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Dreadnaught PLSGetBetter[CATH] PLSGetBetter
NC BR 132

KDR: 1.85

Score: 37.7m

Last Seen: Mar 16th, 2019 3:53 PM
- OFFLINE - 140.6 hour(s)

Battle Rank 120 (132 total) - New Conglomerate on Cobalt - Outfit Leader of Catharsis[CATH] Catharsis
NC outfit on Cobalt

Members: 10
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH NS-15M2 SAS-R GD-22S Carnage AR AF-4 Cyclone NS-44 Commissioner LA1 Anchor
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,995,345 MLG Score: 1595
Fun Score: N/A
Cheeseburgers Flipped: 151TIME WITH MEDKIT: 12.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.226%27.747%8393599853,1331.768270.08

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.241%1.787A++1.085B**-1.007D*HEAD ++ (~12.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.647B+80.442B18.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.529%0.934%11855102814,673166931428.78623467%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.431%0.116C+-0.615D0.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.768B++14.40.728B++23

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.205%2.455%133210311,22220297760.602267157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.941%2.174A*-0.103C+-1.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.837B++40.683B+2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.022%8.369%3071310203,943184414422.13713273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.716%0.451B+1.011B**1.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.813B++9.10.77B++13

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.48%80.379%307310304,327248531.74055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.602%1.871A++0.867B*-0.959

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.648B+1.60.481B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.931%12.492%307210311,5291878110.813731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.844%1.789A++-0.406C--0.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.756B++20.582B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Catharsis[CATH] Catharsis
NC outfit on Cobalt

Members: 10
37.7m177.5%400 (24k)322 (19.3k)1.8485393,55450,6101.97803132 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1033601325.733%21.705%55902:1931

15% Combat Medic27% Engineer24% Heavy Assault11% Infiltrator22% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2016 1:05 PMApr 18th, 2017 6:16 PMMar 21st, 2019 12:05 PM (19h) (PST)Mar 16th, 2019 12:08 PM (6d) (PST)Mar 16th, 2019 11:53 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7042614430.7970.4310.1731.5510.0771595

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,24315,67126,57248261093519,292

