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Field Marshal Myriad PaffDaddyTR[BLNG] PaffDaddyTR
TR BR 250

KDR: 8.38

Score: 192.3m

Last Seen: Mar 8th, 2019 1:29 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (250 total) - Terran Republic on Cobalt - Outfit Officer of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 8
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee Hellfire Rocket Pods CAS30 Tank Buster M18 Rotary L105 Zephyr P525 Marauder-H LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,177,991 MLG Score: 1741
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.707%20.131%63823100920,3322.94245.442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.964%2.076A*-0.086C+-0.805D-HEAD + (~4.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.52B+11.40.203C++24.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.206%0.927%88796102680,66115005176453.7382156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.606%1.03B**-0.622D-0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.60.332C**50.80.041C+56.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.565%1.545%5111031453850810.532941552%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.299D**-0.687D-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.611B+4.10.67B+10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.01%2.838%279813101914,553874473916.651307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.556%1.1B**-0.389C--0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.648B+200.493B+21.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.088%77.307%2798510272,80782683.3983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.163%1.961A++0.667B+0.987

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.604B+1.90.409B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 8
192.3m818.6%1454 (87.2k)1336 (80.2k)8.38424139,67316,65910.2259250 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR10321268841.025%5.775%23708:3729

43% Engineer44% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2013 6:36 PMDec 11th, 2017 8:35 PMMar 18th, 2019 4:51 PM (2d) (PST)Mar 7th, 2019 9:56 PM (13d) (PST)Mar 7th, 2019 9:29 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,960551,9050.9700.1160.05611.4380.4271741

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
117,6073,301114,30658736862680,136

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2399.9h/100d 30,680 8,066 44,181 1647.1k 853 2,905 61,522 282.2m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:1,758
Deaths:552
KDR:3.185
Accuracy:32.750% A++
HSR:23.094% C**
NS Baron G5AE
C
Kills:1,164
Deaths:461
KDR:2.525
Accuracy:44.682% C
HSR:12.629% C--
TRAC-5
B+
Kills:1,163
Deaths:970
KDR:1.199
Accuracy:23.801% B+
