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Deputy Director Predator PandaFraHelvete[RE4] PandaFraHelvete
NC BR 88

KDR: 2

Score: 67.4m

Last Seen: Feb 17th, 2019 4:13 PM
- OFFLINE - 54.4 hour(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 227
Level Progress (to 89): 91%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS C-4 ARX L100 Python HESH AF-4 Cyclone C-4 NC15 Phoenix Frag Grenade Bouncing Betty Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $571,707 MLG Score: 457
Fun Score: N/A
Cheeseburgers Flipped: 1073TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.888%18.188%3624497848,1261.37550.621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.33%-0.231C-0.384C--1.073D*HEAD ++ (~8.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.241C++11.30.209C++45.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.421%0.947%216310192,74613995891.96143465%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.526%-0.631D-0.605D0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.20.341C**33.40.37C**72.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.501%2.387%530610169,257216828664.26787323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.846%-0.525D-0.148C0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.656B+4.70.623B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.642%7.052%2051610064,155167511752.47912353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.258%-1.162D*0.681B+0.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.60.158C++23.60.402B76.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.018%73.652%205710154,9872544131.95953

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.5%-0.453D0.427B-0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.219C++2.50.224C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.18%9.317%205610167,2343110282.3253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.216%0.646B+-1.037D*-0.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.486B+3.30.313C*3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 227
67.4m251.7%271 (16.3k)229 (13.7k)1.9969119,97660,0812.3197788 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022698720.356%12.57%25604:5464

10% Engineer40% Heavy Assault16% Infiltrator28% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2013 5:11 PMOct 28th, 2014 5:19 PMFeb 17th, 2019 3:22 PM (2d) (PST)Feb 17th, 2019 2:34 PM (2d) (PST)Feb 17th, 2019 12:13 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5241253990.4070.2040.0511.1590.054457

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,4177,49223,9252412370313,727

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4913.1h/204.7d 19,398 15,081 38,885 341.8k 8,291 18,653 15,835 154.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D
Kills:1,713
Deaths:1,238
KDR:1.384
Accuracy:17.920% D
HSR:16.054% D*
GD-22S
D--
Kills:1,366
Deaths:1,457
KDR:0.938
Accuracy:16.049% D*
HSR:16.911% D--
LA1 Anchor
D*
Kills:1,311
Deaths:1,124
KDR:1.166
Accuracy:17.881% D*
HSR:16.018% D*
NC6 Gauss SAW
D--
Kills:1,290
Deaths:1,794
KDR:0.719
Accuracy:14.157% D--
HSR:15.736% D*
NC6A GODSAW
D**
Kills:1,241
Deaths:871
KDR:1.425
Accuracy:18.446% F
HSR:16.277% D**
NC6S Gauss SAW S
D*
Kills:1,189
Deaths:1,261
KDR:0.943
Accuracy:16.141% D*
HSR:12.279% F
MGR-L1 Promise
C+
Kills:1,184
Deaths:434
KDR:2.728
Accuracy:21.662% C-
HSR:23.311% C+
NS-15M1
D*
Kills:1,169
Deaths:1,382
KDR:0.846
Accuracy:16.378% D*
HSR:11.035% D**
NC05 Jackhammer
C++
Kills:1,166
Deaths:754
KDR:1.546
Accuracy:36.705% D-
HSR:15.009% C++
EM1
D--
Kills:1,161
Deaths:1,583
KDR:0.733
Accuracy:16.330% D--
HSR:13.781% D*
NSX Naginata
D
