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Warden Undertaker PabloCessar[ETLA] PabloCessar
NC BR 65

KDR: 2.92

Score: 29.7m

Last Seen: Oct 19th, 2019 5:28 AM
- OFFLINE - 67.7 hour(s)

Prestige 1, Battle Rank 65 - New Conglomerate on Emerald
Level Progress (to 66): 65%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP LB00 Python AP L100 Python AP AC-X11 Titan-150 HEAT NS-61 "Ravenous" Emissary MGR-L1 Promise Impetus
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $390,312 MLG Score: 312
Fun Score: N/A
Cheeseburgers Flipped: 892TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.071%21.062%46527120014,5522.195860.728

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.649%0.168C++0.014C+-1.974F-HEAD ++ (~10.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.223C++12.70.108C+45

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.857%1.05%95212254764532671.04846178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.397%-1.209D*-0.49D-1.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
506.1-2.122F--130.8-1.461F375.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.918%0.421%12315122211,1761046500010.6845223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.521%-0.787D--1.36D**0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.339C**8.40.33C**17.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.823%5.662%3781512123,49783612154.17802288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.147%-0.96D--0.284C*0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
193.6-0.609D50-0.242C143.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.797%40.458%378312245241026220.510224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.619%-1.08D*-1.715F--0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.6-1.076D*5.7-0.795D-14.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.661%10.443%3783122431645990.688453

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.399%-0.909D---0.838D--0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.5-0.94D--7.8-0.61D17.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.7m387.6%192 (11.5k)181 (10.9k)2.9241143,92315,0213.9002165 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227197921.221%9.066%19210:5911

23% Engineer8% Heavy Assault47% Infiltrator13% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2018 4:39 PMSep 23rd, 2018 2:04 PMOct 19th, 2019 4:05 AM (51d) (PST)Oct 19th, 2019 3:36 AM (52d) (PST)Oct 19th, 2019 1:28 AM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
523594640.2670.0910.0241.2720.061312

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,3873,54927,838165176410,839

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2740.3h/114.2d 14,662 3,982 20,010 209.1k 2,366 6,420 10,030 86m

EngineerCLASS DETAILS: Engineer
