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Warden Commando PacalPorkolt[SPNF] PacalPorkolt
NC BR 65

KDR: 3.62

Score: 4.5m

Last Seen: May 28th, 2020 12:23 AM
- OFFLINE - 6.5 hour(s)

Battle Rank 65 - New Conglomerate on Cobalt - Outfit Officer of Smurf Power[SPNF] Smurf Power
NC outfit on Cobalt

Members: 695
Level Progress (to 66): 21%
Level 100 Progress: 24% 855h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon Armory War Asset Orbital Strike AF-23 Grinder NC6 Gauss SAW NC1 Gauss Rifle C-4 Mauler Cannon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $357,786 MLG Score: 286
Fun Score: N/A
Cheeseburgers Flipped: 413TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.164%16.307%345212814170.5775623.044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.648%0C+-0.727D-0.82B++HEAD + (~5.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.70.285C*11.40.211C++42.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Smurf Power[SPNF] Smurf Power
NC outfit on Cobalt

Members: 695
4.5m475.9%280 (16.8k)253 (15.2k)3.621215,7361,5844.0239965 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC128354120.549%7.462%15311:141

10% Combat Medic12% Heavy Assault48% Infiltrator8% Light Assault17% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2017 11:30 PMFeb 17th, 2020 2:34 PMMay 28th, 2020 12:23 AM (13h) (PST)May 27th, 2020 8:25 PM (17h) (PST)May 27th, 2020 8:23 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5382922460.3220.0890.0241.7350.042286

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,30017,52814,7721951104315,177

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
296.6h/12.4d 638 428 2,864 30.9k 729 931 751 9.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:263
Deaths:286
KDR:0.920
Accuracy:20.467% C+
HSR:18.251% D-
Kills:263
Deaths (as Heavy Assault):286
Deaths (to Heavy Assaults):362
KDR:0.91958
Kill Difference:23
Playtime:35.810 hours
Usage:12%
Score:0.277m
Score/min:129
Accuracy (listed only):20.467%
HSR (listed only):18.251%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C
Kills:154
Deaths:266
KDR:0.579
Accuracy:22.301% C
HSR:12.987% D*
Kills:154
Deaths (as Combat Medic):266
Deaths (to Combat Medics):140
KDR:0.57895
Kill Difference:112
Playtime:30.162 hours
Usage:10%
Score:0.493m
Score/min:273
Accuracy (listed only):22.301%
HSR (listed only):12.987%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):246
KDR:0
Kill Difference:UNR
Playtime:22.341 hours
Usage:8%
Score:0.757m
Score/min:565
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):190
KDR:0
Kill Difference:UNR
Playtime:9.322 hours
Usage:3%
Score:0.130m
Score/min:232
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):250
KDR:0
Kill Difference:UNR
Playtime:141.083 hours
Usage:48%
Score:1.717m
Score/min:203
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:1,232
Deaths:318
KDR:3.874
Accuracy:45.592% B+
HSR:11.851% D-
NCM1 Scattercannon
C++
Kills:930
Deaths:198
KDR:4.697
Accuracy:41.668% C++
HSR:10.753% D*
AF-23 Grinder
C-
Kills:352
Deaths:85
KDR:4.141
Accuracy:34.596% C-
HSR:11.932% D-
AF-23 Grinder
F
Kills:125
Deaths:30
KDR:4.167
Accuracy:25.187% F
HSR:10.400% F
AF-34 Mattock
C**
Kills:118
Deaths:36
KDR:3.278
Accuracy:38.050% C**
HSR:6.780% F--
NCM2 Falcon
B**
Kills:53
Deaths:20
KDR:2.650
Accuracy:51.502% B**
HSR:5.660% B
Kills:2,810
Deaths (as MAX Suit):343.500
Deaths (to MAX Suits):85
KDR:8.18049
Kill Difference:2,466.500
Playtime:51.743 hours
Usage:17%
Score:1.127m
Score/min:363
Accuracy (listed only):39.433%
HSR (listed only):9.563%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:142
V. Kills:73 192%
Deaths:6
KDR:23.667
Accuracy:52.227% B++
KPH:16.600 D
VKPH:8.500 C+
Titan-150 HESH
B**
Kills:137
V. Kills:48 280%
Deaths:
KDR:
Accuracy:55.670% B*
KPH:34.100 C
VKPH:11.900 B**
Titan-150 AP
B**
Kills:56
V. Kills:33 165%
Deaths:
KDR:
Accuracy:68.651% A*
KPH:33.300 B*
VKPH:19.600 B**
Kills:335 (335 + 0)
Deaths:6
KDR:55.833
VKDR:25.667
Vehicle Kills:154
Kill Difference:329
Playtime:14.271 hours
Usage:5%
Score:0.122m
Score/min:142
Driving Accuracy:68.651%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:52
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:9.726% F-
KPH:30.900 D--
VKPH:2.400 C+
Kills:52 (0 + 52)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:52
Playtime:1.684 hours
Usage:1%
Score:0.008m
Score/min:76
Driving Accuracy:N/A%
Gunner Accuracy:9.726%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 1,2561,2323183.874B*0.2545.592%B+11.851%D-26.4C+N/A8146.6h7.8C++17.1B+
NCM1 Scattercannon 9469301984.697B*1.0841.668%C++10.753%D*36.6CN/A12025.4h5.3B+12.7B+
AF-23 Grinder 362352854.141B+0.5234.596%C-11.932%D-27.5CN/A8212.8h6.3C**18.3C++
NC6 Gauss SAW 2732632860.92C2.7020.467%C+18.251%D-12.1D-N/A3421.8h10.8C+52.8C++
NC1 Gauss Rifle 1581542660.579C3.0422.301%C12.987%D*10.8D-N/A3114.2h12.3C*55.3C++
C-4 183150951.579C+2.0435.578%A+N/A78.9C+17.4D-4451.9h1.6C4.6B+
Titan-150 HEAT 215142623.667M++20.0552.227%B++N/A16.5D8.5C+838.6h7.3D**13.9D
Titan-150 HESH 1851371137S133.3855.67%B*N/A34.3C12B**1954h3.2C+5.7B+
AF-23 Grinder 130125304.167B+0.5525.187%F10.4%F29.8C1.2A++1044.2h5.4B++21.3C+
AF-34 Mattock 122118363.278C+0.3438.05%C**6.78%F--28.8D1B++724.1h7.2C18.9C++
Titan-150 AP 8956156S52.3868.651%A*N/A32.9B++19.4B*3161.7h3.1B*4.5A+
NCM2 Falcon 6153202.65B**0.9751.502%B**5.66%B8.5D1.3D**226.2h11C+21.4B+
M12 Kobalt 5652152M+48.389.726%F-19.231%C++30.6D--2.4C+761.7h22.2C228.6D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon04420.4h
Nanite Revive Grenade03980.1h
Welding Device02310h
Recon Detection Device01,1312h
Ammunition Package11300h
Medical Applicator20669,8027.2h
Nano-Armor Kit530,4022h
Nano-Repair Grenade0840h

Check the help document for the dictionary if you want to learn more about words used here.


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