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Paragon Paleopterix[IO] Paleopterix
VS BR 153

KDR: 3.39

Score: 55.4m

Last Seen: Jul 7th, 2020 8:19 PM
- OFFLINE - 7.5 hour(s)

Prestige 1, Battle Rank 100 (153 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS L100 Python AP Parsec VX3-A NS-61 Emissary Proximity Mine Parallax VX3 NS-44L Blackhand LB00 Python AP L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,337,319 MLG Score: 1069
Fun Score: N/A
Cheeseburgers Flipped: 2499TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.922%19.653%49017132914,6751.143982.245

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.859%0.712B++-0.212C-2.089F--HEAD ++ (~7.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.50.168C++15.3-0.077C+46.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.958%0.514%732134477811124900.69964158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.345%-0.766D--0.953D--0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
316.1-0.982D--94.7-0.815D-221.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.034%1.139%23755134150,32032662396815.4072210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.072%0.287C*-0.874D--0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.30.521B+8.10.35C**10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.671%9.792%455134196020444910.469667195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.121%-0.782D-1.255A0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
209-0.747D-57.8-0.449C--151.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.163%66.248%456134016,71921691107.70461

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.832%0.932B*-0.055C+-0.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.291C*2.90.092C+4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55.4m182.8%212 (12.7k)197 (11.8k)3.38927107,32831,6674.27331153 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1346773630.15%14.609%44008:5119

9% Heavy Assault78% Infiltrator7% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2014 11:51 PMFeb 15th, 2015 12:31 PMJul 7th, 2020 5:15 PM (6h) (PST)Jul 7th, 2020 5:43 PM (5h) (PST)Jul 7th, 2020 4:19 PM (7h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,025819440.3820.1130.0560.9060.1131069

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,5294,86956,660237354711,838

