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Director General PanStrzelacz[BLSC] PanStrzelacz
NC BR 96

KDR: 4.8

Score: 51.5m

Last Seen: May 23rd, 2020 6:07 PM
- OFFLINE - 105.6 hour(s)

Prestige 1, Battle Rank 96 - New Conglomerate on Cobalt
Level Progress (to 97): 1%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT Bouncing Betty Titan-150 AP Titan-150 HEAT EM6 NC15 Phoenix L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $359,037 MLG Score: 287
Fun Score: N/A
Cheeseburgers Flipped: 1256TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.911%19.199%34427125618,1732.280182.523

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.191%-0.655D-0.286C-1.637FHEAD ++ (~10.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.5-0.017C+13.50.056C+62

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.376%2.552%39588127522,453742525230.2601427%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.654%-0.358C-0.029C+0.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.669B+4.70.619B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.558%6.495%12891312709,17653791317.08751004%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.036%-1.352D**0.483B+0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.80.419B15.10.625B+54.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.118%74.601%12894127962661431.01789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.649%-0.702D-0.485B+0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.042C+2.90.097C+6.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.315%8.158%12894127980971461.13147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.953%-0.693D-1.291D**0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.005C+4.40.095C+8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.5m338.4%252 (15.1k)244 (14.6k)4.8028775,72215,7665.8576796 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283346815.276%8.146%12413:2029

43% Engineer28% Heavy Assault22% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2013 10:58 AMFeb 24th, 2013 12:51 AMMay 27th, 2020 5:40 PM (5h) (PST)May 23rd, 2020 3:44 PM (4d) (PST)May 23rd, 2020 2:07 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
641745670.3590.0750.0291.4160.059287

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,4704,43634,034224285414,661

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3515.4h/146.5d 16,630 6,168 26,423 298.7k 5,324 13,534 12,545 135.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D
Kills:2,161
Deaths:1,531
KDR:1.412
Accuracy:13.809% F
HSR:19.250% D
LA1 Anchor
D*
Kills:1,208
Deaths:535
KDR:2.258
Accuracy:15.265% F-
HSR:16.391% D*
GD-22S
C
Kills:1,162
Deaths:414
KDR:2.807
Accuracy:17.475% D*
HSR:22.289% C
NC6 Gauss SAW
C++
Kills:1,156
Deaths:173
KDR:6.682
Accuracy:16.016% D-