AC-X11
D--
Kills:1,390
Deaths:1,404
KDR:0.990
Accuracy:19.677% D--
HSR:16.619% D--
MGR-M1 Bishop
D*
Kills:652
Deaths:184
KDR:3.543
Accuracy:25.350% D*
HSR:19.939% D*
AF-19 Mercenary
C-
Kills:346
Deaths:402
KDR:0.861
Accuracy:17.071% D--
HSR:19.075% C-
Warden
C
Kills:284
Deaths:147
KDR:1.932
Accuracy:23.273% D
HSR:22.183% C
MGR-C1 Charger
D-
Kills:208
Deaths:191
KDR:1.089
Accuracy:22.139% D--
HSR:18.750% D-
NSX-P Tanto
D*
Kills:170
Deaths:173
KDR:0.983
Accuracy:19.192% D*
HSR:15.294% D**
NC12 Sweeper
D--
Kills:138
Deaths:140
KDR:0.986
Accuracy:31.697% D--
HSR:9.420% D--
LA39 Bruiser
D
Kills:100
Deaths:118
KDR:0.847
Accuracy:38.955% F-
HSR:11% D
Mauler S6
D-
Kills:78
Deaths:147
KDR:0.531
Accuracy:25.371% F
HSR:11.539% D-
Kills:3,366
Deaths (as Engineer):2,906
Deaths (to Engineers):3,249
KDR:1.15829
Kill Difference:460
Playtime:639.142 hours
Usage:23%
Score:9.292m
Score/min:242
Accuracy (listed only):24.747%
HSR (listed only):15.980%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
D*
Kills:1,218
Deaths:613
KDR:1.987
Accuracy:18.231% D*
HSR:16.667% D*
NC6 Gauss SAW
D*
Kills:194
Deaths:280
KDR:0.693
Accuracy:13.543% D*
HSR:15.464% D*
NSX-P Naginata
D*
Kills:163
Deaths:120
KDR:1.358
Accuracy:15.798% D**
HSR:19.018% D*
EM1
C
Kills:106
Deaths:64
KDR:1.656
Accuracy:17.806% D
HSR:20.755% C
GD-22S
N/A
Kills:50
Deaths:36
KDR:1.389
Accuracy:21.184% N/A
HSR:20% N/A
Kills:1,731
Deaths (as Heavy Assault):1,113
Deaths (to Heavy Assaults):3,276
KDR:1.55526
Kill Difference:618
Playtime:226.213 hours
Usage:8%
Score:2.654m
Score/min:196
Accuracy (listed only):17.312%
HSR (listed only):18.381%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
D--
Kills:1,390
Deaths:1,404
KDR:0.990
Accuracy:19.677% D--
HSR:16.619% D--
MGR-S1 Gladius
D-
Kills:752
Deaths:569
KDR:1.322
Accuracy:19.275% D**
HSR:15.692% D-
AF-19 Mercenary
C-
Kills:346
Deaths:402
KDR:0.861
Accuracy:17.071% D--
HSR:19.075% C-
NS-7 PDW
D--
Kills:212
Deaths:169
KDR:1.254
Accuracy:18.001% D*
HSR:11.321% D--
MGR-C1 Charger
D-
Kills:208
Deaths:191
KDR:1.089
Accuracy:22.139% D--
HSR:18.750% D-
NSX-P Tanto
D*
Kills:170
Deaths:173
KDR:0.983
Accuracy:19.192% D*
HSR:15.294% D**
NC12 Sweeper
D--
Kills:138
Deaths:140
KDR:0.986
Accuracy:31.697% D--
HSR:9.420% D--
LA39 Bruiser
D
Kills:100
Deaths:118
KDR:0.847
Accuracy:38.955% F-
HSR:11% D
AF-4 Cyclone
A+
Kills:90
Deaths:48
KDR:1.875
Accuracy:21.977% D
HSR:30% A+
Mauler S6
D-
Kills:78
Deaths:147
KDR:0.531
Accuracy:25.371% F
HSR:11.539% D-
MKV Suppressed
F
Kills:66
Deaths:67
KDR:0.985
Accuracy:15.554% F-
HSR:9.091% F
Kills:3,550
Deaths (as Light Assault):3,428
Deaths (to Light Assaults):2,280
KDR:1.03559
Kill Difference:122
Playtime:353.186 hours
Usage:13%
Score:3.334m
Score/min:157
Accuracy (listed only):22.628%