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4678.5h/194.9d 27,995 15,680 32,162 254.4k 3,308 13,005 31,843 287.9m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C--
Kills:1,179
Deaths:1,488
KDR:0.792
Accuracy:21.117% C--
HSR:15.437% D-
Zenith VX-5
D--
Kills:1,012
Deaths:1,050
KDR:0.964
Accuracy:19.312% D**
HSR:16.304% D--
NS-11C
D
Kills:154
Deaths:219
KDR:0.703
Accuracy:21.755% D
HSR:11.039% D**
Kills:2,345
Deaths (as Engineer):2,757
Deaths (to Engineers):8,543
KDR:0.85056
Kill Difference:412
Playtime:100.582 hours
Usage:2%
Score:0.970m
Score/min:161
Accuracy (listed only):20.728%
HSR (listed only):14.260%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D-
Kills:686
Deaths:1,242
KDR:0.552
Accuracy:18.957% D-
HSR:16.910% D*
Orion VS54
D
Kills:530
Deaths:866
KDR:0.612
Accuracy:17.644% D-
HSR:20.189% D
Ursa
D
Kills:266
Deaths:496
KDR:0.536
Accuracy:16.461% D*
HSR:19.925% D
Pulsar LSW
D--
Kills:164
Deaths:262
KDR:0.626
Accuracy:19.077% D--
HSR:17.683% D--
NS-15M AE
F
Kills:134
Deaths:253
KDR:0.530
Accuracy:17.916% F
HSR:14.179% F
NS-15M2
D--
Kills:107
Deaths:86
KDR:1.244
Accuracy:19.846% D--
HSR:15.888% D**
NSX-P Naginata
D
Kills:104
Deaths:71
KDR:1.465
Accuracy:19.244% D
HSR:11.539% F--
Kills:1,991
Deaths (as Heavy Assault):3,276
Deaths (to Heavy Assaults):6,543
KDR:0.60775
Kill Difference:1,285
Playtime:415.954 hours
Usage:9%
Score:3.422m
Score/min:137
Accuracy (listed only):18.449%
HSR (listed only):16.616%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C--
Kills:1,179
Deaths:1,488
KDR:0.792
Accuracy:21.117% C--
HSR:15.437% D-
Zenith VX-5
D--
Kills:1,012
Deaths:1,050
KDR:0.964
Accuracy:19.312% D**
HSR:16.304% D--
NS-11C
D
Kills:154
Deaths:219
KDR:0.703
Accuracy:21.755% D
HSR:11.039% D**
MKV Suppressed
D
Kills:133
Deaths:117
KDR:1.137
Accuracy:22.447% D-
HSR:16.541% D
Kills:2,478
Deaths (as Light Assault):2,874
Deaths (to Light Assaults):5,234
KDR:0.86221
Kill Difference:396
Playtime:187.861 hours
Usage:4%
Score:1.617m
Score/min:143
Accuracy (listed only):21.158%
HSR (listed only):14.830%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
B
Kills:8,658
Deaths:1,294
KDR:6.691
Accuracy:45.222% B
HSR:68.815% F-
NS-61 Emissary
C++
Kills:4,370
Deaths:4,705
KDR:0.929
Accuracy:29.357% C++
HSR:12.838% D-
Parallax VX3
C+
Kills:3,432
Deaths:1,191
KDR:2.882
Accuracy:39.830% C+
HSR:71.416% D-
NS-44L Blackhand
B++
Kills:2,116
Deaths:752
KDR:2.814
Accuracy:48.809% B++
HSR:40.879% C+
NSX Tomoe
D--
Kills:1,735
Deaths:1,257
KDR:1.380
Accuracy:24.963% D--
HSR:22.882% D**
NS-44P Commissioner
C++
Kills:1,172
Deaths:716
KDR:1.637
Accuracy:44.185% C++
HSR:13.823% D**
XM98
C++
Kills:1,160
Deaths:247
KDR:4.696
Accuracy:39.155% C++
HSR:72.241% C-
Ghost
D
Kills:1,159
Deaths:605
KDR:1.916
