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Centurion Snowblower PLAoooooCN[PLA] PLAoooooCN
VS BR 55

KDR: 1.42

Score: 53.6m

Last Seen: Oct 15th, 2018 4:44 AM
- OFFLINE - 2320.4 hour(s)

Prestige 1, Battle Rank 55 - Vanu Sovereignty on Connery
Level Progress (to 56): 87%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH Betelgeuse 54-A NS-11C Pulsar LSW NS-15M1 VE-H Maw VX29 Polaris L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $494,145 MLG Score: 395
Fun Score: N/A
Cheeseburgers Flipped: 1375TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.375%18.985%44445116952,8471.43915-0.022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.607%0.433B-0.285C-0.531DHEAD ++ (~7.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.10.328C**11.70.18C++38.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.864%1.083%834121083112973060.640216271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.566%-0.051C+-0.467D0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.60.371C**37.50.293C*64.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.812%1.719%5678120613,030352335513.69855367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.355%0.275C*-0.542D1.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.701B++50.597B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.514%7.632%1421212022,92220548651.42259337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.663%-0.71D-0.785B++0.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.50.301C*23.80.403B59.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.299%46.955%142212121,5274044200.377596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.252%0.197C++-1.307D**-1.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.391C--5-0.569D8.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.476%11.979%142612086,1943115461.98844

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.309%0.327C**-0.524D-0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.469B+3.20.345C**3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.6m229.5%293 (17.6k)255 (15.3k)1.41705100,16770,6871.611155 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214378620.429%14.182%29002:5948

13% Combat Medic29% Engineer25% Heavy Assault6% Infiltrator22% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:37 PMApr 25th, 2017 3:33 PMNov 13th, 2018 11:31 PM (282d) (PST)Oct 15th, 2018 1:58 AM (312d) (PST)Oct 15th, 2018 12:44 AM (312d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5142162980.4760.3360.0671.1990.047395

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,85612,97317,8832920472315,275

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3510.8h/146.3d 13,717 14,206 27,405 252.6k 7,198 11,645 9,895 108.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D-
Kills:4,019
Deaths:2,995
KDR:1.342
Accuracy:22.831% D-
HSR:21.498% D*
Pulsar LSW
C
Kills:3,105
Deaths:1,998
KDR:1.554
Accuracy:21.361% C
HSR:16.715% D--
NS-15M1
C++
Kills:2,775
Deaths:1,947
KDR:1.425
Accuracy:23.486% C++
HSR:19.135% C-
VE-H Maw
C**
Kills:2,631
Deaths:1,708
KDR:1.540
Accuracy:27.202% C**
HSR:19.536% D
VX29 Polaris
C+
Kills:2,479
Deaths:1,982
KDR:1.251
Accuracy:22.961% C+
HSR:18.798% D
SVA-88
C
Kills:2,044
Deaths:1,506
KDR:1.357
Accuracy:22.294% C
HSR:16.977% D*
Orion VS54
C+
Kills:1,602
Deaths:955
KDR:1.677
Accuracy:21.124% C+
HSR:19.850% D
Ursa
C+
Kills:1,213
Deaths:797
KDR:1.522
Accuracy:22.669% C+
HSR:19.703% D
