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Archon Jolly Paleopterix[IO] Paleopterix
VS BR 76

KDR: 2.67

Score: 40.6m

Last Seen: Jan 14th, 2019 9:04 PM
- OFFLINE - 17.8 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Cobalt - Outfit Member of Illuminati Order[IO] Illuminati Order
VS outfit on Cobalt

Members: 5
Level Progress (to 77): 77%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python AP Parsec VX3-A NS-61 Emissary Parallax VX3 Proximity Mine LB00 Python AP L100 Python HESH NSX Tomoe
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,368,594 MLG Score: 1094
Fun Score: N/A
Cheeseburgers Flipped: 2487TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.117%17.318%41814100811,1330.9620641.711

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.443%0.597B+-0.544D-1.893F-HEAD + (~5.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.90.007C+17.8-0.255C56.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.298%0.708%572102056510163060.556102184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.371%-0.856D---0.827D-0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
386.9-1.406D**113.4-1.143D*273.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.633%1.739%16375101727,49227411467810.0299187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.625%0.562B+-0.572D0.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.40.55B+8.10.352C**9.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.671%8.953%465101786017984570.478309188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.241%-0.79D-1.185B**0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
214.1-0.821D-59.3-0.514D154.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.954%66.307%466101615,6592058987.60884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.851%0.886B*-0.057C+-0.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.28C*2.90.085C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Illuminati Order[IO] Illuminati Order
VS outfit on Cobalt

Members: 5
40.6m207.1%208 (12.5k)192 (11.5k)2.6725974,50927,8793.3863876 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022545828.688%18.366%52707:3815

11% Heavy Assault72% Infiltrator9% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2014 11:51 PMFeb 15th, 2015 12:31 PMJan 15th, 2019 9:34 PM (1d) (PST)Jan 14th, 2019 6:15 PM (3d) (PST)Jan 14th, 2019 5:04 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9171008170.3510.1310.0650.9380.1021094

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,0286,02749,001218456611,501

