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Primarch Paleopterix[IO] Paleopterix
VS BR 95

KDR: 3

Score: 47.2m

Last Seen: Nov 2nd, 2019 9:51 PM
- OFFLINE - 225.9 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Cobalt - Outfit Member of Illuminati Order[IO] Illuminati Order
VS outfit on Cobalt

Members: 7
Level Progress (to 96): 77%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python AP Parsec VX3-A NS-61 Emissary Parallax VX3 Proximity Mine NS-44L Blackhand LB00 Python AP L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,366,092 MLG Score: 1092
Fun Score: N/A
Cheeseburgers Flipped: 2495TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.597%20.269%49914120512,7681.053121.945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.54%0.646B+-0.141C-1.908F-HEAD ++ (~7.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
660.095C+16.2-0.156C49.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.812%0.588%672121768010624270.639699159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.098%-0.82D--0.876D--0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
333.1-1.208D*99.3-0.988D--233.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.182%1.399%19655121437,23629971874312.4244199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.15%0.449B-0.688D0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.52B+8.40.326C**10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.928%9.243%465121489819114700.469911191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.091%-0.76D-1.168B**0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.3-0.777D-59.3-0.489D153

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.954%66.401%466121315,8222094997.55227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.835%0.896B*-0.046C+-0.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.285C*2.90.09C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Illuminati Order[IO] Illuminati Order
VS outfit on Cobalt

Members: 7
47.2m193.9%209 (12.5k)194 (11.6k)2.9977188,89429,6543.7954895 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1219644929.52%16.512%48708:1216

10% Heavy Assault75% Infiltrator8% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2014 11:51 PMFeb 15th, 2015 12:31 PMNov 11th, 2019 3:59 AM (22h) (PST)Nov 2nd, 2019 5:53 PM (9d) (PST)Nov 2nd, 2019 5:51 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
968908780.3650.1220.0600.9150.1071092

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,0715,39052,681227455611,614

