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Paragon Dreadnaught Pacster[NCWA] Pacster
VS BR 157

KDR: 0.89

Score: 58.8m

Last Seen: Feb 20th, 2019 2:00 AM
- OFFLINE - 4.2 hour(s)

Prestige 1, Battle Rank 100 (157 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Network Centric Warfare[NCWA] Network Centric Warfare
VS outfit on Cobalt

Members: 3
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Orion VS54 Solstice VE3 C-4 Pulsar VS1 Solstice SF Blueshift VM5 Blueshift VM5 Pandora VX25
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $45,036 MLG Score: 36
Fun Score: N/A
Cheeseburgers Flipped: 2663TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.383%15.06%48820100221,9660.7472950.143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.417%2.196A*-0.871D---2.668F**BODY (~1.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.289C*17.2-0.203C36

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.487%0.364%181102127520133490.13661279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.007C+-1.137D*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
555.8-2.461F*208.4-2.946T347.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.981%0.517%169410183,289305620521.07624160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.091%0.385C**-1.346D**2.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.7-1.081D*36.3-1.878F-44.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.904%3.896%102102015423484140.065587737%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.808%0.817B++-0.106C+0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
267.4-1.272D**120.1-2.069F--147.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.046%35.152%1021020495282980.174912

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.116%-0.448C---2.098F---1.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.4-1.075D*6.6-1.065D*13.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.782%13.595%10310193,64121431661.69823

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.215%0.612B+-0.185C0.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.037C+6.2-0.277C6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Network Centric Warfare[NCWA] Network Centric Warfare
VS outfit on Cobalt

Members: 3
58.8m596%234 (14k)189 (11.3k)0.89009152,82659,3491.09309157 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022160316.11%10.209%16405:1417

10% Combat Medic36% Engineer7% Heavy Assault11% Infiltrator28% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 12:05 AMSep 14th, 2015 1:01 PMFeb 19th, 2019 9:04 PM (1d) (PST)Feb 19th, 2019 10:33 PM (23h) (PST)Feb 19th, 2019 10:00 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3691332360.1700.1910.0171.2540.04136

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,1637,98514,1781011175211,342

