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Brigadier Ice Cold PanStrzelacz[BLSC] PanStrzelacz
NC BR 76

KDR: 4.9

Score: 45.3m

Last Seen: Jan 9th, 2019 11:17 PM
- OFFLINE - 148.2 hour(s)

Prestige 1, Battle Rank 76 - New Conglomerate on Cobalt - Outfit Leader of Blue Screen[BLSC] Blue Screen
NC outfit on Cobalt

Members: 6
Level Progress (to 77): 4%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT Bouncing Betty Titan-150 AP Titan-150 HEAT EM6 NC15 Phoenix L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $345,276 MLG Score: 276
Fun Score: N/A
Cheeseburgers Flipped: 1233TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.404%18.899%3292499815,1172.247882.652

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.955%-0.713D--0.269C-1.539FHEAD ++ (~10.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.4-0.048C+13.70.044C+64.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.186%2.654%40718101421,554689497431.283433%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.777%-0.359C-0.015C+1.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.671B+4.70.622B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.134%6.942%10551210107,18848073514.975977%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.538%-1.486F0.659B+-0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.10.381C**14.70.625B+58.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.305%74.824%10554101856852421.08191

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.452%-0.561D0.504B+0.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.077C+2.80.103C+6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.274%8.209%10554101880462561.28435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.961%-0.676D-1.256D**0.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.002C+4.40.093C+8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blue Screen[BLSC] Blue Screen
NC outfit on Cobalt

Members: 6
45.3m318.7%250 (15k)246 (14.8k)4.9000166,55213,5826.0014776 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022296614.789%7.959%11813:3122

45% Engineer30% Heavy Assault17% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2013 10:58 AMFeb 24th, 2013 12:51 AMJan 15th, 2019 1:38 AM (20h) (PST)Jan 9th, 2019 7:22 PM (6d) (PST)Jan 9th, 2019 7:17 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
657785790.3620.0740.0291.3540.063276

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,4414,70334,738224281414,780

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3062.7h/127.6d 14,960 5,297 21,997 248.8k 4,541 11,675 11,529 120.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D
