Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (18,083)players online:
Nefinub (28)  Sephuku (21)  BSGEmpress (8)  PEST_RYAN (7)  Elitanx (2)  NorweskiDemon (1) 67
stats.dasanfall.com
Raider Dreadnaught PandoraJourney[BHOT] PandoraJourney
NC BR 56

KDR: 7.07

Score: 44.3m

Last Seen: Jul 21st, 2018 8:45 AM
- OFFLINE - 35.5 hour(s)

Prestige 1, Battle Rank 56 - New Conglomerate on Miller - Outfit Member of BHO Tactical[BHOT] BHO Tactical
NC outfit on Miller

Members: 13
Level Progress (to 57): 21%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH LA1 Anchor M20 Mustang SAS-R NC6 Gauss SAW Breaker Rocket Pods AF-4 Cyclone Vortek Rotary
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PandoraJourney



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,366,688 MLG Score: 6688
Fun Score: N/A
Cheeseburgers Flipped: 426TIME WITH MEDKIT: 5.3%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.263%47.087%15663696843,6114.830642.239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.177%2.413A**4.181S-1.795F-HEAD ++ (~30.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.716B++7.10.502B+14.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.147%1.01%85034100049,4007341489367.2109332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.772%-0.15C-0.572D0.893

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.689B+17.80.659B+31.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.966%3.07%505110031,36844410093.07416135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.611B+0.222C++-1.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.783B++3.90.685B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.503%6.229%569310011,4614356513.35092224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.798%1.166B**0.528B+2.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.918B*4.60.88B*4.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.603%81.735%56959995,45375737.20343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.75%1.267A0.966B*0.664

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.617B+1.60.483B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.124%21.759%5691100321677410.27871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.078A*1.512A+-1.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.785B++1.90.612B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BHO Tactical[BHOT] BHO Tactical
NC outfit on Miller

Members: 13
44.3m162.4%603 (36.2k)530 (31.8k)7.06957116,75416,5157.4833856 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10041548732.904%23.275%76605:0322

22% Engineer28% Heavy Assault38% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2014 10:22 AMMay 29th, 2018 1:46 PMJul 22nd, 2018 5:26 AM (10h) (PST)Jul 21st, 2018 5:26 AM (1d) (PST)Jul 21st, 2018 4:45 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5641841,3801.3970.1980.3252.6240.2196688