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1956h/81.5d 6,554 20,306 26,793 182.1k 2,033 6,361 9,024 82.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:7,446
Deaths:3,447
KDR:2.160
Accuracy:30.181% A
HSR:29.613% B+
GD-22S
A
Kills:3,338
Deaths:1,771
KDR:1.885
Accuracy:29.485% A
HSR:32.744% A
LA1 Anchor
B*
Kills:3,032
Deaths:1,545
KDR:1.962
Accuracy:29.377% B*
HSR:29.650% B+
NC6 Gauss SAW
A
Kills:2,893
Deaths:1,674
KDR:1.728
Accuracy:27.077% A
HSR:30.660% A
NC6A GODSAW
B**
Kills:2,220
Deaths:1,133
KDR:1.959
Accuracy:30.222% C**
HSR:34.369% B**
EM1
B**
Kills:1,299
Deaths:743
KDR:1.748
Accuracy:27.523% B**
HSR:22.787% C*
NC05 Jackhammer
B*
Kills:1,168
Deaths:578
KDR:2.021
Accuracy:50.488% B*
HSR:15.497% C*
NSX Naginata
A+
Kills:1,157
Deaths:545
KDR:2.123
Accuracy:29.609% A+
HSR:27.744% C+
EM6
A+
Kills:961
Deaths:464
KDR:2.071
Accuracy:30.260% A+
HSR:33.819% A+
MGR-L1 Promise
A++
Kills:564
Deaths:225
KDR:2.507
Accuracy:33.594% A++
HSR:32.270% B**
Kills:24,078
Deaths (as Heavy Assault):12,125
Deaths (to Heavy Assaults):14,589
KDR:1.98581
Kill Difference:11,953
Playtime:465.596 hours
Usage:24%
Score:9.201m
Score/min:329
Accuracy (listed only):31.782%
HSR (listed only):28.915%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B++
Kills:3,299
Deaths:1,945
KDR:1.696
Accuracy:29.083% B++
HSR:20.643% C**
NS-11C
A
Kills:2,736
Deaths:1,491
KDR:1.835
Accuracy:30.221% A
HSR:24.854% B**
GD-7F
B**
Kills:2,051
Deaths:1,033
KDR:1.985
Accuracy:29.783% B**
HSR:25.890% B**
NS Baron G5
B+
Kills:1,373
Deaths:886
KDR:1.550
Accuracy:48.243% B+
HSR:11.216% D
LA39 Bruiser
B++
Kills:1,266
Deaths:793
KDR:1.596
Accuracy:69.169% B++
HSR:11.927% C--
NSX Tengu
A*
Kills:1,197
Deaths:573
KDR:2.089
Accuracy:43.725% B**
HSR:34.921% A*
AF-4A Bandit
A
Kills:1,173
Deaths:547
KDR:2.144
Accuracy:29.797% B**
HSR:29.753% A
MKV Suppressed
B**
Kills:1,165
Deaths:615
KDR:1.894
Accuracy:31.090% B**
HSR:24.378% B*
AF-19 Mercenary
A++
Kills:1,159
Deaths:594
KDR:1.951
Accuracy:31.956% A++
HSR:25.453% B++
Razor GD-23
A
Kills:1,154
Deaths:707
KDR:1.632
Accuracy:30.960% A
HSR:24.437% B++
NS-7 PDW
A
Kills:542
Deaths:322
KDR:1.683
Accuracy:31.682% A
HSR:24.354% B**
NSX Tanto
A*
Kills:476
Deaths:187
KDR:2.545
Accuracy:33.235% A
HSR:38.445% A*
Mauler S6
B**
Kills:263
Deaths:143
KDR:1.839
Accuracy:49.811% B**
HSR:15.209% C+
Gauss Compact S
A
Kills:239
Deaths:185
KDR:1.292
Accuracy:30.219% A
HSR:19.665% C*
The Little Helper
B**
Kills:171
Deaths:98
KDR:1.745
Accuracy:58.665% B**
HSR:19.298% B+
Blitz GD-10
A++
Kills:59
Deaths:33
KDR:1.788
Accuracy:32.834% A++
HSR:27.119% A++
Kills:18,323
Deaths (as Light Assault):10,152
Deaths (to Light Assaults):9,377
KDR:1.80487
Kill Difference:8,171
Playtime:434.733 hours
Usage:22%
Score:7.961m
Score/min:305
Accuracy (listed only):38.155%
HSR (listed only):23.598%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:2,736
Deaths:1,491
