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Paragon Dreadnaught Pacster[NCWA] Pacster
VS BR 160

KDR: 0.9

Score: 61.4m

Last Seen: Apr 18th, 2019 3:38 AM
- OFFLINE - 7.3 hour(s)

Prestige 1, Battle Rank 100 (160 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Network Centric Warfare[NCWA] Network Centric Warfare
VS outfit on Cobalt

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Orion VS54 C-4 Solstice VE3 Pulsar VS1 Solstice SF Blueshift VM5 Blueshift VM5 Pandora VX25
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $46,287 MLG Score: 37
Fun Score: N/A
Cheeseburgers Flipped: 2666TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.638%15.161%49520101522,6180.7363350.16

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.161%2.242A*-0.862D---2.454F*BODY (~1.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.287C*17.4-0.216C35.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.715%0.333%191103430020873690.14374781%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.013C+-1.156D*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
538-2.39F--202.9-2.869T335.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.015%0.514%165410313,307315120631.04918160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.038%0.4B-1.343D**2.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.6-1.105D*36.7-1.922F-44.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.997%3.727%112103316124444250.065875638%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.116%0.905B*-0.154C1.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
266-1.261D**122.3-2.116F--143.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.046%35.152%1121033495291080.170045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.116%-0.448C---2.094F---1.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.4-1.073D*6.6-1.063D*13.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.941%13.557%11410313,78422811811.65892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.608%0.612B+-0.189C0.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.038C+6.1-0.276C6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Network Centric Warfare[NCWA] Network Centric Warfare
VS outfit on Cobalt

Members: 2
61.4m627.7%228 (13.7k)185 (11.1k)0.89593755,36861,7991.09613160 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035171816.392%10.141%16605:2118

10% Combat Medic35% Engineer7% Heavy Assault11% Infiltrator31% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 12:05 AMSep 14th, 2015 1:01 PMApr 18th, 2019 2:54 AM (12h) (PST)Apr 18th, 2019 12:19 AM (15h) (PST)Apr 17th, 2019 11:38 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3631292340.1670.1870.0171.3030.04037

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,7987,71814,0801011178211,128

