Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 8 (19,991)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (55 days). The data shown below may not be accurate.

Director General PanStrzelacz[BLSC] PanStrzelacz
NC BR 96

KDR: 4.81

Score: 51.9m

Last Seen: Aug 3rd, 2020 7:47 PM
- OFFLINE - 19.9 hour(s)

Prestige 1, Battle Rank 96 - New Conglomerate on Cobalt
Level Progress (to 97): 13%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT Bouncing Betty Titan-150 AP Titan-150 HEAT EM6 NC15 Phoenix L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PanStrzelacz



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $360,288 MLG Score: 288
Fun Score: N/A
Cheeseburgers Flipped: 1257TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.949%19.221%34527132218,3132.284562.529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.143%-0.64D-0.284C-1.6FHEAD ++ (~10.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.4-0.019C+13.50.051C+61.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.373%2.547%39508134122,499745526830.2427%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.643%-0.356C-0.031C+0.937

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.669B+4.70.619B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.543%6.569%12951313369,24153791817.17661006%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.034%-1.356D**0.494B+0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.20.416B15.10.624B+55.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.914%74.273%12954134565361931.05323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.602%-0.761D-0.465B+0.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.01C+2.90.078C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.315%8.158%12954134580971561.12989

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.953%-0.698D-1.297D**0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.008C+4.40.093C+8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.9m340.8%251 (15.1k)244 (14.6k)4.8136776,31615,8545.8693196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349350815.306%8.184%12513:2029

43% Engineer28% Heavy Assault23% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2013 10:58 AMFeb 24th, 2013 12:51 AMAug 3rd, 2020 8:24 PM (55d) (PST)Aug 3rd, 2020 4:22 PM (55d) (PST)Aug 3rd, 2020 3:47 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
641745670.3590.0750.0291.4240.059288

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,4384,41134,027224285414,640

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3546.5h/147.8d 16,736 6,246 26,796 303k 5,367 13,689 12,605 136.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D*
Kills:2,161
Deaths:1,531
KDR:1.412
Accuracy:13.809% F--
HSR:19.250% D*
LA1 Anchor
F
Kills:1,208
Deaths:535
KDR:2.258
Accuracy:15.265% F*
HSR:16.391% F
GD-22S
D
Kills:1,162
Deaths:414
KDR:2.807
