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PandaBreakdance[BYBY] PandaBreakdance
VS BR 129

KDR: 3.8

Score: 35.7m

Last Seen: Feb 17th, 2019 3:41 PM
- OFFLINE - 17.6 hour(s)

Battle Rank 120 (129 total) - Vanu Sovereignty on Miller - Outfit Member of Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 17
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Ghost Orion VS54 NS-44 Commissioner C-4 NS-15M2 Betelgeuse 54-A Darkstar Skorpios
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,340,417 MLG Score: 6667
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.05%31.748%10814497858,8893.54220.255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.082%2.536A**1.703A++-0.892D--HEAD ++ (~14.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.663B+8.60.398B16.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.943%1.111%379410181,4404785513.01255261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.906%-0.155C-0.454D0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.40.066C+54.1-0.021C+96.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.578%0.281%484210201,0684681302.28205815%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.724%1.919A++-1.5F0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.859B*3.30.737B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.125%22.099%371510171,1724551512.57582771%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.661%0.472B+4.51S1.925

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.493B+24.70.372C**35.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.092%84.637%3712102017,58812059214.5958

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.036%1.961A++1.148B**0.89

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.70.454B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.486%15.413%371410182,9651275272.32367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.046%1.836A++0.177C++-0.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.669B+2.80.428B1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 17
35.7m188.2%503 (30.2k)428 (25.7k)3.7971397,14225,5833.93202129 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022962131.265%36.274%113403:1543

19% Combat Medic29% Heavy Assault28% Infiltrator19% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2016 6:37 PMDec 16th, 2016 10:59 PMFeb 17th, 2019 11:45 AM (2d) (PST)Feb 17th, 2019 11:41 AM (2d) (PST)Feb 17th, 2019 11:41 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7922155771.1650.3070.4232.2750.0446667

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,50412,87134,633701825136325,709

