Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 3 | 5 (19,989)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (54 days). The data shown below may not be accurate.

Paragon Paleopterix[IO] Paleopterix
VS BR 155

KDR: 3.43

Score: 56.5m

Last Seen: Aug 3rd, 2020 10:11 PM
- OFFLINE - 10.7 hour(s)

Prestige 1, Battle Rank 100 (155 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS L100 Python AP Parsec VX3-A NS-61 Emissary Proximity Mine Parallax VX3 NS-44L Blackhand LB00 Python AP L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Paleopterix



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,327,311 MLG Score: 1061
Fun Score: N/A
Cheeseburgers Flipped: 2500TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.897%19.614%48818133114,9181.150812.282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.8%0.705B++-0.225C-2.066F--HEAD ++ (~7.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.40.17C++15.3-0.072C+46.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.082%0.431%872134792911275450.824312170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.283%-0.756D--1.053D*0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
296.2-0.824D-89.1-0.675D207.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.1%1.116%24285134451,99033052463715.7307211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.994%0.296C*-0.895D--0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.526B+80.356C**10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.574%9.869%465134499320624990.481571199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.097%-0.799D-1.291A0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
206-0.712D-56.8-0.411C--149.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.18%66.236%466134316,79021751107.71954

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.831%0.936B*-0.052C+-0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.291C*2.90.091C+4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
56.5m186.1%212 (12.7k)197 (11.8k)3.43232109,99932,0484.32408155 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349793130.194%14.373%43408:5619

9% Heavy Assault78% Infiltrator7% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2014 11:51 PMFeb 15th, 2015 12:31 PMAug 3rd, 2020 10:19 PM (54d) (PST)Aug 3rd, 2020 7:14 PM (54d) (PST)Aug 3rd, 2020 6:11 PM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,031809510.3840.1120.0550.9270.1141061

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,8604,80857,052237356711,828

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4773.3h/198.9d 28,579 15,810 32,805 265.4k 3,365 13,241 32,629 295.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D-
Kills:1,179
Deaths:1,488
KDR:0.792