Kills:1,159
Deaths:785
KDR:1.476
Accuracy:18.104% D
HSR:22.174% D
NS-15M2
D--
Kills:1,157
Deaths:813
KDR:1.423
Accuracy:18.061% D--
HSR:16.335% D*
Kills:15,106
Deaths (as Heavy Assault):13,496
Deaths (to Heavy Assaults):18,247
KDR:1.11929
Kill Difference:1,610
Playtime:1,955.074 hours
Usage:40%
Score:23.994m
Score/min:205
Accuracy (listed only):18.986%
HSR (listed only):16.243%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D
Kills:3,340
Deaths:2,516
KDR:1.328
Accuracy:18.161% D**
HSR:14.132% D
Blitz GD-10
D
Kills:1,613
Deaths:1,650
KDR:0.978
Accuracy:17.510% D*
HSR:13.081% D
AC-X11
C+
Kills:1,515
Deaths:802
KDR:1.889
Accuracy:23.880% C+
HSR:21.980% C+
GD-66 Claw
C
Kills:1,359
Deaths:1,114
KDR:1.220
Accuracy:55.324% C
HSR:9.051% D--
MGR-S1 Gladius
C
Kills:1,311
Deaths:597
KDR:2.196
Accuracy:24.110% C--
HSR:19.756% C
Tempest
D**
Kills:1,248
Deaths:1,420
KDR:0.879
Accuracy:17.512% F--
HSR:11.458% D**
LA39 Bruiser
C+
Kills:1,215
Deaths:881
KDR:1.379
Accuracy:60.139% C+
HSR:9.054% D--
MKV Suppressed
D-
Kills:1,204
Deaths:1,542
KDR:0.781
Accuracy:16.969% F
HSR:13.704% D-
NSX Tengu
C--
Kills:1,179
Deaths:639
KDR:1.845
Accuracy:33.015% C--
HSR:17.048% D
The Brawler
C
Kills:1,171
Deaths:643
KDR:1.821
Accuracy:51.986% C
HSR:8.027% D**
Gauss Compact Burst
C+
Kills:1,170
Deaths:632
KDR:1.851
Accuracy:20.309% D*
HSR:25.128% C+
NSX-P Tanto
C+
Kills:1,169
Deaths:762
KDR:1.534
Accuracy:24.791% C+
HSR:21.642% C--
Mauler S6
B+
Kills:1,165
Deaths:757
KDR:1.539
Accuracy:44.088% B+
HSR:9.528% D*
NS-7 PDW
D*
Kills:1,165
Deaths:1,423
KDR:0.819
Accuracy:16.392% D**
HSR:9.614% D*
NC12 Sweeper
B++
Kills:1,163
Deaths:530
KDR:2.194
Accuracy:48.891% B++
HSR:10.232% D-
19A Fortuna
C+
Kills:1,162
Deaths:740
KDR:1.570
Accuracy:21.816% D*
HSR:20.482% C+
NS Baron G5
C+
Kills:1,162
Deaths:766
KDR:1.517
Accuracy:43.197% C+
HSR:8.864% D*
AF-57 Piston
B
Kills:1,161
Deaths:654
KDR:1.775
Accuracy:43.793% B
HSR:10.078% D--
AF-4A Bandit
B
Kills:1,159
Deaths:666
KDR:1.740
Accuracy:20.759% D--
HSR:24.676% B
GD-7F
C+
Kills:1,159
Deaths:644
KDR:1.800
Accuracy:21.809% C--
HSR:19.500% C+
Gauss Compact S
D
Kills:1,159
Deaths:1,187
KDR:0.976
Accuracy:19.520% D
HSR:13.546% D-
NSX Tanto
C
Kills:1,159
Deaths:647
KDR:1.791
Accuracy:20.708% D--
HSR:23.641% C
AF-19 Mercenary
D
Kills:1,158
Deaths:1,507
KDR:0.768
Accuracy:17.720% D-
HSR:17.271% D
Razor GD-23
C-
Kills:1,158
Deaths:871
KDR:1.330
Accuracy:21.412% C--
HSR:18.135% C-
NS-11C
D--
Kills:1,148
Deaths:1,317
KDR:0.872
Accuracy:18.629% D--
HSR:13.763% D--
Kills:32,572
Deaths (as Light Assault):24,907
Deaths (to Light Assaults):12,341
KDR:1.30774
Kill Difference:7,665
Playtime:1,353.306 hours
Usage:28%
Score:21.216m
Score/min:261
Accuracy (listed only):28.897%
HSR (listed only):15.336%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:1,515
Deaths:802
KDR:1.889
Accuracy:23.880% C+
HSR:21.980% C+
GD-66 Claw
C
Kills:1,359
Deaths:1,114
KDR:1.220
Accuracy:55.324% C
HSR:9.051% D--
LA39 Bruiser
C+
Kills:1,215
Deaths:881
KDR:1.379
Accuracy:60.139% C+
HSR:9.054% D--
Warden
B
Kills:1,180
Deaths:533
KDR:2.214
Accuracy:29.017% B
HSR:19.237% D
The Brawler
C
Kills:1,171
Deaths:643
KDR:1.821
Accuracy:51.986% C
HSR:8.027% D**
Gauss Compact Burst
C+
Kills:1,170
Deaths:632
KDR:1.851
Accuracy:20.309% D*
HSR:25.128% C+
NSX-P Tanto
C+
Kills:1,169
Deaths:762
KDR:1.534
Accuracy:24.791% C+
HSR:21.642% C--
Mauler S6
B+
Kills:1,165
Deaths:757
KDR:1.539
Accuracy:44.088% B+
HSR:9.528% D*
NC12 Sweeper
B++
Kills:1,163
Deaths:530
KDR:2.194
Accuracy:48.891% B++
HSR:10.232% D-
19A Fortuna
C+
Kills:1,162
Deaths:740
KDR:1.570
Accuracy:21.816% D*
HSR:20.482% C+
NS Baron G5
C+
Kills:1,162