Kills:2,161
Deaths:1,531
KDR:1.412
Accuracy:13.809% D**
HSR:19.250% D
LA1 Anchor
D*
Kills:1,208
Deaths:535
KDR:2.258
Accuracy:15.265% F-
HSR:16.391% D*
NC6 Gauss SAW
C++
Kills:1,156
Deaths:173
KDR:6.682
Accuracy:16.016% D
HSR:24.135% C++
EM1
C
Kills:1,153
Deaths:433
KDR:2.663
Accuracy:14.119% D**
HSR:19.167% C
GD-22S
C+
Kills:851
Deaths:198
KDR:4.298
Accuracy:17.367% D--
HSR:22.679% C+
NC05 Jackhammer
D
Kills:475
Deaths:257
KDR:1.848
Accuracy:37.460% D
HSR:10.316% D--
MGR-L1 Promise
C
Kills:341
Deaths:93
KDR:3.667
Accuracy:16.320% D**
HSR:21.994% C
Kills:7,345
Deaths (as Heavy Assault):3,220
Deaths (to Heavy Assaults):3,664
KDR:2.28106
Kill Difference:4,125
Playtime:910.291 hours
Usage:30%
Score:10.037m
Score/min:184
Accuracy (listed only):18.622%
HSR (listed only):19.133%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
D
Kills:1,149
Deaths:742
KDR:1.549
Accuracy:21.641% D
HSR:15.840% D--
Gauss Compact S
C-
Kills:744
Deaths:181
KDR:4.111
Accuracy:21.007% C-
HSR:10.753% D*
GD-7F
C
Kills:711
Deaths:523
KDR:1.359
Accuracy:18.590% D*
HSR:18.284% C
MGR-M1 Bishop
D
Kills:434
Deaths:183
KDR:2.372
Accuracy:26.618% D--
HSR:25.346% D
AF-57 Piston
D*
Kills:300
Deaths:262
KDR:1.145
Accuracy:26.002% D**
HSR:9% D*
NS Baron G5
C
Kills:185
Deaths:96
KDR:1.927
Accuracy:41.393% C
HSR:10.811% D
LA39 Bruiser
D*
Kills:175
Deaths:137
KDR:1.277
Accuracy:46.140% D*
HSR:5.143% F-
NS-11C
C+
Kills:168
Deaths:79
KDR:2.127
Accuracy:16.849% D**
HSR:17.857% C+
GD-66 Claw
C
Kills:165
Deaths:95
KDR:1.737
Accuracy:54.214% C
HSR:11.515% C--
Mauler S6
C+
Kills:164
Deaths:43
KDR:3.814
Accuracy:39.752% C+
HSR:6.707% F
Warden
B*
Kills:159
Deaths:6
KDR:26.500
Accuracy:24.844% C
HSR:29.560% B*
Kills:4,354
Deaths (as Engineer):2,347
Deaths (to Engineers):2,880
KDR:1.85513
Kill Difference:2,007
Playtime:1,390.148 hours
Usage:45%
Score:25.100m
Score/min:301
Accuracy (listed only):30.641%
HSR (listed only):14.620%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C--
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:22.504% D
HSR:15.034% C--
Blitz GD-10
C
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:16.266% D**
HSR:14.175% C
AC-X11
D
Kills:1,149
Deaths:742
KDR:1.549
Accuracy:21.641% D
HSR:15.840% D--
MGR-S1 Gladius
C
Kills:870
Deaths:514
KDR:1.693
Accuracy:24.845% C
HSR:18.966% C-
Gauss Compact S
C-
Kills:744
Deaths:181
KDR:4.111
Accuracy:21.007% C-
HSR:10.753% D*
GD-7F
C
Kills:711
Deaths:523
KDR:1.359
Accuracy:18.590% D*
HSR:18.284% C
NS-7 PDW
B+
Kills:410
Deaths:284
KDR:1.444
Accuracy:25.627% C*
HSR:20% B+
AF-57 Piston
D*
Kills:300
Deaths:262
KDR:1.145