Accuracy:21.117% D-
HSR:15.437% D-
Zenith VX-5
D--
Kills:1,012
Deaths:1,050
KDR:0.964
Accuracy:19.312% F-
HSR:16.304% D--
NS-11C
D--
Kills:155
Deaths:220
KDR:0.705
Accuracy:21.622% D--
HSR:10.968% F
Kills:2,346
Deaths (as Engineer):2,758
Deaths (to Engineers):8,656
KDR:0.85062
Kill Difference:412
Playtime:101.762 hours
Usage:2%
Score:0.979m
Score/min:160
Accuracy (listed only):20.683%
HSR (listed only):14.236%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D*
Kills:686
Deaths:1,242
KDR:0.552
Accuracy:18.957% D*
HSR:16.910% D*
Orion VS54
D--
Kills:536
Deaths:868
KDR:0.618
Accuracy:17.610% D*
HSR:20.336% D--
Ursa
D-
Kills:266
Deaths:496
KDR:0.536
Accuracy:16.461% F
HSR:19.925% D-
Pulsar LSW
D*
Kills:164
Deaths:262
KDR:0.626
Accuracy:19.077% D*
HSR:17.683% D*
NS-15M AE
F-
Kills:134
Deaths:253
KDR:0.530
Accuracy:17.916% F--
HSR:14.179% F-
NS-15M2
D**
Kills:109
Deaths:90
KDR:1.211
Accuracy:19.853% D**
HSR:17.431% D**
NSX-P Naginata
D*
Kills:104
Deaths:71
KDR:1.465
Accuracy:19.244% D*
HSR:11.539% F--
Kills:1,999
Deaths (as Heavy Assault):3,282
Deaths (to Heavy Assaults):6,622
KDR:0.60908
Kill Difference:1,283
Playtime:419.499 hours
Usage:9%
Score:3.450m
Score/min:137
Accuracy (listed only):18.445%
HSR (listed only):16.857%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D-
Kills:1,179
Deaths:1,488
KDR:0.792
Accuracy:21.117% D-
HSR:15.437% D-
Zenith VX-5
D--
Kills:1,012
Deaths:1,050
KDR:0.964
Accuracy:19.312% F-
HSR:16.304% D--
NS-11C
D--
Kills:155
Deaths:220
KDR:0.705
Accuracy:21.622% D--
HSR:10.968% F
MKV Suppressed
D
Kills:142
Deaths:142
KDR:1
Accuracy:22.098% D*
HSR:16.197% D
Kills:2,488
Deaths (as Light Assault):2,900
Deaths (to Light Assaults):5,294
KDR:0.85793
Kill Difference:412
Playtime:188.360 hours
Usage:4%
Score:1.618m
Score/min:143
Accuracy (listed only):21.037%
HSR (listed only):14.727%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
C++
Kills:8,729
Deaths:1,302
KDR:6.704
Accuracy:45.215% C++
HSR:68.771% F-
NS-61 Emissary
C+
Kills:4,370
Deaths:4,706
KDR:0.929
Accuracy:29.357% C+
HSR:12.838% D-
Parallax VX3
C+
Kills:3,432
Deaths:1,191
KDR:2.882
Accuracy:39.830% C+
HSR:71.416% D--
NS-44L Blackhand
B+
Kills:2,116
Deaths:752
KDR:2.814
Accuracy:48.809% B+
HSR:40.879% C
NSX Tomoe
D*
Kills:1,735
Deaths:1,257
KDR:1.380
Accuracy:24.963% D*
HSR:22.882% F
NS-44P Commissioner
C+
Kills:1,172
Deaths:716
KDR:1.637
Accuracy:44.185% C+
HSR:13.823% F
XM98
C+
Kills:1,160
Deaths:247
KDR:4.696
Accuracy:39.155% C+
HSR:72.241% C--
Ghost
D--
Kills:1,159
Deaths:605
KDR:1.916
Accuracy:35.550% D--
HSR:54.616% F-
V10
C
Kills:1,157
Deaths:283
KDR:4.088
Accuracy:41.439% C
HSR:76.577% C-
VA39 Spectre
C+
Kills:1,153
Deaths:453
KDR:2.545
Accuracy:35.648% C+
HSR:26.886% D--
NS-44 Commissioner
