Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,958)players online:
Aeflic (32)  MadSTVru (23)  LettuceO_o (4)  d1ng0ateurbaby_ (3)  匚丁連線逾時 (3)  SaitisGames (2) 67
stats.dasanfall.com
Paragon Dreadnaught Pacster[NCWA] Pacster
VS BR 171

KDR: 0.91

Score: 73.4m

Last Seen: Jul 20th, 2019 6:42 PM
- OFFLINE - 3.4 hour(s)

Prestige 1, Battle Rank 100 (171 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Network Centric Warfare[NCWA] Network Centric Warfare
VS outfit on Cobalt

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Orion VS54 C-4 Solstice VE3 Pulsar VS1 Solstice SF Blueshift VM5 Blueshift VM5 Pandora VX25
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Pacster



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $48,789 MLG Score: 39
Fun Score: N/A
Cheeseburgers Flipped: 2693TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.944%15.268%50321119323,7750.705720.202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.121%2.295A*-0.855D---2.345F--BODY (~1.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.287C*17.5-0.225C35.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.772%0.311%191121332222093880.14576783%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.05C+-1.181D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
529.7-2.276F--200.1-2.773F**329.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.927%0.538%154412103,348342622040.976948152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.93%0.384C**-1.302D**2.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.1-1.203D*38.2-2.052F--46.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.798%4.867%133121122626584510.085026350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.157%0.793B++0.119C+0.906

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
289.6-1.454F129.7-2.291F--159.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.046%35.152%1321212495309580.159935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.116%-0.443C---2.074F---1.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.4-1.066D*6.6-1.058D*13.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.887%14.144%13512095,42325282862.14517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.27%0.851B*-0.106C+0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.173C++5.6-0.162C5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Network Centric Warfare[NCWA] Network Centric Warfare
VS outfit on Cobalt

Members: 1
73.4m799.5%238 (14.3k)196 (11.8k)0.90738661,10767,3441.10452171 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214194117.233%10.028%17305:3321