Flare VE6
C++
Kills:1,202
Deaths:734
KDR:1.638
Accuracy:23.510% C++
HSR:17.804% D--
NSX Naginata
C+
Kills:1,171
Deaths:954
KDR:1.227
Accuracy:22.067% C+
HSR:24.167% C--
Kills:22,241
Deaths (as Heavy Assault):15,576
Deaths (to Heavy Assaults):22,686
KDR:1.4279
Kill Difference:6,665
Playtime:891.856 hours
Usage:25%
Score:12.583m
Score/min:235
Accuracy (listed only):22.950%
HSR (listed only):19.418%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C*
Kills:3,322
Deaths:2,944
KDR:1.128
Accuracy:25.056% C*
HSR:18.423% C+
Solstice VE3
C--
Kills:1,793
Deaths:2,505
KDR:0.716
Accuracy:20.203% C--
HSR:15.505% D
NSX Tengu
C++
Kills:1,548
Deaths:1,390
KDR:1.114
Accuracy:32.065% D
HSR:21.576% C++
Pulsar C
C+
Kills:1,457
Deaths:1,384
KDR:1.053
Accuracy:23.656% C+
HSR:17.776% D--
Zenith VX-5
C+
Kills:1,312
Deaths:999
KDR:1.313
Accuracy:24.828% C+
HSR:20.198% C
VE-S Canis
C+
Kills:1,246
Deaths:1,034
KDR:1.205
Accuracy:26.933% C+
HSR:12.921% D-
Deimos VA29
C
Kills:1,228
Deaths:819
KDR:1.499
Accuracy:56.224% C
HSR:10.586% D--
MKV Suppressed
B+
Kills:1,205
Deaths:1,197
KDR:1.007
Accuracy:23.489% C-
HSR:21.992% B+
Eclipse VE3A
D-
Kills:1,181
Deaths:1,115
KDR:1.059
Accuracy:23.072% D-
HSR:15.072% D--
Pandora VX25
C+
Kills:1,173
Deaths:777
KDR:1.510
Accuracy:39.071% C+
HSR:12.362% D
Solstice SF
B
Kills:1,172
Deaths:1,003
KDR:1.168
Accuracy:25.837% B
HSR:16.468% C+
NS Baron G5
B
Kills:1,169
Deaths:903
KDR:1.295
Accuracy:47.633% B
HSR:10.864% D-
Eridani SX5
C+
Kills:1,169
Deaths:1,156
KDR:1.011
Accuracy:23.617% D
HSR:19.846% C+
Nova
C
Kills:1,166
Deaths:722
KDR:1.615
Accuracy:40.364% C
HSR:12.178% D
NSX Tanto
C**
Kills:1,165
Deaths:1,093
KDR:1.066
Accuracy:27.685% C**
HSR:23.262% C
Thanatos VE70
B++
Kills:1,164
Deaths:1,069
KDR:1.089
Accuracy:46.333% B++
HSR:14.863% C
Sirius SX12
C++
Kills:1,160
Deaths:1,214
KDR:0.956
Accuracy:24.761% C++
HSR:18.104% C+
Serpent VE92
D
Kills:1,159
Deaths:1,489
KDR:0.778
Accuracy:20.697% D
HSR:16.221% D
Phobos VX86
C++
Kills:1,159
Deaths:879
KDR:1.319
Accuracy:60.826% C++
HSR:10.181% D--
VX6-7
C
Kills:1,159
Deaths:1,011
KDR:1.146
Accuracy:22.576% C
HSR:17.688% D
NS-7 PDW
C
Kills:1,153
Deaths:1,064
KDR:1.084
Accuracy:23.031% C
HSR:13.443% D
Skorpios
C+
Kills:390
Deaths:480
KDR:0.813
Accuracy:21.191% F
HSR:20.769% C+
Chaos
D
Kills:304
Deaths:289
KDR:1.052
Accuracy:48.334% D
HSR:11.184% D-
Kills:28,954
Deaths (as Light Assault):26,536
Deaths (to Light Assaults):11,702
KDR:1.09112
Kill Difference:2,418
Playtime:764.652 hours
Usage:22%
Score:11.252m
Score/min:245
Accuracy (listed only):31.630%
HSR (listed only):16.151%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C*
Kills:3,322
Deaths:2,944
KDR:1.128
Accuracy:25.056% C*
HSR:18.423% C+
Solstice VE3
C--
Kills:1,793
Deaths:2,505
KDR:0.716
Accuracy:20.203% C--
HSR:15.505% D
Pulsar C
C+
Kills:1,457
Deaths:1,384
KDR:1.053
Accuracy:23.656% C+
HSR:17.776% D--
Zenith VX-5
C+
Kills:1,312
Deaths:999
KDR:1.313
Accuracy:24.828% C+
HSR:20.198% C
Deimos VA29
C
Kills:1,228
Deaths:819
KDR:1.499
Accuracy:56.224% C
HSR:10.586% D--
Eclipse VE3A
D-
Kills:1,181
Deaths:1,115
KDR:1.059
Accuracy:23.072% D-
HSR:15.072% D--
Pandora VX25
C+
Kills:1,173
Deaths:777
KDR:1.510
Accuracy:39.071% C+
HSR:12.362% D
Solstice SF
B
Kills:1,172
Deaths:1,003
KDR:1.168
Accuracy:25.837% B
HSR:16.468% C+
NS Baron G5
B
Kills:1,169
Deaths:903
KDR:1.295
Accuracy:47.633% B
HSR:10.864% D-
Nova
C
Kills:1,166
Deaths:722
KDR:1.615