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,86011,05982,8018412201571331,821

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1392.5h/58d 6,834 27,175 27,883 219.2k 759 3,506 18,279 130.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M*
Kills:15,390
Deaths:2,825
KDR:5.448
Accuracy:34.542% A*
HSR:49.825% M*
NC6 Gauss SAW
S
Kills:4,081
Deaths:732
KDR:5.575
Accuracy:37.022% M*
HSR:52.193% S
NS-15M2
M++
Kills:2,391
Deaths:525
KDR:4.554
Accuracy:29.493% A
HSR:49.435% M++
NC6A GODSAW
M*
Kills:1,952
Deaths:299
KDR:6.528
Accuracy:36.740% A+
HSR:50.154% M*
GD-22S
S
Kills:1,533
Deaths:321
KDR:4.776
Accuracy:31.711% A++
HSR:52.251% S
NC6S Gauss SAW S
M**
Kills:1,164
Deaths:322
KDR:3.615
Accuracy:33.790% A++
HSR:50.601% M**
EM1
M**
Kills:1,160
Deaths:253
KDR:4.585
Accuracy:32.117% A*
HSR:45.345% M**
EM6
A*
Kills:340
Deaths:85
KDR:4
Accuracy:27.146% B**
HSR:36.177% A*
MGR-L1 Promise
M+
Kills:314
Deaths:69
KDR:4.551
Accuracy:37.170% M
HSR:47.771% M+
NC05 Jackhammer
B**
Kills:199
Deaths:61
KDR:3.262
Accuracy:52.628% B**
HSR:18.090% B*
NC05 Jackhammer AE
B**
Kills:79
Deaths:20
KDR:3.950
Accuracy:56.970% B**
HSR:15.190% C+
NSX Naginata
M
Kills:59
Deaths:16
KDR:3.688
Accuracy:33.028% A*
HSR:47.458% M
Kills:28,662
Deaths (as Heavy Assault):5,528
Deaths (to Heavy Assaults):5,022
KDR:5.18488
Kill Difference:23,134
Playtime:385.868 hours
Usage:28%
Score:11.060m
Score/min:478
Accuracy (listed only):36.863%
HSR (listed only):42.874%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:752
Deaths:206
KDR:3.650
Accuracy:28.574% B**
HSR:25.798% B**
AF-4A Bandit
A+
Kills:579
Deaths:168
KDR:3.446
Accuracy:30.992% A
HSR:30.915% A+
AF-19 Mercenary
B**
Kills:298
Deaths:122
KDR:2.443
Accuracy:25.747% B++
HSR:26.846% B**
Gauss Compact Burst
A*
Kills:287
Deaths:45
KDR:6.378
Accuracy:37.466% A*
HSR:31.707% B**
AC-X11
A**
Kills:281
Deaths:61
KDR:4.607
Accuracy:37.282% A**
HSR:26.690% B**
Razor GD-23
A++
Kills:261
Deaths:63
KDR:4.143
Accuracy:32.210% A++
HSR:26.054% B**
LA39 Bruiser
A+
Kills:216
Deaths:58
KDR:3.724
Accuracy:66.124% B+
HSR:21.759% A+
Warden
M*
Kills:116
Deaths:15
KDR:7.733
Accuracy:42.801% M
HSR:46.552% M*
MGR-M1 Bishop
M**
Kills:58
Deaths:6
KDR:9.667
Accuracy:51.823% M+
HSR:63.793% M**
Kills:2,848
Deaths (as Engineer):744
Deaths (to Engineers):2,706
KDR:3.82796
Kill Difference:2,104
Playtime:312.304 hours
Usage:22%
Score:10.492m
Score/min:560
Accuracy (listed only):39.224%
HSR (listed only):33.346%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M*
Kills:3,166
Deaths:691
KDR:4.582
Accuracy:31.049% B**
HSR:40.114% M*
Blitz GD-10
A*
Kills:1,173
Deaths:370
KDR:3.170
Accuracy:26.052% B+
HSR:28.474% A*
NS-7 PDW
S
Kills:1,162
Deaths:229
KDR:5.074
Accuracy:35.381% A*
HSR:52.152% S
