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Veteran PLAmaojindao[PLA] PLAmaojindao
VS BR 119

KDR: 2.73

Score: 29.3m

Last Seen: Feb 6th, 2019 2:39 AM
- OFFLINE - 330.2 hour(s)

Battle Rank 115 (119 total) - Vanu Sovereignty on Connery - Outfit Officer of PLA[PLA] PLA
VS outfit on Connery

Members: 19
Level Progress (to 116): 27%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Eidolon VE33 Orion VS54 Nebula VM20 Spear Anti-Vehicle Phalanx Turret Nebula VM20 SVA-88 Ursa
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $625,500 MLG Score: 500
Fun Score: N/A
Cheeseburgers Flipped: 2407TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.662%21.619%3602899427,5552.7407-0.01

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.98%-0.861D--0.145C++-0.087C+HEAD ++ (~13.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.90.052C+11.80.172C++59.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.173%0.772%29110212595741410.451219182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.214F---1.185D*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.4-0.46D10.30.182C++46.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.904%6.891%104510175953972981.49874199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.807%-1.509F0.64B+0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.5-0.17C27.60.3C*110.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.243%62.961%104310192,195979262.2398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.362%-1.17D*-0.274C-0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.4-0.462D3.9-0.237C10.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.95%23.81%1041102110594020.111702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.206C1.848A++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.272C*3.70.229C++5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PLA[PLA] PLA
VS outfit on Connery

Members: 19
29.3m230.3%207 (12.4k)178 (10.7k)2.7305955,17720,2073.14782119 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022313716.812%17.391%29208:0830

12% Engineer44% Heavy Assault25% Infiltrator11% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:41 PMMay 13th, 2017 12:26 PMFeb 18th, 2019 10:58 AM (1d) (PST)Feb 5th, 2019 10:57 PM (14d) (PST)Feb 5th, 2019 10:39 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3421162260.3350.1230.0580.8270.024500

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,5396,96913,570207350110,674

