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Legionary PPPORE[SaCa] PPPORE
VS BR 23

KDR: 1.98

Score: 35.8m

Last Seen: Oct 11th, 2019 10:25 AM
- OFFLINE - 7.9 hour(s)

Prestige 1, Battle Rank 23 - Vanu Sovereignty on Connery - Outfit Officer of The Sacagaweas[SaCa] The Sacagaweas
VS outfit on Connery

Members: 21
Level Progress (to 24): 93%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC NS-15M2 Pulsar C NS-15M AE Pulsar LSW CAS30 Tank Buster Aphelion VEX-4H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $813,150 MLG Score: 650
Fun Score: N/A
Cheeseburgers Flipped: 90TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.233%27.024%68227118921,9622.18354-0.2

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.239%0.792B++0.933B*-1.765F-HEAD ++ (~14.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.47B+9.90.303C*29.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.761%0.594%385512112,69397219312.76773139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.538%0.251C*-0.832D--0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.90.083C+53.2-0.11C+80.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.432%2.406%304612103,824160626502.38107144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.697%-0.443C---0.069C+0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.3-0.342C-18.7-0.507D32.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.102%3.526%5671312035,275127328244.14375187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.929%0.274C*-0.226C0.824

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.734B++12.40.688B+19.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.687%86.724%567412121,047113480.922467

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.324%1.011B**1.276A6.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.56B+1.80.429B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.33%22.105%5672121419086600.219399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.659%0.546B+1.315A2.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.534B+2.90.392B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Sacagaweas[SaCa] The Sacagaweas
VS outfit on Connery

Members: 21
35.8m542%355 (21.3k)309 (18.5k)1.9833546,46223,4262.5399123 (23)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1216239018.815%17.81%33504:5718

56% Engineer21% Heavy Assault13% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2015 5:27 PMDec 24th, 2016 2:48 AMOct 13th, 2019 9:08 AM (2d) (PST)Oct 11th, 2019 6:38 AM (4d) (PST)Oct 11th, 2019 6:25 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
