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Lt. General Pachozbojnik[TARV] Pachozbojnik
TR BR 89

KDR: 1.46

Score: 39.8m

Last Seen: Dec 10th, 2018 6:39 PM
- OFFLINE - 16.8 hour(s)

Prestige 1, Battle Rank 89 - Terran Republic on Miller - Outfit Member of Tartarus Division Veterans[TARV] Tartarus Division Veterans
TR outfit on Miller

Members: 40
Level Progress (to 90): 5%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS TRAC-5 Burst TRAC-5 Hellfire Rocket Pods NS-11C P2-120 HEAT TSAR-42 RAMS .50M HC1 Cougar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $520,416 MLG Score: 416
Fun Score: N/A
Cheeseburgers Flipped: 404TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.26%22.344%4532599758,0821.82982-0.371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.972%-0.151C0.27C*-0.822D-HEAD ++ (~12.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.50.059C+14.3-0C+56.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.505%1.203%350210203,24311843862.73671838%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.552%-0.099C+-0.375C--0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.70.548B+26.50.498B+46.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.112%4.897%129310193,349273713461.2236249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.062%-1.048D*1.445A-1.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.061C+10.90.128C++25.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.521%3.133%234101838320003230.1915118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.914%-0.149C-0.308C-0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.5-0.574D64-0.636D121.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.406%79.53%23510175,5744073191.36852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.47%-0.247C0.814B++0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.297C*2.30.271C*4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.002%14.634%23210201,3941928110.723029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.788%-0.864D--0.031C+-0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.058C+4.30.107C+9.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tartarus Division Veterans[TARV] Tartarus Division Veterans
TR outfit on Miller

Members: 40
39.8m240.4%228 (13.7k)184 (11k)1.4591782,19856,3321.5944689 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022393817.67%22.194%39203:5117

15% Combat Medic13% Engineer8% Heavy Assault9% Infiltrator53% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2013 1:55 PMJan 11th, 2018 8:54 PMDec 11th, 2018 1:33 AM (1d) (PST)Dec 10th, 2018 5:45 PM (1d) (PST)Dec 10th, 2018 2:39 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3651492160.3800.2600.0840.9700.024416