Accuracy:17.475% F
HSR:22.289% D
NC6 Gauss SAW
C
Kills:1,156
Deaths:173
KDR:6.682
Accuracy:16.016% D**
HSR:24.135% C
EM1
D
Kills:1,153
Deaths:433
KDR:2.663
Accuracy:14.119% F-
HSR:19.167% D
MGR-L1 Promise
D-
Kills:593
Deaths:165
KDR:3.594
Accuracy:16.514% F-
HSR:22.597% D-
NC6A GODSAW
C-
Kills:109
Deaths:26
KDR:4.192
Accuracy:21.198% F
HSR:27.523% C-
Kills:7,542
Deaths (as Heavy Assault):3,277
Deaths (to Heavy Assaults):4,314
KDR:2.3015
Kill Difference:4,265
Playtime:977.230 hours
Usage:28%
Score:10.860m
Score/min:185
Accuracy (listed only):16.342%
HSR (listed only):21.622%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
D--
Kills:1,178
Deaths:396
KDR:2.975
Accuracy:26.387% F
HSR:25.467% D--
AC-X11
D*
Kills:1,149
Deaths:742
KDR:1.549
Accuracy:21.641% D*
HSR:15.840% D*
Gauss Compact S
D--
Kills:926
Deaths:264
KDR:3.508
Accuracy:20.667% D--
HSR:11.339% D--
GD-7F
D
Kills:861
Deaths:675
KDR:1.276
Accuracy:18.633% F
HSR:18.119% D
AF-57 Piston
D**
Kills:300
Deaths:262
KDR:1.145
Accuracy:26.002% F-
HSR:9% D**
NS Baron G5
D
Kills:195
Deaths:119
KDR:1.639
Accuracy:41.617% D
HSR:11.795% D
Warden
C**
Kills:178
Deaths:6
KDR:29.667
Accuracy:25.328% D-
HSR:29.214% C**
LA39 Bruiser
F-
Kills:176
Deaths:141
KDR:1.248
Accuracy:46.064% F-
HSR:5.114% F-
NS-11C
D
Kills:168
Deaths:79
KDR:2.127
Accuracy:16.849% F-
HSR:17.857% D
Mauler S6
C-
Kills:168
Deaths:45
KDR:3.733
Accuracy:39.906% C-
HSR:6.548% F
GD-66 Claw
D
Kills:165
Deaths:95
KDR:1.737
Accuracy:54.214% D
HSR:11.515% D
Kills:5,464
Deaths (as Engineer):2,824
Deaths (to Engineers):3,155
KDR:1.93484
Kill Difference:2,640
Playtime:1,520.452 hours
Usage:43%
Score:27.308m
Score/min:299
Accuracy (listed only):30.664%
HSR (listed only):14.710%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C-
Kills:1,172
Deaths:880
KDR:1.332
Accuracy:23.438% D-
HSR:17.321% C-
AF-4 Cyclone
D-
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:22.495% D*
HSR:15.034% D-
MGR-S1 Gladius
D--
Kills:1,157
Deaths:682
KDR:1.696
Accuracy:24.197% D*
HSR:17.373% D--
Blitz GD-10
D
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:16.251% F-
HSR:14.175% D
AC-X11
D*
Kills:1,149
Deaths:742
KDR:1.549
Accuracy:21.641% D*
HSR:15.840% D*
Gauss Compact S
D--
Kills:926
Deaths:264
KDR:3.508
Accuracy:20.667% D--
HSR:11.339% D--
GD-7F
D
Kills:861
Deaths:675
KDR:1.276
Accuracy:18.633% F
HSR:18.119% D
AF-57 Piston
D**
Kills:300
Deaths:262
KDR:1.145
Accuracy:26.002% F-
HSR:9% D**
NS Baron G5
D
Kills:195
Deaths:119
KDR:1.639
Accuracy:41.617% D
HSR:11.795% D
LA39 Bruiser
F-
Kills:176
Deaths:141
KDR:1.248
Accuracy:46.064% F-
HSR:5.114% F-
NSX Tengu
D*
Kills:168
Deaths:109
KDR:1.541
Accuracy:32.334% D*
HSR:14.286% D*
NS-11C
D
Kills:168
Deaths:79
KDR:2.127
Accuracy:16.849% F-
HSR:17.857% D
Mauler S6
C-
Kills:168
Deaths:45
KDR:3.733
Accuracy:39.906% C-
HSR:6.548% F
GD-66 Claw
D
Kills:165
Deaths:95
KDR:1.737