KDR:1.835
Accuracy:30.221% A
HSR:24.854% B**
GD-7F
B**
Kills:2,051
Deaths:1,033
KDR:1.985
Accuracy:29.783% B**
HSR:25.890% B**
NS Baron G5
B+
Kills:1,373
Deaths:886
KDR:1.550
Accuracy:48.243% B+
HSR:11.216% D
LA39 Bruiser
B++
Kills:1,266
Deaths:793
KDR:1.596
Accuracy:69.169% B++
HSR:11.927% C--
AF-4A Bandit
A
Kills:1,173
Deaths:547
KDR:2.144
Accuracy:29.797% B**
HSR:29.753% A
AF-19 Mercenary
A++
Kills:1,159
Deaths:594
KDR:1.951
Accuracy:31.956% A++
HSR:25.453% B++
Razor GD-23
A
Kills:1,154
Deaths:707
KDR:1.632
Accuracy:30.960% A
HSR:24.437% B++
NSX Tanto
A*
Kills:476
Deaths:187
KDR:2.545
Accuracy:33.235% A
HSR:38.445% A*
Mauler S6
B**
Kills:263
Deaths:143
KDR:1.839
Accuracy:49.811% B**
HSR:15.209% C+
Gauss Compact S
A
Kills:239
Deaths:185
KDR:1.292
Accuracy:30.219% A
HSR:19.665% C*
The Little Helper
B**
Kills:171
Deaths:98
KDR:1.745
Accuracy:58.665% B**
HSR:19.298% B+
Warden
A
Kills:80
Deaths:74
KDR:1.081
Accuracy:34.806% A
HSR:26.250% C**
Kills:12,141
Deaths (as Engineer):6,738
Deaths (to Engineers):8,641
KDR:1.80187
Kill Difference:5,403
Playtime:521.960 hours
Usage:27%
Score:10.654m
Score/min:340
Accuracy (listed only):39.739%
HSR (listed only):22.700%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:3,589
Deaths:1,708
KDR:2.101
Accuracy:47.777% A
HSR:78.100% B**
AF-4 Cyclone
B++
Kills:3,299
Deaths:1,945
KDR:1.696
Accuracy:29.083% B++
HSR:20.643% C**
NS-44 Commissioner
B**
Kills:3,223
Deaths:3,025
KDR:1.065
Accuracy:44.353% B**
HSR:26.218% B+
NSX Tengu
A*
Kills:1,197
Deaths:573
KDR:2.089
Accuracy:43.725% B**
HSR:34.921% A*
MKV Suppressed
B**
Kills:1,165
Deaths:615
KDR:1.894
Accuracy:31.090% B**
HSR:24.378% B*
AF-18 Stalker
B**
Kills:1,161
Deaths:617
KDR:1.882
Accuracy:33.104% B**
HSR:28.424% B**
NS-7 PDW
A
Kills:542
Deaths:322
KDR:1.683
Accuracy:31.682% A
HSR:24.354% B**
NSX Daimyo
B++
Kills:420
Deaths:165
KDR:2.545
Accuracy:46.785% B++
HSR:96.429% B++
NS-357 Underboss
B**
Kills:386
Deaths:329
KDR:1.173
Accuracy:45.319% B**
HSR:26.684% B++
NS-61 Emissary
B++
Kills:379
Deaths:381
KDR:0.995
Accuracy:30.641% B+
HSR:20.844% B++
NS-30 Vandal
A+
Kills:345
Deaths:249
KDR:1.386
Accuracy:42.887% A+
HSR:26.377% C+
NC14 Bolt Driver
A+
Kills:318
Deaths:128
KDR:2.484
Accuracy:45.381% A+
HSR:84.906% B**
Impetus
A+
Kills:178
Deaths:95
KDR:1.874
Accuracy:43.273% A+
HSR:29.775% C*
NC4 Mag-Shot
B+
Kills:167
Deaths:162
KDR:1.031
Accuracy:30.253% B+
HSR:19.162% C+
NS-AM7 Archer
C+
Kills:131
Deaths:392
KDR:0.334
Accuracy:58.740% C+
HSR:17.557% C+
LA8 Rebel
B+
Kills:116
Deaths:137
KDR:0.847
Accuracy:34.820% B+
HSR:25.862% B+
Blitz GD-10
A++
Kills:59
Deaths:33
KDR:1.788
Accuracy:32.834% A++
HSR:27.119% A++
Kills:16,675
Deaths (as Infiltrator):10,876
Deaths (to Infiltrators):7,899
KDR:1.53319
Kill Difference:5,799
Playtime:206.494 hours
Usage:11%
Score:3.445m
Score/min:278
Accuracy (listed only):39.515%
HSR (listed only):35.985%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B**