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,9158,94612,9692316558111,024

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3606.3h/150.3d 7,621 18,243 23,973 209.9k 5,548 10,714 5,125 79m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
C*
Kills:28,119
Deaths:9,822
KDR:2.863
Accuracy:21.592% D
HSR:24.631% C*
TRAC-5
C+
Kills:11,112
Deaths:8,897
KDR:1.249
Accuracy:20.083% C
HSR:19.025% C+
NS-11C
B+
Kills:2,747
Deaths:2,656
KDR:1.034
Accuracy:19.511% D-
HSR:21.369% B+
HC1 Cougar
D
Kills:1,946
Deaths:1,626
KDR:1.197
Accuracy:20.246% D
HSR:18.397% D
LC3 Jaguar
C+
Kills:1,474
Deaths:1,545
KDR:0.954
Accuracy:16.899% D**
HSR:19.946% C+
LC2 Lynx
C++
Kills:1,210
Deaths:867
KDR:1.396
Accuracy:19.773% D
HSR:22.231% C++
FA1 Barrage
C++
Kills:941
Deaths:1,104
KDR:0.852
Accuracy:29.136% D*
HSR:16.047% C++
LC2 Lynx AE
C
Kills:866
Deaths:337
KDR:2.570
Accuracy:22.387% D-
HSR:24.019% C
T5 AMC
C**
Kills:773
Deaths:544
KDR:1.421
Accuracy:22.383% C+
HSR:21.475% C**
NS-7 PDW
C+
Kills:666
Deaths:676
KDR:0.985
Accuracy:21.065% D
HSR:17.568% C+
AS16 NightHawk
C
Kills:453
Deaths:324
KDR:1.398
Accuracy:37.023% C
HSR:11.700% D
SMG-46 Armistice
B
Kills:384
Deaths:450
KDR:0.853
Accuracy:19.713% D*
HSR:18.490% B
NSX Tanto
D
Kills:374
Deaths:223
KDR:1.677
Accuracy:22.287% D
HSR:21.390% D
NSX Tengu
C-
Kills:361
Deaths:253
KDR:1.427
Accuracy:33.476% C-
HSR:18.006% C-
TRAC-5 S
B
Kills:186
Deaths:232
KDR:0.802
Accuracy:17.918% D--
HSR:18.280% B
NS Baron G5
C++
Kills:160
Deaths:170
KDR:0.941
Accuracy:44.158% C++
HSR:7.500% D**
MG-S1 Jackal
B+
Kills:61
Deaths:45
KDR:1.356
Accuracy:21.024% D-
HSR:22.951% B+
TRAC-Shot
C++
Kills:59
Deaths:31
KDR:1.903
Accuracy:18.023% F
HSR:18.644% C++
Kills:51,892
Deaths (as Light Assault):29,802
Deaths (to Light Assaults):12,092
KDR:1.74123
Kill Difference:22,090
Playtime:1,922.789 hours
Usage:53%
Score:22.562m
Score/min:196
Accuracy (listed only):23.705%
HSR (listed only):18.981%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C
Kills:1,721
Deaths:1,995
KDR:0.863
Accuracy:14.467% D**
HSR:21.325% C
TMG-50
D
Kills:833
Deaths:1,191
KDR:0.699
Accuracy:14.854% D*
HSR:18.728% D
T7 Mini-Chaingun
C
Kills:745
Deaths:1,041
KDR:0.716
Accuracy:11.218% D*
HSR:11.678% C
T9 CARV
C+
Kills:392
Deaths:704
KDR:0.557
Accuracy:13.333% D*
HSR:22.704% C+
NS-15M2
D
Kills:311
Deaths:301
KDR:1.033
Accuracy:16.109% D**
HSR:20.900% D
Kills:4,002
Deaths (as Heavy Assault):5,232
Deaths (to Heavy Assaults):14,590
KDR:0.76491
Kill Difference:1,230
Playtime:303.738 hours
Usage:8%
Score:2.851m
Score/min:156
Accuracy (listed only):13.996%