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4063.8h/169.3d 23,657 14,678 28,037 223.1k 2,876 11,622 26,175 236m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:1,179
Deaths:1,488
KDR:0.792
Accuracy:21.117% C
HSR:15.437% D-
Zenith VX-5
D-
Kills:1,012
Deaths:1,050
KDR:0.964
Accuracy:19.312% D*
HSR:16.304% D-
NS-11C
C-
Kills:152
Deaths:216
KDR:0.704
Accuracy:21.762% C-
HSR:11.184% D**
Kills:2,343
Deaths (as Engineer):2,754
Deaths (to Engineers):7,933
KDR:0.85076
Kill Difference:411
Playtime:97.327 hours
Usage:2%
Score:0.932m
Score/min:160
Accuracy (listed only):20.730%
HSR (listed only):14.308%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:686
Deaths:1,242
KDR:0.552
Accuracy:18.957% D
HSR:16.910% D--
Orion VS54
D
Kills:530
Deaths:866
KDR:0.612
Accuracy:17.644% D
HSR:20.189% D
Ursa
D
Kills:266
Deaths:496
KDR:0.536
Accuracy:16.461% D--
HSR:19.925% D
Pulsar LSW
D
Kills:164
Deaths:262
KDR:0.626
Accuracy:19.077% D
HSR:17.683% D-
NS-15M AE
D**
Kills:134
Deaths:253
KDR:0.530
Accuracy:17.916% D**
HSR:14.179% D**
NSX-P Naginata
D
Kills:65
Deaths:48
KDR:1.354
Accuracy:19.353% D
HSR:12.308% F--
NS-15M2
D
Kills:53
Deaths:59
KDR:0.898
Accuracy:18.590% D--
HSR:20.755% D
Kills:1,898
Deaths (as Heavy Assault):3,226
Deaths (to Heavy Assaults):6,178
KDR:0.58834
Kill Difference:1,328
Playtime:397.174 hours
Usage:10%
Score:3.230m
Score/min:136
Accuracy (listed only):18.285%
HSR (listed only):17.421%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:1,179
Deaths:1,488
KDR:0.792
Accuracy:21.117% C
HSR:15.437% D-
Zenith VX-5
D-
Kills:1,012
Deaths:1,050
KDR:0.964
Accuracy:19.312% D*
HSR:16.304% D-
NS-11C
C-
Kills:152
Deaths:216
KDR:0.704
Accuracy:21.762% C-
HSR:11.184% D**
Kills:2,343
Deaths (as Light Assault):2,754
Deaths (to Light Assaults):4,975
KDR:0.85076
Kill Difference:411
Playtime:186.761 hours
Usage:5%
Score:1.612m
Score/min:144
Accuracy (listed only):20.730%
HSR (listed only):14.308%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
B+
Kills:7,763
Deaths:1,188
KDR:6.535
Accuracy:45.235% B+
HSR:69.406% D**
NS-61 Emissary
C*
Kills:4,368
Deaths:4,705
KDR:0.928
Accuracy:29.359% C*
HSR:12.843% D
Parallax VX3
C++
Kills:3,432
Deaths:1,191
KDR:2.882
Accuracy:39.830% C++
HSR:71.416% D
NS-44L Blackhand
B*
Kills:1,909
Deaths:651
KDR:2.932
Accuracy:48.716% B*
HSR:42.588% C++
NSX Tomoe
D-
Kills:1,602
Deaths:1,152
KDR:1.391
Accuracy:24.929% D-
HSR:23.159% D*
XM98
C**
Kills:1,160
Deaths:247
KDR:4.696
Accuracy:39.155% C**
HSR:72.241% C
Ghost
C--
Kills:1,159
Deaths:605
KDR:1.916
Accuracy:35.550% C--
HSR:54.616% D**
V10
C++
Kills:1,157
Deaths:283
KDR:4.088
Accuracy:41.439% C++
HSR:76.577% C+
VA39 Spectre
B+
Kills:1,151
Deaths:451
KDR:2.552
Accuracy:35.648% B+
HSR:26.933% D--
NS-44 Commissioner
C+
Kills:542
Deaths:771
KDR:0.703
Accuracy:33.407% C
HSR:21.771% C+
Soldier Soaker
C+
Kills:313
Deaths:161
KDR:1.944
Accuracy:34.141% C+
HSR:9.265% D-
NS-357 Underboss
C
Kills:171
Deaths:207
KDR:0.826
Accuracy:33.800% C
HSR:15.205% D-
Kills:24,727
Deaths (as Infiltrator):11,612
Deaths (to Infiltrators):5,293
KDR:2.12944
Kill Difference:13,115
Playtime:3,061.122 hours
Usage:75%
Score:37.095m
Score/min:202
Accuracy (listed only):36.767%
