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Field Marshal Pachozbojnik[CS4] Pachozbojnik
TR BR 151

KDR: 1.77

Score: 53.5m

Last Seen: Jul 28th, 2020 5:10 PM
- OFFLINE - 11.2 hour(s)

Prestige 1, Battle Rank 100 (151 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS TRAC-5 Burst TRAC-5 Hellfire Rocket Pods Frag Grenade NS-11C P2-120 HEAT TSAR-42 RAMS .50M
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $780,624 MLG Score: 624
Fun Score: N/A
Cheeseburgers Flipped: 614TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.844%23.213%48426132387,5282.3476-0.579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.786%-0.08C+0.316C*-2.057F--HEAD ++ (~12.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.70.058C+14.5-0.019C+55.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.217%1.016%355313464,23314684412.88351958%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.054%-0.213C-0.51D-0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.40.579B+24.10.547B+44.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.149%4.728%123413453,511302213961.16143251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.076%-1.056D*1.441A-0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.055C+110.122C+25.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.576%6.696%235134444822663360.197618133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.359%-0.337C-0.525B+0.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.3-0.54D60.3-0.499D124.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.861%75.536%23613437,0845270291.34396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.389%-0.167C0.546B+0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.231C++2.60.19C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.513%14.628%23213471,5042278120.659939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.152%-0.846D---0.037C+-0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.029C+4.20.124C+9.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.5m244.4%237 (14.2k)190 (11.4k)1.76892117,81066,6001.91488151 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349637919.089%22.603%43104:1418

12% Combat Medic11% Engineer7% Heavy Assault8% Infiltrator61% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2013 1:55 PMApr 5th, 2020 7:16 PMJul 28th, 2020 3:38 PM (61d) (PST)Jul 28th, 2020 2:53 PM (61d) (PST)Jul 28th, 2020 1:10 PM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3831402430.4180.2360.0951.0780.023624

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,0038,42114,5822514665111,406

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4693.5h/195.6d 9,721 26,629 33,824 303.6k 7,443 13,975 6,429 108m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
C
Kills:56,323
Deaths:18,001
KDR:3.129
Accuracy:21.736% D**
HSR:24.860% C
TRAC-5
C
Kills:11,148
Deaths:8,924
KDR:1.249
Accuracy:20.074% D-
HSR:19.035% C
