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PandaBreakout[ORBS] PandaBreakout
NC BR 139

KDR: 1.75

Score: 42.8m

Last Seen: Nov 15th, 2018 7:26 PM
- OFFLINE - 112 hour(s)

Battle Rank 120 (139 total) - New Conglomerate on Miller - Outfit Leader of Orbital Strike Force[ORBS] Orbital Strike Force
NC outfit on Miller

Members: 38
PRIMARY CLASSESCLOAKERMEDICENGINEERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NC1 Gauss Rifle NS-44 Commissioner EM6 NC6A GODSAW GD-22S C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,337,319 MLG Score: 1069
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.525%23.597%6733298948,4561.691490.062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.439%1.473A+0.472B+-1.179D*HEAD ++ (~9.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.561B+9.40.343C**23.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.998%1.068%882101984310721860.785648451%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.572%-0.575D-0.504D2.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.40.479B+26.70.493B+56.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.259%2.214%340610154,382163518012.68012243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.92%-0.446C---0.286C0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50-0.293C18.1-0.447C--31.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.399%8.272%2301110102,56313826851.85322374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.713%-0.067C+1.028B**0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.436B23.50.398B42.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.967%77.822%2303101810,8711773426.12796

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.375%1.337A0.703B++1.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.576B+1.80.421B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.259%23.089%23031018628157380.399237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.807%0.161C++1.739A++-0.693

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.232C++4.40.095C+5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Orbital Strike Force[ORBS] Orbital Strike Force
NC outfit on Miller

Members: 38
42.8m307.6%369 (22.1k)298 (17.9k)1.7537382,42747,0011.9246139 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1021487521.107%25.629%54103:0331

19% Combat Medic22% Engineer28% Heavy Assault22% Infiltrator8% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2014 4:02 PMSep 13th, 2014 10:25 PMNov 19th, 2018 11:42 PM (6h) (PST)Nov 15th, 2018 3:32 PM (5d) (PST)Nov 15th, 2018 3:26 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5661823840.5750.3280.1471.8940.0401069

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,96010,95023,01035209114217,898