Accuracy:26.002% D**
HSR:9% D*
NS Baron G5
C
Kills:185
Deaths:96
KDR:1.927
Accuracy:41.393% C
HSR:10.811% D
LA39 Bruiser
D*
Kills:175
Deaths:137
KDR:1.277
Accuracy:46.140% D*
HSR:5.143% F-
NS-11C
C+
Kills:168
Deaths:79
KDR:2.127
Accuracy:16.849% D**
HSR:17.857% C+
NSX Tengu
D
Kills:167
Deaths:108
KDR:1.546
Accuracy:32.466% D
HSR:14.371% D--
GD-66 Claw
C
Kills:165
Deaths:95
KDR:1.737
Accuracy:54.214% C
HSR:11.515% C--
Mauler S6
C+
Kills:164
Deaths:43
KDR:3.814
Accuracy:39.752% C+
HSR:6.707% F
Kills:7,529
Deaths (as Light Assault):4,449
Deaths (to Light Assaults):2,433
KDR:1.69229
Kill Difference:3,080
Playtime:42.712 hours
Usage:1%
Score:0.403m
Score/min:157
Accuracy (listed only):29.093%
HSR (listed only):13.461%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C--
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:22.504% D
HSR:15.034% C--
Blitz GD-10
C
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:16.266% D**
HSR:14.175% C
MGR-S1 Gladius
C
Kills:870
Deaths:514
KDR:1.693
Accuracy:24.845% C
HSR:18.966% C-
NS-30 Vandal
D
Kills:457
Deaths:210
KDR:2.176
Accuracy:24.215% D**
HSR:21.225% D
AF-18 Stalker
C+
Kills:448
Deaths:220
KDR:2.036
Accuracy:21.744% D*
HSR:18.973% C+
NS-7 PDW
B+
Kills:410
Deaths:284
KDR:1.444
Accuracy:25.627% C*
HSR:20% B+
LA3 Desperado
C+
Kills:316
Deaths:281
KDR:1.125
Accuracy:19.076% D**
HSR:18.354% C+
NS-61 Emissary
C*
Kills:193
Deaths:153
KDR:1.261
Accuracy:29.785% C*
HSR:14.508% C
NSX Tengu
D
Kills:167
Deaths:108
KDR:1.546
Accuracy:32.466% D
HSR:14.371% D--
LA80
C+
Kills:166
Deaths:5
KDR:33.200
Accuracy:37.423% C--
HSR:77.711% C+
AF-8 RailJack
C++
Kills:165
Deaths:6
KDR:27.500
Accuracy:31.892% D
HSR:75.758% C++
NS-44 Commissioner
C
Kills:162
Deaths:127
KDR:1.276
Accuracy:33.652% C
HSR:19.753% C
LA8 Rebel
C*
Kills:161
Deaths:147
KDR:1.095
Accuracy:32.228% C*
HSR:19.876% C+
NC08 Mag-Scatter
B+
Kills:160
Deaths:146
KDR:1.096
Accuracy:56.480% B+
HSR:12.500% D
EM4 Longshot
C++
Kills:160
Deaths:5
KDR:32
Accuracy:29.427% F
HSR:79.375% C++
AF-6 Shadow
D
Kills:158
Deaths:73
KDR:2.164
Accuracy:26.104% D**
HSR:20.886% D
NC14 Bolt Driver
D**
Kills:77
Deaths:12
KDR:6.417
Accuracy:25.739% D**
HSR:57.143% F-
NS-AM7 Archer
B
Kills:54
Deaths:16
KDR:3.375
Accuracy:48.768% D*
HSR:20.370% B
Kills:6,445
Deaths (as Infiltrator):3,692
Deaths (to Infiltrators):1,923
KDR:1.74567
Kill Difference:2,753
Playtime:526.396 hours
Usage:17%
Score:6.292m
Score/min:199
Accuracy (listed only):29.902%
HSR (listed only):29.943%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C--
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:22.504% D
HSR:15.034% C--
