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Raider Predator PandaFraHelvete[RE4] PandaFraHelvete
NC BR 60

KDR: 1.96

Score: 62.1m

Last Seen: Oct 21st, 2018 11:35 PM
- OFFLINE - 2 hour(s)

Prestige 1, Battle Rank 60 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 228
Level Progress (to 61): 5%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS C-4 ARX L100 Python HESH AF-4 Cyclone C-4 NC15 Phoenix Frag Grenade Bouncing Betty Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $545,436 MLG Score: 436
Fun Score: N/A
Cheeseburgers Flipped: 1009TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.32%17.863%3454297142,8981.301160.656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.741%-0.341C--0.406C---0.603DHEAD ++ (~8.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.20.204C++11.40.194C++47.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.421%0.979%215310102,65513595621.95221472%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.493%-0.643D-0.575D0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.50.32C*33.80.352C**73.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.491%2.397%544610079,218210428434.3791324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.849%-0.519D-0.175C0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.656B+4.70.623B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.365%6.329%185169973,697163510972.26116337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.394%-1.13D*0.395B0.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.30.208C++22.30.428B73

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.8%74.084%185710064,8312366122.04184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.401%-0.536D0.517B+-0.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.23C++2.40.248C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.148%9.341%185610077,1942900282.47984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.207%0.654B+-1.025D*-0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.485B+3.30.311C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 228
62.1m234.9%264 (15.8k)224 (13.4k)1.95757111,23956,8252.2753960 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1013645920.361%12.267%25004:5357

10% Engineer42% Heavy Assault14% Infiltrator29% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2013 5:11 PMOct 28th, 2014 5:19 PMOct 21st, 2018 11:13 PM (2d) (PST)Oct 21st, 2018 8:52 PM (2d) (PST)Oct 21st, 2018 7:35 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5241194050.4020.2050.0491.0720.054436

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,4207,15924,2612412364313,454

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4614.5h/192.3d 18,060 13,646 35,463 296.8k 7,757 17,374 15,082 145m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D
Kills:1,713
Deaths:1,238
KDR:1.384
Accuracy:17.920% D
HSR:16.054% D*
GD-22S
D--
Kills:1,366
Deaths:1,457
KDR:0.938
Accuracy:16.049% D*
HSR:16.911% D--
LA1 Anchor
D*
Kills:1,311
Deaths:1,124
KDR:1.166
Accuracy:17.881% D*
HSR:16.018% D*
NC6 Gauss SAW
D--
Kills:1,290
Deaths:1,794
KDR:0.719
Accuracy:14.157% D--
HSR:15.736% D*
NC6A GODSAW
D**
Kills:1,223
Deaths:867
KDR:1.411
Accuracy:18.464% F
HSR:16.272% D**
NC6S Gauss SAW S
D*
Kills:1,189
Deaths:1,261
KDR:0.943
Accuracy:16.141% D*
HSR:12.279% F
MGR-L1 Promise
C+
Kills:1,181
Deaths:433
KDR:2.727
Accuracy:21.660% C
HSR:23.285% C+
NS-15M1
D*
Kills:1,169
Deaths:1,382
KDR:0.846
Accuracy:16.378% D*
HSR:11.035% D**
NC05 Jackhammer
C++
Kills:1,166
Deaths:754
KDR:1.546
Accuracy:36.705% D-
HSR:15.009% C++
