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Maj. General PanStrzelacz[BLSC] PanStrzelacz
NC BR 87

KDR: 4.8

Score: 48.3m

Last Seen: Oct 15th, 2019 5:50 PM
- OFFLINE - 360 hour(s)

Prestige 1, Battle Rank 87 - New Conglomerate on Cobalt
Level Progress (to 88): 90%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT Bouncing Betty Titan-150 AP Titan-150 HEAT EM6 NC15 Phoenix L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $349,029 MLG Score: 279
Fun Score: N/A
Cheeseburgers Flipped: 1244TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.644%18.944%33427119216,5862.237122.563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.182%-0.699D-0.297C-1.717F-HEAD ++ (~10.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.7-0.033C+13.50.053C+63.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.296%2.604%40118121122,001716510530.7276431%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.676%-0.361C-0.04C+0.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.67B+4.80.62B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.156%6.689%11961312068,19250682416.1578993%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.108%-1.414D**0.563B+0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.60.4B15.10.624B+56.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.608%74.916%11964121559456631.04762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.692%-0.604D0.5B+0.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.067C+2.80.102C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.274%8.209%11964121580467561.19111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.961%-0.686D-1.268D**0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.004C+4.40.094C+8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.3m327.3%252 (15.1k)246 (14.8k)4.7996270,68414,7275.8713387 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1219319515.063%8%12113:2025

45% Engineer29% Heavy Assault19% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2013 10:58 AMFeb 24th, 2013 12:51 AMOct 18th, 2019 4:04 PM (28d) (PST)Oct 15th, 2019 1:51 PM (31d) (PST)Oct 15th, 2019 1:50 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
647765710.3600.0750.0291.3790.061279

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,8334,58934,244225283414,774

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3270.6h/136.3d 15,783 5,655 24,165 270.7k 4,914 12,525 12,018 127m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D
Kills:2,161
Deaths:1,531
KDR:1.412
Accuracy:13.809% F
HSR:19.250% D
LA1 Anchor
D*
Kills:1,208
Deaths:535
KDR:2.258
Accuracy:15.265% F-
HSR:16.391% D*
GD-22S
C
Kills:1,162
Deaths:414
KDR:2.807
Accuracy:17.475% D--