Blitz GD-10
C
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:16.266% D**
HSR:14.175% C
MGR-S1 Gladius
C
Kills:870
Deaths:514
KDR:1.693
Accuracy:24.845% C
HSR:18.966% C-
NS-7 PDW
B+
Kills:410
Deaths:284
KDR:1.444
Accuracy:25.627% C*
HSR:20% B+
AF-57 Piston
D*
Kills:300
Deaths:262
KDR:1.145
Accuracy:26.002% D**
HSR:9% D*
NS Baron G5
C
Kills:185
Deaths:96
KDR:1.927
Accuracy:41.393% C
HSR:10.811% D
LA39 Bruiser
D*
Kills:175
Deaths:137
KDR:1.277
Accuracy:46.140% D*
HSR:5.143% F-
NSX Tengu
D
Kills:167
Deaths:108
KDR:1.546
Accuracy:32.466% D
HSR:14.371% D--
GD-66 Claw
C
Kills:165
Deaths:95
KDR:1.737
Accuracy:54.214% C
HSR:11.515% C--
Mauler S6
C+
Kills:164
Deaths:43
KDR:3.814
Accuracy:39.752% C+
HSR:6.707% F
Carnage AR
C
Kills:76
Deaths:27
KDR:2.815
Accuracy:18% D*
HSR:18.421% C
Kills:4,833
Deaths (as Combat Medic):2,951
Deaths (to Combat Medics):1,312
KDR:1.63775
Kill Difference:1,882
Playtime:35.226 hours
Usage:1%
Score:0.826m
Score/min:391
Accuracy (listed only):31.564%
HSR (listed only):13.104%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,730
Deaths:565
KDR:3.062
Accuracy:29.869% C+
HSR:11.272% D-
AF-41 Hacksaw
C+
Kills:1,568
Deaths:574
KDR:2.732
Accuracy:31.619% C+
HSR:12.372% D
NCM1 Scattercannon
C**
Kills:305
Deaths:109
KDR:2.798
Accuracy:39.848% C*
HSR:16.721% C**
NCM1 Scattercannon
C++
Kills:255
Deaths:81
KDR:3.148
Accuracy:36.794% C++
HSR:14.118% C
NCM3 Raven
D--
Kills:221
Deaths:84
KDR:2.631
Accuracy:30.708% D--
HSR:1.357% D--
NCM3 Raven
B+
Kills:210
Deaths:84
KDR:2.500
Accuracy:30.442% D*
HSR:3.333% B+
NS-10 Burster
D--
Kills:128
Deaths:100
KDR:1.280
Accuracy:22.836% D--
HSR:1.563% D*
NS-10 Burster
C++
Kills:116
Deaths:110
KDR:1.055
Accuracy:22.890% D--
HSR:6.034% C++
Kills:4,533
Deaths (as MAX Suit):853.500
Deaths (to MAX Suits):822
KDR:5.31107
Kill Difference:3,679.500
Playtime:154.422 hours
Usage:5%
Score:2.609m
Score/min:282
Accuracy (listed only):30.626%
HSR (listed only):8.346%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:8,067
V. Kills:840 N/A
Deaths:238
KDR:33.895
Accuracy:43.898% C--
KPH:47.800 C+
VKPH:5 D
L100 Python HEAT
B**
Kills:4,011
V. Kills:1,072 374%
Deaths:159
KDR:25.226
Accuracy:54.229% B
KPH:45.600 B**
VKPH:12.200 C*
L100 Python AP
C*
Kills:1,856
V. Kills:940 197%
Deaths:96
KDR:19.333
Accuracy:48.142% D-
KPH:32.500 C*
VKPH:16.400 C
C75 Viper
B**
Kills:1,512
V. Kills:154 N/A
Deaths:38
KDR:39.790
Accuracy:26.920% D*
KPH:46.200 B**
VKPH:4.700 D
Skyguard
D--
Kills:73
V. Kills:54 133%
Deaths:11
KDR:6.636
Accuracy:18.590% F-
KPH:6.800 D--
VKPH:5 D*
Kills:15,519 (15,519 + 0)
Deaths:542
KDR:28.633
VKDR:5.646