635955400.4000.2020.0712.6510.089650

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,0945,67732,41724124159518,514

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1934.8h/80.6d 13,038 8,275 20,030 307.8k 2,416 3,946 10,325 73.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:2,218
Deaths:867
KDR:2.558
Accuracy:23.306% D
HSR:29.937% C+
NS-15M2
C++
Kills:1,245
Deaths:754
KDR:1.651
Accuracy:21.992% C
HSR:26.747% C++
NS-15M AE
A+
Kills:1,224
Deaths:406
KDR:3.015
Accuracy:33.802% A+
HSR:22.386% D
Pulsar LSW
C*
Kills:1,223
Deaths:598
KDR:2.045
Accuracy:24.353% C*
HSR:25.429% C++
Ursa
C*
Kills:1,173
Deaths:691
KDR:1.698
Accuracy:22.514% C+
HSR:25.831% C*
Orion VS54
B+
Kills:1,167
Deaths:793
KDR:1.472
Accuracy:20.531% C+
HSR:28.278% B+
SVA-GG
C+
Kills:1,159
Deaths:765
KDR:1.515
Accuracy:20.953% D--
HSR:28.214% C+
NS-15MP
C+
Kills:1,158
Deaths:400
KDR:2.895
Accuracy:27.100% C+
HSR:24.611% D
NSX Naginata
B**
Kills:296
Deaths:104
KDR:2.846
Accuracy:21.276% C+
HSR:36.149% B**
Kills:10,863
Deaths (as Heavy Assault):5,378
Deaths (to Heavy Assaults):6,306
KDR:2.0199
Kill Difference:5,485
Playtime:407.693 hours
Usage:21%
Score:7.660m
Score/min:313
Accuracy (listed only):23.981%
HSR (listed only):27.509%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,238
Deaths:500
KDR:2.476
Accuracy:26.769% B+
HSR:25.040% C**
NS Baron G5AE
C**
Kills:1,174
Deaths:501
KDR:2.343
Accuracy:49.587% C**
HSR:11.158% D-
Serpent VE92
A*
Kills:1,161
Deaths:396
KDR:2.932
Accuracy:28.026% B*
HSR:31.697% A*
VX6-7
A
Kills:1,160
Deaths:427
KDR:2.717
Accuracy:27.452% B+
HSR:29.397% A
NS-11CP
B**
Kills:1,155
Deaths:370
KDR:3.122
Accuracy:34.182% B**
HSR:17.749% D-
Solstice VE3
B
Kills:1,151
Deaths:952
KDR:1.209
Accuracy:24.603% B
HSR:18.419% C
Solstice SF
A++
Kills:1,145
Deaths:825
KDR:1.388
Accuracy:26.036% B+
HSR:26.900% A++
NS-11C
B+
Kills:300
Deaths:243
KDR:1.235
Accuracy:23.436% C+
HSR:21.667% B+
Eclipse VE3A
B+
Kills:282
Deaths:177
KDR:1.593
Accuracy:29.233% B+
HSR:19.504% C+
NSX Tanto
A
Kills:250
Deaths:68
KDR:3.676
Accuracy:27.784% C**
HSR:33.600% A
Deimos VA29
B*
Kills:133
Deaths:72
KDR:1.847
Accuracy:71.314% B*
HSR:19.549% B+
Thanatos VE70
A**
Kills:57
Deaths:60
KDR:0.950
Accuracy:38.338% C+
HSR:28.070% A**
Kills:9,206
Deaths (as Engineer):4,591
Deaths (to Engineers):6,304
KDR:2.00523
Kill Difference:4,615
Playtime:1,084.734 hours
Usage:56%
Score:20.610m
Score/min:317
Accuracy (listed only):33.897%
HSR (listed only):23.562%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,238
Deaths:500
KDR:2.476
Accuracy:26.769% B+
HSR:25.040% C**
NS Baron G5AE
C**
Kills:1,174
Deaths:501
KDR:2.343