MGR-S1 Gladius
S
Kills:1,162
Deaths:183
KDR:6.350
Accuracy:38.306% A*
HSR:53.787% S
GD-7F
B**
Kills:752
Deaths:206
KDR:3.650
Accuracy:28.574% B**
HSR:25.798% B**
AF-4A Bandit
A+
Kills:579
Deaths:168
KDR:3.446
Accuracy:30.992% A
HSR:30.915% A+
AF-19 Mercenary
B**
Kills:298
Deaths:122
KDR:2.443
Accuracy:25.747% B++
HSR:26.846% B**
Gauss Compact Burst
A*
Kills:287
Deaths:45
KDR:6.378
Accuracy:37.466% A*
HSR:31.707% B**
AC-X11
A**
Kills:281
Deaths:61
KDR:4.607
Accuracy:37.282% A**
HSR:26.690% B**
Razor GD-23
A++
Kills:261
Deaths:63
KDR:4.143
Accuracy:32.210% A++
HSR:26.054% B**
LA39 Bruiser
A+
Kills:216
Deaths:58
KDR:3.724
Accuracy:66.124% B+
HSR:21.759% A+
Tempest
M**
Kills:69
Deaths:16
KDR:4.313
Accuracy:34.525% A*
HSR:44.928% M**
NSX Tengu
S
Kills:60
Deaths:13
KDR:4.615
Accuracy:46.686% A+
HSR:48.333% S
Kills:9,466
Deaths (as Light Assault):2,225
Deaths (to Light Assaults):3,440
KDR:4.25438
Kill Difference:7,241
Playtime:532.769 hours
Usage:38%
Score:18.038m
Score/min:564
Accuracy (listed only):36.184%
HSR (listed only):35.197%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M*
Kills:3,166
Deaths:691
KDR:4.582
Accuracy:31.049% B**
HSR:40.114% M*
Blitz GD-10
A*
Kills:1,173
Deaths:370
KDR:3.170
Accuracy:26.052% B+
HSR:28.474% A*
NS-7 PDW
S
Kills:1,162
Deaths:229
KDR:5.074
Accuracy:35.381% A*
HSR:52.152% S
MGR-S1 Gladius
S
Kills:1,162
Deaths:183
KDR:6.350
Accuracy:38.306% A*
HSR:53.787% S
Carnage AR
M**
Kills:1,160
Deaths:339
KDR:3.422
Accuracy:31.989% A++
HSR:45.690% M**
LA39 Bruiser
A+
Kills:216
Deaths:58
KDR:3.724
Accuracy:66.124% B+
HSR:21.759% A+
NC9 A-Tross
M+
Kills:162
Deaths:46
KDR:3.522
Accuracy:38.526% M+
HSR:43.827% M+
NS-11A
S
Kills:161
Deaths:39
KDR:4.128
Accuracy:36.137% A**
HSR:50.932% S
Reaper DMR
M++
Kills:161
Deaths:42
KDR:3.833
Accuracy:38.897% M
HSR:44.721% M++
Tempest
M**
Kills:69
Deaths:16
KDR:4.313
Accuracy:34.525% A*
HSR:44.928% M**
NSX Tengu
S
Kills:60
Deaths:13
KDR:4.615
Accuracy:46.686% A+
HSR:48.333% S
Kills:8,652
Deaths (as Combat Medic):2,026
Deaths (to Combat Medics):1,639
KDR:4.27048
Kill Difference:6,626
Playtime:24.265 hours
Usage:2%
Score:0.776m
Score/min:533
Accuracy (listed only):38.516%
HSR (listed only):43.156%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:4,306
Deaths:792
KDR:5.437
Accuracy:43.184% B++
HSR:79.912% A
AF-4 Cyclone
M*
Kills:3,166
Deaths:691
KDR:4.582
Accuracy:31.049% B**
HSR:40.114% M*
NS-44 Commissioner
M
Kills:1,786
Deaths:701
KDR:2.548
Accuracy:47.341% A+
HSR:39.978% M
Blitz GD-10
A*
Kills:1,173
Deaths:370
KDR:3.170
Accuracy:26.052% B+
HSR:28.474% A*
NS-7 PDW
S
Kills:1,162
Deaths:229
KDR:5.074
Accuracy:35.381% A*
HSR:52.152% S
MGR-S1 Gladius
S
Kills:1,162
Deaths:183
KDR:6.350
Accuracy:38.306% A*
HSR:53.787% S
NS-44 Commissioner AE
M*
Kills:914
Deaths:413
KDR:2.213
Accuracy:50.990% A
