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Raider PQrnstarlookingforanoutfit[XDTC] PQrnstarlookingforanoutfit
NC BR 58

KDR: 3.58

Score: 3.6m

Last Seen: Jun 17th, 2019 1:56 PM
- OFFLINE - 220.1 hour(s)

Battle Rank 58 - New Conglomerate on Cobalt - Outfit Leader of XD Tactical[XDTC] XD Tactical
NC outfit on Cobalt

Members: 4
Level Progress (to 59): 6%
Level 100 Progress: 19% 386h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor AF-4 Cyclone M20 Mustang SAS-R GD-7F NS-44 Commissioner NC6 Gauss SAW MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,891,453 MLG Score: 12703
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 4.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.316%42.085%1486912029,0084.49501-0.916

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.853%2.799M3.174M++0.026C+HEAD ++ (~24.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.715B++7.50.471B+13.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.74%0.35%2274112108565547315.5636181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.939T*-1.469F-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.71B**44.51B**62.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.207%82.629%02120987518204.80769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.99%1.785A++0.992B*-0.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.619B+1.70.444B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.772%27.869%0112106116600.36527

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.878A++2.627M-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.502B+4.20.133C++2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
XD Tactical[XDTC] XD Tactical
NC outfit on Cobalt

Members: 4
3.6m139%660 (39.6k)558 (33.5k)3.5790911,6073,2433.6811658 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1211106436.305%39.476%143301:592

6% Combat Medic58% Heavy Assault8% Infiltrator24% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 27th, 2017 1:41 PMApr 29th, 2017 9:46 PMJun 25th, 2019 1:56 PM (23h) (PST)Jun 17th, 2019 10:24 AM (9d) (PST)Jun 17th, 2019 9:56 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3683551,0131.8070.5050.7132.6620.10812703

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,09621,30960,7871083043160633,485