Accuracy:49.587% C**
HSR:11.158% D-
Serpent VE92
A*
Kills:1,161
Deaths:396
KDR:2.932
Accuracy:28.026% B*
HSR:31.697% A*
VX6-7
A
Kills:1,160
Deaths:427
KDR:2.717
Accuracy:27.452% B+
HSR:29.397% A
NS-11CP
B**
Kills:1,155
Deaths:370
KDR:3.122
Accuracy:34.182% B**
HSR:17.749% D-
Solstice VE3
B
Kills:1,151
Deaths:952
KDR:1.209
Accuracy:24.603% B
HSR:18.419% C
Solstice SF
A++
Kills:1,145
Deaths:825
KDR:1.388
Accuracy:26.036% B+
HSR:26.900% A++
Sirius SX12
C++
Kills:578
Deaths:476
KDR:1.214
Accuracy:23.203% C
HSR:18.858% C++
NS-11C
B+
Kills:300
Deaths:243
KDR:1.235
Accuracy:23.436% C+
HSR:21.667% B+
Eclipse VE3A
B+
Kills:282
Deaths:177
KDR:1.593
Accuracy:29.233% B+
HSR:19.504% C+
NSX Tanto
A
Kills:250
Deaths:68
KDR:3.676
Accuracy:27.784% C**
HSR:33.600% A
Deimos VA29
B*
Kills:133
Deaths:72
KDR:1.847
Accuracy:71.314% B*
HSR:19.549% B+
Thanatos VE70
A**
Kills:57
Deaths:60
KDR:0.950
Accuracy:38.338% C+
HSR:28.070% A**
Kills:9,784
Deaths (as Light Assault):5,067
Deaths (to Light Assaults):3,884
KDR:1.93093
Kill Difference:4,717
Playtime:253.449 hours
Usage:13%
Score:4.281m
Score/min:282
Accuracy (listed only):33.074%
HSR (listed only):23.201%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A
Kills:1,155
Deaths:916
KDR:1.261
Accuracy:43.430% C++
HSR:38.875% A
Sirius SX12
C++
Kills:578
Deaths:476
KDR:1.214
Accuracy:23.203% C
HSR:18.858% C++
NS-44 Commissioner
C**
Kills:502
Deaths:438
KDR:1.146
Accuracy:34.421% C
HSR:24.502% C**
Phaseshift VX-S
S
Kills:470
Deaths:11
KDR:42.727
Accuracy:76.246% S
HSR:96.809% A+
NS-30 Vandal
A+
Kills:370
Deaths:76
KDR:4.868
Accuracy:37.304% B++
HSR:39.730% A+
NSX Tomoe
B+
Kills:343
Deaths:123
KDR:2.789
Accuracy:28.158% C+
HSR:41.108% B+
Parallax VX3
B**
Kills:265
Deaths:50
KDR:5.300
Accuracy:37.165% C
HSR:86.038% B**
Ghost
A
Kills:256
Deaths:110
KDR:2.327
Accuracy:39.161% C++
HSR:81.250% A
NS-357P Underboss
M**
Kills:147
Deaths:50
KDR:2.940
Accuracy:51.480% A
HSR:58.503% M**
NS-AM7 Archer
B*
Kills:143
Deaths:338
KDR:0.423
Accuracy:51.634% D--
HSR:24.476% B*
Spiker
A*
Kills:59
Deaths:62
KDR:0.952
Accuracy:28.581% C+
HSR:38.983% A*
VA39 Spectre
C
Kills:56
Deaths:61
KDR:0.918
Accuracy:30.519% C
HSR:30.357% D
Kills:4,344
Deaths (as Infiltrator):2,711
Deaths (to Infiltrators):3,125
KDR:1.60236
Kill Difference:1,633
Playtime:89.302 hours
Usage:5%
Score:1.370m
Score/min:256
Accuracy (listed only):40.108%
HSR (listed only):48.291%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
C**
Kills:1,174
Deaths:501
KDR:2.343
Accuracy:49.587% C**
HSR:11.158% D-
NS-11A
C+
Kills:707
Deaths:564
KDR:1.254
Accuracy:22.853% C
HSR:20.934% C+
Sirius SX12
C++
