Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (19,867)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (45 days). The data shown below may not be accurate.

Field Marshal Pachozbojnik[CS4] Pachozbojnik
TR BR 150

KDR: 1.73

Score: 52m

Last Seen: May 28th, 2020 5:55 PM
- OFFLINE - 10 hour(s)

Prestige 1, Battle Rank 100 (150 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS TRAC-5 Burst TRAC-5 Hellfire Rocket Pods Frag Grenade NS-11C P2-120 HEAT TSAR-42 RAMS .50M
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Pachozbojnik



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $751,851 MLG Score: 601
Fun Score: N/A
Cheeseburgers Flipped: 575TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.759%23.302%48426132184,2202.28815-0.557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.787%-0.096C+0.331C**-2.059F--HEAD ++ (~12.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.90.055C+14.5-0.018C+55.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.287%1.037%356313444,14514364392.88649942%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.121%-0.206C-0.492D-0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.90.576B+24.30.543B+44.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.203%4.748%123413433,496299813881.16611252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.059%-1.05D*1.453A+-0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.058C+10.90.122C+25.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.808%3.333%214134339022383260.174185119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.886%-0.131C-0.287C-0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
188.6-0.567D65.6-0.63D122.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.832%75.554%21613416,9545179271.34273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.396%-0.17C0.548B+0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.232C++2.60.191C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.478%14.6%21213451,5002247120.66726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.115%-0.848D---0.042C+-0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.03C+4.30.124C+9.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52m242.9%236 (14.2k)189 (11.3k)1.73108113,64065,6471.87495150 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1347607518.914%22.722%43004:1118

12% Combat Medic11% Engineer7% Heavy Assault8% Infiltrator60% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2013 1:55 PMApr 5th, 2020 7:16 PMMay 28th, 2020 6:48 PM (45d) (PST)May 28th, 2020 3:45 PM (45d) (PST)May 28th, 2020 1:55 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3791412380.4130.2390.0941.0590.023601

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,7588,46814,2902514664111,352