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1389.4h/57.9d 3,451 35,237 28,314 189.7k 1,838 5,253 3,630 66m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A**
Kills:11,008
Deaths:2,301
KDR:4.784
Accuracy:33.339% A**
HSR:35.165% A+
NS-15M2
A+
Kills:1,864
Deaths:493
KDR:3.781
Accuracy:31.844% A+
HSR:30.794% B++
Betelgeuse 54-A
A++
Kills:1,641
Deaths:307
KDR:5.345
Accuracy:33.337% A++
HSR:36.258% B++
VE-H Maw
A
Kills:1,362
Deaths:226
KDR:6.027
Accuracy:33.421% A
HSR:36.197% B**
Ursa
A
Kills:1,220
Deaths:419
KDR:2.912
Accuracy:29.472% A
HSR:27.049% B+
Flare VE6
A*
Kills:1,175
Deaths:241
KDR:4.876
Accuracy:33.516% A*
HSR:39.489% A*
Pulsar LSW
A
Kills:1,163
Deaths:352
KDR:3.304
Accuracy:28.920% B**
HSR:34.308% A
NS-15M AE
A
Kills:1,162
Deaths:210
KDR:5.533
Accuracy:32.842% A
HSR:34.079% B++
SVA-88
A+
Kills:1,161
Deaths:349
KDR:3.327
Accuracy:29.159% B**
HSR:36.090% A+
NS-15 Gallows
A+
Kills:1,161
Deaths:184
KDR:6.310
Accuracy:37.078% A+
HSR:35.659% B+
VX29 Polaris
A*
Kills:1,156
Deaths:299
KDR:3.866
Accuracy:34.837% A*
HSR:30.796% B**
Lasher X2
A++
Kills:128
Deaths:42
KDR:3.048
Accuracy:38.769% A++
HSR:1.563% D*
Kills:24,201
Deaths (as Heavy Assault):5,423
Deaths (to Heavy Assaults):7,956
KDR:4.46266
Kill Difference:18,778
Playtime:399.187 hours
Usage:29%
Score:10.064m
Score/min:420
Accuracy (listed only):33.044%
HSR (listed only):31.454%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Skorpios
A++
Kills:1,492
Deaths:416
KDR:3.587
Accuracy:35.003% A++
HSR:27.748% B*
Solstice VE3
A*
Kills:1,456
Deaths:436
KDR:3.339
Accuracy:35.228% A*
HSR:26.992% A
Zenith VX-5
A*
Kills:1,305
Deaths:305
KDR:4.279
Accuracy:35.448% A*
HSR:25.977% B++
Solstice Burst
A
Kills:1,180
Deaths:284
KDR:4.155
Accuracy:32.965% A
HSR:26.186% B
Pandora VX25
A++
Kills:1,178
Deaths:351
KDR:3.356
Accuracy:56.230% A++
HSR:14.941% C+
Deimos VA29
A
Kills:1,173
Deaths:422
KDR:2.780
Accuracy:75.980% A
HSR:15.260% C+
Eclipse VE3A
A++
Kills:1,172
Deaths:310
KDR:3.781
Accuracy:34.119% A++
HSR:22.014% B+
NS-11C
M
Kills:1,171
Deaths:264
KDR:4.436
Accuracy:37.221% M
HSR:22.545% B+
Pulsar C
A*
Kills:1,167
Deaths:295
KDR:3.956
Accuracy:35.112% A*
HSR:27.935% B*
Eridani SX5
A++
Kills:1,167
Deaths:321
KDR:3.636
Accuracy:35.843% A++
HSR:32.562% A++
NS Baron G5AE
A++
Kills:1,165
Deaths:340
KDR:3.426
Accuracy:65.510% A++
HSR:12.446% C--
Serpent VE92
A*
Kills:1,163
Deaths:275
KDR:4.229
Accuracy:34.788% A*
HSR:24.506% B*
VX6-7
A++
Kills:1,163
Deaths:235
KDR:4.949
Accuracy:34.492% A++
HSR:25.967% B*
Sirius SX12
A**
Kills:1,160
Deaths:250
KDR:4.640
Accuracy:37.097% A**
