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Arcanus POYG[R7] POYG
VS BR 36

KDR: 1.87

Score: 13.5m

Last Seen: Jun 9th, 2019 7:29 PM
- OFFLINE - 569.4 hour(s)

Prestige 1, Battle Rank 36 - Vanu Sovereignty on Emerald
Level Progress (to 37): 33%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS NS-44L Blackhand Supernova VPC Supernova FPC Blueshift VM5 Blueshift VM5 Hunter QCX Proximity Mine Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $452,862 MLG Score: 362
Fun Score: N/A
Cheeseburgers Flipped: 939TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.931%58.422%11061312017,7301.93929-0.074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.723%-0.432C--5.725S-3.499T*HEAD ++ (~48.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.436B80.443B34

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.692%0.915%537612083,49769913415.00286261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.345%-1D---1.06D*0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.289C*8.40.327C**19

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.674%2.83%20212121065411620.19557265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.657%-0.603D-0.399C---1.616

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
443.8-2.713F**131.7-2.301F--312.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.594%59.74%201121315465280.236196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.112D*-0.477D-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.429C--3.9-0.226C10.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.64%27.551%20112139828410.34386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.32D**2.549A**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.9-1.117D*7.2-0.472D20.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.5m553.6%160 (9.6k)142 (8.5k)1.8654717,6389,4552.3099936 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214103513.868%30.276%42010:003

22% Engineer9% Heavy Assault56% Infiltrator7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 20th, 2013 12:32 AMOct 14th, 2017 12:35 PMJun 10th, 2019 1:15 AM (73d) (PST)Jun 9th, 2019 5:21 PM (74d) (PST)Jun 9th, 2019 3:29 PM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
312902220.1870.1000.0561.1790.026362