Accuracy:35.550% D
HSR:54.616% F
V10
C+
Kills:1,157
Deaths:283
KDR:4.088
Accuracy:41.439% C+
HSR:76.577% C+
VA39 Spectre
B+
Kills:1,153
Deaths:453
KDR:2.545
Accuracy:35.648% B+
HSR:26.886% D--
NS-44 Commissioner
C
Kills:695
Deaths:900
KDR:0.772
Accuracy:35.159% C
HSR:20.144% C
Soldier Soaker
C+
Kills:313
Deaths:161
KDR:1.944
Accuracy:34.141% C+
HSR:9.265% D-
NS-357 Underboss
C--
Kills:171
Deaths:207
KDR:0.826
Accuracy:33.800% C--
HSR:15.205% D-
MKV Suppressed
D
Kills:133
Deaths:117
KDR:1.137
Accuracy:22.447% D-
HSR:16.541% D
Kills:27,424
Deaths (as Infiltrator):12,888
Deaths (to Infiltrators):5,557
KDR:2.12787
Kill Difference:14,536
Playtime:3,644.850 hours
Usage:78%
Score:45.002m
Score/min:206
Accuracy (listed only):36.408%
HSR (listed only):37.295%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C-
Kills:1,194
Deaths:1,607
KDR:0.743
Accuracy:40.103% C--
HSR:3.434% C-
Comet VM2
C+
Kills:1,147
Deaths:1,536
KDR:0.747
Accuracy:41.156% D
HSR:4.359% C+
Nebula VM20
C+
Kills:1,136
Deaths:675
KDR:1.683
Accuracy:18.619% C+
HSR:18.134% D
Blueshift VM5
C+
Kills:1,085
Deaths:716
KDR:1.515
Accuracy:20.867% C+
HSR:16.682% D--
NS-10 Burster
C+
Kills:320
Deaths:341
KDR:0.938
Accuracy:27.703% C-
HSR:6.250% C+
NS-10 Burster
C++
Kills:260
Deaths:197
KDR:1.320
Accuracy:25.633% D-
HSR:6.154% C++
Cosmos VM3
C*
Kills:156
Deaths:96
KDR:1.625
Accuracy:20.147% C*
HSR:15.385% D
NS-20 Gorgon
C++
Kills:146
Deaths:130
KDR:1.123
Accuracy:28.977% C++
HSR:15.753% D--
NS-20 Gorgon
C+
Kills:126
Deaths:127
KDR:0.992
Accuracy:28.261% C+
HSR:13.492% D*
Quasar VM1
C
Kills:69
Deaths:87
KDR:0.793
Accuracy:15.336% C
HSR:14.493% D-
Kills:5,639
Deaths (as MAX Suit):2,756
Deaths (to MAX Suits):722
KDR:2.04608
Kill Difference:2,883
Playtime:312.996 hours
Usage:7%
Score:4.247m
Score/min:226
Accuracy (listed only):26.680%
HSR (listed only):11.414%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
C
Kills:479
V. Kills:292 163%
Deaths:385
KDR:1.244
Accuracy:30.500% C
KPH:9.200 D-
VKPH:5.600 D--
V26 Maelstrom Turbo Laser
D
Kills:407
V. Kills:249 163%
Deaths:346
KDR:1.176
Accuracy:28.023% D
KPH:7.100 D
VKPH:4.300 D-
Dual Photon Pods
B+
Kills:371
V. Kills:102 360%
Deaths:16
KDR:23.188
Accuracy:45.969% D-
KPH:105.200 C++
VKPH:28.900 B+
Coyote Missiles
D
Kills:303
V. Kills:149 202%
Deaths:79
KDR:3.835
Accuracy:48.826% D
KPH:27.300 D
VKPH:13.400 D
Saron Laser Cannon
D
Kills:203
V. Kills:126 160%
Deaths:112
KDR:1.813
Accuracy:27.463% D
KPH:6.500 D
VKPH:4 D--
Hornet Missiles
C+
Kills:100
V. Kills:65 152%
Deaths:16
KDR:6.250
Accuracy:54.709% D--
KPH:58.100 C
VKPH:37.800 C+
Kills:1,863 (1,089 + 0)
Deaths:954
KDR:1.953
VKDR:1.030
Vehicle Kills:983
Kill Difference:909
Playtime:157.556 hours
Usage:3%
Score:1.058m
Score/min:112