HSR:22.289% C
NC6 Gauss SAW
C++
Kills:1,156
Deaths:173
KDR:6.682
Accuracy:16.016% D
HSR:24.135% C++
EM1
C-
Kills:1,153
Deaths:433
KDR:2.663
Accuracy:14.119% D**
HSR:19.167% C-
MGR-L1 Promise
C
Kills:342
Deaths:93
KDR:3.677
Accuracy:16.211% D**
HSR:21.930% C
NC6A GODSAW
C
Kills:68
Deaths:21
KDR:3.238
Accuracy:19.757% F
HSR:25% C
Kills:7,250
Deaths (as Heavy Assault):3,200
Deaths (to Heavy Assaults):4,018
KDR:2.26563
Kill Difference:4,050
Playtime:936.521 hours
Usage:29%
Score:10.411m
Score/min:185
Accuracy (listed only):16.093%
HSR (listed only):21.166%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
D
Kills:1,149
Deaths:742
KDR:1.549
Accuracy:21.641% D
HSR:15.840% D*
GD-7F
C
Kills:790
Deaths:597
KDR:1.323
Accuracy:18.584% D*
HSR:17.975% C
Gauss Compact S
C-
Kills:787
Deaths:190
KDR:4.142
Accuracy:21.187% C-
HSR:10.801% D*
MGR-M1 Bishop
D
Kills:766
Deaths:283
KDR:2.707
Accuracy:25.785% D*
HSR:25.196% D
AF-57 Piston
D*
Kills:300
Deaths:262
KDR:1.145
Accuracy:26.002% D**
HSR:9% D*
NS Baron G5
C+
Kills:195
Deaths:119
KDR:1.639
Accuracy:41.568% C+
HSR:11.795% D
LA39 Bruiser
D**
Kills:175
Deaths:137
KDR:1.277
Accuracy:46.140% D**
HSR:5.143% F-
NS-11C
C
Kills:168
Deaths:79
KDR:2.127
Accuracy:16.849% D**
HSR:17.857% C
GD-66 Claw
C
Kills:165
Deaths:95
KDR:1.737
Accuracy:54.214% C
HSR:11.515% C--
Mauler S6
C+
Kills:164
Deaths:43
KDR:3.814
Accuracy:39.752% C+
HSR:6.707% F
Warden
B++
Kills:160
Deaths:6
KDR:26.667
Accuracy:24.809% C
HSR:29.375% B++
Kills:4,819
Deaths (as Engineer):2,553
Deaths (to Engineers):3,002
KDR:1.88758
Kill Difference:2,266
Playtime:1,457.241 hours
Usage:45%
Score:26.276m
Score/min:301
Accuracy (listed only):30.594%
HSR (listed only):14.655%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:22.504% D
HSR:15.034% D
Blitz GD-10
C-
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:16.266% D**
HSR:14.175% C-
MGR-S1 Gladius
C-
Kills:1,157
Deaths:682
KDR:1.696
Accuracy:24.197% C-
HSR:17.373% D
AC-X11
D
Kills:1,149
Deaths:742
KDR:1.549
Accuracy:21.641% D
HSR:15.840% D*
GD-7F
C
Kills:790
Deaths:597
KDR:1.323
Accuracy:18.584% D*
HSR:17.975% C
Gauss Compact S
C-
Kills:787
Deaths:190
KDR:4.142
Accuracy:21.187% C-
HSR:10.801% D*
NS-7 PDW
C++
Kills:670
Deaths:517
KDR:1.296
Accuracy:24.866% C+
HSR:18.657% C++
AF-57 Piston
D*
Kills:300
Deaths:262
KDR:1.145
Accuracy:26.002% D**
HSR:9% D*
NS Baron G5
C+
Kills:195
Deaths:119
KDR:1.639
Accuracy:41.568% C+
HSR:11.795% D
LA39 Bruiser
D**
Kills:175
Deaths:137
KDR:1.277
Accuracy:46.140% D**
HSR:5.143% F-
NSX Tengu
D
Kills:168
Deaths:109
KDR:1.541
Accuracy:32.515% D
HSR:14.286% D--
NS-11C
C
Kills:168
Deaths:79
KDR:2.127
Accuracy:16.849% D**
HSR:17.857% C
GD-66 Claw
C
Kills:165
Deaths:95
KDR:1.737