HSR:30.948% A*
NS-7 PDW
M+
Kills:1,159
Deaths:320
KDR:3.622
Accuracy:39.717% M+
HSR:28.559% A++
MKV Suppressed
A*
Kills:1,154
Deaths:304
KDR:3.796
Accuracy:36.283% A*
HSR:24.350% B*
NSX Tanto
B**
Kills:722
Deaths:217
KDR:3.327
Accuracy:32.213% B**
HSR:30.886% B*
Thanatos VE70
M+
Kills:427
Deaths:152
KDR:2.809
Accuracy:67.414% M+
HSR:14.520% C
VE-S Canis
A*
Kills:377
Deaths:41
KDR:9.195
Accuracy:40.994% A*
HSR:39.257% A*
NSX-P Tanto
A+
Kills:297
Deaths:104
KDR:2.856
Accuracy:33.175% A+
HSR:34.343% A
Phobos VX86
B*
Kills:187
Deaths:84
KDR:2.226
Accuracy:65.926% B+
HSR:21.390% B*
Solstice SF
A**
Kills:174
Deaths:77
KDR:2.260
Accuracy:33.739% A++
HSR:31.035% A**
Kills:21,609
Deaths (as Light Assault):5,803
Deaths (to Light Assaults):5,302
KDR:3.72376
Kill Difference:15,806
Playtime:259.126 hours
Usage:19%
Score:7.288m
Score/min:469
Accuracy (listed only):42.477%
HSR (listed only):25.471%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
B**
Kills:1,513
Deaths:480
KDR:3.152
Accuracy:31.578% B**
HSR:28.751% B++
Skorpios
A++
Kills:1,492
Deaths:416
KDR:3.587
Accuracy:35.003% A++
HSR:27.748% B*
Pandora VX25
A++
Kills:1,178
Deaths:351
KDR:3.356
Accuracy:56.230% A++
HSR:14.941% C+
Deimos VA29
A
Kills:1,173
Deaths:422
KDR:2.780
Accuracy:75.980% A
HSR:15.260% C+
Corvus VA55
A*
Kills:1,170
Deaths:357
KDR:3.277
Accuracy:36.109% A*
HSR:32.650% A+
Eridani SX5
A++
Kills:1,167
Deaths:321
KDR:3.636
Accuracy:35.843% A++
HSR:32.562% A++
Equinox VE2
A*
Kills:1,166
Deaths:303
KDR:3.848
Accuracy:36.651% A*
HSR:30.360% A
NS Baron G5AE
A++
Kills:1,165
Deaths:340
KDR:3.426
Accuracy:65.510% A++
HSR:12.446% C--
Pulsar VS1
A*
Kills:1,165
Deaths:411
KDR:2.835
Accuracy:30.541% A
HSR:35.107% A*
NS-11A
A++
Kills:1,161
Deaths:371
KDR:3.129
Accuracy:33.214% A++
HSR:31.697% A
Sirius SX12
A**
Kills:1,160
Deaths:250
KDR:4.640
Accuracy:37.097% A**
HSR:30.948% A*
H-V45
A
Kills:1,160
Deaths:290
KDR:4
Accuracy:30.160% A
HSR:29.741% B**
CME
A++
Kills:1,160
Deaths:299
KDR:3.880
Accuracy:35.844% A++
HSR:31.121% B**
NS-7 PDW
M+
Kills:1,159
Deaths:320
KDR:3.622
Accuracy:39.717% M+
HSR:28.559% A++
Terminus VX-9
A
Kills:1,159
Deaths:388
KDR:2.987
Accuracy:32.444% A
HSR:32.442% B*
Equinox VE2 Burst
B*
Kills:1,157
Deaths:402
KDR:2.878
Accuracy:31.124% B++
HSR:35.523% B*
MKV Suppressed
A*
Kills:1,154
Deaths:304
KDR:3.796
Accuracy:36.283% A*
HSR:24.350% B*
Thanatos VE70
M+
Kills:427
Deaths:152
KDR:2.809
Accuracy:67.414% M+
HSR:14.520% C
VE-S Canis
A*
Kills:377
Deaths:41
KDR:9.195
Accuracy:40.994% A*
HSR:39.257% A*
Phobos VX86
B*
Kills:187
Deaths:84
KDR:2.226
Accuracy:65.926% B+
HSR:21.390% B*