EM1
D--
Kills:1,161
Deaths:1,583
KDR:0.733
Accuracy:16.330% D--
HSR:13.781% D*
NSX Naginata
D
Kills:1,159
Deaths:785
KDR:1.476
Accuracy:18.104% D
HSR:22.174% D
NS-15M2
D--
Kills:1,157
Deaths:813
KDR:1.423
Accuracy:18.061% D--
HSR:16.335% D*
Kills:15,085
Deaths (as Heavy Assault):13,491
Deaths (to Heavy Assaults):17,273
KDR:1.11815
Kill Difference:1,594
Playtime:1,942.496 hours
Usage:42%
Score:23.773m
Score/min:204
Accuracy (listed only):18.988%
HSR (listed only):16.241%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C++
Kills:1,357
Deaths:724
KDR:1.874
Accuracy:23.651% C+
HSR:22.034% C++
GD-66 Claw
C
Kills:1,319
Deaths:1,087
KDR:1.213
Accuracy:55.192% C
HSR:9.174% D-
LA39 Bruiser
C+
Kills:1,215
Deaths:881
KDR:1.379
Accuracy:60.139% C+
HSR:9.054% D--
The Brawler
C
Kills:1,171
Deaths:643
KDR:1.821
Accuracy:51.986% C
HSR:8.027% D*
Gauss Compact Burst
C++
Kills:1,170
Deaths:632
KDR:1.851
Accuracy:20.309% D*
HSR:25.128% C++
NSX-P Tanto
C+
Kills:1,169
Deaths:762
KDR:1.534
Accuracy:24.791% C+
HSR:21.642% C--
Mauler S6
B+
Kills:1,165
Deaths:757
KDR:1.539
Accuracy:44.088% B+
HSR:9.528% D*
NC12 Sweeper
B++
Kills:1,163
Deaths:530
KDR:2.194
Accuracy:48.891% B++
HSR:10.232% D
19A Fortuna
C+
Kills:1,162
Deaths:740
KDR:1.570
Accuracy:21.816% D*
HSR:20.482% C+
NS Baron G5
C+
Kills:1,162
Deaths:766
KDR:1.517
Accuracy:43.197% C+
HSR:8.864% D*
AF-57 Piston
B+
Kills:1,161
Deaths:654
KDR:1.775
Accuracy:43.786% B+
HSR:10.078% D--
GD-7F
C+
Kills:1,159
Deaths:644
KDR:1.800
Accuracy:21.809% C-
HSR:19.500% C+
Gauss Compact S
D
Kills:1,159
Deaths:1,187
KDR:0.976
Accuracy:19.520% D
HSR:13.546% D
AF-4A Bandit
B+
Kills:1,159
Deaths:666
KDR:1.740
Accuracy:20.759% D-
HSR:24.676% B+
NSX Tanto
C
Kills:1,159
Deaths:647
KDR:1.791
Accuracy:20.708% D--
HSR:23.641% C
AF-19 Mercenary
D
Kills:1,158
Deaths:1,507
KDR:0.768
Accuracy:17.720% D-
HSR:17.271% D
Razor GD-23
C-
Kills:1,158
Deaths:871
KDR:1.330
Accuracy:21.412% C--
HSR:18.135% C-
NS-11C
D-
Kills:1,148
Deaths:1,317
KDR:0.872
Accuracy:18.629% D--
HSR:13.763% D-
Warden
D
Kills:163
Deaths:135
KDR:1.207
Accuracy:21.959% D
HSR:18.405% D-
MGR-M1 Bishop
C++
Kills:56
Deaths:13
KDR:4.308
Accuracy:33.769% C++
HSR:12.500% F-
Kills:21,533
Deaths (as Engineer):15,163
Deaths (to Engineers):9,406
KDR:1.4201
Kill Difference:6,370
Playtime:441.743 hours
Usage:10%
Score:6.555m
Score/min:247
Accuracy (listed only):31.706%
HSR (listed only):15.784%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D
Kills:3,340
Deaths:2,516
KDR:1.328
Accuracy:18.161% D**
HSR:14.132% D
Blitz GD-10
D
Kills:1,613
Deaths:1,650
KDR:0.978
Accuracy:17.510% D*
HSR:13.081% D
AC-X11
C++
Kills:1,357
Deaths:724
KDR:1.874
Accuracy:23.651% C+
HSR:22.034% C++
GD-66 Claw
C
Kills:1,319
Deaths:1,087
KDR:1.213
Accuracy:55.192% C
HSR:9.174% D-
MGR-S1 Gladius
C
Kills:1,250
Deaths:567
KDR:2.205
Accuracy:24.143% C-
HSR:19.920% C
Tempest
D**
Kills:1,248
Deaths:1,420
KDR:0.879
Accuracy:17.512% F--
HSR:11.458% D**
LA39 Bruiser
C+
Kills:1,215
Deaths:881
KDR:1.379
Accuracy:60.139% C+
HSR:9.054% D--
MKV Suppressed
D-
Kills:1,204
Deaths:1,542
KDR:0.781
Accuracy:16.969% F
HSR:13.704% D-
NSX Tengu
C-
Kills:1,179
Deaths:639
KDR:1.845
Accuracy:33.015% C-
HSR:17.048% D
The Brawler
C
Kills:1,171
Deaths:643
KDR:1.821
Accuracy:51.986% C
HSR:8.027% D*
Gauss Compact Burst
C++
Kills:1,170
Deaths:632
KDR:1.851
Accuracy:20.309% D*
HSR:25.128% C++
NSX-P Tanto
C+
Kills:1,169
Deaths:762
KDR:1.534
Accuracy:24.791% C+
HSR:21.642% C--
Mauler S6
B+
Kills:1,165
Deaths:757
KDR:1.539
Accuracy:44.088% B+
HSR:9.528% D*
NS-7 PDW
D*
Kills:1,165
