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Overseer Ice Cold PanStrzelacz[BLSC] PanStrzelacz
NC BR 70

KDR: 4.92

Score: 44.4m

Last Seen: Nov 14th, 2018 1:03 AM
- OFFLINE - 99 minute(s)

Prestige 1, Battle Rank 70 - New Conglomerate on Cobalt - Outfit Leader of Blue Screen[BLSC] Blue Screen
NC outfit on Cobalt

Members: 4
Level Progress (to 71): 81%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT Titan-150 AP Bouncing Betty Titan-150 HEAT EM6 NC15 Phoenix L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $342,774 MLG Score: 274
Fun Score: N/A
Cheeseburgers Flipped: 1232TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.344%18.904%3282499514,7962.260662.659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.982%-0.723D--0.26C-1.566FHEAD ++ (~10.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79-0.056C+13.70.039C+65.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.121%2.663%41108101121,479678495331.6333434%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.812%-0.361C-0.006C+1.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.674B+4.70.626B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.961%6.862%10181210076,87847271114.572966%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.478%-1.501F0.653B+-0.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.80.373C**14.70.622B+59

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.539%74.78%10184101556751321.10526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.29%-0.508D0.507B+0.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.086C+2.80.102C+6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.268%8.229%10184101580261061.31475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.972%-0.672D-1.251D**0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.003C+4.40.091C+8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blue Screen[BLSC] Blue Screen
NC outfit on Cobalt

Members: 4
44.4m314.1%250 (15k)246 (14.8k)4.919265,32213,2796.0274170 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1019291014.676%7.951%11713:3120

46% Engineer30% Heavy Assault16% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2013 10:58 AMFeb 24th, 2013 12:51 AMNov 14th, 2018 5:58 AM (1d) (PST)Nov 13th, 2018 9:24 PM (2d) (PST)Nov 13th, 2018 9:03 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
660795810.3620.0740.0291.3360.063274

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,6034,74234,861224280414,789

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3004.4h/125.2d 14,716 5,194 21,484 240.9k 4,447 11,401 11,377 119m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D