Accuracy:40.364% C
HSR:12.178% D
NSX Tanto
C**
Kills:1,165
Deaths:1,093
KDR:1.066
Accuracy:27.685% C**
HSR:23.262% C
Thanatos VE70
B++
Kills:1,164
Deaths:1,069
KDR:1.089
Accuracy:46.333% B++
HSR:14.863% C
Serpent VE92
D
Kills:1,159
Deaths:1,489
KDR:0.778
Accuracy:20.697% D
HSR:16.221% D
Phobos VX86
C++
Kills:1,159
Deaths:879
KDR:1.319
Accuracy:60.826% C++
HSR:10.181% D--
VX6-7
C
Kills:1,159
Deaths:1,011
KDR:1.146
Accuracy:22.576% C
HSR:17.688% D
Chaos
D
Kills:304
Deaths:289
KDR:1.052
Accuracy:48.334% D
HSR:11.184% D-
VE-LR Obelisk
B++
Kills:236
Deaths:163
KDR:1.448
Accuracy:29.880% C
HSR:38.559% B++
Eidolon VE33
C+
Kills:140
Deaths:136
KDR:1.029
Accuracy:24.629% D
HSR:25.714% C+
Kills:21,459
Deaths (as Engineer):19,300
Deaths (to Engineers):12,816
KDR:1.11187
Kill Difference:2,159
Playtime:1,034.559 hours
Usage:29%
Score:17.196m
Score/min:277
Accuracy (listed only):33.717%
HSR (listed only):17.061%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
C++
Kills:1,548
Deaths:1,390
KDR:1.114
Accuracy:32.065% D
HSR:21.576% C++
VE-S Canis
C+
Kills:1,246
Deaths:1,034
KDR:1.205
Accuracy:26.933% C+
HSR:12.921% D-
Deimos VA29
C
Kills:1,228
Deaths:819
KDR:1.499
Accuracy:56.224% C
HSR:10.586% D--
MKV Suppressed
B+
Kills:1,205
Deaths:1,197
KDR:1.007
Accuracy:23.489% C-
HSR:21.992% B+
Darkstar
D
Kills:1,188
Deaths:1,241
KDR:0.957
Accuracy:23.248% D-
HSR:19.444% D
Pandora VX25
C+
Kills:1,173
Deaths:777
KDR:1.510
Accuracy:39.071% C+
HSR:12.362% D
NS Baron G5
B
Kills:1,169
Deaths:903
KDR:1.295
Accuracy:47.633% B
HSR:10.864% D-
NS-11P
C*
Kills:1,169
Deaths:975
KDR:1.199
Accuracy:24.069% C*
HSR:16.767% C-
Eridani SX5
C+
Kills:1,169
Deaths:1,156
KDR:1.011
Accuracy:23.617% D
HSR:19.846% C+
Equinox VE2
B+
Kills:1,168
Deaths:1,071
KDR:1.091
Accuracy:24.066% C
HSR:23.973% B+
Nova
C
Kills:1,166
Deaths:722
KDR:1.615
Accuracy:40.364% C
HSR:12.178% D
Thanatos VE70
B++
Kills:1,164
Deaths:1,069
KDR:1.089
Accuracy:46.333% B++
HSR:14.863% C
Sirius SX12
C++
Kills:1,160
Deaths:1,214
KDR:0.956
Accuracy:24.761% C++
HSR:18.104% C+
Phobos VX86
C++
Kills:1,159
Deaths:879
KDR:1.319
Accuracy:60.826% C++
HSR:10.181% D--
CME
C-
Kills:1,156
Deaths:1,080
KDR:1.070
Accuracy:24.121% C-
HSR:17.042% D
H-V45
C-
Kills:1,156
Deaths:966
KDR:1.197
Accuracy:22.056% C-
HSR:17.128% D
Corvus VA55
C++
Kills:1,156
Deaths:950
KDR:1.217
Accuracy:25.239% C++
HSR:21.626% C
Pulsar VS1
C+
Kills:1,155
Deaths:873
KDR:1.323
Accuracy:23.080% C+
HSR:15.238% D-
Terminus VX-9
C
Kills:1,155
Deaths:753
KDR:1.534
Accuracy:24.562% C
HSR:19.134% D--
NS-7 PDW
C
Kills:1,153
Deaths:1,064
KDR:1.084
Accuracy:23.031% C
HSR:13.443% D
NS-11A
C*
Kills:429
Deaths:394
KDR:1.089
Accuracy:24.334% C+
HSR:23.543% C*
Skorpios
C+
Kills:390
Deaths:480
KDR:0.813
Accuracy:21.191% F
HSR:20.769% C+
Chaos
D
Kills:304
Deaths:289
KDR:1.052
Accuracy:48.334% D
HSR:11.184% D-
Kills:24,966
Deaths (as Combat Medic):21,296
Deaths (to Combat Medics):6,265
KDR:1.17233
Kill Difference:3,670
Playtime:439.142 hours
Usage:13%
Score:6.826m
Score/min:259
Accuracy (listed only):31.680%
HSR (listed only):16.729%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C++
Kills:1,548
Deaths:1,390
KDR:1.114
Accuracy:32.065% D
HSR:21.576% C++
VE-S Canis
C+
Kills:1,246
Deaths:1,034
KDR:1.205
Accuracy:26.933% C+
HSR:12.921% D-
MKV Suppressed
B+
Kills:1,205
Deaths:1,197
KDR:1.007
Accuracy:23.489% C-
HSR:21.992% B+
VA39 Spectre
B++
Kills:1,183
Deaths:772
KDR:1.532
Accuracy:36.394% B++
