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Harbinger Paleopterix[IO] Paleopterix
VS BR 91

KDR: 2.91

Score: 45.6m

Last Seen: Jul 14th, 2019 12:15 PM
- OFFLINE - 100.8 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Cobalt - Outfit Member of Illuminati Order[IO] Illuminati Order
VS outfit on Cobalt

Members: 4
Level Progress (to 92): 89%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python AP Parsec VX3-A NS-61 Emissary Parallax VX3 Proximity Mine L100 Python HESH LB00 Python AP NSX Tomoe
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,372,347 MLG Score: 1097
Fun Score: N/A
Cheeseburgers Flipped: 2491TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.469%19.936%48814120012,3951.032321.883

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.517%0.646B+-0.141C-1.908F-HEAD ++ (~7.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.40.095C+16.5-0.156C50.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.578%0.64%622121262510483770.595806165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.238%-0.82D--0.876D--0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
356.3-1.208D*105.4-0.988D--250.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.604%1.493%18885120934,62829271760311.8305197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.346%0.449B-0.688D0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.52B+8.40.326C**10.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.971%9.184%465120988218764670.469899188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.195%-0.76D-1.168B**0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.3-0.777D-59.4-0.489D152.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.949%66.374%466120815,7202087987.53234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.842%0.896B*-0.046C+-0.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.285C*2.90.09C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Illuminati Order[IO] Illuminati Order
VS outfit on Cobalt

Members: 4
45.6m198.9%209 (12.5k)194 (11.6k)2.9148785,04729,1773.6893191 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214619629.345%17.012%49908:0416

10% Heavy Assault75% Infiltrator8% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2014 11:51 PMFeb 15th, 2015 12:31 PMJul 17th, 2019 5:10 AM (1d) (PST)Jul 14th, 2019 8:21 AM (4d) (PST)Jul 14th, 2019 8:15 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
953928610.3610.1240.0610.9290.1061097

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,1785,53951,639227456611,627

