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General Pachozbojnik[CS4] Pachozbojnik
TR BR 96

KDR: 1.52

Score: 42.4m

Last Seen: Feb 17th, 2019 3:33 PM
- OFFLINE - 22 hour(s)

Prestige 1, Battle Rank 96 - Terran Republic on Miller - Outfit Member of Czechoslovak Alliance[CS4] Czechoslovak Alliance
TR outfit on Miller

Members: 103
Level Progress (to 97): 71%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS TRAC-5 Burst TRAC-5 Hellfire Rocket Pods NS-11C P2-120 HEAT TSAR-42 RAMS .50M HC1 Cougar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $580,464 MLG Score: 464
Fun Score: N/A
Cheeseburgers Flipped: 448TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.43%22.656%4632699663,4571.9329-0.411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.793%-0.131C0.295C*-2.144F--HEAD ++ (~12.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.30.061C+14.4-0.004C+55.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.379%1.13%365310193,53912354002.86327883%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.877%-0.11C+-0.429C---0.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.10.563B+25.50.516B+44.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.098%4.884%126310193,358280313531.198248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.085%-1.052D*1.454A+-1.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.056C+110.123C+25.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.685%3.351%234101838820653240.187893119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.888%-0.136C-0.258C-0.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.4-0.566D64.3-0.632D121.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.458%77.951%23610166,0144325221.3902

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.254%-0.273C0.735B++0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.274C*2.40.251C*4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.084%14.828%23210201,4232016120.705853

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.81%-0.861D--0.05C+-0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.049C+4.30.114C+9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Czechoslovak Alliance[CS4] Czechoslovak Alliance
TR outfit on Miller

Members: 103
42.4m238.8%231 (13.9k)186 (11.2k)1.5220588,81358,3511.6584596 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022437518.016%22.422%40403:5417

14% Combat Medic12% Engineer8% Heavy Assault9% Infiltrator55% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2013 1:55 PMJan 3rd, 2019 8:28 PMFeb 17th, 2019 1:14 PM (2d) (PST)Feb 17th, 2019 2:41 PM (2d) (PST)Feb 17th, 2019 11:33 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3701482220.3900.2560.0870.9880.023464

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,1868,89013,2962315559111,177