Accuracy:54.214% D
HSR:11.515% D
NSX-P Tengu
D-
Kills:62
Deaths:47
KDR:1.319
Accuracy:26.598% F-
HSR:17.742% D-
Kills:8,988
Deaths (as Light Assault):5,525
Deaths (to Light Assaults):2,809
KDR:1.62679
Kill Difference:3,463
Playtime:49.014 hours
Usage:1%
Score:0.454m
Score/min:154
Accuracy (listed only):28.727%
HSR (listed only):13.537%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C-
Kills:1,172
Deaths:880
KDR:1.332
Accuracy:23.438% D-
HSR:17.321% C-
AF-4 Cyclone
D-
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:22.495% D*
HSR:15.034% D-
MGR-S1 Gladius
D--
Kills:1,157
Deaths:682
KDR:1.696
Accuracy:24.197% D*
HSR:17.373% D--
Blitz GD-10
D
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:16.251% F-
HSR:14.175% D
NS-30 Vandal
D
Kills:791
Deaths:292
KDR:2.709
Accuracy:25.213% F-
HSR:22.756% D
AF-18 Stalker
C--
Kills:495
Deaths:258
KDR:1.919
Accuracy:21.780% F-
HSR:18.990% C--
LA3 Desperado
C--
Kills:316
Deaths:281
KDR:1.125
Accuracy:19.076% F-
HSR:18.354% C--
NS-61 Emissary
C+
Kills:195
Deaths:163
KDR:1.196
Accuracy:29.825% C+
HSR:14.359% D
NSX Tengu
D*
Kills:168
Deaths:109
KDR:1.541
Accuracy:32.334% D*
HSR:14.286% D*
LA80
C
Kills:166
Deaths:5
KDR:33.200
Accuracy:37.423% D--
HSR:77.711% C
AF-8 RailJack
C+
Kills:165
Deaths:6
KDR:27.500
Accuracy:31.892% D*
HSR:75.758% C+
NS-44 Commissioner
D
Kills:162
Deaths:127
KDR:1.276
Accuracy:33.652% D
HSR:19.753% D
NC14 Bolt Driver
F
Kills:162
Deaths:19
KDR:8.526
Accuracy:24.957% F-
HSR:64.198% F
LA8 Rebel
C+
Kills:161
Deaths:149
KDR:1.081
Accuracy:32.131% C+
HSR:19.876% C-
EM4 Longshot
C+
Kills:160
Deaths:5
KDR:32
Accuracy:29.358% F-
HSR:79.375% C+
NC08 Mag-Scatter
C+
Kills:160
Deaths:146
KDR:1.096
Accuracy:56.480% C+
HSR:12.500% D
AF-6 Shadow
D--
Kills:158
Deaths:73
KDR:2.164
Accuracy:26.115% F-
HSR:20.886% D--
NS-45 Pilot
D*
Kills:122
Deaths:77
KDR:1.584
Accuracy:20.535% F--
HSR:20.492% D*
Soldier Soaker
C
Kills:73
Deaths:68
KDR:1.074
Accuracy:34.237% C
HSR:9.589% D-
NSX-P Tengu
D-
Kills:62
Deaths:47
KDR:1.319
Accuracy:26.598% F-
HSR:17.742% D-
NS-AM7 Archer
C*
Kills:59
Deaths:17
KDR:3.471
Accuracy:48.638% D**
HSR:22.034% C*
NS-44L Blackhand
C
Kills:52
Deaths:29
KDR:1.793
Accuracy:41.755% C
HSR:21.154% F-
Kills:8,277
Deaths (as Infiltrator):4,818
Deaths (to Infiltrators):2,281
KDR:1.71793
Kill Difference:3,459
Playtime:802.819 hours
Usage:23%
Score:9.789m
Score/min:203
Accuracy (listed only):29.926%
HSR (listed only):27.896%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C-
Kills:1,172
Deaths:880
KDR:1.332
Accuracy:23.438% D-
HSR:17.321% C-
AF-4 Cyclone
D-
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:22.495% D*
HSR:15.034% D-
MGR-S1 Gladius
D--
Kills:1,157
Deaths:682
KDR:1.696
Accuracy:24.197% D*
HSR:17.373% D--
Blitz GD-10
D
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:16.251% F-
HSR:14.175% D
AF-57 Piston
D**
Kills:300
Deaths:262
