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Ranger Guardsman PacalPorkolt[NIMR] PacalPorkolt
NC BR 40

KDR: 2.24

Score: 1.4m

Last Seen: Apr 8th, 2019 8:23 PM
- OFFLINE - 335.8 hour(s)

Battle Rank 40 - New Conglomerate on Cobalt - Outfit Member of Vadaszok[NIMR] Vadaszok
NC outfit on Cobalt

Members: 6
Level Progress (to 41): 80%
Level 100 Progress: 7% 1288h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon AF-23 Grinder NC6 Gauss SAW NC1 Gauss Rifle AF-23 Grinder Titan-150 HEAT AF-34 Mattock NCM1 Scattercannon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $312,750 MLG Score: 250
Fun Score: N/A
Cheeseburgers Flipped: 184TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.117%16.26%343210333690.8521941.386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.421%0.004C+-0.685D1.051B**HEAD + (~5.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.283C*11.30.208C++42.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vadaszok[NIMR] Vadaszok
NC outfit on Cobalt

Members: 6
1.4m355.6%226 (13.6k)208 (12.5k)2.238581,9618762.5239740 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC103516119.486%9.332%18207:450

13% Combat Medic23% Heavy Assault39% Infiltrator20% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2017 11:30 PMApr 6th, 2018 10:52 PMApr 20th, 2019 11:14 AM (2d) (PST)Apr 8th, 2019 4:39 PM (14d) (PST)Apr 8th, 2019 4:23 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
365319460.2900.1290.0271.1320.028250

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,88119,1632,718178268212,501

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
112.8h/4.7d 250 183 1,114 7.7k 182 465 192 2.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:242
Deaths:276
KDR:0.877
Accuracy:20.690% C++
HSR:18.182% D-
Kills:242
Deaths (as Heavy Assault):276
Deaths (to Heavy Assaults):193
KDR:0.87681
Kill Difference:34
Playtime:25.536 hours
Usage:23%
Score:0.221m
Score/min:144
Accuracy (listed only):20.690%
HSR (listed only):18.182%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C
Kills:127
Deaths:233
KDR:0.545
Accuracy:21.881% C
HSR:12.598% D*
Kills:127
Deaths (as Combat Medic):233
Deaths (to Combat Medics):86
KDR:0.54506
Kill Difference:106
Playtime:14.457 hours
Usage:13%
Score:0.203m
Score/min:234
Accuracy (listed only):21.881%
HSR (listed only):12.598%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):144
KDR:0
Kill Difference:UNR
Playtime:1.709 hours
Usage:2%
Score:0.002m
Score/min:24
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):110
KDR:0
Kill Difference:UNR
Playtime:3.731 hours
Usage:3%
Score:0.053m
Score/min:238
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):163
KDR:0
Kill Difference:UNR
Playtime:43.645 hours
Usage:39%
Score:0.517m
Score/min:197
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:464
Deaths:98
KDR:4.735
Accuracy:43.182% B+
HSR:11.853% D-
AF-23 Grinder
C-
Kills:280
Deaths:62
KDR:4.516
Accuracy:30.852% C-
HSR:10% D**
AF-23 Grinder
D*
Kills:124
Deaths:29
KDR:4.276
Accuracy:25.151% D*
HSR:10.484% F
AF-34 Mattock
B+
Kills:88
Deaths:29
KDR:3.034
Accuracy:38.144% B+
HSR:6.818% F--
NCM1 Scattercannon
C*
Kills:76
Deaths:9
KDR:8.444
Accuracy:37.487% C*
HSR:11.842% D-
NCM2 Falcon
A
Kills:51
Deaths:20
KDR:2.550
Accuracy:51.296% A
HSR:5.882% B+
Kills:1,083
Deaths (as MAX Suit):123.500
Deaths (to MAX Suits):41
KDR:8.76923
Kill Difference:959.500
Playtime:23.061 hours
Usage:20%
Score:0.414m
Score/min:299
Accuracy (listed only):37.685%
HSR (listed only):9.480%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C
Kills:118
V. Kills:59 197%
Deaths:6
KDR:19.667
Accuracy:52.228% B+
KPH:16.500 C--
VKPH:8.200 C
Titan-150 HESH
B++
Kills:58
V. Kills:18 305%
Deaths:
KDR:
Accuracy:60.883% A+
KPH:37.800 C+
VKPH:11.700 B++
Kills:176 (176 + 0)
Deaths:6
KDR:29.333
VKDR:12.833
Vehicle Kills:77
Kill Difference:170
Playtime:8.687 hours
Usage:8%
Score:0.046m
Score/min:89
Driving Accuracy:60.883%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 470464984.735A++2.5043.182%B+11.853%D-25.1C++N/A5918.5h7.5C*17.4B+
AF-23 Grinder 290280624.516B*2.2830.852%C-10%D**30.4C+1.1A*949.2h5.6B+18.2C**
NC6 Gauss SAW 2512422760.877C+1.3620.69%C++18.182%D-12.3DN/A3119.6h10.9C+52.4C*
NC1 Gauss Rifle 1301272330.545C1.6921.881%C12.598%D*11.8DN/A3010.8h12.2B55.9C*
AF-23 Grinder 129124294.276B++2.0425.151%D*10.484%F29.5C1.2A*1044.2h5.4B*21.4C+
Titan-150 HEAT 177118619.667M+17.4352.228%B+N/A16.4C--8.2C747.2h7.4D--14.3C-
AF-34 Mattock 9188293.034C+0.8038.144%B+6.818%F--26.7DN/A623.3h7.1D18.7C+
NCM1 Scattercannon 767698.444M*6.2137.487%C*11.842%D-38C*N/A842h4.7B++12.5B++
Titan-150 HESH 7658158S55.7660.883%A+N/A38.7C+12B*1611.5h3.3C++5.5B++
NCM2 Falcon 5851202.55A0.3151.296%A5.882%B+8.4D1.1D**226.1h11.3C++21.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02820.2h
Nanite Revive Grenade01370h
Recon Detection Device02790.5h
Ammunition Package1550h
Nano-Armor Kit315,0330.9h
Medical Applicator12232,8543.3h

Check the help document for the dictionary if you want to learn more about words used here.


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