NS-11C
C+
Kills:2,759
Deaths:2,660
KDR:1.037
Accuracy:19.501% D**
HSR:21.385% C+
HC1 Cougar
D--
Kills:1,946
Deaths:1,626
KDR:1.197
Accuracy:20.246% D**
HSR:18.397% D--
LC3 Jaguar
C--
Kills:1,475
Deaths:1,545
KDR:0.955
Accuracy:16.898% F-
HSR:19.932% C--
T5 AMC
C+
Kills:1,380
Deaths:757
KDR:1.823
Accuracy:23.519% C--
HSR:22.464% C+
LC2 Lynx
C
Kills:1,228
Deaths:890
KDR:1.380
Accuracy:19.906% D*
HSR:22.231% C
LC2 Lynx AE
D
Kills:990
Deaths:397
KDR:2.494
Accuracy:22.276% D*
HSR:24.647% D
FA1 Barrage
C++
Kills:941
Deaths:1,104
KDR:0.852
Accuracy:29.136% D**
HSR:16.047% C++
NS-7 PDW
C--
Kills:825
Deaths:760
KDR:1.086
Accuracy:21.479% D*
HSR:16.849% C--
NSX Tengu
D-
Kills:571
Deaths:415
KDR:1.376
Accuracy:33.523% D--
HSR:16.988% D-
AS16 NightHawk
D
Kills:563
Deaths:366
KDR:1.538
Accuracy:38.050% D
HSR:12.256% D
SMG-46 Armistice
C
Kills:421
Deaths:492
KDR:0.856
Accuracy:19.902% F-
HSR:17.815% C
NSX Tanto
D-
Kills:378
Deaths:225
KDR:1.680
Accuracy:22.335% D**
HSR:21.693% D-
TRAC-5 S
C++
Kills:187
Deaths:236
KDR:0.792
Accuracy:17.944% D*
HSR:18.182% C++
NS Baron G5
C
Kills:160
Deaths:170
KDR:0.941
Accuracy:44.158% C
HSR:7.500% F
NSX-P Tengu
D-
Kills:125
Deaths:105
KDR:1.190
Accuracy:33.863% D-
HSR:13.600% D**
MG-S1 Jackal
D-
Kills:119
Deaths:84
KDR:1.417
Accuracy:22.157% D**
HSR:16.807% D-
MG-C1 Kindred
C-
Kills:90
Deaths:30
KDR:3
Accuracy:23.163% D*
HSR:22.222% C-
NS-66 Punisher
D--
Kills:87
Deaths:58
KDR:1.500
Accuracy:23.538% D--
HSR:11.494% F-
TRAC-Shot
C
Kills:59
Deaths:31
KDR:1.903
Accuracy:17.907% F--
HSR:18.644% C
Kills:81,775
Deaths (as Light Assault):38,876
Deaths (to Light Assaults):14,951
KDR:2.10348
Kill Difference:42,899
Playtime:2,849.944 hours
Usage:61%
Score:34.702m
Score/min:203
Accuracy (listed only):24.348%
HSR (listed only):18.240%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D-
Kills:1,726
Deaths:1,997
KDR:0.864
Accuracy:14.457% F--
HSR:21.263% D-
TMG-50
D--
Kills:838
Deaths:1,195
KDR:0.701
Accuracy:14.848% F
HSR:18.854% D--
T9 CARV
D
Kills:398
Deaths:710
KDR:0.561
Accuracy:13.438% F
HSR:22.362% D
NS-15M2
D--
Kills:311
Deaths:302
KDR:1.030
Accuracy:15.984% F--
HSR:20.900% D--
Kills:3,273
Deaths (as Heavy Assault):4,204
Deaths (to Heavy Assaults):16,826
KDR:0.77854
Kill Difference:931
Playtime:316.125 hours
Usage:7%
Score:2.955m
Score/min:156
Accuracy (listed only):14.682%
HSR (listed only):20.845%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:2,121
Deaths:613
KDR:3.460
Accuracy:33.212% D**
HSR:74.446% C*
RAMS .50M
B**
Kills:1,985
Deaths:362
KDR:5.483
Accuracy:35.236% D--
HSR:86.499% B**
SR-7
B
Kills:1,379
Deaths:350
KDR:3.940
Accuracy:35.776% D*
HSR:82.234% B
99SV
B++
Kills:913
Deaths:175
KDR:5.217
Accuracy:35.687% C++
HSR:42.935% B++
NS-7 PDW
C--
Kills:825
Deaths:760
KDR:1.086
Accuracy:21.479% D*
HSR:16.849% C--
M77-B
B++
Kills:598
Deaths:123
KDR:4.862
Accuracy:35.205% D
HSR:83.278% B++
NSX Tengu
D-
Kills:571