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3534.2h/147.3d 19,900 13,684 24,903 199k 2,546 10,644 21,591 194.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:1,171
Deaths:1,483
KDR:0.790
Accuracy:21.117% C
HSR:15.372% D
Zenith VX-5
D-
Kills:1,012
Deaths:1,050
KDR:0.964
Accuracy:19.312% D*
HSR:16.304% D-
NS-11C
C-
Kills:151
Deaths:212
KDR:0.712
Accuracy:21.693% C-
HSR:11.258% D**
Kills:2,334
Deaths (as Engineer):2,745
Deaths (to Engineers):7,373
KDR:0.85027
Kill Difference:411
Playtime:96.943 hours
Usage:3%
Score:0.929m
Score/min:160
Accuracy (listed only):20.707%
HSR (listed only):14.311%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:686
Deaths:1,242
KDR:0.552
Accuracy:18.957% D
HSR:16.910% D--
Orion VS54
D
Kills:530
Deaths:866
KDR:0.612
Accuracy:17.644% D
HSR:20.189% D
Ursa
D
Kills:266
Deaths:496
KDR:0.536
Accuracy:16.461% D--
HSR:19.925% D
Pulsar LSW
D
Kills:164
Deaths:262
KDR:0.626
Accuracy:19.077% D
HSR:17.683% D-
NS-15M AE
D**
Kills:134
Deaths:253
KDR:0.530
Accuracy:17.916% D**
HSR:14.179% D**
NS-15M2
D
Kills:53
Deaths:59
KDR:0.898
Accuracy:18.590% D--
HSR:20.755% D
Kills:1,833
Deaths (as Heavy Assault):3,178
Deaths (to Heavy Assaults):5,879
KDR:0.57678
Kill Difference:1,345
Playtime:386.886 hours
Usage:11%
Score:3.152m
Score/min:136
Accuracy (listed only):18.108%
HSR (listed only):18.273%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:1,171
Deaths:1,483
KDR:0.790
Accuracy:21.117% C
HSR:15.372% D
Zenith VX-5
D-
Kills:1,012
Deaths:1,050
KDR:0.964
Accuracy:19.312% D*
HSR:16.304% D-
NS-11C
C-
Kills:151
Deaths:212
KDR:0.712
Accuracy:21.693% C-
HSR:11.258% D**
Kills:2,334
Deaths (as Light Assault):2,745
Deaths (to Light Assaults):4,762
KDR:0.85027
Kill Difference:411
Playtime:185.642 hours
Usage:5%
Score:1.603m
Score/min:144
Accuracy (listed only):20.707%
HSR (listed only):14.311%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
B+
Kills:7,600
Deaths:1,174
KDR:6.474
Accuracy:45.337% B+
HSR:69.276% D**
NS-61 Emissary
C++
Kills:4,368
Deaths:4,703
KDR:0.929
Accuracy:29.364% C++
HSR:12.843% D
Parallax VX3
C++
Kills:3,432
Deaths:1,191
KDR:2.882
Accuracy:39.830% C++
HSR:71.416% D
NSX Tomoe
D-
Kills:1,587
Deaths:1,109
KDR:1.431
Accuracy:24.944% D-
HSR:23.251% D*
XM98
C*
Kills:1,160
Deaths:247
KDR:4.696
Accuracy:39.155% C*
HSR:72.241% C
Ghost
C--
Kills:1,159
Deaths:605
KDR:1.916
Accuracy:35.550% C--
HSR:54.616% D*
V10
C++
Kills:1,157
Deaths:283
KDR:4.088
Accuracy:41.439% C++
HSR:76.577% C+
VA39 Spectre
B+
Kills:1,151
Deaths:451
KDR:2.552
Accuracy:35.648% B+
HSR:26.933% D--
NS-44 Commissioner
C+
Kills:496
Deaths:741
KDR:0.669
Accuracy:32.257% C-
HSR:21.774% C+
NS-44L Blackhand
B++
Kills:344
Deaths:145
KDR:2.372
Accuracy:48.165% B++
HSR:48.547% B+
Soldier Soaker
C+
Kills:313
Deaths:160
KDR:1.956
Accuracy:34.322% C+
HSR:9.265% D--
NS-357 Underboss
C
Kills:171
Deaths:207
KDR:0.826
Accuracy:33.831% C
HSR:15.205% D
Kills:22,938
Deaths (as Infiltrator):11,016
Deaths (to Infiltrators):5,094
KDR:2.08224
Kill Difference:11,922
Playtime:2,543.105 hours
Usage:72%
Score:30.643m
Score/min:201
