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Exterminator Palerma[FAZE] Palerma
VS BR 186

KDR: 3.24

Score: 89.6m

Last Seen: Oct 3rd, 2018 6:39 PM
- OFFLINE - 1667.5 hour(s)

Battle Rank 120 (186 total) - Vanu Sovereignty on Briggs
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP Betelgeuse 54-A Supernova FPC Pulsar C Light PPA C75 Viper Saron Laser Cannon Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,600,029 MLG Score: 1279
Fun Score: N/A
Cheeseburgers Flipped: 536TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.625%22.904%6102599739,1332.941670.294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.623%1.095B**0.357C**-1.301D**HEAD ++ (~9.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.451B+10.90.233C++30.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.814%1.419%6984101811,841224463155.27439187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.856%0.038C+-0.177C-0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.10.009C+60.2-0.139C99

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.09%3.406%23527101530,94723521811913.1522171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.691%1B*0.489B+0.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.705B++5.80.536B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.348%1.53%263510172,941192921241.52462138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.662%1.228B**-0.719D-0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.754B++14.30.634B+14.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.024%65.846%26331019609151170.403044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.283%-0.004C+-0.087C+1.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.206C++2.70.137C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.048%15.526%2631102138094860.400422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.806B++0.21C++-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.239C++5.1-0.057C+4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
89.6m345.1%634 (38k)591 (35.5k)3.23542101,89031,4924.0329186 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022796927.191%11.29%30704:4824

70% Engineer16% Heavy Assault15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 9:19 AMMay 17th, 2016 6:09 AMNov 1st, 2018 7:55 AM (41d) (PST)Oct 3rd, 2018 3:12 PM (69d) (PST)Oct 3rd, 2018 2:39 PM (69d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4121121,3000.6710.2080.0763.0550.2141279

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,7306,69478,036401251831335,434

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2529.1h/105.4d 25,114 11,503 27,095 463.5k 2,021 6,995 32,434 214.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:11,860
