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Brigadier Ice Cold PanStrzelacz[BLSC] PanStrzelacz
NC BR 80

KDR: 4.89

Score: 46.3m

Last Seen: May 22nd, 2019 7:58 PM
- OFFLINE - 16.9 hour(s)

Prestige 1, Battle Rank 80 - New Conglomerate on Cobalt - Outfit Leader of Blue Screen[BLSC] Blue Screen
NC outfit on Cobalt

Members: 5
Level Progress (to 81): 3%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT Bouncing Betty Titan-150 AP Titan-150 HEAT EM6 NC15 Phoenix L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $346,527 MLG Score: 277
Fun Score: N/A
Cheeseburgers Flipped: 1237TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.487%18.941%33125117115,6752.26062.626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.328%-0.713D--0.287C-1.509FHEAD ++ (~10.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.4-0.042C+13.50.049C+63.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.253%2.633%40598118821,761699503231.1316432%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.713%-0.359C-0.029C+0.994

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.67B+4.80.621B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.483%6.887%11131311837,57948877315.5307979%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.012%-1.46F0.639B+0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.30.389C**14.80.625B+57.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.176%74.737%11134119257053331.06742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.49%-0.574D0.498B+0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.071C+2.90.099C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.274%8.209%11134119280463361.26814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.961%-0.681D-1.261D**0.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.002C+4.40.094C+8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blue Screen[BLSC] Blue Screen
NC outfit on Cobalt

Members: 5
46.3m321.3%250 (15k)245 (14.7k)4.8870568,10613,9365.9838580 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1196304414.892%7.973%11913:3122

45% Engineer29% Heavy Assault18% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2013 10:58 AMFeb 24th, 2013 12:51 AMMay 23rd, 2019 12:05 AM (8h) (PST)May 22nd, 2019 6:58 PM (13h) (PST)May 22nd, 2019 3:58 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
653775760.3610.0740.0291.3590.062277

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,1684,63534,533224282414,710

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3147.6h/131.2d 15,285 5,430 22,677 256.6k 4,703 12,004 11,747 123.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D
Kills:2,161
