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Centurion PaintedBlack[Cobt] PaintedBlack
VS BR 55

KDR: 6.11

Score: 18.4m

Last Seen: Mar 23rd, 2020 5:35 PM
- OFFLINE - 8.4 hour(s)

Prestige 1, Battle Rank 55 - Vanu Sovereignty on Cobalt
Level Progress (to 56): 13%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Supernova PC Blueshift VM5 Blueshift VM5 Artemis VX26 Supernova VPC Proximity Mine NS-61 Emissary Comet VM2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $581,715 MLG Score: 465
Fun Score: N/A
Cheeseburgers Flipped: 1598TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.748%14.987%3561312194,2773.158792.948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.492%0.471B+-0.912D---1.153D*HEAD (~3.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.286C*12.50.122C+40.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.558%2.47%2541412283,117187110816.6684281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.796%0.242C++-0.031C+1.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.727B++4.60.633B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.476%1.527%105112311311502140.8675561%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.161C-0.723D--1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.85B*6.20.846B*11.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.627%67.609%1052123077814995.18667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.608%-0.349C-0.021C+2.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.045C+3.10.03C+6.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.4m620.6%291 (17.5k)266 (16k)6.1064118,7653,0737.4409455 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232152221.791%11.511%25122:444

69% Infiltrator17% MAX Suit13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2014 9:15 PMJun 5th, 2015 4:14 PMMar 25th, 2020 12:23 PM (4d) (PST)Mar 23rd, 2020 2:05 PM (6d) (PST)Mar 23rd, 2020 1:35 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
398983000.2700.0440.0311.9100.038465

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,8985,90117,9971632115215,932

