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Warden PandoraJourney[BHOT] PandoraJourney
NC BR 64

KDR: 6.84

Score: 45.8m

Last Seen: Aug 24th, 2018 10:21 AM
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Prestige 1, Battle Rank 64 - New Conglomerate on Miller
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH LA1 Anchor M20 Mustang SAS-R NC6 Gauss SAW Breaker Rocket Pods AF-4 Cyclone Vortek Rotary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,893,359 MLG Score: 7109
Fun Score: N/A
Cheeseburgers Flipped: 433TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.611%47.442%15953697247,9364.820112.015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.072%2.478A**4.209S-1.668F-HEAD ++ (~30.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.72B++7.10.505B+13.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.167%1.01%84094100449,6237471495366.4297332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.769%-0.142C-0.562D0.897

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.30.691B+17.80.661B+31.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.966%3.07%481110071,36846710092.92308135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.605B+0.247C++-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.784B++3.90.686B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.69%6.157%554310051,4784556523.24835226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.894%1.173B**0.493B+2.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.919B*4.60.881B*4.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.047%82.564%554510036,04583947.19643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.89%1.343A1.018B**0.773

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.624B+1.60.487B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.455%22.901%5541100726289010.294052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.183A*1.717A++-1.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.792B++1.90.618B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.8m160.2%604 (36.2k)530 (31.8k)6.83537122,56517,9317.2201264 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10081609633.02%24.484%80804:4822

22% Engineer29% Heavy Assault6% Infiltrator37% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2014 10:22 AMMay 29th, 2018 1:46 PMAug 27th, 2018 6:54 AM (25d) (PST)Aug 24th, 2018 7:29 AM (28d) (PST)Aug 24th, 2018 6:21 AM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5561921,3641.4200.2080.3482.6180.2137109

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,37111,50981,8628512211571331,817

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1438.1h/59.9d 6,899 30,009 29,150 225.9k 800 3,679 18,422 134.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M*
