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Paragon Paragon POKlNSMOT[MLPY] POKlNSMOT
VS BR 123

KDR: 1.45

Score: 31.6m

Last Seen: Oct 18th, 2019 8:50 PM
- OFFLINE - 1028.7 hour(s)

Prestige 1, Battle Rank 100 (123 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Pandora VX25 Supernova VPC VE-LR Obelisk Serpent VE92 Supernova FPC C-4 Supernova PC Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $288,981 MLG Score: 231
Fun Score: N/A
Cheeseburgers Flipped: 196TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.297%29.884%69618125810,1360.8462180.604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.738%0.401B1.336A-2.031F--HEAD ++ (~18.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.301C*12.10.154C++39.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.891%1.064%161127594642850.146417109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.568D-0.472D-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189.3-0.166C60.4-0.135C128.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.832%0.426%964512717,518130523555.75651319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.259%0.658B+-1.349D**-0.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.767B++4.30.657B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.2%2.226%305812682,471108212332.28373200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.781%0.183C++-0.554D0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.4-0.158C53.3-0.322C86.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.284%77.246%30511275167157650.105964

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.35C**0.659B+-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.304C*2.60.192C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.797%16.667%305312735,6161140744.922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.951%-0.24C0.37C**-0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.256C*3.80.219C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.6m746.4%314 (18.8k)286 (17.2k)1.4504737,64425,9531.77625123 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1276209615.631%12.448%19504:158

84% Engineer7% Heavy Assault6% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 21st, 2018 6:52 PMAug 3rd, 2019 4:09 PMOct 18th, 2019 7:40 PM (169d) (PST)Oct 18th, 2019 4:51 PM (169d) (PST)Oct 18th, 2019 4:50 PM (169d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4741033710.3410.2350.0422.9690.057231

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,4316,20822,22320143178317,177

