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Deputy Director PanStrzelacz[BLSC] PanStrzelacz
NC BR 89

KDR: 4.8

Score: 49.1m

Last Seen: Jan 19th, 2020 5:55 PM
- OFFLINE - 32.2 hour(s)

Prestige 1, Battle Rank 89 - New Conglomerate on Cobalt
Level Progress (to 90): 63%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT Bouncing Betty Titan-150 AP Titan-150 HEAT EM6 NC15 Phoenix L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $350,280 MLG Score: 280
Fun Score: N/A
Cheeseburgers Flipped: 1245TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.71%19%33627120516,9162.231962.567

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.174%-0.692D-0.307C-1.641FHEAD ++ (~10.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.5-0.031C+13.50.053C+62.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.33%2.574%40288122422,260722518030.831430%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.658%-0.363C-0.047C+0.958

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.669B+4.70.62B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.338%6.647%12491312198,56051185216.71881004%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.083%-1.391D**0.535B+0.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.10.405B15.20.624B+55.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.446%74.588%12494122860658631.03237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.675%-0.657D0.509B+0.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.063C+2.90.108C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.324%8.158%12494122880969061.17246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.949%-0.692D-1.276D**0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.005C+4.40.094C+8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.1m327.2%251 (15.1k)245 (14.7k)4.7993872,22115,0485.8697589 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232328015.123%8%12113:2025

44% Engineer28% Heavy Assault20% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2013 10:58 AMFeb 24th, 2013 12:51 AMJan 19th, 2020 3:55 PM (1d) (PST)Jan 19th, 2020 5:38 PM (1d) (PST)Jan 19th, 2020 1:55 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
647765710.3600.0750.0291.3770.061280

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,8394,54234,297225283414,696

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3343.2h/139.3d 16,107 5,778 24,823 276.3k 5,023 12,826 12,214 129.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D
Kills:2,161
Deaths:1,531
KDR:1.412
Accuracy:13.809% D**
HSR:19.250% D
LA1 Anchor
D*
Kills:1,208
Deaths:535
KDR:2.258
Accuracy:15.265% F-
HSR:16.391% D*
GD-22S
C
Kills:1,162
Deaths:414
KDR:2.807
Accuracy:17.475% D--