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2747.9h/114.5d 8,431 9,596 15,835 136.4k 4,431 12,454 4,037 56.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:2,638
Deaths:1,061
KDR:2.486
Accuracy:16.024% F--
HSR:22.972% D--
Orion VS54
D
Kills:1,869
Deaths:928
KDR:2.014
Accuracy:15.300% D--
HSR:20.332% D
SVA-88
C-
Kills:1,298
Deaths:718
KDR:1.808
Accuracy:15.538% D**
HSR:21.957% C-
Ursa
C
Kills:1,274
Deaths:616
KDR:2.068
Accuracy:15.572% D*
HSR:22.528% C
Lasher X2
B+
Kills:1,225
Deaths:580
KDR:2.112
Accuracy:19.183% D-
HSR:4.980% B+
Pulsar LSW
C
Kills:1,173
Deaths:573
KDR:2.047
Accuracy:17.149% D--
HSR:22.592% C
Flare VE6
D--
Kills:1,161
Deaths:467
KDR:2.486
Accuracy:12.511% F-
HSR:16.968% D--
NSX Naginata
D-
Kills:1,159
Deaths:733
KDR:1.581
Accuracy:13.578% F
HSR:21.570% D-
NS-15M2
D-
Kills:1,158
Deaths:569
KDR:2.035
Accuracy:14.334% F-
HSR:18.567% D-
VX29 Polaris
C
Kills:1,155
Deaths:715
KDR:1.615
Accuracy:13.224% F-
HSR:20.346% C
VE-H Maw
D
Kills:155
Deaths:86
KDR:1.802
Accuracy:15.833% F-
HSR:21.290% D
Kills:14,265
Deaths (as Heavy Assault):7,046
Deaths (to Heavy Assaults):6,890
KDR:2.02455
Kill Difference:7,219
Playtime:1,199.144 hours
Usage:44%
Score:13.994m
Score/min:194
Accuracy (listed only):15.295%
HSR (listed only):19.464%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
D--
Kills:1,168
Deaths:743
KDR:1.572
Accuracy:16.427% F-
HSR:17.894% D--
NSX Tengu
D-
Kills:1,167
Deaths:840
KDR:1.389
Accuracy:24.728% F
HSR:15.510% D-
Sirius SX12
C+
Kills:1,162
Deaths:712
KDR:1.632
Accuracy:16.563% D**
HSR:17.126% C+
VE-S Canis
C+
Kills:716
Deaths:370
KDR:1.935
Accuracy:17.215% F
HSR:18.994% C+
Solstice VE3
D**
Kills:529
Deaths:258
KDR:2.050
Accuracy:15.074% D**
HSR:11.720% D**
Eridani SX5
D
Kills:178
Deaths:101
KDR:1.762
Accuracy:16.992% F-
HSR:14.607% D
Deimos VA29
A
Kills:105
Deaths:83
KDR:1.265
Accuracy:38.950% F-
HSR:23.810% A
Serpent VE92
N/A
Kills:50
Deaths:28
KDR:1.786
Accuracy:13.536% N/A
HSR:22% N/A
Kills:5,075
Deaths (as Light Assault):3,135
Deaths (to Light Assaults):3,527
KDR:1.61882
Kill Difference:1,940
Playtime:123.308 hours
Usage:4%
Score:0.951m
Score/min:129
Accuracy (listed only):19.936%
HSR (listed only):17.708%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C
Kills:2,353
Deaths:771
KDR:3.052
Accuracy:23.942% D
HSR:22.992% C
NSX Tanto
D--
Kills:1,168
Deaths:743
KDR:1.572
Accuracy:16.427% F-
HSR:17.894% D--
Solstice VE3
D**
Kills:529
Deaths:258
KDR:2.050
Accuracy:15.074% D**
HSR:11.720% D**
VE-LR Obelisk
C+
Kills:337
Deaths:26
KDR:12.962
Accuracy:21.510% F
HSR:30.267% C+
Deimos VA29
A
Kills:105
Deaths:83
KDR:1.265
Accuracy:38.950% F-
HSR:23.810% A
Revenant
C-
Kills:65
Deaths:23
KDR:2.826
Accuracy:20.096% F--
HSR:26.154% C-
Serpent VE92
N/A
Kills:50
Deaths:28
KDR:1.786
Accuracy:13.536% N/A
HSR:22% N/A
Kills:4,607
Deaths (as Engineer):1,932
Deaths (to Engineers):3,048
KDR:2.38458
Kill Difference:2,675
Playtime:318.697 hours
Usage:12%
Score:3.053m
Score/min:160
Accuracy (listed only):21.362%
