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Pano[PANC] Pano
VS BR 122

KDR: 1.54

Score: 30.7m

Last Seen: Jan 6th, 2019 5:15 AM
- OFFLINE - 1123.2 hour(s)

Battle Rank 116 (122 total) - Vanu Sovereignty on Connery
Level Progress (to 117): 75%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS VX6-7 MKV Suppressed Deimos VA29 Nova MANA Anti-Vehicle Turret Proximity Mine Tank Mine C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $444,105 MLG Score: 355
Fun Score: N/A
Cheeseburgers Flipped: 628TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.707%21.269%50421100118,9341.073420.464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.479%0.514B+0.089C+-1.181D*HEAD ++ (~9.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.305C*12.30.138C++39.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.701%1.161%222310191,5517027332.2094211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.431%-0.917D---0.407C--0.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
187.5-0.164C53.8-0.016C+133.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.458%1.411%323101949619143110.259008159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.029%-0.53D-0.773D-2.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.466B+7.30.417B13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.669%1.742%1056101697611885480.820858178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.312%0.047C+-0.666D1.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.20.577B+18.40.534B+31.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.672%67.603%105310191,6021755140.912301

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.825%0.547B+0.03C+-0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.272C*2.80.126C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.268%14.646%105310198,61014771285.82938

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.699%0.486B+0.023C+0.888

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.438B3.50.278C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.7m244.6%262 (15.7k)235 (14.1k)1.5369851,10333,2491.81666122 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022170816.975%15.083%25603:5613

53% Engineer13% Infiltrator21% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:21 AMSep 25th, 2015 4:09 AMJan 29th, 2019 1:38 PM (23d) (PST)Jan 6th, 2019 4:14 AM (47d) (PST)Jan 6th, 2019 1:15 AM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5691494200.3910.2540.0591.1200.067355

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,1598,91325,2462315467414,091

