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Field Marshal Warbringer PaintxGhost[784] PaintxGhost
TR BR 118

KDR: 2.45

Score: 28.7m

Last Seen: Aug 3rd, 2020 9:43 PM
- OFFLINE - 43.1 hour(s)

Prestige 1, Battle Rank 100 (118 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HEAT E540 Halberd-H MRC3 Mercy MRC3 Mercy MR11 Gatekeeper-H Ripper C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $489,141 MLG Score: 391
Fun Score: N/A
Cheeseburgers Flipped: 742TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.704%19.639%5641713324,3740.6899051.762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.832%1.442A-0.221C-2.799F**HEAD + (~5.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.348C**13.80.029C+34.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.951%0.291%14894134513,394163662058.18704216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.62%1.057B**-1.428D**0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.601B+80.361C**7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.148%3.437%5721013394,510127420783.54003217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.97%0.917B*-0.262C0.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.80.378C**34.50.142C++40.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.24%19.083%5721134867637991.78364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.374C-0.83B++-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.154C++4.10.149C++7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.7m574.9%382 (22.9k)336 (20.2k)2.4523739,10315,9453.41587118 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349165522.789%6.388%14605:233

75% Engineer10% Infiltrator7% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 2nd, 2015 10:14 PMMar 18th, 2020 11:06 PMAug 3rd, 2020 7:47 PM (114d) (PST)Aug 3rd, 2020 8:16 PM (114d) (PST)Aug 3rd, 2020 5:43 PM (114d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1471321,0150.4570.1860.0293.4260.139391

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,8137,94260,87127112206820,136

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1425.9h/59.4d 15,363 2,498 14,202 293.1k 523 2,397 11,881 98.1m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B**
Kills:676
Deaths:639
KDR:1.058
Accuracy:37.240% D
HSR:19.083% B**
LC2 Lynx AE
C
Kills:413
Deaths:394
KDR:1.048
Accuracy:27.699% C
HSR:19.128% D**
Kills:1,089
Deaths (as Engineer):1,033
Deaths (to Engineers):4,890
KDR:1.05421
Kill Difference:56
Playtime:1,067.023 hours
Usage:75%
Score:22.920m
Score/min:358
Accuracy (listed only):32.469%
