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General Pachozbojnik[CS4] Pachozbojnik
TR BR 99

KDR: 1.57

Score: 44.5m

Last Seen: Apr 17th, 2019 5:35 PM
- OFFLINE - 88.5 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Miller - Outfit Member of Czechoslovak Alliance[CS4] Czechoslovak Alliance
TR outfit on Miller

Members: 72
Level Progress (to 100): 92%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS TRAC-5 Burst TRAC-5 Hellfire Rocket Pods NS-11C P2-120 HEAT TSAR-42 Frag Grenade RAMS .50M
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $630,504 MLG Score: 504
Fun Score: N/A
Cheeseburgers Flipped: 483TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.519%22.993%47226100967,8602.01431-0.441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.783%-0.113C+0.348C**-2.122F--HEAD ++ (~12.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.10.062C+14.4-0.007C+55.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.325%1.095%363310323,65412794072.85469896%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.933%-0.113C+-0.465D-0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.20.571B+25.20.526B+44.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.191%4.838%127410313,431284913631.20386252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.549%-1.044D*1.437A-0.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.064C+10.90.129C++25.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.8%3.351%224103138821113240.183799119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.859%-0.127C-0.262C-0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
186.7-0.571D65-0.641D121.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.907%76.62%22610296,3904521241.4134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.395%-0.167C0.621B+0.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.255C*2.50.216C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.248%14.669%22210331,4522060120.704854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.946%-0.848D--0.023C+-0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.039C+4.30.118C+9.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Czechoslovak Alliance[CS4] Czechoslovak Alliance
TR outfit on Miller

Members: 72
44.5m239.5%233 (14k)188 (11.3k)1.5731394,24659,9101.7109599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035474018.254%22.686%41403:5717

14% Combat Medic12% Engineer8% Heavy Assault9% Infiltrator56% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2013 1:55 PMJan 3rd, 2019 8:28 PMApr 20th, 2019 2:04 AM (1d) (PST)Apr 17th, 2019 4:13 PM (4d) (PST)Apr 17th, 2019 1:35 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3731472260.3970.2530.0901.0070.023504

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,3828,81513,5672415560111,263