HSR (listed only):41.335%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:1,194
Deaths:1,605
KDR:0.744
Accuracy:40.113% C
HSR:3.434% C
Comet VM2
C++
Kills:1,147
Deaths:1,534
KDR:0.748
Accuracy:41.162% C-
HSR:4.359% C++
Nebula VM20
C++
Kills:1,133
Deaths:674
KDR:1.681
Accuracy:18.606% C++
HSR:18.094% C--
Blueshift VM5
C*
Kills:1,084
Deaths:715
KDR:1.516
Accuracy:20.852% C*
HSR:16.697% D-
NS-10 Burster
C+
Kills:316
Deaths:340
KDR:0.929
Accuracy:27.671% C
HSR:6.329% C+
NS-10 Burster
C++
Kills:259
Deaths:196
KDR:1.321
Accuracy:25.584% D
HSR:6.178% C++
Cosmos VM3
B+
Kills:156
Deaths:96
KDR:1.625
Accuracy:20.147% B+
HSR:15.385% D
NS-20 Gorgon
C**
Kills:146
Deaths:130
KDR:1.123
Accuracy:28.977% C**
HSR:15.753% D
NS-20 Gorgon
C*
Kills:126
Deaths:127
KDR:0.992
Accuracy:28.261% C*
HSR:13.492% D--
Quasar VM1
C+
Kills:69
Deaths:87
KDR:0.793
Accuracy:15.336% C+
HSR:14.493% D-
Kills:5,630
Deaths (as MAX Suit):2,752
Deaths (to MAX Suits):702
KDR:2.04578
Kill Difference:2,878
Playtime:312.475 hours
Usage:8%
Score:4.241m
Score/min:226
Accuracy (listed only):26.671%
HSR (listed only):11.421%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
C+
Kills:436
V. Kills:267 163%
Deaths:385
KDR:1.132
Accuracy:30.514% C+
KPH:9.100 D
VKPH:5.600 D-
Maelstrom Turbo Laser
D
Kills:369
V. Kills:226 163%
Deaths:346
KDR:1.066
Accuracy:28.139% D
KPH:6.800 D
VKPH:4.200 D-
Dual Photon Pods
B**
Kills:311
V. Kills:91 338%
Deaths:16
KDR:19.438
Accuracy:45.388% D
KPH:104.900 B+
VKPH:30.700 B**
Coyote Missiles
C-
Kills:301
V. Kills:149 201%
Deaths:79
KDR:3.810
Accuracy:48.844% D
KPH:27.100 C-
VKPH:13.400 D
Saron Laser Cannon
D
Kills:158
V. Kills:97 161%
Deaths:112
KDR:1.411
Accuracy:26.060% D--
KPH:6 D
VKPH:3.700 D-
Hornet Missiles
C+
Kills:93
V. Kills:60 152%
Deaths:16
KDR:5.813
Accuracy:54.640% D-
KPH:54.400 C+
VKPH:35.100 C+
Kills:1,668 (963 + 0)
Deaths:954
KDR:1.748
VKDR:0.933
Vehicle Kills:890
Kill Difference:714
Playtime:144.238 hours
Usage:4%
Score:0.938m
Score/min:108
Piloting Accuracy:26.060%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:32,579
V. Kills:16,902 193%
Deaths:2,772
KDR:11.753
Accuracy:53.995% C
KPH:32.700 C++
VKPH:17 C+
LB00 Python AP
C-
Kills:1,893
V. Kills:758 249%
Deaths:74
KDR:25.581
Accuracy:53.621% D
KPH:45.800 C-
VKPH:18.300 C--
L100 Python HESH
C**
Kills:1,767
V. Kills:429 411%
Deaths:140
KDR:12.621
Accuracy:48.533% C+
KPH:38.700 C--
VKPH:9.400 C**
L100 Python HEAT
D
Kills:1,604
V. Kills:863 186%
Deaths:583
KDR:2.751
Accuracy:48.367% C
KPH:15.500 D--
VKPH:8.400 D
Skyguard
A+
Kills:1,134
V. Kills:492 230%
Deaths:90
KDR:12.600
Accuracy:34.759% B*
KPH:24.100 A+
VKPH:10.500 C*
C75 Viper
D-
Kills:152
V. Kills:51 292%
Deaths:58
KDR:2.621
Accuracy:36.799% C
KPH:13.700 D-
VKPH:4.600 D-
Kills:39,129 (39,129 + 0)
Deaths:3,717
KDR:10.527
VKDR:5.245
Vehicle Kills:19,495
Kill Difference:35,412
Playtime:1,245.178 hours
Usage:31%
Score:12.788m
Score/min:171
Driving Accuracy:36.799%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:136
V. Kills:77 174%
Deaths:39
KDR:3.487
Accuracy:35.476% D--
KPH:22.300 C
VKPH:12.600 C
Kills:136 (0 + 136)
Deaths:39
KDR:3.487
VKDR:1.974
Vehicle Kills:77
Kill Difference:97
Playtime:6.090 hours
Usage:0%
Score:0.174m
Score/min:475
Driving Accuracy:N/A%
