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Castellan PadaLoule[DHMR] PadaLoule
VS BR 64

KDR: 3.98

Score: 42.6m

Last Seen: May 2nd, 2020 11:16 AM
- OFFLINE - 790.1 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Cobalt
Level Progress (to 65): 12%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Serpent VE92 NS-11C VX6-7 Pulsar C Eridani SX5 Sirius SX12 MKV Suppressed Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,549,087 MLG Score: 2837
Fun Score: N/A
Cheeseburgers Flipped: 253TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.951%18.854%56536124791,3554.90049-0.92

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.33%1.686A++-0.338C--1.024D*HEAD + (~3.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.558B+9.80.313C*22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.352%1.157%209212811,2967241771.78759728%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.221%-0.411C---0.38C--0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.80.558B+23.90.55B+47.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.989%1.855%206212811,13210604021.06792281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.79%1.352A-0.418C--1.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++4.70.622B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.669%1.695%511282598241210.071515248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.529F-0.683D-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.779B++5.20.87B*21.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.951%73.891%5512783,876125263.09338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.668%1.205B**0.441B0.627

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.523B+20.363C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.554%15.87%5312803,4721859321.86767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.314%2.045A*0.206C++0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.734B++2.30.522B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.6m146.4%409 (24.5k)353 (21.2k)3.9803121,82130,6064.1129864 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283851129.762%18.614%55403:5639

6% Engineer14% Heavy Assault69% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2014 9:49 PMJul 12th, 2014 3:30 AMMay 29th, 2020 11:03 PM (5d) (PST)May 2nd, 2020 7:50 AM (33d) (PST)May 2nd, 2020 7:16 AM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7831895941.0120.2540.1881.5400.0402837

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,95411,32235,63261151192221,209

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2006.5h/83.6d 4,061 22,676 26,994 185.4k 1,684 9,652 4,828 94.2m

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A
Kills:18,707
Deaths:3,613
KDR:5.178
Accuracy:31.130% A
HSR:20.784% C+
NS-11C
B**
Kills:14,063
Deaths:2,563
KDR:5.487
Accuracy:30.251% B**