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5182.4h/215.9d 12,048 5,393 27,857 390k 4,419 14,411 12,607 114.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:3,569
Deaths:2,940
KDR:1.214
Accuracy:21.999% C*
HSR:14.458% D**
VX29 Polaris
A
Kills:363
Deaths:452
KDR:0.803
Accuracy:30.394% A
HSR:15.703% D--
Lasher X2
D*
Kills:55
Deaths:121
KDR:0.455
Accuracy:16.980% D*
HSR:0% F-
Kills:3,987
Deaths (as Heavy Assault):3,513
Deaths (to Heavy Assaults):14,641
KDR:1.13493
Kill Difference:474
Playtime:363.845 hours
Usage:7%
Score:2.534m
Score/min:116
Accuracy (listed only):23.124%
HSR (listed only):10.053%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:2,418
Deaths:2,777
KDR:0.871
Accuracy:27.784% B*
HSR:13.275% D*
Solstice SF
A++
Kills:1,773
Deaths:2,064
KDR:0.859
Accuracy:33.007% A++
HSR:14.270% C-
Pandora VX25
A+
Kills:1,300
Deaths:1,276
KDR:1.019
Accuracy:54.333% A+
HSR:13.769% C
Eclipse VE3A
S
Kills:1,299
Deaths:1,721
KDR:0.755
Accuracy:47.017% S
HSR:16.166% D
Thanatos VE70
C-
Kills:1,214
Deaths:1,552
KDR:0.782
Accuracy:35.586% C-
HSR:14.003% C-
NS-11C
M*
Kills:1,203
Deaths:1,613
KDR:0.746
Accuracy:41.329% M*
HSR:15.378% D
NS Baron G5
B**
Kills:1,181
Deaths:1,334
KDR:0.885
Accuracy:53.851% B**
HSR:13.971% C+
VX6-7
B++
Kills:1,181
Deaths:1,562
KDR:0.756
Accuracy:28.289% B++
HSR:15.241% D--
NSX-P Tanto
A*
Kills:1,170
Deaths:1,772
KDR:0.660
Accuracy:37.492% A*
HSR:19.145% D-
Eidolon VE33
A++
Kills:1,164
Deaths:1,974
KDR:0.590
Accuracy:38.190% A++
HSR:19.759% D-
Pulsar C
B++
Kills:1,142
Deaths:1,303
KDR:0.876
Accuracy:28.325% B++
HSR:16.988% D--
Nova
A
Kills:1,127
Deaths:1,250
KDR:0.902
Accuracy:59.099% A
HSR:12.955% C
NSX Tanto
M**
Kills:961
Deaths:1,302
KDR:0.738
Accuracy:47.525% M**
HSR:21.748% C--
The Little Helper
B**
Kills:652
Deaths:826
KDR:0.789
Accuracy:58.470% B**
HSR:9.202% D--
VE-LR Obelisk
A+
Kills:185
Deaths:283
KDR:0.654
Accuracy:42.314% A+
HSR:10.270% F--
Kills:17,970
Deaths (as Engineer):22,609
Deaths (to Engineers):12,956
KDR:0.79482
Kill Difference:4,639
Playtime:1,891.084 hours
Usage:36%
Score:22.934m
Score/min:202
Accuracy (listed only):42.174%
HSR (listed only):15.076%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:2,418
Deaths:2,777
KDR:0.871
Accuracy:27.784% B*
HSR:13.275% D*
Solstice SF
A++
Kills:1,773
Deaths:2,064
KDR:0.859
Accuracy:33.007% A++
HSR:14.270% C-
Pandora VX25
A+
Kills:1,300
Deaths:1,276
KDR:1.019
Accuracy:54.333% A+
HSR:13.769% C
Eclipse VE3A
S
Kills:1,299
Deaths:1,721
KDR:0.755
Accuracy:47.017% S
HSR:16.166% D
Thanatos VE70
C-
Kills:1,214
Deaths:1,552
KDR:0.782
Accuracy:35.586% C-
HSR:14.003% C-
NS-11C
M*
Kills:1,203
Deaths:1,613
KDR:0.746
Accuracy:41.329% M*
HSR:15.378% D