HSR (listed only):19.067%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:2,111
Deaths:612
KDR:3.449
Accuracy:33.248% D
HSR:74.467% B++
RAMS .50M
B**
Kills:1,946
Deaths:358
KDR:5.436
Accuracy:35.316% C-
HSR:86.537% B**
SR-7
B
Kills:1,271
Deaths:333
KDR:3.817
Accuracy:35.793% D
HSR:81.511% B
NS-7 PDW
C+
Kills:666
Deaths:676
KDR:0.985
Accuracy:21.065% D
HSR:17.568% C+
NS-44 Commissioner
C+
Kills:396
Deaths:653
KDR:0.606
Accuracy:30.885% D
HSR:20.707% C+
SMG-46 Armistice
B
Kills:384
Deaths:450
KDR:0.853
Accuracy:19.713% D*
HSR:18.490% B
NSX Tengu
C-
Kills:361
Deaths:253
KDR:1.427
Accuracy:33.476% C-
HSR:18.006% C-
M77-B
D
Kills:173
Deaths:54
KDR:3.204
Accuracy:32.494% D
HSR:68.208% D-
TX1 Repeater
A
Kills:107
Deaths:297
KDR:0.360
Accuracy:18.268% D--
HSR:29.907% A
TRAP-M1
B*
Kills:73
Deaths:33
KDR:2.212
Accuracy:23.603% D--
HSR:31.507% B*
MG-S1 Jackal
B+
Kills:61
Deaths:45
KDR:1.356
Accuracy:21.024% D-
HSR:22.951% B+
NS-AM7 Archer
N/A
Kills:50
Deaths:127
KDR:0.394
Accuracy:58.403% N/A
HSR:10% N/A
Kills:7,599
Deaths (as Infiltrator):3,891
Deaths (to Infiltrators):9,696
KDR:1.95297
Kill Difference:3,708
Playtime:322.266 hours
Usage:9%
Score:2.984m
Score/min:154
Accuracy (listed only):30.274%
HSR (listed only):39.988%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
C*
Kills:28,119
Deaths:9,822
KDR:2.863
Accuracy:21.592% D
HSR:24.631% C*
TRAC-5
C+
Kills:11,112
Deaths:8,897
KDR:1.249
Accuracy:20.083% C
HSR:19.025% C+
NS-11C
B+
Kills:2,747
Deaths:2,656
KDR:1.034
Accuracy:19.511% D-
HSR:21.369% B+
HC1 Cougar
D
Kills:1,946
Deaths:1,626
KDR:1.197
Accuracy:20.246% D
HSR:18.397% D
LC3 Jaguar
C+
Kills:1,474
Deaths:1,545
KDR:0.954
Accuracy:16.899% D**
HSR:19.946% C+
MG-HBR1 Dragoon
A+
Kills:1,241
Deaths:317
KDR:3.915
Accuracy:42.876% A+
HSR:19.420% D--
LC2 Lynx
C++
Kills:1,210
Deaths:867
KDR:1.396
Accuracy:19.773% D
HSR:22.231% C++
FA1 Barrage
C++
Kills:941
Deaths:1,104
KDR:0.852
Accuracy:29.136% D*
HSR:16.047% C++
LC2 Lynx AE
C
Kills:866
Deaths:337
KDR:2.570
Accuracy:22.387% D-
HSR:24.019% C
T5 AMC
C**
Kills:773
Deaths:544
KDR:1.421
Accuracy:22.383% C+
HSR:21.475% C**
AS16 NightHawk
C
Kills:453
Deaths:324
KDR:1.398
Accuracy:37.023% C
HSR:11.700% D
NSX Tanto
D
Kills:374
Deaths:223
KDR:1.677
Accuracy:22.287% D
HSR:21.390% D
TRAC-5 S
B
Kills:186
Deaths:232
KDR:0.802
Accuracy:17.918% D--
HSR:18.280% B
NS Baron G5
C++
Kills:160
Deaths:170
KDR:0.941
Accuracy:44.158% C++
HSR:7.500% D**
AMR-66
B**
Kills:78
Deaths:115
KDR:0.678
Accuracy:21.411% D-
HSR:32.051% B**
TRAC-Shot
C++
Kills:59
Deaths:31
KDR:1.903
Accuracy:18.023% F
HSR:18.644% C++
Kills:51,739
Deaths (as Engineer):28,810
Deaths (to Engineers):10,334
KDR:1.79587
Kill Difference:22,929