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2388.7h/99.5d 8,031 21,125 28,566 271.4k 3,248 6,454 5,801 81.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:6,373
Deaths:3,585
KDR:1.778
Accuracy:28.516% B*
HSR:24.839% C+
EM6
C+
Kills:2,554
Deaths:2,418
KDR:1.056
Accuracy:21.448% C+
HSR:19.421% D
NC6A GODSAW
B+
Kills:2,497
Deaths:883
KDR:2.828
Accuracy:30.921% B+
HSR:28.354% C**
GD-22S
B*
Kills:2,223
Deaths:1,368
KDR:1.625
Accuracy:26.629% B*
HSR:23.662% C+
NS-15M AE
B**
Kills:1,205
Deaths:575
KDR:2.096
Accuracy:29.853% B**
HSR:27.054% C++
EM1
C*
Kills:1,197
Deaths:1,303
KDR:0.919
Accuracy:22.175% C*
HSR:15.622% D--
NC6 Gauss SAW
C+
Kills:1,165
Deaths:1,163
KDR:1.002
Accuracy:19.756% C+
HSR:19.657% D
NC05 Jackhammer
A
Kills:1,162
Deaths:521
KDR:2.230
Accuracy:54.355% A
HSR:16.179% B
NSX Naginata
A*
Kills:1,158
Deaths:300
KDR:3.860
Accuracy:32.270% A*
HSR:36.960% A
NS-15M2
B
Kills:688
Deaths:456
KDR:1.509
Accuracy:25.164% B
HSR:24.564% C+
Kills:20,222
Deaths (as Heavy Assault):12,572
Deaths (to Heavy Assaults):15,287
KDR:1.6085
Kill Difference:7,650
Playtime:672.666 hours
Usage:28%
Score:11.938m
Score/min:296
Accuracy (listed only):29.109%
HSR (listed only):23.631%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B**
Kills:2,063
Deaths:1,166
KDR:1.769
Accuracy:30.323% B**
HSR:15.948% C
AF-19 Mercenary
A++
Kills:1,288
Deaths:921
KDR:1.398
Accuracy:30.808% A++
HSR:24.068% B+
AF-4A Bandit
B++
Kills:1,201
Deaths:798
KDR:1.505
Accuracy:28.257% B++
HSR:25.479% B+
NS Baron G5AE
B**
Kills:1,200
Deaths:1,021
KDR:1.175
Accuracy:57.079% B**
HSR:11.917% D
Blitz GD-10
A++
Kills:1,190
Deaths:738
KDR:1.612
Accuracy:32.347% A++
HSR:14.370% C
Gauss Compact Burst
A
Kills:1,176
Deaths:368
KDR:3.196
Accuracy:33.774% A
HSR:29.422% B++
GD-7F
B++
Kills:1,173
Deaths:898
KDR:1.306
Accuracy:27.501% B++
HSR:20.034% C++
NS-7 PDW
A++
Kills:1,164
Deaths:679
KDR:1.714
Accuracy:33.868% A++
HSR:20.017% B+
Razor GD-23
B+
Kills:1,156
Deaths:1,636
KDR:0.707
Accuracy:26.960% B+
HSR:16.090% D-
MKV Suppressed
A
Kills:1,138
Deaths:764
KDR:1.490
Accuracy:32.829% A
HSR:17.750% C
Tempest
A+
Kills:1,108
Deaths:366
KDR:3.027
Accuracy:32.182% A+
HSR:25.361% B++
Mauler S6
B*
Kills:368
Deaths:521
KDR:0.706
Accuracy:47.743% B*
HSR:16.304% C*
NC12 Sweeper
C*
Kills:177
Deaths:301
KDR:0.588
Accuracy:36.539% D
HSR:14.124% C*
GD-66 Claw
U
Kills:83
Deaths:52
KDR:1.596
Accuracy:41.525% D**
HSR:72.289% U
Kills:14,485
Deaths (as Light Assault):10,229
Deaths (to Light Assaults):8,069
KDR:1.41607
Kill Difference:4,256
Playtime:198.634 hours
Usage:8%
Score:3.220m
Score/min:270
Accuracy (listed only):35.124%
HSR (listed only):23.084%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:1,288
Deaths:921
KDR:1.398
Accuracy:30.808% A++
HSR:24.068% B+
AF-4A Bandit
B++
Kills:1,201
Deaths:798
KDR:1.505
Accuracy:28.257% B++
HSR:25.479% B+
NS Baron G5AE
B**
Kills:1,200
Deaths:1,021
KDR:1.175
Accuracy:57.079% B**
HSR:11.917% D
Gauss Compact Burst
