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Snowblower Palak[BRYC] Palak
VS BR 103

KDR: 1.93

Score: 20.5m

Last Seen: Aug 29th, 2018 11:40 PM
- OFFLINE - 5746.8 hour(s)

Battle Rank 107 (103 total) - Vanu Sovereignty on Emerald
Level Progress (to 108): 68%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Solstice SF Flare VE6 Proximity Mine Tank Mine Orion VS54 NS-11C Zenith VX-5 Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,245,996 MLG Score: 996
Fun Score: N/A
Cheeseburgers Flipped: 383TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.512%19.681%62018108913,8511.328120.604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.869%2.03A*-0.16C-2.185F--HEAD + (~3.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.509B+11.60.19C++25.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.161%3.147%425411031,6846127942.75163212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.474%0.712B++1.423A-0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.90.164C++59.6-0.123C+75.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.366%2.177%299411031,88311559111.6303206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.378%1.114B**-0.272C0.829

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.739B++5.30.579B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.106%4.235%985110261410094680.607921131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.409%0.921B*-0.04C+-0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.50.222C++42.6-0.076C+49.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.902%63.801%98511024,4671099374.0646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.398%1.785A++-0.217C0.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.398B2.80.123C+3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.874%14.781%9821105866686151.26239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.653%0.952B*0.045C+-0.746

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.42B40.167C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.5m236.9%270 (16.2k)252 (15.1k)1.9320440,31020,8642.27833103 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1107230927.058%17.011%46003:5310

40% Engineer15% Heavy Assault27% Infiltrator13% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 10:05 PMJan 6th, 2016 8:52 PMSep 26th, 2018 9:04 AM (212d) (PST)Aug 29th, 2018 8:17 PM (239d) (PST)Aug 29th, 2018 7:40 PM (239d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7251785470.4960.2570.0841.3920.092996

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,48110,69032,7913015584615,097

