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Sentinel PQrnstarlookingforanoutfit[XDTC] PQrnstarlookingforanoutfit
NC BR 72

KDR: 3.88

Score: 6.2m

Last Seen: Oct 10th, 2019 11:56 AM
- OFFLINE - 158.9 hour(s)

Battle Rank 72 - New Conglomerate on Cobalt - Outfit Leader of XD Tactical[XDTC] XD Tactical
NC outfit on Cobalt

Members: 2
Level Progress (to 73): 5%
Level 100 Progress: 33% 284h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor AF-4 Cyclone GD-7F SAS-R NC6 Gauss SAW GD-22S NS-15M2 EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,450,548 MLG Score: 15548
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 4.8%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.836%40.744%150115120116,6335.1147-1.236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.247%2.771M3.229M++0.013C+HEAD ++ (~22.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.714B++7.80.472B+13.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.895%0.562%2033212141,2469168513.5435182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.946%0.442B-1.154D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.90.334C**42.40.158C++56.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.153%81.168%0212141,52433024.61818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.501%1.844A++1.016B**-0.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.633B+1.70.461B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.772%27.869%0112156129400.20678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.846A++2.611M-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.499B+4.20.133C++2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
XD Tactical[XDTC] XD Tactical
NC outfit on Cobalt

Members: 2
6.2m137.9%743 (44.6k)630 (37.8k)3.879120,9515,4013.9853772 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216203137.576%38.829%145901:508

58% Heavy Assault8% Infiltrator25% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 27th, 2017 1:41 PMApr 29th, 2017 9:46 PMOct 14th, 2019 6:46 AM (3d) (PST)Oct 10th, 2019 8:00 AM (7d) (PST)Oct 10th, 2019 7:56 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5363961,1402.1220.5470.8243.0760.10815548

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
92,16323,73568,4281273349185637,792