HSR:19.691% C++
LC3 Jaguar
B++
Kills:1,106
Deaths:988
KDR:1.119
Accuracy:27.043% B++
HSR:16.275% D
Kills:5,191
Deaths (as Engineer):2,971
Deaths (to Engineers):4,295
KDR:1.74722
Kill Difference:2,220
Playtime:1,022.916 hours
Usage:43%
Score:90.909m
Score/min:1,481
Accuracy (listed only):32.069%
HSR (listed only):17.922%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:1,336
Deaths:445
KDR:3.002
Accuracy:33.990% A*
HSR:22.006% C
NS-15M AE
C++
Kills:1,166
Deaths:362
KDR:3.221
Accuracy:25.949% C++
HSR:20.841% D
T9 CARV
A*
Kills:1,157
Deaths:470
KDR:2.462
Accuracy:29.679% A*
HSR:22.299% C+
T7 Mini-Chaingun AE
B*
Kills:1,157
Deaths:482
KDR:2.400
Accuracy:24.386% B*
HSR:12.792% C
T32 Bull
A*
Kills:133
Deaths:54
KDR:2.463
Accuracy:35.072% A*
HSR:21.805% C
Kills:4,949
Deaths (as Heavy Assault):1,813
Deaths (to Heavy Assaults):3,560
KDR:2.72973
Kill Difference:3,136
Playtime:105.254 hours
Usage:4%
Score:10.547m
Score/min:1,670
Accuracy (listed only):29.815%
HSR (listed only):19.948%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:1,758
Deaths:552
KDR:3.185
Accuracy:32.750% A++
HSR:23.094% C**
SMG-46 Armistice
A*
Kills:1,168
Deaths:254
KDR:4.598
Accuracy:37.461% A*
HSR:12.928% D
NS Baron G5AE
C
Kills:1,164
Deaths:461
KDR:2.525
Accuracy:44.682% C
HSR:12.629% C--
TRAC-5
B+
Kills:1,163
Deaths:970
KDR:1.199
Accuracy:23.801% B+
HSR:19.691% C++
MKV Suppressed
A*
Kills:1,160
Deaths:370
KDR:3.135
Accuracy:37.465% A*
HSR:17.414% C
NS-7 PDW
M
Kills:1,160
Deaths:281
KDR:4.128
Accuracy:38.720% M
HSR:19.914% B
PDW-16 Hailstorm
M+
Kills:1,159
Deaths:267
KDR:4.341
Accuracy:39.551% M+
HSR:13.029% C--
LC3 Jaguar
B++
Kills:1,106
Deaths:988
KDR:1.119
Accuracy:27.043% B++
HSR:16.275% D
Shuriken
A++
Kills:299
Deaths:104
KDR:2.875
Accuracy:34.431% A++
HSR:13.378% D
Kills:10,137
Deaths (as Light Assault):4,247
Deaths (to Light Assaults):3,859
KDR:2.38686
Kill Difference:5,890
Playtime:1,046.892 hours
Usage:44%
Score:69.078m
Score/min:1,100
Accuracy (listed only):35.100%
HSR (listed only):16.483%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A*
Kills:1,168
Deaths:254
KDR:4.598
Accuracy:37.461% A*
HSR:12.928% D
RAMS .50M
A
Kills:1,165
Deaths:168
KDR:6.935
Accuracy:47.493% A
HSR:78.026% C+
MKV Suppressed
A*
Kills:1,160
Deaths:370
KDR:3.135
Accuracy:37.465% A*
HSR:17.414% C
NS-7 PDW
M
Kills:1,160
Deaths:281
KDR:4.128
Accuracy:38.720% M
HSR:19.914% B
PDW-16 Hailstorm
M+
Kills:1,159
Deaths:267
KDR:4.341
Accuracy:39.551% M+
HSR:13.029% C--
TSAR-42
A*
Kills:867
Deaths:129
KDR:6.721
Accuracy:53.235% A*
HSR:78.201% B**
SR-7
A
Kills:510
Deaths:57
KDR:8.947
Accuracy:49.291% A
HSR:83.333% B+
NS-44 Commissioner AE
B*
Kills:396
Deaths:242
KDR:1.636
Accuracy:48.441% B*
HSR:18.939% D
Shuriken
A++
Kills:299
Deaths:104
KDR:2.875
