:22.987% D--
HSR:15.167% D
GD-7F
B+
Kills:333
Deaths:201
KDR:1.657
Accuracy:20.825% D*
HSR:25.826% B+
MGR-S1 Gladius
C
Kills:299
Deaths:93
KDR:3.215
Accuracy:26.319% D
HSR:23.746% C
LA39 Bruiser
C
Kills:295
Deaths:202
KDR:1.460
Accuracy:54.266% D*
HSR:13.898% C
NSX Tanto
B+
Kills:177
Deaths:70
KDR:2.529
Accuracy:26.328% D
HSR:32.203% B+
AF-19 Mercenary
B++
Kills:175
Deaths:131
KDR:1.336
Accuracy:18.109% D*
HSR:28.571% B++
NSX "Networked" Tengu
C
Kills:174
Deaths:80
KDR:2.175
Accuracy:35.408% D*
HSR:23.563% C
NSX Tengu
C+
Kills:164
Deaths:57
KDR:2.877
Accuracy:40.567% C+
HSR:15.854% D--
MGR-C1 Charger
C-
Kills:120
Deaths:73
KDR:1.644
Accuracy:22.867% D**
HSR:24.167% C-
Mauler S6
B+
Kills:88
Deaths:77
KDR:1.143
Accuracy:42.925% C+
HSR:18.182% B+
AF-4 Cyclone
D-
Kills:59
Deaths:53
KDR:1.113
Accuracy:23.373% D--
HSR:15.254% D-
Kills:8,107
Deaths (as Light Assault):4,121
Deaths (to Light Assaults):2,809
KDR:1.96724
Kill Difference:3,986
Playtime:191.150 hours
Usage:11%
Score:1.786m
Score/min:156
Accuracy (listed only):28.034%
HSR (listed only):21.916%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
C
Kills:1,668
Deaths:137
KDR:12.175
Accuracy:36.639% D
HSR:81.355% C
NS-44L Blackhand
C-
Kills:1,582
Deaths:523
KDR:3.025
Accuracy:40.542% C-
HSR:37.674% C--
EM4 Longshot
C
Kills:1,566
Deaths:314
KDR:4.987
Accuracy:39.386% C
HSR:75.543% D
SAS-R
D-
Kills:1,440
Deaths:505
KDR:2.851
Accuracy:36.552% D-
HSR:62.639% D*
The Moonshot
B+
Kills:1,317
Deaths:133
KDR:9.902
Accuracy:36.079% D*
HSR:84.055% B+
NS-44P Commissioner
D--
Kills:1,192
Deaths:1,095
KDR:1.089
Accuracy:32.821% D**
HSR:21.141% D--
AF-4AE Cyclone
C*
Kills:1,188
Deaths:418
KDR:2.842
Accuracy:24.482% D**
HSR:30.219% C*
AF-8 RailJack
C++
Kills:1,185
Deaths:176
KDR:6.733
Accuracy:39.362% C+
HSR:77.384% C++
PS1-AV Suppressor
D
Kills:1,178
Deaths:341
KDR:3.455
Accuracy:27.081% D--
HSR:21.986% D
NSX "Networked" Daimyo
C
Kills:1,168
Deaths:82
KDR:14.244
Accuracy:40.139% D
HSR:93.151% C
NC14 Bolt Driver
C**
Kills:1,162
Deaths:228
KDR:5.096
Accuracy:40.184% C*
HSR:79.346% C**
LA80
B*
Kills:1,158
Deaths:147
KDR:7.878
Accuracy:38.602% D-
HSR:86.183% B*
NSX "Networked" Tomoe
C++
Kills:807
Deaths:192
KDR:4.203
Accuracy:27.332% D*
HSR:47.708% C++
NS-357P Underboss
D
Kills:757
Deaths:541
KDR:1.399
Accuracy:32.930% F-
HSR:21.268% D
AF-18 Stalker
C
Kills:626
Deaths:405
KDR:1.546
Accuracy:22.837% D**
HSR:20.288% C
Blitz GD-10
D
Kills:615
Deaths:516
KDR:1.192
Accuracy:22.193% D-
HSR:14.472% D
NS-61 "Networked" Emissary
C+
Kills:576
Deaths:263
KDR:2.190
Accuracy:32.151% C
HSR:25.694% C+