C
Kills:824
Deaths:992
KDR:0.831
Accuracy:36.718% C
HSR:19.418% D
Soldier Soaker
C+
Kills:462
Deaths:214
KDR:2.159
Accuracy:36.556% C+
HSR:9.307% D-
NS-357 Underboss
D-
Kills:171
Deaths:207
KDR:0.826
Accuracy:33.800% D-
HSR:15.205% D*
MKV Suppressed
D
Kills:142
Deaths:142
KDR:1
Accuracy:22.098% D*
HSR:16.197% D
Kills:27,782
Deaths (as Infiltrator):13,067
Deaths (to Infiltrators):5,598
KDR:2.12612
Kill Difference:14,715
Playtime:3,729.608 hours
Usage:78%
Score:45.981m
Score/min:205
Accuracy (listed only):36.666%
HSR (listed only):37.218%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C-
Kills:1,194
Deaths:1,607
KDR:0.743
Accuracy:40.103% D
HSR:3.434% C-
Comet VM2
C+
Kills:1,147
Deaths:1,536
KDR:0.747
Accuracy:41.156% D-
HSR:4.359% C+
Nebula VM20
C--
Kills:1,137
Deaths:677
KDR:1.679
Accuracy:18.626% C--
HSR:18.118% D
Blueshift VM5
C
Kills:1,086
Deaths:718
KDR:1.513
Accuracy:20.871% C
HSR:16.667% D*
NS-10 Burster
C+
Kills:320
Deaths:342
KDR:0.936
Accuracy:27.700% D
HSR:6.250% C+
NS-10 Burster
C++
Kills:262
Deaths:198
KDR:1.323
Accuracy:25.633% D*
HSR:6.107% C++
Cosmos VM3
C+
Kills:156
Deaths:96
KDR:1.625
Accuracy:20.147% C+
HSR:15.385% D--
NS-20 Gorgon
C
Kills:146
Deaths:130
KDR:1.123
Accuracy:28.977% C
HSR:15.753% D--
NS-20 Gorgon
C
Kills:126
Deaths:127
KDR:0.992
Accuracy:28.261% C
HSR:13.492% D**
Quasar VM1
D
Kills:69
Deaths:87
KDR:0.793
Accuracy:15.336% D
HSR:14.493% D--
Kills:5,643
Deaths (as MAX Suit):2,759
Deaths (to MAX Suits):729
KDR:2.04531
Kill Difference:2,884
Playtime:313.121 hours
Usage:7%
Score:4.249m
Score/min:226
Accuracy (listed only):26.681%
HSR (listed only):11.406%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
C--
Kills:479
V. Kills:292 163%
Deaths:385
KDR:1.244
Accuracy:30.500% C--
KPH:9.200 D--
VKPH:5.600 D*
V26 Maelstrom Turbo Laser
D
Kills:475
V. Kills:286 166%
Deaths:346
KDR:1.373
Accuracy:28.143% D
KPH:7.500 D-
VKPH:4.500 D--
Dual Photon Pods
B+
Kills:454
V. Kills:118 382%
Deaths:16
KDR:28.375
Accuracy:45.914% D*
KPH:106.800 C+
VKPH:27.800 B+
Coyote Missiles
D
Kills:304
V. Kills:149 203%
Deaths:79
KDR:3.848
Accuracy:48.853% D--
KPH:27.400 D
VKPH:13.400 D-
Saron Laser Cannon
D
Kills:203
V. Kills:126 160%
Deaths:112
KDR:1.813
Accuracy:27.463% D
KPH:6.500 D-
VKPH:4 D--
Hornet Missiles
C
Kills:103
V. Kills:67 151%
Deaths:16
KDR:6.438
Accuracy:54.622% D*
KPH:59.500 C-
VKPH:38.700 C
Kills:2,018 (1,157 + 0)
Deaths:954
KDR:2.115
VKDR:1.088
Vehicle Kills:1,038
Kill Difference:1,064
Playtime:163.933 hours
Usage:3%
Score:1.103m
Score/min:112
Piloting Accuracy:27.463%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:46,710
V. Kills:22,543 207%
Deaths:2,773
KDR:16.845
Accuracy:52.592% C--
KPH:36 C
VKPH:17.400 D
LB00 Python AP
D
Kills:1,899
