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Director General Warrior PQrnstarlookingforanoutfit[MUMS] PQrnstarlookingforanoutfit
NC BR 96

KDR: 4.4

Score: 13.6m

Last Seen: Jun 15th, 2020 3:36 PM
- OFFLINE - 43.8 hour(s)

Battle Rank 96 - New Conglomerate on Cobalt
Level Progress (to 97): 60%
Level 100 Progress: 72% 111h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor M20 Mustang AF-4 Cyclone GD-7F SAS-R Vortek Rotary M30 Mustang AH NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,345,115 MLG Score: 13865
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.629%40.163%151122132428,0485.29108-0.89

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.902%3.141M++2.844M+-0.013C+HEAD ++ (~21.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.712B++80.44B13.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.704%0.335%2317213445,375362313414.8072171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.768%0.744B++-1.131D*-1.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
830.504B+37.10.33C**45.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.015%81.753%0213442,09954923.82331

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.315%1.969A++0.944B*-1.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.651B+1.70.479B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.772%27.869%0113456148900.124744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.815A++2.543A**-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.496B+4.20.132C++2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.6m161.3%793 (47.6k)687 (41.2k)4.4015141,9869,5394.62996 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1346390338.063%31.663%120502:0419

10% Combat Medic25% Engineer41% Heavy Assault6% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 27th, 2017 1:41 PMMay 19th, 2020 6:48 PMJun 16th, 2020 5:48 AM (23d) (PST)Jun 15th, 2020 1:55 PM (24d) (PST)Jun 15th, 2020 11:36 AM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,8763291,5472.1250.4830.6733.7760.21613865

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
112,57719,75792,82012829402271341,227