HSR:40.490% C*
Eridani SX5
C+
Kills:1,169
Deaths:1,156
KDR:1.011
Accuracy:23.617% D
HSR:19.846% C+
Sirius SX12
C++
Kills:1,160
Deaths:1,214
KDR:0.956
Accuracy:24.761% C++
HSR:18.104% C+
NS-7 PDW
C
Kills:1,153
Deaths:1,064
KDR:1.084
Accuracy:23.031% C
HSR:13.443% D
Phantom VA23
B++
Kills:820
Deaths:579
KDR:1.416
Accuracy:32.600% C
HSR:36.463% B++
NS-61 Emissary
C+
Kills:701
Deaths:866
KDR:0.809
Accuracy:20.888% D*
HSR:15.835% C+
Skorpios
C+
Kills:390
Deaths:480
KDR:0.813
Accuracy:21.191% F
HSR:20.769% C+
XM98
C
Kills:344
Deaths:223
KDR:1.543
Accuracy:35.681% C
HSR:69.186% D
NS-357 Underboss
C-
Kills:258
Deaths:404
KDR:0.639
Accuracy:28.021% D--
HSR:18.217% C-
NS-30 Vandal
C*
Kills:229
Deaths:199
KDR:1.151
Accuracy:32.882% C+
HSR:28.384% C*
Artemis VX26
D
Kills:185
Deaths:170
KDR:1.088
Accuracy:23.695% D
HSR:17.838% D
Manticore SX40
D
Kills:166
Deaths:210
KDR:0.790
Accuracy:23.288% D-
HSR:16.868% D
NS-44 Commissioner
C++
Kills:160
Deaths:313
KDR:0.511
Accuracy:27.636% D--
HSR:22.500% C++
Spiker
B
Kills:93
Deaths:117
KDR:0.795
Accuracy:16.026% F-
HSR:23.656% B
Beamer VS3
D--
Kills:67
Deaths:93
KDR:0.720
Accuracy:17.927% D**
HSR:14.925% D--
NS-44P Commissioner
D*
Kills:64
Deaths:201
KDR:0.318
Accuracy:20.838% F--
HSR:14.063% D*
NS-AM7 Archer
M
Kills:52
Deaths:76
KDR:0.684
Accuracy:51.604% D--
HSR:40.385% M
Kills:12,193
Deaths (as Infiltrator):11,758
Deaths (to Infiltrators):10,462
KDR:1.037
Kill Difference:435
Playtime:200.648 hours
Usage:6%
Score:2.124m
Score/min:176
Accuracy (listed only):27.128%
HSR (listed only):24.373%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,246
Deaths:429
KDR:2.904
Accuracy:20.188% C++
HSR:17.416% D
Blueshift VM5
C++
Kills:1,228
Deaths:398
KDR:3.085
Accuracy:20.037% C++
HSR:14.495% D*
Nebula VM20
C**
Kills:1,053
Deaths:363
KDR:2.901
Accuracy:20.095% C**
HSR:17.284% D
Nebula VM20
C++
Kills:1,050
Deaths:376
KDR:2.793
Accuracy:19.112% C++
HSR:19.333% C
Comet VM2
C++
Kills:465
Deaths:422
KDR:1.102
Accuracy:38.370% D
HSR:4.516% C++
Quasar VM1
B+
Kills:439
Deaths:127
KDR:3.457
Accuracy:18.298% B+
HSR:15.262% D
Comet VM2
C
Kills:425
Deaths:423
KDR:1.005
Accuracy:37.541% D
HSR:3.765% C
Quasar VM1
C+
Kills:421
Deaths:142
KDR:2.965
Accuracy:17.546% C+
HSR:18.290% D
Vortex VM21
C
Kills:143
Deaths:121
KDR:1.182
Accuracy:33.314% D--
HSR:2.797% C
NS-10 Burster
B
Kills:139
Deaths:115
KDR:1.209
Accuracy:32.267% B
HSR:2.878% D-
NS-10 Burster
B+
Kills:133
Deaths:117
KDR:1.137
Accuracy:31.840% B+
HSR:4.511% D
Vortex VM21
B+
Kills:123
Deaths:121
KDR:1.017
Accuracy:33.682% D-
HSR:4.878% B+
Kills:6,865
Deaths (as MAX Suit):1,577
Deaths (to MAX Suits):3,861
KDR:4.3532
Kill Difference:5,288
Playtime:172.199 hours
Usage:5%
Score:3.645m
Score/min:353
Accuracy (listed only):26.857%
HSR (listed only):10.452%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:639
V. Kills:188 338%
Deaths:142
KDR:4.500
Accuracy:54.079% C**
KPH:49.100 C--
VKPH:14.400 C
Light PPA
D
Kills:72
V. Kills:6 N/A
Deaths:53
KDR:1.358
Accuracy:25.053% F--
KPH:21.500 D
VKPH:1.800 D
Hornet Missiles
C-
Kills:69
V. Kills:35 192%
Deaths:32
KDR:2.156
Accuracy:56.346% D
KPH:38.900 C-
VKPH:19.700 D
Maelstrom Turbo Laser
C++
Kills:65
V. Kills:50 127%
Deaths:182
KDR:0.357
Accuracy:31.590% C++
KPH:5 D-
VKPH:3.800 D-
Saron Laser Cannon
C--
Kills:55
V. Kills:56 96%
Deaths:171
KDR:0.322
Accuracy:28.442% C--
KPH:3 D--
VKPH:3 D--
Antares LC
C*
Kills:54
V. Kills:50 106%
Deaths:208
KDR:0.260