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3951.8h/164.7d 8,257 21,381 27,206 238.8k 6,136 11,857 5,482 88.4m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
C**
Kills:37,486
Deaths:12,608
KDR:2.973
Accuracy:21.645% D
HSR:25.252% C**
TRAC-5
C+
Kills:11,130
Deaths:8,909
KDR:1.249
Accuracy:20.084% C
HSR:19.048% C+
NS-11C
B+
Kills:2,747
Deaths:2,656
KDR:1.034
Accuracy:19.511% D-
HSR:21.369% B+
HC1 Cougar
D
Kills:1,946
Deaths:1,626
KDR:1.197
Accuracy:20.246% D-
HSR:18.397% D
LC3 Jaguar
C+
Kills:1,475
Deaths:1,545
KDR:0.955
Accuracy:16.898% D**
HSR:19.932% C+
LC2 Lynx
C++
Kills:1,218
Deaths:887
KDR:1.373
Accuracy:19.806% D
HSR:22.250% C++
LC2 Lynx AE
C
Kills:956
Deaths:374
KDR:2.556
Accuracy:22.403% D--
HSR:24.582% C
FA1 Barrage
C++
Kills:941
Deaths:1,104
KDR:0.852
Accuracy:29.136% D*
HSR:16.047% C++
T5 AMC
C**
Kills:773
Deaths:544
KDR:1.421
Accuracy:22.383% C
HSR:21.475% C**
NS-7 PDW
C+
Kills:744
Deaths:722
KDR:1.030
Accuracy:21.328% D
HSR:17.473% C+
AS16 NightHawk
C
Kills:511
Deaths:348
KDR:1.468
Accuracy:37.470% C
HSR:12.133% D
NSX Tengu
C--
Kills:491
Deaths:354
KDR:1.387
Accuracy:33.217% C--
HSR:17.719% C--
SMG-46 Armistice
C*
Kills:420
Deaths:490
KDR:0.857
Accuracy:19.903% D--
HSR:17.857% C*
NSX Tanto
D
Kills:374
Deaths:223
KDR:1.677
Accuracy:22.287% D
HSR:21.390% D
TRAC-5 S
B
Kills:186
Deaths:232
KDR:0.802
Accuracy:17.918% D--
HSR:18.280% B
NS Baron G5
C+
Kills:160
Deaths:170
KDR:0.941
Accuracy:44.158% C+
HSR:7.500% D**
MG-S1 Jackal
C+
Kills:73
Deaths:53
KDR:1.377
Accuracy:21.310% D-
HSR:19.178% C+
MG-C1 Kindred
C-
Kills:73
Deaths:20
KDR:3.650
Accuracy:24.033% D
HSR:20.548% C-
TRAC-Shot
C++
Kills:59
Deaths:31
KDR:1.903
Accuracy:18.023% F-
HSR:18.644% C++
Kills:61,763
Deaths (as Light Assault):32,896
Deaths (to Light Assaults):13,003
KDR:1.87752
Kill Difference:28,867
Playtime:2,211.949 hours
Usage:56%
Score:26.624m
Score/min:201
Accuracy (listed only):23.777%
HSR (listed only):18.899%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C
Kills:1,721
Deaths:1,995
KDR:0.863
Accuracy:14.467% F
HSR:21.325% C
TMG-50
D
Kills:833
Deaths:1,191
KDR:0.699
Accuracy:14.854% D*
HSR:18.728% D
T7 Mini-Chaingun
C
Kills:745
Deaths:1,041
KDR:0.716
Accuracy:11.218% D*
HSR:11.678% C
T9 CARV
C+
Kills:398
Deaths:710
KDR:0.561
Accuracy:13.438% D*
HSR:22.362% C+
NS-15M2
D
Kills:311
Deaths:301
KDR:1.033
Accuracy:16.109% D**
HSR:20.900% D
Kills:4,008
Deaths (as Heavy Assault):5,238
Deaths (to Heavy Assaults):15,417
KDR:0.76518
Kill Difference:1,230
Playtime:305.913 hours
Usage:8%
Score:2.870m
Score/min:156
Accuracy (listed only):14.017%
HSR (listed only):18.998%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:2,112
Deaths:612
KDR:3.451
Accuracy:33.246% D-
HSR:74.479% B+
RAMS .50M
B**
Kills:1,983
