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Snowblower Palak[BRYC] Palak
VS BR 105

KDR: 1.93

Score: 21.5m

Last Seen: Aug 9th, 2019 2:00 AM
- OFFLINE - 337.5 hour(s)

Battle Rank 108 (105 total) - Vanu Sovereignty on Emerald - Outfit Leader of Bronycon Hype Squad[BRYC] Bronycon Hype Squad
VS outfit on Emerald

Members: 2
Level Progress (to 109): 96%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Solstice SF Flare VE6 Proximity Mine Tank Mine Orion VS54 Phaseshift VX-S NS-11C Zenith VX-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,253,502 MLG Score: 1002
Fun Score: N/A
Cheeseburgers Flipped: 399TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.553%20.184%63718119614,5861.335590.598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.827%2.026A*-0.115C+-2.146F--HEAD + (~4.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.517B+11.30.204C++24.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.23%3.132%416412101,6926297972.68998212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.419%0.726B++1.425A-0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.90.165C++59.7-0.125C+75.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.703%2.076%304412101,97512009591.64583206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.374%1.142B**-0.311C0.831

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.74B++5.30.578B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.918%4.16%986120867310544750.637915141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.351%0.719B++-0.096C+0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.70.215C++41.1-0.034C+52.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.536%63.489%98512094,6891134394.13128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.439%1.744A++-0.227C0.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.388C**2.80.114C+3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.845%14.781%9821212866725151.19448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.61%0.941B*0.028C+-0.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.419B4.10.167C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bronycon Hype Squad[BRYC] Bronycon Hype Squad
VS outfit on Emerald

Members: 2
21.5m241%273 (16.4k)253 (15.2k)1.933742,11621,7802.27452105 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214246426.96%17.248%46503:5411

40% Engineer14% Heavy Assault28% Infiltrator13% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 10:05 PMJan 6th, 2016 8:52 PMAug 22nd, 2019 5:45 AM (17h) (PST)Aug 8th, 2019 10:01 PM (14d) (PST)Aug 8th, 2019 10:00 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7151785370.4950.2560.0851.4110.0911002

