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Brigadier Imperator PLAM9XO0[BHO] PLAM9XO0
NC BR 81

KDR: 2.97

Score: 8.8m

Last Seen: Aug 15th, 2019 11:35 AM
- OFFLINE - 116.8 hour(s)

Battle Rank 81 - New Conglomerate on Miller - Outfit Member of BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 1327
Level Progress (to 82): 98%
Level 100 Progress: 46% 198h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP E540 Halberd AF-57 Piston Titan-150 HEAT Warden M12 Kobalt NC1 Gauss Rifle AF-41 Hacksaw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $243,945 MLG Score: 195
Fun Score: N/A
Cheeseburgers Flipped: 49TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.431%15.797%307412106900.808912.157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.726%-0.248C-0.609D0.132C++HEAD ++ (~6.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.409B9.60.387C**39.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.675%0.831%2388112139638060112.0375160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.871B*-0.449C---1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.816B++3.10.716B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.347%5.393%1928312111,1315039322.62287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.538%-1.282D**-0.054C+3.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.697B+12.40.797B++38.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.004%61.539%1928112135210300.504854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.9D---0.36C--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.8-0.092C+3.10.015C+7.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.646%11.193%1928112135457477.26667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.501D-0.599D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.123C+4.10.155C++7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 1327
8.8m746.5%850 (51k)765 (45.9k)2.96575,0151,6914.0242581 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121424510.57%6.879%7306:450

20% Combat Medic59% Engineer19% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 28th, 2018 6:54 PMAug 11th, 2019 3:12 PMAug 19th, 2019 5:42 PM (10h) (PST)Aug 15th, 2019 4:28 PM (4d) (PST)Aug 15th, 2019 7:35 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7811116700.4380.1480.0304.0150.100195

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,8356,66440,1712692241645,901