HSR (listed only):19.106%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D
Kills:199
Deaths:222
KDR:0.896
Accuracy:25.513% D
HSR:24.623% D
T9 CARV
C
Kills:172
Deaths:145
KDR:1.186
Accuracy:21.144% C
HSR:17.442% D*
NSX "Networked" Naginata
D*
Kills:123
Deaths:130
KDR:0.946
Accuracy:22.308% D*
HSR:25.203% D*
MG-H1 Watchman
C+
Kills:98
Deaths:93
KDR:1.054
Accuracy:23.221% D
HSR:29.592% C+
MG-H1 Watchman AE
D*
Kills:66
Deaths:73
KDR:0.904
Accuracy:21.335% D*
HSR:18.182% F
Kills:658
Deaths (as Heavy Assault):663
Deaths (to Heavy Assaults):3,618
KDR:0.99246
Kill Difference:5
Playtime:55.116 hours
Usage:4%
Score:0.709m
Score/min:214
Accuracy (listed only):22.704%
HSR (listed only):23.008%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B**
Kills:676
Deaths:639
KDR:1.058
Accuracy:37.240% D
HSR:19.083% B**
PDW-16 Hailstorm
C
Kills:483
Deaths:666
KDR:0.725
Accuracy:25.370% C
HSR:14.079% D
LC2 Lynx AE
C
Kills:413
Deaths:394
KDR:1.048
Accuracy:27.699% C
HSR:19.128% D**
MG-S1 Jackal
C+
Kills:279
Deaths:295
KDR:0.946
Accuracy:28.726% C+
HSR:23.656% C+
SMG-46AE Armistice
D-
Kills:271
Deaths:259
KDR:1.046
Accuracy:28.495% D-
HSR:19.188% D-
NSX "Networked" Tengu
D-
Kills:171
Deaths:229
KDR:0.747
Accuracy:36.994% D-
HSR:19.298% D--
Kills:2,293
Deaths (as Light Assault):2,482
Deaths (to Light Assaults):1,796
KDR:0.92385
Kill Difference:189
Playtime:7.193 hours
Usage:1%
Score:0.046m
Score/min:106
Accuracy (listed only):30.754%
HSR (listed only):19.072%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C*
Kills:505
Deaths:604
KDR:0.836
Accuracy:31.562% C*
HSR:15.842% C-
PDW-16 Hailstorm
C
Kills:483
Deaths:666
KDR:0.725
Accuracy:25.370% C
HSR:14.079% D
NS-44 Commissioner AE
B
Kills:391
Deaths:475
KDR:0.823
Accuracy:47.101% B
HSR:23.018% D
MG-S1 Jackal
C+
Kills:279
Deaths:295
KDR:0.946
Accuracy:28.726% C+
HSR:23.656% C+
NS-AM7 Archer
B**
Kills:274
Deaths:821
KDR:0.334
Accuracy:67.414% B**
HSR:15.693% C
SMG-46AE Armistice
D-
Kills:271
Deaths:259
KDR:1.046
Accuracy:28.495% D-
HSR:19.188% D-
NSX "Networked" Tomoe
C+
Kills:242
Deaths:311
KDR:0.778
Accuracy:31.604% C+
HSR:31.818% D*
NS-61 "Networked" Emissary
C++
Kills:224
Deaths:293
KDR:0.765
Accuracy:33.511% C+
HSR:27.679% C++
NSX "Networked" Tengu
D-
Kills:171
Deaths:229
KDR:0.747
Accuracy:36.994% D-
HSR:19.298% D--
NS-44 Commissioner
B+
Kills:130
Deaths:169
KDR:0.769
Accuracy:44.724% B+
HSR:23.846% C+
TX1 Repeater
B**
Kills:105
Deaths:140
KDR:0.750
Accuracy:26.649% C++
HSR:31.429% B**
TX2 Emperor
C++
Kills:71
Deaths:108
KDR:0.657
Accuracy:31.639% C++
HSR:21.127% C
PSA-01 Hammerhead AMR
C+
Kills:55
Deaths:400
KDR:0.138