HSR:16.810% C--
VX6-7
B++
Kills:6,640
Deaths:1,304
KDR:5.092
Accuracy:29.442% B++
HSR:17.892% D
Pulsar C
B+
Kills:5,294
Deaths:1,426
KDR:3.712
Accuracy:28.944% B+
HSR:18.663% D-
Eridani SX5
B*
Kills:4,937
Deaths:1,199
KDR:4.118
Accuracy:31.488% B*
HSR:21.450% C+
Sirius SX12
B**
Kills:4,906
Deaths:1,090
KDR:4.501
Accuracy:31.569% B**
HSR:20.118% C*
MKV Suppressed
B++
Kills:4,046
Deaths:719
KDR:5.627
Accuracy:30.504% B++
HSR:16.584% D
Solstice VE3
B**
Kills:3,991
Deaths:1,339
KDR:2.981
Accuracy:29.064% B**
HSR:16.487% D
VE-C Horizon
B**
Kills:3,464
Deaths:808
KDR:4.287
Accuracy:42.214% B**
HSR:27.194% C*
NS-7 PDW
B+
Kills:2,677
Deaths:1,183
KDR:2.263
Accuracy:28.772% B+
HSR:14.344% D
Solstice SF
B**
Kills:2,648
Deaths:444
KDR:5.964
Accuracy:31.156% B**
HSR:16.579% C+
Phobos VX86
B+
Kills:1,390
Deaths:345
KDR:4.029
Accuracy:66.417% B+
HSR:17.122% C+
Solstice Burst
B*
Kills:1,213
Deaths:219
KDR:5.539
Accuracy:31.279% B*
HSR:24.815% C+
NSX Tanto
B**
Kills:1,187
Deaths:244
KDR:4.865
Accuracy:33.022% B**
HSR:27.043% C++
Zenith VX-5
C*
Kills:1,175
Deaths:194
KDR:6.057
Accuracy:27.781% C*
HSR:12.766% F
Eclipse VE3A
B+
Kills:1,175
Deaths:173
KDR:6.792
Accuracy:30.177% B+
HSR:17.192% D
Skorpios
C**
Kills:1,171
Deaths:210
KDR:5.576
Accuracy:29.272% C**
HSR:12.126% D**
NS Baron G5
A*
Kills:1,167
Deaths:194
KDR:6.015
Accuracy:65.592% A*
HSR:14.396% C+
Deimos VA29
A+
Kills:1,159
Deaths:151
KDR:7.676
Accuracy:79.912% A+
HSR:13.891% D
NSX Tengu
A+
Kills:1,039
Deaths:393
KDR:2.644
Accuracy:47.540% A+
HSR:22.137% C+
Thanatos VE70
A++
Kills:923
Deaths:173
KDR:5.335
Accuracy:58.941% A++
HSR:16.468% C+
VE-S Canis
B*
Kills:716
Deaths:206
KDR:3.476
Accuracy:34.282% B*
HSR:21.788% C+
Kills:83,688
Deaths (as Light Assault):18,190
Deaths (to Light Assaults):8,418
KDR:4.60077
Kill Difference:65,498
Playtime:1,390.733 hours
Usage:69%
Score:29.909m
Score/min:358
Accuracy (listed only):38.580%
HSR (listed only):18.484%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,424
Deaths:638
KDR:2.232
Accuracy:24.754% B+
HSR:19.874% D-
Flare VE6
B+
Kills:1,328
Deaths:252
KDR:5.270
Accuracy:26.821% B+
HSR:20.331% D
NS-15M2
B+
Kills:1,296
Deaths:169
KDR:7.669
Accuracy:27.768% B+
HSR:18.982% D--
SVA-88
C*
Kills:1,225
Deaths:223
KDR:5.493
Accuracy:26.145% C*
HSR:20.082% D-
Betelgeuse 54-A
C+
Kills:1,219
Deaths:142
KDR:8.585
Accuracy:27.412% C+
HSR:21.329% D**
NS-15M1
B+
Kills:1,187
Deaths:136
KDR:8.728
Accuracy:26.781% B+
HSR:13.901% D*
Pulsar LSW
C**
Kills:1,174
Deaths:165
KDR:7.115
Accuracy:26.316% C**
HSR:20.102% D
Ursa
B++
Kills:1,160
Deaths:144
KDR:8.056
Accuracy:28.689% B++
HSR:20.603% D
VX29 Polaris
C**
Kills:1,153
Deaths:201
KDR:5.736
Accuracy:26.792% C**
HSR:18.387% D
NSX Naginata
B+
Kills:587
Deaths:178
KDR:3.298
Accuracy:25.804% B+
HSR:29.983% C++
Kills:11,753
Deaths (as Heavy Assault):2,248
Deaths (to Heavy Assaults):8,106