HSR:24.135% C++
EM1
C-
Kills:1,153
Deaths:433
KDR:2.663
Accuracy:14.119% D**
HSR:19.167% C-
MGR-L1 Promise
C
Kills:557
Deaths:158
KDR:3.525
Accuracy:16.584% D**
HSR:23.160% C
NC6A GODSAW
C*
Kills:98
Deaths:24
KDR:4.083
Accuracy:18.204% F-
HSR:29.592% C*
Kills:7,495
Deaths (as Heavy Assault):3,268
Deaths (to Heavy Assaults):4,291
KDR:2.29345
Kill Difference:4,227
Playtime:971.699 hours
Usage:28%
Score:10.795m
Score/min:185
Accuracy (listed only):15.925%
HSR (listed only):21.998%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
D
Kills:1,178
Deaths:396
KDR:2.975
Accuracy:26.387% D*
HSR:25.467% D
AC-X11
D
Kills:1,149
Deaths:742
KDR:1.549
Accuracy:21.641% D
HSR:15.840% D*
Gauss Compact S
D
Kills:918
Deaths:260
KDR:3.531
Accuracy:20.594% D
HSR:11.220% D*
GD-7F
C-
Kills:859
Deaths:674
KDR:1.274
Accuracy:18.627% D*
HSR:18.161% C-
AF-57 Piston
D*
Kills:300
Deaths:262
KDR:1.145
Accuracy:26.002% D**
HSR:9% D*
NS Baron G5
C
Kills:195
Deaths:119
KDR:1.639
Accuracy:41.617% C
HSR:11.795% D
LA39 Bruiser
D**
Kills:176
Deaths:141
KDR:1.248
Accuracy:46.064% D**
HSR:5.114% F
NS-11C
C
Kills:168
Deaths:79
KDR:2.127
Accuracy:16.849% F
HSR:17.857% C
Mauler S6
C+
Kills:168
Deaths:45
KDR:3.733
Accuracy:39.906% C+
HSR:6.548% F-
GD-66 Claw
C-
Kills:165
Deaths:95
KDR:1.737
Accuracy:54.214% C-
HSR:11.515% C--
Warden
B++
Kills:160
Deaths:6
KDR:26.667
Accuracy:24.795% C--
HSR:29.375% B++
Kills:5,436
Deaths (as Engineer):2,819
Deaths (to Engineers):3,144
KDR:1.92834
Kill Difference:2,617
Playtime:1,515.674 hours
Usage:43%
Score:27.242m
Score/min:300
Accuracy (listed only):30.609%
HSR (listed only):14.717%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:1,172
Deaths:880
KDR:1.332
Accuracy:23.438% C
HSR:17.321% C+
AF-4 Cyclone
D
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:22.495% D
HSR:15.034% D
MGR-S1 Gladius
D
Kills:1,157
Deaths:682
KDR:1.696
Accuracy:24.197% D
HSR:17.373% D
Blitz GD-10
C-
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:16.251% F
HSR:14.175% C-
AC-X11
D
Kills:1,149
Deaths:742
KDR:1.549
Accuracy:21.641% D
HSR:15.840% D*
Gauss Compact S
D
Kills:918
Deaths:260
KDR:3.531
Accuracy:20.594% D
HSR:11.220% D*
GD-7F
C-
Kills:859
Deaths:674
KDR:1.274
Accuracy:18.627% D*
HSR:18.161% C-
AF-57 Piston
D*
Kills:300
Deaths:262
KDR:1.145
Accuracy:26.002% D**
HSR:9% D*
NS Baron G5
C
Kills:195
Deaths:119
KDR:1.639
Accuracy:41.617% C
HSR:11.795% D
LA39 Bruiser
D**
Kills:176
Deaths:141
KDR:1.248
Accuracy:46.064% D**
HSR:5.114% F
NSX Tengu
D-
Kills:168
Deaths:109
KDR:1.541
Accuracy:32.334% D-
HSR:14.286% D*
NS-11C
C
Kills:168
Deaths:79
KDR:2.127
Accuracy:16.849% F
HSR:17.857% C
Mauler S6
C+
Kills:168
Deaths:45
KDR:3.733
Accuracy:39.906% C+
HSR:6.548% F-
GD-66 Claw
C-
Kills:165
Deaths:95
KDR:1.737
Accuracy:54.214% C-
HSR:11.515% C--
Kills:8,916