9% Combat Medic33% Engineer6% Heavy Assault11% Infiltrator34% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 12:05 AMSep 14th, 2015 1:01 PMJul 20th, 2019 4:20 PM (2d) (PST)Jul 20th, 2019 4:23 PM (2d) (PST)Jul 20th, 2019 2:42 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3741212530.1630.1800.0161.6220.04039

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,4427,25915,1831011197211,747

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6247h/260.3d 13,276 6,128 36,207 607.8k 4,858 15,760 14,917 140.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:3,569
Deaths:2,940
KDR:1.214
Accuracy:21.999% C*
HSR:14.458% D**
VX29 Polaris
B**
Kills:370
Deaths:462
KDR:0.801
Accuracy:30.363% B**
HSR:15.676% D--
Kills:3,939
Deaths (as Heavy Assault):3,402
Deaths (to Heavy Assaults):16,513
KDR:1.15785
Kill Difference:537
Playtime:381.712 hours
Usage:6%
Score:2.581m
Score/min:113
Accuracy (listed only):26.181%
HSR (listed only):15.067%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:2,421
Deaths:2,780
KDR:0.871
Accuracy:27.787% B*
HSR:13.259% D*
Solstice SF
A++
Kills:1,773
Deaths:2,064
KDR:0.859
Accuracy:33.007% A++
HSR:14.270% C-
Pandora VX25
A+
Kills:1,300
Deaths:1,276
KDR:1.019
Accuracy:54.333% A+
HSR:13.769% C
Eclipse VE3A
S
Kills:1,299
Deaths:1,721
KDR:0.755
Accuracy:47.017% S
HSR:16.166% D
Thanatos VE70
C-
Kills:1,214
Deaths:1,552
KDR:0.782
Accuracy:35.586% C-
HSR:14.003% C-
NS-11C
M*
Kills:1,203
Deaths:1,613
KDR:0.746
Accuracy:41.329% M*
HSR:15.378% D
NS Baron G5
B**
Kills:1,181
Deaths:1,334
KDR:0.885
Accuracy:53.851% B**
HSR:13.971% C+
VX6-7
B++
Kills:1,181
Deaths:1,562
KDR:0.756
Accuracy:28.289% B++
HSR:15.241% D--
NSX-P Tanto
A*
Kills:1,170
Deaths:1,772
KDR:0.660
Accuracy:37.492% A*
HSR:19.145% D-
The Little Helper
B**
Kills:1,166
Deaths:1,438
KDR:0.811
Accuracy:58.857% B**
HSR:9.520% D*
Eidolon VE33
A++
Kills:1,164
Deaths:1,974
KDR:0.590
Accuracy:38.142% A++
HSR:19.759% D-
NSX Tanto
M**
Kills:1,155
Deaths:1,626
KDR:0.710
Accuracy:46.191% M**
HSR:21.385% D
Pulsar C
B++
Kills:1,142
Deaths:1,303
KDR:0.876
Accuracy:28.325% B++
HSR:16.988% D--
Phobos VX86
B*
Kills:1,130
Deaths:1,355
KDR:0.834
Accuracy:70.068% B*
HSR:13.717% C-
Nova
B**
Kills:1,127
Deaths:1,250
KDR:0.902
Accuracy:59.099% B**
HSR:12.955% C-
Chaos
B++
Kills:652
Deaths:863
KDR:0.756
Accuracy:57.943% B++
HSR:17.945% B+
VE-LR Obelisk
A++
Kills:212
Deaths:318
KDR:0.667
Accuracy:42.438% A++
HSR:10.377% F--
Kills:20,490
Deaths (as Engineer):25,801
Deaths (to Engineers):14,518
KDR:0.79416
Kill Difference:5,311
Playtime:2,074.465 hours
Usage:33%
Score:27.179m
Score/min:218
Accuracy (listed only):44.691%
HSR (listed only):15.168%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:2,421
Deaths:2,780
KDR:0.871