Deaths:1,423
KDR:0.819
Accuracy:16.392% D**
HSR:9.614% D*
NC12 Sweeper
B++
Kills:1,163
Deaths:530
KDR:2.194
Accuracy:48.891% B++
HSR:10.232% D
19A Fortuna
C+
Kills:1,162
Deaths:740
KDR:1.570
Accuracy:21.816% D*
HSR:20.482% C+
NS Baron G5
C+
Kills:1,162
Deaths:766
KDR:1.517
Accuracy:43.197% C+
HSR:8.864% D*
AF-57 Piston
B+
Kills:1,161
Deaths:654
KDR:1.775
Accuracy:43.786% B+
HSR:10.078% D--
GD-7F
C+
Kills:1,159
Deaths:644
KDR:1.800
Accuracy:21.809% C-
HSR:19.500% C+
Gauss Compact S
D
Kills:1,159
Deaths:1,187
KDR:0.976
Accuracy:19.520% D
HSR:13.546% D
AF-4A Bandit
B+
Kills:1,159
Deaths:666
KDR:1.740
Accuracy:20.759% D-
HSR:24.676% B+
NSX Tanto
C
Kills:1,159
Deaths:647
KDR:1.791
Accuracy:20.708% D--
HSR:23.641% C
AF-19 Mercenary
D
Kills:1,158
Deaths:1,507
KDR:0.768
Accuracy:17.720% D-
HSR:17.271% D
Razor GD-23
C-
Kills:1,158
Deaths:871
KDR:1.330
Accuracy:21.412% C--
HSR:18.135% C-
NS-11C
D-
Kills:1,148
Deaths:1,317
KDR:0.872
Accuracy:18.629% D--
HSR:13.763% D-
Kills:32,313
Deaths (as Light Assault):24,772
Deaths (to Light Assaults):11,724
KDR:1.30442
Kill Difference:7,541
Playtime:1,337.212 hours
Usage:29%
Score:20.901m
Score/min:261
Accuracy (listed only):28.884%
HSR (listed only):15.349%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D
Kills:3,340
Deaths:2,516
KDR:1.328
Accuracy:18.161% D**
HSR:14.132% D
Blitz GD-10
D
Kills:1,613
Deaths:1,650
KDR:0.978
Accuracy:17.510% D*
HSR:13.081% D
MGR-S1 Gladius
C
Kills:1,250
Deaths:567
KDR:2.205
Accuracy:24.143% C-
HSR:19.920% C
Tempest
D**
Kills:1,248
Deaths:1,420
KDR:0.879
Accuracy:17.512% F--
HSR:11.458% D**
MKV Suppressed
D-
Kills:1,204
Deaths:1,542
KDR:0.781
Accuracy:16.969% F
HSR:13.704% D-
NSX Tengu
C-
Kills:1,179
Deaths:639
KDR:1.845
Accuracy:33.015% C-
HSR:17.048% D
NSX Tomoe
C
Kills:1,169
Deaths:600
KDR:1.948
Accuracy:23.730% D--
HSR:33.961% C
Impetus
C
Kills:1,168
Deaths:275
KDR:4.247
Accuracy:31.913% C
HSR:25.086% C-
AF-18 Stalker
B*
Kills:1,167
Deaths:546
KDR:2.137
Accuracy:26.630% C+
HSR:25.621% B*
NS-7 PDW
D*
Kills:1,165
Deaths:1,423
KDR:0.819
Accuracy:16.392% D**
HSR:9.614% D*
AF-8 RailJack
C++
Kills:1,163
Deaths:142
KDR:8.190
Accuracy:31.971% D
HSR:75.666% C++
NS-61 Emissary
C+
Kills:1,161
Deaths:813
KDR:1.428
Accuracy:21.669% D--
HSR:16.279% C+
NC14 Bolt Driver
C--
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:30.046% D-
HSR:69.483% C--
LA80
C*
Kills:1,160
Deaths:65
KDR:17.846
Accuracy:35.062% D-
HSR:79.138% C*
EM4 Longshot
C
Kills:1,159
Deaths:91
KDR:12.736
Accuracy:30.291% D**
HSR:75.755% C
NS-30 Vandal
C-
Kills:575
Deaths:131
KDR:4.389
Accuracy:29.752% C-
HSR:14.783% D**
LA3 Desperado
D
Kills:319
Deaths:325
KDR:0.982
Accuracy:23.634% D
HSR:14.734% D
NC4 Mag-Shot
F
Kills:160
Deaths:464
KDR:0.345
Accuracy:14.296% F-
HSR:8.750% F
NS-44 Commissioner
D*
Kills:159
Deaths:292
KDR:0.545
Accuracy:19.771% F-
HSR:12.579% D*
NC08 Mag-Scatter
C+
Kills:105
Deaths:66
KDR:1.591
Accuracy:51.282% C+
HSR:13.333% C-
Ectoblaster
U
Kills:104
Deaths:77
KDR:1.351
Accuracy:39.962% U
HSR:3.846% U
NS-AM7 Archer
A+
Kills:82
Deaths:43
KDR:1.907
Accuracy:42.475% F-
HSR:30.488% A+
Gauss SPR
B+
Kills:75
Deaths:4
KDR:18.750
Accuracy:36.071% B+
HSR:24% D*
The Moonshot
C--
Kills:60
Deaths:10
KDR:6
Accuracy:30.625% F-
HSR:76.667% C--
SAS-R
D
Kills:54
Deaths:23
KDR:2.348
Accuracy:28.417% F
HSR:61.111% D
Kills:21,999
Deaths (as Infiltrator):13,975
Deaths (to Infiltrators):8,018
KDR:1.57417
Kill Difference:8,024
Playtime:654.382 hours
Usage:14%
Score:7.312m
Score/min:186
Accuracy (listed only):27.652%
HSR (listed only):30.409%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:3,340