Kills:2,161
Deaths:1,531
KDR:1.412
Accuracy:13.809% D**
HSR:19.250% D
LA1 Anchor
D*
Kills:1,208
Deaths:535
KDR:2.258
Accuracy:15.265% F-
HSR:16.391% D*
NC6 Gauss SAW
C++
Kills:1,156
Deaths:173
KDR:6.682
Accuracy:16.016% D
HSR:24.135% C++
EM1
C
Kills:1,153
Deaths:433
KDR:2.663
Accuracy:14.119% D**
HSR:19.167% C
GD-22S
C+
Kills:771
Deaths:148
KDR:5.209
Accuracy:17.316% D--
HSR:23.865% C+
NC05 Jackhammer
D
Kills:472
Deaths:256
KDR:1.844
Accuracy:37.408% D
HSR:10.381% D--
MGR-L1 Promise
C
Kills:341
Deaths:93
KDR:3.667
Accuracy:16.320% D*
HSR:21.994% C
Kills:7,262
Deaths (as Heavy Assault):3,169
Deaths (to Heavy Assaults):3,575
KDR:2.29157
Kill Difference:4,093
Playtime:904.845 hours
Usage:30%
Score:9.949m
Score/min:183
Accuracy (listed only):18.608%
HSR (listed only):19.312%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
D
Kills:1,149
Deaths:742
KDR:1.549
Accuracy:21.641% D
HSR:15.840% D--
Gauss Compact S
C-
Kills:738
Deaths:176
KDR:4.193
Accuracy:21.015% C-
HSR:10.705% D*
GD-7F
C
Kills:707
Deaths:518
KDR:1.365
Accuracy:18.557% D*
HSR:18.388% C
MGR-M1 Bishop
C--
Kills:378
Deaths:165
KDR:2.291
Accuracy:26.959% D-
HSR:25.926% C--
AF-57 Piston
D*
Kills:300
Deaths:262
KDR:1.145
Accuracy:26.002% D**
HSR:9% D*
NS Baron G5
C+
Kills:182
Deaths:94
KDR:1.936
Accuracy:41.163% C+
HSR:10.989% D
LA39 Bruiser
D*
Kills:175
Deaths:136
KDR:1.287
Accuracy:46.197% D*
HSR:5.143% F-
NS-11C
C+
Kills:168
Deaths:79
KDR:2.127
Accuracy:16.849% D**
HSR:17.857% C+
Mauler S6
C+
Kills:164
Deaths:43
KDR:3.814
Accuracy:39.752% C+
HSR:6.707% F
GD-66 Claw
C
Kills:163
Deaths:95
KDR:1.716
Accuracy:54.253% C
HSR:11.656% C--
Warden
B*
Kills:159
Deaths:6
KDR:26.500
Accuracy:24.844% C
HSR:29.560% B*
Kills:4,283
Deaths (as Engineer):2,316
Deaths (to Engineers):2,840
KDR:1.84931
Kill Difference:1,967
Playtime:1,374.170 hours
Usage:46%
Score:24.823m
Score/min:301
Accuracy (listed only):30.657%
HSR (listed only):14.706%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C--
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:22.504% C--
HSR:15.034% C--
Blitz GD-10
C
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:16.266% D**
HSR:14.175% C
AC-X11
D
Kills:1,149
Deaths:742
KDR:1.549
Accuracy:21.641% D
HSR:15.840% D--
Gauss Compact S
C-
Kills:738
Deaths:176
KDR:4.193
Accuracy:21.015% C-
HSR:10.705% D*
MGR-S1 Gladius
C
Kills:723
Deaths:426
KDR:1.697
Accuracy:24.977% C
HSR:18.257% C--
GD-7F
C
Kills:707
Deaths:518
KDR:1.365
Accuracy:18.557% D*
HSR:18.388% C
NS-7 PDW
B+
Kills:410
Deaths:284
KDR:1.444
Accuracy:25.627% C*
HSR:20% B+
AF-57 Piston