KDR:5.2282
Kill Difference:9,505
Playtime:276.933 hours
Usage:14%
Score:6.188m
Score/min:372
Accuracy (listed only):26.728%
HSR (listed only):20.357%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B*
Kills:4,937
Deaths:1,199
KDR:4.118
Accuracy:31.488% B*
HSR:21.450% C+
Sirius SX12
B**
Kills:4,906
Deaths:1,090
KDR:4.501
Accuracy:31.569% B**
HSR:20.118% C*
MKV Suppressed
B++
Kills:4,046
Deaths:719
KDR:5.627
Accuracy:30.504% B++
HSR:16.584% D
NS-7 PDW
B+
Kills:2,677
Deaths:1,183
KDR:2.263
Accuracy:28.772% B+
HSR:14.344% D
Phobos VX86
B+
Kills:1,390
Deaths:345
KDR:4.029
Accuracy:66.417% B+
HSR:17.122% C+
Corvus VA55
B*
Kills:1,184
Deaths:263
KDR:4.502
Accuracy:29.671% B*
HSR:22.635% C
Skorpios
C**
Kills:1,171
Deaths:210
KDR:5.576
Accuracy:29.272% C**
HSR:12.126% D**
NS Baron G5
A*
Kills:1,167
Deaths:194
KDR:6.015
Accuracy:65.592% A*
HSR:14.396% C+
NS-11P
B+
Kills:1,159
Deaths:221
KDR:5.244
Accuracy:27.804% B+
HSR:15.962% D-
Deimos VA29
A+
Kills:1,159
Deaths:151
KDR:7.676
Accuracy:79.912% A+
HSR:13.891% D
NSX Tengu
A+
Kills:1,039
Deaths:393
KDR:2.644
Accuracy:47.540% A+
HSR:22.137% C+
Thanatos VE70
A++
Kills:923
Deaths:173
KDR:5.335
Accuracy:58.941% A++
HSR:16.468% C+
VE-S Canis
B*
Kills:716
Deaths:206
KDR:3.476
Accuracy:34.282% B*
HSR:21.788% C+
H-V45
B**
Kills:213
Deaths:55
KDR:3.873
Accuracy:30.296% B**
HSR:24.413% C*
Pulsar VS1
B
Kills:144
Deaths:71
KDR:2.028
Accuracy:26.124% B
HSR:14.583% D--
Terminus VX-9
C++
Kills:134
Deaths:27
KDR:4.963
Accuracy:27.560% C++
HSR:26.119% C
Kills:26,965
Deaths (as Combat Medic):6,500
Deaths (to Combat Medics):3,862
KDR:4.14846
Kill Difference:20,465
Playtime:65.795 hours
Usage:3%
Score:1.412m
Score/min:358
Accuracy (listed only):40.359%
HSR (listed only):18.384%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A
Kills:18,707
Deaths:3,613
KDR:5.178
Accuracy:31.130% A
HSR:20.784% C+
NS-11C
B**
Kills:14,063
Deaths:2,563
KDR:5.487
Accuracy:30.251% B**
HSR:16.810% C--
VX6-7
B++
Kills:6,640
Deaths:1,304
KDR:5.092
Accuracy:29.442% B++
HSR:17.892% D
Pulsar C
B+
Kills:5,294
Deaths:1,426
KDR:3.712
Accuracy:28.944% B+
HSR:18.663% D-
Solstice VE3
B**
Kills:3,991
Deaths:1,339
KDR:2.981
Accuracy:29.064% B**
HSR:16.487% D
VE-C Horizon
B**
Kills:3,464
Deaths:808
KDR:4.287
Accuracy:42.214% B**
HSR:27.194% C*
Solstice SF
B**
Kills:2,648
Deaths:444
KDR:5.964
Accuracy:31.156% B**
HSR:16.579% C+
Phobos VX86
B+
Kills:1,390
Deaths:345
KDR:4.029
Accuracy:66.417% B+
HSR:17.122% C+
Solstice Burst
B*
Kills:1,213
Deaths:219
KDR:5.539
Accuracy:31.279% B*
HSR:24.815% C+
NSX Tanto
B**
Kills:1,187
Deaths:244
KDR:4.865
Accuracy:33.022% B**
HSR:27.043% C++
Zenith VX-5
C*
Kills:1,175
Deaths:194
KDR:6.057
Accuracy:27.781% C*
HSR:12.766% F
Eclipse VE3A
B+
Kills:1,175
Deaths:173
KDR:6.792
Accuracy:30.177% B+
HSR:17.192% D
NS Baron G5
A*
Kills:1,167
Deaths:194
KDR:6.015
