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Grand Ambassador Pannath[TNKR] Pannath
VS BR 101

KDR: 0.84

Score: 19.5m

Last Seen: Dec 23rd, 2018 12:16 AM
- OFFLINE - 1345.5 hour(s)

Battle Rank 106 (101 total) - Vanu Sovereignty on Connery
Level Progress (to 107): 5%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Ursa Supernova FPC Flare VE6 SVA-88 Supernova PC Orion VS54 SVA-GG Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $52,542 MLG Score: 42
Fun Score: N/A
Cheeseburgers Flipped: 258TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.674%16.209%351910136,5520.928835-0.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.763%0.118C+-0.688D0.072C+HEAD + (~5.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.80.12C+14.30.001C+51.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.333%1.326%544410182,33792314542.53196161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.343%1.993A++-0.829D--1.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.799B++4.80.619B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.923%0.307%63110213268444260.38579976%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1B*-1.029D*-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.582B+23.20.411B26.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.509%14.815%631102113550720.266272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.575D0.058C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.114C+5.1-0.045C+9.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.5m699.1%343 (20.6k)327 (19.6k)0.83769712,99115,5081.13284101 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102234115.486%10.561%16403:514

36% Engineer49% Heavy Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 5:14 PMAug 5th, 2017 8:10 PMJan 16th, 2019 4:07 AM (32d) (PST)Dec 22nd, 2018 11:41 PM (56d) (PST)Dec 22nd, 2018 8:16 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3931912020.2180.2600.0231.8790.05142

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,59511,48312,11213161113319,633