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
164.5h/6.9d 574 8,135 4,609 30.4k 158 430 1,067 15.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:3,742
Deaths:886
KDR:4.223
Accuracy:37.139% A*
HSR:44.254% A**
NC6 Gauss SAW
M+
Kills:1,370
Deaths:314
KDR:4.363
Accuracy:34.671% M
HSR:40.511% M+
GD-22S
M**
Kills:1,367
Deaths:245
KDR:5.580
Accuracy:42.009% M**
HSR:40.819% A**
NS-15M2
M*
Kills:1,185
Deaths:193
KDR:6.140
Accuracy:41.914% M*
HSR:41.857% A*
EM6
M
Kills:1,177
Deaths:274
KDR:4.296
Accuracy:35.459% A**
HSR:41.376% M
NC6A GODSAW
A*
Kills:135
Deaths:27
KDR:5
Accuracy:41.856% A*
HSR:31.852% B+
Kills:8,976
Deaths (as Heavy Assault):1,939
Deaths (to Heavy Assaults):1,706
KDR:4.62919
Kill Difference:7,037
Playtime:94.842 hours
Usage:58%
Score:3.675m
Score/min:646
Accuracy (listed only):38.841%
HSR (listed only):40.112%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M++
Kills:2,578
Deaths:565
KDR:4.563
Accuracy:33.776% A++
HSR:39.953% M++
GD-7F
A*
Kills:1,965
Deaths:335
KDR:5.866
Accuracy:36.086% A*
HSR:29.720% A++
MGR-S1 Gladius
M++
Kills:748
Deaths:154
KDR:4.857
Accuracy:34.210% A
HSR:43.984% M++
Blitz GD-10
S
Kills:360
Deaths:86
KDR:4.186
Accuracy:37.032% A**
HSR:41.111% S
AC-X11
A**
Kills:141
Deaths:12
KDR:11.750
Accuracy:38.069% A**
HSR:25.532% B+
Mauler S6
A**
Kills:61
Deaths:19
KDR:3.211
Accuracy:63.772% A**
HSR:27.869% A**
Kills:5,853
Deaths (as Light Assault):1,171
Deaths (to Light Assaults):1,035
KDR:4.99829
Kill Difference:4,682
Playtime:41.041 hours
Usage:25%
Score:1.480m
Score/min:601
Accuracy (listed only):40.491%
HSR (listed only):34.695%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M++
Kills:2,578
Deaths:565
KDR:4.563
Accuracy:33.776% A++
HSR:39.953% M++
MGR-S1 Gladius
M++
Kills:748
Deaths:154
KDR:4.857
Accuracy:34.210% A
HSR:43.984% M++
NC1 Gauss Rifle
M++
Kills:522
Deaths:142
KDR:3.676
Accuracy:36.382% M
HSR:42.337% M++
Blitz GD-10
S
Kills:360
Deaths:86
KDR:4.186
Accuracy:37.032% A**
HSR:41.111% S
Mauler S6
A**
Kills:61
Deaths:19
KDR:3.211
Accuracy:63.772% A**
HSR:27.869% A**
Kills:4,269
Deaths (as Combat Medic):966
Deaths (to Combat Medics):655
KDR:4.41925
Kill Difference:3,303
Playtime:8.850 hours
Usage:5%
Score:0.310m
Score/min:583
Accuracy (listed only):41.034%
HSR (listed only):39.051%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,965
Deaths:335
KDR:5.866
Accuracy:36.086% A*
HSR:29.720% A++
AC-X11
A**
Kills:141
Deaths:12
KDR:11.750
Accuracy:38.069% A**
HSR:25.532% B+
Mauler S6
A**
Kills:61
Deaths:19
KDR:3.211
Accuracy:63.772% A**
HSR:27.869% A**
Kills:2,167
Deaths (as Engineer):366
Deaths (to Engineers):583
KDR:5.92077
Kill Difference:1,801
Playtime:5.406 hours
Usage:3%
Score:0.209m
Score/min:645
Accuracy (listed only):45.975%
HSR (listed only):27.707%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
M++
Kills:2,578
Deaths:565
KDR:4.563
Accuracy:33.776% A++
HSR:39.953% M++
SAS-R
A
Kills:1,425
Deaths:349
KDR:4.083
Accuracy:47.494% A
HSR:80.491% A
NS-44 Commissioner
M**
Kills:964
Deaths:604
KDR:1.596
Accuracy:45.543% B**
HSR:48.340% M**
MGR-S1 Gladius
M++
Kills:748
Deaths:154
KDR:4.857
Accuracy:34.210% A
HSR:43.984% M++
Blitz GD-10
S
Kills:360
Deaths:86
KDR:4.186
Accuracy:37.032% A**
HSR:41.111% S
NS-357 Underboss
M*
Kills:263
Deaths:160
KDR:1.644
Accuracy:48.452% A+
HSR:49.810% M*
NC4 Mag-Shot
A++