HSR:22.289% C
NC6 Gauss SAW
C++
Kills:1,156
Deaths:173
KDR:6.682
Accuracy:16.016% D
HSR:24.135% C++
EM1
C-
Kills:1,153
Deaths:433
KDR:2.663
Accuracy:14.119% D**
HSR:19.167% C-
MGR-L1 Promise
C
Kills:357
Deaths:101
KDR:3.535
Accuracy:16.212% D**
HSR:22.409% C
NC6A GODSAW
C+
Kills:80
Deaths:24
KDR:3.333
Accuracy:18.314% F
HSR:27.500% C+
Kills:7,277
Deaths (as Heavy Assault):3,211
Deaths (to Heavy Assaults):4,103
KDR:2.26627
Kill Difference:4,066
Playtime:945.217 hours
Usage:28%
Score:10.487m
Score/min:185
Accuracy (listed only):15.887%
HSR (listed only):21.592%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
D
Kills:1,149
Deaths:742
KDR:1.549
Accuracy:21.641% D
HSR:15.840% D*
MGR-M1 Bishop
D
Kills:857
Deaths:314
KDR:2.729
Accuracy:25.586% D*
HSR:25.204% D
GD-7F
C-
Kills:834
Deaths:635
KDR:1.313
Accuracy:18.638% D*
HSR:18.106% C-
Gauss Compact S
C--
Kills:826
Deaths:207
KDR:3.990
Accuracy:21.061% C--
HSR:10.412% D*
AF-57 Piston
D**
Kills:300
Deaths:262
KDR:1.145
Accuracy:26.002% D**
HSR:9% D**
NS Baron G5
C
Kills:195
Deaths:119
KDR:1.639
Accuracy:41.617% C
HSR:11.795% D
LA39 Bruiser
D**
Kills:176
Deaths:140
KDR:1.257
Accuracy:46.059% D**
HSR:5.114% F-
NS-11C
C
Kills:168
Deaths:79
KDR:2.127
Accuracy:16.849% D**
HSR:17.857% C
Mauler S6
C+
Kills:168
Deaths:45
KDR:3.733
Accuracy:40.041% C+
HSR:6.548% F-
GD-66 Claw
C-
Kills:165
Deaths:95
KDR:1.737
Accuracy:54.214% C-
HSR:11.515% D
Warden
B++
Kills:160
Deaths:6
KDR:26.667
Accuracy:24.809% C
HSR:29.375% B++
Kills:4,998
Deaths (as Engineer):2,644
Deaths (to Engineers):3,041
KDR:1.89032
Kill Difference:2,354
Playtime:1,482.625 hours
Usage:44%
Score:26.639m
Score/min:299
Accuracy (listed only):30.592%
HSR (listed only):14.615%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:22.504% D
HSR:15.034% D
Blitz GD-10
C--
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:16.266% D**
HSR:14.175% C--
MGR-S1 Gladius
C--
Kills:1,157
Deaths:682
KDR:1.696
Accuracy:24.197% C--
HSR:17.373% D
AC-X11
D
Kills:1,149
Deaths:742
KDR:1.549
Accuracy:21.641% D
HSR:15.840% D*
GD-7F
C-
Kills:834
Deaths:635
KDR:1.313
Accuracy:18.638% D*
HSR:18.106% C-
Gauss Compact S
C--
Kills:826
Deaths:207
KDR:3.990
Accuracy:21.061% C--
HSR:10.412% D*
NS-7 PDW
C+
Kills:817
Deaths:662
KDR:1.234
Accuracy:24.710% C+
HSR:18.360% C+
AF-57 Piston
D**
Kills:300
Deaths:262
KDR:1.145
Accuracy:26.002% D**
HSR:9% D**
NS Baron G5
C
Kills:195
Deaths:119
KDR:1.639
Accuracy:41.617% C
HSR:11.795% D
LA39 Bruiser
D**
Kills:176
Deaths:140
KDR:1.257
Accuracy:46.059% D**
HSR:5.114% F-
NS-11C
C
Kills:168
Deaths:79
KDR:2.127
Accuracy:16.849% D**
HSR:17.857% C
Mauler S6
C+
Kills:168
Deaths:45
KDR:3.733
Accuracy:40.041% C+
HSR:6.548% F-