Vehicle Kills:3,060
Kill Difference:14,977
Playtime:357.499 hours
Usage:12%
Score:4.242m
Score/min:198
Driving Accuracy:18.590%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,456
V. Kills:1,194 206%
Deaths:123
KDR:19.968
Accuracy:41.659% D--
KPH:27.600 B+
VKPH:13.400 C
Titan-150 HEAT
B++
Kills:2,264
V. Kills:588 384%
Deaths:141
KDR:16.057
Accuracy:43.954% C
KPH:28.200 B++
VKPH:7.300 C-
Titan-150 HESH
C+
Kills:1,315
V. Kills:132 N/A
Deaths:54
KDR:24.352
Accuracy:37.582% D*
KPH:37.700 C+
VKPH:3.800 D-
C85 Canister
C+
Kills:336
V. Kills:15 N/A
Deaths:3
KDR:112
Accuracy:23.771% F
KPH:70.300 C+
VKPH:3.100 C
Enforcer ML85
B+
Kills:202
V. Kills:129 155%
Deaths:14
KDR:14.429
Accuracy:33.797% D-
KPH:27.300 B+
VKPH:17.400 C++
E540 Halberd
C++
Kills:127
V. Kills:55 227%
Deaths:11
KDR:11.546
Accuracy:36.938% D--
KPH:30.100 C++
VKPH:13 C
Kills:6,700 (6,035 + 665)
Deaths:346
KDR:19.364
VKDR:6.107
Vehicle Kills:2,113
Kill Difference:6,354
Playtime:220.535 hours
Usage:7%
Score:2.950m
Score/min:223
Driving Accuracy:37.582%
Gunner Accuracy:36.938%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D
Kills:209
V. Kills:9 N/A
Deaths:3
KDR:69.667
Accuracy:11.615% T-
KPH:51 D
VKPH:2.200 D--
Kills:209 (0 + 209)
Deaths:3
KDR:69.667
VKDR:3
Vehicle Kills:9
Kill Difference:206
Playtime:4.101 hours
Usage:0%
Score:0.034m
Score/min:137
Driving Accuracy:N/A%
Gunner Accuracy:11.615%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,199
V. Kills:26 N/A
Deaths:13
KDR:92.231
Accuracy:14.511% D
KPH:76.300 B+
VKPH:1.700 D
M40 Fury
A
Kills:1,193
V. Kills:74 N/A
Deaths:9
KDR:132.556
Accuracy:22.536% D**
KPH:85.400 A
VKPH:5.300 D-
M12 Kobalt
C++
Kills:1,175
V. Kills:36 N/A
Deaths:15
KDR:78.333
Accuracy:15.602% C-
KPH:72.700 C++
VKPH:2.200 C
M40 Fury
B**
Kills:1,143
V. Kills:64 N/A
Deaths:10
KDR:114.300
Accuracy:18.389% F-
KPH:70.200 B**
VKPH:3.900 D--
M60-G Bulldog
A**
Kills:821
V. Kills:80 N/A
Deaths:6
KDR:136.833
Accuracy:37.984% B+
KPH:69.300 A**
VKPH:6.800 C*
M60-G Bulldog
B**
Kills:416
V. Kills:23 N/A
Deaths:7
KDR:59.429
Accuracy:31.600% C-
KPH:61.300 B**
VKPH:3.400 D
M20 Basilisk
B
Kills:208
V. Kills:50 408%
Deaths:8
KDR:26
Accuracy:29.871% D-
KPH:23.800 B
VKPH:5.700 C--
M20 Basilisk
C+
Kills:159
V. Kills:68 230%
Deaths:9
KDR:17.667
Accuracy:30.029% D-
KPH:19.400 C+
VKPH:8.300 C+
Kills:6,314 (0 + 6,314)
Deaths:77
KDR:82
VKDR:5.468
Vehicle Kills:421
Kill Difference:6,237
Playtime:97.712 hours
Usage:3%
Score:1.271m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:30.029%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 8,9078,06723833.895A*28.9943.898%C--1.698%C++47.8C+5D179168.9h3B6.9C++