Deaths:766
KDR:1.517
Accuracy:43.197% C+
HSR:8.864% D*
AF-57 Piston
B
Kills:1,161
Deaths:654
KDR:1.775
Accuracy:43.793% B
HSR:10.078% D--
AF-4A Bandit
B
Kills:1,159
Deaths:666
KDR:1.740
Accuracy:20.759% D--
HSR:24.676% B
GD-7F
C+
Kills:1,159
Deaths:644
KDR:1.800
Accuracy:21.809% C--
HSR:19.500% C+
Gauss Compact S
D
Kills:1,159
Deaths:1,187
KDR:0.976
Accuracy:19.520% D
HSR:13.546% D-
NSX Tanto
C
Kills:1,159
Deaths:647
KDR:1.791
Accuracy:20.708% D--
HSR:23.641% C
AF-19 Mercenary
D
Kills:1,158
Deaths:1,507
KDR:0.768
Accuracy:17.720% D-
HSR:17.271% D
Razor GD-23
C-
Kills:1,158
Deaths:871
KDR:1.330
Accuracy:21.412% C--
HSR:18.135% C-
NS-11C
D--
Kills:1,148
Deaths:1,317
KDR:0.872
Accuracy:18.629% D--
HSR:13.763% D--
GD Guardian
C
Kills:274
Deaths:135
KDR:2.030
Accuracy:33.245% C
HSR:22.993% D-
MGR-M1 Bishop
C
Kills:94
Deaths:28
KDR:3.357
Accuracy:30.689% C
HSR:22.340% D--
Kills:23,060
Deaths (as Engineer):15,816
Deaths (to Engineers):9,778
KDR:1.45802
Kill Difference:7,244
Playtime:469.262 hours
Usage:10%
Score:7.094m
Score/min:252
Accuracy (listed only):31.987%
HSR (listed only):16.627%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D
Kills:3,340
Deaths:2,516
KDR:1.328
Accuracy:18.161% D**
HSR:14.132% D
Blitz GD-10
D
Kills:1,613
Deaths:1,650
KDR:0.978
Accuracy:17.510% D*
HSR:13.081% D
MGR-S1 Gladius
C
Kills:1,311
Deaths:597
KDR:2.196
Accuracy:24.110% C--
HSR:19.756% C
Tempest
D**
Kills:1,248
Deaths:1,420
KDR:0.879
Accuracy:17.512% F--
HSR:11.458% D**
MKV Suppressed
D-
Kills:1,204
Deaths:1,542
KDR:0.781
Accuracy:16.969% F
HSR:13.704% D-
NSX Tengu
C--
Kills:1,179
Deaths:639
KDR:1.845
Accuracy:33.015% C--
HSR:17.048% D
NS-30 Vandal
C
Kills:1,173
Deaths:333
KDR:3.523
Accuracy:30.650% C
HSR:14.749% D**
AF-6 Shadow
C++
Kills:1,170
Deaths:413
KDR:2.833
Accuracy:35.494% C++
HSR:16.496% D*
NSX Tomoe
C
Kills:1,169
Deaths:600
KDR:1.948
Accuracy:23.730% D*
HSR:33.961% C
Impetus
C
Kills:1,168
Deaths:275
KDR:4.247
Accuracy:31.913% C
HSR:25.086% C-
AF-18 Stalker
B++
Kills:1,167
Deaths:546
KDR:2.137
Accuracy:26.630% C+
HSR:25.621% B++
NS-7 PDW
D*
Kills:1,165
Deaths:1,423
KDR:0.819
Accuracy:16.392% D**
HSR:9.614% D*
AF-8 RailJack
C++
Kills:1,163
Deaths:142
KDR:8.190
Accuracy:31.971% D
HSR:75.666% C++
NS-61 Emissary
C+
Kills:1,161
Deaths:813
KDR:1.428
Accuracy:21.669% D--
HSR:16.279% C+
NC14 Bolt Driver
C--
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:30.046% D-
HSR:69.483% C--
LA80
C++
Kills:1,160
Deaths:65
KDR:17.846
Accuracy:35.062% D-
HSR:79.138% C++
EM4 Longshot
C
Kills:1,159
Deaths:91
KDR:12.736
Accuracy:30.291% D**
HSR:75.755% C
LA3 Desperado
D
Kills:467
Deaths:446
KDR:1.047
Accuracy:24.570% D
HSR:15.203% D
Ectoblaster
C+
Kills:163
Deaths:156
KDR:1.045
Accuracy:37.837% C+
HSR:5.521% D-
NC4 Mag-Shot
F
Kills:160
Deaths:464
KDR:0.345
Accuracy:14.296% F-
HSR:8.750% F
NS-44 Commissioner
D*
Kills:159
Deaths:292
KDR:0.545
Accuracy:19.771% F-
HSR:12.579% D*
Gauss SPR
B++
Kills:153
Deaths:7
KDR:21.857
Accuracy:36.591% B++
HSR:33.987% C+
NS-AM7 Archer
A
Kills:147
Deaths:119
KDR:1.235
Accuracy:49.632% D*
HSR:27.891% A
The Moonshot
C--
Kills:138
Deaths:15
KDR:9.200
Accuracy:33.233% F
HSR:76.812% C--
NC08 Mag-Scatter
C+
Kills:105
Deaths:66
KDR:1.591
Accuracy:51.282% C+
HSR:13.333% C
SAS-R
D
Kills:54
Deaths:23
KDR:2.348
Accuracy:28.064% F
HSR:61.111% D
Kills:24,256
Deaths (as Infiltrator):14,904
Deaths (to Infiltrators):8,526
KDR:1.62748
Kill Difference:9,352
Playtime:805.898 hours
Usage:16%
Score:10.028m
Score/min:207
Accuracy (listed only):28.323%
HSR (listed only):30.239%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:3,340
Deaths:2,516
KDR:1.328
Accuracy:18.161% D**