Deaths:4,369
KDR:2.715
Accuracy:27.763% B+
HSR:24.578% D
Orion VS54
C**
Kills:2,545
Deaths:1,168
KDR:2.179
Accuracy:22.022% C**
HSR:21.808% C
SVA-88
C-
Kills:2,465
Deaths:1,202
KDR:2.051
Accuracy:20.949% C-
HSR:19.351% D-
Flare VE6
B+
Kills:1,246
Deaths:505
KDR:2.467
Accuracy:24.348% B+
HSR:21.188% C-
Pulsar LSW
C*
Kills:1,230
Deaths:635
KDR:1.937
Accuracy:23.865% C*
HSR:24.959% C++
NS-15M1
B*
Kills:1,169
Deaths:484
KDR:2.415
Accuracy:26.931% B*
HSR:24.722% B
Lasher X2
B+
Kills:83
Deaths:55
KDR:1.509
Accuracy:29.128% B+
HSR:3.614% C+
Ursa
A*
Kills:56
Deaths:33
KDR:1.697
Accuracy:25.572% B+
HSR:39.286% A*
Kills:20,654
Deaths (as Heavy Assault):8,451
Deaths (to Heavy Assaults):8,092
KDR:2.44397
Kill Difference:12,203
Playtime:401.946 hours
Usage:16%
Score:13.808m
Score/min:573
Accuracy (listed only):25.072%
HSR (listed only):22.438%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:5,065
Deaths:2,904
KDR:1.744
Accuracy:26.087% B
HSR:23.909% C*
Eidolon VE33
B+
Kills:1,819
Deaths:964
KDR:1.887
Accuracy:29.987% B+
HSR:24.849% C+
Solstice VE3
C++
Kills:1,200
Deaths:811
KDR:1.480
Accuracy:23.185% C++
HSR:18.083% C
NS-11C
A
Kills:638
Deaths:344
KDR:1.855
Accuracy:30.012% A
HSR:17.085% C
Solstice Burst
B+
Kills:618
Deaths:274
KDR:2.255
Accuracy:29.155% B+
HSR:20.065% D
Thanatos VE70
A
Kills:380
Deaths:240
KDR:1.583
Accuracy:51.048% A
HSR:15.526% C+
Zenith VX-5
C
Kills:128
Deaths:104
KDR:1.231
Accuracy:21.604% D
HSR:19.531% C
Serpent VE92
B++
Kills:94
Deaths:58
KDR:1.621
Accuracy:26.600% B++
HSR:13.830% D--
Kills:9,942
Deaths (as Engineer):5,699
Deaths (to Engineers):8,784
KDR:1.74452
Kill Difference:4,243
Playtime:1,773.372 hours
Usage:70%
Score:64.983m
Score/min:611
Accuracy (listed only):29.710%
HSR (listed only):19.110%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:5,065
Deaths:2,904
KDR:1.744
Accuracy:26.087% B
HSR:23.909% C*
Solstice VE3
C++
Kills:1,200
Deaths:811
KDR:1.480
Accuracy:23.185% C++
HSR:18.083% C
NS-11C
A
Kills:638
Deaths:344
KDR:1.855
Accuracy:30.012% A
HSR:17.085% C
Solstice Burst
B+
Kills:618
Deaths:274
KDR:2.255
Accuracy:29.155% B+
HSR:20.065% D
Thanatos VE70
A
Kills:380
Deaths:240
KDR:1.583
Accuracy:51.048% A
HSR:15.526% C+
Zenith VX-5
C
Kills:128
Deaths:104
KDR:1.231
Accuracy:21.604% D
HSR:19.531% C
Serpent VE92
B++
Kills:94
Deaths:58
KDR:1.621
Accuracy:26.600% B++
HSR:13.830% D--
Eridani SX5
B+
Kills:63
Deaths:46
KDR:1.370
Accuracy:28.053% B+
HSR:22.222% B+
Kills:8,186
Deaths (as Light Assault):4,781
Deaths (to Light Assaults):5,389
KDR:1.71219
Kill Difference:3,405
Playtime:118.462 hours
Usage:5%