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1838.6h/76.6d 8,455 4,686 26,570 327.5k 3,115 3,791 6,235 52.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B
Kills:698
Deaths:684
KDR:1.020
Accuracy:21.543% C-
HSR:28.224% B
VE-H Maw
D
Kills:623
Deaths:724
KDR:0.860
Accuracy:22.616% D-
HSR:22.954% D
Ursa
B+
Kills:346
Deaths:482
KDR:0.718
Accuracy:19.029% D-
HSR:29.191% B+
SVA-88
C+
Kills:340
Deaths:282
KDR:1.206
Accuracy:18.881% D--
HSR:26.471% C+
Orion VS54
C++
Kills:142
Deaths:394
KDR:0.360
Accuracy:18.351% D
HSR:26.761% C++
NS-15M2
D
Kills:129
Deaths:140
KDR:0.921
Accuracy:17.157% D**
HSR:20.930% D
Kills:2,278
Deaths (as Heavy Assault):2,706
Deaths (to Heavy Assaults):6,509
KDR:0.84183
Kill Difference:428
Playtime:120.702 hours
Usage:7%
Score:1.082m
Score/min:149
Accuracy (listed only):19.596%
HSR (listed only):25.755%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C**
Kills:4,489
Deaths:3,753
KDR:1.196
Accuracy:37.119% C--
HSR:16.774% C**
VE-LR Obelisk
B*
Kills:3,772
Deaths:1,931
KDR:1.953
Accuracy:30.248% C--
HSR:41.092% B*
Serpent VE92
B++
Kills:1,721
Deaths:3,145
KDR:0.547
Accuracy:20.989% D
HSR:25.334% B++
Deimos VA29
C+
Kills:1,020
Deaths:1,581
KDR:0.645
Accuracy:52.587% D-
HSR:16.177% C+
Solstice SF
A++
Kills:719
Deaths:634
KDR:1.134
Accuracy:33.477% A++
HSR:5.702% F-
Solstice VE3
B**
Kills:315
Deaths:838
KDR:0.376
Accuracy:23.101% C+
HSR:26.032% B**
VE-C Horizon
C++
Kills:163
Deaths:151
KDR:1.079
Accuracy:26.710% D**
HSR:26.380% C++
Phobos VX86
C+
Kills:107
Deaths:175
KDR:0.611
Accuracy:42.043% D**
HSR:16.822% C+
Eidolon VE33
B++
Kills:67
Deaths:210
KDR:0.319
Accuracy:27.713% C
HSR:31.343% B++
Kills:12,373
Deaths (as Engineer):12,418
Deaths (to Engineers):4,806
KDR:0.99638
Kill Difference:45
Playtime:1,536.682 hours
Usage:84%
Score:27.744m
Score/min:301
Accuracy (listed only):32.665%
HSR (listed only):22.851%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C**
Kills:4,489
Deaths:3,753
KDR:1.196
Accuracy:37.119% C--
HSR:16.774% C**
Serpent VE92
B++
Kills:1,721
Deaths:3,145
KDR:0.547
Accuracy:20.989% D
HSR:25.334% B++
Deimos VA29
C+
Kills:1,020
Deaths:1,581
KDR:0.645
Accuracy:52.587% D-
HSR:16.177% C+
Solstice SF
A++
Kills:719
Deaths:634
KDR:1.134
Accuracy:33.477% A++
HSR:5.702% F-
VE-S Canis
D
Kills:666
Deaths:559
KDR:1.191
Accuracy:24.225% D
HSR:16.817% D
Solstice VE3
B**
Kills:315
Deaths:838
KDR:0.376
Accuracy:23.101% C+
HSR:26.032% B**
VE-C Horizon
C++
Kills:163
Deaths:151
KDR:1.079
Accuracy:26.710% D**
HSR:26.380% C++
Phobos VX86
C+
Kills:107
Deaths:175
KDR:0.611
Accuracy:42.043% D**
HSR:16.822% C+
Sirius SX12
C++
Kills:76
Deaths:50
KDR:1.520
Accuracy:23.880% C
HSR:19.737% C++
Kills:9,276
Deaths (as Light Assault):10,886
Deaths (to Light Assaults):3,886
KDR:0.8521
Kill Difference:1,610
Playtime:15.027 hours
Usage:1%
Score:0.237m
Score/min:263
Accuracy (listed only):31.570%
HSR (listed only):18.864%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C**
Kills:4,489
Deaths:3,753
KDR:1.196
Accuracy:37.119% C--
HSR:16.774% C**
Deimos VA29
C+
Kills:1,020
Deaths:1,581
KDR:0.645
Accuracy:52.587% D-
HSR:16.177% C+
VE-S Canis
D
Kills:666
Deaths:559
KDR:1.191
Accuracy:24.225% D
HSR:16.817% D
H-V45
C*
Kills:259
Deaths:371
KDR:0.698
Accuracy:22.283% C--
HSR:23.938% C*
Phobos VX86
C+
Kills:107
Deaths:175
KDR:0.611
Accuracy:42.043% D**
HSR:16.822% C+
Sirius SX12
C++
Kills:76
Deaths:50
KDR:1.520
Accuracy:23.880% C
HSR:19.737% C++
Pulsar VS1