Accuracy:65.592% A*
HSR:14.396% C+
Deimos VA29
A+
Kills:1,159
Deaths:151
KDR:7.676
Accuracy:79.912% A+
HSR:13.891% D
Thanatos VE70
A++
Kills:923
Deaths:173
KDR:5.335
Accuracy:58.941% A++
HSR:16.468% C+
Eidolon VE33
C+
Kills:318
Deaths:123
KDR:2.585
Accuracy:28.640% C+
HSR:17.296% D*
Kills:64,514
Deaths (as Engineer):13,313
Deaths (to Engineers):4,966
KDR:4.84594
Kill Difference:51,201
Playtime:118.534 hours
Usage:6%
Score:2.032m
Score/min:286
Accuracy (listed only):40.248%
HSR (listed only):18.462%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B*
Kills:4,937
Deaths:1,199
KDR:4.118
Accuracy:31.488% B*
HSR:21.450% C+
Sirius SX12
B**
Kills:4,906
Deaths:1,090
KDR:4.501
Accuracy:31.569% B**
HSR:20.118% C*
MKV Suppressed
B++
Kills:4,046
Deaths:719
KDR:5.627
Accuracy:30.504% B++
HSR:16.584% D
NS-7 PDW
B+
Kills:2,677
Deaths:1,183
KDR:2.263
Accuracy:28.772% B+
HSR:14.344% D
NS-44 Commissioner
B++
Kills:2,015
Deaths:1,077
KDR:1.871
Accuracy:43.401% B++
HSR:16.079% D--
Parallax VX3
B++
Kills:1,274
Deaths:111
KDR:11.478
Accuracy:44.983% B++
HSR:73.705% D
V10
B+
Kills:1,211
Deaths:76
KDR:15.934
Accuracy:45.374% B+
HSR:79.273% C++
NS-357 Underboss
A+
Kills:1,176
Deaths:762
KDR:1.543
Accuracy:50.235% A+
HSR:19.643% C-
Skorpios
C**
Kills:1,171
Deaths:210
KDR:5.576
Accuracy:29.272% C**
HSR:12.126% D**
XM98
B+
Kills:1,166
Deaths:94
KDR:12.404
Accuracy:42.630% B+
HSR:72.213% C-
NSX Tengu
A+
Kills:1,039
Deaths:393
KDR:2.644
Accuracy:47.540% A+
HSR:22.137% C+
VE-S Canis
B*
Kills:716
Deaths:206
KDR:3.476
Accuracy:34.282% B*
HSR:21.788% C+
Cerberus
B++
Kills:711
Deaths:335
KDR:2.122
Accuracy:38.062% B++
HSR:20.956% C
Beamer VS3
C+
Kills:409
Deaths:330
KDR:1.239
Accuracy:27.876% C+
HSR:13.692% D*
NS-44L Blackhand
A++
Kills:241
Deaths:159
KDR:1.516
Accuracy:57.017% A++
HSR:23.237% D**
Ghost
C
Kills:137
Deaths:19
KDR:7.211
Accuracy:37.958% C
HSR:66.423% C
VA39 Spectre
C+
Kills:88
Deaths:28
KDR:3.143
Accuracy:32.795% C+
HSR:36.364% C+
Kills:27,920
Deaths (as Infiltrator):7,991
Deaths (to Infiltrators):3,794
KDR:3.49393
Kill Difference:19,929
Playtime:110.221 hours
Usage:5%
Score:1.967m
Score/min:297
Accuracy (listed only):38.456%
HSR (listed only):32.361%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:345
Deaths:111
KDR:3.108
Accuracy:52.942% B**
HSR:3.188% D
Comet VM2
B**
Kills:285
Deaths:100
KDR:2.850
Accuracy:55.123% B**
HSR:6.667% B**
Quasar VM1
A
Kills:236
Deaths:47
KDR:5.021
Accuracy:24.842% A
HSR:14.831% D*
Quasar VM1
B**
Kills:227
Deaths:68
KDR:3.338
Accuracy:22.167% B**
HSR:17.621% C
NS-10 Burster
A*
Kills:118
Deaths:60
KDR:1.967
Accuracy:46.106% A*
HSR:5.932% C+
NS-10 Burster
A**
Kills:85
Deaths:50
KDR:1.700
Accuracy:47.551% A**
HSR:9.412% B**
Kills:1,296
Deaths (as MAX Suit):218
Deaths (to MAX Suits):1,157
KDR:5.94495
Kill Difference:1,078
Playtime:31.704 hours
Usage:2%
Score:1.047m
Score/min:550