Kills:3,330
Deaths:2,036
KDR:1.636
Accuracy:29.406% B**
HSR:26.547% B*
AF-4 Cyclone
B++
Kills:3,299
Deaths:1,945
KDR:1.696
Accuracy:29.083% B++
HSR:20.643% C**
Reaper DMR
B**
Kills:1,898
Deaths:1,121
KDR:1.693
Accuracy:30.706% B**
HSR:29.136% B++
NS-11A
B**
Kills:1,624
Deaths:1,121
KDR:1.449
Accuracy:29.329% B**
HSR:26.232% B+
GR-22
B*
Kills:1,598
Deaths:1,044
KDR:1.531
Accuracy:28.691% B*
HSR:22.779% B+
NC1 Gauss Rifle
A+
Kills:1,435
Deaths:870
KDR:1.649
Accuracy:30.069% A+
HSR:27.735% B**
NS Baron G5
B+
Kills:1,373
Deaths:886
KDR:1.550
Accuracy:48.243% B+
HSR:11.216% D
LA39 Bruiser
B++
Kills:1,266
Deaths:793
KDR:1.596
Accuracy:69.169% B++
HSR:11.927% C--
NSX Tengu
A*
Kills:1,197
Deaths:573
KDR:2.089
Accuracy:43.725% B**
HSR:34.921% A*
MKV Suppressed
B**
Kills:1,165
Deaths:615
KDR:1.894
Accuracy:31.090% B**
HSR:24.378% B*
NS-7 PDW
A
Kills:542
Deaths:322
KDR:1.683
Accuracy:31.682% A
HSR:24.354% B**
Gauss Prime
B**
Kills:358
Deaths:288
KDR:1.243
Accuracy:28.129% B
HSR:29.888% B**
Mauler S6
B**
Kills:263
Deaths:143
KDR:1.839
Accuracy:49.811% B**
HSR:15.209% C+
The Little Helper
B**
Kills:171
Deaths:98
KDR:1.745
Accuracy:58.665% B**
HSR:19.298% B+
Gauss Rifle S
A**
Kills:69
Deaths:57
KDR:1.211
Accuracy:32.400% A+
HSR:37.681% A**
Blitz GD-10
A++
Kills:59
Deaths:33
KDR:1.788
Accuracy:32.834% A++
HSR:27.119% A++
Kills:19,647
Deaths (as Combat Medic):11,945
Deaths (to Combat Medics):6,269
KDR:1.64479
Kill Difference:7,702
Playtime:299.056 hours
Usage:15%
Score:6.008m
Score/min:335
Accuracy (listed only):37.689%
HSR (listed only):24.316%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:906
Deaths:315
KDR:2.876
Accuracy:35.521% C+
HSR:15.673% C++
NCM1 Scattercannon
B*
Kills:823
Deaths:315
KDR:2.613
Accuracy:40.006% C**
HSR:18.955% B*
Kills:1,729
Deaths (as MAX Suit):315
Deaths (to MAX Suits):1,743
KDR:5.48889
Kill Difference:1,414
Playtime:18.855 hours
Usage:1%
Score:0.466m
Score/min:412
Accuracy (listed only):37.763%
HSR (listed only):17.314%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:10,721
V. Kills:380 N/A
Deaths:1,400
KDR:7.658
Accuracy:58.586% B+
KPH:117.100 A*
VKPH:4.200 C+
Breaker Rocket Pods
A++
Kills:1,723
V. Kills:122 N/A
Deaths:112
KDR:15.384
Accuracy:64.146% A++
KPH:256.300 A++
VKPH:18.100 C*
Vortek Rotary
A+
Kills:1,184
V. Kills:1,276 93%
Deaths:692
KDR:1.711
Accuracy:31.704% C++
KPH:20.400 B+
VKPH:22 A+
M20 Mustang
A+
Kills:721
V. Kills:983 73%
Deaths:450
KDR:1.602
Accuracy:34.225% B+
KPH:14.700 C++
VKPH:20 A+
Kills:14,349 (12,626 + 0)
Deaths:2,654
KDR:5.407
VKDR:1.040
Vehicle Kills:2,761
Kill Difference:11,695
Playtime:205.474 hours
Usage:11%
Score:3.495m
Score/min:284
Piloting Accuracy:34.225%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:324
V. Kills:380 85%
Deaths:206
KDR:1.573
Accuracy:55.690% B**
KPH:12 B*
VKPH:14.100 A++
C150 Dalton
A
Kills:95
V. Kills:113 83%
