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Justicar PadaLoule[DHMR] PadaLoule
VS BR 40

KDR: 4.02

Score: 39.6m

Last Seen: Oct 15th, 2019 9:46 PM
- OFFLINE - 10.6 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Cobalt - Outfit Member of Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 8
Level Progress (to 41): 75%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Serpent VE92 NS-11C VX6-7 Pulsar C Sirius SX12 Eridani SX5 MKV Suppressed Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,497,796 MLG Score: 2796
Fun Score: N/A
Cheeseburgers Flipped: 249TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.829%18.519%55236118087,2225.08761-1.063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.319%1.661A++-0.399C---0.482DHEAD + (~3.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.557B+9.80.314C*23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.74%1.161%222212141,2926871741.87791738%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.101%-0.377C--0.391C---0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.572B+23.50.56B+46.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.661%1.887%208212141,11310253851.08585288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.679%1.318A-0.409C--1.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.776B++4.70.623B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.669%1.695%511215597871210.074873148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.528F-0.68D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.777B++5.20.869B*21.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.025%73.902%5512113,870115763.34197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.706%1.213B**0.442B0.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.524B+20.362C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.095%15.931%5312133,3961729301.96301

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.075%2.096A*0.19C++0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.739B++2.30.527B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 8
39.6m141.7%409 (24.5k)354 (21.2k)4.02412113,95928,3194.1593640 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216772529.55%18.356%54203:5738

15% Heavy Assault69% Light Assault15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2014 9:49 PMJul 12th, 2014 3:30 AMOct 15th, 2019 9:38 PM (6h) (PST)Oct 15th, 2019 9:32 PM (6h) (PST)Oct 15th, 2019 5:46 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7571885691.0160.2530.1871.4950.0392796

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,43611,25834,17861151190221,213

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1868.9h/77.9d 3,830 20,918 24,761 167.7k 1,602 9,208 4,407 84.9m

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A+