NS Baron G5
B**
Kills:1,181
Deaths:1,334
KDR:0.885
Accuracy:53.851% B**
HSR:13.971% C+
VX6-7
B++
Kills:1,181
Deaths:1,562
KDR:0.756
Accuracy:28.289% B++
HSR:15.241% D--
NSX-P Tanto
A*
Kills:1,170
Deaths:1,772
KDR:0.660
Accuracy:37.492% A*
HSR:19.145% D-
VE-S Canis
A++
Kills:1,158
Deaths:1,490
KDR:0.777
Accuracy:39.214% A++
HSR:8.895% D*
NS-7 PDW
A
Kills:1,143
Deaths:1,582
KDR:0.723
Accuracy:31.857% A
HSR:12.161% D-
Pulsar C
B++
Kills:1,142
Deaths:1,303
KDR:0.876
Accuracy:28.325% B++
HSR:16.988% D--
Nova
A
Kills:1,127
Deaths:1,250
KDR:0.902
Accuracy:59.099% A
HSR:12.955% C
NSX Tanto
M**
Kills:961
Deaths:1,302
KDR:0.738
Accuracy:47.525% M**
HSR:21.748% C--
The Little Helper
B**
Kills:652
Deaths:826
KDR:0.789
Accuracy:58.470% B**
HSR:9.202% D--
MKV Suppressed
S
Kills:352
Deaths:485
KDR:0.726
Accuracy:53.261% S
HSR:15.625% D
Kills:19,274
Deaths (as Light Assault):23,909
Deaths (to Light Assaults):10,311
KDR:0.80614
Kill Difference:4,635
Playtime:1,456.321 hours
Usage:28%
Score:16.416m
Score/min:188
Accuracy (listed only):42.277%
HSR (listed only):14.550%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A++
Kills:1,158
Deaths:1,490
KDR:0.777
Accuracy:39.214% A++
HSR:8.895% D*
NS-7 PDW
A
Kills:1,143
Deaths:1,582
KDR:0.723
Accuracy:31.857% A
HSR:12.161% D-
NS-44 Commissioner
B**
Kills:897
Deaths:1,908
KDR:0.470
Accuracy:45.016% B**
HSR:16.834% D
Nyx VX31
C++
Kills:460
Deaths:510
KDR:0.902
Accuracy:34.591% C++
HSR:18.478% D*
VA39 Spectre
C+
Kills:393
Deaths:192
KDR:2.047
Accuracy:32.091% C+
HSR:28.753% D-
MKV Suppressed
S
Kills:352
Deaths:485
KDR:0.726
Accuracy:53.261% S
HSR:15.625% D
Parallax VX3
D--
Kills:102
Deaths:130
KDR:0.785
Accuracy:31.763% D--
HSR:59.804% F--
Soldier Soaker
C**
Kills:93
Deaths:77
KDR:1.208
Accuracy:37.161% C**
HSR:15.054% C+
NS-AM7 Archer
B*
Kills:71
Deaths:222
KDR:0.320
Accuracy:64.824% B*
HSR:23.944% B++
Beamer VS3
C
Kills:52
Deaths:70
KDR:0.743
Accuracy:24.926% C
HSR:7.692% F-
Kills:4,721
Deaths (as Infiltrator):6,666
Deaths (to Infiltrators):9,593
KDR:0.70822
Kill Difference:1,945
Playtime:571.669 hours
Usage:11%
Score:4.435m
Score/min:129
Accuracy (listed only):39.470%
HSR (listed only):20.724%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B**
Kills:2,030
Deaths:2,168
KDR:0.936
Accuracy:29.102% B**
HSR:12.906% D*
Pandora VX25
A+
Kills:1,300
Deaths:1,276
KDR:1.019
Accuracy:54.333% A+
HSR:13.769% C
Thanatos VE70
C-
Kills:1,214
Deaths:1,552
KDR:0.782
Accuracy:35.586% C-
HSR:14.003% C-
NS Baron G5
B**
Kills:1,181
Deaths:1,334
KDR:0.885
Accuracy:53.851% B**
HSR:13.971% C+
VE-S Canis
A++
Kills:1,158
Deaths:1,490
KDR:0.777
Accuracy:39.214% A++
HSR:8.895% D*
NS-11P
B++
Kills:1,148
Deaths:1,523
KDR:0.754