Kills:578
Deaths:476
KDR:1.214
Accuracy:23.203% C
HSR:18.858% C++
Pulsar VS1
B+
Kills:398
Deaths:329
KDR:1.210
Accuracy:24.823% C**
HSR:25.126% B+
Deimos VA29
B*
Kills:133
Deaths:72
KDR:1.847
Accuracy:71.314% B*
HSR:19.549% B+
Thanatos VE70
A**
Kills:57
Deaths:60
KDR:0.950
Accuracy:38.338% C+
HSR:28.070% A**
Kills:3,047
Deaths (as Combat Medic):2,002
Deaths (to Combat Medics):1,835
KDR:1.52198
Kill Difference:1,045
Playtime:81.889 hours
Usage:4%
Score:1.691m
Score/min:344
Accuracy (listed only):38.353%
HSR (listed only):20.616%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:62
Deaths:46
KDR:1.348
Accuracy:15.578% C+
HSR:25.807% A
Kills:62
Deaths (as MAX Suit):23
Deaths (to MAX Suits):1,173
KDR:2.69565
Kill Difference:39
Playtime:11.225 hours
Usage:1%
Score:0.209m
Score/min:311
Accuracy (listed only):15.578%
HSR (listed only):25.807%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:684
V. Kills:73 N/A
Deaths:106
KDR:6.453
Accuracy:38.752% C
KPH:59.300 B+
VKPH:6.300 A
Saron Laser Cannon
B+
Kills:491
V. Kills:527 93%
Deaths:362
KDR:1.356
Accuracy:31.868% C+
KPH:11.100 C
VKPH:11.900 B+
Dual Photon Pods
B
Kills:167
V. Kills:35 464%
Deaths:32
KDR:5.219
Accuracy:54.853% B
KPH:52 C-
VKPH:10.900 D
Hornet Missiles
C
Kills:159
V. Kills:101 156%
Deaths:40
KDR:3.975
Accuracy:60.243% C
KPH:42.200 C
VKPH:26.800 C--
Maelstrom Turbo Laser
C
Kills:136
V. Kills:124 109%
Deaths:102
KDR:1.333
Accuracy:32.591% C**
KPH:10 C-
VKPH:9.100 C
Kills:1,637 (1,311 + 0)
Deaths:642
KDR:2.550
VKDR:1.340
Vehicle Kills:860
Kill Difference:995
Playtime:76.253 hours
Usage:4%
Score:1.055m
Score/min:231
Piloting Accuracy:32.591%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:1,215
V. Kills:1,172 104%
Deaths:1,156
KDR:1.051
Accuracy:53.139% B++
KPH:5.900 C
VKPH:5.600 C
C150 Dalton
B+
Kills:841
V. Kills:978 86%
Deaths:208
KDR:4.043
Accuracy:28.283% D--
KPH:28.800 C
VKPH:33.500 B+
L105 Zephyr
A
Kills:750
V. Kills:60 N/A
Deaths:58
KDR:12.931
Accuracy:46.933% B+
KPH:81.600 A
VKPH:6.500 C
AP30 Shredder
C+
Kills:87
V. Kills:135 64%
Deaths:42
KDR:2.071
Accuracy:37.981% B+
KPH:13.500 D--
VKPH:20.900 C+
Dual-75 Duster
N/A
Kills:50
V. Kills:1 N/A
Deaths:6
KDR:8.333
Accuracy:34.871% N/A
KPH:88.100 N/A
VKPH:1.800 N/A
Kills:2,943 (1,215 + 1,728)
Deaths:1,470
KDR:2.002
VKDR:1.596
Vehicle Kills:2,346
Kill Difference:1,473
Playtime:252.937 hours
Usage:13%
Score:2.419m
Score/min:159
Piloting Accuracy:53.139%
Gunner Accuracy:34.871%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:744
V. Kills:158 468%
Deaths:129
KDR:5.767
Accuracy:48.304% C+
KPH:37.100 D
VKPH:7.900 C+
L100 Python AP
C
Kills:642