Accuracy:27.787% B*
HSR:13.259% D*
Solstice SF
A++
Kills:1,773
Deaths:2,064
KDR:0.859
Accuracy:33.007% A++
HSR:14.270% C-
Pandora VX25
A+
Kills:1,300
Deaths:1,276
KDR:1.019
Accuracy:54.333% A+
HSR:13.769% C
Eclipse VE3A
S
Kills:1,299
Deaths:1,721
KDR:0.755
Accuracy:47.017% S
HSR:16.166% D
Thanatos VE70
C-
Kills:1,214
Deaths:1,552
KDR:0.782
Accuracy:35.586% C-
HSR:14.003% C-
NS-11C
M*
Kills:1,203
Deaths:1,613
KDR:0.746
Accuracy:41.329% M*
HSR:15.378% D
NS Baron G5
B**
Kills:1,181
Deaths:1,334
KDR:0.885
Accuracy:53.851% B**
HSR:13.971% C+
VX6-7
B++
Kills:1,181
Deaths:1,562
KDR:0.756
Accuracy:28.289% B++
HSR:15.241% D--
NSX-P Tanto
A*
Kills:1,170
Deaths:1,772
KDR:0.660
Accuracy:37.492% A*
HSR:19.145% D-
The Little Helper
B**
Kills:1,166
Deaths:1,438
KDR:0.811
Accuracy:58.857% B**
HSR:9.520% D*
VE-S Canis
A++
Kills:1,158
Deaths:1,490
KDR:0.777
Accuracy:39.169% A++
HSR:8.895% D*
NSX Tanto
M**
Kills:1,155
Deaths:1,626
KDR:0.710
Accuracy:46.191% M**
HSR:21.385% D
NS-7 PDW
A
Kills:1,143
Deaths:1,582
KDR:0.723
Accuracy:31.857% A
HSR:12.161% D--
Pulsar C
B++
Kills:1,142
Deaths:1,303
KDR:0.876
Accuracy:28.325% B++
HSR:16.988% D--
MKV Suppressed
M**
Kills:1,142
Deaths:1,532
KDR:0.745
Accuracy:44.405% M**
HSR:18.126% C
Phobos VX86
B*
Kills:1,130
Deaths:1,355
KDR:0.834
Accuracy:70.068% B*
HSR:13.717% C-
Nova
B**
Kills:1,127
Deaths:1,250
KDR:0.902
Accuracy:59.099% B**
HSR:12.955% C-
Chaos
B++
Kills:652
Deaths:863
KDR:0.756
Accuracy:57.943% B++
HSR:17.945% B+
Eridani SX5
A*
Kills:605
Deaths:787
KDR:0.769
Accuracy:37.823% A*
HSR:16.033% D
NSX-P Tengu
A*
Kills:100
Deaths:127
KDR:0.787
Accuracy:48.242% A*
HSR:8% F-
Kills:23,262
Deaths (as Light Assault):29,027
Deaths (to Light Assaults):11,900
KDR:0.80139
Kill Difference:5,765
Playtime:2,138.961 hours
Usage:34%
Score:24.679m
Score/min:192
Accuracy (listed only):44.034%
HSR (listed only):14.546%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A++
Kills:1,158
Deaths:1,490
KDR:0.777
Accuracy:39.169% A++
HSR:8.895% D*
NS-7 PDW
A
Kills:1,143
Deaths:1,582
KDR:0.723
Accuracy:31.857% A
HSR:12.161% D--
MKV Suppressed
M**
Kills:1,142
Deaths:1,532
KDR:0.745
Accuracy:44.405% M**
HSR:18.126% C
NS-44 Commissioner
A++
Kills:1,075
Deaths:2,284
KDR:0.471
Accuracy:51.294% A++
HSR:16.744% D
Eridani SX5
A*
Kills:605
Deaths:787
KDR:0.769
Accuracy:37.823% A*
HSR:16.033% D
Nyx VX31
C++
Kills:460
Deaths:510
KDR:0.902
Accuracy:34.591% C++
HSR:18.478% D*
VA39 Spectre
C+
Kills:393
Deaths:192
KDR:2.047
Accuracy:32.091% C+
HSR:28.753% D-
Soldier Soaker
B++
Kills:189
Deaths:156
KDR:1.212
Accuracy:39.197% B+
HSR:18.519% B++
Parallax VX3
D*
Kills:102
Deaths:130
KDR:0.785
Accuracy:31.763% D*
HSR:59.804% F--