Accuracy:26.157% B++
HSR:12.805% D--
NS-7 PDW
A
Kills:1,143
Deaths:1,582
KDR:0.723
Accuracy:31.857% A
HSR:12.161% D-
Nova
A
Kills:1,127
Deaths:1,250
KDR:0.902
Accuracy:59.099% A
HSR:12.955% C
The Little Helper
B**
Kills:652
Deaths:826
KDR:0.789
Accuracy:58.470% B**
HSR:9.202% D--
MKV Suppressed
S
Kills:352
Deaths:485
KDR:0.726
Accuracy:53.261% S
HSR:15.625% D
Kills:11,305
Deaths (as Combat Medic):13,486
Deaths (to Combat Medics):6,312
KDR:0.83828
Kill Difference:2,181
Playtime:540.646 hours
Usage:10%
Score:7.688m
Score/min:237
Accuracy (listed only):44.093%
HSR (listed only):12.629%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:1,771
Deaths:1,048
KDR:1.690
Accuracy:21.521% B
HSR:14.568% D*
Blueshift VM5
B+
Kills:1,759
Deaths:1,050
KDR:1.675
Accuracy:21.061% B+
HSR:15.009% D*
Comet VM2
C+
Kills:892
Deaths:881
KDR:1.012
Accuracy:41.412% C+
HSR:4.036% C+
Comet VM2
B**
Kills:827
Deaths:850
KDR:0.973
Accuracy:42.341% C
HSR:6.409% B**
NS-10 Burster
B++
Kills:573
Deaths:489
KDR:1.172
Accuracy:27.082% C
HSR:10.646% B++
NS-10 Burster
B**
Kills:458
Deaths:445
KDR:1.029
Accuracy:27.491% C
HSR:9.389% B**
Quasar VM1
C+
Kills:298
Deaths:77
KDR:3.870
Accuracy:14.935% C+
HSR:13.758% D--
Kills:6,578
Deaths (as MAX Suit):2,420
Deaths (to MAX Suits):2,734
KDR:2.71818
Kill Difference:4,158
Playtime:333.504 hours
Usage:6%
Score:4.775m
Score/min:239
Accuracy (listed only):27.978%
HSR (listed only):10.545%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B**
Kills:275
V. Kills:188 146%
Deaths:991
KDR:0.277
Accuracy:37.487% B**
KPH:2.900 D--
VKPH:2 D*
Coyote Missiles
A
Kills:254
V. Kills:205 123%
Deaths:346
KDR:0.734
Accuracy:62.528% A
KPH:12.200 D-
VKPH:9.800 D-
Light PPA
D
Kills:114
V. Kills:31 356%
Deaths:287
KDR:0.397
Accuracy:39.824% C+
KPH:6.100 D*
VKPH:1.700 D
Dual Photon Pods
C+
Kills:113
V. Kills:76 147%
Deaths:90
KDR:1.256
Accuracy:52.729% C++
KPH:23 D--
VKPH:15.500 C+
Antares LC
B*
Kills:78
V. Kills:101 76%
Deaths:355
KDR:0.220
Accuracy:37.273% B*
KPH:0.900 D*
VKPH:1.200 D*
Kills:834 (467 + 0)
Deaths:2,069
KDR:0.403
VKDR:0.290
Vehicle Kills:601
Kill Difference:1,235
Playtime:221.372 hours
Usage:4%
Score:2.368m
Score/min:178
Piloting Accuracy:37.273%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:1,272
V. Kills:813 156%
Deaths:505
KDR:2.519
Accuracy:76.989% M
KPH:30.200 C++
VKPH:19.300 A++
C75 Viper
M
Kills:977
V. Kills:603 162%
Deaths:386
KDR:2.531
Accuracy:72.731% M*
KPH:30 C+
VKPH:18.500 M
Skyguard
B**
Kills:476
V. Kills:318 149%
Deaths:254
KDR:1.874
Accuracy:36.505% B**
KPH:16.100 B
VKPH:10.800 B
LB00 Python AP
B+
Kills:180
V. Kills:105 170%
Deaths:57
KDR:3.158
Accuracy:86.524% M++
KPH:42.300 D
VKPH:24.700 B+
Kills:2,905 (2,905 + 0)