NSX Tengu
D
Kills:168
Deaths:109
KDR:1.541
Accuracy:32.515% D
HSR:14.286% D--
GD-66 Claw
C-
Kills:165
Deaths:95
KDR:1.737
Accuracy:54.214% C-
HSR:11.515% D
Kills:8,444
Deaths (as Light Assault):5,162
Deaths (to Light Assaults):2,695
KDR:1.6358
Kill Difference:3,282
Playtime:47.288 hours
Usage:1%
Score:0.443m
Score/min:156
Accuracy (listed only):29.022%
HSR (listed only):13.244%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:22.504% D
HSR:15.034% D
Blitz GD-10
C--
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:16.266% D**
HSR:14.175% C--
MGR-S1 Gladius
C--
Kills:1,157
Deaths:682
KDR:1.696
Accuracy:24.197% C--
HSR:17.373% D
NS-7 PDW
C+
Kills:817
Deaths:662
KDR:1.234
Accuracy:24.710% C+
HSR:18.360% C+
NS-30 Vandal
D
Kills:457
Deaths:210
KDR:2.176
Accuracy:24.215% D**
HSR:21.225% D
AF-18 Stalker
C
Kills:452
Deaths:225
KDR:2.009
Accuracy:21.746% D*
HSR:18.805% C
LA3 Desperado
C
Kills:316
Deaths:281
KDR:1.125
Accuracy:19.076% F
HSR:18.354% C
NS-61 Emissary
C**
Kills:195
Deaths:163
KDR:1.196
Accuracy:29.825% C**
HSR:14.359% C
NSX Tengu
D
Kills:168
Deaths:109
KDR:1.541
Accuracy:32.515% D
HSR:14.286% D--
LA80
C+
Kills:166
Deaths:5
KDR:33.200
Accuracy:37.423% C--
HSR:77.711% C+
AF-8 RailJack
C++
Kills:165
Deaths:6
KDR:27.500
Accuracy:31.892% D
HSR:75.758% C++
NS-44 Commissioner
C
Kills:162
Deaths:127
KDR:1.276
Accuracy:33.652% C
HSR:19.753% C
LA8 Rebel
C++
Kills:161
Deaths:149
KDR:1.081
Accuracy:32.131% C++
HSR:19.876% C
EM4 Longshot
C++
Kills:160
Deaths:5
KDR:32
Accuracy:29.427% F
HSR:79.375% C++
NC08 Mag-Scatter
B+
Kills:160
Deaths:146
KDR:1.096
Accuracy:56.480% B+
HSR:12.500% D
AF-6 Shadow
D-
Kills:158
Deaths:73
KDR:2.164
Accuracy:26.104% D**
HSR:20.886% D-
NC14 Bolt Driver
D**
Kills:115
Deaths:18
KDR:6.389
Accuracy:24.560% F
HSR:61.739% D**
NS-45 Pilot
C-
Kills:89
Deaths:68
KDR:1.309
Accuracy:20.365% F
HSR:22.472% C-
Soldier Soaker
C*
Kills:72
Deaths:68
KDR:1.059
Accuracy:35.814% C*
HSR:9.722% D
NS-AM7 Archer
B+
Kills:58
Deaths:17
KDR:3.412
Accuracy:48.815% D**
HSR:22.414% B+
NS-44L Blackhand
C+
Kills:52
Deaths:29
KDR:1.793
Accuracy:41.793% C+
HSR:21.154% F
Kills:7,401
Deaths (as Infiltrator):4,428
Deaths (to Infiltrators):2,153
KDR:1.67141
Kill Difference:2,973
Playtime:678.023 hours
Usage:20%
Score:8.087m
Score/min:199
Accuracy (listed only):30.167%
HSR (listed only):28.349%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:22.504% D
HSR:15.034% D
Blitz GD-10
C--
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:16.266% D**
HSR:14.175% C--
MGR-S1 Gladius
C--
Kills:1,157
Deaths:682
KDR:1.696
Accuracy:24.197% C--
HSR:17.373% D
NS-7 PDW
C+
Kills:817
Deaths:662
KDR:1.234
Accuracy:24.710% C+
HSR:18.360% C+
AF-57 Piston
D**