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3793.7h/158.1d 7,959 19,914 25,751 224.8k 5,866 11,347 5,322 84.2m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
C*
Kills:33,138
Deaths:11,372
KDR:2.914
Accuracy:21.621% D-
HSR:24.899% C*
TRAC-5
C+
Kills:11,130
Deaths:8,908
KDR:1.249
Accuracy:20.085% C
HSR:19.048% C+
NS-11C
B+
Kills:2,747
Deaths:2,656
KDR:1.034
Accuracy:19.511% D-
HSR:21.369% B+
HC1 Cougar
D
Kills:1,946
Deaths:1,626
KDR:1.197
Accuracy:20.246% D-
HSR:18.397% D
LC3 Jaguar
C+
Kills:1,474
Deaths:1,545
KDR:0.954
Accuracy:16.899% D**
HSR:19.946% C+
LC2 Lynx
C++
Kills:1,213
Deaths:886
KDR:1.369
Accuracy:19.760% D
HSR:22.259% C++
LC2 Lynx AE
C
Kills:945
Deaths:368
KDR:2.568
Accuracy:22.419% D-
HSR:24.550% C
FA1 Barrage
C++
Kills:941
Deaths:1,104
KDR:0.852
Accuracy:29.136% D*
HSR:16.047% C++
T5 AMC
B
Kills:773
Deaths:544
KDR:1.421
Accuracy:22.383% C+
HSR:21.475% B
NS-7 PDW
C+
Kills:710
Deaths:700
KDR:1.014
Accuracy:21.230% D
HSR:17.606% C+
AS16 NightHawk
C
Kills:482
Deaths:334
KDR:1.443
Accuracy:37.085% C
HSR:12.448% C--
NSX Tengu
C--
Kills:443
Deaths:302
KDR:1.467
Accuracy:33.037% C--
HSR:16.930% D
SMG-46 Armistice
C**
Kills:420
Deaths:490
KDR:0.857
Accuracy:19.903% D*
HSR:17.857% C**
NSX Tanto
D
Kills:374
Deaths:223
KDR:1.677
Accuracy:22.287% D
HSR:21.390% D
TRAC-5 S
B
Kills:186
Deaths:232
KDR:0.802
Accuracy:17.918% D--
HSR:18.280% B
NS Baron G5
C+
Kills:160
Deaths:170
KDR:0.941
Accuracy:44.158% C+
HSR:7.500% D**
MG-S1 Jackal
C+
Kills:73
Deaths:53
KDR:1.377
Accuracy:21.310% D-
HSR:19.178% C+
TRAC-Shot
C++
Kills:59
Deaths:31
KDR:1.903
Accuracy:18.023% F-
HSR:18.644% C++
Kills:57,214
Deaths (as Light Assault):31,544
Deaths (to Light Assaults):12,594
KDR:1.81378
Kill Difference:25,670
Playtime:2,080.596 hours
Usage:55%
Score:24.827m
Score/min:199
Accuracy (listed only):23.723%
HSR (listed only):18.768%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C
Kills:1,721
Deaths:1,995
KDR:0.863
Accuracy:14.467% D**
HSR:21.325% C
TMG-50
D
Kills:833
Deaths:1,191
KDR:0.699
Accuracy:14.854% D*
HSR:18.728% D
T7 Mini-Chaingun
C
Kills:745
Deaths:1,041
KDR:0.716
Accuracy:11.218% D*
HSR:11.678% C
T9 CARV
C+
Kills:398
Deaths:709
KDR:0.561
Accuracy:13.445% D*
HSR:22.362% C+
NS-15M2
D
Kills:311
Deaths:301
KDR:1.033
Accuracy:16.109% D**
HSR:20.900% D
Kills:4,008
Deaths (as Heavy Assault):5,237
Deaths (to Heavy Assaults):15,066
KDR:0.76532
Kill Difference:1,229
Playtime:305.207 hours
Usage:8%
Score:2.866m
Score/min:156
Accuracy (listed only):14.018%
HSR (listed only):18.998%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:2,112
Deaths:612
KDR:3.451
Accuracy:33.246% D
HSR:74.479% B+
RAMS .50M
B**
Kills:1,983
Deaths:361
KDR:5.493
Accuracy:35.283% C--