KDR:1.145
Accuracy:26.002% F-
HSR:9% D**
NS Baron G5
D
Kills:195
Deaths:119
KDR:1.639
Accuracy:41.617% D
HSR:11.795% D
LA39 Bruiser
F-
Kills:176
Deaths:141
KDR:1.248
Accuracy:46.064% F-
HSR:5.114% F-
NSX Tengu
D*
Kills:168
Deaths:109
KDR:1.541
Accuracy:32.334% D*
HSR:14.286% D*
Mauler S6
C-
Kills:168
Deaths:45
KDR:3.733
Accuracy:39.906% C-
HSR:6.548% F
GD-66 Claw
D
Kills:165
Deaths:95
KDR:1.737
Accuracy:54.214% D
HSR:11.515% D
Carnage AR
D
Kills:76
Deaths:27
KDR:2.815
Accuracy:18% F-
HSR:18.421% D
NSX-P Tengu
D-
Kills:62
Deaths:47
KDR:1.319
Accuracy:26.598% F-
HSR:17.742% D-
Kills:5,960
Deaths (as Combat Medic):3,792
Deaths (to Combat Medics):1,612
KDR:1.57173
Kill Difference:2,168
Playtime:37.260 hours
Usage:1%
Score:0.858m
Score/min:384
Accuracy (listed only):30.926%
HSR (listed only):13.194%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C--
Kills:1,730
Deaths:565
KDR:3.062
Accuracy:29.869% C--
HSR:11.272% D--
AF-41 Hacksaw
C--
Kills:1,568
Deaths:574
KDR:2.732
Accuracy:31.619% C--
HSR:12.372% D-
NCM1 Scattercannon
C+
Kills:307
Deaths:111
KDR:2.766
Accuracy:39.858% C
HSR:16.612% C+
NCM1 Scattercannon
D
Kills:255
Deaths:83
KDR:3.072
Accuracy:36.766% D
HSR:14.118% D
NCM3 Raven
D--
Kills:221
Deaths:84
KDR:2.631
Accuracy:30.648% F
HSR:1.357% D--
NCM3 Raven
B+
Kills:210
Deaths:84
KDR:2.500
Accuracy:30.373% F
HSR:3.333% B+
NS-10 Burster
D-
Kills:138
Deaths:101
KDR:1.366
Accuracy:22.996% F
HSR:2.174% D-
NS-10 Burster
C**
Kills:121
Deaths:111
KDR:1.090
Accuracy:23.049% D**
HSR:5.785% C**
Kills:4,550
Deaths (as MAX Suit):856.500
Deaths (to MAX Suits):882
KDR:5.31232
Kill Difference:3,693.500
Playtime:157.471 hours
Usage:4%
Score:2.653m
Score/min:281
Accuracy (listed only):30.647%
HSR (listed only):8.378%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:8,067
V. Kills:840 N/A
Deaths:238
KDR:33.895
Accuracy:43.898% D
KPH:47.800 D
VKPH:5 D*
L100 Python HEAT
C++
Kills:4,499
V. Kills:1,208 372%
Deaths:175
KDR:25.709
Accuracy:53.245% C+
KPH:45.900 C++
VKPH:12.300 C
L100 Python AP
D
Kills:1,882
V. Kills:951 198%
Deaths:96
KDR:19.604
Accuracy:47.984% D-
KPH:32.400 D
VKPH:16.400 D
C75 Viper
C++
Kills:1,570
V. Kills:164 N/A
Deaths:42
KDR:37.381
Accuracy:27.381% D**
KPH:45.600 C++
VKPH:4.800 D-
Skyguard
D*
Kills:73
V. Kills:54 133%
Deaths:11
KDR:6.636
Accuracy:18.590% F-
KPH:6.800 D*
VKPH:5 F
Kills:16,091 (16,091 + 0)
Deaths:562
KDR:28.632
VKDR:5.724
Vehicle Kills:3,217
Kill Difference:15,529
Playtime:370.217 hours
Usage:10%
Score:4.426m
Score/min:199
Driving Accuracy:18.590%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:2,789
V. Kills:1,315 212%
Deaths:124
KDR:22.492
Accuracy:41.140% D*
KPH:28.400 C
VKPH:13.400 D
Titan-150 HEAT
C+
Kills:2,304
V. Kills:604 381%
Deaths:141
KDR:16.340
Accuracy:44.114% D
KPH:28.200 C+
VKPH:7.400 D
Titan-150 HESH
D
Kills:1,315
V. Kills:132 N/A
Deaths:54
KDR:24.352
Accuracy:37.582% D**