Accuracy (listed only):36.653%
HSR (listed only):41.829%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:1,193
Deaths:1,604
KDR:0.744
Accuracy:40.114% C
HSR:3.437% C-
Comet VM2
C+
Kills:1,145
Deaths:1,533
KDR:0.747
Accuracy:41.161% C-
HSR:4.367% C+
Nebula VM20
C++
Kills:1,127
Deaths:672
KDR:1.677
Accuracy:18.609% C++
HSR:18.190% C-
Blueshift VM5
C**
Kills:1,083
Deaths:713
KDR:1.519
Accuracy:20.854% C**
HSR:16.713% D
NS-10 Burster
C+
Kills:316
Deaths:340
KDR:0.929
Accuracy:27.718% C+
HSR:6.329% C+
NS-10 Burster
C+
Kills:258
Deaths:196
KDR:1.316
Accuracy:25.628% D
HSR:5.814% C+
Cosmos VM3
B*
Kills:156
Deaths:96
KDR:1.625
Accuracy:20.147% B*
HSR:15.385% D
NS-20 Gorgon
C*
Kills:146
Deaths:130
KDR:1.123
Accuracy:28.977% C*
HSR:15.753% D
NS-20 Gorgon
C*
Kills:126
Deaths:127
KDR:0.992
Accuracy:28.261% C*
HSR:13.492% D*
Quasar VM1
C+
Kills:69
Deaths:87
KDR:0.793
Accuracy:15.336% C+
HSR:14.493% D-
Kills:5,619
Deaths (as MAX Suit):2,749
Deaths (to MAX Suits):678
KDR:2.04402
Kill Difference:2,870
Playtime:311.436 hours
Usage:9%
Score:4.232m
Score/min:226
Accuracy (listed only):26.680%
HSR (listed only):11.397%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
C+
Kills:408
V. Kills:251 162%
Deaths:365
KDR:1.118
Accuracy:31.012% C+
KPH:8.900 D
VKPH:5.500 D--
Maelstrom Turbo Laser
C--
Kills:369
V. Kills:226 163%
Deaths:346
KDR:1.066
Accuracy:28.139% C--
KPH:6.800 D
VKPH:4.200 D-
Coyote Missiles
C--
Kills:299
V. Kills:148 201%
Deaths:79
KDR:3.785
Accuracy:48.926% D
KPH:26.900 C--
VKPH:13.300 D
Dual Photon Pods
B**
Kills:196
V. Kills:65 297%
Deaths:15
KDR:13.067
Accuracy:46.158% D
KPH:92.100 C**
VKPH:30.600 B**
Hornet Missiles
N/A
Kills:50
V. Kills:33 147%
Deaths:13
KDR:3.846
Accuracy:51.884% N/A
KPH:41.600 N/A
VKPH:27.500 N/A
Kills:1,322 (777 + 0)
Deaths:818
KDR:1.616
VKDR:0.884
Vehicle Kills:723
Kill Difference:504
Playtime:114.276 hours
Usage:3%
Score:0.654m
Score/min:95
Piloting Accuracy:28.139%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:23,536
V. Kills:13,119 179%
Deaths:2,497
KDR:9.426
Accuracy:55.065% C+
KPH:29.900 C++
VKPH:16.700 C+
LB00 Python AP
C
Kills:1,706
V. Kills:679 251%
Deaths:71
KDR:24.028
Accuracy:54.365% C--
KPH:45.700 C
VKPH:18.200 C-
L100 Python HESH
C**
Kills:1,658
V. Kills:408 405%
Deaths:135
KDR:12.282
Accuracy:48.434% C+
KPH:37.800 D
VKPH:9.300 C**
L100 Python HEAT
D
Kills:1,549
V. Kills:838 185%
Deaths:583
KDR:2.657
Accuracy:48.156% C
KPH:15.300 D--
VKPH:8.300 D
Skyguard
A+
Kills:659
V. Kills:281 234%
Deaths:60
KDR:10.983
Accuracy:33.542% B++
KPH:23.400 A+
VKPH:10 C++
C75 Viper
C
Kills:90
V. Kills:26 333%
Deaths:58
KDR:1.552
Accuracy:35.421% C
KPH:9.200 D*
VKPH:2.700 D*
Kills:29,198 (29,198 + 0)
Deaths:3,404
KDR:8.578
VKDR:4.510
Vehicle Kills:15,351
Kill Difference:25,794
Playtime:1,008.121 hours
Usage:29%
Score:9.761m
Score/min:161
Driving Accuracy:35.421%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:136
V. Kills:77 174%
Deaths:39
KDR:3.487
Accuracy:35.476% D--
KPH:22.300 C
VKPH:12.600 C
Kills:136 (0 + 136)
Deaths:39
KDR:3.487
VKDR:1.974
Vehicle Kills:77
Kill Difference:97