Kills:17,748
Deaths:3,265
KDR:5.436
Accuracy:34.933% A*
HSR:50.096% M*
NC6 Gauss SAW
S
Kills:4,081
Deaths:732
KDR:5.575
Accuracy:37.022% M*
HSR:52.193% S
NS-15M2
M*
Kills:2,741
Deaths:609
KDR:4.501
Accuracy:30.150% A
HSR:50.894% M*
NC6A GODSAW
M*
Kills:1,952
Deaths:299
KDR:6.528
Accuracy:36.740% A+
HSR:50.154% M*
GD-22S
M**
Kills:1,533
Deaths:321
KDR:4.776
Accuracy:31.711% A++
HSR:52.251% M**
NC6S Gauss SAW S
M**
Kills:1,164
Deaths:322
KDR:3.615
Accuracy:33.790% A*
HSR:50.601% M**
EM1
M**
Kills:1,160
Deaths:253
KDR:4.585
Accuracy:32.117% A*
HSR:45.345% M**
EM6
A*
Kills:340
Deaths:85
KDR:4
Accuracy:27.146% B**
HSR:36.177% A*
MGR-L1 Promise
M++
Kills:314
Deaths:69
KDR:4.551
Accuracy:37.170% M
HSR:47.771% M++
NC05 Jackhammer
A
Kills:222
Deaths:71
KDR:3.127
Accuracy:53.675% A
HSR:20.270% A
NC05 Jackhammer AE
B**
Kills:79
Deaths:21
KDR:3.762
Accuracy:56.970% B**
HSR:15.190% C+
NSX Naginata
M
Kills:59
Deaths:16
KDR:3.688
Accuracy:33.028% A*
HSR:47.458% M
Kills:31,393
Deaths (as Heavy Assault):6,063
Deaths (to Heavy Assaults):5,509
KDR:5.1778
Kill Difference:25,330
Playtime:411.215 hours
Usage:29%
Score:11.924m
Score/min:483
Accuracy (listed only):37.038%
HSR (listed only):43.200%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,142
Deaths:282
KDR:4.050
Accuracy:30.165% A
HSR:30.560% A*
AF-4A Bandit
A+
Kills:621
Deaths:176
KDR:3.528
Accuracy:31.227% A
HSR:31.401% A+
AF-19 Mercenary
B**
Kills:298
Deaths:122
KDR:2.443
Accuracy:25.747% B++
HSR:26.846% B**
Gauss Compact Burst
A*
Kills:287
Deaths:45
KDR:6.378
Accuracy:37.466% A*
HSR:31.707% B**
AC-X11
A**
Kills:281
Deaths:61
KDR:4.607
Accuracy:37.282% A**
HSR:26.690% B*
LA39 Bruiser
A+
Kills:262
Deaths:60
KDR:4.367
Accuracy:67.455% B++
HSR:22.901% A+
Razor GD-23
A+
Kills:261
Deaths:63
KDR:4.143
Accuracy:32.210% A+
HSR:26.054% B**
Warden
M*
Kills:145
Deaths:23
KDR:6.304
Accuracy:42.892% M
HSR:48.276% M*
MGR-M1 Bishop
S
Kills:58
Deaths:6
KDR:9.667
Accuracy:51.823% M+
HSR:63.793% S
Kills:3,355
Deaths (as Engineer):838
Deaths (to Engineers):2,863
KDR:4.00358
Kill Difference:2,517
Playtime:313.720 hours
Usage:22%
Score:10.553m
Score/min:561
Accuracy (listed only):39.585%
HSR (listed only):34.248%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M*
Kills:3,251
Deaths:704
KDR:4.618
Accuracy:31.180% B**
HSR:40.511% M*
Blitz GD-10
A*
Kills:1,173
Deaths:370
KDR:3.170
Accuracy:26.052% B+
HSR:28.474% A*
NS-7 PDW
S
Kills:1,162
Deaths:229
KDR:5.074
Accuracy:35.381% A*
HSR:52.152% S
MGR-S1 Gladius
S
Kills:1,162
Deaths:183
KDR:6.350
Accuracy:38.306% A*
HSR:53.787% S
GD-7F
A*
Kills:1,142
Deaths:282
KDR:4.050
Accuracy:30.165% A
HSR:30.560% A*
AF-4A Bandit
A+
Kills:621
Deaths:176
KDR:3.528
Accuracy:31.227% A
HSR:31.401% A+
AF-19 Mercenary
B**
Kills:298
Deaths:122