HSR:86.536% B**
SR-7
B+
Kills:1,271
Deaths:333
KDR:3.817
Accuracy:35.793% D
HSR:81.511% B+
NS-7 PDW
C+
Kills:710
Deaths:700
KDR:1.014
Accuracy:21.230% D
HSR:17.606% C+
NSX Tengu
C--
Kills:443
Deaths:302
KDR:1.467
Accuracy:33.037% C--
HSR:16.930% D
SMG-46 Armistice
C**
Kills:420
Deaths:490
KDR:0.857
Accuracy:19.903% D*
HSR:17.857% C**
NS-44 Commissioner
C+
Kills:397
Deaths:653
KDR:0.608
Accuracy:30.899% D
HSR:20.655% C+
99SV
B**
Kills:301
Deaths:87
KDR:3.460
Accuracy:33.428% B
HSR:45.847% B**
M77-B
C
Kills:274
Deaths:71
KDR:3.859
Accuracy:34.062% C-
HSR:73.723% C
TX1 Repeater
A+
Kills:112
Deaths:302
KDR:0.371
Accuracy:18.357% D--
HSR:31.250% A+
MG-S1 Jackal
C+
Kills:73
Deaths:53
KDR:1.377
Accuracy:21.310% D-
HSR:19.178% C+
TRAP-M1
B*
Kills:73
Deaths:33
KDR:2.212
Accuracy:23.603% D--
HSR:31.507% B*
NS-AM7 Archer
C+
Kills:52
Deaths:130
KDR:0.400
Accuracy:58.683% C+
HSR:11.539% D
Kills:8,221
Deaths (as Infiltrator):4,127
Deaths (to Infiltrators):10,147
KDR:1.992
Kill Difference:4,094
Playtime:340.452 hours
Usage:9%
Score:3.191m
Score/min:156
Accuracy (listed only):30.679%
HSR (listed only):40.663%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
C*
Kills:33,138
Deaths:11,372
KDR:2.914
Accuracy:21.621% D-
HSR:24.899% C*
TRAC-5
C+
Kills:11,130
Deaths:8,908
KDR:1.249
Accuracy:20.085% C
HSR:19.048% C+
NS-11C
B+
Kills:2,747
Deaths:2,656
KDR:1.034
Accuracy:19.511% D-
HSR:21.369% B+
HC1 Cougar
D
Kills:1,946
Deaths:1,626
KDR:1.197
Accuracy:20.246% D-
HSR:18.397% D
LC3 Jaguar
C+
Kills:1,474
Deaths:1,545
KDR:0.954
Accuracy:16.899% D**
HSR:19.946% C+
MG-HBR1 Dragoon
A+
Kills:1,341
Deaths:335
KDR:4.003
Accuracy:43.579% A+
HSR:19.612% D--
LC2 Lynx
C++
Kills:1,213
Deaths:886
KDR:1.369
Accuracy:19.760% D
HSR:22.259% C++
LC2 Lynx AE
C
Kills:945
Deaths:368
KDR:2.568
Accuracy:22.419% D-
HSR:24.550% C
FA1 Barrage
C++
Kills:941
Deaths:1,104
KDR:0.852
Accuracy:29.136% D*
HSR:16.047% C++
T5 AMC
B
Kills:773
Deaths:544
KDR:1.421
Accuracy:22.383% C+
HSR:21.475% B
AS16 NightHawk
C
Kills:482
Deaths:334
KDR:1.443
Accuracy:37.085% C
HSR:12.448% C--
NSX Tanto
D
Kills:374
Deaths:223
KDR:1.677
Accuracy:22.287% D
HSR:21.390% D
TRAC-5 S
B
Kills:186
Deaths:232
KDR:0.802
Accuracy:17.918% D--
HSR:18.280% B
NS Baron G5
C+
Kills:160
Deaths:170
KDR:0.941
Accuracy:44.158% C+
HSR:7.500% D**
AMR-66
B**
Kills:78
Deaths:115
KDR:0.678
Accuracy:21.411% D-
HSR:32.051% B**
TRAC-Shot
C++
Kills:59
Deaths:31
KDR:1.903
Accuracy:18.023% F-
HSR:18.644% C++
Kills:56,987
Deaths (as Engineer):30,449
Deaths (to Engineers):10,592
KDR:1.87156
Kill Difference:26,538
Playtime:459.575 hours
Usage:12%
Score:5.104m
Score/min:185
Accuracy (listed only):24.783%
