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Dreadnaught PandoraJourney[BHOT] PandoraJourney
NC BR 135

KDR: 7.35

Score: 40m

Last Seen: Apr 17th, 2018 2:00 PM
- OFFLINE - 43.8 hour(s)

Rank 135 (120) of the New Conglomerate, Member of BHO Tactical[BHOT] BHO Tactical
NC outfit on Miller

Members: 16
, on Miller
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH LA1 Anchor M20 Mustang SAS-R Breaker Rocket Pods NC6 Gauss SAW AF-4 Cyclone Vortek Rotary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,434,693 MLG Score: 5943
Fun Score: N/A
Cheeseburgers Flipped: 382TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.505%45.604%14822894735,0744.719962.634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.315%2.286A*4.057S-2.104F--HEAD ++ (~29.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.708B++7.10.498B+14.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.976%1.035%8774497146,4796671374469.6836338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.884%-0.188C-0.572D0.924

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.693B+17.30.666B+30.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.904%3.091%55919741,35939910073.40601135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.617B+0.156C++-1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.782B++3.90.686B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.069%5.766%51739721,3184116303.20681209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.307%0.963B*0.445B1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.916B*4.40.882B*5.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.214%80.772%51759704,94661837.99031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.745%1.186B**0.915B*0.643

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.604B+1.60.474B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.893%16.429%517197414057200.244755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.394A*0.484B+-1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.798B++1.90.615B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BHO Tactical[BHOT] BHO Tactical
NC outfit on Miller

Members: 16
40m165.4%596 (35.8k)526 (31.6k)7.35382102,44613,9317.81516135 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC9751391032.574%21.403%69705:2819

22% Engineer25% Heavy Assault6% Infiltrator42% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2014 10:22 AMJan 22nd, 2017 5:37 PMApr 18th, 2018 5:24 PM (11h) (PST)Apr 17th, 2018 10:20 AM (2d) (PST)Apr 17th, 2018 10:00 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5501661,3841.3470.1830.2882.5950.2225943

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,0179,96183,0568111171561331,539