Kills:21,450
Deaths (as Combat Medic):6,302
Deaths (to Combat Medics):3,254
KDR:3.40368
Kill Difference:15,148
Playtime:262.078 hours
Usage:19%
Score:6.574m
Score/min:418
Accuracy (listed only):42.683%
HSR (listed only):27.469%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:17,358
Deaths:2,805
KDR:6.188
Accuracy:47.981% A
HSR:84.474% A+
NS-44 Commissioner
A++
Kills:3,614
Deaths:1,917
KDR:1.885
Accuracy:50.897% A++
HSR:32.817% A+
Skorpios
A++
Kills:1,492
Deaths:416
KDR:3.587
Accuracy:35.003% A++
HSR:27.748% B*
NS-357 Underboss
A+
Kills:1,177
Deaths:539
KDR:2.184
Accuracy:48.442% A+
HSR:29.652% B**
Eridani SX5
A++
Kills:1,167
Deaths:321
KDR:3.636
Accuracy:35.843% A++
HSR:32.562% A++
Sirius SX12
A**
Kills:1,160
Deaths:250
KDR:4.640
Accuracy:37.097% A**
HSR:30.948% A*
NS-7 PDW
M+
Kills:1,159
Deaths:320
KDR:3.622
Accuracy:39.717% M+
HSR:28.559% A++
MKV Suppressed
A*
Kills:1,154
Deaths:304
KDR:3.796
Accuracy:36.283% A*
HSR:24.350% B*
Manticore SX40
A+
Kills:505
Deaths:272
KDR:1.857
Accuracy:39.537% A+
HSR:21.584% C+
Nyx VX31
A*
Kills:496
Deaths:104
KDR:4.769
Accuracy:47.918% A*
HSR:39.516% B**
Beamer VS3
A
Kills:446
Deaths:364
KDR:1.225
Accuracy:35.686% A
HSR:24.888% C**
VE-S Canis
A*
Kills:377
Deaths:41
KDR:9.195
Accuracy:40.994% A*
HSR:39.257% A*
NSX Daimyo
A*
Kills:230
Deaths:32
KDR:7.188
Accuracy:56.569% A*
HSR:96.957% B*
NS-AM7 Archer
M*
Kills:74
Deaths:46
KDR:1.609
Accuracy:61.807% B+
HSR:47.297% M*
Artemis VX26
M+
Kills:54
Deaths:12
KDR:4.500
Accuracy:39.720% M
HSR:42.593% M+
Kills:30,463
Deaths (as Infiltrator):7,743
Deaths (to Infiltrators):3,650
KDR:3.93426
Kill Difference:22,720
Playtime:389.229 hours
Usage:28%
Score:10.155m
Score/min:435
Accuracy (listed only):43.566%
HSR (listed only):40.213%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:1,456
Deaths:436
KDR:3.339
Accuracy:35.228% A*
HSR:26.992% A
Zenith VX-5
A*
Kills:1,305
Deaths:305
KDR:4.279
Accuracy:35.448% A*
HSR:25.977% B++
Eidolon VE33
A++
Kills:1,182
Deaths:331
KDR:3.571
Accuracy:39.017% A++
HSR:37.902% A++
Solstice Burst
A
Kills:1,180
Deaths:284
KDR:4.155
Accuracy:32.965% A
HSR:26.186% B
Pandora VX25
A++
Kills:1,178
Deaths:351
KDR:3.356
Accuracy:56.230% A++
HSR:14.941% C+
Deimos VA29
A
Kills:1,173
Deaths:422
KDR:2.780
Accuracy:75.980% A
HSR:15.260% C+
Eclipse VE3A
A++
Kills:1,172
Deaths:310
KDR:3.781
Accuracy:34.119% A++
HSR:22.014% B+
NS-11C
M
Kills:1,171
Deaths:264
KDR:4.436
Accuracy:37.221% M
HSR:22.545% B+
Pulsar C
A*
Kills:1,167
Deaths:295
KDR:3.956
Accuracy:35.112% A*
HSR:27.935% B*
NS Baron G5AE
A++
Kills:1,165
Deaths:340
KDR:3.426
Accuracy:65.510% A++