HSR (listed only):15.255%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 "Ravenous" Emissary
C--
Kills:1,316
Deaths:916
KDR:1.437
Accuracy:24.313% D-
HSR:15.198% C--
Impetus
D
Kills:1,194
Deaths:279
KDR:4.280
Accuracy:26.566% D*
HSR:23.618% D
AF-18 Stalker
C+
Kills:1,184
Deaths:479
KDR:2.472
Accuracy:22.959% D--
HSR:20.439% C+
NS-44 Commissioner
C++
Kills:1,174
Deaths:613
KDR:1.915
Accuracy:37.762% C++
HSR:15.162% D--
NS-44L Blackhand
A
Kills:1,170
Deaths:157
KDR:7.452
Accuracy:47.004% B+
HSR:57.778% A
LA8 Rebel
B*
Kills:771
Deaths:232
KDR:3.323
Accuracy:37.088% B*
HSR:22.179% C+
MGR-S1 Gladius
D-
Kills:752
Deaths:569
KDR:1.322
Accuracy:19.275% D**
HSR:15.692% D-
NS-357 Underboss
C+
Kills:436
Deaths:299
KDR:1.458
Accuracy:35.843% C+
HSR:11.927% D*
NC08 Mag-Scatter
C**
Kills:299
Deaths:156
KDR:1.917
Accuracy:55.531% C**
HSR:5.686% F-
LA3 Desperado
C*
Kills:298
Deaths:93
KDR:3.204
Accuracy:30.201% C*
HSR:19.463% C+
Gauss SPR
D--
Kills:295
Deaths:52
KDR:5.673
Accuracy:26.563% D--
HSR:21.017% F
NS-7 PDW
D--
Kills:212
Deaths:169
KDR:1.254
Accuracy:18.001% D*
HSR:11.321% D--
NS-30 Vandal
C
Kills:194
Deaths:48
KDR:4.042
Accuracy:26.307% D*
HSR:23.711% C
NS-AM7 Archer
C-
Kills:193
Deaths:238
KDR:0.811
Accuracy:51.371% D--
HSR:13.472% C-
NS-61 Emissary
D
Kills:182
Deaths:143
KDR:1.273
Accuracy:24.450% D
HSR:10.440% D--
AF-8 RailJack
C
Kills:162
Deaths:18
KDR:9
Accuracy:32.906% D
HSR:70.988% C
NC4 Mag-Shot
C--
Kills:161
Deaths:173
KDR:0.931
Accuracy:24.222% C--
HSR:15.528% D
NSX Tomoe
C--
Kills:95
Deaths:38
KDR:2.500
Accuracy:21.979% D**
HSR:31.579% C--
AF-4 Cyclone
A+
Kills:90
Deaths:48
KDR:1.875
Accuracy:21.977% D
HSR:30% A+
NC14 Bolt Driver
D--
Kills:67
Deaths:65
KDR:1.031
Accuracy:28.607% D--
HSR:52.239% F--
MKV Suppressed
F
Kills:66
Deaths:67
KDR:0.985
Accuracy:15.554% F-
HSR:9.091% F
Kills:10,311
Deaths (as Infiltrator):4,852
Deaths (to Infiltrators):2,458
KDR:2.1251
Kill Difference:5,459
Playtime:1,280.368 hours
Usage:47%
Score:11.105m
Score/min:145
Accuracy (listed only):29.927%
HSR (listed only):23.644%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D-
Kills:752
Deaths:569
KDR:1.322
Accuracy:19.275% D**
HSR:15.692% D-
NC1 Gauss Rifle
D
Kills:506
Deaths:382
KDR:1.325
Accuracy:19.204% D
HSR:15.415% D-
NS-7 PDW
D--
Kills:212
Deaths:169
KDR:1.254
Accuracy:18.001% D*
HSR:11.321% D--
NC9 A-Tross
D--
Kills:198
Deaths:139
KDR:1.424
Accuracy:19.969% D*
HSR:18.182% D--
NC12 Sweeper
D--
Kills:138
Deaths:140
KDR:0.986
Accuracy:31.697% D--
HSR:9.420% D--
Gauss Rifle S
D*
Kills:105
Deaths:82
KDR:1.280
Accuracy:18.646% D*
HSR:12.381% D*
LA39 Bruiser
D
Kills:100
Deaths:118
KDR:0.847
Accuracy:38.955% F-
HSR:11% D
AF-4 Cyclone
A+
Kills:90
Deaths:48
KDR:1.875
Accuracy:21.977% D
HSR:30% A+
Mauler S6
D-
Kills:78
Deaths:147
KDR:0.531
Accuracy:25.371% F
HSR:11.539% D-
MKV Suppressed
F