Accuracy:32.940% C*
KPH:4.300 D--
VKPH:4 D--
Kills:954 (246 + 0)
Deaths:788
KDR:1.211
VKDR:0.489
Vehicle Kills:385
Kill Difference:166
Playtime:62.046 hours
Usage:2%
Score:0.489m
Score/min:131
Piloting Accuracy:32.940%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:4,945
V. Kills:807 N/A
Deaths:498
KDR:9.930
Accuracy:54.876% B++
KPH:50.900 C+
VKPH:8.300 C+
L100 Python AP
B++
Kills:2,294
V. Kills:1,294 177%
Deaths:608
KDR:3.773
Accuracy:63.003% B++
KPH:33.900 C*
VKPH:19.100 C++
L100 Python HEAT
C++
Kills:1,675
V. Kills:484 345%
Deaths:250
KDR:6.700
Accuracy:53.051% C++
KPH:31.500 C++
VKPH:9.100 D
C75 Viper
C**
Kills:1,330
V. Kills:179 N/A
Deaths:171
KDR:7.778
Accuracy:33.350% D
KPH:35.100 C**
VKPH:4.700 D
Skyguard
B++
Kills:137
V. Kills:71 190%
Deaths:43
KDR:3.186
Accuracy:26.820% C-
KPH:19.400 B++
VKPH:10.100 C++
Kills:10,381 (10,381 + 0)
Deaths:1,570
KDR:6.612
VKDR:1.806
Vehicle Kills:2,835
Kill Difference:8,811
Playtime:262.758 hours
Usage:7%
Score:2.934m
Score/min:186
Driving Accuracy:26.820%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C*
Kills:1,123
V. Kills:128 N/A
Deaths:160
KDR:7.019
Accuracy:52.666% C*
KPH:37.900 C
VKPH:4.300 D-
Supernova PC
B++
Kills:1,106
V. Kills:291 379%
Deaths:214
KDR:5.168
Accuracy:48.465% C+
KPH:31 B++
VKPH:8.200 C+
Saron HRB
C+
Kills:495
V. Kills:370 133%
Deaths:127
KDR:3.898
Accuracy:49.630% B++
KPH:20.600 C-
VKPH:15.400 C+
Supernova FPC
B++
Kills:420
V. Kills:297 141%
Deaths:142
KDR:2.958
Accuracy:60.538% B*
KPH:26.400 C++
VKPH:18.700 B++
Proton II PPA
D
Kills:229
V. Kills:12 N/A
Deaths:30
KDR:7.633
Accuracy:18.690% D-
KPH:40.200 D
VKPH:2.100 D-
E540 Halberd
D
Kills:82
V. Kills:46 174%
Deaths:22
KDR:3.727
Accuracy:42.403% D
KPH:22.900 D-
VKPH:12.800 D
Kills:3,455 (2,649 + 806)
Deaths:695
KDR:4.971
VKDR:1.646
Vehicle Kills:1,144
Kill Difference:2,760
Playtime:114.499 hours
Usage:3%
Score:2.083m
Score/min:303
Driving Accuracy:60.538%
Gunner Accuracy:42.403%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
D-
Kills:721
V. Kills:25 N/A
Deaths:49
KDR:14.714
Accuracy:17.049% D*
KPH:68.700 D-
VKPH:2.400 D-
Proton II PPA-H
D
Kills:328
V. Kills:19 N/A
Deaths:40
KDR:8.200
Accuracy:23.599% F
KPH:63.200 D
VKPH:3.700 D
M20 Basilisk-H
C
Kills:186
V. Kills:46 396%
Deaths:27
KDR:6.889
Accuracy:40.007% D
KPH:42.900 C
VKPH:10.600 C-
Saron HRB-H
D
Kills:109
V. Kills:50 214%
Deaths:27
KDR:4.037
Accuracy:41.499% F
KPH:27.900 D
VKPH:12.800 D--
M40 Fury-H
C
Kills:67
V. Kills:2 N/A
Deaths:6
KDR:11.167
Accuracy:16.805% F--
KPH:74.300 C
VKPH:2.200 D--
E540 Halberd-H
D-
Kills:53
V. Kills:30 171%
Deaths:12
KDR:4.417
Accuracy:53.612% C--
KPH:24.300 D--
VKPH:13.800 D-
Kills:1,464 (0 + 1,464)
Deaths:161
KDR:9.093
VKDR:1.068
Vehicle Kills:172
Kill Difference:1,303
Playtime:27.007 hours
Usage:1%
Score:0.318m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:53.612%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:321
V. Kills:75 422%
Deaths:35
KDR:9.171
Accuracy:16.551% C
KPH:51.300 C
VKPH:12 M**
M20 Basilisk
D
Kills:213
V. Kills:69 304%
Deaths:71
KDR:3
Accuracy:32.137% D
KPH:13.300 D
VKPH:4.300 D-
M20 Basilisk
C*
Kills:146
V. Kills:46 311%
Deaths:46
KDR:3.174
Accuracy:40.760% C*
KPH:18.400 C
VKPH:5.800 D
M60-G Bulldog
D-
Kills:54
V. Kills:12 415%
Deaths:22
KDR:2.455
Accuracy:29.743% C--
KPH:11.700 D--
VKPH:2.600 D-
Kills:734 (0 + 734)
Deaths:174
KDR:4.218
VKDR:1.161
Vehicle Kills:202
Kill Difference:560
Playtime:34.855 hours
Usage:1%