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4582.1h/190.9d 9,445 25,821 32,690 291.1k 7,230 13,665 6,219 104.3m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
C++
Kills:53,026
Deaths:17,221
KDR:3.079
Accuracy:21.650% D-
HSR:25.101% C++
TRAC-5
C+
Kills:11,146
Deaths:8,922
KDR:1.249
Accuracy:20.077% C-
HSR:19.038% C+
NS-11C
C*
Kills:2,759
Deaths:2,660
KDR:1.037
Accuracy:19.501% D--
HSR:21.385% C*
HC1 Cougar
D-
Kills:1,946
Deaths:1,626
KDR:1.197
Accuracy:20.246% D--
HSR:18.397% D-
LC3 Jaguar
C
Kills:1,475
Deaths:1,545
KDR:0.955
Accuracy:16.898% D**
HSR:19.932% C
T5 AMC
B
Kills:1,377
Deaths:754
KDR:1.826
Accuracy:23.488% C+
HSR:22.440% B
LC2 Lynx
C+
Kills:1,228
Deaths:890
KDR:1.380
Accuracy:19.906% D-
HSR:22.231% C+
LC2 Lynx AE
C
Kills:990
Deaths:397
KDR:2.494
Accuracy:22.276% D*
HSR:24.647% C
FA1 Barrage
C++
Kills:941
Deaths:1,104
KDR:0.852
Accuracy:29.136% D*
HSR:16.047% C++
NS-7 PDW
C
Kills:825
Deaths:760
KDR:1.086
Accuracy:21.479% D
HSR:16.849% C
NSX Tengu
D
Kills:560
Deaths:403
KDR:1.390
Accuracy:33.299% D
HSR:17.321% D
AS16 NightHawk
C
Kills:559
Deaths:366
KDR:1.527
Accuracy:37.946% C
HSR:12.165% D
SMG-46 Armistice
C++
Kills:421
Deaths:492
KDR:0.856
Accuracy:19.902% D*
HSR:17.815% C++
NSX Tanto
D
Kills:378
Deaths:225
KDR:1.680
Accuracy:22.335% D--
HSR:21.693% D
TRAC-5 S
C**
Kills:187
Deaths:235
KDR:0.796
Accuracy:17.950% D*
HSR:18.182% C**
NS Baron G5
C+
Kills:160
Deaths:170
KDR:0.941
Accuracy:44.158% C+
HSR:7.500% F
NSX-P Tengu
C-
Kills:123
Deaths:101
KDR:1.218
Accuracy:33.818% C-
HSR:13.821% D*
MG-S1 Jackal
D
Kills:119
Deaths:84
KDR:1.417
Accuracy:22.157% D--
HSR:16.807% D
MG-C1 Kindred
C
Kills:90
Deaths:30
KDR:3
Accuracy:23.163% D
HSR:22.222% C
TRAC-Shot
C+
Kills:59
Deaths:31
KDR:1.903
Accuracy:17.907% F-
HSR:18.644% C+
Kills:78,369
Deaths (as Light Assault):38,016
Deaths (to Light Assaults):14,673
KDR:2.06147
Kill Difference:40,353
Playtime:2,756.514 hours
Usage:60%
Score:33.381m
Score/min:202
Accuracy (listed only):24.365%
HSR (listed only):18.612%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C--
Kills:1,724
Deaths:1,996
KDR:0.864
Accuracy:14.459% F-
HSR:21.288% C--
TMG-50
D-
Kills:838
Deaths:1,195
KDR:0.701
Accuracy:14.848% D*
HSR:18.854% D-
T9 CARV
C
Kills:398
Deaths:710
KDR:0.561
Accuracy:13.438% D*
HSR:22.362% C
NS-15M2
D-
Kills:311
Deaths:302
KDR:1.030
Accuracy:16.015% F-
HSR:20.900% D-
Kills:3,271
Deaths (as Heavy Assault):4,203
Deaths (to Heavy Assaults):16,646
KDR:0.77825
Kill Difference:932
Playtime:314.029 hours
Usage:7%
Score:2.939m
Score/min:156
Accuracy (listed only):14.690%
HSR (listed only):20.851%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:2,119
Deaths:612
KDR:3.462
Accuracy:33.214% D--
HSR:74.422% B+
RAMS .50M
B**
Kills:1,985
Deaths:362
KDR:5.483
Accuracy:35.236% D
HSR:86.499% B**
SR-7
B+
Kills:1,379
Deaths:350
KDR:3.940
Accuracy:35.776% D-
HSR:82.234% B+
99SV
B*
Kills:874
Deaths:171
KDR:5.111
Accuracy:35.602% B+