Deaths (as Light Assault):5,473
Deaths (to Light Assaults):2,790
KDR:1.62909
Kill Difference:3,443
Playtime:48.697 hours
Usage:1%
Score:0.450m
Score/min:154
Accuracy (listed only):28.873%
HSR (listed only):13.231%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:1,172
Deaths:880
KDR:1.332
Accuracy:23.438% C
HSR:17.321% C+
AF-4 Cyclone
D
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:22.495% D
HSR:15.034% D
MGR-S1 Gladius
D
Kills:1,157
Deaths:682
KDR:1.696
Accuracy:24.197% D
HSR:17.373% D
Blitz GD-10
C-
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:16.251% F
HSR:14.175% C-
NS-30 Vandal
D
Kills:719
Deaths:279
KDR:2.577
Accuracy:25.317% D**
HSR:22.253% D
AF-18 Stalker
C
Kills:495
Deaths:258
KDR:1.919
Accuracy:21.780% D*
HSR:18.990% C
LA3 Desperado
C
Kills:316
Deaths:281
KDR:1.125
Accuracy:19.076% F
HSR:18.354% C
NS-61 Emissary
C*
Kills:195
Deaths:163
KDR:1.196
Accuracy:29.825% C*
HSR:14.359% C--
NSX Tengu
D-
Kills:168
Deaths:109
KDR:1.541
Accuracy:32.334% D-
HSR:14.286% D*
LA80
C+
Kills:166
Deaths:5
KDR:33.200
Accuracy:37.423% D
HSR:77.711% C+
AF-8 RailJack
C++
Kills:165
Deaths:6
KDR:27.500
Accuracy:31.892% D-
HSR:75.758% C++
NS-44 Commissioner
C-
Kills:162
Deaths:127
KDR:1.276
Accuracy:33.652% C-
HSR:19.753% C-
LA8 Rebel
C*
Kills:161
Deaths:149
KDR:1.081
Accuracy:32.131% C*
HSR:19.876% C
NC08 Mag-Scatter
C**
Kills:160
Deaths:146
KDR:1.096
Accuracy:56.480% C**
HSR:12.500% D
EM4 Longshot
C++
Kills:160
Deaths:5
KDR:32
Accuracy:29.427% F
HSR:79.375% C++
AF-6 Shadow
D-
Kills:158
Deaths:73
KDR:2.164
Accuracy:26.115% D**
HSR:20.886% D-
NC14 Bolt Driver
D*
Kills:135
Deaths:19
KDR:7.105
Accuracy:24.696% F-
HSR:63.704% D*
NS-45 Pilot
D-
Kills:121
Deaths:76
KDR:1.592
Accuracy:20.770% F-
HSR:20.661% D-
Soldier Soaker
C++
Kills:72
Deaths:68
KDR:1.059
Accuracy:35.814% C++
HSR:9.722% D
NS-AM7 Archer
B
Kills:59
Deaths:17
KDR:3.471
Accuracy:49.099% D*
HSR:22.034% B
NS-44L Blackhand
C+
Kills:52
Deaths:29
KDR:1.793
Accuracy:41.793% C+
HSR:21.154% F
Kills:8,114
Deaths (as Infiltrator):4,757
Deaths (to Infiltrators):2,270
KDR:1.7057
Kill Difference:3,357
Playtime:783.041 hours
Usage:22%
Score:9.548m
Score/min:203
Accuracy (listed only):30.191%
HSR (listed only):28.347%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,172
Deaths:880
KDR:1.332
Accuracy:23.438% C
HSR:17.321% C+
AF-4 Cyclone
D
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:22.495% D
HSR:15.034% D
MGR-S1 Gladius
D
Kills:1,157
Deaths:682
KDR:1.696
Accuracy:24.197% D
HSR:17.373% D
Blitz GD-10
C-
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:16.251% F
HSR:14.175% C-
AF-57 Piston
D*
Kills:300
Deaths:262
KDR:1.145
Accuracy:26.002% D**
HSR:9% D*
NS Baron G5
C
Kills:195
Deaths:119
KDR:1.639
Accuracy:41.617% C
HSR:11.795% D
LA39 Bruiser
D**
Kills:176
Deaths:141