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
107.1h/4.5d 331 4,582 2,454 17.1k 88 239 692 8.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:3,268
Deaths:794
KDR:4.116
Accuracy:36.763% A*
HSR:44.767% A**
NC6 Gauss SAW
M
Kills:639
Deaths:150
KDR:4.260
Accuracy:33.037% A**
HSR:38.967% M
GD-22S
M*
Kills:426
Deaths:80
KDR:5.325
Accuracy:40.143% M*
HSR:43.662% M+
Kills:4,333
Deaths (as Heavy Assault):1,024
Deaths (to Heavy Assaults):997
KDR:4.23145
Kill Difference:3,309
Playtime:62.343 hours
Usage:58%
Score:2.069m
Score/min:553
Accuracy (listed only):36.647%
HSR (listed only):42.466%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M++
Kills:2,306
Deaths:506
KDR:4.557
Accuracy:33.705% A++
HSR:39.202% M++
GD-7F
A*
Kills:778
Deaths:144
KDR:5.403
Accuracy:33.740% A++
HSR:30.848% A*
MGR-S1 Gladius
M**
Kills:518
Deaths:100
KDR:5.180
Accuracy:33.580% A
HSR:47.104% M**
Mauler S6
A**
Kills:61
Deaths:19
KDR:3.211
Accuracy:63.772% A**
HSR:27.869% A**
Kills:3,663
Deaths (as Light Assault):769
Deaths (to Light Assaults):642
KDR:4.76333
Kill Difference:2,894
Playtime:25.728 hours
Usage:24%
Score:0.871m
Score/min:564
Accuracy (listed only):41.199%
HSR (listed only):36.256%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M++
Kills:2,306
Deaths:506
KDR:4.557
Accuracy:33.705% A++
HSR:39.202% M++
MGR-S1 Gladius
M**
Kills:518
Deaths:100
KDR:5.180
Accuracy:33.580% A
HSR:47.104% M**
NC1 Gauss Rifle
M**
Kills:283
Deaths:93
KDR:3.043
Accuracy:34.695% A**
HSR:44.170% M**
Mauler S6
A**
Kills:61
Deaths:19
KDR:3.211
Accuracy:63.772% A**
HSR:27.869% A**
Kills:3,168
Deaths (as Combat Medic):718
Deaths (to Combat Medics):409
KDR:4.41226
Kill Difference:2,450
Playtime:6.628 hours
Usage:6%
Score:0.235m
Score/min:591
Accuracy (listed only):41.438%
HSR (listed only):39.586%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:778
Deaths:144
KDR:5.403
Accuracy:33.740% A++
HSR:30.848% A*
Mauler S6
A**
Kills:61
Deaths:19
KDR:3.211
Accuracy:63.772% A**
HSR:27.869% A**
Kills:839
Deaths (as Engineer):163
Deaths (to Engineers):340
KDR:5.14724
Kill Difference:676
Playtime:2.971 hours
Usage:3%
Score:0.102m
Score/min:575
Accuracy (listed only):48.756%
HSR (listed only):29.359%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
M++
Kills:2,306
Deaths:506
KDR:4.557
Accuracy:33.705% A++
HSR:39.202% M++
SAS-R
A
Kills:790
Deaths:196
KDR:4.031
Accuracy:47.523% A
HSR:81.899% A
NS-44 Commissioner
S
Kills:674
Deaths:455
KDR:1.481
Accuracy:43.849% B*
HSR:50.890% S
MGR-S1 Gladius
M**
Kills:518
Deaths:100
KDR:5.180
Accuracy:33.580% A
HSR:47.104% M**
NC4 Mag-Shot
A++
Kills:116
Deaths:96
KDR:1.208
Accuracy:34.043% B**
HSR:31.897% A++
NC14 Bolt Driver
A++
Kills:85
Deaths:33
KDR:2.576
Accuracy:44.722% A+
HSR:89.412% A++
Kills:4,489
Deaths (as Infiltrator):1,386
Deaths (to Infiltrators):518
KDR:3.23882
Kill Difference:3,103
Playtime:8.844 hours
Usage:8%
Score:0.300m
Score/min:565
Accuracy (listed only):39.570%
HSR (listed only):56.734%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M*
Kills:856
V. Kills:468 183%
Deaths:81
KDR:10.568
Accuracy:41.740% A++
KPH:49.400 M*
VKPH:27 M
Kills:856 (856 + 0)
Deaths:81
KDR:10.568
VKDR:5.778
Vehicle Kills:468
Kill Difference:775
Playtime:17.316 hours
Usage:16%
Score:0.354m
Score/min:340
Piloting Accuracy:41.740%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,3093,2687944.116B++0.5436.763%A*44.767%A**150.6M**1.9M*34921.7h7.9B**21.6B**
AF-4 Cyclone 2,3192,3065064.557M0.9833.705%A++39.202%M++160.1SN/A40714.4h7.6A22.7B**
M20 Mustang 1,3248568110.568M++6.9941.74%A++N/A49.5M*27.1M34017.3h44.5B**106.7A
SAS-R 7907901964.031B+0.4547.523%A81.899%A149.1SN/A4035.3h1.7B**3.6B**
GD-7F 7857781445.403M**1.8233.74%A++30.848%A*134.1S1.2A*5645.8h10B**29.6B**
NS-44 Commissioner 6856744551.481B+2.1043.849%B*50.89%S102.1M1.7M++3026.6h2.8B**6.3B**
NC6 Gauss SAW 6476391504.26M+0.6833.037%A**38.967%M148.6S1.9M*4424.3h7B**21.3B**
MGR-S1 Gladius 5265181005.18M1.6033.58%A47.104%M**185S2.9S6202.8h7.3B**21.7B*
GD-22S 433426805.325A*1.7540.143%M*43.662%M+157.8S2.6S3452.7h7.7A19.1A
Mag-Cutter 3043023,1620.096A**3.4825.095%C6.291%C+3.5SN/A985.2h1.7B*7C++
NC1 Gauss Rifle 286283933.043A++0.5434.695%A**44.17%M**117.9S1.3A**4162.4h8.6A+24.8A
Shrike 215137682.015A*1.5656.671%C+2.19%C39.1A22.3A+2503.5h5.9B+10.4B+
NC4 Mag-Shot 120116961.208B++2.3734.043%B**31.897%A++72.5M2.5M++1921.6h5.5B**16.2C*
NC14 Bolt Driver 8585332.576B+1.0044.722%A+89.412%A++106.3SN/A3180.8h1.9B**4.2B**
Frag Grenade 6867167N/A63.4250.711%B++N/A335D5C--11090.2h4.8D9.4C+
Mauler S6 6161193.211A*0.3763.772%A**27.869%A**152.5SN/A3510.4h4.2B++6.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01930.1h
Medical Kit3412,7415h
Recon Detection Device02390.2h
Shield Recharging Field74720.1h
Nano-Armor Kit32,2520.3h
Medical Applicator155,9720.4h

Check the help document for the dictionary if you want to learn more about words used here.


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