Kills:300
Deaths:262
KDR:1.145
Accuracy:26.002% D**
HSR:9% D**
NS Baron G5
C
Kills:195
Deaths:119
KDR:1.639
Accuracy:41.617% C
HSR:11.795% D
LA39 Bruiser
D**
Kills:176
Deaths:140
KDR:1.257
Accuracy:46.059% D**
HSR:5.114% F-
Mauler S6
C+
Kills:168
Deaths:45
KDR:3.733
Accuracy:40.041% C+
HSR:6.548% F-
NSX Tengu
D
Kills:168
Deaths:109
KDR:1.541
Accuracy:32.515% D
HSR:14.286% D--
GD-66 Claw
C-
Kills:165
Deaths:95
KDR:1.737
Accuracy:54.214% C-
HSR:11.515% D
Carnage AR
C-
Kills:76
Deaths:27
KDR:2.815
Accuracy:18% D**
HSR:18.421% C-
Kills:5,543
Deaths (as Combat Medic):3,526
Deaths (to Combat Medics):1,502
KDR:1.57204
Kill Difference:2,017
Playtime:36.361 hours
Usage:1%
Score:0.844m
Score/min:387
Accuracy (listed only):31.466%
HSR (listed only):12.874%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:1,730
Deaths:565
KDR:3.062
Accuracy:29.869% C
HSR:11.272% D-
AF-41 Hacksaw
C+
Kills:1,568
Deaths:574
KDR:2.732
Accuracy:31.619% C+
HSR:12.372% D
NCM1 Scattercannon
C*
Kills:306
Deaths:110
KDR:2.782
Accuracy:39.882% C*
HSR:16.667% C*
NCM1 Scattercannon
C+
Kills:255
Deaths:82
KDR:3.110
Accuracy:36.787% C+
HSR:14.118% C-
NCM3 Raven
D--
Kills:221
Deaths:84
KDR:2.631
Accuracy:30.692% D--
HSR:1.357% D--
NCM3 Raven
B+
Kills:210
Deaths:84
KDR:2.500
Accuracy:30.425% D--
HSR:3.333% B+
NS-10 Burster
D--
Kills:130
Deaths:100
KDR:1.300
Accuracy:22.870% D--
HSR:2.308% D--
NS-10 Burster
C++
Kills:119
Deaths:110
KDR:1.082
Accuracy:22.936% D--
HSR:5.882% C++
Kills:4,539
Deaths (as MAX Suit):854.500
Deaths (to MAX Suits):865
KDR:5.31188
Kill Difference:3,684.500
Playtime:155.907 hours
Usage:5%
Score:2.633m
Score/min:281
Accuracy (listed only):30.635%
HSR (listed only):8.414%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:8,067
V. Kills:840 N/A
Deaths:238
KDR:33.895
Accuracy:43.898% C--
KPH:47.800 C
VKPH:5 D
L100 Python HEAT
B*
Kills:4,408
V. Kills:1,178 374%
Deaths:175
KDR:25.189
Accuracy:53.337% C*
KPH:46 B*
VKPH:12.300 C++
L100 Python AP
C+
Kills:1,877
V. Kills:949 198%
Deaths:96
KDR:19.552
Accuracy:48.059% D-
KPH:32.500 C+
VKPH:16.400 C
C75 Viper
B**
Kills:1,570
V. Kills:164 N/A
Deaths:42
KDR:37.381
Accuracy:27.381% D*
KPH:45.600 B**
VKPH:4.800 D
Skyguard
D*
Kills:73
V. Kills:54 133%
Deaths:11
KDR:6.636
Accuracy:18.590% F-
KPH:6.800 D*
VKPH:5 D**
Kills:15,995 (15,995 + 0)
Deaths:562
KDR:28.461
VKDR:5.667
Vehicle Kills:3,185
Kill Difference:15,433
Playtime:367.799 hours
Usage:11%
Score:4.385m
Score/min:199
Driving Accuracy:18.590%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:2,651
V. Kills:1,261 210%
Deaths:124
KDR:21.379
Accuracy:41.435% D--
KPH:28 C**
VKPH:13.300 C
Titan-150 HEAT
B+
Kills:2,299
V. Kills:602 381%
Deaths:141
KDR:16.305