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3922h/163.4d 22,596 14,468 27,185 218.6k 2,797 11,345 24,844 224.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:1,171
Deaths:1,483
KDR:0.790
Accuracy:21.117% C
HSR:15.372% D
Zenith VX-5
D-
Kills:1,012
Deaths:1,050
KDR:0.964
Accuracy:19.312% D*
HSR:16.304% D-
NS-11C
C-
Kills:152
Deaths:216
KDR:0.704
Accuracy:21.762% C-
HSR:11.184% D**
Kills:2,335
Deaths (as Engineer):2,749
Deaths (to Engineers):7,771
KDR:0.8494
Kill Difference:414
Playtime:97.203 hours
Usage:2%
Score:0.931m
Score/min:160
Accuracy (listed only):20.730%
HSR (listed only):14.287%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:686
Deaths:1,242
KDR:0.552
Accuracy:18.957% D
HSR:16.910% D--
Orion VS54
D
Kills:530
Deaths:866
KDR:0.612
Accuracy:17.644% D
HSR:20.189% D
Ursa
D
Kills:266
Deaths:496
KDR:0.536
Accuracy:16.461% D--
HSR:19.925% D
Pulsar LSW
D
Kills:164
Deaths:262
KDR:0.626
Accuracy:19.077% D
HSR:17.683% D-
NS-15M AE
D**
Kills:134
Deaths:253
KDR:0.530
Accuracy:17.916% D**
HSR:14.179% D**
NS-15M2
D
Kills:53
Deaths:59
KDR:0.898
Accuracy:18.590% D--
HSR:20.755% D
Kills:1,833
Deaths (as Heavy Assault):3,178
Deaths (to Heavy Assaults):6,109
KDR:0.57678
Kill Difference:1,345
Playtime:393.528 hours
Usage:10%
Score:3.205m
Score/min:136
Accuracy (listed only):18.108%
HSR (listed only):18.273%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:1,171
Deaths:1,483
KDR:0.790
Accuracy:21.117% C
HSR:15.372% D
Zenith VX-5
D-
Kills:1,012
Deaths:1,050
KDR:0.964
Accuracy:19.312% D*
HSR:16.304% D-
NS-11C
C-
Kills:152
Deaths:216
KDR:0.704
Accuracy:21.762% C-
HSR:11.184% D**
Kills:2,335
Deaths (as Light Assault):2,749
Deaths (to Light Assaults):4,911
KDR:0.8494
Kill Difference:414
Playtime:185.973 hours
Usage:5%
Score:1.606m
Score/min:144
Accuracy (listed only):20.730%
HSR (listed only):14.287%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
B+
Kills:7,661
Deaths:1,179
KDR:6.498
Accuracy:45.283% B+
HSR:69.390% D**
NS-61 Emissary
C*
Kills:4,368
Deaths:4,705
KDR:0.928
Accuracy:29.361% C*
HSR:12.843% D
Parallax VX3
C++
Kills:3,432
Deaths:1,191
KDR:2.882
Accuracy:39.830% C++
HSR:71.416% D
NSX Tomoe
D-
Kills:1,588
Deaths:1,110
KDR:1.431
Accuracy:24.928% D-
HSR:23.237% D*
NS-44L Blackhand
B*
Kills:1,564
Deaths:462
KDR:3.385
Accuracy:48.529% B*
HSR:44.821% C*
XM98
C**
Kills:1,160
Deaths:247
KDR:4.696
Accuracy:39.155% C**
HSR:72.241% C
Ghost
C--
Kills:1,159
Deaths:605
KDR:1.916
Accuracy:35.550% C--
HSR:54.616% D*
V10
C++
Kills:1,157
Deaths:283
KDR:4.088
Accuracy:41.439% C++
HSR:76.577% C+
VA39 Spectre
B+
Kills:1,151
Deaths:451
KDR:2.552
Accuracy:35.648% B+
HSR:26.933% D--
NS-44 Commissioner
C+
Kills:536
Deaths:762
KDR:0.703
Accuracy:33.311% C
HSR:21.828% C+
Soldier Soaker
C++
Kills:313
Deaths:160
KDR:1.956
Accuracy:34.322% C++
HSR:9.265% D-
NS-357 Underboss
C
Kills:171
Deaths:207
KDR:0.826
Accuracy:33.800% C
HSR:15.205% D-
Kills:24,260
Deaths (as Infiltrator):11,362
Deaths (to Infiltrators):5,256
KDR:2.13519
Kill Difference:12,898
Playtime:2,924.828 hours
Usage:75%
Score:35.535m
Score/min:202
Accuracy (listed only):36.763%
HSR (listed only):41.531%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:1,194
