Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 6 (19,137)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (54 days). The data shown below may not be accurate.

Centurion PLAM9X00[PLA] PLAM9X00
VS BR 51

KDR: 3.08

Score: 2.6m

Last Seen: Aug 26th, 2019 7:59 AM
- OFFLINE - 16.9 hour(s)

Battle Rank 51 - Vanu Sovereignty on Connery
Level Progress (to 52): 68%
Level 100 Progress: 14% 562h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron HRB Supernova PC Pandora VX25 NSX-P Naginata Eidolon VE33 Quasar VM1 M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PLAM9X00



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $303,993 MLG Score: 243
Fun Score: N/A
Cheeseburgers Flipped: 33TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.323%8.602%20911215930.2235582.852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-4.118T*-3.179T-1.348ABODY + (~3.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
271B**6.61B**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.62%0.394%2754112155074036712.3659138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.98T*-1.649F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.41B**2.81B**1.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
14.981%18.987%1731121579232263.2916735%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.346T*-1.098D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.41B**18.31B**104.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.054%10.577%1731121531231410.0645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.11B**4.31B**9.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.6m497.1%483 (29k)427 (25.6k)3.075522,6888744.1189951 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121615716.305%5.32%8706:540

13% Combat Medic66% Engineer14% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 25th, 2019 9:32 AMMay 25th, 2019 9:34 AMAug 27th, 2019 9:34 AM (52d) (PST)Aug 26th, 2019 4:51 AM (54d) (PST)Aug 26th, 2019 3:59 AM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8091206890.4460.1450.0242.7720.112243

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,5457,18441,3612791166725,612

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
100.5h/4.2d 912 143 2,403 16.7k 269 237 674 4.9m

EngineerCLASS DETAILS: Engineer
Pandora VX25
D--
Kills:312
Deaths:276
KDR:1.130
Accuracy:30.054% D--
HSR:10.577% D*
Eidolon VE33
D
Kills:93
Deaths:72
KDR:1.292
Accuracy:24.323% D
HSR:8.602% F--
Kills:405
Deaths (as Engineer):348
Deaths (to Engineers):151
KDR:1.16379
Kill Difference:57
Playtime:66.254 hours
Usage:66%
Score:1.951m
Score/min:491
Accuracy (listed only):27.189%
HSR (listed only):9.590%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
D
Kills:141
Deaths:127
KDR:1.110
Accuracy:18.880% D
HSR:19.149% D*
Kills:141
Deaths (as Heavy Assault):127
Deaths (to Heavy Assaults):254
KDR:1.11024
Kill Difference:14
Playtime:14.463 hours
Usage:14%
Score:0.265m
Score/min:305
Accuracy (listed only):18.880%
HSR (listed only):19.149%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D--
Kills:312
Deaths:276
KDR:1.130
Accuracy:30.054% D--
HSR:10.577% D*
Kills:312
Deaths (as Light Assault):276
Deaths (to Light Assaults):123
KDR:1.13043
Kill Difference:36
Playtime:0.901 hours
Usage:1%
Score:0.002m
Score/min:32
Accuracy (listed only):30.054%
HSR (listed only):10.577%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D--
Kills:312
Deaths:276
KDR:1.130
Accuracy:30.054% D--
HSR:10.577% D*
Kills:312
Deaths (as Combat Medic):276
Deaths (to Combat Medics):85
KDR:1.13043
Kill Difference:36
Playtime:13.310 hours
Usage:13%
Score:0.234m
Score/min:294
Accuracy (listed only):30.054%
HSR (listed only):10.577%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):84
KDR:0
Kill Difference:UNR
Playtime:0.827 hours
Usage:1%
Score:0.010m
Score/min:203
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:90
Deaths:54
KDR:1.667
Accuracy:21.575% B**
HSR:16.667% C-
Nebula VM20
C++
Kills:61
Deaths:36
KDR:1.694
Accuracy:18.611% C++
HSR:21.312% C++
Kills:151
Deaths (as MAX Suit):45
Deaths (to MAX Suits):47
KDR:3.35556
Kill Difference:106
Playtime:4.180 hours
Usage:4%
Score:0.112m
Score/min:446
Accuracy (listed only):20.093%
HSR (listed only):18.989%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:507
V. Kills:206 245%
Deaths:1
KDR:507
Accuracy:63.620% A
KPH:55.500 M
VKPH:22.500 A+
Saron HRB
B*
Kills:438
V. Kills:174 250%
Deaths:21
KDR:20.857
Accuracy:51.917% B*
KPH:33.300 B*
VKPH:13.200 C
Supernova PC
M
Kills:366
V. Kills:130 279%
Deaths:19
KDR:19.263
Accuracy:64.323% A++
KPH:51.400 M
VKPH:18.300 M
Kills:1,311 (873 + 438)
Deaths:41
KDR:31.976
VKDR:12.439
Vehicle Kills:510
Kill Difference:1,270
Playtime:29.399 hours
Usage:29%
Score:0.490m
Score/min:278
Driving Accuracy:64.323%
Gunner Accuracy:51.917%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:79
V. Kills:3 N/A
Deaths:2
KDR:39.500
Accuracy:14.981% D
KPH:63.800 C+
VKPH:2.400 C-
Kills:79 (0 + 79)
Deaths:2
KDR:39.500
VKDR:1.500
Vehicle Kills:3
Kill Difference:77
Playtime:1.239 hours
Usage:1%
Score:0.018m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:14.981%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 7135071507U503.9263.62%AN/A55.7M22.6A+4149.1h2.8A+4.4A+
Saron HRB 6124382120.857M++17.7851.917%B*N/A33.4B*13.3C21613.1h20.8B40B++
Supernova PC 4963661919.263A*16.1964.323%A++N/A51.5M18.3M2167.1h4B*6.3A
Pandora VX25 3163122761.13C+1.9530.054%D--10.577%D*18.6DN/A5416.8h4.3C*14.1C+
NSX-P Naginata 1461411271.11C1.9718.88%D19.149%D*21.4D-N/A566.6h11B+58.1C++
Eidolon VE33 9893721.292C*1.7824.323%D8.602%F--27.4C*1.5A++823.4h6.6B*27B+
Quasar VM1 9390541.667C++1.4121.575%B**16.667%C-33.3B*1.1A1302.7h20.3D*94.2C*
M12 Kobalt 8279239.5A**36.4214.981%D18.987%C*65.8C++2.5C2381.2h18.3B122.4C++
Nebula VM20 6261361.694C+1.3818.611%C++21.312%C++33.9C+N/A921.8h19D102.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon4520.1h
Nano-Armor Kit9986,05611.4h
Ammunition Package0860h
Solstice V01370.3h
Medical Applicator5718,7853.5h
Force-Blade2857118.5h
M20 Drake0690.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.68s
Server spent 1.24s on queries, 0.56s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.