Accuracy:54.214% C
HSR:11.515% C--
Mauler S6
C+
Kills:164
Deaths:43
KDR:3.814
Accuracy:39.752% C+
HSR:6.707% F
Kills:8,209
Deaths (as Light Assault):4,957
Deaths (to Light Assaults):2,639
KDR:1.65604
Kill Difference:3,252
Playtime:46.535 hours
Usage:1%
Score:0.437m
Score/min:157
Accuracy (listed only):29.020%
HSR (listed only):13.297%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:22.504% D
HSR:15.034% D
Blitz GD-10
C-
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:16.266% D**
HSR:14.175% C-
MGR-S1 Gladius
C-
Kills:1,157
Deaths:682
KDR:1.696
Accuracy:24.197% C-
HSR:17.373% D
NS-7 PDW
C++
Kills:670
Deaths:517
KDR:1.296
Accuracy:24.866% C+
HSR:18.657% C++
NS-30 Vandal
D
Kills:457
Deaths:210
KDR:2.176
Accuracy:24.215% D**
HSR:21.225% D
AF-18 Stalker
C
Kills:452
Deaths:225
KDR:2.009
Accuracy:21.746% D*
HSR:18.805% C
LA3 Desperado
C
Kills:316
Deaths:281
KDR:1.125
Accuracy:19.076% D**
HSR:18.354% C
NS-61 Emissary
C**
Kills:195
Deaths:163
KDR:1.196
Accuracy:29.825% C**
HSR:14.359% C
NSX Tengu
D
Kills:168
Deaths:109
KDR:1.541
Accuracy:32.515% D
HSR:14.286% D--
LA80
C+
Kills:166
Deaths:5
KDR:33.200
Accuracy:37.423% C--
HSR:77.711% C+
AF-8 RailJack
C++
Kills:165
Deaths:6
KDR:27.500
Accuracy:31.892% D
HSR:75.758% C++
NS-44 Commissioner
C
Kills:162
Deaths:127
KDR:1.276
Accuracy:33.652% C
HSR:19.753% C
LA8 Rebel
C++
Kills:161
Deaths:149
KDR:1.081
Accuracy:32.131% C++
HSR:19.876% C+
EM4 Longshot
C++
Kills:160
Deaths:5
KDR:32
Accuracy:29.427% F
HSR:79.375% C++
NC08 Mag-Scatter
B+
Kills:160
Deaths:146
KDR:1.096
Accuracy:56.480% B+
HSR:12.500% D
AF-6 Shadow
D-
Kills:158
Deaths:73
KDR:2.164
Accuracy:26.104% D**
HSR:20.886% D-
NC14 Bolt Driver
D*
Kills:103
Deaths:12
KDR:8.583
Accuracy:24.471% F
HSR:62.136% D*
Soldier Soaker
C*
Kills:72
Deaths:68
KDR:1.059
Accuracy:35.814% C*
HSR:9.722% D
NS-45 Pilot
C--
Kills:69
Deaths:50
KDR:1.380
Accuracy:19.856% F-
HSR:21.739% C--
NS-AM7 Archer
B+
Kills:58
Deaths:17
KDR:3.412
Accuracy:48.895% D**
HSR:22.414% B+
NS-44L Blackhand
C++
Kills:51
Deaths:29
KDR:1.759
Accuracy:42.047% C++
HSR:21.569% D**
Kills:7,221
Deaths (as Infiltrator):4,259
Deaths (to Infiltrators):2,098
KDR:1.69547
Kill Difference:2,962
Playtime:637.640 hours
Usage:19%
Score:7.721m
Score/min:202
Accuracy (listed only):30.162%
HSR (listed only):28.367%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:22.504% D
HSR:15.034% D
Blitz GD-10
C-
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:16.266% D**
HSR:14.175% C-
MGR-S1 Gladius
C-
Kills:1,157
Deaths:682
KDR:1.696
Accuracy:24.197% C-
HSR:17.373% D
NS-7 PDW
C++
Kills:670
Deaths:517
KDR:1.296
Accuracy:24.866% C+
HSR:18.657% C++
AF-57 Piston
D*
Kills:300
Deaths:262
KDR:1.145
