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Ranger Serviceman PacalPorkolt[NIMR] PacalPorkolt
NC BR 41

KDR: 2.23

Score: 1.5m

Last Seen: Jul 10th, 2019 4:06 PM
- OFFLINE - 8.4 hour(s)

Battle Rank 41 - New Conglomerate on Cobalt - Outfit Member of Vadaszok[NIMR] Vadaszok
NC outfit on Cobalt

Members: 7
Level Progress (to 42): 39%
Level 100 Progress: 8% 1285h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon AF-23 Grinder NC6 Gauss SAW NC1 Gauss Rifle AF-23 Grinder Titan-150 HEAT AF-34 Mattock NCM1 Scattercannon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $316,503 MLG Score: 253
Fun Score: N/A
Cheeseburgers Flipped: 189TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.197%16.712%354212123710.8171811.413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.494%0.009C+-0.632D0.992B*HEAD ++ (~6.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.70.279C*11.40.203C++42.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vadaszok[NIMR] Vadaszok
NC outfit on Cobalt

Members: 7
1.5m350.9%226 (13.6k)207 (12.4k)2.23062,0419152.5092941 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121417519.392%9.456%18307:380

13% Combat Medic23% Heavy Assault39% Infiltrator20% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2017 11:30 PMApr 6th, 2018 10:52 PMJul 19th, 2019 10:17 AM (1d) (PST)Jul 10th, 2019 12:07 PM (10d) (PST)Jul 10th, 2019 12:06 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
361321400.2920.1310.0281.1220.028253

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,67119,2732,398178267212,432

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
116.7h/4.9d 255 193 1,144 7.9k 192 476 196 2.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:242
Deaths:276
KDR:0.877
Accuracy:20.690% C++
HSR:18.182% D-
Kills:242
Deaths (as Heavy Assault):276
Deaths (to Heavy Assaults):200
KDR:0.87681
Kill Difference:34
Playtime:26.840 hours
Usage:23%
Score:0.225m
Score/min:140
Accuracy (listed only):20.690%
HSR (listed only):18.182%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C
Kills:129
Deaths:235
KDR:0.549
Accuracy:22.087% C
HSR:13.954% D--
Kills:129
Deaths (as Combat Medic):235
Deaths (to Combat Medics):89
KDR:0.54894
Kill Difference:106
Playtime:14.827 hours
Usage:13%
Score:0.207m
Score/min:232
Accuracy (listed only):22.087%
HSR (listed only):13.954%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):154
KDR:0
Kill Difference:UNR
Playtime:1.709 hours
Usage:1%
Score:0.002m
Score/min:24
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):112
KDR:0
Kill Difference:UNR
Playtime:3.820 hours
Usage:3%
Score:0.056m
Score/min:244
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):176
KDR:0
Kill Difference:UNR
Playtime:45.077 hours
Usage:39%
Score:0.532m
Score/min:197
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:494
Deaths:103
KDR:4.796
Accuracy:42.955% B+
HSR:11.539% D--
AF-23 Grinder
D
Kills:289
Deaths:64
KDR:4.516
Accuracy:31.046% D
HSR:9.689% D**
AF-23 Grinder
D**
Kills:125
Deaths:30
KDR:4.167
Accuracy:25.187% D**
HSR:10.400% F
AF-34 Mattock
B
Kills:103
Deaths:33
KDR:3.121
Accuracy:37.444% B
HSR:7.767% F-
NCM1 Scattercannon
C++
Kills:76
Deaths:9
KDR:8.444
Accuracy:37.487% C++
HSR:11.842% D-
NCM2 Falcon
A
Kills:51
Deaths:20
KDR:2.550
Accuracy:51.296% A
HSR:5.882% B+
Kills:1,138
Deaths (as MAX Suit):129.500
Deaths (to MAX Suits):41
KDR:8.78764
Kill Difference:1,008.500
Playtime:23.654 hours
Usage:20%
Score:0.428m
Score/min:302
Accuracy (listed only):37.569%
HSR (listed only):9.520%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C
Kills:122
V. Kills:61 197%
Deaths:6
KDR:20.333
Accuracy:52.187% B+
KPH:16.900 C--
VKPH:8.400 C
Titan-150 HESH
B++
Kills:58
V. Kills:18 305%
Deaths:
KDR:
Accuracy:60.883% A+
KPH:37.800 C+
VKPH:11.700 B++
Kills:180 (180 + 0)
Deaths:6
KDR:30
VKDR:13.167
Vehicle Kills:79
Kill Difference:174
Playtime:8.774 hours
Usage:8%
Score:0.047m
Score/min:90
Driving Accuracy:60.883%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 5004941034.796A++2.5742.955%B+11.539%D--25.9C*N/A6119.1h7.3C**17.1B+
AF-23 Grinder 299289644.516B*2.2931.046%D9.689%D**30.7C+1.1A*949.4h5.6B+18C**
NC6 Gauss SAW 2512422760.877C1.3520.69%C++18.182%D-12.3D-N/A3119.6h10.9C+52.4C*
NC1 Gauss Rifle 1321292350.549C1.6822.087%C13.954%D--11.6DN/A3011.1h12.4C**56C*
AF-23 Grinder 130125304.167B++1.9425.187%D**10.4%F29.8C+1.2A*1044.2h5.4B*21.3C+
Titan-150 HEAT 183122620.333M++18.1052.187%B+N/A16.9C--8.5C+757.2h7.2D--13.9C--
AF-34 Mattock 106103333.121C+0.8937.444%B7.767%F-27.1DN/A633.8h7.3C--19.5C+
NCM1 Scattercannon 767698.444M*6.2137.487%C++11.842%D-38C++N/A842h4.7B*12.5B++
Titan-150 HESH 7658158S55.7760.883%A+N/A38.7C+12B*1611.5h3.3C++5.5B++
NCM2 Falcon 5851202.55A0.3251.296%A5.882%B+8.4D1.1D**226.1h11.3C++21.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02820.2h
Nanite Revive Grenade01370h
Recon Detection Device02960.5h
Ammunition Package1560h
Medical Applicator12733,4423.3h
Nano-Armor Kit315,7021h

Check the help document for the dictionary if you want to learn more about words used here.


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