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
329.2h/13.7d 2,170 13,294 9,885 74.6k 294 734 4,270 37.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:3,910
Deaths:928
KDR:4.213
Accuracy:37.229% A*
HSR:44.297% A*
NC6 Gauss SAW
A**
Kills:1,381
Deaths:316
KDR:4.370
Accuracy:34.680% A*
HSR:40.333% A**
GD-22S
M*
Kills:1,367
Deaths:245
KDR:5.580
Accuracy:42.009% M*
HSR:40.819% A*
MGR-L1 Promise
A**
Kills:1,245
Deaths:246
KDR:5.061
Accuracy:38.725% A**
HSR:42.570% A*
EM1
M++
Kills:1,209
Deaths:264
KDR:4.580
Accuracy:40.117% M++
HSR:42.845% M+
NC6S Gauss SAW S
A**
Kills:1,198
Deaths:292
KDR:4.103
Accuracy:38.023% A**
HSR:43.740% A*
NS-15M2
M++
Kills:1,185
Deaths:193
KDR:6.140
Accuracy:41.914% M++
HSR:41.857% A++
EM6
A*
Kills:1,177
Deaths:274
KDR:4.296
Accuracy:35.459% A*
HSR:41.376% A*
NC6A GODSAW
A++
Kills:488
Deaths:89
KDR:5.483
Accuracy:41.422% A++
HSR:30.738% C*
Kills:13,160
Deaths (as Heavy Assault):2,847
Deaths (to Heavy Assaults):2,855
KDR:4.62241
Kill Difference:10,313
Playtime:135.464 hours
Usage:41%
Score:5.739m
Score/min:706
Accuracy (listed only):38.842%
HSR (listed only):40.953%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M+
Kills:2,969
Deaths:633
KDR:4.690
Accuracy:34.393% A+
HSR:40.755% M+
GD-7F
A*
Kills:2,499
Deaths:663
KDR:3.769
Accuracy:36.933% A*
HSR:29.292% A
MGR-S1 Gladius
M
Kills:1,175
Deaths:211
KDR:5.569
Accuracy:34.712% A
HSR:43.149% M
Blitz GD-10
M**
Kills:1,173
Deaths:199
KDR:5.894
Accuracy:37.177% A*
HSR:40.068% M**
AF-19 Mercenary
M+
Kills:1,058
Deaths:197
KDR:5.371
Accuracy:37.814% M+
HSR:27.883% B**
NS-7 PDW
S
Kills:319
Deaths:66
KDR:4.833
Accuracy:37.787% A*
HSR:45.768% S
AC-X11
A*
Kills:279
Deaths:38
KDR:7.342
Accuracy:38.133% A*
HSR:26.882% B++
Mauler S6
M
Kills:61
Deaths:19
KDR:3.211
Accuracy:63.772% A*
HSR:27.869% M
Kills:9,533
Deaths (as Light Assault):2,026
Deaths (to Light Assaults):1,756
KDR:4.70533
Kill Difference:7,507
Playtime:57.871 hours
Usage:18%
Score:2.169m
Score/min:625
Accuracy (listed only):40.090%
HSR (listed only):35.208%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:2,499
Deaths:663
KDR:3.769
Accuracy:36.933% A*
HSR:29.292% A
AF-19 Mercenary
M+
Kills:1,058
Deaths:197
KDR:5.371
Accuracy:37.814% M+
HSR:27.883% B**
AC-X11
A*
Kills:279
Deaths:38
KDR:7.342
Accuracy:38.133% A*
HSR:26.882% B++
Mauler S6
M
Kills:61
Deaths:19
KDR:3.211
Accuracy:63.772% A*
HSR:27.869% M
Kills:3,897
Deaths (as Engineer):917
Deaths (to Engineers):1,383
KDR:4.24973
Kill Difference:2,980
Playtime:82.048 hours
Usage:25%
Score:3.438m
Score/min:698
Accuracy (listed only):44.163%
HSR (listed only):27.981%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M+
Kills:2,969
Deaths:633
KDR:4.690
Accuracy:34.393% A+
HSR:40.755% M+
GR-22
M
Kills:1,281
Deaths:321
KDR:3.991
Accuracy:38.314% M
HSR:35.441% A++
Carnage AR
M
Kills:1,218
Deaths:292
KDR:4.171
Accuracy:38.712% M
HSR:38.259% A*
MGR-S1 Gladius
M
Kills:1,175
Deaths:211
KDR:5.569
Accuracy:34.712% A
HSR:43.149% M
Blitz GD-10
M**
Kills:1,173
Deaths:199
KDR:5.894
Accuracy:37.177% A*
HSR:40.068% M**
NC1 Gauss Rifle
M+
Kills:640
Deaths:179
KDR:3.575
Accuracy:36.027% A**
HSR:42.656% M+
NS-7 PDW
S
Kills:319
Deaths:66
KDR:4.833
Accuracy:37.787% A*
HSR:45.768% S
MGR-A1 Vanquisher
A*
Kills:235
Deaths:72
KDR:3.264
Accuracy:38.964% A*
HSR:36.170% A+
Mauler S6
M
Kills:61
Deaths:19
KDR:3.211
