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Overseer Commando PacalPorkolt[SPNF] PacalPorkolt
NC BR 68

KDR: 3.89

Score: 5m

Last Seen: Aug 3rd, 2020 12:54 PM
- OFFLINE - 50.6 hour(s)

Battle Rank 68 - New Conglomerate on Cobalt
Level Progress (to 69): 37%
Level 100 Progress: 27% 827h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon Armory War Asset Orbital Strike AF-23 Grinder NC6 Gauss SAW C-4 NC1 Gauss Rifle Mauler Cannon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $335,268 MLG Score: 268
Fun Score: N/A
Cheeseburgers Flipped: 428TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.354%16.229%347213474190.5685213.324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.539%0.019C+-0.733D-0.958B*HEAD + (~5.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.70.275C*11.50.197C++42.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5m488.1%279 (16.7k)252 (15.1k)3.892376,3291,6264.3333368 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC134956520.461%6.952%14212:211

9% Combat Medic11% Heavy Assault49% Infiltrator9% Light Assault16% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2017 11:30 PMFeb 17th, 2020 2:34 PMAug 3rd, 2020 9:52 PM (55d) (PST)Aug 3rd, 2020 9:45 AM (55d) (PST)Aug 3rd, 2020 8:54 AM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5472702770.3170.0810.0221.7700.045268

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,81316,19416,6191951106315,103

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
332.7h/13.9d 717 440 3,127 35.3k 842 1,000 908 10.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:265
Deaths:286
KDR:0.927
Accuracy:20.777% D
HSR:18.113% D*
Kills:265
Deaths (as Heavy Assault):286
Deaths (to Heavy Assaults):371
KDR:0.92657
Kill Difference:21
Playtime:36.076 hours
Usage:11%
Score:0.277m
Score/min:128
Accuracy (listed only):20.777%
HSR (listed only):18.113%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D
Kills:154
Deaths:266
KDR:0.579
Accuracy:22.301% D
HSR:12.987% D**
Kills:154
Deaths (as Combat Medic):266
Deaths (to Combat Medics):146
KDR:0.57895
Kill Difference:112
Playtime:31.259 hours
Usage:9%
Score:0.508m
Score/min:271
Accuracy (listed only):22.301%
HSR (listed only):12.987%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):251
KDR:0
Kill Difference:UNR
Playtime:28.456 hours
Usage:9%
Score:0.912m
Score/min:534
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):193
KDR:0
Kill Difference:UNR
Playtime:10.427 hours
Usage:3%
Score:0.135m
Score/min:216
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):257
KDR:0
Kill Difference:UNR
Playtime:164.301 hours
Usage:49%
Score:2.033m
Score/min:206
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:1,282
Deaths:335
KDR:3.827
Accuracy:45.725% C*
HSR:11.701% D--
NCM1 Scattercannon
C+
Kills:978
Deaths:215
KDR:4.549
Accuracy:41.772% C+
HSR:10.838% D**
AF-23 Grinder
C-
Kills:352
Deaths:85
KDR:4.141
Accuracy:34.596% C-
HSR:11.932% D--
AF-23 Grinder
F
Kills:125
Deaths:30
KDR:4.167
Accuracy:25.187% F
HSR:10.400% F
AF-34 Mattock
C*
Kills:118
Deaths:36
KDR:3.278
Accuracy:38.050% C*
HSR:6.780% F--
NCM2 Falcon
B*
Kills:53
Deaths:20
KDR:2.650
Accuracy:51.502% B*
HSR:5.660% C**
Kills:2,908
Deaths (as MAX Suit):360.500
Deaths (to MAX Suits):86
KDR:8.06657
Kill Difference:2,547.500
Playtime:53.644 hours
Usage:16%
Score:1.160m
Score/min:361
Accuracy (listed only):39.472%
HSR (listed only):9.552%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
N/A
Kills:50
V. Kills:24 200%
Deaths:1
KDR:50
Accuracy:51.275% N/A
KPH:23.400 N/A
VKPH:11.200 N/A
Kills:50 (50 + 0)
Deaths:1
KDR:50
VKDR:24
Vehicle Kills:24
Kill Difference:49
Playtime:2.135 hours
Usage:1%
Score:0.020m
Score/min:154
Driving Accuracy:51.275%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C--
Kills:142
V. Kills:73 192%
Deaths:6
KDR:23.667
Accuracy:52.227% B
KPH:16.600 D-
VKPH:8.500 C--
Titan-150 HESH
B+
Kills:139
V. Kills:49 278%
Deaths:
KDR:
Accuracy:55.852% B+
KPH:33.900 D-
VKPH:11.900 B+
Titan-150 AP
C
Kills:61
V. Kills:35 169%
Deaths:
KDR:
Accuracy:67.636% A*
KPH:28.500 C
VKPH:16.300 C
Kills:342 (342 + 0)
Deaths:6
KDR:57
VKDR:26.167
Vehicle Kills:157
Kill Difference:336
Playtime:14.813 hours
Usage:4%
Score:0.124m
Score/min:140
Driving Accuracy:67.636%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:53
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:9.673% F--
KPH:31.300 D*
VKPH:2.400 C
Kills:53 (0 + 53)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:53
Playtime:1.691 hours
Usage:1%
Score:0.008m
Score/min:77
Driving Accuracy:N/A%
Gunner Accuracy:9.673%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 1,3071,2823353.827B*0.0745.725%C*11.701%D--26.4C-N/A8148.5h7.7C+16.9C++
NCM1 Scattercannon 9979782154.549B**0.6641.772%C+10.838%D**35.8DN/A11627.3h5.4C**12.8C**
AF-23 Grinder 362352854.141B+0.2534.596%C-11.932%D--27.5DN/A8212.8h6.3C++18.3C+
NC6 Gauss SAW 2752652860.927C--2.9720.777%D18.113%D*12D--N/A3422h11D52.7C-
C-4 191155971.598C+2.2935.325%B*N/A81.6C-18.9D4471.9h1.7D--4.9C+
NC1 Gauss Rifle 1581542660.579D3.3122.301%D12.987%D**10.8D--N/A3214.2h12.3C-55.3C-
Titan-150 HEAT 215142623.667A++19.7752.227%BN/A16.5D-8.5C--838.6h7.3F13.9D--
Titan-150 HESH 1881391139S135.1155.852%B+N/A33.9D-12B+1944.1h3.2C5.7C**
AF-23 Grinder 130125304.167B+0.2725.187%F10.4%F29.8D1.2A++1044.2h5.4B*21.3D
AF-34 Mattock 122118363.278C0.6138.05%C*6.78%F--28.8D-1B+734.1h7.2C18.9C+
Titan-150 AP 9661161S57.1167.636%A*N/A29C16.7C+2632.1h3B**4.5A
NCM2 Falcon 6153202.65B+1.2451.502%B*5.66%C**8.5D-1.3F226.2h11C+21.4C*
M12 Kobalt 5753153A49.119.673%F--18.868%C+31.2D*2.4C761.7h21.8D225.7F--
L100 Python AP 7450150M*46.1151.275%C-N/A23.8D*11.4D**1542.1h3.6B*7.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon04750.4h
Nanite Revive Grenade04390.1h
Welding Device02310h
WLT-Mandible Mining Laser01165.9h
Recon Detection Device21,6362.9h
Ammunition Package11400h
Medical Applicator20771,9867.4h
Nano-Armor Kit532,3702.1h
Nano-Repair Grenade0960h
Smoke Grenade0550h

Check the help document for the dictionary if you want to learn more about words used here.


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