Score:3.792m
Score/min:534
Accuracy (listed only):29.468%
HSR (listed only):18.781%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:1,407
Deaths:1,021
KDR:1.378
Accuracy:37.310% C*
HSR:24.662% B+
NS-30 Vandal
B*
Kills:873
Deaths:375
KDR:2.328
Accuracy:37.767% B*
HSR:25.773% C+
Ghost
B
Kills:311
Deaths:86
KDR:3.616
Accuracy:41.246% B
HSR:67.524% C+
XM98
D
Kills:246
Deaths:93
KDR:2.645
Accuracy:33.155% D
HSR:69.512% D
NS-AM7 Archer
C
Kills:143
Deaths:317
KDR:0.451
Accuracy:56.776% C
HSR:15.385% C
Beamer VS3
B*
Kills:121
Deaths:108
KDR:1.120
Accuracy:32.699% B*
HSR:14.876% D--
Eridani SX5
B+
Kills:63
Deaths:46
KDR:1.370
Accuracy:28.053% B+
HSR:22.222% B+
VA39 Spectre
C+
Kills:52
Deaths:23
KDR:2.261
Accuracy:28.241% D
HSR:38.462% C+
Kills:3,216
Deaths (as Infiltrator):2,069
Deaths (to Infiltrators):4,176
KDR:1.55437
Kill Difference:1,147
Playtime:51.042 hours
Usage:2%
Score:0.921m
Score/min:301
Accuracy (listed only):36.906%
HSR (listed only):34.802%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:1,282
Deaths:570
KDR:2.249
Accuracy:28.897% B++
HSR:23.947% C
H-V45
B**
Kills:1,170
Deaths:514
KDR:2.276
Accuracy:28.488% B**
HSR:20.940% C+
Corvus VA55
A++
Kills:1,165
Deaths:479
KDR:2.432
Accuracy:32.796% A++
HSR:22.146% C+
CME
B**
Kills:1,159
Deaths:539
KDR:2.150
Accuracy:31.304% B**
HSR:20.190% C
NS-11A
A++
Kills:1,155
Deaths:464
KDR:2.489
Accuracy:32.499% A++
HSR:19.740% C
Pulsar VS1
B+
Kills:462
Deaths:273
KDR:1.692
Accuracy:25.398% B+
HSR:18.398% C
Thanatos VE70
A
Kills:380
Deaths:240
KDR:1.583
Accuracy:51.048% A
HSR:15.526% C+
Eridani SX5
B+
Kills:63
Deaths:46
KDR:1.370
Accuracy:28.053% B+
HSR:22.222% B+
Kills:6,836
Deaths (as Combat Medic):3,125
Deaths (to Combat Medics):2,922
KDR:2.18752
Kill Difference:3,711
Playtime:115.553 hours
Usage:5%
Score:3.531m
Score/min:509
Accuracy (listed only):32.310%
HSR (listed only):20.389%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A+
Kills:950
Deaths:518
KDR:1.834
Accuracy:45.090% C**
HSR:7.368% A+
Quasar VM1
B*
Kills:711
Deaths:221
KDR:3.217
Accuracy:19.333% B*
HSR:19.972% C**
Blueshift VM5
B+
Kills:648
Deaths:192
KDR:3.375
Accuracy:21.555% B+
HSR:24.074% B+
Blueshift VM5
B
Kills:590
Deaths:189
KDR:3.122
Accuracy:20.542% B
HSR:22.542% B
Comet VM2
B*
Kills:547
Deaths:298
KDR:1.836
Accuracy:52.458% B*
HSR:6.216% B*
Nebula VM20
B+
Kills:174
Deaths:47
KDR:3.702
Accuracy:20.351% B+
HSR:20.690% C++
Nebula VM20
B**
Kills:167
Deaths:47
KDR:3.553
Accuracy:21.381% B+
HSR:25.749% B**
Kills:3,787
Deaths (as MAX Suit):756
Deaths (to MAX Suits):1,546
KDR:5.00926
Kill Difference:3,031
Playtime:67.079 hours
Usage:3%
Score:2.584m
Score/min:642
