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Field Marshal Pachozbojnik[CS4] Pachozbojnik
TR BR 143

KDR: 1.62

Score: 46.7m

Last Seen: Oct 18th, 2019 5:46 PM
- OFFLINE - 14.9 hour(s)

Prestige 1, Battle Rank 100 (143 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS TRAC-5 Burst TRAC-5 Hellfire Rocket Pods NS-11C P2-120 HEAT Frag Grenade TSAR-42 RAMS .50M
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $665,532 MLG Score: 532
Fun Score: N/A
Cheeseburgers Flipped: 518TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.544%23.208%47726120172,6572.09816-0.477

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.792%-0.129C0.339C**-2.076F--HEAD ++ (~12.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.20.055C+14.4-0.01C+55.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.692%1.013%370312243,94913334182.96249942%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.138%-0.169C-0.524D-0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.50.578B+24.40.54B+44

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.166%4.77%127412233,480289513821.20166252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.882%-1.054D*1.442A-0.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.061C+10.90.127C++25.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.878%3.342%224122338921553250.180427119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.855%-0.124C+-0.281C-0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
187.9-0.562D65.6-0.628D122.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.925%76.086%22612216,4944725271.37439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.385%-0.157C0.585B+0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.252C*2.50.21C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.309%14.646%22212251,4682128120.689526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.984%-0.855D---0.015C+-0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.036C+4.30.122C+9.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.7m239.9%234 (14k)188 (11.3k)1.6210199,99561,6871.76021143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1227513118.435%22.706%41904:0217

13% Combat Medic11% Engineer8% Heavy Assault9% Infiltrator57% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2013 1:55 PMJan 3rd, 2019 8:28 PMOct 18th, 2019 4:13 PM (57d) (PST)Oct 18th, 2019 4:16 PM (57d) (PST)Oct 18th, 2019 1:46 PM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3731452280.4020.2480.0911.0180.023532

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,3898,69013,6992415561111,253

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4149.3h/172.9d 8,587 22,705 28,744 253.5k 6,446 12,497 5,675 92.9m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
C*
Kills:42,263