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2178.5h/90.8d 9,299 7,708 16,865 146.3k 4,198 5,858 8,724 74.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:890
Deaths:754
KDR:1.180
Accuracy:22.706% C
HSR:22.360% C
Orion VS54
C+
Kills:488
Deaths:339
KDR:1.440
Accuracy:19.762% C+
HSR:21.107% C--
NSX Naginata
B+
Kills:300
Deaths:266
KDR:1.128
Accuracy:18.318% D
HSR:31.667% B+
Lasher X2
C+
Kills:172
Deaths:173
KDR:0.994
Accuracy:24.832% C+
HSR:2.907% D
Kills:1,850
Deaths (as Heavy Assault):1,532
Deaths (to Heavy Assaults):9,283
KDR:1.20757
Kill Difference:318
Playtime:114.927 hours
Usage:5%
Score:1.755m
Score/min:254
Accuracy (listed only):21.405%
HSR (listed only):19.510%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:5,339
Deaths:4,210
KDR:1.268
Accuracy:21.361% D
HSR:19.779% C+
Deimos VA29
B++
Kills:4,374
Deaths:3,351
KDR:1.305
Accuracy:69.515% B++
HSR:16.484% C+
Nova
C-
Kills:3,890
Deaths:2,273
KDR:1.711
Accuracy:39.897% C-
HSR:12.828% C-
Solstice VE3
C*
Kills:1,154
Deaths:236
KDR:4.890
Accuracy:23.855% C*
HSR:18.024% C
NS-11C
B+
Kills:877
Deaths:934
KDR:0.939
Accuracy:25.255% C**
HSR:21.437% B+
Eidolon VE33
C+
Kills:724
Deaths:617
KDR:1.173
Accuracy:23.689% D
HSR:25.691% C+
NSX Tanto
C+
Kills:674
Deaths:700
KDR:0.963
Accuracy:26.073% C+
HSR:25.074% C+
Thanatos VE70
B*
Kills:346
Deaths:273
KDR:1.267
Accuracy:47.400% B*
HSR:11.850% D-
Solstice SF
B+
Kills:174
Deaths:174
KDR:1
Accuracy:26.335% B+
HSR:18.966% B
NS Baron G5
B**
Kills:164
Deaths:140
KDR:1.171
Accuracy:46.166% C**
HSR:19.512% B**
Kills:17,716
Deaths (as Engineer):12,908
Deaths (to Engineers):7,729
KDR:1.37248
Kill Difference:4,808
Playtime:1,162.881 hours
Usage:53%
Score:15.560m
Score/min:223
Accuracy (listed only):34.955%
HSR (listed only):18.964%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C++
Kills:5,268
Deaths:4,740
KDR:1.111
Accuracy:25.038% C+
HSR:20.292% C++
Parallax VX3
C*
Kills:1,224
Deaths:336
KDR:3.643
Accuracy:40.745% C*
HSR:73.529% C--
NS-44 Commissioner
C+
Kills:773
Deaths:741
KDR:1.043
Accuracy:34.238% C
HSR:20.699% C+
Artemis VX26
B*
Kills:345
Deaths:227
KDR:1.520
Accuracy:31.368% B*
HSR:29.275% B*
NS-61 Emissary
B+
Kills:316
Deaths:332
KDR:0.952
Accuracy:25.786% C
HSR:19.937% B+
VA39 Spectre
C**
Kills:213
Deaths:94
KDR:2.266
Accuracy:33.923% C**
HSR:36.150% C+
NSX Tomoe
C++
Kills:189
Deaths:160
KDR:1.181
Accuracy:29.443% C++
HSR:30.688% D
NS-30 Vandal
B**
Kills:168
Deaths:90
KDR:1.867
Accuracy:39.159% B**
HSR:29.762% B+
Phaseshift VX-S
B+
Kills:165
Deaths:68
KDR:2.426
Accuracy:39.587% B+
HSR:64.242% D
Eridani SX5
B+
Kills:163
Deaths:157
KDR:1.038
Accuracy:29.178% B+
HSR:21.472% C**
Beamer VS3
C**
Kills:156
Deaths:109
KDR:1.431
Accuracy:20.855% D--
HSR:24.359% C**
NS-AM7 Archer
C+
Kills:152
Deaths:221
KDR:0.688
Accuracy:47.448% D**
HSR:15.790% C+
Kills:9,132
Deaths (as Infiltrator):7,275
Deaths (to Infiltrators):5,242
KDR:1.25526
Kill Difference:1,857
Playtime:284.984 hours
Usage:13%
Score:4.097m
Score/min:240
Accuracy (listed only):33.064%
