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Paragon Paleopterix[IO] Paleopterix
VS BR 150

KDR: 3.23

Score: 51.8m

Last Seen: Apr 7th, 2020 11:19 PM
- OFFLINE - 2.8 hour(s)

Prestige 1, Battle Rank 100 (150 total) - Vanu Sovereignty on Cobalt - Outfit Member of Illuminati Order[IO] Illuminati Order
VS outfit on Cobalt

Members: 4
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python AP Parsec VX3-A NS-61 Emissary Parallax VX3 Proximity Mine NS-44L Blackhand LB00 Python AP L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,347,327 MLG Score: 1077
Fun Score: N/A
Cheeseburgers Flipped: 2496TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.842%19.874%49416126013,9781.112992.119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.015%0.701B++-0.174C-2.222F--HEAD ++ (~7.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.154C++15.6-0.092C+47.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.817%0.569%672127470310904620.644954152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.209%-0.782D--0.927D--0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
329.3-1.039D*98.2-0.858D--231.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.404%1.226%22095127144,93731612179714.2116206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.032%0.329C**-0.824D-0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.513B+8.30.333C**10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.842%9.325%465127193319854850.470025192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.097%-0.774D-1.168B**0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
211.7-0.757D-58.9-0.463D152.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.062%66.276%466127016,31221401037.61887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.827%0.919B*-0.048C+-0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.289C*2.90.092C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Illuminati Order[IO] Illuminati Order
VS outfit on Cobalt

Members: 4
51.8m183.5%210 (12.6k)195 (11.7k)3.2321599,81230,8814.07947150 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1276723829.963%15.286%45808:3717

9% Heavy Assault77% Infiltrator7% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2014 11:51 PMFeb 15th, 2015 12:31 PMApr 8th, 2020 11:29 AM (4h) (PST)Apr 7th, 2020 7:48 PM (20h) (PST)Apr 7th, 2020 7:19 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,004849200.3750.1160.0570.8920.1111077

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,2205,06255,158237354711,694