Deaths:50
KDR:1.900
Accuracy:13.584% F--
KPH:33.800 C++
VKPH:40.200 A
Kills:419 (324 + 95)
Deaths:256
KDR:1.637
VKDR:1.926
Vehicle Kills:493
Kill Difference:163
Playtime:29.790 hours
Usage:2%
Score:0.450m
Score/min:252
Piloting Accuracy:55.690%
Gunner Accuracy:13.584%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:343
V. Kills:45 N/A
Deaths:23
KDR:14.913
Accuracy:60.903% A
KPH:86.700 A
VKPH:11.400 B*
Kills:343 (343 + 0)
Deaths:23
KDR:14.913
VKDR:1.957
Vehicle Kills:45
Kill Difference:320
Playtime:3.956 hours
Usage:0%
Score:0.062m
Score/min:259
Driving Accuracy:60.903%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A*
Kills:891
V. Kills:686 130%
Deaths:94
KDR:9.479
Accuracy:57.143% A++
KPH:32.900 B
VKPH:25.300 A*
Titan-150 AP
A*
Kills:879
V. Kills:714 123%
Deaths:156
KDR:5.635
Accuracy:63.565% A++
KPH:30.300 B++
VKPH:24.600 A*
Enforcer ML85
A++
Kills:236
V. Kills:219 107%
Deaths:37
KDR:6.378
Accuracy:54.831% A++
KPH:29.800 B*
VKPH:27.700 A++
C85 Canister
B
Kills:98
V. Kills:6 N/A
Deaths:5
KDR:19.600
Accuracy:37.694% C+
KPH:87.600 B
VKPH:5.400 B
Kills:2,104 (879 + 1,225)
Deaths:292
KDR:7.205
VKDR:5.565
Vehicle Kills:1,625
Kill Difference:1,812
Playtime:65.100 hours
Usage:3%
Score:1.571m
Score/min:402
Driving Accuracy:63.565%
Gunner Accuracy:37.694%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:1,605
V. Kills:76 N/A
Deaths:86
KDR:18.663
Accuracy:47.295% C
KPH:176.900 A
VKPH:8.400 C++
M96 Mjolnir-H
B**
Kills:719
V. Kills:820 88%
Deaths:170
KDR:4.229
Accuracy:65.211% A++
KPH:40 C
VKPH:45.600 B**
M12 Kobalt-H
B
Kills:161
V. Kills:2 N/A
Deaths:3
KDR:53.667
Accuracy:19.552% C-
KPH:134.400 B
VKPH:1.700 D--
E540 Halberd-H
M++
Kills:132
V. Kills:46 281%
Deaths:5
KDR:26.400
Accuracy:62.173% B++
KPH:103 M++
VKPH:35.900 A++
Enforcer ML65-H
B*
Kills:110
V. Kills:127 86%
Deaths:22
KDR:5
Accuracy:67.136% B**
KPH:33 C+
VKPH:38.100 B*
Kills:2,727 (0 + 2,727)
Deaths:286
KDR:9.535
VKDR:3.745
Vehicle Kills:1,071
Kill Difference:2,441
Playtime:32.854 hours
Usage:2%
Score:0.807m
Score/min:409
Driving Accuracy:N/A%
Gunner Accuracy:67.136%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:213
V. Kills:3 N/A
Deaths:5
KDR:42.600
Accuracy:20.355% B+
KPH:104.200 A
VKPH:1.500 D
M40 Fury
A++
Kills:197
V. Kills:35 N/A
Deaths:17
KDR:11.588
Accuracy:46.006% A
KPH:85.800 A++
VKPH:15.200 A
M12 Kobalt
B*
Kills:121
V. Kills:1 N/A
Deaths:4
KDR:30.250
Accuracy:19.389% B
KPH:99.100 B*
VKPH:0.800 D*
M60-G Bulldog
A++
Kills:116
V. Kills:16 N/A
Deaths:3
KDR:38.667
Accuracy:51.136% A
KPH:79 A++
VKPH:10.900 B+
M40 Fury
B**
Kills:67
V. Kills:13 N/A
Deaths:13
KDR:5.154
Accuracy:44.890% B**
KPH:62.400 B
VKPH:12.100 C*
M20 Basilisk
A**
Kills:66
V. Kills:33 194%
Deaths:11
KDR:6
Accuracy:56.535% A*
KPH:32 B**
VKPH:16 A**
M20 Basilisk
A++
Kills:62
V. Kills:31 194%
Deaths:11
KDR:5.636
Accuracy:46.690% B**
KPH:33.600 B**
VKPH:16.800 A++
Kills:842 (0 + 842)
Deaths:64