HSR (listed only):32.183%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:5,339
Deaths:4,210
KDR:1.268
Accuracy:21.361% D
HSR:19.779% C+
MKV Suppressed
C++
Kills:5,268
Deaths:4,740
KDR:1.111
Accuracy:25.038% C+
HSR:20.292% C++
Deimos VA29
B++
Kills:4,374
Deaths:3,351
KDR:1.305
Accuracy:69.515% B++
HSR:16.484% C+
Nova
C-
Kills:3,890
Deaths:2,273
KDR:1.711
Accuracy:39.897% C-
HSR:12.828% C-
Solstice VE3
C*
Kills:1,154
Deaths:236
KDR:4.890
Accuracy:23.855% C*
HSR:18.024% C
NS-11C
B+
Kills:877
Deaths:934
KDR:0.939
Accuracy:25.255% C**
HSR:21.437% B+
NSX Tanto
C+
Kills:674
Deaths:700
KDR:0.963
Accuracy:26.073% C+
HSR:25.074% C+
Thanatos VE70
B*
Kills:346
Deaths:273
KDR:1.267
Accuracy:47.400% B*
HSR:11.850% D-
Solstice SF
B+
Kills:174
Deaths:174
KDR:1
Accuracy:26.335% B+
HSR:18.966% B
NS Baron G5
B**
Kills:164
Deaths:140
KDR:1.171
Accuracy:46.166% C**
HSR:19.512% B**
Eridani SX5
B+
Kills:163
Deaths:157
KDR:1.038
Accuracy:29.178% B+
HSR:21.472% C**
Kills:22,423
Deaths (as Light Assault):17,188
Deaths (to Light Assaults):5,224
KDR:1.30457
Kill Difference:5,235
Playtime:468.053 hours
Usage:21%
Score:6.850m
Score/min:244
Accuracy (listed only):34.552%
HSR (listed only):18.702%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C++
Kills:5,268
Deaths:4,740
KDR:1.111
Accuracy:25.038% C+
HSR:20.292% C++
Deimos VA29
B++
Kills:4,374
Deaths:3,351
KDR:1.305
Accuracy:69.515% B++
HSR:16.484% C+
Nova
C-
Kills:3,890
Deaths:2,273
KDR:1.711
Accuracy:39.897% C-
HSR:12.828% C-
NS-11P
B+
Kills:450
Deaths:413
KDR:1.090
Accuracy:21.278% C
HSR:21.778% B+
Thanatos VE70
B*
Kills:346
Deaths:273
KDR:1.267
Accuracy:47.400% B*
HSR:11.850% D-
CME
B+
Kills:272
Deaths:223
KDR:1.220
Accuracy:27.396% C++
HSR:27.206% B+
Corvus VA55
B
Kills:175
Deaths:149
KDR:1.175
Accuracy:24.245% C+
HSR:25.143% B
NS Baron G5
B**
Kills:164
Deaths:140
KDR:1.171
Accuracy:46.166% C**
HSR:19.512% B**
Eridani SX5
B+
Kills:163
Deaths:157
KDR:1.038
Accuracy:29.178% B+
HSR:21.472% C**
Pulsar VS1
D
Kills:61
Deaths:38
KDR:1.605
Accuracy:20.817% D
HSR:14.754% D-
Kills:15,163
Deaths (as Combat Medic):11,757
Deaths (to Combat Medics):3,201
KDR:1.2897
Kill Difference:3,406
Playtime:61.158 hours
Usage:3%
Score:1.021m
Score/min:278
Accuracy (listed only):35.093%
HSR (listed only):19.132%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,188
Deaths:560
KDR:2.121
Accuracy:14.825% D
HSR:22.812% B+
Nebula VM20
B+
Kills:1,124
Deaths:547
KDR:2.055
Accuracy:15.086% D
HSR:23.043% B+
NS-10 Burster
C+
Kills:136
Deaths:118
KDR:1.153
Accuracy:27.862% C+
HSR:6.618% C+
NS-10 Burster
C
Kills:110
Deaths:102
KDR:1.078
Accuracy:27.655% C
HSR:3.636% D
Quasar VM1
C**
Kills:90
Deaths:32
KDR:2.813
Accuracy:16.967% C**
HSR:16.667% C
Vortex VM21
B**
Kills:67
Deaths:60
KDR:1.117
Accuracy:49.728% B**
HSR:2.985% C
Kills:2,715
Deaths (as MAX Suit):709.500
Deaths (to MAX Suits):1,384
KDR:3.82664
Kill Difference:2,005.500
Playtime:78.601 hours
Usage:4%
Score:1.414m
Score/min:300
Accuracy (listed only):25.354%