NSX-P Tengu
A*
Kills:100
Deaths:127
KDR:0.787
Accuracy:48.242% A*
HSR:8% F-
NS-AM7 Archer
B*
Kills:76
Deaths:233
KDR:0.326
Accuracy:64.143% B++
HSR:25% B*
Beamer VS3
C
Kills:52
Deaths:70
KDR:0.743
Accuracy:24.926% C
HSR:7.692% F-
Kills:6,495
Deaths (as Infiltrator):9,093
Deaths (to Infiltrators):10,763
KDR:0.71429
Kill Difference:2,598
Playtime:703.524 hours
Usage:11%
Score:5.496m
Score/min:130
Accuracy (listed only):39.958%
HSR (listed only):19.850%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B**
Kills:2,030
Deaths:2,168
KDR:0.936
Accuracy:29.102% B**
HSR:12.906% D*
Pandora VX25
A+
Kills:1,300
Deaths:1,276
KDR:1.019
Accuracy:54.333% A+
HSR:13.769% C
Thanatos VE70
C-
Kills:1,214
Deaths:1,552
KDR:0.782
Accuracy:35.586% C-
HSR:14.003% C-
NS Baron G5
B**
Kills:1,181
Deaths:1,334
KDR:0.885
Accuracy:53.851% B**
HSR:13.971% C+
The Little Helper
B**
Kills:1,166
Deaths:1,438
KDR:0.811
Accuracy:58.857% B**
HSR:9.520% D*
VE-S Canis
A++
Kills:1,158
Deaths:1,490
KDR:0.777
Accuracy:39.169% A++
HSR:8.895% D*
NS-11P
B++
Kills:1,148
Deaths:1,523
KDR:0.754
Accuracy:26.157% B++
HSR:12.805% D--
NS-7 PDW
A
Kills:1,143
Deaths:1,582
KDR:0.723
Accuracy:31.857% A
HSR:12.161% D--
MKV Suppressed
M**
Kills:1,142
Deaths:1,532
KDR:0.745
Accuracy:44.405% M**
HSR:18.126% C
Phobos VX86
B*
Kills:1,130
Deaths:1,355
KDR:0.834
Accuracy:70.068% B*
HSR:13.717% C-
Nova
B**
Kills:1,127
Deaths:1,250
KDR:0.902
Accuracy:59.099% B**
HSR:12.955% C-
Chaos
B++
Kills:652
Deaths:863
KDR:0.756
Accuracy:57.943% B++
HSR:17.945% B+
Eridani SX5
A*
Kills:605
Deaths:787
KDR:0.769
Accuracy:37.823% A*
HSR:16.033% D
NSX-P Tengu
A*
Kills:100
Deaths:127
KDR:0.787
Accuracy:48.242% A*
HSR:8% F-
Kills:15,096
Deaths (as Combat Medic):18,277
Deaths (to Combat Medics):7,180
KDR:0.82596
Kill Difference:3,181
Playtime:580.665 hours
Usage:9%
Score:8.634m
Score/min:248
Accuracy (listed only):46.178%
HSR (listed only):13.200%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:1,771
Deaths:1,049
KDR:1.688
Accuracy:21.527% B
HSR:14.568% D*
Blueshift VM5
B
Kills:1,760
Deaths:1,051
KDR:1.675
Accuracy:21.068% B
HSR:15% D*
Comet VM2
C+
Kills:892
Deaths:882
KDR:1.011
Accuracy:41.426% C+
HSR:4.036% C+
Comet VM2
B**
Kills:828
Deaths:851
KDR:0.973
Accuracy:42.354% C
HSR:6.401% B**
NS-10 Burster
B++
Kills:574
Deaths:490
KDR:1.171
Accuracy:27.071% C
HSR:10.627% B++
NS-10 Burster
B**
Kills:458
Deaths:446
KDR:1.027
Accuracy:27.479% C
HSR:9.389% B**
Quasar VM1
C+
Kills:298
Deaths:77
KDR:3.870
Accuracy:14.935% C+
HSR:13.758% D--
Kills:6,581
Deaths (as MAX Suit):2,423
Deaths (to MAX Suits):2,868
KDR:2.71605
Kill Difference:4,158
Playtime:337.261 hours
Usage:5%
Score:4.817m
Score/min:238