Accuracy:44.084% C
KPH:28.300 B+
VKPH:7.400 C--
Titan-150 HESH
C+
Kills:1,315
V. Kills:132 N/A
Deaths:54
KDR:24.352
Accuracy:37.582% D*
KPH:37.700 C+
VKPH:3.800 D*
C85 Canister
C+
Kills:336
V. Kills:15 N/A
Deaths:3
KDR:112
Accuracy:24.169% F
KPH:69.800 C+
VKPH:3.100 D
Enforcer ML85
B+
Kills:212
V. Kills:133 158%
Deaths:14
KDR:15.143
Accuracy:34.643% D
KPH:27.400 B+
VKPH:17.200 C++
E540 Halberd
C++
Kills:163
V. Kills:70 230%
Deaths:11
KDR:14.818
Accuracy:36.549% D--
KPH:30.900 C++
VKPH:13.200 C
Kills:6,976 (6,265 + 711)
Deaths:347
KDR:20.104
VKDR:6.378
Vehicle Kills:2,213
Kill Difference:6,629
Playtime:228.564 hours
Usage:7%
Score:3.075m
Score/min:224
Driving Accuracy:37.582%
Gunner Accuracy:36.549%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D
Kills:209
V. Kills:9 N/A
Deaths:3
KDR:69.667
Accuracy:11.615% T-
KPH:51 D
VKPH:2.200 D*
C85 Canister-H
D
Kills:81
V. Kills:4 N/A
Deaths:3
KDR:27
Accuracy:44.032% D
KPH:56.500 D-
VKPH:2.800 D*
Kills:290 (0 + 290)
Deaths:6
KDR:48.333
VKDR:2.167
Vehicle Kills:13
Kill Difference:284
Playtime:5.534 hours
Usage:0%
Score:0.093m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:44.032%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,332
V. Kills:28 N/A
Deaths:15
KDR:88.800
Accuracy:14.621% D
KPH:77.400 B+
VKPH:1.600 D
M12 Kobalt
C++
Kills:1,259
V. Kills:38 N/A
Deaths:15
KDR:83.933
Accuracy:15.563% C-
KPH:73.200 C++
VKPH:2.200 C
M60-G Bulldog
M
Kills:1,214
V. Kills:113 N/A
Deaths:8
KDR:151.750
Accuracy:37.914% B+
KPH:72.200 M
VKPH:6.700 C*
M40 Fury
B**
Kills:1,194
V. Kills:74 N/A
Deaths:9
KDR:132.667
Accuracy:22.542% D**
KPH:85.300 B**
VKPH:5.300 D--
M40 Fury
B*
Kills:1,145
V. Kills:65 N/A
Deaths:10
KDR:114.500
Accuracy:18.373% F-
KPH:70 B*
VKPH:4 D--
M60-G Bulldog
A
Kills:850
V. Kills:49 N/A
Deaths:7
KDR:121.429
Accuracy:32.600% C
KPH:67 A
VKPH:3.900 D
M20 Basilisk
B+
Kills:334
V. Kills:62 N/A
Deaths:8
KDR:41.750
Accuracy:30.722% D-
KPH:26.200 B+
VKPH:4.900 D
M20 Basilisk
C++
Kills:231
V. Kills:79 289%
Deaths:10
KDR:23.100
Accuracy:30.736% D-
KPH:22.400 C++
VKPH:7.600 C
G40-F Ranger
C
Kills:55
V. Kills:28 190%
Deaths:1
KDR:55
Accuracy:26.216% D--
KPH:16.700 C
VKPH:8.500 D
Kills:7,614 (0 + 7,614)
Deaths:83
KDR:91.735
VKDR:6.458
Vehicle Kills:536
Kill Difference:7,531
Playtime:120.622 hours
Usage:4%
Score:1.562m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:26.216%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 8,9078,06723833.895A*29.1043.898%C--1.698%C*47.8C5D180168.9h3B6.9C*
L100 Python HEAT 5,5864,40817525.189M+20.3953.337%C*2.11%C46B*12.3C++19295.9h5.5C*10.4B+
Bouncing Betty 2,7612,7593457.997A++3.2038.605%DN/A88.1DN/A28231.3h2C+5.2C