KDR:2.443
Accuracy:25.747% B++
HSR:26.846% B**
Gauss Compact Burst
A*
Kills:287
Deaths:45
KDR:6.378
Accuracy:37.466% A*
HSR:31.707% B**
AC-X11
A**
Kills:281
Deaths:61
KDR:4.607
Accuracy:37.282% A**
HSR:26.690% B*
LA39 Bruiser
A+
Kills:262
Deaths:60
KDR:4.367
Accuracy:67.455% B++
HSR:22.901% A+
Razor GD-23
A+
Kills:261
Deaths:63
KDR:4.143
Accuracy:32.210% A+
HSR:26.054% B**
Tempest
M**
Kills:69
Deaths:16
KDR:4.313
Accuracy:34.525% A*
HSR:44.928% M**
NSX Tengu
S
Kills:60
Deaths:13
KDR:4.615
Accuracy:46.686% A+
HSR:48.333% S
Kills:10,029
Deaths (as Light Assault):2,324
Deaths (to Light Assaults):3,717
KDR:4.3154
Kill Difference:7,705
Playtime:537.833 hours
Usage:37%
Score:18.146m
Score/min:562
Accuracy (listed only):36.437%
HSR (listed only):35.719%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M*
Kills:3,251
Deaths:704
KDR:4.618
Accuracy:31.180% B**
HSR:40.511% M*
Blitz GD-10
A*
Kills:1,173
Deaths:370
KDR:3.170
Accuracy:26.052% B+
HSR:28.474% A*
NS-7 PDW
S
Kills:1,162
Deaths:229
KDR:5.074
Accuracy:35.381% A*
HSR:52.152% S
MGR-S1 Gladius
S
Kills:1,162
Deaths:183
KDR:6.350
Accuracy:38.306% A*
HSR:53.787% S
Carnage AR
M**
Kills:1,160
Deaths:339
KDR:3.422
Accuracy:31.989% A++
HSR:45.690% M**
Reaper DMR
M**
Kills:850
Deaths:217
KDR:3.917
Accuracy:38.929% M
HSR:49.177% M**
LA39 Bruiser
A+
Kills:262
Deaths:60
KDR:4.367
Accuracy:67.455% B++
HSR:22.901% A+
NC9 A-Tross
M+
Kills:162
Deaths:46
KDR:3.522
Accuracy:38.526% M
HSR:43.827% M+
NS-11A
S
Kills:161
Deaths:39
KDR:4.128
Accuracy:36.137% M
HSR:50.932% S
Tempest
M**
Kills:69
Deaths:16
KDR:4.313
Accuracy:34.525% A*
HSR:44.928% M**
NSX Tengu
S
Kills:60
Deaths:13
KDR:4.615
Accuracy:46.686% A+
HSR:48.333% S
Kills:9,472
Deaths (as Combat Medic):2,216
Deaths (to Combat Medics):1,800
KDR:4.27437
Kill Difference:7,256
Playtime:31.484 hours
Usage:2%
Score:0.979m
Score/min:518
Accuracy (listed only):38.651%
HSR (listed only):43.701%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:4,792
Deaths:883
KDR:5.427
Accuracy:43.567% B++
HSR:80.822% A
AF-4 Cyclone
M*
Kills:3,251
Deaths:704
KDR:4.618
Accuracy:31.180% B**
HSR:40.511% M*
NS-44 Commissioner
M
Kills:1,788
Deaths:702
KDR:2.547
Accuracy:47.335% A
HSR:39.989% M
Blitz GD-10
A*
Kills:1,173
Deaths:370
KDR:3.170
Accuracy:26.052% B+
HSR:28.474% A*
NS-7 PDW
S
Kills:1,162
Deaths:229
KDR:5.074
Accuracy:35.381% A*
HSR:52.152% S
MGR-S1 Gladius
S
Kills:1,162
Deaths:183
KDR:6.350
Accuracy:38.306% A*
HSR:53.787% S
NS-44 Commissioner AE
M*
Kills:1,040
Deaths:482
KDR:2.158
Accuracy:50.456% B**
HSR:53.462% M*
NS-44P Commissioner
M*
Kills:859
Deaths:400
KDR:2.148
Accuracy:53.070% A+
HSR:55.763% M*
NSX Daimyo
A++
Kills:537
Deaths:111
KDR:4.838
Accuracy:54.121% A++
HSR:97.765% B**
NS-357 Underboss
S
Kills:324
Deaths:157
KDR:2.064