V. Kills:527 122%
Deaths:139
KDR:4.619
Accuracy:50.854% D
KPH:19.300 D--
VKPH:15.900 C
Skyguard
C
Kills:356
V. Kills:300 118%
Deaths:137
KDR:2.599
Accuracy:33.106% B+
KPH:10.400 D
VKPH:8.800 C
C75 Viper
B+
Kills:262
V. Kills:42 N/A
Deaths:59
KDR:4.441
Accuracy:30.734% D-
KPH:37.700 B+
VKPH:6 C--
Kills:2,004 (2,004 + 0)
Deaths:464
KDR:4.319
VKDR:2.213
Vehicle Kills:1,027
Kill Difference:1,540
Playtime:94.321 hours
Usage:5%
Score:0.988m
Score/min:175
Driving Accuracy:30.734%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,724
V. Kills:1,577 109%
Deaths:453
KDR:3.806
Accuracy:53.167% C+
KPH:16.800 D-
VKPH:15.400 C+
Saron HRB
B+
Kills:878
V. Kills:586 150%
Deaths:227
KDR:3.868
Accuracy:47.269% B+
KPH:28.200 B
VKPH:18.800 B+
E540 Halberd
B+
Kills:623
V. Kills:430 145%
Deaths:111
KDR:5.613
Accuracy:46.932% C+
KPH:27 C
VKPH:18.600 B+
Aphelion VEX-4
C+
Kills:99
V. Kills:91 108%
Deaths:44
KDR:2.250
Accuracy:30.253% D
KPH:18.400 D
VKPH:16.900 C+
Supernova PC
C+
Kills:96
V. Kills:42 223%
Deaths:32
KDR:3
Accuracy:43.298% D
KPH:19.400 C
VKPH:8.500 C+
Kills:3,420 (1,820 + 1,600)
Deaths:867
KDR:3.945
VKDR:3.144
Vehicle Kills:2,726
Kill Difference:2,553
Playtime:167.036 hours
Usage:9%
Score:3.017m
Score/min:301
Driving Accuracy:43.298%
Gunner Accuracy:30.253%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
M++
Kills:1,203
V. Kills:229 N/A
Deaths:57
KDR:21.105
Accuracy:45.558% C+
KPH:96.200 M++
VKPH:18.300 D
E540 Halberd-H
M*
Kills:1,038
V. Kills:222 465%
Deaths:24
KDR:43.250
Accuracy:66.176% B**
KPH:114.300 M*
VKPH:24.500 B
Proton II PPA-H
C+
Kills:75
V. Kills:5 N/A
Deaths:10
KDR:7.500
Accuracy:36.145% C+
KPH:85.500 C+
VKPH:5.700 C+
Saron HRB-H
B++
Kills:72
V. Kills:50 141%
Deaths:19
KDR:3.789
Accuracy:60.708% B+
KPH:43.700 B+
VKPH:30.400 B++
M40 Fury-H
C
Kills:68
V. Kills:11 N/A
Deaths:4
KDR:17
Accuracy:36.130% D
KPH:77.100 C
VKPH:12.500 C
Kills:2,456 (0 + 2,456)
Deaths:114
KDR:21.544
VKDR:4.535
Vehicle Kills:517
Kill Difference:2,342
Playtime:24.987 hours
Usage:1%
Score:0.463m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:36.130%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:435
V. Kills:93 463%
Deaths:56
KDR:7.768
Accuracy:34.442% C+
KPH:52.600 B+
VKPH:11.200 B+
M40 Fury
B*
Kills:180
V. Kills:24 N/A
Deaths:27
KDR:6.667
Accuracy:33.367% C
KPH:72.400 B*
VKPH:9.700 C
M12 Kobalt
B*
Kills:78
V. Kills:2 N/A
Deaths:6
KDR:13
Accuracy:23.179% B*
KPH:66.900 C++
VKPH:1.700 D
M20 Basilisk
B*
Kills:63
V. Kills:33 185%
Deaths:23
KDR:2.739
Accuracy:34.852% C-
KPH:19.800 C+
VKPH:10.400 B*
M12 Kobalt
B*
Kills:61
V. Kills:6 N/A
Deaths:4
KDR:15.250
Accuracy:18.313% C++