Titan-150 AP 3,9122,65112421.379A++16.5841.435%D--4.904%A+28.1C**13.3C23794.5h4.2B10.1C+
Titan-150 HEAT 2,9012,29914116.305A*11.5144.084%C3.654%B+28.3B+7.4C--16181.3h4.1B++9.2B+
EM6 2,1942,1611,5311.411C+3.3913.809%D**19.25%D9.9D*N/A26217.9h14.5D-105.2D*
NC15 Phoenix 4,2052,0506730.597U25.8054.714%C++N/A15.2C++16B+182134.6h10.9C+20C++
L100 Python AP 2,8261,8779619.552A**14.7548.059%D-4.795%A+32.5C+16.4C25657.8h5.2C**10.9C+
AF-41 Hacksaw 1,7401,7305653.062B+1.7429.869%C11.272%D-22.1DN/A7378.3h8.3C+27.8C+
Phoenix AE 2,9041,68415112.267U107.4763.973%AN/A17.2B12.4C+16298.1h12.6D19.7C++
C75 Viper 1,7341,5704237.381S32.5827.381%D*1.083%C45.5B**4.8D21534.5h7.1A25.9B++
AF-41 Hacksaw 1,5741,5685742.732B2.0731.619%C+12.372%D19.8DN/A6479.2h9.7C30.6C
M12 Kobalt 1,3601,3321588.8S84.0014.621%D15.39%D77.4B+1.6D22817.2h16.9B+115.8C*
Titan-150 HESH 1,4471,3155424.352A19.5537.582%D*1.597%C+37.7C+3.8D*19534.9h3B+8C+
Tank Mine 1,9271,2841757.337A**2.5429.008%CN/A132.4B+66.3C++12189.7h2C+6.8C
M12 Kobalt 1,2971,2591583.933S79.1315.563%C-16.283%D73.2C++2.2C23917.2h18.8C++120.8C+
M60-G Bulldog 1,3271,2148151.75U146.9537.914%B+N/A72.3M6.7C*23816.8h6.6B+17.5B+
LA1 Anchor 1,2181,2085352.258C+2.5415.265%F-16.391%D*14.8D*N/A5281.6h12.9D--84.6F
M40 Fury 1,2681,1949132.667U127.8722.542%D**2.261%B+85.3B**5.3D--23514h7.8B*34.8C**
AF-4 Cyclone 1,1661,1646281.854B+2.9522.504%D15.034%D19.1DN/A6260.9h10B+44.6C++
GD-22S 1,1851,1624142.807B*1.9917.475%D--22.289%C17.3D-N/A6167.2h17.1F-98.1D*
Blitz GD-10 1,1711,1577571.528B+3.2716.266%D**14.175%C--8.9D--N/A35130h18.5C-113.6D-
MGR-S1 Gladius 1,1681,1576821.696B3.1024.197%C--17.373%D16.3DN/A4670.9h10.2C*42.1C++
NC6 Gauss SAW 1,1651,1561736.682M**1.8816.016%D24.135%C++23.6CN/A12148.9h13.2D82.7C-
EM1 1,1651,1534332.663A+2.1414.119%D**19.167%C-22.3DN/A10051.6h16.4D116.1D-
AC-X11 1,1541,1497421.549B+3.2521.641%D15.84%D*8.4D-N/A30136.2h12.3C--56.9C
M40 Fury 1,2101,14510114.5U109.7018.373%F-1.31%C-69.8B*4D--23116.4h7.6B**41.6C++
Frag Grenade 1,1151,09111091N/A1,086.2040.703%DN/A404.1C8.9C+14642.7h4.1C+10.1C
MGR-M1 Bishop 8728573142.729B+2.0725.586%D*25.204%D10.9D-N/A2878.5h8.1C--31.8D
M60-G Bulldog 8998507121.429U116.6332.6%C1.412%D--66.9A3.9D21012.7h6.2B+19.1B+
GD-7F 8448346351.313C**3.4918.638%D*18.106%C-11.7DN/A5771.2h13.5C++72.4C
Gauss Compact S 8528262073.99M++0.8121.061%C--10.412%D*17.1CN/A5948.4h10B+47.6C++
NS-7 PDW 8298176621.234B+3.5724.71%C+18.36%C+16.5DN/A6349.5h14.2C*57.4C**
NS Decimator 6605632172.594A++2.2146.86%F-4.441%A++33.1C+5.7D*21517h3.9B+8.4C+
Spear Anti-Vehicle Phalanx Turret 7645421245.167S40.3737.291%D2.768%D30.4C-12.5D-27717.8h8.5C++22.9C+
NC05 Jackhammer 4954932841.736B+3.0637.135%D-10.345%D*24.8DN/A10819.9h5.2C+13.9C