Accuracy:50.640% A++
HSR:53.704% S
EM4 Longshot
A
Kills:294
Deaths:25
KDR:11.760
Accuracy:39.386% C+
HSR:88.435% A
LA80
C++
Kills:215
Deaths:22
KDR:9.773
Accuracy:41.451% C++
HSR:77.674% C+
NC14 Bolt Driver
B**
Kills:207
Deaths:21
KDR:9.857
Accuracy:42.170% B**
HSR:80.193% B++
LA3 Desperado
B+
Kills:160
Deaths:68
KDR:2.353
Accuracy:24.118% D
HSR:21.875% B+
LA8 Rebel
S
Kills:131
Deaths:71
KDR:1.845
Accuracy:47.511% A*
HSR:57.252% S
NC4 Mag-Shot
A*
Kills:131
Deaths:95
KDR:1.379
Accuracy:22.386% D
HSR:34.351% A*
AF-18 Stalker
M**
Kills:116
Deaths:16
KDR:7.250
Accuracy:39.241% A*
HSR:44.828% M**
Tempest
M**
Kills:69
Deaths:16
KDR:4.313
Accuracy:34.525% A*
HSR:44.928% M**
NSX Tengu
S
Kills:60
Deaths:13
KDR:4.615
Accuracy:46.686% A+
HSR:48.333% S
NS-61 Emissary
M**
Kills:52
Deaths:13
KDR:4
Accuracy:21.629% D--
HSR:38.462% M**
Kills:17,523
Deaths (as Infiltrator):4,581
Deaths (to Infiltrators):2,448
KDR:3.82515
Kill Difference:12,942
Playtime:81.161 hours
Usage:6%
Score:2.054m
Score/min:422
Accuracy (listed only):39.461%
HSR (listed only):54.638%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:2,709
Deaths:388
KDR:6.982
Accuracy:40.896% B*
HSR:18.272% B+
AF-34 Mattock
B**
Kills:2,641
Deaths:388
KDR:6.807
Accuracy:45.731% B**
HSR:17.531% C+
AF-41 Hacksaw
A*
Kills:373
Deaths:40
KDR:9.325
Accuracy:50.544% A*
HSR:19.571% A+
AF-41 Hacksaw
A*
Kills:363
Deaths:40
KDR:9.075
Accuracy:55.311% A*
HSR:16.529% B+
AF-23 Grinder
A**
Kills:326
Deaths:37
KDR:8.811
Accuracy:55.957% A**
HSR:18.098% B*
AF-23 Grinder
A*
Kills:276
Deaths:37
KDR:7.459
Accuracy:59.945% A*
HSR:21.739% A+
NCM1 Scattercannon
B++
Kills:263
Deaths:30
KDR:8.767
Accuracy:44.681% B++
HSR:18.251% B++
NCM1 Scattercannon
A
Kills:246
Deaths:29
KDR:8.483
Accuracy:47.339% A
HSR:17.886% B++
NCM2 Falcon
A++
Kills:170
Deaths:16
KDR:10.625
Accuracy:56.570% A++
HSR:8.824% A++
NCM2 Falcon
A++
Kills:75
Deaths:15
KDR:5
Accuracy:58.587% A++
HSR:4% C
Kills:7,442
Deaths (as MAX Suit):510
Deaths (to MAX Suits):638
KDR:14.59216
Kill Difference:6,932
Playtime:54.210 hours
Usage:4%
Score:2.100m
Score/min:646
Accuracy (listed only):51.556%
HSR (listed only):16.070%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M**
Kills:33,105
V. Kills:2,922 N/A
Deaths:1,095
KDR:30.233
Accuracy:67.881% A+
KPH:169.400 M**
VKPH:15 M
M20 Mustang
M**
Kills:10,007
V. Kills:8,676 115%
Deaths:817
KDR:12.249
Accuracy:31.674% C*
KPH:40 A**
VKPH:34.700 M**
Breaker Rocket Pods
M**
Kills:3,495
V. Kills:835 418%
Deaths:86
KDR:40.640
Accuracy:61.101% A+
KPH:246.400 A*
VKPH:58.900 M**
Vortek Rotary
M**
Kills:3,016
V. Kills:2,450 123%
Deaths:235
KDR:12.834
Accuracy:37.984% A
KPH:47.100 M
VKPH:38.300 M**
M20 Kestrel
M
Kills:390
V. Kills:314 124%
Deaths:27
KDR:14.444
Accuracy:34.538% B++
KPH:46.900 A*