Accuracy:26.002% D**
HSR:9% D*
NS Baron G5
C+
Kills:195
Deaths:119
KDR:1.639
Accuracy:41.568% C+
HSR:11.795% D
LA39 Bruiser
D**
Kills:175
Deaths:137
KDR:1.277
Accuracy:46.140% D**
HSR:5.143% F-
NSX Tengu
D
Kills:168
Deaths:109
KDR:1.541
Accuracy:32.515% D
HSR:14.286% D--
GD-66 Claw
C
Kills:165
Deaths:95
KDR:1.737
Accuracy:54.214% C
HSR:11.515% C--
Mauler S6
C+
Kills:164
Deaths:43
KDR:3.814
Accuracy:39.752% C+
HSR:6.707% F
Carnage AR
C
Kills:76
Deaths:27
KDR:2.815
Accuracy:18% D**
HSR:18.421% C
Kills:5,391
Deaths (as Combat Medic):3,376
Deaths (to Combat Medics):1,463
KDR:1.59686
Kill Difference:2,015
Playtime:36.215 hours
Usage:1%
Score:0.843m
Score/min:388
Accuracy (listed only):31.457%
HSR (listed only):12.919%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,730
Deaths:565
KDR:3.062
Accuracy:29.869% C+
HSR:11.272% D-
AF-41 Hacksaw
C+
Kills:1,568
Deaths:574
KDR:2.732
Accuracy:31.619% C+
HSR:12.372% D
NCM1 Scattercannon
C*
Kills:306
Deaths:110
KDR:2.782
Accuracy:39.882% C++
HSR:16.667% C*
NCM1 Scattercannon
C+
Kills:255
Deaths:82
KDR:3.110
Accuracy:36.787% C+
HSR:14.118% C
NCM3 Raven
D--
Kills:221
Deaths:84
KDR:2.631
Accuracy:30.692% D*
HSR:1.357% D--
NCM3 Raven
B+
Kills:210
Deaths:84
KDR:2.500
Accuracy:30.425% D*
HSR:3.333% B+
NS-10 Burster
D--
Kills:130
Deaths:100
KDR:1.300
Accuracy:22.894% D--
HSR:2.308% D--
NS-10 Burster
C+
Kills:119
Deaths:110
KDR:1.082
Accuracy:22.950% D--
HSR:5.882% C+
Kills:4,539
Deaths (as MAX Suit):854.500
Deaths (to MAX Suits):854
KDR:5.31188
Kill Difference:3,684.500
Playtime:155.811 hours
Usage:5%
Score:2.632m
Score/min:281
Accuracy (listed only):30.640%
HSR (listed only):8.414%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:8,067
V. Kills:840 N/A
Deaths:238
KDR:33.895
Accuracy:43.898% C--
KPH:47.800 C+
VKPH:5 D-
L100 Python HEAT
B**
Kills:4,300
V. Kills:1,153 373%
Deaths:175
KDR:24.571
Accuracy:53.488% C*
KPH:45.800 B**
VKPH:12.300 C++
L100 Python AP
C+
Kills:1,877
V. Kills:949 198%
Deaths:96
KDR:19.552
Accuracy:48.059% D-
KPH:32.500 C+
VKPH:16.400 C
C75 Viper
B*
Kills:1,552
V. Kills:162 N/A
Deaths:42
KDR:36.952
Accuracy:27.326% D*
KPH:45.500 B*
VKPH:4.700 D
Skyguard
D*
Kills:73
V. Kills:54 133%
Deaths:11
KDR:6.636
Accuracy:18.590% F-
KPH:6.800 D*
VKPH:5 D**
Kills:15,869 (15,869 + 0)
Deaths:562
KDR:28.237
VKDR:5.619
Vehicle Kills:3,158
Kill Difference:15,307
Playtime:365.577 hours
Usage:11%
Score:4.355m
Score/min:199
Driving Accuracy:18.590%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:2,524
V. Kills:1,217 207%
Deaths:124
KDR:20.355
Accuracy:41.657% D--
KPH:27.700 C**
VKPH:13.400 C
Titan-150 HEAT
B++
Kills:2,293
V. Kills:598 383%
Deaths:141
KDR:16.262
Accuracy:44.016% C
KPH:28.300 B++
VKPH:7.400 C--