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
994.1h/41.4d 4,577 1,372 6,093 112.1k 1,939 2,325 3,035 23.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C
Kills:2,556
Deaths:2,964
KDR:0.862
Accuracy:20.310% C
HSR:13.498% D**
Flare VE6
C*
Kills:1,201
Deaths:1,493
KDR:0.804
Accuracy:23.507% C*
HSR:19.234% D
SVA-88
C
Kills:1,162
Deaths:1,288
KDR:0.902
Accuracy:21.992% C
HSR:20.138% D
Orion VS54
C++
Kills:497
Deaths:685
KDR:0.726
Accuracy:21.355% C++
HSR:17.505% D--
SVA-GG
D
Kills:443
Deaths:736
KDR:0.602
Accuracy:22.681% D
HSR:20.090% D*
Lasher X2
D-
Kills:163
Deaths:236
KDR:0.691
Accuracy:19.379% D-
HSR:1.840% D*
Kills:6,022
Deaths (as Heavy Assault):7,402
Deaths (to Heavy Assaults):4,619
KDR:0.81356
Kill Difference:1,380
Playtime:491.950 hours
Usage:49%
Score:8.813m
Score/min:299
Accuracy (listed only):21.537%
HSR (listed only):15.384%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:441
Deaths:679
KDR:0.649
Accuracy:21.710% C
HSR:10.658% F
Solstice SF
B++
Kills:270
Deaths:684
KDR:0.395
Accuracy:27.867% B++
HSR:18.519% C**
Pandora VX25
C+
Kills:135
Deaths:219
KDR:0.616
Accuracy:34.509% C--
HSR:14.815% C+
Pulsar C
A
Kills:55
Deaths:108
KDR:0.509
Accuracy:31.614% A
HSR:16.364% D*
Kills:901
Deaths (as Engineer):1,690
Deaths (to Engineers):4,070
KDR:0.53314
Kill Difference:789
Playtime:362.729 hours
Usage:36%
Score:8.337m
Score/min:383
Accuracy (listed only):28.925%
HSR (listed only):15.089%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:441
Deaths:679
KDR:0.649
Accuracy:21.710% C
HSR:10.658% F
Solstice SF
B++
Kills:270
Deaths:684
KDR:0.395
Accuracy:27.867% B++
HSR:18.519% C**
Eridani SX5
C
Kills:140
Deaths:257
KDR:0.545
Accuracy:24.177% C
HSR:10% D*
Pandora VX25
C+
Kills:135
Deaths:219
KDR:0.616
Accuracy:34.509% C--
HSR:14.815% C+
Eridani SX5G
C+
Kills:57
Deaths:125
KDR:0.456
Accuracy:27.140% C+
HSR:10.526% D*
Pulsar C
A
Kills:55
Deaths:108
KDR:0.509
Accuracy:31.614% A
HSR:16.364% D*
Kills:1,098
Deaths (as Light Assault):2,072
Deaths (to Light Assaults):2,222
KDR:0.52992
Kill Difference:974
Playtime:29.641 hours
Usage:3%
Score:0.419m
Score/min:235
Accuracy (listed only):27.836%
HSR (listed only):13.480%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2
C-
Kills:143
Deaths:345
KDR:0.414
Accuracy:22.344% D
HSR:17.483% C-
Eridani SX5
C
Kills:140
Deaths:257
KDR:0.545
Accuracy:24.177% C
HSR:10% D*
Pandora VX25
C+
Kills:135
Deaths:219
KDR:0.616
Accuracy:34.509% C--
HSR:14.815% C+
Eridani SX5G
C+
Kills:57
Deaths:125
KDR:0.456
Accuracy:27.140% C+
HSR:10.526% D*
Kills:475
Deaths (as Combat Medic):946
Deaths (to Combat Medics):1,427
KDR:0.50211
Kill Difference:471
Playtime:37.831 hours
Usage:4%
Score:0.552m
Score/min:243
Accuracy (listed only):27.042%
HSR (listed only):13.206%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C
Kills:140
Deaths:257
KDR:0.545
Accuracy:24.177% C
HSR:10% D*
Eridani SX5G
C+
Kills:57
Deaths:125
KDR:0.456
Accuracy:27.140% C+
HSR:10.526% D*
Kills:197
Deaths (as Infiltrator):382
Deaths (to Infiltrators):1,891
KDR:0.51571
Kill Difference:185
Playtime:35.137 hours
Usage:4%
Score:0.437m
Score/min:207
Accuracy (listed only):25.658%
HSR (listed only):10.263%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:264
Deaths:285
KDR:0.926
Accuracy:18.050% C+
HSR:14.773% D--
Nebula VM20
C+
Kills:251
Deaths:281
KDR:0.893
Accuracy:18.088% C+
HSR:17.530% D
Blueshift VM5
C**
Kills:193
Deaths:149
KDR:1.295
Accuracy:20.495% C**
HSR:16.062% D-
Blueshift VM5
C++
Kills:181
Deaths:146
KDR:1.240
Accuracy:20.380% C++
HSR:14.365% D*
Kills:889
Deaths (as MAX Suit):430.500
Deaths (to MAX Suits):981
KDR:2.06504
Kill Difference:458.500
Playtime:32.259 hours
Usage:3%
Score:0.960m
Score/min:496
Accuracy (listed only):19.253%
HSR (listed only):15.682%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,260
V. Kills:846 149%
Deaths:335
KDR:3.761