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,90710,65232,2553015585515,156

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1418.8h/59.1d 7,423 7,264 12,064 120.1k 1,788 3,931 7,723 60.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B*
Kills:2,159
Deaths:642
KDR:3.363
Accuracy:27.454% B*
HSR:17.554% D--
Orion VS54
A
Kills:1,161
Deaths:691
KDR:1.680
Accuracy:27.464% A
HSR:20.069% D
VX29 Polaris
B**
Kills:479
Deaths:298
KDR:1.607
Accuracy:29.181% B**
HSR:18.372% D
NSX Naginata
C**
Kills:190
Deaths:111
KDR:1.712
Accuracy:23.625% C**
HSR:29.474% C*
Kills:3,989
Deaths (as Heavy Assault):1,742
Deaths (to Heavy Assaults):5,453
KDR:2.2899
Kill Difference:2,247
Playtime:202.756 hours
Usage:14%
Score:2.799m
Score/min:230
Accuracy (listed only):26.931%
HSR (listed only):21.367%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
A++
Kills:2,291
Deaths:1,495
KDR:1.532
Accuracy:32.852% A++
HSR:12.571% D
NS-11C
B**
Kills:1,158
Deaths:806
KDR:1.437
Accuracy:29.882% B**
HSR:20.121% C++
Zenith VX-5
A
Kills:1,156
Deaths:926
KDR:1.248
Accuracy:31.983% A
HSR:20.415% C+
Pulsar C
A++
Kills:1,153
Deaths:886
KDR:1.301
Accuracy:33.293% A++
HSR:17.866% D-
Solstice VE3
A++
Kills:1,151
Deaths:867
KDR:1.328
Accuracy:31.988% A++
HSR:17.637% C
Eclipse VE3A
B
Kills:767
Deaths:723
KDR:1.061
Accuracy:28.384% B
HSR:18.644% C
Eidolon VE33
A*
Kills:722
Deaths:473
KDR:1.526
Accuracy:39.549% A*
HSR:25.623% C+
Thanatos VE70
B**
Kills:443
Deaths:313
KDR:1.415
Accuracy:50.405% B**
HSR:12.641% D
Phobos VX86
C++
Kills:423
Deaths:292
KDR:1.449
Accuracy:57.787% C+
HSR:17.021% C++
NSX Tanto
B+
Kills:225
Deaths:134
KDR:1.679
Accuracy:29.250% B+
HSR:19.111% D-
Kills:9,489
Deaths (as Engineer):6,915
Deaths (to Engineers):5,500
KDR:1.37223
Kill Difference:2,574
Playtime:563.635 hours
Usage:40%
Score:8.925m
Score/min:264
Accuracy (listed only):36.537%
HSR (listed only):18.165%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B**
Kills:1,158
Deaths:206
KDR:5.621
Accuracy:44.752% B**
HSR:79.102% B
Ghost
B**
Kills:1,155
Deaths:524
KDR:2.204
Accuracy:46.499% B**
HSR:55.411% D*
XM98
M+
Kills:1,134
Deaths:262
KDR:4.328
Accuracy:55.746% M+
HSR:76.808% C*
NS-357 Underboss
A++
Kills:1,019
Deaths:823
KDR:1.238
Accuracy:50.924% A++
HSR:21.197% C+
VA39 Spectre
A++
Kills:968
Deaths:311
KDR:3.113
Accuracy:43.357% A++
HSR:31.095% D
Beamer VS3
A
Kills:923
Deaths:832
KDR:1.109
Accuracy:36.344% A
HSR:15.926% D-
Phantom VA23
B*
Kills:858
Deaths:298
KDR:2.879
Accuracy:40.721% B*
HSR:32.168% C*
Sirius SX12
A++
Kills:463
Deaths:317
KDR:1.461
Accuracy:33.191% A++
HSR:14.039% D
NS-44L "Ravenous" Blackhand
B+
Kills:348
Deaths:220
KDR:1.582
Accuracy:48.592% B+
