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Signifer PancakesVS[1TRV] PancakesVS
VS BR 60

KDR: 1.04

Score: 3m

Last Seen: Mar 29th, 2020 7:11 PM
- OFFLINE - 212.4 hour(s)

Battle Rank 60 - Vanu Sovereignty on Emerald - Outfit Rank 6 of 1st Sovereignty Rangers[1TRV] 1st Sovereignty Rangers
VS outfit on Emerald

Members: 48
Level Progress (to 61): 25%
Level 100 Progress: 16% 684h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar VS1 Solstice VE3 Eidolon VE33 Dual Photon Pods Saron Laser Cannon H-V45 AE NS-44 Commissioner AE
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PancakesVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $424,089 MLG Score: 339
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.519%32.576%864712692,9501.18426-0.148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.357%1.01B**1.747A++-1.05D*HEAD ++ (~19.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.441B110.231C++30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.024%1.965%351212744581362123.34307215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.415%-0.778D-0.384C**1.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
199.6-0.227C59.9-0.119C+139.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.083%1.493%681127567193460.34715143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.458A+-0.66D-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.738B++5.60.548B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.973%20%0112757516600.449102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.519B+1.021B**-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.399B3.80.221C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1st Sovereignty Rangers[1TRV] 1st Sovereignty Rangers
VS outfit on Emerald

Members: 48
3m382.6%388 (23.3k)312 (18.7k)1.035984,6364,4751.2046960 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS127616322.707%22.347%50702:070

26% Combat Medic37% Engineer22% Heavy Assault7% Infiltrator8% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 12th, 2015 3:50 AMOct 7th, 2016 12:57 AMApr 7th, 2020 2:33 AM (8h) (PST)Mar 29th, 2020 4:21 PM (9d) (PST)Mar 29th, 2020 3:11 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5692413280.4900.4730.1102.1060.060339

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,12514,48819,63729287126418,733