HSR:43.249% B*
NS-7 PDW
C
Kills:825
Deaths:760
KDR:1.086
Accuracy:21.479% D
HSR:16.849% C
NSX Tengu
D
Kills:560
Deaths:403
KDR:1.390
Accuracy:33.299% D
HSR:17.321% D
M77-B
B++
Kills:509
Deaths:111
KDR:4.586
Accuracy:35.453% C
HSR:81.925% B++
SMG-46 Armistice
C++
Kills:421
Deaths:492
KDR:0.856
Accuracy:19.902% D*
HSR:17.815% C++
NS-44 Commissioner
C
Kills:397
Deaths:654
KDR:0.607
Accuracy:30.813% D
HSR:20.655% C
NSX-P Tengu
C-
Kills:123
Deaths:101
KDR:1.218
Accuracy:33.818% C-
HSR:13.821% D*
MG-S1 Jackal
D
Kills:119
Deaths:84
KDR:1.417
Accuracy:22.157% D--
HSR:16.807% D
TX1 Repeater
A+
Kills:115
Deaths:305
KDR:0.377
Accuracy:18.529% D*
HSR:31.304% A+
TRAP-M1
B**
Kills:88
Deaths:41
KDR:2.146
Accuracy:23.547% D*
HSR:35.227% B**
NS-AM7 Archer
C+
Kills:57
Deaths:140
KDR:0.407
Accuracy:58.623% C+
HSR:12.281% D
Kills:9,571
Deaths (as Infiltrator):4,586
Deaths (to Infiltrators):11,763
KDR:2.087
Kill Difference:4,985
Playtime:384.117 hours
Usage:8%
Score:3.666m
Score/min:159
Accuracy (listed only):31.246%
HSR (listed only):39.315%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
C++
Kills:53,026
Deaths:17,221
KDR:3.079
Accuracy:21.650% D-
HSR:25.101% C++
TRAC-5
C+
Kills:11,146
Deaths:8,922
KDR:1.249
Accuracy:20.077% C-
HSR:19.038% C+
NS-11C
C*
Kills:2,759
Deaths:2,660
KDR:1.037
Accuracy:19.501% D--
HSR:21.385% C*
HC1 Cougar
D-
Kills:1,946
Deaths:1,626
KDR:1.197
Accuracy:20.246% D--
HSR:18.397% D-
LC3 Jaguar
C
Kills:1,475
Deaths:1,545
KDR:0.955
Accuracy:16.898% D**
HSR:19.932% C
T5 AMC
B
Kills:1,377
Deaths:754
KDR:1.826
Accuracy:23.488% C+
HSR:22.440% B
MG-HBR1 Dragoon
A+
Kills:1,341
Deaths:335
KDR:4.003
Accuracy:43.537% A+
HSR:19.612% D*
LC2 Lynx
C+
Kills:1,228
Deaths:890
KDR:1.380
Accuracy:19.906% D-
HSR:22.231% C+
LC2 Lynx AE
C
Kills:990
Deaths:397
KDR:2.494
Accuracy:22.276% D*
HSR:24.647% C
FA1 Barrage
C++
Kills:941
Deaths:1,104
KDR:0.852
Accuracy:29.136% D*
HSR:16.047% C++
AS16 NightHawk
C
Kills:559
Deaths:366
KDR:1.527
Accuracy:37.946% C
HSR:12.165% D
NSX Tanto
D
Kills:378
Deaths:225
KDR:1.680
Accuracy:22.335% D--
HSR:21.693% D
TRAC-5 S
C**
Kills:187
Deaths:235
KDR:0.796
Accuracy:17.950% D*
HSR:18.182% C**
NS Baron G5
C+
Kills:160
Deaths:170
KDR:0.941
Accuracy:44.158% C+
HSR:7.500% F
MG-C1 Kindred
C
Kills:90
Deaths:30
KDR:3
Accuracy:23.163% D
HSR:22.222% C
AMR-66
B*
Kills:78
Deaths:119
KDR:0.655
Accuracy:21.370% D--
HSR:32.051% B*
TRAC-Shot
C+
Kills:59
Deaths:31
KDR:1.903
Accuracy:17.907% F-
HSR:18.644% C+
Kills:77,740
Deaths (as Engineer):36,630
Deaths (to Engineers):11,447
KDR:2.1223
Kill Difference:41,110
Playtime:493.396 hours
Usage:11%
Score:5.408m
Score/min:183
Accuracy (listed only):24.797%
HSR (listed only):20.076%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
D
Kills:1,766
Deaths:3,123
KDR:0.565
Accuracy:16.715% F
HSR:18.177% D
FA1 Barrage
C++
Kills:941