Kills:66
Deaths:67
KDR:0.985
Accuracy:15.554% F-
HSR:9.091% F
Kills:2,245
Deaths (as Combat Medic):1,861
Deaths (to Combat Medics):1,187
KDR:1.20634
Kill Difference:384
Playtime:140.827 hours
Usage:5%
Score:1.997m
Score/min:236
Accuracy (listed only):22.865%
HSR (listed only):14.404%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C++
Kills:402
Deaths:248
KDR:1.621
Accuracy:41.382% C++
HSR:2.985% D
NCM1 Scattercannon
D-
Kills:386
Deaths:249
KDR:1.550
Accuracy:15.910% F-
HSR:11.917% D-
NS-10 Burster
C++
Kills:377
Deaths:150
KDR:2.513
Accuracy:30.803% C++
HSR:5.305% C+
NS-10 Burster
C++
Kills:338
Deaths:166
KDR:2.036
Accuracy:30.141% C++
HSR:3.550% D
AF-41 Hacksaw
D
Kills:319
Deaths:106
KDR:3.009
Accuracy:18.038% D**
HSR:11.912% D
NCM2 Falcon
B++
Kills:201
Deaths:120
KDR:1.675
Accuracy:49.898% B++
HSR:2.985% D
NS-20 Gorgon
C
Kills:175
Deaths:123
KDR:1.423
Accuracy:23.625% C
HSR:16% D
NS-20 Gorgon
C
Kills:173
Deaths:122
KDR:1.418
Accuracy:23.438% C
HSR:16.763% D
Kills:2,371
Deaths (as MAX Suit):642
Deaths (to MAX Suits):393
KDR:3.69315
Kill Difference:1,729
Playtime:111.744 hours
Usage:4%
Score:1.319m
Score/min:197
Accuracy (listed only):29.154%
HSR (listed only):8.927%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
D
Kills:221
V. Kills:124 177%
Deaths:215
KDR:1.028
Accuracy:24.136% D*
KPH:5.100 D
VKPH:2.900 D--
Coyote Missiles
C
Kills:58
V. Kills:32 176%
Deaths:3
KDR:19.333
Accuracy:33.183% T
KPH:35.100 C
VKPH:19.400 C
Kills:279 (221 + 0)
Deaths:218
KDR:1.280
VKDR:0.716
Vehicle Kills:156
Kill Difference:61
Playtime:44.899 hours
Usage:2%
Score:0.177m
Score/min:66
Piloting Accuracy:24.136%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
D
Kills:255
V. Kills:127 199%
Deaths:79
KDR:3.228
Accuracy:28.087% D--
KPH:5.100 D
VKPH:2.500 D
L105 Zephyr
B*
Kills:217
V. Kills:108 199%
Deaths:10
KDR:21.700
Accuracy:35.106% D-
KPH:29.500 D
VKPH:14.700 B*
L-24R Spur
D
Kills:212
V. Kills:28 N/A
Deaths:26
KDR:8.154
Accuracy:25.627% F-
KPH:11.600 D--
VKPH:1.500 D
AP30 Shredder
C
Kills:175
V. Kills:107 162%
Deaths:29
KDR:6.034
Accuracy:29.109% C
KPH:19.500 D
VKPH:11.900 D
C150 Dalton
C++
Kills:115
V. Kills:72 158%
Deaths:5
KDR:23
Accuracy:27.200% D--
KPH:35.900 C++
VKPH:22.500 C+
Kills:974 (467 + 507)
Deaths:149
KDR:6.537
VKDR:2.966
Vehicle Kills:442
Kill Difference:825
Playtime:87.944 hours
Usage:3%
Score:0.421m
Score/min:80
Piloting Accuracy:25.627%
Gunner Accuracy:27.200%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
D-
Kills:1,437
V. Kills:579 248%
Deaths:65
KDR:22.108
Accuracy:42.920% D**
KPH:38.400 D-
VKPH:15.500 D-
L100 Python AP
B**
Kills:1,428
V. Kills:586 243%
Deaths:74
KDR:19.297
Accuracy:50.147% D
KPH:47.200 B**
VKPH:19.400 C++
C75 Viper
B++
Kills:836
V. Kills:378 221%
Deaths:107
KDR:7.813
Accuracy:33.321% C--
KPH:24.800 C