HSR:43.391% C+
NSX Daimyo
B**
Kills:274
Deaths:97
KDR:2.825
Accuracy:48.953% B**
HSR:90.876% D-
NSX Tengu
B+
Kills:259
Deaths:156
KDR:1.660
Accuracy:39.723% B+
HSR:23.166% B
NS-AM7 Archer
B
Kills:212
Deaths:389
KDR:0.545
Accuracy:61.179% B
HSR:14.151% C
Kills:8,771
Deaths (as Infiltrator):4,435
Deaths (to Infiltrators):3,613
KDR:1.97768
Kill Difference:4,336
Playtime:393.383 hours
Usage:28%
Score:4.849m
Score/min:205
Accuracy (listed only):45.832%
HSR (listed only):41.444%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A++
Kills:2,291
Deaths:1,495
KDR:1.532
Accuracy:32.852% A++
HSR:12.571% D
NS-11C
B**
Kills:1,158
Deaths:806
KDR:1.437
Accuracy:29.882% B**
HSR:20.121% C++
Zenith VX-5
A
Kills:1,156
Deaths:926
KDR:1.248
Accuracy:31.983% A
HSR:20.415% C+
Pulsar C
A++
Kills:1,153
Deaths:886
KDR:1.301
Accuracy:33.293% A++
HSR:17.866% D-
Solstice VE3
A++
Kills:1,151
Deaths:867
KDR:1.328
Accuracy:31.988% A++
HSR:17.637% C
Eclipse VE3A
B
Kills:767
Deaths:723
KDR:1.061
Accuracy:28.384% B
HSR:18.644% C
Sirius SX12
A++
Kills:463
Deaths:317
KDR:1.461
Accuracy:33.191% A++
HSR:14.039% D
Thanatos VE70
B**
Kills:443
Deaths:313
KDR:1.415
Accuracy:50.405% B**
HSR:12.641% D
Phobos VX86
C++
Kills:423
Deaths:292
KDR:1.449
Accuracy:57.787% C+
HSR:17.021% C++
NSX Tengu
B+
Kills:259
Deaths:156
KDR:1.660
Accuracy:39.723% B+
HSR:23.166% B
NSX Tanto
B+
Kills:225
Deaths:134
KDR:1.679
Accuracy:29.250% B+
HSR:19.111% D-
Kills:9,489
Deaths (as Light Assault):6,915
Deaths (to Light Assaults):3,551
KDR:1.37223
Kill Difference:2,574
Playtime:185.954 hours
Usage:13%
Score:3.728m
Score/min:334
Accuracy (listed only):36.249%
HSR (listed only):17.567%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:463
Deaths:317
KDR:1.461
Accuracy:33.191% A++
HSR:14.039% D
Thanatos VE70
B**
Kills:443
Deaths:313
KDR:1.415
Accuracy:50.405% B**
HSR:12.641% D
Pulsar VS1
A++
Kills:442
Deaths:375
KDR:1.179
Accuracy:33.125% A++
HSR:12.217% D*
Phobos VX86
C++
Kills:423
Deaths:292
KDR:1.449
Accuracy:57.787% C+
HSR:17.021% C++
NSX Tengu
B+
Kills:259
Deaths:156
KDR:1.660
Accuracy:39.723% B+
HSR:23.166% B
Kills:2,030
Deaths (as Combat Medic):1,453
Deaths (to Combat Medics):2,056
KDR:1.39711
Kill Difference:577
Playtime:22.623 hours
Usage:2%
Score:0.394m
Score/min:290
Accuracy (listed only):42.846%
HSR (listed only):15.817%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:592
Deaths:178
KDR:3.326
Accuracy:19.383% B++
HSR:14.696% D-
Blueshift VM5
B+
Kills:509
Deaths:162
KDR:3.142
Accuracy:22.275% B+
HSR:15.717% D--
Comet VM2
B*
Kills:128
Deaths:89
KDR:1.438
Accuracy:50.095% B*
HSR:0% F-
NS-10 Burster
B**
Kills:98
Deaths:54
KDR:1.815
Accuracy:36.713% B**