Accuracy:59.480% C+
HSR:7.273% D--
Kills:3,201
Deaths (as Infiltrator):4,770
Deaths (to Infiltrators):1,926
KDR:0.67107
Kill Difference:1,569
Playtime:149.315 hours
Usage:10%
Score:2.038m
Score/min:227
Accuracy (listed only):37.944%
HSR (listed only):21.073%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B**
Kills:676
Deaths:639
KDR:1.058
Accuracy:37.240% D
HSR:19.083% B**
NS-11A
C
Kills:551
Deaths:539
KDR:1.022
Accuracy:26.264% C
HSR:18.330% D-
PDW-16 Hailstorm
C
Kills:483
Deaths:666
KDR:0.725
Accuracy:25.370% C
HSR:14.079% D
MG-S1 Jackal
C+
Kills:279
Deaths:295
KDR:0.946
Accuracy:28.726% C+
HSR:23.656% C+
SMG-46AE Armistice
D-
Kills:271
Deaths:259
KDR:1.046
Accuracy:28.495% D-
HSR:19.188% D-
SABR-13
C
Kills:175
Deaths:196
KDR:0.893
Accuracy:27.381% C
HSR:24% D
NSX "Networked" Tengu
D-
Kills:171
Deaths:229
KDR:0.747
Accuracy:36.994% D-
HSR:19.298% D--
TAR-AE
D--
Kills:164
Deaths:189
KDR:0.868
Accuracy:24.430% D*
HSR:22.561% D--
T1 Cycler
C-
Kills:93
Deaths:90
KDR:1.033
Accuracy:23.041% C-
HSR:15.054% D*
Kills:2,863
Deaths (as Combat Medic):3,102
Deaths (to Combat Medics):1,199
KDR:0.92295
Kill Difference:239
Playtime:53.638 hours
Usage:4%
Score:0.903m
Score/min:281
Accuracy (listed only):28.660%
HSR (listed only):19.472%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:894
Deaths:419
KDR:2.134
Accuracy:19.009% C+
HSR:22.483% C+
MRC3 Mercy
C++
Kills:848
Deaths:419
KDR:2.024
Accuracy:19.123% C
HSR:23.585% C++
M3 Pounder HEG
B+
Kills:487
Deaths:274
KDR:1.777
Accuracy:50.639% B+
HSR:2.464% C--
M3 Pounder HEG
B++
Kills:436
Deaths:274
KDR:1.591
Accuracy:50.213% B++
HSR:1.376% D*
M6 Onslaught
C++
Kills:426
Deaths:234
KDR:1.821
Accuracy:17.558% C-
HSR:23.005% C++
M6 Onslaught
C++
Kills:385
Deaths:233
KDR:1.652
Accuracy:17.648% C-
HSR:23.117% C++
M2 Mutilator
B+
Kills:292
Deaths:143
KDR:2.042
Accuracy:19.160% B
HSR:21.918% B+
M2 Mutilator
B++
Kills:251
Deaths:142
KDR:1.768
Accuracy:18.489% C**
HSR:23.108% B++
MR1 Fracture
B*
Kills:153
Deaths:166
KDR:0.922
Accuracy:49.900% B*
HSR:1.307% D*
MR1 Fracture
B++
Kills:151
Deaths:166
KDR:0.910
Accuracy:47.018% B++
HSR:1.987% D-
NS-10 Burster
A++
Kills:110
Deaths:87
KDR:1.264
Accuracy:43.939% A++
HSR:4.545% C+
NS-10 Burster
A++
Kills:97
Deaths:87
KDR:1.115
Accuracy:43.481% A++
HSR:7.217% B+
Kills:4,530
Deaths (as MAX Suit):1,322
Deaths (to MAX Suits):571
KDR:3.42663
Kill Difference:3,208
Playtime:92.960 hours
Usage:7%
Score:2.098m
Score/min:376
Accuracy (listed only):33.015%
HSR (listed only):13.009%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:366
V. Kills:180 202%
Deaths:54