VKPH:37.700 M
Kills:50,013 (46,518 + 0)
Deaths:2,260
KDR:22.130
VKDR:6.724
Vehicle Kills:15,197
Kill Difference:47,753
Playtime:531.762 hours
Usage:37%
Score:16.298m
Score/min:511
Piloting Accuracy:34.538%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:344
V. Kills:361 95%
Deaths:19
KDR:18.105
Accuracy:22.698% D**
KPH:40.700 B+
VKPH:42.700 A
CAS30 Tank Buster
A**
Kills:94
V. Kills:70 132%
Deaths:19
KDR:4.947
Accuracy:54.894% B**
KPH:20.900 A**
VKPH:15.600 A++
Kills:438 (94 + 344)
Deaths:38
KDR:11.526
VKDR:11.342
Vehicle Kills:431
Kill Difference:400
Playtime:12.958 hours
Usage:1%
Score:0.393m
Score/min:505
Piloting Accuracy:54.894%
Gunner Accuracy:22.698%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:73
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:56.015% B*
KPH:154.100 S
VKPH:2.100 F
Kills:73 (73 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:73
Playtime:0.474 hours
Usage:0%
Score:0.015m
Score/min:541
Driving Accuracy:56.015%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,368
V. Kills:997 137%
Deaths:137
KDR:9.985
Accuracy:46.966% C
KPH:33.100 B**
VKPH:24.100 A*
E540 Halberd
B*
Kills:261
V. Kills:146 178%
Deaths:23
KDR:11.348
Accuracy:50.281% B++
KPH:35 B++
VKPH:19.600 B*
Kills:1,629 (1,368 + 261)
Deaths:160
KDR:10.181
VKDR:7.144
Vehicle Kills:1,143
Kill Difference:1,469
Playtime:48.827 hours
Usage:3%
Score:1.070m
Score/min:365
Driving Accuracy:46.966%
Gunner Accuracy:50.281%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:873
V. Kills:53 N/A
Deaths:42
KDR:20.786
Accuracy:61.068% A
KPH:146.100 B++
VKPH:8.900 C*
Kills:873 (0 + 873)
Deaths:42
KDR:20.786
VKDR:1.262
Vehicle Kills:53
Kill Difference:831
Playtime:5.976 hours
Usage:0%
Score:0.138m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:61.068%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 36,02733,1051,09530.233M++23.4067.881%A+N/A169.4M**15M523195.4h4.2B*6.2B*
LA1 Anchor 17,79817,7483,2655.436A1.4034.933%A*50.096%M*128M++N/A302138.7h7.1A+20.4B**
M20 Mustang 18,68310,00781712.248S5.4131.674%C*1.219%D40A**34.7M**462249.9h59.4B*187.6B*
SAS-R 4,7964,7928835.427B++1.4143.567%B++80.822%A107.4M++N/A29044.6h1.6A3.6B**
NC6 Gauss SAW 4,0934,0817325.575M*1.2637.022%M*52.193%S131.6SN/A35231h6B**16.1B**
Breaker Rocket Pods 4,3303,4958640.64S33.8061.101%A+N/A246.1A*58.8M**120614.2h9.6B**15.7B*
AF-4 Cyclone 3,2633,2517044.618M+2.2231.18%B**40.511%M*74.2A++N/A17743.8h7.9B**25.5B*
Vortek Rotary 5,4663,01623512.834S6.0037.984%A1.359%D47.1M38.3M**50764h38.8B*102.3B**
NS-15M2 2,7532,7416094.501A+2.3330.15%A50.894%M*105.8A**N/A27725.9h8.6A28.4B*
AF-34 Mattock 2,7322,7093886.982B**0.1540.896%B*18.272%B+67.9A+N/A17039.9h4.7B++11.6B*
AF-34 Mattock 2,6592,6413886.807B**0.0345.731%B**17.531%C+66.2A+N/A17139.9h5.4B++11.9B*