HSR:54.814% M*
NS-44P Commissioner
M*
Kills:837
Deaths:388
KDR:2.157
Accuracy:53.095% A+
HSR:56.034% M*
NSX Daimyo
A++
Kills:442
Deaths:97
KDR:4.557
Accuracy:53.407% A++
HSR:97.964% B**
EM4 Longshot
A
Kills:283
Deaths:24
KDR:11.792
Accuracy:39.307% C+
HSR:88.339% A
LA80
C++
Kills:215
Deaths:22
KDR:9.773
Accuracy:41.451% C++
HSR:77.674% C+
NC14 Bolt Driver
B**
Kills:207
Deaths:21
KDR:9.857
Accuracy:42.170% B**
HSR:80.193% B++
NS-357 Underboss
S
Kills:192
Deaths:93
KDR:2.065
Accuracy:50.405% A++
HSR:53.125% S
LA3 Desperado
B+
Kills:160
Deaths:68
KDR:2.353
Accuracy:24.118% D
HSR:21.875% B+
NC4 Mag-Shot
A*
Kills:125
Deaths:89
KDR:1.404
Accuracy:21.505% D
HSR:33.600% A*
AF-18 Stalker
M**
Kills:93
Deaths:9
KDR:10.333
Accuracy:38.724% A*
HSR:46.237% M**
Tempest
M**
Kills:69
Deaths:16
KDR:4.313
Accuracy:34.525% A*
HSR:44.928% M**
LA8 Rebel
S
Kills:60
Deaths:24
KDR:2.500
Accuracy:49.797% A**
HSR:56.667% S
NSX Tengu
S
Kills:60
Deaths:13
KDR:4.615
Accuracy:46.686% A+
HSR:48.333% S
NS-61 Emissary
M**
Kills:52
Deaths:13
KDR:4
Accuracy:21.629% D--
HSR:38.462% M**
Kills:16,464
Deaths (as Infiltrator):4,256
Deaths (to Infiltrators):2,220
KDR:3.86842
Kill Difference:12,208
Playtime:75.703 hours
Usage:5%
Score:1.885m
Score/min:415
Accuracy (listed only):39.456%
HSR (listed only):54.633%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:2,611
Deaths:371
KDR:7.038
Accuracy:40.712% B*
HSR:18.231% B+
AF-34 Mattock
B**
Kills:2,552
Deaths:371
KDR:6.879
Accuracy:45.475% B**
HSR:17.241% C+
AF-41 Hacksaw
A*
Kills:373
Deaths:40
KDR:9.325
Accuracy:50.682% A*
HSR:19.571% A+
AF-41 Hacksaw
A*
Kills:363
Deaths:40
KDR:9.075
Accuracy:55.470% A*
HSR:16.529% B+
AF-23 Grinder
A**
Kills:326
Deaths:37
KDR:8.811
Accuracy:55.957% A**
HSR:18.098% B*
AF-23 Grinder
A*
Kills:276
Deaths:37
KDR:7.459
Accuracy:59.945% A*
HSR:21.739% A+
NCM1 Scattercannon
B++
Kills:263
Deaths:30
KDR:8.767
Accuracy:44.681% B++
HSR:18.251% B++
NCM1 Scattercannon
A
Kills:246
Deaths:29
KDR:8.483
Accuracy:47.339% A
HSR:17.886% B++
NCM2 Falcon
A++
Kills:168
Deaths:16
KDR:10.500
Accuracy:56.655% A++
HSR:8.929% A++
NCM2 Falcon
A++
Kills:75
Deaths:15
KDR:5
Accuracy:58.618% A++
HSR:4% C
Kills:7,253
Deaths (as MAX Suit):493
Deaths (to MAX Suits):606
KDR:14.71197
Kill Difference:6,760
Playtime:53.331 hours
Usage:4%
Score:2.060m
Score/min:644
Accuracy (listed only):51.553%
HSR (listed only):16.047%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M**
Kills:32,984
V. Kills:2,921 N/A
Deaths:1,089
KDR:30.288
Accuracy:67.862% A+
KPH:169.300 M**
VKPH:15 M
M20 Mustang
M**
Kills:9,953
V. Kills:8,648 115%
Deaths:815
KDR:12.212
Accuracy:31.657% C++
KPH:39.900 M
VKPH:34.700 M**
Breaker Rocket Pods
M**
Kills:3,495
V. Kills:835 418%
Deaths:86
KDR:40.640
Accuracy:61.101% A+
KPH:246.400 A*
VKPH:58.900 M**
Vortek Rotary
M**
Kills:2,968