Gunner Accuracy:35.476%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:286
V. Kills:35 N/A
Deaths:11
KDR:26
Accuracy:16.178% C
KPH:41.500 D
VKPH:5.100 B++
M20 Basilisk
C
Kills:252
V. Kills:125 200%
Deaths:101
KDR:2.495
Accuracy:35.597% C
KPH:13.800 D
VKPH:6.800 C
M20 Basilisk
D
Kills:117
V. Kills:45 254%
Deaths:50
KDR:2.340
Accuracy:27.941% D*
KPH:13.700 D
VKPH:5.300 D-
M12 Kobalt
A*
Kills:107
V. Kills:23 446%
Deaths:6
KDR:17.833
Accuracy:14.484% D
KPH:37.300 D
VKPH:8 A*
Kills:762 (0 + 762)
Deaths:168
KDR:4.536
VKDR:1.357
Vehicle Kills:228
Kill Difference:594
Playtime:36.618 hours
Usage:1%
Score:0.306m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:14.484%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 49,48132,5792,77211.753A+8.7653.995%C1.397%D32.7C++17C+175996.9h5.7C**10.6C*
Parsec VX3-A 7,8197,7631,1886.535B++3.5445.235%B+69.406%D**39.6CN/A93196.2h2.6F--5.8D-
NS-61 Emissary 4,4534,3684,7050.928C*2.0729.359%C*12.843%D10.3D-N/A26426.1h18.5C-63.1C+
Parallax VX3 3,4493,4321,1912.882C+0.1239.83%C++71.416%D18.5DN/A43185.3h2.6C6.5C+
Proximity Mine 3,1873,1854796.649B*3.6535.187%DN/A118.4C+N/A28926.9h2.3D*6.5D*
NS-44L Blackhand 1,9381,9096512.932A++0.0748.716%B*42.588%C++16.6C-N/A45114.7h4.9C+10.1B
LB00 Python AP 2,6511,8937425.581A+22.5853.621%DN/A45.8C-18.4C--22841.3h4.8C-8.9D
L100 Python HESH 2,1961,76714012.621C++9.6248.533%C+N/A38.7C--9.4C**16245.7h4.7D-9.6C-
L100 Python HEAT 2,4671,6045832.751C-0.2548.367%C1.933%C15.5D--8.4D100103.2h7.2C14.9C
NSX Tomoe 1,6391,6021,1521.391C+1.6124.929%D-23.159%D*12.8D*N/A38124.8h24.9F*99.8F-
Comet VM2 2,0961,1941,6050.744C+2.2540.113%C3.434%C7.3D5.5B++58163.3h34.8D--86.7D
Solstice VE3 1,2001,1791,4880.792C++2.2121.117%C15.437%D-13.5CN/A5387.3h19.3C-91.5C+
XM98 1,1651,1602474.696A+1.7039.155%C**72.241%C25.6C+N/A6245.3h2.8C7.1C++
Ghost 1,1661,1596051.916C1.0835.55%C--54.616%D**18.6D-N/A5362.3h3.2D*9D-
V10 1,1611,1572834.088B1.0941.439%C++76.577%C+25.1C-N/A6146.1h2.6C-6.4C+
VA39 Spectre 1,1611,1514512.552B*0.4535.648%B+26.933%D--33.1B++N/A11034.8h5.8C*16.3B+
Comet VM2 1,9351,1471,5340.748C2.2541.162%C-4.359%C++7D4.8C+51164h36.9D89.6C-
Skyguard 1,6261,1349012.6M**9.6034.759%B*2.028%C++24.1A+10.5C*18747h92.1B++265B**
Nebula VM20 1,1511,1336741.681C+1.3218.606%C++18.094%C--21.4DN/A5453h16.4C++88.1C**
Blueshift VM5 1,1101,0847151.516C1.4820.852%C*16.697%D-19.9D-N/A5254.6h17.2C+82.5C*
Zenith VX-5 1,0181,0121,0500.964C+2.0319.312%D*16.304%D-14.9DN/A3867.8h17D-88.1D--
Spear Anti-Vehicle Phalanx Turret 1,6701,0091089.343B6.3541.18%C3.469%C25.3D16.6C-19139.9h11C26.7C
Flare VE6 6936861,2420.552D-2.4518.957%D16.91%D--9.6D*N/A2771.6h14.3D--75.3D
Plasma Grenade 6936811681N/A678.0031.731%F-N/A212.8D*3.8D6123.2h5.5D**17.3F-
NS-44 Commissioner 5505427710.703C2.2933.407%C21.771%C+10.5D-N/A3451.4h5.6D*16.7D
Orion VS54 5355308660.612C--2.3917.644%D20.189%D10.8D-N/A6249.2h16.7D-94.5C
Aspis Anti-Aircraft Phalanx Turret 870458736.274A3.2827.119%C**2.183%C++8.5C-7.7D11453.8h147.7C*544.5B+
Antares LC 7034363851.132C1.8730.514%C+N/A9.1D5.6D-7248.1h145.2C+475.9C+
Hades VSH4 6463721,0900.341C-2.6661.876%D1.882%C10.2C7.5C9536.6h10.7D17.3D-
Maelstrom Turbo Laser 5953693461.066C1.9328.139%DN/A6.8D4.2D-6254.2h156C--554.3D
The Slasher 3583569250.385S2.6129.571%C14.326%B2.6C+N/A7139.3h2.5C8.5C+