A
Kills:1,176
Deaths:368
KDR:3.196
Accuracy:33.774% A
HSR:29.422% B++
GD-7F
B++
Kills:1,173
Deaths:898
KDR:1.306
Accuracy:27.501% B++
HSR:20.034% C++
Razor GD-23
B+
Kills:1,156
Deaths:1,636
KDR:0.707
Accuracy:26.960% B+
HSR:16.090% D-
Mauler S6
B*
Kills:368
Deaths:521
KDR:0.706
Accuracy:47.743% B*
HSR:16.304% C*
NC12 Sweeper
C*
Kills:177
Deaths:301
KDR:0.588
Accuracy:36.539% D
HSR:14.124% C*
GD-66 Claw
U
Kills:83
Deaths:52
KDR:1.596
Accuracy:41.525% D**
HSR:72.289% U
Warden
A+
Kills:77
Deaths:96
KDR:0.802
Accuracy:27.505% C++
HSR:35.065% A+
Kills:7,899
Deaths (as Engineer):6,612
Deaths (to Engineers):7,902
KDR:1.19465
Kill Difference:1,287
Playtime:524.048 hours
Usage:22%
Score:9.136m
Score/min:291
Accuracy (listed only):35.769%
HSR (listed only):26.479%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A++
Kills:4,994
Deaths:2,898
KDR:1.723
Accuracy:30.936% A++
HSR:23.809% B+
AF-4 Cyclone
B**
Kills:2,063
Deaths:1,166
KDR:1.769
Accuracy:30.323% B**
HSR:15.948% C
Carnage AR
B++
Kills:1,885
Deaths:1,498
KDR:1.258
Accuracy:27.626% B++
HSR:20.849% C++
Gauss Prime
A
Kills:1,278
Deaths:589
KDR:2.170
Accuracy:31.488% A
HSR:26.917% B+
NS Baron G5AE
B**
Kills:1,200
Deaths:1,021
KDR:1.175
Accuracy:57.079% B**
HSR:11.917% D
Blitz GD-10
A++
Kills:1,190
Deaths:738
KDR:1.612
Accuracy:32.347% A++
HSR:14.370% C
NS-7 PDW
A++
Kills:1,164
Deaths:679
KDR:1.714
Accuracy:33.868% A++
HSR:20.017% B+
Gauss Rifle Burst
C
Kills:1,163
Deaths:1,061
KDR:1.096
Accuracy:26.160% C
HSR:22.700% C--
Reaper DMR
B+
Kills:1,157
Deaths:1,164
KDR:0.994
Accuracy:27.461% B+
HSR:20.398% D
NC9 A-Tross
A+
Kills:1,156
Deaths:828
KDR:1.396
Accuracy:32.018% A+
HSR:28.114% B+
MKV Suppressed
A
Kills:1,138
Deaths:764
KDR:1.490
Accuracy:32.829% A
HSR:17.750% C
Tempest
A+
Kills:1,108
Deaths:366
KDR:3.027
Accuracy:32.182% A+
HSR:25.361% B++
Mauler S6
B*
Kills:368
Deaths:521
KDR:0.706
Accuracy:47.743% B*
HSR:16.304% C*
NC12 Sweeper
C*
Kills:177
Deaths:301
KDR:0.588
Accuracy:36.539% D
HSR:14.124% C*
GD-66 Claw
U
Kills:83
Deaths:52
KDR:1.596
Accuracy:41.525% D**
HSR:72.289% U
Kills:20,124
Deaths (as Combat Medic):13,646
Deaths (to Combat Medics):5,663
KDR:1.47472
Kill Difference:6,478
Playtime:452.602 hours
Usage:19%
Score:9.216m
Score/min:339
Accuracy (listed only):34.675%
HSR (listed only):23.391%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:10,415
Deaths:3,040
KDR:3.426
Accuracy:44.863% B**
HSR:78.253% B**
NS-44 Commissioner
A
Kills:2,745
Deaths:1,748
KDR:1.570
Accuracy:45.503% B**
HSR:30.091% A
AF-4 Cyclone
B**
Kills:2,063
Deaths:1,166
KDR:1.769
Accuracy:30.323% B**
HSR:15.948% C
Blitz GD-10
A++
Kills:1,190
Deaths:738
KDR:1.612
Accuracy:32.347% A++
HSR:14.370% C
NS-7 PDW
A++
Kills:1,164
Deaths:679
KDR:1.714
Accuracy:33.868% A++
HSR:20.017% B+
NC4-FB Mag-Shot
A
Kills:1,158
Deaths:1,082
KDR:1.070
Accuracy:41.697% A
HSR:18.135% C
MKV Suppressed
A
Kills:1,138
Deaths:764
KDR:1.490
Accuracy:32.829% A
HSR:17.750% C
Tempest