Deaths:415
KDR:1.376
Accuracy:33.523% D--
HSR:16.988% D-
SMG-46 Armistice
C
Kills:421
Deaths:492
KDR:0.856
Accuracy:19.902% F-
HSR:17.815% C
NS-44 Commissioner
D
Kills:397
Deaths:654
KDR:0.607
Accuracy:30.813% D--
HSR:20.655% D
NSX-P Tengu
D-
Kills:125
Deaths:105
KDR:1.190
Accuracy:33.863% D-
HSR:13.600% D**
MG-S1 Jackal
D-
Kills:119
Deaths:84
KDR:1.417
Accuracy:22.157% D**
HSR:16.807% D-
TX1 Repeater
B**
Kills:115
Deaths:309
KDR:0.372
Accuracy:18.467% D**
HSR:31.304% B**
TRAP-M1
B*
Kills:88
Deaths:41
KDR:2.146
Accuracy:23.547% D*
HSR:35.227% B*
NS-66 Punisher
D--
Kills:87
Deaths:58
KDR:1.500
Accuracy:23.538% D--
HSR:11.494% F-
NS-AM7 Archer
C+
Kills:61
Deaths:142
KDR:0.430
Accuracy:58.595% C+
HSR:11.475% D
Kills:9,805
Deaths (as Infiltrator):4,683
Deaths (to Infiltrators):11,946
KDR:2.09374
Kill Difference:5,122
Playtime:389.953 hours
Usage:8%
Score:3.735m
Score/min:160
Accuracy (listed only):30.733%
HSR (listed only):37.440%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
C
Kills:56,323
Deaths:18,001
KDR:3.129
Accuracy:21.736% D**
HSR:24.860% C
TRAC-5
C
Kills:11,148
Deaths:8,924
KDR:1.249
Accuracy:20.074% D-
HSR:19.035% C
NS-11C
C+
Kills:2,759
Deaths:2,660
KDR:1.037
Accuracy:19.501% D**
HSR:21.385% C+
HC1 Cougar
D--
Kills:1,946
Deaths:1,626
KDR:1.197
Accuracy:20.246% D**
HSR:18.397% D--
LC3 Jaguar
C--
Kills:1,475
Deaths:1,545
KDR:0.955
Accuracy:16.898% F-
HSR:19.932% C--
T5 AMC
C+
Kills:1,380
Deaths:757
KDR:1.823
Accuracy:23.519% C--
HSR:22.464% C+
MG-HBR1 Dragoon
B**
Kills:1,341
Deaths:335
KDR:4.003
Accuracy:43.537% B**
HSR:19.612% D*
LC2 Lynx
C
Kills:1,228
Deaths:890
KDR:1.380
Accuracy:19.906% D*
HSR:22.231% C
LC2 Lynx AE
D
Kills:990
Deaths:397
KDR:2.494
Accuracy:22.276% D*
HSR:24.647% D
FA1 Barrage
C++
Kills:941
Deaths:1,104
KDR:0.852
Accuracy:29.136% D**
HSR:16.047% C++
AS16 NightHawk
D
Kills:563
Deaths:366
KDR:1.538
Accuracy:38.050% D
HSR:12.256% D
NSX Tanto
D-
Kills:378
Deaths:225
KDR:1.680
Accuracy:22.335% D**
HSR:21.693% D-
TRAC-5 S
C++
Kills:187
Deaths:236
KDR:0.792
Accuracy:17.944% D*
HSR:18.182% C++
NS Baron G5
C
Kills:160
Deaths:170
KDR:0.941
Accuracy:44.158% C
HSR:7.500% F
MG-C1 Kindred
C-
Kills:90
Deaths:30
KDR:3
Accuracy:23.163% D*
HSR:22.222% C-
AMR-66
B+
Kills:78
Deaths:119
KDR:0.655
Accuracy:21.370% D**
HSR:32.051% B+
TRAC-Shot
C
Kills:59
Deaths:31
KDR:1.903
Accuracy:17.907% F--
HSR:18.644% C
Kills:81,046
Deaths (as Engineer):37,416
Deaths (to Engineers):11,575
KDR:2.16608
Kill Difference:43,630
Playtime:496.759 hours
Usage:11%
Score:5.447m
Score/min:183
Accuracy (listed only):24.809%
HSR (listed only):20.068%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
D-
Kills:1,766
Deaths:3,123
KDR:0.565
Accuracy:16.715% F-
HSR:18.177% D-
FA1 Barrage
C++
Kills:941
Deaths:1,104
KDR:0.852
Accuracy:29.136% D**
HSR:16.047% C++
SABR-13
C
Kills:914
Deaths:1,890
KDR:0.484
Accuracy:20.420% F
HSR:26.586% C
NS-7 PDW
C--
Kills:825