Deaths:361
KDR:5.493
Accuracy:35.271% C--
HSR:86.536% B**
SR-7
B
Kills:1,271
Deaths:333
KDR:3.817
Accuracy:35.793% D
HSR:81.511% B
NS-7 PDW
C+
Kills:744
Deaths:722
KDR:1.030
Accuracy:21.328% D
HSR:17.473% C+
99SV
B*
Kills:581
Deaths:118
KDR:4.924
Accuracy:36.069% B++
HSR:43.890% B*
NSX Tengu
C--
Kills:491
Deaths:354
KDR:1.387
Accuracy:33.217% C--
HSR:17.719% C--
SMG-46 Armistice
C*
Kills:420
Deaths:490
KDR:0.857
Accuracy:19.903% D--
HSR:17.857% C*
NS-44 Commissioner
C+
Kills:397
Deaths:654
KDR:0.607
Accuracy:30.893% D
HSR:20.655% C+
M77-B
B+
Kills:370
Deaths:87
KDR:4.253
Accuracy:35.042% C
HSR:79.189% B+
TX1 Repeater
A+
Kills:113
Deaths:304
KDR:0.372
Accuracy:18.529% D--
HSR:31.858% A+
MG-S1 Jackal
C+
Kills:73
Deaths:53
KDR:1.377
Accuracy:21.310% D-
HSR:19.178% C+
TRAP-M1
B*
Kills:73
Deaths:33
KDR:2.212
Accuracy:23.603% D--
HSR:31.507% B*
NS-AM7 Archer
C+
Kills:55
Deaths:130
KDR:0.423
Accuracy:58.571% C+
HSR:12.727% C--
Kills:8,683
Deaths (as Infiltrator):4,251
Deaths (to Infiltrators):10,504
KDR:2.04258
Kill Difference:4,432
Playtime:355.189 hours
Usage:9%
Score:3.375m
Score/min:158
Accuracy (listed only):30.983%
HSR (listed only):41.121%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
C**
Kills:37,486
Deaths:12,608
KDR:2.973
Accuracy:21.645% D
HSR:25.252% C**
TRAC-5
C+
Kills:11,130
Deaths:8,909
KDR:1.249
Accuracy:20.084% C
HSR:19.048% C+
NS-11C
B+
Kills:2,747
Deaths:2,656
KDR:1.034
Accuracy:19.511% D-
HSR:21.369% B+
HC1 Cougar
D
Kills:1,946
Deaths:1,626
KDR:1.197
Accuracy:20.246% D-
HSR:18.397% D
LC3 Jaguar
C+
Kills:1,475
Deaths:1,545
KDR:0.955
Accuracy:16.898% D**
HSR:19.932% C+
MG-HBR1 Dragoon
A+
Kills:1,341
Deaths:335
KDR:4.003
Accuracy:43.579% A+
HSR:19.612% D--
LC2 Lynx
C++
Kills:1,218
Deaths:887
KDR:1.373
Accuracy:19.806% D
HSR:22.250% C++
LC2 Lynx AE
C
Kills:956
Deaths:374
KDR:2.556
Accuracy:22.403% D--
HSR:24.582% C
FA1 Barrage
C++
Kills:941
Deaths:1,104
KDR:0.852
Accuracy:29.136% D*
HSR:16.047% C++
T5 AMC
C**
Kills:773
Deaths:544
KDR:1.421
Accuracy:22.383% C
HSR:21.475% C**
AS16 NightHawk
C
Kills:511
Deaths:348
KDR:1.468
Accuracy:37.470% C
HSR:12.133% D
NSX Tanto
D
Kills:374
Deaths:223
KDR:1.677
Accuracy:22.287% D
HSR:21.390% D
TRAC-5 S
B
Kills:186
Deaths:232
KDR:0.802
Accuracy:17.918% D--
HSR:18.280% B
NS Baron G5
C+
Kills:160
Deaths:170
KDR:0.941
Accuracy:44.158% C+
HSR:7.500% D**
AMR-66
B**
Kills:78
Deaths:115
KDR:0.678
Accuracy:21.411% D-
HSR:32.051% B**
MG-C1 Kindred
C-
Kills:73
Deaths:20
KDR:3.650
Accuracy:24.033% D
HSR:20.548% C-
TRAC-Shot
C++
Kills:59
Deaths:31
KDR:1.903
Accuracy:18.023% F-
HSR:18.644% C++
Kills:61,454
Deaths (as Engineer):31,727
Deaths (to Engineers):10,805
KDR:1.93696
Kill Difference:29,727
Playtime:463.688 hours
Usage:12%
Score:5.151m
Score/min:185
Accuracy (listed only):24.764%