C+
Kills:63
Deaths:197
KDR:0.320
Accuracy:21.150% D
HSR:20.635% C+
Kills:6,680
Deaths (as Combat Medic):6,686
Deaths (to Combat Medics):2,556
KDR:0.9991
Kill Difference:6
Playtime:50.514 hours
Usage:3%
Score:0.643m
Score/min:212
Accuracy (listed only):31.898%
HSR (listed only):18.700%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D
Kills:666
Deaths:559
KDR:1.191
Accuracy:24.225% D
HSR:16.817% D
NS-44 Commissioner
C+
Kills:423
Deaths:613
KDR:0.690
Accuracy:28.812% D--
HSR:21.513% C+
NS-AM7 Archer
C*
Kills:288
Deaths:725
KDR:0.397
Accuracy:60.064% C*
HSR:3.472% F
Parallax VX3
C+
Kills:167
Deaths:67
KDR:2.493
Accuracy:37.284% C--
HSR:77.246% C+
Spiker
C
Kills:140
Deaths:158
KDR:0.886
Accuracy:27.852% C
HSR:17.857% D
Sirius SX12
C++
Kills:76
Deaths:50
KDR:1.520
Accuracy:23.880% C
HSR:19.737% C++
Beamer VS3
C++
Kills:68
Deaths:102
KDR:0.667
Accuracy:25.471% C
HSR:23.529% C++
Kills:1,828
Deaths (as Infiltrator):2,274
Deaths (to Infiltrators):3,421
KDR:0.80387
Kill Difference:446
Playtime:106.991 hours
Usage:6%
Score:1.513m
Score/min:236
Accuracy (listed only):32.513%
HSR (listed only):25.739%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
C+
Kills:348
Deaths:283
KDR:1.230
Accuracy:23.774% C--
HSR:20.115% C+
NS-20 Gorgon
B+
Kills:294
Deaths:265
KDR:1.109
Accuracy:24.125% D
HSR:23.469% B+
Nebula VM20
B
Kills:66
Deaths:37
KDR:1.784
Accuracy:18.427% C+
HSR:22.727% B
Nebula VM20
A++
Kills:61
Deaths:35
KDR:1.743
Accuracy:18.923% C
HSR:29.508% A++
Kills:769
Deaths (as MAX Suit):310
Deaths (to MAX Suits):1,242
KDR:2.48065
Kill Difference:459
Playtime:24.528 hours
Usage:1%
Score:0.363m
Score/min:246
Accuracy (listed only):21.312%
HSR (listed only):23.955%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:94
V. Kills:46 200%
Deaths:91
KDR:1.033
Accuracy:31.891% F
KPH:4.400 D
VKPH:2.200 D*
L-24R Spur
D--
Kills:64
V. Kills:13 457%
Deaths:88
KDR:0.727
Accuracy:29.282% D**
KPH:2.800 D*
VKPH:0.600 D--
Kills:158 (158 + 0)
Deaths:179
KDR:0.883
VKDR:0.330
Vehicle Kills:59
Kill Difference:21
Playtime:44.222 hours
Usage:2%
Score:0.065m
Score/min:25
Piloting Accuracy:29.282%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:402
V. Kills:176 227%
Deaths:42
KDR:9.571
Accuracy:54.142% C
KPH:40.700 B+
VKPH:17.800 C
C75 Viper
B**
Kills:198
V. Kills:79 248%
Deaths:22
KDR:9
Accuracy:42.726% C**
KPH:31.700 C+
VKPH:12.700 B**
L100 Python HESH
B++
Kills:114
V. Kills:29 380%
Deaths:4
KDR:28.500
Accuracy:41.363% D--
KPH:42.700 C--
VKPH:10.900 B++
Kills:714 (714 + 0)
Deaths:68
KDR:10.500
VKDR:4.176
Vehicle Kills:284
Kill Difference:646
Playtime:18.782 hours
Usage:1%
Score:0.373m
Score/min:331
Driving Accuracy:41.363%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:4,012
V. Kills:970 413%
Deaths:79
KDR:50.785
Accuracy:49.892% C
KPH:46.400 C+
VKPH:11.200 B*
Supernova FPC
B**
Kills:1,595
V. Kills:642 248%
Deaths:119
KDR:13.403
Accuracy:47.609% D
KPH:39.200 B**
VKPH:15.800 C+
Supernova PC
B*
Kills:1,311
V. Kills:450 291%
Deaths:192
KDR:6.828
Accuracy:44.447% D
KPH:35.500 B*
VKPH:12.200 B++
G40-F Ranger
B*
Kills:207
V. Kills:109 188%
Deaths:3
KDR:69
Accuracy:35.131% C*
KPH:69.100 B*
VKPH:36.400 B++
Saron HRB
C+
Kills:115
V. Kills:52 217%
Deaths:17
KDR:6.765
Accuracy:40.494% C--
KPH:24.500 C+
VKPH:11.100 D
Kills:7,240 (6,918 + 322)
Deaths:410
KDR:17.659
VKDR:5.422
Vehicle Kills:2,223
Kill Difference:6,830
Playtime:171.860 hours
Usage:9%
Score:2.173m
Score/min:211