HSR (listed only):19.870%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C-
Kills:1,766
Deaths:3,123
KDR:0.565
Accuracy:16.715% D**
HSR:18.177% C-
FA1 Barrage
C++
Kills:941
Deaths:1,104
KDR:0.852
Accuracy:29.136% D*
HSR:16.047% C++
SABR-13
C++
Kills:914
Deaths:1,890
KDR:0.484
Accuracy:20.420% D*
HSR:26.586% C++
NS-7 PDW
C+
Kills:710
Deaths:700
KDR:1.014
Accuracy:21.230% D
HSR:17.606% C+
AS16 NightHawk
C
Kills:482
Deaths:334
KDR:1.443
Accuracy:37.085% C
HSR:12.448% C--
NSX Tengu
C--
Kills:443
Deaths:302
KDR:1.467
Accuracy:33.037% C--
HSR:16.930% D
T1 Cycler
B**
Kills:435
Deaths:1,291
KDR:0.337
Accuracy:16.434% D*
HSR:27.816% B**
SMG-46 Armistice
C**
Kills:420
Deaths:490
KDR:0.857
Accuracy:19.903% D*
HSR:17.857% C**
NS Baron G5
C+
Kills:160
Deaths:170
KDR:0.941
Accuracy:44.158% C+
HSR:7.500% D**
NS-11P
B+
Kills:97
Deaths:115
KDR:0.843
Accuracy:14.835% F
HSR:21.650% B+
MG-S1 Jackal
C+
Kills:73
Deaths:53
KDR:1.377
Accuracy:21.310% D-
HSR:19.178% C+
Kills:6,441
Deaths (as Combat Medic):9,572
Deaths (to Combat Medics):5,759
KDR:0.6729
Kill Difference:3,131
Playtime:541.635 hours
Usage:14%
Score:5.468m
Score/min:168
Accuracy (listed only):24.933%
HSR (listed only):18.345%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B
Kills:300
Deaths:273
KDR:1.099
Accuracy:27.215% D*
HSR:3.667% B
M3 Pounder HEG
C*
Kills:255
Deaths:263
KDR:0.970
Accuracy:26.830% D**
HSR:3.529% C*
NS-10 Burster
A+
Kills:169
Deaths:81
KDR:2.086
Accuracy:37.712% A+
HSR:0.592% D**
NS-10 Burster
A
Kills:146
Deaths:80
KDR:1.825
Accuracy:37.740% A
HSR:0% F-
Kills:870
Deaths (as MAX Suit):348.500
Deaths (to MAX Suits):2,977
KDR:2.49641
Kill Difference:521.500
Playtime:56.086 hours
Usage:1%
Score:0.948m
Score/min:282
Accuracy (listed only):32.374%
HSR (listed only):1.947%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:3,262
V. Kills:243 N/A
Deaths:535
KDR:6.097
Accuracy:45.289% C
KPH:52.900 C
VKPH:3.900 D*
M14 Banshee
C-
Kills:188
V. Kills:10 N/A
Deaths:28
KDR:6.714
Accuracy:27.558% C-
KPH:27.200 D
VKPH:1.400 D--
M18 Rotary
C
Kills:89
V. Kills:101 87%
Deaths:312
KDR:0.285
Accuracy:29.375% C
KPH:2 D-
VKPH:2.300 D--
M18 Needler
C
Kills:53
V. Kills:45 115%
Deaths:129
KDR:0.411
Accuracy:30.133% C
KPH:2.100 D--
VKPH:1.800 D*
Kills:3,592 (330 + 0)
Deaths:1,004
KDR:3.578
VKDR:0.397
Vehicle Kills:399
Kill Difference:2,588
Playtime:138.661 hours
Usage:4%
Score:0.773m
Score/min:93
Piloting Accuracy:30.133%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D--
Kills:76
V. Kills:23 317%
Deaths:38
KDR:2
Accuracy:22.966% F
KPH:10.400 D--
VKPH:3.100 D--
Skyguard
D--
Kills:66
V. Kills:54 120%
Deaths:42
KDR:1.571
Accuracy:28.957% C+
KPH:6.100 D--
VKPH:5 D--
Kills:142 (142 + 0)
Deaths:80
KDR:1.775
VKDR:0.963
Vehicle Kills:77
