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Sentinel PQrnstarlookingforanoutfit[XDTC] PQrnstarlookingforanoutfit
NC BR 75

KDR: 3.87

Score: 6.9m

Last Seen: Dec 4th, 2019 5:40 PM
- OFFLINE - 51.6 hour(s)

Battle Rank 75 - New Conglomerate on Cobalt
Level Progress (to 76): 56%
Level 100 Progress: 37% 265h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor AF-4 Cyclone GD-7F SAS-R NC6 Gauss SAW GD-22S M20 Mustang NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,486,827 MLG Score: 15577
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 4.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.92%40.917%151117121018,2425.1141-1.247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.157%3.047M++2.989M+-0.241CHEAD ++ (~22.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.716B++7.80.455B+13.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.972%0.611%2130212251,47310380514.1635183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.873%0.609B+-0.895D---1.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.40.401B41.90.214C++55.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.312%82.006%0212251,64535924.56945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.553%1.843A++0.947B*-0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.642B+1.70.474B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.772%27.869%0112266133800.180473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.837A++2.575A**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.498B+4.20.133C++2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.9m140.9%750 (45k)636 (38.2k)3.8666223,0765,9683.9740375 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1227220337.819%38.768%146601:509

57% Heavy Assault8% Infiltrator25% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 27th, 2017 1:41 PMApr 29th, 2017 9:46 PMDec 6th, 2019 7:26 AM (10d) (PST)Dec 4th, 2019 2:47 PM (11d) (PST)Dec 4th, 2019 1:40 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5523951,1572.1160.5470.8213.1400.11215577

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,14623,68569,4611273349188738,171