KDR:1.248
Accuracy:46.064% D**
HSR:5.114% F
NSX Tengu
D-
Kills:168
Deaths:109
KDR:1.541
Accuracy:32.334% D-
HSR:14.286% D*
Mauler S6
C+
Kills:168
Deaths:45
KDR:3.733
Accuracy:39.906% C+
HSR:6.548% F-
GD-66 Claw
C-
Kills:165
Deaths:95
KDR:1.737
Accuracy:54.214% C-
HSR:11.515% C--
Carnage AR
C
Kills:76
Deaths:27
KDR:2.815
Accuracy:18% D**
HSR:18.421% C
Kills:5,898
Deaths (as Combat Medic):3,745
Deaths (to Combat Medics):1,604
KDR:1.5749
Kill Difference:2,153
Playtime:37.072 hours
Usage:1%
Score:0.855m
Score/min:385
Accuracy (listed only):31.320%
HSR (listed only):12.780%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C-
Kills:1,730
Deaths:565
KDR:3.062
Accuracy:29.869% C-
HSR:11.272% D-
AF-41 Hacksaw
C
Kills:1,568
Deaths:574
KDR:2.732
Accuracy:31.619% C
HSR:12.372% D
NCM1 Scattercannon
C*
Kills:307
Deaths:111
KDR:2.766
Accuracy:39.858% C+
HSR:16.612% C*
NCM1 Scattercannon
C
Kills:255
Deaths:83
KDR:3.072
Accuracy:36.766% C
HSR:14.118% C
NCM3 Raven
D--
Kills:221
Deaths:84
KDR:2.631
Accuracy:30.648% D*
HSR:1.357% D--
NCM3 Raven
B+
Kills:210
Deaths:84
KDR:2.500
Accuracy:30.373% D*
HSR:3.333% B+
NS-10 Burster
D--
Kills:134
Deaths:101
KDR:1.327
Accuracy:22.943% D*
HSR:2.239% D--
NS-10 Burster
C+
Kills:121
Deaths:111
KDR:1.090
Accuracy:23.000% D*
HSR:5.785% C+
Kills:4,546
Deaths (as MAX Suit):856.500
Deaths (to MAX Suits):878
KDR:5.30765
Kill Difference:3,689.500
Playtime:157.281 hours
Usage:4%
Score:2.649m
Score/min:281
Accuracy (listed only):30.634%
HSR (listed only):8.386%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:8,067
V. Kills:840 N/A
Deaths:238
KDR:33.895
Accuracy:43.898% D
KPH:47.800 C
VKPH:5 D
L100 Python HEAT
B++
Kills:4,471
V. Kills:1,198 373%
Deaths:175
KDR:25.549
Accuracy:53.310% C*
KPH:45.900 B++
VKPH:12.300 C++
L100 Python AP
C+
Kills:1,877
V. Kills:949 198%
Deaths:96
KDR:19.552
Accuracy:48.059% D
KPH:32.500 C+
VKPH:16.400 C-
C75 Viper
B++
Kills:1,570
V. Kills:164 N/A
Deaths:42
KDR:37.381
Accuracy:27.381% D*
KPH:45.600 B++
VKPH:4.800 D
Skyguard
D*
Kills:73
V. Kills:54 133%
Deaths:11
KDR:6.636
Accuracy:18.590% F-
KPH:6.800 D*
VKPH:5 D**
Kills:16,058 (16,058 + 0)
Deaths:562
KDR:28.573
VKDR:5.703
Vehicle Kills:3,205
Kill Difference:15,496
Playtime:369.293 hours
Usage:11%
Score:4.415m
Score/min:199
Driving Accuracy:18.590%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:2,776
V. Kills:1,311 212%
Deaths:124
KDR:22.387
Accuracy:41.233% D--
KPH:28.400 C**
VKPH:13.400 C
Titan-150 HEAT
B+
Kills:2,304
V. Kills:604 381%
Deaths:141
KDR:16.340
Accuracy:44.133% C
KPH:28.200 B+
VKPH:7.400 C-
Titan-150 HESH
C+
Kills:1,315
V. Kills:132 N/A
Deaths:54
KDR:24.352
Accuracy:37.582% D*
KPH:37.700 C+
VKPH:3.800 D--
C85 Canister
C+
Kills:336
V. Kills:15 N/A
Deaths:3
KDR:112
Accuracy:24.169% F-
KPH:69.800 C+
VKPH:3.100 D
Enforcer ML85
B+