Playtime:6.090 hours
Usage:0%
Score:0.160m
Score/min:439
Driving Accuracy:N/A%
Gunner Accuracy:35.476%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:270
V. Kills:34 N/A
Deaths:11
KDR:24.546
Accuracy:15.700% C-
KPH:40.400 D-
VKPH:5.100 B*
M20 Basilisk
C
Kills:245
V. Kills:123 198%
Deaths:99
KDR:2.475
Accuracy:35.165% C-
KPH:13.500 D
VKPH:6.800 C
M20 Basilisk
D
Kills:112
V. Kills:42 260%
Deaths:50
KDR:2.240
Accuracy:27.466% D*
KPH:13.500 D
VKPH:5.100 D-
M12 Kobalt
A**
Kills:97
V. Kills:23 404%
Deaths:6
KDR:16.167
Accuracy:13.390% D-
KPH:38.100 D
VKPH:9 A**
Kills:724 (0 + 724)
Deaths:166
KDR:4.361
VKDR:1.337
Vehicle Kills:222
Kill Difference:558
Playtime:35.681 hours
Usage:1%
Score:0.284m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:13.390%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 36,65523,5362,4979.426A6.7555.065%C+1.793%D29.9C++16.7C+165787.5h6.2C**11.2C**
Parsec VX3-A 7,6557,6001,1746.474B+3.8045.337%B+69.276%D**39.9C-N/A94190.3h2.6F--5.8D-
NS-61 Emissary 4,4534,3684,7030.929C*1.7429.364%C++12.843%D10.3D-N/A26426h18.5C-63.1C+
Parallax VX3 3,4493,4321,1912.882C+0.2139.83%C++71.416%D18.5DN/A43185.3h2.6C-6.5C+
Proximity Mine 2,8842,8824316.687B*4.0134.819%D-N/A123.2C+N/A30223.4h2.3D--6.5D*
LB00 Python AP 2,3851,7067124.028A+21.3654.365%C--N/A45.6C18.2C-22637.4h4.9C9C--
L100 Python HESH 2,0661,65813512.281C++9.6148.434%C+N/A37.8D9.3C**15643.9h4.7D--9.8D
NSX Tomoe 1,6241,5871,1091.431C+1.2424.944%D-23.251%D*13D*N/A38122.2h24.7F*99.2F-
L100 Python HEAT 2,3871,5495832.657C-0.0248.156%C2.001%C-15.3D--8.3D96101.5h7.2C15C
Comet VM2 2,0941,1931,6040.744C+1.9340.114%C3.437%C-7.3D5.5B++58162.6h34.6D--86.3D
Solstice VE3 1,1921,1711,4830.79C+1.8821.117%C15.372%D13.5CN/A5286.8h19.4C--91.7C+
XM98 1,1651,1602474.696A+2.0239.155%C*72.241%C25.6C+N/A6245.3h2.8C7.1C++
Ghost 1,1661,1596051.916C+0.7635.55%C--54.616%D*18.6D-N/A5362.3h3.2D*9D-
V10 1,1611,1572834.088B1.4241.439%C++76.577%C+25.1C-N/A6146.1h2.6C-6.4C+
VA39 Spectre 1,1611,1514512.552B*0.1235.648%B+26.933%D--33.6B*N/A11134.3h5.8C*16.3B+
Comet VM2 1,9321,1451,5330.747C1.9341.161%C-4.367%C+7D-4.8C+51163.4h36.7D89.3D
Nebula VM20 1,1451,1276721.677C+1.0018.609%C++18.19%C-21.3DN/A5452.9h16.4C+88.4C*
Blueshift VM5 1,1091,0837131.519C1.1520.854%C**16.713%D19.9D-N/A5254.4h17.2C82.5C*
Zenith VX-5 1,0181,0121,0500.964C+1.7119.312%D*16.304%D-14.9DN/A3867.8h17D--88.1D--
Spear Anti-Vehicle Phalanx Turret 1,5189101019.01B6.3440.152%C3.736%C24D16C--18237.9h11.1C-27.6C
Flare VE6 6936861,2420.552D2.1218.957%D16.91%D--9.6D*N/A2771.6h14.3D--75.3C--
Skyguard 9406596010.983M**8.3133.542%B++2.124%C+23.4A+10C++18828.2h86.9B**259B**
Frag Grenade 5645521552N/A549.3331.318%F-N/A197.1D*4.3C-5842.8h5.7D**18.2F--
Orion VS54 5355308660.612C-2.0617.644%D20.189%D10.8D-N/A5949.2h16.7D-94.5C-
NS-44 Commissioner 5034967410.669C2.0032.257%C-21.774%C+10.7D-N/A3446.5h5.3D--16.5D
Aspis Anti-Aircraft Phalanx Turret 851446736.11B**3.4426.544%C*2.242%C++8.4C-7.7D11352.8h144.4C**544.1B+
Antares LC 6594083651.118C1.5531.012%C+N/A8.9D5.5D--6845.7h149.2C+481.1C+