Deaths:1,104
KDR:0.852
Accuracy:29.136% D*
HSR:16.047% C++
SABR-13
C+
Kills:914
Deaths:1,890
KDR:0.484
Accuracy:20.420% D*
HSR:26.586% C+
NS-7 PDW
C
Kills:825
Deaths:760
KDR:1.086
Accuracy:21.479% D
HSR:16.849% C
NSX Tengu
D
Kills:560
Deaths:403
KDR:1.390
Accuracy:33.299% D
HSR:17.321% D
AS16 NightHawk
C
Kills:559
Deaths:366
KDR:1.527
Accuracy:37.946% C
HSR:12.165% D
T1 Cycler
B++
Kills:435
Deaths:1,292
KDR:0.337
Accuracy:16.434% D*
HSR:27.816% B++
SMG-46 Armistice
C++
Kills:421
Deaths:492
KDR:0.856
Accuracy:19.902% D*
HSR:17.815% C++
NS Baron G5
C+
Kills:160
Deaths:170
KDR:0.941
Accuracy:44.158% C+
HSR:7.500% F
NSX-P Tengu
C-
Kills:123
Deaths:101
KDR:1.218
Accuracy:33.818% C-
HSR:13.821% D*
MG-S1 Jackal
D
Kills:119
Deaths:84
KDR:1.417
Accuracy:22.157% D--
HSR:16.807% D
NS-11P
C+
Kills:97
Deaths:115
KDR:0.843
Accuracy:14.835% F-
HSR:21.650% C+
Kills:6,920
Deaths (as Combat Medic):9,900
Deaths (to Combat Medics):6,335
KDR:0.69899
Kill Difference:2,980
Playtime:542.323 hours
Usage:12%
Score:5.475m
Score/min:168
Accuracy (listed only):25.858%
HSR (listed only):17.713%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:330
Deaths:292
KDR:1.130
Accuracy:28.573% D*
HSR:3.333% C++
M3 Pounder HEG
B+
Kills:285
Deaths:282
KDR:1.011
Accuracy:27.990% D**
HSR:3.860% B+
NS-10 Burster
B**
Kills:220
Deaths:120
KDR:1.833
Accuracy:37.453% B**
HSR:0.455% D**
NS-10 Burster
B**
Kills:220
Deaths:119
KDR:1.849
Accuracy:37.548% B**
HSR:0% F-
Kills:1,055
Deaths (as MAX Suit):406.500
Deaths (to MAX Suits):3,098
KDR:2.59533
Kill Difference:648.500
Playtime:71.964 hours
Usage:2%
Score:1.148m
Score/min:266
Accuracy (listed only):32.891%
HSR (listed only):1.912%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C-
Kills:3,342
V. Kills:251 N/A
Deaths:539
KDR:6.200
Accuracy:45.358% C-
KPH:53 C--
VKPH:4 D--
M14 Banshee
D
Kills:712
V. Kills:36 N/A
Deaths:64
KDR:11.125
Accuracy:26.218% D
KPH:31.100 D
VKPH:1.600 D-
M18 Rotary
C-
Kills:91
V. Kills:102 88%
Deaths:312
KDR:0.292
Accuracy:29.464% C-
KPH:2 D--
VKPH:2.200 D*
M18 Needler
C-
Kills:57
V. Kills:47 119%
Deaths:129
KDR:0.442
Accuracy:29.721% C-
KPH:2.200 D--
VKPH:1.800 D*
Kills:4,202 (860 + 0)
Deaths:1,044
KDR:4.025
VKDR:0.418
Vehicle Kills:436
Kill Difference:3,158
Playtime:157.136 hours
Usage:3%
Score:0.895m
Score/min:95
Piloting Accuracy:29.721%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:95
V. Kills:49 190%
Deaths:13
KDR:7.308
Accuracy:42.399% F
KPH:20.100 D--
VKPH:10.400 D*
C75 Viper
D*
Kills:76
V. Kills:23 317%
Deaths:38
KDR:2
Accuracy:22.966% F
KPH:10.400 D*
VKPH:3.100 D*
Skyguard
C+
Kills:72
V. Kills:56 126%
Deaths:42
KDR:1.714
Accuracy:28.860% C+
KPH:6.200 D*
VKPH:4.800 D*
Kills:243 (243 + 0)
Deaths:93
KDR:2.613
VKDR:1.376
Vehicle Kills:128
Kill Difference:150
Playtime:23.631 hours
Usage:1%
Score:0.207m
Score/min:146