Score:0.236m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:29.743%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D
Kills:53
V. Kills:4 N/A
Deaths:64
KDR:0.828
Accuracy:10.619% F
KPH:8.400 D-
VKPH:0.600 D
Kills:53 (53 + 0)
Deaths:64
KDR:0.828
VKDR:0.063
Vehicle Kills:4
Kill Difference:11
Playtime:6.308 hours
Usage:0%
Score:0.018m
Score/min:49
Driving Accuracy:10.619%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,7524,9454989.93C+8.5154.876%B++N/A50.9C+8.3C+17597.2h3.2C*5.8B+
Betelgeuse 54-A 4,0484,0192,9951.342C-0.0822.831%D-21.498%D*41.1DN/A12497.7h11.4C50C-
NS-11C 3,3763,3222,9441.128C++0.2925.056%C*18.423%C+25.6C+N/A80129.8h12.8B+51.2B+
Pulsar LSW 3,1243,1051,9981.554C++0.1421.361%C16.715%D--31.1CN/A9299.8h11.8C**55.2C++
NS-15M1 2,7992,7751,9471.425C+0.0123.486%C++19.135%C-35.1C+N/A13779h11.9B50.7B
VE-H Maw 2,6532,6311,7081.54C+0.1227.202%C**19.536%D42.4CN/A11862h10.2B37.6B+
VX29 Polaris 2,4972,4791,9821.251C+0.1722.961%C+18.798%D33.4CN/A9074.3h11.4B+49.6C**
L100 Python AP 3,5882,2946083.773C+2.3663.003%B++3.051%C**33.9C*19.1C++23067.6h5.7C**9.1B+
SVA-88 2,0522,0441,5061.357C+0.0622.294%C16.977%D*36.2CN/A16056.5h11.3C**50.5C*
Solstice VE3 1,8041,7932,5050.716C+0.7020.203%C--15.505%D13.3CN/A73135.2h12.8B+63.6C++
L100 Python HEAT 2,1591,6752506.7B+5.2853.051%C++2.03%C31.5C++9.1D16153.1h4.5B*8.4B*
C-4 2,3891,6711,4301.169C+0.2521.656%DN/A76.7C+32.9C**79021.8h1.7C7.8C--
Orion VS54 1,6071,6029551.677C*0.2621.124%C+19.85%D33.1C+N/A18648.4h10.4B*49.1C*
NSX Tengu 1,5631,5481,3901.114C+0.3032.065%D21.576%C++29.3CN/A6852.8h12B+37.5C++
Pulsar C 1,4681,4571,3841.053C+0.3623.656%C+17.776%D--24.4C+N/A11859.7h10.2B+43B+
C75 Viper 1,5091,3301717.778B*6.3633.35%D1.128%C35.2C**4.7D16837.8h6.7A20.2B*
Zenith VX-5 1,3241,3129991.313C++0.1024.828%C+20.198%C29C+N/A16145.2h12.4C**49.9C*
Blueshift VM5 1,2491,2464292.904C*1.4920.188%C++17.416%D33.1C+N/A13637.7h15.1B74.7B
VE-S Canis 1,2651,2461,0341.205C++0.2126.933%C+12.921%D-37.8C+N/A10333h11.5C**42.6C**
Deimos VA29 1,2311,2288191.499C*0.0856.224%C10.586%D--37.4CN/A11132.8h2.2B+4C++
Blueshift VM5 1,2381,2283983.085B1.6720.037%C++14.495%D*35.5C++N/A15334.6h14.3B+71.5B+
Ursa 1,2181,2137971.522C**0.1022.669%C+19.703%D38.8C+N/A13731.3h9.7B+43B+
MKV Suppressed 1,2281,2051,1971.007C+0.4123.489%C-21.992%B+25.5CN/A6147.3h14.4C++61.5C+
Flare VE6 1,2061,2027341.638C**0.2223.51%C++17.804%D--40.6C+N/A12929.6h9.2B++39.2B+
Darkstar 1,2221,1881,2410.957C-0.4623.248%D-19.444%D27.9DN/A5942.6h14.1C60.6C--
VA39 Spectre 1,1981,1837721.532C++0.1136.394%B++40.49%C*26.5C**N/A8344.6h5.6C**15.4B+
Eclipse VE3A 1,2071,1811,1151.059C+0.3623.072%D-15.072%D--27.4C-N/A7043.1h13.2C+57.3C-
Pandora VX25 1,1781,1737771.51C**0.0939.071%C+12.362%D38.2C+N/A15630.7h3.8B+9.7B+
Solstice SF 1,1831,1721,0031.168C*0.2525.837%B16.468%C+29.5B+N/A11539.7h12.5C+48.2C**
NSX Naginata 1,1851,1719541.227C+0.1922.067%C+24.167%C--32.7CN/A8635.8h11.4C**51.6C**
NS Baron G5 1,1771,1699031.295C**0.1247.633%B10.864%D-37.8C*N/A11830.9h4.1B+8.7C+
NS-11P 1,1871,1699751.199C++0.2224.069%C*16.767%C-29.6C++N/A8039.5h13.4C**55.5B+
Eridani SX5 1,1821,1691,1561.011C+0.4123.617%D19.846%C+26.8CN/A7943.6h12.3C++52C+
Equinox VE2 1,1861,1681,0711.091C+0.3324.066%C23.973%B+29.8C+N/A7239.2h13.6C+56.3C+
Nova 1,1811,1667221.615C*0.2040.364%C12.178%D28.4CN/A8641h3.7B+9.1B+
NSX Tanto 1,1881,1651,0931.066C+0.3527.685%C**23.262%C23.3CN/A5550.1h13.6C++49.2C*