Accuracy (listed only):28.673%
HSR (listed only):18.087%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:4,007
V. Kills:361 N/A
Deaths:562
KDR:7.130
Accuracy:46.245% B++
KPH:92.600 A+
VKPH:8.300 A*
Saron Laser Cannon
A+
Kills:3,686
V. Kills:3,378 109%
Deaths:1,913
KDR:1.927
Accuracy:36.603% B++
KPH:20.600 B++
VKPH:18.900 A+
Dual Photon Pods
B
Kills:2,896
V. Kills:768 377%
Deaths:300
KDR:9.653
Accuracy:55.966% B+
KPH:84.100 C++
VKPH:22.300 B
Antares LC
A+
Kills:1,767
V. Kills:1,772 100%
Deaths:642
KDR:2.752
Accuracy:37.921% B**
KPH:26.100 B+
VKPH:26.200 A+
Maelstrom Turbo Laser
C**
Kills:1,252
V. Kills:1,254 100%
Deaths:951
KDR:1.317
Accuracy:34.988% B++
KPH:12.400 C+
VKPH:12.400 C**
Hornet Missiles
A
Kills:1,056
V. Kills:565 187%
Deaths:165
KDR:6.400
Accuracy:72.431% A
KPH:72.500 C++
VKPH:38.800 C+
Photon A2A Missile Pods
B++
Kills:420
V. Kills:488 86%
Deaths:95
KDR:4.421
Accuracy:85.606% B*
KPH:54.900 C++
VKPH:63.800 B++
Kills:15,084 (10,712 + 0)
Deaths:4,628
KDR:3.259
VKDR:1.855
Vehicle Kills:8,586
Kill Difference:10,456
Playtime:448.153 hours
Usage:18%
Score:11.273m
Score/min:419
Piloting Accuracy:34.988%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:176
V. Kills:150 117%
Deaths:31
KDR:5.677
Accuracy:33.494% C+
KPH:633,600 U
VKPH:540,000 U
C150 Dalton
B+
Kills:148
V. Kills:61 239%
Deaths:24
KDR:6.167
Accuracy:44.006% B+
KPH:32.300 C+
VKPH:13.300 D-
CAS30 Tank Buster
D
Kills:63
V. Kills:66 94%
Deaths:130
KDR:0.485
Accuracy:39.798% D
KPH:2.900 D-
VKPH:3 D--
Kills:387 (63 + 324)
Deaths:185
KDR:2.092
VKDR:1.497
Vehicle Kills:277
Kill Difference:202
Playtime:26.668 hours
Usage:1%
Score:0.611m
Score/min:382
Piloting Accuracy:39.798%
Gunner Accuracy:44.006%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:17,819
V. Kills:12,004 148%
Deaths:2,042
KDR:8.726
Accuracy:58.111% C*
KPH:37.400 B*
VKPH:25.200 A
C75 Viper
B**
Kills:3,721
V. Kills:680 N/A
Deaths:262
KDR:14.202
Accuracy:40.179% C++
KPH:47.100 B**
VKPH:8.600 C**
L100 Python HEAT
B*
Kills:1,141
V. Kills:307 370%
Deaths:108
KDR:10.565
Accuracy:52.408% C++
KPH:41.800 B*
VKPH:11.200 C+
L100 Python HESH
B+
Kills:1,077
V. Kills:114 N/A
Deaths:68
KDR:15.838
Accuracy:46.430% C
KPH:63 B+
VKPH:6.700 C
Skyguard
C++
Kills:75
V. Kills:43 170%
Deaths:24
KDR:3.125
Accuracy:30.176% C++
KPH:14 C+
VKPH:8 C-
Kills:23,833 (23,833 + 0)
Deaths:2,504
KDR:9.518
VKDR:5.251
Vehicle Kills:13,148
Kill Difference:21,329
Playtime:604.789 hours
Usage:24%
Score:14.991m
Score/min:413
Driving Accuracy:30.176%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:6,615
V. Kills:4,782 138%
Deaths:838
KDR:7.894
Accuracy:53.574% C+
KPH:32.700 B**
VKPH:23.700 A++
Saron HRB
A++