Deaths:760
KDR:1.086
Accuracy:21.479% D*
HSR:16.849% C--
NSX Tengu
D-
Kills:571
Deaths:415
KDR:1.376
Accuracy:33.523% D--
HSR:16.988% D-
AS16 NightHawk
D
Kills:563
Deaths:366
KDR:1.538
Accuracy:38.050% D
HSR:12.256% D
T1 Cycler
C**
Kills:435
Deaths:1,293
KDR:0.336
Accuracy:16.445% F
HSR:27.816% C**
SMG-46 Armistice
C
Kills:421
Deaths:492
KDR:0.856
Accuracy:19.902% F-
HSR:17.815% C
NS Baron G5
C
Kills:160
Deaths:170
KDR:0.941
Accuracy:44.158% C
HSR:7.500% F
NSX-P Tengu
D-
Kills:125
Deaths:105
KDR:1.190
Accuracy:33.863% D-
HSR:13.600% D**
MG-S1 Jackal
D-
Kills:119
Deaths:84
KDR:1.417
Accuracy:22.157% D**
HSR:16.807% D-
NS-11P
C--
Kills:97
Deaths:115
KDR:0.843
Accuracy:14.835% F--
HSR:21.650% C--
NS-66 Punisher
D--
Kills:87
Deaths:58
KDR:1.500
Accuracy:23.538% D--
HSR:11.494% F-
Kills:7,024
Deaths (as Combat Medic):9,975
Deaths (to Combat Medics):6,424
KDR:0.70416
Kill Difference:2,951
Playtime:542.329 hours
Usage:12%
Score:5.476m
Score/min:168
Accuracy (listed only):25.709%
HSR (listed only):17.199%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:341
Deaths:297
KDR:1.148
Accuracy:28.815% F
HSR:3.226% C++
M3 Pounder HEG
B
Kills:299
Deaths:287
KDR:1.042
Accuracy:28.271% F-
HSR:3.679% B
NS-10 Burster
B**
Kills:255
Deaths:129
KDR:1.977
Accuracy:37.676% B**
HSR:0.784% F
NS-10 Burster
B**
Kills:251
Deaths:128
KDR:1.961
Accuracy:37.788% B**
HSR:0.398% F
Kills:1,146
Deaths (as MAX Suit):420.500
Deaths (to MAX Suits):3,116
KDR:2.72533
Kill Difference:725.500
Playtime:76.858 hours
Usage:2%
Score:1.220m
Score/min:265
Accuracy (listed only):33.137%
HSR (listed only):2.022%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:3,342
V. Kills:251 N/A
Deaths:539
KDR:6.200
Accuracy:45.358% D-
KPH:53 D
VKPH:4 D*
M14 Banshee
D
Kills:800
V. Kills:38 N/A
Deaths:64
KDR:12.500
Accuracy:26.590% D--
KPH:32.800 D
VKPH:1.600 D--
M18 Rotary
D
Kills:91
V. Kills:102 88%
Deaths:312
KDR:0.292
Accuracy:29.464% D
KPH:2 D*
VKPH:2.200 D*
M18 Needler
C--
Kills:57
V. Kills:47 119%
Deaths:129
KDR:0.442
Accuracy:29.721% C--
KPH:2.200 D*
VKPH:1.800 D*
Kills:4,290 (948 + 0)
Deaths:1,044
KDR:4.109
VKDR:0.420
Vehicle Kills:438
Kill Difference:3,246
Playtime:158.636 hours
Usage:3%
Score:0.911m
Score/min:96
Piloting Accuracy:29.721%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:99
V. Kills:50 194%
Deaths:13
KDR:7.615
Accuracy:42.402% F
KPH:20.800 D*
VKPH:10.500 F
Skyguard
C
Kills:79
V. Kills:60 130%
Deaths:42
KDR:1.881
Accuracy:28.740% C
KPH:6.700 D*
VKPH:5.100 D*
C75 Viper
D*
Kills:76
V. Kills:23 317%
Deaths:38
KDR:2
Accuracy:23.022% F-
KPH:10.300 D*
VKPH:3.100 D*
Kills:254 (254 + 0)
Deaths:93
KDR:2.731
VKDR:1.430
Vehicle Kills:133
Kill Difference:161
Playtime:23.979 hours
Usage:1%
Score:0.212m
Score/min:147
Driving Accuracy:23.022%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C--
Kills:2,670
V. Kills:833 320%
Deaths:407
KDR:6.560
Accuracy:30.085% D**
KPH:24.900 C--