Deaths:1,531
KDR:1.412
Accuracy:13.809% D**
HSR:19.250% D
LA1 Anchor
D*
Kills:1,208
Deaths:535
KDR:2.258
Accuracy:15.265% F-
HSR:16.391% D*
NC6 Gauss SAW
C++
Kills:1,156
Deaths:173
KDR:6.682
Accuracy:16.016% D
HSR:24.135% C++
EM1
C
Kills:1,153
Deaths:433
KDR:2.663
Accuracy:14.119% D**
HSR:19.167% C
GD-22S
C
Kills:958
Deaths:243
KDR:3.942
Accuracy:17.417% D--
HSR:22.234% C
NC05 Jackhammer
D-
Kills:476
Deaths:258
KDR:1.845
Accuracy:37.119% D-
HSR:10.294% D--
MGR-L1 Promise
C
Kills:342
Deaths:93
KDR:3.677
Accuracy:16.202% D**
HSR:21.930% C
Kills:7,454
Deaths (as Heavy Assault):3,266
Deaths (to Heavy Assaults):3,768
KDR:2.2823
Kill Difference:4,188
Playtime:919.170 hours
Usage:29%
Score:10.155m
Score/min:184
Accuracy (listed only):18.564%
HSR (listed only):19.057%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
D
Kills:1,149
Deaths:742
KDR:1.549
Accuracy:21.641% D
HSR:15.840% D--
Gauss Compact S
C--
Kills:756
Deaths:182
KDR:4.154
Accuracy:21.027% C--
HSR:10.582% D*
GD-7F
C
Kills:726
Deaths:546
KDR:1.330
Accuracy:18.545% D*
HSR:17.906% C
MGR-M1 Bishop
C--
Kills:615
Deaths:230
KDR:2.674
Accuracy:25.759% D*
HSR:25.854% C--
AF-57 Piston
D*
Kills:300
Deaths:262
KDR:1.145
Accuracy:26.002% D**
HSR:9% D*
NS Baron G5
C
Kills:188
Deaths:104
KDR:1.808
Accuracy:41.222% C
HSR:11.170% D
LA39 Bruiser
D**
Kills:175
Deaths:137
KDR:1.277
Accuracy:46.140% D**
HSR:5.143% F-
NS-11C
C+
Kills:168
Deaths:79
KDR:2.127
Accuracy:16.849% D**
HSR:17.857% C+
GD-66 Claw
C
Kills:165
Deaths:95
KDR:1.737
Accuracy:54.214% C
HSR:11.515% C--
Mauler S6
C+
Kills:164
Deaths:43
KDR:3.814
Accuracy:39.752% C+
HSR:6.707% F-
Warden
B++
Kills:159
Deaths:6
KDR:26.500
Accuracy:24.844% C
HSR:29.560% B++
Kills:4,565
Deaths (as Engineer):2,426
Deaths (to Engineers):2,916
KDR:1.8817
Kill Difference:2,139
Playtime:1,412.407 hours
Usage:45%
Score:25.407m
Score/min:300
Accuracy (listed only):30.545%
HSR (listed only):14.649%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C--
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:22.504% D
HSR:15.034% C--
Blitz GD-10
C
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:16.266% D**
HSR:14.175% C
AC-X11
D
Kills:1,149
Deaths:742
KDR:1.549
Accuracy:21.641% D
HSR:15.840% D--
MGR-S1 Gladius
C-
Kills:1,066
Deaths:635
KDR:1.679
Accuracy:24.341% C-
HSR:18.387% C--
Gauss Compact S
C--
Kills:756
Deaths:182
KDR:4.154
Accuracy:21.027% C--
HSR:10.582% D*
GD-7F
C
Kills:726
Deaths:546
KDR:1.330
Accuracy:18.545% D*
HSR:17.906% C
NS-7 PDW
B+
Kills:410
Deaths:284
KDR:1.444
Accuracy:25.627% C*
HSR:20% B+
AF-57 Piston
D*
Kills:300
Deaths:262
KDR:1.145
Accuracy:26.002% D**
HSR:9% D*
NS Baron G5
C
Kills:188