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1267.5h/52.8d 6,427 21,926 24,515 197.4k 674 3,083 16,855 117.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M++
Kills:13,060
Deaths:2,424
KDR:5.388
Accuracy:34.231% A++
HSR:49.456% M++
NC6 Gauss SAW
S
Kills:3,129
Deaths:538
KDR:5.816
Accuracy:36.665% M+
HSR:51.294% S
NC6A GODSAW
M++
Kills:1,774
Deaths:269
KDR:6.595
Accuracy:36.798% A+
HSR:49.436% M++
NS-15M2
A++
Kills:1,445
Deaths:356
KDR:4.059
Accuracy:26.900% B+
HSR:40.831% A++
GD-22S
M**
Kills:1,376
Deaths:292
KDR:4.712
Accuracy:31.460% A+
HSR:51.454% M**
NC6S Gauss SAW S
M**
Kills:1,164
Deaths:322
KDR:3.615
Accuracy:33.790% A++
HSR:50.601% M**
EM1
M**
Kills:1,160
Deaths:253
KDR:4.585
Accuracy:32.117% A++
HSR:45.345% M**
EM6
A++
Kills:325
Deaths:82
KDR:3.963
Accuracy:27.099% B*
HSR:36% A++
NC05 Jackhammer
B+
Kills:119
Deaths:38
KDR:3.132
Accuracy:50.646% B+
HSR:13.445% C
NC05 Jackhammer AE
B*
Kills:73
Deaths:19
KDR:3.842
Accuracy:57.097% B*
HSR:16.438% C++
Kills:23,625
Deaths (as Heavy Assault):4,593
Deaths (to Heavy Assaults):4,220
KDR:5.1437
Kill Difference:19,032
Playtime:321.738 hours
Usage:25%
Score:8.971m
Score/min:465
Accuracy (listed only):36.680%
HSR (listed only):40.430%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:679
Deaths:185
KDR:3.670
Accuracy:27.792% B+
HSR:25.037% B**
AF-4A Bandit
B**
Kills:514
Deaths:157
KDR:3.274
Accuracy:30.467% B**
HSR:29.767% B**
AF-19 Mercenary
B**
Kills:298
Deaths:122
KDR:2.443
Accuracy:25.747% B+
HSR:26.846% B**
AC-X11
A*
Kills:265
Deaths:57
KDR:4.649
Accuracy:37.095% A*
HSR:27.170% B**
Razor GD-23
A
Kills:254
Deaths:63
KDR:4.032
Accuracy:31.995% A
HSR:25.591% B*
Gauss Compact Burst
A*
Kills:188
Deaths:27
KDR:6.963
Accuracy:38.778% A*
HSR:32.447% B**
LA39 Bruiser
B++
Kills:140
Deaths:36
KDR:3.889
Accuracy:69.893% B++
HSR:16.429% B+
Warden
M**
Kills:82
Deaths:11
KDR:7.455
Accuracy:45.186% M+
HSR:51.220% M**
Kills:2,420
Deaths (as Engineer):658
Deaths (to Engineers):2,388
KDR:3.67781
Kill Difference:1,762
Playtime:272.591 hours
Usage:22%
Score:9.020m
Score/min:551
Accuracy (listed only):38.369%
HSR (listed only):29.313%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M+
Kills:2,868
Deaths:643
KDR:4.460
Accuracy:30.567% B*
HSR:38.285% M+
MGR-S1 Gladius
M**
Kills:1,162
Deaths:183
KDR:6.350
Accuracy:38.306% A++
HSR:53.787% M**
Blitz GD-10
A*
Kills:1,160
Deaths:368
KDR:3.152
Accuracy:25.967% C**
HSR:28.103% A*
GD-7F
B**
Kills:679
Deaths:185
KDR:3.670
Accuracy:27.792% B+
HSR:25.037% B**
AF-4A Bandit
B**
Kills:514
Deaths:157
KDR:3.274
Accuracy:30.467% B**
HSR:29.767% B**
AF-19 Mercenary
B**
Kills:298
Deaths:122
KDR:2.443
Accuracy:25.747% B+
HSR:26.846% B**
AC-X11
A*
Kills:265
Deaths:57
KDR:4.649
Accuracy:37.095% A*
HSR:27.170% B**
Razor GD-23
A
Kills:254
Deaths:63
KDR:4.032
Accuracy:31.995% A
HSR:25.591% B*
Gauss Compact Burst
A*
Kills:188
Deaths:27
KDR:6.963
Accuracy:38.778% A*
HSR:32.447% B**
LA39 Bruiser
B++
Kills:140
Deaths:36
KDR:3.889