KDR:6.778
Accuracy:42.755% A++
KPH:20.900 B
VKPH:10.300 C+
Kills:366 (366 + 0)
Deaths:54
KDR:6.778
VKDR:3.333
Vehicle Kills:180
Kill Difference:312
Playtime:17.487 hours
Usage:1%
Score:0.237m
Score/min:226
Driving Accuracy:42.755%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:10,677
V. Kills:5,053 211%
Deaths:483
KDR:22.106
Accuracy:58.340% B**
KPH:38.900 C+
VKPH:18.400 C
P2-120 HEAT
A
Kills:1,885
V. Kills:812 232%
Deaths:174
KDR:10.833
Accuracy:64.165% A*
KPH:44.900 B++
VKPH:19.300 A
MR11 Gatekeeper
A
Kills:749
V. Kills:451 166%
Deaths:48
KDR:15.604
Accuracy:53.481% A
KPH:31 B+
VKPH:18.600 C+
G30 Vulcan
A++
Kills:748
V. Kills:391 191%
Deaths:57
KDR:13.123
Accuracy:47.333% A++
KPH:33.400 B+
VKPH:17.500 C*
P2-120 HESH
B++
Kills:466
V. Kills:131 353%
Deaths:39
KDR:11.949
Accuracy:58.924% A+
KPH:55.800 C
VKPH:15.700 B++
G40-F Ranger
A++
Kills:251
V. Kills:129 193%
Deaths:28
KDR:8.964
Accuracy:46.069% A++
KPH:77.600 B++
VKPH:39.900 B+
E540 Halberd
A
Kills:228
V. Kills:109 207%
Deaths:17
KDR:13.412
Accuracy:53.476% A
KPH:26.300 C-
VKPH:12.600 C--
Halberd SE
D-
Kills:133
V. Kills:60 218%
Deaths:
KDR:
Accuracy:49.012% C++
KPH:26.400 D*
VKPH:11.900 D-
P525 Marauder
S
Kills:126
V. Kills:31 394%
Deaths:5
KDR:25.200
Accuracy:45.131% M++
KPH:114.200 B*
VKPH:28.100 S
Kills:15,263 (13,028 + 2,235)
Deaths:851
KDR:17.935
VKDR:8.422
Vehicle Kills:7,167
Kill Difference:14,412
Playtime:389.301 hours
Usage:27%
Score:7.728m
Score/min:331
Driving Accuracy:58.924%
Gunner Accuracy:45.131%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:1,367
V. Kills:537 254%
Deaths:60
KDR:22.783
Accuracy:66.263% B**
KPH:80.500 B**
VKPH:31.600 B+
MR11 Gatekeeper-H
B++
Kills:820
V. Kills:692 118%
Deaths:47
KDR:17.447
Accuracy:65.706% A
KPH:45.900 B+
VKPH:38.700 B++
G40-F Ranger
A*
Kills:545
V. Kills:294 185%
Deaths:32
KDR:17.031
Accuracy:43.943% A
KPH:67.400 A*
VKPH:36.400 A*
M12 Kobalt-H
B+
Kills:518
V. Kills:24 N/A
Deaths:13
KDR:39.846
Accuracy:24.711% B+
KPH:149.100 C++
VKPH:6.900 B+
G20 Vulcan-H
C++
Kills:442
V. Kills:268 164%
Deaths:80
KDR:5.525
Accuracy:55.916% B++
KPH:52 C+
VKPH:31.500 C++
P525 Marauder-H
A+
Kills:305
V. Kills:38 N/A
Deaths:18
KDR:16.944
Accuracy:48.718% A
KPH:106.200 C
VKPH:13.200 A+
M60-G Bulldog-H
A
Kills:123
V. Kills:43 280%
Deaths:1
KDR:123
Accuracy:62.100% B++
KPH:83.200 C-
VKPH:29.100 A
Halberd-H SE
A*
Kills:69
V. Kills:30 223%
Deaths:1
KDR:69
Accuracy:69.052% A+
KPH:122.900 A
VKPH:53.400 A*
M40 Fury-H
C++
Kills:67
V. Kills:19 335%
Deaths:5
KDR:13.400
Accuracy:55.294% B*
KPH:77.700 C-
VKPH:22 C++
Kills:4,256 (0 + 4,256)
Deaths:257