Hades VSH4 6463721,0900.341C-2.3361.876%D1.882%C10.2C7.5C9436.6h10.7D17.3D-
Maelstrom Turbo Laser 5953693461.066C+1.6128.139%C--N/A6.8D4.2D-6154.2h156C--554.3C--
NS-44L Blackhand 3513441452.372B**0.3048.165%B++48.547%B+13.3DN/A3425.8h4.9C+10.1C**
NS-10 Burster 5823163400.929C+1.7427.718%C+6.329%C+4.1D3.5C+5377.1h181D-652.8C--
Soldier Soaker 3163131601.956B++0.7234.322%C+9.265%D--29.5DN/A7510.6h7D20.3C+
Coyote Missiles 447299793.785B+1.1148.926%DN/A26.9C--13.3D16211.1h47.5C+97C+
C-4 5262983670.812C1.8632.653%AN/A66.2C50.7A+12344.5h3F--9D
Nemesis VSH9 5462958020.368D2.3055.175%D--2.712%C+7.6D6.5C--12138.8h12.2F22.1F-
M12 Kobalt 3042701124.545B+21.8715.7%C-15.556%D40.3D-5.1B*1176.7h26.7D*169.9D
Ursa 2692664960.536D2.1416.461%D--19.925%D11.2D--N/A3423.8h15.9D**96.5D--
NS-10 Burster 4782581961.316B1.3625.628%D5.814%C+4.2D3.6C+5660.9h171.5C-669.3C--
M20 Basilisk 368245992.475C+0.2035.165%C-6.122%C++13.5D6.8C12618.1h121.7C-346C-
Dual Photon Pods 2611961513.067B**10.3946.158%DN/A93.3C**31B**7442.1h33.1D-71.7D
NS-357 Underboss 1761712070.826C+1.8533.831%C15.205%D7.5D--N/A2122.7h8.8T*25.9F--
Pulsar LSW 1641642620.626D2.0519.077%D17.683%D-10.6D*N/A4915.5h16.2D--84.8D
Cosmos VM3 160156961.625C+1.0520.147%B*15.385%D19.3DN/A518.1h15.3C76.1B+
Auraxium Force-Blade 1521526,3740.024C2.6523.17%D13.816%B**0.2DN/A1721.5h2.5C-10.9C+
NS-11C 1551512120.712C1.9621.693%C-11.258%D**11.1DN/A6613.6h22.7D**104.6D-
Tank Mine 208149453.311B+0.64243.072%UN/A124.2B+49.2C-20351.2h10.8T*4.5B**
NS-20 Gorgon 1581461301.123C+1.5528.977%C*15.753%D14.3C1.2C5710.2h42.6C**147.1B+
Saron HRB 213136393.487C0.8135.476%D--N/A22.3C12.6C4396.1h24.9C70.2D
NS-15M AE 1351342530.53D2.1417.916%D**14.179%D**9.9D*N/A5013.5h19.7F*109.9F-
NS-20 Gorgon 1351261270.992C+1.6828.261%C*13.492%D*12.7DN/A459.9h48.1C+170.1C*
M20 Basilisk 154112502.24C0.4327.466%D*8.036%B**13.5D5.1D-1508.3h81.4B++296.3C+
NS Decimator 150101661.53B++1.1436.708%TN/A15.3D*7.4D--2706.6h7.4D**20.1T*
NS-TMC-01 "His Regards" 99992,4130.041B+2.6325.197%C+18.182%A++0.3C-N/A1296.7h2.6C+10.3C*
M12 Kobalt 12097616.167B13.4913.39%D-10.309%F38.8D9.2M1652.5h14.9B*111C++
C75 Viper 11690581.552C--1.1235.421%C1.111%C-9.3D--2.7D*2299.7h18.1D51.1D
Icikill 77771390.554S2.1246.729%B**14.286%B+3C++N/A725.9h2.6D5.6B+
Quasar VM1 7269870.793C-1.8815.336%C+14.493%D-10.6D--N/A666.5h14.3B93.5C*
The Slasher 60603540.169M2.509.777%F-11.667%C+1.2CN/A448.7h2.3C+23.9D**
NS-15M2 5353590.898C1.7718.59%D--20.755%D12D--N/A954.4h20.3F-109.2D*
Hornet Missiles 8350133.846C1.1751.884%D*2%B+41.7C27.5C-9121.2h16.8D32.4D--
MAX Punch 57502,7790.018D2.6536.99%DN/A0.2DN/A0306h2.9C+7.8C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21120.3h
Medical Applicator4917,2262h
Nano-Armor Kit148228,65112.4h
Snowman Soldier31710.3h
VS Triumph Flare Gun02760.4h
Spitfire Auto-Turret72750.5h
Deconstruction Tool0860h
NS Deep Freeze11290.2h
Anti-Infantry MANA Turret9730.2h
Recon Detection Device17939,47453.5h
Ammunition Package67970.3h

Check the help document for the dictionary if you want to learn more about words used here.


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