Deaths:1,202
KDR:2.417
VKDR:1.530
Vehicle Kills:1,839
Kill Difference:1,703
Playtime:108.489 hours
Usage:2%
Score:1.498m
Score/min:230
Driving Accuracy:86.524%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:564
V. Kills:304 185%
Deaths:304
KDR:1.855
Accuracy:63.659% A++
KPH:22.600 C++
VKPH:12.200 B**
Saron HRB
B*
Kills:103
V. Kills:113 90%
Deaths:39
KDR:2.641
Accuracy:58.291% A++
KPH:20.600 C
VKPH:22.600 B*
Kills:667 (564 + 103)
Deaths:343
KDR:1.945
VKDR:1.216
Vehicle Kills:417
Kill Difference:324
Playtime:29.988 hours
Usage:1%
Score:0.440m
Score/min:245
Driving Accuracy:63.659%
Gunner Accuracy:58.291%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:95
V. Kills:102 92%
Deaths:32
KDR:2.969
Accuracy:42.581% B+
KPH:12.200 D
VKPH:13.100 A
M40 Fury
A+
Kills:59
V. Kills:38 151%
Deaths:14
KDR:4.214
Accuracy:61.836% M+
KPH:25.200 D
VKPH:16.200 A+
Kills:154 (0 + 154)
Deaths:46
KDR:3.348
VKDR:3.043
Vehicle Kills:140
Kill Difference:108
Playtime:10.126 hours
Usage:0%
Score:0.109m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:61.836%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 3,6073,5692,9401.214C+0.3221.999%C*14.458%D**17.1DN/A62209.3h13.7C+62.3C++
Solstice VE3 2,4602,4182,7770.871C++0.0227.784%B*13.275%D*9.8DN/A42246.6h16.9C+60.9C*
C-4 3,7802,3242,2101.052C0.1628.772%B+N/A42.2D-26.4C+39655.1h1.8C-6.2C++
Pulsar VS1 2,0502,0302,1680.936C+0.0529.102%B**12.906%D*13.1DN/A46154.4h16.4C56.4B+
Solstice SF 1,8181,7732,0640.859C+0.0333.007%A++14.27%C-14.8CN/A59119.6h15.7C47.6B
Blueshift VM5 1,8001,7711,0481.69C0.8021.521%B14.568%D*19.6D-N/A6690.5h15.9C++73.7B+
Blueshift VM5 1,7901,7591,0501.675C0.7821.061%B+15.009%D*19.4D-N/A6590.9h15.7C++74.3B
Pandora VX25 1,3671,3001,2761.019C+0.1354.333%A+13.769%C13.8D-N/A4194.2h6.3D*11.6C*
Eclipse VE3A 1,3851,2991,7210.755C--0.1447.017%S16.166%D10.5D--N/A42123.4h28.6T*60.9D
L100 Python HEAT 2,0851,2725052.519C-1.6376.989%MN/A30.2C++19.3A++23242.1h11.8F--15.3C
Thanatos VE70 1,2581,2141,5520.782C+0.1135.586%C-14.003%C-9.7D-N/A37125.2h5.1C+14.2C+
NS-11C 1,2811,2031,6130.746C0.1441.329%M*15.378%D10.2DN/A41118h22.8D**55.1B
NS Baron G5 1,2321,1811,3340.885C0.0153.851%B**13.971%C+11.4D--N/A30103.3h6D--11.2C+
VX6-7 1,2091,1811,5620.756C0.1328.289%B++15.241%D--15.1DN/A4878.4h14.7C52C*
NSX-P Tanto 1,2261,1701,7720.66C0.2337.492%A*19.145%D-8.8D-N/A30133.6h19D50.6B+
Eidolon VE33 1,2101,1641,9740.59C0.3038.19%A++19.759%D-6.9D-N/A24168.1h14.7D**38.6C+
VE-S Canis 1,2131,1581,4900.777C0.1139.214%A++8.895%D*13.3D-N/A4686.8h17.8D*45.4C*
NS-11P 1,1681,1481,5230.754C0.1426.157%B++12.805%D--10.2D--N/A29112.5h15.3C58.6C**
NS-7 PDW 1,1791,1431,5820.723C0.1731.857%A12.161%D-9.2D-N/A34124.1h17.2C53.9B+