Deaths:1,604
KDR:0.744
Accuracy:40.106% C
HSR:3.434% C
Comet VM2
C+
Kills:1,146
Deaths:1,533
KDR:0.748
Accuracy:41.152% C-
HSR:4.363% C+
Nebula VM20
C++
Kills:1,132
Deaths:673
KDR:1.682
Accuracy:18.614% C++
HSR:18.110% C--
Blueshift VM5
C*
Kills:1,084
Deaths:714
KDR:1.518
Accuracy:20.858% C*
HSR:16.697% D-
NS-10 Burster
C+
Kills:316
Deaths:340
KDR:0.929
Accuracy:27.672% C
HSR:6.329% C+
NS-10 Burster
C++
Kills:259
Deaths:196
KDR:1.321
Accuracy:25.585% D
HSR:6.178% C++
Cosmos VM3
B+
Kills:156
Deaths:96
KDR:1.625
Accuracy:20.147% B+
HSR:15.385% D-
NS-20 Gorgon
C**
Kills:146
Deaths:130
KDR:1.123
Accuracy:28.977% C**
HSR:15.753% D
NS-20 Gorgon
C*
Kills:126
Deaths:127
KDR:0.992
Accuracy:28.261% C*
HSR:13.492% D--
Quasar VM1
C+
Kills:69
Deaths:87
KDR:0.793
Accuracy:15.336% C+
HSR:14.493% D-
Kills:5,628
Deaths (as MAX Suit):2,750
Deaths (to MAX Suits):698
KDR:2.04655
Kill Difference:2,878
Playtime:311.907 hours
Usage:8%
Score:4.236m
Score/min:226
Accuracy (listed only):26.671%
HSR (listed only):11.423%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
C+
Kills:436
V. Kills:267 163%
Deaths:385
KDR:1.132
Accuracy:30.514% C+
KPH:9.100 D
VKPH:5.600 D-
Maelstrom Turbo Laser
C--
Kills:369
V. Kills:226 163%
Deaths:346
KDR:1.066
Accuracy:28.139% C--
KPH:6.800 D
VKPH:4.200 D-
Coyote Missiles
C--
Kills:301
V. Kills:149 201%
Deaths:79
KDR:3.810
Accuracy:48.857% D
KPH:27.100 C--
VKPH:13.400 D
Dual Photon Pods
B**
Kills:256
V. Kills:79 320%
Deaths:16
KDR:16
Accuracy:45.782% D
KPH:101.200 B+
VKPH:31.200 B**
Saron Laser Cannon
D
Kills:95
V. Kills:59 158%
Deaths:112
KDR:0.848
Accuracy:24.232% D*
KPH:5.800 D
VKPH:3.600 D-
Hornet Missiles
C+
Kills:86
V. Kills:57 148%
Deaths:16
KDR:5.375
Accuracy:54.809% D-
KPH:57.100 C+
VKPH:37.800 C+
Kills:1,543 (900 + 0)
Deaths:954
KDR:1.617
VKDR:0.877
Vehicle Kills:837
Kill Difference:589
Playtime:133.759 hours
Usage:3%
Score:0.886m
Score/min:110
Piloting Accuracy:24.232%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:30,181
V. Kills:15,852 190%
Deaths:2,772
KDR:10.888
Accuracy:54.472% C
KPH:32.100 C++
VKPH:16.900 C
L100 Python HESH
C**
Kills:1,760
V. Kills:429 409%
Deaths:140
KDR:12.571
Accuracy:48.499% C+
KPH:38.600 C--
VKPH:9.400 C**
LB00 Python AP
C-
Kills:1,738
V. Kills:693 250%
Deaths:74
KDR:23.487
Accuracy:54.106% D
KPH:45.300 C-
VKPH:18.100 C--
L100 Python HEAT
D
Kills:1,557
V. Kills:842 185%
Deaths:583
KDR:2.671
Accuracy:48.126% C
KPH:15.200 D--
VKPH:8.200 D
Skyguard
A+
Kills:1,039
V. Kills:448 231%
Deaths:90
KDR:11.544
Accuracy:34.887% B*
KPH:24.100 A+
VKPH:10.400 C++
C75 Viper
C-
Kills:91
V. Kills:26 337%
Deaths:58
KDR:1.569
Accuracy:35.474% C-
KPH:9.300 D*
VKPH:2.600 D*
Kills:36,366 (36,366 + 0)
Deaths:3,717
KDR:9.784
VKDR:4.921
Vehicle Kills:18,290
Kill Difference:32,649
Playtime:1,179.082 hours
Usage:30%
Score:12.027m
Score/min:170
Driving Accuracy:35.474%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:136
V. Kills:77 174%
Deaths:39
KDR:3.487
Accuracy:35.476% D--
KPH:22.300 C
VKPH:12.600 C
Kills:136 (0 + 136)
Deaths:39
KDR:3.487
VKDR:1.974
Vehicle Kills:77
Kill Difference:97
Playtime:6.090 hours
Usage:0%
Score:0.171m
Score/min:468
Driving Accuracy:N/A%