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1157.7h/48.2d 4,101 2,160 8,361 132.7k 754 5,791 2,607 27.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C+
Kills:72
Deaths:16
KDR:4.500
Accuracy:16.849% D*
HSR:25% C+
Kills:72
Deaths (as Heavy Assault):16
Deaths (to Heavy Assaults):672
KDR:4.5
Kill Difference:56
Playtime:35.746 hours
Usage:3%
Score:0.387m
Score/min:180
Accuracy (listed only):16.849%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:215
Deaths:54
KDR:3.981
Accuracy:21.509% D
HSR:13.488% D
NS Baron G5AE
D-
Kills:201
Deaths:103
KDR:1.951
Accuracy:39.695% D-
HSR:8.955% D*
Pulsar C
D
Kills:188
Deaths:60
KDR:3.133
Accuracy:21.420% D
HSR:19.681% D
Serpent VE92
D--
Kills:106
Deaths:45
KDR:2.356
Accuracy:19.602% D--
HSR:13.208% D*
Eridani SX5
D*
Kills:86
Deaths:40
KDR:2.150
Accuracy:20.489% D**
HSR:11.628% D*
NS-11C
C
Kills:63
Deaths:29
KDR:2.172
Accuracy:19.121% D--
HSR:17.460% C
Kills:859
Deaths (as Light Assault):331
Deaths (to Light Assaults):593
KDR:2.59517
Kill Difference:528
Playtime:61.708 hours
Usage:5%
Score:0.861m
Score/min:233
Accuracy (listed only):23.639%
HSR (listed only):14.070%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
D-
Kills:201
Deaths:103
KDR:1.951
Accuracy:39.695% D-
HSR:8.955% D*
Pulsar C
D
Kills:188
Deaths:60
KDR:3.133
Accuracy:21.420% D
HSR:19.681% D
Serpent VE92
D--
Kills:106
Deaths:45
KDR:2.356
Accuracy:19.602% D--
HSR:13.208% D*
NS-11C
C
Kills:63
Deaths:29
KDR:2.172
Accuracy:19.121% D--
HSR:17.460% C
Kills:558
Deaths (as Engineer):237
Deaths (to Engineers):668
KDR:2.35443
Kill Difference:321
Playtime:50.219 hours
Usage:4%
Score:1.187m
Score/min:394
Accuracy (listed only):24.959%
HSR (listed only):14.826%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
D*
Kills:1,270
Deaths:346
KDR:3.671
Accuracy:21.927% D*
HSR:15.276% D*
NS-61 Emissary
C+
Kills:896
Deaths:345
KDR:2.597
Accuracy:27.219% C+
HSR:11.496% D--
Parallax VX3
D
Kills:712
Deaths:58
KDR:12.276
Accuracy:36.624% D
HSR:70.365% D--
NS-44 Commissioner
C+
Kills:479
Deaths:242
KDR:1.979
Accuracy:35.348% C+
HSR:15.449% D--
Manticore SX40
C+
Kills:321
Deaths:170
KDR:1.888
Accuracy:28.325% C+
HSR:12.773% D*
NS-44L Blackhand
C+
Kills:248
Deaths:96
KDR:2.583
Accuracy:41.019% C+
HSR:21.371% F
NS-30 Vandal
D*
Kills:230
Deaths:35
KDR:6.571
Accuracy:21.538% F-
HSR:16.957% D*
NS-7 PDW
D
Kills:215
Deaths:54
KDR:3.981
Accuracy:21.509% D
HSR:13.488% D
Phantom VA23
D**
Kills:103
Deaths:28
KDR:3.679
Accuracy:21.038% F--
HSR:17.476% D**
Eridani SX5
D*
Kills:86
Deaths:40
KDR:2.150
Accuracy:20.489% D**
HSR:11.628% D*
VA39 Spectre
C+
Kills:66
Deaths:6
KDR:11
Accuracy:23.592% D**
HSR:37.879% C+
Kills:4,626
Deaths (as Infiltrator):1,420
Deaths (to Infiltrators):519
KDR:3.25775
Kill Difference:3,206
Playtime:797.863 hours
Usage:69%
Score:9.884m
Score/min:206
Accuracy (listed only):27.148%
HSR (listed only):22.196%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:215
Deaths:54
KDR:3.981
Accuracy:21.509% D
HSR:13.488% D
NS Baron G5AE
D-
Kills:201
Deaths:103
KDR:1.951
Accuracy:39.695% D-
HSR:8.955% D*
Eridani SX5
D*
Kills:86
Deaths:40
KDR:2.150
Accuracy:20.489% D**
HSR:11.628% D*
Kills:502
Deaths (as Combat Medic):197
Deaths (to Combat Medics):279
KDR:2.54822
Kill Difference:305
Playtime:10.486 hours
Usage:1%
Score:0.261m
Score/min:415
Accuracy (listed only):27.231%
HSR (listed only):11.357%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D*