V. Kills:2,422 122%
Deaths:235
KDR:12.630
Accuracy:37.949% A
KPH:46.700 M+
VKPH:38.100 M**
M20 Kestrel
M
Kills:373
V. Kills:305 122%
Deaths:26
KDR:14.346
Accuracy:33.703% B+
KPH:46 A*
VKPH:37.600 M
Kills:49,773 (46,278 + 0)
Deaths:2,251
KDR:22.112
VKDR:6.722
Vehicle Kills:15,131
Kill Difference:47,522
Playtime:530.150 hours
Usage:38%
Score:16.242m
Score/min:511
Piloting Accuracy:33.703%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:344
V. Kills:361 95%
Deaths:19
KDR:18.105
Accuracy:22.815% D**
KPH:40.800 B+
VKPH:42.800 A+
CAS30 Tank Buster
M
Kills:88
V. Kills:67 129%
Deaths:19
KDR:4.632
Accuracy:54.908% B**
KPH:20.100 M
VKPH:15.300 A*
Kills:432 (88 + 344)
Deaths:38
KDR:11.368
VKDR:11.263
Vehicle Kills:428
Kill Difference:394
Playtime:12.808 hours
Usage:1%
Score:0.391m
Score/min:509
Piloting Accuracy:54.908%
Gunner Accuracy:22.815%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:73
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:55.725% B*
KPH:155.400 S
VKPH:2.100 F
Kills:73 (73 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:73
Playtime:0.470 hours
Usage:0%
Score:0.015m
Score/min:536
Driving Accuracy:55.725%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,368
V. Kills:997 137%
Deaths:137
KDR:9.985
Accuracy:46.966% C
KPH:33.100 A
VKPH:24.100 A*
E540 Halberd
B*
Kills:261
V. Kills:146 178%
Deaths:23
KDR:11.348
Accuracy:50.281% B++
KPH:35 B+
VKPH:19.600 B*
Kills:1,629 (1,368 + 261)
Deaths:160
KDR:10.181
VKDR:7.144
Vehicle Kills:1,143
Kill Difference:1,469
Playtime:48.827 hours
Usage:4%
Score:1.070m
Score/min:365
Driving Accuracy:46.966%
Gunner Accuracy:50.281%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:856
V. Kills:52 N/A
Deaths:42
KDR:20.381
Accuracy:60.759% A
KPH:144.100 B+
VKPH:8.800 C*
Kills:856 (0 + 856)
Deaths:42
KDR:20.381
VKDR:1.238
Vehicle Kills:52
Kill Difference:814
Playtime:5.941 hours
Usage:0%
Score:0.136m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:60.759%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 35,90532,9841,08930.288M*23.2267.862%A+N/A169.2M**15M523194.9h4.2B*6.2B*
LA1 Anchor 15,43615,3902,8255.448A1.6234.542%A*49.825%M*124.2M+N/A291123.9h7.1A+20.6B**
M20 Mustang 18,6019,95381512.212S5.1431.657%C++1.226%D39.9M34.7M**461249.4h59.6B*188.2B*
SAS-R 4,3094,3067925.437B++1.6343.184%B++79.912%A103.8M++N/A28641.5h1.6A3.6B**
NC6 Gauss SAW 4,0934,0817325.575M*1.4937.022%M*52.193%S131.6SN/A34931h6A16.1B**
Breaker Rocket Pods 4,3303,4958640.64S33.5761.101%A+N/A246.1A*58.8M**120614.2h9.6B**15.7B*
AF-4 Cyclone 3,1783,1666914.582M2.4931.049%B**40.114%M*72.9A++N/A17443.4h8B**25.7B*
Vortek Rotary 5,3902,96823512.63S5.5637.949%A1.381%D46.7M+38.1M**50663.6h39.2B**103.2B**
AF-34 Mattock 2,6312,6113717.038B**0.0340.712%B*18.231%B+66.9A+N/A16839h4.8B++11.7B*
AF-34 Mattock 2,5692,5523716.879A0.1945.475%B**17.241%C+65.4A+N/A16939h5.5B+12B**