HSR (listed only):19.912%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C-
Kills:1,766
Deaths:3,123
KDR:0.565
Accuracy:16.715% D**
HSR:18.177% C-
FA1 Barrage
C++
Kills:941
Deaths:1,104
KDR:0.852
Accuracy:29.136% D*
HSR:16.047% C++
SABR-13
C++
Kills:914
Deaths:1,890
KDR:0.484
Accuracy:20.420% D*
HSR:26.586% C++
NS-7 PDW
C+
Kills:744
Deaths:722
KDR:1.030
Accuracy:21.328% D
HSR:17.473% C+
AS16 NightHawk
C
Kills:511
Deaths:348
KDR:1.468
Accuracy:37.470% C
HSR:12.133% D
NSX Tengu
C--
Kills:491
Deaths:354
KDR:1.387
Accuracy:33.217% C--
HSR:17.719% C--
T1 Cycler
B*
Kills:435
Deaths:1,291
KDR:0.337
Accuracy:16.434% D*
HSR:27.816% B*
SMG-46 Armistice
C*
Kills:420
Deaths:490
KDR:0.857
Accuracy:19.903% D--
HSR:17.857% C*
NS Baron G5
C+
Kills:160
Deaths:170
KDR:0.941
Accuracy:44.158% C+
HSR:7.500% D**
NS-11P
B+
Kills:97
Deaths:115
KDR:0.843
Accuracy:14.835% F
HSR:21.650% B+
MG-S1 Jackal
C+
Kills:73
Deaths:53
KDR:1.377
Accuracy:21.310% D-
HSR:19.178% C+
Kills:6,552
Deaths (as Combat Medic):9,660
Deaths (to Combat Medics):5,878
KDR:0.67826
Kill Difference:3,108
Playtime:541.894 hours
Usage:14%
Score:5.470m
Score/min:168
Accuracy (listed only):24.993%
HSR (listed only):18.376%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C**
Kills:313
Deaths:278
KDR:1.126
Accuracy:28.199% D*
HSR:3.514% C**
M3 Pounder HEG
C*
Kills:266
Deaths:268
KDR:0.993
Accuracy:27.528% D**
HSR:3.383% C*
NS-10 Burster
A+
Kills:184
Deaths:88
KDR:2.091
Accuracy:37.463% A+
HSR:0.543% D**
NS-10 Burster
A
Kills:179
Deaths:87
KDR:2.057
Accuracy:37.490% A
HSR:0% F
Kills:942
Deaths (as MAX Suit):360.500
Deaths (to MAX Suits):3,003
KDR:2.61304
Kill Difference:581.500
Playtime:60.514 hours
Usage:2%
Score:1.020m
Score/min:281
Accuracy (listed only):32.670%
HSR (listed only):1.860%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:3,305
V. Kills:248 N/A
Deaths:538
KDR:6.143
Accuracy:45.309% C
KPH:53 C-
VKPH:4 D*
M14 Banshee
C-
Kills:260
V. Kills:12 N/A
Deaths:38
KDR:6.842
Accuracy:27.227% C-
KPH:27.400 D
VKPH:1.300 D--
M18 Rotary
C
Kills:89
V. Kills:101 87%
Deaths:312
KDR:0.285
Accuracy:29.432% C
KPH:2 D--
VKPH:2.300 D--
M18 Needler
C
Kills:53
V. Kills:45 115%
Deaths:129
KDR:0.411
Accuracy:30.133% C
KPH:2.100 D--
VKPH:1.800 D*
Kills:3,707 (402 + 0)
Deaths:1,017
KDR:3.645
VKDR:0.399
Vehicle Kills:406
Kill Difference:2,690
Playtime:141.995 hours
Usage:4%
Score:0.792m
Score/min:93
Piloting Accuracy:30.133%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D--
Kills:76
V. Kills:23 317%
Deaths:38
KDR:2
Accuracy:22.966% F
KPH:10.400 D--
VKPH:3.100 D--
Skyguard
D*
Kills:66
V. Kills:54 120%
Deaths:42
KDR:1.571
Accuracy:28.963% C+
KPH:6 D*
VKPH:4.900 D*
L100 Python AP
D
Kills:64
V. Kills:37 168%
Deaths:12
KDR:5.333
Accuracy:40.297% F-
KPH:21 D
VKPH:12.100 D--