Kills:16,743
Deaths:3,175
KDR:5.273
Accuracy:30.874% A+
HSR:20.080% C+
NS-11C
A
Kills:13,629
Deaths:2,484
KDR:5.487
Accuracy:30.228% A
HSR:16.707% C-
VX6-7
B**
Kills:6,640
Deaths:1,304
KDR:5.092
Accuracy:29.442% B**
HSR:17.892% D
Pulsar C
B*
Kills:5,178
Deaths:1,400
KDR:3.699
Accuracy:28.868% B*
HSR:18.482% D-
Sirius SX12
A
Kills:4,886
Deaths:1,080
KDR:4.524
Accuracy:31.565% A
HSR:20.098% C**
Eridani SX5
B*
Kills:4,205
Deaths:912
KDR:4.611
Accuracy:31.128% B*
HSR:20.832% C++
MKV Suppressed
B*
Kills:4,035
Deaths:716
KDR:5.635
Accuracy:30.492% B*
HSR:16.580% C-
Solstice VE3
B**
Kills:3,991
Deaths:1,339
KDR:2.981
Accuracy:29.064% B**
HSR:16.487% D
NS-7 PDW
B++
Kills:2,677
Deaths:1,183
KDR:2.263
Accuracy:28.777% B++
HSR:14.344% D
Solstice SF
A
Kills:2,648
Deaths:444
KDR:5.964
Accuracy:31.168% A
HSR:16.579% C+
VE-C Horizon
B**
Kills:1,481
Deaths:345
KDR:4.293
Accuracy:42.028% B**
HSR:28.224% B+
Phobos VX86
B+
Kills:1,360
Deaths:328
KDR:4.146
Accuracy:66.154% B+
HSR:17.132% C++
NSX Tanto
A
Kills:1,187
Deaths:244
KDR:4.865
Accuracy:33.022% A
HSR:27.043% C*
Zenith VX-5
B+
Kills:1,175
Deaths:194
KDR:6.057
Accuracy:27.781% B+
HSR:12.766% D**
Eclipse VE3A
B++
Kills:1,175
Deaths:173
KDR:6.792
Accuracy:30.177% B++
HSR:17.192% D
Skorpios
B+
Kills:1,171
Deaths:210
KDR:5.576
Accuracy:29.272% B+
HSR:12.126% D*
NS Baron G5
A*
Kills:1,167
Deaths:194
KDR:6.015
Accuracy:65.592% A*
HSR:14.396% C+
Deimos VA29
A++
Kills:1,159
Deaths:151
KDR:7.676
Accuracy:79.912% A++
HSR:13.891% C--
Thanatos VE70
A*
Kills:877
Deaths:161
KDR:5.447
Accuracy:60.105% A*
HSR:16.762% C++
Solstice Burst
B**
Kills:716
Deaths:130
KDR:5.508
Accuracy:31.333% B**
HSR:22.346% C
VE-S Canis
A
Kills:619
Deaths:187
KDR:3.310
Accuracy:34.972% A
HSR:21.809% C*
NSX Tengu
A+
Kills:367
Deaths:124
KDR:2.960
Accuracy:46.649% A+
HSR:22.888% C**
Kills:77,086
Deaths (as Light Assault):16,478
Deaths (to Light Assaults):7,666
KDR:4.67812
Kill Difference:60,608
Playtime:1,294.101 hours
Usage:69%
Score:27.539m
Score/min:355
Accuracy (listed only):38.573%
HSR (listed only):18.394%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,424
Deaths:637
KDR:2.235
Accuracy:24.765% B++
HSR:19.874% D
Flare VE6
B++
Kills:1,316
Deaths:251
KDR:5.243
Accuracy:26.790% B++
HSR:20.441% D
NS-15M2
B++
Kills:1,285
Deaths:169
KDR:7.604
Accuracy:27.768% B++
HSR:18.911% D-
SVA-88
B+
Kills:1,225
Deaths:223
KDR:5.493
Accuracy:26.145% B+
HSR:20.082% D
Betelgeuse 54-A
C**
Kills:1,219
Deaths:142
KDR:8.585
Accuracy:27.412% C**
HSR:21.329% D*
NS-15M1
B*
Kills:1,183
Deaths:136
KDR:8.699
Accuracy:26.792% B*
HSR:13.863% D*
Pulsar LSW
B+
Kills:1,174
Deaths:165
KDR:7.115
Accuracy:26.316% B+
HSR:20.102% D
Ursa
B**
Kills:1,160
Deaths:144
KDR:8.056
Accuracy:28.689% B**
HSR:20.603% C--
VX29 Polaris
B+
Kills:1,153
Deaths:201
KDR:5.736