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5518.6h/229.9d 12,372 5,615 29,441 431.3k 4,556 14,796 13,338 120.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:3,569
Deaths:2,940
KDR:1.214
Accuracy:21.999% C*
HSR:14.458% D**
VX29 Polaris
A
Kills:368
Deaths:458
KDR:0.803
Accuracy:30.363% A
HSR:15.761% D--
Lasher X2
D*
Kills:56
Deaths:126
KDR:0.444
Accuracy:16.704% D*
HSR:0% F--
Kills:3,993
Deaths (as Heavy Assault):3,524
Deaths (to Heavy Assaults):15,251
KDR:1.13309
Kill Difference:469
Playtime:377.405 hours
Usage:7%
Score:2.565m
Score/min:113
Accuracy (listed only):23.022%
HSR (listed only):10.073%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:2,418
Deaths:2,777
KDR:0.871
Accuracy:27.784% B**
HSR:13.275% D*
Solstice SF
A++
Kills:1,773
Deaths:2,064
KDR:0.859
Accuracy:33.007% A++
HSR:14.270% C-
Pandora VX25
A+
Kills:1,300
Deaths:1,276
KDR:1.019
Accuracy:54.333% A+
HSR:13.769% C
Eclipse VE3A
S
Kills:1,299
Deaths:1,721
KDR:0.755
Accuracy:47.017% S
HSR:16.166% D
Thanatos VE70
C
Kills:1,214
Deaths:1,552
KDR:0.782
Accuracy:35.586% C
HSR:14.003% C-
NS-11C
M*
Kills:1,203
Deaths:1,613
KDR:0.746
Accuracy:41.329% M*
HSR:15.378% D
NS Baron G5
B**
Kills:1,181
Deaths:1,334
KDR:0.885
Accuracy:53.851% B**
HSR:13.971% C+
VX6-7
B++
Kills:1,181
Deaths:1,562
KDR:0.756
Accuracy:28.289% B++
HSR:15.241% D--
NSX-P Tanto
A*
Kills:1,170
Deaths:1,772
KDR:0.660
Accuracy:37.492% A*
HSR:19.145% D-
The Little Helper
B**
Kills:1,166
Deaths:1,438
KDR:0.811
Accuracy:58.857% B**
HSR:9.520% D*
Eidolon VE33
A++
Kills:1,164
Deaths:1,974
KDR:0.590
Accuracy:38.142% A++
HSR:19.759% D-
Pulsar C
B++
Kills:1,142
Deaths:1,303
KDR:0.876
Accuracy:28.325% B++
HSR:16.988% D--
Nova
A
Kills:1,127
Deaths:1,250
KDR:0.902
Accuracy:59.099% A
HSR:12.955% C-
NSX Tanto
M**
Kills:1,024
Deaths:1,382
KDR:0.741
Accuracy:46.978% M**
HSR:21.582% C--
VE-LR Obelisk
A
Kills:192
Deaths:294
KDR:0.653
Accuracy:41.656% A
HSR:9.896% F--
Phobos VX86
C+
Kills:143
Deaths:196
KDR:0.730
Accuracy:59.218% C+
HSR:12.587% D
Kills:18,697
Deaths (as Engineer):23,508
Deaths (to Engineers):13,429
KDR:0.79535
Kill Difference:4,811
Playtime:1,931.202 hours
Usage:35%
Score:23.367m
Score/min:202
Accuracy (listed only):43.185%
HSR (listed only):14.907%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:2,418
Deaths:2,777
KDR:0.871
Accuracy:27.784% B**
HSR:13.275% D*
Solstice SF
A++
Kills:1,773
Deaths:2,064
KDR:0.859
Accuracy:33.007% A++
HSR:14.270% C-
Pandora VX25
A+
Kills:1,300
Deaths:1,276
KDR:1.019
Accuracy:54.333% A+
HSR:13.769% C
Eclipse VE3A
S
Kills:1,299
Deaths:1,721
KDR:0.755
Accuracy:47.017% S
HSR:16.166% D
Thanatos VE70
C
Kills:1,214
Deaths:1,552
KDR:0.782
Accuracy:35.586% C
HSR:14.003% C-
NS-11C
M*
Kills:1,203
Deaths:1,613
