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Immortal Jolly Paleopterix[IO] Paleopterix
VS BR 66

KDR: 2.56

Score: 38.4m

Last Seen: Nov 14th, 2018 9:29 PM
- OFFLINE - 12.5 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Cobalt - Outfit Member of Illuminati Order[IO] Illuminati Order
VS outfit on Cobalt

Members: 8
Level Progress (to 67): 39%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python AP Parsec VX3-A NS-61 Emissary Parallax VX3 Proximity Mine L100 Python HESH L100 Python HEAT NSX Tomoe
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,368,594 MLG Score: 1094
Fun Score: N/A
Cheeseburgers Flipped: 2485TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.969%16.269%39013100110,6150.9355721.62

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.727%0.58B+-0.667D-0.663DHEAD + (~4.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.9-0.011C+18.2-0.273C57.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.26%0.718%57210125579973000.558676185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.356%-0.862D---0.824D-0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
391.6-1.447D**114.6-1.176D*277

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.579%1.85%15625100925,4542656138069.57998184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.738%0.567B+-0.503D0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.552B+80.356C**9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.72%9.015%465100984317604500.478977187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.152%-0.783D-1.221B**0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
213.6-0.817D-59.2-0.516D154.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.921%66.338%466100815,5042029967.63744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.856%0.881B*-0.054C+-0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.28C*2.90.085C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Illuminati Order[IO] Illuminati Order
VS outfit on Cobalt

Members: 8
38.4m205.2%207 (12.4k)191 (11.5k)2.5560569,65527,2513.2441766 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1014513228.35%19.143%54307:2114

11% Heavy Assault71% Infiltrator6% Light Assault9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2014 11:51 PMFeb 15th, 2015 12:31 PMNov 14th, 2018 11:13 PM (5h) (PST)Nov 14th, 2018 6:38 PM (9h) (PST)Nov 14th, 2018 5:29 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8971057920.3460.1360.0660.9150.1001094

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,8426,29147,551218455611,451