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
181.7h/7.6d 641 8,946 5,158 34.2k 172 479 1,226 16.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:3,910
Deaths:928
KDR:4.213
Accuracy:37.229% A*
HSR:44.297% A**
NC6 Gauss SAW
M
Kills:1,370
Deaths:314
KDR:4.363
Accuracy:34.671% M
HSR:40.511% M
GD-22S
M*
Kills:1,367
Deaths:245
KDR:5.580
Accuracy:42.009% M*
HSR:40.819% A*
NS-15M2
M*
Kills:1,185
Deaths:193
KDR:6.140
Accuracy:41.914% M*
HSR:41.857% A++
EM6
M
Kills:1,177
Deaths:274
KDR:4.296
Accuracy:35.459% A**
HSR:41.376% M
NC6S Gauss SAW S
M+
Kills:745
Deaths:194
KDR:3.840
Accuracy:37.748% A**
HSR:45.369% M+
NC6A GODSAW
A*
Kills:135
Deaths:27
KDR:5
Accuracy:41.856% A*
HSR:31.852% B+
Kills:9,889
Deaths (as Heavy Assault):2,175
Deaths (to Heavy Assaults):1,862
KDR:4.54667
Kill Difference:7,714
Playtime:103.332 hours
Usage:57%
Score:4.095m
Score/min:660
Accuracy (listed only):38.698%
HSR (listed only):40.869%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M++
Kills:2,578
Deaths:565
KDR:4.563
Accuracy:33.776% A+
HSR:39.953% M++
GD-7F
A*
Kills:2,098
Deaths:389
KDR:5.393
Accuracy:36.188% A*
HSR:30.172% A++
MGR-S1 Gladius
M++
Kills:749
Deaths:154
KDR:4.864
Accuracy:34.212% A
HSR:44.059% M++
Blitz GD-10
S
Kills:597
Deaths:122
KDR:4.893
Accuracy:37.001% A*
HSR:41.374% S
AC-X11
A**
Kills:279
Deaths:38
KDR:7.342
Accuracy:38.133% A**
HSR:26.882% B*
Mauler S6
M
Kills:61
Deaths:19
KDR:3.211
Accuracy:63.772% A**
HSR:27.869% M
AF-19 Mercenary
M**
Kills:56
Deaths:15
KDR:3.733
Accuracy:33.485% A*
HSR:42.857% M**
Kills:6,418
Deaths (as Light Assault):1,302
Deaths (to Light Assaults):1,157
KDR:4.92934
Kill Difference:5,116
Playtime:46.305 hours
Usage:25%
Score:1.692m
Score/min:609
Accuracy (listed only):39.509%
HSR (listed only):36.166%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M++
Kills:2,578
Deaths:565
KDR:4.563
Accuracy:33.776% A+
HSR:39.953% M++
MGR-S1 Gladius
M++
Kills:749
Deaths:154
KDR:4.864
Accuracy:34.212% A
HSR:44.059% M++
Blitz GD-10
S
Kills:597
Deaths:122
KDR:4.893
Accuracy:37.001% A*
HSR:41.374% S
NC1 Gauss Rifle
M++
Kills:539
Deaths:146
KDR:3.692
Accuracy:36.311% M
HSR:42.115% M++
Mauler S6
M
Kills:61
Deaths:19
KDR:3.211
Accuracy:63.772% A**
HSR:27.869% M
Kills:4,524
Deaths (as Combat Medic):1,006
Deaths (to Combat Medics):719
KDR:4.49702
Kill Difference:3,518
Playtime:9.201 hours
Usage:5%
Score:0.320m
Score/min:580
Accuracy (listed only):41.014%
HSR (listed only):39.074%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:2,098
Deaths:389
KDR:5.393
Accuracy:36.188% A*
HSR:30.172% A++
AC-X11
A**
Kills:279
Deaths:38
KDR:7.342
Accuracy:38.133% A**
HSR:26.882% B*
Mauler S6
M
Kills:61
Deaths:19
KDR:3.211
Accuracy:63.772% A**
HSR:27.869% M
AF-19 Mercenary
M**
Kills:56
Deaths:15
KDR:3.733
Accuracy:33.485% A*
HSR:42.857% M**
Kills:2,494
Deaths (as Engineer):461
Deaths (to Engineers):659
KDR:5.40998
Kill Difference:2,033
Playtime:6.806 hours
Usage:4%
Score:0.209m
Score/min:513
Accuracy (listed only):42.894%
HSR (listed only):31.945%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
M++
Kills:2,578
Deaths:565
KDR:4.563
Accuracy:33.776% A+
HSR:39.953% M++
SAS-R
A
Kills:1,546
Deaths:392
KDR:3.944
Accuracy:47.642% A
HSR:81.436% A
NS-44 Commissioner
M**
Kills:970
Deaths:613
KDR:1.582
Accuracy:45.455% B**
HSR:48.351% M**
MGR-S1 Gladius
M++
Kills:749
Deaths:154
KDR:4.864
Accuracy:34.212% A
HSR:44.059% M++
Blitz GD-10
S
Kills:597
Deaths:122
KDR:4.893
Accuracy:37.001% A*
HSR:41.374% S
NS-357 Underboss
M++
Kills:371
Deaths:240
KDR:1.546
Accuracy:48.124% A
HSR:49.326% M++
NC4 Mag-Shot
A++
Kills:116
Deaths:97
KDR:1.196
Accuracy:34.043% B**
HSR:31.897% A++
NC14 Bolt Driver
A++
Kills:99
Deaths:37
KDR:2.676
Accuracy:43.249% B**
HSR:90.909% A++
Kills:7,026
Deaths (as Infiltrator):2,220
Deaths (to Infiltrators):962
KDR:3.16486
Kill Difference:4,806