Deaths:104
KDR:1.808
Accuracy:41.222% C
HSR:11.170% D
LA39 Bruiser
D**
Kills:175
Deaths:137
KDR:1.277
Accuracy:46.140% D**
HSR:5.143% F-
NS-11C
C+
Kills:168
Deaths:79
KDR:2.127
Accuracy:16.849% D**
HSR:17.857% C+
NSX Tengu
D
Kills:167
Deaths:108
KDR:1.546
Accuracy:32.466% D
HSR:14.371% D--
GD-66 Claw
C
Kills:165
Deaths:95
KDR:1.737
Accuracy:54.214% C
HSR:11.515% C--
Mauler S6
C+
Kills:164
Deaths:43
KDR:3.814
Accuracy:39.752% C+
HSR:6.707% F-
Kills:7,755
Deaths (as Light Assault):4,602
Deaths (to Light Assaults):2,483
KDR:1.68514
Kill Difference:3,153
Playtime:44.644 hours
Usage:1%
Score:0.417m
Score/min:156
Accuracy (listed only):29.042%
HSR (listed only):13.406%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C--
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:22.504% D
HSR:15.034% C--
Blitz GD-10
C
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:16.266% D**
HSR:14.175% C
MGR-S1 Gladius
C-
Kills:1,066
Deaths:635
KDR:1.679
Accuracy:24.341% C-
HSR:18.387% C--
NS-30 Vandal
D
Kills:457
Deaths:210
KDR:2.176
Accuracy:24.215% D**
HSR:21.225% D
AF-18 Stalker
C
Kills:452
Deaths:224
KDR:2.018
Accuracy:21.751% D*
HSR:18.805% C
NS-7 PDW
B+
Kills:410
Deaths:284
KDR:1.444
Accuracy:25.627% C*
HSR:20% B+
LA3 Desperado
C
Kills:316
Deaths:281
KDR:1.125
Accuracy:19.076% D**
HSR:18.354% C
NS-61 Emissary
C*
Kills:195
Deaths:159
KDR:1.226
Accuracy:29.720% C*
HSR:14.359% C
NSX Tengu
D
Kills:167
Deaths:108
KDR:1.546
Accuracy:32.466% D
HSR:14.371% D--
LA80
C+
Kills:166
Deaths:5
KDR:33.200
Accuracy:37.423% C--
HSR:77.711% C+
AF-8 RailJack
C++
Kills:165
Deaths:6
KDR:27.500
Accuracy:31.892% D
HSR:75.758% C++
NS-44 Commissioner
C
Kills:162
Deaths:127
KDR:1.276
Accuracy:33.652% C
HSR:19.753% C
LA8 Rebel
C*
Kills:161
Deaths:149
KDR:1.081
Accuracy:32.131% C*
HSR:19.876% C+
EM4 Longshot
C++
Kills:160
Deaths:5
KDR:32
Accuracy:29.427% F
HSR:79.375% C++
NC08 Mag-Scatter
B+
Kills:160
Deaths:146
KDR:1.096
Accuracy:56.480% B+
HSR:12.500% D
AF-6 Shadow
D
Kills:158
Deaths:73
KDR:2.164
Accuracy:26.104% D**
HSR:20.886% D
NC14 Bolt Driver
D**
Kills:79
Deaths:12
KDR:6.583
Accuracy:25.532% D**
HSR:56.962% F-
NS-AM7 Archer
B+
Kills:55
Deaths:16
KDR:3.438
Accuracy:48.888% D*
HSR:21.818% B+
NS-44L Blackhand
C+
Kills:51
Deaths:29
KDR:1.759
Accuracy:42.047% C+
HSR:21.569% D**
Kills:6,701
Deaths (as Infiltrator):3,854
Deaths (to Infiltrators):1,982
KDR:1.73871
Kill Difference:2,847
Playtime:580.010 hours
Usage:18%
Score:6.877m
Score/min:198
Accuracy (listed only):30.502%
HSR (listed only):29.522%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C--
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:22.504% D
HSR:15.034% C--