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
191h/8d 1,790 345 9,533 46k 400 444 1,148 8.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:113
Deaths:99
KDR:1.141
Accuracy:17.989% C-
HSR:23.009% C+
MGR-L1 Promise
D*
Kills:71
Deaths:84
KDR:0.845
Accuracy:17.612% D*
HSR:9.859% F-
Kills:184
Deaths (as Heavy Assault):183
Deaths (to Heavy Assaults):444
KDR:1.00546
Kill Difference:1
Playtime:35.391 hours
Usage:19%
Score:0.492m
Score/min:232
Accuracy (listed only):17.801%
HSR (listed only):16.434%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C-
Kills:545
Deaths:452
KDR:1.206
Accuracy:35.646% C-
HSR:11.193% D
Warden
C
Kills:293
Deaths:204
KDR:1.436
Accuracy:24.850% C
HSR:11.945% F-
Kills:838
Deaths (as Engineer):656
Deaths (to Engineers):275
KDR:1.27744
Kill Difference:182
Playtime:113.481 hours
Usage:59%
Score:7.260m
Score/min:1,066
Accuracy (listed only):30.248%
HSR (listed only):11.569%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C-
Kills:545
Deaths:452
KDR:1.206
Accuracy:35.646% C-
HSR:11.193% D
Kills:545
Deaths (as Light Assault):452
Deaths (to Light Assaults):227
KDR:1.20575
Kill Difference:93
Playtime:1.966 hours
Usage:1%
Score:0.179m
Score/min:1,517
Accuracy (listed only):35.646%
HSR (listed only):11.193%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
D--
Kills:52
Deaths:4
KDR:13
Accuracy:29.004% D--
HSR:61.539% D**
Kills:52
Deaths (as Infiltrator):4
Deaths (to Infiltrators):237
KDR:13
Kill Difference:48
Playtime:4.035 hours
Usage:2%
Score:0.027m
Score/min:112
Accuracy (listed only):29.004%
HSR (listed only):61.539%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C-
Kills:545
Deaths:452
KDR:1.206
Accuracy:35.646% C-
HSR:11.193% D
NC1 Gauss Rifle
C
Kills:213
Deaths:210
KDR:1.014
Accuracy:18.309% D--
HSR:19.249% C
Kills:758
Deaths (as Combat Medic):662
Deaths (to Combat Medics):172
KDR:1.14502
Kill Difference:96
Playtime:37.985 hours
Usage:20%
Score:0.580m
Score/min:255
Accuracy (listed only):26.978%
HSR (listed only):15.221%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:181
Deaths:75
KDR:2.413
Accuracy:35.029% C++
HSR:12.707% D
AF-41 Hacksaw
B
Kills:178
Deaths:75
KDR:2.373
Accuracy:35.222% B
HSR:12.921% C-
Kills:359
Deaths (as MAX Suit):75
Deaths (to MAX Suits):90
KDR:4.78667
Kill Difference:284
Playtime:6.110 hours
Usage:3%
Score:0.228m
Score/min:623
Accuracy (listed only):35.125%
HSR (listed only):12.814%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:963
V. Kills:410 234%
Deaths:19
KDR:50.684
Accuracy:56.675% B*
KPH:46.600 A*
VKPH:19.800 B**
E540 Halberd
B*
Kills:786
V. Kills:339 231%
Deaths:57
KDR:13.790
Accuracy:51.466% B*
KPH:31.700 C*
VKPH:13.700 C+
Titan-150 HEAT
A*
Kills:455
V. Kills:151 299%
Deaths:27
KDR:16.852
Accuracy:55.451% B*
KPH:43.600 A*
VKPH:14.500 A
Kills:2,204 (1,418 + 786)
Deaths:103
KDR:21.398
VKDR:8.738
Vehicle Kills:900
Kill Difference:2,101
Playtime:55.868 hours
Usage:29%
Score:1.012m
Score/min:302
Driving Accuracy:55.451%
Gunner Accuracy:51.466%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:276
V. Kills:13 N/A
Deaths:4
KDR:69
Accuracy:13.648% D-
KPH:87.400 B++
VKPH:4.100 B**
M20 Basilisk
A**
Kills:69
V. Kills:22 300%
Deaths:2
KDR:34.500
Accuracy:36.912% C+
KPH:47.400 A**
VKPH:15.100 A+
Kills:345 (0 + 345)
Deaths:6
KDR:57.500
VKDR:5.833
Vehicle Kills:35
Kill Difference:339
Playtime:4.613 hours
Usage:2%
Score:0.080m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:36.912%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 1,3739631950.684S47.7256.675%B*N/A46.5A*19.8B**46220.7h3.1B**5.5A
E540 Halberd 1,1257865713.789B*10.8251.466%B*N/A31.7C*13.7C+19624.8h5.1B+9.9B*
AF-57 Piston 5525454521.206C+1.7635.646%C-11.193%D16.1D-N/A4333.8h4.1B+11.6C++
Titan-150 HEAT 6064552716.852A**13.8955.451%B*N/A43.8A*14.5A23610.4h4.4B+7.9B*
Warden 3052932041.436B+1.5324.85%C11.945%F-25C*1B*7211.7h5.8A23.3B++
M12 Kobalt 289276469S66.0313.648%D-18.841%C++86.3B++4.1B**2893.2h17.8B+130.4C+
NC1 Gauss Rifle 2162132101.014C++1.9518.309%D--19.249%C19CN/A5011.2h13.3C+72.5C
AF-41 Hacksaw 185181752.413C+0.5535.029%C++12.707%D32.3C++N/A1665.6h10.8D*31C-
AF-41 Hacksaw 181178752.373C+0.5935.222%B12.921%C-31.8C++N/A1805.6h11.3F32D
NC6 Gauss SAW 114113991.141C+1.8217.989%C-23.009%C+25.1CN/A774.5h8.3B++45.9B
NC15 Phoenix 12297713.857U10.8955.256%C*N/A30.3A*7.8C--2953.2h6.3A11.5A
Shrike 11889970.918B+2.0553.413%C3.371%B+31.8B++10.4C2002.8h6.1B11.4C*
MGR-L1 Promise 7371840.845C2.1217.612%D*9.859%F-10.6D*N/A466.7h16.7C94.8D
M20 Basilisk 9169234.5U31.5336.912%C+8.696%B**46A*14.7A+2891.5h74.2B++201B++
Tank Mine 8761415.25S12.2875.641%M++N/A305S130A*25960.2h1.9C++2.6A*
C-4 6155242.292B+0.6729.064%B+N/A137.5A15D--8660.4h1.1B*3.7B*
NC14 Bolt Driver 5252413S10.0329.004%D--61.539%D**15.8C--N/A593.3h3.1C--10.8D

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator11044,4494.9h
Spawn Beacon33100.3h
Aspis Anti-Aircraft Phalanx Turret0680h
Nano-Armor Kit88199,79316.6h
Medical Kit2530.1h
Nanite Revive Grenade02010.1h
Ammunition Package22330.1h

Check the help document for the dictionary if you want to learn more about words used here.


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