D*
Kills:300
Deaths:262
KDR:1.145
Accuracy:26.002% D**
HSR:9% D*
NS Baron G5
C+
Kills:182
Deaths:94
KDR:1.936
Accuracy:41.163% C+
HSR:10.989% D
LA39 Bruiser
D*
Kills:175
Deaths:136
KDR:1.287
Accuracy:46.197% D*
HSR:5.143% F-
NS-11C
C+
Kills:168
Deaths:79
KDR:2.127
Accuracy:16.849% D**
HSR:17.857% C+
Mauler S6
C+
Kills:164
Deaths:43
KDR:3.814
Accuracy:39.752% C+
HSR:6.707% F
GD-66 Claw
C
Kills:163
Deaths:95
KDR:1.716
Accuracy:54.253% C
HSR:11.656% C--
NSX Tengu
D-
Kills:88
Deaths:57
KDR:1.544
Accuracy:30.562% D-
HSR:13.636% D*
Kills:7,288
Deaths (as Light Assault):4,297
Deaths (to Light Assaults):2,392
KDR:1.69607
Kill Difference:2,991
Playtime:41.728 hours
Usage:1%
Score:0.391m
Score/min:156
Accuracy (listed only):28.955%
HSR (listed only):13.385%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C--
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:22.504% C--
HSR:15.034% C--
Blitz GD-10
C
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:16.266% D**
HSR:14.175% C
MGR-S1 Gladius
C
Kills:723
Deaths:426
KDR:1.697
Accuracy:24.977% C
HSR:18.257% C--
NS-30 Vandal
D
Kills:457
Deaths:210
KDR:2.176
Accuracy:24.215% D**
HSR:21.225% D
AF-18 Stalker
C+
Kills:447
Deaths:220
KDR:2.032
Accuracy:21.729% D*
HSR:18.792% C+
NS-7 PDW
B+
Kills:410
Deaths:284
KDR:1.444
Accuracy:25.627% C*
HSR:20% B+
LA3 Desperado
C
Kills:316
Deaths:281
KDR:1.125
Accuracy:19.076% D**
HSR:18.354% C
NS-61 Emissary
B
Kills:182
Deaths:140
KDR:1.300
Accuracy:30.093% B
HSR:14.835% C
LA80
C+
Kills:166
Deaths:5
KDR:33.200
Accuracy:37.423% C--
HSR:77.711% C+
AF-8 RailJack
C++
Kills:165
Deaths:6
KDR:27.500
Accuracy:31.892% D
HSR:75.758% C++
NS-44 Commissioner
C
Kills:162
Deaths:127
KDR:1.276
Accuracy:33.652% C
HSR:19.753% C
NC08 Mag-Scatter
B+
Kills:160
Deaths:146
KDR:1.096
Accuracy:56.480% B+
HSR:12.500% D
EM4 Longshot
C++
Kills:160
Deaths:5
KDR:32
Accuracy:29.427% D**
HSR:79.375% C++
AF-6 Shadow
D
Kills:158
Deaths:73
KDR:2.164
Accuracy:26.104% D*
HSR:20.886% D
LA8 Rebel
C**
Kills:139
Deaths:131
KDR:1.061
Accuracy:32.265% C**
HSR:20.144% C+
NSX Tengu
D-
Kills:88
Deaths:57
KDR:1.544
Accuracy:30.562% D-
HSR:13.636% D*
NC14 Bolt Driver
D*
Kills:76
Deaths:12
KDR:6.333
Accuracy:26.653% D*
HSR:56.579% F-
NS-AM7 Archer
C**
Kills:54
Deaths:16
KDR:3.375
Accuracy:48.967% D*
HSR:20.370% C**
Kills:6,184
Deaths (as Infiltrator):3,524
Deaths (to Infiltrators):1,869
KDR:1.75482
Kill Difference:2,660
Playtime:486.227 hours
Usage:16%
Score:5.838m
Score/min:200
Accuracy (listed only):29.884%
HSR (listed only):29.855%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C--