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
157.6h/6.6d 755 1,036 1,902 19.9k 225 375 568 5.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:942
Deaths:836
KDR:1.127
Accuracy:23.708% C**
HSR:36.412% A+
Kills:942
Deaths (as Heavy Assault):836
Deaths (to Heavy Assaults):1,354
KDR:1.12679
Kill Difference:106
Playtime:34.184 hours
Usage:22%
Score:0.631m
Score/min:308
Accuracy (listed only):23.708%
HSR (listed only):36.412%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:501
Deaths:537
KDR:0.933
Accuracy:27.283% B+
HSR:28.942% A+
Eidolon VE33
B**
Kills:469
Deaths:505
KDR:0.929
Accuracy:33.056% B+
HSR:34.968% B**
Thanatos VE70
B*
Kills:75
Deaths:72
KDR:1.042
Accuracy:47.973% B+
HSR:20% B*
Kills:1,045
Deaths (as Engineer):1,114
Deaths (to Engineers):852
KDR:0.93806
Kill Difference:69
Playtime:58.004 hours
Usage:37%
Score:1.035m
Score/min:297
Accuracy (listed only):36.104%
HSR (listed only):27.970%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A
Kills:724
Deaths:902
KDR:0.803
Accuracy:27.102% B+
HSR:30.801% A
H-V45 AE
C*
Kills:148
Deaths:150
KDR:0.987
Accuracy:25.717% D
HSR:31.081% C*
Thanatos VE70
B*
Kills:75
Deaths:72
KDR:1.042
Accuracy:47.973% B+
HSR:20% B*
Kills:947
Deaths (as Combat Medic):1,124
Deaths (to Combat Medics):541
KDR:0.84253
Kill Difference:177
Playtime:41.297 hours
Usage:26%
Score:0.861m
Score/min:348
Accuracy (listed only):33.598%
HSR (listed only):27.294%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:501
Deaths:537
KDR:0.933
Accuracy:27.283% B+
HSR:28.942% A+
Thanatos VE70
B*
Kills:75
Deaths:72
KDR:1.042
Accuracy:47.973% B+
HSR:20% B*
Kills:576
Deaths (as Light Assault):609
Deaths (to Light Assaults):686
KDR:0.94581
Kill Difference:33
Playtime:12.974 hours
Usage:8%
Score:0.228m
Score/min:293
Accuracy (listed only):37.628%
HSR (listed only):24.471%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
C
Kills:112
Deaths:136
KDR:0.824
Accuracy:40.521% C
HSR:23.214% C-
NS-44 Commissioner
B+
Kills:54
Deaths:57
KDR:0.947
Accuracy:39.098% C**
HSR:25.926% B+
Kills:166
Deaths (as Infiltrator):193
Deaths (to Infiltrators):541
KDR:0.8601
Kill Difference:27
Playtime:10.299 hours
Usage:7%
Score:0.193m
Score/min:313
Accuracy (listed only):39.809%
HSR (listed only):24.570%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:260
V. Kills:36 N/A
Deaths:49
KDR:5.306
Accuracy:57.274% B+
KPH:104.600 C**
VKPH:14.500 C
Saron Laser Cannon
B+
Kills:198
V. Kills:176 112%
Deaths:194
KDR:1.021
Accuracy:27.816% D
KPH:15.100 C+
VKPH:13.500 B+
Kills:458 (198 + 0)
Deaths:243
KDR:1.885
VKDR:0.872
Vehicle Kills:212
Kill Difference:215
Playtime:15.567 hours
Usage:10%
Score:0.186m
Score/min:199
Piloting Accuracy:27.816%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:67
V. Kills:31 209%
Deaths:28
KDR:2.393
Accuracy:56.083% B++
KPH:26 C+
VKPH:12 B++
Kills:67 (67 + 0)
Deaths:28
KDR:2.393
VKDR:1.107
Vehicle Kills:31
Kill Difference:39
Playtime:2.577 hours
Usage:2%
Score:0.026m
Score/min:170
Driving Accuracy:56.083%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 9529428361.127C0.0923.708%C**36.412%A+44C++N/A12721.4h10.9B+46C++
Pulsar VS1 7347249020.803C0.2327.102%B+30.801%A29.6C+N/A8224.5h13.3C**49.1B+
Solstice VE3 5035015370.933C++0.1027.283%B+28.942%A+33.6B+N/A8714.9h13.4B49.3C++
Eidolon VE33 4804695050.929C0.1133.056%B+34.968%B**30.9C+N/A8315.2h7.7B+23.3B+
Dual Photon Pods 296260495.306C4.2757.274%B+1.923%B**104C*14.4C4072.5h15.1B*26.4B++
Saron Laser Cannon 3741981941.021C0.0127.816%D2.02%C+15.1C+13.4B15913.1h118.8C*427.1C+
H-V45 AE 1511481500.987D0.0525.717%D31.081%C*30.2D-N/A774.9h12.1C46.9C
NS-44 Commissioner AE 1121121360.824C0.2140.521%C23.214%C-46.7CN/A1332.4h2.9B++7.2B
NS Decimator 154991630.607C--0.4360.065%C+N/A26.8D14.9C+2233.7h5.6D9.4C--
Lasher X2 AE 9393970.959C0.0829.845%C+4.301%C++40.4CN/A1672.3h16.8B56.2C**
Thanatos VE70 7575721.042C+0.0147.973%B+20%B*68.2AN/A1951.1h3.8B++7.9B++
C-4 8669441.568C+0.5322.258%DN/A115B+28.3C+9660.6h1B**4.5B+
Supernova PC 9867282.393C--1.3656.083%B++1.493%D25.8C+11.9B++1702.6h5.6C10.1C++
Force-Blade 61613,9780.015C1.0227.879%C14.754%A+0.6C+N/A1109.4h3C10.8C+
Plasma Grenade 5959159N/A57.9659.567%A++N/A590C++N/A28900.1h2.8B++4.7B*
NS-44 Commissioner 5454570.947C+0.0939.098%C**25.926%B+67.5B**N/A2360.8h2.9B**7.4B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0910.1h
Spawn Beacon32920.3h
AE Nano-Armor Kit8143,1617.7h
AE Medical Applicator7621,6591.9h
Nanite Revive Grenade02140.1h
Motion Spotter22060.1h
G40-F Ranger0520h
Ammunition Package11840.1h
Nano-Armor Kit97,5600.9h
Medical Kit1298771.3h
Medical Applicator102,8240.2h
L-30R Vektor1500.2h
Recon Detection Device2870.1h

Check the help document for the dictionary if you want to learn more about words used here.


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