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,6955,40813,28711637128,539

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1575.4h/65.6d 4,203 5,340 7,620 111.5k 1,903 4,295 2,500 29.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:355
Deaths:536
KDR:0.662
Accuracy:12.938% F
HSR:27.606% B+
NS-15M1
C
Kills:301
Deaths:456
KDR:0.660
Accuracy:11.894% F-
HSR:19.934% C
Flare VE6
C
Kills:132
Deaths:218
KDR:0.606
Accuracy:11.332% F-
HSR:22.727% C
Kills:788
Deaths (as Heavy Assault):1,210
Deaths (to Heavy Assaults):2,312
KDR:0.65124
Kill Difference:422
Playtime:146.311 hours
Usage:9%
Score:1.249m
Score/min:142
Accuracy (listed only):12.055%
HSR (listed only):23.422%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D-
Kills:422
Deaths:699
KDR:0.604
Accuracy:15.141% F-
HSR:14.455% D-
Serpent VE92
C+
Kills:143
Deaths:235
KDR:0.609
Accuracy:13.586% F-
HSR:20.280% C+
Pandora VX25
M++
Kills:98
Deaths:180
KDR:0.544
Accuracy:25.640% D**
HSR:27.551% M++
VX6-7
C++
Kills:93
Deaths:192
KDR:0.484
Accuracy:10.603% F*
HSR:21.505% C++
Kills:756
Deaths (as Engineer):1,306
Deaths (to Engineers):2,280
KDR:0.57887
Kill Difference:550
Playtime:347.830 hours
Usage:22%
Score:5.065m
Score/min:243
Accuracy (listed only):16.242%
HSR (listed only):20.948%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A*
Kills:5,724
Deaths:2,023
KDR:2.829
Accuracy:50.233% B**
HSR:71.646% A*
NS-61 Emissary
C
Kills:158
Deaths:152
KDR:1.039
Accuracy:26.460% C
HSR:13.291% D
Ghost
D-
Kills:154
Deaths:44
KDR:3.500
Accuracy:27.594% F
HSR:59.740% D-
NS-45 Pilot
B++
Kills:119
Deaths:99
KDR:1.202
Accuracy:35.324% B++
HSR:27.731% C*
Sirius SX12
B++
Kills:71
Deaths:137
KDR:0.518
Accuracy:11.354% F*
HSR:22.535% B++
Beamer VS3
C
Kills:62
Deaths:79
KDR:0.785
Accuracy:21.695% D-
HSR:20.968% C
NS-357 Underboss
B*
Kills:56
Deaths:26
KDR:2.154
Accuracy:43.649% B*
HSR:26.786% B++
Kills:6,344
Deaths (as Infiltrator):2,560
Deaths (to Infiltrators):1,622
KDR:2.47813
Kill Difference:3,784
Playtime:885.281 hours
Usage:56%
Score:4.950m
Score/min:93
Accuracy (listed only):30.902%
HSR (listed only):34.671%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D-
Kills:422
Deaths:699
KDR:0.604
Accuracy:15.141% F-
HSR:14.455% D-
Serpent VE92
C+
Kills:143
Deaths:235
KDR:0.609
Accuracy:13.586% F-
HSR:20.280% C+
Pandora VX25
M++
Kills:98
Deaths:180
KDR:0.544
Accuracy:25.640% D**
HSR:27.551% M++
VX6-7
C++
Kills:93
Deaths:192
KDR:0.484
Accuracy:10.603% F*
HSR:21.505% C++
Sirius SX12
B++
Kills:71
Deaths:137
KDR:0.518
Accuracy:11.354% F*
HSR:22.535% B++
Kills:827
Deaths (as Light Assault):1,443
Deaths (to Light Assaults):1,381
KDR:0.57311
Kill Difference:616
Playtime:40.087 hours
Usage:3%
Score:0.212m
Score/min:88
Accuracy (listed only):15.265%
HSR (listed only):21.265%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
M++
Kills:98
Deaths:180
KDR:0.544
Accuracy:25.640% D**
HSR:27.551% M++
Terminus VX-9
D-
Kills:94
Deaths:171
KDR:0.550
Accuracy:14.864% F--
HSR:20.213% D-
Sirius SX12
B++
Kills:71
Deaths:137
KDR:0.518
Accuracy:11.354% F*
HSR:22.535% B++
Kills:263
Deaths (as Combat Medic):488
Deaths (to Combat Medics):712
KDR:0.53893
Kill Difference:225
Playtime:32.036 hours
Usage:2%
Score:0.423m
Score/min:220
Accuracy (listed only):17.286%
HSR (listed only):23.433%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:1,026
Deaths:749
KDR:1.370
Accuracy:11.033% F-
HSR:18.714% C--
Blueshift VM5
C
Kills:990
Deaths:749
KDR:1.322
Accuracy:10.915% F-
HSR:19.495% C
Comet VM2
D**
Kills:146
Deaths:202
KDR:0.723
Accuracy:29.420% D**
HSR:0.685% F
Comet VM2
F
Kills:127
Deaths:187
KDR:0.679
Accuracy:30.167% F
HSR:0.787% F
NS-10 Burster
D
Kills:100
Deaths:60
KDR:1.667
Accuracy:24.486% D
HSR:4% D
NS-10 Burster
C
Kills:79
Deaths:59
KDR:1.339
Accuracy:24.677% D-
HSR:5.063% C
Kills:2,468
Deaths (as MAX Suit):1,003
Deaths (to MAX Suits):418
KDR:2.46062
Kill Difference:1,465
Playtime:117.552 hours
Usage:7%
Score:1.554m
Score/min:220
Accuracy (listed only):21.783%
HSR (listed only):8.124%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:411
V. Kills:90 452%
Deaths:74
KDR:5.554
Accuracy:33.796% F
KPH:21.800 D*
VKPH:4.800 D-
C75 Viper
D
Kills:129
V. Kills:38 331%
Deaths:31
KDR:4.161
Accuracy:28.631% D*
KPH:18.100 D
VKPH:5.300 D
Skyguard
D--
Kills:69
V. Kills:57 119%
Deaths:31
KDR:2.226
Accuracy:22.772% D--
KPH:6.600 D*
VKPH:5.400 D*
Kills:609 (609 + 0)
Deaths:136
KDR:4.478
VKDR:1.360
Vehicle Kills:185
Kill Difference:473
Playtime:36.499 hours
Usage:2%
Score:0.258m
Score/min:118