Accuracy:69.893% B++
HSR:16.429% B+
NSX Tengu
M**
Kills:54
Deaths:11
KDR:4.909
Accuracy:45.616% B**
HSR:50% M**
Kills:7,582
Deaths (as Light Assault):1,852
Deaths (to Light Assaults):2,938
KDR:4.09395
Kill Difference:5,730
Playtime:529.807 hours
Usage:42%
Score:17.967m
Score/min:565
Accuracy (listed only):36.566%
HSR (listed only):32.133%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M+
Kills:2,868
Deaths:643
KDR:4.460
Accuracy:30.567% B*
HSR:38.285% M+
MGR-S1 Gladius
M**
Kills:1,162
Deaths:183
KDR:6.350
Accuracy:38.306% A++
HSR:53.787% M**
Blitz GD-10
A*
Kills:1,160
Deaths:368
KDR:3.152
Accuracy:25.967% C**
HSR:28.103% A*
Carnage AR
M++
Kills:792
Deaths:244
KDR:3.246
Accuracy:30.619% B**
HSR:41.540% M++
LA39 Bruiser
B++
Kills:140
Deaths:36
KDR:3.889
Accuracy:69.893% B++
HSR:16.429% B+
NC9 A-Tross
A*
Kills:61
Deaths:14
KDR:4.357
Accuracy:31.754% A
HSR:39.344% A*
NSX Tengu
M**
Kills:54
Deaths:11
KDR:4.909
Accuracy:45.616% B**
HSR:50% M**
Kills:6,237
Deaths (as Combat Medic):1,499
Deaths (to Combat Medics):1,316
KDR:4.16077
Kill Difference:4,738
Playtime:16.607 hours
Usage:1%
Score:0.557m
Score/min:559
Accuracy (listed only):38.960%
HSR (listed only):38.213%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:3,818
Deaths:699
KDR:5.462
Accuracy:42.686% B+
HSR:78.497% B**
AF-4 Cyclone
M+
Kills:2,868
Deaths:643
KDR:4.460
Accuracy:30.567% B*
HSR:38.285% M+
NS-44 Commissioner
A**
Kills:1,741
Deaths:687
KDR:2.534
Accuracy:47.418% A
HSR:39.805% A**
MGR-S1 Gladius
M**
Kills:1,162
Deaths:183
KDR:6.350
Accuracy:38.306% A++
HSR:53.787% M**
Blitz GD-10
A*
Kills:1,160
Deaths:368
KDR:3.152
Accuracy:25.967% C**
HSR:28.103% A*
NS-44 Commissioner AE
M++
Kills:740
Deaths:340
KDR:2.176
Accuracy:49.611% B*
HSR:55.405% M++
NSX Daimyo
A+
Kills:433
Deaths:94
KDR:4.606
Accuracy:53.185% A+
HSR:97.922% B**
EM4 Longshot
A
Kills:278
Deaths:24
KDR:11.583
Accuracy:39.161% C+
HSR:88.489% A
NS-44P Commissioner
M**
Kills:272
Deaths:121
KDR:2.248
Accuracy:53.451% A
HSR:59.559% M**
LA80
C+
Kills:210
Deaths:22
KDR:9.545
Accuracy:41.127% C+
HSR:77.143% C+
NC14 Bolt Driver
B*
Kills:207
Deaths:21
KDR:9.857
Accuracy:42.170% B*
HSR:80.193% B++
LA3 Desperado
B+
Kills:160
Deaths:68
KDR:2.353
Accuracy:24.118% D
HSR:21.875% B+
NS-357 Underboss
S
Kills:135
Deaths:60
KDR:2.250
Accuracy:50.327% A++
HSR:54.815% S
NC4 Mag-Shot
A*
Kills:125
Deaths:89
KDR:1.404
Accuracy:21.505% D
HSR:33.600% A*
AF-18 Stalker
M**
Kills:93
Deaths:9
KDR:10.333
Accuracy:38.724% A*
HSR:46.237% M**
NSX Tengu
M**
Kills:54
Deaths:11
KDR:4.909
Accuracy:45.616% B**
HSR:50% M**
NS-61 Emissary
M**
Kills:52
Deaths:13
KDR:4
Accuracy:21.629% D--
HSR:38.462% M**
Kills:13,508
Deaths (as Infiltrator):3,452
Deaths (to Infiltrators):1,874
KDR:3.91309
Kill Difference:10,056
Playtime:70.999 hours
Usage:6%
Score:1.715m
Score/min:403
Accuracy (listed only):39.151%
HSR (listed only):55.422%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:2,459
Deaths:352
KDR:6.986