Accuracy:26.792% B+
HSR:18.387% D
NSX Naginata
B++
Kills:539
Deaths:160
KDR:3.369
Accuracy:25.701% B++
HSR:30.427% B
Kills:11,678
Deaths (as Heavy Assault):2,228
Deaths (to Heavy Assaults):7,512
KDR:5.24147
Kill Difference:9,450
Playtime:273.441 hours
Usage:15%
Score:6.123m
Score/min:373
Accuracy (listed only):26.717%
HSR (listed only):20.402%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A+
Kills:16,743
Deaths:3,175
KDR:5.273
Accuracy:30.874% A+
HSR:20.080% C+
NS-11C
A
Kills:13,629
Deaths:2,484
KDR:5.487
Accuracy:30.228% A
HSR:16.707% C-
VX6-7
B**
Kills:6,640
Deaths:1,304
KDR:5.092
Accuracy:29.442% B**
HSR:17.892% D
Pulsar C
B*
Kills:5,178
Deaths:1,400
KDR:3.699
Accuracy:28.868% B*
HSR:18.482% D-
Solstice VE3
B**
Kills:3,991
Deaths:1,339
KDR:2.981
Accuracy:29.064% B**
HSR:16.487% D
Solstice SF
A
Kills:2,648
Deaths:444
KDR:5.964
Accuracy:31.168% A
HSR:16.579% C+
VE-C Horizon
B**
Kills:1,481
Deaths:345
KDR:4.293
Accuracy:42.028% B**
HSR:28.224% B+
Phobos VX86
B+
Kills:1,360
Deaths:328
KDR:4.146
Accuracy:66.154% B+
HSR:17.132% C++
NSX Tanto
A
Kills:1,187
Deaths:244
KDR:4.865
Accuracy:33.022% A
HSR:27.043% C*
Zenith VX-5
B+
Kills:1,175
Deaths:194
KDR:6.057
Accuracy:27.781% B+
HSR:12.766% D**
Eclipse VE3A
B++
Kills:1,175
Deaths:173
KDR:6.792
Accuracy:30.177% B++
HSR:17.192% D
NS Baron G5
A*
Kills:1,167
Deaths:194
KDR:6.015
Accuracy:65.592% A*
HSR:14.396% C+
Deimos VA29
A++
Kills:1,159
Deaths:151
KDR:7.676
Accuracy:79.912% A++
HSR:13.891% C--
Thanatos VE70
A*
Kills:877
Deaths:161
KDR:5.447
Accuracy:60.105% A*
HSR:16.762% C++
Solstice Burst
B**
Kills:716
Deaths:130
KDR:5.508
Accuracy:31.333% B**
HSR:22.346% C
Eidolon VE33
C++
Kills:283
Deaths:121
KDR:2.339
Accuracy:28.384% C++
HSR:15.194% D**
Kills:59,409
Deaths (as Engineer):12,187
Deaths (to Engineers):4,715
KDR:4.87478
Kill Difference:47,222
Playtime:93.000 hours
Usage:5%
Score:1.709m
Score/min:306
Accuracy (listed only):40.258%
HSR (listed only):18.198%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:4,886
Deaths:1,080
KDR:4.524
Accuracy:31.565% A
HSR:20.098% C**
Eridani SX5
B*
Kills:4,205
Deaths:912
KDR:4.611
Accuracy:31.128% B*
HSR:20.832% C++
MKV Suppressed
B*
Kills:4,035
Deaths:716
KDR:5.635
Accuracy:30.492% B*
HSR:16.580% C-
NS-7 PDW
B++
Kills:2,677
Deaths:1,183
KDR:2.263
Accuracy:28.777% B++
HSR:14.344% D
Phobos VX86
B+
Kills:1,360
Deaths:328
KDR:4.146
Accuracy:66.154% B+
HSR:17.132% C++
Skorpios
B+
Kills:1,171
Deaths:210
KDR:5.576
Accuracy:29.272% B+
HSR:12.126% D*
NS Baron G5
A*
Kills:1,167
Deaths:194
KDR:6.015
Accuracy:65.592% A*
HSR:14.396% C+
Corvus VA55
B**
Kills:1,165
Deaths:259
KDR:4.498
Accuracy:29.694% B**
HSR:22.575% C+
NS-11P
B**
Kills:1,159
Deaths:221
KDR:5.244
Accuracy:27.804% B**
HSR:15.962% D
Deimos VA29
A++
Kills:1,159
Deaths:151
KDR:7.676