Deaths:2,516
KDR:1.328
Accuracy:18.161% D**
HSR:14.132% D
Blitz GD-10
D
Kills:1,613
Deaths:1,650
KDR:0.978
Accuracy:17.510% D*
HSR:13.081% D
GD-66 Claw
C
Kills:1,319
Deaths:1,087
KDR:1.213
Accuracy:55.192% C
HSR:9.174% D-
MGR-S1 Gladius
C
Kills:1,250
Deaths:567
KDR:2.205
Accuracy:24.143% C-
HSR:19.920% C
Tempest
D**
Kills:1,248
Deaths:1,420
KDR:0.879
Accuracy:17.512% F--
HSR:11.458% D**
LA39 Bruiser
C+
Kills:1,215
Deaths:881
KDR:1.379
Accuracy:60.139% C+
HSR:9.054% D--
MKV Suppressed
D-
Kills:1,204
Deaths:1,542
KDR:0.781
Accuracy:16.969% F
HSR:13.704% D-
NSX Tengu
C-
Kills:1,179
Deaths:639
KDR:1.845
Accuracy:33.015% C-
HSR:17.048% D
The Brawler
C
Kills:1,171
Deaths:643
KDR:1.821
Accuracy:51.986% C
HSR:8.027% D*
Mauler S6
B+
Kills:1,165
Deaths:757
KDR:1.539
Accuracy:44.088% B+
HSR:9.528% D*
NS-7 PDW
D*
Kills:1,165
Deaths:1,423
KDR:0.819
Accuracy:16.392% D**
HSR:9.614% D*
NC12 Sweeper
B++
Kills:1,163
Deaths:530
KDR:2.194
Accuracy:48.891% B++
HSR:10.232% D
NS Baron G5
C+
Kills:1,162
Deaths:766
KDR:1.517
Accuracy:43.197% C+
HSR:8.864% D*
AF-57 Piston
B+
Kills:1,161
Deaths:654
KDR:1.775
Accuracy:43.786% B+
HSR:10.078% D--
NS-11A
C+
Kills:577
Deaths:347
KDR:1.663
Accuracy:23.177% C+
HSR:20.277% C+
NC1 Gauss Rifle
D--
Kills:252
Deaths:358
KDR:0.704
Accuracy:17.525% D--
HSR:10.714% D**
NS-11P
C
Kills:192
Deaths:120
KDR:1.600
Accuracy:20.936% C
HSR:14.583% D
Carnage AR
C-
Kills:160
Deaths:119
KDR:1.345
Accuracy:22.250% C-
HSR:13.125% D--
Gauss Rifle S
C**
Kills:160
Deaths:117
KDR:1.368
Accuracy:20.406% D-
HSR:22.500% C**
Kills:20,696
Deaths (as Combat Medic):16,136
Deaths (to Combat Medics):6,034
KDR:1.2826
Kill Difference:4,560
Playtime:99.625 hours
Usage:2%
Score:1.503m
Score/min:251
Accuracy (listed only):31.330%
HSR (listed only):12.901%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
D--
Kills:592
Deaths:188
KDR:3.149
Accuracy:31.947% D--
HSR:1.182% D*
NCM3 Raven
C+
Kills:526
Deaths:187
KDR:2.813
Accuracy:31.939% D--
HSR:2.662% C+
AF-23 Grinder
C
Kills:323
Deaths:109
KDR:2.963
Accuracy:23.335% D**
HSR:15.480% C
AF-23 Grinder
B+
Kills:308
Deaths:103
KDR:2.990
Accuracy:23.021% D**
HSR:16.883% B+
AF-34 Mattock
D
Kills:151
Deaths:55
KDR:2.745
Accuracy:29.467% D
HSR:13.907% D-
AF-34 Mattock
D
Kills:150
Deaths:55
KDR:2.727
Accuracy:28.637% D
HSR:10% D**
NCM1 Scattercannon
C++
Kills:124
Deaths:162
KDR:0.765
Accuracy:22.186% D**
HSR:16.129% C++
NCM2 Falcon
C+
Kills:124
Deaths:151
KDR:0.821
Accuracy:32.660% D
HSR:4.839% C+
NS-10 Burster
C--
Kills:98
Deaths:43
KDR:2.279
Accuracy:23.675% D-
HSR:4.082% C--
NS-10 Burster
D--
Kills:81
Deaths:14
KDR:5.786
Accuracy:23.419% D--
HSR:2.469% D--
Kills:2,477
Deaths (as MAX Suit):533.500
Deaths (to MAX Suits):2,961
KDR:4.64292
Kill Difference:1,943.500
Playtime:126.375 hours
Usage:3%
Score:2.040m
Score/min:269
Accuracy (listed only):27.028%
HSR (listed only):8.763%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,189
V. Kills:101 N/A
Deaths:52
KDR:22.865
Accuracy:48.855% C+
KPH:70.500 C+
VKPH:6 D-
M30 Mustang AH
D
Kills:1,106
V. Kills:103 N/A
Deaths:231
KDR:4.788
Accuracy:50.616% D
KPH:23.300 D
VKPH:2.200 D-
M20 Mustang
C--
Kills:360
V. Kills:310 116%
Deaths:482
KDR:0.747
Accuracy:27.294% C--
KPH:4.600 D-
VKPH:4 D-
Kills:2,655 (1,466 + 0)
Deaths:765
KDR:3.471
VKDR:0.672
Vehicle Kills:514
Kill Difference:1,890
Playtime:142.386 hours
Usage:3%
Score:0.964m
Score/min:113
Piloting Accuracy:27.294%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:210
V. Kills:50 412%
Deaths:28
KDR:7.500
Accuracy:38.750% C-
KPH:23.600 D-