Titan-150 HESH
C+
Kills:1,315
V. Kills:132 N/A
Deaths:54
KDR:24.352
Accuracy:37.582% D*
KPH:37.700 C+
VKPH:3.800 D--
C85 Canister
C+
Kills:336
V. Kills:15 N/A
Deaths:3
KDR:112
Accuracy:24.169% F
KPH:69.800 C+
VKPH:3.100 D
Enforcer ML85
B+
Kills:208
V. Kills:133 155%
Deaths:14
KDR:14.857
Accuracy:35.045% D
KPH:27.400 B+
VKPH:17.500 C*
E540 Halberd
C*
Kills:145
V. Kills:67 213%
Deaths:11
KDR:13.182
Accuracy:37.688% D-
KPH:32 C*
VKPH:14.800 C+
Kills:6,821 (6,132 + 689)
Deaths:347
KDR:19.657
VKDR:6.231
Vehicle Kills:2,162
Kill Difference:6,474
Playtime:223.966 hours
Usage:7%
Score:3.025m
Score/min:225
Driving Accuracy:37.582%
Gunner Accuracy:37.688%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D
Kills:209
V. Kills:9 N/A
Deaths:3
KDR:69.667
Accuracy:11.615% T-
KPH:51 D
VKPH:2.200 D--
C85 Canister-H
D
Kills:76
V. Kills:4 N/A
Deaths:3
KDR:25.333
Accuracy:43.390% D
KPH:55.400 D-
VKPH:2.900 D*
Kills:285 (0 + 285)
Deaths:6
KDR:47.500
VKDR:2.167
Vehicle Kills:13
Kill Difference:279
Playtime:5.473 hours
Usage:0%
Score:0.092m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:43.390%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:1,253
V. Kills:38 N/A
Deaths:15
KDR:83.533
Accuracy:15.596% C-
KPH:73.200 C++
VKPH:2.200 C
M12 Kobalt
B+
Kills:1,253
V. Kills:27 N/A
Deaths:15
KDR:83.533
Accuracy:14.544% D
KPH:76 B+
VKPH:1.600 D
M60-G Bulldog
M
Kills:1,214
V. Kills:113 N/A
Deaths:8
KDR:151.750
Accuracy:37.916% B+
KPH:72.200 M
VKPH:6.700 C*
M40 Fury
A
Kills:1,194
V. Kills:74 N/A
Deaths:9
KDR:132.667
Accuracy:22.542% D**
KPH:85.300 A
VKPH:5.300 D-
M40 Fury
B**
Kills:1,145
V. Kills:65 N/A
Deaths:10
KDR:114.500
Accuracy:18.371% F-
KPH:70 B**
VKPH:4 D--
M60-G Bulldog
A
Kills:624
V. Kills:33 N/A
Deaths:7
KDR:89.143
Accuracy:32.927% C
KPH:65.700 A
VKPH:3.500 D
M20 Basilisk
B+
Kills:310
V. Kills:60 N/A
Deaths:8
KDR:38.750
Accuracy:30.573% D-
KPH:27 B+
VKPH:5.200 D
M20 Basilisk
C++
Kills:225
V. Kills:79 281%
Deaths:10
KDR:22.500
Accuracy:30.832% D
KPH:22.200 C++
VKPH:7.800 C
G40-F Ranger
C
Kills:53
V. Kills:26 196%
Deaths:1
KDR:53
Accuracy:26.126% D-
KPH:16.600 C
VKPH:8.100 C--
Kills:7,271 (0 + 7,271)
Deaths:83
KDR:87.602
VKDR:6.205
Vehicle Kills:515
Kill Difference:7,188
Playtime:115.065 hours
Usage:4%
Score:1.507m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:26.126%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 8,9078,06723833.895A*29.1043.898%C--1.698%C++47.8C+5D-180168.9h3B+6.9C++
L100 Python HEAT 5,4534,30017524.571M+19.7753.488%C*2.163%C45.7B**12.3C++19294h5.6C++10.4B
Bouncing Betty 2,7032,7013378.015A+3.2238.765%C--N/A89.4DN/A28830.2h2C+5.2C
Titan-150 AP 3,7412,52412420.355A*15.5641.657%D--5.151%A+27.7C**13.4C23991h4.2B10.1C+