Deaths:14,116
KDR:2.994
Accuracy:21.559% D-
HSR:25.367% C*
TRAC-5
C+
Kills:11,136
Deaths:8,911
KDR:1.250
Accuracy:20.081% C
HSR:19.037% C+
NS-11C
B
Kills:2,747
Deaths:2,656
KDR:1.034
Accuracy:19.511% D-
HSR:21.369% B
HC1 Cougar
D
Kills:1,946
Deaths:1,626
KDR:1.197
Accuracy:20.246% D-
HSR:18.397% D
LC3 Jaguar
C+
Kills:1,475
Deaths:1,545
KDR:0.955
Accuracy:16.898% D**
HSR:19.932% C+
LC2 Lynx
C++
Kills:1,221
Deaths:890
KDR:1.372
Accuracy:19.823% D
HSR:22.277% C++
LC2 Lynx AE
C+
Kills:966
Deaths:379
KDR:2.549
Accuracy:22.296% D-
HSR:24.638% C+
FA1 Barrage
C++
Kills:941
Deaths:1,104
KDR:0.852
Accuracy:29.136% D*
HSR:16.047% C++
T5 AMC
C*
Kills:773
Deaths:544
KDR:1.421
Accuracy:22.383% C
HSR:21.475% C*
NS-7 PDW
C+
Kills:744
Deaths:722
KDR:1.030
Accuracy:21.328% D
HSR:17.473% C+
AS16 NightHawk
C
Kills:527
Deaths:356
KDR:1.480
Accuracy:37.575% C
HSR:12.144% D
NSX Tengu
C-
Kills:492
Deaths:355
KDR:1.386
Accuracy:33.179% C-
HSR:17.683% C--
SMG-46 Armistice
C++
Kills:420
Deaths:490
KDR:0.857
Accuracy:19.903% D*
HSR:17.857% C++
NSX Tanto
D
Kills:374
Deaths:223
KDR:1.677
Accuracy:22.287% D
HSR:21.390% D
TRAC-5 S
C**
Kills:186
Deaths:232
KDR:0.802
Accuracy:17.918% D--
HSR:18.280% C**
NS Baron G5
C+
Kills:160
Deaths:170
KDR:0.941
Accuracy:44.158% C+
HSR:7.500% D**
MG-C1 Kindred
C-
Kills:73
Deaths:22
KDR:3.318
Accuracy:23.844% D
HSR:20.548% C-
MG-S1 Jackal
C+
Kills:73
Deaths:53
KDR:1.377
Accuracy:21.310% D--
HSR:19.178% C+
NSX-P Tengu
C-
Kills:66
Deaths:50
KDR:1.320
Accuracy:33.168% C-
HSR:13.636% D*
TRAC-Shot
C+
Kills:59
Deaths:31
KDR:1.903
Accuracy:18.023% F
HSR:18.644% C+
Kills:66,642
Deaths (as Light Assault):34,475
Deaths (to Light Assaults):13,519
KDR:1.93305
Kill Difference:32,167
Playtime:2,377.618 hours
Usage:57%
Score:28.541m
Score/min:200
Accuracy (listed only):24.231%
HSR (listed only):18.644%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C
Kills:1,721
Deaths:1,995
KDR:0.863
Accuracy:14.467% F
HSR:21.325% C
TMG-50
D
Kills:833
Deaths:1,193
KDR:0.698
Accuracy:14.857% D*
HSR:18.728% D
T9 CARV
C+
Kills:398
Deaths:710
KDR:0.561
Accuracy:13.438% D*
HSR:22.362% C+
NS-15M2
D
Kills:311
Deaths:302
KDR:1.030
Accuracy:16.015% D**
HSR:20.900% D
Kills:3,263
Deaths (as Heavy Assault):4,200
Deaths (to Heavy Assaults):15,814
KDR:0.7769
Kill Difference:937
Playtime:311.344 hours
Usage:8%
Score:2.913m
Score/min:156
Accuracy (listed only):14.694%
HSR (listed only):20.829%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:2,115
Deaths:612
KDR:3.456
Accuracy:33.255% D-
HSR:74.468% B+
RAMS .50M
B**
Kills:1,983
Deaths:361
KDR:5.493
Accuracy:35.268% C--
HSR:86.536% B**
SR-7
B
Kills:1,271
Deaths:333
KDR:3.817
Accuracy:35.793% D
HSR:81.511% B
NS-7 PDW
C+
Kills:744
Deaths:722
KDR:1.030
Accuracy:21.328% D
HSR:17.473% C+
99SV
B*