Kills:206 (206 + 0)
Deaths:92
KDR:2.239
VKDR:1.239
Vehicle Kills:114
Kill Difference:114
Playtime:21.291 hours
Usage:1%
Score:0.183m
Score/min:143
Driving Accuracy:40.297%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:2,670
V. Kills:833 320%
Deaths:407
KDR:6.560
Accuracy:30.093% D*
KPH:24.900 C+
VKPH:7.800 C--
P2-120 AP
D
Kills:631
V. Kills:412 153%
Deaths:124
KDR:5.089
Accuracy:33.265% D**
KPH:20.600 D
VKPH:13.500 D
P2-120 HESH
C
Kills:94
V. Kills:4 N/A
Deaths:8
KDR:11.750
Accuracy:35.231% D
KPH:42.400 C
VKPH:1.800 D**
E540 Halberd
C**
Kills:90
V. Kills:72 123%
Deaths:22
KDR:4.091
Accuracy:35.078% D
KPH:17.500 D-
VKPH:14 C**
Kills:3,485 (3,395 + 90)
Deaths:561
KDR:6.212
VKDR:2.355
Vehicle Kills:1,321
Kill Difference:2,924
Playtime:145.120 hours
Usage:4%
Score:1.412m
Score/min:162
Driving Accuracy:35.231%
Gunner Accuracy:35.078%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:118
V. Kills:106 110%
Deaths:63
KDR:1.873
Accuracy:41.239% D
KPH:20.700 D--
VKPH:18.600 D
P525 Marauder-H
D
Kills:87
V. Kills:5 N/A
Deaths:11
KDR:7.909
Accuracy:25.456% D*
KPH:71.700 D
VKPH:4.100 D
Kills:205 (0 + 205)
Deaths:74
KDR:2.770
VKDR:1.500
Vehicle Kills:111
Kill Difference:131
Playtime:6.917 hours
Usage:0%
Score:0.149m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:25.456%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:102
V. Kills:35 283%
Deaths:44
KDR:2.318
Accuracy:28.802% D*
KPH:11.700 D
VKPH:4 D--
M40 Fury
D
Kills:78
V. Kills:13 N/A
Deaths:15
KDR:5.200
Accuracy:23.413% D*
KPH:25.400 D
VKPH:4.200 D--
M60-G Bulldog
D
Kills:51
V. Kills:14 340%
Deaths:27
KDR:1.889
Accuracy:27.957% D
KPH:11.700 D--
VKPH:3.200 D
Kills:231 (0 + 231)
Deaths:86
KDR:2.686
VKDR:0.721
Vehicle Kills:62
Kill Difference:145
Playtime:16.189 hours
Usage:0%
Score:0.122m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:27.957%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 Burst 38,01137,48612,6082.973B++1.4021.645%D25.252%C**35.7C+N/A831051.3h14.8C68.5C-
TRAC-5 11,19511,1308,9091.249B++0.3220.084%C19.048%C+21.8C**N/A62511.2h13.7B+68.2C**
Hellfire Rocket Pods 3,5533,3055386.143C+4.5745.309%C1.029%C+53C-4D*15462.3h15.3B+33.8B+
NS-11C 2,7822,7472,6561.034C++0.5419.511%D-21.369%B+22.5C+N/A64122.1h14.3C*73.3C+
P2-120 HEAT 3,5032,6704076.56C*4.9930.093%D*4.981%B**24.9C+7.8C--124107.2h7B23.3C
TSAR-42 2,1162,1126123.451C*1.8833.246%D-74.479%B+26.8C-N/A7978.7h2.3C++6.9C+
Frag Grenade 2,0632,03112031N/A2,029.4350.091%B++N/A451.3C+7.1C13614.5h3.9C++7.8B
RAMS .50M 1,9841,9833615.493B++3.9235.271%C--86.536%B**24.9C+N/A7079.6h2.1B5.9C++
HC1 Cougar 1,9611,9461,6261.197C++0.3820.246%D-18.397%D21.1CN/A6392.3h12.1C*60C+
TAR 1,7741,7663,1230.565C--1.0116.715%D**18.177%C-9.3D--N/A26188.9h13.9C+83.2D-
MSW-R 1,7301,7211,9950.863C0.7114.467%F21.325%C20.5DN/A7684h14.9D103.1D*