L100 Python HEAT 5,0834,01115925.226M**20.3354.229%B2.319%C45.6B**12.2C*19287.9h5.6C++10.3B
Bouncing Betty 2,4962,4942928.541A++3.6438.864%C--N/A94.1DN/A30426.5h2C+5.1C
Titan-150 AP 3,6502,45612319.967A*15.0741.659%D--5.252%A27.6B+13.4C23789.1h4.2C*10.1C++
Titan-150 HEAT 2,8522,26414116.057A*11.1643.954%C3.71%B+28.2B++7.3C-16080.2h4B++9.1B+
EM6 2,1942,1611,5311.411C+3.4913.809%D**19.25%D9.9D*N/A26217.9h14.5D--105.2D--
NC15 Phoenix 4,2052,0506730.597U25.7054.714%C++N/A15.2C++16B+180134.6h10.9C+20C++
L100 Python AP 2,7961,8569619.333M*14.4348.142%D-4.849%B**32.4C*16.4C25357.2h5.2B+10.8C**
AF-41 Hacksaw 1,7401,7305653.062C*1.8429.869%C+11.272%D-22.1DN/A7378.3h8.3D27.8C
AF-41 Hacksaw 1,5741,5685742.732C++2.1731.619%C+12.372%D19.8DN/A6479.2h9.7D--30.6C-
C75 Viper 1,6661,5123839.789S34.8926.92%D*1.124%C46.2B**4.7D21732.7h6.9B**25.6B++
Phoenix AE 2,5221,44514103.214U98.3164.441%B**N/A17.1C*12.7C+15884.5h12.6D19.6C++
Titan-150 HESH 1,4471,3155424.352A+19.4537.582%D*1.597%C37.7C+3.8D-19334.9h3C**8C+
LA1 Anchor 1,2181,2085352.258C++2.6415.265%F-16.391%D*14.8D*N/A5181.6h12.9D--84.6F
M12 Kobalt 1,2251,1991392.231S87.3314.511%D14.762%D-76.4B+1.7D21915.7h17.2B+118.5C++
M40 Fury 1,2671,1939132.556U127.6622.536%D**2.263%B+85.2A5.3D-23514h7.8B**34.8C**
M12 Kobalt 1,2111,1751578.333S73.4315.602%C-16.085%D72.5C++2.2C23316.2h18.8C+120.6C+
Tank Mine 1,7691,1691557.542M2.6428.661%CN/A135.9B++69.8C**12928.6h1.9C++6.8C+
AF-4 Cyclone 1,1661,1646281.854B+3.0522.504%D15.034%C--19.1DN/A6160.8h10B+44.6C*
Blitz GD-10 1,1711,1577571.528B+3.3716.266%D**14.175%C8.9D--N/A35130h18.5C--113.6D-
NC6 Gauss SAW 1,1651,1561736.682S1.7816.016%D24.135%C++23.6CN/A11648.9h13.2D82.7C-
EM1 1,1651,1534332.663A++2.2414.119%D**19.167%C22.3C--N/A9951.6h16.4C116.1D-
AC-X11 1,1541,1497421.549B+3.3521.641%D15.84%D--8.4D-N/A29136.2h12.3C-56.9C
M40 Fury 1,2071,14310114.3U109.4018.389%F-1.312%C--70.1B**3.9D--23116.3h7.6B**41.5C++
Frag Grenade 9689531953N/A948.1040.549%DN/A397.1C6.3C14722.4h4.1C+10.1C+
MGR-S1 Gladius 8798705141.693C**3.2124.845%C18.966%C-17.1DN/A4751h10.1C*40.6C++
GD-22S 8638511984.298A++0.6017.367%D--22.679%C+20.2DN/A7542.2h17.2F-99.2D**
M60-G Bulldog 9018216136.833U131.9337.984%B+N/A69A**6.7C*23311.9h6.7B17.7B+
Gauss Compact S 7647441814.11M**0.7921.007%C-10.753%D*17.7C+N/A6242.1h10.1B47.9C*
GD-7F 7187115231.359B3.5418.59%D*18.284%C11.9DN/A5959.7h13.5C++72.9C
NS Decimator 6595622172.59A++2.3146.821%F4.448%A+33.3C+5.7D*21116.9h3.9B+8.4C+
Spear Anti-Vehicle Phalanx Turret 6944921241S36.1037.049%D3.049%D28.9C--11.9D-27617h8.8C+23.7C+
NC05 Jackhammer 4774752571.848B+3.0537.46%D10.316%D--25.3DN/A10918.8h5.2C+13.8C+