Gunner Accuracy:35.476%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:281
V. Kills:34 N/A
Deaths:11
KDR:25.546
Accuracy:15.774% C
KPH:41.400 D
VKPH:5 B++
M20 Basilisk
C
Kills:249
V. Kills:125 198%
Deaths:101
KDR:2.465
Accuracy:35.564% C-
KPH:13.600 D
VKPH:6.900 C
M20 Basilisk
D
Kills:115
V. Kills:43 261%
Deaths:50
KDR:2.300
Accuracy:27.952% D*
KPH:13.600 D
VKPH:5.100 D-
M12 Kobalt
A**
Kills:101
V. Kills:23 421%
Deaths:6
KDR:16.833
Accuracy:14.065% D
KPH:38.900 D
VKPH:8.900 A**
Kills:746 (0 + 746)
Deaths:168
KDR:4.440
VKDR:1.339
Vehicle Kills:225
Kill Difference:578
Playtime:36.101 hours
Usage:1%
Score:0.300m
Score/min:138
Driving Accuracy:N/A%
Gunner Accuracy:14.065%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 46,03330,1812,77210.888A7.9754.472%C1.498%D32.1C++16.9C174939.8h5.8C**10.7C*
Parsec VX3-A 7,7167,6611,1796.498B+3.5845.283%B+69.39%D**39.8CN/A93192.3h2.6F--5.8D-
NS-61 Emissary 4,4534,3684,7050.928C*1.9929.361%C*12.843%D10.3D-N/A26426h18.5C-63.1C+
Parallax VX3 3,4493,4321,1912.882C+0.0339.83%C++71.416%D18.5DN/A43185.3h2.6C-6.5C+
Proximity Mine 3,1193,1174646.718B*3.8035.244%D-N/A119C+N/A29226.2h2.3D--6.5D*
L100 Python HESH 2,1891,76014012.571C++9.6648.499%C+N/A38.6C--9.4C**16145.6h4.7D--9.6D
LB00 Python AP 2,4311,7387423.486A20.5754.106%DN/A45.3C-18D22738.4h4.9C--9D
NSX Tomoe 1,6251,5881,1101.431C+1.4824.928%D-23.237%D*13D--N/A38122.6h24.7F--99.3F-
NS-44L Blackhand 1,5911,5644623.385A++0.4748.529%B*44.821%C*16.7C-N/A4593.5h4.6C+9.6B
L100 Python HEAT 2,3991,5575832.671C-0.2448.126%C1.991%C15.2D--8.2D98102.4h7.3C-15.1C-
Comet VM2 2,0961,1941,6040.744C+2.1740.106%C3.434%C7.3D5.5B++58162.8h34.6D--86.4D
Solstice VE3 1,1921,1711,4830.79C+2.1221.117%C15.372%D13.5CN/A5386.8h19.4C--91.7C+
XM98 1,1651,1602474.696A+1.7839.155%C**72.241%C25.6C+N/A6245.3h2.8C7.1C++
Ghost 1,1661,1596051.916C+1.0035.55%C--54.616%D*18.6D-N/A5362.3h3.2D*9D-
V10 1,1611,1572834.088B+1.1741.439%C++76.577%C+25.1C-N/A6146.1h2.6C-6.4C+
VA39 Spectre 1,1611,1514512.552B*0.3635.648%B+26.933%D--33.3B++N/A11134.6h5.8C*16.3B+
Comet VM2 1,9331,1461,5330.748C2.1741.152%C-4.363%C+7D-4.8C+51163.5h36.7D89.3D
Nebula VM20 1,1501,1326731.682C1.2318.614%C++18.11%C--21.4DN/A5453h16.4C+88.1C*
Blueshift VM5 1,1101,0847141.518C1.4020.858%C*16.697%D-19.9D-N/A5254.5h17.2C82.5C*
Skyguard 1,4871,0399011.544M**8.6334.887%B*2.214%C*24.1A+10.4C++19043.1h91.6B++262.6B**
Zenith VX-5 1,0181,0121,0500.964C1.9519.312%D*16.304%D-14.9DN/A3867.8h17D--88.1D*
Spear Anti-Vehicle Phalanx Turret 1,6249801049.423B6.5140.977%C3.571%C24.9D16.3C--18939.4h11C27C
Flare VE6 6936861,2420.552D-2.3618.957%D16.91%D--9.6D*N/A2771.6h14.3D--75.3D
Frag Grenade 6566441644N/A641.0931.518%F-N/A207.7D*3.9C--6043.1h5.5D**17.6F-
NS-44 Commissioner 5435367620.703C2.2133.311%C21.828%C+10.7D-N/A3550.1h5.5D*16.5D
Orion VS54 5355308660.612C-2.3017.644%D20.189%D10.8D-N/A6149.2h16.7D-94.5C
Aspis Anti-Aircraft Phalanx Turret 862453736.205B**3.2926.858%C*2.208%C++8.5C-7.7D11353.4h146.2C*544.4B
Antares LC 7034363851.132C1.7830.514%C+N/A9.1D5.6D-7248.1h145.2C+475.9C+
Hades VSH4 6463721,0900.341C-2.5761.876%D-1.882%C10.2C7.5C9436.6h10.7D17.3D-
Maelstrom Turbo Laser 5953693461.066C1.8528.139%C--N/A6.8D4.2D-6254.2h156D554.3D