A+
Kills:1,108
Deaths:366
KDR:3.027
Accuracy:32.182% A+
HSR:25.361% B++
NS-AM7 Archer
M**
Kills:329
Deaths:336
KDR:0.979
Accuracy:54.720% C-
HSR:50.456% M**
NSX Tomoe
A*
Kills:303
Deaths:73
KDR:4.151
Accuracy:38.440% A*
HSR:45.545% B*
NC4 Mag-Shot
C*
Kills:274
Deaths:514
KDR:0.533
Accuracy:28.411% C*
HSR:12.044% D--
NC14 Bolt Driver
C
Kills:233
Deaths:145
KDR:1.607
Accuracy:33.685% C
HSR:64.378% D--
EM4 Longshot
D-
Kills:223
Deaths:87
KDR:2.563
Accuracy:32.718% D--
HSR:71.749% D-
LA8 Rebel
B*
Kills:220
Deaths:236
KDR:0.932
Accuracy:37.291% B*
HSR:14.545% D-
Kills:22,563
Deaths (as Infiltrator):10,974
Deaths (to Infiltrators):6,750
KDR:2.05604
Kill Difference:11,589
Playtime:524.758 hours
Usage:22%
Score:9.219m
Score/min:293
Accuracy (listed only):37.063%
HSR (listed only):34.189%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:720
V. Kills:23 N/A
Deaths:122
KDR:5.902
Accuracy:63.780% B**
KPH:66.400 B+
VKPH:2.100 D-
Breaker Rocket Pods
C+
Kills:199
V. Kills:18 N/A
Deaths:36
KDR:5.528
Accuracy:49.188% C+
KPH:63.700 C
VKPH:5.800 D-
M20 Mustang
C
Kills:123
V. Kills:99 123%
Deaths:166
KDR:0.741
Accuracy:28.222% C
KPH:8 C--
VKPH:6.400 C--
Vortek Rotary
C--
Kills:56
V. Kills:44 124%
Deaths:95
KDR:0.589
Accuracy:27.778% C--
KPH:6.500 D
VKPH:5.100 D
Kills:1,098 (899 + 0)
Deaths:419
KDR:2.621
VKDR:0.439
Vehicle Kills:184
Kill Difference:679
Playtime:37.993 hours
Usage:2%
Score:0.370m
Score/min:162
Piloting Accuracy:27.778%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,190
V. Kills:71 N/A
Deaths:47
KDR:25.319
Accuracy:55.884% B*
KPH:85.500 A
VKPH:5.100 D-
C75 Viper
B++
Kills:1,072
V. Kills:144 N/A
Deaths:179
KDR:5.989
Accuracy:40.628% B
KPH:42.600 B++
VKPH:5.700 C-
L100 Python AP
B++
Kills:794
V. Kills:592 134%
Deaths:145
KDR:5.476
Accuracy:57.941% B
KPH:29.800 C+
VKPH:22.300 B++
Skyguard
C+
Kills:294
V. Kills:255 115%
Deaths:174
KDR:1.690
Accuracy:32.792% B+
KPH:10.500 C--
VKPH:9.100 C+
Kills:3,350 (3,350 + 0)
Deaths:545
KDR:6.147
VKDR:1.949
Vehicle Kills:1,062
Kill Difference:2,805
Playtime:93.840 hours
Usage:4%
Score:1.210m
Score/min:215
Driving Accuracy:32.792%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:768
V. Kills:613 125%
Deaths:155
KDR:4.955
Accuracy:53.515% B+
KPH:21.800 C+
VKPH:17.400 B+
Titan-150 HEAT
C+
Kills:264
V. Kills:123 213%
Deaths:116
KDR:2.276
Accuracy:51.079% B+
KPH:18.700 C
VKPH:8.700 C+
E540 Halberd
B**
Kills:177
V. Kills:116 151%
Deaths:25
KDR:7.080
Accuracy:53.182% B**
KPH:31.600 C**
VKPH:20.700 B**
Enforcer ML85
C++
Kills:159
V. Kills:113 139%
Deaths:39
KDR:4.077
Accuracy:42.691% C++
KPH:21.800 C+
VKPH:15.500 C+
C85 Canister
C--
Kills:58
V. Kills:3 N/A
Deaths:5
KDR:11.600
Accuracy:40.757% C*
KPH:47.500 D
VKPH:2.500 C--
Kills:1,426 (1,032 + 394)
Deaths:340
KDR:4.194
VKDR:2.847
Vehicle Kills:968
Kill Difference:1,086
Playtime:63.401 hours
Usage:3%
Score:1.096m
Score/min:288
Driving Accuracy:51.079%
Gunner Accuracy:40.757%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:54