Piloting Accuracy:27.463%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:45,084
V. Kills:21,892 206%
Deaths:2,772
KDR:16.264
Accuracy:52.798% C-
KPH:35.800 C+
VKPH:17.400 C
LB00 Python AP
C--
Kills:1,899
V. Kills:760 250%
Deaths:74
KDR:25.662
Accuracy:53.658% D
KPH:45.800 C--
VKPH:18.300 D
L100 Python HESH
C*
Kills:1,822
V. Kills:445 409%
Deaths:140
KDR:13.014
Accuracy:48.587% C+
KPH:39 D
VKPH:9.500 C*
L100 Python HEAT
D
Kills:1,618
V. Kills:869 186%
Deaths:583
KDR:2.775
Accuracy:48.391% C-
KPH:15.600 D*
VKPH:8.400 D
Skyguard
B**
Kills:1,585
V. Kills:678 233%
Deaths:90
KDR:17.611
Accuracy:34.339% B++
KPH:24.600 B**
VKPH:10.500 C++
C75 Viper
C--
Kills:211
V. Kills:78 267%
Deaths:58
KDR:3.638
Accuracy:36.630% C
KPH:16.800 D-
VKPH:6.200 C--
Kills:52,219 (52,219 + 0)
Deaths:3,717
KDR:14.049
VKDR:6.651
Vehicle Kills:24,722
Kill Difference:48,502
Playtime:1,529.973 hours
Usage:33%
Score:16.700m
Score/min:182
Driving Accuracy:36.630%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:136
V. Kills:77 174%
Deaths:39
KDR:3.487
Accuracy:35.476% D*
KPH:22.300 C
VKPH:12.600 C
Kills:136 (0 + 136)
Deaths:39
KDR:3.487
VKDR:1.974
Vehicle Kills:77
Kill Difference:97
Playtime:6.090 hours
Usage:0%
Score:0.189m
Score/min:518
Driving Accuracy:N/A%
Gunner Accuracy:35.476%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:342
V. Kills:44 N/A
Deaths:11
KDR:31.091
Accuracy:16.570% C-
KPH:42 D-
VKPH:5.400 B+
M20 Basilisk
C
Kills:258
V. Kills:128 200%
Deaths:101
KDR:2.554
Accuracy:35.758% C--
KPH:13.900 D
VKPH:6.900 C
M20 Basilisk
D
Kills:117
V. Kills:45 254%
Deaths:50
KDR:2.340
Accuracy:27.981% D**
KPH:13.600 D
VKPH:5.200 D-
M12 Kobalt
A++
Kills:107
V. Kills:23 446%
Deaths:6
KDR:17.833
Accuracy:14.095% D--
KPH:35.900 D-
VKPH:7.700 A++
Kills:824 (0 + 824)
Deaths:168
KDR:4.905
VKDR:1.429
Vehicle Kills:240
Kill Difference:656
Playtime:38.289 hours
Usage:1%
Score:0.333m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:14.095%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 66,97645,0842,77216.264B**12.8752.798%C-1.111%D35.8C+17.4C1861261h5.3C*10C++
Parsec VX3-A 8,7258,6581,2946.691C*3.3045.222%B68.815%F-39.1DN/A93221.7h2.7T*5.9D**
NS-61 Emissary 4,4554,3704,7050.929C++2.4629.357%C++12.838%D-10.3D-N/A26426.1h18.5D63.1C
Proximity Mine 3,5853,5815226.86B++3.4735.991%D-N/A118.6CN/A29130.2h2.3D*6.4D*
Parallax VX3 3,4493,4321,1912.882C+0.5139.83%C+71.416%D-18.5DN/A43185.3h2.6D6.5C
NS-44L Blackhand 2,1452,1167522.814A0.5848.809%B++40.879%C+16.8DN/A46125.8h4.9C10.1C*
LB00 Python AP 2,6591,8997425.662C*22.2753.658%DN/A45.8C--18.3D23241.5h4.8D9D-
L100 Python HESH 2,2671,82214013.014C+9.6248.587%C+N/A39D9.5C*16946.7h4.6D9.5D
NSX Tomoe 1,7721,7351,2571.38C2.0124.963%D--22.882%D**13.1D*N/A39132.2h24.9F**99.8F--