NS-15M2 2,4032,3915254.554A++2.5229.493%A49.435%M++103.1A*N/A27423.2h8.6A29.3B*
NC6A GODSAW 1,9531,9522996.528A*0.5436.74%A+50.154%M*131.9A**N/A30514.8h6C**16.3B**
NS-44 Commissioner 1,7871,7867012.548A+4.5247.341%A+39.978%M115.2M*N/A30915.5h2.5A5.3B**
GD-22S 1,5341,5333214.776A++2.2931.711%A++52.251%S102.2M+N/A35815h6.9A++21.8B**
Titan-150 AP 2,3651,3681379.985B++2.9246.966%C3.07%C+33A24.1A*35141.4h3.9B8.4B+
NS Decimator 1,7671,1872794.254S2.8262.31%C*2.527%C++57.9A+28.3A+31620.5h3.4B**5.4B**
Blitz GD-10 1,1841,1733703.17A*3.9026.052%B+28.474%A*40.6B++N/A10828.9h11.5B*44.2B+
NC6S Gauss SAW S 1,1681,1643223.615A++3.4533.79%A++50.601%M**97A++N/A22812h7.5A22.3B*
NS-7 PDW 1,1641,1622295.074S2.0035.381%A*52.152%S136.7SN/A3318.5h8.8A+24.8B**
MGR-S1 Gladius 1,1641,1621836.35M*0.7238.306%A*53.787%S163.7SN/A3817.1h6A+15.5B**
Carnage AR 1,1681,1603393.422A+3.6531.989%A++45.69%M**87.2M+N/A31913.3h9A++28.1A
EM1 1,1621,1602534.585M*2.4832.117%A*45.345%M**97.5A*N/A23411.9h8.4A+26.1B**
NS-44 Commissioner AE 9149144132.213B*4.8650.99%A54.814%M*186.5M**N/A4284.9h2.5B**4.9B**
C85 Canister-H 9088564220.381B+13.3160.759%A9.696%D145.1B++8.8C*3805.9h5.3B+8.7B++
NS-44P Commissioner 8378373882.157B*4.9153.095%A+56.034%M*152.2A**N/A3605.5h2.5B**4.8B*
GD-7F 7837522063.65M3.4228.574%B**25.798%B**19.7CN/A6438.2h11.7B+40.8B+
AF-4A Bandit 5905791683.446A++3.6230.992%A30.915%A+23.3C--N/A6824.8h9.2B++29.8B*
NSX Daimyo 442442974.557B+2.5153.407%A++97.964%B**126.3M+N/A2943.5h1.9B**3.5B**
Mag-Cutter 4134108,3980.049B*7.024.406%F-1.707%D0.8C++N/A2534.4h1.4B**31.6D**
The Slasher 4044033,3500.12A+6.9544.94%B++6.452%C--3.7C+N/A9107.7h1.4B**3.1B+
AF-41 Hacksaw 375373409.325A*2.2650.682%A*19.571%A+81.1M**N/A3344.6h6.5C++12.8B**
M20 Kestrel 6783732614.346S7.2833.703%B+2.145%C++46A*37.7M5608.1h58B+172.2B*
AF-41 Hacksaw 364363409.075A**2.0155.47%A*16.529%B+78.9M*N/A3234.6h6.9C++12.5B**
C150 Dalton 7053441918.105A*11.0422.815%D**N/A41B+43A+5448.4h2.5B**10.8B+
EM6 340340854A++3.0727.146%B**36.177%A*69.4B**N/A2314.9h8A29.6B*
AF-23 Grinder 329326378.811M1.7455.957%A**18.098%B*116.4S1.1A**3492.8h6.8C+12.2B**
MGR-L1 Promise 314314694.551A*2.5237.17%M47.771%M+130.8M++N/A4392.4h8.8A23.7B**
AF-19 Mercenary 3062981222.443A*4.6325.747%B++26.846%B**13.2CN/A8422.6h11.3B+43.9B+
Gauss Compact Burst 291287456.378A*0.6937.466%A*31.707%B**179.4S2.5S4311.6h7.7A20.6B**
EM4 Longshot 2832832411.792M4.7239.307%C+88.339%A70.8A**N/A1734h1.6B**4.1B++
AC-X11 282281614.607M**2.4637.282%A**26.69%B**112.4SN/A3762.5h6.9B**18.6B**
AF-23 Grinder 281276377.459A*0.3959.945%A*21.739%A+98.6S1.8S2812.8h8.7D--14.5B+
NCM1 Scattercannon 263263308.767M**1.7044.681%B++18.251%B++97.4SN/A2572.7h4.6A10.2B**
Razor GD-23 262261634.143M*2.9332.21%A++26.054%B**90M**N/A3162.9h8.4B**26.2B*