Playtime:451.641 hours
Usage:13%
Score:5.030m
Score/min:186
Accuracy (listed only):24.732%
HSR (listed only):19.758%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C
Kills:1,766
Deaths:3,123
KDR:0.565
Accuracy:16.715% D*
HSR:18.177% C
FA1 Barrage
C++
Kills:941
Deaths:1,104
KDR:0.852
Accuracy:29.136% D*
HSR:16.047% C++
SABR-13
C++
Kills:914
Deaths:1,890
KDR:0.484
Accuracy:20.420% D--
HSR:26.586% C++
NS-7 PDW
C+
Kills:666
Deaths:676
KDR:0.985
Accuracy:21.065% D
HSR:17.568% C+
AS16 NightHawk
C
Kills:453
Deaths:324
KDR:1.398
Accuracy:37.023% C
HSR:11.700% D
T1 Cycler
B**
Kills:435
Deaths:1,291
KDR:0.337
Accuracy:16.434% D*
HSR:27.816% B**
SMG-46 Armistice
B
Kills:384
Deaths:450
KDR:0.853
Accuracy:19.713% D*
HSR:18.490% B
NSX Tengu
C-
Kills:361
Deaths:253
KDR:1.427
Accuracy:33.476% C-
HSR:18.006% C-
NS Baron G5
C++
Kills:160
Deaths:170
KDR:0.941
Accuracy:44.158% C++
HSR:7.500% D**
NS-11P
B+
Kills:97
Deaths:115
KDR:0.843
Accuracy:14.835% F
HSR:21.650% B+
MG-S1 Jackal
B+
Kills:61
Deaths:45
KDR:1.356
Accuracy:21.024% D-
HSR:22.951% B+
Kills:6,238
Deaths (as Combat Medic):9,441
Deaths (to Combat Medics):5,586
KDR:0.66074
Kill Difference:3,203
Playtime:541.493 hours
Usage:15%
Score:5.466m
Score/min:168
Accuracy (listed only):24.909%
HSR (listed only):18.772%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:297
Deaths:273
KDR:1.088
Accuracy:27.103% D*
HSR:3.704% B+
M3 Pounder HEG
C**
Kills:248
Deaths:263
KDR:0.943
Accuracy:26.675% D**
HSR:3.629% C**
NS-10 Burster
A
Kills:148
Deaths:56
KDR:2.643
Accuracy:36.664% A
HSR:0.676% D**
NS-10 Burster
A
Kills:121
Deaths:55
KDR:2.200
Accuracy:36.629% A
HSR:0% F-
Kills:814
Deaths (as MAX Suit):323.500
Deaths (to MAX Suits):2,925
KDR:2.51623
Kill Difference:490.500
Playtime:50.554 hours
Usage:1%
Score:0.864m
Score/min:285
Accuracy (listed only):31.768%
HSR (listed only):2.002%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:3,154
V. Kills:237 N/A
Deaths:529
KDR:5.962
Accuracy:45.071% C
KPH:52.100 C-
VKPH:3.900 D--
M18 Rotary
C
Kills:89
V. Kills:101 87%
Deaths:312
KDR:0.285
Accuracy:29.367% C
KPH:2 D--
VKPH:2.300 D*
M18 Needler
C
Kills:53
V. Kills:45 115%
Deaths:129
KDR:0.411
Accuracy:30.142% C
KPH:2.100 D--
VKPH:1.800 D*
Kills:3,296 (142 + 0)
Deaths:970
KDR:3.398
VKDR:0.395
Vehicle Kills:383
Kill Difference:2,326
Playtime:130.549 hours
Usage:4%
Score:0.698m
Score/min:89
Piloting Accuracy:30.142%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D--
Kills:76
V. Kills:23 317%
Deaths:38
KDR:2
Accuracy:22.966% F
KPH:10.400 D--
VKPH:3.100 D--
Skyguard
C+
Kills:66
V. Kills:54 120%
Deaths:41
KDR:1.610
Accuracy:28.997% C+
KPH:6.200 D--
VKPH:5.100 D--
Kills:142 (142 + 0)