Kills:1,731
V. Kills:1,344 129%
Deaths:188
KDR:9.207
Accuracy:53.320% B**
KPH:37.500 A
VKPH:29.100 A++
E540 Halberd
B+
Kills:634
V. Kills:408 155%
Deaths:89
KDR:7.124
Accuracy:51.032% B+
KPH:31.600 C++
VKPH:20.300 B+
Supernova PC
A
Kills:499
V. Kills:173 287%
Deaths:65
KDR:7.677
Accuracy:48.550% C+
KPH:35.800 A
VKPH:12.400 A
Proton II PPA
A++
Kills:298
V. Kills:27 N/A
Deaths:14
KDR:21.286
Accuracy:24.767% C++
KPH:76.800 B++
VKPH:7 A++
Supernova VPC
A++
Kills:61
V. Kills:10 N/A
Deaths:3
KDR:20.333
Accuracy:52.650% C*
KPH:79.300 A++
VKPH:13 A+
Kills:9,838 (7,175 + 2,663)
Deaths:1,197
KDR:8.219
VKDR:5.634
Vehicle Kills:6,744
Kill Difference:8,641
Playtime:287.004 hours
Usage:11%
Score:10.935m
Score/min:635
Driving Accuracy:52.650%
Gunner Accuracy:24.767%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:130
V. Kills:30 419%
Deaths:11
KDR:11.818
Accuracy:39.956% B+
KPH:48.700 C++
VKPH:11.200 B+
M40 Fury
A
Kills:90
V. Kills:29 300%
Deaths:11
KDR:8.182
Accuracy:44.297% B*
KPH:58 C++
VKPH:18.700 A
Kills:220 (0 + 220)
Deaths:22
KDR:10
VKDR:2.682
Vehicle Kills:59
Kill Difference:198
Playtime:4.220 hours
Usage:0%
Score:0.258m
Score/min:1,019
Driving Accuracy:N/A%
Gunner Accuracy:44.297%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 29,82317,8192,0428.726B**5.4958.111%C*4.035%B+37.4B*25.2A446475.9h5.8B+10B+
Betelgeuse 54-A 11,97911,8604,3692.715C+0.5227.763%B+24.578%D83.8B++N/A379141.6h10.9C+39.2B
Supernova FPC 11,3976,6158387.894B+4.6653.574%C+3.598%B++32.7B**23.6A++587202.2h4.7B+8.7B+
Pulsar C 5,1925,0652,9041.744B1.4926.087%B23.909%C*28.3C+N/A143179.2h11.8C++45.2C**
Light PPA 4,3684,0075627.13C**3.8946.245%B++N/A92.5A+8.3A*52343.3h11B+23.7B+
C75 Viper 4,4013,72126214.202A*10.9740.179%C++N/A47B**8.6C**21079.1h7.2B**17.9B**
Saron Laser Cannon 7,0643,6861,9131.927C++1.3136.603%B++2.279%C+20.6B++18.9A+409179.1h123.1C**336.4B+
Dual Photon Pods 3,6642,8963009.653B+6.4255.966%B+1.209%C+84.2C++22.3B55434.4h20.8C**37.1B+
Orion VS54 2,5552,5451,1682.179B+1.0622.022%C**21.808%C48.4B*N/A27852.6h11.7B+53.2C++
SVA-88 2,4802,4651,2022.051C++1.1820.949%C-19.351%D-44C+N/A14056h12.5C+59.4C+
Eidolon VE33 1,8411,8199641.887B++1.3529.987%B+24.849%C+28.8BN/A9563.2h8.3B+27.7B+
Antares LC 3,5391,7676422.752B+0.4837.921%B**1.811%C+26.1B+26.2A+32767.7h122.4C++322.9B+
Saron HRB 3,0751,7311889.207B*5.9753.32%B**1.098%C--37.5A29.2A++68846.1h19.5B+36.7B*
NS-44 Commissioner 1,4121,4071,0211.378B+1.8637.31%C*24.662%B+67A+N/A28021h3.1B*8.4B+
Terminus VX-9 1,2971,2825702.249B+0.9928.897%B++23.947%C65.4AN/A24219.6h11.7B40.4B+
Maelstrom Turbo Laser 2,5061,2529511.317C+1.9234.988%B++1.757%D12.3C+12.4C**269101.4h123.5C+353C*
