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Warrior PQrnstarlookingforanoutfit[MUMS] PQrnstarlookingforanoutfit
NC BR 95

KDR: 4.54

Score: 16.4m

Last Seen: Aug 4th, 2020 9:56 AM
- OFFLINE - 34.2 hour(s)

Battle Rank 101 (95 total) - New Conglomerate on Cobalt
Level Progress (to 102): 2%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang LA1 Anchor GD-7F AF-4 Cyclone SAS-R NC6 Gauss SAW Vortek Rotary M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,769,204 MLG Score: 14204
Fun Score: N/A
Cheeseburgers Flipped: 54TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.523%40.086%150423132631,7245.32103-0.78

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.824%3.15M++2.853M+0.046C+HEAD ++ (~21.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.712B++80.438B13.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.623%0.282%2269213476,379438368414.5308173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.745%0.783B++-1.191D*-1.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
840.482B+37.50.295C*46.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.66%84.098%0313462,89961924.68336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.756%1.913A++1.097B**-0.843

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.638B+1.70.463B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.772%27.869%0113486153100.114662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.812A++2.541A**-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.496B+4.20.131C++2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.4m167.9%814 (48.8k)708 (42.5k)4.5406449,77910,9634.7710595 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349480737.856%32.05%121302:0722

9% Combat Medic26% Engineer39% Heavy Assault7% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 27th, 2017 1:41 PMMay 19th, 2020 6:48 PMAug 4th, 2020 12:46 PM (56d) (PST)Aug 4th, 2020 7:12 AM (57d) (PST)Aug 4th, 2020 5:56 AM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,8903461,5442.1450.4720.6883.9620.21414204

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
113,38720,77092,61712928412381342,492