NS-7 PDW
D
Kills:389
Deaths:291
KDR:1.337
Accuracy:22.987% D--
HSR:15.167% D
NSX Tomoe
D-
Kills:335
Deaths:151
KDR:2.219
Accuracy:27.081% D-
HSR:32.537% D-
MGR-S1 Gladius
C
Kills:299
Deaths:93
KDR:3.215
Accuracy:26.319% D
HSR:23.746% C
NSX Daimyo
B+
Kills:284
Deaths:27
KDR:10.519
Accuracy:42.665% C
HSR:96.479% B+
NC4-FB Mag-Shot
C
Kills:213
Deaths:173
KDR:1.231
Accuracy:25.845% D**
HSR:23.474% C
NSX "Networked" Tengu
C
Kills:174
Deaths:80
KDR:2.175
Accuracy:35.408% D*
HSR:23.563% C
NS-44 Commissioner
C
Kills:170
Deaths:198
KDR:0.859
Accuracy:32.532% D-
HSR:22.941% C
NSX Tengu
C+
Kills:164
Deaths:57
KDR:2.877
Accuracy:40.567% C+
HSR:15.854% D--
LA3 Desperado
C+
Kills:160
Deaths:136
KDR:1.176
Accuracy:24.900% D-
HSR:21.250% C+
NC4 Mag-Shot
C**
Kills:147
Deaths:146
KDR:1.007
Accuracy:25.603% C-
HSR:22.449% C**
PSA-01 Hammerhead AMR
A*
Kills:140
Deaths:50
KDR:2.800
Accuracy:53.605% D--
HSR:41.429% A*
NS-30 Vandal
C++
Kills:139
Deaths:47
KDR:2.957
Accuracy:28.138% D*
HSR:30.216% C++
NS-61 Emissary
C+
Kills:97
Deaths:70
KDR:1.386
Accuracy:29.417% C+
HSR:17.526% C
AF-18 Stalker AE
B**
Kills:80
Deaths:34
KDR:2.353
Accuracy:29.741% D--
HSR:38.750% B**
AF-4 Cyclone
D-
Kills:59
Deaths:53
KDR:1.113
Accuracy:23.373% D--
HSR:15.254% D-
Kills:22,035
Deaths (as Infiltrator):7,622
Deaths (to Infiltrators):2,367
KDR:2.89097
Kill Difference:14,413
Playtime:1,106.223 hours
Usage:62%
Score:11.628m
Score/min:175
Accuracy (listed only):32.422%
HSR (listed only):41.273%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
C+
Kills:1,290
Deaths:462
KDR:2.792
Accuracy:26.236% D
HSR:28.915% C+
NS-11CP
C-
Kills:1,154
Deaths:773
KDR:1.493
Accuracy:20.706% F-
HSR:22.704% C-
NS-11C
D
Kills:409
Deaths:283
KDR:1.445
Accuracy:21.913% D--
HSR:17.848% D
GD-7F
B+
Kills:333
Deaths:201
KDR:1.657
Accuracy:20.825% D*
HSR:25.826% B+
LA39 Bruiser
C
Kills:295
Deaths:202
KDR:1.460
Accuracy:54.266% D*
HSR:13.898% C
MGR-M1 Bishop
C++
Kills:248
Deaths:89
KDR:2.787
Accuracy:31.537% D
HSR:34.677% C++
NSX Tanto
B+
Kills:177
Deaths:70
KDR:2.529
Accuracy:26.328% D
HSR:32.203% B+
AF-19 Mercenary
B++
Kills:175
Deaths:131
KDR:1.336
Accuracy:18.109% D*
HSR:28.571% B++
NS-30 Tranquility
A
Kills:168
Deaths:13
KDR:12.923
Accuracy:34.116% D
HSR:51.786% A
MGR-C1 Charger
C-
Kills:120
Deaths:73
KDR:1.644
Accuracy:22.867% D**
HSR:24.167% C-
Warden
D*
Kills:119
Deaths:73
KDR:1.630
Accuracy:22.757% D*
HSR:15.966% D**
Mauler S6
B+
Kills:88
Deaths:77
KDR:1.143
Accuracy:42.925% C+
HSR:18.182% B+
Kills:4,576
Deaths (as Engineer):2,447
Deaths (to Engineers):2,605
KDR:1.87004
Kill Difference:2,129