Kills:665
Deaths:139
KDR:4.784
Accuracy:35.805% B++
HSR:42.707% B*
NSX Tengu
C-
Kills:492
Deaths:355
KDR:1.386
Accuracy:33.179% C-
HSR:17.683% C--
SMG-46 Armistice
C++
Kills:420
Deaths:490
KDR:0.857
Accuracy:19.903% D*
HSR:17.857% C++
NS-44 Commissioner
C
Kills:397
Deaths:654
KDR:0.607
Accuracy:30.893% D
HSR:20.655% C
M77-B
B+
Kills:387
Deaths:92
KDR:4.207
Accuracy:35.177% C
HSR:79.328% B+
TX1 Repeater
A+
Kills:113
Deaths:304
KDR:0.372
Accuracy:18.521% D--
HSR:31.858% A+
TRAP-M1
B*
Kills:73
Deaths:33
KDR:2.212
Accuracy:23.603% D--
HSR:31.507% B*
MG-S1 Jackal
C+
Kills:73
Deaths:53
KDR:1.377
Accuracy:21.310% D--
HSR:19.178% C+
NSX-P Tengu
C-
Kills:66
Deaths:50
KDR:1.320
Accuracy:33.168% C-
HSR:13.636% D*
NS-AM7 Archer
C+
Kills:56
Deaths:131
KDR:0.427
Accuracy:58.696% C+
HSR:12.500% D
Kills:8,855
Deaths (as Infiltrator):4,329
Deaths (to Infiltrators):10,880
KDR:2.04551
Kill Difference:4,526
Playtime:361.206 hours
Usage:9%
Score:3.435m
Score/min:158
Accuracy (listed only):31.136%
HSR (listed only):39.064%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
C*
Kills:42,263
Deaths:14,116
KDR:2.994
Accuracy:21.559% D-
HSR:25.367% C*
TRAC-5
C+
Kills:11,136
Deaths:8,911
KDR:1.250
Accuracy:20.081% C
HSR:19.037% C+
NS-11C
B
Kills:2,747
Deaths:2,656
KDR:1.034
Accuracy:19.511% D-
HSR:21.369% B
HC1 Cougar
D
Kills:1,946
Deaths:1,626
KDR:1.197
Accuracy:20.246% D-
HSR:18.397% D
LC3 Jaguar
C+
Kills:1,475
Deaths:1,545
KDR:0.955
Accuracy:16.898% D**
HSR:19.932% C+
MG-HBR1 Dragoon
A+
Kills:1,341
Deaths:335
KDR:4.003
Accuracy:43.554% A+
HSR:19.612% D--
LC2 Lynx
C++
Kills:1,221
Deaths:890
KDR:1.372
Accuracy:19.823% D
HSR:22.277% C++
LC2 Lynx AE
C+
Kills:966
Deaths:379
KDR:2.549
Accuracy:22.296% D-
HSR:24.638% C+
FA1 Barrage
C++
Kills:941
Deaths:1,104
KDR:0.852
Accuracy:29.136% D*
HSR:16.047% C++
T5 AMC
C*
Kills:773
Deaths:544
KDR:1.421
Accuracy:22.383% C
HSR:21.475% C*
AS16 NightHawk
C
Kills:527
Deaths:356
KDR:1.480
Accuracy:37.575% C
HSR:12.144% D
NSX Tanto
D
Kills:374
Deaths:223
KDR:1.677
Accuracy:22.287% D
HSR:21.390% D
TRAC-5 S
C**
Kills:186
Deaths:232
KDR:0.802
Accuracy:17.918% D--
HSR:18.280% C**
NS Baron G5
C+
Kills:160
Deaths:170
KDR:0.941
Accuracy:44.158% C+
HSR:7.500% D**
AMR-66
B**
Kills:78
Deaths:115
KDR:0.678
Accuracy:21.411% D--
HSR:32.051% B**
MG-C1 Kindred
C-
Kills:73
Deaths:22
KDR:3.318
Accuracy:23.844% D
HSR:20.548% C-
TRAC-Shot
C+
Kills:59
Deaths:31
KDR:1.903
Accuracy:18.023% F
HSR:18.644% C+
Kills:66,266
Deaths (as Engineer):33,255
Deaths (to Engineers):11,016
KDR:1.99266
Kill Difference:33,011
Playtime:476.991 hours
Usage:11%
Score:5.273m
Score/min:184
Accuracy (listed only):24.747%
HSR (listed only):19.924%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C--
Kills:1,766
Deaths:3,123
KDR:0.565
Accuracy:16.715% D**