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3351.1h/139.6d 18,752 13,334 23,498 184k 2,426 10,242 20,021 180.4m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:1,171
Deaths:1,483
KDR:0.790
Accuracy:21.117% C
HSR:15.372% D
Zenith VX-5
D-
Kills:1,012
Deaths:1,050
KDR:0.964
Accuracy:19.312% D*
HSR:16.304% D-
NS-11C
C
Kills:150
Deaths:207
KDR:0.725
Accuracy:21.883% C
HSR:11.333% D**
Kills:2,333
Deaths (as Engineer):2,740
Deaths (to Engineers):7,192
KDR:0.85146
Kill Difference:407
Playtime:96.681 hours
Usage:3%
Score:0.926m
Score/min:160
Accuracy (listed only):20.770%
HSR (listed only):14.336%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:686
Deaths:1,242
KDR:0.552
Accuracy:18.957% D
HSR:16.910% D--
Orion VS54
D
Kills:530
Deaths:866
KDR:0.612
Accuracy:17.644% D
HSR:20.189% D
Ursa
D
Kills:265
Deaths:496
KDR:0.534
Accuracy:16.439% D--
HSR:20% D
Pulsar LSW
D
Kills:164
Deaths:262
KDR:0.626
Accuracy:19.077% D
HSR:17.683% D-
NS-15M AE
D*
Kills:134
Deaths:253
KDR:0.530
Accuracy:17.916% D*
HSR:14.179% D**
NS-15M2
D
Kills:53
Deaths:59
KDR:0.898
Accuracy:18.590% D--
HSR:20.755% D
Kills:1,832
Deaths (as Heavy Assault):3,178
Deaths (to Heavy Assaults):5,770
KDR:0.57646
Kill Difference:1,346
Playtime:382.625 hours
Usage:11%
Score:3.109m
Score/min:135
Accuracy (listed only):18.104%
HSR (listed only):18.286%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:1,171
Deaths:1,483
KDR:0.790
Accuracy:21.117% C
HSR:15.372% D
Zenith VX-5
D-
Kills:1,012
Deaths:1,050
KDR:0.964
Accuracy:19.312% D*
HSR:16.304% D-
NS-11C
C
Kills:150
Deaths:207
KDR:0.725
Accuracy:21.883% C
HSR:11.333% D**
Kills:2,333
Deaths (as Light Assault):2,740
Deaths (to Light Assaults):4,678
KDR:0.85146
Kill Difference:407
Playtime:185.316 hours
Usage:6%
Score:1.602m
Score/min:144
Accuracy (listed only):20.770%
HSR (listed only):14.336%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
B+
Kills:7,445
Deaths:1,156
KDR:6.440
Accuracy:45.370% B+
HSR:69.402% D**
NS-61 Emissary
C*
Kills:4,341
Deaths:4,678
KDR:0.928
Accuracy:29.371% C*
HSR:12.900% D
Parallax VX3
C++
Kills:3,432
Deaths:1,191
KDR:2.882
Accuracy:39.830% C++
HSR:71.416% D
NSX Tomoe
D-
Kills:1,515
Deaths:1,026
KDR:1.477
Accuracy:24.947% D-
HSR:23.300% D*
XM98
C**
Kills:1,160
Deaths:247
KDR:4.696
Accuracy:39.155% C**
HSR:72.241% C
Ghost
C--
Kills:1,159
Deaths:605
KDR:1.916
Accuracy:35.550% C--
HSR:54.616% D*
V10
C++
Kills:1,157
Deaths:283
KDR:4.088
Accuracy:41.439% C++
HSR:76.577% C+
VA39 Spectre
B+
Kills:1,151
Deaths:451
KDR:2.552
Accuracy:35.648% B+
HSR:26.933% D--
NS-44 Commissioner
C+
Kills:474
Deaths:711
KDR:0.667
Accuracy:32.261% C
HSR:21.308% C+
Soldier Soaker
C++
Kills:313
Deaths:160
KDR:1.956
Accuracy:34.322% C++
HSR:9.265% D--
NS-357 Underboss
D
Kills:120
Deaths:176
KDR:0.682
Accuracy:31.226% D
HSR:13.333% D--
Kills:22,267
Deaths (as Infiltrator):10,684
Deaths (to Infiltrators):5,001
KDR:2.08414
Kill Difference:11,583
Playtime:2,365.719 hours