Blitz GD-10
C
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:16.266% D**
HSR:14.175% C
MGR-S1 Gladius
C-
Kills:1,066
Deaths:635
KDR:1.679
Accuracy:24.341% C-
HSR:18.387% C--
NS-7 PDW
B+
Kills:410
Deaths:284
KDR:1.444
Accuracy:25.627% C*
HSR:20% B+
AF-57 Piston
D*
Kills:300
Deaths:262
KDR:1.145
Accuracy:26.002% D**
HSR:9% D*
NS Baron G5
C
Kills:188
Deaths:104
KDR:1.808
Accuracy:41.222% C
HSR:11.170% D
LA39 Bruiser
D**
Kills:175
Deaths:137
KDR:1.277
Accuracy:46.140% D**
HSR:5.143% F-
NSX Tengu
D
Kills:167
Deaths:108
KDR:1.546
Accuracy:32.466% D
HSR:14.371% D--
GD-66 Claw
C
Kills:165
Deaths:95
KDR:1.737
Accuracy:54.214% C
HSR:11.515% C--
Mauler S6
C+
Kills:164
Deaths:43
KDR:3.814
Accuracy:39.752% C+
HSR:6.707% F-
Carnage AR
C
Kills:76
Deaths:27
KDR:2.815
Accuracy:18% D**
HSR:18.421% C
Kills:5,032
Deaths (as Combat Medic):3,080
Deaths (to Combat Medics):1,365
KDR:1.63377
Kill Difference:1,952
Playtime:35.624 hours
Usage:1%
Score:0.831m
Score/min:389
Accuracy (listed only):31.503%
HSR (listed only):13.084%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,730
Deaths:565
KDR:3.062
Accuracy:29.869% C+
HSR:11.272% D-
AF-41 Hacksaw
C+
Kills:1,568
Deaths:574
KDR:2.732
Accuracy:31.619% C+
HSR:12.372% D
NCM1 Scattercannon
C**
Kills:306
Deaths:110
KDR:2.782
Accuracy:39.882% C*
HSR:16.667% C**
NCM1 Scattercannon
C++
Kills:255
Deaths:82
KDR:3.110
Accuracy:36.787% C++
HSR:14.118% C
NCM3 Raven
D--
Kills:221
Deaths:84
KDR:2.631
Accuracy:30.708% D--
HSR:1.357% D--
NCM3 Raven
B+
Kills:210
Deaths:84
KDR:2.500
Accuracy:30.442% D*
HSR:3.333% B+
NS-10 Burster
D--
Kills:128
Deaths:100
KDR:1.280
Accuracy:22.782% D--
HSR:1.563% D*
NS-10 Burster
C++
Kills:118
Deaths:110
KDR:1.073
Accuracy:22.843% D--
HSR:5.932% C++
Kills:4,536
Deaths (as MAX Suit):854.500
Deaths (to MAX Suits):833
KDR:5.30837
Kill Difference:3,681.500
Playtime:154.960 hours
Usage:5%
Score:2.614m
Score/min:281
Accuracy (listed only):30.616%
HSR (listed only):8.327%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:8,067
V. Kills:840 N/A
Deaths:238
KDR:33.895
Accuracy:43.898% C--
KPH:47.800 C+
VKPH:5 D-
L100 Python HEAT
B**
Kills:4,166
V. Kills:1,117 373%
Deaths:171
KDR:24.363
Accuracy:53.861% B
KPH:45.700 B**
VKPH:12.300 C*
L100 Python AP
C++
Kills:1,856
V. Kills:940 197%
Deaths:96
KDR:19.333
Accuracy:48.142% D
KPH:32.500 C++
VKPH:16.400 C
C75 Viper
B*
Kills:1,547
V. Kills:162 N/A
Deaths:40
KDR:38.675
Accuracy:27.320% D*
KPH:45.600 B*
VKPH:4.800 D
Skyguard
D--
Kills:73
V. Kills:54 133%
Deaths:11
KDR:6.636
Accuracy:18.590% F-
KPH:6.800 D--
VKPH:5 D**
Kills:15,709 (15,709 + 0)
Deaths:556
KDR:28.254
VKDR:5.599
Vehicle Kills:3,113