HSR (listed only):12.627%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,215
V. Kills:430 282%
Deaths:327
KDR:3.716
Accuracy:48.057% C-
KPH:40.800 D
VKPH:14.400 C
Maelstrom Turbo Laser
D-
Kills:250
V. Kills:224 111%
Deaths:710
KDR:0.352
Accuracy:19.227% F-
KPH:4.400 D-
VKPH:3.900 D-
Saron Laser Cannon
D
Kills:86
V. Kills:73 116%
Deaths:156
KDR:0.551
Accuracy:27.376% D
KPH:3.800 D-
VKPH:3.200 D--
Kills:1,551 (336 + 0)
Deaths:1,193
KDR:1.300
VKDR:0.609
Vehicle Kills:727
Kill Difference:358
Playtime:110.088 hours
Usage:5%
Score:0.680m
Score/min:103
Piloting Accuracy:27.376%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:53
V. Kills:76 69%
Deaths:3
KDR:17.667
Accuracy:59.413% A*
KPH:10.600 D*
VKPH:15.300 D
Kills:53 (0 + 53)
Deaths:3
KDR:17.667
VKDR:25.333
Vehicle Kills:76
Kill Difference:50
Playtime:4.978 hours
Usage:0%
Score:0.059m
Score/min:197
Piloting Accuracy:N/A%
Gunner Accuracy:59.413%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:135
V. Kills:87 153%
Deaths:39
KDR:3.462
Accuracy:55.550% C+
KPH:25.700 C
VKPH:16.500 C
C75 Viper
D
Kills:111
V. Kills:27 396%
Deaths:17
KDR:6.529
Accuracy:23.868% F
KPH:16.300 D
VKPH:4 D-
Skyguard
D
Kills:82
V. Kills:83 98%
Deaths:40
KDR:2.050
Accuracy:25.502% D
KPH:7 D--
VKPH:7.100 D
Kills:328 (328 + 0)
Deaths:96
KDR:3.417
VKDR:2.052
Vehicle Kills:197
Kill Difference:232
Playtime:23.843 hours
Usage:1%
Score:0.265m
Score/min:185
Driving Accuracy:25.502%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C--
Kills:250
V. Kills:102 243%
Deaths:40
KDR:6.250
Accuracy:44.276% C--
KPH:15.800 D
VKPH:6.400 D
Saron HRB
C**
Kills:217
V. Kills:116 185%
Deaths:35
KDR:6.200
Accuracy:34.594% D--
KPH:27.800 C**
VKPH:14.900 C+
Proton II PPA
C++
Kills:88
V. Kills:5 N/A
Deaths:6
KDR:14.667
Accuracy:21.021% C-
KPH:58.300 C++
VKPH:3.300 C+
Kills:555 (250 + 305)
Deaths:81
KDR:6.852
VKDR:2.753
Vehicle Kills:223
Kill Difference:474
Playtime:25.142 hours
Usage:1%
Score:0.296m
Score/min:196
Driving Accuracy:44.276%
Gunner Accuracy:21.021%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:329
V. Kills:45 N/A
Deaths:34
KDR:9.676
Accuracy:25.657% D--
KPH:42 B*
VKPH:5.700 C+
M40 Fury
A**
Kills:214
V. Kills:86 246%
Deaths:57
KDR:3.754
Accuracy:50.078% A+
KPH:52.700 B
VKPH:21.200 A**
G40-F Ranger
D
Kills:98
V. Kills:112 87%
Deaths:35
KDR:2.800
Accuracy:33.296% C*
KPH:7.100 D*
VKPH:8.100 D
M20 Basilisk
C
Kills:75
V. Kills:26 278%
Deaths:21
KDR:3.571
Accuracy:34.250% C--
KPH:17.800 C
VKPH:6.200 C-
Kills:716 (0 + 716)
Deaths:147
KDR:4.871
VKDR:1.830
Vehicle Kills:269
Kill Difference:569
Playtime:29.995 hours
Usage:1%
Score:0.264m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:34.250%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 5,3905,3394,2101.268C+0.2721.361%D19.779%C+20.2C-N/A50263.9h12C**56.3C++
MKV Suppressed 5,3775,2684,7401.111C++0.4325.038%C+20.292%C++23.4CN/A62225.3h14.3C++57C++
Deimos VA29 4,4614,3743,3511.305C++0.2369.515%B++16.484%C+39.3C+N/A105111.2h2.4C++3.5B