NS-30 Vandal 4634572102.176C*2.6224.215%D**21.225%D15.7D--N/A4229.2h7.5D*30.8D**
AF-18 Stalker 4584522252.009B+2.7921.746%D*18.805%C14.5D-N/A5631.1h19F-87.2D**
Shrike 5533903171.23B**3.5741.962%F4.359%B**15.4D6.4D-20525.4h6.7C++15.9D
MGR-L1 Promise 3663571013.535A++1.2616.212%D**22.409%C16.8D-N/A5921.3h24F148.1F
C-4 4543481123.107A1.6925.597%C+N/A84.9C+25.9C13424.1h1.6C+6.3C+
C85 Canister 3513363112S107.2024.169%F12.798%C+70C+3.1D3074.8h9.9C41D--
M20 Basilisk 396334841.75U36.9530.722%D-5.689%C+26.3B+4.9D17412.7h74.6B+242.8C*
LA3 Desperado 3173162811.125C**3.6719.076%F18.354%C13.7D-N/A5523.1h7.5B++39.5C+
NCM1 Scattercannon 3103061102.782B+2.0239.882%C*16.667%C*37.3B**N/A2218.2h5.5B**13.8B++
AF-57 Piston 3033002621.145C+3.6526.002%D**9%D**8.3D*N/A3036.2h5.8D-22.3D*
The Slasher 2872812,8880.097B**4.7035.709%C++N/A0.7C-N/A2409.4h1.8B+4.9C++
NCM1 Scattercannon 256255823.11C*1.6936.787%C+14.118%C-41.1C*N/A1946.2h5.5B+15.1B
M12 Kobalt 259245461.25C++56.4519.115%D16.327%C72.1D4.1C+2173.4h26.4D138.2D
M20 Basilisk 3102311023.1U18.3030.736%D-4.762%C22.4C++7.7C15010.3h77.6B+252.6C**
Hawk GD-68 412228922.478M*2.3253.089%D*2.193%C7.6D6.1D15630.1h10.2D19.2D*
NCM3 Raven 307221842.631A**2.1730.692%D--1.357%D--9.1C++3.5D--13024.3h25.8B+84.1C++
Enforcer ML85 3452121415.143A*10.3434.643%D2.83%B+27.5B+17.3C++5387.7h12.9C++37.2C
NCM3 Raven 287210842.5A*2.3030.425%D--3.333%B+8.6C3.2D*12124.3h26.9C**88.4C
M40 Fury-H 218209369.667S64.8711.615%T-N/A51D2.2D*1444.1h5B*43.1F-
NS-61 Emissary 1961951631.196B+3.6029.825%C**14.359%C12.2DN/A4016h12.7C*42.6B
NS Baron G5 1961951191.639B*3.1641.617%C11.795%D13.5D--N/A5714.4h6.1D--14.7C+
Mag-Cutter 2011906,0200.032B+4.7722.212%C--1.579%D0.2CN/A11054.4h2.4C**11C++
LA39 Bruiser 1781761401.257C++3.5446.059%D**5.114%F-13.5D*N/A7013h4.3F**9.2F-
NS-11C 168168792.127A2.6716.849%D**17.857%C8.7D-N/A6619.3h19.2D-114D*
Mauler S6 168168453.733A**1.0740.041%C+6.548%F-23.7CN/A1317.1h3.5B**8.8B++
NSX Tengu 1711681091.541B+3.2632.515%D14.286%D--12.4D-N/A5613.5h12.5B38.3C++
LA80 166166533.2U28.4037.423%C--77.711%C+23.7DN/A837h2.9D--7.8D
GD-66 Claw 166165951.737B+3.0654.214%C-11.515%D25.8DN/A1016.4h2.9C-5.3C+
AF-8 RailJack 165165627.5S22.7031.892%D75.758%C++24.3C+N/A1606.8h2.5C+7.8C+
E540 Halberd 2331631114.818B*10.0236.549%D--4.908%B**30.8C++13.2C6195.3h5.6C++15.3C
Icikill 1661621,4540.111A4.6929.271%CN/A0.7C+N/A2224.9h1.7B*5.9B
NS-44 Commissioner 1631621271.276C**3.5233.652%C19.753%C9.5D--N/A4517h3.9C++11.6C++
LA8 Rebel 1611611491.081C*3.7232.131%C++19.876%C5.9D--N/A2227.1h9.3D*28.9C-
EM4 Longshot 160160532U27.2029.427%F79.375%C++19.5DN/A1138.2h2.8D--9.5D**
Warden 162160626.667U21.8724.809%C29.375%B++15.7CN/A10010.2h14.2D*57.2D
NC08 Mag-Scatter 1601601461.096C*3.7056.48%B+12.5%D10D--N/A3516h4C**7.1B+