NC6A GODSAW 1,9531,9522996.528A++0.3136.74%A+50.154%M*131.9A**N/A30714.8h6C**16.3B**
NS-44 Commissioner 1,7891,7887022.547A+4.2947.335%A39.989%M114.6M*N/A30915.6h2.5A5.3B**
GD-22S 1,5341,5333214.776A++2.0631.711%A++52.251%M**102.2MN/A36015h6.9A++21.8B**
Titan-150 AP 2,3651,3681379.985B++3.1546.966%C3.07%C+33B**24.1A*35141.4h3.9B8.4B+
NS Decimator 1,9101,2813004.27S2.5762.78%C**2.654%C*59.9A++29.4A+32521.4h3.3B**5.3B**
Blitz GD-10 1,1841,1733703.17A**3.6726.052%B+28.474%A*40.6B++N/A10828.9h11.5B*44.2B++
NC6S Gauss SAW S 1,1681,1643223.615A++3.2233.79%A*50.601%M**97A++N/A22912h7.5A22.3B*
NS-7 PDW 1,1641,1622295.074S1.7635.381%A*52.152%S136.7SN/A3328.5h8.8A24.8B**
MGR-S1 Gladius 1,1641,1621836.35M*0.4938.306%A*53.787%S163.7SN/A3867.1h6A+15.5A
Carnage AR 1,1681,1603393.422A+3.4131.989%A++45.69%M**87.2M+N/A31913.3h9A++28.1A
EM1 1,1621,1602534.585M*2.2532.117%A*45.345%M**97.5A*N/A23511.9h8.4B+26.1B*
GD-7F 1,1741,1422824.05M++2.7930.165%A30.56%A*27.9C+N/A8141h10.6B*35.1B++
NS-44 Commissioner AE 1,0401,0404822.158B*4.6850.456%B**53.462%M*182.5M**N/A4235.7h2.5B**5B*
C85 Canister-H 9268734220.786B+13.9561.068%A9.507%D145.5B++8.8C*3856h5.3B+8.6B*
NS-44P Commissioner 8598594002.148B++4.6953.07%A+55.763%M*150.7A**N/A3585.7h2.5B**4.8B**
Reaper DMR 8548502173.917B*2.9238.929%M49.177%M**132.8SN/A3066.4h6.2A++15.9A+
AF-4A Bandit 6326211763.528A++3.3131.227%A31.401%A+24.7CN/A7325.1h9.1B*29.2B*
The Slasher 5395384,4000.122A+6.7143.332%B+7.249%C-3.9C+N/A10138.9h1.4B**3.3B+
NSX Daimyo 5375371114.838B+2.0054.121%A++97.765%B**131M++N/A3074.1h1.8B**3.4B**
Mag-Cutter 4164138,4190.049B**6.794.428%F-1.695%D0.8BN/A2535.9h1.4B++31.3D*
M20 Kestrel 7043902714.444S7.6134.538%B++2.051%C++47A*37.8M5578.3h58.8B++170.3B++
AF-41 Hacksaw 375373409.325A**2.4950.544%A*19.571%A+81.1M**N/A3354.6h6.5C++12.8B**
AF-41 Hacksaw 364363409.075A**2.2455.311%A*16.529%B+78.9M*N/A3254.6h6.9C++12.5B**
C150 Dalton 7053441918.105A++11.2722.698%D**N/A40.5B+42.5A5428.5h2.5B**10.9B+
EM6 340340854A++2.8427.146%B**36.177%A*69.4B**N/A2334.9h8B**29.6B++
AF-23 Grinder 329326378.811M1.9855.957%A**18.098%B*116.4S1.1A*3492.8h6.8C+12.2B**
NS-357 Underboss 3243241572.064B**4.7750.64%A++53.704%S162SN/A4712h2.8A+5.5B**
MGR-L1 Promise 314314694.551A*2.2837.17%M47.771%M++130.8M*N/A4572.4h8.8A23.7B**
AF-19 Mercenary 3062981222.443A*4.3925.747%B++26.846%B**13CN/A8623h11.3B+43.9B+
EM4 Longshot 2942942511.76M4.9239.386%C+88.435%A71.7A**N/A1764.1h1.6B**4.1B++
Gauss Compact Burst 291287456.378A*0.4637.466%A*31.707%B**179.4S2.5S4341.6h7.7A20.6B**
AC-X11 282281614.607M**2.2337.282%A**26.69%B*112.4SN/A3832.5h6.9B**18.6B**
AF-23 Grinder 281276377.459A*0.6259.945%A*21.739%A+98.6S1.8S2812.8h8.7D--14.5B++
Frag Grenade 2732691269N/A262.1648.051%BN/A448.3C+6.7C+16380.6h3.8C++7.8C**