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:22.504% C--
HSR:15.034% C--
Blitz GD-10
C
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:16.266% D**
HSR:14.175% C
MGR-S1 Gladius
C
Kills:723
Deaths:426
KDR:1.697
Accuracy:24.977% C
HSR:18.257% C--
NS-7 PDW
B+
Kills:410
Deaths:284
KDR:1.444
Accuracy:25.627% C*
HSR:20% B+
AF-57 Piston
D*
Kills:300
Deaths:262
KDR:1.145
Accuracy:26.002% D**
HSR:9% D*
NS Baron G5
C+
Kills:182
Deaths:94
KDR:1.936
Accuracy:41.163% C+
HSR:10.989% D
LA39 Bruiser
D*
Kills:175
Deaths:136
KDR:1.287
Accuracy:46.197% D*
HSR:5.143% F-
Mauler S6
C+
Kills:164
Deaths:43
KDR:3.814
Accuracy:39.752% C+
HSR:6.707% F
GD-66 Claw
C
Kills:163
Deaths:95
KDR:1.716
Accuracy:54.253% C
HSR:11.656% C--
NSX Tengu
D-
Kills:88
Deaths:57
KDR:1.544
Accuracy:30.562% D-
HSR:13.636% D*
Carnage AR
C
Kills:76
Deaths:27
KDR:2.815
Accuracy:18% D*
HSR:18.421% C
Kills:4,602
Deaths (as Combat Medic):2,809
Deaths (to Combat Medics):1,270
KDR:1.63831
Kill Difference:1,793
Playtime:35.127 hours
Usage:1%
Score:0.826m
Score/min:392
Accuracy (listed only):31.391%
HSR (listed only):13.002%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,730
Deaths:565
KDR:3.062
Accuracy:29.869% C+
HSR:11.272% D-
AF-41 Hacksaw
C+
Kills:1,568
Deaths:574
KDR:2.732
Accuracy:31.619% C+
HSR:12.372% D-
NCM1 Scattercannon
C**
Kills:305
Deaths:109
KDR:2.798
Accuracy:39.848% C**
HSR:16.721% C**
NCM1 Scattercannon
C++
Kills:255
Deaths:81
KDR:3.148
Accuracy:36.794% C++
HSR:14.118% C
NCM3 Raven
D--
Kills:221
Deaths:84
KDR:2.631
Accuracy:30.708% D*
HSR:1.357% D--
NCM3 Raven
B+
Kills:210
Deaths:84
KDR:2.500
Accuracy:30.442% D*
HSR:3.333% B+
NS-10 Burster
D--
Kills:128
Deaths:100
KDR:1.280
Accuracy:22.806% D--
HSR:1.563% D*
NS-10 Burster
C++
Kills:115
Deaths:110
KDR:1.045
Accuracy:22.853% D--
HSR:6.087% C++
Kills:4,532
Deaths (as MAX Suit):853.500
Deaths (to MAX Suits):812
KDR:5.3099
Kill Difference:3,678.500
Playtime:154.295 hours
Usage:5%
Score:2.606m
Score/min:281
Accuracy (listed only):30.617%
HSR (listed only):8.353%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:8,067
V. Kills:840 N/A
Deaths:238
KDR:33.895
Accuracy:43.898% C-
KPH:47.800 C
VKPH:5 D-
L100 Python HEAT
B**
Kills:3,958
V. Kills:1,056 374%
Deaths:154
KDR:25.701
Accuracy:54.254% B+
KPH:46.200 B**
VKPH:12.300 C*
L100 Python AP
C**
Kills:1,856
V. Kills:940 197%
Deaths:96
KDR:19.333
Accuracy:48.142% D-
KPH:32.500 C**
VKPH:16.400 C
C75 Viper
B*
Kills:1,500
V. Kills:151 N/A
Deaths:38
KDR:39.474
Accuracy:26.835% D*
KPH:46.200 B*
VKPH:4.700 D
Skyguard
D--
Kills:73
V. Kills:54 133%
Deaths:11
KDR:6.636
Accuracy:18.389% F-
KPH:6.800 D--