Titan-150 HEAT 2,8912,29314116.262A*11.4644.016%C3.663%B+28.3B++7.4C--16181.1h4.1B++9.2B+
EM6 2,1942,1611,5311.411C+3.3913.809%F19.25%D9.9D*N/A26217.9h14.5D--105.2D*
NC15 Phoenix 4,2052,0506730.597U25.8054.714%C++N/A15.2C*16B+182134.6h10.9C+20C+
L100 Python AP 2,8261,8779619.552M+14.7548.059%D-4.795%A32.5C+16.4C25557.8h5.2B10.9C++
AF-41 Hacksaw 1,7401,7305653.062C*1.7429.869%C+11.272%D-22.1DN/A7378.3h8.3C-27.8C
Phoenix AE 2,8271,63215108.8U104.0064.139%AN/A17.1B+12.6C+16395.2h12.6C-19.7C++
AF-41 Hacksaw 1,5741,5685742.732C++2.0731.619%C+12.372%D19.8DN/A6479.2h9.7D30.6C
C75 Viper 1,7141,5524236.952S32.1527.326%D*1.095%C-45.5B*4.8D21634.1h7.1B**25.9B++
Titan-150 HESH 1,4471,3155424.352A19.5537.582%D*1.597%C+37.7C+3.8D--19434.9h3B+8C+
Tank Mine 1,8831,2531677.503M2.7028.833%CN/A133.3B+67C*12449.4h2C+6.8C
M12 Kobalt 1,2911,2531583.533S78.7315.596%C-16.281%D73.3C++2.2C23917.1h18.8C++120.8C+
M12 Kobalt 1,2801,2531583.533S78.7314.544%D15.164%D75.9B+1.6D22316.5h17.1B+117.9C++
M60-G Bulldog 1,3271,2148151.75U146.9537.916%B+N/A72.3M6.7C*23816.8h6.6B17.5B+
LA1 Anchor 1,2181,2085352.258C++2.5415.265%F-16.391%D*14.8D*N/A5281.6h12.9D--84.6F
M40 Fury 1,2681,1949132.667U127.8722.542%D**2.261%B+85.3A5.3D-23514h7.8B*34.8C**
AF-4 Cyclone 1,1661,1646281.854B+2.9522.504%D15.034%D19.1DN/A6260.8h10B+44.6C++
GD-22S 1,1851,1624142.807B++1.9917.475%D--22.289%C17.3D-N/A6167.2h17.1F-98.1D**
Blitz GD-10 1,1711,1577571.528B+3.2716.266%D**14.175%C-8.9D--N/A35130h18.5C--113.6D-
MGR-S1 Gladius 1,1681,1576821.696B3.1024.197%C-17.373%D16.3DN/A4670.9h10.2C++42.1C++
NC6 Gauss SAW 1,1651,1561736.682S1.8816.016%D24.135%C++23.6CN/A12148.9h13.2D82.7C--
EM1 1,1651,1534332.663A+2.1414.119%D**19.167%C-22.3DN/A9951.6h16.4C116.1D-
AC-X11 1,1541,1497421.549B+3.2521.641%D15.84%D*8.4D-N/A30136.2h12.3D56.9C
M40 Fury 1,2101,14510114.5U109.7018.371%F-1.31%C-69.8B**4D--23116.4h7.6B**41.6C++
Frag Grenade 1,0591,04111041N/A1,036.2040.752%DN/A400.4C6.9C14752.6h4.2C+10.2C+
GD-7F 7987905971.323C**3.4818.584%D*17.975%C11.8DN/A5866.9h13.5C++72.5C
Gauss Compact S 8107871904.142M*0.6621.187%C-10.801%D*17.6C+N/A6244.7h9.9B+47C*
MGR-M1 Bishop 7787662832.707B++2.0925.785%D*25.196%D11.1D-N/A2969h8.1D31.5D
NS-7 PDW 6786705171.296B+3.5024.866%C+18.657%C++18.1C-N/A7637h13.6B+54.6B
M60-G Bulldog 657624789.143U84.3432.927%C1.763%D65.7A3.5D2309.5h6.4B+19.4C**
NS Decimator 6595622172.59A*2.2146.801%F-4.448%A*33.1C+5.7D*21517h3.9B+8.4C+
Spear Anti-Vehicle Phalanx Turret 7405251243.75S38.9537.159%D2.857%D30.2C--12.4D-27817.4h8.6C++23.1C+
NC05 Jackhammer 4914892771.765B+3.0337.189%D-10.43%D--24.8DN/A10819.7h5.2C+13.9C
NS-30 Vandal 4634572102.176C**2.6224.215%D**21.225%D15.7D--N/A4229.2h7.5D--30.8D*