NS-10 Burster 5823163400.929C+2.0727.671%C6.329%C+4.1D3.4C+5377.4h181.2D-655C--
C-4 5473143710.846C2.1534.029%A+N/A68.3C50.7A+13184.6h3F**8.7D-
Soldier Soaker 3163131611.944B++1.0534.141%C+9.265%D-29DN/A7410.8h7C20.4C+
Dual Photon Pods 4023111619.438A*16.4445.388%DN/A103.7B+30.3B**7053h32.1D-70.6D
Coyote Missiles 450301793.81A0.8148.844%DN/A27.1C-13.4D16411.1h47.4C+97C+
Nemesis VSH9 5492978030.37D2.6355.164%D--2.694%C++7.6D6.5C--12438.9h12.1D**22F-
M12 Kobalt 3212861126B+23.0016.178%C15.734%C--41.4D5.1B++1226.9h26.4D*163.2C-
Ursa 2692664960.536D2.4616.461%D--19.925%D11.2D--N/A3423.8h15.9D*96.5D--
NS Campion 2632625330.492S2.5142.883%B*20.992%A2.5C+N/A6103.2h2.7D6.2B+
NS-10 Burster 4792591961.321B1.6825.584%D6.178%C++4.2D3.6C+5761.2h171.2C-669.3C--
M20 Basilisk 3772521012.495C0.5035.597%C5.952%C++13.8D6.8C13418.3h121.7C--342C-
Tank Mine 303224454.978A1.98313.134%UN/A186.7A++65.8C++25081.2h9.4T*3A++
Icikill 1731733230.536S2.4644.514%B**17.919%B**3.1C+N/A955.3h2.5C-5.5B+
NS-357 Underboss 1761712070.826C+2.1733.8%C15.205%D-7.5D--N/A2222.7h8.8T*25.9F
Pulsar LSW 1641642620.626D2.3719.077%D17.683%D-10.6D*N/A5215.5h16.2D--84.8D
NS Harrower 1601602030.788U2.2148.526%B**15%B+3.6C+N/A1144.8h2.5C5.1B+
Saron Laser Cannon 2551581121.411C+1.5926.06%D--N/A6D3.7D-12426.2h138.7C++532.1C+
Cosmos VM3 160156961.625C+1.3720.147%B+15.385%D19.3DN/A538.1h15.3C+76.1C++
C75 Viper 203152582.621C0.3836.799%C1.316%C+13.7D-4.6D-25511.1h14.5C+39.3C+
NS-11C 1561522160.704C2.2921.762%C-11.184%D**11DN/A6713.8h23F105.8D-
Auraxium Force-Blade 1521526,3740.024C2.9723.17%C--13.816%B**0.2C--N/A1721.5h2.5C-10.9C+
NS-20 Gorgon 1581461301.123C+1.8728.977%C**15.753%D14.3C1.2C-5810.2h42.6C**147.1B+
NS Decimator 208141881.602B++1.4034.625%T-N/A14.5D*6.9D--2309.7h7.1D**20.5T*
Saron HRB 213136393.487C0.4935.476%D--N/A22.3C12.6C4756.1h24.9C+70.2D
NS-15M AE 1351342530.53D2.4717.916%D**14.179%D**9.9D*N/A5113.5h19.7F*109.9F--
NS-20 Gorgon 1351261270.992C+2.0128.261%C*13.492%D--12.7DN/A459.9h48.1C+170.1C*
M20 Basilisk 162117502.34C0.6627.941%D*7.692%B*13.8D5.3D-1558.5h82.4B+295C+
M12 Kobalt 130107617.833B+14.8414.484%D12.15%D*36.9D7.9A*1682.9h18.6B128.7C+
Fatestealer 1051041120.929S2.0740.752%B+21.154%C+6.5D-N/A1415.9h2.5C-6.1B
NS-TMC-01 "His Regards" 99992,4130.041B+2.9625.197%C+18.182%A++0.3CN/A1296.7h2.6C+10.3C*
Hornet Missiles 15393165.813C*2.8254.64%D-2.151%B++54.7C+35.3C+9631.7h18.2D33.3D--
Quasar VM1 7269870.793C-2.2015.336%C+14.493%D-10.6D--N/A706.5h14.3B+93.5C*
NSX-P Naginata 7065481.354C+1.6419.353%D12.308%F--12D*N/A475.4h30.1T*155.5F*
NS-15M2 5353590.898C2.1018.59%D--20.755%D12D--N/A1064.4h20.3F-109.2D**
MAX Punch 57502,7820.018D2.9836.99%DN/A0.2CN/A0307h2.9C+7.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit150230,37212.5h
Anti-Vehicle MANA Turret21120.3h
NS Deep Freeze11290.2h
Spitfire Auto-Turret72750.5h
Medical Applicator5017,6332.1h
Deconstruction Tool0860h
VS Triumph Flare Gun02760.4h
Recon Detection Device19342,61159.3h
Ammunition Package78010.3h
Anti-Infantry MANA Turret9730.2h
Snowman Soldier31710.3h

Check the help document for the dictionary if you want to learn more about words used here.


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