Accuracy:40.430% B++
HSR:18.178% B+
AF-34 Mattock
B*
Kills:2,415
Deaths:352
KDR:6.861
Accuracy:45.513% B*
HSR:16.687% C
AF-41 Hacksaw
A++
Kills:338
Deaths:36
KDR:9.389
Accuracy:50.273% A++
HSR:17.752% B**
AF-41 Hacksaw
A*
Kills:327
Deaths:36
KDR:9.083
Accuracy:55.020% A*
HSR:15.596% C*
NCM1 Scattercannon
B*
Kills:238
Deaths:29
KDR:8.207
Accuracy:46.964% B*
HSR:18.487% B++
NCM1 Scattercannon
A+
Kills:219
Deaths:28
KDR:7.821
Accuracy:50.819% A+
HSR:17.352% B++
NCM2 Falcon
A++
Kills:119
Deaths:10
KDR:11.900
Accuracy:55.928% A++
HSR:9.244% A++
NCM2 Falcon
A++
Kills:54
Deaths:9
KDR:6
Accuracy:58.202% A++
HSR:5.556% C**
Kills:6,169
Deaths (as MAX Suit):426
Deaths (to MAX Suits):532
KDR:14.48122
Kill Difference:5,743
Playtime:47.898 hours
Usage:4%
Score:1.746m
Score/min:608
Accuracy (listed only):50.394%
HSR (listed only):14.856%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M*
Kills:32,254
V. Kills:2,901 N/A
Deaths:1,070
KDR:30.144
Accuracy:67.684% A+
KPH:167.500 M*
VKPH:15.100 M
M20 Mustang
M**
Kills:8,011
V. Kills:7,648 105%
Deaths:720
KDR:11.126
Accuracy:31.074% C++
KPH:35.700 M
VKPH:34.100 M**
Breaker Rocket Pods
M++
Kills:3,495
V. Kills:835 418%
Deaths:86
KDR:40.640
Accuracy:61.101% A
KPH:246.400 A
VKPH:58.900 M++
Vortek Rotary
M**
Kills:2,719
V. Kills:2,293 119%
Deaths:216
KDR:12.588
Accuracy:37.568% A
KPH:44.300 M++
VKPH:37.400 M**
M20 Kestrel
A*
Kills:257
V. Kills:246 104%
Deaths:19
KDR:13.526
Accuracy:31.120% C++
KPH:37.200 A+
VKPH:35.600 A*
Kills:46,736 (43,241 + 0)
Deaths:2,111
KDR:22.139
VKDR:6.595
Vehicle Kills:13,923
Kill Difference:44,625
Playtime:499.232 hours
Usage:39%
Score:15.269m
Score/min:510
Piloting Accuracy:31.120%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:344
V. Kills:361 95%
Deaths:19
KDR:18.105
Accuracy:22.815% D**
KPH:40.800 B++
VKPH:42.800 A+
CAS30 Tank Buster
A*
Kills:88
V. Kills:67 129%
Deaths:19
KDR:4.632
Accuracy:54.908% B**
KPH:20.100 A*
VKPH:15.300 A++
Kills:432 (88 + 344)
Deaths:38
KDR:11.368
VKDR:11.263
Vehicle Kills:428
Kill Difference:394
Playtime:12.808 hours
Usage:1%
Score:0.391m
Score/min:509
Piloting Accuracy:54.908%
Gunner Accuracy:22.815%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:65
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:57.265% B**
KPH:157.900 M**
VKPH:2.400 D**
Kills:65 (65 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:65
Playtime:0.412 hours
Usage:0%
Score:0.013m
Score/min:511
Driving Accuracy:57.265%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,359
V. Kills:995 136%
Deaths:137
KDR:9.920
Accuracy:46.904% C
KPH:33 A
VKPH:24.100 A++
E540 Halberd
B++
Kills:257
V. Kills:145 176%
Deaths:23
KDR:11.174
Accuracy:50.361% B++
KPH:34.700 B+
VKPH:19.600 B++
Kills:1,616 (1,359 + 257)
Deaths:160
KDR:10.100
VKDR:7.125
Vehicle Kills:1,140
Kill Difference:1,456
Playtime:48.611 hours
Usage:4%
Score:1.065m
Score/min:365
Driving Accuracy:46.904%
Gunner Accuracy:50.361%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:717