KPH:53.700 C-
VKPH:5.300 B*
Kills:817 (0 + 817)
Deaths:116
KDR:7.043
VKDR:1.362
Vehicle Kills:158
Kill Difference:701
Playtime:16.251 hours
Usage:1%
Score:0.326m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:18.313%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,2362,2188672.558C+0.5723.306%D29.937%C+44.3DN/A12750.1h10.2B+43.8C+
Supernova FPC 3,3011,7244533.806C1.8253.167%C+2.668%C**16.8D-15.4C+278102.4h6.3C-11.8C
NS-15M2 1,2551,2457541.651C++0.3321.992%C26.747%C++43.2C+N/A11928.8h10.5B++47.9B
Pulsar C 1,2561,2385002.476B*0.4926.769%B+25.04%C**41.7B+N/A12029.7h9.4B++35.3B+
NS-15M AE 1,2361,2244063.015B1.0333.802%A+22.386%D66.5BN/A23818.4h9.6B*28.3B*
Pulsar LSW 1,2371,2235982.045B+0.0624.353%C*25.429%C++67.2B*N/A21418.2h9.9B*40.5B+
CAS30 Tank Buster 2,3871,2151,1561.051C+0.9353.139%B++N/A5.9C5.6C80207.5h51.9C**97.7B+
Aphelion VEX-4H 1,4321,2035721.105A++19.1245.558%C+3.574%C**96.2M++18.3D30212.5h17A+37.2A+
NS Baron G5AE 1,1881,1745012.343B*0.3649.587%C**11.158%D-75.3B**N/A25315.6h3.5B*7C++
Ursa 1,1861,1736911.698B+0.2922.514%C+25.831%C*47.9BN/A10424.5h9.4B++41.7B+
Orion VS54 1,1831,1677931.472C++0.5120.531%C+28.278%B+44B+N/A19426.5h11.6B+56.6C++
Serpent VE92 1,1671,1613962.932A++0.9528.026%B*31.697%A*99.2M++N/A22911.7h9.3B**33B*
VX6-7 1,1661,1604272.717A0.7327.452%B+29.397%A92.8A*N/A21112.5h9.7B*35.5B++
SVA-GG 1,1721,1597651.515C0.4720.953%D--28.214%C+48.1CN/A13924.1h11.2C++53.4C+
NS-15MP 1,1661,1584002.895C*0.9127.1%C+24.611%D54.9CN/A13521.1h10B+37.1C*
NS-44 Commissioner AE 1,1641,1559161.261C++0.7243.43%C++38.875%A40.4CN/A12228.6h2.8B*6.4B++
NS-11CP 1,1631,1553703.122A1.1434.182%B**17.749%D-76B+N/A17315.2h9.6B*28.1B*
Solstice VE3 1,1721,1519521.209B++0.7724.603%B18.419%C21.3C++N/A8654h12.9B+52.4B
Lasher X2 1,1741,1487361.56B**0.4226.525%C++3.659%C+43.5B+1C++13326.4h15.1B**57.1B++
Solstice SF 1,1791,1458251.388B+0.6026.036%B+26.9%A++29.7B+N/A8738.5h12.2C++47B
E540 Halberd-H 1,2601,0382443.25M41.2766.176%B**5.491%M114.1M*24.4C**2889.1h2.9A+4.4A++
Saron HRB 1,4648782273.868C1.8847.269%B+N/A28.1B18.8B+37031.2h19B+40.2B++
C150 Dalton 1,8198412084.043C2.0628.283%D--N/A28.8C33.5B+61329.2h3.7B12.9C+
L105 Zephyr 8107505812.931B++10.9546.933%B+N/A81.5A6.5C3589.2h4.5A9.6B**
L100 Python HESH 9027441295.767C-3.7848.304%C+1.882%B37D7.9C+16520.1h3.9C8.1C+
NS Decimator 1,2037316861.066C+0.9267.189%B*15.732%U28.1C-18.2C**30126h5.2C7.7C++
NS-11A 7197075641.254C+0.7322.853%C20.934%C+26CN/A7127.2h13.7C++59.9C++
Light PPA 7576841066.453B+4.4738.752%CN/A59.5B+6.3A21511.5h10.8B+27.9B
L100 Python AP 1,1696421394.619C+2.6450.854%D3.427%B+19.3D--15.9C19433.2h6.9C13.6C