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1355.5h/56.5d 7,225 6,857 11,279 113.2k 1,742 3,727 7,475 58.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B*
Kills:2,145
Deaths:626
KDR:3.427
Accuracy:27.398% B*
HSR:17.389% D--
Orion VS54
A
Kills:1,161
Deaths:691
KDR:1.680
Accuracy:27.472% A
HSR:20.069% D
VX29 Polaris
B**
Kills:479
Deaths:298
KDR:1.607
Accuracy:29.181% B**
HSR:18.372% D
NSX Naginata
C**
Kills:187
Deaths:107
KDR:1.748
Accuracy:23.599% C**
HSR:28.877% C++
Lasher X2
D
Kills:91
Deaths:107
KDR:0.850
Accuracy:21.367% D
HSR:2.198% D--
Kills:4,063
Deaths (as Heavy Assault):1,829
Deaths (to Heavy Assaults):5,259
KDR:2.22143
Kill Difference:2,234
Playtime:197.789 hours
Usage:15%
Score:2.721m
Score/min:229
Accuracy (listed only):25.803%
HSR (listed only):17.381%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
A++
Kills:2,211
Deaths:1,423
KDR:1.554
Accuracy:32.818% A++
HSR:12.076% D-
NS-11C
B**
Kills:1,158
Deaths:806
KDR:1.437
Accuracy:29.882% B**
HSR:20.121% C*
Zenith VX-5
A
Kills:1,156
Deaths:926
KDR:1.248
Accuracy:31.983% A
HSR:20.415% C+
Pulsar C
A++
Kills:1,153
Deaths:886
KDR:1.301
Accuracy:33.293% A++
HSR:17.866% D-
Solstice VE3
A++
Kills:1,151
Deaths:867
KDR:1.328
Accuracy:31.988% A++
HSR:17.637% C
Eidolon VE33
A++
Kills:679
Deaths:456
KDR:1.489
Accuracy:39.436% A++
HSR:25.921% C++
Eclipse VE3A
B+
Kills:563
Deaths:506
KDR:1.113
Accuracy:28.660% B+
HSR:17.762% C
Thanatos VE70
B**
Kills:443
Deaths:313
KDR:1.415
Accuracy:50.405% B**
HSR:12.641% D
Phobos VX86
C++
Kills:423
Deaths:292
KDR:1.449
Accuracy:57.909% C+
HSR:17.021% C++
NSX Tanto
B+
Kills:225
Deaths:134
KDR:1.679
Accuracy:29.250% B+
HSR:19.111% D-
Kills:9,162
Deaths (as Engineer):6,609
Deaths (to Engineers):5,309
KDR:1.38629
Kill Difference:2,553
Playtime:548.091 hours
Usage:40%
Score:8.614m
Score/min:262
Accuracy (listed only):36.562%
HSR (listed only):18.057%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,155
Deaths:521
KDR:2.217
Accuracy:46.552% B**
HSR:55.411% D*
XM98
M
Kills:1,134
Deaths:262
KDR:4.328
Accuracy:55.746% M
HSR:76.808% C**
Phaseshift VX-S
B**
Kills:1,091
Deaths:196
KDR:5.566
Accuracy:44.454% B**
HSR:78.827% C**
NS-357 Underboss
A++
Kills:967
Deaths:771
KDR:1.254
Accuracy:51.431% A++
HSR:21.406% C+
Beamer VS3
A
Kills:922
Deaths:830
KDR:1.111
Accuracy:36.328% A
HSR:15.944% D-
VA39 Spectre
A*
Kills:813
Deaths:261
KDR:3.115
Accuracy:43.945% A*
HSR:28.290% D-
Phantom VA23
B*
Kills:469
Deaths:161
KDR:2.913
Accuracy:40.813% B*
HSR:29.211% C+
Sirius SX12
A++
Kills:463
Deaths:317
KDR:1.461
Accuracy:33.191% A++
HSR:14.039% D
NS-44L "Ravenous" Blackhand
B+
Kills:325
Deaths:199
KDR:1.633
Accuracy:48.977% B+
HSR:43.692% C+
NSX Daimyo
B**
Kills:274
Deaths:97
KDR:2.825
Accuracy:48.953% B**
HSR:90.876% D--
NSX Tengu
B+
Kills:248
Deaths:150
KDR:1.653
Accuracy:39.793% B+
HSR:23.387% B+
NS-AM7 Archer
C**
Kills:206
Deaths:382
KDR:0.539
Accuracy:61.248% C**
HSR:14.078% C
Kills:8,067
Deaths (as Infiltrator):4,147
Deaths (to Infiltrators):3,480
KDR:1.94526
Kill Difference:3,920
Playtime:367.779 hours
Usage:27%
Score:4.490m
Score/min:203
Accuracy (listed only):45.953%