Accuracy:34.431% A++
HSR:13.378% D
NS-61 Emissary
A++
Kills:256
Deaths:165
KDR:1.552
Accuracy:40.761% A++
HSR:14.844% C
M77-B
B*
Kills:166
Deaths:47
KDR:3.532
Accuracy:42.802% B*
HSR:71.084% D
99SV
B*
Kills:90
Deaths:25
KDR:3.600
Accuracy:36.151% B*
HSR:37.778% C*
NS-44 Commissioner
C+
Kills:53
Deaths:85
KDR:0.624
Accuracy:35.409% C+
HSR:13.208% D*
Kills:8,449
Deaths (as Infiltrator):2,194
Deaths (to Infiltrators):2,256
KDR:3.85096
Kill Difference:6,255
Playtime:120.194 hours
Usage:5%
Score:20.504m
Score/min:2,843
Accuracy (listed only):41.631%
HSR (listed only):36.313%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A*
Kills:1,168
Deaths:254
KDR:4.598
Accuracy:37.461% A*
HSR:12.928% D
NS Baron G5AE
C
Kills:1,164
Deaths:461
KDR:2.525
Accuracy:44.682% C
HSR:12.629% C--
MKV Suppressed
A*
Kills:1,160
Deaths:370
KDR:3.135
Accuracy:37.465% A*
HSR:17.414% C
NS-11P
B**
Kills:1,160
Deaths:431
KDR:2.691
Accuracy:28.370% B**
HSR:18.448% C+
NS-7 PDW
M
Kills:1,160
Deaths:281
KDR:4.128
Accuracy:38.720% M
HSR:19.914% B
PDW-16 Hailstorm
M+
Kills:1,159
Deaths:267
KDR:4.341
Accuracy:39.551% M+
HSR:13.029% C--
TORQ-9
A
Kills:542
Deaths:281
KDR:1.929
Accuracy:30.427% A
HSR:19.188% D
Shuriken
A++
Kills:299
Deaths:104
KDR:2.875
Accuracy:34.431% A++
HSR:13.378% D
T1 Cycler
C*
Kills:97
Deaths:76
KDR:1.276
Accuracy:23.060% C*
HSR:16.495% D
Kills:7,909
Deaths (as Combat Medic):2,525
Deaths (to Combat Medics):1,178
KDR:3.13228
Kill Difference:5,384
Playtime:43.985 hours
Usage:2%
Score:1.031m
Score/min:391
Accuracy (listed only):34.907%
HSR (listed only):15.936%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:31,830
V. Kills:32,752 97%
Deaths:1,684
KDR:18.901
Accuracy:45.903% A*
KPH:48.300 M*
VKPH:49.700 S
M14 Banshee
S
Kills:12,580
V. Kills:1,553 N/A
Deaths:438
KDR:28.722
Accuracy:36.913% A
KPH:120.800 A**
VKPH:14.900 S
Hellfire Rocket Pods
S
Kills:9,956
V. Kills:1,954 N/A
Deaths:156
KDR:63.821
Accuracy:61.723% A+
KPH:267.300 M++
VKPH:52.500 S
M18 Rotary
M++
Kills:2,793
V. Kills:2,574 108%
Deaths:235
KDR:11.885
Accuracy:43.422% A*
KPH:34.600 A++
VKPH:31.900 M++
M18 Locust
S
Kills:543
V. Kills:660 82%
Deaths:34
KDR:15.971
Accuracy:51.439% M+
KPH:56.600 M
VKPH:68.800 S
Kills:57,702 (47,746 + 0)
Deaths:2,547
KDR:22.655
VKDR:15.506
Vehicle Kills:39,493
Kill Difference:55,155
Playtime:890.078 hours
Usage:37%
Score:52.018m
Score/min:974
Piloting Accuracy:51.439%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:3,921
V. Kills:3,467 113%
Deaths:669
KDR:5.861
Accuracy:59.465% A
KPH:15.800 A+
VKPH:14 A+
L105 Zephyr
M
Kills:2,102
V. Kills:227 N/A
Deaths:37
KDR:56.811
Accuracy:50.844% B**
KPH:115.900 M
VKPH:12.500 B++
L105 Zephyr PX
A++
Kills:1,093
V. Kills:68 N/A
Deaths:17
KDR:64.294
Accuracy:54.741% B+