Kill Difference:62
Playtime:18.085 hours
Usage:0%
Score:0.129m
Score/min:119
Driving Accuracy:28.957%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:2,670
V. Kills:833 320%
Deaths:407
KDR:6.560
Accuracy:30.093% D*
KPH:24.900 C+
VKPH:7.800 C--
P2-120 AP
D
Kills:622
V. Kills:408 152%
Deaths:123
KDR:5.057
Accuracy:33.154% D*
KPH:20.500 D
VKPH:13.500 D
E540 Halberd
C**
Kills:90
V. Kills:72 123%
Deaths:22
KDR:4.091
Accuracy:35.078% D
KPH:17.500 D-
VKPH:14 C**
P2-120 HESH
C
Kills:87
V. Kills:4 N/A
Deaths:8
KDR:10.875
Accuracy:34.982% D
KPH:42.600 C
VKPH:2 D*
Kills:3,469 (3,379 + 90)
Deaths:560
KDR:6.195
VKDR:2.352
Vehicle Kills:1,317
Kill Difference:2,909
Playtime:144.673 hours
Usage:4%
Score:1.400m
Score/min:161
Driving Accuracy:34.982%
Gunner Accuracy:35.078%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:118
V. Kills:106 110%
Deaths:63
KDR:1.873
Accuracy:41.239% D
KPH:20.700 D--
VKPH:18.600 D
P525 Marauder-H
D
Kills:87
V. Kills:5 N/A
Deaths:11
KDR:7.909
Accuracy:25.456% D*
KPH:71.700 D
VKPH:4.100 D
Kills:205 (0 + 205)
Deaths:74
KDR:2.770
VKDR:1.500
Vehicle Kills:111
Kill Difference:131
Playtime:6.917 hours
Usage:0%
Score:0.148m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:25.456%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:102
V. Kills:35 283%
Deaths:44
KDR:2.318
Accuracy:28.418% D*
KPH:11.800 D
VKPH:4.100 D--
M40 Fury
D-
Kills:78
V. Kills:13 N/A
Deaths:14
KDR:5.571
Accuracy:23.413% D*
KPH:25.400 D-
VKPH:4.200 D--
M60-G Bulldog
D
Kills:51
V. Kills:14 340%
Deaths:27
KDR:1.889
Accuracy:27.957% D
KPH:11.700 D--
VKPH:3.200 D
Kills:231 (0 + 231)
Deaths:85
KDR:2.718
VKDR:0.729
Vehicle Kills:62
Kill Difference:146
Playtime:16.051 hours
Usage:0%
Score:0.121m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:27.957%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 Burst 33,59533,13811,3722.914B+1.3921.621%D-24.899%C*35.5C+N/A84934.1h14.8C68.5C--
TRAC-5 11,19511,1308,9081.249B+0.2720.085%C19.048%C+21.8C**N/A62511.1h13.7B+68.2C**
Hellfire Rocket Pods 3,5053,2625356.097C+4.5745.289%C1.042%C+52.9C3.9D*15461.7h15.3B+33.8B+
NS-11C 2,7822,7472,6561.034C++0.4919.511%D-21.369%B+22.5C+N/A63122.1h14.3C*73.3C+
P2-120 HEAT 3,5032,6704076.56C*5.0430.093%D*4.981%B**24.9C+7.8C--124107.2h7C**23.3C-
TSAR-42 2,1162,1126123.451C++1.9333.246%D74.479%B+26.8C-N/A7878.7h2.3C++6.9C+
RAMS .50M 1,9841,9833615.493B++3.9735.283%C--86.536%B**24.9C+N/A7079.6h2.1B5.9C++
HC1 Cougar 1,9611,9461,6261.197C++0.3320.246%D-18.397%D21.1CN/A6292.3h12.1C*60C+
Frag Grenade 1,9211,89111891N/A1,889.4849.789%B++N/A450.2C+7.1C+13594.2h3.9C++7.9B
TAR 1,7741,7663,1230.565C-0.9616.715%D**18.177%C-9.3D--N/A26188.9h13.9C+83.2D
MSW-R 1,7301,7211,9950.863C0.6614.467%D**21.325%C20.5DN/A7584h14.9D103.1D*