V. Kills:2 N/A
Deaths:3
KDR:18
Accuracy:51.878% C**
KPH:194.200 A+
VKPH:7.200 C+
Kills:54 (0 + 54)
Deaths:3
KDR:18
VKDR:0.667
Vehicle Kills:2
Kill Difference:51
Playtime:0.278 hours
Usage:0%
Score:0.013m
Score/min:775
Driving Accuracy:N/A%
Gunner Accuracy:51.878%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:565
V. Kills:102 N/A
Deaths:79
KDR:7.152
Accuracy:46.800% A
KPH:67.400 B+
VKPH:12.200 C*
M12 Kobalt
B**
Kills:545
V. Kills:10 N/A
Deaths:55
KDR:9.909
Accuracy:22.328% B**
KPH:74.400 C++
VKPH:1.400 D
M40 Fury
A
Kills:432
V. Kills:82 N/A
Deaths:65
KDR:6.646
Accuracy:45.390% A
KPH:56.300 B+
VKPH:10.700 B
M12 Kobalt
A*
Kills:327
V. Kills:5 N/A
Deaths:25
KDR:13.080
Accuracy:27.209% A*
KPH:84.800 B++
VKPH:1.300 D-
M60-G Bulldog
A+
Kills:170
V. Kills:50 333%
Deaths:37
KDR:4.595
Accuracy:49.970% A++
KPH:42.200 B*
VKPH:12.400 A+
M20 Basilisk
C+
Kills:103
V. Kills:50 202%
Deaths:51
KDR:2.020
Accuracy:41.410% B+
KPH:15.200 C-
VKPH:7.400 C+
G30 Walker
B**
Kills:80
V. Kills:42 186%
Deaths:16
KDR:5
Accuracy:35.760% B**
KPH:23.300 B**
VKPH:12.200 B+
M20 Basilisk
B
Kills:63
V. Kills:21 286%
Deaths:25
KDR:2.520
Accuracy:40.891% B
KPH:20.900 C+
VKPH:7 C
Kills:2,285 (0 + 2,285)
Deaths:353
KDR:6.473
VKDR:1.025
Vehicle Kills:362
Kill Difference:1,932
Playtime:44.511 hours
Usage:2%
Score:0.762m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:40.891%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 10,45410,4153,0403.426C*1.6744.863%B**78.253%B**47.9B+N/A120217.4h1.8B*4B*
LA1 Anchor 6,4266,3733,5851.778C+0.0228.516%B*24.839%C+41.9C+N/A126152h9.4B+32.9B+
NC1 Gauss Rifle 5,0344,9942,8981.723B++0.0330.936%A++23.809%B+38.9B**N/A105128.5h9.3A30B**
NS-44 Commissioner 2,7622,7451,7481.57B++0.1845.503%B**30.091%A62.2AN/A16844.1h2.8B**6.2B*
EM6 2,5822,5542,4181.056C0.7021.448%C+19.421%D28.6CN/A10589.2h11.3C++52.6C*
NC6A GODSAW 2,5352,4978832.828C**1.0730.921%B+28.354%C**62.1C*N/A19240.2h7.6C*24.6B++
GD-22S 2,2512,2231,3681.625C++0.1326.629%B*23.662%C+36.9C++N/A11260.3h10.1B+37.9B+
C-4 2,8702,1769712.241B+0.4923.575%CN/A129.5B**41.3B*90316.8h1.2B+5.3B
AF-4 Cyclone 2,0702,0631,1661.769B+0.0230.323%B**15.948%C45.1B+N/A12245.7h8.3B**27.5B++
Carnage AR 1,8951,8851,4981.258C+0.5027.626%B++20.849%C++32.2C++N/A9858.6h11.1B**40.3B*
AF-19 Mercenary 1,3021,2889211.398B++0.3630.808%A++24.068%B+26.7B+N/A9348.2h9.8B*31.8B*
Gauss Prime 1,2891,2785892.17B+0.4231.488%A26.917%B+46.8C*N/A11527.3h9.3B*29.5B**
NS-15M AE 1,2091,2055752.096C++0.3429.853%B**27.054%C++51.9C++N/A12823.2h10.1B++33.8B++
AF-4A Bandit 1,2061,2017981.505C*0.2528.257%B++25.479%B+28CN/A7842.9h9.6B+33.9B++
NS Baron G5AE 1,2091,2001,0211.175C+0.5857.079%B**11.917%D34.6CN/A8134.7h3.5B*6.2C++
EM1 1,2171,1971,3030.919C0.8322.175%C*15.622%D--28.7CN/A11341.7h14.4C+64.8C*
L100 Python HESH 1,2611,1904725.319A23.5755.884%B*2.185%B+85.6A5.1D-27413.9h2.4B**4.2B**
Blitz GD-10 1,1981,1907381.612B+0.1432.347%A++14.37%C42.5B++N/A13028h11.5B*35.7B*