L100 Python HEAT 2,4871,6185832.775D0.6148.391%C-1.978%C15.6D*8.4D103103.7h7.2D14.9C-
Skyguard 2,2631,5859017.611M**14.2234.339%B++1.64%C24.6B**10.5C++18664.5h91.1B++265.4B*
Spear Anti-Vehicle Phalanx Turret 1,9621,20911310.699B7.3142.941%C2.895%C--28.1D17.5C--20843.1h10.6C-24.6C
Comet VM2 2,0961,1941,6070.743C2.6540.103%C--3.434%C-7.3D-5.5B+58163.4h34.8D*86.8D-
Solstice VE3 1,2001,1791,4880.792C+2.6021.117%C--15.437%D-13.5C-N/A5587.3h19.3D91.5C
NS-44P Commissioner 1,1901,1727161.637C*1.7544.185%C++13.823%D**13.7D--N/A3585.5h5.5F*12.4D-
XM98 1,1651,1602474.696B**1.3139.155%C++72.241%C-25.6CN/A6345.3h2.8D7.1C+
Ghost 1,1661,1596051.916C1.4735.55%D54.616%F18.6D--N/A5462.3h3.2F-9D*
V10 1,1611,1572834.088C++0.7041.439%C+76.577%C+25.1DN/A6246.1h2.6D6.4C
VA39 Spectre 1,1631,1534532.545C**0.8435.648%B+26.886%D--32.8B+N/A11135.2h5.8C+16.3C**
Comet VM2 1,9351,1471,5360.747C-2.6441.156%D4.359%C+7D--4.8C+51164.1h36.9D-89.6D-
Nebula VM20 1,1541,1366751.683C1.7118.619%C+18.134%D21.4D-N/A5453.1h16.4C+88C++
Blueshift VM5 1,1111,0857161.515C-1.8720.867%C+16.682%D--19.9D--N/A5254.6h17.2C--82.6C+
Zenith VX-5 1,0181,0121,0500.964C2.4319.312%D**16.304%D--14.9D-N/A3967.8h17D**88.1F
Plasma Grenade 9259121912N/A908.6132.315%F-N/A228D**3.3D6514h5.2F-16.2F--
The Slasher 8668642,3370.37S3.0241.392%B+13.31%B+2.5C+N/A7349.9h2.7D6.5C+
NS-44 Commissioner 7076959000.772C2.6235.159%C20.144%C10.3D--N/A3467.2h5.6F16D-
Flare VE6 6936861,2420.552D--2.8418.957%D-16.91%D*9.6D*N/A2771.6h14.3D**75.3D--
Orion VS54 5355308660.612C--2.7817.644%D-20.189%D10.8D--N/A6549.2h16.7D*94.5C
Aspis Anti-Aircraft Phalanx Turret 921492736.74B**3.3527.843%C++2.236%C++8.9C--7.7D11755.4h147.4C++529.4C*
Antares LC 7714793851.244C--2.1530.5%CN/A9.2D-5.6D--7352.2h142.8C468.3C
V26 Maelstrom Turbo Laser 6564073461.176C2.2128.023%DN/A7.1D4.3D-6457.7h151.1D539.1D-
Hades VSH4 6463721,0900.341D3.0561.876%D-1.882%C10.2C7.5C9636.6h10.7D17.3D--
Dual Photon Pods 4733711623.188A*19.8045.969%D-N/A106C*29.1B+6953.5h32.9D*71.5D*
C-4 5883463830.903C-2.4935.472%A+N/A73.6C51.5A+14044.7h2.9T8.1D
M12 Kobalt 3863421131.091C*27.7016.57%C-16.374%C--41.7D-5.4B+1248.2h26.2D**158.4D
NS-10 Burster 5883203410.938C2.4527.703%C-6.25%C+4.1D-3.4C5377.8h180.3D*650.7D
Soldier Soaker 3163131611.944B+1.4534.141%C+9.265%D-29DN/A7410.8h7D20.4C+
Coyote Missiles 452303793.835C*0.4548.826%DN/A27.3D13.4D16511.1h47.9C98.1C
Nemesis VSH9 5543008030.374D3.0254.935%D*2.667%C+7.6D6.4C-12639.5h12.2F-22.2F--
NS Campion 2982971,0980.27S3.1244.378%B++19.865%A1.8C+N/A5169.3h2.7D*6.2C**
Tank Mine 380283456.289A+2.90376.081%UN/A235.8A**80.8B+28391.2h9.2T*2.5A*
Ursa 2692664960.536D--2.8516.461%D*19.925%D11.2D*N/A3523.8h15.9F-96.5F
NS-10 Burster 4802601971.32C+2.0725.633%D-6.154%C++4.2D-3.6C5761.6h172.1D671.5D-