AF-18 Stalker 4584522252.009B+2.7921.746%D*18.805%C14.5D-N/A5631.1h19F-87.2F
Shrike 5533903171.23B**3.5741.962%F4.359%B**15.4D6.4D--20425.4h6.7C++15.9D
C-4 4493441093.156A1.6425.881%C+N/A86C++26.3C+13614h1.6C+6.2C+
MGR-L1 Promise 351342933.677A++1.1216.211%D**21.93%C17D-N/A5920.1h23.6F145.8F
C85 Canister 3513363112S107.2024.169%F12.798%C+70C+3.1D3074.8h9.9C41D*
LA3 Desperado 3173162811.125C**3.6719.076%D**18.354%C13.7D-N/A5523.1h7.5B++39.5C
M20 Basilisk 370310838.75U33.9530.573%D-5.484%C+27B+5.2D18411.5h71.3B*233.2B
NCM1 Scattercannon 3103061102.782B++2.0239.882%C++16.667%C*37.3B**N/A2228.2h5.5B**13.8B++
AF-57 Piston 3033002621.145C+3.6526.002%D**9%D*8.3D*N/A3036.2h5.8D22.3D--
The Slasher 2872812,8880.097B**4.7035.709%C++N/A0.7C--N/A2409.4h1.8B++4.9C*
NCM1 Scattercannon 256255823.11B+1.6936.787%C+14.118%C41.1BN/A1946.2h5.5B+15.1B+
Hawk GD-68 412228922.478M+2.3253.089%D*2.193%C7.6D--6.1D15630.1h10.2D19.2D*
M20 Basilisk 3042251022.5U17.7030.832%D4.444%C--22.3C++7.8C15010.1h78.6B+254.9C*
NCM3 Raven 307221842.631M2.1730.692%D*1.357%D--9.1C+3.5D--13024.3h25.8B+84.1C+
NCM3 Raven 287210842.5A*2.3030.425%D*3.333%B+8.6C3.2D*12024.3h26.9C*88.4C
M40 Fury-H 218209369.667S64.8711.615%T-N/A51D2.2D--1444.1h5B*43.1F--
Enforcer ML85 3412081414.857A*10.0635.045%D2.404%C**27.4B+17.5C*5457.6h13C+37C
NS Baron G5 1961951191.639B*3.1641.568%C+11.795%D13.6D-N/A5714.3h6.1D--14.7C+
NS-61 Emissary 1961951631.196B+3.6029.825%C**14.359%C12.2DN/A4016h12.7C**42.6B+
Mag-Cutter 2011906,0200.032B4.7722.212%C--1.579%D0.2DN/A11054.3h2.4C**11C+
LA39 Bruiser 1771751371.277C++3.5246.14%D**5.143%F-13.6D*N/A6912.9h4.3F**9.3F-
NSX Tengu 1711681091.541B+3.2632.515%D14.286%D--12.4D--N/A5513.5h12.5C**38.3C++
NS-11C 168168792.127A2.6716.849%D**17.857%C8.7D-N/A6619.3h19.2D-114D*
LA80 166166533.2U28.4037.423%C--77.711%C+23.7DN/A827h2.9D*7.8D-
GD-66 Claw 166165951.737B+3.0654.214%C11.515%C--25.8DN/A1006.4h2.9C5.3C+
AF-8 RailJack 165165627.5S22.7031.892%D75.758%C++24.3C+N/A1586.8h2.5C+7.8C+
Mauler S6 164164433.814A**0.9939.752%C+6.707%F23.8CN/A1326.9h3.5B**8.9B++
NS-44 Commissioner 1631621271.276B3.5233.652%C19.753%C9.5D-N/A4517h3.9C++11.6C++
Icikill 1661621,4540.111B**4.6929.271%C+N/A0.7C+N/A2224.9h1.7B++5.9B+
LA8 Rebel 1611611491.081C*3.7232.131%C++19.876%C+5.9D*N/A2227.1h9.3D*28.9C
EM4 Longshot 160160532S27.2029.427%F79.375%C++19.5DN/A1128.2h2.8D--9.5D**
NC08 Mag-Scatter 1601601461.096C+3.7056.48%B+12.5%D10D--N/A3516h4C*7.1B+
Warden 162160626.667U21.8724.809%C29.375%B++15.7CN/A9910.2h14.2D*57.2D
AF-6 Shadow 161158732.164C*2.6426.104%D**20.886%D-15.3D--N/A4210.3h7.1D-27.1D*
M12 Kobalt 161150437.5C+32.7020.754%C13.333%D--75D5.5B2682h29.3D*141.1D-
E540 Halberd 2121451113.182B++8.3837.688%D-5.517%A32.2C**14.9C++6994.5h5.5C*14.7C