Auraxium Mag-Cutter 1621592,3240.068B**4.7341.854%B*N/A0.4CN/A1374.7h1.8B+4.2B++
AF-6 Shadow 161158732.164C*2.6426.104%D**20.886%D-15.3D--N/A4210.3h7.1D--27.1D**
NS-10 Burster 2291301001.3B+3.5022.87%D--2.308%D--3.3D-2.5D-6840h199.8D-873.7D--
Sticky Grenade 1201201120N/A115.2041.311%D*N/A600DN/A34500.2h2.4C+5.9C
NS-10 Burster 2281191101.082C**3.7222.936%D--5.882%C++3D--2.7D6740.3h222.3D**969.1D**
NC14 Bolt Driver 118115186.389A*1.5924.56%F61.739%D**13.1DN/A2148.8h3.4D-13.8D**
MAX Punch 1271138650.131B++4.6745.378%C+N/A0.8CN/A3150.2h2.9C+6.3C++
Spear Anti-Vehicle Phalanx Tower 1481061106S101.2049.543%C+5.66%B**44.2C+17.5D2292.4h9.2C+18.6C++
NS Annihilator 200101382.658S2.1473.433%F-N/A5.5D*5.4D*14018.2h13.1C17.9D
NS-45 Pilot 9089681.309C++3.4920.365%F22.472%C-17.5D-N/A535.1h7.4C++36.3D-
C85 Canister-H 8581327A22.2044.032%D12.346%B+57.9D-2.9D*6721.4h15.7F-35.6F--
NC6A GODSAW 8380243.333B+1.4718.314%F27.5%C+14D**N/A1175.7h17.9D97.5T
Carnage AR 7776272.815B**1.9818%D**18.421%C-10D--N/A867.6h19.5F-108.6F-
Skyguard 12773116.636A+1.8418.59%F-1.37%C--6.8D*5D**19010.8h158.7D-853.8F-
Soldier Soaker 7372681.059C+3.7435.814%C*9.722%D21.2D-N/A1083.4h6.1C++17B+
Anti-Vehicle Grenade 7971171N/A66.2048.516%CN/A236.7D26.7D-26400.3h6.7C13.8C
Orbital Strike Uplink 8962162N/A57.20846.154%UN/A620U270U32420.1h1.8T*0.2T*
NS-AM7 Archer 6658173.412S1.3948.815%D**22.414%B+7.2C+1D--678.1h19.5C++40C+
G40-F Ranger 8355155U50.2026.216%D--N/A16.7C8.5D1503.3h111.6B+425.7C+
NS-44L Blackhand 5252291.793B+3.0141.793%C+21.154%F9.1D-N/A475.7h5.3C-12.7C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41423.6h
Spawn Beacon13320.6h
Nano-Armor Kit2711,479,52276.8h
Motion Spotter4326,04810.6h
Skywall Shield Emitter01710.4h
Structure Shield Module01970.5h
Repair Module23360.8h
Turret AI Module03691h
Nanite Revive Grenade02,2280.6h
Medical Kit418461.9h
Medical Applicator63122,21812.5h
Blast Wall01610.7h
Cortium Silo01620.4h
NSX Amaterasu01140h
Spitfire Auto-Turret345,6327.6h
NC Patriot Flare Gun02370.5h
Hoplon Anti-Aircraft Phalanx Tower01710.6h
Xiphos Anti-Personnel Tower01120.5h
Rampart Wall12831.5h
Deconstruction Tool12,6890.3h
Welding Device03,5250.5h
Spear Anti-Vehicle Tower01790.7h
Shield Recharging Field04280.3h
Recon Detection Device03,3986.4h
G40-F Ranger0540h
Ammunition Package599,63510.6h
Anti-Infantry MANA Turret82311.7h
Snowman Soldier61670.3h
Flail Targeting Dart301,53215.3h
The Flail11180.4h
Pain Spire11360.4h
Hardlight Barrier0820.1h
Router01660.2h
NSX-P Tanto0600h
LA7 Buzzard0530.1h
Vehicle Gate01610.9h
Pillbox0630.2h
Elysium Spawn Tube11380.4h
Infantry Tower31110.8h

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