KPH:139.700 A++
VKPH:8.700 C
C150 Dalton
B**
Kills:839
V. Kills:665 126%
Deaths:66
KDR:12.712
Accuracy:42.901% C*
KPH:47 B*
VKPH:37.300 B**
AP30 Shredder
M**
Kills:319
V. Kills:312 102%
Deaths:11
KDR:29
Accuracy:34.627% B
KPH:48.500 A+
VKPH:47.400 M**
Dual-75 Duster
B**
Kills:62
V. Kills:10 N/A
Deaths:2
KDR:31
Accuracy:30.500% D--
KPH:64.700 C
VKPH:10.400 B**
Kills:8,336 (3,921 + 4,415)
Deaths:802
KDR:10.394
VKDR:5.921
Vehicle Kills:4,749
Kill Difference:7,534
Playtime:299.504 hours
Usage:12%
Score:8.571m
Score/min:477
Piloting Accuracy:59.465%
Gunner Accuracy:30.500%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
M*
Kills:1,325
V. Kills:854 155%
Deaths:76
KDR:17.434
Accuracy:54.648% A++
KPH:42.800 A++
VKPH:27.600 M*
P525 Marauder
S
Kills:1,136
V. Kills:122 N/A
Deaths:35
KDR:32.457
Accuracy:40.069% M++
KPH:130.400 A++
VKPH:14 S
MR11 Gatekeeper
A**
Kills:754
V. Kills:645 117%
Deaths:52
KDR:14.500
Accuracy:53.491% A++
KPH:39.300 A**
VKPH:33.600 A**
G30 Vulcan
S
Kills:748
V. Kills:597 125%
Deaths:45
KDR:16.622
Accuracy:53.146% M+
KPH:63.900 M**
VKPH:51 S
P2-120 HESH
M++
Kills:453
V. Kills:14 N/A
Deaths:12
KDR:37.750
Accuracy:27.565% F
KPH:120 M++
VKPH:3.700 D--
Kills:4,416 (453 + 3,963)
Deaths:220
KDR:20.073
VKDR:10.145
Vehicle Kills:2,232
Kill Difference:4,196
Playtime:74.336 hours
Usage:3%
Score:2.059m
Score/min:462
Driving Accuracy:27.565%
Gunner Accuracy:53.146%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:1,883
V. Kills:68 N/A
Deaths:73
KDR:25.795
Accuracy:45.370% A
KPH:209.900 A*
VKPH:7.600 C*
M12 Kobalt-H
A++
Kills:1,189
V. Kills:28 N/A
Deaths:13
KDR:91.462
Accuracy:28.945% A+
KPH:223.900 A++
VKPH:5.300 C+
G20 Vulcan-H
A*
Kills:739
V. Kills:642 115%
Deaths:117
KDR:6.316
Accuracy:55.654% B**
KPH:56.900 B++
VKPH:49.400 A*
Kills:3,811 (0 + 3,811)
Deaths:203
KDR:18.773
VKDR:3.635
Vehicle Kills:738
Kill Difference:3,608
Playtime:27.267 hours
Usage:1%
Score:1.344m
Score/min:821
Driving Accuracy:N/A%
Gunner Accuracy:55.654%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M*
Kills:65
V. Kills:20 310%
Deaths:4
KDR:16.250
Accuracy:49.468% B**
KPH:59.700 M*
VKPH:18.400 A++
M40 Fury
A*
Kills:51
V. Kills:4 N/A
Deaths:4
KDR:12.750
Accuracy:34.365% C+
KPH:92.200 A*
VKPH:7.200 C
Kills:116 (0 + 116)
Deaths:8
KDR:14.500
VKDR:3
Vehicle Kills:24
Kill Difference:108
Playtime:1.643 hours
Usage:0%
Score:0.083m
Score/min:845
Driving Accuracy:N/A%
Gunner Accuracy:34.365%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
M**
Kills:1,177
V. Kills:501 234%
Deaths:13
KDR:90.539
Accuracy:67.716% A*
KPH:139 A*
VKPH:59.200 M**
CAS 14-E
M++
Kills:122
V. Kills:6 N/A
Deaths:2
KDR:61
Accuracy:43.485% A+
KPH:190.100 M++
VKPH:9.400 B*
Kills:1,299 (0 + 1,299)
Deaths:15
KDR:86.600
VKDR:33.800
Vehicle Kills:507