Thanatos VE70 1,1751,1641,0691.089C*0.3346.333%B++14.863%C40.1B+N/A14129h4B++8.6B++
Lasher X2 1,1741,1621,0311.127C**0.2926.932%C++3.787%C+26.8CN/A9643.3h13.8A51.3B++
Sirius SX12 1,1791,1601,2140.956C+0.4624.761%C++18.104%C+22.9CN/A8150.7h13.2B+53.5B
Serpent VE92 1,1651,1591,4890.778C0.6420.697%D16.221%D19.4C-N/A9759.7h13.5C+65.3C+
Phobos VX86 1,1701,1598791.319C+0.1060.826%C++10.181%D--45.6C+N/A14125.4h2B*3.3B+
VX6-7 1,1641,1591,0111.146C+0.2722.576%C17.688%D30.3C+N/A8338.2h11.8B52.4C*
CME 1,1651,1561,0801.07C0.3524.121%C-17.042%D30.3C+N/A9538.2h13C**53.8C++
H-V45 1,1671,1569661.197C+0.2222.056%C-17.128%D29.3C+N/A9539.4h11.3B*51.3B
Corvus VA55 1,1681,1569501.217C*0.2025.239%C++21.626%C29.9C++N/A9038.7h10.7B++42.4B+
Pulsar VS1 1,1671,1558731.323B+0.0923.08%C+15.238%D-24.3C+N/A12547.5h11.8B*50.9B+
Terminus VX-9 1,1761,1557531.534C+0.1224.562%C19.134%D--39.2C+N/A12529.5h11.7B47.7C*
NS-7 PDW 1,1801,1531,0641.084C*0.3323.031%C13.443%D25.6C+N/A11145h13.9B60.4C*
Supernova VPC 1,2511,1231607.019C5.6052.666%C*2.671%A37.9C4.3D-16229.6h2.6B++5B++
Supernova PC 1,3971,1062145.168C+3.7548.465%C+1.808%C31.1B*8.2C+26535.6h3.5B**7.2B**
Nebula VM20 1,0641,0533632.901B+1.4820.095%C**17.284%D34.5C+N/A9830.5h15B+74.6B+
Nebula VM20 1,0691,0503762.793B1.3819.112%C++19.333%C33C+N/A8931.8h15.2B+79.8B+
Phantom VA23 8318205791.416C0.0032.6%C36.463%B++31.1CN/A9126.4h4.8C+14.6C+
NS Decimator 1,0977676091.259C**0.1673.557%A+1.434%D49.5B*21.3B++35115.5h4.1B+5.5B*
MANA Anti-Personnel Turret 7477373861.909N/A0.4918.227%UN/A7370U100U21104000.1h18.4T*101.1T*
M12 Kobalt-H 7467214914.714C+13.3017.049%D*14.702%C-68.7D-2.4D-15810.5h15.4C++90.2C
NS-61 Emissary 7187018660.809C+0.6120.888%D*15.835%C+27.5C++N/A7525.5h12.5C**59.6C+
Dual Photon Pods 8276391424.5C3.0854.079%C**N/A49.2C--14.5C29813h20.8C**38.5B+
Hades VSH4 1,0046299540.659C*0.7674.057%B*3.18%B+23.1C+13.8C+24527.2h6.7B*9.1B**
Tank Mine 9325492472.223C+0.8142.707%B++N/A99.8C+69.6C**12145.5h2.7D*6.4C+
Nemesis VSH9 8565287540.7C+0.7269.551%B**2.652%C+19.8C++12.3C+20526.7h6.6B++9.5B**
Saron HRB 8654951273.898C2.4849.63%B++N/A20.6C-15.4C+33324h22.4C++45.1B+
Comet VM2 6714654221.102C++0.3238.37%D4.516%C++10.8C+4.8C+9543h22.2B+57.8C**
Quasar VM1 4414391273.457A2.0418.298%B+15.262%D26.4C*N/A12516.6h12.2B*66.7B+
Frag Grenade 4454381438N/A436.5849.307%B+N/A625.7B+10C++28640.7h3.1B++6.3B++
NS-11A 4374293941.089C+0.3324.334%C+23.543%C*29C+N/A8814.8h15C61.6C+
Comet VM2 6124254231.005C++0.4137.541%D3.765%C9.8C4.3C++10543.2h23.8C+63.5C+
Spear Anti-Vehicle Phalanx Turret 600423894.753C3.3443.313%C+3.546%C30C-12.6D-23914.1h7.8B+18B+
Quasar VM1 4254211422.965B+1.5517.546%C+18.29%D25.2C--N/A6316.7h13.7C++78.2C*
Supernova FPC 7174201422.958C-1.5460.538%B*1.905%C26.4C++18.7B++60315.9h5.4C+8.9B+
Skorpios 4013904800.813C-0.6021.191%F20.769%C+17.5D--N/A4822.3h12.8D60.4D*
XM98 3493442231.543C0.1335.681%C69.186%D23.1CN/A8914.9h2.9C-8.1C
Proton II PPA-H 347328408.2C6.7823.599%F2.134%B+63.1D3.7D2445.2h7B**29.5C++
M12 Kobalt 396321359.171C7.7516.551%C13.707%D--51C11.9M**1256.3h18.2B110.3C*
Chaos 3053042891.052C0.3748.334%D11.184%D-35.3C--N/A818.6h4.2C++8.8C
Proximity Mine 260259793.278C+1.8644.69%C**N/A86.3DN/A4343h2C4.5C*
NS-357 Underboss 2682584040.639C0.7828.021%D--18.217%C-18.8DN/A7513.7h5.2D-18.5D--
VE-LR Obelisk 2402361631.448C+0.0329.88%C38.559%B++32.3C+N/A747.3h5.5B++18.3B+
Proton II PPA 241229307.633C6.2218.69%D-1.747%C40.2D2.1D-2725.7h7.5B++40.1C**