Nova 3,9253,8902,2731.711C**0.1739.897%C-12.828%C-22.4C--N/A62173.8h4.7C+11.8C+
MANA Anti-Vehicle Turret 4,5192,3131,1711.975C0.4464.259%C++3.07%C+23130S22060S28978240.1h9.4B+14.7B+
Proximity Mine 1,7711,76914512.2M10.6637.228%DN/A178.7AN/A4509.9h1.8B4.7C++
Tank Mine 2,6051,5582067.563M6.0319.917%D--N/A145.6B*97.9A121310.7h1.5B++7.3C-
C-4 2,1301,4178251.718C*0.1821.798%DN/A101.9B+51.3A+84913.9h1.4C**6.4C+
Lumine Edge 1,3601,33515,5380.086C+1.4537.681%B**16.629%C++1.9CN/A4706.8h1.3B3.4B+
Parallax VX3 1,2361,2243363.643C*2.1140.745%C*73.529%C--28.6C++N/A7742.8h2.3C+5.7C*
Dual Photon Pods 1,6451,2153273.716C2.1848.057%C-N/A40.8D14.4C22229.8h32.2D66.9D
Nebula VM20 1,2151,1885602.121C+0.5814.825%D22.812%B+30.2C+N/A8239.4h13.6B*91.5C*
Solstice VE3 1,1621,1542364.89S3.3523.855%C*18.024%C18.6C+N/A9861.9h12.1B++50.7B
Nebula VM20 1,1461,1245472.055C+0.5215.086%D23.043%B+29.1CN/A8038.6h14.5B+96.1C++
Spear Anti-Vehicle Phalanx Turret 1,4609028510.612B+9.0846.705%C**3.769%C+49.6B++30.7B*37318.2h8.6C*18.4B+
NS-15M2 9108907541.18C+0.3622.706%C22.36%C31.1CN/A8228.6h13.1C+57.7C++
NS-11C 9098779340.939C+0.6025.255%C**21.437%B+13.1DN/A3667.2h13.7B54.4B
C-4 ARX 1,1577744721.64C+0.1029.578%B*N/A106C+52.5B**6667.3h1.6D-5.6C
NS-44 Commissioner 7807737411.043C++0.4934.238%C20.699%C+31C+N/A8824.9h3.8C*11.2C++
Eidolon VE33 7357246171.173C++0.3623.689%D25.691%C+16.4CN/A4644.2h8.2B+34.5C*
NSX Tanto 6886747000.963C+0.5726.073%C+25.074%C+16.7DN/A4440.4h13.6C*52.3C++
Frag Grenade 6576531653N/A651.4637.381%D--N/A593.6B+3.6D12641.1h2.9B*7.7B
MANA Anti-Personnel Turret 5975852442.398N/A0.8616.657%UN/A5850U120U8648400.1h19.3T*116T*
Hunter QCX 4954895160.948B+0.5944.094%C++20.859%C15C++N/A3632.5h3.2B+7.3B+
Orion VS54 4954883391.44C++0.1019.762%C+21.107%C--44.8B+N/A22710.9h11.3B+56.9C++
NS-11P 4564504131.09C+0.4521.278%C21.778%B+23.1CN/A6319.5h12.7B+59.7C**
Thanatos VE70 3523462731.267B+0.2747.4%B*11.85%D-40.2B++N/A1488.6h3.9B++8.2B*
Artemis VX26 3503452271.52C*0.0231.368%B*29.275%B*33.2C+N/A10210.4h10.9B+34.6B++
M60-G Bulldog 374329349.676A++8.1425.657%D--N/A42.2B*5.8C+1227.8h5.1B**20B+
NS-61 Emissary 3183163320.952C*0.5825.786%C19.937%B+32.6B+N/A999.7h13.4C*52C*
Rocklet Rifle 6443102721.14B*0.4063.675%AN/A52.5A*56.6M6465.9h25B**39.3B*
NSX Naginata 3053002661.128C+0.4118.318%D31.667%B+28.8C-N/A7310.4h11.6C**63.5C+
CME 2802722231.22C+0.3227.396%C++27.206%B+24.7C-N/A6211h14.6C+53.4C++
Maelstrom Turbo Laser 4742507100.352C-1.1819.227%F-2%C4.3D-3.9D-5857.5h122.4C+636.5D-
Supernova PC 352250406.25C*4.7144.276%C--N/A15.8D6.5D15815.8h5.1C*11.6C++
Force-Blade 2592497,5810.033B1.5040.371%B*N/A0.5C+N/A1531.2h2.5C*6.3B+
Aspis Anti-Aircraft Phalanx Turret 484239269.192A**7.6624.751%C+N/A15B*15.4B*24315.9h112.9B**456B+
Saron HRB 333217356.2C*4.6634.594%D--1.382%C27.8C**14.9C+2767.8h18.1B++52.3C++
M40 Fury 300214573.754C-2.2250.078%A+1.869%C++52.2B21A**3224.1h25.5D--50.8C+
VA39 Spectre 215213942.266B+0.7333.923%C**36.15%C+20.7C+N/A7310.3h5.2B+15.4B+
NS Decimator 3372101951.077C++0.4665.796%B++N/A28.8C17.4C*2527.3h4.9C+7.5C**