Driving Accuracy:22.772%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:1,663
V. Kills:493 337%
Deaths:202
KDR:8.233
Accuracy:35.618% F
KPH:25.800 D-
VKPH:7.600 C+
Supernova FPC
D
Kills:1,161
V. Kills:626 185%
Deaths:245
KDR:4.739
Accuracy:47.123% D
KPH:17.700 D
VKPH:9.600 D*
Supernova PC
D
Kills:64
V. Kills:35 178%
Deaths:39
KDR:1.641
Accuracy:41.232% D-
KPH:10.600 D*
VKPH:5.800 D
Kills:2,888 (2,888 + 0)
Deaths:486
KDR:5.942
VKDR:2.374
Vehicle Kills:1,154
Kill Difference:2,402
Playtime:136.049 hours
Usage:9%
Score:1.064m
Score/min:130
Driving Accuracy:41.232%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:55
V. Kills:33 162%
Deaths:44
KDR:1.250
Accuracy:28.935% D*
KPH:6.800 D*
VKPH:4.100 D--
M20 Basilisk
D-
Kills:51
V. Kills:20 243%
Deaths:29
KDR:1.759
Accuracy:30.793% D-
KPH:10.200 D--
VKPH:4 D--
Kills:106 (0 + 106)
Deaths:73
KDR:1.452
VKDR:0.726
Vehicle Kills:53
Kill Difference:33
Playtime:13.131 hours
Usage:1%
Score:0.077m
Score/min:98
Driving Accuracy:N/A%
Gunner Accuracy:30.793%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 5,7455,7242,0232.829A0.9650.233%B**71.646%A*9.4D-N/A24606.2h3.9B+7.7B+
Supernova VPC 2,1561,6632028.233C6.3735.618%FN/A25.8D-7.6C+14264.5h4.2D-11.9F
Supernova FPC 1,7871,1612454.739C+2.8747.123%D1.464%D17.7D9.6D*11465.5h6C12.7D
Blueshift VM5 1,0441,0267491.37C-0.5011.033%F-18.714%C--17.1D--N/A5160.1h21.7D**196.3F--
Blueshift VM5 9999907491.322C-0.5410.915%F-19.495%C16.5D--N/A5060.1h22F201.9F--
Hunter QCX 6105973231.848A++0.0243.208%C+28.308%C++8.8C--N/A2367.8h3.8B8.7B
Proximity Mine 5685665410.481A*8.6230.848%D*N/A148.9B+N/A3863.8h1.9C++6D
Tank Mine 636430815.309A3.4430.305%CN/A143.3B++68.7C*10453h1.9C+6.3C+
NS-11C 4324226990.604C-1.2615.141%F-14.455%D-7.9D-N/A3153.4h22.6F149.2F-
L100 Python HESH 501411745.554C-3.6933.796%F1.703%C++21.7D*4.8D-9518.9h5.2D-15.4F-
Orion VS54 3613555360.662C-1.2012.938%F27.606%B+11.2D-N/A5231.8h19.9F153.9D-
NS-15M1 3083014560.66D1.2111.894%F-19.934%C11.1D--N/A4127h23.3T-195.9T*
Lasher X2 1931822320.784C1.0813.096%F-8.242%A**11.7D--N/A4015.5h35T267T*
Lumine Edge 1951814,6080.039C1.8314.716%D*18.232%B0.2DN/A1907.6h1.4C++9.5C
NS-61 Emissary 1591581521.039B0.8326.46%C13.291%D8.6D-N/A2118.4h19.4C--73.4C-
Ghost 161154443.5B1.6327.594%F59.74%D-11.6D*N/A4413.3h3.9F--14.1F*
Frag Grenade 1501491149N/A147.1349.154%B+N/A372.5C--2.5D15850.4h4.5C--9.1C+
Comet VM2 2431462020.723C+1.1429.42%D**N/A4.8D*3.2C-5030.4h44.4F-150.8F--
Serpent VE92 1491432350.609C1.2613.586%F-20.28%C+5.8D--N/A2124.6h19.9D**146.8F--
Spear Anti-Vehicle Phalanx Turret 239142265.462C3.6045.235%C++3.521%C21.5D--14.7D1856.6h14.9D*33D-
Flare VE6 1331322180.606D1.2611.332%F-22.727%C9.1D*N/A4414.5h17.2F-151.4F**
NS Annihilator 2261311730.757B1.1181.758%C**N/A8D5.8D--10116.4h13.3C-16.2C
C75 Viper 167129314.161C+2.3028.631%D*N/A18.2D5.4D1377.1h22.5D*78.6F-
Comet VM2 2071271870.679C1.1930.167%FN/A4.3D*2.7D*4429.4h52.4F173.6F*
NS-45 Pilot 120119991.202C+0.6635.324%B++27.731%C*9.1D--N/A2513.1h9.8D--27.9C+
NS-10 Burster 156100601.667B**0.2024.486%D4%D5C2.8C--5620.1h135.4C++552.9C+
Pandora VX25 99981800.544D1.3225.64%D**27.551%M++7.1D*N/A3113.8h7.2F-27.9F--
NS Decimator 117942090.45D1.4245.223%F-1.064%D-14.5D*3.5D**1376.5h6.8D*15F--
Terminus VX-9 95941710.55C-1.3214.864%F--20.213%D-7.7D*N/A2612.2h15.6D--104.9F--
VX6-7 94931920.484D1.3810.603%F*21.505%C++7.1D--N/A3713.1h21.8F-205.4T*
NS-10 Burster 12379591.339B0.5324.677%D-5.063%C4D2.2D*4719.9h171.3C--694D
Sirius SX12 74711370.518C-1.3511.354%F*22.535%B++6.9D--N/A3810.3h23.2F204.5T
Skyguard 12669312.226C0.3622.772%D--1.449%C-6.6D*5.4D*14610.5h145.2C-637.6D--
Supernova PC 9964391.641C--0.2241.232%D-1.563%C--10.5D*5.7D-1786.1h6.2C15D
Beamer VS3 6362790.785C++1.0821.695%D-20.968%C6.1D--N/A2810.2h13.2D-60.9C-
NS-357 Underboss 5656262.154A0.2943.649%B*26.786%B++12.2D--N/A624.6h4.4C+10B+
M20 Basilisk 8855441.25D0.6228.935%D*1.818%F6.8D*4.1D--898.1h149.1D-515.2F
M20 Basilisk 7151291.759D0.1130.793%D-3.922%D10.2D--4D--1125h113C+366.8C--

Consumables
  Name Deaths Consumed Time Equipped
M12 Kobalt-H11100.1h
Nano-Armor Kit248373,04829.8h
Anti-Vehicle MANA Turret92290.5h
Nanite Revive Grenade03060.1h
Medical Applicator19572,08811.6h
Spitfire Auto-Turret22090.3h
Restoration Kit93470.3h
Ammunition Package152,2631.1h
Shield Recharging Field95440.3h
Medical Kit131940.3h
Anti-Infantry MANA Turret61730.3h
Nano-Repair Grenade03750.1h
A30 Walker0750.1h
L-30R Vektor2790.2h
Recon Detection Device808,48828.4h

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