Kill Difference:1,284
Playtime:9.107 hours
Usage:0%
Score:0.372m
Score/min:681
Piloting Accuracy:N/A%
Gunner Accuracy:43.485%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 64,58231,8301,68418.901S10.5245.903%A*1.03%D48.3M*49.7S928658.4h79.9B*174.1B**
M14 Banshee 14,13312,58043828.721M++20.3436.913%AN/A120.7A**14.9S1424104.2h17.2B+46.6B+
Hellfire Rocket Pods 11,9109,95615663.821S55.4461.723%A+N/A266.9M++52.4S172237.3h13.6B+22B++
CAS30 Tank Buster 7,3883,9216695.861A**2.5259.465%A1.275%C++15.8A+14A+263248.2h48.4B+81.3B+
M18 Rotary 5,3672,79323511.885S3.5043.422%A*2.005%C34.7A++31.9M++43380.6h80.2B++184.8B*
L105 Zephyr 2,3292,1023756.811M**48.4350.844%B**N/A116.1M12.5B++63318.1h4.3B**8.5B**
P525 Marauder-H 1,9511,8837325.795B**17.4145.37%AN/A209.2A*7.6C*9119h4.6B**10.1B**
LC2 Lynx 1,7911,7585523.185A++5.2032.75%A++23.094%C**64.4A++1.2A*108427.3h12.6B++38.5B*
MSW-R 1,3481,3364453.002B+5.3833.99%A*22.006%C119.3M*1.1A++299711.2h10.1B*29.7B**
E540 Halberd 2,1791,3257617.434A+9.0554.648%A++1.509%D--42.7A++27.5M*42031h5.6C**10.2B**
M60-A Bulldog 1,4061,2385821.345A++12.9632.744%C-N/A47.1B+6.4C+56826.3h4.5B**13.7B+
M12 Kobalt-H 1,2171,1891391.462M**83.0828.945%A+19.008%B+224.3A++5.3C+4365.3h12.1B++41.7B**
Pelter Rocket Pod 1,6781,1771390.538S82.1567.716%A*N/A138.5A*58.9M**6978.5h12.3A18.2A
SMG-46 Armistice 1,1761,1682544.598M**3.7937.461%A*12.928%D177S1.2M+4096.6h10.6B**28.4B**
NS-15M AE 1,1741,1663623.221B+5.1625.949%C++20.841%D72.4B+N/A17216.1h11.3C*43.5C**
RAMS .50M 1,1681,1651686.935B**1.4547.493%A78.026%C+64.4A**N/A22518.1h1.7B**3.6B*
NS Baron G5AE 1,1701,1644612.525B**5.8644.682%C12.629%C--71B**N/A19316.4h3.9B+8.8C+
TRAC-5 1,2051,1639701.199B+7.1923.801%B+19.691%C++7.6DN/A36153.1h12.9B+54.2B+
MKV Suppressed 1,1651,1603703.135M5.2537.465%A*17.414%C126.1SN/A2809.2h10.9B++29B*
NS-11P 1,1691,1604312.691A5.6928.37%B**18.448%C+71.2A**N/A15116.3h11.9B*41.9B*
NS-7 PDW 1,1651,1602814.128S4.2638.72%M19.914%B141.5SN/A3218.2h11B**28.3B**
PDW-16 Hailstorm 1,1641,1592674.341M**4.0439.551%M+13.029%C--168SN/A3836.9h10.4B**26.2B**
T9 CARV 1,1671,1574702.462B++5.9229.679%A*22.299%C+87M++N/A34913.3h10.9B*36.6B*
T7 Mini-Chaingun AE 1,1701,1574822.4B*5.9824.386%B*12.792%C79.2AN/A16614.6h10.7B++43.7B++
P525 Marauder 1,2581,1363532.457B+24.0740.069%M++N/A130.6A++14S3998.7h6.7C+16.7B**
LC3 Jaguar 1,2081,1069881.119C+7.2727.043%B++16.275%D10.1D-N/A174109.6h16.4D60.6C++
L105 Zephyr PX 1,1611,0931764.294A++55.9154.741%B+N/A140.1A++8.7C10907.8h4.2B+7.7B*
TSAR-42 8718671296.721B**1.6653.235%A*78.201%B**81.8A*N/A680210.6h1.9B*3.6B**
C150 Dalton 1,5048396612.712B*4.3342.901%C*N/A47.1B*37.4B**273517.8h3.8B+8.9B++
MR11 Gatekeeper 1,3997545214.5M6.1253.491%A++1.194%D39.3A**33.6A**36119.2h39.7B++74.3B**
