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Maj. General Imperator PLAM9XO0[BHO] PLAM9XO0
NC BR 82

KDR: 2.99

Score: 8.9m

Last Seen: Aug 22nd, 2019 10:57 AM
- OFFLINE - 2562 hour(s)

Battle Rank 82 - New Conglomerate on Miller
Level Progress (to 83): 27%
Level 100 Progress: 47% 199h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP E540 Halberd AF-57 Piston Titan-150 HEAT Warden M12 Kobalt AF-41 Hacksaw AF-41 Hacksaw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $251,451 MLG Score: 201
Fun Score: N/A
Cheeseburgers Flipped: 57TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.574%15.331%300412237110.8070372.181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.866%-0.317C-0.854D--0.01C+HEAD + (~5.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.342C**9.60.33C**39.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.469%0.797%2335112261,0048462211.8118161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.496A+-1.117D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.856B*3.10.75B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.341%5.365%1863312241,1375139621.8654286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.546%-1.097D*0.212C++1.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.578B+12.40.693B+38.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.77%61.539%1863112265210800.481481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.933D---0.354C--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.1-0.117C+3.20C+7.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.596%11.111%1863112265587777.24675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.5D-0.707D--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.12C+4.10.151C++7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.9m724%841 (50.5k)757 (45.4k)2.988025,2381,7534.0193982 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC122726810.743%6.854%7406:400

20% Combat Medic59% Engineer18% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 28th, 2018 6:54 PMAug 11th, 2019 3:12 PMSep 19th, 2019 1:00 PM (78d) (PST)Aug 22nd, 2019 8:11 AM (107d) (PST)Aug 22nd, 2019 6:57 AM (107d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7851226630.4480.1500.0313.9770.101201

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,1057,30939,7962792239645,391