C-4 2,5451,6811,8180.925C0.6525.519%C+N/A54.8D28.1C+46930.7h1.5C++5.9C*
LC3 Jaguar 1,4921,4751,5450.955C+0.6216.898%D**19.932%C+17.3C--N/A6485.1h13.7C+81D
MG-HBR1 Dragoon 1,3591,3413354.003A**2.4343.579%A+19.612%D--33.4C**N/A7940.2h8.5C19.5B+
SR-7 1,2821,2713333.817C++2.2435.793%D81.511%B25.5C-N/A6849.9h2.2C++6C+
LC2 Lynx 1,2381,2188871.373C**0.2019.806%D22.25%C++24.6C+N/A8449.5h16.1C+81.3C+
LC2 Lynx AE 9719563742.556B*0.9822.403%D--24.582%C31.4CN/A8630.4h15.7C+70.3C
FA1 Barrage 9499411,1040.852C+0.7229.136%D*16.047%C++22.6CN/A7341.7h4.6B+15.8C+
SABR-13 9269141,8900.484C--1.0920.42%D*26.586%C++9.5D*N/A3096.5h12.8C+62.5D
TMG-50 8458331,1910.699C-0.8714.854%D*18.728%D17.9DN/A6846.5h14.4D97.2D
T5 AMC 7817735441.421B+0.1522.383%C21.475%C**26.6C**N/A10129.1h13.7B61C*
T7 Mini-Chaingun 7537451,0410.716C0.8611.218%D*11.678%C23.6C-N/A8531.6h19.8D176.8D
NS-7 PDW 7477447221.03C++0.5421.328%D17.473%C+20.3CN/A8036.7h14.3C**67.1C++
P2-120 AP 1,0436311245.089C+3.5233.265%D**4.754%B*20.6D13.5D25430.6h8.8C--26.4D*
99SV 5845811184.924A++3.3536.069%B++43.89%B*29.1B+N/A11620h4.4B*12.2B*
AS16 NightHawk 5155113481.468C**0.1137.47%C12.133%D33.2C+N/A10715.4h3.7B++9.9B+
NSX Tengu 4924913541.387C*0.1933.217%C--17.719%C--40.9C*N/A11412h10.3B++31B+
Rocklet Rifle 8124373421.278B**0.3041.941%D*N/A22.5C-19.3C-21519.4h42.8C102D
T1 Cycler 4434351,2910.337D1.2416.434%D*27.816%B*6.4D*N/A4467.6h19.8D*120.4D**
ML-7 6384251,3030.326D1.2551.787%C--2.588%C+14.3D-7.1D-16729.8h8.2C--15.9D
SMG-46 Armistice 4274204900.857C+0.7219.903%D--17.857%C*19.9C-N/A9021.1h18.2D91.5D
T9 CARV 4063987100.561C1.0113.438%D*22.362%C+14.3DN/A14327.9h17.7D131.5D
NS-44 Commissioner 3993976540.607C0.9730.893%D20.655%C+19DN/A7520.9h4.3C13.8C
NSX Tanto 3783742231.677B+0.1022.287%D21.39%D23.5CN/A7215.9h14.6C+65.6C+
M77-B 374370874.253A++2.6835.042%C79.189%B+19.8CN/A8218.7h2.3B6.4C**
M3 Pounder HEG 3973132781.126C+0.4528.199%D*3.514%C**12.6C--3.4C++8924.9h21.4D75.9D
NS-15M2 3133113011.033C0.5416.109%D**20.9%D21.2DN/A12314.7h16D99.3D--
M3 Pounder HEG 3322662680.993C0.5827.528%D**3.383%C*10.9D-2.7D7524.3h24.2D88.1D--
M14 Banshee 272260386.842C++5.2727.227%C-N/A27.4D1.3D--1199.5h13.1B++48.2B+
Chainblade 22022037,8000.006C--1.5731.017%C++3.636%C--0.1DN/A01784.9h2.2B+7.2B+
TRAC-5 S 1871862320.802C+0.7717.918%D--18.28%B14.2CN/A8013.1h14.2C79.3C-
NS-10 Burster 296184882.091A+0.5237.463%A+N/A7.2B**4.4B*7625.6h120.8B*322.4B**
NS-10 Burster 286179872.057B**0.4837.49%AN/A7B**4.2B+6725.5h124.3B**331.7B**
NS Baron G5 1611601700.941C+0.6344.158%C+7.5%D**28.1CN/A1065.7h4.6C++10.4C+
Sticky Grenade 1391331133N/A131.4353.136%C++N/A665D30A++31150.2h2.3C+4.3C*
The Slasher 1291297,1800.018D1.5637.575%C**N/A0.2C-N/A1523.9h1.9B+5.2B+
Claymore 125125235.435C+3.8619.493%D**N/A54.3D**N/A1952.3h1.2C++6D--