C-4 2,5251,6641,8160.916C0.6125.507%C+N/A54.4D28.1C+46830.6h1.5C++5.9C*
LC3 Jaguar 1,4911,4741,5450.954C+0.5716.899%D**19.946%C+17.3C--N/A6385.1h13.7C+81D
MG-HBR1 Dragoon 1,3591,3413354.003A*2.4843.579%A+19.612%D--33.4C**N/A7840.2h8.5C19.5B
SR-7 1,2821,2713333.817C++2.2935.793%D81.511%B+25.5C--N/A6749.9h2.2C++6C+
LC2 Lynx 1,2311,2138861.369C*0.1519.76%D22.259%C++24.7C+N/A8249.2h16.1C+81.4C+
LC2 Lynx AE 9609453682.568B*1.0522.419%D-24.55%C31.5CN/A8730h15.8C+70.5C
FA1 Barrage 9499411,1040.852C+0.6729.136%D*16.047%C++22.6CN/A7241.7h4.6B+15.8C+
SABR-13 9269141,8900.484C--1.0420.42%D*26.586%C++9.5D*N/A2996.5h12.8C+62.5D
TMG-50 8458331,1910.699C--0.8214.854%D*18.728%D17.9DN/A6746.5h14.4D97.2D
T5 AMC 7817735441.421B+0.1022.383%C+21.475%B27C**N/A10228.6h13.7B61C**
T7 Mini-Chaingun 7537451,0410.716C0.8111.218%D*11.678%C23.6C-N/A8431.6h19.8D176.8D-
NS-7 PDW 7127107001.014C++0.5121.23%D17.606%C+19.8CN/A8035.9h14.4C*67.7C++
P2-120 AP 1,0306221235.057C+3.5333.154%D*4.823%B++20.5D13.5D25330.3h8.8C--26.5D*
AS16 NightHawk 4864823341.443C**0.0837.085%C12.448%C--32.6C+N/A10514.8h3.7B++10B+
NSX Tengu 4444433021.467C*0.0633.037%C--16.93%D41C++N/A11610.8h10.2B++31B+
T1 Cycler 4434351,2910.337D1.1916.434%D*27.816%B**6.4D*N/A4367.6h19.8D**120.4D**
ML-7 6384251,3030.326D1.2051.818%C--2.588%C+14.3D7.2D16629.7h8.2C--15.9D
SMG-46 Armistice 4274204900.857C+0.6719.903%D*17.857%C**19.9C-N/A8821.1h18.2D91.3D
Rocklet Rifle 7604073221.264B**0.2642.081%D*N/A22.6C-19.6C-21718h42.4C100.7D
T9 CARV 4063987090.561C0.9613.445%D*22.362%C+14.3DN/A13927.8h17.7D131.3D
NS-44 Commissioner 3993976530.608C0.9130.899%D20.655%C+19.1DN/A7320.8h4.3C13.8C
NSX Tanto 3783742231.677B+0.1522.287%D21.39%D23.5CN/A7115.9h14.6C+65.6C+
NS-15M2 3133113011.033C0.4916.109%D**20.9%D21.2DN/A11714.7h16D-99.3D--
99SV 303301873.46B**1.9433.428%B45.847%B**24.9C++N/A13212.1h4.3B**12.9B++
M3 Pounder HEG 3763002731.099C+0.4227.215%D*3.667%B12.7C--3.2C+8923.6h20.1C73.7D
M77-B 277274713.859A2.3434.062%C-73.723%C20.3CN/A9513.5h2.2B+6.5C**
M3 Pounder HEG 3172552630.97C0.5526.83%D**3.529%C*11.1D-2.7D7523h23D85.6D--
Chainblade 22022037,7860.006C--1.5231.017%C++3.636%C--0.1D-N/A01783h2.2B+7.2B+
M14 Banshee 198188286.714C++5.1927.558%C-N/A27.2D1.4D--1396.9h13.5B++48.9B+
TRAC-5 S 1871862320.802C+0.7217.918%D--18.28%B14.2CN/A7913.1h14.2C79.3C-
NS-10 Burster 271169812.086A+0.5637.712%A+N/A7.5A4.5B*8022.6h117.1B*310.6B**
NS Baron G5 1611601700.941C+0.5844.158%C+7.5%D**28.1CN/A1035.7h4.6C++10.4C+
NS-10 Burster 235146801.825B*0.3037.74%AN/A6.5B++4C**6722.5h136B++360.3B**
The Slasher 1291297,1590.018D1.5037.764%C*N/A0.2DN/A1518.2h1.9B+5.1B
Sticky Grenade 1321261126N/A124.4853.645%C*N/A1260B++60S32210.1h2.3C+4.2C*