HSR (listed only):22.119%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
C+
Kills:1,176
Deaths:266
KDR:4.421
Accuracy:23.403% F-
HSR:27.721% C+
NSX Tomoe
C--
Kills:1,174
Deaths:531
KDR:2.211
Accuracy:20.268% F-
HSR:31.346% C--
Phantom VA23
D
Kills:1,174
Deaths:338
KDR:3.473
Accuracy:27.276% D*
HSR:24.872% D
Artemis VX26
C
Kills:1,171
Deaths:476
KDR:2.460
Accuracy:18.497% F-
HSR:20.752% C
NSX Tengu
D-
Kills:1,167
Deaths:840
KDR:1.389
Accuracy:24.728% F
HSR:15.510% D-
NS-30 Vandal
C-
Kills:1,165
Deaths:375
KDR:3.107
Accuracy:24.109% D**
HSR:22.575% C-
Sirius SX12
C+
Kills:1,162
Deaths:712
KDR:1.632
Accuracy:16.563% D**
HSR:17.126% C+
Parallax VX3
D--
Kills:1,159
Deaths:69
KDR:16.797
Accuracy:29.220% D**
HSR:69.715% D--
VE-S Canis
C+
Kills:716
Deaths:370
KDR:1.935
Accuracy:17.215% F
HSR:18.994% C+
V10
C++
Kills:558
Deaths:11
KDR:50.727
Accuracy:23.858% F--
HSR:77.957% C++
VA39 Spectre
D-
Kills:478
Deaths:66
KDR:7.242
Accuracy:27.371% D-
HSR:29.080% D-
NS-357 Underboss
D-
Kills:336
Deaths:321
KDR:1.047
Accuracy:24.192% D**
HSR:14.881% D-
NS-44 Commissioner
D*
Kills:312
Deaths:320
KDR:0.975
Accuracy:23.315% D**
HSR:12.821% D*
Eridani SX5
D
Kills:178
Deaths:101
KDR:1.762
Accuracy:16.992% F-
HSR:14.607% D
NS-61 Emissary
D*
Kills:156
Deaths:132
KDR:1.182
Accuracy:14.486% F-
HSR:9.615% D*
Kills:12,082
Deaths (as Infiltrator):4,928
Deaths (to Infiltrators):2,636
KDR:2.4517
Kill Difference:7,154
Playtime:694.394 hours
Usage:25%
Score:4.713m
Score/min:113
Accuracy (listed only):22.100%
HSR (listed only):27.171%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
C+
Kills:1,178
Deaths:487
KDR:2.419
Accuracy:16.819% F-
HSR:24.363% C+
NSX Tengu
D-
Kills:1,167
Deaths:840
KDR:1.389
Accuracy:24.728% F
HSR:15.510% D-
Sirius SX12
C+
Kills:1,162
Deaths:712
KDR:1.632
Accuracy:16.563% D**
HSR:17.126% C+
VE-S Canis
C+
Kills:716
Deaths:370
KDR:1.935
Accuracy:17.215% F
HSR:18.994% C+
Eridani SX5
D
Kills:178
Deaths:101
KDR:1.762
Accuracy:16.992% F-
HSR:14.607% D
Pulsar VS1
C--
Kills:165
Deaths:103
KDR:1.602
Accuracy:16.000% D**
HSR:16.970% C--
Deimos VA29
A
Kills:105
Deaths:83
KDR:1.265
Accuracy:38.950% F-
HSR:23.810% A
Kills:4,671
Deaths (as Combat Medic):2,696
Deaths (to Combat Medics):1,786
KDR:1.73257
Kill Difference:1,975
Playtime:100.896 hours
Usage:4%
Score:1.033m
Score/min:171
Accuracy (listed only):21.038%
HSR (listed only):18.768%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:1,717
Deaths:551
KDR:3.116
Accuracy:17.963% C+
HSR:16.832% D
Nebula VM20
C+
Kills:1,394
Deaths:459
KDR:3.037
Accuracy:18.823% C+
HSR:19.369% C
Cosmos VM3
C-
Kills:1,263
Deaths:423
KDR:2.986
Accuracy:14.399% C-
HSR:17.261% C-
Cosmos VM3
D
Kills:1,165
Deaths:419
KDR:2.780
Accuracy:13.689% D
HSR:15.365% D-
Quasar VM1
C
Kills:1,157
Deaths:346
KDR:3.344
Accuracy:14.197% C
HSR:16.940% C
Quasar VM1
D-
Kills:1,157
Deaths:340
KDR:3.403
Accuracy:14.168% D-
HSR:15.990% D-
Blueshift VM5
C-
Kills:1,105
Deaths:343
KDR:3.222
Accuracy:14.681% D--
HSR:18.824% C-
Blueshift VM5
D
Kills:870
Deaths:259
KDR:3.359
Accuracy:13.963% D*
HSR:17.586% D