M20 Basilisk 3862581012.554C-0.8435.758%C--5.814%C+13.9D6.9C14118.6h121.7C340.3D
C75 Viper 289211583.638C0.2536.63%C1.422%C++16.9D-6.2C--28812.5h13.3C+36.3C+
NS Decimator 3092061131.823B+1.5734.348%T*N/A14.7D**7.4D--21514h6.7D**19.6T*
Saron Laser Cannon 3292031121.813C+1.5827.463%DN/A6.5D4D--13031.3h136.8C+498.2C
Icikill 1731734330.4S2.9944.033%B++17.919%B**2.4C+N/A773.2h2.5C--5.6C**
NS-357 Underboss 1761712070.826C2.5633.8%C--15.205%D-7.5D*N/A2322.7h8.8T*25.9F--
Pulsar LSW 1641642620.626D-2.7619.077%D--17.683%D--10.6D*N/A5415.5h16.2F84.8D--
NS Harrower 1601602120.755U2.6348.474%B**15%B++3.5C+N/A1145.7h2.5C--5.1B+
Cosmos VM3 160156961.625C1.7620.147%C*15.385%D19.3D-N/A548.1h15.3C76.1C++
NS-11C 1581542190.703C2.6921.755%D11.039%D**10.8D-N/A6714.2h23.2F--106.5D*
Auraxium Force-Blade 1521526,3740.024C3.3723.17%C--13.816%B**0.2DN/A1721.5h2.5D10.9C+
NS-20 Gorgon 1581461301.123C+2.2728.977%C++15.753%D--14.3D1.2D5810.2h42.6C++147.1C**
Saron HRB 213136393.487C-0.1035.476%D*N/A22.3C12.6C5186.1h24.9D70.2D--
NS-15M AE 1351342530.53D2.8617.916%F14.179%F9.9D*N/A5113.5h19.7T109.9F*
MKV Suppressed 1341331171.137C+2.2522.447%D-16.541%D12.4D--N/A5010.7h23.9F--106.5D*
NS-20 Gorgon 1351261270.992C2.4028.261%C+13.492%D*12.7D-N/A459.9h48.1C+170.1C++
M20 Basilisk 162117502.34C--1.0527.981%D**7.692%B*13.6D5.2D-1618.6h83.3B297.7C
NS-15M2 108107861.244C2.1519.846%D--15.888%D**12.4D*N/A818.6h23.1T*116.5F--
M12 Kobalt 130107617.833C+14.4414.095%D--12.15%D*35.7D-7.7A++1843h18.8C+133.6C
Fatestealer 1051041120.929S2.4640.752%B21.154%C+6.5DN/A1415.9h2.5C--6.1C**
NSX-P Naginata 109104711.465C+1.9219.244%D11.539%F--14.2D--N/A507.3h28.8T*149.8F*
Hornet Missiles 165100166.25C+2.8654.709%D--2%B+58.8C38.2C+10341.7h18.2F33.3F-
NS-TMC-01 "His Regards" 99992,4130.041B3.3525.197%C+18.182%A++0.3CN/A1296.7h2.6C10.3C*
NS-R3 Swarm 15096342.824M**0.5765.815%BN/A9.1C*5.1D12710.6h20.9B++31.8B*
Quasar VM1 7269870.793D2.6015.336%C14.493%D-10.6D*N/A756.5h14.3C++93.5C++
NS Annihilator 8355252.2M**1.1979.569%CN/A11C++5.6D*4005h11.4C++14.3C++
Pulsar VS1 5251920.554C--2.8418.821%D*11.765%D**10D--N/A1455.1h22.2F--117.7F-
MAX Punch 57502,7860.018D3.3736.99%DN/A0.2D-N/A0307.5h2.9C+7.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit150235,88712.8h
Anti-Vehicle MANA Turret21190.3h
Ordnance Dampener5780.5h
Nanite Revive Grenade0530h
Medical Applicator6221,3242.3h
NS Deep Freeze11290.2h
Deconstruction Tool0860h
Spitfire Auto-Turret72760.5h
VS Triumph Flare Gun02760.4h
Recon Detection Device20647,62366.7h
Ammunition Package78350.3h
Anti-Infantry MANA Turret9730.2h
Snowman Soldier31820.3h

Check the help document for the dictionary if you want to learn more about words used here.


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