Playtime:119.808 hours
Usage:7%
Score:1.280m
Score/min:178
Accuracy (listed only):28.549%
HSR (listed only):26.229%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
C*
Kills:1,188
Deaths:418
KDR:2.842
Accuracy:24.482% D**
HSR:30.219% C*
NS-11P
B+
Kills:1,181
Deaths:550
KDR:2.147
Accuracy:23.826% D
HSR:31.668% B+
PS1-AV Suppressor
D
Kills:1,178
Deaths:341
KDR:3.455
Accuracy:27.081% D--
HSR:21.986% D
Blitz GD-10
D
Kills:615
Deaths:516
KDR:1.192
Accuracy:22.193% D-
HSR:14.472% D
NS-7 PDW
D
Kills:389
Deaths:291
KDR:1.337
Accuracy:22.987% D--
HSR:15.167% D
PSA-02 Diamondback
C+
Kills:355
Deaths:175
KDR:2.029
Accuracy:22.154% F
HSR:29.859% C+
MGR-S1 Gladius
C
Kills:299
Deaths:93
KDR:3.215
Accuracy:26.319% D
HSR:23.746% C
LA39 Bruiser
C
Kills:295
Deaths:202
KDR:1.460
Accuracy:54.266% D*
HSR:13.898% C
NSX "Networked" Yumi
B++
Kills:258
Deaths:114
KDR:2.263
Accuracy:25.738% D--
HSR:41.473% B++
NSX "Networked" Tengu
C
Kills:174
Deaths:80
KDR:2.175
Accuracy:35.408% D*
HSR:23.563% C
NSX Tengu
C+
Kills:164
Deaths:57
KDR:2.877
Accuracy:40.567% C+
HSR:15.854% D--
GR-22AE
D*
Kills:142
Deaths:120
KDR:1.183
Accuracy:19.598% F--
HSR:19.718% D*
NS-11A
D*
Kills:125
Deaths:74
KDR:1.689
Accuracy:20.600% D*
HSR:14.400% D*
Mauler S6
B+
Kills:88
Deaths:77
KDR:1.143
Accuracy:42.925% C+
HSR:18.182% B+
AF-4 Cyclone
D-
Kills:59
Deaths:53
KDR:1.113
Accuracy:23.373% D--
HSR:15.254% D-
Kills:6,510
Deaths (as Combat Medic):3,161
Deaths (to Combat Medics):1,534
KDR:2.05947
Kill Difference:3,349
Playtime:142.076 hours
Usage:8%
Score:2.033m
Score/min:238
Accuracy (listed only):28.768%
HSR (listed only):21.964%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:162
Deaths:72
KDR:2.250
Accuracy:43.313% C+
HSR:16.667% C+
NS-10 Burster
B**
Kills:131
Deaths:80
KDR:1.638
Accuracy:36.335% B
HSR:7.634% B**
NS-10 Burster
A
Kills:112
Deaths:100
KDR:1.120
Accuracy:36.904% B+
HSR:8.929% A
NCM1 Scattercannon
C++
Kills:105
Deaths:41
KDR:2.561
Accuracy:42.790% C+
HSR:17.143% C++
NCM2 Falcon
D*
Kills:78
Deaths:40
KDR:1.950
Accuracy:32.633% D*
HSR:1.282% D**
NS-20 Gorgon
B+
Kills:66
Deaths:20
KDR:3.300
Accuracy:21.416% D
HSR:25.758% B+
NS-20 Gorgon
D-
Kills:59
Deaths:19
KDR:3.105
Accuracy:21.312% D-
HSR:13.559% D*
NCM2 Falcon
C
Kills:55
Deaths:29
KDR:1.897
Accuracy:31.243% F
HSR:3.636% C
Kills:768
Deaths (as MAX Suit):200.500
Deaths (to MAX Suits):620
KDR:3.83042
Kill Difference:567.500
Playtime:40.651 hours
Usage:2%
Score:0.662m
Score/min:271
Accuracy (listed only):33.243%
HSR (listed only):11.826%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
D*
Kills:59