Driving Accuracy:28.860%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C
Kills:2,670
V. Kills:833 320%
Deaths:407
KDR:6.560
Accuracy:30.085% D*
KPH:24.900 C
VKPH:7.800 D
P2-120 AP
D
Kills:659
V. Kills:423 155%
Deaths:124
KDR:5.315
Accuracy:33.333% D**
KPH:21 D-
VKPH:13.500 D
P2-120 HESH
D
Kills:94
V. Kills:4 N/A
Deaths:8
KDR:11.750
Accuracy:34.968% D-
KPH:40.600 D
VKPH:1.700 D**
E540 Halberd
C*
Kills:90
V. Kills:72 123%
Deaths:22
KDR:4.091
Accuracy:34.993% D-
KPH:17.500 D--
VKPH:14 C*
Kills:3,513 (3,423 + 90)
Deaths:561
KDR:6.262
VKDR:2.374
Vehicle Kills:1,332
Kill Difference:2,952
Playtime:146.286 hours
Usage:3%
Score:1.430m
Score/min:163
Driving Accuracy:34.968%
Gunner Accuracy:34.993%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:119
V. Kills:107 110%
Deaths:63
KDR:1.889
Accuracy:41.281% D-
KPH:20.700 D*
VKPH:18.600 D
P525 Marauder-H
D-
Kills:104
V. Kills:5 N/A
Deaths:11
KDR:9.455
Accuracy:23.969% F
KPH:66.500 D-
VKPH:3.200 D--
MR11 Gatekeeper-H
D-
Kills:89
V. Kills:56 156%
Deaths:8
KDR:11.125
Accuracy:41.535% D**
KPH:21.700 D-
VKPH:13.700 D**
Kills:312 (0 + 312)
Deaths:82
KDR:3.805
VKDR:2.049
Vehicle Kills:168
Kill Difference:230
Playtime:11.419 hours
Usage:0%
Score:0.201m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:41.535%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:103
V. Kills:36 278%
Deaths:44
KDR:2.341
Accuracy:28.849% D*
KPH:11.200 D-
VKPH:3.900 D*
M40 Fury
D--
Kills:78
V. Kills:13 N/A
Deaths:15
KDR:5.200
Accuracy:23.268% F
KPH:25.100 D--
VKPH:4.200 D*
M60-G Bulldog
D-
Kills:52
V. Kills:14 347%
Deaths:27
KDR:1.926
Accuracy:28.373% D-
KPH:11.700 D*
VKPH:3.100 D-
Kills:233 (0 + 233)
Deaths:86
KDR:2.709
VKDR:0.733
Vehicle Kills:63
Kill Difference:147
Playtime:16.734 hours
Usage:0%
Score:0.126m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:28.373%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 Burst 53,89653,02617,2213.079B+1.3521.65%D-25.101%C++34.9CN/A841521.1h14.9D68.7D
TRAC-5 11,21111,1468,9221.249B+0.4820.077%C-19.038%C+21.8C+N/A63512h13.7C**68.2C++
Hellfire Rocket Pods 3,5933,3425396.2C4.4745.358%C-1.017%C+53C--4D--15663h15.3C*33.8B
Frag Grenade 2,8722,81512815N/A2,813.2750.729%B+N/A493.9C+10C+14835.7h3.6C+7.2C**
NS-11C 2,7942,7592,6601.037C+0.6919.501%D--21.385%C*22.5CN/A65122.5h14.3C+73.3C
P2-120 HEAT 3,5032,6704076.56C++4.8330.085%D*4.981%A24.9C7.8D124107.4h7C++23.3D
TSAR-42 2,1232,1196123.462C++1.7333.214%D--74.422%B+26.9DN/A8378.9h2.3C+6.9C
RAMS .50M 1,9861,9853625.483B++3.7535.236%D86.499%B**24.8CN/A7279.9h2.1C*5.9C+
HC1 Cougar 1,9611,9461,6261.197C+0.5320.246%D--18.397%D-21.1C-N/A6692.3h12.1C+60C
TAR 1,7741,7663,1230.565C--1.1716.715%F18.177%D9.3D*N/A27188.9h13.9C83.2D*
MSW-R 1,7331,7241,9960.864C-0.8714.459%F-21.288%C--20.4D-N/A8084.4h14.9D*103.1F
C-4 2,5631,6961,8220.931C0.8025.606%C+N/A55.1D28.1C+48030.8h1.5C+5.8C+