HSR:12.446% C--
Serpent VE92
A*
Kills:1,163
Deaths:275
KDR:4.229
Accuracy:34.788% A*
HSR:24.506% B*
VX6-7
A++
Kills:1,163
Deaths:235
KDR:4.949
Accuracy:34.492% A++
HSR:25.967% B*
NSX Tanto
B**
Kills:722
Deaths:217
KDR:3.327
Accuracy:32.213% B**
HSR:30.886% B*
Thanatos VE70
M+
Kills:427
Deaths:152
KDR:2.809
Accuracy:67.414% M+
HSR:14.520% C
VE-LR Obelisk
B**
Kills:318
Deaths:112
KDR:2.839
Accuracy:38.692% B**
HSR:39.937% B*
NSX-P Tanto
A+
Kills:297
Deaths:104
KDR:2.856
Accuracy:33.175% A+
HSR:34.343% A
Phobos VX86
B*
Kills:187
Deaths:84
KDR:2.226
Accuracy:65.926% B+
HSR:21.390% B*
Solstice SF
A**
Kills:174
Deaths:77
KDR:2.260
Accuracy:33.739% A++
HSR:31.035% A**
Kills:16,600
Deaths (as Engineer):4,594
Deaths (to Engineers):2,870
KDR:3.61341
Kill Difference:12,006
Playtime:73.548 hours
Usage:5%
Score:1.639m
Score/min:371
Accuracy (listed only):43.737%
HSR (listed only):25.266%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:601
V. Kills:393 153%
Deaths:228
KDR:2.636
Accuracy:33.378% C*
KPH:22.800 B*
VKPH:14.900 B*
Light PPA
A*
Kills:408
V. Kills:10 N/A
Deaths:44
KDR:9.273
Accuracy:48.205% B**
KPH:111.900 A*
VKPH:2.700 C
Antares LC
B**
Kills:403
V. Kills:234 171%
Deaths:89
KDR:4.528
Accuracy:31.254% C+
KPH:33.500 B**
VKPH:19.400 B+
Dual Photon Pods
A+
Kills:310
V. Kills:37 N/A
Deaths:16
KDR:19.375
Accuracy:64.979% A+
KPH:150.300 A
VKPH:17.900 C+
Maelstrom Turbo Laser
B*
Kills:121
V. Kills:108 111%
Deaths:63
KDR:1.921
Accuracy:39.034% A
KPH:18.600 B
VKPH:16.600 B*
Kills:1,843 (1,533 + 0)
Deaths:440
KDR:4.189
VKDR:1.777
Vehicle Kills:782
Kill Difference:1,403
Playtime:50.563 hours
Usage:4%
Score:0.652m
Score/min:215
Piloting Accuracy:39.034%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:886
V. Kills:100 N/A
Deaths:29
KDR:30.552
Accuracy:65.630% A++
KPH:121.600 M+
VKPH:13.700 A+
C75 Viper
M*
Kills:182
V. Kills:23 N/A
Deaths:6
KDR:30.333
Accuracy:55.097% A++
KPH:93.900 M*
VKPH:11.900 B**
Kills:1,068 (1,068 + 0)
Deaths:35
KDR:30.514
VKDR:3.514
Vehicle Kills:123
Kill Difference:1,033
Playtime:9.227 hours
Usage:1%
Score:0.179m
Score/min:323
Driving Accuracy:55.097%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A
Kills:286
V. Kills:11 N/A
Deaths:2
KDR:143
Accuracy:28.759% B**
KPH:213.500 A
VKPH:8.200 B*
Kills:286 (0 + 286)
Deaths:2
KDR:143
VKDR:5.500
Vehicle Kills:11
Kill Difference:284
Playtime:1.340 hours
Usage:0%
Score:0.038m
Score/min:477
Driving Accuracy:N/A%
Gunner Accuracy:28.759%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:359
V. Kills:9 N/A
Deaths:7
KDR:51.286
Accuracy:25.744% A+
KPH:160.500 A*
VKPH:4 C**
M12 Kobalt
A*
