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Sentinel Imperator PLAM9XO0[FRMD] PLAM9XO0
NC BR 73

KDR: 2.59

Score: 6.6m

Last Seen: Oct 27th, 2018 12:07 PM
- OFFLINE - 576.4 hour(s)

Battle Rank 73 - New Conglomerate on Miller - Outfit Member of Formido[FRMD] Formido
NC outfit on Miller

Members: 129
Level Progress (to 74): 45%
Level 100 Progress: 35% 237h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS E540 Halberd AF-57 Piston Titan-150 HEAT Titan-150 AP Warden NC1 Gauss Rifle M12 Kobalt NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $227,682 MLG Score: 182
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.869%17.522%348310185650.7760991.812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.757%-0.223C-0.472D0.069C+HEAD ++ (~7.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.397B90.371C**36.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50%1.929%97211020311563035.55357102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.897B*-0.468D-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.815B++3.60.715B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.148%4.384%1983210198443232425.5758260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.981%-1.298D**0.019C+3.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.683B+8.20.789B++29

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.159%61.539%198311020528300.626506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.885D---0.372C--1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.8-0.096C+3.10.009C+7.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.208%11.345%1983110204766857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.51D-0.625D-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.123C+4.10.159C++7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Formido[FRMD] Formido
NC outfit on Miller

Members: 129
6.6m786.9%865 (51.9k)774 (46.4k)2.588413,5281,3633.5135773 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10211659.526%7.965%7606:151

24% Combat Medic56% Engineer20% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 28th, 2018 6:54 PMAug 30th, 2018 6:19 PMNov 19th, 2018 7:36 AM (23h) (PST)Oct 27th, 2018 9:50 AM (24d) (PST)Oct 27th, 2018 8:07 AM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6941015930.4150.1600.0333.9340.085182

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,6666,08135,58525102236546,459