Accuracy:61.673% B**
KPH:21.300 C
VKPH:14.300 C+
Supernova PC
C+
Kills:516
V. Kills:266 193%
Deaths:185
KDR:2.789
Accuracy:60.296% A
KPH:15.200 D
VKPH:7.800 C+
Supernova-R PC
D
Kills:368
V. Kills:205 179%
Deaths:123
KDR:2.992
Accuracy:63.481% A+
KPH:17.200 F**
VKPH:9.600 D
Saron HRB
C
Kills:326
V. Kills:283 115%
Deaths:77
KDR:4.234
Accuracy:46.923% B
KPH:16.100 D-
VKPH:14 C
Supernova VPC
C+
Kills:193
V. Kills:54 351%
Deaths:46
KDR:4.196
Accuracy:57.121% B++
KPH:25.300 D-
VKPH:7.100 C+
Kills:2,663 (2,337 + 326)
Deaths:766
KDR:3.477
VKDR:2.159
Vehicle Kills:1,654
Kill Difference:1,897
Playtime:142.363 hours
Usage:14%
Score:2.315m
Score/min:271
Driving Accuracy:57.121%
Gunner Accuracy:46.923%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:51
V. Kills:24 204%
Deaths:22
KDR:2.318
Accuracy:48.949% A+
KPH:19.400 D
VKPH:9.100 B*
Kills:51 (0 + 51)
Deaths:22
KDR:2.318
VKDR:1.091
Vehicle Kills:24
Kill Difference:29
Playtime:2.627 hours
Usage:0%
Score:0.036m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:48.949%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ursa 2,5742,5562,9640.862C0.0220.31%C13.498%D**14.1D-N/A83181.2h14.1D-69.4C
Supernova FPC 2,1061,2603353.761C2.9261.673%B**N/A21.3C14.3C+29459.1h4.4B++7.2B**
Flare VE6 1,2151,2011,4930.804D0.0323.507%C*19.234%D23.5DN/A15051.2h12.1C51.4C++
SVA-88 1,1771,1621,2880.902C-0.0621.992%C20.138%D26.7DN/A17343.5h13.8D62.7C+
Supernova PC 7825161852.789C1.9560.296%A1.55%D15.2D7.8C+20134h5.2C*8.6B++
Orion VS54 5024976850.726C0.1121.355%C++17.505%D--16.4DN/A10230.3h14.2C+66.4C+
SVA-GG 4554437360.602D--0.2422.681%D20.09%D*15.9D*N/A5227.9h18F-79.4D
Serpent VE92 4444416790.649C0.1921.71%C10.658%F10D-N/A6144.2h17.1D78.9C-
Supernova-R PC 5733681232.992C--2.1563.481%A+2.717%B+17.2F**9.6D18621.4h5.7D**9D-
Saron HRB 609326774.234C+3.4046.923%BN/A16.1D-14C46520.2h23.2C+49.5C**
Solstice SF 2822706840.395D0.4427.867%B++18.519%C**4.9D--N/A6754.7h21.9D*78.5D
Nebula VM20 2692642850.926D0.0918.05%C+14.773%D--20.5DN/A10612.9h20.2D-112.1C+
Nebula VM20 2642512810.893D0.0618.088%C+17.53%D19.6D-1B*9812.8h21.2D*117C
NS Decimator 4872325780.401D0.4469.088%B**1.724%C-15.8D*17.3C++30714.7h8.4F--12.1D*
Blueshift VM5 1971931491.295C-0.4620.495%C**16.062%D-28CN/A2006.9h16.1C+78.5C**
Supernova VPC 247193464.196D3.3657.121%B++1.554%C+25.4D-7.1C+1337.6h3.9C--6.9C+
Blueshift VM5 1851811461.24C-0.4020.38%C++14.365%D*26.2C-N/A1976.9h17.5C86.1C++
Lasher X2 1661632360.691C0.1519.379%D-1.84%D*14.7DN/A12811.1h23.7D122.3D
Equinox VE2 1441433450.414D0.4222.344%D17.483%C-8DN/A4217.9h18D**80.8D-
Eridani SX5 1451402570.545D0.2924.177%C10%D*10D--N/A5614h15.2D62.7C
Proximity Mine 135135403.375C+2.5441.138%C+N/A135C**N/A7581h1.9C++4.6C++
Pandora VX25 1361352190.616D0.2234.509%C--14.815%C+11.3D--N/A5212h5.1C14.7C
Tank Mine 212131671.955C1.1237.154%C**N/A109.2C++67.5C*18521.2h2.2C5.8B
Spear Anti-Vehicle Phalanx Turret 18589184.944C4.1152.12%B*1.124%D**24.7D26.7B+4513.6h17.1F-32.9D-
NS Annihilator 152741780.416C0.4278.001%DN/A5.9D--6.2D-14512.6h14.7D-18.8D-
Nemesis VSH9 145662160.306D0.5377.61%A*N/A11.6C13.9B++3715.7h10.9D--14.1C+
C-4 9863431.465C++0.6330.389%B*N/A57.3C--31.8C*20881.1h1.4C**4.5B++
Eridani SX5G 58571250.456D--0.3827.14%C+10.526%D*16.8D-N/A933.4h19.9F**73.2D*
Pulsar C 57551080.509C-0.3331.614%A16.364%D*3.9D--N/A3314.2h19.9F-63.1C+
M60-G Bulldog 7551222.318D1.4848.949%A+N/A19.6D9.2B*2282.6h13.2F-27C+

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun0700.1h
Restoration Kit0690.1h
Spawn Beacon121,1151.3h
Nano-Armor Kit245275,66519.1h
AE Nano-Armor Kit118156,5929.6h
Spitfire Auto-Turret81970.4h
Deconstruction Tool03950h
Ammunition Package192530.5h
Medical Kit881,2961.3h
Medical Applicator21833,0517.9h

Check the help document for the dictionary if you want to learn more about words used here.


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