HSR (listed only):40.997%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A++
Kills:2,211
Deaths:1,423
KDR:1.554
Accuracy:32.818% A++
HSR:12.076% D-
NS-11C
B**
Kills:1,158
Deaths:806
KDR:1.437
Accuracy:29.882% B**
HSR:20.121% C*
Zenith VX-5
A
Kills:1,156
Deaths:926
KDR:1.248
Accuracy:31.983% A
HSR:20.415% C+
Pulsar C
A++
Kills:1,153
Deaths:886
KDR:1.301
Accuracy:33.293% A++
HSR:17.866% D-
Solstice VE3
A++
Kills:1,151
Deaths:867
KDR:1.328
Accuracy:31.988% A++
HSR:17.637% C
Eclipse VE3A
B+
Kills:563
Deaths:506
KDR:1.113
Accuracy:28.660% B+
HSR:17.762% C
Sirius SX12
A++
Kills:463
Deaths:317
KDR:1.461
Accuracy:33.191% A++
HSR:14.039% D
Thanatos VE70
B**
Kills:443
Deaths:313
KDR:1.415
Accuracy:50.405% B**
HSR:12.641% D
Phobos VX86
C++
Kills:423
Deaths:292
KDR:1.449
Accuracy:57.909% C+
HSR:17.021% C++
NSX Tengu
B+
Kills:248
Deaths:150
KDR:1.653
Accuracy:39.793% B+
HSR:23.387% B+
NSX Tanto
B+
Kills:225
Deaths:134
KDR:1.679
Accuracy:29.250% B+
HSR:19.111% D-
Kills:9,194
Deaths (as Light Assault):6,620
Deaths (to Light Assaults):3,337
KDR:1.38882
Kill Difference:2,574
Playtime:170.950 hours
Usage:13%
Score:3.477m
Score/min:339
Accuracy (listed only):36.288%
HSR (listed only):17.462%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:463
Deaths:317
KDR:1.461
Accuracy:33.191% A++
HSR:14.039% D
Thanatos VE70
B**
Kills:443
Deaths:313
KDR:1.415
Accuracy:50.405% B**
HSR:12.641% D
Pulsar VS1
A++
Kills:442
Deaths:375
KDR:1.179
Accuracy:33.150% A++
HSR:12.217% D*
Phobos VX86
C++
Kills:423
Deaths:292
KDR:1.449
Accuracy:57.909% C+
HSR:17.021% C++
NSX Tengu
B+
Kills:248
Deaths:150
KDR:1.653
Accuracy:39.793% B+
HSR:23.387% B+
Kills:2,019
Deaths (as Combat Medic):1,447
Deaths (to Combat Medics):1,951
KDR:1.3953
Kill Difference:572
Playtime:22.574 hours
Usage:2%
Score:0.391m
Score/min:289
Accuracy (listed only):42.889%
HSR (listed only):15.861%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:567
Deaths:163
KDR:3.479
Accuracy:19.653% B*
HSR:14.815% D
Blueshift VM5
B++
Kills:481
Deaths:147
KDR:3.272
Accuracy:22.620% B++
HSR:14.761% D*
Comet VM2
B*
Kills:112
Deaths:84
KDR:1.333
Accuracy:50.138% B*
HSR:0% F-
NS-10 Burster
B**
Kills:98
Deaths:53
KDR:1.849
Accuracy:36.604% B**
HSR:3.061% D-
NS-10 Burster
B*
Kills:95
Deaths:64
KDR:1.484
Accuracy:35.286% B*
HSR:3.158% D-
Vortex VM21
A++
Kills:70
Deaths:78
KDR:0.897
Accuracy:55.048% A++
HSR:1.429% D*
Kills:1,423
Deaths (as MAX Suit):294.500
Deaths (to MAX Suits):727
KDR:4.83192
Kill Difference:1,128.500
Playtime:47.965 hours
Usage:4%
Score:0.770m
Score/min:268
Accuracy (listed only):36.558%
HSR (listed only):6.204%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:760
V. Kills:115 N/A
Deaths:194
KDR:3.918
Accuracy:46.120% B++
KPH:36.800 C
VKPH:5.600 B*
Maelstrom Turbo Laser
A*
Kills:587
V. Kills:373 157%
Deaths:346
KDR:1.697
Accuracy:43.654% A*
KPH:17.900 C*
VKPH:11.300 C++
Dual Photon Pods
C+
Kills:191
V. Kills:72 262%
Deaths:42
KDR:4.548
Accuracy:60.565% B**
KPH:48.700 C--
VKPH:18.400 C+
Saron Laser Cannon
A
Kills:146
V. Kills:101 143%
Deaths:80
KDR:1.825
Accuracy:40.228% A
KPH:14.100 C++
VKPH:9.800 C++
Photon A2A Missile Pods