HSR:14.132% D
Blitz GD-10
D
Kills:1,613
Deaths:1,650
KDR:0.978
Accuracy:17.510% D*
HSR:13.081% D
GD-66 Claw
C
Kills:1,359
Deaths:1,114
KDR:1.220
Accuracy:55.324% C
HSR:9.051% D--
MGR-S1 Gladius
C
Kills:1,311
Deaths:597
KDR:2.196
Accuracy:24.110% C--
HSR:19.756% C
Tempest
D**
Kills:1,248
Deaths:1,420
KDR:0.879
Accuracy:17.512% F--
HSR:11.458% D**
LA39 Bruiser
C+
Kills:1,215
Deaths:881
KDR:1.379
Accuracy:60.139% C+
HSR:9.054% D--
MKV Suppressed
D-
Kills:1,204
Deaths:1,542
KDR:0.781
Accuracy:16.969% F
HSR:13.704% D-
NSX Tengu
C--
Kills:1,179
Deaths:639
KDR:1.845
Accuracy:33.015% C--
HSR:17.048% D
NS-11A
C*
Kills:1,179
Deaths:647
KDR:1.822
Accuracy:24.015% C+
HSR:23.155% C*
The Brawler
C
Kills:1,171
Deaths:643
KDR:1.821
Accuracy:51.986% C
HSR:8.027% D**
NC1 Gauss Rifle
B+
Kills:1,168
Deaths:900
KDR:1.298
Accuracy:21.571% C
HSR:24.144% B+
Mauler S6
B+
Kills:1,165
Deaths:757
KDR:1.539
Accuracy:44.088% B+
HSR:9.528% D*
NS-7 PDW
D*
Kills:1,165
Deaths:1,423
KDR:0.819
Accuracy:16.392% D**
HSR:9.614% D*
NC12 Sweeper
B++
Kills:1,163
Deaths:530
KDR:2.194
Accuracy:48.891% B++
HSR:10.232% D-
NS Baron G5
C+
Kills:1,162
Deaths:766
KDR:1.517
Accuracy:43.197% C+
HSR:8.864% D*
AF-57 Piston
B
Kills:1,161
Deaths:654
KDR:1.775
Accuracy:43.793% B
HSR:10.078% D--
Carnage AR
C
Kills:320
Deaths:207
KDR:1.546
Accuracy:23.129% C
HSR:17.813% C
NS-11P
C-
Kills:192
Deaths:120
KDR:1.600
Accuracy:20.936% C-
HSR:14.583% D
Gauss Rifle S
C**
Kills:160
Deaths:117
KDR:1.368
Accuracy:20.355% D-
HSR:22.500% C**
Kills:22,475
Deaths (as Combat Medic):17,123
Deaths (to Combat Medics):6,466
KDR:1.31256
Kill Difference:5,352
Playtime:168.134 hours
Usage:3%
Score:2.920m
Score/min:289
Accuracy (listed only):31.636%
HSR (listed only):13.991%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
D-
Kills:602
Deaths:191
KDR:3.152
Accuracy:32.303% D-
HSR:1.163% D*
NCM3 Raven
C+
Kills:532
Deaths:190
KDR:2.800
Accuracy:32.278% D-
HSR:2.632% C+
AF-23 Grinder
C+
Kills:368
Deaths:118
KDR:3.119
Accuracy:23.392% D**
HSR:16.304% C+
AF-23 Grinder
C*
Kills:362
Deaths:112
KDR:3.232
Accuracy:23.130% D**
HSR:15.746% C*
AF-34 Mattock
D
Kills:151
Deaths:55
KDR:2.745
Accuracy:29.467% D
HSR:13.907% D--
AF-34 Mattock
D
Kills:150
Deaths:55
KDR:2.727
Accuracy:28.637% D
HSR:10% D**
NS-10 Burster
D-
Kills:138
Deaths:49
KDR:2.816
Accuracy:23.913% D-
HSR:2.899% D-
NS-10 Burster
D-
Kills:128
Deaths:20
KDR:6.400
Accuracy:23.732% D-
HSR:1.563% D*
NCM1 Scattercannon
C++
Kills:124
Deaths:162
KDR:0.765
Accuracy:22.186% D**
HSR:16.129% C++
NCM2 Falcon
C+
Kills:124
Deaths:151
KDR:0.821
Accuracy:32.660% D
HSR:4.839% C+
Kills:2,679
Deaths (as MAX Suit):551.500
Deaths (to MAX Suits):3,062
KDR:4.85766
Kill Difference:2,127.500
Playtime:134.399 hours
Usage:3%
Score:2.192m
Score/min:272
Accuracy (listed only):27.170%
HSR (listed only):8.518%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,242
V. Kills:108 N/A
Deaths:52
KDR:23.885
Accuracy:49.077% C+
KPH:73.400 C+
VKPH:6.400 D
M30 Mustang AH
D
Kills:1,114
V. Kills:105 N/A
Deaths:239
KDR:4.661
Accuracy:50.608% D
KPH:23.100 D
VKPH:2.200 D-
M20 Mustang
D
Kills:390
V. Kills:328 119%
Deaths:491
KDR:0.794
Accuracy:27.274% D
KPH:4.900 D-
VKPH:4.100 D-
Kills:2,746 (1,504 + 0)
Deaths:782
KDR:3.512
VKDR:0.692
Vehicle Kills:541
Kill Difference:1,964
Playtime:145.013 hours
Usage:3%
Score:1.007m
Score/min:116
Piloting Accuracy:27.274%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:210
V. Kills:50 412%
Deaths:28
KDR:7.500
Accuracy:38.750% C
KPH:23.600 D-
VKPH:5.600 C-
C150 Dalton
B*
Kills:65
V. Kills:42 151%
Deaths:18
KDR:3.611
Accuracy:47.521% B*
KPH:15.800 D--
VKPH:10.200 D--
Kills:275 (0 + 275)
Deaths:46