NS-30 Vandal 4634572102.176C**2.7224.215%D**21.225%D15.7D--N/A4229.1h7.5D*30.8D*
AF-18 Stalker 4544482202.036B*2.8621.744%D*18.973%C+14.5D-N/A5630.9h19F-87.2F
MGR-M1 Bishop 4394341832.372B+2.5326.618%D--25.346%D11D--N/A2739.6h8D30.2D
M60-G Bulldog 439416759.429U54.5331.6%C-2.404%C61.2B**3.4D2016.8h6.3B+20C*
NS-7 PDW 4144102841.444B+3.4625.627%C*20%B+19.9CN/A8720.6h13.1B+51.3B+
Shrike 5533903171.23B**3.6741.962%F4.359%B*15.4D6.4D-20025.4h6.7C+15.9D
MGR-L1 Promise 350341933.667A++1.2316.32%D**21.994%C17.4D-N/A5619.6h23.6F144.5F
C85 Canister 3513363112S107.1023.771%F12.798%C+70C+3.1C3094.8h9.7C-40.7D*
LA3 Desperado 3173162811.125C**3.7819.076%D**18.354%C+13.7D-N/A5523.1h7.5B++39.5C
NCM1 Scattercannon 3093051092.798B++2.1039.848%C*16.721%C**37.7B**N/A2218.1h5.5B**13.8B++
C-4 4003021012.99B**1.9126.098%C++N/A83.9C++27.2C+14053.6h1.7C6.3C++
AF-57 Piston 3033002621.145C+3.7626.002%D**9%D*8.3D*N/A2936.2h5.8D22.3D--
The Slasher 2872812,8880.097B**4.8035.709%C++N/A0.7C-N/A2409.4h1.8B+4.9B
NCM1 Scattercannon 256255813.148B+1.7536.794%C++14.118%C41.1B+N/A1936.2h5.5B15B+
Hawk GD-68 412228922.478M+2.4253.089%D*2.193%C7.6D6.1D15430.1h10.2D19.2D*
NCM3 Raven 307221842.631A**2.2730.708%D--1.357%D--9.1C+3.6D--13024.2h25.8B+84C+
NCM3 Raven 287210842.5A*2.4030.442%D*3.333%B+8.6C3.2D*12024.3h26.9C++88.3C
M40 Fury-H 218209369.667S64.7711.615%T-N/A51D2.2D--1374.1h5B*43.1F--
M20 Basilisk 258208826U21.1029.871%D-5.769%C+23.6B5.7C--1848.8h78.1C**261.5C++
Enforcer ML85 3312021414.429A*9.5333.797%D-2.475%C*27.3B+17.4C++5507.4h12.3C*36.3C+
NS-61 Emissary 1941931531.261B++3.6429.785%C*14.508%C12.8DN/A4115.1h12.5B42B+
Mag-Cutter 2011906,0200.032B4.8722.212%C--1.579%D0.2DN/A11053.8h2.4C**11C++
NS Baron G5 186185961.927B**2.9741.393%C10.811%D14D--N/A5913.2h6D-14.5C+
LA39 Bruiser 1771751371.277C++3.6246.14%D*5.143%F-13.6D*N/A6612.9h4.3F*9.3F-
NS-11C 168168792.127A2.7716.849%D**17.857%C+8.7D-N/A6319.3h19.2D-114D--
NSX Tengu 1701671081.546B3.3532.466%D14.371%D--12.7D--N/A5513.2h12.5C**38.4C++
LA80 166166533.2U28.3037.423%C--77.711%C+23.7DN/A817h2.9D--7.8D
AF-8 RailJack 165165627.5S22.6031.892%D75.758%C++24.3C++N/A1546.8h2.5C+7.8C+
GD-66 Claw 166165951.737B+3.1654.214%C11.515%C--25.8DN/A976.4h2.9C5.3C+
Mauler S6 164164433.814A**1.0939.752%C+6.707%F23.8C+N/A1276.9h3.5B**8.9B++
NS-44 Commissioner 1631621271.276B3.6233.652%C19.753%C9.5D-N/A4317h3.9C++11.6C++
Icikill 1661621,4540.111B**4.7929.271%C+N/A0.7C-N/A2224.9h1.7B*5.9B+
LA8 Rebel 1611611471.095C**3.8132.228%C*19.876%C+6D--N/A2227h9.3D*28.9C
NC08 Mag-Scatter 1601601461.096C+3.8056.48%B+12.5%D10D--N/A3516h4C*7.1B+