NS-10 Burster
D-
Kills:163
Deaths:54
KDR:3.019
Accuracy:23.806% D--
HSR:3.067% D-
Comet VM2
B++
Kills:161
Deaths:67
KDR:2.403
Accuracy:28.161% F
HSR:5.590% B++
Comet VM2
C
Kills:159
Deaths:57
KDR:2.789
Accuracy:28.591% F
HSR:3.774% C
NS-10 Burster
D-
Kills:150
Deaths:55
KDR:2.727
Accuracy:23.263% D-
HSR:2.667% D--
Vortex VM21
C+
Kills:127
Deaths:90
KDR:1.411
Accuracy:32.007% D-
HSR:3.937% C+
Vortex VM21
B**
Kills:116
Deaths:81
KDR:1.432
Accuracy:32.193% D--
HSR:6.034% B**
Kills:10,704
Deaths (as MAX Suit):1,772
Deaths (to MAX Suits):1,287
KDR:6.04063
Kill Difference:8,932
Playtime:301.489 hours
Usage:11%
Score:5.586m
Score/min:309
Accuracy (listed only):20.707%
HSR (listed only):11.660%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:259
V. Kills:31 N/A
Deaths:11
KDR:23.546
Accuracy:18.173% F--
KPH:13.200 D-
VKPH:1.600 D**
Kills:259 (259 + 0)
Deaths:11
KDR:23.545
VKDR:2.818
Vehicle Kills:31
Kill Difference:248
Playtime:19.591 hours
Usage:1%
Score:0.086m
Score/min:73
Driving Accuracy:18.173%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D**
Kills:368
V. Kills:48 N/A
Deaths:2
KDR:184
Accuracy:35.605% F
KPH:15.900 D**
VKPH:2.100 D**
Saron HRB
C
Kills:225
V. Kills:159 141%
Deaths:65
KDR:3.462
Accuracy:40.607% C
KPH:17.900 D
VKPH:12.700 C
Supernova PC
D--
Kills:132
V. Kills:29 440%
Deaths:
KDR:
Accuracy:33.685% F
KPH:11.900 D--
VKPH:2.600 F
Proton II PPA
D
Kills:108
V. Kills:4 N/A
Deaths:8
KDR:13.500
Accuracy:18.735% D-
KPH:37.300 D
VKPH:1.400 D*
E540 Halberd
D
Kills:60
V. Kills:42 140%
Deaths:22
KDR:2.727
Accuracy:44.982% C
KPH:17.800 D*
VKPH:12.500 D
Kills:893 (500 + 393)
Deaths:97
KDR:9.206
VKDR:2.907
Vehicle Kills:282
Kill Difference:796
Playtime:53.023 hours
Usage:2%
Score:0.460m
Score/min:145
Driving Accuracy:33.685%
Gunner Accuracy:44.982%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:110
V. Kills:6 N/A
Deaths:6
KDR:18.333
Accuracy:8.679% F-
KPH:34.100 D-
VKPH:1.900 D
M20 Basilisk
D
Kills:92
V. Kills:21 418%
Deaths:15
KDR:6.133
Accuracy:20.836% F-
KPH:13.900 D
VKPH:3.200 D*
M40 Fury
D--
Kills:68
V. Kills:7 N/A
Deaths:13
KDR:5.231
Accuracy:18.130% F-
KPH:20.900 D--
VKPH:2.200 D**
M20 Basilisk
D
Kills:60
V. Kills:13 429%
Deaths:10
KDR:6
Accuracy:19.974% F-
KPH:14.400 D
VKPH:3.100 D*
Kills:330 (0 + 330)
Deaths:44
KDR:7.500
VKDR:1.068
Vehicle Kills:47
Kill Difference:286
Playtime:17.253 hours
Usage:1%
Score:0.096m
Score/min:92
Driving Accuracy:N/A%
Gunner Accuracy:19.974%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,6502,6381,0612.486C+0.2416.024%F--22.972%D--23.5D*N/A83112.1h11.7C-72.8F-
Eidolon VE33 2,3702,3537713.052A++0.3223.942%D22.992%C16.7CN/A54141.1h8.3B+34.5C*
Orion VS54 1,8711,8699282.014B+0.7215.3%D--20.332%D19.4C--N/A10896.4h11.7B+76.8C+
Nebula VM20 1,7341,7175513.116B+0.3917.963%C+16.832%D28.3CN/A11860.6h13.5B*75.2B+
Spear Anti-Vehicle Phalanx Turret 1,8891,4344035.85S33.1229.455%D**4.463%C*26.1D8.3D*11254.9h6.6B*22.4C++
Nebula VM20 1,4011,3944593.037B+0.3118.823%C+19.369%C29.7CN/A12547h13.2B*70.4B+