Driving Accuracy:44.447%
Gunner Accuracy:40.494%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:992
V. Kills:360 275%
Deaths:40
KDR:24.800
Accuracy:53.654% C--
KPH:56.100 B+
VKPH:20.400 C+
Aphelion VEX-4H
C++
Kills:414
V. Kills:178 231%
Deaths:40
KDR:10.350
Accuracy:33.365% F
KPH:46.100 C++
VKPH:19.800 D
Saron HRB-H
C+
Kills:343
V. Kills:156 218%
Deaths:37
KDR:9.270
Accuracy:51.476% D
KPH:36.600 C+
VKPH:16.700 D
G40-F Ranger
D
Kills:140
V. Kills:71 194%
Deaths:9
KDR:15.556
Accuracy:31.996% D
KPH:28 D
VKPH:14.200 D--
Proton II PPA-H
B
Kills:138
V. Kills:19 N/A
Deaths:14
KDR:9.857
Accuracy:36.807% C+
KPH:55.500 D-
VKPH:7.600 B
M12 Kobalt-H
M**
Kills:98
V. Kills:11 N/A
Deaths:7
KDR:14
Accuracy:19.114% D--
KPH:132.900 C+
VKPH:14.900 M**
Kills:2,125 (0 + 2,125)
Deaths:147
KDR:14.456
VKDR:5.408
Vehicle Kills:795
Kill Difference:1,978
Playtime:44.230 hours
Usage:2%
Score:0.662m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:19.114%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:287
V. Kills:103 276%
Deaths:49
KDR:5.857
Accuracy:43.482% B+
KPH:28.300 B+
VKPH:10.200 B++
G30 Walker
B++
Kills:263
V. Kills:104 250%
Deaths:10
KDR:26.300
Accuracy:32.328% C++
KPH:26.600 B++
VKPH:10.500 C++
G30 Walker
A*
Kills:226
V. Kills:79 283%
Deaths:7
KDR:32.286
Accuracy:34.734% B++
KPH:34 A*
VKPH:11.900 B+
M20 Basilisk
B++
Kills:124
V. Kills:57 214%
Deaths:27
KDR:4.593
Accuracy:48.512% B**
KPH:27.500 B
VKPH:12.700 B++
Kills:900 (0 + 900)
Deaths:93
KDR:9.677
VKDR:3.688
Vehicle Kills:343
Kill Difference:807
Playtime:31.169 hours
Usage:2%
Score:0.481m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:48.512%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 4,5414,4893,7531.196C+0.2537.119%C--16.774%C**44.9C+N/A145100h4B10.8C++
Supernova VPC 4,9824,0127950.785A**49.3349.892%CN/A46.4C+11.2B*20486.5h3.6D7.2C
VE-LR Obelisk 3,8853,7721,9311.953C+0.5030.248%C--41.092%B*27.3C--N/A73138.4h6C**19.7C++
Serpent VE92 1,7771,7213,1450.547D0.9020.989%D25.334%B++8.5D-N/A27201.8h16.2D-77.1D
Supernova FPC 2,2371,59511913.403B+11.9547.609%DN/A39.2B**15.8C+20440.7h3.9B*8.3B+
C-4 1,8001,3929661.441C+0.0125.415%C+N/A107.1B+31.4C++72113h1.2B+4.7B+
Supernova PC 1,7611,3111926.828C++5.3844.447%DN/A35.5B*12.2B++18336.9h5.1C+11.6C
Tank Mine 1,8011,2801906.737A*5.2926.352%DN/A196.9A++80.2B+12646.5h1.3B**5B+
Deimos VA29 1,0401,0201,5810.645D0.8152.587%D-16.177%C+15.3D--N/A5666.6h2.9D-5.6D
E540 Halberd-H 1,3529924024.8B**23.3553.654%C--N/A56B+20.3C+25817.7h6.6C12.4C-
Solstice SF 7667196341.134C++0.3233.477%A++5.702%F-37.4B*2.4M++9819.2h6B+17.8B**
Flare VE6 7436986841.02D0.4321.543%C-28.224%B20.2D-1.3A+6234.5h18.4T-85.3D**
Proximity Mine 6896882153.2C1.7542.024%C+N/A129.8C+N/A4045.3h2.1D4.9C
VE-S Canis 6786665591.191C+0.2624.225%D16.817%D29.2DN/A10222.8h12.8C52.9C+
VE-H Maw 6556237240.86D0.5922.616%D-22.954%D14.1D*N/A5844.3h16.7F--73.8D*
Sticky Grenade 5445301530N/A528.5562.043%B**N/A883.3C23.3B*29200.6h2.3C+3.7C*
NS-44 Commissioner 4274236130.69C0.7628.812%D--21.513%C+28.4CN/A10214.9h3.8C++13.2C
Aphelion VEX-4H 5924144010.35B**8.9033.365%F6.039%A++46C++19.8D2479h46.8B+140.4C+
L100 Python AP 578402429.571B8.1254.142%CN/A40.6B+17.8C3839.9h5.3B+9.7C*
MANA Anti-Personnel Turret 3623572071.725N/A0.2714.757%UN/A3570U50U9827400.1h22.4T*151.7T*
NS-20 Gorgon 3723482831.23C+0.2223.774%C--20.115%C+18.8C1.3C--5818.5h34C*143.2C**
Ursa 3553464820.718D0.7319.029%D-29.191%B+8.8D--N/A3639.1h16.5F-86.5D*