HSR:18.177% C--
FA1 Barrage
C++
Kills:941
Deaths:1,104
KDR:0.852
Accuracy:29.136% D*
HSR:16.047% C++
SABR-13
C++
Kills:914
Deaths:1,890
KDR:0.484
Accuracy:20.420% D*
HSR:26.586% C++
NS-7 PDW
C+
Kills:744
Deaths:722
KDR:1.030
Accuracy:21.328% D
HSR:17.473% C+
AS16 NightHawk
C
Kills:527
Deaths:356
KDR:1.480
Accuracy:37.575% C
HSR:12.144% D
NSX Tengu
C-
Kills:492
Deaths:355
KDR:1.386
Accuracy:33.179% C-
HSR:17.683% C--
T1 Cycler
B*
Kills:435
Deaths:1,291
KDR:0.337
Accuracy:16.434% D*
HSR:27.816% B*
SMG-46 Armistice
C++
Kills:420
Deaths:490
KDR:0.857
Accuracy:19.903% D*
HSR:17.857% C++
NS Baron G5
C+
Kills:160
Deaths:170
KDR:0.941
Accuracy:44.158% C+
HSR:7.500% D**
NS-11P
C**
Kills:97
Deaths:115
KDR:0.843
Accuracy:14.835% F-
HSR:21.650% C**
MG-S1 Jackal
C+
Kills:73
Deaths:53
KDR:1.377
Accuracy:21.310% D--
HSR:19.178% C+
NSX-P Tengu
C-
Kills:66
Deaths:50
KDR:1.320
Accuracy:33.168% C-
HSR:13.636% D*
Kills:6,635
Deaths (as Combat Medic):9,719
Deaths (to Combat Medics):6,003
KDR:0.68268
Kill Difference:3,084
Playtime:541.912 hours
Usage:13%
Score:5.470m
Score/min:168
Accuracy (listed only):25.680%
HSR (listed only):17.979%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:325
Deaths:288
KDR:1.128
Accuracy:28.383% D*
HSR:3.385% C++
M3 Pounder HEG
B++
Kills:279
Deaths:278
KDR:1.004
Accuracy:27.793% D**
HSR:3.943% B++
NS-10 Burster
A+
Kills:195
Deaths:93
KDR:2.097
Accuracy:37.504% A+
HSR:0.513% D**
NS-10 Burster
A
Kills:188
Deaths:92
KDR:2.043
Accuracy:37.522% A
HSR:0% F
Kills:987
Deaths (as MAX Suit):375.500
Deaths (to MAX Suits):3,037
KDR:2.6285
Kill Difference:611.500
Playtime:64.862 hours
Usage:2%
Score:1.060m
Score/min:272
Accuracy (listed only):32.800%
HSR (listed only):1.960%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:3,342
V. Kills:251 N/A
Deaths:539
KDR:6.200
Accuracy:45.348% C
KPH:53 C-
VKPH:4 D--
M14 Banshee
C-
Kills:518
V. Kills:19 N/A
Deaths:64
KDR:8.094
Accuracy:26.185% D
KPH:31.100 C-
VKPH:1.100 D*
M18 Rotary
C
Kills:89
V. Kills:101 87%
Deaths:312
KDR:0.285
Accuracy:29.339% C
KPH:2 D--
VKPH:2.200 D--
M18 Needler
C
Kills:53
V. Kills:45 115%
Deaths:129
KDR:0.411
Accuracy:30.133% C
KPH:2.100 D--
VKPH:1.800 D*
Kills:4,002 (660 + 0)
Deaths:1,044
KDR:3.833
VKDR:0.398
Vehicle Kills:416
Kill Difference:2,958
Playtime:150.239 hours
Usage:4%
Score:0.850m
Score/min:94
Piloting Accuracy:30.133%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:86
V. Kills:46 183%
Deaths:13
KDR:6.615
Accuracy:41.611% F
KPH:20.500 D-
VKPH:11 D*
C75 Viper
D--
Kills:76
V. Kills:23 317%
Deaths:38
KDR:2
Accuracy:22.966% F
KPH:10.400 D--
VKPH:3.100 D*
Skyguard
D*
Kills:66
V. Kills:54 120%
Deaths:42
KDR:1.571
Accuracy:28.780% C+
KPH:5.800 D*
VKPH:4.700 D*
Kills:228 (228 + 0)
Deaths:93
KDR:2.452
VKDR:1.323
Vehicle Kills:123