VKPH:5.600 C-
C150 Dalton
B++
Kills:65
V. Kills:42 151%
Deaths:18
KDR:3.611
Accuracy:47.521% B++
KPH:15.800 D--
VKPH:10.200 D--
Kills:275 (0 + 275)
Deaths:46
KDR:5.978
VKDR:2
Vehicle Kills:92
Kill Difference:229
Playtime:13.033 hours
Usage:0%
Score:0.137m
Score/min:175
Piloting Accuracy:N/A%
Gunner Accuracy:47.521%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:3,921
V. Kills:496 N/A
Deaths:96
KDR:40.844
Accuracy:44.258% C-
KPH:52.400 C+
VKPH:6.600 C
L100 Python HEAT
D
Kills:1,629
V. Kills:448 363%
Deaths:163
KDR:9.994
Accuracy:38.950% D*
KPH:22.500 D
VKPH:6.200 D*
L100 Python AP
D-
Kills:1,555
V. Kills:1,132 137%
Deaths:214
KDR:7.266
Accuracy:43.499% D**
KPH:18.300 D-
VKPH:13.300 D-
C75 Viper
C--
Kills:1,093
V. Kills:195 N/A
Deaths:161
KDR:6.789
Accuracy:24.378% D**
KPH:20.700 C--
VKPH:3.700 D--
Skyguard
C+
Kills:94
V. Kills:83 112%
Deaths:18
KDR:5.222
Accuracy:24.975% D
KPH:10.400 C--
VKPH:9.200 C+
Kills:8,292 (8,292 + 0)
Deaths:652
KDR:12.718
VKDR:3.610
Vehicle Kills:2,354
Kill Difference:7,640
Playtime:294.198 hours
Usage:6%
Score:2.628m
Score/min:149
Driving Accuracy:24.975%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D-
Kills:533
V. Kills:169 314%
Deaths:105
KDR:5.076
Accuracy:30.851% F-
KPH:13.200 D-
VKPH:4.200 D*
Titan-150 AP
D*
Kills:487
V. Kills:320 152%
Deaths:33
KDR:14.758
Accuracy:34.692% F-
KPH:12.800 D*
VKPH:8.400 D*
E540 Halberd
D--
Kills:410
V. Kills:232 176%
Deaths:65
KDR:6.308
Accuracy:40.791% C--
KPH:17.600 D*
VKPH:10 D--
Enforcer ML85
D
Kills:223
V. Kills:131 169%
Deaths:34
KDR:6.559
Accuracy:33.643% D-
KPH:17 D
VKPH:10 D--
M20 Basilisk
D--
Kills:53
V. Kills:20 252%
Deaths:28
KDR:1.893
Accuracy:15.436% F-
KPH:6 D--
VKPH:2.300 D**
Kills:1,706 (1,020 + 686)
Deaths:265
KDR:6.438
VKDR:3.291
Vehicle Kills:872
Kill Difference:1,441
Playtime:123.497 hours
Usage:3%
Score:1.311m
Score/min:177
Driving Accuracy:34.692%
Gunner Accuracy:15.436%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
D-
Kills:196
V. Kills:3 N/A
Deaths:1
KDR:196
Accuracy:14.515% D**
KPH:66.400 D-
VKPH:1 D*
E540 Halberd-H
D
Kills:133
V. Kills:66 199%
Deaths:26
KDR:5.115
Accuracy:50% D
KPH:26.700 D
VKPH:13.300 D-
C85 Canister-H
D
Kills:66
V. Kills:3 N/A
Deaths:4
KDR:16.500
Accuracy:41.421% D
KPH:48.800 D--
VKPH:2.200 D*
Enforcer ML65-H
D--
Kills:61
V. Kills:63 95%
Deaths:20
KDR:3.050
Accuracy:46.962% D*
KPH:16.600 D*
VKPH:17.200 D--
Kills:456 (0 + 456)
Deaths:51
KDR:8.941
VKDR:2.647
Vehicle Kills:135
Kill Difference:405
Playtime:12.950 hours
Usage:0%
Score:0.202m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:46.962%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:815
V. Kills:161 N/A
Deaths:40
KDR:20.375
Accuracy:32.258% C
KPH:42.700 C+
VKPH:8.400 C+
M40 Fury
C+
Kills:543
V. Kills:76 N/A
Deaths:23
KDR:23.609
Accuracy:31.128% C--
KPH:51.300 C+
VKPH:7.200 D
M12 Kobalt
C
Kills:376
V. Kills:11 N/A
Deaths:8
KDR:47
Accuracy:12.840% D--
KPH:49.400 C
VKPH:1.400 D
M20 Basilisk
C-
Kills:233
V. Kills:79 291%
Deaths:51
KDR:4.569
Accuracy:28.949% D--
KPH:14.800 C-
VKPH:5 D
M20 Basilisk
D
Kills:134
V. Kills:43 305%
Deaths:27
KDR:4.963
Accuracy:27.303% D*
KPH:13.300 D
VKPH:4.300 D-
M12 Kobalt
C
Kills:126
V. Kills:6 N/A
Deaths:4
KDR:31.500
Accuracy:11.391% D*
KPH:45.600 D
VKPH:2.200 C
M60-G Bulldog
D
Kills:53
V. Kills:12 408%
Deaths:6
KDR:8.833
Accuracy:24.264% D--
KPH:13.300 D--
VKPH:3 D
Kills:2,280 (0 + 2,280)
Deaths:159
KDR:14.340
VKDR:2.440
Vehicle Kills:388
Kill Difference:2,121
Playtime:69.852 hours
Usage:2%