Kills:1,326
Deaths:179
KDR:7.408
Accuracy:15.067% D*
HSR:13.726% D**
Blueshift VM5
D*
Kills:1,318
Deaths:180
KDR:7.322
Accuracy:15.616% D*
HSR:14.947% D*
Comet VM2
D
Kills:828
Deaths:113
KDR:7.327
Accuracy:36.422% D-
HSR:3.140% D
Comet VM2
C
Kills:679
Deaths:113
KDR:6.009
Accuracy:37.656% D--
HSR:3.829% C
Cosmos VM3
C--
Kills:379
Deaths:37
KDR:10.243
Accuracy:15.282% D
HSR:17.150% C--
Cosmos VM3
C--
Kills:367
Deaths:36
KDR:10.194
Accuracy:16.003% C--
HSR:16.894% C--
NS-10 Burster
B+
Kills:235
Deaths:29
KDR:8.103
Accuracy:34.363% B+
HSR:1.702% D*
NS-20 Gorgon
D
Kills:225
Deaths:56
KDR:4.018
Accuracy:18.054% D*
HSR:16% D
NS-20 Gorgon
B+
Kills:223
Deaths:56
KDR:3.982
Accuracy:18.313% D**
HSR:23.318% B+
NS-10 Burster
B
Kills:218
Deaths:29
KDR:7.517
Accuracy:34.318% B
HSR:3.670% D
Nebula VM20
D-
Kills:184
Deaths:30
KDR:6.133
Accuracy:15.427% D-
HSR:16.848% D-
Quasar VM1
D
Kills:172
Deaths:26
KDR:6.615
Accuracy:13.865% D*
HSR:18.605% D
Nebula VM20
D
Kills:168
Deaths:30
KDR:5.600
Accuracy:15.059% D-
HSR:17.262% D
Quasar VM1
C--
Kills:134
Deaths:26
KDR:5.154
Accuracy:14.362% C--
HSR:13.433% D*
Kills:6,456
Deaths (as MAX Suit):470
Deaths (to MAX Suits):112
KDR:13.73617
Kill Difference:5,986
Playtime:200.179 hours
Usage:17%
Score:5.866m
Score/min:488
Accuracy (listed only):21.415%
HSR (listed only):12.895%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:83
V. Kills:20 395%
Deaths:20
KDR:4.150
Accuracy:40.422% D**
KPH:32.200 D-
VKPH:7.700 D-
Kills:83 (0 + 0)
Deaths:20
KDR:4.150
VKDR:1
Vehicle Kills:20
Kill Difference:63
Playtime:2.581 hours
Usage:0%
Score:0.026m
Score/min:168
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:135
V. Kills:49 270%
Deaths:11
KDR:12.273
Accuracy:25.715% D**
KPH:18.800 D
VKPH:6.800 C
L100 Python HESH
D--
Kills:84
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:40.195% D*
KPH:28.400 D--
VKPH:4.100 D--
Kills:219 (219 + 0)
Deaths:11
KDR:19.909
VKDR:5.545
Vehicle Kills:61
Kill Difference:208
Playtime:10.127 hours
Usage:1%
Score:0.088m
Score/min:144
Driving Accuracy:40.195%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C**
Kills:1,574
V. Kills:605 260%
Deaths:103
KDR:15.282
Accuracy:50.588% C++
KPH:26.200 C++
VKPH:10.100 C**
Supernova VPC
C+
Kills:1,138
V. Kills:199 N/A
Deaths:41
KDR:27.756
Accuracy:49.925% C
KPH:45.900 C+
VKPH:8 C+
Supernova FPC
D
Kills:270
V. Kills:195 138%
Deaths:23
KDR:11.739
Accuracy:40.729% F
KPH:17.200 D-
VKPH:12.400 D
E540 Halberd
D
Kills:131
V. Kills:76 170%
Deaths:10
KDR:13.100
Accuracy:34.476% F-
KPH:21.500 D--
VKPH:12.500 D
Saron HRB
C
Kills:125
V. Kills:74 167%
Deaths:12
KDR:10.417
Accuracy:35.981% D--
KPH:23 C
VKPH:13.600 C
Kills:3,238 (2,982 + 256)
Deaths:189
KDR:17.132
VKDR:6.079
Vehicle Kills:1,149
Kill Difference:3,049
Playtime:111.938 hours
Usage:10%
Score:1.479m
Score/min:220
Driving Accuracy:40.729%
Gunner Accuracy:35.981%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 2,1791,57410315.282B**9.1850.588%C++2.414%C++26.2C++10.1C**18360h4.8C++9.4C**
Blueshift VM5 1,3391,3261797.408A++1.3015.067%D*13.726%D**24.3DN/A11154.5h14.4B95.5C
Blueshift VM5 1,3341,3181807.322A*1.2215.616%D*14.947%D*24.1DN/A11154.6h15.6C++99.7C--
Artemis VX26 1,2771,2703463.671A+2.4421.927%D*15.276%D*13.6D--N/A7293.5h14.8D*67.7D**
Supernova VPC 1,3371,1384127.756B**21.6549.925%C2.548%B**45.9C+8C+21924.8h2.9C**5.9C++
Proximity Mine 9739726914.087M+7.9836.014%D-N/A65.7D*N/A24614.8h2.3D*6.3D*