KPH:37.700 D
VKPH:3.800 D*
C85 Canister
C
Kills:336
V. Kills:15 N/A
Deaths:3
KDR:112
Accuracy:24.169% F-
KPH:69.800 C
VKPH:3.100 D
Enforcer ML85
C+
Kills:215
V. Kills:135 158%
Deaths:14
KDR:15.357
Accuracy:34.750% D*
KPH:27.100 C+
VKPH:17 C+
E540 Halberd
C
Kills:174
V. Kills:74 232%
Deaths:11
KDR:15.818
Accuracy:36.469% D**
KPH:31.200 C
VKPH:13.300 C-
Kills:7,133 (6,408 + 725)
Deaths:347
KDR:20.556
VKDR:6.556
Vehicle Kills:2,275
Kill Difference:6,786
Playtime:232.881 hours
Usage:7%
Score:3.142m
Score/min:225
Driving Accuracy:37.582%
Gunner Accuracy:36.469%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D--
Kills:209
V. Kills:9 N/A
Deaths:3
KDR:69.667
Accuracy:11.615% T
KPH:51 D--
VKPH:2.200 D*
C85 Canister-H
D--
Kills:91
V. Kills:4 N/A
Deaths:3
KDR:30.333
Accuracy:43.294% D*
KPH:57.700 D--
VKPH:2.500 D**
Kills:300 (0 + 300)
Deaths:6
KDR:50
VKDR:2.167
Vehicle Kills:13
Kill Difference:294
Playtime:5.677 hours
Usage:0%
Score:0.095m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:43.294%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,480
V. Kills:32 N/A
Deaths:15
KDR:98.667
Accuracy:14.743% D*
KPH:78.100 C+
VKPH:1.700 D
M12 Kobalt
C
Kills:1,273
V. Kills:38 N/A
Deaths:15
KDR:84.867
Accuracy:15.510% D-
KPH:73.200 C
VKPH:2.200 C-
M60-G Bulldog
B+
Kills:1,245
V. Kills:77 N/A
Deaths:7
KDR:177.857
Accuracy:32.980% D--
KPH:67.400 B+
VKPH:4.200 D-
M60-G Bulldog
A
Kills:1,219
V. Kills:113 N/A
Deaths:8
KDR:152.375
Accuracy:37.910% C+
KPH:72.300 A
VKPH:6.700 C+
M40 Fury
B++
Kills:1,194
V. Kills:74 N/A
Deaths:9
KDR:132.667
Accuracy:22.542% F-
KPH:85.300 B++
VKPH:5.300 D*
M40 Fury
B+
Kills:1,145
V. Kills:65 N/A
Deaths:10
KDR:114.500
Accuracy:18.373% F--
KPH:69.800 B+
VKPH:4 D*
M20 Basilisk
C++
Kills:405
V. Kills:73 N/A
Deaths:8
KDR:50.625
Accuracy:30.446% D*
KPH:27.600 C++
VKPH:5 D
M20 Basilisk
C+
Kills:255
V. Kills:82 307%
Deaths:10
KDR:25.500
Accuracy:30.692% D*
KPH:23.100 C+
VKPH:7.400 C--
G40-F Ranger
D
Kills:63
V. Kills:32 191%
Deaths:1
KDR:63
Accuracy:26.116% F
KPH:17 D
VKPH:8.600 D--
G40-F Ranger
D
Kills:59
V. Kills:32 179%
Deaths:1
KDR:59
Accuracy:25.620% D**
KPH:15 D
VKPH:8.100 D
Kills:8,338 (0 + 8,338)
Deaths:84
KDR:99.262
VKDR:7.357
Vehicle Kills:618
Kill Difference:8,254
Playtime:135.420 hours
Usage:4%
Score:1.743m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:25.620%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:75
V. Kills:3 N/A
Deaths:44
KDR:1.705
Accuracy:30.073% D**
KPH:13 D*
VKPH:0.500 D--
Kills:75 (75 + 0)
Deaths:44
KDR:1.705
VKDR:0.068
Vehicle Kills:3
Kill Difference:31
Playtime:5.788 hours
Usage:0%
Score:0.013m
Score/min:38
Driving Accuracy:30.073%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 8,9078,06723833.895B**29.0843.898%D1.698%B+47.8D5D*180168.9h3C+6.9C
L100 Python HEAT 5,7074,49917525.709A*20.9053.245%C+2.067%C45.9C++12.3C19298h5.6C+10.4C+