HSR:3.061% D-
NS-10 Burster
B*
Kills:96
Deaths:65
KDR:1.477
Accuracy:35.381% B*
HSR:4.167% C--
Vortex VM21
A+
Kills:74
Deaths:83
KDR:0.892
Accuracy:54.434% A+
HSR:2.703% C--
Kills:1,497
Deaths (as MAX Suit):315.500
Deaths (to MAX Suits):744
KDR:4.74485
Kill Difference:1,181.500
Playtime:49.954 hours
Usage:4%
Score:0.809m
Score/min:270
Accuracy (listed only):36.380%
HSR (listed only):6.724%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:761
V. Kills:115 N/A
Deaths:195
KDR:3.903
Accuracy:46.138% B++
KPH:36.700 C
VKPH:5.600 B**
Maelstrom Turbo Laser
A*
Kills:591
V. Kills:375 157%
Deaths:351
KDR:1.684
Accuracy:43.760% A*
KPH:17.900 C*
VKPH:11.400 C++
Dual Photon Pods
C++
Kills:191
V. Kills:72 262%
Deaths:42
KDR:4.548
Accuracy:60.399% B**
KPH:48.700 C--
VKPH:18.400 C++
Saron Laser Cannon
A+
Kills:149
V. Kills:102 145%
Deaths:81
KDR:1.840
Accuracy:40.275% A+
KPH:14.200 C++
VKPH:9.800 C++
Photon A2A Missile Pods
M+
Kills:114
V. Kills:133 85%
Deaths:16
KDR:7.125
Accuracy:79.936% C++
KPH:104.500 A+
VKPH:121.900 M+
Kills:1,806 (1,501 + 0)
Deaths:685
KDR:2.636
VKDR:1.164
Vehicle Kills:797
Kill Difference:1,121
Playtime:69.187 hours
Usage:5%
Score:0.767m
Score/min:185
Piloting Accuracy:40.275%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A+
Kills:855
V. Kills:419 204%
Deaths:100
KDR:8.550
Accuracy:60.830% B*
KPH:38.700 B+
VKPH:19 A+
L100 Python HESH
A+
Kills:313
V. Kills:59 N/A
Deaths:24
KDR:13.042
Accuracy:54.670% B++
KPH:74.800 B**
VKPH:14.100 A+
L100 Python AP
B++
Kills:291
V. Kills:179 162%
Deaths:38
KDR:7.658
Accuracy:68.755% A+
KPH:35.600 B
VKPH:21.900 B++
C75 Viper
C++
Kills:249
V. Kills:37 N/A
Deaths:12
KDR:20.750
Accuracy:36.832% C
KPH:32.700 C++
VKPH:4.900 D
Skyguard
B
Kills:122
V. Kills:105 115%
Deaths:34
KDR:3.588
Accuracy:33.944% B++
KPH:12.400 C
VKPH:10.700 B
Kills:1,830 (1,830 + 0)
Deaths:208
KDR:8.798
VKDR:3.841
Vehicle Kills:799
Kill Difference:1,622
Playtime:51.932 hours
Usage:4%
Score:0.675m
Score/min:217
Driving Accuracy:33.944%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:558
V. Kills:152 365%
Deaths:64
KDR:8.719
Accuracy:57.693% B*
KPH:33.900 B**
VKPH:9.200 C*
Saron HRB
C++
Kills:273
V. Kills:194 140%
Deaths:29
KDR:9.414
Accuracy:58.455% A++
KPH:24.100 C+
VKPH:17.100 C++
Kills:831 (558 + 273)
Deaths:93
KDR:8.935
VKDR:3.720
Vehicle Kills:346
Kill Difference:738
Playtime:27.770 hours
Usage:2%
Score:0.358m
Score/min:215
Driving Accuracy:57.693%
Gunner Accuracy:58.455%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C**
Kills:131
V. Kills:80 162%
Deaths:12
KDR:10.917
Accuracy:41.127% A
KPH:38.100 C++
VKPH:23.300 C**
Kills:131 (0 + 131)
Deaths:12
KDR:10.917
VKDR:6.667
Vehicle Kills:80