Kills:297
V. Kills:8 N/A
Deaths:6
KDR:49.500
Accuracy:29.752% A*
KPH:150.800 A*
VKPH:4.100 C**
M20 Basilisk
S
Kills:118
V. Kills:40 288%
Deaths:3
KDR:39.333
Accuracy:62.306% A**
KPH:79.900 S
VKPH:27.100 S
M20 Basilisk
S
Kills:112
V. Kills:46 238%
Deaths:6
KDR:18.667
Accuracy:64.173% M
KPH:79.500 S
VKPH:32.600 S
Kills:886 (0 + 886)
Deaths:22
KDR:40.273
VKDR:4.682
Vehicle Kills:103
Kill Difference:864
Playtime:7.093 hours
Usage:1%
Score:0.190m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:64.173%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:911
V. Kills:17 N/A
Deaths:167
KDR:5.455
Accuracy:55.482% A+
KPH:115.600 A*
VKPH:2.200 C*
Kills:911 (911 + 0)
Deaths:167
KDR:5.455
VKDR:0.102
Vehicle Kills:17
Kill Difference:744
Playtime:7.879 hours
Usage:1%
Score:0.107m
Score/min:227
Driving Accuracy:55.482%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 17,45017,3582,8056.188B**2.3947.981%A84.474%A+78.1A+N/A201222.3h1.7B**3.6B**
Orion VS54 11,12211,0082,3014.784A*0.9933.339%A**35.165%A+90.9MN/A241121.1h9B**27B+
NS-44 Commissioner 3,6333,6141,9171.885B*1.9150.897%A++32.817%A+67.6AN/A18353.5h2.9B**5.7B**
C-4 3,1562,6926284.287A*0.4932.699%AN/A150.4A++25.9C70517.9h1.1B*3.3B**
NS-15M2 1,8911,8644933.781A0.0231.844%A+30.794%B++72.5B**1.1A18925.7h9.2B**28.8B*
Betelgeuse 54-A 1,6551,6413075.345B++1.5533.337%A++36.258%B++100.7B**N/A37016.3h8.4A25.3A
Darkstar 1,5311,5134803.152A0.6531.578%B**28.751%B++60B+N/A13925.2h10.6B**33.7B**
Skorpios 1,5101,4924163.587A0.2135.003%A++27.748%B*76.5A+N/A20219.5h9.4B*26.9B**
Solstice VE3 1,4701,4564363.339M**0.4635.228%A*26.992%A52.6A*N/A17727.7h9.8B**27.7B++
VE-H Maw 1,3741,3622266.027M*2.2333.421%A36.197%B**108.1A++1B+36712.6h7.8B**23.4B*
Zenith VX-5 1,3211,3053054.279M++0.4835.448%A*25.977%B++93.9A**1.2A++26413.9h9.8B**27.7B**
Ursa 1,2311,2204192.912A++0.8929.472%A27.049%B+60.4B*N/A15220.2h8.8B*29.9B*
Eidolon VE33 1,1981,1823313.571A*0.2339.017%A++37.902%A++74.3M+1B**18315.9h5.7A14.7B**
Solstice Burst 1,1961,1802844.155A*0.3632.965%A26.186%B79.7A+1.1A19614.8h9.7B**29.5B**
Pandora VX25 1,1881,1783513.356M++0.4456.23%A++14.941%C+115.5M++1B*29310.2h3.2B**5.7B**
NS-357 Underboss 1,1811,1775392.184A1.6148.442%A+29.652%B**98.9A*N/A28611.9h3.1B**6.5B**
Flare VE6 1,1851,1752414.876M**1.0833.516%A*39.489%A*86.4A++N/A23113.6h7.8B**23.3B*
Deimos VA29 1,1791,1734222.78A1.0275.98%A15.26%C+96.9A*N/A22912.1h1.8B**2.4B++
Eclipse VE3A 1,1851,1723103.781A**0.0234.119%A++22.014%B+87.5A++1B++25313.4h9.4B**27.4B**
NS-11C 1,1841,1712644.436M**0.6437.221%M22.545%B+92.9M++1A++25912.6h9.4B**25.4B**