KDR:5.978
VKDR:2
Vehicle Kills:92
Kill Difference:229
Playtime:13.033 hours
Usage:0%
Score:0.140m
Score/min:179
Piloting Accuracy:N/A%
Gunner Accuracy:47.521%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:3,947
V. Kills:504 N/A
Deaths:96
KDR:41.115
Accuracy:44.322% C--
KPH:52.600 C+
VKPH:6.700 C
L100 Python HEAT
D
Kills:1,629
V. Kills:448 363%
Deaths:163
KDR:9.994
Accuracy:38.950% D*
KPH:22.500 D
VKPH:6.200 D*
L100 Python AP
D-
Kills:1,568
V. Kills:1,137 138%
Deaths:214
KDR:7.327
Accuracy:43.397% D*
KPH:18.400 D-
VKPH:13.300 D-
C75 Viper
C-
Kills:1,093
V. Kills:195 N/A
Deaths:161
KDR:6.789
Accuracy:24.378% D**
KPH:20.700 C-
VKPH:3.700 D--
LB00 Python AP
D
Kills:374
V. Kills:140 265%
Deaths:10
KDR:37.400
Accuracy:44.195% D*
KPH:42.800 D
VKPH:16 D
Skyguard
C+
Kills:107
V. Kills:93 114%
Deaths:19
KDR:5.632
Accuracy:24.819% D
KPH:11.200 C-
VKPH:9.700 C+
Kills:8,718 (8,718 + 0)
Deaths:663
KDR:13.149
VKDR:3.796
Vehicle Kills:2,517
Kill Difference:8,055
Playtime:304.194 hours
Usage:6%
Score:2.768m
Score/min:152
Driving Accuracy:24.819%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D-
Kills:533
V. Kills:169 314%
Deaths:105
KDR:5.076
Accuracy:30.851% F
KPH:13.200 D-
VKPH:4.200 D*
Titan-150 AP
D*
Kills:487
V. Kills:320 152%
Deaths:33
KDR:14.758
Accuracy:34.692% F-
KPH:12.800 D*
VKPH:8.400 D*
E540 Halberd
D-
Kills:431
V. Kills:241 178%
Deaths:67
KDR:6.433
Accuracy:41.197% C-
KPH:18.300 D--
VKPH:10.200 D-
Enforcer ML85
C--
Kills:281
V. Kills:160 175%
Deaths:35
KDR:8.029
Accuracy:36.047% D
KPH:18.700 C--
VKPH:10.700 D-
M20 Basilisk
D
Kills:55
V. Kills:21 250%
Deaths:28
KDR:1.964
Accuracy:15.638% F-
KPH:6.200 D--
VKPH:2.400 D
Kills:1,787 (1,020 + 767)
Deaths:268
KDR:6.668
VKDR:3.399
Vehicle Kills:911
Kill Difference:1,519
Playtime:125.786 hours
Usage:3%
Score:1.396m
Score/min:185
Driving Accuracy:34.692%
Gunner Accuracy:15.638%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
D-
Kills:265
V. Kills:6 N/A
Deaths:1
KDR:265
Accuracy:15.322% D*
KPH:63.400 D-
VKPH:1.400 D*
E540 Halberd-H
D
Kills:133
V. Kills:66 199%
Deaths:26
KDR:5.115
Accuracy:50% D
KPH:26.700 D
VKPH:13.300 D--
C85 Canister-H
D-
Kills:66
V. Kills:3 N/A
Deaths:4
KDR:16.500
Accuracy:41.421% D-
KPH:48.800 D--
VKPH:2.200 D*
Enforcer ML65-H
D--
Kills:61
V. Kills:63 95%
Deaths:20
KDR:3.050
Accuracy:46.962% D*
KPH:16.600 D*
VKPH:17.200 D--
Kills:525 (0 + 525)
Deaths:51
KDR:10.294
VKDR:2.706
Vehicle Kills:138
Kill Difference:474
Playtime:14.176 hours
Usage:0%
Score:0.217m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:46.962%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:815
V. Kills:161 N/A
Deaths:40
KDR:20.375
Accuracy:32.248% C
KPH:42.700 C+
VKPH:8.400 C+
M40 Fury
C+
Kills:544
V. Kills:76 N/A
Deaths:23
KDR:23.652
Accuracy:31.118% C--
KPH:51.200 C+
VKPH:7.200 D
M12 Kobalt
C
Kills:505
V. Kills:16 N/A
Deaths:8
KDR:63.125
Accuracy:13.218% D-
KPH:50.700 C
VKPH:1.600 D
M20 Basilisk
C
Kills:285
V. Kills:88 320%
Deaths:54
KDR:5.278
Accuracy:29.401% D--
KPH:16.300 C
VKPH:5 D
M12 Kobalt
C+
Kills:195
V. Kills:9 N/A
Deaths:4
KDR:48.750
Accuracy:12.775% D--
KPH:55.300 C-
VKPH:2.600 C+
M20 Basilisk
C--
Kills:186
V. Kills:56 326%
Deaths:31
KDR:6
Accuracy:29.822% D-
KPH:15.500 C--
VKPH:4.700 D-
M60-G Bulldog
D
Kills:58
V. Kills:14 387%
Deaths:7
KDR:8.286
Accuracy:25.167% D-
KPH:14 D-
VKPH:3.400 D
Kills:2,588 (0 + 2,588)
Deaths:167
KDR:15.497
VKDR:2.515
Vehicle Kills:420
Kill Difference:2,421
Playtime:76.814 hours
Usage:2%
Score:1.105m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:25.167%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 7,1725,8411,5413.79B**1.7930.095%B**N/A176.5A40.2B86333.1h0.9B**3A