Bouncing Betty 2,9582,9563787.82A++3.0138.823%DN/A84.7D--N/A27134.9h2C5.3D
Titan-150 AP 4,1042,78912422.492B**17.6841.14%D*4.661%A++28.4C13.4D23898.1h4.1C+10C--
Titan-150 HEAT 2,9082,30414116.34B**11.5344.114%D3.646%B++28.2C+7.4D16181.6h4.1C**9.3C++
EM6 2,1942,1611,5311.411C3.4013.809%F--19.25%D*9.9D*N/A26217.9h14.5F-105.2F*
NC15 Phoenix 4,2052,0506730.597U25.7854.714%C**N/A15.2C+16B183134.6h10.9C--20C
L100 Python AP 2,8331,8829619.604B++14.7947.984%D-4.782%A++32.4D16.4D25758.1h5.2C+10.9D
Phoenix AE 3,1551,84716115.438U110.6263.586%B+N/A17.3C12.2C-162107h12.4D*19.6D
AF-41 Hacksaw 1,7401,7305653.062C+1.7529.869%C--11.272%D--22.1D--N/A7378.3h8.3C27.8C
C75 Viper 1,7341,5704237.381S32.5727.381%D**1.083%C45.5C+4.8D-21734.5h7.1B++25.9C++
AF-41 Hacksaw 1,5741,5685742.732C+2.0831.619%C--12.372%D-19.8D*N/A6479.2h9.7C--30.6D
M12 Kobalt 1,5121,4801598.667M**93.8514.743%D*15.541%D-78.3C+1.7D24218.9h16.8C**113.9C
Tank Mine 2,0421,3671787.68A*2.8729.057%DN/A135.3C++66.8C+122110.1h1.9C+6.7D-
Titan-150 HESH 1,4471,3155424.352B19.5437.582%D**1.597%C+37.7D3.8D*19534.9h3C+8D
M12 Kobalt 1,3111,2731584.867M+80.0515.51%D-16.339%D73.2C2.2C-24017.4h18.7C+120.7C
M60-G Bulldog 1,3221,2457177.857U173.0432.98%D--1.044%D--67.3B+4.2D-21118.5h6C**18.2C+
Frag Grenade 1,2461,22011220N/A1,215.1941.273%D*N/A406.7D-8.7C--15203h4.1D--9.9D--
M60-G Bulldog 1,3321,2198152.375U147.5637.91%C+N/A72.1A6.7C+24016.9h6.6C+17.5C++
LA1 Anchor 1,2181,2085352.258C2.5615.265%F*16.391%F14.8D**N/A5381.6h12.9F--84.6T*
M40 Fury 1,2681,1949132.667U127.8522.542%F-2.261%B**85.3B++5.3D*23514h7.8B*34.8C+
MGR-M1 Bishop 1,2001,1783962.975C**1.8426.387%F25.467%D--12.2D*N/A3396.8h7.8D**29.5F
NS-7 PDW 1,1901,1728801.332C+3.4823.438%D-17.321%C-15.7D-N/A5874.6h14.8C-63C-
AF-4 Cyclone 1,1661,1646281.854C++2.9622.495%D*15.034%D-19.1D-N/A6360.9h10C+44.6C-
GD-22S 1,1851,1624142.807C**2.0117.475%F22.289%D17.3D*N/A6267.2h17.1T98.1F*
MGR-S1 Gladius 1,1681,1576821.696C+3.1224.197%D*17.373%D--16.3D--N/A4670.9h10.2C42.1C-
Blitz GD-10 1,1711,1577571.528C+3.2916.251%F-14.175%D8.9D--N/A35130h18.5D-113.7D*
NC6 Gauss SAW 1,1651,1561736.682A**1.8716.016%D**24.135%C23.6DN/A12648.9h13.2F82.7D**
EM1 1,1651,1534332.663B+2.1514.119%F-19.167%D22.3D--N/A10051.7h16.4F116.1F--
AC-X11 1,1541,1497421.549C+3.2621.641%D*15.84%D*8.4D--N/A30136.2h12.3F-56.9F
M40 Fury 1,2101,14510114.5U109.6918.373%F--1.31%C69.8B+4D*23016.4h7.6B**41.6C
Gauss Compact S 9589262643.508A**1.3120.667%D--11.339%D--15.8DN/A5358.7h10.3C+49.9C
GD-7F 8718616751.276C3.5418.633%F18.119%D11.2D--N/A5576.8h13.5C--72.4D*
NS-30 Vandal 8087912922.709C+2.1025.213%F-22.756%D15.4D*N/A4451.3h8.2F--32.4F*
MGR-L1 Promise 6075931653.594A1.2216.514%F-22.597%D-17D*N/A6134.9h23F-139.5F--
Spear Anti-Vehicle Phalanx Turret 8245871248.917S44.1037.6%D--2.726%D31.6D-12.7D*28118.6h8.3C22.2D
NS Decimator 6765742172.645B++2.1746.825%F-4.355%A**33.2D5.9D*22017.3h3.9C++8.4C--