V. Kills:35 164%
Deaths:96
KDR:0.615
Accuracy:23.160% D**
KPH:2.800 D*
VKPH:1.600 D**
Kills:59 (59 + 0)
Deaths:96
KDR:0.615
VKDR:0.365
Vehicle Kills:35
Kill Difference:37
Playtime:21.349 hours
Usage:1%
Score:0.102m
Score/min:79
Piloting Accuracy:23.160%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:104
V. Kills:61 168%
Deaths:15
KDR:6.933
Accuracy:50.803% A
KPH:24.200 D-
VKPH:14.200 D-
Kills:104 (0 + 104)
Deaths:15
KDR:6.933
VKDR:4.067
Vehicle Kills:61
Kill Difference:89
Playtime:4.293 hours
Usage:0%
Score:0.060m
Score/min:234
Piloting Accuracy:N/A%
Gunner Accuracy:50.803%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:137
V. Kills:48 280%
Deaths:10
KDR:13.700
Accuracy:49.793% C
KPH:21.300 D--
VKPH:7.500 D--
Kills:137 (137 + 0)
Deaths:10
KDR:13.700
VKDR:4.800
Vehicle Kills:48
Kill Difference:127
Playtime:6.424 hours
Usage:0%
Score:0.052m
Score/min:136
Driving Accuracy:49.793%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D*
Kills:211
V. Kills:109 192%
Deaths:29
KDR:7.276
Accuracy:35.610% F-
KPH:15.200 D*
VKPH:7.900 F
Enforcer ML85
C-
Kills:141
V. Kills:78 178%
Deaths:17
KDR:8.294
Accuracy:39.481% D
KPH:22.300 C-
VKPH:12.300 D
Kills:352 (211 + 141)
Deaths:46
KDR:7.652
VKDR:4.065
Vehicle Kills:187
Kill Difference:306
Playtime:20.173 hours
Usage:1%
Score:0.192m
Score/min:159
Driving Accuracy:35.610%
Gunner Accuracy:39.481%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:54
V. Kills:22 235%
Deaths:1
KDR:54
Accuracy:53.608% D
KPH:56.200 C++
VKPH:22.900 C+
Kills:54 (0 + 54)
Deaths:1
KDR:54
VKDR:22
Vehicle Kills:22
Kill Difference:53
Playtime:0.961 hours
Usage:0%
Score:0.016m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:53.608%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:191
V. Kills:3 N/A
Deaths:1
KDR:191
Accuracy:22.337% B+
KPH:77.900 C+
VKPH:1.200 D--
M20 Basilisk
C
Kills:122
V. Kills:18 N/A
Deaths:10
KDR:12.200
Accuracy:34.773% D
KPH:21.800 C
VKPH:3.200 D*
M12 Kobalt
B*
Kills:77
V. Kills:2 N/A
Deaths:1
KDR:77
Accuracy:23.665% B*
KPH:53.800 D
VKPH:1.400 D-
M20 Basilisk
D
Kills:59
V. Kills:15 369%
Deaths:3
KDR:19.667
Accuracy:34.401% D
KPH:16.900 D
VKPH:4.300 D*
Kills:449 (0 + 449)
Deaths:15
KDR:29.933
VKDR:2.533
Vehicle Kills:38
Kill Difference:434
Playtime:12.952 hours
Usage:1%
Score:0.130m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:34.401%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4-AE Longshot 1,6721,66813712.175A*9.6136.639%D81.355%C37.9DN/A11544h2C--5.4C--
NS-44L Blackhand 1,5951,5825233.025B++0.4640.542%C-37.674%C--18.3D-N/A5286.3h4C+10C+