KDR:0.746
Accuracy:41.329% M*
HSR:15.378% D
NS Baron G5
B**
Kills:1,181
Deaths:1,334
KDR:0.885
Accuracy:53.851% B**
HSR:13.971% C+
VX6-7
B++
Kills:1,181
Deaths:1,562
KDR:0.756
Accuracy:28.289% B++
HSR:15.241% D--
NSX-P Tanto
A*
Kills:1,170
Deaths:1,772
KDR:0.660
Accuracy:37.492% A*
HSR:19.145% D-
The Little Helper
B**
Kills:1,166
Deaths:1,438
KDR:0.811
Accuracy:58.857% B**
HSR:9.520% D*
VE-S Canis
A++
Kills:1,158
Deaths:1,490
KDR:0.777
Accuracy:39.169% A++
HSR:8.895% D*
NS-7 PDW
A
Kills:1,143
Deaths:1,582
KDR:0.723
Accuracy:31.857% A
HSR:12.161% D-
Pulsar C
B++
Kills:1,142
Deaths:1,303
KDR:0.876
Accuracy:28.325% B++
HSR:16.988% D--
Nova
A
Kills:1,127
Deaths:1,250
KDR:0.902
Accuracy:59.099% A
HSR:12.955% C-
NSX Tanto
M**
Kills:1,024
Deaths:1,382
KDR:0.741
Accuracy:46.978% M**
HSR:21.582% C--
MKV Suppressed
S
Kills:878
Deaths:1,179
KDR:0.745
Accuracy:46.764% S
HSR:17.426% C
Phobos VX86
C+
Kills:143
Deaths:196
KDR:0.730
Accuracy:59.218% C+
HSR:12.587% D
Kills:20,520
Deaths (as Light Assault):25,491
Deaths (to Light Assaults):10,790
KDR:0.80499
Kill Difference:4,971
Playtime:1,692.260 hours
Usage:31%
Score:18.143m
Score/min:179
Accuracy (listed only):42.880%
HSR (listed only):14.549%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A++
Kills:1,158
Deaths:1,490
KDR:0.777
Accuracy:39.169% A++
HSR:8.895% D*
NS-7 PDW
A
Kills:1,143
Deaths:1,582
KDR:0.723
Accuracy:31.857% A
HSR:12.161% D-
NS-44 Commissioner
A
Kills:944
Deaths:2,028
KDR:0.465
Accuracy:46.436% A
HSR:16.843% D
MKV Suppressed
S
Kills:878
Deaths:1,179
KDR:0.745
Accuracy:46.764% S
HSR:17.426% C
Nyx VX31
C++
Kills:460
Deaths:510
KDR:0.902
Accuracy:34.591% C++
HSR:18.478% D*
VA39 Spectre
C+
Kills:393
Deaths:192
KDR:2.047
Accuracy:32.091% C+
HSR:28.753% D-
Parallax VX3
D*
Kills:102
Deaths:130
KDR:0.785
Accuracy:31.763% D*
HSR:59.804% F--
Soldier Soaker
C**
Kills:93
Deaths:77
KDR:1.208
Accuracy:37.161% C**
HSR:15.054% C+
NS-AM7 Archer
B*
Kills:75
Deaths:230
KDR:0.326
Accuracy:64.070% B++
HSR:25.333% B*
Beamer VS3
C
Kills:52
Deaths:70
KDR:0.743
Accuracy:24.926% C
HSR:7.692% F-
Kills:5,298
Deaths (as Infiltrator):7,488
Deaths (to Infiltrators):9,954
KDR:0.70753
Kill Difference:2,190
Playtime:609.365 hours
Usage:11%
Score:4.794m
Score/min:131
Accuracy (listed only):38.883%
HSR (listed only):21.044%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B**
Kills:2,030
Deaths:2,168
KDR:0.936
Accuracy:29.102% B**
HSR:12.906% D*
Pandora VX25
A+
Kills:1,300
Deaths:1,276
KDR:1.019
Accuracy:54.333% A+
HSR:13.769% C
Thanatos VE70
C
Kills:1,214
Deaths:1,552
KDR:0.782
Accuracy:35.586% C
HSR:14.003% C-
NS Baron G5
B**
Kills:1,181
Deaths:1,334
KDR:0.885
Accuracy:53.851% B**
HSR:13.971% C+
The Little Helper
B**
Kills:1,166
Deaths:1,438
KDR:0.811
Accuracy:58.857% B**