Gauss Compact Burst 1,1791,1763683.196B++1.4433.774%A29.422%B++60.9B*N/A14219.3h8.7B**25.9B**
GD-7F 1,1901,1738981.306C**0.4527.501%B++20.034%C++29.3C++N/A8440h11.1B++40.2B++
NC6 Gauss SAW 1,1761,1651,1631.002C+0.7519.756%C+19.657%D25.9C+N/A13245h9.7C**49C**
Icikill 1,1651,16411,9080.098B++1.6642.903%B*8.677%C2.4C+N/A6475.8h1.9B+4.3B+
NS-7 PDW 1,1691,1646791.714B**0.0433.868%A++20.017%B+42.2B*N/A14227.6h10.8B**31.8B**
Gauss Rifle Burst 1,1721,1631,0611.096C0.6626.16%C22.7%C--25DN/A7646.5h10.9C*41.6C++
NC05 Jackhammer 1,1681,1625212.23B*0.4854.355%A16.179%B60.8B*N/A16919.1h3.7B**6.9B*
Hardlight Dagger 1,1601,1601,3570.855U0.9064.927%M+N/A27.2SN/A6542.7h1.4A2.2B+
NC4-FB Mag-Shot 1,1621,1581,0821.07C+0.6841.697%A18.135%C45.4C+N/A12725.5h6.3B+15B*
NSX Naginata 1,1691,1583003.86A*2.1132.27%A*36.96%A71.9AN/A18216.1h8.8B**27.3B*
Reaper DMR 1,1651,1571,1640.994C+0.7627.461%B+20.398%D23.7C-N/A6848.8h9.4C**34.2B+
NC9 A-Tross 1,1611,1568281.396C++0.3632.018%A+28.114%B+34.6C+N/A9733.4h8B**24.9B**
Razor GD-23 1,1781,1561,6360.707C1.0526.96%B+16.09%D-11.2DN/A41103.2h13.6C+50.6C**
MKV Suppressed 1,1471,1387641.49B+0.2632.829%A17.75%C45.9B++N/A17324.8h11.7B++35.6B++
Tempest 1,1121,1083663.027A++1.2732.182%A+25.361%B++61.6B++N/A16618h8.1B**25.2B**
C75 Viper 1,2161,0721795.989B4.2440.628%BN/A42.5B++5.7C-18525.2h9.7B++23.9B++
Frag Grenade 8728641864N/A862.2548.138%C**N/A664.6B*6.2C24331.3h2.9B*6.1B++
Shrike 1,2558146341.284B**0.4766.797%A3.194%C*32.2B++17.4B++31325.3h6.9C+10.4B+
L100 Python AP 1,3867941455.476B3.7257.941%B3.023%C++29.8C+22.3B++24826.6h6.5C+11.2C*
Titan-150 AP 1,3817681554.955C+3.2053.515%B+3.516%B21.8C+17.4B+28435.2h5.5C+10.2C++
M30 Mustang AH 7437201225.902C++4.1563.78%B**N/A66.7B+2.1D-18710.8h6.6B+10.4B+
NS-15M2 6946884561.509C+0.2425.164%B24.564%C+37.6C+N/A13418.3h12.7C++50.4B
Tank Mine 9886161294.775A3.0236.2%C*N/A131.1B+79.1B+13424.7h1.9C++5.3B++
Hunter QCX 5675661,0720.528C1.2360.841%B**23.852%C+17.3C**N/A4432.8h3.8B6.3B+
M40 Fury 667565797.152C+5.4046.8%AN/A67.3B+12.1C*3358.4h14.2C+30.4B+
M12 Kobalt 555545559.909C8.1622.328%B**18.165%C+74.7C++1.4D2607.3h15.6B+69.9B+
Auraxium Mag-Cutter 45845710,8510.042C*1.7111.996%D*1.532%D-0.8C+N/A2549.5h1.6B*13.4C+
M40 Fury 514432656.646C+4.8945.39%A1.62%C+56.1B+10.6C**3437.7h14.4C+31.8B+
Bouncing Betty 407407557.4B**5.6546.748%BN/A150.7B+N/A4692.7h2.1C--4.5C++
Spear Anti-Vehicle Phalanx Turret 586377399.667B+7.9147.688%B+6.631%A49B++27.1B+4377.7h7.6C**15.8B+
Mauler S6 3733685210.706C+1.0547.743%B*16.304%C*21.8CN/A9116.9h4.7B9.8B+
NS-AM7 Archer 3623293360.979A0.7754.72%C-50.456%M**14.4A++1.4C--8422.9h6.3B**11.6B**
M12 Kobalt 3323272513.08C++11.3327.209%A*18.96%C++83.8B++1.3D-2783.9h16.3B+60B*
Sticky Grenade 3063041304N/A302.2557.38%B+N/A1013.3C++6.7C--31380.3h2.2C++3.8C**
NSX Tomoe 305303734.151A2.4038.44%A*45.545%B*84.2A*N/A2263.6h9.3A24.2A
Skyguard 5492941741.69C-0.0632.792%B+2.381%C*10.5C--9.1C+18128.1h188.2D**573.8C--