VKPH:11.200 B++
Skyguard
B+
Kills:636
V. Kills:322 197%
Deaths:34
KDR:18.706
Accuracy:27.239% C
KPH:17.600 B+
VKPH:8.900 C
Kills:4,337 (4,337 + 0)
Deaths:280
KDR:15.489
VKDR:6.661
Vehicle Kills:1,865
Kill Difference:4,057
Playtime:137.643 hours
Usage:5%
Score:1.549m
Score/min:188
Driving Accuracy:27.239%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:6,947
V. Kills:3,026 230%
Deaths:651
KDR:10.671
Accuracy:42.986% D-
KPH:28.700 B
VKPH:12.500 C-
Titan-150 HEAT
C*
Kills:1,329
V. Kills:563 236%
Deaths:121
KDR:10.984
Accuracy:43.120% C-
KPH:24.200 C*
VKPH:10.200 C*
E540 Halberd
B**
Kills:709
V. Kills:235 300%
Deaths:64
KDR:11.078
Accuracy:43.893% C+
KPH:39.300 B**
VKPH:13 C
G30 Walker
C++
Kills:490
V. Kills:170 287%
Deaths:40
KDR:12.250
Accuracy:23.496% D
KPH:25.500 C++
VKPH:8.900 C
Titan-150 HESH
B++
Kills:380
V. Kills:124 304%
Deaths:1
KDR:380
Accuracy:46.612% C+
KPH:35.500 C
VKPH:11.600 B++
M12 Kobalt
A++
Kills:118
V. Kills:13 N/A
Deaths:4
KDR:29.500
Accuracy:18.416% B**
KPH:37.200 D
VKPH:4.100 A++
Enforcer ML85
B+
Kills:109
V. Kills:51 210%
Deaths:8
KDR:13.625
Accuracy:43.213% C*
KPH:28.300 B+
VKPH:13.200 C-
M20 Basilisk
B+
Kills:76
V. Kills:21 345%
Deaths:16
KDR:4.750
Accuracy:27.691% C
KPH:26 B+
VKPH:7.200 C++
Kills:10,158 (8,656 + 1,502)
Deaths:905
KDR:11.224
VKDR:4.644
Vehicle Kills:4,203
Kill Difference:9,253
Playtime:355.300 hours
Usage:13%
Score:3.603m
Score/min:169
Driving Accuracy:46.612%
Gunner Accuracy:27.691%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:537
V. Kills:38 N/A
Deaths:40
KDR:13.425
Accuracy:18.072% D
KPH:59.900 D--
VKPH:4.200 C+
M96 Mjolnir-H
C*
Kills:147
V. Kills:68 213%
Deaths:38
KDR:3.868
Accuracy:34.570% F
KPH:52 C*
VKPH:24.100 C-
C85 Canister-H
C-
Kills:101
V. Kills:12 N/A
Deaths:8
KDR:12.625
Accuracy:52.921% C++
KPH:49.300 D--
VKPH:5.900 C-
Enforcer ML65-H
B
Kills:96
V. Kills:36 259%
Deaths:34
KDR:2.824
Accuracy:52.476% D
KPH:40.500 B
VKPH:15.200 D*
Kills:881 (0 + 881)
Deaths:120
KDR:7.342
VKDR:1.283
Vehicle Kills:154
Kill Difference:761
Playtime:16.204 hours
Usage:1%
Score:0.289m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:52.476%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:435
V. Kills:154 281%
Deaths:21
KDR:20.714
Accuracy:34.378% C
KPH:27.500 B+
VKPH:9.700 B++
G40-F Ranger
B+
Kills:159
V. Kills:94 167%
Deaths:4
KDR:39.750
Accuracy:29.574% C--
KPH:24.200 B+
VKPH:14.300 B
M12 Kobalt
C*
Kills:154
V. Kills:9 N/A
Deaths:6
KDR:25.667
Accuracy:16.625% C
KPH:48.600 C
VKPH:2.800 C*
M12 Kobalt
B+
Kills:102
V. Kills:6 N/A
Deaths:5
KDR:20.400
Accuracy:16.404% C
KPH:58.900 C
VKPH:3.500 B+
M20 Basilisk
C--
Kills:63
V. Kills:24 252%
Deaths:10
KDR:6.300
Accuracy:32.835% D
KPH:15.500 C--
VKPH:5.900 D
Kills:913 (0 + 913)
Deaths:46
KDR:19.848
VKDR:6.239
Vehicle Kills:287
Kill Difference:867