V. Kills:44 N/A
Deaths:35
KDR:20.486
Accuracy:58.278% B**
KPH:140.600 B
VKPH:8.600 C*
Kills:717 (0 + 717)
Deaths:35
KDR:20.486
VKDR:1.257
Vehicle Kills:44
Kill Difference:682
Playtime:5.099 hours
Usage:0%
Score:0.117m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:58.278%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 35,15532,2541,07030.144M++22.7967.684%A+N/A167.6M*15.1M520192.5h4.2B*6.2B*
LA1 Anchor 13,09513,0602,4245.388B**1.9734.231%A++49.456%M++120.6A**N/A278108.3h7.1A+20.9B**
M20 Mustang 15,6598,01172011.126S3.7731.074%C++1.373%D35.7M34.1M**461224.3h65.1B*209.6B*
SAS-R 3,8213,8186995.462B++1.8942.686%B+78.497%B**99.9A**N/A27338.2h1.6B**3.7B*
Breaker Rocket Pods 4,3303,4958640.64M**33.2961.101%AN/A246.1A58.8M++120614.2h9.6B*15.7B*
NC6 Gauss SAW 3,1363,1295385.816M++1.5436.665%M+51.294%S131.5SN/A36123.8h6B**16.3B**
AF-4 Cyclone 2,8792,8686434.46A**2.8930.567%B*38.285%M+69.3AN/A16441.4h8.1B*26.4B++
Vortek Rotary 5,0122,71921612.588M**5.2337.568%A1.508%D44.4M++37.4M**49261.3h40.8B*108.5B**
AF-34 Mattock 2,4792,4593526.986A0.3740.43%B++18.178%B+65.2B**N/A16337.7h4.8B+11.9B++
AF-34 Mattock 2,4322,4153526.861A0.4945.513%B*16.687%C64.1B**N/A16637.7h5.5B+12.1B*
NC6A GODSAW 1,7751,7742696.595A*0.7636.798%A+49.436%M++132.4A*N/A29913.4h5.9C**16B**
NS-44 Commissioner 1,7421,7416872.534A4.8247.418%A39.805%A**119.2M+N/A31814.6h2.5A5.3B**
NS-15M2 1,4491,4453564.059B**3.2926.9%B+40.831%A++88.1AN/A25716.4h9.3B**34.6B++
GD-22S 1,3771,3762924.712A2.6431.46%A+51.454%M**99A*N/A35813.9h6.9A+21.8B**
Titan-150 AP 2,3541,3591379.92B++2.5746.904%C3.091%C+33A24.2A++35141.2h3.9B*8.4B++
NC6S Gauss SAW S 1,1681,1643223.615A+3.7433.79%A++50.601%M**97A++N/A22612h7.5A22.3B*
MGR-S1 Gladius 1,1641,1621836.35M1.0038.306%A++53.787%M**163.7M*N/A3687.1h6A15.5B**
EM1 1,1621,1602534.585M++2.7732.117%A++45.345%M**97.5A*N/A23211.9h8.4A+26.1B*
Blitz GD-10 1,1711,1603683.152A++4.2025.967%C**28.103%A*40.4B+N/A10628.7h11.5B++44.5B+
NS Decimator 1,4509722404.05M**3.3061.888%C++2.366%C+55.2A27.2A31217.6h3.5B*5.7B*
Carnage AR 7987922443.246A4.1130.619%B**41.54%M++76.9A*N/A32410.3h9.3A+30.4B**
NS-44 Commissioner AE 7407403402.176B++5.1849.611%B*55.405%M++185M*N/A4224h2.5B**5B**
C85 Canister-H 7617173520.486C**13.1358.278%B**9.484%D140.6B8.6C*3825.1h5B+8.6B++
GD-7F 7066791853.67A++3.6827.792%B+25.037%B**18.8C--N/A6036.1h11.5B+41.3B+
AF-4A Bandit 5255141573.274A++4.0830.467%B**29.767%B**21.2C--N/A6324.3h9.5B+31B++
NSX Daimyo 433433944.606B2.7553.185%A+97.922%B**127.4A**N/A2923.4h1.9B**3.5B**
Mag-Cutter 4084058,3380.049B*7.304.47%F-1.728%D0.8C**N/A2524.6h1.4B**31.2D**
C150 Dalton 7053441918.105A*10.7522.815%D**N/A41B++43A+5448.4h2.5A10.8B+
AF-41 Hacksaw 340338369.389A*2.0450.273%A++17.752%B**78.6M+N/A3294.3h6.3C++12.5B**
AF-41 Hacksaw 327327369.083A*1.7355.02%A*15.596%C*76M+N/A3234.3h6.7C++12.2B**
EM6 325325823.963A3.3927.099%B*36%A++67.7B*N/A2244.8h8.1B**30B++
AF-19 Mercenary 3062981222.443A+4.9125.747%B+26.846%B**13.2CN/A7822.6h11.3B+43.9B+