Kill Difference:135
Playtime:22.930 hours
Usage:1%
Score:0.192m
Score/min:140
Driving Accuracy:28.780%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:2,670
V. Kills:833 320%
Deaths:407
KDR:6.560
Accuracy:30.093% D*
KPH:24.900 C+
VKPH:7.800 D
P2-120 AP
D
Kills:658
V. Kills:422 156%
Deaths:124
KDR:5.306
Accuracy:33.361% D**
KPH:21 D
VKPH:13.500 D
P2-120 HESH
C
Kills:94
V. Kills:4 N/A
Deaths:8
KDR:11.750
Accuracy:35.231% D
KPH:42.400 C
VKPH:1.800 D*
E540 Halberd
B
Kills:90
V. Kills:72 123%
Deaths:22
KDR:4.091
Accuracy:34.993% D-
KPH:17.500 D-
VKPH:14 B
Kills:3,512 (3,422 + 90)
Deaths:561
KDR:6.260
VKDR:2.373
Vehicle Kills:1,331
Kill Difference:2,951
Playtime:145.895 hours
Usage:4%
Score:1.423m
Score/min:163
Driving Accuracy:35.231%
Gunner Accuracy:34.993%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:119
V. Kills:107 110%
Deaths:63
KDR:1.889
Accuracy:41.281% D-
KPH:20.700 D*
VKPH:18.600 D
P525 Marauder-H
D
Kills:87
V. Kills:5 N/A
Deaths:11
KDR:7.909
Accuracy:25.456% D*
KPH:71.700 D
VKPH:4.100 D
Kills:206 (0 + 206)
Deaths:74
KDR:2.784
VKDR:1.514
Vehicle Kills:112
Kill Difference:132
Playtime:6.973 hours
Usage:0%
Score:0.151m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:25.456%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:102
V. Kills:35 283%
Deaths:44
KDR:2.318
Accuracy:28.902% D*
KPH:11.500 D-
VKPH:3.900 D--
M40 Fury
D
Kills:78
V. Kills:13 N/A
Deaths:15
KDR:5.200
Accuracy:23.413% D*
KPH:25.400 D
VKPH:4.200 D--
M60-G Bulldog
D
Kills:51
V. Kills:14 340%
Deaths:27
KDR:1.889
Accuracy:27.957% D
KPH:11.700 D--
VKPH:3.200 D
Kills:231 (0 + 231)
Deaths:86
KDR:2.686
VKDR:0.721
Vehicle Kills:62
Kill Difference:145
Playtime:16.324 hours
Usage:0%
Score:0.123m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:27.957%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 Burst 42,86442,26314,1162.994B+1.3721.559%D-25.367%C*35.1C+N/A831203.7h14.8C-68.8C--
TRAC-5 11,20111,1368,9111.25B++0.3720.081%C19.037%C+21.8C*N/A62511.4h13.7B+68.2C**
Hellfire Rocket Pods 3,5933,3425396.2C+4.5845.348%C1.017%C+53C-4D--15463h15.3B33.8B+
NS-11C 2,7822,7472,6561.034C++0.5919.511%D-21.369%B22.5CN/A64122.1h14.3C++73.3C+
P2-120 HEAT 3,5032,6704076.56C*4.9430.093%D*4.981%A24.9C+7.8D124107.2h7B23.3C-
Frag Grenade 2,2392,20412204N/A2,202.3850.353%B++N/A459.2C+7.3C13854.8h3.9C+7.7B
TSAR-42 2,1192,1156123.456C++1.8333.255%D-74.468%B+26.8C--N/A8078.8h2.3C++6.8C+
RAMS .50M 1,9841,9833615.493B++3.8735.268%C--86.536%B**24.9CN/A7179.7h2.1C**5.9C++
HC1 Cougar 1,9611,9461,6261.197C*0.4220.246%D-18.397%D21.1CN/A6492.3h12.1C*60C+
TAR 1,7741,7663,1230.565C--1.0616.715%D**18.177%C--9.3D--N/A26188.9h13.9C+83.2D-
MSW-R 1,7301,7211,9950.863C0.7614.467%F21.325%C20.5DN/A7884h14.9D103.1D*
C-4 2,5471,6821,8190.925C0.7025.529%C+N/A54.8D28.2C+47130.7h1.5C+5.9C++