L100 Python HESH 4,4513,9479641.115M39.1244.322%C--1.951%C**52.6C+6.7C17175.1h3.1C**7C++
AF-4 Cyclone 3,3573,3402,5161.328C++0.6718.161%D**14.132%D19.9C--N/A62167.9h9.9B+54.8C+
C-4 4,4263,1691,9091.66C*0.3426.138%C++N/A75.5C+29.9C++69042h1.3B+4.9B+
NC15 Phoenix 4,0952,39013517.704U15.7150.012%C--N/A19.8B++14.1C**197121h9B+18.1B
Frag Grenade 2,1802,17312173N/A2,171.0048.707%B+N/A749.3A2.4D--27662.9h2.5A5.2B**
Bouncing Betty 1,9991,9992278.806A+6.8142.01%C+N/A116.2C+N/A34117.2h1.8B+4.3C**
Tank Mine 2,5111,80312015.025S13.0333.957%C+N/A118.6C**46.6D88015.2h1.5B++4.5B**
EM6 1,7251,7131,2381.384C+0.6117.92%D16.054%D*21.3DN/A6580.3h9.9B+55.5C++
L100 Python HEAT 2,0771,6291639.994B++8.0038.95%D*2.517%C+22.4D6.2D*11172.6h4.7B+12C++
Blitz GD-10 1,6161,6131,6500.978C+1.0217.51%D*13.081%D17C--N/A6095.1h14B+80.1C+
L100 Python AP 2,7051,5682147.327B++5.3343.397%D*3.253%C**18.4D-13.3D-18185.4h6.3C+14.5D
The Kraken 2,0201,5188131.867C++0.1348.273%F2.306%B+21D--6.9D11172.4h4.5C9.4D--
AC-X11 1,5311,5158021.889B*0.1123.88%C+21.98%C+30.4C++N/A9949.8h8.6B++36.1B
Shrike 1,6071,3711,5120.907B+1.0952.24%C-2.845%C+28.7B+4.9D--19847.7h3.7A+7B**
GD-22S 1,3701,3661,4570.938C1.0616.049%D*16.911%D--17.4DN/A6278.5h10.4B+64.9C
GD-66 Claw 1,3651,3591,1141.22C+0.7855.324%C9.051%D--21.5DN/A6163.2h2.3B+4.2C*
Spear Anti-Vehicle Phalanx Turret 1,8831,3474529.933M**27.9440.035%C4.38%C++34.7C+13.8D23338.8h7B+17.6B+
LA1 Anchor 1,3191,3111,1241.166C0.8317.881%D*16.018%D*15.9D--N/A7282.4h10.6C+59.1D
MGR-S1 Gladius 1,3341,3115972.196B+0.2024.11%C--19.756%C33.4C+N/A12039.2h9.4B+39.1C*
NC6 Gauss SAW 1,2941,2901,7940.719C1.2814.157%D--15.736%D*15.8DN/A8181.9h9.5B67.3C+
Tempest 1,2591,2481,4200.879D1.1217.512%F--11.458%D**13.6D*N/A4192h12.2D*69.5F--
Breaker Rocket Pods 1,3501,2425223.885A**21.8949.077%C+N/A73.5C+6.4D27616.9h11.4B*23.2B+
NC6A GODSAW 1,2491,2418711.425C0.5718.446%F16.277%D**20.9D*N/A7359.5h8.6C++46.6C--
LA39 Bruiser 1,2201,2158811.379C*0.6260.139%C+9.054%D--25.4DN/A9947.9h2.4C++3.9C*
MKV Suppressed 1,2131,2041,5420.781C1.2216.969%F13.704%D-13.7D-N/A5088.2h15C+88.3D
NC6S Gauss SAW S 1,1941,1891,2610.943C-1.0516.141%D*12.279%F18.1D--N/A5165.7h10.7C*66.3C
MGR-L1 Promise 1,2061,1844342.728B**0.7321.662%C-23.311%C+35.8C+N/A9833.1h13.3B+61.3C*
Warden 1,2191,1805332.214A0.2229.017%B19.237%D24C*N/A9449.1h9.2C**31.7B+
NSX Tengu 1,1971,1796391.845B+0.1533.015%C--17.048%D31.7C+N/A7237.2h12.3B37.2C*
NS-11A 1,2111,1796471.822B0.1724.015%C+23.155%C*27.3C+N/A7543.2h15.1C62.7C+
Sticky Grenade 1,1961,17911179N/A1,177.0059.979%B*N/A1179B+17B+39161h1.9B+3.2B+
NS-30 Vandal 1,1941,1733333.523B**1.5330.65%C14.749%D**32.5CN/A11936.1h6.8D22.3C
The Brawler 1,1771,1716431.821B+0.1851.986%C8.027%D**36.5C-N/A8232.1h3.9C+7.6C+
AF-6 Shadow 1,1861,1704132.833B++0.8435.494%C++16.496%D*33.4CN/A11435h6.4C-17.9C+
Gauss Compact Burst 1,1811,1706321.851C++0.1520.309%D*25.128%C+29.5CN/A10139.6h10.8C**53.1C+
NSX-P Tanto 1,1791,1697621.534B++0.4624.791%C+21.642%C--30.8C*N/A9038h12B++48.3B+
NSX Tomoe 1,1901,1696001.948C*0.0523.73%D*33.961%C21.7DN/A5053.9h18.7D--78.8D--
NS-15M1 1,1711,1691,3820.846C-1.1516.378%D*11.035%D**15.4D-N/A5675.9h12.9C+78.5C
Impetus 1,1851,1682754.247A++2.2531.913%C25.086%C-32.2CN/A7936.3h5.9D--18.5C--
NC1 Gauss Rifle 1,1841,1689001.298C**0.7021.571%C24.144%B+24.9C++N/A11346.9h13.6C+62.9C+
AF-18 Stalker 1,1801,1675462.137B++0.1426.63%C+25.621%B++24.9CN/A6246.8h14.1C53.1C+
NC05 Jackhammer 1,1741,1667541.546C**0.4536.705%D-15.009%C++30.6C-N/A11138.1h4.5B+12.4C+
Mauler S6 1,1711,1657571.539B+0.4644.088%B+9.528%D*27.7C+N/A12242h4.2B++9.5B+
NS-7 PDW 1,1671,1651,4230.819C+1.1816.392%D**9.614%D*16C--N/A5672.9h14.4C*87.8C-