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
386.7h/16.1d 2,526 15,954 12,192 91.9k 348 893 4,963 43.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:3,998
Deaths:958
KDR:4.173
Accuracy:37.187% A++
HSR:44.322% A++
NC6 Gauss SAW
A++
Kills:1,679
Deaths:370
KDR:4.538
Accuracy:35.308% A++
HSR:40.798% A++
GD-22S
M+
Kills:1,367
Deaths:245
KDR:5.580
Accuracy:42.009% M+
HSR:40.819% A+
EM6
A++
Kills:1,269
Deaths:307
KDR:4.134
Accuracy:35.366% A++
HSR:42.080% A+
MGR-L1 Promise
A*
Kills:1,248
Deaths:248
KDR:5.032
Accuracy:38.745% A*
HSR:42.628% A
NC6A GODSAW
A
Kills:1,211
Deaths:190
KDR:6.374
Accuracy:40.197% A
HSR:38.068% B**
EM1
A**
Kills:1,209
Deaths:264
KDR:4.580
Accuracy:40.117% A**
HSR:42.845% A++
NC6S Gauss SAW S
A*
Kills:1,198
Deaths:292
KDR:4.103
Accuracy:38.023% A*
HSR:43.740% A++
NS-15M2
M+
Kills:1,185
Deaths:193
KDR:6.140
Accuracy:41.914% M+
HSR:41.857% B**
Kills:14,364
Deaths (as Heavy Assault):3,067
Deaths (to Heavy Assaults):3,257
KDR:4.6834
Kill Difference:11,297
Playtime:151.310 hours
Usage:39%
Score:6.629m
Score/min:730
Accuracy (listed only):38.763%
HSR (listed only):41.906%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:3,451
Deaths:833
KDR:4.143
Accuracy:36.472% A++
HSR:29.209% B*
AF-4 Cyclone
A*
Kills:3,235
Deaths:683
KDR:4.736
Accuracy:34.447% B**
HSR:41.360% A*
Blitz GD-10
A**
Kills:1,191
Deaths:200
KDR:5.955
Accuracy:37.221% A++
HSR:40.134% A**
MGR-S1 Gladius
A*
Kills:1,175
Deaths:211
KDR:5.569
Accuracy:34.712% B*
HSR:43.149% A*
AF-19 Mercenary
A*
Kills:1,058
Deaths:197
KDR:5.371
Accuracy:37.814% A*
HSR:27.883% B++
NS-7 PDW
M++
Kills:993
Deaths:162
KDR:6.130
Accuracy:36.380% A++
HSR:45.922% M++
AC-X11
A++
Kills:395
Deaths:58
KDR:6.810
Accuracy:38.406% A++
HSR:26.329% C**
NS-66 Punisher
A++
Kills:298
Deaths:75
KDR:3.973
Accuracy:31.249% B+
HSR:46.309% A++
Mauler S6
A*
Kills:61
Deaths:19
KDR:3.211
Accuracy:63.772% A*
HSR:27.869% A*
Kills:11,857
Deaths (as Light Assault):2,438
Deaths (to Light Assaults):2,011
KDR:4.86341
Kill Difference:9,419
Playtime:64.372 hours
Usage:17%
Score:2.625m
Score/min:680
Accuracy (listed only):38.941%
HSR (listed only):36.463%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:3,451
Deaths:833
KDR:4.143
Accuracy:36.472% A++
HSR:29.209% B*
AF-19 Mercenary
A*
Kills:1,058
Deaths:197
KDR:5.371
Accuracy:37.814% A*
HSR:27.883% B++
AC-X11
A++
Kills:395
Deaths:58
KDR:6.810
Accuracy:38.406% A++
HSR:26.329% C**
Mauler S6
A*
Kills:61
Deaths:19
KDR:3.211
Accuracy:63.772% A*
HSR:27.869% A*
Kills:4,965
Deaths (as Engineer):1,107
Deaths (to Engineers):1,625
KDR:4.48509
Kill Difference:3,858
Playtime:102.363 hours
Usage:26%
Score:4.224m
Score/min:688
Accuracy (listed only):44.116%
HSR (listed only):27.822%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:3,235
Deaths:683
KDR:4.736
Accuracy:34.447% B**
HSR:41.360% A*
GR-22
A*
Kills:1,281
Deaths:321