VKPH:5.100 D*
Kills:15,454 (15,454 + 0)
Deaths:537
KDR:28.778
VKDR:5.663
Vehicle Kills:3,041
Kill Difference:14,917
Playtime:354.968 hours
Usage:12%
Score:4.215m
Score/min:198
Driving Accuracy:18.389%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,447
V. Kills:1,192 205%
Deaths:123
KDR:19.894
Accuracy:41.675% D--
KPH:27.500 B+
VKPH:13.400 C
Titan-150 HEAT
B++
Kills:2,263
V. Kills:588 384%
Deaths:140
KDR:16.164
Accuracy:43.950% C
KPH:28.200 B++
VKPH:7.300 C-
Titan-150 HESH
C+
Kills:1,315
V. Kills:132 N/A
Deaths:54
KDR:24.352
Accuracy:37.582% D*
KPH:37.700 C+
VKPH:3.800 D--
C85 Canister
C+
Kills:336
V. Kills:15 N/A
Deaths:3
KDR:112
Accuracy:23.771% F
KPH:70.300 C+
VKPH:3.100 C
Enforcer ML85
B+
Kills:200
V. Kills:128 155%
Deaths:14
KDR:14.286
Accuracy:33.791% D-
KPH:27.200 B+
VKPH:17.400 C++
E540 Halberd
C++
Kills:127
V. Kills:55 227%
Deaths:11
KDR:11.546
Accuracy:36.938% D--
KPH:30.100 C++
VKPH:13 C
Kills:6,688 (6,025 + 663)
Deaths:345
KDR:19.386
VKDR:6.116
Vehicle Kills:2,110
Kill Difference:6,343
Playtime:220.290 hours
Usage:7%
Score:2.940m
Score/min:222
Driving Accuracy:37.582%
Gunner Accuracy:36.938%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D
Kills:209
V. Kills:9 N/A
Deaths:3
KDR:69.667
Accuracy:11.615% T-
KPH:51 D
VKPH:2.200 D--
Kills:209 (0 + 209)
Deaths:3
KDR:69.667
VKDR:3
Vehicle Kills:9
Kill Difference:206
Playtime:4.101 hours
Usage:0%
Score:0.034m
Score/min:137
Driving Accuracy:N/A%
Gunner Accuracy:11.615%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,196
V. Kills:26 N/A
Deaths:13
KDR:92
Accuracy:14.504% D
KPH:76.800 B+
VKPH:1.700 C--
M40 Fury
A
Kills:1,193
V. Kills:74 N/A
Deaths:9
KDR:132.556
Accuracy:22.536% D**
KPH:85.400 A
VKPH:5.300 D-
M40 Fury
B**
Kills:1,142
V. Kills:64 N/A
Deaths:10
KDR:114.200
Accuracy:18.362% F-
KPH:70.300 B**
VKPH:3.900 D--
M12 Kobalt
C+
Kills:1,039
V. Kills:33 N/A
Deaths:13
KDR:79.923
Accuracy:15.454% C-
KPH:70.800 C+
VKPH:2.200 C
M60-G Bulldog
A*
Kills:687
V. Kills:69 N/A
Deaths:6
KDR:114.500
Accuracy:37.051% C**
KPH:66.800 A*
VKPH:6.700 C*
M60-G Bulldog
B**
Kills:404
V. Kills:23 N/A
Deaths:7
KDR:57.714
Accuracy:31.815% C-
KPH:62.300 B**
VKPH:3.500 D
M20 Basilisk
B
Kills:204
V. Kills:48 416%
Deaths:7
KDR:29.143
Accuracy:29.891% D-
KPH:23.700 B
VKPH:5.600 C--
M20 Basilisk
C+
Kills:141
V. Kills:64 217%
Deaths:9
KDR:15.667
Accuracy:29.092% D--
KPH:18 C
VKPH:8.200 C+
Kills:6,006 (0 + 6,006)
Deaths:74
KDR:81.162
VKDR:5.419
Vehicle Kills:401
Kill Difference:5,932
Playtime:93.673 hours
Usage:3%