Corvus VA55 1,1771,1703573.277A**0.5236.109%A*32.65%A+60A+N/A15019.5h8.6A23.9A
Pulsar C 1,1771,1672953.956A++0.1635.112%A*27.935%B*78.3A*N/A25014.9h8.1B**23.1B*
Eridani SX5 1,1731,1673213.636A**0.1635.843%A++32.562%A++75.8A++N/A19415.4h8.5B**23.7B*
Equinox VE2 1,1761,1663033.848M0.0536.651%A*30.36%A89.7A++N/A20213h9.6B**26.3B**
The Slasher 1,1671,1665,6230.207M*3.5954.969%A+6.947%C-4.1C*N/A10281.8h1.6B*2.9B+
NS Baron G5AE 1,1731,1653403.426A++0.3765.51%A++12.446%C--72.4B**N/A18416.1h3.5B*5.4C+
Pulsar VS1 1,1711,1654112.835A*0.9630.541%A35.107%A*56.8A++N/A15920.5h10.4A34B**
Serpent VE92 1,1871,1632754.229M++0.4334.788%A*24.506%B*85.5M1.8M**23113.6h9.4B**27.1B**
Damascus Edge 1,1651,16311,6370.1A++3.7019.769%D11.264%B++2B+N/A5595.8h1.7B++8.8C*
VX6-7 1,1711,1632354.949M1.1534.492%A++25.967%B*100.3MN/A25011.6h9B**26.1B**
Pulsar LSW 1,1681,1633523.304A++0.4928.92%B**34.308%A62.2B++N/A16418.7h9.4B**32.4B*
NS-15M AE 1,1741,1622105.533A++1.7432.842%A34.079%B++79.6B++N/A20714.6h8.8B**26.7B*
SVA-88 1,1731,1613493.327B*0.4729.159%B**36.09%A+68.3B*N/A17817h9B**30.8B*
NS-15 Gallows 1,1721,1611846.31A2.5137.078%A+35.659%B+108.5B*1B+24310.7h8.8B**23.8A
NS-11A 1,1721,1613713.129B**0.6733.214%A++31.697%A60.8A+N/A21819.1h10.1A30.5B**
Sirius SX12 1,1641,1602504.64M*0.8437.097%A**30.948%A*84.7M+N/A23513.7h9.9A26.7B**
H-V45 1,1671,1602904A+0.2030.16%A29.741%B**63.4AN/A16018.3h9.7A32.3B**
CME 1,1721,1602993.88A**0.0835.844%A++31.121%B**65.2AN/A23717.8h10.4B**29.1B**
NS-7 PDW 1,1671,1593203.622M*0.1839.717%M+28.559%A++85.2M+N/A22213.6h10.6B**26.7B**
Terminus VX-9 1,1681,1593882.987B*0.8132.444%A32.442%B*60.4B*N/A17519.2h10.2B*31.5B*
Equinox VE2 Burst 1,1671,1574022.878B++0.9231.124%B++35.523%B*54.1B+N/A12221.4h10.6B*34.1B++
VX29 Polaris 1,1701,1562993.866A*0.0734.837%A*30.796%B**80.3A1B**37714.4h9.1B**26.2B*
MKV Suppressed 1,1711,1543043.796M*0.0036.283%A*24.35%B*84.9A**1.3M++20313.6h10.7B++29.4B*
Frag Grenade 1,0821,07011070N/A1,066.2052.888%B**N/A594.4B+6.7C+18541.8h3.2B+6.1B++
S12 Renegade 9289111675.455B+1.6655.482%A+2.744%D-115.3A*2.2C*2277.9h2.9B+5.2B*
L100 Python HESH 9868862930.552A++26.7565.63%A++N/A121.4M+13.7A+3107.3h2.2B**3.4A
S1 1,3218493192.661M*1.1468.557%A3.18%C*39.5B**22A30521.5h6.1B8.8B++
NSX Tanto 7317222173.327A*0.4732.213%B**30.886%B*76A++N/A2079.5h10.6B++32.8B+
Auraxium Force-Blade 6166137,4430.082B**3.7242.998%B**2.447%D1.7BN/A4354.5h1.5B**3.5B+
Saron Laser Cannon 9946012282.636B1.1633.378%C*N/A22.9B*14.9B*18326.3h90.6B+271.3B++
Manticore SX40 5075052721.857B*1.9439.537%A+21.584%C+66.4A+N/A1697.6h5.5B**14B**
Nyx VX31 4994961044.769B**0.9747.918%A*39.516%B**81.3A++N/A1936.1h4.2B*8.9B**