KDR:3.991
Accuracy:38.314% A*
HSR:35.441% A
Carnage AR
A*
Kills:1,218
Deaths:292
KDR:4.171
Accuracy:38.712% A*
HSR:38.259% A+
Blitz GD-10
A**
Kills:1,191
Deaths:200
KDR:5.955
Accuracy:37.221% A++
HSR:40.134% A**
MGR-S1 Gladius
A*
Kills:1,175
Deaths:211
KDR:5.569
Accuracy:34.712% B*
HSR:43.149% A*
NS-7 PDW
M++
Kills:993
Deaths:162
KDR:6.130
Accuracy:36.380% A++
HSR:45.922% M++
NC1 Gauss Rifle
A*
Kills:723
Deaths:194
KDR:3.727
Accuracy:36.680% A++
HSR:43.430% A*
MGR-A1 Vanquisher
A
Kills:455
Deaths:136
KDR:3.346
Accuracy:37.256% A
HSR:33.407% B++
NS-66 Punisher
A++
Kills:298
Deaths:75
KDR:3.973
Accuracy:31.249% B+
HSR:46.309% A++
Mauler S6
A*
Kills:61
Deaths:19
KDR:3.211
Accuracy:63.772% A*
HSR:27.869% A*
Kills:10,630
Deaths (as Combat Medic):2,293
Deaths (to Combat Medics):1,257
KDR:4.63585
Kill Difference:8,337
Playtime:35.783 hours
Usage:9%
Score:1.528m
Score/min:712
Accuracy (listed only):38.874%
HSR (listed only):39.528%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:3,235
Deaths:683
KDR:4.736
Accuracy:34.447% B**
HSR:41.360% A*
SAS-R
B**
Kills:1,864
Deaths:454
KDR:4.106
Accuracy:47.865% B**
HSR:81.867% B**
NS-44 Commissioner
M+
Kills:1,196
Deaths:748
KDR:1.599
Accuracy:46.244% B++
HSR:49.164% M+
Blitz GD-10
A**
Kills:1,191
Deaths:200
KDR:5.955
Accuracy:37.221% A++
HSR:40.134% A**
MGR-S1 Gladius
A*
Kills:1,175
Deaths:211
KDR:5.569
Accuracy:34.712% B*
HSR:43.149% A*
NS-357 Underboss
A*
Kills:1,173
Deaths:657
KDR:1.785
Accuracy:49.231% B**
HSR:47.059% A*
NS-7 PDW
M++
Kills:993
Deaths:162
KDR:6.130
Accuracy:36.380% A++
HSR:45.922% M++
NSX Daimyo
C**
Kills:530
Deaths:85
KDR:6.235
Accuracy:46.020% C**
HSR:91.698% D
NC14 Bolt Driver
A+
Kills:505
Deaths:92
KDR:5.489
Accuracy:49.016% A+
HSR:84.356% B*
NS-66 Punisher
A++
Kills:298
Deaths:75
KDR:3.973
Accuracy:31.249% B+
HSR:46.309% A++
Soldier Soaker
A++
Kills:163
Deaths:47
KDR:3.468
Accuracy:53.161% A++
HSR:13.497% C+
NS-45 Pilot
B*
Kills:155
Deaths:59
KDR:2.627
Accuracy:39.599% B*
HSR:25.807% D
NC4 Mag-Shot
A++
Kills:116
Deaths:97
KDR:1.196
Accuracy:34.006% B++
HSR:31.897% A++
Kills:12,594
Deaths (as Infiltrator):3,570
Deaths (to Infiltrators):1,650
KDR:3.52773
Kill Difference:9,024
Playtime:26.248 hours
Usage:7%
Score:1.059m
Score/min:672
Accuracy (listed only):41.473%
HSR (listed only):49.401%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:503
Deaths:49
KDR:10.265
Accuracy:47.062% A
HSR:22.068% B**
AF-34 Mattock
A++
Kills:499
Deaths:49
KDR:10.184
Accuracy:49.777% B**
HSR:27.655% A++
NCM1 Scattercannon
A+
Kills:146
Deaths:33
KDR:4.424
Accuracy:53.100% B**
HSR:23.288% A+
NCM1 Scattercannon
A**
Kills:111
Deaths:35
KDR:3.171
Accuracy:57.110% A
HSR:27.027% A**
Kills:1,259
Deaths (as MAX Suit):83
Deaths (to MAX Suits):383
KDR:15.16867
Kill Difference:1,176
Playtime:6.824 hours
Usage:2%
Score:0.367m
Score/min:896
Accuracy (listed only):51.763%