EM4 Longshot 160160532S27.1029.427%F79.375%C++19.5DN/A1108.2h2.8D-9.5D*
M20 Basilisk 227159917.667S12.7730.029%D-3.774%D19.4C+8.3C+1468.2h82.6C++275.2C++
Warden 161159626.5U21.6024.844%C29.56%B*15.7CN/A9610.1h14.3D*57.4D
AF-6 Shadow 161158732.164C**2.7426.104%D**20.886%D15.5D--N/A4110.2h7.1D--27.1D*
M12 Kobalt 151141347C++42.1020.507%C13.475%D--74.2D5.3C**2621.9h29.7D**144.9D--
NS-10 Burster 2261281001.28B+3.6222.836%D--1.563%D*3.3D-2.5D-6938.6h193.5D847.4D-
E540 Halberd 1821271111.545B+6.6436.938%D--6.299%A+30.2C++13.1C6974.2h5.8C+15.6C-
Sticky Grenade 1191191119N/A114.1041.261%D*N/A595DN/A34350.2h2.4C+5.9C
NS-10 Burster 2231161101.055C**3.8522.89%D--6.034%C++3D-2.8C--6738.9h217.5D*950.2D*
MAX Punch 1271138640.131B+4.7745.378%C+N/A0.8C+N/A3148.7h2.9C+6.3C+
Spear Anti-Vehicle Phalanx Tower 1451041104S99.1049.568%C+5.769%B*43.3C+17.1C--2232.4h9.4C++18.9C*
NS Annihilator 17385372.297S2.6072.691%F--N/A5.9D--6.1D-16114.5h12.7C17.4D
NC14 Bolt Driver 7977126.417M+1.5225.739%D**57.143%F-12.8DN/A2826h3.5D--13.6D**
Carnage AR 7776272.815B**2.0918%D*18.421%C10D--N/A817.6h19.5F-108.6F-
Skyguard 12773116.636A++1.7418.59%F-1.37%D6.8D--5D*18610.8h158.7D853.8F-
Anti-Vehicle Grenade 7971171N/A66.1048.896%CN/A236.7D26.7D-26730.3h6.5C13.4C+
NS-AM7 Archer 6054163.375S1.5348.768%D*20.37%B7C+N/A637.7h19.8C++40.6C+
Auraxium Mag-Cutter 54548980.06B+4.8437.548%B++N/A0.3C--N/A1178.4h1.8B+4.8B+

Consumables
  Name Deaths Consumed Time Equipped
Pain Spire11120.3h
The Flail11010.3h
LA7 Buzzard0530.1h
Snowman Soldier61290.3h
NC Patriot Flare Gun02310.5h
Flail Targeting Dart281,27312.5h
Motion Spotter3620,9858.7h
Spawn Beacon12120.4h
Nano-Armor Kit2621,401,45072.9h
Anti-Vehicle MANA Turret41423.6h
Turret AI Module03360.9h
Structure Shield Module01790.4h
Repair Module23050.7h
Cortium Silo01440.4h
Skywall Shield Emitter01550.4h
Blast Wall01490.7h
Nanite Revive Grenade02,1190.6h
Medical Kit418431.9h
Medical Applicator61120,82012.4h
NSX Amaterasu01140h
Deconstruction Tool12,6890.3h
Welding Device02,8240.4h
Spear Anti-Vehicle Tower01670.7h
Spitfire Auto-Turret274,4166.1h
Hoplon Anti-Aircraft Phalanx Tower01540.6h
Rampart Wall12631.4h
Xiphos Anti-Personnel Tower01010.5h
G40-F Ranger0540h
Ammunition Package538,3159.5h
Anti-Infantry MANA Turret82301.7h
Elysium Spawn Tube11190.4h
Vehicle Gate01470.8h
Pillbox0520.2h
Infantry Tower31060.8h
Router01020.1h
NSX-P Tanto0600h
Hardlight Barrier0520.1h
Recon Detection Device03,3716.3h
Shield Recharging Field03900.3h

Check the help document for the dictionary if you want to learn more about words used here.


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