NS-61 Emissary 9088963452.597A**3.5127.219%C+11.496%D--5.8D--N/A15155.5h16.8C61.8C
Comet VM2 1,0668281137.327S1.2236.422%D-3.14%D14.2C++4.1C12758.3h16.8B+46.2C*
Parallax VX3 7197125812.276A*6.1736.624%D70.365%D--19.8DN/A10236h2.6D7.2D
Comet VM2 9116791136.009S0.1037.656%D--3.829%C11.6C4D10758.3h21.2B56.2C++
NS-44 Commissioner 4804792421.979B*4.1335.348%C+15.449%D--6.4D--N/A2475.1h4.6D12.9C
Cosmos VM3 3843793710.243S4.1415.282%D17.15%C--29.8CN/A17612.7h11.6B++76.2C++
Cosmos VM3 3693673610.194S4.0916.003%C--16.894%C--29.1CN/A17312.6h12.4B+77.7C+
Manticore SX40 3223211701.888B++4.2228.325%C+12.773%D*5.5D*N/A1857.9h9.7D--34.1C
Supernova FPC 4652702311.739B+5.6340.729%F3.333%B+17.2D-12.4D20415.7h5.4C+13.3D--
NS-44L Blackhand 250248962.583B**3.5241.019%C+21.371%F8.2D--N/A3730.1h4.9C11.9C+
NS-10 Burster 429235298.103S2.0034.363%B+1.702%D*5.3C4.3C*11844.7h161.2C--469C++
NS-30 Vandal 236230356.571A*0.4621.538%F-16.957%D*12.8D*N/A4417.9h8.5F--39.4F**
NS-20 Gorgon 238225564.018A*2.0918.054%D*16%D17.4C-1D-5412.9h31B+171.5C+
NS-20 Gorgon 233223563.982A*2.1218.313%D**23.318%B+17.3C-N/A5312.9h31.6B+172.7C+
NS-10 Burster 406218297.517S1.4134.318%B3.67%D4.9C--4.2C+11444.7h182.5D-531.8C+
Plasma Grenade 2182151215N/A208.8944.772%CN/A358.3D-5C-15850.6h4.8D*10.7D
NS-7 PDW 215215543.981M*2.1321.509%D13.488%D14.4DN/A8514.9h15.7C72.9C
NS Baron G5AE 2022011031.951B+4.1639.695%D-8.955%D*11.4D*N/A7317.7h7.4T18.6D-
Pulsar C 189188603.133B++2.9721.42%D19.681%D11.1D-N/A8317h13.4C-62.3C-
Nebula VM20 187184306.133A*0.0315.427%D-16.848%D-24.9DN/A1307.4h16.9C+109.5C
Spear Anti-Vehicle Phalanx Turret 232179444.75S38.6442.002%C2.793%D37.3C11D--2454.8h6.4B+15.3B+
Quasar VM1 174172266.615A*0.5113.865%D*18.605%D28.2DN/A1166.1h10.6B*76.2C+
Nebula VM20 172168305.6A++0.5115.059%D-17.262%D22.7D-N/A1167.4h18.4D122.1D
C75 Viper 1841351112.273B**6.1725.715%D**N/A18.8D6.8C1437.2h14.6C56.7D--
Quasar VM1 134134265.154A*0.9514.362%C--13.433%D*22CN/A1296.1h14C**97.5C+
E540 Halberd 2071311013.1C*6.9934.476%F-1.527%C--21.5D--12.5D4556.1h6.2C18F
Saron HRB 1991251210.417B*4.3135.981%D--N/A23.1C13.7C4135.4h22.1C+61.3D
Tank Mine 163113167.063A*0.9633.982%C+N/A80.7D35.7D--9271.4h2.3D6.8C-
Serpent VE92 108106452.356B*3.7519.602%D--13.208%D*11.5D-N/A1079.2h15.4D78.6D
Phantom VA23 104103283.679C++2.4321.038%F--17.476%D**12D*N/A648.6h6.5F-30.7T
C-4 11588253.52A2.5926.531%C++N/A55D16.9D-11701.6h1.6C6.1C+
Eridani SX5 8686402.15B++3.9620.489%D**11.628%D*12.8D-N/A816.7h13.7D66.6D-
L100 Python HESH 9684184S77.8940.195%D*N/A28D--4D*1483h3.9D9.8D--
Dual Photon Pods 10383204.15C-1.9640.422%D**N/A31.9D-7.7D-1682.6h28.2D69.7D--
Ursa 7372164.5A**1.6116.849%D*25%C+18.5D-N/A1013.9h13.5D-80.2D--
VA39 Spectre 6866611S4.8923.592%D**37.879%C+7.8D--N/A548.5h8.1D*34.4D*
NS-11C 6463292.172B*3.9319.121%D--17.46%C9.7D-N/A936.5h15.7C81.9C--
Lasher X2 6462222.818A+3.2917.128%D*12.903%S11.5D--N/A955.4h40.3T*235.4T-
Hunter QCX 5151232.217A*3.8927.672%D--9.804%D--5.8D-N/A258.8h4.8C**17.4C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon53002.1h
Anti-Vehicle MANA Turret1580.2h
Nanite Revive Grenade04990.1h
Medical Applicator1829,3852.5h
Spitfire Auto-Turret31200.3h
Shield Recharging Field32210.2h
Ammunition Package41,0000.8h
Nano-Armor Kit3094,6977.1h
Nano-Repair Grenade0910h
NSX-P Naginata0700h
Recon Detection Device6527,04452.8h

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