Usage:71%
Score:28.419m
Score/min:200
Accuracy (listed only):35.374%
HSR (listed only):41.027%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:1,193
Deaths:1,603
KDR:0.744
Accuracy:40.120% C
HSR:3.437% C-
Comet VM2
C+
Kills:1,145
Deaths:1,532
KDR:0.747
Accuracy:41.158% C-
HSR:4.367% C+
Nebula VM20
C++
Kills:1,126
Deaths:672
KDR:1.676
Accuracy:18.620% C++
HSR:18.206% C-
Blueshift VM5
B
Kills:1,083
Deaths:713
KDR:1.519
Accuracy:20.871% B
HSR:16.713% D
NS-10 Burster
C+
Kills:316
Deaths:340
KDR:0.929
Accuracy:27.718% C+
HSR:6.329% C+
NS-10 Burster
C+
Kills:258
Deaths:196
KDR:1.316
Accuracy:25.628% D
HSR:5.814% C+
Cosmos VM3
B*
Kills:156
Deaths:96
KDR:1.625
Accuracy:20.147% B*
HSR:15.385% D-
NS-20 Gorgon
C**
Kills:146
Deaths:130
KDR:1.123
Accuracy:28.977% C**
HSR:15.753% D
NS-20 Gorgon
C*
Kills:126
Deaths:127
KDR:0.992
Accuracy:28.261% C*
HSR:13.492% D*
Quasar VM1
C+
Kills:69
Deaths:87
KDR:0.793
Accuracy:15.336% C+
HSR:14.493% D-
Kills:5,618
Deaths (as MAX Suit):2,748
Deaths (to MAX Suits):671
KDR:2.0444
Kill Difference:2,870
Playtime:311.191 hours
Usage:9%
Score:4.230m
Score/min:227
Accuracy (listed only):26.683%
HSR (listed only):11.399%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C--
Kills:369
V. Kills:226 163%
Deaths:346
KDR:1.066
Accuracy:28.139% C--
KPH:6.800 D
VKPH:4.200 D-
Antares LC
C+
Kills:341
V. Kills:211 161%
Deaths:319
KDR:1.069
Accuracy:31.150% C+
KPH:8.700 D
VKPH:5.400 D-
Coyote Missiles
C--
Kills:282
V. Kills:140 200%
Deaths:77
KDR:3.662
Accuracy:49.014% D
KPH:26.200 C--
VKPH:13 D
Dual Photon Pods
B**
Kills:188
V. Kills:63 294%
Deaths:15
KDR:12.533
Accuracy:46.117% D
KPH:89.300 C**
VKPH:29.900 B**
Kills:1,180 (710 + 0)
Deaths:757
KDR:1.559
VKDR:0.845
Vehicle Kills:640
Kill Difference:423
Playtime:106.111 hours
Usage:3%
Score:0.544m
Score/min:85
Piloting Accuracy:31.150%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:21,647
V. Kills:12,301 176%
Deaths:2,409
KDR:8.986
Accuracy:54.922% C+
KPH:29.100 C++
VKPH:16.500 C
L100 Python HESH
C**
Kills:1,599
V. Kills:392 407%
Deaths:134
KDR:11.933
Accuracy:48.423% C+
KPH:37.500 D
VKPH:9.200 C**
L100 Python HEAT
D
Kills:1,549
V. Kills:838 185%
Deaths:583
KDR:2.657
Accuracy:48.156% C
KPH:15.300 D--
VKPH:8.300 D
Skyguard
A+
Kills:569
V. Kills:243 233%
Deaths:56
KDR:10.161
Accuracy:32.620% B+
KPH:23.400 A+
VKPH:10 C++
LB00 Python AP
C
Kills:375
V. Kills:160 233%
Deaths:21
KDR:17.857
Accuracy:49.939% D--
KPH:47.700 C
VKPH:20.400 C
C75 Viper
C
Kills:90
V. Kills:26 333%
Deaths:58
KDR:1.552
Accuracy:35.421% C
KPH:9.200 D*
VKPH:2.700 D*
Kills:25,829 (25,829 + 0)
Deaths:3,261
KDR:7.921
VKDR:4.281
Vehicle Kills:13,960
Kill Difference:22,568
Playtime:930.359 hours
Usage:28%
Score:8.755m
Score/min:157
Driving Accuracy:35.421%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:131
V. Kills:74 175%
Deaths:39
KDR:3.359
Accuracy:34.904% D--
KPH:22 C
VKPH:12.400 C-
Kills:131 (0 + 131)
Deaths:39
KDR:3.359
VKDR:1.897