Playtime:14.463 hours
Usage:8%
Score:0.557m
Score/min:642
Accuracy (listed only):40.438%
HSR (listed only):53.413%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:107
Deaths:20
KDR:5.350
Accuracy:52.555% A
HSR:23.365% A++
NCM1 Scattercannon
A++
Kills:85
Deaths:22
KDR:3.864
Accuracy:56.207% A++
HSR:23.529% A++
Kills:192
Deaths (as MAX Suit):21
Deaths (to MAX Suits):246
KDR:9.14286
Kill Difference:171
Playtime:1.225 hours
Usage:1%
Score:0.063m
Score/min:862
Accuracy (listed only):54.381%
HSR (listed only):23.447%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M*
Kills:1,235
V. Kills:667 185%
Deaths:86
KDR:14.361
Accuracy:42.352% A*
KPH:52.600 M*
VKPH:28.400 M
Vortek Rotary
M*
Kills:238
V. Kills:123 192%
Deaths:5
KDR:47.600
Accuracy:47.651% M+
KPH:65.500 M*
VKPH:33.900 M
M30 Mustang AH
A*
Kills:97
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:67.220% A+
KPH:84.400 B**
VKPH:12.200 A*
Kills:1,570 (1,570 + 0)
Deaths:91
KDR:17.253
VKDR:8.835
Vehicle Kills:804
Kill Difference:1,479
Playtime:28.240 hours
Usage:16%
Score:0.597m
Score/min:352
Piloting Accuracy:67.220%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,9633,9109284.213B++0.3537.229%A*44.297%A**155.2M**2.1M+39625.2h7.9B**21.3B**
AF-4 Cyclone 2,5932,5785654.563A**0.7033.776%A+39.953%M++163.2SN/A41315.8h7.6B**22.6B*
GD-7F 2,1242,0983895.393S1.5336.188%A*30.172%A++148.8S1.8M+48014.1h10.1B**27.9B*
SAS-R 1,5481,5463923.944B+0.0847.642%A81.436%A161SN/A4719.6h1.7B**3.5B**
NC6 Gauss SAW 1,3911,3703144.363A*0.5034.671%M40.511%M169.1S2.6S4598.1h7B**20.3B*
GD-22S 1,4011,3672455.58M1.7142.009%M*40.819%A*198.1S4.9S4386.9h7.8A18.5B**
M20 Mustang 1,9021,2358614.36M**10.4942.352%A*N/A52.6M*28.4M34623.5h43.5B**102.6A
NS-15M2 1,2071,1851936.14A*2.2741.914%M*41.857%A++282.1S5.2S8604.2h8.9B**21.3B**
EM6 1,1921,1772744.296A+0.4335.459%A**41.376%M196.2S2.5S4156h8B**22.5B**
NS-44 Commissioner 9839706131.582B+2.2845.455%B**48.351%M**106.6M1.4A*3009.1h2.8B**6.2B*
MGR-S1 Gladius 7617491544.864A**1.0034.212%A44.059%M++187.3S3S6194h7.3B*21.3B*
NC6S Gauss SAW S 7657451943.84A*0.0337.748%A**45.369%M+206.9S5.6S7613.6h7.9B**20.9B*
Blitz GD-10 6045971224.893M**1.0337.001%A*41.374%S213.2S2.5S5722.8h10.1B**27.2B**
Mag-Cutter 5715695,8720.097M3.7731.601%C**5.624%C+3.9A**N/A10146.6h1.7B++5.4B+
NC1 Gauss Rifle 5465391463.692A*0.1736.311%M42.115%M++134.8S1.8M*4114h8.4A+23.2A
NS-357 Underboss 3723712401.546B+2.3248.124%A49.326%M++103.1A++N/A3003.6h3A6.2B**
AC-X11 280279387.342S3.4838.133%A**26.882%B*232.5SN/A7241.2h7.3B**19.1B*
Vortek Rotary 361238547.6U43.7347.651%M+N/A66.1M*34.2M4023.6h33.6B*70.5B**
Shrike 277182941.936A*1.9358.023%C*2.747%C+39.6A20.7A2684.6h6.4C*11.1B
NC6A GODSAW 138135275A1.1341.856%A*31.852%B+168.8M*3.8M*8920.8h6.8C**16.3B**
NC4 Mag-Shot 120116971.196B++2.6734.043%B**31.897%A++72.5A**2.5M+1961.6h5.5B**16.2B*
NCM1 Scattercannon 107107205.35B*1.4852.555%A23.365%A++107M**N/A3491h4.7B*9B**
NC14 Bolt Driver 9999372.676B1.1943.249%B**90.909%A++110SN/A3530.9h1.9B**4.4B**
M30 Mustang AH 11197197U93.1367.22%A+N/A88.2B**12.7A*3121.1h7.1B+10.6B+
NC05 Jackhammer 9694137.231S3.3660.703%A*17.021%B+156.7M*3.3S4670.6h4B*6.7B*
NCM1 Scattercannon 8685223.864B*0.0056.207%A++23.529%A++77.3SN/A2711.1h6.8B+12B*
Frag Grenade 8685185N/A81.1351.524%B++N/A425C5D15930.2h4.4C8.5C++
Mauler S6 6161193.211A++0.6663.772%A**27.869%M152.5SN/A4710.4h4.2B++6.6B**
AF-19 Mercenary 5656153.733M**0.1333.485%A*42.857%M**80M*N/A6810.7h9.2B**27.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13610.2h
Medical Kit6155,1228.8h
Recon Detection Device23970.4h
Shield Recharging Field86240.2h
Ammunition Package0500h
Nano-Armor Kit63,2700.4h
Medical Applicator177,8850.6h

Check the help document for the dictionary if you want to learn more about words used here.


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