Accuracy (listed only):41.455%
HSR (listed only):9.608%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:1,151
V. Kills:63 N/A
Deaths:238
KDR:4.836
Accuracy:43.723% C*
KPH:49.100 C
VKPH:2.700 C-
Saron Laser Cannon
C-
Kills:145
V. Kills:104 138%
Deaths:163
KDR:0.890
Accuracy:28.957% C-
KPH:6.700 D
VKPH:4.800 D-
Hornet Missiles
C+
Kills:102
V. Kills:47 213%
Deaths:10
KDR:10.200
Accuracy:59.254% C-
KPH:73.700 C+
VKPH:34 C
Kills:1,398 (1,296 + 0)
Deaths:411
KDR:3.401
VKDR:0.521
Vehicle Kills:214
Kill Difference:987
Playtime:46.478 hours
Usage:2%
Score:0.391m
Score/min:140
Piloting Accuracy:28.957%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:57
V. Kills:20 271%
Deaths:19
KDR:3
Accuracy:39.813% C+
KPH:19.800 D
VKPH:6.900 C
Kills:57 (57 + 0)
Deaths:19
KDR:3
VKDR:1.053
Vehicle Kills:20
Kill Difference:38
Playtime:2.886 hours
Usage:0%
Score:0.040m
Score/min:233
Driving Accuracy:39.813%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:1,075
V. Kills:332 323%
Deaths:113
KDR:9.513
Accuracy:59.018% B**
KPH:40.100 B**
VKPH:12.400 B++
Proton II PPA
C*
Kills:59
V. Kills:1 N/A
Deaths:5
KDR:11.800
Accuracy:19.669% D-
KPH:70.700 C*
VKPH:1.200 D**
Kills:1,134 (1,075 + 59)
Deaths:118
KDR:9.610
VKDR:2.822
Vehicle Kills:333
Kill Difference:1,016
Playtime:27.653 hours
Usage:1%
Score:0.390m
Score/min:235
Driving Accuracy:59.018%
Gunner Accuracy:19.669%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 18,82618,7073,6135.178M+1.2031.13%A20.784%C+73.2B**N/A214255.6h10B*32.2B++
NS-11C 14,11214,0632,5635.487M**1.5130.251%B**16.81%C--71.4A+N/A200196.9h10.2B*33.8B++
VX6-7 6,6606,6401,3045.092A++1.1129.442%B++17.892%D69B*N/A20496.2h10.1B+34.1B++
Pulsar C 5,3125,2941,4263.712B*0.2728.944%B+18.663%D-54.9B+N/A15796.5h8.9B*30.7B++
Eridani SX5 4,9744,9371,1994.118A*0.1431.488%B*21.45%C+86.2AN/A25057.3h9.3B*29.5B++
Sirius SX12 4,9404,9061,0904.501A*0.5231.569%B**20.118%C*73.1AN/A22767.1h10.9B*34.4B++
MKV Suppressed 4,0654,0467195.627S1.6530.504%B++16.584%D74.6AN/A24954.2h11.7B+38.4B+
Solstice VE3 4,0083,9911,3392.981M++1.0029.064%B**16.487%D43.5B*N/A13291.7h10.8B*37C**
VE-C Horizon 3,5133,4648084.287A+0.3142.214%B**27.194%C*87.7B++1.2C+23739.5h11B*26B++
NS-7 PDW 2,6972,6771,1832.263A1.7228.772%B+14.344%D36.8C*N/A11072.7h12B++41.6B+
Solstice SF 2,6572,6484445.964S1.9831.156%B**16.579%C+72.5MN/A23836.5h10.4B33.5B+
NS-44 Commissioner 2,0212,0151,0771.871B++2.1143.401%B++16.079%D--64.4B*N/A21031.3h3B*7B++
C-4 2,9301,9055603.402A0.5827.307%C++N/A91.1C+49A85520.9h1.2B+4.5B+
Force-Blade 1,8171,71813,6530.126M3.8562.791%A**N/A2.1B**N/A7817h2.2B3.6B+
The Slasher 1,6421,59714,5520.11A3.8756.761%A++N/A1.9C+N/A5860.6h1.7B++3C++
Orion VS54 1,4351,4246382.232C*1.7524.754%B+19.874%D-45.4C++N/A22231.4h9.8B++39.7C++
Phobos VX86 1,4021,3903454.029A*0.0566.417%B+17.122%C+69.5B+N/A20520h2.2B3.4B