Flare VE6 1,2591,2465052.467B**0.7724.348%B+21.188%C-62B*N/A34620.1h10.4C**42.8B+
Pulsar LSW 1,2411,2306351.937B+1.3023.865%C*24.959%C++69.1B**N/A38617.8h11.1B+46.5B+
Solstice VE3 1,2061,2008111.48B**1.7623.185%C++18.083%C17.2C+N/A10569.6h13.9B+59.7C**
H-V45 1,1831,1705142.276B+0.9628.488%B**20.94%C+59.4A+N/A36819.7h11.9B+41.8B++
NS-15M1 1,1821,1694842.415B++0.8226.931%B*24.722%B63.5B*N/A35618.4h11.8B+43.9B+
Corvus VA55 1,1801,1654792.432A+0.8032.796%A++22.146%C+70.6A**N/A17416.5h10.6B++32.3B**
CME 1,1691,1595392.15B*1.0931.304%B**20.19%C67.4A++N/A20817.2h11.8B++37.7B++
NS-11A 1,1701,1554642.489B**0.7532.499%A++19.74%C68.3A++N/A17116.9h11.3B*34.6B**
L100 Python HEAT 1,4481,14110810.565A+7.3352.408%C++2.717%C++41.8B*11.2C+45527.3h4B**7.7B**
L100 Python HESH 1,1911,0776815.838B+12.6046.43%C1.857%C*63B+6.7C28417.1h3C**6.4B
Hornet Missiles 1,6211,0561656.4C**3.1672.431%A2.083%B+72.3C++38.7C+78914.6h9.3C**12.8B+
Comet VM2 1,0949505181.834B**1.4045.09%C**7.368%A+23.2A*3.5C18840.9h11.8B**26.2B*
Tank Mine 1,5408772253.898B++0.6654.843%A++N/A129B+97.5A25206.8h2.9D**5.2B++
NS-30 Vandal 8768733752.328B0.9137.767%B*25.773%C+54.2B++N/A15716.1h4.9B++12.9B++
Quasar VM1 7137112213.217B**0.0219.333%B*19.972%C**34B**N/A12820.9h13.2B+68B+
Blueshift VM5 6546481923.375B+0.1421.555%B+24.074%B+42.1B+N/A22715.4h15.1B70B+
NS-11C 6476383441.855B**1.3830.012%A17.085%C29.8C*N/A19521.4h13.6C**45.4B+
E540 Halberd 1,042634897.124C+3.8951.032%B+2.681%C+31.5C+20.3B+106820.1h5.6C**10.9B+
Solstice Burst 6206182742.255B++0.9829.155%B+20.065%D60.6B*N/A15110.2h12.3B+42.4B+
C-4 9106054481.35C+1.8925.023%C+N/A87.7C*44.2B**19676.9h1.8C-7.2C+
Blueshift VM5 5995901893.122B0.1120.542%B22.542%B39.3B+N/A21515h15.7C++76.3B
Comet VM2 6275472981.836B**1.4052.458%B*6.216%B*27.5M4C--26519.9h13A24.8B**
NS Decimator 8245235011.044C++2.1965.911%B++1.912%C35.3C++20.3B+68414.8h6.3D-9.6C
Supernova PC 672499657.677B4.4448.55%C+2.204%C+35.6A12.4A59614h3.8B*7.7B*
Pulsar VS1 4664622731.692B*1.5425.398%B+18.398%C41.6B**N/A23611.1h13.4B+52.7B+
Photon A2A Missile Pods 908420954.421C+1.1985.606%B*N/A54.5C++63.4B++15617.7h8.9C+10.4C++
S1 5683984370.911B2.3262.447%B+2.261%C28.6C**12.2C+65213.9h6.6C++10.6B
Thanatos VE70 3843802401.583B*1.6551.048%A15.526%C+48.7B**N/A3087.8h5.1C+10B+
Ghost 315311863.616B0.3841.246%B67.524%C+35.7C+N/A2268.7h2.3C++5.5B
Proton II PPA 3252981421.286B+18.0524.767%C++2.349%C**76.4B++6.9A++3123.9h7.1B*28.8B++
XM98 247246932.645C**0.5933.155%D69.512%D21.8CN/A13011.3h2.8C8.3C
Spear Anti-Vehicle Phalanx Turret 359216229.818B+6.5844.467%C+4.63%C**44.1B+29.2B++9214.9h8.3C**18.7B+
AP30 Shredder 326176315.677C+2.4433.494%C+N/A1760U1500U15606400.1h50.3B**150.2B**