Kills:212
V. Kills:133 158%
Deaths:14
KDR:15.143
Accuracy:34.643% D-
KPH:27.400 B+
VKPH:17.200 C++
E540 Halberd
C++
Kills:174
V. Kills:74 232%
Deaths:11
KDR:15.818
Accuracy:36.469% D*
KPH:31.200 C++
VKPH:13.300 C
Kills:7,117 (6,395 + 722)
Deaths:347
KDR:20.510
VKDR:6.539
Vehicle Kills:2,269
Kill Difference:6,770
Playtime:232.212 hours
Usage:7%
Score:3.136m
Score/min:225
Driving Accuracy:37.582%
Gunner Accuracy:36.469%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D-
Kills:209
V. Kills:9 N/A
Deaths:3
KDR:69.667
Accuracy:11.615% T-
KPH:51 D-
VKPH:2.200 D--
C85 Canister-H
D-
Kills:91
V. Kills:4 N/A
Deaths:3
KDR:30.333
Accuracy:43.294% D-
KPH:57.700 D-
VKPH:2.500 D*
Kills:300 (0 + 300)
Deaths:6
KDR:50
VKDR:2.167
Vehicle Kills:13
Kill Difference:294
Playtime:5.677 hours
Usage:0%
Score:0.095m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:43.294%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:1,449
V. Kills:32 N/A
Deaths:15
KDR:96.600
Accuracy:14.724% D
KPH:78 B
VKPH:1.700 D
M12 Kobalt
C+
Kills:1,269
V. Kills:38 N/A
Deaths:15
KDR:84.600
Accuracy:15.509% D
KPH:73.300 C+
VKPH:2.200 C
M60-G Bulldog
B**
Kills:1,232
V. Kills:76 N/A
Deaths:7
KDR:176
Accuracy:33.064% C-
KPH:67.900 B**
VKPH:4.200 D
M60-G Bulldog
A*
Kills:1,219
V. Kills:113 N/A
Deaths:8
KDR:152.375
Accuracy:37.912% C**
KPH:72.300 A*
VKPH:6.700 C*
M40 Fury
B**
Kills:1,194
V. Kills:74 N/A
Deaths:9
KDR:132.667
Accuracy:22.542% F
KPH:85.300 B**
VKPH:5.300 D--
M40 Fury
B++
Kills:1,145
V. Kills:65 N/A
Deaths:10
KDR:114.500
Accuracy:18.373% F-
KPH:69.800 B++
VKPH:4 D--
M20 Basilisk
B+
Kills:399
V. Kills:73 N/A
Deaths:8
KDR:49.875
Accuracy:30.624% D--
KPH:28.100 B+
VKPH:5.100 D
M20 Basilisk
C++
Kills:247
V. Kills:80 305%
Deaths:10
KDR:24.700
Accuracy:30.696% D-
KPH:22.500 C++
VKPH:7.300 C
G40-F Ranger
C
Kills:63
V. Kills:32 191%
Deaths:1
KDR:63
Accuracy:26.246% D--
KPH:17.300 C
VKPH:8.800 D
G40-F Ranger
C
Kills:59
V. Kills:32 179%
Deaths:1
KDR:59
Accuracy:25.620% D--
KPH:15 C
VKPH:8.100 D
Kills:8,276 (0 + 8,276)
Deaths:84
KDR:98.524
VKDR:7.321
Vehicle Kills:615
Kill Difference:8,192
Playtime:134.035 hours
Usage:4%
Score:1.732m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:25.620%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:70
V. Kills:3 N/A
Deaths:40
KDR:1.750
Accuracy:30.031% D**
KPH:12.900 D*
VKPH:0.600 D--
Kills:70 (70 + 0)
Deaths:40
KDR:1.750
VKDR:0.075
Vehicle Kills:3
Kill Difference:30
Playtime:5.435 hours
Usage:0%
Score:0.013m
Score/min:38
Driving Accuracy:30.031%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 8,9078,06723833.895A*29.0943.898%D1.698%C++47.8C5D180168.9h3C**6.9C++
L100 Python HEAT 5,6694,47117525.549A*20.7553.31%C*2.08%C46B++12.3C++19297.3h5.6C+10.4C*
Bouncing Betty 2,9342,9323767.798A3.0038.772%DN/A85.7D-N/A27534.2h2C5.3D