LC3 Jaguar 1,4921,4751,5450.955C0.7816.898%D**19.932%C17.3DN/A6885.1h13.7C+81D-
SR-7 1,3901,3793503.94C++2.2135.776%D-82.234%B+24.9DN/A6755.3h2.2C+6.1C
T5 AMC 1,4041,3777541.826B**0.0923.488%C+22.44%B28.3C*N/A9148.6h14.6C+62.3C++
MG-HBR1 Dragoon 1,3591,3413354.003A++2.2743.537%A+19.612%D*33.3C+N/A8440.3h8.5C--19.6C**
LC2 Lynx 1,2501,2288901.38C++0.3519.906%D-22.231%C+24.7CN/A9049.8h16.2C81.3C-
LC2 Lynx AE 1,0059903972.494B++0.7622.276%D*24.647%C29.6DN/A8333.5h15.8D71D-
FA1 Barrage 9499411,1040.852C+0.8829.136%D*16.047%C++22.6C-N/A7641.7h4.6C**15.8C
SABR-13 9269141,8900.484D1.2520.42%D*26.586%C+9.5D*N/A3096.5h12.8C62.5D
99SV 8808741715.111A**3.3835.602%B+43.249%B*29.1C++N/A11330h4.3B++12.2B++
TMG-50 8508381,1950.701C--1.0314.848%D*18.854%D-17.8D-N/A7147.1h14.4D-97.3D*
NS-7 PDW 8298257601.086C+0.6521.479%D16.849%C21.3C-N/A8438.7h14.3C++66.8C+
T7 Mini-Chaingun 7537451,0430.714C-1.0211.21%D*11.678%C-23.5DN/A8831.7h19.8D-176.9D--
M14 Banshee 7487126411.125B+9.3926.218%DN/A31.1D1.6D-11022.9h14.9B+56.8B+
P2-120 AP 1,0826591245.315C3.5833.333%D**4.552%B*21D-13.5D25431.4h8.6D25.7D**
Rocklet Rifle 1,0485734391.305B*0.4344.019%D--N/A21.5D17.8D20426.7h45.4D103.2D-
NSX Tengu 5625604031.39C+0.3433.299%D17.321%D40C+N/A11514h10.5B+31.4C**
AS16 NightHawk 5635593661.527C++0.2037.946%C12.165%D33.5CN/A11516.7h3.7B++9.6B+
M77-B 5135091114.586A2.8535.453%C81.925%B++18.9DN/A7627h2.3C*6.5C++
T1 Cycler 4434351,2920.337D1.3916.434%D*27.816%B++6.4D*N/A5067.7h19.8F120.4F
ML-7 6384251,3030.326D1.4151.787%D2.588%C+14.3D-7.1D17229.8h8.2D15.9D
SMG-46 Armistice 4284214920.856C0.8819.902%D*17.815%C++19.9DN/A9721.2h18.2D--91.5D--
T9 CARV 4063987100.561C1.1713.438%D*22.362%C14.2DN/A16228h17.7D--131.5D--
NS-44 Commissioner 3993976540.607C1.1230.813%D20.655%C18.9DN/A8121h4.3C-13.9C-
NSX Tanto 3823782251.68B0.0522.335%D--21.693%D23.6DN/A7816h14.6C65.5C
M3 Pounder HEG 4203302921.13C0.6028.573%D*3.333%C++12.4D3.4C+8626.6h21.5D75.3D--
NS-15M2 3133113021.03C0.7016.015%F-20.9%D-20.7D-N/A13615h16D*100F
M3 Pounder HEG 3552852821.011C0.7227.99%D**3.86%B+10.9D--2.7D7526.1h24D-85.9D*
NS-10 Burster 3522201201.833B*0.1037.453%B**N/A6.4B+3.9C*6634.2h126.1B+336.8B*
Chainblade 22022037,8470.006C--1.7331.017%C++3.636%C0.1D-N/A01793.5h2.2B+7.2B+
NS-10 Burster 3502201191.849B+0.1237.548%B**N/A6.5B+3.8C+6334.1h126.3B*336.2B**
TRAC-5 S 1881872350.796C0.9417.95%D*18.182%C**13.4DN/A8414h14.2C--79.3D
Sticky Grenade 1671611161N/A159.2751.617%C+N/A805C-30A+29740.2h2.4C4.6C+
T2 Striker 252160692.319M**0.5931.537%F--N/A11.6C6.7D--13313.8h21.7A68.9B
NS Baron G5 1611601700.941C0.7944.158%C+7.5%F28.1C--N/A1155.7h4.6C+10.4C+
Claymore 140140265.385C3.6518.765%FN/A53.8FN/A1972.6h1.2C++6.1D**
Tank Mine 204130661.97C0.2447.411%B*N/A56.5D*32.2D*6662.3h2.7D*5.6C*
The Slasher 1291297,2320.018D1.7137.575%C*N/A0.2DN/A1538h1.9B+5.2C+
NSX-P Tengu 1271231011.218C++0.5133.818%C-13.821%D*32.4C1.1C++1143.8h11.3B+33.6C**