KDR:16.560
VKDR:7.568
Vehicle Kills:1,945
Kill Difference:3,999
Playtime:60.708 hours
Usage:4%
Score:1.779m
Score/min:488
Driving Accuracy:N/A%
Gunner Accuracy:55.294%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:156
V. Kills:9 N/A
Deaths:5
KDR:31.200
Accuracy:20.987% C*
KPH:105.500 B+
VKPH:6.100 B**
M20 Basilisk
A++
Kills:134
V. Kills:42 312%
Deaths:6
KDR:22.333
Accuracy:48.931% B*
KPH:48.900 A++
VKPH:15.300 A++
M40 Fury
C
Kills:67
V. Kills:14 447%
Deaths:6
KDR:11.167
Accuracy:38.095% C+
KPH:48.500 C--
VKPH:10.100 C
Kills:357 (0 + 357)
Deaths:17
KDR:21
VKDR:3.824
Vehicle Kills:65
Kill Difference:340
Playtime:5.603 hours
Usage:0%
Score:0.121m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:38.095%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B++
Kills:163
V. Kills:85 190%
Deaths:9
KDR:18.111
Accuracy:35.758% D
KPH:37.500 B+
VKPH:19.500 B++
Kills:163 (0 + 163)
Deaths:9
KDR:18.111
VKDR:9.444
Vehicle Kills:85
Kill Difference:154
Playtime:4.349 hours
Usage:0%
Score:0.097m
Score/min:372
Piloting Accuracy:N/A%
Gunner Accuracy:35.758%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 15,73010,67748322.106A19.6558.34%B**N/A38.9C+18.4C315274.4h4.8B++8.2B*
P2-120 HEAT 2,6971,88517410.833B8.3864.165%A*N/A44.9B++19.3A27542h7.3C+11.3B++
E540 Halberd-H 1,9041,3676022.783B*20.3366.263%B**N/A80.4B**31.6B+50417h4.9C*7.4B+
MRC3 Mercy 9268944192.134C0.3219.009%C+22.483%C+37.7C+1.4B*10823.7h18.6C97.9C++
MRC3 Mercy 8788484192.024C0.4319.123%C23.585%C++35.8C1.3B++9923.7h19.5C102.1C+
MR11 Gatekeeper-H 1,5128204717.447A14.9965.706%A2.195%B**45.8B+38.7B++41717.9h63.3C--96.3C+
Ripper 8138113,1980.254B**2.2029.005%C+12.084%D5.9C+N/A16137.3h1.1B*3.9B+
C-4 1,1808094701.721C+0.7323.516%DN/A84.3C38.6B+6569.6h1.2C**4.9C+
MR11 Gatekeeper 1,2007494815.604B+13.1553.481%A1.068%D31B+18.6C+48624.2h37.2B+69.5B*
G30 Vulcan 1,1397485713.123B+10.6747.333%A++1.738%D--33.4B+17.5C*29922.4h65.5B+138.4B*
AS16 NightHawk 6856766391.058C1.3937.24%D19.083%B**24.9DN/A8727.1h4.1C++11.1C+
NS-11A 5685515391.022C--1.4326.264%C18.33%D-31.8D1C*7917.3h13.7C--52.1C+
G40-F Ranger 8395453217.031B**14.5843.943%AN/A67.3A*36.3A*5518.1h57.5B+130.7B*
M12 Kobalt-H 5425181339.846B+37.3924.711%B+14.093%D-148C++6.9B+3703.5h15.1C+61C++
NS-61 Emissary 5125056040.836C1.6231.562%C*15.842%C-27.2CN/A7018.6h13.8C+43.7C++
M3 Pounder HEG 6104872741.777C0.6850.639%B+2.464%C--21.3C5.4B+10722.9h22.4D--44.2C+
PDW-16 Hailstorm 4904836660.725C--1.7325.37%C14.079%D14.5D--N/A3933.4h21F-82.6D-
P2-120 HESH 5974663911.949C9.5058.924%A+N/A56.1C15.8B*3548.3h5.2C--8.8B