Tank Mine 194123651.892C0.3248.593%B**N/A53.5D--30.9D--6712.3h2.7D*5.5B+
G20 Vulcan-H 224118631.873C--0.3041.239%D3.39%B20.7D--18.6D3305.7h125.4D304D
TX1 Repeater 1141133040.372C-1.2018.529%D--31.858%A+12.3DN/A959.2h14.4C+77.5C
M20 Basilisk 137102442.318C0.7428.802%D*5.882%C+11.7D4D--1038.7h84.7B294.1C+
M9 SKEP Launcher 184983410.287C--1.2972.753%B++1.02%D-7.6D-6.7D10212.9h15.5F--21.3F
NS-11P 97971150.843C0.7314.835%F21.65%B+9.9D--N/A529.8h15C+100.9D--
P2-120 HESH 9894811.75C+10.1835.231%DN/A42.7C1.8D**2572.2h4.5B+12.9C+
E540 Halberd 16290224.091C2.5235.078%D2.222%D17.6D-14.1B3725.1h8D*22.7D*
M18 Rotary 190893120.285D1.2929.432%C5.618%A*2D--2.3D--3444.7h426.2F**1448F**
P525 Marauder-H 9287117.909C-6.3425.456%D*N/A72.5D4.2D4941.2h5.1B*20.2C++
T2 Striker 12980481.667M+0.0932.918%F-N/A9.2C-5.6D*1388.7h31.4B*95.3C+
Ripper 797912,1860.006D1.5722.242%C3.797%F0.1C-N/A0991.4h1.6C+7.1C+
M40 Fury 9178155.2C3.6323.413%D*1.282%C--25.2D4.2D--2463.1h13.6C*58.2C-
AMR-66 80781150.678C0.9021.411%D-32.051%B**7.8D-N/A7510h14.5D**67.8D*
C75 Viper 9976382C0.4322.966%FN/A10.4D--3.2D--1417.3h16.5C71.8D**
ASP-30 Grounder 153742080.356D1.2265.113%B1.351%D-5.2D*5.6D13614.2h13.6F--20.9F-
MG-S1 Jackal 7373531.377C**0.2021.31%D-19.178%C+15.9DN/A1324.6h18.1D84.7D--
TRAP-M1 7473332.212B+0.6423.603%D--31.507%B*19.7D-N/A863.7h12.2D51.5D-
MG-C1 Kindred 7573203.65A+2.0824.033%D20.548%C-36.5C1C1222h15.9D--66.2D--
Spear Anti-Vehicle Phalanx Turret 11971611.833B*10.2625.395%F-5.634%B*19.7D--13.3D2873.6h8.8C++34.8D-
Skyguard 12066421.571D0.0028.963%C+1.515%C--6.1D*5D--10510.9h195D*673.4D--
L100 Python AP 10164125.333C*3.7640.297%F-3.125%C*21.3D12.3D--2843h5.9C*14.7C--
TRAC-Shot 5959311.903B++0.3318.023%F-18.644%C++19.7DN/A993h13.7D75.8D**
NS-AM7 Archer 90551300.423C+1.1558.571%C+12.727%C--3.5D2.3C+4515.5h38.8D*66.2D*
M60-A Bulldog 6255105.5C3.9338.993%D-3.636%B*15.3D1.9D493.6h9.4F-24.2F
MANA Anti-Personnel Turret 5454441.227N/A0.3511.532%UN/A540UN/A3323500.1h17.1T*148.5T*
M18 Needler 98531290.411C-1.1630.133%CN/A2.1D--1.8D*3725.5h253D839.6D
M60-G Bulldog 6551271.889D0.3227.957%DN/A11.6D--3.2D884.4h11.6D*41.5D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret272931.4h
Restoration Kit744592.3h
Motion Spotter242,0791.4h
Nano-Armor Kit218460,31535.5h
Spawn Beacon1572,1974.7h
M12 Kobalt-H01000h
Nanite Revive Grenade03,8551.1h
Medical Applicator4,143853,888103.1h
Ammunition Package921,6743.9h
Shield Recharging Field111100.2h
Medical Kit96517,91518.4h
Anti-Infantry MANA Turret251811.1h
Xiphos Anti-Personnel Phalanx Turret01190h
Recon Detection Device303,6206h
Smoke Grenade01440h

Check the help document for the dictionary if you want to learn more about words used here.


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