VKPH:7.800 D-
P2-120 AP
D--
Kills:663
V. Kills:425 156%
Deaths:124
KDR:5.347
Accuracy:33.310% F
KPH:21 D*
VKPH:13.500 D--
P2-120 HESH
D-
Kills:98
V. Kills:5 N/A
Deaths:8
KDR:12.250
Accuracy:35.123% D*
KPH:40.900 D-
VKPH:2.100 D**
E540 Halberd
C+
Kills:90
V. Kills:72 123%
Deaths:22
KDR:4.091
Accuracy:34.993% D**
KPH:17.500 D*
VKPH:14 C+
Kills:3,521 (3,431 + 90)
Deaths:561
KDR:6.276
VKDR:2.380
Vehicle Kills:1,335
Kill Difference:2,960
Playtime:146.526 hours
Usage:3%
Score:1.434m
Score/min:163
Driving Accuracy:35.123%
Gunner Accuracy:34.993%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D-
Kills:119
V. Kills:107 110%
Deaths:63
KDR:1.889
Accuracy:41.281% D*
KPH:20.700 D**
VKPH:18.600 D-
P525 Marauder-H
D--
Kills:110
V. Kills:6 N/A
Deaths:11
KDR:10
Accuracy:24.244% F-
KPH:68.300 D--
VKPH:3.700 D--
MR11 Gatekeeper-H
D*
Kills:98
V. Kills:61 158%
Deaths:8
KDR:12.250
Accuracy:42.464% F
KPH:21.500 D*
VKPH:13.400 F
Kills:327 (0 + 327)
Deaths:82
KDR:3.988
VKDR:2.122
Vehicle Kills:174
Kill Difference:245
Playtime:11.932 hours
Usage:0%
Score:0.206m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:42.464%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:103
V. Kills:36 278%
Deaths:44
KDR:2.341
Accuracy:29.169% F
KPH:11.100 D--
VKPH:3.900 D*
M40 Fury
D*
Kills:78
V. Kills:13 N/A
Deaths:15
KDR:5.200
Accuracy:23.268% F-
KPH:25.100 D*
VKPH:4.200 D*
M12 Kobalt
D
Kills:58
V. Kills:4 N/A
Deaths:9
KDR:6.444
Accuracy:13.461% D*
KPH:27 D**
VKPH:1.900 D
M60-G Bulldog
D-
Kills:52
V. Kills:14 347%
Deaths:27
KDR:1.926
Accuracy:28.426% D*
KPH:11.700 D*
VKPH:3.100 D-
Kills:291 (0 + 291)
Deaths:95
KDR:3.063
VKDR:0.705
Vehicle Kills:67
Kill Difference:196
Playtime:19.008 hours
Usage:0%
Score:0.151m
Score/min:132
Driving Accuracy:N/A%
Gunner Accuracy:28.426%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 Burst 57,30156,32318,0013.129C**1.3621.736%D**24.86%C35.2DN/A851600.3h14.9F68.5F-
TRAC-5 11,21311,1488,9241.249C++0.5220.074%D-19.035%C21.8CN/A63512.2h13.7C+68.3C+
Hellfire Rocket Pods 3,5933,3425396.2C--4.4345.358%D-1.017%C**53D4D*15663h15.3C++33.8C++
Frag Grenade 3,0432,98312983N/A2,981.2351.036%B+N/A505.6C10.2C15055.9h3.6C7.1C+
NS-11C 2,7942,7592,6601.037C0.7319.501%D**21.385%C+22.5DN/A65122.5h14.3C-73.3D-
P2-120 HEAT 3,5032,6704076.56C4.7930.085%D**4.981%A24.9C--7.8D-124107.4h7C+23.3D--
TSAR-42 2,1252,1216133.46C+1.6933.212%D**74.446%C*26.8D-N/A8479h2.3C--6.9D-
RAMS .50M 1,9861,9853625.483B3.7135.236%D--86.499%B**24.8DN/A7279.9h2.1C+5.9C
HC1 Cougar 1,9611,9461,6261.197C0.5720.246%D**18.397%D--21.1DN/A6792.3h12.1C60D
TAR 1,7741,7663,1230.565D1.2016.715%F-18.177%D-9.3D*N/A27188.9h13.9D83.2F
MSW-R 1,7351,7261,9970.864D0.9014.457%F--21.263%D-20.3D--N/A8184.9h14.9F-103.2F--
C-4 2,5711,7031,8240.934C--0.8325.64%CN/A55.3D-28.2C+48230.8h1.5D5.8C
LC3 Jaguar 1,4921,4751,5450.955C-0.8116.898%F-19.932%C--17.3DN/A6885.1h13.7C81D--