V. Kills:760 250%
Deaths:74
KDR:25.662
Accuracy:53.658% C
KPH:45.800 D
VKPH:18.300 D
L100 Python HESH
C+
Kills:1,823
V. Kills:445 409%
Deaths:140
KDR:13.021
Accuracy:48.572% C
KPH:39 D--
VKPH:9.500 C+
Skyguard
B*
Kills:1,628
V. Kills:696 234%
Deaths:90
KDR:18.089
Accuracy:34.671% B+
KPH:24.600 B*
VKPH:10.500 C+
L100 Python HEAT
D--
Kills:1,618
V. Kills:869 186%
Deaths:583
KDR:2.775
Accuracy:48.391% D
KPH:15.600 D*
VKPH:8.400 D--
C75 Viper
C-
Kills:211
V. Kills:78 267%
Deaths:58
KDR:3.638
Accuracy:36.630% D
KPH:16.800 D--
VKPH:6.200 C-
Kills:53,889 (53,889 + 0)
Deaths:3,718
KDR:14.494
VKDR:6.829
Vehicle Kills:25,391
Kill Difference:50,171
Playtime:1,566.503 hours
Usage:33%
Score:17.144m
Score/min:182
Driving Accuracy:36.630%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:138
V. Kills:79 173%
Deaths:39
KDR:3.538
Accuracy:35.459% D**
KPH:22 D
VKPH:12.600 C-
Kills:138 (0 + 138)
Deaths:39
KDR:3.538
VKDR:2.026
Vehicle Kills:79
Kill Difference:99
Playtime:6.282 hours
Usage:0%
Score:0.191m
Score/min:506
Driving Accuracy:N/A%
Gunner Accuracy:35.459%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:373
V. Kills:49 N/A
Deaths:11
KDR:33.909
Accuracy:16.786% D
KPH:43.300 D--
VKPH:5.700 B*
M20 Basilisk
C
Kills:258
V. Kills:128 200%
Deaths:101
KDR:2.554
Accuracy:35.755% D-
KPH:13.900 D
VKPH:6.900 C
M20 Basilisk
D-
Kills:117
V. Kills:45 254%
Deaths:50
KDR:2.340
Accuracy:28.090% F
KPH:13.600 D-
VKPH:5.200 D*
M12 Kobalt
A++
Kills:107
V. Kills:23 446%
Deaths:6
KDR:17.833
Accuracy:14.095% D*
KPH:35.900 D--
VKPH:7.700 A++
Kills:855 (0 + 855)
Deaths:168
KDR:5.089
VKDR:1.458
Vehicle Kills:245
Kill Difference:687
Playtime:38.778 hours
Usage:1%
Score:0.340m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:14.095%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 69,25346,7102,77316.845B++13.4152.592%C--1.088%D36.1C17.4D1861295.7h5.2C++10C+
Parsec VX3-A 8,7968,7291,3026.704C+3.2745.215%C++68.771%F-38.9D-N/A92224.6h2.7T*5.9F-
NS-61 Emissary 4,4554,3704,7060.929C+2.5029.357%C+12.838%D-10.3D-N/A26426.1h18.5C-63.1C
Proximity Mine 3,6443,6405256.933B++3.5036.08%D--N/A119CN/A29130.6h2.3D*6.4D**
Parallax VX3 3,4493,4321,1912.882C0.5539.83%C+71.416%D--18.5D--N/A43185.3h2.6D--6.5D
NS-44L Blackhand 2,1452,1167522.814B++0.6248.809%B+40.879%C16.8D-N/A46125.8h4.9D-10.1C+
LB00 Python AP 2,6591,8997425.662C+22.2353.658%CN/A45.8D18.3D23241.5h4.8D-9D--
L100 Python HESH 2,2681,82314013.021C9.5948.572%CN/A39D--9.5C+16946.8h4.6F9.5F
NSX Tomoe 1,7721,7351,2571.38C2.0524.963%D*22.882%F13.1D*N/A39132.2h24.9T*99.8T-
Skyguard 2,3241,6289018.089A*14.6634.671%B+1.597%C+24.6B*10.5C+18666.3h92B++265.5B++
L100 Python HEAT 2,4871,6185832.775D0.6648.391%D1.978%C+15.6D*8.4D--103103.7h7.2D--14.9C