Accuracy:79.912% A++
HSR:13.891% C--
Thanatos VE70
A*
Kills:877
Deaths:161
KDR:5.447
Accuracy:60.105% A*
HSR:16.762% C++
VE-S Canis
A
Kills:619
Deaths:187
KDR:3.310
Accuracy:34.972% A
HSR:21.809% C*
NSX Tengu
A+
Kills:367
Deaths:124
KDR:2.960
Accuracy:46.649% A+
HSR:22.888% C**
H-V45
A
Kills:196
Deaths:47
KDR:4.170
Accuracy:31.047% A
HSR:24.490% B+
Pulsar VS1
B+
Kills:144
Deaths:71
KDR:2.028
Accuracy:26.124% B+
HSR:14.583% D-
Terminus VX-9
C*
Kills:114
Deaths:21
KDR:5.429
Accuracy:26.690% C*
HSR:22.807% C--
Kills:25,301
Deaths (as Combat Medic):5,865
Deaths (to Combat Medics):3,569
KDR:4.3139
Kill Difference:19,436
Playtime:63.817 hours
Usage:3%
Score:1.367m
Score/min:357
Accuracy (listed only):40.374%
HSR (listed only):18.205%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A
Kills:4,886
Deaths:1,080
KDR:4.524
Accuracy:31.565% A
HSR:20.098% C**
Eridani SX5
B*
Kills:4,205
Deaths:912
KDR:4.611
Accuracy:31.128% B*
HSR:20.832% C++
MKV Suppressed
B*
Kills:4,035
Deaths:716
KDR:5.635
Accuracy:30.492% B*
HSR:16.580% C-
NS-7 PDW
B++
Kills:2,677
Deaths:1,183
KDR:2.263
Accuracy:28.777% B++
HSR:14.344% D
NS-44 Commissioner
B*
Kills:2,006
Deaths:1,069
KDR:1.877
Accuracy:43.376% B*
HSR:15.952% D-
Parallax VX3
B**
Kills:1,269
Deaths:109
KDR:11.642
Accuracy:45.234% B**
HSR:73.680% C-
V10
B++
Kills:1,211
Deaths:76
KDR:15.934
Accuracy:45.374% B++
HSR:79.273% C*
Skorpios
B+
Kills:1,171
Deaths:210
KDR:5.576
Accuracy:29.272% B+
HSR:12.126% D*
NS-357 Underboss
A++
Kills:1,169
Deaths:758
KDR:1.542
Accuracy:50.265% A++
HSR:19.675% C
XM98
B*
Kills:1,166
Deaths:94
KDR:12.404
Accuracy:42.630% B*
HSR:72.213% C
Cerberus
B*
Kills:674
Deaths:317
KDR:2.126
Accuracy:37.051% B*
HSR:19.585% C
VE-S Canis
A
Kills:619
Deaths:187
KDR:3.310
Accuracy:34.972% A
HSR:21.809% C*
Beamer VS3
C++
Kills:409
Deaths:328
KDR:1.247
Accuracy:27.918% C++
HSR:13.692% D*
NSX Tengu
A+
Kills:367
Deaths:124
KDR:2.960
Accuracy:46.649% A+
HSR:22.888% C**
NS-44L Blackhand
A++
Kills:198
Deaths:114
KDR:1.737
Accuracy:56.815% A++
HSR:25.253% D*
Ghost
C+
Kills:137
Deaths:19
KDR:7.211
Accuracy:37.958% C+
HSR:66.423% C
VA39 Spectre
C++
Kills:87
Deaths:28
KDR:3.107
Accuracy:32.728% C++
HSR:36.782% C+
Kills:26,286
Deaths (as Infiltrator):7,324
Deaths (to Infiltrators):3,508
KDR:3.58902
Kill Difference:18,962
Playtime:101.443 hours
Usage:5%
Score:1.869m
Score/min:307
Accuracy (listed only):38.365%
HSR (listed only):32.424%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:344
Deaths:110
KDR:3.127
Accuracy:52.908% B**
HSR:3.198% C--
Comet VM2
B**
Kills:283
Deaths:99
KDR:2.859
Accuracy:55.085% B**
HSR:6.714% B**
Quasar VM1
A
Kills:236
Deaths:47
KDR:5.021
Accuracy:24.842% A
HSR:14.831% D*
Quasar VM1
A
Kills:227
Deaths:68
KDR:3.338
Accuracy:22.167% A
HSR:17.621% C
NS-10 Burster
A**
Kills:113
Deaths:60