NC4 Mag-Shot 2782745140.533C1.2228.411%C*12.044%D--17.5CN/A7415.7h7.7C*27.3C++
Titan-150 HEAT 3872641162.276C0.5251.079%B+3.03%C+18.7C8.7C+22214.1h6.1C-11.9C+
Hawk GD-68 4652452920.839B0.9166.951%B+2.041%C10.7C-9.6C+20722.8h11.9D**17.7D-
NC14 Bolt Driver 2342331451.607C+0.1533.685%C64.378%D--14.4DN/A7016.2h2.6C++7.7C++
EM4 Longshot 225223872.563C+0.8132.718%D--71.749%D-16.9DN/A5913.2h2.5C-7.5D
LA8 Rebel 2212202360.932C++0.8237.291%B*14.545%D-44.9B*N/A1324.9h4.7B**12.5C*
Mag-Cutter 21720719,5020.011C1.7426.396%C+5.797%C+0.3CN/A1786.7h3.6D13.7C+
Breaker Rocket Pods 217199365.528C+3.7749.188%C+N/A64.2C5.8D-2853.1h12B++24.4B+
E540 Halberd 293177257.08C+5.3353.182%B**3.39%C++31.6C**20.7B**4695.6h5.1B+9.7B*
NC12 Sweeper 1791773010.588C--1.1736.539%D14.124%C*18.4C--N/A719.6h4.7C+12.9C+
MANA Anti-Personnel Turret 177173782.218N/A0.4617.173%UN/A1730U40U4156200.1h20.3T*118T*
M60-G Bulldog 220170374.595C++2.8449.97%A++N/A42.5B*12.5A+2924h9.7D-19.4B+
AF-22 Crow 3251633680.443C1.3172.742%B++2.454%C+12.3C12.3C+21313.2h13.8F19D*
Enforcer ML85 272159394.077C+2.3242.691%C++1.887%C+21.8C+15.5C+3167.3h12C**28.1B+
M20 Mustang 2221231660.741C1.0128.222%C2.439%C*8C--6.4C--15715.4h144.3C511.2C
M20 Basilisk 153103512.02C0.2741.41%B+9.709%A+15.1C-7.4C+2206.8h110.1C265.9C++
The Slasher 99991,3360.074B+1.6811.711%F6.061%D1.5CN/A467.1h1.6B*13.3C-
Aspis Anti-Aircraft Phalanx Turret 19486233.739C++1.9935.972%A++N/A16.2B*20.4A++3395.3h144.8C++402.5B++
GD-66 Claw 8483521.596C**0.1641.525%D**72.289%U33.2CN/A1202.5h2.4B5.7C
G30 Walker 12280165B**3.2535.76%B**2.5%D23.5A12.4B+2503.4h147.4B**412.2B**
Warden 7777960.802C+0.9527.505%C++35.065%A+14.8CN/A985.2h9.2C*33.6B
MANA Anti-Vehicle Turret 15976332.303U0.5555.668%UN/A760U830U1802200.1h10.1T*18.2T*
M60-A Bulldog 7964203.2C-1.4544.571%C+N/A13.9D3.3C+1064.6h6.7C15.1C+
M20 Basilisk 8463252.52C+0.7740.891%B4.762%C-21C+7C2503h86.3C++210.9B+
C85 Canister 6158511.6C9.8540.757%C*13.793%C+48.3D2.5C--1631.2h8C+19.6C*
Vortek Rotary 10056950.589C1.1627.778%C--N/A6.5D5.1D968.6h105.8C380.7C-
C85 Canister-H 5654318C**16.2551.878%C**12.963%B+180A6.7C7710.3h4.1B*7.9B*
M12 Kobalt 5454154B52.2520.355%C20.37%B+135B+N/A2810.4h12.1B*59.4B++
NC15 Phoenix 12854590.915C+0.8456.705%B+N/A10.6C14.5C**2575.1h13.7D-24.2D
M60-A Bulldog 585168.5C6.7544.401%C+1.961%C15D-2.1D1203.4h6.6C14.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade08,4102.3h
Motion Spotter4422,36710.2h
Restoration Kit352780.5h
Nano-Armor Kit349712,76635.3h
Medical Kit77810,30712.8h
Medical Applicator949378,29728.7h
Spawn Beacon91,9101.4h
Anti-Vehicle MANA Turret159291.3h
Pelter Rocket Pod0710h
Spitfire Auto-Turret0650.1h
Deconstruction Tool01860h
Recon Detection Device185491.1h
Shield Recharging Field67380.2h
Ammunition Package924,5383.3h
Anti-Infantry MANA Turret211,0271.6h

Check the help document for the dictionary if you want to learn more about words used here.


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