G20 Vulcan-H 710442805.525C+3.0755.916%B++2.262%C52C+31.5C++6318.5h97.7C+174.7C**
M3 Pounder HEG 5294362741.591C0.8650.213%B++1.376%D*19C4.1C++10122.9h26D**51.7C-
M6 Onslaught 4354262341.821C0.6317.558%C-23.005%C++39.4CN/A10610.8h17.8C+101.3C+
LC2 Lynx AE 4194133941.048C--1.4027.699%C19.128%D**13.7D*N/A3630.2h15.1D54.7C
NS-44 Commissioner AE 3953914750.823C--1.6347.101%B23.018%D23.7D--N/A7516.5h3.9D-8.2C+
M6 Onslaught 4003852331.652C-0.8017.648%C-23.117%C++35.6C-1.4B**9510.8h19.6D111.2C
Skyguard 546366546.778B++4.3342.755%A++N/A20.9B10.3C+22617.5h107.9C++252.5B++
P525 Marauder-H 3433051816.944C+14.4948.718%AN/A105.2C13.1A+3432.9h10.7D**22C
M2 Mutilator 3062921432.042C+0.4119.16%B21.918%B+41.7B2A*1207h18.8D98.3C++
MG-S1 Jackal 2862792950.946C--1.5128.726%C+23.656%C+20.4D--N/A5913.7h14D*48.7C
NS-AM7 Archer 3942748210.334C2.1267.414%B**15.693%C4.8D2.1C3857h19.8C29.3C+
SMG-46AE Armistice 2822712591.046D-1.4128.495%D-19.188%D-19.2D*N/A4914.1h15.7D**55.1D--
M2 Mutilator 2612511421.768C+0.6818.489%C**23.108%B++35.9C++1.4A++1107h21.4D**115.8C+
G40-F Ranger 380251288.964C6.5146.069%A++N/A78.4B++40.3B+7273.2h59.7C*129.6B+
NSX "Networked" Tomoe 2482423110.778D*1.6731.604%C+31.818%D*28.1D*N/A878.6h15.3D*48.3D
Tank Mine 3622391002.39C-0.0668.681%A++N/A132.8C++68.3C+14711.8h3.4F--4.9B
E540 Halberd 3372281713.412B+10.9653.476%AN/A26.2C-12.5C--5578.7h6.5D-12.1C++
NS-61 "Networked" Emissary 2272242930.765D1.6933.511%C+27.679%C++19.3D*N/A7711.6h14D-41.8D-
T2 Striker 328214663.242S0.7937.552%FN/A20C++10.7C22510.7h13.6A++36.2A
NS-15M AE 2021992220.896D1.5625.513%D24.623%D28D*N/A797.1h15.5F--60.8D*
The Slasher 1811811,2030.15A*2.3027.027%D20.995%A+3.2C+N/A757.4h2.5C--9.2C+
SABR-13 1811751960.893C-1.5627.381%C24%D30.7D1.1B1035.7h11.3C+41.3C+
T9 CARV 1731721451.186C1.2721.144%C17.442%D*45.3C+N/A2213.8h10.7B+50.8C*
Ripper AE 1731721,7500.098B+2.3517.601%D*12.791%D2DN/A785.2h1.2B+6.6C+
NSX "Networked" Tengu 1801712290.747D--1.7136.994%D-19.298%D--25.1D*1.3C896.8h13.3D--36D-
TAR-AE 1671641890.868D1.5824.43%D*22.561%D--25.2D*N/A646.5h14.5F-59.4D**
M20 Wyvern 248163918.111M++15.6635.758%DN/A37.9B+19.8B++3724.3h58.4B+163.4C**
M12 Kobalt 165156531.2C*28.7520.987%C*21.154%B+104B+6B*3871.5h18.6C88.4C++
Ancient Psykinetic Blade 1711542,9760.052C+2.4053.345%C+11.688%C+1.3CN/A6123h30.5C+57.2C
MR1 Fracture 2521531660.922C+1.5349.9%B*1.307%D*10.8C+7B+10414.2h57.1C114.3C*
MR1 Fracture 2431511660.91C1.5447.018%B++1.987%D-10.6C+6.5C**9614.2h57.5C-122.4C++
M20 Basilisk 176134622.333M**19.8848.931%B*5.97%C+49.6A++15.6A++4152.7h70B+143.1B++
Halberd SE 1931331133A++130.5549.012%C++N/A26.6D*12D-3275h5D*10.3C