Kills:116
Deaths:97
KDR:1.196
Accuracy:34.043% B**
HSR:31.897% A++
NC14 Bolt Driver
A++
Kills:99
Deaths:37
KDR:2.676
Accuracy:43.249% A
HSR:90.909% A++
Kills:6,553
Deaths (as Infiltrator):2,052
Deaths (to Infiltrators):875
KDR:3.19347
Kill Difference:4,501
Playtime:13.422 hours
Usage:8%
Score:0.521m
Score/min:647
Accuracy (listed only):40.475%
HSR (listed only):53.312%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M*
Kills:1,008
V. Kills:547 184%
Deaths:86
KDR:11.721
Accuracy:42.146% A++
KPH:51.400 M*
VKPH:27.900 M
Vortek Rotary
M**
Kills:238
V. Kills:123 192%
Deaths:5
KDR:47.600
Accuracy:47.651% M++
KPH:68.300 M**
VKPH:35.300 M++
M30 Mustang AH
A*
Kills:97
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:67.220% A+
KPH:84.400 B**
VKPH:12.200 A*
Kills:1,343 (1,343 + 0)
Deaths:91
KDR:14.758
VKDR:7.516
Vehicle Kills:684
Kill Difference:1,252
Playtime:24.262 hours
Usage:15%
Score:0.516m
Score/min:355
Piloting Accuracy:67.220%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,7933,7428864.223B++0.3437.139%A*44.254%A**157.2M**2.1M**40123.8h8B**21.4B**
AF-4 Cyclone 2,5932,5785654.563A**0.6833.776%A++39.953%M++163.2SN/A41215.8h7.6A22.6B**
GD-7F 1,9891,9653355.866S1.9936.086%A*29.72%A++150S1.8M*48813.1h10.1B**28.1B**
SAS-R 1,4271,4253494.083B+0.2047.494%A80.491%A160.1SN/A4678.9h1.7B**3.5B**
NC6 Gauss SAW 1,3911,3703144.363M++0.4834.671%M40.511%M+171.3S2.6S4648h7B**20.3B*
GD-22S 1,4011,3672455.58A*1.7042.009%M**40.819%A**204S5.1U4476.7h7.8A18.5A
NS-15M2 1,2071,1851936.14M2.2641.914%M*41.857%A*282.1S5.2S8594.2h8.9B**21.3B**
EM6 1,1921,1772744.296A++0.4235.459%A**41.376%M196.2S2.5S4156h8B**22.5B**
M20 Mustang 1,5551,0088611.721M**7.8442.146%A++N/A51.4M*27.9M34819.6h44.5B**105.6A
NS-44 Commissioner 9779646041.596B++2.2845.543%B**48.34%M**107.1M+1.4A++3029h2.8B**6.2B*
MGR-S1 Gladius 7607481544.857A**0.9834.21%A43.984%M++187S3S6134h7.3B*21.3B*
Mag-Cutter 5255235,3060.099A**3.7830.61%C++5.545%C+3.9SN/A10134.7h1.7B*5.5C*
NC1 Gauss Rifle 5285221423.676A**0.2036.382%M42.337%M++133.8S1.5M+4083.9h8.4A+23A
Blitz GD-10 362360864.186M*0.3137.032%A**41.111%S189.5S1.1A*5331.9h10.4B**28B**
NS-357 Underboss 2642631601.644B++2.2448.452%A+49.81%M*101.2A++N/A3002.6h2.9A5.9B*
Vortek Rotary 361238547.6U43.7247.651%M++N/A68M**35.1M++4093.5h33.6B**70.5B**
Shrike 264171871.966A*1.9158.302%C*2.924%C++39.8A21.6A2624.3h6.4C*11B
AC-X11 1411411211.75U7.8738.069%A**25.532%B+235SN/A8540.6h6.9A18.1B**
NC6A GODSAW 138135275A1.1241.856%A*31.852%B+225S5S11830.6h6.8C*16.3B**
NC4 Mag-Shot 120116971.196B++2.6834.043%B**31.897%A++72.5M2.5M+1981.6h5.5B**16.2B*
NC14 Bolt Driver 9999372.676B+1.2043.249%A90.909%A++110SN/A3420.9h1.9B**4.4B**
M30 Mustang AH 11197197U93.1267.22%A+N/A88.2B**12.7A**3111.1h7.1B+10.6B+
NC05 Jackhammer 9694137.231S3.3560.703%A*17.021%B+156.7S3.3S4480.6h4B*6.7B*
Frag Grenade 8483183N/A79.1251.541%B*N/A415C5D14870.2h4.4C8.6C++
Mauler S6 6161193.211A*0.6763.772%A**27.869%A**152.5SN/A4300.4h4.2B++6.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13490.2h
Medical Kit5584,7657.9h
Recon Detection Device23690.4h
Ammunition Package0500h
Shield Recharging Field75980.2h
Nano-Armor Kit63,2700.4h
Medical Applicator167,5040.6h

Check the help document for the dictionary if you want to learn more about words used here.


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