SVA-88 1,3001,2987181.808C+0.9215.538%D**21.957%C-22.9DN/A8756.6h11.8C++76.1D
Ursa 1,2791,2746162.068B**0.6615.572%D*22.528%C24.1C--N/A9652.8h10.5B67.3C
Cosmos VM3 1,2711,2634232.986B++0.2614.399%C-17.261%C-23.9CN/A9252.9h11B**76.6C*
Lasher X2 1,2401,2255802.112A++0.6219.183%D-4.98%B+19.4C--N/A6763.1h19.9C++103.9C
Proximity Mine 1,2091,2089213.13M++10.4029.809%D**N/A105CN/A24011.5h1.9C++6.5D*
Frag Grenade 1,2191,19211192N/A1,189.2738.501%D-N/A384.5C-8.7C++10743.1h3.8C++9.9C+
NSX Yumi 1,2011,1784872.419B++0.3116.819%F-24.363%C+17DN/A4069.4h14.9D88.9F
Nyx VX31 1,1951,1762664.421B**1.6923.403%F-27.721%C+18.7D-N/A4762.9h7.1D30.2D**
NSX Tomoe 1,1921,1745312.211B+0.5220.268%F-31.346%C--16.9D-N/A3769.6h18.3D-90.2D**
Phantom VA23 1,1971,1743383.473B*0.7427.276%D*24.872%D17.4DN/A4167.5h6D--22D--
Pulsar LSW 1,1761,1735732.047B+0.6817.149%D--22.592%C24.7DN/A11547.4h11B+64.3C+
Artemis VX26 1,1861,1714762.46B**0.2718.497%F-20.752%C16D-N/A3573.3h15.9D*85.9F-
NSX Tanto 1,1861,1687431.572B+1.1616.427%F-17.894%D--12.3DN/A2794.9h16.8C102.1D
NSX Tengu 1,1791,1678401.389C++1.3424.728%F15.51%D-15.9DN/A3973.6h14.8C+59.9D
NS-30 Vandal 1,1841,1653753.107B*0.3824.109%D**22.575%C-16D--N/A3973h7.1D-29.6D*
Cosmos VM3 1,1741,1654192.78B+0.0513.689%D15.365%D-23.2C-N/A9050.2h10.8B**78.7B
Sirius SX12 1,1721,1627121.632B+1.1016.563%D**17.126%C+11.5D-N/A39101.1h14.6C*88.4C-
Flare VE6 1,1631,1614672.486B**0.2412.511%F-16.968%D--16.6D-N/A8870h10.3C**82.4D
NSX Naginata 1,1671,1597331.581C*1.1513.578%F21.57%D-16.8D-N/A3968.9h13C+96D
Parallax VX3 1,1701,1596916.797M**14.0729.22%D**69.715%D--13.6D-N/A3885.5h3.1D*10.5D**
NS-15M2 1,1661,1585692.035C**0.7014.334%F-18.567%D-17.2D-N/A4867.2h14.5C101.4D--
Quasar VM1 1,1751,1573463.344A0.6114.197%C16.94%C20.8C+N/A6255.6h12.1B*85.1C**
Quasar VM1 1,1731,1573403.403B++0.6714.168%D-15.99%D-22.2DN/A5352.1h12.2B+85.9C+
VX29 Polaris 1,1561,1557151.615C++1.1213.224%F-20.346%C15.3D--N/A4175.6h15.5D-117.3D**
Blueshift VM5 1,1221,1053433.222B+0.4914.681%D--18.824%C-19.7D-N/A5356h14.9B+101.3C+
C-4 1,2609985681.757C**0.9718.41%D*N/A63.2C16.6D-41715.8h1.6C+8.6D
Hades VSH4 1,2248886121.451A++1.2853.858%F-2.59%C++22.9C++8.7C+12538.7h6.6B*12.2C**
Blueshift VM5 8818702593.359B+0.6313.963%D*17.586%D19.4D-N/A5644.9h14.6B+104.4C
Tank Mine 1,1667734019.325S16.5923.395%DN/A145.8B*74.2B+9805.3h1.5B++6.2C++
Nemesis VSH9 1,2057604441.712A++1.0254.248%D*3.158%C**15.4C+9C+17549.2h6.9B+12.8C*
VE-S Canis 7237163701.935B+0.8017.215%F18.994%C+13.9DN/A3751.4h12.5C+72.8C--
V10 5635581150.727U48.0023.858%F--77.957%C++16D-N/A4434.9h3.2D**13.5F**
Solstice VE3 5325292582.05A++0.6815.074%D**11.72%D**7.1DN/A5875h15C*99.3C
NS Decimator 6505133781.357B+1.3749.633%D*2.339%C++28.3C7.6D-18218.1h5C+10.1D
VA39 Spectre 488478667.242M**4.5127.371%D-29.08%D-12.1DN/A4039.5h6.8C24.9C
Supernova VPC 4163682184U181.2735.605%FN/A15.9D**2.1D**10523.1h3.4C+9.4D
Anti-Vehicle Grenade 4103451345N/A342.2734.162%F-N/A191.7D-36.1D10391.8h6.3C+18.4D--
VE-LR Obelisk 3533372612.962S10.2321.51%F30.267%C+12.4D-N/A2627.1h9.4D--43.5F