E540 Halberd 4072612311.348B*4.2850.281%B++1.916%D35.3B++19.7B*4427.4h5.1B+10.2B++
NCM1 Scattercannon 249246298.483M++1.4147.339%A17.886%B++91.1M**1.1A*2172.7h5.1B+10.8B**
Frag Grenade 2242221222N/A214.9348.316%BN/A444C+4D17170.5h3.7C++7.8C**
LA39 Bruiser 216216583.724A**3.3566.124%B+21.759%A+69.7B**N/A1953.1h1.9B**2.8B++
LA80 215215229.773A++2.7041.451%C++77.674%C+74.1A+N/A1632.9h1.9B+4.5B+
NC14 Bolt Driver 207207219.857M**2.7942.17%B**80.193%B++60.9MN/A2463.4h2.2B++5.1B*
NC05 Jackhammer 200199613.262A++3.8152.628%B**18.09%B*90.5A*N/A3322.2h4B*7.6B++
NS-357 Underboss 192192932.065A5.0050.405%A++53.125%S147.7M**N/A4501.3h2.9A5.8B**
NCM2 Falcon 1841681610.5S3.4356.655%A++8.929%A++70S6.7B*2292.4h4.8A8.5B**
NC9 A-Tross 163162463.522A*3.5538.526%M+43.827%M+115.7M**N/A3381.4h6.6A++17.1A+
Auraxium Mag-Cutter 1621621,9250.084A6.9934.968%B+5.556%C+2.5B++N/A664.2h1.4A3.9B+
NS-11A 162161394.128A++2.9436.137%A**50.932%S107.3M**N/A3311.5h8.6A++23.9A
Reaper DMR 161161423.833B*3.2438.897%M44.721%M++134.2SN/A3491.2h6.7A+17.2A
LA3 Desperado 163160682.353A+4.7224.118%D21.875%B+48.5B++N/A1413.3h6.6B**27.3B+
NC4 Mag-Shot 127125891.404B**5.6721.505%D33.6%A*15.1C--N/A648.3h5B*23.2C++
Warden 116116157.733S0.6642.801%M46.552%M*128.9SN/A5410.9h4.7A+11A
AF-18 Stalker 9393910.333S3.2638.724%A*46.237%M**155SN/A4600.6h8.3A+21.4A
CAS30 Tank Buster 15588194.632M++2.4454.908%B**N/A20M15.2A*4414.4h32.5B*59.3B**
Tank Mine 9983183U75.936600%UN/A830U160M*658520.1h2.4D0M*
Shrike 13580481.667A+5.4048.139%D--2.5%C20.5C14.1C**3713.9h4.9B*10.1B+
NC05 Jackhammer AE 8079203.95A++3.1256.97%B**15.19%C+98.8A+1.3A+3420.8h4.8C+8.4B+
C-4 10778174.588A**2.4868.699%SN/A86.7C*32.2C*14150.9h2.2D*3.2B**
NCM2 Falcon 8275155S2.0758.618%A++4%C31.3M*2.9D--1042.4h11.2B+19.1B*
L100 Python HESH 7473173S65.9355.725%B*N/A146M**2F5340.5h2A3.6B**
Tempest 6969164.313A**2.7634.525%A*44.928%M**115A**N/A2990.6h7.4A+21.5A+
LA8 Rebel 6060242.5A++4.5749.797%A**56.667%S120SN/A3850.5h4.1A8.2B*
NSX Tengu 6160134.615M++2.4546.686%A+48.333%S85.7A*1.4A*3600.7h8A17.1B**
NSX Naginata 5959163.688A*3.3833.028%A*47.458%M98.3A**N/A5030.6h9.2B*27.8B*
MGR-M1 Bishop 585869.667S2.6051.823%M+63.793%M**193.3SN/A7030.3h3.4A++6.6A+
NS-61 Emissary 5252134S3.0721.629%D--38.462%M**47.3B**N/A1901.1h9B*41.8B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter62,2142.8h
Restoration Kit192360.5h
Nano-Armor Kit55137,92111.1h
Gauss Rifle Burst0920h
Spawn Beacon67570.7h
AE Nano-Armor Kit46152,94213.4h
Nanite Revive Grenade0530h
Medical Kit2,11415,44473.7h
Medical Applicator1811,4761.4h
Recon Detection Device63000.6h
Ammunition Package11860.1h
Anti-Infantry MANA Turret2750.4h
Xiphos Anti-Personnel Phalanx Turret04380h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.54s
Server spent 2.71s on queries, 2.17s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.