HSR:9.520% D*
VE-S Canis
A++
Kills:1,158
Deaths:1,490
KDR:0.777
Accuracy:39.169% A++
HSR:8.895% D*
NS-11P
B++
Kills:1,148
Deaths:1,523
KDR:0.754
Accuracy:26.157% B++
HSR:12.805% D--
NS-7 PDW
A
Kills:1,143
Deaths:1,582
KDR:0.723
Accuracy:31.857% A
HSR:12.161% D-
Nova
A
Kills:1,127
Deaths:1,250
KDR:0.902
Accuracy:59.099% A
HSR:12.955% C-
MKV Suppressed
S
Kills:878
Deaths:1,179
KDR:0.745
Accuracy:46.764% S
HSR:17.426% C
Phobos VX86
C+
Kills:143
Deaths:196
KDR:0.730
Accuracy:59.218% C+
HSR:12.587% D
Kills:12,488
Deaths (as Combat Medic):14,988
Deaths (to Combat Medics):6,555
KDR:0.8332
Kill Difference:2,500
Playtime:546.663 hours
Usage:10%
Score:7.761m
Score/min:237
Accuracy (listed only):44.909%
HSR (listed only):12.818%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:1,771
Deaths:1,049
KDR:1.688
Accuracy:21.527% B
HSR:14.568% D*
Blueshift VM5
B+
Kills:1,760
Deaths:1,051
KDR:1.675
Accuracy:21.068% B+
HSR:15% D*
Comet VM2
C+
Kills:892
Deaths:882
KDR:1.011
Accuracy:41.426% C+
HSR:4.036% C+
Comet VM2
B**
Kills:828
Deaths:851
KDR:0.973
Accuracy:42.354% C
HSR:6.401% B**
NS-10 Burster
B++
Kills:574
Deaths:490
KDR:1.171
Accuracy:27.071% C
HSR:10.627% B++
NS-10 Burster
B**
Kills:458
Deaths:446
KDR:1.027
Accuracy:27.482% C
HSR:9.389% B**
Quasar VM1
C+
Kills:298
Deaths:77
KDR:3.870
Accuracy:14.935% C+
HSR:13.758% D--
Kills:6,581
Deaths (as MAX Suit):2,423
Deaths (to MAX Suits):2,768
KDR:2.71605
Kill Difference:4,158
Playtime:333.944 hours
Usage:6%
Score:4.783m
Score/min:239
Accuracy (listed only):27.980%
HSR (listed only):10.540%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B**
Kills:300
V. Kills:208 144%
Deaths:1,045
KDR:0.287
Accuracy:37.715% B**
KPH:3 D--
VKPH:2.100 D*
Coyote Missiles
D-
Kills:267
V. Kills:212 125%
Deaths:349
KDR:0.765
Accuracy:62.674% A
KPH:12.700 D--
VKPH:10.100 D-
Light PPA
D
Kills:116
V. Kills:31 363%
Deaths:291
KDR:0.399
Accuracy:39.526% C+
KPH:6.200 D*
VKPH:1.700 D
Dual Photon Pods
C
Kills:113
V. Kills:76 147%
Deaths:90
KDR:1.256
Accuracy:52.721% C++
KPH:23 D--
VKPH:15.400 C
Antares LC
B*
Kills:79
V. Kills:102 77%
Deaths:356
KDR:0.222
Accuracy:37.274% B*
KPH:0.900 D*
VKPH:1.200 D**
Kills:875 (495 + 0)
Deaths:2,131
KDR:0.411
VKDR:0.295
Vehicle Kills:629
Kill Difference:1,256
Playtime:228.809 hours
Usage:4%
Score:2.385m
Score/min:174
Piloting Accuracy:37.274%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:1,272
V. Kills:813 156%
Deaths:505
KDR:2.519
Accuracy:76.989% M
KPH:30.200 C++
VKPH:19.300 A++
C75 Viper
A**
Kills:977
V. Kills:603 162%
Deaths:386
KDR:2.531
Accuracy:72.731% M*
KPH:30 C++
VKPH:18.500 A**
Skyguard
A
Kills:494
V. Kills:329 150%
Deaths:262
KDR:1.886
Accuracy:36.727% A
KPH:16.400 B
VKPH:10.900 B
LB00 Python AP
B+
Kills:489
V. Kills:297 164%
Deaths:134
KDR:3.649