Claymore 122122215.81C+4.2919.697%D**N/A55.5D**N/A1952.2h1.2C++6D--
Tank Mine 191120651.846C0.3249.311%B**N/A54.5D--32.3D--6692.2h2.7D*5.4B+
G20 Vulcan-H 224118631.873C--0.3541.239%D3.39%C**20.7D--18.6D3285.7h125.4D304D
TX1 Repeater 1131123020.371C-1.1518.357%D--31.25%A+12.2DN/A929.2h14.2C++77.1C
M20 Basilisk 137102442.318C0.8028.418%D*5.882%C+11.9D4.1D--1028.6h82.1B+289.1C+
M9 SKEP Launcher 184983410.287C--1.2472.753%B++1.02%D-7.6D6.7D10212.9h15.5F--21.3F
NS-11P 97971150.843C0.6814.835%F21.65%B+9.9D--N/A529.8h15C+100.9D--
E540 Halberd 16290224.091C2.5735.078%D2.222%D17.6D-14.1C**3685.1h8D*22.7D*
M18 Rotary 190893120.285D1.2429.375%C5.618%A*2D-2.3D--3444.6h424.7F**1445.9F**
P525 Marauder-H 9287117.909C--6.3925.456%D*N/A72.5D4.2D4881.2h5.1B++20.2C++
P2-120 HESH 9187810.875C+9.3534.982%DN/A43.5C2D*2642h4.6B13C+
T2 Striker 12879431.837M*0.3132.823%F-N/A9.4C5.8D--1408.4h30.6B*93.3C+
M40 Fury 9178145.571C+4.0523.413%D*1.282%C--25.2D-4.2D--2463.1h13.6C*58.2C--
AMR-66 80781150.678C0.8421.411%D-32.051%B**7.8D-N/A7310h14.5D**67.8D*
C75 Viper 9976382C0.4822.966%FN/A10.4D--3.2D--1407.3h16.5C71.8D**
ASP-30 Grounder 153742080.356D1.1765.113%B1.351%D-5.2D--5.6D13614.2h13.6F--20.9F
MG-S1 Jackal 7373531.377C*0.1521.31%D-19.178%C+15.9DN/A1244.6h18.1D84.7D--
TRAP-M1 7473332.212B+0.6923.603%D--31.507%B*19.7D-N/A833.7h12.2D-51.5D-
Spear Anti-Vehicle Phalanx Turret 11971611.833B*10.3125.395%F-5.634%B++19.7D*13.3D2853.6h8.8C+34.8D--
Skyguard 12066421.571C--0.0528.957%C+1.515%C--6.1D--5D--10410.8h192.5D--664.9D-
Ripper 656510,6820.006D1.5222.462%C3.077%F-0.1C-N/A0856.4h1.6C+7.1C+
TRAC-Shot 5959311.903B+0.3818.023%F-18.644%C++19.7DN/A953h13.7D75.8D**
MANA Anti-Personnel Turret 5454441.227N/A0.3011.532%UN/A540UN/A3223000.1h17.1T*148.5T*
M18 Needler 98531290.411C-1.1130.133%CN/A2.1D--1.8D*3625.5h253D839.6D-
NS-AM7 Archer 87521300.4C+1.1258.683%C+11.539%D3.4D2.3C+4415.3h40.6D*69.2D*
M60-A Bulldog 5851105.1C3.5838.39%D-3.922%B**14.6D-2D493.5h9.7F--25.3F-
M60-G Bulldog 6551271.889D0.3727.957%DN/A11.6D--3.2D874.4h11.6D**41.5D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter242,0791.4h
Restoration Kit744592.3h
Nano-Armor Kit216456,08435.1h
M12 Kobalt-H01000h
Spawn Beacon1261,9514.1h
Anti-Vehicle MANA Turret272931.4h
Nanite Revive Grenade03,8491.1h
Medical Applicator4,141853,544103.1h
Ammunition Package891,6413.8h
Shield Recharging Field111100.2h
Medical Kit91316,61517.3h
Anti-Infantry MANA Turret251801.1h
Xiphos Anti-Personnel Phalanx Turret01190h
Smoke Grenade01440h
Recon Detection Device293,2475.4h

Check the help document for the dictionary if you want to learn more about words used here.


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