Flare VE6 1,3311,3282525.27M++1.2926.821%B+20.331%D81B*N/A29416.4h8.5B++31.6B+
NS-15M2 1,3061,2961697.669A**3.6927.768%B+18.982%D--88.8B**N/A28114.6h10.1B++36.2B+
Parallax VX3 1,2741,27411111.477A+7.5044.983%B++73.705%D56.6B**N/A18022.5h1.9B+4.3B+
SVA-88 1,2331,2252235.493A++1.5126.145%C*20.082%D-72.5B+N/A28416.9h9.7B++37.3B+
Betelgeuse 54-A 1,2261,2191428.585A+4.6027.412%C+21.329%D**95.2B+N/A36112.8h9.1B++33.1B+
Solstice Burst 1,2341,2132195.539A**1.5631.279%B*24.815%C+66.6B+1.2B*17818.2h11.2B+35.9B+
V10 1,2151,2117615.934S11.9545.374%B+79.273%C++69.2B**N/A18917.5h1.9B+4.1B+
NS-15M1 1,1901,1871368.728S4.7526.781%B+13.901%D*81.9B**N/A42614.5h9.9B*36.9B++
NSX Tanto 1,1971,1872444.865M*0.8833.022%B**27.043%C++66.7B*N/A14517.8h10.9B++32.9B++
Corvus VA55 1,1971,1842634.502M*0.5229.671%B*22.635%C60.7B**N/A17419.5h9.7B*32.7B*
NS-357 Underboss 1,1851,1767621.543B+2.4450.235%A+19.643%C-45.8C+N/A12225.7h3.7B+7.4B*
Zenith VX-5 1,1761,1751946.057S2.0827.781%C*12.766%F67.9B*N/A19117.3h10B*35.9B+
Eclipse VE3A 1,1761,1751736.792A++2.8130.177%B+17.192%D77.8B*N/A22215.1h10.3B+34.1B++
Pulsar LSW 1,1821,1741657.115S3.1326.316%C**20.102%D78.8B++N/A25114.9h9.7B*37B+
Skorpios 1,1721,1712105.576A++1.6029.272%C**12.126%D**75.1B*N/A25515.6h9.4B*32B++
NS Baron G5 1,1771,1671946.015S2.0365.592%A*14.396%C+85.2A++N/A27513.7h3.5B**5.4C**
XM98 1,1681,1669412.404S8.4242.63%B+72.213%C-65.9A++N/A18217.7h2B++4.6B++
Ursa 1,1731,1601448.056S4.0828.689%B++20.603%D85.9B**1B30613.5h8.2B**28.7B*
NS-11P 1,1631,1592215.244M++1.2627.804%B+15.962%D-65.5B**N/A20117.7h10.5B**37.8B*
Deimos VA29 1,1711,1591517.675S3.6979.912%A+13.891%D93.5B**1B+28712.4h1.9B++2.4B*
VX29 Polaris 1,1571,1532015.736M+1.7626.792%C**18.387%D85.4B*N/A24713.5h10.2B+38.1B+
Light PPA 1,2141,1512384.836C+0.8643.723%C*1.043%C49C2.7C-15323.5h10.5B24.1B
Supernova PC 1,4071,0751139.513B5.5359.018%B**1.767%C40.1B**12.4B++22926.8h4.2B+7.1B*
NSX Tengu 1,0531,0393932.644A1.3447.54%A+22.137%C+85.9A1.2B*21912.1h9.9B++20.9B++
Thanatos VE70 9319231735.335S1.3558.941%A++16.468%C+90.5A*N/A31310.2h3A5.1A
Plasma Grenade 7667651765N/A761.0248.916%C*N/A546.4C+N/A18541.4h3.2C*6.6C**
VE-S Canis 7257162063.476A+0.5034.282%B*21.788%C+70.9B+N/A18510.1h10B+29.1B+
Cerberus 7157113352.122B*1.8638.062%B++20.956%C62.4B+N/A19811.4h4.6B**12.2B++
NS Decimator 9046321883.362A*0.6266.944%B++2.215%C++43.3C++18.6C++39314.6h4.5C+6.7C**
NSX Naginata 5925871783.298A++0.6825.804%B+29.983%C++53.9C++N/A15210.9h9.9B++38.4B+
Tank Mine 8445302521.2S17.2229.709%CN/A230.4A*136.5A**23372.3h1.4B*4.7B++
Beamer VS3 4094093301.239B+2.7427.876%C+13.692%D*37.9C*N/A13010.8h5.6B**19.9B*
Comet VM2 5223451113.108A**0.8752.942%B**3.188%D23A+11.8M*23415h17.1B+32.3B+
Lumine Edge 3253241,1040.293B+3.6943.764%A9.877%D-4.1CN/A1178.9h1.2B+2.8B+
Spear Anti-Vehicle Phalanx Turret 509322398.256C+4.2855.048%B*2.795%D48.1C*27.9B4796.7h8.3C++15.1B+