Pulsar C 1,1661,1421,3030.876C+0.0128.325%B++16.988%D--11.2DN/A55101.9h14.2C50.1C++
Nova 1,1791,1271,2500.902C0.0159.099%A12.955%C12.1D--N/A3693.5h7.3D**12.4C+
Tank Mine 1,7881,0316551.574C--0.6827.673%C-N/A37.6D**27.6D*42827.4h1.8C**6.6C+
Spear Anti-Vehicle Phalanx Turret 1,7911,0282214.652C3.7646.181%C*3.502%C21.9D-16.2C--20747h12.2D26.5C
C75 Viper 1,5809773862.531C1.6472.731%M*N/A30C+18.5M22932.6h26.4F-36.3C++
NSX Tanto 1,0539611,3020.738C0.1547.525%M**21.748%C--7D--N/A31136.4h27.4F-57.7C+
NS-44 Commissioner 9358971,9080.47C-0.4245.016%B**16.834%D6.8D--N/A28132.7h6.3F-13.9C
Comet VM2 1,2588928811.012C++0.1241.412%C+4.036%C+8.8C3.6C78101h19.9B48.1C**
Rocklet Rifle 1,6318581,2360.694C+0.2068.167%A++N/A15.7D--14.1D-17854.8h52D--76.3C+
Comet VM2 1,1308278500.973C+0.0842.341%C6.409%B**8.5D3.1D--6396.8h21.1B+49.9B+
Proximity Mine 7357332183.362C+2.4740.635%C+N/A56D**N/A17713.1h1.9C++4.6C++
The Little Helper 6916528260.789C0.1058.47%B**9.202%D--8.1D**N/A3780.9h6.6D**11.3C+
MANA Anti-Vehicle Turret 1,6325846080.961D-0.0761.618%C+2.397%C5840B*10480M+1724500.1h19.2C31.1C--
NS-10 Burster 8875734891.172B+0.2827.082%C10.646%B++4.5C-2.4D62128.7h118.6B+437.9B
Supernova PC 8685643041.855C-0.9663.659%A++N/A22.6C++12.2B**20125h7.2D-11.3C++
Skyguard 7944762541.874C0.9836.505%B**1.681%C16.1B10.7C**19929.6h156.4D428.5C*
Nyx VX31 4674605100.902C-0.0134.591%C++18.478%D*14.9D--N/A4130.8h6.9D19.8C
NS-10 Burster 7614584451.029C+0.1427.491%C9.389%B**4.2D2.8D61108.6h129.3B+470.3B
VA39 Spectre 3973931922.047B+1.1632.091%C+28.753%D-6.5D-N/A3260.8h7.1C22.2C+
VX29 Polaris 3843634520.803D0.0930.394%A15.703%D--11.8D*N/A4830.8h17.8F58.6C++
MKV Suppressed 3743524850.726C0.1653.261%S15.625%D10D--N/A5535.3h39.9T*74.9C
Aspis Anti-Aircraft Phalanx Turret 629302983.082C+2.1922.691%CN/A7.7D8.3C--16239.4h140.7B+620.2C*
Quasar VM1 301298773.87A++2.9814.935%C+13.758%D--12.1D-N/A8324.6h13.3B+89.3C*
Maelstrom Turbo Laser 4632759910.277C--0.6137.487%B**N/A2.9D--2D*21193.9h208.4D*555.8D
Orbital Strike Uplink 3822671267U266.11498.23%UN/A381.4U164.3U27790.7h2.1T*0.4T*
Xiphos Anti-Personnel Phalanx Tower 2652551255M**254.1135.711%B+N/A255C+10C*9831h13.5C**37.8B
S1 4642555680.449C-0.4459.505%C**1.569%D12.4D-10.2C21720.5h8.3D13.9C
Coyote Missiles 4592543460.734D-0.1662.528%AN/A12.2D-9.8D-12120.9h79.8F127.6D-
G30 Walker 393246298.483C++7.5957.799%A*2.033%D37.8B+22.6B+3806.5h307.9D*532.6C++
VE-LR Obelisk 1951852830.654D0.2442.314%A+10.27%F--9.3D--N/A2819.9h11.8F-27.8C
LB00 Python AP 285180573.158D-2.2786.524%M++N/A41.9D24.4B+4414.3h8.7T-10.1D--
Spear Anti-Vehicle Phalanx Tower 298173534.6B**33.7164.944%A+N/A44.4C++32.1C**4033.9h12.7C-19.6C*
Frag Grenade 1741701170N/A169.1134.708%D**N/A850A+20A+29890.2h2.1A+6.1B++