Auraxium Mag-Cutter 1331322,0000.066B++4.7343.278%B**N/A0.4CN/A1327.2h1.8B+4.1B+
NS-10 Burster 2291301001.3B3.5022.894%D--2.308%D--3.3D-2.5D-6839.9h199.5D-871.5D--
Sticky Grenade 1201201120N/A115.2041.311%D*N/A600DN/A34410.2h2.4C+5.9C
NS-10 Burster 2281191101.082C*3.7222.95%D--5.882%C+3D--2.7D6740.2h221.8D**966.7D**
MAX Punch 1271138650.131B+4.6745.378%C+N/A0.8CN/A3150.1h2.9C+6.3C+
Spear Anti-Vehicle Phalanx Tower 1451041104S99.2049.543%C+5.769%B*43.3C+17.1D2242.4h9.4C+18.9C++
NC14 Bolt Driver 106103128.583S3.7824.471%F62.136%D*13.6DN/A2427.6h3.4D-13.8D**
NS Annihilator 19799372.676S2.1273.111%F--N/A6D--5.9D-15216.5h12.4C+17D
Carnage AR 7776272.815B**1.9818%D**18.421%C10D--N/A867.6h19.5F-108.6F-
C85 Canister-H 8076325.333B**20.5343.39%D13.158%B+54.3D-2.9D*6901.4h15.5F--35.6F**
Skyguard 12773116.636A+1.8418.59%F-1.37%D6.8D*5D**18910.8h158.7D-853.8F-
Soldier Soaker 7372681.059C+3.7435.814%C*9.722%D21.2D-N/A1083.4h6.1C++17B+
Anti-Vehicle Grenade 7971171N/A66.2048.516%CN/A236.7D26.7D-26300.3h6.7C13.8C+
NS-45 Pilot 7069501.38C++3.4219.856%F-21.739%C--17.3D-N/A554h6.8B34.3D
NC6A GODSAW 7168213.238B+1.5619.757%F25%C14.5D**N/A1364.7h18.4D93.1F**
Orbital Strike Uplink 8962162N/A57.20846.154%UN/A620U270U35030.1h1.8T*0.2T*
NS-AM7 Archer 6658173.412S1.3948.895%D**22.414%B+7.2C+1D*658.1h19.4C++39.8C+
G40-F Ranger 7953153U48.2026.126%D-N/A16.6C8.1C--1493.2h112.3B+429.8C+
NS-44L Blackhand 5151291.759B+3.0442.047%C++21.569%D**9.1D-N/A465.6h5.2C12.5C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41423.6h
Spawn Beacon13160.6h
Nano-Armor Kit2671,458,43975.7h
NC Patriot Flare Gun02370.5h
Skywall Shield Emitter01660.4h
Structure Shield Module01920.5h
Repair Module23290.8h
Turret AI Module03601h
Cortium Silo01560.4h
Nanite Revive Grenade02,2110.6h
Medical Kit418451.9h
Medical Applicator63121,95612.5h
Blast Wall01550.7h
NSX Amaterasu01140h
Spitfire Auto-Turret325,3567.2h
Motion Spotter4024,83710.2h
Hoplon Anti-Aircraft Phalanx Tower01660.6h
Xiphos Anti-Personnel Tower01080.5h
Rampart Wall12731.5h
Spear Anti-Vehicle Tower01750.7h
Deconstruction Tool12,6890.3h
Welding Device03,4900.5h
Recon Detection Device03,3986.4h
Shield Recharging Field04280.3h
G40-F Ranger0540h
Ammunition Package579,22110.3h
Anti-Infantry MANA Turret82301.7h
Snowman Soldier61290.3h
The Flail11120.4h
Pain Spire11270.4h
Flail Targeting Dart301,44814.4h
NSX-P Tanto0600h
Hardlight Barrier0820.1h
Router01440.2h
LA7 Buzzard0530.1h
Pillbox0600.2h
Elysium Spawn Tube11330.4h
Vehicle Gate01570.9h
Infantry Tower31100.8h

Check the help document for the dictionary if you want to learn more about words used here.


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