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4433.1h/184.7d 26,166 15,257 30,508 237.3k 3,133 12,477 29,488 267m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C-
Kills:1,179
Deaths:1,488
KDR:0.792
Accuracy:21.117% C-
HSR:15.437% D
Zenith VX-5
D--
Kills:1,012
Deaths:1,050
KDR:0.964
Accuracy:19.312% D**
HSR:16.304% D--
NS-11C
D
Kills:152
Deaths:216
KDR:0.704
Accuracy:21.762% D
HSR:11.184% D**
Kills:2,343
Deaths (as Engineer):2,754
Deaths (to Engineers):8,303
KDR:0.85076
Kill Difference:411
Playtime:98.915 hours
Usage:2%
Score:0.956m
Score/min:161
Accuracy (listed only):20.730%
HSR (listed only):14.308%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D-
Kills:686
Deaths:1,242
KDR:0.552
Accuracy:18.957% D-
HSR:16.910% D*
Orion VS54
D
Kills:530
Deaths:866
KDR:0.612
Accuracy:17.644% D-
HSR:20.189% D
Ursa
D
Kills:266
Deaths:496
KDR:0.536
Accuracy:16.461% D*
HSR:19.925% D
Pulsar LSW
D--
Kills:164
Deaths:262
KDR:0.626
Accuracy:19.077% D--
HSR:17.683% D--
NS-15M AE
D**
Kills:134
Deaths:253
KDR:0.530
Accuracy:17.916% F
HSR:14.179% D**
NSX-P Naginata
D
Kills:104
Deaths:68
KDR:1.529
Accuracy:19.407% D
HSR:11.539% F--
NS-15M2
D--
Kills:87
Deaths:71
KDR:1.225
Accuracy:19.608% D--
HSR:16.092% D*
Kills:1,971
Deaths (as Heavy Assault):3,258
Deaths (to Heavy Assaults):6,401
KDR:0.60497
Kill Difference:1,287
Playtime:408.449 hours
Usage:9%
Score:3.346m
Score/min:137
Accuracy (listed only):18.439%
HSR (listed only):16.645%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C-
Kills:1,179
Deaths:1,488
KDR:0.792
Accuracy:21.117% C-
HSR:15.437% D
Zenith VX-5
D--
Kills:1,012
Deaths:1,050
KDR:0.964
Accuracy:19.312% D**
HSR:16.304% D--
NS-11C
D
Kills:152
Deaths:216
KDR:0.704
Accuracy:21.762% D
HSR:11.184% D**
Kills:2,343
Deaths (as Light Assault):2,754
Deaths (to Light Assaults):5,140
KDR:0.85076
Kill Difference:411
Playtime:187.387 hours
Usage:4%
Score:1.615m
Score/min:144
Accuracy (listed only):20.730%
HSR (listed only):14.308%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
C*
Kills:8,251
Deaths:1,250
KDR:6.601
Accuracy:45.189% C*
HSR:68.998% F-
NS-61 Emissary
C++
Kills:4,369
Deaths:4,705
KDR:0.929
Accuracy:29.360% C++
HSR:12.841% D
Parallax VX3
C+
Kills:3,432
Deaths:1,191
KDR:2.882
Accuracy:39.830% C+
HSR:71.416% D-
NS-44L Blackhand
B++
Kills:2,113
Deaths:751
KDR:2.814
Accuracy:48.806% B++
HSR:40.890% C+
NSX Tomoe
D--
Kills:1,714
Deaths:1,231
KDR:1.392
Accuracy:24.934% D--
HSR:22.987% D**
XM98
C++
Kills:1,160
Deaths:247
KDR:4.696
Accuracy:39.155% C++
HSR:72.241% C
Ghost
D
Kills:1,159
Deaths:605
KDR:1.916
Accuracy:35.550% D
HSR:54.616% D**
V10
C+
Kills:1,157
Deaths:283
KDR:4.088
Accuracy:41.439% C+
HSR:76.577% C+
VA39 Spectre
B
Kills:1,153
Deaths:453
KDR:2.545
Accuracy:35.648% B
HSR:26.886% D--
NS-44P Commissioner
B+
Kills:808
Deaths:503
KDR:1.606
Accuracy:45.103% B+
HSR:13.243% D**
NS-44 Commissioner
C+
Kills:542
Deaths:772
KDR:0.702
Accuracy:33.374% C-
HSR:21.771% C+
Soldier Soaker
C+
Kills:313
Deaths:161
KDR:1.944
Accuracy:34.141% C+
HSR:9.265% D-
NS-357 Underboss
C-
Kills:171
Deaths:207
KDR:0.826
Accuracy:33.800% C-
HSR:15.205% D-
Kills:26,342
Deaths (as Infiltrator):12,359
Deaths (to Infiltrators):5,460
KDR:2.1314
Kill Difference:13,983
Playtime:3,412.500 hours
Usage:77%
Score:41.558m
Score/min:203
Accuracy (listed only):37.410%