HSR (listed only):25.009%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M*
Kills:4,737
V. Kills:2,552 186%
Deaths:86
KDR:55.081
Accuracy:43.790% A*
KPH:68.900 M*
VKPH:37.100 M
Vortek Rotary
M*
Kills:1,642
V. Kills:841 195%
Deaths:5
KDR:328.400
Accuracy:48.725% M
KPH:88.500 M*
VKPH:45.300 M
M30 Mustang AH
A*
Kills:1,558
V. Kills:119 N/A
Deaths:
KDR:
Accuracy:68.821% A+
KPH:183.900 A*
VKPH:14 A*
Breaker Rocket Pods
A++
Kills:1,256
V. Kills:146 N/A
Deaths:
KDR:
Accuracy:67.654% A++
KPH:259.600 A++
VKPH:30.200 B**
Hornet Missiles
B*
Kills:117
V. Kills:64 180%
Deaths:1
KDR:117
Accuracy:69.411% B*
KPH:98.700 C++
VKPH:54 C+
M20-W Appaloosa
A**
Kills:72
V. Kills:35 200%
Deaths:
KDR:
Accuracy:53.990% A**
KPH:112.300 A+
VKPH:54.600 A
Kills:9,382 (8,009 + 0)
Deaths:92
KDR:101.978
VKDR:40.837
Vehicle Kills:3,757
Kill Difference:9,290
Playtime:102.392 hours
Usage:26%
Score:3.150m
Score/min:513
Piloting Accuracy:53.990%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
S
Kills:77
V. Kills:30 248%
Deaths:
KDR:
Accuracy:48.284% C+
KPH:95.700 S
VKPH:37.300 S
Titan-150 AP
S
Kills:59
V. Kills:19 295%
Deaths:
KDR:
Accuracy:58.403% B*
KPH:84.800 S
VKPH:27.300 A++
Kills:136 (136 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:49
Kill Difference:136
Playtime:1.501 hours
Usage:0%
Score:0.061m
Score/min:677
Driving Accuracy:58.403%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 7,2894,7378655.081U50.5443.79%A*N/A69M*37.1M47068.7h41.2B*94.1B**
LA1 Anchor 4,0513,9989584.173B+0.3737.187%A++44.322%A++149.7A*2A+39826.7h8B*21.4B**
GD-7F 3,5073,4518334.143A0.4036.472%A++29.209%B*142.6A*2.3A*49724.2h10.3B+28.2B*
AF-4 Cyclone 3,2663,2356834.736A*0.2034.447%B**41.36%A*175.8M+1.7A44918.4h7.6B**22.1B**
SAS-R 1,8661,8644544.106C++0.4347.865%B**81.867%B**160.7M++N/A46711.6h1.7B*3.5B*
NC6 Gauss SAW 1,7101,6793704.538A0.0035.308%A++40.798%A++171.3M+3.2M5119.8h7.1B++20.1B++
Vortek Rotary 2,4831,6425328.4U323.8648.725%MN/A88.3M*45.2M52718.6h26.9B**55.1B**
M30 Mustang AH 1,6771,55811558U1,553.4668.821%A+N/A183.3A*14A*5338.5h5.3B++7.6B*
GD-22S 1,4011,3672455.58A+1.0442.009%M+40.819%A+198.1M**4.9S4546.9h7.8B*18.5B**
GR-22 1,3401,2813213.991B**0.5538.314%A*35.441%A173.1M**8S4187.4h9.3B**24.2B**
EM6 1,2841,2693074.134B*0.4135.366%A++42.08%A+195.2M++2.3A4316.5h8B*22.5B*
Breaker Rocket Pods 1,4021,25611256U1,251.4667.654%A++N/A261.7A++30.4B**9934.8h7.7B**11.3B*
MGR-L1 Promise 1,2801,2482485.032A**0.4938.745%A*42.628%A226.9M*5.8S6135.5h9.1B++23.5B++
Carnage AR 1,2771,2182924.171A+0.3738.712%A*38.259%A+174M**8.4U4127h9.1A23.5B**
NC6A GODSAW 1,2341,2111906.374B**1.8340.197%A38.068%B**237.5M**4.5A*6835.1h6.7C**16.7B*
EM1 1,2561,2092644.58A+0.0440.117%A**42.845%A++246.7S9.6S10174.9h8.5B**21.2B**
NC6S Gauss SAW S 1,2241,1982924.103A+0.4438.023%A*43.74%A++206.6M**4.5S6685.8h8.1B*21.2B**
NS-44 Commissioner 1,2101,1967481.599C*2.9446.244%B++49.164%M+108.7A+1.3B**30311h2.8B++6.1B+