NC12 Sweeper 1,1661,1635302.194B**0.2048.891%B++10.232%D-38.3BN/A9330.4h3.7B++7.5B*
AF-8 RailJack 1,1671,1631428.19A*6.1931.971%D75.666%C++28.2B+N/A7341.2h2.2B+7C++
19A Fortuna 1,1731,1627401.57C*0.4321.816%D*20.482%C+26.6CN/A6643.7h10.9C50D
NS Baron G5 1,1691,1627661.517B+0.4843.197%C+8.864%D*27.3CN/A12142.6h4.2B+9.7C+
Carver 1,1621,1611,4080.825A*1.1735.076%B++15.762%C+8.9BN/A20130.1h1.1B++3.1B+
AF-57 Piston 1,1631,1616541.775B+0.2243.793%B10.078%D--32.4C+N/A8635.8h3.7B++8.5B+
NS-61 Emissary 1,1851,1618131.428B*0.5721.669%D--16.279%C+38.4B++N/A11130.2h13.6C*62.8C+
EM1 1,1651,1611,5830.733C-1.2616.33%D--13.781%D*13.7D--N/A5284.6h13C++79.5C+
NC14 Bolt Driver 1,1611,1602514.622A+2.6330.046%D-69.483%C--18.4CN/A6163.2h2.6C*8.5C+
LA80 1,1641,1606517.846S15.8535.062%D-79.138%C++33.4C+N/A9834.7h2.4C6.8C
AF-4A Bandit 1,1691,1596661.74B0.2620.759%D--24.676%B29.9CN/A7838.8h10.4C**50.3C+
GD-7F 1,1701,1596441.8B++0.2021.809%C--19.5%C+26.2C+N/A11944.2h12.6B57.8C++
NSX Naginata 1,1631,1597851.476C++0.5218.104%D22.174%D23DN/A5950.4h10.4B+57.3C*
Gauss Compact S 1,1641,1591,1870.976C++1.0219.52%D13.546%D-14.4CN/A4780.7h10.9C++55.8C+
NSX Tanto 1,1661,1596471.791B++0.2120.708%D--23.641%C24.8CN/A6146.8h13C**62.7C+
EM4 Longshot 1,1601,1599112.736M+10.7430.291%D**75.755%C26.1CN/A7044.4h2.2C++7.3C--
AF-19 Mercenary 1,1681,1581,5070.768C+1.2317.72%D-17.271%D12.8CN/A8090.2h10.9B++61.3C*
Razor GD-23 1,1671,1588711.33B+0.6721.412%C--18.135%C-22.4C+N/A7851.8h10.7B++50.2C**
NS-15M2 1,1661,1578131.423C+0.5718.061%D--16.335%D*22.6DN/A6751.1h11.1B+61.5C+
NS-11C 1,1591,1481,3170.872C+1.1218.629%D--13.763%D--12.1DN/A4494.6h13.2B+70.7C+
Anti-Vehicle Grenade 1,2271,13111131N/A1,129.0055.837%B+N/A595.3B**50.5D26431.9h3.9B*7B*
M30 Mustang AH 1,2191,1142394.661C+2.6650.608%D1.077%C23.1D2.2D-9648.2h11.3C22.3C
C75 Viper 1,2881,0931616.789B+4.7924.378%D**1.281%C+20.7C-3.7D--10852.8h9.2B*37.6C++
AF-22 Crow 1,2261,0755751.87M++0.1363.179%D2.605%C++29.8B+4.2C12236.1h4.2A+6.7A+
NS Decimator 1,1959586261.53B+0.4751.558%D*3.445%B*26.9C-6.7D--19435.6h4B+7.8C*
Hawk GD-68 1,5259438701.084B++0.9157.114%D1.803%D16.3C++10.1C+19457.8h5.7B**10B*
M40 Fury 9768154020.375M18.3832.248%C1.718%C+42.7C+8.4C+31819.1h12.2C**37.7C**
Rocklet Rifle 1,4427922892.74M**0.7442.99%D--N/A28.7C++23.6C+27927.6h31.8B+74C++
NCM3 Raven 9266021913.152M**1.1632.303%D-1.163%D*10.1C**5.4C10259.8h27.1B83.8C+
M40 Fury 6205442323.652M+21.6631.118%C--1.103%D51.3C+7.2D45110.6h10.9B+35.1C**
Titan-150 HEAT 7025331055.076C++3.0830.851%F2.814%C+13.2D-4.2D*11940.5h3.5B**11.2C++
NCM3 Raven 8275321902.8M+0.8032.278%D-2.632%C+8.9C4.9D8859.7h31.4C97.3C--
M12 Kobalt 521505863.125S61.1313.218%D-20%B50.5C1.6D18010h19.1C*144.4C+
NSX Masamune 7384972152.312A*0.3245.2%D**N/A18.6D9C-12126.7h16.3C36D
Titan-150 AP 8074873314.758A12.7634.692%F-4.723%B**12.8D*8.4D*26937.9h4.5B12.9D
LA3 Desperado 4734674461.047C*0.9524.57%D15.203%D27CN/A8117.3h8.9C*36.2C+
The Slasher 4724646,8060.068B+1.9333.619%C+10.776%C+1C-N/A3474.2h1.9B+5.8C**
Mag-Cutter 48046238,0640.012C1.9821.715%DN/A0.2C-N/A12305.1h1.7B++7.9C**
E540 Halberd 672431676.433C+4.4441.197%C-3.016%C+18.3D--10.2D-18523.6h6.7D16.4D
NS Annihilator 8534025730.702C**1.2977.927%DN/A6.9D7.8C13058.1h12C+15.4C+
M20 Mustang 7183904910.794C1.2027.274%DN/A4.9D-4.1D-9479.8h166.3D609.8D
LB00 Python AP 5143741037.4A*35.4044.195%D*N/A43C--16.1D1858.7h4.2C++9.5D
AF-23 Grinder 3743681183.119C**1.1223.392%D**16.304%C+19.7D-N/A6918.7h6.5C*28D-
AF-23 Grinder 3653621123.232B1.2423.13%D**15.746%C*21DN/A7217.2h6.6C+28.6D--
Carnage AR 3273202071.546C*0.4523.129%C17.813%C25CN/A13612.8h14.6C63.3C+