Score:1.217m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:29.092%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 8,9078,06723833.895A*28.9843.898%C-1.698%C++47.8C5D-179168.9h3B6.9C++
L100 Python HEAT 5,0143,95815425.701M**20.7854.254%B+2.35%C46.2B**12.3C*19385.7h5.5C*10.1B+
Titan-150 AP 3,6392,44712319.894A*14.9741.675%D--5.272%A27.5B+13.4C23788.9h4.2C**10.1C++
Bouncing Betty 2,4462,4442748.92A+4.0038.854%DN/A95.5DN/A30925.6h2C5.1C
Titan-150 HEAT 2,8512,26314016.164A*11.2443.95%C3.712%B+28.3B++7.3C-16080.1h4B++9.1B+
EM6 2,1942,1611,5311.411C+3.5113.809%D**19.25%D9.9D*N/A26217.9h14.5D--105.2D*
NC15 Phoenix 4,2052,0506730.597U25.6854.714%C++N/A15.2C++16B+180134.6h10.9C+20C++
L100 Python AP 2,7961,8569619.333M**14.4148.142%D-4.849%B**32.4C*16.4C25357.2h5.2B+10.8C**
AF-41 Hacksaw 1,7401,7305653.062C*1.8629.869%C+11.272%D-22.1DN/A7378.3h8.3D27.8C
AF-41 Hacksaw 1,5741,5685742.732C++2.1931.619%C+12.372%D-19.8DN/A6479.2h9.7D*30.6C-
C75 Viper 1,6511,5003839.474S34.5526.835%D*1.133%C-46.2B*4.6D21832.5h6.9B**25.6B++
Phoenix AE 2,4171,3791498.5U93.5864.463%B**N/A16.9C++12.7C+15581.5h12.8D-19.8C+
Titan-150 HESH 1,4471,3155424.352A+19.4337.582%D*1.597%C+37.7C+3.8D--19334.9h3C**8C+
LA1 Anchor 1,2181,2085352.258C++2.6615.265%F-16.391%D*14.8D*N/A5081.6h12.9D*84.6F
M12 Kobalt 1,2221,1961392S87.0814.504%D14.716%D-76.7B+1.7C--21815.6h17.2B+118.3C++
M40 Fury 1,2671,1939132.556U127.6422.536%D**2.263%B+85.2A5.3D-23514h7.8B*34.8C**
AF-4 Cyclone 1,1661,1646281.854B+3.0722.504%C--15.034%C--19.1DN/A6160.8h10B+44.6C++
Blitz GD-10 1,1711,1577571.528B+3.3916.266%D**14.175%C8.9D--N/A35130h18.5C--113.6D-
NC6 Gauss SAW 1,1651,1561736.682S1.7616.016%D24.135%C++23.6CN/A11648.9h13.2D82.7C-
EM1 1,1651,1534332.663A+2.2614.119%D**19.167%C22.4C--N/A9951.5h16.4C116.1D-
AC-X11 1,1541,1497421.549B+3.3721.641%D15.84%D--8.4D-N/A29136.2h12.3C-56.9C
Tank Mine 1,7371,1431537.471M2.5528.373%CN/A134.5B++69.9C**12898.5h1.9C++6.8C+
M40 Fury 1,2061,14210114.2U109.2818.362%F-1.313%C-70.5B**4D--23216.2h7.6B**41.4C++
M12 Kobalt 1,0721,0391379.923S75.0015.454%C-15.881%D70.7C+2.2C22814.7h19.3C+125C+
Frag Grenade 9559401940N/A935.0840.5%DN/A408.7C6.5C+14732.3h4.1C+10C
GD-22S 7827711485.209A*0.2917.316%D--23.865%C+22.8DN/A8233.8h17.1F-98.8D**
Gauss Compact S 7577381764.193M**0.7321.015%C-10.705%D*17.8C+N/A6341.5h10.1B47.8C*
MGR-S1 Gladius 7297234261.697C*3.2224.977%C18.257%C--17.4DN/A4841.5h10.1C*40.6C++
GD-7F 7147075181.365B3.5518.557%D*18.388%C11.9DN/A5959.4h13.5C++73C
M60-G Bulldog 7566876114.5U109.5837.051%C**N/A66.7A*6.7C*23710.3h6.7C**18B+
NS Decimator 6585612172.585A*2.3346.741%F4.456%A++33.2C+5.7D--20916.9h3.9B++8.4C+
Spear Anti-Vehicle Phalanx Turret 6854861240.5S35.5836.805%D3.086%D28.9D11.8D-27616.8h8.8C+23.8C+