Deaths:79
KDR:1.797
VKDR:0.975
Vehicle Kills:77
Kill Difference:63
Playtime:17.927 hours
Usage:0%
Score:0.127m
Score/min:118
Driving Accuracy:28.997%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:2,666
V. Kills:833 320%
Deaths:407
KDR:6.550
Accuracy:30.091% D*
KPH:24.900 C+
VKPH:7.800 C--
P2-120 AP
D
Kills:617
V. Kills:405 152%
Deaths:123
KDR:5.016
Accuracy:33.098% D*
KPH:20.400 D
VKPH:13.400 D
E540 Halberd
B
Kills:90
V. Kills:72 123%
Deaths:22
KDR:4.091
Accuracy:35.078% D
KPH:17.500 D-
VKPH:14 B
P2-120 HESH
C
Kills:87
V. Kills:4 N/A
Deaths:8
KDR:10.875
Accuracy:34.982% D
KPH:42.600 C
VKPH:2 D*
Kills:3,460 (3,370 + 90)
Deaths:560
KDR:6.179
VKDR:2.346
Vehicle Kills:1,314
Kill Difference:2,900
Playtime:144.613 hours
Usage:4%
Score:1.394m
Score/min:161
Driving Accuracy:34.982%
Gunner Accuracy:35.078%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:118
V. Kills:106 110%
Deaths:62
KDR:1.903
Accuracy:41.168% D
KPH:20.700 D--
VKPH:18.600 D
P525 Marauder-H
D
Kills:87
V. Kills:5 N/A
Deaths:11
KDR:7.909
Accuracy:25.456% D*
KPH:71.700 D
VKPH:4.100 D
Kills:205 (0 + 205)
Deaths:73
KDR:2.808
VKDR:1.521
Vehicle Kills:111
Kill Difference:132
Playtime:6.906 hours
Usage:0%
Score:0.145m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:25.456%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:97
V. Kills:35 269%
Deaths:43
KDR:2.256
Accuracy:27.928% D*
KPH:11.600 D
VKPH:4.200 D--
M40 Fury
D-
Kills:78
V. Kills:13 N/A
Deaths:14
KDR:5.571
Accuracy:23.413% D*
KPH:25.400 D-
VKPH:4.200 D--
M60-G Bulldog
D
Kills:51
V. Kills:14 340%
Deaths:27
KDR:1.889
Accuracy:27.867% D
KPH:11.800 D--
VKPH:3.200 D
Kills:226 (0 + 226)
Deaths:84
KDR:2.690
VKDR:0.738
Vehicle Kills:62
Kill Difference:142
Playtime:15.712 hours
Usage:0%
Score:0.119m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:27.867%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 Burst 28,50128,1199,8222.863B++1.4021.592%D24.631%C*35.3C+N/A82797.5h14.8C68.4C-
TRAC-5 11,17611,1128,8971.249B++0.2120.083%C19.025%C+21.8C**N/A61510.5h13.7B+68.2C**
Hellfire Rocket Pods 3,3913,1545295.962C+4.5045.071%C1.078%C+52.1C-3.9D--15260.5h15.3B*34B+
NS-11C 2,7822,7472,6561.034C++0.4319.511%D-21.369%B+22.5C+N/A63122.1h14.3C++73.3C+
P2-120 HEAT 3,4992,6664076.55C*5.0930.091%D*4.989%B**24.9C+7.8C--124107.2h7C**23.3C-
TSAR-42 2,1152,1116123.449C++1.9933.248%D74.467%B++26.8C-N/A7678.7h2.3C++6.9C+
RAMS .50M 1,9471,9463585.436B++3.9835.316%C-86.537%B**24.9C+N/A6978.2h2.1C**5.9C++
HC1 Cougar 1,9611,9461,6261.197C++0.2620.246%D18.397%D21.1CN/A6192.3h12.1C*60C+
TAR 1,7741,7663,1230.565C-0.8916.715%D*18.177%C9.3D--N/A25188.9h13.9C+83.2D
MSW-R 1,7301,7211,9950.863C0.6014.467%D**21.325%C20.5DN/A7384h14.9D-103.1D*