Playtime:31.380 hours
Usage:1%
Score:0.385m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:32.835%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 9,9736,94765110.671B+7.7542.986%D-N/A28.7B12.5C-158242.4h3.6B++8.5B+
LB00 Python AP 2,0161,4376522.108B++19.1842.92%D**N/A38.3D-15.4D-18237.5h3.8C**8.9D
L100 Python AP 2,0141,4287419.297A*16.3750.147%DN/A47.3B**19.4C++27530.2h3.7B**7.4B*
AC-X11 1,4431,3901,4040.99C+1.9319.677%D--16.619%D--13.2DN/A36105.4h13.9D--70.5D-
Titan-150 HEAT 1,8921,32912110.983B**8.0643.12%C-N/A24.2C*10.2C*14155h5.2C++12C+
NS-61 "Ravenous" Emissary 1,3781,3169161.437B+1.4924.313%D-15.198%C--16DN/A3982.5h16.6C68.5C--
MGR-L1 Promise 1,2701,2186131.987B+0.9418.231%D*16.667%D*20D-N/A6261h21.3D*116.6D--
Impetus 1,2281,1942794.28A1.3626.566%D*23.618%D19.5D-N/A5361.3h6D*22.4D*
AF-18 Stalker 1,2201,1844792.472B**0.4522.959%D--20.439%C+17.9DN/A5766.1h17.5D**76.3D--
NS-44 Commissioner 1,1981,1746131.915B*1.0137.762%C++15.162%D--24.7CN/A6247.5h4.8D12.7C+
NS-44L Blackhand 1,1831,1701577.452S4.5347.004%B+57.778%A13.6DN/A3985.8h4.1B8.8B+
C75 Viper 1,2148361077.813B*4.8933.321%C--N/A24.7C11.2B++14833.8h12.8C*38.3C+
LA8 Rebel 7867712323.323M0.4037.088%B*22.179%C+33.1C++N/A9423.3h7.1C+19.1B
MGR-S1 Gladius 7767525691.322C++1.6019.275%D**15.692%D-11.9D-N/A4063.3h15.6D*80.7D*
Bouncing Betty 7347322727.111S24.1929.879%D**N/A143.5B+N/A3715.1h1.6B**5.3C-
E540 Halberd 9447096411.078B+8.1543.893%C+N/A39.4B**13.1C27418h4.9B++11.1B+
MGR-M1 Bishop 6876521843.543B*0.6225.35%D*19.939%D*17.5DN/A5337.2h9.1D--35.9D--
Skyguard 9586363418.706S15.7827.239%C1.415%C--17.6B+8.9C15736.2h71.6A262.7B*
M12 Kobalt-H 5755374013.425C-10.5018.072%D13.594%D59.7D--4.2C+2419h27.4D*151.7F
NC1 Gauss Rifle 5285063821.325C**1.6019.204%D15.415%D-18.6CN/A6827.2h15.5D80.5D
NS Decimator 6335042971.697B++1.2354.129%D-1.389%D25.5D6.5D*14919.8h4.9C+9.1C
G30 Walker 6604904012.25B+9.3323.496%D2.245%D25.5C++8.9C23019.2h134.4C**572.2C++
NS-357 Underboss 4494362991.458B+1.4735.843%C+11.927%D*22.7DN/A7319.2h5.4D--14.9C
NC05 Jackhammer 4464353161.377C++1.5532.765%D**8.276%F23.3DN/A7618.7h7.5F22.8F
M20 Basilisk 5894352120.714S17.7934.378%C3.218%D--27.5B+9.7B++19115.8h91.5C++266.1C++
Tank Mine 6144282219.455S16.5330.048%CN/A164.6B**71.5C**11232.6h1.9C+6.4C+
NCM2 Falcon 4534022481.621B+1.3041.382%C++2.985%D17.3B+2.2D--6123.3h8B++19.4B+
NCM1 Scattercannon 4013862491.55C+1.3715.91%F-11.917%D-15DN/A4425.8h6.6B++41.3D*
Titan-150 HESH 5043801380U377.0846.612%C+N/A35.5C11.6B++24410.7h3.1C**6.7C**
NS-10 Burster 5333771502.513A++0.4130.803%C++5.305%C+6.4B+2.6D4559.1h121.6B*394.8B++
Frag Grenade 3723621362N/A359.0836.167%D*N/A278.5D-7.7C8771.3h4.8D13.2D--
AF-19 Mercenary 3533464020.861C++2.0617.071%D--19.075%C-10.9C--N/A5931.6h16.9D99.1D
NS-10 Burster 4773381662.036A++0.8930.141%C++3.55%D5.5C++2.3D-3961.2h135.5B+449.5B+