EM4 Longshot 1,5681,5663144.987C++2.4239.386%C75.543%D24.7DN/A6563.5h2.5D*6.4D
SAS-R 1,4471,4405052.851C0.2836.552%D-62.639%D*21.3D*N/A6867.5h2.7F7.4D*
The Moonshot 1,3261,3171339.902A++7.3336.079%D*84.055%B+34.1D*N/A9038.6h2D--5.5D*
NSX-P Tanto 1,3031,2904622.792B**0.2226.236%D28.915%C+43.3C+N/A9929.8h12.3C++46.8C++
NS-44P Commissioner 1,2041,1921,0951.089C1.4832.821%D**21.141%D--15.4D*N/A4277.6h4.2D**12.7D*
AF-4AE Cyclone 1,2121,1884182.842A0.2724.482%D**30.219%C*32.6D--N/A8236.4h12.1F-49.4F-
AF-8 RailJack 1,1891,1851766.733A++4.1639.362%C+77.384%C++27.5CN/A7643.1h2.2C+5.6C++
NS-11P 1,2031,1815502.147B0.4223.826%D31.668%B+28.1DN/A7142h14D58.7D
NSX-P Naginata 1,1991,1803813.097B++0.5322.388%D29.153%C-47.6DN/A11224.8h11.8C+52.8C
PS1-AV Suppressor 1,1931,1783413.455B++0.8927.081%D--21.986%D43.2DN/A18827.3h14.2D**52.3D*
MGR-L1 Promise AE 1,1871,1774002.943C**0.3722.514%D**30.841%C+42.3DN/A11927.8h12C+53.3C--
NSX "Networked" Daimyo 1,1701,1688214.244A**11.6840.139%D93.151%C46.5D--N/A15625.1h2.4C-6.1D
NC14 Bolt Driver 1,1841,1622285.096B+2.5340.184%C*79.346%C**26.1CN/A8444.5h2.3C+5.7C*
LA80 1,1691,1581477.878B+5.3138.602%D-86.183%B*24D*N/A6448.3h2.1C5.5C--
NS-11CP 1,1751,1547731.493C-1.0820.706%F-22.704%C-23.6D--N/A6649h14.3D**69.3F--
NSX "Networked" Tomoe 8198071924.203A++1.6327.332%D*47.708%C++30.7D*N/A11026.3h12.2C+44.7C-
NS-357P Underboss 7627575411.399C1.1732.93%F-21.268%D20.1D**N/A5937.7h4.2F12.7F--
AF-18 Stalker 6336264051.546C+1.0222.837%D**20.288%C22.6D-N/A7427.7h14.4D--63.2D*
Blitz GD-10 6166155161.192C+1.3822.193%D-14.472%D17.6D-N/A5735h18D-81.3C--
NS-61 "Networked" Emissary 5865762632.19B+0.3832.151%C25.694%C+16.6D*N/A6434.6h13.2D41.2D-
Frag Grenade 4714621462N/A459.4340.913%D*N/A355.4D--6.9D12471.3h4.1D--10.1D--
NSX "Networked" Naginata 4194131772.333C++0.2422.296%D*36.32%C++35.3D*N/A11111.7h13.9D*62.4F
NS-11C 4134092831.445C+1.1221.913%D--17.848%D19.3DN/A6521.2h15.3D69.8D
NS-7 PDW 3903892911.337C+1.2322.987%D--15.167%D19.9DN/A7819.5h16.8D--73.1D-
NC6 Gauss SAW 3923881942C+0.5717.112%D*30.67%B+27.1DN/A18314.3h9.8C57.2D
NS-15MP 3653592751.305C--1.2619.582%F--29.527%C22.7D**N/A5915.8h14.5F*74.3F**
PSA-02 Diamondback 3623551752.029C+0.5422.154%F29.859%C+22.9D--N/A6215.5h13.9D-62.7F
NSX Tomoe 3413351512.219C+0.3527.081%D-32.537%D-25.8D--N/A6113h14.9D55D
GD-7F 3363332011.657C+0.9120.825%D*25.826%B+22.3DN/A8814.9h14.8D-70.9D--
Bouncing Betty 330330359.429A**6.8642.419%C-N/A82.5D--N/A2634h2.3D*5.5D-
MGR-S1 Gladius 304299933.215B+0.6526.319%D23.746%C25.8D-N/A8811.6h10.3C39C
LA39 Bruiser 3002952021.46C++1.1154.266%D*13.898%C19.9D--N/A6514.8h2.9D**5.3D*