T5 AMC 1,4071,3807571.823B*0.0523.519%C--22.464%C+28.2CN/A9148.9h14.7D62.3C
SR-7 1,3901,3793503.94C+2.1735.776%D*82.234%B24.9D-N/A6755.3h2.2C6.1D
MG-HBR1 Dragoon 1,3591,3413354.003A++2.2343.537%B**19.612%D*33.3CN/A8540.3h8.5D-19.6C+
LC2 Lynx 1,2501,2288901.38C+0.3919.906%D*22.231%C24.7DN/A9149.8h16.2D-81.3D-
LC2 Lynx AE 1,0059903972.494B0.7322.276%D*24.647%D29.2DN/A8233.9h15.8D--71D*
FA1 Barrage 9499411,1040.852C0.9229.136%D**16.047%C++22.6DN/A7741.7h4.6C+15.8D
SABR-13 9269141,8900.484D1.2820.42%F26.586%C9.5D**N/A3096.5h12.8D62.5F
99SV 9199131755.217A++3.4535.687%C++42.935%B++29.5CN/A11430.9h4.3B+12.1B+
TMG-50 8508381,1950.701D1.0714.848%F18.854%D--17.8D--N/A7147.1h14.4D-97.3F-
NS-7 PDW 8298257601.086C0.6821.479%D*16.849%C--21.3DN/A8438.7h14.3C66.8D
M14 Banshee 8388006412.5C++10.7326.59%D--N/A32.8D1.6D--11324.4h14.8B+55.6C**
T7 Mini-Chaingun 7537451,0430.714D1.0511.21%D**11.678%D23.5D-N/A9031.7h19.8D*176.9F-
P2-120 AP 1,0886631245.347D3.5833.31%F4.525%B**21D*13.4D--25431.6h8.5D--25.6F-
M77-B 6045981234.862B**3.0935.205%D83.278%B++19.2D-N/A7731.1h2.3C+6.4C+
Rocklet Rifle 1,0815914561.296B+0.4744.232%D*N/A21.3D-17.6D-20227.8h46D--103.9D**
NSX Tengu 5735714151.376C0.3933.523%D--16.988%D-39.7C--N/A11414.4h10.5C**31.4C+
AS16 NightHawk 5675633661.538C+0.2338.05%D12.256%D33.3DN/A11616.9h3.7B+9.6C++
T1 Cycler 4434351,2930.336D1.4316.445%F27.816%C**6.4D*N/A5167.7h19.8F--120.4F--
ML-7 6384251,3030.326D1.4451.787%D--2.588%C+14.3D--7.1D17229.8h8.2D15.9D-
SMG-46 Armistice 4284214920.856D0.9119.902%F-17.815%C19.9D-N/A9821.2h18.2F91.5D**
T9 CARV 4063987100.561D1.2113.438%F22.362%D14.2D--N/A16528h17.7F131.5D**
NS-44 Commissioner 3993976540.607C-1.1630.813%D--20.655%D18.9D-N/A8121h4.3D13.9D
NSX Tanto 3823782251.68C++0.0922.335%D**21.693%D-23.6D-N/A7916h14.6D65.5D-
M3 Pounder HEG 4353412971.148C-0.6228.815%F3.226%C++12.5D-3.4C8627.3h21.8D-75.8D*
NS-15M2 3133113021.03C-0.7415.984%F--20.9%D--20.7D*N/A13915h16F-100.3F--
M3 Pounder HEG 3742992871.042C--0.7328.271%F-3.679%B11.2D*2.8D-7626.8h24.1D*85.2F-
NS-10 Burster 4022551291.977B+0.2137.676%B**N/A6.7B3.8C+6638.2h123.5B++327.7B**
NS-10 Burster 3962511281.961B0.1937.788%B**N/A6.6C**3.8C6238.1h125.5B*332B**
Chainblade 22022037,8560.006D1.7630.978%C+3.636%C-0.1DN/A01795.3h2.2C**7.2B
TRAC-5 S 1881872360.792C0.9817.944%D*18.182%C++13.4DN/A8514h14.3D79.4D-
T2 Striker 263167712.352A**0.5831.422%F--N/A11.4C6.6C-13414.6h21.7A69.1C++
Sticky Grenade 1691631163N/A161.2351.235%CN/A815C-30B**29410.2h2.4C4.7C+
NS Baron G5 1611601700.941D0.8344.158%C7.5%F28.1DN/A1175.7h4.6C10.4C+
Claymore 141141265.423C3.6518.345%FN/A52.2FN/A1952.7h1.2C+6.3F
Tank Mine 210134662.03D0.2647.348%B+N/A58.3D*33D*6682.3h2.7D*5.6C+
The Slasher 1291297,2320.018D1.7537.575%C*N/A0.2C--N/A1538h1.9B+5.2B+
NSX-P Tengu 1291251051.19C0.5833.863%D-13.6%D**32.1D1C1163.9h11.4C++33.8C+
G20 Vulcan-H 226119631.889D0.1241.281%D*3.361%B+20.5D**18.4D-3425.8h125.9D-305D**