Accuracy:85.578% M+
KPH:40.300 D
VKPH:24.500 B+
Kills:3,232 (3,232 + 0)
Deaths:1,287
KDR:2.511
VKDR:1.587
Vehicle Kills:2,042
Kill Difference:1,945
Playtime:117.023 hours
Usage:2%
Score:1.663m
Score/min:237
Driving Accuracy:85.578%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:564
V. Kills:304 185%
Deaths:304
KDR:1.855
Accuracy:63.659% A+
KPH:22.600 C++
VKPH:12.200 B**
Saron HRB
B*
Kills:103
V. Kills:113 90%
Deaths:39
KDR:2.641
Accuracy:58.291% A++
KPH:20.600 C
VKPH:22.600 B*
Kills:667 (564 + 103)
Deaths:343
KDR:1.945
VKDR:1.216
Vehicle Kills:417
Kill Difference:324
Playtime:29.988 hours
Usage:1%
Score:0.441m
Score/min:245
Driving Accuracy:63.659%
Gunner Accuracy:58.291%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:96
V. Kills:103 92%
Deaths:33
KDR:2.909
Accuracy:42.898% B+
KPH:12.200 D
VKPH:13.100 A+
M40 Fury
A+
Kills:65
V. Kills:43 148%
Deaths:16
KDR:4.063
Accuracy:65.854% M++
KPH:25.900 D
VKPH:17.100 A+
Kills:161 (0 + 161)
Deaths:49
KDR:3.286
VKDR:2.980
Vehicle Kills:146
Kill Difference:112
Playtime:10.401 hours
Usage:0%
Score:0.114m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:65.854%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 3,6073,5692,9401.214C+0.3221.999%C*14.458%D**17.1DN/A62209.3h13.7C+62.3C*
C-4 4,0532,4942,3301.07C0.1728.857%B+N/A41.8D-26.2C+38659.6h1.8C-6.2C++
Solstice VE3 2,4602,4182,7770.871C*0.0227.784%B**13.275%D*9.8C--N/A43246.6h16.9C+60.9B
Pulsar VS1 2,0502,0302,1680.936C+0.0429.102%B**12.906%D*13.1DN/A46154.4h16.4C56.4B+
Solstice SF 1,8181,7732,0640.859C+0.0433.007%A++14.27%C-14.8CN/A59119.6h15.7C47.6B
Blueshift VM5 1,8001,7711,0491.688C0.7921.527%B14.568%D*19.6D-N/A6690.5h15.9C*73.7B+
Blueshift VM5 1,7911,7601,0511.675C0.7821.068%B+15%D*19.4D-N/A6590.9h15.7C++74.3B
Pandora VX25 1,3671,3001,2761.019C+0.1254.333%A+13.769%C13.8D-N/A4194.2h6.3D*11.6C*
Eclipse VE3A 1,3851,2991,7210.755C0.1447.017%S16.166%D10.5D--N/A42123.4h28.6T*60.9D
L100 Python HEAT 2,0851,2725052.519C-1.6276.989%MN/A30.2C++19.3A++23342.1h11.8F--15.3C
Thanatos VE70 1,2581,2141,5520.782C+0.1135.586%C14.003%C-9.7D-N/A37125.6h5.1C+14.2C+
NS-11C 1,2811,2031,6130.746C0.1541.329%M*15.378%D10.2DN/A41118h22.8D**55.1B+
NS Baron G5 1,2321,1811,3340.885C0.0153.851%B**13.971%C+11.4D--N/A30103.3h6D-11.2C+
VX6-7 1,2091,1811,5620.756C0.1428.289%B++15.241%D--15.1DN/A4978.4h14.7C52C*
NSX-P Tanto 1,2261,1701,7720.66C0.2437.492%A*19.145%D-8.8D-N/A30133.6h19D50.6B+
The Little Helper 1,2441,1661,4380.811C0.0858.857%B**9.52%D*8.6D**N/A34134.9h6.5D**11.1C+
Eidolon VE33 1,2101,1641,9740.59C0.3138.142%A++19.759%D-6.9D-N/A24168.2h14.7D**38.6C+
VE-S Canis 1,2131,1581,4900.777C0.1239.169%A++8.895%D*13.3D-N/A4687.3h17.8D*45.5C*
NS-11P 1,1681,1481,5230.754C0.1426.157%B++12.805%D--10.2D--N/A29112.5h15.3C58.6C**