Accuracy:63.772% A*
HSR:27.869% M
Kills:9,071
Deaths (as Combat Medic):1,992
Deaths (to Combat Medics):1,135
KDR:4.55371
Kill Difference:7,079
Playtime:32.711 hours
Usage:10%
Score:1.373m
Score/min:700
Accuracy (listed only):39.984%
HSR (listed only):38.904%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
M+
Kills:2,969
Deaths:633
KDR:4.690
Accuracy:34.393% A+
HSR:40.755% M+
SAS-R
A
Kills:1,761
Deaths:435
KDR:4.048
Accuracy:47.868% A
HSR:81.374% B**
NS-44 Commissioner
M*
Kills:1,196
Deaths:748
KDR:1.599
Accuracy:46.244% B**
HSR:49.164% M*
MGR-S1 Gladius
M
Kills:1,175
Deaths:211
KDR:5.569
Accuracy:34.712% A
HSR:43.149% M
Blitz GD-10
M**
Kills:1,173
Deaths:199
KDR:5.894
Accuracy:37.177% A*
HSR:40.068% M**
NS-357 Underboss
M
Kills:965
Deaths:564
KDR:1.711
Accuracy:49.475% A
HSR:47.668% M
NC14 Bolt Driver
A++
Kills:338
Deaths:75
KDR:4.507
Accuracy:48.758% A++
HSR:83.728% B**
NS-7 PDW
S
Kills:319
Deaths:66
KDR:4.833
Accuracy:37.787% A*
HSR:45.768% S
NC4 Mag-Shot
A++
Kills:116
Deaths:97
KDR:1.196
Accuracy:34.006% B**
HSR:31.897% A++
Kills:10,012
Deaths (as Infiltrator):3,028
Deaths (to Infiltrators):1,440
KDR:3.30647
Kill Difference:6,984
Playtime:19.693 hours
Usage:6%
Score:0.777m
Score/min:658
Accuracy (listed only):41.158%
HSR (listed only):51.508%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:134
Deaths:30
KDR:4.467
Accuracy:52.907% A
HSR:23.134% A++
NCM1 Scattercannon
A*
Kills:106
Deaths:32
KDR:3.313
Accuracy:56.915% A+
HSR:26.415% A*
Kills:240
Deaths (as MAX Suit):31
Deaths (to MAX Suits):309
KDR:7.74194
Kill Difference:209
Playtime:1.671 hours
Usage:1%
Score:0.077m
Score/min:771
Accuracy (listed only):54.911%
HSR (listed only):24.775%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M**
Kills:3,833
V. Kills:2,072 185%
Deaths:86
KDR:44.570
Accuracy:43.744% A**
KPH:66.200 M**
VKPH:35.800 M*
Vortek Rotary
S
Kills:1,542
V. Kills:789 195%
Deaths:5
KDR:308.400
Accuracy:48.746% M++
KPH:87.600 S
VKPH:44.800 M**
M30 Mustang AH
M++
Kills:1,505
V. Kills:116 N/A
Deaths:
KDR:
Accuracy:69.101% A++
KPH:181.300 M++
VKPH:14 A**
Breaker Rocket Pods
A*
Kills:1,130
V. Kills:139 N/A
Deaths:
KDR:
Accuracy:67.790% A*
KPH:262.600 A++
VKPH:32.300 A
Hornet Missiles
B*
Kills:75
V. Kills:41 179%
Deaths:1
KDR:75
Accuracy:67.500% B*
KPH:90.700 C**
VKPH:49.600 C*
M20-W Appaloosa
M+
Kills:72
V. Kills:35 200%
Deaths:
KDR:
Accuracy:53.990% M+
KPH:112.300 A++
VKPH:54.600 A+
Kills:8,157 (6,952 + 0)
Deaths:92
KDR:88.663
VKDR:34.696
Vehicle Kills:3,192
Kill Difference:8,065
Playtime:89.611 hours
Usage:27%
Score:2.707m
Score/min:503
Piloting Accuracy:53.990%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
S
Kills:77
V. Kills:30 248%
Deaths:
KDR:
Accuracy:48.284% C++
KPH:95.700 S
VKPH:37.300 S
Kills:77 (77 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:30
Kill Difference:77
Playtime:0.805 hours
Usage:0%
Score:0.038m
Score/min:783
Driving Accuracy:48.284%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,9633,9109284.213B+0.1937.229%A*44.297%A*149.2M+2A++39426.2h7.9B**21.3B**
M20 Mustang 5,9053,8338644.57U40.1743.744%A**N/A66.2M**35.8M*45757.9h41.2B**94.1A
AF-4 Cyclone 2,9992,9696334.69A*0.2934.393%A+40.755%M+171.6S1.7A++43617.3h7.6A22B**
GD-7F 2,5452,4996633.769A++0.6336.933%A*29.292%A131.5M++2.4A**42919h10.3B*28B**
SAS-R 1,7631,7614354.048B0.3547.868%A81.374%B**161.6SN/A47310.9h1.7B**3.4B**