Titan-150 AP 4,0872,77612422.387A*17.5841.233%D--4.683%B**28.4C**13.4C23897.6h4.1B10C+
Titan-150 HEAT 2,9082,30414116.34A++11.5444.133%C3.646%B+28.2B+7.4C-16181.6h4.1B+9.3B+
EM6 2,1942,1611,5311.411C+3.3913.809%F19.25%D9.9D*N/A26217.9h14.5D*105.2D**
NC15 Phoenix 4,2052,0506730.597U25.7954.714%C++N/A15.2C++16B+182134.6h10.9C20C+
L100 Python AP 2,8261,8779619.552A++14.7548.059%D4.795%A32.5C+16.4C-25757.8h5.2C*10.9C+
Phoenix AE 3,1091,82016113.75U108.9563.689%AN/A17.3C**12.3C162105.2h12.4D--19.5C+
AF-41 Hacksaw 1,7401,7305653.062C++1.7429.869%C-11.272%D-22.1DN/A7378.3h8.3C27.8C
C75 Viper 1,7341,5704237.381S32.5827.381%D*1.083%C-45.5B++4.8D21734.5h7.1B**25.9B+
AF-41 Hacksaw 1,5741,5685742.732C++2.0731.619%C12.372%D19.8D-N/A6479.2h9.7C-30.6C-
M12 Kobalt 1,4811,4491596.6S91.8014.724%D15.321%D77.9B1.7D24318.6h16.7B+113.6C++
Tank Mine 2,0321,3601787.64A*2.8428.972%C-N/A136B+67.2C++122110h1.9C+6.7C-
Titan-150 HESH 1,4471,3155424.352B*19.5537.582%D*1.597%C+37.7C+3.8D--19534.9h3C**8C
M12 Kobalt 1,3071,2691584.6S79.8015.509%D16.312%D73.4C+2.2C24017.3h18.7C+120.7C+
M60-G Bulldog 1,3081,2327176U171.2033.064%C-1.055%D*68.1B**4.2D21318.1h6B+18.1C*
M60-G Bulldog 1,3321,2198152.375U147.5737.912%C**N/A72.1A*6.7C*24016.9h6.6C*17.5B+
LA1 Anchor 1,2181,2085352.258C+2.5415.265%F-16.391%D*14.8D*N/A5381.6h12.9D*84.6F-
Frag Grenade 1,2331,20711207N/A1,202.2041.248%DN/A402.3D8.7C+15183h4.1C-9.9C-
M40 Fury 1,2681,1949132.667U127.8622.542%F2.261%B+85.3B**5.3D--23514h7.8B*34.8C++
MGR-M1 Bishop 1,2001,1783962.975B**1.8326.387%D*25.467%D12.2D--N/A3396.8h7.8D29.5D
NS-7 PDW 1,1901,1728801.332C**3.4723.438%C17.321%C+15.7DN/A5874.6h14.8C+63C+
AF-4 Cyclone 1,1661,1646281.854B2.9522.495%D15.034%D19.1DN/A6360.9h10B+44.6C++
GD-22S 1,1851,1624142.807B+2.0017.475%D*22.289%C17.3D-N/A6267.2h17.1F--98.1F
MGR-S1 Gladius 1,1681,1576821.696C*3.1124.197%D17.373%D16.3D-N/A4670.9h10.2C++42.1C+
Blitz GD-10 1,1711,1577571.528B+3.2716.251%F14.175%C-8.9D--N/A35130h18.5D113.7D*
NC6 Gauss SAW 1,1651,1561736.682M*1.8816.016%D-24.135%C++23.6CN/A12648.9h13.2D82.7D
EM1 1,1651,1534332.663A2.1414.119%D**19.167%C-22.3DN/A10051.7h16.4D-116.1D*
AC-X11 1,1541,1497421.549C**3.2521.641%D15.84%D*8.4D--N/A30136.2h12.3D56.9C--
M40 Fury 1,2101,14510114.5U109.7018.373%F-1.31%C-69.8B++4D--23016.4h7.6B**41.6C+
Gauss Compact S 9509182603.531A*1.2720.594%D11.22%D*15.9CN/A5457.8h10.2C*49.5C+
GD-7F 8698596741.274C+3.5318.627%D*18.161%C-11.2D-N/A5576.5h13.5C+72.3C-
NS-30 Vandal 7347192792.577C*2.2325.317%D**22.253%D15.3D*N/A4546.9h8.1F-32F-
Spear Anti-Vehicle Phalanx Turret 8245871248.917S44.1137.62%D2.726%D31.6D12.7D-28118.6h8.3C+22.2C+
NS Decimator 6765742172.645A2.1646.867%F-4.355%A++33.2C5.9D*22017.3h3.9B+8.4C
MGR-L1 Promise 5715571583.525A+1.2816.584%D**23.16%C16.6D--N/A6133.5h23.5F-141.8F-