KDR:13.156
VKDR:2.063
Vehicle Kills:132
Kill Difference:778
Playtime:12.012 hours
Usage:1%
Score:0.278m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:46.690%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:195
V. Kills:5 N/A
Deaths:109
KDR:1.789
Accuracy:42.925% C++
KPH:54 C++
VKPH:1.400 C
Kills:195 (195 + 0)
Deaths:109
KDR:1.789
VKDR:0.046
Vehicle Kills:5
Kill Difference:86
Playtime:3.614 hours
Usage:0%
Score:0.023m
Score/min:106
Driving Accuracy:42.925%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:360
V. Kills:35 N/A
Deaths:5
KDR:72
Accuracy:45.162% A++
KPH:118.500 A
VKPH:11.500 A++
Pelter Rocket Pod
M+
Kills:172
V. Kills:84 202%
Deaths:1
KDR:172
Accuracy:55.936% A
KPH:103.900 A++
VKPH:50.800 M+
Kills:532 (0 + 532)
Deaths:6
KDR:88.667
VKDR:19.833
Vehicle Kills:119
Kill Difference:526
Playtime:4.692 hours
Usage:0%
Score:0.102m
Score/min:363
Piloting Accuracy:N/A%
Gunner Accuracy:55.936%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 11,10110,7211,4007.658B5.8158.586%B+N/A117.2A*4.2C+27191.5h4B*6.8B*
NS-15M2 7,4907,4463,4472.16B0.3130.181%A29.613%B+86A+N/A21586.6h8.9B**29.5B*
SAS-R 3,5923,5891,7082.101C+0.2547.777%A78.1%B**65.4AN/A16054.9h1.6A3.4B**
GD-22S 3,3553,3381,7711.885C**0.0429.485%A32.744%A76.9A++N/A18143.4h7.5A+25.5B*
Carnage AR 3,3613,3302,0361.636C**0.2129.406%B**26.547%B*65.6A++N/A15950.8h9.7A+33.1B**
AF-4 Cyclone 3,3283,2991,9451.696B+0.1529.083%B++20.643%C**67.9A+N/A15848.6h7.9B**27.1B*
NS-44 Commissioner 3,2483,2233,0251.065C++0.7844.353%B**26.218%B+40.3C**N/A10779.9h3B*6.7B*
LA1 Anchor 3,0423,0321,5451.962C+0.1129.377%B*29.65%B+75.4B**N/A18940.2h7.6A26B*
NC6 Gauss SAW 2,9132,8931,6741.728B+0.1227.077%A30.66%A72A*N/A21340.2h6.5B**23.9B*
NS-11C 2,7732,7361,4911.835B**0.0130.221%A24.854%B**67.4A*N/A15440.6h9.3A30.7B*
NC6A GODSAW 2,2382,2201,1331.959C+0.1130.222%C**34.369%B**78.2B++N/A22828.4h6.7C*22.3B++
GD-7F 2,0812,0511,0331.985B*0.1429.783%B**25.89%B**70A++1A++21529.3h9.3B**31.2B*
Reaper DMR 1,9141,8981,1211.693C++0.1630.706%B**29.136%B++66.6A+N/A15328.5h6.8A+22.1B**
Breaker Rocket Pods 1,8451,72311215.384A13.5464.146%A++1.161%C++257.2A++18.2C*7236.7h7.5A11.7B**
NS-11A 1,6431,6241,1211.449C++0.4029.329%B**26.232%B+61.3A+N/A16126.5h9.1A+30.9B**
C85 Canister-H 1,6811,6058618.663C*16.8147.295%C11.589%C++176.4A8.4C++4039.1h3.7B**7.8B**
GR-22 1,6191,5981,0441.531C*0.3228.691%B*22.779%B+63.4A+N/A16825.2h9.2A+32.2B**
NC1 Gauss Rifle 1,4451,4358701.649B+0.2030.069%A+27.735%B**70.7M++N/A19620.3h8.3A+27.6B**
NS Baron G5 1,3821,3738861.55B+0.3048.243%B+11.216%D69.3A++N/A15819.8h3.3B**6.9C*
EM1 1,3071,2997431.748B+0.1027.523%B**22.787%C*82.7A*N/A19615.7h8.8B+31.9B*
LA39 Bruiser 1,2751,2667931.596B+0.2569.169%B++11.927%C--72.8A+N/A18117.4h1.8B**2.6B*
NS Decimator 1,8211,2011,0271.169C*0.6861.347%C++2.248%C+40.7B+21B+25229.5h3.5B*5.7B*
NSX Tengu 1,2051,1975732.089B*0.2443.725%B**34.921%A*99.8A**N/A21812h8.4B**19.2B*
