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Colonel PS2sLowStandards[] PS2sLowStandards
TR BR 73

KDR: 4.22

Score: 6.5m

Last Seen: May 27th, 2019 3:43 AM
- OFFLINE - 68 minute(s)

Battle Rank 73 - Terran Republic on Emerald
Level Progress (to 74): 39%
Level 100 Progress: 34% 353h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 T9 CARV TRAC-5 TAR T9A "Butcher" TMG-50 MG-H1 Watchman
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,303,483 MLG Score: 12233
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.633%40.582%144614119622,0276.04473-1.83

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.094%2.826M+3.019M++-0.887D--HEAD ++ (~22.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.686B+8.30.416B15.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.637%84.479%01120950931901.59561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.35A*1.132B**-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.657B+1.70.46B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.5m128.6%585 (35.1k)477 (28.6k)4.2151823,9975,6934.2706873 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210230634.57%39.926%138002:249

13% Combat Medic74% Heavy Assault9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 27th, 2018 8:07 PMJan 15th, 2019 7:02 PMMay 27th, 2019 12:01 AM (23d) (PST)May 27th, 2019 12:44 AM (23d) (PST)May 26th, 2019 11:43 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0263137131.7630.4180.7042.3020.02612233

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,56218,79842,7641062542138228,633

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
226.8h/9.5d 316 9,581 5,042 31.3k 37 1,201 354 14m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M
Kills:9,910
Deaths:1,782
KDR:5.561
Accuracy:35.389% M
HSR:40.616% A*
NS-15M2
A**
Kills:1,767
Deaths:314
KDR:5.627
Accuracy:36.239% A**
HSR:41.822% A*
T9 CARV
M*
Kills:1,268
Deaths:190
KDR:6.674
Accuracy:35.564% M*
HSR:42.508% M++
T9A "Butcher"
A*
Kills:1,166
Deaths:242
KDR:4.818
Accuracy:34.173% A*
HSR:42.710% A*
TMG-50
M++
Kills:1,164
Deaths:269
KDR:4.327
Accuracy:35.684% M
HSR:44.072% M++
MG-H1 Watchman
M
Kills:1,164
Deaths:252
KDR:4.619
Accuracy:34.462% A*
HSR:46.564% M
Kills:16,439
Deaths (as Heavy Assault):3,049
Deaths (to Heavy Assaults):1,740
KDR:5.3916
Kill Difference:13,390
Playtime:167.358 hours
Usage:74%
Score:4.861m
Score/min:484
Accuracy (listed only):35.252%
HSR (listed only):43.049%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M+
Kills:1,265
Deaths:285
KDR:4.439
Accuracy:35.763% M+
HSR:31.146% A*
MG-C1 Kindred
A++
Kills:680
Deaths:162
KDR:4.198
Accuracy:35.559% A++
HSR:27.794% B++
HC1 Cougar
M++
Kills:270
Deaths:55
KDR:4.909
Accuracy:38.927% M++
HSR:27.778% B**
LC2 Lynx
M+
Kills:104
Deaths:24
KDR:4.333
Accuracy:31.785% A++
HSR:37.500% M+
Kills:2,319
Deaths (as Light Assault):526
Deaths (to Light Assaults):1,315
KDR:4.40875
Kill Difference:1,793
Playtime:21.042 hours
Usage:9%
Score:0.580m
Score/min:459
Accuracy (listed only):35.508%
HSR (listed only):31.055%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M
Kills:1,244
Deaths:240
KDR:5.183
Accuracy:34.265% A*
HSR:39.068% M
T1 Cycler
M++
Kills:767
Deaths:178
KDR:4.309
Accuracy:36.610% M++
HSR:36.506% A*
NS-11A
M
Kills:619
Deaths:136
KDR:4.551
Accuracy:36.253% A**
HSR:41.196% M
Kills:2,630
Deaths (as Combat Medic):554
Deaths (to Combat Medics):706
KDR:4.74729
Kill Difference:2,076
Playtime:30.050 hours
Usage:13%
Score:0.879m
Score/min:487
Accuracy (listed only):35.709%
HSR (listed only):38.923%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M+
Kills:1,154
Deaths:700
KDR:1.649
Accuracy:54.329% A*
HSR:42.201% M+
TSAR-42
A++
Kills:509
Deaths:80
KDR:6.363
Accuracy:50.637% A++
HSR:84.479% A++
NS-357 Underboss
A**
Kills:165
Deaths:120
KDR:1.375
Accuracy:48.972% A+
HSR:40.606% A**
Kills:1,828
Deaths (as Infiltrator):900
Deaths (to Infiltrators):749
KDR:2.03111
Kill Difference:928
Playtime:6.757 hours
Usage:3%
Score:0.169m
Score/min:418
Accuracy (listed only):51.313%
HSR (listed only):55.762%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 9,9809,9101,7825.561A+1.3535.389%M40.616%A*119.5M*N/A29782.9h8.5A+24.1B**
NS-15M2 1,7791,7673145.627A*1.4136.239%A**41.822%A*117MN/A32715.1h8.6A23.8B**
T9 CARV 1,2851,2681906.674M++2.4635.564%M*42.508%M++107.5S1.4A**35111.8h8.9A+25.2B**
TRAC-5 1,2681,2652854.439S0.2235.763%M+31.146%A*120.5SN/A31810.5h9.3A25.9B**
TAR 1,2531,2442405.183A**0.9734.265%A*39.068%M99.5M*N/A25012.5h8.8A++25.8A
T9A "Butcher" 1,1721,1662424.818A++0.6034.173%A*42.71%A*125.4A*N/A4449.3h8.8A25.8A
TMG-50 1,1681,1642694.327M+0.1135.684%M44.072%M++122.5SN/A2749.5h7.6A21.2B**
MG-H1 Watchman 1,1691,1642524.619A*0.4034.462%A*46.564%M108.8MN/A26010.7h9.7A28.3B**
NS-44 Commissioner 1,1601,1547001.649B++2.5754.329%A*42.201%M+69.9A+N/A19416.5h2.7B**5B**
T1 Cycler 7777671784.309M0.0936.61%M++36.506%A*118S1.5M+3736.5h9.1A++24.8A+
MG-C1 Kindred 6846801624.198A*0.0235.559%A++27.794%B++125.9M+N/A3035.4h8.4B**23.5B**
NS-11A 6246191364.551A*0.3436.253%A**41.196%M112.5SN/A3485.5h9A++24.9A
TSAR-42 509509806.363B++2.1550.637%A++84.479%A++99.8M+N/A3035.1h1.7B**3.4B**
NS Decimator 567388844.619S0.4071.265%AN/A69.3A*32A*3555.6h3A4.3A
HC1 Cougar 270270554.909M**0.6938.927%M++27.778%B**135SN/A3852h8.1A20.8B**
NS-357 Underboss 1661651201.375B+2.8448.972%A+40.606%A**63.5B*N/A1672.6h3.3B**6.8B**
Frag Grenade 1571511151N/A146.7851.416%B*N/A503.3C++20A*16620.3h3.7C*7.3B+
LC2 Lynx 104104244.333M+0.1231.785%A++37.5%M+115.6SN/A3800.9h11B**34.6B**
Chainblade 93905,7130.016C+4.2056.026%A*N/A0.4CN/A1218.6h1.9B++3.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12930.5h
Nano-Armor Kit03280h
AE Medical Applicator715,2470.9h
Medical Applicator01880h
Medical Kit5654,5948.4h

Check the help document for the dictionary if you want to learn more about words used here.


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