NCM1 Scattercannon 263263308.767M*1.9344.681%B++18.251%B++97.4SN/A2592.7h4.6A10.2B**
LA39 Bruiser 262262604.367M+2.4767.455%B++22.901%A+77.1A+N/A2093.4h1.9B**2.7B++
Razor GD-23 262261634.143M*2.6932.21%A+26.054%B**90M**N/A3212.9h8.4A26.2B*
E540 Halberd 4072612311.348B++4.5150.281%B++1.916%D35.3B++19.7B*4437.4h5.1B+10.2B++
NCM1 Scattercannon 249246298.483M1.6547.339%A17.886%B++91.1M**1.1A*2192.7h5.1B+10.8B**
NC05 Jackhammer 223222713.127A++3.7153.675%A20.27%A88.8A*N/A3202.5h4B*7.5B*
LA80 215215229.773A*2.9441.451%C++77.674%C+74.1A+N/A1632.9h1.9B+4.5B+
NC14 Bolt Driver 207207219.857M**3.0242.17%B**80.193%B++60.9MN/A2533.4h2.2B++5.1B*
Auraxium Mag-Cutter 2052052,2470.091A6.7432.334%C**9.268%B+2.8B**N/A673.1h1.5B**4.6B+
NCM2 Falcon 1861701610.625S3.7956.57%A++8.824%A++68S6.4B*2312.5h4.8A8.5B**
NC9 A-Tross 163162463.522A*3.3138.526%M43.827%M+115.7M**N/A3381.4h6.6A+17.1A
NS-11A 162161394.128A**2.7136.137%M50.932%S100.6M**N/A3241.6h8.6A++23.9A
LA3 Desperado 163160682.353A+4.4824.118%D21.875%B+47.1B+N/A1383.4h6.6B**27.3B+
Warden 145145236.304S0.5342.892%M48.276%M*145SN/A5101h4.8A+11.3A
LA8 Rebel 131131711.845B**4.9947.511%A*57.252%S119.1SN/A2961.1h4.2A8.7B**
NC4 Mag-Shot 133131951.379B*5.4622.386%D34.351%A*15.6C--N/A668.4h5.1B**22.8C++
AF-18 Stalker 116116167.25S0.4139.241%A*44.828%M**165.7SN/A4630.7h8.3A+21.1A
CAS30 Tank Buster 16494194.947M++1.8954.894%B**N/A20.9A**15.6A++4364.5h31.6B*57.5B**
C-4 11887204.35A*2.4967.939%SN/A72.5C+25.8C10931.2h2D-3B**
Tank Mine 9983183U76.163366.67%UN/A830U160M*550780.1h2.4D0.1M*
Shrike 13580481.667A+5.1748.139%D--2.5%C+20.5C14.1C*3753.9h4.9B*10.1B+
NC05 Jackhammer AE 8079213.762A++3.0756.97%B**15.19%C+98.8A+1.3A+3410.8h4.8C+8.4B+
NCM2 Falcon 8275155S1.8458.587%A++4%C31.3M*2.9D-1032.4h11.3B+19.3B*
L100 Python HESH 7473173S66.1656.015%B*N/A146M**2F5400.5h2A3.6A
Tempest 6969164.313M+2.5234.525%A*44.928%M**115MN/A3090.6h7.4A+21.5A+
NSX Tengu 6160134.615M++2.2246.686%A+48.333%S85.7A*1.4A*3600.7h8A17.1B**
NSX Naginata 5959163.688A*3.1533.028%A*47.458%M98.3A**N/A5160.6h9.2B*27.8B*
MGR-M1 Bishop 585869.667M**2.8351.823%M+63.793%S193.3SN/A7570.3h3.4A++6.6A+
NS-61 Emissary 5252134S2.8421.629%D--38.462%M**47.3B**N/A1921.1h9B++41.8B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter62,4323.1h
Restoration Kit202370.5h
Nano-Armor Kit55137,92111.1h
Spawn Beacon78390.8h
Gauss Rifle Burst0920h
AE Nano-Armor Kit46153,39013.4h
Nanite Revive Grenade0530h
Medical Kit2,32516,77778.1h
Medical Applicator2113,9121.6h
Recon Detection Device63000.6h
Ammunition Package11860.1h
Anti-Infantry MANA Turret2760.4h
Xiphos Anti-Personnel Phalanx Turret04380h

Check the help document for the dictionary if you want to learn more about words used here.


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