Vortek Rotary 2,4601,1846921.711C+0.1431.704%C++1.267%D20.4B+22A+26458.1h56.4B+177.9B+
AF-4A Bandit 1,1821,1735472.144B++0.3029.797%B**29.753%A94.6A**N/A21412.4h7.8B**26B*
NC05 Jackhammer 1,1751,1685782.021B++0.1750.488%B*15.497%C*95.7A*N/A25412.2h3.6B**7.2B++
MKV Suppressed 1,1661,1656151.894B**0.0531.09%B**24.378%B*95.5M++N/A21412.2h9.5B**30.6B++
AF-18 Stalker 1,1681,1616171.882B+0.0333.104%B**28.424%B**86M+N/A19113.5h9A27.1B**
AF-19 Mercenary 1,1721,1595941.951A+0.1031.956%A++25.453%B++74.8M**N/A25815.5h7.9A24.8B**
NSX Naginata 1,1701,1575452.123B++0.2729.609%A+27.744%C+95.6A*1.1B**22912.1h8.4B**28.4B*
Razor GD-23 1,1691,1547071.632B*0.2230.96%A24.437%B++62.4A*N/A15318.5h8A26B*
EM6 9689614642.071B+0.2230.26%A+33.819%A+66.7B**N/A18014.4h8.2B**27.3B++
NCM1 Scattercannon 9129063152.876C++1.0335.521%C+15.673%C++53.3B**N/A12617h4.1B**11.6B*
E540 Halberd 1,577891949.479C**7.6357.143%A++N/A32.9B25.3A*31827.1h5.6C*9.8B*
Titan-150 AP 1,5938791565.635C+3.7963.565%A++2.503%C+30.3B++24.6A*49929h4.8C++7.6B*
NCM1 Scattercannon 8278233152.613B+0.7640.006%C**18.955%B*48.4A*N/A12217h5.1B**12.7B++
C-4 1,1507846701.17C+0.6826.36%C++N/A27D*12.6D*20629h1.2B++4.5B++
M20 Mustang 1,7047214501.602C+0.2534.225%B+3.051%B+14.7C++20A+26949.1h104.9C*306.5B+
M96 Mjolnir-H 1,5397191704.229C++2.3865.211%A++N/A39.9C45.6B**40618h45.7C70.1B
Frag Grenade 6046031603N/A601.1553.3%B**N/A670B*1.1D*19080.9h3B*5.6B*
MGR-L1 Promise 5675642252.507B*0.6633.594%A++32.27%B**94A++N/A2666h10B**29.9B**
NS-7 PDW 5495423221.683B**0.1731.682%A24.354%B**65.3A++N/A1838.3h9.7A30.7B**
NSX Tanto 4794761872.545A+0.7033.235%A38.445%A*91.5A**N/A2235.2h9B*27.1B+
NSX Daimyo 4204201652.545C+0.7046.785%B++96.429%B++82.4B**N/A1765.1h2B*4.3B++
NS-357 Underboss 3913863291.173C*0.6845.319%B**26.684%B++66.6B*N/A1655.8h3.5B++7.8B*
NS-61 Emissary 3873793810.995C**0.8530.641%B+20.844%B++29.4C*N/A9012.9h10B++32.6B*
CAS 14-E 395360572M70.1545.162%A++1.944%C++120A11.7A++2943h18B**39.9A
Gauss Prime 3603582881.243C+0.6128.129%B29.888%B**53.4B+N/A1316.7h9B**32B*
NS Harrower 39035536,0360.01D-1.847.853%D**4.789%C--0.3CN/A11058h2.1C++26.3D*
NS-30 Vandal 3513452491.386C+0.4642.887%A+26.377%C+66.3A1.2A*1675.2h4.2B**9.7B**
L100 Python HESH 3883432314.913B+13.0660.903%A2.332%B++85.8A11.3B*2594h1.8A+3A
CAS30 Tank Buster 7043242061.573C++0.2855.69%B**N/A12B*14.1A++16127h41.7C*74.9B+
NC14 Bolt Driver 3183181282.484B+0.6445.381%A+84.906%B**60A**N/A2125.3h1.6A+3.5A
Mauler S6 2652631431.839B*0.0149.811%B**15.209%C+87.7M**N/A3023h3A+6B**
Gauss Compact S 2402391851.292B+0.5630.219%A19.665%C*37.9AN/A1186.3h6A+19.7B**
Enforcer ML85 455236376.378B4.5354.831%A++1.271%D29.9B*27.7A++3537.9h13C++23.6B*
M12 Kobalt 216213542.6M40.7520.355%B+22.066%B*106.5A1.5D3142h12.6A61.9B++
Tank Mine 354210653.231B1.3868.354%MN/A87.5C60C+9282.4h2.3D3.4A++
M12 Kobalt 2142041020.4C+18.5526.478%B**14.706%D127.5B+6.3B+3021.6h13.5B++50.9B*