Accuracy (listed only):27.980%
HSR (listed only):10.540%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B**
Kills:322
V. Kills:225 142%
Deaths:1,111
KDR:0.290
Accuracy:37.772% B**
KPH:3 D-
VKPH:2.100 D*
Coyote Missiles
D-
Kills:276
V. Kills:218 126%
Deaths:353
KDR:0.782
Accuracy:62.764% A
KPH:12.900 D--
VKPH:10.200 D-
Light PPA
D
Kills:128
V. Kills:32 388%
Deaths:307
KDR:0.417
Accuracy:39.331% C+
KPH:6.500 D*
VKPH:1.600 D
Dual Photon Pods
C+
Kills:115
V. Kills:76 149%
Deaths:91
KDR:1.264
Accuracy:52.851% C++
KPH:23.100 D--
VKPH:15.300 C+
Antares LC
B*
Kills:79
V. Kills:102 77%
Deaths:358
KDR:0.221
Accuracy:37.229% B*
KPH:0.900 D*
VKPH:1.200 D**
Kills:920 (529 + 0)
Deaths:2,220
KDR:0.414
VKDR:0.294
Vehicle Kills:653
Kill Difference:1,300
Playtime:238.238 hours
Usage:4%
Score:2.407m
Score/min:168
Piloting Accuracy:37.229%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A+
Kills:1,272
V. Kills:813 156%
Deaths:505
KDR:2.519
Accuracy:76.989% M
KPH:30.200 C+
VKPH:19.300 A+
LB00 Python AP
C**
Kills:1,071
V. Kills:649 165%
Deaths:293
KDR:3.655
Accuracy:83.708% M++
KPH:39.400 D
VKPH:23.900 C**
C75 Viper
A*
Kills:977
V. Kills:603 162%
Deaths:386
KDR:2.531
Accuracy:72.731% M*
KPH:30 C+
VKPH:18.500 A*
Skyguard
A
Kills:535
V. Kills:352 152%
Deaths:281
KDR:1.904
Accuracy:37.182% A
KPH:16.800 B
VKPH:11 B
L100 Python AP
B+
Kills:183
V. Kills:105 173%
Deaths:73
KDR:2.507
Accuracy:76.298% A*
KPH:37.600 B+
VKPH:21.600 B+
Kills:4,038 (4,038 + 0)
Deaths:1,538
KDR:2.625
VKDR:1.640
Vehicle Kills:2,522
Kill Difference:2,500
Playtime:138.644 hours
Usage:2%
Score:2.101m
Score/min:253
Driving Accuracy:76.298%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:564
V. Kills:304 185%
Deaths:304
KDR:1.855
Accuracy:63.659% A++
KPH:22.600 C+
VKPH:12.200 B**
Saron HRB
B*
Kills:106
V. Kills:115 91%
Deaths:39
KDR:2.718
Accuracy:58.495% A++
KPH:21.200 C
VKPH:23 B*
Kills:670 (564 + 106)
Deaths:343
KDR:1.953
VKDR:1.222
Vehicle Kills:419
Kill Difference:327
Playtime:29.996 hours
Usage:0%
Score:0.445m
Score/min:247
Driving Accuracy:63.659%
Gunner Accuracy:58.495%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:98
V. Kills:104 93%
Deaths:34
KDR:2.882
Accuracy:43.005% B+
KPH:12.300 D
VKPH:13 A+
M40 Fury
A*
Kills:77
V. Kills:52 145%
Deaths:17
KDR:4.529
Accuracy:66.911% M*
KPH:29.200 D
VKPH:19.700 A*
M20 Basilisk
C+
Kills:51
V. Kills:44 113%
Deaths:27
KDR:1.889
Accuracy:41.317% C*
KPH:10.800 D-
VKPH:9.300 C+
Kills:226 (0 + 226)
Deaths:78
KDR:2.897
VKDR:2.564
Vehicle Kills:200
Kill Difference:148
Playtime:15.341 hours
Usage:0%
Score:0.161m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:41.317%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:81