Frag Grenade 1,7461,72111721N/A1,719.5449.693%B+N/A441.3C+6.4C13513.9h3.9C+7.9C**
C-4 2,4981,6431,8130.906C0.5525.527%C++N/A54D28.1C+46430.4h1.5C++5.9C++
LC3 Jaguar 1,4911,4741,5450.954C+0.5116.899%D**19.946%C+17.3C--N/A6285.1h13.7C+81D
SR-7 1,2821,2713333.817C++2.3635.793%D81.511%B25.5C-N/A6749.9h2.2C++6C+
MG-HBR1 Dragoon 1,2591,2413173.915A++2.4642.876%A+19.42%D--32.7C**N/A7538h8.4C19.7B
LC2 Lynx 1,2281,2108671.396C**0.0619.773%D22.231%C++25.5C+N/A8347.4h16C+81C+
FA1 Barrage 9499411,1040.852C+0.6129.136%D*16.047%C++22.6CN/A7141.7h4.6B15.8C+
SABR-13 9269141,8900.484C--0.9820.42%D--26.586%C++9.5D*N/A2996.5h12.8C+62.5C--
LC2 Lynx AE 8818663372.57B**1.1122.387%D-24.019%C31.8CN/A8927.2h15.8C70.8C
TMG-50 8458331,1910.699C--0.7614.854%D*18.728%D17.9DN/A6646.5h14.4D97.2D-
T5 AMC 7817735441.421B+0.0422.383%C+21.475%C**27C**N/A10128.6h13.7B61C**
T7 Mini-Chaingun 7537451,0410.716C0.7411.218%D*11.678%C23.6C-N/A8331.6h19.8D176.8D-
NS-7 PDW 6686666760.985C++0.4721.065%D17.568%C+19.4CN/A7834.4h14.5C*68.6C+
P2-120 AP 1,0226171235.016C+3.5633.098%D*4.862%B*20.4D13.4D25130.2h8.8C-26.7D*
AS16 NightHawk 4564533241.398C**0.0637.023%C11.7%D32.1C+N/A10214.1h3.8B+10.2B+
T1 Cycler 4434351,2910.337D1.1216.434%D*27.816%B**6.4D*N/A4067.6h19.8D**120.4D**
ML-7 6384251,3030.326D1.1351.826%C--2.588%C+14.3D-7.2D16529.7h8.2D15.8D
NS-44 Commissioner 3983966530.606C0.8530.885%D20.707%C+19C--N/A7120.8h4.3C13.8C+
T9 CARV 4003927040.557C0.9013.333%D*22.704%C+14.4DN/A13527.3h17.6D132.1D-
SMG-46 Armistice 3893844500.853C+0.6119.713%D*18.49%B19.3C--N/A8719.9h18.7D-94.9D
NSX Tanto 3783742231.677B+0.2222.287%D21.39%D23.5CN/A7015.9h14.6C+65.6C+
NSX Tengu 3623612531.427C*0.0333.476%C-18.006%C-37.6C++N/A1089.6h10.7B++31.8B+
Rocklet Rifle 6723562961.203B*0.2642.03%D*N/A21.3C--18.9C--20716.7h44C-104.8D-
NS-15M2 3133113011.033C0.4316.109%D**20.9%D21.2DN/A11314.7h16D-99.3D--
M3 Pounder HEG 3712972731.088C0.3727.103%D*3.704%B+12.8C--3.2C+9023.2h19.7C72.7D
M3 Pounder HEG 3082482630.943C-0.5226.675%D**3.629%C**11D--2.7D7422.6h22.9D85.8D-
Chainblade 22022037,7710.006C--1.4531.017%C++3.636%C--0.1DN/A01780.3h2.2B+7.2C+
TRAC-5 S 1871862320.802C+0.6617.918%D--18.28%B14.2CN/A7513.1h14.2C79.3C-
M77-B 175173543.204B*1.7432.494%D68.208%D-20.8CN/A1178.3h2.2B+6.7C*
NS Baron G5 1611601700.941C+0.5244.158%C++7.5%D**28.1CN/A1015.7h4.6C++10.4C+
NS-10 Burster 236148562.643A**1.1836.664%AN/A8.1A+4.8B**8618.3h108.6B**296.1B**
The Slasher 1291297,1320.018D1.4437.764%C**N/A0.3C--N/A1511.3h1.9B+5.1C**
NS-10 Burster 197121552.2A+0.7436.629%AN/A6.7B*4.2B+6918.1h133B++363.2B**
Claymore 119119205.95C+4.4919.972%D**N/A54.1D**N/A1992.2h1.2C++5.9D*