M40 Fury 2321971711.588B**9.7446.006%A2.538%B*85.7A++15.2A4312.3h9.7B++21.1B**
S12 Renegade 2001951091.789C0.0642.925%C++1.026%D*54.2C++1.4C1063.6h3.7C8.6C++
Impetus 180178951.874C++0.0343.273%A+29.775%C*68.5AN/A1702.6h3.5A8.1B**
Pelter Rocket Pod 2561721172U170.1555.936%AN/A101.2A++49.4M4881.7h11.5A+20.6A
The Little Helper 172171981.745B0.1058.665%B**19.298%B+81.4A++N/A1852.1h3.7B*6.3B**
Hawk GD-68 2621702140.794C*1.0579.65%A**7.059%M27.9A+15.1B**2406.1h8.8C+11.1B+
NC4 Mag-Shot 1691671621.031B+0.8230.253%B+19.162%C+23.9C+N/A957h6.5B++21.6C++
M12 Kobalt-H 163161353.667A*51.8219.552%C-17.391%C++134.2B1.7D--2991.2h10.3B++52.7B++
Auraxium Slasher 1601569,8380.016D1.836.818%F-17.949%A0.4C-N/A1351.8h2.2C++32.3F-
E540 Halberd-H 178132526.4M24.5562.173%B++N/A101.5M++35.4A++5601.3h3.6B**5.8A
NS-AM7 Archer 3711313920.334C1.5158.74%C+17.557%C+3.7D6.7M3835.8h16.4B+28B+
Spear Anti-Vehicle Phalanx Turret 161127206.35C+4.5064.726%A*7.087%A++141.1S37.8A+8590.9h4.6B**7A
M12 Kobalt 122121430.25A*28.4019.389%B21.488%B+100.8B*N/A4141.2h12.6B**65B+
LA8 Rebel 1161161370.847C+1.0034.82%B+25.862%B+40B+N/A1172.9h4.9B*14.1B*
M60-G Bulldog 132116338.667S36.8251.136%A4.31%B*77.3A++10.7B+2951.5h4.3B**8.3B**
Enforcer ML65-H 237110225C*3.1567.136%B**1.818%C+33.3C+38.5B*4263.3h17.8C+26.5C**
Hunter QCX 112992010.493C1.3626.273%D--19.192%C-8.8C-1.2C3711.2h4.9C*18.6C++
C85 Canister 10498519.6C*17.7537.694%C+13.265%C+89.1B+5.5B+2631.1h4.7B*12.5B++
C150 Dalton 20895501.9D0.0513.584%F--N/A33.9C++40.4A11232.8h2.5B**18.2D--
Warden 8380741.081C*0.7734.806%A26.25%C**26.7B+1B**1543h7.4B*21.2B*
Gauss Rifle S 6969571.211C++0.6432.4%A+37.681%A**46B**N/A1991.5h9.1B*28B**
Bouncing Betty 6969302.3D0.4572.362%M*N/A86.3DN/A3510.8h2.1C-2.9A
M40 Fury 8067135.154C3.3144.89%B**1.493%C60.9C**11.8C++4691.1h13C++29.1B+
M20 Basilisk 9966116A++4.1556.535%A*3.03%D--31.4B**15.7A*4262.1h93C++164.5B*
M20 Basilisk 9362115.636A+3.7946.69%B**6.452%C*34.4A17.2A++3611.8h65.9B*141B**
Blitz GD-10 6059331.788B++0.0632.834%A++27.119%A++65.6A++1.1M6860.9h12.3B++37.3B++
The Slasher 56562210.253S1.6043.631%B++25%A+8.9B*N/A236.3h2.4C+5.6B
Rocklet Rifle 155541090.495C1.3551.444%C+1.852%A+11.5D*21.5C2274.7h54.8D*106.4D
Anti-Vehicle Grenade 5251151N/A49.1555.649%B+N/A510B++10D--46300.1h2.6A+4.7A

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret65451h
Medical Kit5,59524,024243.1h
Motion Spotter728,5665.5h
Nanite Revive Grenade01,7550.5h
Spawn Beacon563,0414.1h
Nano-Armor Kit745588,24894.7h
Medical Applicator466171,77313.5h
Spitfire Auto-Turret3570.1h
Deconstruction Tool09010h
Recon Detection Device22190.4h
Shield Recharging Field281,2761.9h
Ammunition Package195,4882h
Anti-Infantry MANA Turret122640.5h
A30 Walker1770.1h
Nano-Repair Grenade0640h

Check the help document for the dictionary if you want to learn more about words used here.


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