Kill Difference:15,153
Playtime:362.009 hours
Usage:12%
Score:4.293m
Score/min:198
Driving Accuracy:18.590%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,472
V. Kills:1,199 206%
Deaths:123
KDR:20.098
Accuracy:41.680% D--
KPH:27.600 B+
VKPH:13.400 C
Titan-150 HEAT
B++
Kills:2,265
V. Kills:588 385%
Deaths:141
KDR:16.064
Accuracy:43.945% C
KPH:28.200 B++
VKPH:7.300 C-
Titan-150 HESH
C+
Kills:1,315
V. Kills:132 N/A
Deaths:54
KDR:24.352
Accuracy:37.582% D*
KPH:37.700 C+
VKPH:3.800 D--
C85 Canister
C+
Kills:336
V. Kills:15 N/A
Deaths:3
KDR:112
Accuracy:23.771% F
KPH:70.300 C+
VKPH:3.100 D
Enforcer ML85
B+
Kills:207
V. Kills:133 154%
Deaths:14
KDR:14.786
Accuracy:34.197% D-
KPH:27.700 B+
VKPH:17.800 C*
E540 Halberd
C++
Kills:132
V. Kills:59 220%
Deaths:11
KDR:12
Accuracy:37.068% D--
KPH:30.200 C++
VKPH:13.500 C
Kills:6,727 (6,052 + 675)
Deaths:346
KDR:19.442
VKDR:6.145
Vehicle Kills:2,126
Kill Difference:6,381
Playtime:221.424 hours
Usage:7%
Score:2.966m
Score/min:223
Driving Accuracy:37.582%
Gunner Accuracy:37.068%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D
Kills:209
V. Kills:9 N/A
Deaths:3
KDR:69.667
Accuracy:11.615% T-
KPH:51 D
VKPH:2.200 D--
C85 Canister-H
D--
Kills:59
V. Kills:4 N/A
Deaths:3
KDR:19.667
Accuracy:43.520% D
KPH:47.200 D--
VKPH:3.200 D--
Kills:268 (0 + 268)
Deaths:6
KDR:44.667
VKDR:2.167
Vehicle Kills:13
Kill Difference:262
Playtime:5.351 hours
Usage:0%
Score:0.088m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:43.520%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,227
V. Kills:37 N/A
Deaths:15
KDR:81.800
Accuracy:15.611% C-
KPH:72.800 C+
VKPH:2.200 C
M12 Kobalt
B
Kills:1,199
V. Kills:26 N/A
Deaths:13
KDR:92.231
Accuracy:14.551% D
KPH:76 B
VKPH:1.600 D
M40 Fury
A
Kills:1,193
V. Kills:74 N/A
Deaths:9
KDR:132.556
Accuracy:22.536% F
KPH:85.400 A
VKPH:5.300 D-
M40 Fury
B**
Kills:1,143
V. Kills:64 N/A
Deaths:10
KDR:114.300
Accuracy:18.389% F-
KPH:70.200 B**
VKPH:3.900 D--
M60-G Bulldog
A**
Kills:1,042
V. Kills:100 N/A
Deaths:7
KDR:148.857
Accuracy:37.627% B+
KPH:69.800 A**
VKPH:6.700 C*
M60-G Bulldog
B**
Kills:420
V. Kills:24 N/A
Deaths:7
KDR:60
Accuracy:31.612% C--
KPH:61.400 B**
VKPH:3.500 D
M20 Basilisk
B
Kills:217
V. Kills:52 409%
Deaths:8
KDR:27.125
Accuracy:29.709% D-
KPH:23.900 B
VKPH:5.700 C-
M20 Basilisk
C+
Kills:195
V. Kills:72 267%
Deaths:10
KDR:19.500
Accuracy:30.515% D-
KPH:21.400 C+
VKPH:7.900 C+
Kills:6,636 (0 + 6,636)
Deaths:79
KDR:84
VKDR:5.684
Vehicle Kills:449
Kill Difference:6,557
Playtime:102.846 hours
Usage:3%
Score:1.337m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:30.515%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 8,9078,06723833.895A*29.0143.898%C--1.698%C++47.8C+5D-179168.9h3B+6.9C++