Beamer VS3 4514463641.225B++2.5735.686%A24.888%C**50.7AN/A1488.8h6.2B**17.4B+
Thanatos VE70 4354271522.809A*0.9967.414%M+14.52%C57.7A+1.1A++2347.4h4.6C**6.8B**
Light PPA 418408449.273B*5.4848.205%B**1.471%B113.3A*2.8C3513.6h9.2B+19.1B+
Antares LC 637403894.528A+0.7331.254%C+N/A33.6B**19.5B+20312h60.5B++193.5B++
VE-S Canis 379377419.195S5.4040.994%A*39.257%A*163.9M**N/A4702.3h7.3A17.8B*
Nemesis VSH9 615369963.844S0.0572.554%A+N/A23.7B+15.8B**23115.6h6.6B++9.1B**
M12 Kobalt 368359751.286A+47.4925.744%A+28.969%A*163.2A**4.1B3932.2h12.5B**48.5B*
VE-LR Obelisk 3203181122.839B++0.9638.692%B**39.937%B*53.9B*N/A1335.9h5.2B*13.6B*
Dual Photon Pods 3473101619.375A*15.5864.979%A+N/A147.6A17.6C+5172.1h14.7B*22.6B*
M12 Kobalt 305297649.5M**45.7029.752%A*26.936%A*148.5A*4C**4292h14.3B**47.9B*
NSX-P Tanto 3112971042.856A*0.9433.175%A+34.343%A39.1B+1.8A+1457.6h10.1B**30.4B**
M12 Kobalt-H 2972862143S139.2028.759%B**18.182%B220A8.5B**4771.3h12.5B+43.3B*
NS Decimator 388265693.841M*0.0463.957%B+N/A56.4A26.2B**4524.7h3.6B*5.6B*
NSX Daimyo 230230327.188B**3.3956.569%A*96.957%B*100A++N/A4722.3h2B*3.6B**
Phobos VX86 190187842.226B*1.5765.926%B+21.39%B*85A+1.4B**2402.2h1.9B*2.9B++
C75 Viper 205182630.333S26.5455.097%A++1.099%C-95.8M**12.1B**3721.9h8.4B**15.3B**
Rocklet Rifle 370179981.827A*1.9759.941%B++2.235%A*21.8C--23.3C+3008.2h46.3D77.2C+
Solstice SF 176174772.26A1.5433.739%A++31.035%A**60MN/A2452.9h11.8C++35B++
Spear Anti-Vehicle Phalanx Turret 209150721.429A*17.6364.268%A*3.333%C88.2M+34.7A4791.7h6.8B++10.6B**
Lasher X2 132128423.048M*0.7538.769%A++1.563%D*67.4A+2.1A+2991.9h17.6B+45.4B*
Maelstrom Turbo Laser 229121631.921C++1.8839.034%A4.132%B**18.6B16.6B*1926.5h125.2C+320.7C**
M20 Basilisk 158118339.333U35.5462.306%A**11.017%A*78.7S26.7S5131.5h65.9B*105.8A
M20 Basilisk 158112618.667S14.8764.173%M8.929%A80S32.9S4781.4h79.2B+123.4A
Hunter QCX 93921430.643C+3.1563.047%A29.348%C*23B++N/A604h3.9B6.2B+
NS-AM7 Archer 7674461.609M+2.1961.807%B+47.297%M*24.7M**N/A1853h6.9B**11.2B**
Tank Mine 977389.125M**5.33133.129%SN/A365S120A*23920.2h3F2.2A*
Artemis VX26 5454124.5M0.7039.72%M42.593%M+108M**N/A5620.5h7.9A+19.8A+
Aspis Anti-Aircraft Phalanx Turret 12354227S23.2049.217%M**N/A25.7M+32.9S4892.1h162.4C+330.1B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator139153,03511.3h
Nanite Revive Grenade02,7350.8h
Motion Spotter3721,06414.2h
Spawn Beacon72,1671.8h
Nano-Armor Kit31122,7775.9h
Restoration Kit1441,2621.9h
Anti-Infantry MANA Turret32480.3h
Ammunition Package98730.3h
Medical Kit1,78214,73537.6h

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