NSX Daimyo 2842842710.519A++7.9542.665%C96.479%B+29.6D--N/A1149.6h2.8D6.5C-
NSX "Networked" Yumi 2632581142.263B+0.3125.738%D--41.473%B++20.5D**N/A6512.6h12.9D--50D**
NS Decimator 3502571301.977C**0.5945.376%F--3.502%A+22D*7.9D*13311.7h5.7D-12.6F-
MGR-M1 Bishop 253248892.787C*0.2231.537%D34.677%C++28.5DN/A938.7h5.6C++17.7C+
Blackheart 2352322530.917C1.6528.735%D**21.552%C--7.3D-N/A3031.8h4.9C+16.9D
NC4-FB Mag-Shot 2172131731.231C1.3425.845%D**23.474%C15.7D*N/A4913.6h7.6D-29.4D**
EM1 2152121391.525C+1.0419.061%D*19.34%D22.1D--N/A829.6h15.6D*82.1D--
Titan-150 AP 320211297.276C4.7135.61%F-4.265%A+15.3D*7.9F15413.8h3.7B10.3D
NS-15M1 211211822.573C*0.0019.308%D*23.697%C25.1D-N/A728.4h14.2D*73.6D*
C-4 2582061271.622C+0.9520.252%D--N/A40.4D--10.2D*2985.1h1.6D-8.1D--
M12 Kobalt 1941911191S188.4322.337%B+27.749%A++76.4C+1.2D--3072.5h16.3B72.8B+
NSX Tanto 182177702.529B**0.0426.328%D32.203%B+24.9DN/A687.1h13.2C+50.3C
AF-19 Mercenary 1761751311.336C+1.2318.109%D*28.571%B++14.6DN/A15512h13.6C75.4C--
NSX "Networked" Tengu 177174802.175B+0.3935.408%D*23.563%C23.8D*N/A607.3h14.9F42.2D**
NS-44 Commissioner 1701701980.859C1.7132.532%D-22.941%C9.4D*N/A3818h4.3D13.2D
NS-30 Tranquility 1701681312.923M**10.3534.116%D51.786%A34.3DN/A854.9h5.6C*16.5C+
GD-22S 1691681341.254C1.3119.445%D**27.976%C+22.4D--N/A1137.5h14.6F-75F
NSX Tengu 168164572.877A0.3140.567%C+15.854%D--28.3DN/A745.8h12.7C31.2C+
NCM1 Scattercannon 163162722.25C+0.3243.313%C+16.667%C+19.1D-N/A828.5h6.7C**15.5C**
LA3 Desperado 1601601361.176C+1.3924.9%D-21.25%C+10.7D--N/A3215h10.1D*40.7D-
NC4 Mag-Shot 1491471461.007C+1.5625.603%C-22.449%C**8.9D-N/A4916.6h8.9C--34.7C-
GR-22AE 1431421201.183C--1.3919.598%F--19.718%D*19.7D*N/A547.2h15F76.4F--
Enforcer ML85 219141178.294C++5.7339.481%D4.255%A*22.4C-12.4D1716.3h9.4B++23.8B+
PSA-01 Hammerhead AMR 150140502.8S0.2353.605%D--41.429%A*19.4B**1.4D*1017.2h8.1B**15.1B++
NS-30 Vandal 142139472.957C+0.3928.138%D*30.216%C++20.4D--N/A736.8h5.9D20.9D-
L100 Python HEAT 1851371013.7B+11.1349.793%C2.19%C+21.4D--7.5D--1366.4h6.1C12.3C--
Icikill 1391351,2090.112A2.4620.027%D--9.63%C+1CN/A3134.1h2.2C11.1C+
The Slasher 1321313,5540.037C2.5322.5%D-9.924%C+0.3C--N/A1383.4h2.3C10.1C
NS-10 Burster 209131801.638C++0.9336.335%B7.634%B**6.4C+3.8C-7520.6h125.2B+344.5B+
NS-11A 125125741.689C+0.8820.6%D*14.4%D*21.2D-N/A715.9h14.4D69.8D--
M20 Basilisk 1401221012.2M+9.6334.773%D11.475%A*21.8C3.2D*1265.6h43A+123.6B**
MGR-C1 Charger 121120731.644C++0.9222.867%D**24.167%C-24.5DN/A1144.9h13.9D-60.8D*
Warden 119119731.63C++0.9422.757%D*15.966%D**19.5DN/A966.1h8C+35.1C-