AF-18 Stalker 5014952581.919C+2.8921.78%F-18.99%C--14D*N/A5335.4h18.8F*86.2F--
NC05 Jackhammer 4974952851.737C**3.0836.774%D**10.505%D*24.8D--N/A10920h5.2D-14D*
M12 Kobalt 4694524113C++108.1915.578%F-18.584%C+69.5D--2.6D1916.5h21.8D--140F-
M20 Basilisk 478405850.625U45.8130.446%D*6.173%C+27.6C++5D17214.7h70.3B+231C+
Shrike 5533903171.23C*3.5841.962%F-4.359%A15.4D*6.4D--20825.4h6.7C-15.9D**
C-4 4923791123.384B*1.4325.919%CN/A84.2C25.1C12874.5h1.5D6C
C85 Canister 3513363112M**107.1924.169%F-12.798%C+70C3.1D3074.8h9.9C--41F
LA3 Desperado 3173162811.125C+3.6919.076%F-18.354%C--13.7D-N/A5623.1h7.5B+39.5D
NCM1 Scattercannon 3113071112.766C*2.0539.858%C16.612%C+37C++N/A2218.3h5.5B*13.8B+
AF-57 Piston 3033002621.145C3.6726.002%F-9%D**8.3D*N/A3136.2h5.8F-22.3F*
The Slasher 2872812,8880.097B**4.7235.709%C++N/A0.7C-N/A2409.4h1.8B+4.9B+
NCM1 Scattercannon 256255833.072C++1.7436.766%D14.118%D40.5CN/A1936.3h5.5C*15.1C+
M20 Basilisk 3372551025.5S20.6930.692%D*5.098%C23.2C+7.5C-15011h76B+247.7C+
Hawk GD-68 412228922.478A++2.3453.089%F2.193%C7.6D*6.1D-15830.1h10.2D*19.2F-
NCM3 Raven 307221842.631A*2.1830.648%F1.357%D--9.1C--3.5D*13024.4h25.9C**84.4C-
Enforcer ML85 3502151415.357A10.5434.75%D*2.791%B++27.2C+17.1C+5297.9h13.3C38.2D-
NCM3 Raven 287210842.5A*2.3130.373%F3.333%B+8.6D3.2D**12024.4h26.9C+88.7D-
M40 Fury-H 218209369.667M**64.8511.615%TN/A51D--2.2D*1444.1h5B**43.1T
Auraxium Mag-Cutter 2001973,1080.063B++4.7539.816%B++N/A0.4DN/A1521.5h1.8B+4.4B++
NS-61 Emissary 1961951631.196C++3.6229.825%C+14.359%D12.2D-N/A4116h12.7C++42.6C*
NS Baron G5 1961951191.639B+3.1741.617%D11.795%D13.5D*N/A5914.4h6.1F14.7C+
Mag-Cutter 2011906,0200.032C++4.7822.212%D1.579%D0.2DN/A11054.6h2.4C+11C+
Warden 182178629.667U24.8525.328%D-29.214%C**16.8DN/A10510.6h13.6F-53.5D**
LA39 Bruiser 1781761411.248C+3.5746.064%F-5.114%F-13.5D*N/A7113h4.3T*9.2T*
E540 Halberd 2481741115.818C**11.0036.469%D**4.598%B**31.1C13.2C-6105.6h5.6C15.4D--
NSX Tengu 1711681091.541C+3.2732.334%D*14.286%D*12.4D*N/A5713.5h12.5C38.5C-
NS-11C 168168792.127B+2.6916.849%F-17.857%D8.7D--N/A6819.3h19.2F-114F--
Mauler S6 168168453.733A*1.0839.906%C-6.548%F23.7DN/A1337.1h3.5B*8.9B+
LA80 166166533.2S28.3937.423%D--77.711%C23.7D*N/A857h2.9F--7.8F-
GD-66 Claw 166165951.737C++3.0854.214%D11.515%D25.8D-N/A1026.4h2.9D*5.3D-
AF-8 RailJack 165165627.5U22.6931.892%D*75.758%C+24.3DN/A1646.8h2.5D7.8D
Icikill 1661621,4540.111A4.7029.271%CN/A0.7CN/A2224.9h1.7B++5.9C++
NS-44 Commissioner 1631621271.276C+3.5433.652%D19.753%D9.5D*N/A4617h3.9C11.6C
NC14 Bolt Driver 165162198.526A3.7124.957%F-64.198%F13.7D-N/A17711.8h3.6F-14.2F*
LA8 Rebel 1611611491.081C+3.7332.131%C+19.876%C-5.9D--N/A2227.1h9.3F*28.9D
EM4 Longshot 160160532S27.1929.358%F-79.375%C+19.5D--N/A1148.2h2.8F-9.5F*
NC08 Mag-Scatter 1601601461.096C+3.7256.48%C+12.5%D10D*N/A3616h4C+7.1C++
AF-6 Shadow 161158732.164C2.6526.115%F-20.886%D--15.3D*N/A4310.3h7.1F-27.1F--