KDR:1.883
Accuracy:45.812% A**
HSR:6.195% C
NS-10 Burster
M
Kills:85
Deaths:50
KDR:1.700
Accuracy:47.320% M
HSR:9.412% B**
Kills:1,288
Deaths (as MAX Suit):217
Deaths (to MAX Suits):1,124
KDR:5.93548
Kill Difference:1,071
Playtime:31.234 hours
Usage:2%
Score:1.038m
Score/min:554
Accuracy (listed only):41.356%
HSR (listed only):9.662%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,151
V. Kills:63 N/A
Deaths:238
KDR:4.836
Accuracy:43.723% B+
KPH:49.100 C++
VKPH:2.700 C
Saron Laser Cannon
C
Kills:141
V. Kills:101 138%
Deaths:163
KDR:0.865
Accuracy:29.294% C
KPH:8.300 C-
VKPH:5.900 C--
Hornet Missiles
C++
Kills:92
V. Kills:39 230%
Deaths:10
KDR:9.200
Accuracy:57.671% C--
KPH:77.400 C++
VKPH:32.800 C
Kills:1,384 (1,292 + 0)
Deaths:411
KDR:3.367
VKDR:0.494
Vehicle Kills:203
Kill Difference:973
Playtime:41.652 hours
Usage:2%
Score:0.353m
Score/min:141
Piloting Accuracy:29.294%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:57
V. Kills:20 271%
Deaths:19
KDR:3
Accuracy:39.813% C+
KPH:19.800 C--
VKPH:6.900 C
Kills:57 (57 + 0)
Deaths:19
KDR:3
VKDR:1.053
Vehicle Kills:20
Kill Difference:38
Playtime:2.886 hours
Usage:0%
Score:0.040m
Score/min:232
Driving Accuracy:39.813%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:1,056
V. Kills:319 330%
Deaths:113
KDR:9.345
Accuracy:58.706% B**
KPH:40 A++
VKPH:12.100 B**
Proton II PPA
B+
Kills:59
V. Kills:1 N/A
Deaths:5
KDR:11.800
Accuracy:19.669% D
KPH:70.700 B+
VKPH:1.200 D*
Kills:1,115 (1,056 + 59)
Deaths:118
KDR:9.449
VKDR:2.712
Vehicle Kills:320
Kill Difference:997
Playtime:27.257 hours
Usage:1%
Score:0.380m
Score/min:233
Driving Accuracy:58.706%
Gunner Accuracy:19.669%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 16,82816,7433,1755.273M**1.2530.874%A+20.08%C+72.2A++N/A212231.9h10B*32.3B*
NS-11C 13,67313,6292,4845.487S1.4630.228%A16.707%C-71.4A*N/A199191h10.2B**33.8B*
VX6-7 6,6606,6401,3045.092M++1.0729.442%B**17.892%D69AN/A20496.2h10.1B*34.1B++
Pulsar C 5,1945,1781,4003.699A++0.3328.868%B*18.482%D-54.6B**N/A15694.9h8.9B*30.7B++
Sirius SX12 4,9204,8861,0804.524M+0.5031.565%A20.098%C**73A*N/A22666.9h10.9B**34.4B*
Eridani SX5 4,2254,2059124.611M++0.5931.128%B*20.832%C++82.5A++N/A24051h9.2B*29.7B++
MKV Suppressed 4,0544,0357165.635S1.6130.492%B*16.58%C-74.7A++N/A24954h11.7B++38.5B+
Solstice VE3 4,0083,9911,3392.981M**1.0429.064%B**16.487%D43.5A+N/A13191.7h10.8B**37B+
NS-7 PDW 2,6972,6771,1832.263A++1.7628.777%B++14.344%D36.9B+N/A11072.6h12B++41.5B++
Solstice SF 2,6572,6484445.964S1.9431.168%A16.579%C+72.5M*N/A23836.5h10.4C**33.5B++
NS-44 Commissioner 2,0122,0061,0691.877B*2.1543.376%B*15.952%D-64.3B**N/A20931.2h3B*7B++
C-4 2,8551,8545553.341A0.6827.272%C*N/A90C++48.6A+85620.6h1.2B+4.5B+
Force-Blade 1,8171,71813,6500.126M*3.9062.791%M+N/A2.1A++N/A7816.4h2.2B3.6B++