V. Kills:13 N/A
Deaths:279
KDR:0.290
Accuracy:40.874% C+
KPH:2.800 F
VKPH:0.400 D*
Kills:81 (81 + 0)
Deaths:279
KDR:0.290
VKDR:0.047
Vehicle Kills:13
Kill Difference:198
Playtime:28.933 hours
Usage:0%
Score:0.062m
Score/min:36
Driving Accuracy:40.874%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 3,6073,5692,9401.214C+0.3121.999%C*14.458%D**17.1DN/A63209.3h13.7C+62.3C++
C-4 4,5662,8282,6101.084C0.1829.152%B+N/A42.7D-26.3C+38766.2h1.8C--6.2C+
Solstice VE3 2,4632,4212,7800.871C++0.0427.787%B*13.259%D*9.8DN/A43246.9h16.9C+60.9C*
Pulsar VS1 2,0502,0302,1680.936C+0.0329.102%B**12.906%D*13.1DN/A46154.7h16.4C56.4B+
Solstice SF 1,8181,7732,0640.859C+0.0533.007%A++14.27%C-14.8CN/A59119.6h15.7C47.6B
Blueshift VM5 1,8001,7711,0491.688C0.7821.527%B14.568%D*19.6D-N/A6690.5h15.9C++73.7B+
Blueshift VM5 1,7911,7601,0511.675C0.7721.068%B15%D*19.4D-N/A6590.9h15.7C++74.3B
Pandora VX25 1,3671,3001,2761.019C+0.1154.333%A+13.769%C13.8D-N/A4294.2h6.3D*11.6C++
Eclipse VE3A 1,3851,2991,7210.755C0.1547.017%S16.166%D10.5D--N/A42123.4h28.6T*60.9D
L100 Python HEAT 2,0851,2725052.519C--1.6176.989%MN/A30.2C+19.3A+23542.1h11.8F--15.3C-
Rocklet Rifle 2,3401,2361,6880.732C++0.1867.726%A++N/A17.7D-15.8D20569.9h48.3D71.3C++
Thanatos VE70 1,2581,2141,5520.782C+0.1335.586%C-14.003%C-9.7D--N/A37125.6h5.1C+14.2C+
NS-11C 1,2811,2031,6130.746C0.1641.329%M*15.378%D10.2DN/A41118h22.8F55.1B
Tank Mine 2,0461,2007061.7C-0.7927.233%C-N/A41.8D*29.5D*45828.7h1.8C*6.5C+
NS Baron G5 1,2321,1811,3340.885C0.0253.851%B**13.971%C+11.4D--N/A30103.3h6D--11.2C+
VX6-7 1,2091,1811,5620.756C0.1528.289%B++15.241%D--15.1DN/A4978.4h14.7C52C*
NSX-P Tanto 1,2261,1701,7720.66C0.2537.492%A*19.145%D-8.8D-N/A30133.6h19D50.6B+
The Little Helper 1,2441,1661,4380.811C-0.1058.857%B**9.52%D*8.6D**N/A34134.9h6.5D**11.1C+
Eidolon VE33 1,2101,1641,9740.59C0.3238.142%A++19.759%D-6.9D-N/A24168.2h14.7D**38.6C+
VE-S Canis 1,2131,1581,4900.777C0.1339.169%A++8.895%D*13.3D-N/A4687.3h17.8D*45.5C*
NSX Tanto 1,2651,1551,6260.71C-0.2046.191%M**21.385%D7.1D--N/A30161.9h26.5F-57.5C+
NS-11P 1,1681,1481,5230.754C0.1526.157%B++12.805%D--10.2D--N/A30112.5h15.3C58.6C**
NS-7 PDW 1,1791,1431,5820.723C0.1831.857%A12.161%D--9.2D-N/A35124.1h17.2C53.9B+
Pulsar C 1,1661,1421,3030.876C+0.0328.325%B++16.988%D--11.2DN/A56101.9h14.2C-50.1C++
MKV Suppressed 1,2341,1421,5320.745C0.1644.405%M**18.126%C15.2D1.2A**6175.1h27.2F*61.3C++
Phobos VX86 1,2141,1301,3550.834C0.0770.068%B*13.717%C-8.9D*N/A40127.6h3.4D*4.8C+
Nova 1,1791,1271,2500.902C0.0159.099%B**12.955%C-12.1D--N/A3693.5h7.3D**12.4C+
Spear Anti-Vehicle Phalanx Turret 1,9351,1222314.857C3.9547.218%C**3.209%C23D-16.7C-21248.7h12D25.5C