Rocklet Rifle 5863334040.824C**2.1033.084%F--N/A14.4D--11D*16723.1h43.1C130.1D**
AF-41 Hacksaw 3263191063.009B+0.0818.038%D**11.912%D24.2C-N/A6113.2h5.1B++28.5C+
C-4 4423081212.545B*0.3825.608%C+N/A55D23.9C5515.6h1.9D7.3C
NC08 Mag-Scatter 3052991561.917B**1.0155.531%C**5.686%F-20.9C--N/A5814.3h5.1D9.2C+
LA3 Desperado 303298933.204M0.2830.201%C*19.463%C+26.1CN/A6811.4h11.6D38.3C+
Gauss SPR 309295525.673A**2.7526.563%D--21.017%F16.3DN/A3718.1h7.1D--26.7D-
Warden 3012841471.932B++0.9923.273%D22.183%C14.6C-N/A5019.4h13.5D-57.9D
L-30R Vektor 382255793.228B++0.3028.087%D--1.176%D5.1D2.5D3050.1h115.5D411.3D*
M20 Mustang 3452212151.028C1.9024.136%D*N/A5.1D2.9D--5943.2h148.5C615.4D-
L105 Zephyr 3252171021.7B*18.7835.106%D-N/A29.3D14.6B*1687.4h9.7D**27.7D*
L-24R Spur 240212268.154C*5.2325.627%F-N/A11.6D--1.5D4218.3h52.2C--203.6D-
NS-7 PDW 2212121691.254B+1.6718.001%D*11.321%D--13.7DN/A4715.5h24F133.3D**
MGR-C1 Charger 2132081911.089C++1.8422.139%D--18.75%D-12.4D-N/A4016.8h19.1D*86.2D*
NCM2 Falcon 2272011201.675B**1.2549.898%B++2.985%D15.7B+2D--5912.8h12.2B+24.4B++
Shrike 3012001381.449A1.4837.877%F-N/A18C--9.1C--21411.1h7.7C20.3D**
NC9 A-Tross 2001981391.424C++1.5019.969%D*18.182%D--22.8DN/A738.7h12.4D--62.1D*
NS-30 Vandal 203194484.042A1.1226.307%D*23.711%C15.9D--N/A5712.2h10.4T-39.3F--
NC6 Gauss SAW 2021942800.693C2.2313.543%D*15.464%D*13.4DN/A10314.5h18.9F-139.2F
Spear Anti-Vehicle Phalanx Turret 2791931019.3A*16.3847.437%B+2.073%D--43.9B19.5C+3434.4h8.4C++17.8B+
NS-AM7 Archer 2571932380.811B++2.1151.371%D--13.472%C-3.9D1.3D-3149.7h28.5D55.5D-
NS-61 Emissary 1881821431.273B++1.6524.45%D10.44%D--14.9C--N/A5312.2h18.1C74.1C
AP30 Shredder 282175296.034C+3.1129.109%C2.286%C++19.4D11.9D2279h114.6D393.6D
NS-20 Gorgon 1901751231.423B+1.5023.625%C16%D15.6C1.3C+5511.2h44.2C+187C++
NS Annihilator 279175563.125S0.2080.758%C+N/A15.6A9.3B23411.2h10.8B+13.4B+
NS-20 Gorgon 1911731221.418B+1.5123.438%C16.763%D15.6C1.6C**4911.1h43.9C+187.1C+
NSX-P Tanto 1741701730.983C++1.9419.192%D*15.294%D**7.7D-N/A3422.2h22.8D*118.8D**
NS-R3 Swarm 265164632.603S0.3265.461%C*N/A12.9A++8B*12612.7h19.9B**30.3B**
NSX-P Naginata 1661631201.358C+1.5715.798%D**19.018%D*20.1D-N/A848.1h17.2D108.6D*
AF-8 RailJack 167162189A**6.0832.906%D70.988%C7.6D*N/A3121.2h3.5D**10.6D--
NC4 Mag-Shot 1641611730.931B1.9924.222%C--15.528%D15.3C--N/A7910.5h8.6C++35.3C+
G40-F Ranger 253159439.75U36.8329.574%C--N/A24.1B+14.2B2236.6h116.8B395.1C++
M12 Kobalt 163154625.667B**22.7416.625%C16.883%C48.1C2.8C*2203.2h26.6D-160.1C
M96 Mjolnir-H 215147383.868C+0.9434.57%FN/A52.5C*24.3C-5302.8h29.8B++86.2C+
NC12 Sweeper 1411381400.986C+1.9431.697%D--9.42%D--15.7D-N/A508.8h8.4F*26.6F--
M20 Basilisk 190131816.375A++13.4537.157%F-2.29%D--32C-14.4D3844.1h106.6C**286.9C