Spear Anti-Vehicle Phalanx Turret 1,9721,21511310.752C++7.3242.989%D2.881%C--28.1D--17.5D20843.3h10.6D24.6C
Comet VM2 2,0961,1941,6070.743D2.6940.103%D3.434%C-7.3D--5.5C*58163.4h34.8D**86.8D
Solstice VE3 1,2001,1791,4880.792C2.6421.117%D-15.437%D-13.5DN/A5587.3h19.3D-91.5C+
NS-44P Commissioner 1,1901,1727161.637C++1.8044.185%C+13.823%F13.7D*N/A3585.5h5.5T-12.4D--
XM98 1,1651,1602474.696B++1.2639.155%C+72.241%C--25.6DN/A6345.3h2.8D--7.1C
Ghost 1,1661,1596051.916C--1.5235.55%D--54.616%F-18.6D*N/A5462.3h3.2F--9F-
V10 1,1611,1572834.088C+0.6641.439%C76.577%C-25.1D--N/A6246.1h2.6D*6.4D-
VA39 Spectre 1,1631,1534532.545C++0.8935.648%C+26.886%D--32.8C+N/A11235.2h5.8C16.3C+
Comet VM2 1,9351,1471,5360.747D2.6941.156%D-4.359%C+7D*4.8C51164.1h36.9D-89.6D**
Nebula VM20 1,1561,1376771.679C-1.7518.626%C--18.118%D21.4D*N/A5453.2h16.4C88C
Blueshift VM5 1,1121,0867181.513C--1.9220.871%C16.667%D*19.9D*N/A5254.7h17.2D82.6C
Zenith VX-5 1,0181,0121,0500.964C--2.4719.312%F-16.304%D--14.9D-N/A3967.8h17F-88.1F--
Plasma Grenade 9559411941N/A937.5732.406%F--N/A229.5F-3.4D6504.1h5.2F**16.1T*
The Slasher 9409382,5420.369S3.0642.674%B+13.646%B+2.5C+N/A7380h2.7D-6.3C*
NS-44 Commissioner 8408249920.831C2.6036.718%C19.418%D10.9D--N/A3575.9h5.7F--15.6D--
Flare VE6 6936861,2420.552D--2.8818.957%D*16.91%D*9.6D*N/A2771.6h14.3F--75.3F-
Orion VS54 5415368680.618D2.8117.61%D*20.336%D--10.8D*N/A6549.8h16.8D*95.4C+
Aspis Anti-Aircraft Phalanx Turret 930498736.822B*3.3927.92%C+2.209%C++9D7.8D--11855.6h146.8C+525.7C+
Antares LC 7714793851.244D2.1930.5%C--N/A9.2D--5.6D*7352.2h142.8C--468.3D
V26 Maelstrom Turbo Laser 7614753461.373C2.0628.143%DN/A7.5D-4.5D--6563.4h145.3D--516.2D*
Soldier Soaker 4654622142.159B+1.2736.556%C+9.307%D-25.7D--N/A6718h7D19.3C+
Dual Photon Pods 5724541628.375M++24.9445.914%D*N/A105.6C+27.4B+6394.3h30.4D*66.1D*
M12 Kobalt 4223731133.909B30.4816.786%D16.086%D43.4D--5.7B*1268.6h25.9F154.5D--
Hades VSH4 6463721,0900.341D3.0961.876%D-1.882%C-10.2C-7.5C9636.6h10.7D--17.3D*
C-4 5913483840.906C--2.5335.649%B**N/A72.5D50.6B**04.8h2.9T*8.1D--
NS-10 Burster 5883203420.936C2.5027.7%D6.25%C+4.1D--3.4D5377.8h180.3D**650.9D-
Coyote Missiles 453304793.848C+0.4248.853%D--N/A27.4D13.4D-16511.1h47.9C-98D
Nemesis VSH9 5543008030.374D3.0654.935%D**2.667%C+7.6D6.4C-12639.5h12.2F-22.2F--
NS Campion 2982971,2160.244S3.1944.342%B+19.865%B**1.7CN/A5178.5h2.7D**6.2C*
Tank Mine 386288456.4A+2.97382.665%UN/A240A++81.7B+28571.2h9.3T*2.4A++
Ursa 2692664960.536D*2.9016.461%F19.925%D-11.2D*N/A3523.8h15.9F--96.5F--
NS-10 Burster 4822621981.323C+2.1125.633%D*6.107%C++4.3D--3.6D5761.6h170.9D--666.7D**
M20 Basilisk 3862581012.554D0.8835.755%D-5.814%C+13.9D6.9C14218.6h121.7C--340.4D
NS Decimator 3182121221.738C++1.6933.936%T*N/A14.3F7.2D*20714.8h6.8D**20.1T*