Score:1.010m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:24.264%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 6,9185,6501,5073.749B**1.7930.092%B**N/A178.8A40.1C**86931.6h0.9B**3A
L100 Python HESH 4,4173,9219640.844M38.8944.258%C-1.964%C**52.4C+6.6C16974.8h3.1C**7C++
AF-4 Cyclone 3,3573,3402,5161.328C++0.6318.161%D**14.132%D19.9C--N/A62167.9h9.9B+54.8C+
C-4 4,3943,1421,9091.646C*0.3125.951%C++N/A74.8C+29.8C++68242h1.3B+4.9C++
NC15 Phoenix 4,0262,34713317.647U15.6949.614%DN/A20B+14.3C*194117.5h8.9B+17.9B
Frag Grenade 2,1692,16412164N/A2,162.0448.677%B+N/A746.2B**1.7D--27302.9h2.5A5.2B*
Bouncing Betty 1,9771,9772248.826A++6.8742.16%C+N/A117C+N/A33916.9h1.8B+4.3C**
Tank Mine 2,4331,73712014.475S12.5233.291%C+N/A118.2B47.3C--88314.7h1.5B*4.6B**
EM6 1,7251,7131,2381.384C+0.5717.92%D16.054%D*21.3DN/A6480.3h9.9B+55.5C++
L100 Python HEAT 2,0771,6291639.994B++8.0438.95%D*2.517%C+22.4D6.2D*11172.6h4.7B+12C++
Blitz GD-10 1,6161,6131,6500.978C+0.9817.51%D*13.081%D17DN/A5995.1h14B+80.1C+
L100 Python AP 2,6871,5552147.266B*5.3143.499%D**3.28%C*18.3D-13.3D-17985h6.3C++14.6C--
The Kraken 1,9791,4878051.847C++0.1148.617%D*2.085%C*21.1D-7C--11070.4h4.6C9.4D
Shrike 1,6071,3711,5120.907B1.0552.24%C--2.845%C+28.7B+4.9D--19647.7h3.7A+7B**
GD-22S 1,3701,3661,4570.938C1.0216.049%D*16.911%D--17.4D-N/A6078.5h10.4B+64.9C
AC-X11 1,3681,3577241.874B*0.0823.651%C+22.034%C++30.8C*N/A9944h8.7B+36.7B
GD-66 Claw 1,3251,3191,0871.213C+0.7455.192%C9.174%D-21.3DN/A5962h2.3B+4.2C**
LA1 Anchor 1,3191,3111,1241.166C0.7917.881%D*16.018%D*15.9D--N/A7082.4h10.6C+59.1D
NC6 Gauss SAW 1,2941,2901,7940.719C1.2414.157%D--15.736%D*15.8DN/A7781.9h9.5B67.3C+
Spear Anti-Vehicle Phalanx Turret 1,7741,2664329.442M**27.4839.252%C4.502%C++34.3C13.8D23436.9h6.9B+17.5B+
MGR-S1 Gladius 1,2691,2505672.205B+0.2524.143%C-19.92%C33.2C+N/A11637.7h9.3B+38.7C*
Tempest 1,2591,2481,4200.879D1.0817.512%F--11.458%D**13.6D*N/A4192h12.2D*69.5F--
NC6A GODSAW 1,2281,2238671.411C0.5518.464%F16.272%D**20.7D*N/A7159h8.3C++44.7C-
LA39 Bruiser 1,2201,2158811.379C++0.5860.139%C+9.054%D--25.4C--N/A9747.9h2.4C*3.9C**
MKV Suppressed 1,2131,2041,5420.781C1.1816.969%F13.704%D-13.7D-N/A5088.2h15C+88.3D
Breaker Rocket Pods 1,2901,1895222.865A*20.9148.855%C+1.009%C+70.4C+6D-26616.9h11.6B++23.7B+
NC6S Gauss SAW S 1,1941,1891,2610.943C-1.0116.141%D*12.279%F18.1D-N/A5165.7h10.7C++66.3C
MGR-L1 Promise 1,2031,1814332.727B**0.7721.66%C23.285%C+35.8C+N/A9133h13.3B+61.3C**
NSX Tengu 1,1971,1796391.845B+0.1133.015%C-17.048%D31.7C+N/A7237.2h12.3B37.2C*
The Brawler 1,1771,1716431.821C*0.1451.986%C8.027%D*36.5CN/A8232.1h3.9C+7.6C+
Gauss Compact Burst 1,1811,1706321.851C++0.1120.309%D*25.128%C++29.5CN/A10039.6h10.8B53.1C
NSX-P Tanto 1,1791,1697621.534B++0.4224.791%C+21.642%C--30.8C**N/A8938h12B++48.3B+
NS-15M1 1,1711,1691,3820.846C-1.1116.378%D*11.035%D**15.4D-N/A5675.9h12.9C++78.5C
NSX Tomoe 1,1901,1696001.948C**0.0123.73%D--33.961%C21.7DN/A5053.9h18.7D--78.8D--
Impetus 1,1851,1682754.247A++2.2931.913%C25.086%C-32.2CN/A7836.3h5.9D--18.5C--
AF-18 Stalker 1,1801,1675462.137B++0.1826.63%C+25.621%B*24.9CN/A6146.8h14.1C53.1C+
NC05 Jackhammer 1,1741,1667541.546C**0.4136.705%D-15.009%C++30.6CN/A10938.1h4.5B+12.4C++
Mauler S6 1,1711,1657571.539B*0.4244.088%B+9.528%D*27.7C+N/A12042h4.2B++9.5B++
NS-7 PDW 1,1671,1651,4230.819C+1.1416.392%D**9.614%D*16C--N/A5672.9h14.4C*87.8C
NC12 Sweeper 1,1661,1635302.194B**0.2448.891%B++10.232%D38.3C**N/A9230.4h3.7B++7.5B++
AF-8 RailJack 1,1671,1631428.19A*6.2331.971%D75.666%C++28.2BN/A7241.2h2.2B7C+
19A Fortuna 1,1731,1627401.57C*0.3921.816%D*20.482%C+26.6CN/A6643.7h10.9C50D