VE-C Horizon 1,4951,4813454.293A++0.2742.028%B**28.224%B+89.2AN/A23916.6h10.8B**25.7B*
Orion VS54 1,4351,4246372.235B++1.7924.765%B++19.874%D45.5B+N/A22031.3h9.8B**39.6C**
Phobos VX86 1,3721,3603284.146A*0.1266.154%B+17.132%C++70.5B*N/A20819.3h2.2B+3.3B+
The Slasher 1,3901,35312,2750.11A+3.9157.652%A++1.109%D*1.8CN/A5760.5h1.7B*3C**
Flare VE6 1,3191,3162515.243S1.2226.79%B++20.441%D80.7A+N/A29216.3h8.5B*31.7B++
NS-15M2 1,2951,2851697.604M*3.5827.768%B++18.911%D-88.6A+N/A27914.5h10.1B*36.3B++
Parallax VX3 1,2691,26910911.642A*7.6245.234%B**73.68%C-57.2A++N/A18122.2h1.9B++4.3B++
SVA-88 1,2331,2252235.493A*1.4726.145%B+20.082%D72.5B**N/A28416.9h9.7B*37.3B+
Betelgeuse 54-A 1,2261,2191428.585A++4.5627.412%C**21.329%D*95.2B*N/A34712.8h9.1B**33.1B++
V10 1,2151,2117615.934S11.9145.374%B++79.273%C*69.2A++N/A18917.5h1.9B+4.1B++
NSX Tanto 1,1971,1872444.865M**0.8433.022%A27.043%C*66.7AN/A14517.8h10.9B+32.9B+
NS-15M1 1,1861,1831368.699S4.6726.792%B*13.863%D*82.2A+N/A42614.4h9.9B**36.8B++
Zenith VX-5 1,1761,1751946.057S2.0327.781%B+12.766%D**67.9AN/A19017.3h10B**35.9B++
Eclipse VE3A 1,1761,1751736.792S2.7730.177%B++17.192%D77.8A+N/A22115.1h10.3B++34.1B*
Pulsar LSW 1,1821,1741657.115S3.0926.316%B+20.102%D78.8AN/A25014.9h9.7B**37B++
Skorpios 1,1721,1712105.576A**1.5529.272%B+12.126%D*75.1AN/A25415.6h9.4B**32B*
NS-357 Underboss 1,1781,1697581.542B+2.4850.265%A++19.675%C45.8C++N/A12225.5h3.7B+7.4B++
NS Baron G5 1,1771,1671946.015S1.9965.592%A*14.396%C+85.2A*N/A27413.7h3.5B**5.4C+
XM98 1,1681,1669412.404S8.3842.63%B*72.213%C65.9A++N/A18217.7h2B*4.6B*
Corvus VA55 1,1771,1652594.498S0.4729.694%B**22.575%C+61A+N/A17319.1h9.7B**32.7B*
Ursa 1,1731,1601448.056S4.0328.689%B**20.603%C--85.9A++1B**30513.5h8.2B**28.7B*
NS-11P 1,1631,1592215.244M**1.2227.804%B**15.962%D65.5A*N/A20017.7h10.5A37.8B**
Deimos VA29 1,1711,1591517.675S3.6579.912%A++13.891%C--93.5A++1B28612.4h1.9B*2.4B++
VX29 Polaris 1,1571,1532015.736M**1.7126.792%B+18.387%D85.4A+N/A24713.5h10.2B*38.1B+
Light PPA 1,2141,1512384.836C++0.8143.723%B+1.043%C49C++2.7C15223.5h10.5B+24.1B+
Supernova PC 1,3751,0561139.345B+5.3258.706%B**1.799%C40A++12.1B**22626.4h4.2B++7.1B**
Thanatos VE70 8838771615.447S1.4260.105%A*16.762%C++93.3M**N/A3259.4h3A5A
Frag Grenade 7667651765N/A760.9848.884%B+N/A546.4C**N/A18411.4h3.2B+6.6B+
Solstice Burst 7277161305.508M++1.4831.333%B**22.346%C61.2B++N/A17911.7h11.4B++36.3B++
Cerberus 6776743172.126B**1.9037.051%B*19.585%C72.5AN/A2319.3h4.4B**11.9B**
VE-S Canis 6276191873.31A*0.7134.972%A21.809%C*72B**N/A1898.6h9.9B++28.4B++
NS Decimator 8726081843.304M+0.7267.381%B*2.303%C++43.4B+18.9B39814h4.5C*6.8B+
NSX Naginata 5445391603.369A*0.6625.701%B++30.427%B53.4B+N/A15410.1h9.9B++38.4B+
Tank Mine 7704811826.722U22.7029.373%CN/A253.2M+152.1M++25621.9h1.4B*4.7B*