LC3 Jaguar 1,4921,4751,5450.955C+0.6716.898%D**19.932%C+17.3C--N/A6585.1h13.7C+81D
MG-HBR1 Dragoon 1,3591,3413354.003M2.3843.554%A+19.612%D--33.3C*N/A8140.3h8.5C19.5B+
SR-7 1,2821,2713333.817C++2.2035.793%D81.511%B25.5C--N/A6849.9h2.2C++6C+
LC2 Lynx 1,2411,2218901.372C**0.2519.823%D22.277%C++24.6C+N/A8549.7h16.1C+81.3C
LC2 Lynx AE 9819663792.549B*0.9322.296%D-24.638%C+31.3CN/A8730.9h15.8C70.8C-
FA1 Barrage 9499411,1040.852C+0.7729.136%D*16.047%C++22.6CN/A7441.7h4.6B+15.8C+
SABR-13 9269141,8900.484D1.1420.42%D*26.586%C++9.5D*N/A3096.5h12.8C+62.5D
TMG-50 8458331,1930.698C-0.9214.857%D*18.728%D17.8DN/A6946.7h14.5D97.3D-
T5 AMC 7817735441.421B+0.2022.383%C21.475%C*26.4C*N/A10229.3h13.7B61C*
T7 Mini-Chaingun 7537451,0410.716C0.9111.218%D*11.678%C23.6C--N/A8631.6h19.8D176.8D-
NS-7 PDW 7477447221.03C++0.5921.328%D17.473%C+20.3CN/A8136.7h14.3C*67.1C+
99SV 6716651394.784A*3.1635.805%B++42.707%B*28.9C**N/A11523h4.4B*12.3B++
P2-120 AP 1,0806581245.306C3.6833.361%D**4.559%B*21D13.5D25331.3h8.6D25.7D*
AS16 NightHawk 5315273561.48C**0.1437.575%C12.144%D33.1C+N/A11015.9h3.7B*9.8B+
M14 Banshee 537518648.094C*6.4726.185%DN/A31.2C-1.1D*11616.6h14.1B++53.8B+
NSX Tengu 4934923551.386C*0.2433.179%C-17.683%C--41C++N/A11512h10.3B++31.1B+
Rocklet Rifle 8554613631.27B**0.3542.41%D*N/A22C--18.8C-21021h44.1C104D
T1 Cycler 4434351,2910.337C--1.2816.434%D*27.816%B*6.4D*N/A4667.6h19.8D*120.4D**
ML-7 6384251,3030.326D1.3051.787%C--2.588%C+14.3D-7.1D-16829.8h8.2C-15.9C--
SMG-46 Armistice 4274204900.857C+0.7619.903%D*17.857%C++19.9C--N/A9321.1h18.2D91.5D
T9 CARV 4063987100.561C1.0613.438%D*22.362%C+14.2DN/A14928h17.7D131.5D
NS-44 Commissioner 3993976540.607C1.0130.893%D20.655%C19DN/A7720.9h4.3C13.8C
M77-B 391387924.207B**2.5935.177%C79.328%B+18.9C--N/A7920.5h2.3B6.5C*
NSX Tanto 3783742231.677B+0.0622.287%D21.39%D23.5CN/A7415.9h14.6C+65.6C+
M3 Pounder HEG 4143252881.128C+0.4928.383%D*3.385%C++12.5C--3.4C++8626.1h21.3C--75.2D
NS-15M2 3133113021.03C0.5916.015%D**20.9%D20.7DN/A12515h16D100D*
M3 Pounder HEG 3472792781.004C0.6227.793%D**3.943%B++10.9D-2.7D7525.5h24D86.3D--
Chainblade 22022037,8210.006C--1.6231.017%C++3.636%C--0.1DN/A01790.3h2.2B+7.2B+
NS-10 Burster 313195932.097A++0.4837.504%A+N/A6.9B*4.2B+7228.4h121.8B++324.7B**
NS-10 Burster 301188922.043A0.4237.522%AN/A6.6B++4C**6428.3h126.3B*336.7B**
TRAC-5 S 1871862320.802C+0.8217.918%D--18.28%C**14.2C-N/A8213.1h14.2C79.3C--
NS Baron G5 1611601700.941C+0.6844.158%C+7.5%D**28.1CN/A1105.7h4.6C++10.4C+
T2 Striker 236150632.381S0.7631.282%F--N/A11.6C+6.7D-12912.9h21A+67.3B+
Sticky Grenade 1421361136N/A134.3853.146%C++N/A680D30A+31000.2h2.4C+4.4C++
The Slasher 1291297,1860.018D1.6037.575%C*N/A0.2DN/A1526.1h1.9B+5.2C++
Claymore 128128235.565C+3.9419.631%D*N/A53.3D**N/A1952.4h1.2C++5.9D--