NS-10 Burster 5823163400.929C+1.9927.672%C6.329%C+4.1D3.4C+5377.3h181.2D--654.9D
Soldier Soaker 3163131601.956B++0.9634.322%C++9.265%D-29.5DN/A7510.6h7C20.3C+
C-4 5403093690.837C2.0833.837%A+N/A67.2C50.2A+13054.6h3F**8.8D-
Coyote Missiles 450301793.81B+0.9048.857%DN/A27.1C--13.4D16411.1h47.3C+96.8C+
Nemesis VSH9 5462958030.367D2.5555.148%D--2.712%C++7.6C-6.5C12338.8h12.2F22.1F-
M12 Kobalt 3152811125.545B++22.6315.774%C15.658%D41.3D5B++1216.8h25.9D*164.5C--
The Slasher 2792776030.459S2.4626.708%D15.524%B+2.8C+N/A8100.5h2.5C9.3C+
Ursa 2692664960.536D2.3816.461%D--19.925%D11.2D--N/A3423.8h15.9D*96.5D*
NS-10 Burster 4792591961.321C**1.5925.585%D6.178%C++4.2D3.6C+5661.1h171.2C--669.3D
Dual Photon Pods 3352561616A+13.0945.782%DN/A102.4B+31.6B**7372.5h32.5D-70.9D
M20 Basilisk 3742491012.465C0.4535.564%C-6.024%C++13.7D6.9C13218.2h122.5D344.4C--
NS Campion 2472463740.658U2.2642.904%B*20.325%B**2.8C+N/A787.3h2.7D6.2B+
Tank Mine 289213454.733B**1.82297.463%UN/A177.5A+63.3C+24251.2h9.4T*3.1A++
Icikill 1731732940.588U2.3344.514%B**17.919%B**3.3C+N/A1051.8h2.5C-5.5B+
NS-357 Underboss 1761712070.826C+2.0933.8%C15.205%D-7.5D--N/A2222.7h8.8T*25.9F--
Pulsar LSW 1641642620.626D2.2919.077%D17.683%D-10.6D*N/A5215.5h16.2D*84.8D
NS Harrower 1601601960.816U2.1048.526%B**15%B+3.6C+N/A1144.1h2.5C5.1B+
Cosmos VM3 160156961.625C+1.2920.147%B+15.385%D-19.3DN/A518.1h15.3C76.1C++
Auraxium Force-Blade 1521526,3740.024C2.8923.17%C--13.816%B**0.2C+N/A1721.5h2.5C--10.9C+
NS-11C 1561522160.704C2.2121.762%C-11.184%D**11DN/A6613.8h23F105.8D--
NS-20 Gorgon 1581461301.123C+1.7928.977%C**15.753%D14.3C1.2C-5710.2h42.6C**147.1B+
Saron HRB 213136393.487C0.5735.476%D--N/A22.3C12.6C4686.1h24.9C70.2D
NS-15M AE 1351342530.53D2.3817.916%D**14.179%D**9.9D*N/A5013.5h19.7F*109.9F--
NS Decimator 185126781.615B++1.3036.123%TN/A15D*7D--2508.4h7.3D**20.1T*
NS-20 Gorgon 1351261270.992C+1.9228.261%C*13.492%D--12.7DN/A459.9h48.1C+170.1C*
M20 Basilisk 158115502.3C0.6127.952%D*7.826%B*13.5D5.1D-1538.5h83.5B+298.6C+
Fatestealer 1051041120.929S1.9940.752%B+21.154%C+6.5D-N/A1415.9h2.5C-6.1B
M12 Kobalt 124101616.833B+13.9214.065%D11.881%D*38.8D8.8A**1772.6h15.9B++113C++
NS-TMC-01 "His Regards" 99992,4130.041B+2.8725.197%C+18.182%A++0.3CN/A1296.7h2.6C+10.3C*
Saron Laser Cannon 154951120.848C2.0724.232%D*N/A5.8D3.6D-16516.3h119.4C**492.6C+
C75 Viper 11791581.569C--1.3535.474%C-1.099%C9.3D*2.7D*2489.8h18.2D51.3D
Hornet Missiles 14386165.375C++2.4654.809%D-1.163%C-57.3C+38C+10501.5h18.2D33.2D*
Quasar VM1 7269870.793C--2.1215.336%C+14.493%D-10.6D--N/A696.5h14.3C**93.5C*
NS-15M2 5353590.898C2.0218.59%D--20.755%D12D--N/A1044.4h20.3F-109.2D**
MAX Punch 57502,7800.018D2.9036.99%DN/A0.2DN/A0306.4h2.9C+7.8C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21120.3h
Nano-Armor Kit149229,78512.5h
Medical Applicator5017,6332.1h
Spitfire Auto-Turret72750.5h
NS Deep Freeze11290.2h
VS Triumph Flare Gun02760.4h
Deconstruction Tool0860h
Recon Detection Device18541,51957h
Ammunition Package78000.3h
Anti-Infantry MANA Turret9730.2h
Snowman Soldier31710.3h

Check the help document for the dictionary if you want to learn more about words used here.


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