M
Kills:114
V. Kills:133 85%
Deaths:16
KDR:7.125
Accuracy:80.156% C+
KPH:105.800 A+
VKPH:123.400 M
Kills:1,798 (1,493 + 0)
Deaths:678
KDR:2.652
VKDR:1.171
Vehicle Kills:794
Kill Difference:1,120
Playtime:68.887 hours
Usage:5%
Score:0.760m
Score/min:184
Piloting Accuracy:40.228%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A+
Kills:763
V. Kills:373 204%
Deaths:89
KDR:8.573
Accuracy:60.861% B**
KPH:38.100 B+
VKPH:18.600 A+
L100 Python HESH
A++
Kills:313
V. Kills:59 N/A
Deaths:24
KDR:13.042
Accuracy:54.670% B++
KPH:74.800 B**
VKPH:14.100 A++
L100 Python AP
B++
Kills:291
V. Kills:179 162%
Deaths:38
KDR:7.658
Accuracy:68.755% A+
KPH:35.600 B+
VKPH:21.900 B++
C75 Viper
C*
Kills:249
V. Kills:37 N/A
Deaths:12
KDR:20.750
Accuracy:36.832% C
KPH:32.700 C*
VKPH:4.900 D
Skyguard
C**
Kills:120
V. Kills:103 115%
Deaths:32
KDR:3.750
Accuracy:33.920% B++
KPH:12.400 C
VKPH:10.700 C**
Kills:1,736 (1,736 + 0)
Deaths:195
KDR:8.903
VKDR:3.851
Vehicle Kills:751
Kill Difference:1,541
Playtime:49.667 hours
Usage:4%
Score:0.636m
Score/min:213
Driving Accuracy:33.920%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:558
V. Kills:152 365%
Deaths:64
KDR:8.719
Accuracy:57.693% B*
KPH:33.900 B**
VKPH:9.200 C*
Saron HRB
C++
Kills:273
V. Kills:194 140%
Deaths:28
KDR:9.750
Accuracy:58.606% A++
KPH:24.200 C+
VKPH:17.200 C++
Kills:831 (558 + 273)
Deaths:92
KDR:9.033
VKDR:3.761
Vehicle Kills:346
Kill Difference:739
Playtime:27.721 hours
Usage:2%
Score:0.358m
Score/min:215
Driving Accuracy:57.693%
Gunner Accuracy:58.606%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C*
Kills:123
V. Kills:76 160%
Deaths:11
KDR:11.182
Accuracy:42.089% A+
KPH:38.300 C+
VKPH:23.600 C*
Kills:123 (0 + 123)
Deaths:11
KDR:11.182
VKDR:6.909
Vehicle Kills:76
Kill Difference:112
Playtime:3.215 hours
Usage:0%
Score:0.057m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:42.089%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:120
V. Kills:51 231%
Deaths:13
KDR:9.231
Accuracy:44.582% B+
KPH:25 B+
VKPH:10.600 B++
M60-G Bulldog
C+
Kills:82
V. Kills:8 N/A
Deaths:2
KDR:41
Accuracy:34.882% C
KPH:39.300 C+
VKPH:3.800 D
M40 Fury
B+
Kills:70
V. Kills:6 N/A
Deaths:2
KDR:35
Accuracy:40.073% B+
KPH:51.800 B
VKPH:4.400 D--
M20 Basilisk
B**
Kills:69
V. Kills:35 192%
Deaths:16
KDR:4.313
Accuracy:44.363% B+
KPH:28.900 B+
VKPH:14.600 B**
Kills:341 (0 + 341)
Deaths:33
KDR:10.333
VKDR:3.030
Vehicle Kills:100
Kill Difference:308
Playtime:10.626 hours
Usage:1%
Score:0.139m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:44.363%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:367
V. Kills:127 287%
Deaths:324
KDR:1.133
Accuracy:55.029% B+
KPH:18.400 C
VKPH:6.400 C+
M20 Basilisk-F
C
Kills:102
V. Kills:66 152%
Deaths:276
KDR:0.370
Accuracy:35.210% D*
KPH:5.200 D
VKPH:3.400 C
Kills:469 (469 + 0)
Deaths:600
KDR:0.782
VKDR:0.322
Vehicle Kills:193
Kill Difference:131
Playtime:39.428 hours
Usage:3%
Score:0.174m
Score/min:73
Driving Accuracy:35.210%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 2,2592,2111,4231.554B++0.3832.818%A++12.076%D-24.1C**N/A7391.9h11.7C++35.7B++