E540 Halberd 1,0536231115.613C3.6346.932%C+7.063%M++27C18.6B+28723.1h5.5C**11.8C**
Sirius SX12 5845784761.214C++0.7723.203%C18.858%C++21.5CN/A8026.9h14.6C*62.8C++
NS-44 Commissioner 5045024381.146C*0.8434.421%C24.502%C**24.7CN/A7720.3h3B*8.7B+
Saron Laser Cannon 1,0184913621.356C+0.6331.868%C+N/A11.1C12B+19544.1h113.1B355B+
Phaseshift VX-S 4714701142.727U40.7476.246%S96.809%A+142.4SN/A2953.3h1.1A1.5A
M40 Fury 528435567.768B+5.7834.442%C+1.149%D52.4B+11.2B+3178.3h11.6B+33.6B+
Pulsar VS1 4053983291.21C**0.7724.823%C**25.126%B+28.6C*N/A11513.9h13.7B+55.2B+
NS-30 Vandal 371370764.868A*2.8837.304%B++39.73%A+64.9B**N/A1645.7h4.3B**11.5B*
Skyguard 6563561372.599C+0.6233.106%B+1.124%D10.4D8.8C14634.1h142.6C-430.9C++
NSX Tomoe 3433431232.789B*0.8128.158%C+41.108%B+54.4B++N/A1426.3h9.6A33.9B*
Frag Grenade 3293291329N/A327.0249.816%B+N/A548.3C**N/A19990.6h3.3B+6.6B+
NS-11C 3043002431.235C**0.7523.436%C+21.667%B+27.5C+N/A11410.9h14C*59.8C*
NSX Naginata 2962961042.846A+0.8621.276%C+36.149%B**48.5C*N/A1256.1h9B*42.4B+
Eclipse VE3A 4622821771.593B+0.3929.233%B+19.504%C+20.9D13.3U7613.5h15.3D-52.5C+
Parallax VX3 266265505.3B+3.3237.165%C86.038%B**39B++N/A1216.8h1.8B*4.9B+
C75 Viper 304262594.441C++2.4630.734%D-1.527%C++37.4B+6C--2517h7.6B**24.8B++
C-4 4062581541.675C*0.3118.898%D*N/A35.3D--20.3D5617.3h1.5C++7.9D
Ghost 2592561102.327C+0.3439.161%C++81.25%A38.2C+N/A1166.7h2B+5B+
NSX Tanto 253250683.676M1.6927.784%C**33.6%A62.5AN/A1644h9.4B*33.7B+
NS Decimator-G 2932181171.863B+0.1265.894%B+3.67%B*32.1D11D2056.8h4.2C+6.3C*
M40 Fury 204180276.667C+4.6833.367%C2.222%C**72B*9.6C4642.5h9.2B++27.7B++
M60-A Bulldog 201169384.447C+2.4632.841%C--19.527%U31.9C6C2145.3h4.1A12.4B+
Icikill 1761684,8910.034C1.9535.845%B17.857%B**0.8C+N/A1217.7h2.9D--8.1C++
Dual Photon Pods 202167325.219C+3.2454.853%B1.198%C+52.2C-10.9D4893.2h22.7C++41.4C**
Heartstring 163163334.939S2.9633.676%C--93.252%S39.8B**N/A404.1h2.4B7.2B+
Hornet Missiles 260159403.975C1.9960.243%C1.258%C41.8C26.6C--5013.8h8.7B14.5B+
Tank Mine 274157612.574C+0.5957.327%A++N/A35.7D**26.6D*6444.4h3.7T6.4C+
MANA Anti-Personnel Turret 153150841.786N/A0.2023.076%UN/A1500U30U3519400.1h26.9T*116.4T*
NS-357P Underboss 147147502.94B**0.9651.48%A58.503%M**63.9C+N/A872.3h2.7A+5.3A
NS-AM7 Archer 2051433380.423C+1.5651.634%D--24.476%B*3.5D1.5D3141h18.6C*36C++
Maelstrom Turbo Laser 2601361021.333C+0.6532.591%C**1.471%D10C-9.1C22313.6h99.5C*305.4C**
Deimos VA29 133133721.847B+0.1471.314%B*19.549%B+83.1AN/A2171.6h2B++2.8B+
S1 1641201250.96B+1.0255.857%C+3.333%B21.8C8D3695.5h5.3B++9.5B+
Lancer VS22 2771181460.808C+1.1857.902%C-N/A10.6C14.3C+27111.1h17.6B+30.5B