G30 Vulcan 1,3457484516.622A**8.2453.146%M+2.54%D63.9M**51S64811.7h74.3B++139.7A
G20 Vulcan-H 1,3817391176.316B++2.0755.654%B**3.383%C**56.8B++49.4A*91713h100.5C++180.6B+
M18 Locust 1,2035433415.971S7.5951.439%M+1.105%C--56.6M68.8S8799.6h94.9C*184.5B++
TORQ-9 5505422811.929B+6.4630.427%A19.188%D72.3A++1.1A+2187.5h13.1B++43B*
SR-7 510510578.947A++0.5649.291%A83.333%B+79.7A*N/A2376.4h1.8B++3.6B*
M6 Onslaught 4784701024.608A3.7823.417%A+20.638%C*69.1A**1.2A+1956.8h16.8B+71.7B*
P2-120 HESH 4674531237.75A++29.3727.565%F1.545%B*119.2M++3.7D--8803.8h4.1B++15C
NS-44 Commissioner AE 4013962421.636C**6.7548.441%B*18.939%D66B+N/A33456h3.6C+7.4B+
AP30 Shredder 6313191129B**20.6234.627%B2.508%C++48.3A+47.3M**12626.6h64B+184.7B++
Shuriken 3022991042.875A+5.5134.431%A++13.378%D99.7A*1B**3743h12.1B+35.1B*
C-4 407260843.095A5.2933.659%A+N/A81.3C++45.9B**14473.2h1.3B+3.9B*
NS-61 Emissary 2572561651.552B**6.8340.761%A++14.844%C88.3M*N/A64692.9h11.6B+28.3B*
NS Decimator 3232221451.531B+6.8565.741%B++1.351%D46.3B*21B+17894.8h3.5B*5.4B**
Tank Mine 299196583.379B+5.0159.494%A*N/A163.3A85.8B*27991.2h2.4D4A
M6 Onslaught 194194543.593B++4.7921.222%B*22.165%B+52.4AN/A1273.7h20.6C96.9B+
Frag Grenade 1831811181N/A172.6255.352%A+N/A603.3B+6.7C34590.3h3.2B++5.7B*
M77-B 166166473.532B**4.8542.802%B*71.084%D41.5B**N/A2074h2B*4.7B*
T32 Bull 134133542.463B**5.9235.072%A*21.805%C110.8M+N/A4541.2h12.5C++35.6B++
CAS 14-E 128122261A++52.6243.485%A+N/A203.3M**10B**4700.6h14.8A34A
Spear Anti-Vehicle Phalanx Turret 150106335.333S26.9556.317%A13.208%S96.4M**40A++9311.1h5.4B+9.6B**
T1 Cycler 9897761.276C**7.1123.06%C*16.495%D22.6C+N/A2754.3h11.8B*51.3B++
M60-A Bulldog 9791245.5B+37.1262.396%A+2.198%C91A*6C**3541h4.1B*6.6B**
99SV 9190253.6A4.7836.151%B*37.778%C*27.3C**N/A1473.3h3.9B**10.9B**
A30 Walker 1576979.857B+1.4734.273%A+1.449%C+16.4B+21A++4294.2h232.7D679B
M20 Basilisk 8565416.25S7.8749.468%B**6.154%C++59.1M*18.2A++6671.1h67.2B++135.9B**
Dual-75 Duster 7262231A+22.6230.5%D--N/A62C10B*5021h4.6B++15.2C++
NS-44 Commissioner 6253850.624C7.7635.409%C+13.208%D*23C3.9S2412.3h5.2D--14.5C
M40 Fury 5551412.75B++4.3734.365%C+1.961%C*85A++6.7C--11920.6h8.5B**24.7B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11120.3h
Spawn Beacon78111h
Restoration Kit212760.7h
Nano-Armor Kit409596,01335.2h
NS-TMC-01 "His Regards"15810918.9h
AE Nano-Armor Kit120343,22719.7h
Nanite Revive Grenade03300.1h
Medical Applicator3915,3231.7h
AE Medical Applicator13433,6685h
Ammunition Package95490.4h
Medical Kit2582,4227.8h
WLT-Howler Mining Laser13950.1h
Nano-Repair Grenade0640h
Recon Detection Device2683,86117.4h

Check the help document for the dictionary if you want to learn more about words used here.


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