Flare VE6 2,1632,1456263.427A*1.4927.398%B*17.389%D--33.9CN/A11463.2h11C++40.1B+
Proximity Mine 1,4661,4662695.45B+3.5246.102%B+N/A132.1C**N/A34911.1h1.9C++4.1B+
Tank Mine 2,1711,2172065.908A++3.9827.36%C-N/A111.7C++87.5B*105310.9h1.5B++5.7B+
Orion VS54 1,1781,1616911.68C*0.2527.472%A20.069%D36.9C**N/A12231.5h13.1C++47.7B+
NS-11C 1,1811,1588061.437B+0.5029.882%B**20.121%C*33.2B+N/A7834.9h14.3C*48B+
Zenith VX-5 1,1891,1569261.248C++0.6831.983%A20.415%C+26.2CN/A7044.2h14C+43.9B+
Ghost 1,1691,1555212.217C+0.2846.552%B**55.411%D*43.8C**N/A10726.4h2.4C+5.2B+
Pulsar C 1,1891,1538861.301C++0.6333.293%A++17.866%D-32.5C*1A+9935.5h11.6C*34.7B+
Solstice VE3 1,1681,1518671.328B*0.6031.988%A++17.637%C24.9B+N/A8346.2h14.1B+44.1B++
XM98 1,1361,1342624.328B**2.4055.746%M76.808%C**32.4B+N/A8235h2.1B++3.8B**
Force-Blade 1,1821,1248,7880.128M*1.8067%M++1.246%D-2.2A++N/A5510.9h2.1B+3.1B*
Phaseshift VX-S 1,1001,0911965.566B**3.6344.454%B**78.827%C**38.8B+N/A9828.1h2.3B+5.1B++
NS-357 Underboss 9809677711.254C**0.6851.431%A++21.406%C+20.3DN/A5047.7h4.3C+8.5B++
C-4 ARX 1,4679573482.75B+0.8226.011%C+N/A119.6C++63.8A++7958h1.5D5.7C
Lumine Edge 9719568,8650.108C+1.8244.791%A+13.912%C2.3CN/A7410.5h1.6C3.7B+
Beamer VS3 9399228301.111B+0.8236.328%A15.944%D-24.1C+N/A7838.3h9.5C++26C*
Hunter QCX 9438451,0530.802C++1.1367.253%A+34.083%B+9.5C-1.1C3888.6h8.5C+12.7C*
VA39 Spectre 8258132613.115A1.1843.945%A*28.29%D-39.7AN/A10520.5h4.7B*10.8B**
L100 Python HEAT 1,136763898.573B**6.6460.861%B**2.097%C38.2B+18.7A+21520h6.2C++10.1B+
Light PPA 8757601943.918C+1.9946.12%B++2.5%A++36.7C5.6B*14520.7h17.9C+38.7C++
C-4 1,2627113162.25B+0.3223.288%C-N/A62.4C48.3A72711.4h1.4C**6.1C++
Eidolon VE33 6936794561.489B0.4439.436%A++25.921%C++28.4C**N/A7723.9h9.3C++23.7B++
Maelstrom Turbo Laser 9605873461.697C+0.2443.654%A*4.089%B**17.8C*11.3C++15232.9h107.9C++247.3B+
Quasar VM1 5735671633.479A+1.5519.653%B*14.815%D32B*N/A11817.7h12.2B*61.9B+
Eclipse VE3A 5735635061.113C+0.8228.66%B+17.762%C31.1CN/A7818.1h12.5C+43.5C**
Supernova PC 710558648.719B+6.7957.693%B*3.943%A34B**9.3C*20416.4h3.8B**6.5B**
Spear Anti-Vehicle Phalanx Turret 8395283017.6A++15.6755.679%B**3.03%C--57.4B**33.8B**4269.2h7.3B+13.1B*
Blueshift VM5 4884811473.272B+1.3422.62%B++14.761%D*35.4C*N/A11713.6h13.3B*58.9B++
VX29 Polaris 4874792981.607C++0.3329.181%B**18.372%D37.1C+N/A11312.9h12.9C+44.4B+
Rocklet Rifle 9904753861.231B**0.7067.579%A++N/A44A47.7A*54110.8h37.9C++56.1B+
Phantom VA23 4774691612.913B++0.9840.813%B*29.211%C+52.1B+N/A1169h4.4C**10.9B+
Sirius SX12 4694633171.461B+0.4733.191%A++14.039%D37B+N/A12612.5h16.4C+49.5B+
Thanatos VE70 4504433131.415B++0.5250.405%B**12.641%D45.7B**N/A1519.7h5.1C+10B+
Pulsar VS1 4454423751.179C*0.7533.15%A++12.217%D*33.2B+N/A11313.3h15.4C+46.4B++
Phobos VX86 4314232921.449C++0.4857.909%C+17.021%C++42.3C+N/A10210h3D5.2C+
M40 Fury-F 4943673241.133C+0.8055.029%B+N/A18.4C6.4C+10119.9h14.5C26.4C+
NS-44L "Ravenous" Blackhand 3263251991.633B+0.3048.977%B+43.692%C+34.9C**N/A919.3h4.3C+8.7B
L100 Python HESH 3723132413.042C++11.1154.67%B++N/A74.5B**14A++2794.2h3.3C**6.1B+
S1 5943053031.007B+0.9372.659%A++N/A22.9C+21.7B**28913.3h9.2D--12.7C+