Kill Difference:119
Playtime:3.438 hours
Usage:0%
Score:0.063m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:41.127%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:123
V. Kills:51 237%
Deaths:13
KDR:9.462
Accuracy:44.552% B+
KPH:25.300 B+
VKPH:10.500 B++
M60-G Bulldog
C++
Kills:82
V. Kills:8 N/A
Deaths:2
KDR:41
Accuracy:34.882% C
KPH:39.300 C++
VKPH:3.800 D
M20 Basilisk
B**
Kills:72
V. Kills:36 195%
Deaths:16
KDR:4.500
Accuracy:44.720% B+
KPH:29.600 B++
VKPH:14.800 B**
M40 Fury
B+
Kills:70
V. Kills:6 N/A
Deaths:2
KDR:35
Accuracy:40.319% B+
KPH:51.400 C**
VKPH:4.400 D--
M12 Kobalt
C*
Kills:53
V. Kills:4 N/A
Deaths:2
KDR:26.500
Accuracy:20.044% C**
KPH:52 C
VKPH:3.900 C*
Kills:400 (0 + 400)
Deaths:35
KDR:11.429
VKDR:3
Vehicle Kills:105
Kill Difference:365
Playtime:11.762 hours
Usage:1%
Score:0.154m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:20.044%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:370
V. Kills:127 289%
Deaths:330
KDR:1.121
Accuracy:54.850% B+
KPH:18.400 C
VKPH:6.300 C+
M20 Basilisk-F
C
Kills:102
V. Kills:66 152%
Deaths:277
KDR:0.368
Accuracy:35.182% D*
KPH:5.200 D-
VKPH:3.400 C
V30-F Starfall
C*
Kills:68
V. Kills:40 166%
Deaths:35
KDR:1.943
Accuracy:60.191% C
KPH:29.200 C*
VKPH:17.200 C*
Kills:540 (540 + 0)
Deaths:642
KDR:0.841
VKDR:0.363
Vehicle Kills:233
Kill Difference:102
Playtime:41.965 hours
Usage:3%
Score:0.195m
Score/min:77
Driving Accuracy:60.191%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 2,3422,2911,4951.532B+0.4032.852%A++12.571%D23.8C*N/A7496.1h11.8C++35.8B++
Flare VE6 2,1782,1596423.363A*1.4327.454%B*17.554%D--33.9CN/A11463.7h11C+40.1B+
Proximity Mine 1,5261,5262755.549B+3.6246.367%B+N/A130.4C*N/A35011.7h1.9C++4.1B+
Tank Mine 2,2341,2632115.986A++4.0527.547%C-N/A112.8C++86.7B*104811.2h1.6B+5.6B+
Orion VS54 1,1781,1616911.68C*0.2527.464%A20.069%D36.9C*N/A12331.5h13.1C++47.7C*
Phaseshift VX-S 1,1671,1582065.621B**3.6944.752%B**79.102%B39.1B+N/A10429.6h2.3B+5.1B++
NS-11C 1,1811,1588061.437B+0.5029.882%B**20.121%C++33.2BN/A7934.9h14.3C++48B+
Zenith VX-5 1,1891,1569261.248C++0.6931.983%A20.415%C+26.2CN/A7044.2h14C+43.9B+
Ghost 1,1691,1555242.204C+0.2746.499%B**55.411%D*43.6C*N/A10726.5h2.4C+5.3B+
Pulsar C 1,1891,1538861.301C++0.6333.293%A++17.866%D-32.5C++1A+10035.5h11.6C*34.7B++
Solstice VE3 1,1681,1518671.328B*0.6131.988%A++17.637%C24.9BN/A8446.2h14.1B+44.1B+
XM98 1,1361,1342624.328A2.3955.746%M+76.808%C*32.4BN/A8235h2.1B++3.8B**
Force-Blade 1,1821,1248,7880.128M*1.8167%M++1.246%D-2.2A++N/A5510.9h2.1B+3.1B*
C-4 ARX 1,5811,0343712.787B+0.8525.965%C+N/A116.2C+61.5A+7828.9h1.5D5.6C--
NS-357 Underboss 1,0341,0198231.238C**0.7050.924%A++21.197%C+20.5DN/A5249.6h4.3C+8.5B++