NS-7 PDW 1,1791,1431,5820.723C0.1731.857%A12.161%D-9.2D-N/A34124.1h17.2C53.9B
Pulsar C 1,1661,1421,3030.876C+0.0228.325%B++16.988%D--11.2DN/A55101.9h14.2C50.1C*
Nova 1,1791,1271,2500.902C0.0159.099%A12.955%C-12.1D--N/A3693.5h7.3F12.4C+
Tank Mine 1,8521,0726721.595C--0.7027.779%C-N/A38.7D**28.2D*43527.7h1.8C**6.6C+
Spear Anti-Vehicle Phalanx Turret 1,8471,0632224.788C3.8946.776%C*3.387%C22.3D-16.5C-20947.6h12.2D26.2C
NSX Tanto 1,1231,0241,3820.741C0.1546.978%M**21.582%C--7D--N/A30145.4h27.2F-57.9C++
Rocklet Rifle 1,8929981,3910.717C++0.1868.38%A++N/A16.8D-15.1D19059.3h50.4D-73.7C++
C75 Viper 1,5809773862.531C1.6472.731%M*N/A30C++18.5A**23032.6h26.4F-36.3C*
NS-44 Commissioner 9929442,0280.465C-0.4346.436%A16.843%D6.6D--N/A27143.4h6.6F--14.2C
Comet VM2 1,2588928821.011C++0.1241.426%C+4.036%C+8.8C3.6C78101h19.9B+48.1B
MKV Suppressed 9558781,1790.745C0.1546.764%S17.426%C14.3D1.3M+5961.3h29.7F**63.6C+
Comet VM2 1,1328288510.973C+0.0842.354%C6.401%B**8.5C--3.1D--6396.9h21.1B+49.9B+
Proximity Mine 7617592243.388C+2.4939.938%CN/A56.6D**N/A17913.4h1.9C++4.7C++
MANA Anti-Vehicle Turret 1,6415896130.961D0.0761.685%B2.377%D-5890B*10520M13898030.1h19.2T*31.1F
NS-10 Burster 8895744901.171B0.2827.071%C10.627%B++4.5C-2.4D63128.8h118.5B+437.6B
Supernova PC 8685643041.855C--0.9663.659%A+N/A22.6C++12.2B**20125h7.2D-11.3C++
Skyguard 8234942621.885C0.9936.727%A1.619%C16.4B10.9B19930.2h154.9D421.7C*
LB00 Python AP 7864891343.649D-2.7585.578%M+N/A40.4D24.5B+36212.1h8T9.4D
Nyx VX31 4674605100.902D0.0134.591%C++18.478%D*14.9D-N/A4130.8h6.9D19.8C+
NS-10 Burster 7614584461.027C+0.1327.482%C9.389%B**4.2D2.8D61108.7h129.4B+470.9B
VA39 Spectre 3973931922.047B+1.1532.091%C+28.753%D-6.5D--N/A3260.8h7.1C22.2C+
VX29 Polaris 3893684580.803C--0.0930.363%A15.761%D--11.8D*N/A4831.2h17.7D**58.2C++
Orbital Strike Uplink 5043621362U361.10516.393%UN/A452.5U177.5U32360.8h1.7T*0.3T*
Aspis Anti-Aircraft Phalanx Turret 6463121013.089C+2.1922.803%CN/A7.8D8.4C--16239.9h139B+609.5C*
Maelstrom Turbo Laser 5083001,0450.287C--0.6137.715%B**N/A3D--2.1D*198100.9h202.9D*538C--
Quasar VM1 301298773.87A++2.9714.935%C+13.758%D--12.1D-N/A8324.6h13.3B+89.3C**
Coyote Missiles 4792673490.765D-0.1362.674%AN/A12.7D--10D-12321.1h78.7F125.5D
Xiphos Anti-Personnel Phalanx Tower 2732631263S262.1035.354%B+N/A263C+10C*9971h13.1C**37.1B
G30 Walker 422263318.484C+7.5956.339%A++1.901%D36.5C++22.1B3687.2h302.6D-537.1C++
S1 4642555680.449C-0.4559.505%C**1.569%D12.4D--10.2C22020.5h8.3D13.9C+
VE-LR Obelisk 2021922940.653D0.2441.656%A9.896%F--9D--N/A2721.4h12F-28.8C
Spear Anti-Vehicle Phalanx Tower 308179535.8B**34.9065.78%A+N/A43.7C++31.5C**3964.1h13.1D19.9C++
Frag Grenade 1741701170N/A169.1034.641%D**N/A850A+20A30210.2h2.1A+6.1B++
M20 Basilisk 2451601411.429B*10.5362.789%B**3.125%D50B+26.6B++4803.2h146.1C232.7C++