M20 Basilisk 373285545.278A3.2829.401%D--3.509%D-16.3C5D15117.5h85.9B292.3C+
Enforcer ML85 441281358.029B++6.0336.047%D2.847%B+18.7C--10.7D-22215h12.2C**34C+
Aspis Anti-Aircraft Phalanx Turret 538276289.857M7.8627.416%C**N/A13.3B+12.7B22020.7h130.4B+475.8B+
GD Guardian 2782741352.03C+0.0333.245%C22.993%D-36.5C-N/A847.5h8.7D-26.1D
M12 Kobalt-H 2712651265U263.0015.322%D*20.755%B*63.1D-1.4D*1464.2h24.7D--160.9F
L105 Zephyr 260210287.5C+5.5038.75%CN/A23.6D-5.6C-1238.9h7.5C--19.3C
M12 Kobalt 204195448.75S46.7512.775%D--23.59%B**55.7C-2.6C+2243.5h17.1C**134C+
NS-11P 1951921201.6B+0.4020.936%C-14.583%D23.7CN/A1398.1h13B+62C*
M20 Basilisk 242186316A+4.0029.822%D-10.753%A++15.5C--4.7D-15112h105.3C+353.2C--
Icikill 1911704,8730.035C1.9622.238%DN/A0.5CN/A1349.7h1.9B+8.4C++
Ectoblaster 1641631561.045B+0.9537.837%C+5.521%D-27.6C+N/A825.9h14.5B38.4B+
Gauss Rifle S 1601601171.368C*0.6320.355%D-22.5%C**18.4DN/A728.7h12.3C60.2C-
NC4 Mag-Shot 1621604640.345C--1.6514.296%F-8.75%F10.5DN/A7715.3h7.4B+51.8C
MANA Anti-Personnel Turret 159159592.695N/A0.7013.025%UN/A1590UN/A6128200.1h16T*123.1T*
NS-44 Commissioner 1611592920.545C1.4519.771%F-12.579%D*10.7D-N/A7314.8h3.7C**18.7D--
M60-A Bulldog 176158917.556C++15.5635.225%D--N/A13.1D-1.5D7212.1h7D19.9D-
Gauss SPR 154153721.857U19.8636.591%B++33.987%C+47.8B**N/A1863.2h5.9C+16.2C**
AF-34 Mattock 151151552.745C+0.7529.467%D13.907%D--19.9D--N/A917.6h7.5D25.5D
AF-34 Mattock 151150552.727C+0.7328.637%D10%D**19.7D--N/A937.6h7.5D--26.3D-
NS-AM7 Archer 1731471191.235A++0.7649.632%D*27.891%A7.9C*1.4D5318.7h14.7B+29.6B+
NS-10 Burster 241138492.816M+0.8223.913%D-2.899%D-5.3C++4C**8125.8h155.5C++650.2C
The Moonshot 140138159.2B**7.2033.233%F76.812%C--33.7D-N/A1154.1h2.4F-7.2F--
E540 Halberd-H 199133265.115C3.1250%DN/A26.6D13.2D--2585h7.3C14.7D
NS-10 Burster 222128206.4S4.4023.732%D-1.563%D*5.6C*4.1B7922.8h147.9B+623.3C+
NCM1 Scattercannon 1261241620.765C-1.2322.186%D**16.129%C++8.6D*N/A6714.4h9.9D44.6D**
NCM2 Falcon 1661241510.821C+1.1832.66%D4.839%C+6.7D2.3D--8818.5h15D45.9D
M60-A Bulldog 1301121110.182C+8.1938.422%D1.786%C13D-2.1C--918.6h7.3D18.9D
Skyguard 200107195.632A3.6424.819%DN/A11.1C-9.7C+2519.6h138.6C558.4C-
NC08 Mag-Scatter 107105661.591B++0.4151.282%C+13.333%C13.1D-N/A488h3.8B+7.4B
MANA Anti-Vehicle Turret 17799204.95M++2.9538.981%DN/A990D--780D--1815270.1h12.1T*31.1D
MGR-M1 Bishop 9894283.357B**1.3630.689%C22.34%D--18.8DN/A795h8.4D27.5C-
C85 Canister-H 6966416.5C*14.5041.421%D-13.636%B++47.1D--2.1D*2391.4h9.8D23.7D*
C150 Dalton 10765183.611C1.6147.521%B*1.538%B**15.9D--10.2D--3014.1h7.1D*14.9C
Enforcer ML65-H 12461203.05C1.0546.962%D*3.279%A16.5D*17D--3823.7h17.4C+37D
M60-G Bulldog 725878.286B**6.2925.167%D-3.448%B14.1D-3.4D1224.1h7.8C+31C
M20 Basilisk 7655281.964C0.0315.638%F-7.273%B++6.3D--2.4D638.8h126.1D**806.4T-
SAS-R 5454232.348C+0.3528.064%F61.111%D14.6D--N/A2663.7h2.9D--10.4D**
NS-R3 Swarm 11053411.293A*0.7054.546%F--N/A4D-4.4D6213.1h32.3C59.2D-

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun0630.1h
NC Patriot Flare Gun12560.6h
Motion Spotter5319,11310.1h
Restoration Kit1023,3583.5h
Nano-Armor Kit460590,24441.4h
Anti-Vehicle MANA Turret25411.1h
Spawn Beacon324,2323.4h
Nanite Revive Grenade03,0250.8h
Medical Kit1165,0726.4h
Medical Applicator478312,30623.2h
Deconstruction Tool02160.1h
Spitfire Auto-Turret111,0371.1h
Xiphos Anti-Personnel Phalanx Tower03080.1h
M12 Kobalt-F25010.5h
Shield Recharging Field108180.5h
Ammunition Package534,1902.5h
Anti-Infantry MANA Turret133440.7h
Nano-Repair Grenade03150.1h
Snowman Soldier61900.2h
Hardlight Barrier2560.1h
Recon Detection Device61,5852.1h

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