Mag-Cutter 1201209,2900.013C2.915.569%F-5%C0.1C-N/A01166.1h2.4C**43.4F--
M12 Kobalt 131118429.5A26.5818.416%B**16.102%C++36.9D4.1A++1033.2h37F*200.8C--
C150 Dalton 187115523A*20.0827.2%D--1.739%A35.9C++22.5C+4543.2h3B++10.9C**
Enforcer ML85 160109813.625A++10.7043.213%C*N/A28.7B+13.4C-2713.8h11.9B+27.6B+
EM1 109106641.656B+1.2717.806%D20.755%C18DN/A645.9h15.2C85.1C
Gauss Rifle S 108105821.28C++1.6418.646%D*12.381%D*15.9DN/A616.6h16.8F-90.3F-
M12 Kobalt 108102520.4B*17.4816.404%C26.471%A++60C3.5B+2101.7h21.4C130.2C+
C85 Canister-H 113101812.625C++9.7052.921%C++7.921%D-48.1D--5.7C--2682.1h18F*34.1F--
LA39 Bruiser 1031001180.847C2.0838.955%F-11%D11.5D*N/A478.7h5.6T*14.4T*
Enforcer ML65-H 13296342.824C-0.1052.476%D1.042%D40C**15D*2592.4h10.4B*19.8B*
NSX Tomoe 9695382.5B++0.4221.979%D**31.579%C--22.1DN/A884.3h17.8D80.8D--
AF-4 Cyclone 9390481.875B+1.0521.977%D30%A+9.9D--N/A589.1h13.9D63.3C--
M12 Kobalt 10090811.25C8.3317.081%D--11.111%D**36D*4C1452.5h37.5F-219.7F-
Hyena Missile Launcher 13183571.456C+1.4724.547%FN/A7.5D-4.3D--7311.1h48.8D-198.6F
Mauler S6 81781470.531C2.3925.371%F11.539%D-11.6D-N/A666.7h9.7T38.1T
M20 Basilisk 9776164.75B*1.8327.691%C6.579%B+26.2B+7.2C++2132.9h85.5C+308.8C+
Auraxium Mag-Cutter 74732,9990.024C+2.9013.425%D*6.849%C+0.2C-N/A0407h2C**15C--
NC14 Bolt Driver 7067651.031C1.8928.607%D--52.239%F--6.2D*N/A5910.8h5.1T18F--
MKV Suppressed 7166670.985C+1.9415.554%F-9.091%F7.5D*N/A298.8h27.8F*178.6F--
MAX Punch 65636420.098C**2.8323.698%D**N/A0.6CN/A2108.7h2.2C++9.4C
M20 Basilisk 8763106.3A++3.3832.835%D3.175%D--15.4C--5.9D2134.1h115.1C350.6C--
Coyote Missiles 9058319.333S16.4133.183%TN/A34.1C18.8C2521.7h59.6D--179.5F--
GD-22S 5250361.389C+1.5421.184%C20%D15.6D-N/A1173.2h15.8D**74.7D

Consumables
  Name Deaths Consumed Time Equipped
GR-01230.1h
Anti-Vehicle MANA Turret0650.1h
Spawn Beacon93,2132.9h
Nano-Armor Kit209540,12031.3h
Turret AI Module0900.4h
Skywall Shield Emitter02521h
Structure Shield Module01170.4h
Repair Module02311h
Nanite Revive Grenade01,0950.3h
Medical Applicator271156,94110.5h
Cortium Silo03330.8h
Spitfire Auto-Turret28421h
NC Patriot Flare Gun01710.9h
Motion Spotter18590.8h
Hoplon Anti-Aircraft Phalanx Tower0630.3h
Rampart Wall24514.4h
Sunderer Garage0960.8h
Xiphos Anti-Personnel Tower11360.6h
Welding Device013,9981.1h
Deconstruction Tool04,7050.6h
Spear Anti-Vehicle Tower0850.6h
Recon Detection Device5614,45428.8h
Shield Recharging Field0500h
Ammunition Package101,0630.8h
Anti-Infantry MANA Turret2640.2h
Pain Spire02021.3h
Nano-Repair Grenade07940.2h
Router0520.1h
Solid Wall0871.1h
Pillbox02031.7h
Elysium Spawn Tube0970.3h
Vehicle Gate01321.6h
WLT-Howler Mining Laser03920.1h

Check the help document for the dictionary if you want to learn more about words used here.


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