G20 Vulcan-H 226119631.889D0.1641.281%D-3.361%B20.5D*18.4D3405.8h125.9D305D*
MG-S1 Jackal 119119841.417C++0.3122.157%D--16.807%D20.2DN/A1485.9h16.1D*72.6D--
TX1 Repeater 1161153050.377C--1.3518.529%D*31.304%A+11.9D-N/A1029.7h14.3C+77.3D
P525 Marauder-H 109104119.455C7.7223.969%FN/A65D-3.1D--4351.6h6.2B25.9D
M20 Basilisk 139103442.341C-0.6128.849%D*5.825%C+11.2D-3.9D*1039.2h85.7C**297.1C
Ripper 10310217,7770.006D1.7323.907%C3.922%F-0.1C-N/A01512.8h1.7C--7.2C++
M9 SKEP Launcher 184983410.287D1.4472.753%B+1.02%D-7.6D6.7C10312.9h15.5F--21.3F-
NS-11P 97971150.843C0.8914.835%F-21.65%C+9.9D--N/A609.8h15C-100.9F
L100 Python AP 14495137.308C++5.5842.399%F2.105%C+20.2D--10.4D*2314.7h6C+14.1D-
P2-120 HESH 9894811.75C+10.0234.968%D-N/A40.9C--1.7D**2562.3h4.7C+13.4C
M18 Rotary 193913120.292D1.4429.464%C-5.495%A*2D--2.2D*3545.5h428T*1452.7T*
MG-C1 Kindred 9390303A+1.2723.163%D22.222%C22.5DN/A1834h15.2D*65.5D-
E540 Halberd 16290224.091C2.3634.993%D-2.222%C--17.6D--14.1C*3745.1h8F-22.8F
MR11 Gatekeeper-H 14589811.125A+9.3941.535%D**N/A21.7D-13.7D**1734.1h33.7B**81.1B+
TRAP-M1 8988412.146B+0.4123.547%D*35.227%B**20.5D-N/A874.3h12.4D*52.8D*
AMR-66 80781190.655C1.0821.37%D--32.051%B*7.7D-N/A8810.1h14.7F-68.7F
M40 Fury 9178155.2C3.4723.268%F1.282%C-25.2D-4.2D*2433.1h13.7C+58.8D
C75 Viper 9976382C--0.2722.966%FN/A10.4D*3.2D*1467.3h16.5C-71.8F-
Spear Anti-Vehicle Phalanx Turret 12575612.5B++10.7725.452%F-5.333%B++20.8D*13.9D-3043.6h8.5C+33.2D*
ASP-30 Grounder 153742080.356D1.3865.113%C**1.351%D-5.2D*5.6D13814.2h13.6F--20.9F
Skyguard 12872421.714D0.0228.86%C+1.389%C--6.2D*4.8D*11111.6h185.2D*641.8D*
M60-A Bulldog 7062106.2C4.4739.148%D--3.226%B++15.9D-2.1D543.9h9.2F--23.5F-
TRAC-Shot 5959311.903B0.1717.907%F-18.644%C+19DN/A1093.1h13.7D-76.3F
M18 Needler 104571290.442C--1.2929.721%C-N/A2.2D--1.8D*4025.7h236.9D--797.1D--
NS-AM7 Archer 92571400.407C+1.3258.623%C+12.281%D3.5D2.1C4516.3h38.8D**66.2D**
MANA Anti-Personnel Turret 5454441.227N/A0.5011.532%UN/A540UN/A3600900.1h17.1T*148.5T*
M60-G Bulldog 6652271.926D0.1928.373%D-N/A11.6D*3.1D-894.5h11.8F-41.5F
M60-A Bulldog 625286.5C4.7732.267%D**3.846%A11.6D--2.2D594.5h9.5F--29.4F*

Consumables
  Name Deaths Consumed Time Equipped
M12 Kobalt-H01000h
Nano-Armor Kit235474,37336.8h
Medical Applicator4,143854,163103.2h
Nanite Revive Grenade03,8661.1h
Anti-Vehicle MANA Turret272931.4h
Spawn Beacon2553,3996.9h
Bastion CIWS01000h
Restoration Kit744592.3h
Motion Spotter242,0791.4h
Recon Detection Device344,1456.9h
Smoke Grenade03160.1h
Shield Recharging Field111100.2h
Medical Kit1,11022,17722.3h
Ammunition Package941,7403.9h
Anti-Infantry MANA Turret261841.1h
Xiphos Anti-Personnel Phalanx Turret01190h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.27s
Server spent 4.13s on queries, 2.86s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.