Vortek Rotary 2,3311,5425308.4U304.0048.746%M++N/A87.6S44.8M**51517.6h27.1B**55.5B**
M30 Mustang AH 1,6211,50511505U1,500.6069.101%A++N/A181.3M++14A**5138.3h5.3B++7.7B++
NC6 Gauss SAW 1,4041,3813164.37A**0.0334.68%A*40.333%A**164.4S2.7A**4808.4h7B*20.3B*
GD-22S 1,4011,3672455.58A*1.1842.009%M*40.819%A*198.1S4.9S4516.9h7.8A18.5B**
GR-22 1,3401,2813213.991A++0.4138.314%M35.441%A++173.1S8U4167.4h9.3A24.2A
MGR-L1 Promise 1,2771,2452465.061A**0.6638.725%A**42.57%A*226.4S5.8S6005.5h9.1B**23.5B**
Carnage AR 1,2771,2182924.171A*0.2338.712%M38.259%A*174S8.4U4077h9.1A+23.5A
EM1 1,2561,2092644.58M++0.1840.117%M++42.845%M+246.7S9.6U10154.9h8.5A21.2B**
NC6S Gauss SAW S 1,2241,1982924.103A*0.3038.023%A**43.74%A*206.6S4.5S6675.8h8.1B**21.2B++
NS-44 Commissioner 1,2101,1967481.599B+2.8046.244%B**49.164%M*108.7A*1.3A++30211h2.8B**6.1B*
NS-15M2 1,2071,1851936.14A++1.7441.914%M++41.857%A++282.1S5.2S8664.2h8.9B**21.3B**
EM6 1,1921,1772744.296A0.1135.459%A*41.376%A*196.2S2.5A*4236h8B**22.5B**
MGR-S1 Gladius 1,1891,1752115.569A*1.1734.712%A43.149%M202.6S2.4A*6215.8h7.2B*20.6B*
Blitz GD-10 1,1861,1731995.894S1.4937.177%A*40.068%M**234.6S2.6S6105h10B**27B*
Breaker Rocket Pods 1,2691,13011130U1,125.6067.79%A*N/A262.8A++32.3A10414.3h7.7B**11.3B**
AF-19 Mercenary 1,1051,0581975.371S0.9737.814%M+27.883%B**192.4S8.5U5365.5h8.6B**22.7B**
NS-357 Underboss 9689655641.711B+2.6949.475%A47.668%M119.1A++N/A3468.1h3B**6B**
Mag-Cutter 7827799,4710.082A++4.3231.11%C++5.006%C+3.4A+N/A9227.6h1.7B*5.3B+
NC1 Gauss Rifle 6476401793.575A+0.8336.027%A**42.656%M+139.1S1.5A++4854.6h8.4A+23.2A
NC6A GODSAW 502488895.483B**1.0841.422%A++30.738%C*203.3M**5.8S6992.4h7.2C*17.5B*
NC14 Bolt Driver 338338754.507B**0.1148.758%A++83.728%B**140.8SN/A4042.4h1.7A3.6B**
NS-7 PDW 325319664.833M**0.4337.787%A*45.768%S199.4S3.8S4611.6h10.6B**28B*
C-4 369311853.659A0.7438.571%A++N/A182.9A++34.1C**7581.7h1B*2.5B**
AC-X11 280279387.342S2.9438.133%A*26.882%B++232.5SN/A7831.2h7.3B**19.1B*
NC05 Jackhammer 280276584.759A*0.3662.828%A*20.652%A197.1S2.9M**4841.4h4.3B+6.8B*
MGR-A1 Vanquisher 244235723.264A1.1438.964%A*36.17%A+167.9S6.4S5841.4h6.5A+16.7A
Shrike 2911911041.837A++2.5657.456%C++2.618%C+39B**20.4B**2754.9h6.5C+11.2C++
NS Decimator 232152403.8A**0.6059.658%C2.632%B+56.3B*29.6A2872.7h3B**5B*
NCM1 Scattercannon 135134304.467B++0.0752.907%A23.134%A++95.7M+N/A3241.4h4.7B*8.9B**
NC4 Mag-Shot 120116971.196B+3.2134.006%B**31.897%A++72.5A*2.5A*2121.6h5.5B*16.2B++
NCM1 Scattercannon 108106323.313B++1.0956.915%A+26.415%A*75.7M*1.4A**2591.4h6.7B+11.8B*
Frag Grenade 1011001100N/A95.6052.083%B++N/A500C+5D19460.2h4C-7.7C++
Titan-150 HEAT 10777177U72.6048.284%C++N/A96.3S37.5S7810.8h2.6A5.3A
Hornet Missiles 11675175S70.6067.5%B*N/A93.8B51.3C**5410.8h7.9B++11.7B*
M20-W Appaloosa 10772172N/A67.6053.99%M+N/A120A*58.3A++6170.6h52.5C97.3B*
Mauler S6 6161193.211A++1.1963.772%A*27.869%M152.5SN/A5840.4h4.2B+6.6B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit48067,4699h
Spawn Beacon14830.4h
Nanite Revive Grenade01820.1h
Medical Kit8406,94713.4h
Welding Device04650h
Recon Detection Device46870.9h
Shield Recharging Field86240.2h
Ammunition Package01750h
Medical Applicator5729,2572.5h
Anti-Infantry MANA Turret0500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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