Lumine Edge 1,0241,0099,6690.104C+1.8343.914%A+13.479%C2.2CN/A6461.2h1.7C3.8B+
VA39 Spectre 9829683113.113A1.1843.357%A++31.095%D39B**N/A10224.8h4.7B++10.8B**
Beamer VS3 9409238321.109B+0.8236.344%A15.926%D-23.9C+N/A7738.7h9.5C++26C*
Hunter QCX 9758751,0760.813C*1.1266.927%A+33.943%B+9.7C-1.1C3889.9h8.3C+12.5C*
Phantom VA23 8688582982.879B++0.9540.721%B*32.168%C*45.4C*N/A11418.9h4.1B+10B++
L100 Python HEAT 1,2748551008.55B**6.6260.83%B*1.871%C-38.7B+19A+21922.1h6.1C++10B+
Eclipse VE3A 7847677231.061C+0.8728.384%B18.644%C24.1DN/A6831.8h12C++42.1B
Light PPA 8767611953.903C+1.9746.138%B++2.497%A*36.8C5.6B**14520.7h17.9C38.7C++
Eidolon VE33 7387224731.526B+0.4139.549%A*25.623%C+28.9C**N/A7725h9.2C++23.4B++
C-4 1,2627113162.25B+0.3223.334%C-N/A62.4C-48.3A73311.4h1.4C*6.1C++
Quasar VM1 5995921783.326A1.3919.383%B++14.696%D-32.5B++N/A11718.2h12.3B*63.3B+
Maelstrom Turbo Laser 9665913511.684C++0.2543.76%A*4.061%B**17.9C*11.4C++15333h108.2C++247.2B+
Supernova PC 710558648.719B+6.7957.693%B*3.943%A34B**9.3C*20516.4h3.8B*6.5B**
Spear Anti-Vehicle Phalanx Turret 8485343117.226A+15.2955.796%B**2.996%C--57.4B**33.8B**4279.3h7.3B+13.1B++
Rocklet Rifle 1,0755234141.263B**0.6768.016%A++N/A44.7A47.2A++54611.7h37C++54.4B+
Blueshift VM5 5165091623.142B1.2122.275%B+15.717%D--36.1C++N/A11714.1h13.5B++60.4B++
VX29 Polaris 4874792981.607C++0.3329.181%B**18.372%D37.1CN/A11312.9h12.9C+44.4B+
Sirius SX12 4694633171.461B+0.4733.191%A++14.039%D37B+N/A12712.5h16.4C+49.5B+
Thanatos VE70 4504433131.415B+0.5250.405%B**12.641%D45.7B*N/A1539.7h5.1C+10B+
Pulsar VS1 4454423751.179C**0.7533.125%A++12.217%D*33.2B+N/A11413.3h15.4C+46.6B++
Phobos VX86 4314232921.449C++0.4857.787%C+17.021%C++41.9C+N/A10210.1h3D5.2C+
M40 Fury-F 4973703301.121C+0.8154.85%B+N/A18.4C6.3C+10020.1h14.5C26.4C+
NS-44L "Ravenous" Blackhand 3503482201.582C+0.3548.592%B+43.391%C+34.1C+N/A9110.2h4.3C+8.9B
L100 Python HESH 3723132413.042C*11.1154.67%B++N/A74.5B**14A+2814.2h3.3C++6.1B+
S1 6023093081.003B+0.9372.607%A++N/A22.9C+21.7A29313.5h9.2D--12.7C+
L100 Python AP 470291387.658B++5.7268.755%A+N/A35.5C**21.8B+2558.2h6.4C+9.3B+
Nemesis VSH9 5022843890.73C++1.2071.755%A2.113%C14.7C+11.3C+17219.3h9.4C13.1C++
NSX Daimyo 274274972.825C+0.8948.953%B**90.876%D-54.8C++N/A1885h3.2D6.4C++
Saron HRB 467273299.414B*7.4858.455%A++4.762%M++24.2C+17.2C*22911.3h17.6B*30.1A
NSX Tengu 2632591561.66B+0.2739.723%B+23.166%B43.9C**N/A1925.9h14.1C+35.6C*
C75 Viper 2862491220.75M**18.8236.832%CN/A32.8C++4.9D1867.6h8.5B**23.1B++
MANA Anti-Personnel Turret 250248862.884N/A0.9529.32%UN/A2480U20U4890500.1h28.6T*97.6T*
NSX Tanto 2312251341.679B+0.2529.25%B+19.111%D-45B+1.2A+1145h12.6B43.1C**