NS-44 Commissioner 1,1391,0752,2840.471C-0.4451.294%A++16.744%D6.6D--N/A29163.3h7.7T-15.1C-
LB00 Python AP 1,7201,0712933.655D2.7583.708%M++N/A39.4D23.9C**31027.2h7.5T9D
C75 Viper 1,5809773862.531C1.6272.731%M*N/A30C+18.5A*23632.6h26.4F-36.3C++
Comet VM2 1,2588928821.011C++0.1041.426%C+4.036%C+8.8C-3.6C78101h19.9B48.1C**
Comet VM2 1,1328288510.973C+0.0742.354%C6.401%B**8.5D3.1D--6396.9h21.1B+49.9B+
Proximity Mine 8158122353.455C+2.5538.593%C-N/A57.6D*N/A18214.1h1.9C+4.9C+
Chaos 6916528630.756C--0.1557.943%B++17.945%B+8.9FN/A3273.1h6.5F**11.2D*
Eridani SX5 6566057870.769C0.1437.823%A*16.033%D19.5D1.6M*8731.1h21F--55.5C+
MANA Anti-Vehicle Turret 1,6596016180.972D0.0661.9%C++2.329%D6010M++10580S28084500.1h19.1D30.8D
NS-10 Burster 8895744901.171B0.2627.071%C10.627%B++4.4D2.4D-62129.5h118.6B+438.1C**
Supernova PC 8685643041.855C--0.9563.659%A++N/A22.6C+12.2B**20225h7.2D--11.3C++
Skyguard 8875352811.904C-1.0037.182%A1.682%C16.8B11B20531.9h155.4D418C*
Orbital Strike Uplink 6574671467U466.09523.75%UN/A424.5U172.7U39561.1h1.8T*0.3T*
Nyx VX31 4674605100.902C-0.0134.591%C++18.478%D*14.9D-N/A4130.8h6.9D-19.8C
NS-10 Burster 7614584461.027C+0.1227.479%C9.389%B**4.2D2.8D61109.3h129.6B+471.5C**
VA39 Spectre 3973931922.047B+1.1432.091%C+28.753%D-6.4D--N/A3261.1h7.1C--22.2C+
VX29 Polaris 3913704620.801C--0.1130.363%B**15.676%D--11.8D*N/A4831.3h17.7F58.2C++
G30 Walker 546343418.366C*7.4654.568%A+1.749%D-35.4C+20.9C*3829.7h287D--526C+
Xiphos Anti-Personnel Phalanx Tower 3473371337S336.0935.062%B+N/A306.4C**9.1C+13751.1h10.3B+29.4B+
Maelstrom Turbo Laser 5473221,1110.29C--0.6237.772%B**N/A3D-2.1D*185108.9h200.1D*529.7C--
Aspis Anti-Aircraft Phalanx Turret 6583201033.107C+2.2023.087%CN/A7.9D8.3C--16340.6h139.7B+605.2C*
Quasar VM1 301298773.87A++2.9614.935%C+13.758%D--12.1D--N/A8324.6h13.3B+89.3C*
Coyote Missiles 4942763530.782D0.1362.764%AN/A12.9D--10.2D-12421.4h79.1F126.1D
S1 4642555680.449C-0.4659.505%C**1.569%D12.4D-10.2C22820.5h8.3D13.9C
Spear Anti-Vehicle Phalanx Tower 398233638.833A37.9366.127%A++N/A50.7B+35.9B+4884.6h11.2C+17B+
VE-LR Obelisk 2232123180.667D0.2442.438%A++10.377%F--8.5D--N/A3024.9h12.2F--28.6C
Soldier Soaker 1891891561.212C++0.3039.197%B+18.519%B++31.5DN/A1206h6.8C17.4B
L100 Python AP 288183732.507C-1.6076.298%A*N/A37.3B+21.4B+5174.9h5B+6.5B**
Frag Grenade 1741701170N/A169.0934.729%D**N/A850A++20A30310.2h2.1A+6.2B++
M20 Basilisk 2451601411.429B**10.5262.586%B**3.125%D48.5B25.8B++4703.3h146.9C234.8C+
The Slasher 23216027,3840.006D-0.9040.298%B+2.5%D--0.1C--N/A02088.5h3.9F-9.7C+
Nightshade 2921485,7150.026C0.8892.785%A+N/A0.4DN/A17381.3h398.9T*429.9T*
NS Annihilator 3521374430.309D0.6072.739%F--N/A3.5F5.5D--7139.3h21.1T29.1T*