NC05 Jackhammer 4974952851.737B+3.0736.779%D--10.505%D--24.8DN/A10920h5.2C+14C
AF-18 Stalker 5014952581.919B2.8821.78%D*18.99%C14D--N/A5335.4h18.8F--86.2F
M12 Kobalt 4174004100B95.2016.079%D*19%C++69D2.9D1975.8h22.5C139.9D-
M20 Basilisk 472399849.875U45.0730.624%D--5.764%C+28.1B+5.1D17614.2h69.8B++228C**
Shrike 5533903171.23B*3.5741.962%F-4.359%B**15.4D-6.4D--20825.4h6.7C+15.9D-
C-4 4813711123.313B**1.4925.609%C+N/A82.4C+24.4C12794.5h1.6C6.1C+
C85 Canister 3513363112S107.2024.169%F-12.798%C+70C+3.1D3074.8h9.9C-41F
LA3 Desperado 3173162811.125C*3.6819.076%F18.354%C13.7D-N/A5623.1h7.5B++39.5C
NCM1 Scattercannon 3113071112.766B+2.0439.858%C+16.612%C*37B++N/A2218.3h5.5B**13.8B++
AF-57 Piston 3033002621.145C+3.6626.002%D**9%D*8.3D*N/A3136.2h5.8D22.3D*
The Slasher 2872812,8880.097B**4.7135.709%C++N/A0.7CN/A2409.4h1.8B+4.9C+
NCM1 Scattercannon 256255833.072C++1.7336.766%C14.118%C40.5C+N/A1936.3h5.5B15.1C*
M20 Basilisk 3272471024.7U19.9030.696%D-5.263%C+22.5C++7.3C14811h78.1B+254.5C++
Hawk GD-68 412228922.478S2.3253.089%D**2.193%C7.6D--6.1D-15730.1h10.2D-19.2D**
NCM3 Raven 307221842.631A*2.1730.648%D*1.357%D--9.1C3.5D*13024.4h25.9B+84.4C
Enforcer ML85 3452121415.143A*10.3434.643%D-2.83%B+27.5B+17.3C*5397.7h12.9C+37.2C-
NCM3 Raven 287210842.5A*2.3030.373%D*3.333%B+8.6C--3.2D*12024.4h26.9C+88.7D
M40 Fury-H 218209369.667M**64.8611.615%T-N/A51D-2.2D--1444.1h5B*43.1F**
NS Baron G5 1961951191.639B+3.1641.617%C11.795%D13.5D--N/A5914.4h6.1D**14.7C+
NS-61 Emissary 1961951631.196B+3.6129.825%C*14.359%C--12.2DN/A4116h12.7C*42.6C**
Auraxium Mag-Cutter 1981953,0230.065B*4.7439.744%B*N/A0.4DN/A1498.8h1.7B++4.4B+
Mag-Cutter 2011906,0200.032C**4.7722.212%D1.579%D0.2DN/A11054.6h2.4C*11C++
LA39 Bruiser 1781761411.248C+3.5546.064%D**5.114%F13.5D*N/A7113h4.3T9.2F-
E540 Halberd 2481741115.818B*11.0236.469%D*4.598%B*31.1C++13.2C6075.6h5.6C+15.4D
NSX Tengu 1711681091.541C*3.2632.334%D-14.286%D*12.4D--N/A5613.5h12.5C*38.5C+
NS-11C 168168792.127B*2.6816.849%F17.857%C8.7D-N/A6819.3h19.2D*114D*
Mauler S6 168168453.733A*1.0739.906%C+6.548%F-23.7CN/A1337.1h3.5B**8.9B++
LA80 166166533.2U28.4037.423%D77.711%C+23.7DN/A857h2.9D*7.8D--
AF-8 RailJack 165165627.5S22.7031.892%D-75.758%C++24.3C+N/A1636.8h2.5C+7.8C
GD-66 Claw 166165951.737C**3.0754.214%C-11.515%C--25.8DN/A1026.4h2.9C--5.3C
Icikill 1661621,4540.111B**4.6929.271%CN/A0.7C-N/A2224.9h1.7B+5.9B
NS-44 Commissioner 1631621271.276C*3.5333.652%C-19.753%C-9.5D--N/A4617h3.9C+11.6C+
LA8 Rebel 1611611491.081C++3.7232.131%C*19.876%C5.9D--N/A2227.1h9.3F28.9C--
Warden 162160626.667U21.8624.795%C--29.375%B++15.7C-N/A10510.2h14.2D**57.2D-
NC08 Mag-Scatter 1601601461.096C++3.7156.48%C**12.5%D10D--N/A3516h4C++7.1B
EM4 Longshot 160160532S27.2029.427%F79.375%C++19.5DN/A1158.2h2.8D--9.5F
AF-6 Shadow 161158732.164C++2.6426.115%D**20.886%D-15.3D--N/A4310.3h7.1D*27.1D**