NS-10 Burster 2411381011.366C+3.4522.996%F2.174%D-3.3D*2.5D*6841.4h197.1D*857.2F-
NS-45 Pilot 123122771.584C+3.2320.535%F--20.492%D*20D*N/A676.1h7.1C-34.6F
NS-10 Burster 2311211111.09C3.7223.049%D**5.785%C**2.9D**2.6D--6641.7h228.7F--992F*
Sticky Grenade 1201201120N/A115.1941.311%FN/A600D--N/A35060.2h2.4C5.9D
NS Annihilator 225118383.105S1.7172.996%F--N/A5.8D*5.2D**13120.4h12.3C--16.9D-
MAX Punch 1271138670.13C**4.6845.378%C+N/A0.7CN/A3151.8h2.9C+6.3C+
NC6A GODSAW 115109264.192B0.6221.198%F27.523%C-12.5FN/A918.7h25F-118.1T*
Spear Anti-Vehicle Phalanx Tower 1481061106S101.1949.369%C+5.66%B++44.2C17.5D2292.4h9.2D18.7C
C85 Canister-H 9591330.333B**25.5243.294%D*12.088%C**56.9D*2.5D**6301.6h14.9T34.5T*
Carnage AR 7776272.815B++2.0018%F-18.421%D10D*N/A897.6h19.5T108.6T-
S12 Renegade 7875441.705C-3.1130.073%D**5.333%C++12.9D*N/A385.8h2.7B++9.1C
Skyguard 12773116.636C**1.8218.59%F-1.37%C--6.8D*5F19410.8h158.7D**853.8T
Soldier Soaker 7473681.074C3.7434.237%C9.589%D-20.9D*N/A1093.5h6.1C+17.7C+
Anti-Vehicle Grenade 7971171N/A66.1948.196%C--N/A236.7D-26.7D-26010.3h6.8D14.1D
Orbital Strike Uplink 9567167N/A62.19928.571%UN/A670U280U34280.1h1.9T*0.2T*
G40-F Ranger 9563163U58.1926.116%FN/A17D8.6D--1583.7h110.3C++422.3D
NSX-P Tengu 6462471.319C3.4926.598%F-17.742%D-10.2D*N/A316.1h16.7D-62.8F
NS-AM7 Archer 6859173.471S1.3448.638%D**22.034%C*6.9C1.1D-658.5h20C41.1D
G40-F Ranger 9159159U54.1925.62%D**N/A15.1C--8.2D1313.9h127.2C496.5D*
NS-03 Thumper 5955252.2B**2.6117.9%F--N/A16.2D*1.2C743.4h10.5D**58.7F**
NS-44L Blackhand 5252291.793C+3.0241.755%C21.154%F-9.1D*N/A475.7h5.3D*12.7D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2791,512,31478.6h
Anti-Vehicle MANA Turret41423.6h
Spawn Beacon13450.6h
Repair Module23480.8h
Turret AI Module03831h
Structure Shield Module02050.5h
Skywall Shield Emitter01780.5h
Rampart Wall12941.5h
Nanite Revive Grenade02,3470.6h
Medical Kit418471.9h
Medical Applicator63123,72512.7h
Blast Wall01690.8h
Cortium Silo01710.5h
NSX Amaterasu01140h
Motion Spotter4529,95812.1h
NC Patriot Flare Gun02370.5h
Deconstruction Tool12,6890.3h
Welding Device03,6200.5h
Xiphos Anti-Personnel Tower01160.5h
Hoplon Anti-Aircraft Phalanx Tower01790.6h
Spear Anti-Vehicle Tower01840.7h
Spitfire Auto-Turret356,0018h
G40-F Ranger0540h
Recon Detection Device03,5326.6h
Shield Recharging Field04540.3h
Ammunition Package6110,20111.2h
Anti-Infantry MANA Turret82321.7h
Flail Targeting Dart301,56815.7h
Pain Spire11460.4h
Snowman Soldier61670.3h
LA7 Buzzard0530.1h
The Flail11250.4h
Infantry Tower31130.8h
Elysium Spawn Tube11480.5h
Router01700.2h
Nano-Repair Grenade01720h
NSX-P Tanto0600h
Hardlight Barrier0930.2h
Vehicle Gate11690.9h
Pillbox0630.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.26s
Server spent 4.94s on queries, 3.68s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.