Blitz GD-10 1,2041,1912005.955M*1.4137.221%A++40.134%A**233.5S2.5M*6145.1h10B++26.9B+
NS-15M2 1,2071,1851936.14B**1.6041.914%M+41.857%B**282.1S5.2S8724.2h8.9B*21.3B**
MGR-S1 Gladius 1,1891,1752115.569A1.0334.712%B*43.149%A*202.6M+2.4A++6265.8h7.2B+20.6B+
NS-357 Underboss 1,1761,1736571.785B+2.7649.231%B**47.059%A*122.2A+N/A3779.6h3B**6B*
AF-19 Mercenary 1,1051,0581975.371M0.8337.814%A*27.883%B++192.4S8.5U5525.5h8.6B++22.7B++
NS-7 PDW 1,0059931626.13M++1.5936.38%A++45.922%M++215.9S2.6M**8254.6h9.9B**27.1B*
Mag-Cutter 89689310,8500.082A+4.4631.809%C++4.927%C+3.4MN/A10265.1h1.6B*5.2B+
NC1 Gauss Rifle 7337231943.727M0.8136.68%A++43.43%A*139M*1.9A*4845.2h8.5B**23.2B**
NSX Daimyo 530530856.235B+1.6946.02%C**91.698%D189.3M++N/A5052.8h1.9B++4.2B++
NC14 Bolt Driver 505505925.489B+0.9549.016%A+84.356%B*148.5SN/A4693.4h1.7B**3.4B**
AF-34 Mattock 5105034910.265B**5.7247.062%A22.068%B**98.6A*1.4A+2635.1h8D16.9C*
AF-34 Mattock 5064994910.184A5.6449.777%B**27.655%A++97.8A*1.4A2565.1h8.5C-17.1C**
MGR-A1 Vanquisher 4674551363.346B+1.1937.256%A33.407%B++175M++4.6M**5492.6h6.7B*18B*
AC-X11 398395586.81M2.2738.406%A++26.329%C**219.4S1.7A7081.8h7.3B**19.1B**
C-4 398337973.474B**1.0739.391%A+N/A168.5B*30.5C+7452h1B*2.6B*
NS-66 Punisher 305298753.973A++0.5731.249%B+46.309%A++106.4B*2.5M3252.8h9.1B++29.1B++
NC05 Jackhammer 280276584.759M**0.2262.828%A++20.652%B*197.1M++2.9M++4991.4h4.3C++6.8B*
NS Decimator 356245793.101B**1.4459.618%C3.265%A55.7B+25.2B+3014.4h3.2B+5.3B+
Shrike 2911911041.837B*2.7057.456%C+2.618%C+39B+20.4B+2814.9h6.5C11.2C+
Soldier Soaker 164163473.468A1.0753.161%A++13.497%C+232.9S1.4C++6960.7h4.8B**9B**
NS-45 Pilot 156155592.627B++1.9139.599%B*25.807%D172.2A++1.1C++5400.9h5.7B+14.5B++
NCM1 Scattercannon 148146334.424B*0.1253.1%B**23.288%A+97.3A*1.3B++3421.5h4.6B++8.6B**
Hornet Missiles 1811171117U112.4669.411%B*N/A97.5C++53.3C+5961.2h7.9B++11.3B*
NC4 Mag-Shot 120116971.196C++3.3434.006%B++31.897%A++72.5B**2.5A++2211.6h5.5B*16.2B*
NCM1 Scattercannon 113111353.171B+1.3757.11%A27.027%A**74A*1.3A++2681.5h6.8C**11.9B++
Frag Grenade 1021011101N/A96.4651.918%C**N/A505C-5D-20900.2h4D-7.7C
Titan-150 HEAT 10777177S72.4648.284%C+N/A96.3S37.5S7820.8h2.6A5.3B**
M20-W Appaloosa 10772172N/A67.4653.99%A**N/A120A++58.3A+6230.6h52.5C+97.3B*
Mauler S6 6161193.211A++1.3363.772%A*27.869%A*152.5M**N/A6370.4h4.2C*6.6B*
Titan-150 AP 7859159S54.4658.403%B*N/A84.3S27.1A++5520.7h2.4A+4A+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit61290,42211.9h
Spawn Beacon15410.4h
Nanite Revive Grenade02020.1h
Medical Kit9898,04416.4h
Welding Device04650h
Recon Detection Device81,1511.5h
Shield Recharging Field86240.2h
Ammunition Package14060.1h
Medical Applicator6532,3742.7h
Anti-Infantry MANA Turret0540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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