NC05 Jackhammer 4744722561.844B+3.0837.408%D10.381%D--25.2DN/A10918.7h5.2C+13.8C+
NS-30 Vandal 4634572102.176C**2.7424.215%D**21.225%D15.7D--N/A4229.1h7.5D*30.8D*
AF-18 Stalker 4534472202.032B++2.8921.729%D*18.792%C+14.6D-N/A5630.7h19F-87.3D**
NS-7 PDW 4144102841.444B++3.4825.627%C*20%B+19.9CN/A8720.6h13.1B+51.3B+
M60-G Bulldog 427404757.714S52.7931.815%C-2.475%C62.2B**3.5D2076.5h6.3B+19.8C**
Shrike 5533903171.23B*3.6941.962%F4.359%B*15.4D6.4D-19825.4h6.7C+15.9D
MGR-M1 Bishop 3833781652.291B+2.6326.959%D-25.926%C--11.2D--N/A2733.9h8.1D30.1D
MGR-L1 Promise 350341933.667A++1.2516.32%D*21.994%C17.4D-N/A5419.6h23.6F-144.5F-
C85 Canister 3513363112S107.0823.771%F12.798%C70C+3.1C3094.8h9.7C-40.7D*
LA3 Desperado 3173162811.125C**3.7919.076%D**18.354%C13.7D-N/A5423.1h7.5B++39.5C+
NCM1 Scattercannon 3093051092.798B+2.1239.848%C**16.721%C**37.7AN/A2208.1h5.5B**13.8B++
AF-57 Piston 3033002621.145C+3.7726.002%D**9%D*8.3D*N/A2936.2h5.8D22.3D--
C-4 386291992.939B**1.9826.234%C*N/A83.1C++27.1C+14183.5h1.7C6.4C+
The Slasher 2872812,8880.097B**4.8235.709%C++N/A0.7CN/A2409.4h1.8B++4.9B+
NCM1 Scattercannon 256255813.148C**1.7736.794%C++14.118%C41.1B+N/A1926.2h5.5B15B+
Hawk GD-68 412228922.478M**2.4453.089%D*2.193%C7.6D6.1D15430.1h10.2D19.2D*
NCM3 Raven 307221842.631A**2.2930.708%D*1.357%D--9.1C+3.6D--13024.2h25.8B+84C+
NCM3 Raven 287210842.5A*2.4230.442%D*3.333%B+8.6C3.2D*11924.3h26.9C*88.3C
M40 Fury-H 218209369.667M**64.7511.615%T-N/A51D2.2D--1374.1h5B*43.1F--
M20 Basilisk 252204729.143U24.2229.891%D-5.392%C23.7B5.6C--1848.6h78.7C**263.1C++
Enforcer ML85 3282001414.286A*9.3733.791%D-2.5%C*27B+17.3C++5497.4h12.3C*36.4C+
Mag-Cutter 2011906,0200.032B+4.8922.212%C-1.579%D0.2C-N/A11053.6h2.4C**11C*
NS-61 Emissary 1821821401.3B++3.6230.093%B14.835%C13DN/A4214h12.4C**41.2B+
NS Baron G5 183182941.936B**2.9841.163%C+10.989%D14.3D-N/A5912.7h6D-14.5C+
LA39 Bruiser 1771751361.287C++3.6346.197%D*5.143%F-13.7D--N/A6612.8h4.3F*9.2F-
NS-11C 168168792.127A2.7916.849%D**17.857%C+8.7D-N/A6219.3h19.2D-114D--
LA80 166166533.2U28.2837.423%C--77.711%C+23.7DN/A817h2.9D--7.8D
AF-8 RailJack 165165627.5U22.5831.892%D75.758%C++24.3C++N/A1546.8h2.5C+7.8C+
Mauler S6 164164433.814M**1.1139.752%C+6.707%F23.8C+N/A1256.9h3.5B**8.9B++
GD-66 Claw 164163951.716B+3.2054.253%C11.656%C--25.9DN/A956.3h2.9C5.3C+
Icikill 1661621,4540.111B**4.8129.271%C+N/A0.7CN/A2224.9h1.7B++5.9B+
NS-44 Commissioner 1631621271.276B3.6433.652%C19.753%C9.5D-N/A4217h3.9C++11.6C++
NC08 Mag-Scatter 1601601461.096C+3.8256.48%B+12.5%D10D--N/A3516h4C*7.1B+