NS Baron G5 1,1691,1627661.517B+0.4443.197%C+8.864%D*27.3CN/A12042.6h4.2B+9.7C+
AF-57 Piston 1,1631,1616541.775B+0.1843.786%B+10.078%D--32.4C+N/A8435.8h3.7B++8.5B+
EM1 1,1651,1611,5830.733C-1.2216.33%D--13.781%D*13.7D-N/A5284.6h13C++79.5C+
NS-61 Emissary 1,1851,1618131.428B*0.5321.669%D--16.279%C+38.4B++N/A11030.2h13.6C++62.8C+
NC14 Bolt Driver 1,1611,1602514.622A2.6630.046%D-69.483%C--18.4CN/A6063h2.6C++8.5C+
LA80 1,1641,1606517.846S15.8935.062%D-79.138%C*33.4C+N/A9734.7h2.4C6.8C
GD-7F 1,1701,1596441.8B*0.1621.809%C-19.5%C+26.2C+N/A11644.2h12.6B57.8C++
EM4 Longshot 1,1601,1599112.736M++10.7830.291%D**75.755%C26.1CN/A7044.4h2.2C++7.3C--
NSX Naginata 1,1631,1597851.476C++0.4818.104%D22.174%D23DN/A5850.4h10.4B+57.3C*
Gauss Compact S 1,1641,1591,1870.976C++0.9819.52%D13.546%D14.4CN/A4780.7h10.9C++55.8C+
AF-4A Bandit 1,1691,1596661.74B0.2220.759%D-24.676%B+29.9C+N/A7738.8h10.4C**50.3C+
NSX Tanto 1,1661,1596471.791B+0.1720.708%D--23.641%C24.8CN/A6046.8h13C**62.7C+
AF-19 Mercenary 1,1681,1581,5070.768C+1.1917.72%D-17.271%D12.9CN/A7890.1h10.9B++61.3C*
Razor GD-23 1,1671,1588711.33B+0.6321.412%C--18.135%C-22.4C+N/A7751.8h10.7B++50.2C**
NS-15M2 1,1661,1578131.423C+0.5318.061%D--16.335%D*22.6DN/A6551.1h11.1B+61.5C+
NS-11C 1,1591,1481,3170.872C+1.0918.629%D--13.763%D-12.1DN/A4494.6h13.2B+70.7C+
Anti-Vehicle Grenade 1,2271,13111131N/A1,129.0455.837%B+N/A595.3B**50.5D26371.9h3.9B**7B*
M30 Mustang AH 1,2091,1062314.788C+2.8350.616%D1.085%C23.3D2.2D-9647.4h11.2C+22.1C
C75 Viper 1,2881,0931616.789B+4.8324.378%D**1.281%C20.7C--3.7D--10752.8h9.2B++37.6C++
AF-22 Crow 1,2261,0755751.87M0.0963.179%D2.605%C+29.8B+4.2C-12136.1h4.2A+6.7A
NS Decimator 1,1959586261.53B++0.4351.558%D*3.445%B*26.9C6.7D--19135.6h4B+7.8C*
Hawk GD-68 1,5259438701.084B*0.8757.114%D1.803%C--16.3C+10.1C+19357.8h5.7B**10B*
Sticky Grenade 9239181918N/A916.0457.107%B+N/A1020C++5.6D36950.9h2C**3.5B
M40 Fury 9768154020.375M18.4232.258%C1.718%C+42.7C+8.4C+31819.1h12.2C**37.7C*
Rocklet Rifle 1,3077152632.719M**0.7642.932%D--N/A28C+23.2C+26725.5h32.8B+76.4C+
NCM3 Raven 9115921883.149M++1.1931.947%D--1.182%D*10.1C*5.5C10258.4h26.4B+82.7C+
NS-11A 5895773471.663B+0.2923.177%C+20.277%C+24CN/A7124h14.6C+63.1C+
NS-30 Vandal 5855751314.389A++2.4329.752%C-14.783%D**32.5CN/A8017.7h6.9D23C-
M40 Fury 6195432323.609M+21.6531.128%C--1.105%D51.2C+7.2D45210.6h10.9B+35.1C**
Titan-150 HEAT 7025331055.076C++3.1230.851%F-2.814%C+13.2D-4.2D*11140.5h3.5B**11.2C++
NCM3 Raven 8175261872.813M0.8631.939%D--2.662%C+9C5D8858.3h30.5C+95.6C--
Titan-150 AP 8074873314.758A+12.8034.692%F-4.723%B**12.8D*8.4D*25937.9h4.5C++12.9C--
NSX Masamune 7144822092.306A++0.3544.915%D**N/A19D9.1C11925.4h15.9C35.4D
Carver 4754741,1000.431A1.5328.205%C*15.612%C+4.3C+N/A11109.4h1.1B++3.9B
Mag-Cutter 48046237,9480.012C1.9521.712%C--N/A0.2C-N/A12298.3h1.7B*7.9B+
E540 Halberd 642410656.308C+4.3540.791%C--3.171%C+17.7D*10D--18023.2h6.8D16.8D
NS Annihilator 8143765690.661C*1.3078.012%DN/A6.7D7.8C12956.1h12.3C+15.8C
M12 Kobalt 387376847M++45.0412.84%D--19.947%B49.5C1.4D1667.6h19.2C++149.4C
M20 Mustang 6703604820.747C1.2127.294%C--N/A4.6D-4D-9078.1h176.4D646.5D-
AF-23 Grinder 3273231092.963C*1.0123.335%D**15.48%C19D-N/A6517h6.6C*28.2D-
LA3 Desperado 3223193250.982C++0.9823.634%D14.734%D27.5CN/A7711.6h8.9C++37.9C+
AF-23 Grinder 3103081032.99C**1.0323.021%D**16.883%B+19.9DN/A6815.5h6.8C+29.7D*
The Slasher 2642634,0390.065C**1.8930.485%C6.464%C--1CN/A3262.6h1.8B++6C**
Aspis Anti-Aircraft Phalanx Turret 505255289.107A**7.1526.62%C*N/A12.8C*12.5C*21520h132.6B+498B+
NC1 Gauss Rifle 2522523580.704C+1.2517.525%D--10.714%D**15.7C--N/A15116.1h13.2C+75.4C