NC14 Bolt Driver 138135197.105A*2.3024.696%F-63.704%D*13DN/A19510.4h3.6D*14.6F-
NS-10 Burster 2351341011.327C**3.4822.943%D*2.239%D--3.3D--2.5D--6741.2h201.7D--879D**
NS-45 Pilot 122121761.592C++3.2120.77%F-20.661%D-19.8D-N/A676.1h7.1C+34.3D--
NS-10 Burster 2311211111.09C++3.7123%D*5.785%C+2.9D*2.7D6641.5h227.2F-987.9F-
Sticky Grenade 1201201120N/A115.2041.311%D**N/A600D-N/A35040.2h2.4C5.9C--
MAX Punch 1271138670.13B4.6745.378%C+N/A0.7C-N/A3151.6h2.9C+6.3C+
NS Annihilator 217113382.974S1.8373.107%F-N/A5.7D*5.3D*13319.7h12.6C17.2D
Spear Anti-Vehicle Phalanx Tower 1481061106S101.2049.369%C+5.66%B**44.2C17.5D2292.4h9.2C+18.7C+
NC6A GODSAW 10298244.083B*0.7218.204%F-29.592%C*12.4D**N/A967.9h19.7D--108.3T*
C85 Canister-H 9591330.333B*25.5343.294%D-12.088%C**56.9D-2.5D*6301.6h14.9F--34.5F**
Carnage AR 7776272.815B**1.9918%D**18.421%C10D--N/A887.6h19.5F--108.6F--
Skyguard 12773116.636A1.8318.59%F-1.37%D6.8D*5D**19310.8h158.7D--853.8F--
Soldier Soaker 7372681.059C+3.7435.814%C++9.722%D21.2D-N/A1083.4h6.1C+17C**
Anti-Vehicle Grenade 7971171N/A66.2048.283%C-N/A236.7D-26.7D--26170.3h6.7D13.9C--
S12 Renegade 7370401.75C3.0530.031%D**5.714%C++13D*N/A385.4h2.8B++9.2C+
Orbital Strike Uplink 9567167N/A62.20928.571%UN/A670U280U34280.1h1.9T*0.2T*
G40-F Ranger 9563163U58.2026.246%D--N/A17.5C8.9D1593.6h108.5B+413.2C+
G40-F Ranger 9159159U54.2025.62%D--N/A15.1C8.2D1313.9h127.2C++496.5C
NS-AM7 Archer 6859173.471S1.3349.099%D*22.034%B7.1C+1.1D--668.3h19.9C+40.5C
NS-44L Blackhand 5252291.793B+3.0141.793%C+21.154%F9.1D--N/A475.7h5.3C12.7C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2771,506,56278.2h
Anti-Vehicle MANA Turret41423.6h
Spawn Beacon13450.6h
Turret AI Module03831h
Skywall Shield Emitter01780.5h
Structure Shield Module02050.5h
Repair Module23480.8h
Nanite Revive Grenade02,3230.6h
Medical Kit418471.9h
Medical Applicator63123,56012.7h
Blast Wall01690.8h
Cortium Silo01710.5h
NSX Amaterasu01140h
NC Patriot Flare Gun02370.5h
Motion Spotter4529,36311.9h
Hoplon Anti-Aircraft Phalanx Tower01790.6h
Rampart Wall12941.5h
Xiphos Anti-Personnel Tower01160.5h
Spitfire Auto-Turret355,9868h
Welding Device03,6200.5h
Deconstruction Tool12,6890.3h
Spear Anti-Vehicle Tower01840.7h
G40-F Ranger0540h
Recon Detection Device03,4336.5h
Shield Recharging Field04480.3h
Ammunition Package6110,10111.1h
Anti-Infantry MANA Turret82321.7h
LA7 Buzzard0530.1h
Pain Spire11460.4h
The Flail11250.4h
NSX-P Tanto0600h
Nano-Repair Grenade0780h
Flail Targeting Dart301,56815.7h
Snowman Soldier61670.3h
Infantry Tower31130.8h
Router01700.2h
Hardlight Barrier0830.1h
Vehicle Gate11690.9h
Pillbox0630.2h
Elysium Spawn Tube11480.5h

Check the help document for the dictionary if you want to learn more about words used here.


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