Saron HRB-H 499343379.27B++7.8251.476%DN/A36.5C+16.6D2339.4h21.1B+41C*
SVA-88 3493402821.206C0.2418.881%D--26.471%C+18.5D--N/A6918.4h21.4T*113.2F--
Solstice VE3 3283158380.376D1.0723.101%C+26.032%B**8.4DN/A4937.4h21.7D*94.1C
NS-20 Gorgon 3202942651.109C+0.3424.125%D23.469%B+16.5C-1.5C5417.8h39.4C*163.2C++
NS-AM7 Archer 4222887250.397C+1.0560.064%C*3.472%F4.2D2C3068.7h17.1C*28.4C**
M20 Basilisk 390287495.857B**4.4143.482%B+4.181%D28.4B+10.2B++25910.1h101.2C+232.6C*
G30 Walker 3672631026.3S24.8532.328%C++3.042%C-26.6B++10.5C++2199.9h134.4B**415.9B*
H-V45 2682593710.698C--0.7522.283%C--23.938%C*10.2D--N/A3125.5h14.8D66.2C
G30 Walker 305226732.286S30.8434.734%B++3.097%C-34.2A**12B+2746.6h133.9A385.6B**
G40-F Ranger 316207369S67.5535.131%C*N/A69B*36.3B++4873h57.5B+163.6B+
C75 Viper 277198229B+7.5542.726%C**N/A31.9C+12.7B**2456.2h12.7C+29.8C*
Plasma Grenade 1951891189N/A187.5545.358%CN/A378D12C*19620.5h3.8C8.4C+
Nemesis VSH9 2661674100.407D1.0454.585%D*N/A9.9C--5.9D-11116.9h9.7D17.8D--
Parallax VX3 172167672.493C1.0437.284%C--77.246%C+17D-N/A749.8h2.6D6.9C-
VE-C Horizon 1661631511.079C0.3726.71%D**26.38%C++30.2DN/A1025.4h15.1C+56.7C-
Orion VS54 1491423940.36D1.0918.351%D26.761%C++10.8D--N/A12313.1h18.6F101.3C
G40-F Ranger 211140915.556C**14.1131.996%DN/A28D14.2D--2515h78.6C--245.7D
Spiker 1411401580.886C0.5627.852%C17.857%D36.8C+N/A1013.8h8.8C+31.5C+
Proton II PPA-H 157138149.857C8.4136.807%C+N/A55.2D-7.6B1842.5h18.1F--49.2D**
NS-15M2 1301291400.921C0.5317.157%D**20.93%D19.5D--N/A1286.6h17.7F103D**
Lasher X2 1321241860.667C-0.7821.603%D7.258%A*22.1D1.4C**1255.6h24.2D--111.9D
M20 Basilisk 181124274.593B+3.1448.512%B**1.613%F27.6B12.7B++3144.5h152.2D*313.7C
Lumine Edge 1171167,1040.016C1.438.619%F7.759%D*0.4C-N/A2305.3h1.6C18.6D**
Saron HRB 167115176.765C++5.3140.494%C--N/A24.5C+11.1D4264.7h28.7D*70.8D*
L100 Python HESH 143114428.5B**27.0541.363%D--N/A42.2C--10.7B+3372.7h3.8C-9.1D
Phobos VX86 1091071750.611D0.8442.043%D**16.822%C+12.7D*N/A418.4h3.7F-8.7F
M12 Kobalt-H 10998714C-12.5519.114%D--19.388%B140C++15.7M**4800.7h18C--94.2D-
CAS30 Tank Buster 14094911.033C0.4231.891%F1.064%C4.4D2.2D*3821.3h60.4C+189.3D
Sirius SX12 7976501.52C*0.0723.88%C19.737%C++42.2C*1.7M2471.8h13.3C**55.8C++
Beamer VS3 72681020.667C0.7825.471%C23.529%C++23.4C1.4B*1342.9h10.7C42.1C
Eidolon VE33 73672100.319D1.1327.713%C31.343%B++9.6D-N/A737h16.3F--58.9D*
Nebula VM20 6866371.784C0.3318.427%C+22.727%B34.7C+1.1B*1711.9h17.4C94.6C+
L-24R Spur 7764880.727D--0.7229.282%D**N/A2.8D*N/A1222.9h138.7T*473.8T*
NS Annihilator 10264631.016B*0.4384.107%B*N/A13.1B+7.8C1974.9h11.3C*13.5B
Pulsar VS1 66631970.32D-1.1321.15%D20.635%C+11.7D-N/A1455.4h18.9D**89.2D--
Nebula VM20 6461351.743C0.2918.923%C29.508%A++33.9C1.7A++1601.8h18.6D98.3C+
NS Decimator 8053600.883C0.5749.353%D**1.887%C20.4D--10.4D4762.6h5.8D11.7D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,7141,316,00995.9h
Anti-Vehicle MANA Turret21620.2h
Spawn Beacon192,3001.7h
Nanite Revive Grenade03080.1h
Cortium Silo2570.2h
Restoration Kit71450.1h
Motion Spotter82,7882h
Welding Device04490h
Spitfire Auto-Turret383,4993.4h
Ammunition Package16733,5499h
Anti-Infantry MANA Turret626431.7h
Medical Applicator52279,46910h
Nano-Repair Grenade01,6830.5h
Recon Detection Device108811.7h
Hardlight Barrier3073,6015.6h

Check the help document for the dictionary if you want to learn more about words used here.


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