EM4 Longshot 2782782411.583A**4.2339.161%C+88.489%A69.5A++N/A1714h1.6B**4.1B++
NS-44P Commissioner 2722721212.248B+5.1153.451%A59.559%M**194.3M++N/A4441.4h2.6B*4.8B*
AC-X11 266265574.649M**2.7037.095%A*27.17%B**120.5M**N/A3752.2h7B**19B*
E540 Halberd 4022572311.174B+3.8250.361%B++1.946%D-34.7B+19.6B++4427.4h5.2B+10.2B++
M20 Kestrel 5032571913.526S6.1731.12%C++3.113%B*37.2A+35.7A*5246.9h63.4B++203.7B++
Razor GD-23 255254634.032M++3.3231.995%A25.591%B*87.6M+N/A3102.9h8.4B**26.2B*
NCM1 Scattercannon 238238298.207M+0.8546.964%B*18.487%B++95.2SN/A2502.5h4.5A9.6B**
NCM1 Scattercannon 222219287.821A*0.4750.819%A+17.352%B++91.3M++1.3M++2062.4h5.2B+10.3B**
LA80 210210229.545A*2.1941.127%C+77.143%C+72.4AN/A1592.9h1.9B+4.6B
NC14 Bolt Driver 207207219.857M**2.5042.17%B*80.193%B++60.9A*N/A2433.4h2.2B+5.1B++
Gauss Compact Burst 189188276.963A*0.3938.778%A*32.447%B**208.9S1.1A4910.9h7.8A20.2B**
LA3 Desperado 163160682.353A+5.0024.118%D21.875%B+48.5B+N/A1393.3h6.6B**27.3B+
The Slasher 1521521,3650.111A7.2457.48%A+9.868%C+3.4C+N/A845h1.4B**2.5B+
LA39 Bruiser 140140363.889A*3.4669.893%B++16.429%B+56B+N/A1592.5h1.9B*2.7B++
Auraxium Mag-Cutter 1351351,5800.085B**7.2755.121%A++5.926%C+2.6B++N/A652.4h1.4B**2.5B++
NS-357 Underboss 135135602.25A5.1050.327%A++54.815%S150M**N/A4180.9h2.9A5.7B**
Frag Grenade 1361351135N/A127.6546.908%C++N/A450C3.3D20120.3h3.7C+7.8C*
NC4 Mag-Shot 127125891.404B*5.9521.505%D33.6%A*15.4C--N/A628.1h5B+23.2B
NCM2 Falcon 1281191011.9S4.5555.928%A++9.244%A++70S5.3C++2321.7h4.2A7.5A
NC05 Jackhammer 120119383.132B**4.2250.646%B+13.445%C79.3AN/A3121.5h4.3B8.5B+
AF-18 Stalker 9393910.333S2.9838.724%A*46.237%M**155SN/A4440.6h8.3A+21.4B**
CAS30 Tank Buster 15588194.632M+2.7254.908%B**N/A20A*15.2A++4414.4h32.5B**59.3B*
Warden 8282117.455S0.1045.186%M+51.22%M**117.1SN/A4220.7h5A11.1B**
Shrike 13580481.667A5.6948.139%D--2.5%C20.5C14.1C**3603.9h4.9B++10.1B
NC05 Jackhammer AE 7473193.842A+3.5157.097%B*16.438%C++104.3A1.4C++3360.7h4.8C+8.5C*
C-4 9668154.533A*2.8262.821%SN/A97.1B+40B++16500.7h2.2D*3.4B**
L100 Python HESH 6665165S57.6557.265%B**N/A162.5M**2.5D**5090.4h2.1B**3.6B**
NC9 A-Tross 6161144.357M3.0031.754%A39.344%A*101.7MN/A4600.6h5.9A++18.7B**
NCM2 Falcon 585496S1.3558.202%A++5.556%C**31.8M++2.4D*1151.7h9.6B*16.5B**
NSX Tengu 5454114.909M++2.4445.616%B**50%M**90A+N/A3390.6h8.1B**17.7B*
NS-61 Emissary 5252134S3.3521.629%D--38.462%M**47.3B*N/A1811.1h9B++41.8C**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit121420.3h
Motion Spotter62,0812.7h
Nano-Armor Kit55137,66311h
Gauss Rifle Burst0920h
Spawn Beacon66510.6h
AE Nano-Armor Kit40122,67111h
Medical Kit1,78912,90264.9h
Medical Applicator139,2331.2h
Recon Detection Device63000.6h
Anti-Infantry MANA Turret2660.4h
Ammunition Package11660.1h
Xiphos Anti-Personnel Phalanx Turret04380h

Check the help document for the dictionary if you want to learn more about words used here.


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