NS-10 Burster 1881121001.12C1.4536.904%B+8.929%A4.8D3.3D5823.2h162C-438.9C++
Spear Anti-Vehicle Phalanx Turret 153108521.6A+19.0335.958%D*2.778%D32.7D13.6D--2903.3h6.7B18.7C
NCM1 Scattercannon 106105412.561C0.0142.79%C+17.143%C++23.3D*N/A814.5h6.9D16.1C
C150 Dalton 165104156.933C-4.3650.803%AN/A24.2D-14.2D-2344.3h6.4F12.6C--
NS-61 Emissary 9997701.386B1.1829.417%C+17.526%C11.1D-N/A448.7h17.1C58C
NC15 Phoenix 15896283.429B**0.8650.338%CN/A13.9C+9C-1296.9h9.3C+18.5C+
Mauler S6 8888771.143C+1.4342.925%C+18.182%B+19.6DN/A1274.5h4.1B9.6C**
MGR-L1 Promise 8480332.424B+0.1419.896%D**26.25%C-22.9D--1.1C1783.5h16.7D-84.1D-
AF-18 Stalker AE 8280342.353C+0.2229.741%D--38.75%B**32D*N/A712.5h13.5D**45.4D**
Carver 110808100.099C+2.4716.258%D*10%D-0.9C--N/A390.2h2.2F-13.8D-
NCM2 Falcon 10678401.95C++0.6232.633%D*1.282%D**11.6D4.2C-676.7h8.6C**26.2C+
M12 Kobalt 7977177A**74.4323.665%B*24.675%B**55D1.4D-2181.4h14.8B+62.5B+
Tank Mine 10777253.08C+0.5166.329%A++N/A96.3C--37.5D--7550.8h3.4F--5.1C*
Mag-Cutter 77753,8400.02C+2.5525.307%CN/A0.2DN/A1385.6h2.2C*8.7C*
M12 Kobalt 7675175C+72.4340.98%S10.667%F57.7D*N/A23731.3h67.3T*164.1F**
NS-20 Gorgon 6766203.3A+0.7321.416%D25.758%B+20C--N/A1033.3h24.4B114C*
AF-4 Cyclone 6059531.113C1.4623.373%D--15.254%D-19.7D-N/A2163h16.1T69F-
M20 Mustang 9459960.615D-1.9523.16%D**3.39%A+2.8D*1.6D**7921.3h106.7C-460.6D--
M20 Basilisk 7459319.667S17.1034.401%D6.78%C**16.9D4.3D*1153.5h65.9B++191.6B+
NS-20 Gorgon 6659193.105B**0.5421.312%D-13.559%D*17.9D2.1B*823.3h25.7B120.6C*
NCM2 Falcon 6955291.897B+0.6731.243%F3.636%C10.6D2.7D445.2h10B++31.9C+
Shrike 5854371.459B+1.1141.151%F--N/A23.5C--1.7D**2782.3h3.6A+8.7B+
E540 Halberd-H 7654154A*51.4353.608%D1.852%C*54C+22C+2721h3.9C++7.2C**
NS AutoBlade 68513,5190.014D-2.5519.149%D*1.961%D0.2DN/A1257.8h3D*15.7D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon85852h
Nano-Armor Kit117151,31810h
Medical Kit1292,1543h
Ancient Psykinetic Blade401184.1h
Nanite Revive Grenade02,8690.8h
Medical Applicator319223,16219.9h
Xiphos Anti-Personnel Phalanx Tower0600.1h
Deconstruction Tool01,5640.2h
Welding Device19,1571.2h
Cortium Silo01230.3h
Motion Spotter13700.5h
Spitfire Auto-Turret21590.2h
Restoration Kit2740.3h
Recon Detection Device7618,24732.6h
Shield Recharging Field169550.5h
Ammunition Package193,3491.2h
Anti-Infantry MANA Turret32340.5h
Snowman Soldier2960.2h
Flail Targeting Dart11421.4h
Nano-Repair Grenade0990h
Router3660.2h

Check the help document for the dictionary if you want to learn more about words used here.


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