Light PPA 1601283070.417C-0.4939.331%C+N/A6.5D*1.6D5819.7h30.8D**78.4D--
Hoplon Anti-Aircraft Phalanx Tower 2131211121S120.0928.145%C+N/A67.2C51.1C--4421.8h32.7B116.2C**
Dual Photon Pods 191115911.264D0.3652.851%C++N/A23D--15.2C3065h65.1T*123.1F*
Saron HRB 221106392.718C--1.8158.495%A++N/A21.2C23B*4725h48.8T*83.5D**
Parallax VX3 1061021300.785D0.1231.763%D*59.804%F--6D**N/A3417.1h4.4T-13.7F*
Fatestealer 1001002200.455F--0.4534.372%C21%C+7.6D-N/A1613.1h3.3F**9.6D--
NSX-P Tengu 1031001270.787C+0.1248.242%A*8%F-19.2DN/A595.2h17.3D35.8B
M20 Basilisk 20298342.882C+1.9743.005%B+5.102%C12.3D13A+1548h166.4F386.9D-
S12 Renegade 94812790.29D0.6240.874%C+4.938%C+2.8FN/A3628.9h7.9T*19.2F--
Antares LC 181793580.221D0.6937.229%B*N/A0.9D*1.2D**17683.3h541T*1453.2T
M40 Fury 12977174.529C3.6266.911%M*1.299%C--29.6D20A*3042.6h55.6T*83.1D**
NS-AM7 Archer 95762330.326C0.5864.143%B++25%B*3D-N/A1925.7h19.1C*29.7B
Sticky Grenade 7674174N/A73.0932.899%F--N/A370D*10C16830.2h2.7C8.3D--
Lasher X2 59561270.441D0.4716.755%D*N/A9.3D*N/A656h24.4D-145.6D*
NS Decimator 90551500.367D-0.5462.04%C++N/A7.3F4.7D*2307.5h6.7D*10.9D-
Beamer VS3 5352700.743C+0.1624.926%C7.692%F-9D-N/A905.8h12.9D51.8C
M20 Basilisk 9551271.889C--0.9841.317%C*9.804%A++10.9D-9.4C+1374.7h171.1F414.2D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon311,1543h
Nano-Armor Kit2,8933,347,491437.8h
Blast Wall35355h
Phaseshift VX-S0521.1h
Anti-Vehicle MANA Turret1333,06814.8h
Nanite Revive Grenade01,5860.5h
Medical Applicator3,704971,704159h
Hoplon Anti-Aircraft Phalanx Tower75143h
Xiphos Anti-Personnel Tower55543h
Sunderer Garage32051.9h
Rampart Wall2098912.2h
Turret AI Module61,0025.2h
Cortium Silo01,0701.8h
Structure Shield Module68023.5h
Repair Module71,2414.4h
Skywall Shield Emitter35753.1h
Motion Spotter201,4403.2h
Reinforcements Module11350.5h
Spear Anti-Vehicle Tower45472.8h
VS Triumph Flare Gun0510.1h
Deconstruction Tool214,6183.1h
Welding Device317,9243.2h
Spitfire Auto-Turret123340.7h
Shield Recharging Field805,9904.1h
Ammunition Package722,5698.3h
Anti-Infantry MANA Turret12961.1h
Routing Spire01200.3h
Pain Spire03822.2h
Snowman Soldier252390.5h
Router53510.8h
VE-C Horizon03060.4h
Recon Detection Device51113,40259.1h
Elysium Spawn Tube14611.4h
Light Vehicle Terminal11160.9h
Light Air Terminal01001h
Orbital Strike Target Designator1172825.4h
IPC Targeting Dart81781.1h
Vehicle Gate54565.6h
Pillbox11912.7h
Vehicle Ammo Dispenser0991h
Alarm Module03810.8h
Infantry Tower1671.3h
WLT-Howler Mining Laser1912,9959.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.59s
Server spent 2.55s on queries, 1.96s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.