The Slasher 23115927,3820.006D--0.8940.299%B+2.516%D--0.1C--N/A02086.5h3.9F-9.7C+
Phobos VX86 1611431960.73C-0.1759.218%C+12.587%D5D**N/A1628.8h3D5C+
NS Annihilator 3521374410.311D0.5872.718%F--N/A3.5D**5.5D-7039.3h21.1T29T*
Light PPA 1471162910.399D0.5039.526%C+N/A6.2D*1.7D5818.7h31.8D**80.3D--
Dual Photon Pods 189113901.256D0.3652.721%C++N/A23.1D--15.5C+2994.9h64.7T*122.8F--
Saron HRB 216103392.641C-1.7558.291%A++N/A20.6C22.6B*4645h49.7T*85.3D**
Parallax VX3 1061021300.785D0.1131.763%D*59.804%F--6D**N/A3417.1h4.4T-13.7F*
Fatestealer 1001002200.455D**0.4434.372%C21%C+7.6D--N/A1613.1h3.3F**9.6D--
M20 Basilisk 19996332.909C+2.0142.898%B+5.208%C12.2D13A1487.9h165.5F385.8D
Soldier Soaker 9393771.208C++0.3137.161%C**15.054%C+37.2CN/A1882.5h5.7C**15.5B+
Hoplon Anti-Aircraft Phalanx Tower 16091191A*90.1027.63%CN/A70C53.1C-4951.3h41.9C*151.5C++
Antares LC 181793560.222D0.6737.274%B*N/A0.9D*1.2D**17683.2h540.4T*1449.8F**
NS-AM7 Archer 94752300.326C0.5764.07%B++25.333%B*3D-N/A1825.2h19.2C*29.9B
Sticky Grenade 6866166N/A65.1032.923%F--N/A330D*10C16250.2h2.8C8.6D*
M40 Fury 10865164.063C3.1765.854%M++1.538%C26D17.2A++2872.5h58.6T*88.9F
Lasher X2 59561260.444D0.4516.704%D*N/A9.3D*N/A646h24.3D145.5D--
NS Decimator 89541490.362D-0.5362.755%C*N/A7.3F4.7D*2157.4h6.8D*10.9D-
Beamer VS3 5352700.743C+0.1524.926%C7.692%F-9.1D-N/A895.7h12.9D51.8C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1302,98314.6h
Motion Spotter151,1112.7h
Phaseshift VX-S0521.1h
VE-C Horizon03060.4h
Nano-Armor Kit2,7843,165,461418.4h
Pain Spire02451.3h
Routing Spire0740.1h
Snowman Soldier252390.5h
Spawn Beacon199732.4h
Repair Module51,0603.9h
Turret AI Module68574.5h
Structure Shield Module57063.2h
Skywall Shield Emitter34982.8h
Cortium Silo07481.3h
Reinforcements Module1790.3h
Nanite Revive Grenade01,4100.4h
Medical Applicator3,641960,558156.3h
Blast Wall34654.4h
Spear Anti-Vehicle Tower44622.4h
VS Triumph Flare Gun0510.1h
Spitfire Auto-Turret92870.6h
Sunderer Garage31751.7h
Rampart Wall1984510.3h
Welding Device06,5461.1h
Deconstruction Tool214,6183.1h
Hoplon Anti-Aircraft Phalanx Tower74402.7h
Xiphos Anti-Personnel Tower54752.6h
Ammunition Package692,4998.1h
Shield Recharging Field685,5102.5h
Anti-Infantry MANA Turret12961.1h
Alarm Module03090.7h
Vehicle Ammo Dispenser0790.9h
Vehicle Gate43444.3h
Pillbox11562h
Elysium Spawn Tube13631.2h
Light Vehicle Terminal1910.7h
Infantry Tower0581h
WLT-Howler Mining Laser1612,9955.2h
Router32510.6h
Light Air Terminal0610.6h
IPC Targeting Dart81751h
Orbital Strike Target Designator912264.5h
Recon Detection Device49713,03757.7h

Check the help document for the dictionary if you want to learn more about words used here.


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