HSR (listed only):38.995%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C-
Kills:1,194
Deaths:1,606
KDR:0.743
Accuracy:40.106% C-
HSR:3.434% C-
Comet VM2
C+
Kills:1,147
Deaths:1,535
KDR:0.747
Accuracy:41.157% D
HSR:4.359% C+
Nebula VM20
C+
Kills:1,135
Deaths:675
KDR:1.681
Accuracy:18.626% C+
HSR:18.150% D
Blueshift VM5
C+
Kills:1,085
Deaths:716
KDR:1.515
Accuracy:20.871% C+
HSR:16.682% D--
NS-10 Burster
C+
Kills:320
Deaths:340
KDR:0.941
Accuracy:27.646% C--
HSR:6.250% C+
NS-10 Burster
C++
Kills:259
Deaths:196
KDR:1.321
Accuracy:25.562% D--
HSR:6.178% C++
Cosmos VM3
C*
Kills:156
Deaths:96
KDR:1.625
Accuracy:20.147% C*
HSR:15.385% D-
NS-20 Gorgon
C++
Kills:146
Deaths:130
KDR:1.123
Accuracy:28.977% C++
HSR:15.753% D-
NS-20 Gorgon
C+
Kills:126
Deaths:127
KDR:0.992
Accuracy:28.261% C+
HSR:13.492% D*
Quasar VM1
C
Kills:69
Deaths:87
KDR:0.793
Accuracy:15.336% C
HSR:14.493% D-
Kills:5,637
Deaths (as MAX Suit):2,754
Deaths (to MAX Suits):717
KDR:2.04684
Kill Difference:2,883
Playtime:312.641 hours
Usage:7%
Score:4.244m
Score/min:226
Accuracy (listed only):26.669%
HSR (listed only):11.418%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
C
Kills:444
V. Kills:272 163%
Deaths:385
KDR:1.153
Accuracy:30.482% C
KPH:9.100 D
VKPH:5.600 D--
Maelstrom Turbo Laser
D
Kills:382
V. Kills:234 163%
Deaths:346
KDR:1.104
Accuracy:28.070% D
KPH:6.900 D
VKPH:4.200 D-
Dual Photon Pods
B++
Kills:321
V. Kills:92 345%
Deaths:16
KDR:20.063
Accuracy:45.633% D-
KPH:105.200 C**
VKPH:30.200 B++
Coyote Missiles
D
Kills:301
V. Kills:149 201%
Deaths:79
KDR:3.810
Accuracy:48.862% D
KPH:27.100 D
VKPH:13.400 D
Saron Laser Cannon
D
Kills:199
V. Kills:123 160%
Deaths:112
KDR:1.777
Accuracy:27.412% D
KPH:6.400 D
VKPH:3.900 D-
Hornet Missiles
C+
Kills:100
V. Kills:65 152%
Deaths:16
KDR:6.250
Accuracy:54.811% D--
KPH:58.100 C
VKPH:37.800 C+
Kills:1,747 (1,025 + 0)
Deaths:954
KDR:1.831
VKDR:0.980
Vehicle Kills:935
Kill Difference:793
Playtime:151.286 hours
Usage:3%
Score:1.005m
Score/min:111
Piloting Accuracy:27.412%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:39,845
V. Kills:19,778 201%
Deaths:2,772
KDR:14.374
Accuracy:53.285% C
KPH:34.600 C++
VKPH:17.200 C
LB00 Python AP
D
Kills:1,893
V. Kills:758 249%
Deaths:74
KDR:25.581
Accuracy:53.621% D
KPH:45.800 D
VKPH:18.300 D
L100 Python HESH
C**
Kills:1,797
V. Kills:440 407%
Deaths:140
KDR:12.836
Accuracy:48.601% C+
KPH:38.800 D
VKPH:9.500 C**
L100 Python HEAT
D
Kills:1,618
V. Kills:869 186%
Deaths:583
KDR:2.775
Accuracy:48.391% C
KPH:15.600 D--
VKPH:8.400 D
Skyguard
A
Kills:1,476
V. Kills:629 234%
Deaths:90
KDR:16.400
Accuracy:34.656% B++
KPH:24.700 A
VKPH:10.500 C++
C75 Viper
C-
Kills:201
V. Kills:75 264%
Deaths:58
KDR:3.466
Accuracy:37.147% C
KPH:16.500 D-
VKPH:6.200 C-
Kills:46,830 (46,830 + 0)
Deaths:3,717
KDR:12.599
VKDR:6.066
Vehicle Kills:22,549
Kill Difference:43,113
Playtime:1,416.176 hours
Usage:32%
Score:14.992m
Score/min:176
Driving Accuracy:37.147%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:136
V. Kills:77 174%
Deaths:39
KDR:3.487
Accuracy:35.476% D--
KPH:22.300 C
VKPH:12.600 C
Kills:136 (0 + 136)
Deaths:39
KDR:3.487
VKDR:1.974
Vehicle Kills:77
Kill Difference:97
Playtime:6.090 hours
Usage:0%
Score:0.184m
Score/min:504
Driving Accuracy:N/A%
Gunner Accuracy:35.476%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:318
V. Kills:40 N/A