L100 Python HEAT 5,2834,16617124.363M+19.4853.861%B2.232%C45.7B**12.2C*19191.2h5.6C++10.4B
Bouncing Betty 2,5802,5783098.343A+3.4638.846%DN/A90.5DN/A29028.5h2C5.2C
Titan-150 AP 3,6712,47212320.098A*15.2141.68%D--5.259%A27.6B+13.4C23789.7h4.2B10.1C++
Titan-150 HEAT 2,8532,26514116.064A*11.1843.945%C3.709%B+28.2B++7.3C-16080.2h4B++9.2B+
EM6 2,1942,1611,5311.411C+3.4813.809%D**19.25%D9.9D*N/A26217.9h14.5D--105.2D*
NC15 Phoenix 4,2052,0506730.597U25.7154.714%C*N/A15.2C**16B++181134.6h10.9C+20C+
L100 Python AP 2,7961,8569619.333M++14.4548.142%D4.849%B**32.4C++16.4C25457.2h5.2B+10.8C*
AF-41 Hacksaw 1,7401,7305653.062C*1.8329.869%C+11.272%D-22.1DN/A7378.3h8.3D27.8C
AF-41 Hacksaw 1,5741,5685742.732C++2.1631.619%C+12.372%D19.8DN/A6479.2h9.7D--30.6C-
C75 Viper 1,7091,5474038.675S33.7927.32%D*1.099%C-45.6B*4.8D21433.9h7.1B**25.9B++
Phoenix AE 2,6651,53214109.429U104.5464.212%B**N/A17.2C*12.7C+16189h12.5D19.5C+
Titan-150 HESH 1,4471,3155424.352A+19.4637.582%D*1.597%C37.7C+3.8D--19434.9h3B+8C+
M12 Kobalt 1,2641,2271581.8S76.9115.611%C-16.381%C--72.6C+2.2C23216.9h19C+121.4C+
LA1 Anchor 1,2181,2085352.258C+2.6315.265%F-16.391%D*14.8D*N/A5181.6h12.9D*84.6F
M12 Kobalt 1,2251,1991392.231S87.3414.551%D14.762%D75.9B1.6D21915.8h17.3B+118.7C++
Tank Mine 1,8031,1951567.66M2.7728.638%CN/A134.3B++68.3C*12678.9h2C+6.8C+
M40 Fury 1,2671,1939132.556U127.6722.536%F2.263%B+85.2A5.3D-23514h7.8B*34.8C**
AF-4 Cyclone 1,1661,1646281.854B+3.0322.504%D15.034%C--19.1DN/A6260.8h10B+44.6C++
Blitz GD-10 1,1711,1577571.528B+3.3616.266%D**14.175%C8.9D--N/A35130h18.5C--113.6D-
NC6 Gauss SAW 1,1651,1561736.682S1.7916.016%D24.135%C++23.6CN/A11848.9h13.2D82.7C-
EM1 1,1651,1534332.663A+2.2214.119%D**19.167%C22.3DN/A9951.6h16.4C116.1D--
AC-X11 1,1541,1497421.549B+3.3421.641%D15.84%D--8.4D-N/A29136.2h12.3C-56.9C
M40 Fury 1,2071,14310114.3U109.4118.389%F-1.312%C-70.1B**3.9D--23116.3h7.6B**41.5C++
MGR-S1 Gladius 1,0771,0666351.679C**3.2124.341%C-18.387%C--16.3DN/A4565.6h10.2C*41.8C++
M60-G Bulldog 1,1421,0427148.857U143.9737.627%B+N/A69.9A**6.7C*23114.9h6.8C**18B+
Frag Grenade 9929751975N/A970.1140.628%DN/A406.3C7.1C+14562.4h4.1C+10.2C+
GD-22S 9739582433.942A+0.9517.417%D--22.234%C18.4DN/A6752.1h17.2F-98.6D**
Gauss Compact S 7767561824.154M**0.7321.027%C--10.582%D*17.7C+N/A6242.6h10B+47.4C*
GD-7F 7337265461.33C**3.5618.545%D*17.906%C11.9DN/A5960.8h13.6C++73.2C
MGR-M1 Bishop 6266152302.674B++2.2125.759%D*25.854%C--10.9D-N/A2756.2h7.9C-30.8D
NS Decimator 6595622172.59A++2.3046.781%F4.448%A++33.3C+5.7D*21316.9h3.9B++8.4C+
Spear Anti-Vehicle Phalanx Turret 7255131242.75S37.8637.08%D2.924%D29.8C--12.3D-27617.2h8.6C++23.3C+