G20 Vulcan-H 224118621.903C--0.4441.168%D3.39%B20.7D--18.6D3235.7h125C--303.5D
Tank Mine 180111641.734C0.2748.178%B**N/A50.5D*31.4D--6512.2h2.7D*5.7B+
Sticky Grenade 1151111111N/A109.5456.561%B+N/A1110C**40A**35300.1h2.3C+4C*
TX1 Repeater 1081072970.36C-1.1018.268%D--29.907%A11.9DN/A889h14.3C+78.1C+
M9 SKEP Launcher 184983410.287D1.1772.88%B++1.02%D--7.7C--6.7C10212.8h15.5F--21.3F
NS-11P 97971150.843C0.6214.835%F21.65%B+9.9D--N/A519.8h15C+100.9D--
M20 Basilisk 13297432.256C0.8027.928%D*5.155%C11.7D4.2D--1028.3h82.5B+295.3C+
E540 Halberd 16290224.091C2.6335.078%D2.222%D17.6D-14.1B3665.1h8D*22.7D*
M18 Rotary 190893120.285D1.1729.367%C5.618%A*2D--2.3D*3444.6h424.2T1444.6F**
P2-120 HESH 9187810.875C+9.4234.982%DN/A43.5C2D*2572h4.6B13C++
P525 Marauder-H 9287117.909C-6.4525.456%D*N/A72.5D4.2D4821.2h5.1B++20.2C++
M40 Fury 9178145.571C+4.1123.413%D*1.282%C--25.2D-4.2D--2463.1h13.6C++58.2C--
AMR-66 80781150.678C0.7821.411%D-32.051%B**7.8D-N/A7010h14.5D**67.8D*
T2 Striker 12577382.026M**0.5732.375%F-N/A10C6.2D1467.7h28.4B**87.6C++
C75 Viper 9976382C0.5422.966%FN/A10.4D--3.2D--1387.3h16.5C71.8F
ASP-30 Grounder 153742080.356D1.1065.113%B1.351%D-5.2D-5.6C--13514.2h13.6F--20.9F
TRAP-M1 7473332.212B+0.7523.603%D--31.507%B*19.7DN/A803.7h12.2D--51.5D--
Spear Anti-Vehicle Phalanx Turret 11971611.833B*10.3725.405%F-5.634%B++20.3D--13.7D2833.5h8.8C++34.8D--
Skyguard 12066411.61C--0.1528.997%C+1.515%C--6.2D--5.1D--10410.6h188.5D--650.1D
MG-S1 Jackal 6161451.356C*0.1021.024%D-22.951%B+14.2DN/A1114.3h18.9D-89.7D*
TRAC-Shot 5959311.903B+0.4418.023%F18.644%C++20.3DN/A952.9h13.7D75.8D**
Ripper 57578,7460.007D1.4522.005%CN/A0.1C--N/A0694.3h1.6C+7.2C++
MANA Anti-Personnel Turret 5454441.227N/A0.2311.532%UN/A540UN/A3086500.1h17.1T*148.5T*
M18 Needler 98531290.411C-1.0530.142%CN/A2.1D--1.8D*3525.5h253D-839.4D-
M60-G Bulldog 6551271.889D0.4327.867%DN/A11.9D--3.3D884.3h11.5D**41.4D*
M60-A Bulldog 5851105.1C3.6438.336%D-3.922%B**15D-2.1D493.4h9.7F-25.2F-
NS-AM7 Archer 85501270.394C+1.0758.403%C+10%D-3.3D-2.3C+4415h40.7D*69.6D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter242,0791.4h
Restoration Kit744592.3h
M12 Kobalt-H01000h
Nano-Armor Kit213450,89134.7h
Spawn Beacon1001,5403.4h
Anti-Vehicle MANA Turret272911.4h
Nanite Revive Grenade03,8441.1h
Medical Applicator4,141853,286103.1h
Ammunition Package881,5833.8h
Shield Recharging Field111100.2h
Medical Kit86415,05416.1h
Anti-Infantry MANA Turret251761.1h
Xiphos Anti-Personnel Phalanx Turret01190h
Smoke Grenade01440h
Recon Detection Device282,9575h

Check the help document for the dictionary if you want to learn more about words used here.


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