NS-44 Commissioner 1301301690.769C1.6844.724%B+23.846%C+26.5DN/A924.9h4.2D9.5C+
P525 Marauder 157126525.2C+22.7545.131%M++N/A114.5B*28.2S5651.1h7.5D16.7B*
M60-G Bulldog-H 1661231123U120.5562.1%B++N/A82C--28.7A5311.5h6.8D*10.9C+
NSX "Networked" Naginata 1301231300.946D-1.5122.308%D*25.203%D*29.3D*1.7C944.2h13.4D*60.2D**
Claymore 112112363.111D0.6632.394%C+N/A124.4C-N/A3190.9h1.2C+3.8C++
NS-10 Burster 160110871.264C+1.1943.939%A++4.545%C+9.2A4.2C++9011.9h124B*282.1B**
Heartstring 1551072350.455D2.0062.759%A5.607%D**8.6D--3.9C+5712.4h23T*36.6D*
TX1 Repeater 1071051400.75C1.7026.649%C++31.429%B**15.9D-N/A726.6h13.5C50.8C++
MG-H1 Watchman 9998931.054C1.4023.221%D29.592%C+24.5D--N/A934h14.6C62.7C
Hexedge 99981,2550.078B++2.3720.698%D-18.367%A++2.2C+N/A544.5h2.7D--12.9D
MAX Punch 98981,3300.074C2.3843.188%C+N/A1.1CN/A390.5h1.5C**3.5B+
NS-10 Burster 14797871.115C+1.3443.481%A++7.217%B+8.2B**4.2C++7811.9h141.6C**325.8B**
T1 Cycler 9393901.033C1.4223.041%C-15.054%D*32.1CN/A1882.9h13.2C+57.1C+
M60-A Bulldog 10285185B+82.5551.794%C++N/A47.2C++9.4B**1671.8h5.4C**10.5B
T7 Mini-Chaingun AE 7472870.828D1.6218.999%C--16.667%C++25.7D*N/A652.8h16.9D-89C
TX2 Emperor 72711080.657C-1.8031.639%C++21.127%C17.3D-N/A504.1h9.8C--31C+
Halberd-H SE 9969169C+66.5569.052%A+N/A115B**50A++6710.6h5.2D*7.5C
M40 Fury 8167611.167C++8.7138.095%C+N/A47.9C--10C-2261.4h14.6C+38.2C+
M40 Fury-H 8667513.4C+10.9555.294%B*1.493%B+74.4C--21.1C+4450.9h10.5C19B
MG-H1 Watchman AE 6766730.904D1.5521.335%D*18.182%F26.4D--N/A1112.5h14.5C67.9D
MANA Anti-Vehicle Turret 9357311.839C+0.6170.538%A1.754%D-33.5C21.2D4261.7h13.1C18.6C+
PSA-01 Hammerhead AMR 82554000.138D-2.3159.48%C+7.273%D--2.9D*1.4D*2019h17.1D--28.7D-
Spear Anti-Vehicle Phalanx Turret 1105577.857C+5.4066.102%A++1.818%D--39.3C--39.3B**6541.4h14.2F-21.5C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit203218,91213.7h
Spawn Beacon78370.8h
Anti-Vehicle MANA Turret93830.5h
AE Nano-Armor Kit1,182942,63472.6h
Turret AI Module0550.2h
AE Medical Applicator13534,9272.5h
Nanite Revive Grenade04040.1h
Motion Spotter503,9363.4h
Restoration Kit654471.7h
Welding Device05,8020.6h
WLT-Mandible Mining Laser255612.9h
Spitfire Auto-Turret166751.6h
Shield Recharging Field01600.1h
Ammunition Package241,4491.7h
Medical Applicator328,1380.5h
Medical Kit624641h
Snowman Soldier61410.2h
Flail Targeting Dart121961.1h
WLT-Howler Mining Laser13,4940.6h
L-24R Spur01000.1h
Nano-Repair Grenade02,3240.6h

Check the help document for the dictionary if you want to learn more about words used here.


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