Vehicle Kills:74
Kill Difference:92
Playtime:5.954 hours
Usage:0%
Score:0.156m
Score/min:436
Driving Accuracy:N/A%
Gunner Accuracy:34.904%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:262
V. Kills:32 N/A
Deaths:11
KDR:23.818
Accuracy:15.737% C
KPH:41.700 D
VKPH:5.100 B++
M20 Basilisk
C
Kills:244
V. Kills:122 198%
Deaths:99
KDR:2.465
Accuracy:35.008% C
KPH:13.500 D
VKPH:6.800 C
M20 Basilisk
D
Kills:109
V. Kills:41 260%
Deaths:49
KDR:2.224
Accuracy:27.481% D*
KPH:13.300 D
VKPH:5 D-
M12 Kobalt
M
Kills:97
V. Kills:23 404%
Deaths:5
KDR:19.400
Accuracy:13.386% D-
KPH:38.500 D
VKPH:9.100 M
Kills:712 (0 + 712)
Deaths:164
KDR:4.341
VKDR:1.329
Vehicle Kills:218
Kill Difference:548
Playtime:35.059 hours
Usage:1%
Score:0.273m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:13.386%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 33,94821,6472,4098.986B**6.4354.922%C+1.917%D29.1C++16.5C163744.3h6.3C**11.4C**
Parsec VX3-A 7,4987,4451,1566.44C*3.8845.37%B+69.402%D**40.3C-N/A94184.6h2.6F-5.7D
NS-61 Emissary 4,4254,3414,6780.928C*1.6329.371%C*12.9%D10.3D-N/A26422.8h18.5C-63C+
Parallax VX3 3,4493,4321,1912.882C+0.3339.83%C++71.416%D18.5DN/A43185.3h2.6C-6.5C+
Proximity Mine 2,7722,7704136.707B**4.1534.587%D-N/A129.4C*N/A31721.4h2.3D--6.5D*
L100 Python HESH 1,9911,59913411.933C++9.3848.423%C+N/A37.5D9.2C**15442.6h4.8D9.8D
L100 Python HEAT 2,3871,5495832.657C-0.1048.156%C2.001%C-15.3D--8.3D95101.5h7.2C15C
NSX Tomoe 1,5471,5151,0261.477C+1.0824.947%D-23.3%D*13.6D--N/A40111.5h24.3F--97.5F-
Comet VM2 2,0941,1931,6030.744C+1.8140.12%C3.437%C-7.3D5.5B+58162.5h34.6D--86.3D
Solstice VE3 1,1921,1711,4830.79C+1.7721.117%C15.372%D13.5CN/A5186.8h19.4C-91.7C+
XM98 1,1651,1602474.696A2.1439.155%C**72.241%C25.6C+N/A6145.3h2.8C7.1C++
Ghost 1,1661,1596051.916C+0.6435.55%C--54.616%D*18.6D-N/A5362.3h3.2D*9D-
V10 1,1611,1572834.088B1.5341.439%C++76.577%C+25.1C-N/A6146.1h2.6C6.4C+
VA39 Spectre 1,1611,1514512.552B++0.0035.648%B+26.933%D--33.7B*N/A11034.2h5.8C*16.3B+
Comet VM2 1,9321,1451,5320.747C1.8141.158%C-4.367%C+7D-4.8C+51163.2h36.7D89.2C--
Nebula VM20 1,1441,1266721.676C+0.8818.62%C++18.206%C-21.3DN/A5452.8h16.5C+88.4C**
Blueshift VM5 1,1091,0837131.519C1.0420.871%B16.713%D19.9D-N/A5254.3h17.2C82.4C*
Zenith VX-5 1,0181,0121,0500.964C+1.5919.312%D*16.304%D-14.9DN/A3867.8h17D--88.1D--
Spear Anti-Vehicle Phalanx Turret 1,4978971018.881C**6.3239.828%C-3.79%C+24D16.1C--17937.3h10.9C27.4C
Flare VE6 6936861,2420.552D2.0018.957%D16.91%D--9.6D--N/A2771.6h14.3D--75.3C--
Skyguard 8125695610.161M**7.6032.62%B+2.46%C**23.3A+10C++19124.4h85.3B**261.4B**
Orion VS54 5355308660.612C-1.9417.644%D20.189%D10.8D--N/A5849.2h16.7D-94.5C
Frag Grenade 5415291529N/A526.4431.172%F-N/A195.9D*4.4C--5912.7h5.7F18.2F--
NS-44 Commissioner 4804747110.667C1.8932.261%C21.308%C+11.2D-N/A3542.2h5.2D--16C--
Aspis Anti-Aircraft Phalanx Turret 837438726.083B**3.5326.461%C*2.283%C++8.4C-7.6D11252.2h145C**548.1B