M20 Basilisk 2451601411.429B*10.5462.794%B**3.125%D50B26.6B+4823.2h146.1C232.6C++
The Slasher 22815726,0810.006D--0.8840.486%B+2.548%D--0.1DN/A02003.2h3.9F-9.7C+
NS Annihilator 3521374410.311D0.5872.718%F-N/A3.5D**5.5D*7039.3h21.1F**29T*
Light PPA 1451142870.397D0.4939.824%C+N/A6.1D*1.7D5818.6h32.1F80.6D--
Dual Photon Pods 189113901.256D0.3752.729%C++N/A23.1D--15.5C+2984.9h64.4T*122.1F--
Saron HRB 216103392.641C--1.7558.291%A++N/A20.6C22.6B*4635h49.7T*85.3D**
Parallax VX3 1061021300.785D0.1131.763%D--59.804%F--6D*N/A3417.1h4.4T-13.7F--
M20 Basilisk 19795322.969C++2.0842.581%B+5.263%C12.2D13.1A1477.8h162.3D*381.1D
Soldier Soaker 9393771.208C++0.3237.161%C**15.054%C+37.2CN/A1882.5h5.7B15.5B+
Hoplon Anti-Aircraft Phalanx Tower 15689189A++88.1127.63%CN/A68.5C51.5C-4911.3h42.8C*154.9C*
Antares LC 179783550.22D0.6737.273%B*N/A0.9D*1.2D*17683.1h546.9T*1467.3T
NS-AM7 Archer 89712220.32C0.5764.824%B*23.944%B++2.9D-N/A1724.3h19.2C*29.5B+
Sticky Grenade 6664164N/A63.1133.581%F-N/A320D*10C+16000.2h2.8C-8.4D--
M40 Fury 9759144.214C3.3261.836%M+1.695%C+25.7D16.5A+2842.3h52.1T*84.2D**
Lasher X2 58551210.455D0.4416.98%D*N/A9.6D-N/A655.7h24.5D-144D--
NS Decimator 89541490.362D0.5362.755%C**N/A7.3F4.7D*2087.4h6.8D*10.9D-
Beamer VS3 5352700.743C+0.1524.926%C7.692%F-9.1D-N/A875.7h12.9D51.8C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter127992.4h
Phaseshift VX-S0521.1h
Nano-Armor Kit2,7533,129,292415.1h
Snowman Soldier252390.5h
Pain Spire02041.1h
Routing Spire0620.1h
Spawn Beacon188612.2h
Anti-Vehicle MANA Turret1282,93214.5h
Repair Module51,0103.7h
Turret AI Module58214.3h
Skywall Shield Emitter34792.6h
Structure Shield Module56773.1h
Cortium Silo06681.2h
Reinforcements Module1630.3h
Nanite Revive Grenade01,3730.4h
Medical Applicator3,611955,125155.7h
Blast Wall34504.2h
Spear Anti-Vehicle Tower44412.3h
Deconstruction Tool214,6183.1h
VS Triumph Flare Gun0510.1h
Spitfire Auto-Turret82620.5h
Welding Device05,2840.9h
Rampart Wall188029.7h
Sunderer Garage31681.6h
Xiphos Anti-Personnel Tower44552.5h
Hoplon Anti-Aircraft Phalanx Tower74222.7h
Ammunition Package672,4578h
Shield Recharging Field685,4642.5h
Anti-Infantry MANA Turret12961.1h
Alarm Module02880.6h
Light Vehicle Terminal1840.7h
Pillbox11471.9h
Elysium Spawn Tube13431.1h
Infantry Tower0551h
WLT-Howler Mining Laser1612,9955.2h
Vehicle Ammo Dispenser0740.9h
Router32190.6h
IPC Targeting Dart81751h
Orbital Strike Target Designator822064h
Light Air Terminal0590.5h
Vehicle Gate43144h
Recon Detection Device48312,73156.5h

Check the help document for the dictionary if you want to learn more about words used here.


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