NC05 Jackhammer 4784762581.845B+3.0437.119%D-10.294%D--25.1DN/A10919h5.2C+13.9C
NS-30 Vandal 4634572102.176C**2.7124.215%D**21.225%D15.7D--N/A4229.1h7.5D*30.8D**
AF-18 Stalker 4584522242.018B++2.8721.751%D*18.805%C14.5D-N/A5631.1h18.9F-87F
M60-G Bulldog 444420760U55.1131.612%C--2.619%C61.8B**3.5D2026.8h6.3B+19.9C*
NS-7 PDW 4144102841.444B++3.4425.627%C*20%B+19.9CN/A8720.6h13.1B+51.3B+
Shrike 5533903171.23B**3.6641.962%F4.359%B**15.4D6.4D--20125.4h6.7C+15.9D
MGR-L1 Promise 351342933.677A++1.2116.202%D**21.93%C17.1D-N/A5620h23.6F145.6F
C85 Canister 3513363112S107.1123.771%F12.798%C+70C+3.1D3094.8h9.7C40.7D*
C-4 4253231063.047B**1.8425.98%C++N/A82.8C++26.2C+13463.9h1.6C+6.3C++
LA3 Desperado 3173162811.125C**3.7619.076%D**18.354%C13.7D-N/A5523.1h7.5B++39.5C
NCM1 Scattercannon 3103061102.782B++2.1139.882%C*16.667%C**37.3B**N/A2218.2h5.5B**13.8B++
AF-57 Piston 3033002621.145C+3.7426.002%D**9%D*8.3D*N/A2936.2h5.8D22.3D--
The Slasher 2872812,8880.097B**4.7935.709%C++N/A0.7CN/A2409.4h1.8B+4.9B+
NCM1 Scattercannon 256255823.11B1.7836.787%C++14.118%C41.1B+N/A1926.2h5.5B15.1B+
Hawk GD-68 412228922.478S2.4153.089%D*2.193%C7.6D--6.1D15530.1h10.2D19.2D*
NCM3 Raven 307221842.631M2.2630.708%D--1.357%D--9.1C+3.6D--13024.2h25.8B+84C+
M20 Basilisk 269217827.125U22.2429.709%D-5.53%C+23.8B5.7C-1809.1h76.7B+258C++
NCM3 Raven 287210842.5A*2.3930.442%D*3.333%B+8.6C3.2D*12024.3h26.9C++88.3C
M40 Fury-H 218209369.667S64.7811.615%T-N/A51D2.2D--1384.1h5B*43.1F--
Enforcer ML85 3402071414.786A*9.9034.197%D-2.415%C++27.6B+17.7C++5517.5h12.3C*36C
M20 Basilisk 2671951019.5S14.6130.515%D-4.103%D21.4C+7.9C+1529.1h78B+255.7C*
NS-61 Emissary 1961951591.226B+3.6629.72%C*14.359%C12.7DN/A4015.4h12.6C**42.3B+
Mag-Cutter 2011906,0200.032B4.8622.212%C--1.579%D0.2C-N/A11054.1h2.4C**11C++
NS Baron G5 1891881041.808B*3.0841.222%C11.17%D13.9D--N/A5813.5h6D-14.5C+
LA39 Bruiser 1771751371.277C++3.6146.14%D**5.143%F-13.6D*N/A6712.9h4.3F*9.3F-
NS-11C 168168792.127A2.7616.849%D**17.857%C+8.7D-N/A6419.3h19.2D-114D*
NSX Tengu 1701671081.546B3.3432.466%D14.371%D--12.5D-N/A5513.4h12.5C**38.4C++
LA80 166166533.2S28.3137.423%C--77.711%C+23.7DN/A817h2.9D--7.8D-
AF-8 RailJack 165165627.5S22.6131.892%D75.758%C++24.3C++N/A1556.8h2.5C+7.8C+
GD-66 Claw 166165951.737B+3.1554.214%C11.515%C--25.8DN/A986.4h2.9C5.3C+
Mauler S6 164164433.814A**1.0739.752%C+6.707%F-23.8C+N/A1296.9h3.5B**8.9B++
NS-44 Commissioner 1631621271.276B3.6133.652%C19.753%C9.5D-N/A4417h3.9C++11.6C++
Icikill 1661621,4540.111B**4.7829.271%C+N/A0.7C+N/A2224.9h1.7B++5.9B+
LA8 Rebel 1611611491.081C*3.8132.131%C*19.876%C+5.9D--N/A2227.1h9.3D*28.9C