NS-357 Underboss 3413363211.047C++1.6824.192%D**14.881%D-17.2DN/A4919.5h4.1C*17D
NS-44 Commissioner 3173123200.975C+1.7623.315%D**12.821%D*15.2DN/A6120.5h3.7C**16D
C75 Viper 2902591123.545S20.8118.173%F--N/A13.2D-1.6D**7319.6h10.3B++56.4D
S1 293236792.987S0.2643.254%D**2.119%C21.3C5.1D--26811.1h4.9B*11.4C*
Sticky Grenade 2372311231N/A228.2741.359%D*N/A385D*10C+11960.6h3.6D*8.7D*
Saron HRB 384225653.462C0.7340.607%C2.222%B+17.9D12.6C24312.6h21.6C*53.3C++
NS Annihilator 303179315.774U3.0475.854%D*N/A9.6C+6.6D10018.7h8.7B**11.5B*
Eridani SX5 1781781011.762B+0.9716.992%F-14.607%D12.4D-N/A5414.4h12.3C++72.5D
Pulsar VS1 1701651031.602B++1.1316%D**16.97%C--10.8D-N/A8415.3h17.9D111.8D**
NS-10 Burster 299163543.019M0.2923.806%D--3.067%D-3.8D3.2C-6343h171.8C-721.7D
Comet VM2 229161672.403A++0.3328.161%F5.59%B++6.7D2.8D6523.9h27C95.9D--
Comet VM2 220159572.789A*0.0628.591%F3.774%C7.4D2.8D*5321.5h27.2C++95.2D
NS-61 Emissary 1591561321.182B+1.5514.486%F-9.615%D*11.6DN/A3513.4h12.3B84.9D-
VE-H Maw 157155861.802C++0.9315.833%F-21.29%D16.7D--N/A539.3h10.7C++67.7D
NS-10 Burster 273150552.727M+0.0023.263%D-2.667%D--3.3D--2.7D5946h196.3D*843.9D*
Supernova PC 1611321132U129.2733.685%F1.515%D11.9D--2.6F10411.1h3.6B**10.8C*
Vortex VM21 200127901.411B+1.3232.007%D-3.937%C+5.6C-3.2D6622.6h63.9C199.7C
Vortex VM21 185116811.432C**1.3032.193%D--6.034%B**5.6D3.3D--6220.9h62.4C-193.7C--
M12 Kobalt 116110618.333B+15.608.679%F-19.091%C**34.4D-1.9D1103.2h18.6C*214.4D--
Proton II PPA 112108813.5C+10.7718.735%D-1.852%C37.2D1.4D*1312.9h10.1C+53.7C
Deimos VA29 106105831.265C+1.4738.95%F-23.81%A12.5D--N/A598.4h3.7F-9.6F-
M20 Basilisk 11392156.133A+3.4020.836%F-7.609%B++13.9D3.2D*866.6h53.5B**257C*
NS-R3 Swarm 17791293.138S0.4159.647%D--N/A5.3D5C-5917.2h26.8C**44.9C++
Xiphos Anti-Personnel Phalanx Turret 10088188N/A85.2714.192%UN/A880U120U1499500.1h54.1T*381T*
MANA Anti-Vehicle Turret 12983108.3M+5.5735.933%F-8.434%M**830D-460D-370360.1h12.3C*34.3D
MAX Punch 88791,7720.045C-2.6928.528%D*N/A0.3CN/A1294.4h3.5C+12.4C--
M40 Fury 7568135.231C+2.5018.13%F-N/A21.3D-2.2D**973.2h12.1B66.8D-
Revenant 6865232.826C++0.1020.096%F--26.154%C-8D**N/A168.1h11.6F--57.8T*
E540 Halberd 10260222.727C--0.0044.982%CN/A17.6D*12.4D1963.4h6.4C14.1C
M20 Basilisk 7360106A++3.2719.974%F-10%A++14.3D3.1D*854.2h57.8B**289.6C++
Serpent VE92 5050281.786B++0.9413.536%F-22%B+9.6D-N/A1385.2h15.4C113.6D*

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun01630.3h
Nano-Armor Kit52253,59716.9h
Soldier Soaker0740.1h
Snowman Soldier1800.1h
NSX-P Naginata0740h
PS1-AV Suppressor01370.1h
Spawn Beacon21980.2h
Anti-Vehicle MANA Turret03420.4h
Nanite Revive Grenade02070.1h
Medical Applicator5460,6514.6h
Spitfire Auto-Turret129841.2h
Hoplon Anti-Aircraft Phalanx Tower02090.1h
G40-F Ranger0820h
Ammunition Package391,9700.9h
Medical Kit377140.8h
Anti-Infantry MANA Turret01830.4h
Recon Detection Device115,6357.8h

Check the help document for the dictionary if you want to learn more about words used here.


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