EM4 Longshot 160160532S27.0829.427%D**79.375%C++19.5DN/A1098.2h2.8D-9.5D*
Warden 161159626.5U21.5824.844%C29.56%B*15.7CN/A9610.1h14.3D*57.4D
AF-6 Shadow 161158732.164C*2.7626.104%D*20.886%D15.5D--N/A4010.2h7.1D--27.1D*
M20 Basilisk 205141915.667S10.7529.092%D--4.255%D17.8C8.1C+1447.9h84.9C++291.9C+
LA8 Rebel 1391391311.061C*3.8632.265%C**20.144%C+5.6D*N/A2125h9.8F30.3C+
M12 Kobalt 142132344C*39.0820.376%C13.636%D-73.3D5.6B+2611.8h29.9D**146.5D--
NS-10 Burster 2261281001.28B+3.6422.806%D--1.563%D*3.3D-2.5D-6938.5h192.8D845.3D-
E540 Halberd 1821271111.545B++6.6336.938%D--6.299%A+30.2C++13.1C6914.2h5.8C++15.6C-
Sticky Grenade 1191191119N/A114.0841.261%D*N/A595DN/A34200.2h2.4C+5.9C
NS-10 Burster 2211151101.045C**3.8722.853%D--6.087%C++3D--2.7D6738.8h218.5D*956D*
MAX Punch 1271138640.131B+4.7945.378%C+N/A0.8CN/A3148.6h2.9C+6.3C+
Spear Anti-Vehicle Phalanx Tower 1401011101S96.0849.742%C+5.941%B*43.9C+17C--2202.3h9.6C++19.2C++
NSX Tengu 9188571.544B3.3830.562%D-13.636%D*11.1D--N/A627.9h11.2B+36.8C*
NS Annihilator 16680372.162M**2.7672.509%F--N/A5.8D--6.2D16413.9h12.8C17.7D
Carnage AR 7776272.815A2.1018%D*18.421%C10D--N/A807.6h19.5F-108.6F-
NC14 Bolt Driver 7876126.333M+1.4126.653%D*56.579%F-13.3DN/A2925.7h3.5D--13.1D*
Skyguard 12773116.636A++1.7218.389%F-1.37%D6.8D--5D**18510.7h154.8D841.7F-
Anti-Vehicle Grenade 7971171N/A66.0848.997%CN/A236.7D26.7D--26760.3h6.5C13.3C+
NS-AM7 Archer 6054163.375S1.5448.967%D*20.37%C**7.1C+N/A637.6h19.8C++40.4C+

Consumables
  Name Deaths Consumed Time Equipped
Pain Spire1980.3h
The Flail1930.3h
NC Patriot Flare Gun02310.5h
Flail Targeting Dart211,05110.5h
Motion Spotter3119,7498.1h
Spawn Beacon0920.2h
Nano-Armor Kit2611,390,15372.4h
LA7 Buzzard0530.1h
Anti-Vehicle MANA Turret41423.6h
Spitfire Auto-Turret264,2445.8h
Turret AI Module03130.8h
Structure Shield Module01670.4h
Repair Module22890.7h
Cortium Silo01340.4h
Skywall Shield Emitter01470.4h
Blast Wall01430.6h
Nanite Revive Grenade02,1170.6h
Medical Kit418421.9h
Medical Applicator61120,68112.4h
NSX Amaterasu01140h
Spear Anti-Vehicle Tower01590.6h
Deconstruction Tool12,6890.3h
Welding Device02,7440.4h
Hoplon Anti-Aircraft Phalanx Tower01430.5h
Rampart Wall02501.3h
Xiphos Anti-Personnel Tower0950.4h
Router0880.1h
G40-F Ranger0540h
Ammunition Package538,0519.3h
Anti-Infantry MANA Turret82301.7h
Elysium Spawn Tube11090.3h
Vehicle Gate01350.8h
Infantry Tower31020.8h
NSX-P Tanto0600h
Recon Detection Device03,3666.3h
Shield Recharging Field03900.3h

Check the help document for the dictionary if you want to learn more about words used here.


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