MG-S1 Jackal 119119841.417C+0.3522.157%D**16.807%D-20.2D--N/A1535.9h16.1F-72.6D**
TX1 Repeater 1161153090.372D1.4018.467%D**31.304%B**11.4D--N/A10010.1h14.3C-77.6D-
P525 Marauder-H 1161101110C--8.2324.244%F-N/A68.8D--3.8D--4361.6h6.3C**25.8D
Ripper 10610518,7190.006D1.7623.691%C3.81%F0.1C--N/A01602.5h1.7D7.3C+
M20 Basilisk 139103442.341D0.5729.169%F5.825%C+11.1D--3.9D*1029.3h87.9C+301.4D
L100 Python AP 14999137.615C+5.8542.402%F2.02%C+20.6D*10.4F2374.8h5.8C+13.6D-
M9 SKEP Launcher 184983410.287D-1.4872.662%B+1.02%D-7.6C-6.7C10312.9h15.5F--21.4F--
P2-120 HESH 10398812.25C10.4835.123%D*N/A40.8D-2.1D**2542.4h4.7C+13.3D
MR11 Gatekeeper-H 15998812.25B+10.4842.464%FN/A21.3D*13.3F1684.6h34.5B++81.2C**
NS-11P 97971150.843D0.9314.835%F--21.65%C--9.9D*N/A659.8h15D*100.9F*
M18 Rotary 193913120.292D1.4829.464%D5.495%M2D*2.2D*3545.5h428T*1452.7T*
E540 Halberd 16290224.091D2.3234.993%D**2.222%C17.6D*14.1C+3755.1h8F--22.8F--
MG-C1 Kindred 9390303A+1.2323.163%D*22.222%C-22.5D-N/A2004h15.2F65.5F
TRAP-M1 8988412.146B+0.3823.547%D*35.227%B*20.5D--N/A884.3h12.4D-52.8D**
NS-66 Punisher 9087581.5C+0.2723.538%D--11.494%F-48.3C1.7A1971.8h13C-55.4D
Skyguard 13979421.881D0.1128.74%C1.266%D6.6D*5D*11211.9h171D-595D--
M40 Fury 9178155.2C3.4323.268%F-1.282%C25.2D--4.2D*2433.1h13.7C+58.8D--
AMR-66 80781190.655D1.1121.37%D**32.051%B+7.7D--N/A9010.1h14.7F--68.7F--
C75 Viper 9976382D0.2323.022%F-N/A10.3D*3.1D*1457.4h16.6C72.2F-
Spear Anti-Vehicle Phalanx Turret 12575612.5C**10.7325.441%F--5.333%B*20.8D*13.9D--3053.6h8.5C+33.2F
ASP-30 Grounder 153742080.356D1.4165.113%C+1.351%D-5.2D5.6C13814.2h13.6F--20.9F-
M60-A Bulldog 7062106.2C4.4339.293%D--3.226%B++15.9D-2.1D533.9h9.5F-24.2F
NS-AM7 Archer 96611420.43C1.3458.595%C+11.475%D3.7D2.1C4716.6h36.7F-62.6F-
TRAC-Shot 5959311.903C*0.1317.907%F--18.644%C19D--N/A1123.1h13.7D--76.3F--
M12 Kobalt 625896.444D4.6813.461%D*29.31%A*26.4D**1.8D-1902.2h20.9D-155.5D*
M18 Needler 104571290.442D1.3329.721%C--N/A2.2D*1.8D*4025.7h236.9D--797.1D*
MANA Anti-Personnel Turret 5454441.227N/A0.5411.532%UN/A540UN/A3621300.1h17.1T*148.5T*
M60-A Bulldog 645486.75C4.9832.254%F3.704%B**12D--2.2D594.5h9.2F--28.6F*
M60-G Bulldog 6652271.926D0.1628.426%D*N/A11.6D*3.1D-894.5h11.8F--41.5F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit236476,94437h
M12 Kobalt-H01000h
Medical Applicator4,143854,196103.2h
Anti-Vehicle MANA Turret272931.4h
Spawn Beacon2613,5527.1h
Nanite Revive Grenade03,8661.1h
Hardlight Canopy5670.3h
Ordnance Dampener13780.7h
Bastion CIWS01000h
Motion Spotter242,0791.4h
Restoration Kit744592.3h
Recon Detection Device344,1726.9h
Smoke Grenade03160.1h
Shield Recharging Field111100.2h
Medical Kit1,12222,76022.7h
Ammunition Package961,7494h
Anti-Infantry MANA Turret261881.1h
Xiphos Anti-Personnel Phalanx Turret01190h

Check the help document for the dictionary if you want to learn more about words used here.


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