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
141.8h/5.9d 1,261 281 7,889 33.5k 304 330 725 5.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:113
Deaths:99
KDR:1.141
Accuracy:17.989% C
HSR:23.009% C+
Kills:113
Deaths (as Heavy Assault):99
Deaths (to Heavy Assaults):376
KDR:1.14141
Kill Difference:14
Playtime:27.913 hours
Usage:20%
Score:0.278m
Score/min:166
Accuracy (listed only):17.989%
HSR (listed only):23.009%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C-
Kills:476
Deaths:373
KDR:1.276
Accuracy:35.208% C-
HSR:11.345% D
Warden
C
Kills:251
Deaths:160
KDR:1.569
Accuracy:24.381% C
HSR:13.546% D**
Kills:727
Deaths (as Engineer):533
Deaths (to Engineers):208
KDR:1.36398
Kill Difference:194
Playtime:80.083 hours
Usage:56%
Score:5.674m
Score/min:1,181
Accuracy (listed only):29.794%
HSR (listed only):12.445%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C-
Kills:476
Deaths:373
KDR:1.276
Accuracy:35.208% C-
HSR:11.345% D
Kills:476
Deaths (as Light Assault):373
Deaths (to Light Assaults):193
KDR:1.27614
Kill Difference:103
Playtime:0.982 hours
Usage:1%
Score:0.009m
Score/min:149
Accuracy (listed only):35.208%
HSR (listed only):11.345%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
D--
Kills:52
Deaths:4
KDR:13
Accuracy:29.159% D--
HSR:61.539% D**
Kills:52
Deaths (as Infiltrator):4
Deaths (to Infiltrators):201
KDR:13
Kill Difference:48
Playtime:3.848 hours
Usage:3%
Score:0.025m
Score/min:109
Accuracy (listed only):29.159%
HSR (listed only):61.539%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C-
Kills:476
Deaths:373
KDR:1.276
Accuracy:35.208% C-
HSR:11.345% D
NC1 Gauss Rifle
C
Kills:201
Deaths:201
KDR:1
Accuracy:18.656% D-
HSR:19.403% C
Kills:677
Deaths (as Combat Medic):574
Deaths (to Combat Medics):148
KDR:1.17944
Kill Difference:103
Playtime:34.365 hours
Usage:24%
Score:0.502m
Score/min:243
Accuracy (listed only):26.932%
HSR (listed only):15.374%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:94
Deaths:19
KDR:4.947
Accuracy:28.830% C
HSR:11.702% D--
AF-41 Hacksaw
C+
Kills:78
Deaths:19
KDR:4.105
Accuracy:29.107% C+
HSR:12.821% C-
Kills:172
Deaths (as MAX Suit):19
Deaths (to MAX Suits):55
KDR:9.05263
Kill Difference:153
Playtime:2.646 hours
Usage:2%
Score:0.101m
Score/min:636
Accuracy (listed only):28.968%
HSR (listed only):12.261%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B*
Kills:666
V. Kills:285 233%
Deaths:56
KDR:11.893
Accuracy:51.072% B*
KPH:31.300 C**
VKPH:13.400 C
Titan-150 HEAT
A**
Kills:455
V. Kills:151 299%
Deaths:27
KDR:16.852
Accuracy:55.522% B**
KPH:43.700 A**
VKPH:14.500 A+
Titan-150 AP
A+
Kills:311
V. Kills:121 255%
Deaths:18
KDR:17.278
Accuracy:50% C+
KPH:36 A+
VKPH:14 C+
Kills:1,432 (766 + 666)
Deaths:101
KDR:14.178
VKDR:5.515
Vehicle Kills:557
Kill Difference:1,331
Playtime:40.344 hours
Usage:28%
Score:0.549m
Score/min:227
Driving Accuracy:50%
Gunner Accuracy:51.072%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:178
V. Kills:8 N/A
Deaths:4
KDR:44.500
Accuracy:14.356% D
KPH:85.800 B++
VKPH:3.900 B**
Kills:178 (0 + 178)
Deaths:4
KDR:44.500
VKDR:2
Vehicle Kills:8
Kill Difference:174
Playtime:2.075 hours
Usage:1%
Score:0.024m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:14.356%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 9516665611.893B++9.3051.072%B*N/A31.3C**13.4C16221.3h5.1B+10B*
AF-57 Piston 4814763731.276C++1.3135.208%C-11.345%D16.6D-N/A4028.6h4.1B+11.6C++
Titan-150 HEAT 6064552716.852A**14.2655.522%B**N/A43.8A**14.5A+22410.4h4.4B+7.9B*
Titan-150 AP 4323111817.278A++14.6950%C+1.929%D36.2A+14.1C+3908.6h3.6B+7.1B++
Warden 2612511601.569B++1.0224.381%C13.546%D**24.4C*1B+6610.3h5.8B**24B++
NC1 Gauss Rifle 2042012011C++1.5918.656%D-19.403%C19.3CN/A4610.4h13.3C+71.2C
M12 Kobalt 186178444.5M++41.9114.356%D19.663%C**84.8B++3.8B*1962.1h20C+139.1C+
NC6 Gauss SAW 114113991.141C++1.4517.989%C23.009%C+25.1C+N/A714.5h8.3B+45.9B+
AF-41 Hacksaw 9794194.947B*2.3628.83%C11.702%D--42.7B*1.4M2162.2h6.3B+21.7C**
Shrike 10881920.88B1.7153.333%C2.469%C32.4B++10.8C1642.5h6.1C**11.5C*
AF-41 Hacksaw 8078194.105B+1.5229.107%C+12.821%C-35.5BN/A1802.2h7.8C--26.7C+
NC14 Bolt Driver 5252413S10.4129.159%D--61.539%D**16.3C-N/A523.2h3.1C--10.8D
C-4 5751202.55B*0.0428.902%B++N/A170A*20D8280.3h1B**3.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22700.3h
Aspis Anti-Aircraft Phalanx Turret0680h
Nano-Armor Kit33163,35510.1h
Nanite Revive Grenade01740h
Medical Applicator10740,6403.9h
Ammunition Package21900.1h

Check the help document for the dictionary if you want to learn more about words used here.


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