LB00 Python AP 5353752117.857B*15.3049.939%D--N/A47.5C20.3C2027.9h4.4C*8.7C
Hades VSH4 6463721,0900.341C-2.2261.876%D-1.882%C10.2C-7.5C9336.6h10.7D17.3D-
Maelstrom Turbo Laser 5953693461.066C1.4928.139%C--N/A6.8D4.2D-6054h156C--554.3D
Antares LC 5523413191.069C1.4931.15%C+N/A8.7D5.4D-6739.2h153.1C+491.6C+
NS-10 Burster 5823163400.929C+1.6327.718%C+6.329%C+4.1D3.5C+5377.1h181D-652.8C-
Soldier Soaker 3163131601.956B++0.6034.322%C++9.265%D--29.5DN/A7510.6h7C--20.3C+
Nemesis VSH9 5412928010.365D2.1955.207%D--2.74%C+7.6D6.5C--12038.6h12.2F22.1F-
Coyote Missiles 422282773.662B1.1149.014%DN/A26.1C--13D15410.8h48.4C+98.7C
C-4 5022813620.776C-1.7831.888%AN/A62.4C49.1A11984.5h3F*9.5C
Ursa 2672654960.534D2.0216.439%D--20%D11.2D--N/A3423.7h15.9D**96.7D--
M12 Kobalt 2942621123.818B21.2615.737%C15.649%C--41.6D5.1B++1186.3h26.2D*166.3C-
NS-10 Burster 4782581961.316B1.2425.628%D5.814%C+4.2D3.6C+5660.9h171.5C669.3C-
M20 Basilisk 366244992.465C+0.0935.008%C6.148%C++13.5D6.7C12218.1h121C-345.5C-
Dual Photon Pods 2511881512.533B**9.9846.117%DN/A89.5C**30B**7242.1h33.4D--72.3D
Pulsar LSW 1641642620.626D1.9319.077%D17.683%D-10.6D*N/A4915.5h16.2D--84.8D
Cosmos VM3 160156961.625C+0.9320.147%B*15.385%D-19.3DN/A518.1h15.3C76.1C*
NS-11C 1531502070.725C1.8321.883%C11.333%D**11.4DN/A6613.2h22.4D**102.5D-
Auraxium Force-Blade 1501506,3670.024C2.5322.998%C--14%B**0.2DN/A1720.1h2.5C-11C+
NS-20 Gorgon 1581461301.123C+1.4328.977%C**15.753%D14.3C1.2C5710.2h42.6C**147.1B+
NS-15M AE 1351342530.53D2.0317.916%D*14.179%D**9.9D*N/A5013.5h19.7F*109.9F-
Tank Mine 186133452.956C*0.40215.211%UN/A110.8C*44.2D18931.2h10.7T*5B*
Saron HRB 205131393.359C0.8034.904%D--N/A21.8C12.3C-4366h24.8C71.1D
NS-20 Gorgon 1351261270.992C+1.5628.261%C*13.492%D*12.7DN/A459.9h48.1C+170.1C*
NS-357 Underboss 1211201760.682C1.8731.226%D13.333%D--6.6D--N/A2018.2h8.9T*28.3F-
M20 Basilisk 150109492.224C0.3327.481%D*8.257%B**13.3D5D-1478.2h81.5B+296.6C+
NS-TMC-01 "His Regards" 99992,4130.041B+2.5225.197%C+18.182%A0.3CN/A1296.7h2.6C+10.3C**
M12 Kobalt 12097519.4B++16.8413.386%D-10.309%F38.8D9.2M1632.5h14.6B*108.9C*
C75 Viper 11690581.552C--1.0035.421%C1.111%C-9.3D*2.7D*2179.7h18.1D51.1C--
NS Decimator 11980561.429B+1.1338.716%F*N/A15.4D*7.5D-2785.2h7.9F-20.4T*
Quasar VM1 7269870.793C-1.7615.336%C+14.493%D-10.6D--N/A646.5h14.3C**93.5C*
NS-15M2 5353590.898C1.6618.59%D--20.755%D12D*N/A934.4h20.3F--109.2D**
MAX Punch 57502,7780.018D2.5436.99%DN/A0.2DN/A0305.7h2.9C+7.8C+

Consumables
  Name Deaths Consumed Time Equipped
NS Deep Freeze11290.2h
Nano-Armor Kit147227,94712.4h
Snowman Soldier31710.3h
Anti-Vehicle MANA Turret21110.3h
Medical Applicator4816,8482h
VS Triumph Flare Gun02760.4h
Deconstruction Tool0860h
Spitfire Auto-Turret72750.5h
Anti-Infantry MANA Turret9730.2h
Recon Detection Device17638,00350.8h
Ammunition Package67960.3h

Check the help document for the dictionary if you want to learn more about words used here.


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