Deaths:11
KDR:28.909
Accuracy:16.592% C
KPH:41.700 D-
VKPH:5.200 B+
M20 Basilisk
C
Kills:255
V. Kills:127 199%
Deaths:101
KDR:2.525
Accuracy:35.767% C-
KPH:13.800 D
VKPH:6.900 C
M20 Basilisk
D
Kills:117
V. Kills:45 254%
Deaths:50
KDR:2.340
Accuracy:27.981% D*
KPH:13.600 D
VKPH:5.200 D--
M12 Kobalt
A++
Kills:107
V. Kills:23 446%
Deaths:6
KDR:17.833
Accuracy:14.252% D-
KPH:36.600 D-
VKPH:7.900 A++
Kills:797 (0 + 797)
Deaths:168
KDR:4.744
VKDR:1.399
Vehicle Kills:235
Kill Difference:629
Playtime:37.663 hours
Usage:1%
Score:0.322m
Score/min:143
Driving Accuracy:N/A%
Gunner Accuracy:14.252%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 59,62339,8452,77214.374B*11.1453.285%C1.207%D34.6C++17.2C1801152.8h5.5C**10.2C++
Parsec VX3-A 8,3118,2511,2506.601C*3.3745.189%C*68.998%F-39.1DN/A92211.2h2.6F*5.9D*
NS-61 Emissary 4,4544,3694,7050.929C++2.3029.36%C++12.841%D10.3D-N/A26426.1h18.5C--63.1C
Parallax VX3 3,4493,4321,1912.882C+0.3539.83%C+71.416%D-18.5DN/A43185.3h2.6D6.5C
Proximity Mine 3,4193,4175036.793B*3.5635.642%D-N/A118.2CN/A28928.9h2.3D*6.4D*
NS-44L Blackhand 2,1422,1137512.814A0.4248.806%B++40.89%C+16.8DN/A46125.7h4.9C10.1C*
LB00 Python AP 2,6511,8937425.581C*22.3553.621%DN/A45.8D18.4D23041.3h4.8D8.9D-
L100 Python HESH 2,2371,79714012.836C+9.6048.601%C+N/A38.7D9.5C**16646.4h4.6D*9.6D-
NSX Tomoe 1,7511,7141,2311.392C+1.8424.934%D--22.987%D**13.1D*N/A39130.9h24.9F**99.9F--
L100 Python HEAT 2,4871,6185832.775D0.4648.391%C1.978%C15.6D--8.4D102103.7h7.2D14.9C-
Skyguard 2,1051,4769016.4S13.1734.656%B++1.762%C+24.7A10.5C++18459.8h90B*259.6B**
Comet VM2 2,0961,1941,6060.743C2.4940.106%C-3.434%C-7.3D-5.5B+58163.3h34.8D*86.8D
Solstice VE3 1,2001,1791,4880.792C+2.4421.117%C-15.437%D13.5C-N/A5487.3h19.3D91.5C+
XM98 1,1651,1602474.696A1.4639.155%C++72.241%C25.6CN/A6245.3h2.8C--7.1C+
Ghost 1,1661,1596051.916C1.3235.55%D54.616%D**18.6D--N/A5462.3h3.2F-9D*
V10 1,1611,1572834.088C++0.8641.439%C+76.577%C+25.1DN/A6146.1h2.6D6.4C
VA39 Spectre 1,1631,1534532.545C**0.6935.648%B26.886%D--32.8BN/A11135.2h5.8C+16.3C*
Comet VM2 1,9351,1471,5350.747C2.4941.157%D4.359%C+7D--4.8C+51164.1h36.9D-89.6D-
Spear Anti-Vehicle Phalanx Turret 1,8731,14611110.324B7.0942.15%C3.054%C--27.5D17.4C--20441.7h10.4C24.8C
Nebula VM20 1,1531,1356751.681C1.5518.626%C+18.15%D21.4D-N/A5453.1h16.4C+88C++
Blueshift VM5 1,1111,0857161.515C-1.7220.871%C+16.682%D--19.9D--N/A5254.6h17.2C82.5C+
Zenith VX-5 1,0181,0121,0500.964C2.2719.312%D**16.304%D--14.9D-N/A3967.8h17D*88.1D**
Plasma Grenade 8538401840N/A836.7732.208%F-N/A221.1D*3.4D6303.8h5.3F16.3F--
NS-44P Commissioner 8238085031.606C*1.6345.103%B+13.243%D**14D--N/A3357.6h5.6D*12.4D
Flare VE6 6936861,2420.552D--2.6818.957%D-16.91%D*9.6D*N/A2771.6h14.3F75.3D--
The Slasher 6656631,8090.367S2.8739.084%C**14.027%B+2.5C+N/A7270.5h2.7D6.8C++
NS-44 Commissioner 5505427720.702C2.5333.374%C-21.771%C+10.5D--N/A3551.5h5.6F16.7D-
Orion VS54 5355308660.612C--2.6217.644%D-20.189%D10.8D--N/A6349.2h16.7D*94.5C
Aspis Anti-Aircraft Phalanx Turret 889471736.452B**3.2227.592%C++2.335%C++8.6D7.6D11554.9h150.1C++543.9C*
Antares LC 7164443851.153C2.0830.482%CN/A9.1D5.6D--7349h144.4C473.6C
Maelstrom Turbo Laser 6163823461.104C2.1328.07%DN/A6.9D4.2D-6355.2h153.2D545.6D
Hades VSH4 6463721,0900.341D2.8961.876%D-1.882%C10.2C7.5C9536.6h10.7D17.3D--
C-4 5783383750.901C2.3335.029%A+N/A71.9C51.1A+13674.7h2.9T8.1D