NSX Tomoe 1921891601.181C0.3629.443%C++30.688%D29.5CN/A716.4h13.9C*47.4C*
Corvus VA55 1791751491.174C++0.3624.245%C+25.143%B27.3C+N/A966.4h10B*41.2B+
Solstice SF 1751741741C++0.5426.335%B+18.966%B18.9C+N/A659.2h12.7C+48.2C**
Lasher X2 1781721730.994C++0.5424.832%C+2.907%D23.6CN/A887.3h17.4B+70.2B+
NS-30 Vandal 173168901.867C++0.3339.159%B**29.762%B+28C-N/A916h6.4C16.4C**
Phaseshift VX-S 165165682.426C+0.8939.587%B+64.242%D27C+N/A736.1h3C++7.6B
NS Baron G5 1671641401.171C++0.3746.166%C**19.512%B**22.2C--N/A727.4h5.3C11.5C+
Auraxium Force-Blade 1631632,6090.062B++1.4742.334%B**9.202%B1.3C++N/A3122.2h2.3C+5.4B+
Eridani SX5 1661631571.038C+0.5029.178%B+21.472%C**25.5CN/A1106.4h14.4C49.4C++
Beamer VS3 1561561091.431B*0.1120.855%D--24.359%C**21.4C+N/A857.3h9C**43.3C+
NSX Masamune 1971531600.956C++0.5857.462%C+N/A30.6C+8.8C-1225h5.2B**9.1B*
NS-AM7 Archer 2081522210.688B+0.8547.448%D**15.79%C+8.6B3.2B+5017.7h11.1B*23.5B++
S1 2741462870.509C1.0361.688%B+2.055%C-14.5D12.7C+25910.1h10.4F16.9D
NS-10 Burster 2261361181.153B+0.3827.862%C+6.618%C+5.2C+3.4C+6726.2h131.2C*471C*
L100 Python AP 222135393.462C+1.9355.55%C+2.963%C++25.5C16.4C2915.3h7.7C13.9C
Lancer VS22 2751322430.543C0.9973.709%A++N/A11.1C12C+20211.9h36.1C49C+
The Slasher 1281263510.359S1.1831.868%C+23.016%A7.2B++N/A1817.4h2.8C--8.7C+
Sticky Grenade 1201181118N/A116.4641.171%D*N/A393.3D*6.7D10760.3h3.6D*8.7D*
C75 Viper 138111176.529B+4.9923.868%FN/A16.3D4D-1576.8h11.7B+49.1C-
NS-10 Burster 1821101021.078C+0.4627.655%C3.636%D4.6C3D6923.7h150.9C+545.8C+
G40-F Ranger 21098352.8C--1.2633.296%C*N/A7.1D*8.1D11013.9h235.9F-708.6D--
Quasar VM1 9290322.813B*1.2816.967%C**16.667%C20.9C+N/A1034.3h12.5B*73.9B+
Proton II PPA 9388614.667C++13.1321.021%C-2.273%C++58.7C++3.3C+1861.5h7.6B++36.3B+
Saron Laser Cannon 159861560.551C0.9927.376%D1.163%D3.8D-3.2D--6022.8h160.5C+586.2C
Skyguard 16582402.05C0.5125.502%DN/A6.9D--7D15411.8h205.5F805.6F
M20 Basilisk 10175213.571C**2.0334.25%C--5.333%C+17.9C+6.2C-1434.2h69.9B++204.2B+
MAX Punch 75747410.1C+1.4435.696%DN/A1CN/A372.2h1.8C++5.1C++
NSX Amaterasu 73712,4660.029C1.5140.833%B++14.085%C+0.7CN/A294.7h4.8C++11.8B+
Nemesis VSH9 11669621.113B*0.4270.327%B**N/A12.5C8.5C2145.5h8.7C+12.4C**
Vortex VM21 12167601.117C+0.4249.728%B**2.985%C8.3C+6.7C*868.1h35.4B71.3B+
Pulsar VS1 6261381.605B++0.0720.817%D14.754%D-21.8C+N/A2522.8h10.3A49.4B++
C150 Dalton 12953317.667A++16.1359.413%A*1.887%A10.6D*15.2D1975h18.3T*30.9T-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter172,7362.6h
Nano-Armor Kit7091,189,66575.7h
Snowman Soldier21570.2h
Spawn Beacon389321.9h
Anti-Vehicle MANA Turret717,3789.4h
Nanite Revive Grenade03350.1h
Medical Applicator24668,2747.9h
Ammunition Package12913,28210.6h
Shield Recharging Field151,7820.5h
Anti-Infantry MANA Turret321,2701.6h
Hardlight Barrier3520.1h
Recon Detection Device16815,29125.2h

Check the help document for the dictionary if you want to learn more about words used here.


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