NS Decimator-B 162115681.691C+0.2959.604%D4.348%A+32.9C--13.4C-1923.5h3.4B+5.7C**
MANA Anti-Vehicle Turret 192110502.2C0.2254.326%C-N/A1100C+820C+5593200.1h9.2C++16.9C++
Lasher X2 AE 108104721.444C++0.5419.455%D*7.692%A++32.5C1.3C++1113.2h23.1D118.6D--
Aphelion VEX-4 19099442.25C--0.2730.253%D5.051%B+18.3D16.9C+2765.4h56.6C*187.2C++
Supernova PC 13896323C1.0243.298%D2.083%C+19.6C8.6C+4344.9h5.1C*11.8C+
Nemesis VSH9 165941070.879B1.1064.09%C*6.383%A**11.2C8.5C2138.4h9.7D15.1C
AP30 Shredder 22287422.071C--0.0937.981%B+2.299%C++13.6D-21.1C+3666.4h220T579.2F-
The Slasher 88871100.791U1.1965.484%A**19.54%B**7.4B**N/A711.8h2.3C+3.6C**
M12 Kobalt 8078613C+11.0223.179%B*11.539%D**65C++1.7D2301.2h16.6B+71.6B++
Proton II PPA-H 8075107.5C5.5236.145%C+N/A83.3C+5.6C2520.9h9B+25B+
NSX Masamune 8372371.946A+0.0456.728%C+2.778%B++37.9B+5.8D1991.9h5.2B**9.1B*
Saron HRB-H 12272193.789C1.8160.708%B+1.389%C+45B+31.3B++5311.6h20.5B+33.7B++
Anti-Vehicle Grenade 9669169N/A67.0249.68%C+N/A345C+135B+27180.2h5.6C*11.3C*
M40 Fury-H 7968417B+15.0236.13%DN/A75.6C12.2C2550.9h8.7C++24C+
M20 Basilisk 9663232.739C+0.7634.852%C-6.349%C**19.7C+10.3B++3453.2h83.9B+240.7C**
Quasar VM1 6362461.348C+0.6415.578%C+25.807%A17.7C-N/A1333.5h17.3C110.9C+
M12 Kobalt 6761415.25C+13.2718.313%C++22.951%B**55.5C5.5B*2511.1h20.4C+111.2C++
A30 Walker 12660990.606D-1.3821.587%DN/A6.3D6.9D1769.5h226.2D--1047.7D-
Force-Blade 60595,0160.012C1.9711.868%D**33.898%M**0.2DN/A1333.3h4.6D--38.6F--
M60-A Bulldog 675987.375C5.3956.036%B**6.78%M*49.2B+6.7B++2311.2h6.4C+11.4B+
Spiker 5959620.952C+1.0328.581%C+38.983%A*23.6C-N/A802.5h7.3B+25.4B+
Thanatos VE70 5757600.95C++1.0338.338%C+28.07%A**27.1C+N/A2382.1h5C++13.1C++
VA39 Spectre 5956610.918C1.0730.519%C30.357%D15.6C-N/A993.6h7C-23.1C
Auraxium Slasher 57514,6740.011C1.976.888%F-5.882%C0.2C--N/A1260.6h2.1C**30.7F-
Dual-75 Duster 515068.333C+6.3534.871%C-N/A83.3B+1.7D--3020.6h3.8A10.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,3522.2h
Anti-Vehicle MANA Turret115931.3h
Nano-Armor Kit353407,46958.8h
Motion Spotter59341.4h
NS-TMC-01 "His Regards"2118010.3h
AE Nano-Armor Kit753744,710111.1h
AE Medical Applicator206175,37814.6h
Nanite Revive Grenade01820.1h
Medical Applicator14357,2527.4h
NSX Amaterasu01020h
Deconstruction Tool13790.1h
Antares LC01001h
Shield Recharging Field161,8171.1h
Recon Detection Device176621.8h
Ammunition Package354,5622.1h
Medical Kit8434,91768.8h
Anti-Infantry MANA Turret143980.8h
L-24R Spur0500.2h
Xiphos Anti-Personnel Phalanx Turret02780h
WLT-Howler Mining Laser05020.3h

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