Eidolon VE33 3213181232.585B+1.4028.64%C+17.296%D*37.4C*N/A1208.5h7.7B27B
Proximity Mine 3063062313.304M9.3237.761%DN/A102DN/A3413h2.1D5.6D
Comet VM2 4152851002.85A++1.1355.123%B**6.667%B**20.1B**9.2A*16314.2h21.2B+38.5B+
Nemesis VSH9 5032762211.249B++2.7371.025%B**1.449%D11.5C9.5C+20924h9.7D13.7C+
NS-44L Blackhand 2462411591.516C*2.4657.017%A++23.237%D**34.9C*N/A1156.9h4.3C++7.5B+
Quasar VM1 239236475.021A1.0424.842%A14.831%D*67.4A++N/A2263.5h10.7B*43B**
Quasar VM1 229227683.338B*0.6422.167%B**17.621%C39.1B*N/A1985.8h13.2B+59.6B
H-V45 215213553.873B**0.1130.296%B**24.413%C*57.6B++N/A3333.7h11.3B+37.4B++
Rocklet Rifle 370204583.517S0.4657.608%B+N/A35.8B29.1C**3545.7h40.9C71C++
MANA Anti-Vehicle Turret 390193782.474C1.5165.069%B+N/A1930C+1970M4450230.1h11.3F-17.4D**
Orbital Strike Uplink 2601861186U182.02396.825%UN/A930U370U32160.2h1.3T*0.3T*
Saron Laser Cannon 2491451630.89C3.0928.957%C-2.069%C+6.7D4.8D-9921.6h130.5C+450.8C+
Pulsar VS1 144144712.028B*1.9526.124%B14.583%D--42.4B+N/A3413.4h10.3A39.2B*
Ghost 137137197.211A3.2337.958%C66.423%C44.2C+N/A2593.1h2.1C++5.6C+
Terminus VX-9 136134274.963B**0.9827.56%C++26.119%C63.8B+1B+3142.1h10.5B+38B+
NS-10 Burster 192118601.967B*2.0146.106%A*5.932%C+9.2B**5.8B**12612.8h149.2C323.6B++
S1 1861141540.74C+3.2462.722%B+1.754%D15.6D-9.9C--3557.3h8.7D--13.9C
MAX Punch 1071052180.482M3.5065.714%B**N/A3.4B**N/A1131.2h1.8C++2.7B
Hornet Missiles 1491021010.2B+6.2259.254%C-1.961%B+72.9C+33.6C5771.4h12.5C21C
Auraxium Force-Blade 98986340.155M3.8363.256%A**1.02%D--2.7B**N/A736.5h1.4A2.2B++
VA39 Spectre 8888283.143B+0.8432.795%C+36.364%C+25.9C+N/A1933.4h6.5C19.7C+
NS-10 Burster 15885501.7C**2.2847.551%A**9.412%B**7.5B+6.5A+12511.3h197.3D*415B
Aspis Anti-Aircraft Phalanx Turret 1196196.778B**2.8041.698%A*1.639%C21.8A++20.7A++4252.8h123.3B++295.7B*
Proton II PPA 6059511.8C7.8219.669%D-1.695%C73.8C**1.3D**4310.8h5.2A26.6B++
C75 Viper 7757193C0.9839.813%C+3.509%M+19.7D6.9C2332.9h14.2C35.7C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit80181,41211.8h
Spawn Beacon384,6166.4h
Anti-Vehicle MANA Turret71,2262.3h
Repair Module11410.3h
Turret AI Module21320.4h
Skywall Shield Emitter0890.1h
Structure Shield Module0770.1h
Nanite Revive Grenade04990.1h
Medical Applicator8452,7584.9h
Cortium Silo11030.3h
Restoration Kit251550.9h
Motion Spotter101,0140.9h
Hoplon Anti-Aircraft Phalanx Tower0710.1h
Welding Device11,8590.3h
Spear Anti-Vehicle Tower0710.2h
M12 Kobalt01720h
Recon Detection Device0650.1h
Shield Recharging Field72960.1h
Ammunition Package123671.1h
Medical Kit3,96323,01771.3h
Flail Targeting Dart71471.3h
Solid Wall0890.5h
Router1740.2h
M20 Drake0540h
Orbital Strike Target Designator171131.4h
Elysium Spawn Tube0630.1h

Check the help document for the dictionary if you want to learn more about words used here.


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