Nebula VM20 177174473.702B*0.4720.351%B+20.69%C++51.2B**N/A2013.4h12.7B**62.3B++
Nebula VM20 168167473.553B*0.3221.381%B+25.749%B**49.1B**N/A1953.4h13.9B++64.9B++
C150 Dalton 209148246.167C++2.9344.006%B+N/A32.2C+13.3D-9434.6h5.7D12.9C+
NS-AM7 Archer 2311433170.451C+2.7856.776%C15.385%C3.7D2.3C+5439.1h19.6C++34.6C++
MANA Anti-Vehicle Turret 269138672.06C--1.1866.667%C1.449%D*1380C+1310C**2912840.1h11C++16.5C+
M40 Fury 1601301111.818B*8.5839.956%B+N/A48.1C++11.1B8852.7h13.8C*34.6B+
Zenith VX-5 1281281041.231C+2.0021.604%D19.531%C35.6C++N/A2303.6h13.5C+62.5C+
Beamer VS3 1211211081.12B+2.1232.699%B*14.876%D--48.4B**N/A2952.5h6.4B*19.5C**
MANA Anti-Personnel Turret 117115274.259N/A1.0228.251%UN/A1150U20U5126400.1h50.1T*177.4T*
Anti-Vehicle Grenade 1211121112N/A108.7646.716%C--N/A560B*45D55870.2h3.4B**7.2B*
Frag Grenade 1121101110N/A106.7639.614%DN/A366.7C--6.7C+29970.3h3.7C++9.4C+
Serpent VE92 9594581.621B+1.6126.6%B++13.83%D--44.8B*N/A7982.1h13.4C++50.2B
M40 Fury 11990118.182C++4.9544.297%B*N/A56.3C++18.1B**12461.6h15.2C+34.4B
M60-A Bulldog 9184155.6C++2.3640.285%BN/A44.2B3.7D3611.9h4.4B**10.8B*
Lasher X2 8483551.509B*1.7329.128%B+3.614%C+34.6C**N/A3862.4h15.3B**52.6B++
M60-A Bulldog 9082327.333B+24.1043.412%C1.22%D-43.2B4.2C+3251.9h4.5B++10.4B+
Skyguard 11875243.125C*0.1130.176%C++5.333%M13.9C+8C-6635.4h122.4C*405.5B
Lancer VS22 178731640.445C2.7967.207%B++1.37%C+8.2D11.8C3698.9h39.8C-59.2C
MAX Punch 72717920.09C+3.1540.136%CN/A1.1CN/A765.8h1.7C++4.1C++
Force-Blade 676620,9610.003D3.2330.696%C++N/A0.1C-N/A0973.1h2.9C+9.6C++
CAS30 Tank Buster 129631300.485C--2.7539.798%DN/A2.9D-3D--14822.1h88D221.2D
Eridani SX5 6363461.37C*1.8728.053%B+22.222%B+45B+N/A5891.4h10.1B++35.9B+
Supernova VPC 7161320.333B*17.1052.65%C*N/A76.3A++12.5A11190.8h2.4B**4.6B*
Ursa 5856331.697B+1.5425.572%B+39.286%A*50.9B+1.8M*5181.1h10.2B+39.8B+
Aspis Anti-Aircraft Phalanx Turret 1225569.167A*5.9329.39%B++N/A12.8B+15.6B*5684.3h169.6C576.9C**
Proximity Mine 555496B++2.7652.133%B**N/A135C**2.5M*10460.4h2C3.9B+
VA39 Spectre 5452232.261B+0.9728.241%D38.462%C+20C+N/A2962.6h5.4B+19.1C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter38740.4h
Nano-Armor Kit6441,400,05977.1h
Spawn Beacon52140.2h
Anti-Vehicle MANA Turret151,1401.5h
Nanite Revive Grenade01000h
Deconstruction Tool0650.1h
Ammunition Package831,0761h
Medical Kit2984,8463.1h
Anti-Infantry MANA Turret81660.6h
Medical Applicator6841,4422.7h
Recon Detection Device1900.4h
Shield Recharging Field61220.1h

Check the help document for the dictionary if you want to learn more about words used here.


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