EM4 Longshot 160160532S27.1129.427%F79.375%C++19.5DN/A1108.2h2.8D-9.5D**
NC08 Mag-Scatter 1601601461.096C+3.7956.48%B+12.5%D10D--N/A3516h4C*7.1B+
Warden 161159626.5U21.6124.844%C29.56%B++15.7CN/A9710.1h14.3D*57.4D
AF-6 Shadow 161158732.164C*2.7226.104%D**20.886%D15.3D--N/A4110.3h7.1D--27.1D*
M12 Kobalt 159148437C+32.1120.691%C13.514%D-77.9C--5.8B+2691.9h29.3D*141.6D-
E540 Halberd 1911321112B+7.1137.068%D--6.061%A+30C++13.4C6874.4h5.7C++15.3C
NS-10 Burster 2261281001.28B3.6122.782%D--1.563%D*3.3D-2.5D-6839.1h196.6D862.9D--
Sticky Grenade 1201201120N/A115.1141.311%D*N/A600DN/A34310.2h2.4C+5.9C
NS-10 Burster 2261181101.073C*3.8122.843%D--5.932%C++3D--2.7D6739.4h217.2D*950.8D**
MAX Punch 1271138650.131B+4.7645.378%C+N/A0.8CN/A3149.3h2.9C+6.3C+
Spear Anti-Vehicle Phalanx Tower 1451041104S99.1149.568%C+5.769%B*43.3C+17.1D2242.4h9.4C+18.9C++
NS Annihilator 19095372.568S2.3272.549%F--N/A6.1D-6.1D15615.6h12.1C+16.6C
Auraxium Mag-Cutter 95941,2270.077B*4.8142.317%B**N/A0.4DN/A1240h1.8B+4.2B+
NC14 Bolt Driver 8279126.583M+1.7025.532%D**56.962%F-12.2DN/A2656.5h3.6D*14.3F
Carnage AR 7776272.815B**2.0718%D**18.421%C10D--N/A837.6h19.5F-108.6F-
Skyguard 12773116.636A++1.7518.59%F-1.37%D6.8D--5D**18710.8h158.7D853.8F-
Anti-Vehicle Grenade 7971171N/A66.1148.516%CN/A236.7D26.7D-26300.3h6.7C13.8C
C85 Canister-H 6359319.667B++14.7843.52%D13.559%B++49.2D--3.3D--7241.2h16.8F**38.7T-
NS-AM7 Archer 6155163.438S1.4548.888%D*21.818%B+7C+N/A647.9h20C++40.9C+
NS-44L Blackhand 5151291.759B+3.1342.047%C+21.569%D**9.1D-N/A425.6h5.2C12.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12560.5h
Medical Applicator61121,28412.4h
Anti-Vehicle MANA Turret41423.6h
Nano-Armor Kit2621,420,78574h
Medical Kit418441.9h
Rampart Wall12691.4h
NSX Amaterasu01140h
Repair Module23160.8h
Turret AI Module03470.9h
Skywall Shield Emitter01600.4h
Structure Shield Module01840.4h
Cortium Silo01490.4h
Blast Wall01510.7h
Nanite Revive Grenade02,1620.6h
NC Patriot Flare Gun02310.5h
Motion Spotter3722,7729.3h
Spitfire Auto-Turret274,6446.4h
Deconstruction Tool12,6890.3h
Welding Device02,8980.5h
Xiphos Anti-Personnel Tower01030.5h
Hoplon Anti-Aircraft Phalanx Tower01610.6h
Spear Anti-Vehicle Tower01690.7h
Recon Detection Device03,3976.4h
Shield Recharging Field03900.3h
G40-F Ranger0540h
Ammunition Package568,6249.8h
Anti-Infantry MANA Turret82301.7h
NSX-P Tanto0600h
Snowman Soldier61290.3h
Router01140.1h
Hardlight Barrier0820.1h
Flail Targeting Dart281,31813h
The Flail11070.4h
Pain Spire11190.4h
LA7 Buzzard0530.1h
Elysium Spawn Tube11270.4h
Vehicle Gate01500.8h
Pillbox0560.2h
Infantry Tower31070.8h

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