M20 Basilisk 312233514.569B**2.6128.949%D--4.292%D14.8C-5D14115.7h89.7C++309.9C
Enforcer ML85 354223346.559B+4.6033.643%D-3.587%B**17D10D--21513.1h11.7B34.8C+
L105 Zephyr 260210287.5C+5.5438.75%C-N/A23.6D-5.6C-1228.9h7.5D19.3C
M12 Kobalt-H 1991961196S194.0414.515%D**21.429%B**65.3D-1D*1553h23D158.5F-
NS-11P 1951921201.6B+0.3620.936%C14.583%D23.7C+N/A1378.1h13B+62C*
Icikill 1911704,8730.035C1.9222.238%DN/A0.5C-N/A1349.7h1.9B+8.4C++
Warden 1681631351.207B0.7521.959%D18.405%D-11.8DN/A6713.8h10.8C+49.2C
Carnage AR 1641601191.345C++0.6122.25%C-13.125%D--22.2CN/A1647.2h13.6C++61C+
NC4 Mag-Shot 1621604640.345C--1.6114.296%F-8.75%F10.5DN/A7415.3h7.4B+51.8C+
Gauss Rifle S 1601601171.368C*0.5920.406%D-22.5%C**18.6DN/A708.6h12.3C60.1C-
NS-44 Commissioner 1611592920.545C1.4119.771%F-12.579%D*10.7D-N/A7014.8h3.7C**18.7D-
MANA Anti-Personnel Turret 159159592.695N/A0.7413.025%UN/A1590UN/A5903300.1h16T*123.1T*
M60-A Bulldog 175157917.444C++15.4935.149%D--N/A13.1D1.5D7212h7D19.9D-
AF-34 Mattock 151151552.745C+0.7929.467%D13.907%D-19.9D*N/A877.6h7.5D25.5D
AF-34 Mattock 151150552.727C+0.7728.637%D10%D**19.7D*N/A897.6h7.5D--26.3D-
M20 Basilisk 177134274.963B**3.0127.303%D*8.209%B*13.3D4.3D-14210.1h106.5C+389.9D
E540 Halberd-H 199133265.115C3.1650%DN/A26.6D13.2D--2515h7.3C14.7D
M12 Kobalt 132126431.5A*29.5411.391%D*27.778%A*45D2.1C2032.8h17.8C++155.9C
NCM1 Scattercannon 1261241620.765C-1.1922.186%D**16.129%C++8.6D*N/A6514.4h9.9D44.6D**
NCM2 Falcon 1661241510.821C+1.1432.66%D4.839%C+6.7D-2.3D--8718.5h15D45.9D
M60-A Bulldog 1301121110.182C+8.2238.422%D1.786%C13D-2.1D928.6h7.3D-18.9D
NC08 Mag-Scatter 107105661.591C*0.3751.282%C+13.333%C-13.1D-N/A488h3.8B+7.4B
Ectoblaster 105104771.351N/A0.6139.962%UN/A37.1UN/A882.8h14.2T*35.5T*
NS-10 Burster 17998432.279A*0.3223.675%D-4.082%C--4.6C3.8C++8121.3h177.6C750D
Skyguard 17794185.222A3.2624.975%DN/A10.4C--9.2C+2429h148C-592.7D
MANA Anti-Vehicle Turret 15186204.3A++2.3436.619%F-4.651%A*860D650D-1793310.1h12.6T*34.3T*
NS-AM7 Archer 9182431.907M**0.0542.475%F-30.488%A+7.4C++N/A6311.1h14.1B+33.3C*
NS-10 Burster 15181145.786S3.8323.419%D--2.469%D--4.4C3.8C+7918.3h184.5C-788D
Gauss SPR 7675418.75U16.7936.071%B+24%D*39.5B+N/A1561.9h6C16.6C*
C85 Canister-H 6966416.5C*14.5441.421%D13.636%B+47.1D--2.1D*2281.4h9.8D--23.7D*
C150 Dalton 10765183.611C1.6547.521%B++1.538%B**15.9D-10.2D--2904.1h7.1D*14.9C
Enforcer ML65-H 12461203.05C1.0946.962%D*3.279%B**16.5D*17D--3693.7h17.4C+37D
The Moonshot 6160106C*4.0430.625%F-76.667%C--28.6D--N/A922.1h2.5F--8F*
MGR-M1 Bishop 6056134.308A+2.3533.769%C++12.5%F-23.3C1.7A**862.4h8.3D-24.6C
SAS-R 5454232.348C+0.3928.417%F61.111%D15D--N/A2523.6h2.9D--10.3D**
NS-R3 Swarm 11053411.293A*0.6654.546%F-N/A4D-4.4D6013.1h32.3C+59.2D
M60-G Bulldog 655368.833B**6.8824.264%D--3.774%B+13.3D--3D1214h7.8C+32C--
M20 Basilisk 7353281.893C0.0615.436%F-7.547%B++6D--2.3D**588.8h128F829.5T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret25231.1h
Motion Spotter3714,7168.2h
Nano-Armor Kit438542,92538h
Medical Applicator378228,73617.4h
Medical Kit1014,4345.1h
Spawn Beacon273,6552.9h
Nanite Revive Grenade01,5910.4h
NC Patriot Flare Gun12560.6h
Xiphos Anti-Personnel Phalanx Tower03080.1h
Spitfire Auto-Turret119341h
Restoration Kit681,9502.2h
NS Patriot Flare Gun0630.1h
Deconstruction Tool02160.1h
M12 Kobalt-F25010.5h
Shield Recharging Field106040.4h
Ammunition Package453,4662.1h
Anti-Infantry MANA Turret133440.7h
Nano-Repair Grenade02030.1h
Snowman Soldier61220.2h
Recon Detection Device61,5712.1h

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