NS-30 Vandal 2302291991.151C0.2732.882%C+28.384%C*24.4DN/A1129.4h7.4D--22.6C
M20 Basilisk 282213713C++1.5832.137%D7.981%B*13.3D4.3D-10316h61.6B++191.7B+
MANA Anti-Vehicle Turret 3752101851.135C-0.2855.816%C+3.333%C+2100A++1650B**1375740.1h9.5C17.1C+
M20 Basilisk-H 232186276.889C**5.4740.007%D10.215%A+43.3C10.7C-1324.3h50.1B125.1B
Artemis VX26 1871851701.088C+0.3323.695%D17.838%D24.3C-N/A1067.6h12.4C+52.4C+
Rocklet Rifle 3671773160.56C0.8655.259%C**N/A19.5D20.9C2729.1h38.4C+69.5C*
Manticore SX40 1681662100.79C+0.6323.288%D-16.868%D18.9DN/A728.8h9.7D41.7D-
NS-44 Commissioner 1661603130.511C-0.9127.636%D--22.5%C++12.9D-N/A7412.4h5.8D**21.1D**
S1 2511572180.72C+0.7067.948%A1.911%C--21.5C12.9C+5957.3h7C+10.3B+
Sticky Grenade 1491491149N/A147.5852.426%C+N/A745C-N/A26160.2h3D5.7C
M20 Basilisk 192146463.174C++1.7640.76%C*9.589%A++18.5C5.8D1357.9h80.4B+197.2B++
Vortex VM21 2421431211.182C+0.2433.314%D--2.797%C7.4C5.1C8519.4h32B+96.1C*
Eidolon VE33 1441401361.029C+0.3924.629%D25.714%C+24.6C+N/A1615.7h8.9C*36.1C++
NS-10 Burster 2401391151.209C*0.2132.267%B2.878%D-6.7B+4.8B++10320.9h98.1A303.9B**
Skyguard 208137433.186C++1.7726.82%C-2.19%C*19.3B++10C++2037.1h82.7B**308.2B++
NS-10 Burster 2251331171.137C**0.2831.84%B+4.511%D6C++4.1B9522.2h106.8B++335.4B++
Auraxium Force-Blade 17312616,2440.008D1.417.537%F12.698%B*0.2C+N/A0592.8h3D*39.3F*
Vortex VM21 2011231211.017C+0.4033.682%D-4.878%B+6.3C4C-7119.5h38.8B+115.2C*
Anti-Vehicle Grenade 1321201120N/A118.5861.744%AN/A600B**60C-43030.2h3.7B**5.9B**
Saron HRB-H 159109274.037C+2.6241.499%F2.752%B**27.9D12.8D--2593.9h21B+50.6C+
Spiker 97931170.795C+0.6216.026%F-23.656%B20.7DN/A794.5h10.8C+67.2F-
Force-Blade 1559138,5280.002D1.4212.964%D**4.396%C0.1DN/A11572.7h7T-53.9T*
E540 Halberd 12882223.727C-2.3142.403%DN/A22.8D-12.8D3643.6h6C+14.2C
Light PPA 7872531.358C-0.0625.053%F--1.389%C*21.8D1.8D1743.3h9.9B+39.6C+
NS Annihilator 135691760.392C--1.0379.811%CN/A7.2D6.9D1669.6h15.9D*20D*
Hornet Missiles 10469322.156D0.7456.346%D1.449%C+38.3C-19.4D3711.8h11.7C+20.8C+
M40 Fury-H 6967611.167C+9.7516.805%F--5.97%S74.4C2.2D--2530.9h4.5B**27C-
Beamer VS3 6867930.72C+0.7017.927%D**14.925%D--19.7CN/A2143.4h7.5B++42C+
Maelstrom Turbo Laser 115651820.357C--1.0631.59%C++3.077%B5D-3.8D-9113h139.8C442.6C+
NS-44P Commissioner 64642010.318D1.1020.838%F--14.063%D*6.3D*N/A4410.1h3B+14.2D
Lancer VS22 159602160.278D1.1468.825%B**N/A6.5D10.8C2609.2h75F-108.9D**
Saron Laser Cannon 111551710.322C1.1028.442%C--1.818%C3D--3D--7118.4h145.9C+513.1C+
M60-G Bulldog 6654222.455D1.0429.743%C--1.852%D11.7D--2.6D-914.6h8.8C29.6C
Antares LC 104542080.26D1.1632.94%C*1.852%C+4.3D--4D--4212.5h251.1D*762.3D-
M12 Kobalt-F 5753640.828C-0.5910.619%F5.66%D8.4D-N/A496.3h12B+113.4C-
E540 Halberd-H 8353124.417C3.0053.612%C--1.887%C++24.1D--13.6D--2592.2h6.3C+11.8C+
NS-AM7 Archer 6252760.684B+0.7351.604%D--40.385%M11.1B*2.1C894.7h13.9B+27B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret111,0071.4h
Spawn Beacon51,2331.7h
Cerberus01110.2h
Nano-Armor Kit876782,47798.4h
NSX Amaterasu824293.9h
Nanite Revive Grenade01,2550.4h
Spitfire Auto-Turret421,7172.2h
Motion Spotter148220.8h
Deconstruction Tool03650.1h
Medical Applicator984344,78335.3h
Shield Recharging Field231,1870.7h
Recon Detection Device166361.3h
Ammunition Package846,5102.8h
Medical Kit941,9422.3h
Anti-Infantry MANA Turret591,6422.6h
Nano-Repair Grenade01270h
Hardlight Barrier61250.1h

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