Frag Grenade 2142131213N/A211.0737.521%D--N/A1065A**5C-21470.2h2.1A+5.5B*
NS-AM7 Archer 3082123890.545C++1.3961.179%B14.151%C7.4C++3.4B+4928.6h18.5C*30.2B
Dual Photon Pods 263191424.548C2.6160.399%B**1.571%B+49C--18.5C++3453.9h34.7D--57.4C
NSX Naginata 1931901111.712B0.2223.625%C**29.474%C*50C**N/A1263.8h11.5C**48.5B+
MANA Anti-Vehicle Turret 388159722.208C++0.2778.749%A+4.403%B1590B**2290A++15866000.1h16F**20.3C
Aspis Anti-Aircraft Phalanx Turret 306149178.765A*6.8334.539%A+N/A17.1A18A+2738.7h128.1B++371B*
Saron Laser Cannon 251149811.84C++0.0940.275%A+4.698%A++14.2C++9.7C++15610.5h112.7B279.9B++
G40-F Ranger 2111311210.917C+8.9841.127%AN/A38.5C++23.5B3033.4h73.3C+178.2B+
Comet VM2 174128891.438B++0.5050.095%B*N/A9.6C3.4C8713.4h20.7C**41.3B+
M20 Basilisk 174123139.462M++7.5344.552%B+4.065%D25.1B+10.4B++2084.9h107.1C+240.4C**
Lasher X2 1241221300.938C+1.0022.465%C--2.459%D-25.4CN/A894.8h23.5D104.5C
Skyguard 227122343.588C*1.6533.944%B++N/A12.3C10.6C**1749.9h162.8D-479.5C+
Photon A2A Missile Pods 247114167.125B+5.1979.936%C++N/A103.6A+120.9M+15861.1h10.9D-13.6D-
Lancer VS22 198104861.209B+0.7276.142%A++N/A17.6C**15.9C*2285.9h22.8C*29.9B
M20 Basilisk-F 1681022770.368C-1.5735.182%D*N/A5.2D-3.4C4619.5h96.3C+273.8D
NS-10 Burster 17098541.815A0.1236.713%B**3.061%D-6.1C++4.5B+9116h145.7C+396.8B+
NS-10 Burster 15996651.477B+0.4635.381%B*4.167%C--5.4C+3.6C+8117.7h152.3C+430.3B+
Sticky Grenade 9493193N/A91.0734.543%F-N/A465D--5D-10580.2h2.8C-8D--
M60-G Bulldog 9082241U39.0734.882%C3.659%B+39C++3.8D1512.1h6B+17.1B+
MAX Punch 81783310.236B*1.7040.42%CN/A2C++N/A538.3h2C++4.9C++
Vortex VM21 14174830.892C+1.0454.434%A+2.703%C--6.6C6B+6411.2h68.3C--125.4C++
M20 Basilisk 10872164.5B*2.5744.72%B+5.556%C+30B++15B**2732.4h99.1C++221.6B+
M40 Fury 7670235S33.0740.319%B+2.857%A50C*4.3D--2811.4h14.4C++35.8B+
V30-F Starfall 10868351.943C**0.0160.191%CN/A29.6C**17.4C*1472.3h17.6C+29.3C+
M12 Kobalt 5753226.5A24.5720.044%C**1.887%T*53C4C**1861h20.5C+102.1C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon63930.5h
Anti-Vehicle MANA Turret81,2561.2h
Nano-Armor Kit460524,85456.3h
Decoy Grenade0610h
Nanite Revive Grenade02660.1h
Medical Applicator11937,2983.6h
Spitfire Auto-Turret151,4611.3h
Restoration Kit91900.4h
Motion Spotter184,0513.2h
Smoke Grenade05840.2h
Shield Recharging Field52620.1h
Recon Detection Device975,60811.1h
Ammunition Package583,1972.2h
Medical Kit524670.8h
Anti-Infantry MANA Turret234931.9h
Nano-Repair Grenade03110.1h
Snowman Soldier2530.1h
Hardlight Barrier52720.6h

Check the help document for the dictionary if you want to learn more about words used here.


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