C75 Viper 289211583.638D0.2136.63%D1.422%C*16.9D--6.2C-29112.5h13.3C36.3C
Saron Laser Cannon 3292031121.813C1.6227.463%DN/A6.5D-4D--13131.3h136.8C498.2C--
Icikill 1731735110.339S3.0943.943%B++17.919%B**2.1C+N/A681.4h2.5D-5.6C*
NS-357 Underboss 1761712070.826C2.6133.8%D-15.205%D*7.5D*N/A2322.7h8.8T*25.9T*
Pulsar LSW 1641642620.626D-2.8119.077%D*17.683%D*10.6D*N/A5415.5h16.2F-84.8D--
NS Harrower 1601602130.751U2.6848.474%B++15%B+3.5CN/A1146.2h2.5D-5.1B+
Cosmos VM3 160156961.625C1.8120.147%C+15.385%D--19.3D--N/A548.1h15.3C76.1C+
NS-11C 1591552200.705C--2.7321.622%D--10.968%F10.5D-N/A6514.7h23.2T107.3F--
Auraxium Force-Blade 1521526,3740.024C3.4123.17%C--13.816%B**0.2DN/A1721.5h2.5D-10.9C+
NS-20 Gorgon 1581461301.123C2.3128.977%C15.753%D--14.3D1.2D5810.2h42.6C++147.1C++
MKV Suppressed 1431421421C--2.4322.098%D*16.197%D11.8D*N/A4612h24.2F*109.5F*
Saron HRB 217138393.538D0.1135.459%D**N/A21.9D12.5C-5066.3h25.3D71.5F
NS-15M AE 1351342530.53D-2.9017.916%F--14.179%F-9.9D**N/A5113.5h19.7T*109.9T*
NS-20 Gorgon 1351261270.992C-2.4428.261%C13.492%D**12.6D-N/A4510h48.1C+170.1C+
M20 Basilisk 162117502.34D-1.0928.09%F7.692%B++13.6D-5.2D*1628.6h83.8B298.4C--
NS-15M2 110109901.211C2.2219.853%D**17.431%D**11.7D*N/A769.3h24.3T*122.6T*
M12 Kobalt 130107617.833C14.4014.095%D*12.15%D**35.7D--7.7A++1843h18.8C+133.6C
NS-R3 Swarm 164105362.917M**0.5265.841%B+N/A9.2C++5.2D12311.4h20.5B+31.1B++
Fatestealer 1051041120.929U2.5040.752%C++21.154%C++6.5DN/A1415.9h2.5D6.1C++
NSX-P Naginata 109104711.465C1.9719.244%D*11.539%F--14.2D*N/A507.3h28.8T-149.8T*
Hornet Missiles 170103166.438C+3.0154.622%D*1.942%B+60.6C-39.4C10491.7h18.3F-33.5F-
NS-TMC-01 "His Regards" 99992,4130.041C++3.3925.197%C18.182%A++0.3DN/A1296.7h2.6D10.3C++
NS-11P 10096551.745C+1.6920.887%D*17.708%D-19.2D--N/A685h18.8F*89.9F--
Quasar VM1 7269870.793D2.6415.336%D14.493%D--10.6D*N/A766.5h14.3C+93.5C+
NS Annihilator 8657252.28S1.1579.531%CN/A11C5.6D*3945.2h11.3C+14.2C+
Pulsar VS1 5251920.554D2.8818.821%D**11.765%D**10D--N/A1465.1h22.2T-117.7F**
Xiphos Anti-Personnel Phalanx Turret 6250412.5N/A9.0719.099%UN/A500U120U1065400.1h79.4T*415.7T*
MAX Punch 57502,7890.018D3.4136.99%DN/A0.2D-N/A0307.6h2.9C+7.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit150238,21612.9h
Anti-Vehicle MANA Turret21230.3h
Ordnance Dampener5780.5h
Nanite Revive Grenade0530h
Medical Applicator6725,0482.6h
NS Deep Freeze11290.2h
Deconstruction Tool0860h
Spitfire Auto-Turret72760.5h
VS Triumph Flare Gun02760.4h
Recon Detection Device20848,41468.1h
Ammunition Package78380.3h
Anti-Infantry MANA Turret9730.2h
Snowman Soldier31820.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.26s
Server spent 3.54s on queries, 2.28s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.