Dual Photon Pods 4133211620.063B**16.8345.633%D-N/A103.5C*29.7B++7213.1h32.7D*71.8D*
NS-10 Burster 5883203400.941C+2.2927.646%C--6.25%C+4.1D3.5C5377.5h179.3D--648.5D
M12 Kobalt 3583181128.909C++25.6816.592%C15.409%D41.8D-5.3B++1217.6h26.9F162.3D-
Soldier Soaker 3163131611.944B++1.2934.141%C+9.265%D-29DN/A7410.8h7C20.4C+
Coyote Missiles 450301793.81B0.5848.862%DN/A27.1D13.4D16411.1h47.6C+97.4C
Nemesis VSH9 5492978030.37D2.8655.164%D*2.694%C+7.6D6.5D12638.9h12.1F22F-
NS Campion 2962958360.353S2.8844.506%B++20%A+2.1CN/A6139.5h2.7D*6.1B
Ursa 2692664960.536D-2.7016.461%D*19.925%D11.2D--N/A3523.8h15.9F96.5F
NS-10 Burster 4792591961.321C+1.9125.562%D--6.178%C++4.2D3.6C5761.3h171.6D671.4D-
M20 Basilisk 3822551012.525C-0.7135.767%C-5.882%C++13.8D6.9C13818.5h122.7C343.1D
Tank Mine 341254455.644A+2.41357.879%UN/A211.7A*72.5C**27151.2h9.6T*2.7A++
C75 Viper 276201583.466C0.2337.147%C0.995%C-16.5D-6.1C--27712.2h13.4C+36C+
Saron Laser Cannon 3221991121.777C+1.4627.412%DN/A6.4D3.9D-12631.2h138.7C+506C
NS Decimator 260174991.758B+1.4734.485%T*N/A14.6D*7.2D--22211.9h6.9D**20T*
Icikill 1731733830.452S2.7843.975%B*17.919%B**2.6C+N/A865.9h2.5C--5.6B
NS-357 Underboss 1761712070.826C2.4133.8%C-15.205%D-7.5D*N/A2222.7h8.8T*25.9F--
Pulsar LSW 1641642620.626D2.6119.077%D--17.683%D--10.6D*N/A5315.5h16.2D**84.8D*
NS Harrower 1601602090.766U2.4748.474%B**15%B++3.5C+N/A1145.3h2.5C5.1B+
Cosmos VM3 160156961.625C1.6120.147%C*15.385%D-19.3D-N/A548.1h15.3C76.1C++
NS-11C 1561522160.704C2.5321.762%D11.184%D**11DN/A6813.8h23F-105.8D*
Auraxium Force-Blade 1521526,3740.024C3.2123.17%C--13.816%A0.2DN/A1721.5h2.5D10.9C+
NS-20 Gorgon 1581461301.123C+2.1128.977%C++15.753%D-14.3D1.2D5810.2h42.6C++147.1C**
Saron HRB 213136393.487C-0.2535.476%D--N/A22.3C12.6C5046.1h24.9D70.2D--
NS-15M AE 1351342530.53D-2.7017.916%F14.179%D**9.9D*N/A5113.5h19.7T109.9F*
NS-20 Gorgon 1351261270.992C2.2428.261%C+13.492%D*12.7D-N/A459.9h48.1C+170.1C+
M20 Basilisk 162117502.34C--0.8927.981%D*7.692%B*13.6D5.2D--1578.6h83.3B+297.7C
M12 Kobalt 130107617.833C+14.6014.252%D-12.15%D*36.9D-7.9A++1822.9h18.6C++130.8C+
NSX-P Naginata 109104681.529C++1.7019.407%D11.539%F--14.2D--N/A497.3h28.6T*147.6F--
Fatestealer 1051041120.929S2.3040.752%C**21.154%C+6.5D--N/A1415.9h2.5D6.1C**
Hornet Missiles 165100166.25C++3.0254.811%D--2%B+58.8C38.2C+10191.7h18.2F33.3F
NS-TMC-01 "His Regards" 99992,4130.041B+3.1925.197%C+18.182%A++0.3C-N/A1296.7h2.6C10.3C*
NS-15M2 8887711.225C2.0119.608%D--16.092%D*13D*N/A886.7h20.7F*105.6F
NS-R3 Swarm 13284273.111S0.1266.262%B+N/A8.8B5.1D1249.5h21.5B*32.4B**
Quasar VM1 7269870.793D2.4415.336%C14.493%D-10.6D*N/A736.5h14.3C*93.5C++
Pulsar VS1 5251920.554D2.6818.821%D--11.765%D*10D-N/A1425.1h22.2F--117.7F-
MAX Punch 57502,7840.018D3.2136.99%DN/A0.2D-N/A0307.2h2.9C+7.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit150232,80412.6h
Anti-Vehicle MANA Turret21120.3h
Nanite Revive Grenade0530h
Medical Applicator6120,7382.3h
NS Deep Freeze11290.2h
Spitfire Auto-Turret72750.5h
Deconstruction Tool0860h
VS Triumph Flare Gun02760.4h
Recon Detection Device20245,55463.9h
Ammunition Package78140.3h
Anti-Infantry MANA Turret9730.2h
Snowman Soldier31820.3h

Check the help document for the dictionary if you want to learn more about words used here.


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