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
195h/8.1d 1,808 359 9,618 46.5k 407 460 1,187 9.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:113
Deaths:99
KDR:1.141
Accuracy:17.989% C-
HSR:23.009% C+
MGR-L1 Promise
D*
Kills:75
Deaths:86
KDR:0.872
Accuracy:17.655% D*
HSR:9.333% F-
Kills:188
Deaths (as Heavy Assault):185
Deaths (to Heavy Assaults):457
KDR:1.01622
Kill Difference:3
Playtime:36.051 hours
Usage:18%
Score:0.497m
Score/min:230
Accuracy (listed only):17.822%
HSR (listed only):16.171%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C-
Kills:558
Deaths:467
KDR:1.195
Accuracy:35.596% C-
HSR:11.111% D-
Warden
C
Kills:310
Deaths:227
KDR:1.366
Accuracy:25.422% C
HSR:11.290% F-
Kills:868
Deaths (as Engineer):694
Deaths (to Engineers):290
KDR:1.25072
Kill Difference:174
Playtime:114.894 hours
Usage:59%
Score:7.300m
Score/min:1,059
Accuracy (listed only):30.509%
HSR (listed only):11.201%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C-
Kills:558
Deaths:467
KDR:1.195
Accuracy:35.596% C-
HSR:11.111% D-
Kills:558
Deaths (as Light Assault):467
Deaths (to Light Assaults):230
KDR:1.19486
Kill Difference:91
Playtime:2.328 hours
Usage:1%
Score:0.182m
Score/min:1,303
Accuracy (listed only):35.596%
HSR (listed only):11.111%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
D--
Kills:52
Deaths:4
KDR:13
Accuracy:28.770% D--
HSR:61.539% D**
Kills:52
Deaths (as Infiltrator):4
Deaths (to Infiltrators):250
KDR:13
Kill Difference:48
Playtime:4.054 hours
Usage:2%
Score:0.027m
Score/min:112
Accuracy (listed only):28.770%
HSR (listed only):61.539%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C-
Kills:558
Deaths:467
KDR:1.195
Accuracy:35.596% C-
HSR:11.111% D-
NC1 Gauss Rifle
C
Kills:213
Deaths:211
KDR:1.009
Accuracy:18.285% D--
HSR:19.249% C
Kills:771
Deaths (as Combat Medic):678
Deaths (to Combat Medics):178
KDR:1.13717
Kill Difference:93
Playtime:38.524 hours
Usage:20%
Score:0.586m
Score/min:254
Accuracy (listed only):26.941%
HSR (listed only):15.180%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:240
Deaths:84
KDR:2.857
Accuracy:34.244% C++
HSR:12.500% D
AF-41 Hacksaw
C*
Kills:238
Deaths:84
KDR:2.833
Accuracy:34.356% C*
HSR:11.765% D
Kills:478
Deaths (as MAX Suit):84
Deaths (to MAX Suits):91
KDR:5.69048
Kill Difference:394
Playtime:7.089 hours
Usage:4%
Score:0.257m
Score/min:605
Accuracy (listed only):34.300%
HSR (listed only):12.132%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,004
V. Kills:429 233%
Deaths:19
KDR:52.842
Accuracy:56.469% B++
KPH:46.800 A*
VKPH:20 B**
E540 Halberd
B**
Kills:792
V. Kills:342 231%
Deaths:57
KDR:13.895
Accuracy:51.527% B**
KPH:31.900 C**
VKPH:13.800 C+
Titan-150 HEAT
A*
Kills:455
V. Kills:151 299%
Deaths:27
KDR:16.852
Accuracy:55.451% B*
KPH:43.600 A*
VKPH:14.500 A
Kills:2,251 (1,459 + 792)
Deaths:103
KDR:21.854
VKDR:8.951
Vehicle Kills:922
Kill Difference:2,148
Playtime:56.732 hours
Usage:29%
Score:1.031m
Score/min:303
Driving Accuracy:55.451%
Gunner Accuracy:51.527%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:276
V. Kills:13 N/A
Deaths:4
KDR:69
Accuracy:13.648% D-
KPH:87.400 B++
VKPH:4.100 B**
M20 Basilisk
A*
Kills:69
V. Kills:22 300%
Deaths:2
KDR:34.500
Accuracy:36.765% C+
KPH:46.900 A*
VKPH:15 A+
Kills:345 (0 + 345)
Deaths:6
KDR:57.500
VKDR:5.833
Vehicle Kills:35
Kill Difference:339
Playtime:4.628 hours
Usage:2%
Score:0.080m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:36.765%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 1,4331,0041952.842S49.8556.469%B++N/A46.7A*20B**45721.5h3.1B**5.5A
E540 Halberd 1,1347925713.895B++10.9151.527%B**N/A31.9C**13.8C+19824.8h5.1B+9.8B*
AF-57 Piston 5655584671.195C++1.7935.596%C-11.111%D-16.3D-N/A4434.3h4.1B+11.6C*
Titan-150 HEAT 6064552716.852A*13.8655.451%B*N/A43.8A*14.5A23710.4h4.4B+7.9B*
Warden 3313102271.366B1.6225.422%C11.29%F-25.6C*1.7A++7112.1h5.8B**23B++
M12 Kobalt 289276469S66.0113.648%D-18.841%C++86.3B++4.1B**2903.2h17.8B+130.4C+
AF-41 Hacksaw 245240842.857B+0.1334.244%C++12.5%D36.4B+N/A1586.6h10.2D29.9C+
AF-41 Hacksaw 242238842.833B0.1634.356%C*11.765%D36.1BN/A1736.6h10.5D30.7C
NC1 Gauss Rifle 2162132111.009C+1.9818.285%D--19.249%C18.8CN/A5011.3h13.3C+72.6C
NC6 Gauss SAW 114113991.141C+1.8517.989%C-23.009%C+25.1CN/A784.5h8.3B++45.9B
NC15 Phoenix 12499109.9S6.9154.49%C++N/A30B**7.6C-2853.3h6.3A11.6A
Shrike 11990990.909B+2.0853.431%C3.333%B32.1B++10.4C1992.8h6.1B11.3C**
MGR-L1 Promise 7775860.872C2.1217.655%D*9.333%F-10.9D*N/A476.9h16.5C93.7C--
M20 Basilisk 9169234.5U31.5136.765%C+8.696%B**46A*14.7A+2861.5h74.2B++201.9B++
Tank Mine 8761415.25S12.2676.282%M++N/A305M**130A*25710.2h2C+2.6A*
C-4 6458242.417B++0.5730.049%B++N/A145A15D--9010.4h1.1B*3.5B*
NC14 Bolt Driver 5252413S10.0128.77%D--61.539%D**15.8C--N/A603.3h3.2D11.1D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33120.3h
Aspis Anti-Aircraft Phalanx Turret0680h
Nano-Armor Kit92201,49416.7h
Nanite Revive Grenade02020.1h
Medical Kit3550.1h
Medical Applicator11245,1665h
Ammunition Package22330.1h

Check the help document for the dictionary if you want to learn more about words used here.


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