Beamer VS3 4094093281.247B++2.7827.918%C++13.692%D*37.9B+N/A13010.8h5.6B**19.9B
NSX Tengu 3703671242.96A++1.0646.649%A+22.888%C**63.3B**N/A1455.8h11.2B+24.1B++
Comet VM2 5213441103.127M+0.9052.908%B**3.198%C--23.1A*11.9S23414.9h17B++32.1B++
Lumine Edge 3193181,0610.3B++3.7244.864%A++9.748%D--4.4C+N/A1272.5h1.2B+2.7B++
Spear Anti-Vehicle Phalanx Turret 488310368.611C**4.5954.297%B**2.903%C--47B+27B+4716.6h8.3B15.2B+
Eidolon VE33 2852831212.339B**1.6928.384%C++15.194%D**34.9B+N/A1148.1h7.9B+27.9B+
Comet VM2 411283992.859A*1.1755.085%B**6.714%B**20.1A+9.1A*16314.1h21.2B+38.5B*
Proximity Mine 2822822212.818M+8.7938.02%C-N/A104.4CN/A3502.7h2.1C--5.6C--
Nemesis VSH9 4962722161.259B**2.7771.046%A1.471%D11.6C9.6C+21223.4h9.7D13.6C++
Quasar VM1 239236475.021A+1.0024.842%A14.831%D*67.4A*N/A2263.5h10.7B**43B**
Quasar VM1 229227683.338A0.6922.167%A17.621%C39.1AN/A1965.8h13.2B++59.6B+
NS-44L Blackhand 2021981141.737B+2.2956.815%A++25.253%D*46B**N/A1474.3h4.3C*7.5B++
H-V45 198196474.17A++0.1531.047%A24.49%B+59.4B**N/A3583.3h11.4B*36.8B*
MANA Anti-Vehicle Turret 379186772.416C+1.6163.798%C++N/A1860B+1930B**2472660.1h10.6C+16.6C++
Pulsar VS1 144144712.028B**2.0026.124%B+14.583%D-42.4B**N/A3353.4h10.3A39.2B*
Saron Laser Cannon 2421411630.865C3.1629.294%C2.128%C+8.3C-5.9C--9817h129.2C*441.2C++
Ghost 137137197.211A+3.1937.958%C+66.423%C44.2C*N/A2523.1h2.1B+5.6C**
Rocklet Rifle 248136423.238S0.7956.758%B+N/A34.9B+28.7B3433.9h41.2C+72.6C++
Terminus VX-9 115114215.429A*1.4026.69%C*22.807%C--63.3B**N/A3331.8h10.1B**37.8B++
S1 1861141540.74C++3.2862.722%B++1.754%D15.6D9.9C-3507.3h8.7D13.9C
NS-10 Burster 184113601.883A+2.1445.812%A**6.195%C9A5.7A+12712.5h150.5C328.5B++
MAX Punch 1071052170.484A**3.5466.426%AN/A3.4C**N/A1130.7h1.8C++2.6C*
Auraxium Force-Blade 98986340.155M3.8763.256%A**1.02%D--2.7B++N/A736.5h1.4A2.2B++
Hornet Missiles 13192109.2B++5.1857.671%C--2.174%B+76.7C++32.5C5461.2h11.5C+20C+
VA39 Spectre 8787283.107A0.9232.728%C++36.782%C+26.4C**N/A1943.3h6.4C+19.6C++
NS-10 Burster 15885501.7B*2.3247.32%M9.412%B**7.7B*6.6A++12811h190.3D--402.2B+
Aspis Anti-Aircraft Phalanx Turret 1155996.556A2.5340.922%A**1.695%C22.7A*21.5A*4302.6h116.4B**284.5B**
Proton II PPA 6059511.8C+7.7819.669%D1.695%C73.8B++1.3D*4310.8h5.2A26.6B*
C75 Viper 7757193C1.0239.813%C+3.509%M19.7C--6.9C2322.9h14.2C++35.7C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon364,3145.2h
Anti-Vehicle MANA Turret61,1822.2h
Nano-Armor Kit67157,9789.2h
Nanite Revive Grenade04730.1h
Medical Applicator8351,3984.8h
Restoration Kit251550.9h
Motion Spotter109120.8h
M12 Kobalt01720h
Shield Recharging Field41170h
Ammunition Package123411h
Medical Kit3,59020,97563.8h
M20 Drake0540h
Recon Detection Device0650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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