Tank Mine 195124651.908C0.2948.83%B**N/A53.9D--30.9D--6692.3h2.7D*5.5B+
G20 Vulcan-H 226119631.889C--0.2741.281%D-3.361%B+20.5D*18.4D3325.8h125.9D305D-
TX1 Repeater 1141133040.372C-1.2518.521%D--31.858%A+12.3DN/A1009.2h14.4C+77.5C
M20 Basilisk 137102442.318C0.7028.902%D*5.882%C+11.5D-3.9D--1028.9h85.7B296.4C+
M9 SKEP Launcher 184983410.287D1.3372.753%B++1.02%D--7.6D6.7D10312.9h15.5F--21.3F
NS-11P 97971150.843C0.7814.835%F-21.65%C**9.9D--N/A539.8h15C100.9D*
P2-120 HESH 9894811.75C+10.1335.231%DN/A42.7C1.8D*2612.2h4.5B12.9C+
E540 Halberd 16290224.091C2.4734.993%D-2.222%C--17.6D-14.1B3735.1h8D*22.8D*
M18 Rotary 190893120.285D1.3429.339%C5.618%A*2D--2.2D--3445.1h427.7F**1457.9T
Ripper 888813,8980.006D1.6223.312%C4.545%F0.1C-N/A01150.7h1.6C+7.1C++
P525 Marauder-H 9287117.909C--6.2925.456%D*N/A72.5D4.2D4951.2h5.1B*20.2C*
L100 Python AP 13286136.615C*4.9941.611%F2.326%C+20.5D-11D*2374.2h5.8C++13.9D
AMR-66 80781150.678C0.9421.411%D--32.051%B**7.8D-N/A7910h14.5D**67.8D*
M40 Fury 9178155.2C3.5823.413%D*1.282%C-25.2D4.2D--2463.1h13.6C**58.2C
C75 Viper 9976382C--0.3822.966%FN/A10.4D--3.2D--1437.3h16.5C71.8F
ASP-30 Grounder 153742080.356C--1.2765.113%B+1.351%D-5.2D*5.6D13714.2h13.6F--20.9F
MG-C1 Kindred 7573223.318A1.7023.844%D20.548%C-22.8DN/A1323.2h16.1D--67.6D
TRAP-M1 7473332.212B+0.5923.603%D--31.507%B*19.7D-N/A883.7h12.2D51.5D-
MG-S1 Jackal 7373531.377C*0.2421.31%D--19.178%C+15.9DN/A1414.6h18.1D84.7D--
Spear Anti-Vehicle Phalanx Turret 11971611.833B*10.2125.395%F-5.634%B*19.7D*13.3D2913.6h8.8C+34.8D--
Skyguard 12066421.571D0.0528.78%C+1.515%C-5.8D*4.7D*10211.4h198.5D**689.9D*
NSX-P Tengu 6866501.32C**0.3033.168%C-13.636%D*36.7C+1.1C**1301.8h12.2B+36.6C*
TRAC-Shot 5959311.903B+0.2818.023%F18.644%C+19.7DN/A1043h13.7D75.8D**
M60-A Bulldog 6356105.6C3.9839.066%D-3.571%B*15.1D1.9D483.7h9.4F24.1D**
NS-AM7 Archer 91561310.427C+1.1958.696%C+12.5%D3.6D2.2C4615.6h38.3D*65.2D*
MANA Anti-Personnel Turret 5454441.227N/A0.3911.532%UN/A540UN/A3364500.1h17.1T*148.5T*
M18 Needler 98531290.411C-1.2130.133%CN/A2.1D--1.8D*3825.5h253D839.6D-
M60-G Bulldog 6551271.889D0.2727.957%DN/A11.6D--3.2D884.4h11.6D*41.5D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1962,5895.5h
M12 Kobalt-H01000h
Anti-Vehicle MANA Turret272931.4h
Nano-Armor Kit219464,43136h
Nanite Revive Grenade03,8551.1h
Medical Applicator4,143853,888103.1h
Restoration Kit744592.3h
Motion Spotter242,0791.4h
Smoke Grenade01440h
Shield Recharging Field111100.2h
Medical Kit1,00819,16919.6h
Ammunition Package931,6953.9h
Anti-Infantry MANA Turret261831.1h
Recon Detection Device303,7776.3h
Xiphos Anti-Personnel Phalanx Turret01190h

Check the help document for the dictionary if you want to learn more about words used here.


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