L100 Python AP 470291387.658B++5.7368.755%A+N/A35.5B+21.8B++2488.2h6.4C*9.3B++
Nemesis VSH9 4972813850.73C++1.2071.769%A2.135%C14.6C+11.3C*17119.2h9.4C-13.1C++
NSX Daimyo 274274972.825C+0.8948.953%B**90.876%D--54.8C++N/A1895h3.2D6.4C++
Saron HRB 467273289.75B*7.8258.606%A++4.762%M++24.2C+17.2C++23011.3h17.5B*29.9A
C75 Viper 2862491220.75M**18.8236.832%CN/A32.8C*4.9D1857.6h8.5B**23.1B*
NSX Tengu 2522481501.653B+0.2839.793%B+23.387%B+43.5BN/A1945.7h14.4C+36.2C*
NSX Tanto 2312251341.679B+0.2529.25%B+19.111%D-45B+1.2A++1095h12.6B43.1B+
MANA Anti-Personnel Turret 216214732.932N/A1.0030.287%UN/A2140U20U4206100.1h30.8T*101.7T*
Frag Grenade 2142131213N/A211.0737.554%D--N/A1065A**5C20740.2h2.1A+5.5B*
NS-AM7 Archer 3022063820.539C++1.3961.248%C**14.078%C7.3C++3.4B+4828.1h18.6C**30.4B
Dual Photon Pods 263191424.548C2.6260.565%B**1.571%B+49C--18.5C+3413.9h34.7D--57.3C
NSX Naginata 1901871071.748B+0.1823.599%C**28.877%C++50.5B+N/A1253.7h11.3B48B+
Aspis Anti-Aircraft Phalanx Turret 303147178.647A*6.7134.556%A+N/A17.1A18.1A+2738.6h128.9B++373B*
MANA Anti-Vehicle Turret 365147712.07C+0.1478.583%A+4.762%B**1470C--2180C5081830.1h17F**21.7D
Saron Laser Cannon 247146801.825C+0.1140.228%A4.795%A++14.2C++9.8C++15510.3h114.7B+285B++
G40-F Ranger 1991231111.182C+9.2542.089%A+N/A38.4C+23.8C*2933.2h75C178.2B+
M20 Basilisk 171120139.231M7.3044.582%B+3.333%D--25B+10.6B++2054.8h107.7C+241.5C**
Skyguard 223120323.75B+1.8233.92%B++N/A12.5C10.7C**1749.6h163D480.5C+
Photon A2A Missile Pods 247114167.125B+5.1980.156%C+N/A103.6A120.9M16011.1h10.8D-13.5D--
Comet VM2 153112841.333B+0.6050.138%B*N/A8.7C3.2C--8412.9h22.7C++45.3B+
M20 Basilisk-F 1681022760.37C--1.5635.21%D*N/A5.2D3.4C4619.5h96.3C+273.4D
Lancer VS22 18998801.225B++0.7176.292%A++N/A17.2B+16B+2285.7h23.6C*31B
NS-10 Burster 17098531.849A0.0836.604%B**3.061%D-6.2C*4.5B++9215.9h144.1C+393.8B+
NS-10 Burster 15895641.484B+0.4535.286%B*3.158%D-5.4C+3.6C+8217.5h152.3C+431.7B+
Sticky Grenade 9493193N/A91.0734.543%F-N/A465D--5D-10580.2h2.8C8D-
Lasher X2 93911070.85C+1.0821.367%D2.198%D--24.6CN/A823.7h24.7D-115.5C-
M60-G Bulldog 9082241S39.0734.882%C3.659%B+39C+3.8D1512.1h6B+17.1B+
MAX Punch 79763050.249B**1.6841.484%CN/A2.1C++N/A536.4h2C++4.8C++
Vortex VM21 13570780.897C+1.0455.048%A++1.429%D*6.7C+6.3B++6410.4h69.4C-126.1C*
M40 Fury 7670235S33.0740.073%B+2.857%A50C**4.3D--2821.4h14.1C*35.2B+
M20 Basilisk 10469164.313B*2.3844.363%B+5.797%C++28.8B+14.6B**2672.4h101.2C++228.2B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret71,2211.2h
Motion Spotter163,7213h
Spawn Beacon63850.5h
Decoy Grenade0550h
Nano-Armor Kit438503,16154.1h
Nanite Revive Grenade02640.1h
Medical Applicator11937,2033.6h
Spitfire Auto-Turret131,3671.2h
Restoration Kit91900.4h
Ammunition Package573,0722.1h
Medical Kit434060.8h
Anti-Infantry MANA Turret204151.6h
Hardlight Barrier42610.5h
Nano-Repair Grenade02530.1h
Snowman Soldier2530.1h
Shield Recharging Field52520.1h
Smoke Grenade05840.2h
Recon Detection Device915,16910.1h

Check the help document for the dictionary if you want to learn more about words used here.


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