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Centurion Pano[PANC] Pano
VS BR 54

KDR: 1.55

Score: 35.6m

Last Seen: Jul 29th, 2019 2:32 AM
- OFFLINE - 61.3 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Connery - Outfit Leader of PANIC[PANC] PANIC
VS outfit on Connery

Members: 0
Level Progress (to 55): 93%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS VX6-7 MKV Suppressed Deimos VA29 Nova MANA Anti-Vehicle Turret Proximity Mine Tank Mine Lumine Edge
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $470,376 MLG Score: 376
Fun Score: N/A
Cheeseburgers Flipped: 658TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.295%22.039%53524119022,2561.109360.439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.283%0.607B+0.177C++-1.021D*HEAD ++ (~9.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.322C*12.20.142C++38.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.722%1.152%204312111,5627687372.03121212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.415%-0.91D---0.403C--0.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
188.1-0.166C54-0.019C+134.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.129%1.151%393121160820583850.295432158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.256%-0.283C-0.905D--2.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.53B+6.90.449B11.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.097%1.68%103612081,01213075790.774292174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.394%0.17C++-0.682D1.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.557B+20.20.495B+32.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.809%66.626%103312111,6511964160.840204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.875%0.571B+-0.026C+0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.269C*2.80.118C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.754%14.96%103412109,77317011785.74544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.596%0.593B+0.066C+1.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.476B+3.40.308C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PANIC[PANC] PANIC
VS outfit on Connery

Members: 0
35.6m265.3%277 (16.6k)247 (14.8k)1.5479758,00137,4691.8160654 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214204017.11%15.419%26403:5116

51% Engineer6% Heavy Assault14% Infiltrator21% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:21 AMSep 25th, 2015 4:09 AMAug 12th, 2019 3:15 PM (5d) (PST)Jul 28th, 2019 11:24 PM (20d) (PST)Jul 28th, 2019 10:32 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5641514130.4020.2600.0621.2440.067376

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,8459,06524,7802416475414,821

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2402.6h/100.1d 10,045 8,943 20,307 179.3k 4,538 6,891 9,593 81.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:1,106
Deaths:903
KDR:1.225
Accuracy:23.138% C+
HSR:22.694% C
Orion VS54
C+
Kills:650
Deaths:461
KDR:1.410
Accuracy:20.543% C+
HSR:21.385% C--
NSX Naginata
B
Kills:359
Deaths:298
KDR:1.205
Accuracy:18.660% D
HSR:30.362% B
Ursa
B**
Kills:174
Deaths:141
KDR:1.234
Accuracy:29.358% B**
HSR:28.161% B+
SVA-88
B**
Kills:164
Deaths:132
KDR:1.242
Accuracy:23.377% C+
HSR:33.537% B**
Kills:2,453
Deaths (as Heavy Assault):1,935
Deaths (to Heavy Assaults):10,440
KDR:1.2677
Kill Difference:518
Playtime:132.202 hours
Usage:6%
Score:2.233m
Score/min:281
Accuracy (listed only):23.015%
HSR (listed only):27.228%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:5,339
Deaths:4,210
KDR:1.268
Accuracy:21.361% D
HSR:19.779% C
Deimos VA29
B*
Kills:5,120
Deaths:3,865
KDR:1.325
Accuracy:70.484% B*
HSR:16.543% C+
Nova
C-
Kills:3,890
Deaths:2,273
KDR:1.711
Accuracy:39.897% C-
HSR:12.828% C--
NS-11C
B++
Kills:1,185
Deaths:1,208
KDR:0.981
Accuracy:25.994% B+
HSR:23.207% B++
Solstice VE3
C++
Kills:1,154
Deaths:236
KDR:4.890
Accuracy:23.855% C++
HSR:18.024% C
Eidolon VE33
C+
Kills:724
Deaths:617
KDR:1.173
Accuracy:23.689% D
HSR:25.691% C+
NSX Tanto
C+
Kills:674
Deaths:700
KDR:0.963
Accuracy:26.055% C+
HSR:25.074% C+
Phobos VX86
A
Kills:417
Deaths:269
KDR:1.550
Accuracy:75.057% A
HSR:17.986% C**
Thanatos VE70
B*
Kills:346
Deaths:273
KDR:1.267
Accuracy:47.400% B*
HSR:11.850% D-
Solstice SF
B+
Kills:199
Deaths:204
KDR:0.975
Accuracy:26.963% B+
HSR:19.598% B+
NS Baron G5
B**
Kills:164
Deaths:140
KDR:1.171
Accuracy:46.166% C*
HSR:19.512% B**
Kills:19,212
Deaths (as Engineer):13,995
Deaths (to Engineers):8,449
KDR:1.37278
Kill Difference:5,217
Playtime:1,227.172 hours
Usage:51%
Score:16.768m
Score/min:228
Accuracy (listed only):38.811%
HSR (listed only):19.099%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:5,339
Deaths:4,210
KDR:1.268
Accuracy:21.361% D
HSR:19.779% C
MKV Suppressed
C++
Kills:5,268
Deaths:4,740
KDR:1.111
Accuracy:25.038% C+
HSR:20.292% C++
Deimos VA29
B*
Kills:5,120
Deaths:3,865
KDR:1.325
Accuracy:70.484% B*
HSR:16.543% C+
Nova
C-
Kills:3,890
Deaths:2,273
KDR:1.711
Accuracy:39.897% C-
HSR:12.828% C--
NS-11C
B++
Kills:1,185
Deaths:1,208
KDR:0.981
Accuracy:25.994% B+
HSR:23.207% B++
Solstice VE3
C++
Kills:1,154
Deaths:236
KDR:4.890
Accuracy:23.855% C++
HSR:18.024% C
NSX Tanto
C+
Kills:674
Deaths:700
KDR:0.963
Accuracy:26.055% C+
HSR:25.074% C+
Phobos VX86
A
Kills:417
Deaths:269
KDR:1.550
Accuracy:75.057% A
HSR:17.986% C**
Thanatos VE70
B*
Kills:346
Deaths:273
KDR:1.267
Accuracy:47.400% B*
HSR:11.850% D-
Solstice SF
B+
Kills:199
Deaths:204
KDR:0.975
Accuracy:26.963% B+
HSR:19.598% B+
NS Baron G5
B**
Kills:164
Deaths:140
KDR:1.171
Accuracy:46.166% C*
HSR:19.512% B**
Eridani SX5
B+
Kills:163
Deaths:157
KDR:1.038
Accuracy:29.178% B+
HSR:21.472% C*
Kills:23,919
Deaths (as Light Assault):18,275
Deaths (to Light Assaults):6,005
KDR:1.30884
Kill Difference:5,644
Playtime:503.115 hours
Usage:21%
Score:7.832m
Score/min:259
Accuracy (listed only):38.121%
HSR (listed only):18.847%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C++
Kills:5,268
Deaths:4,740
KDR:1.111
Accuracy:25.038% C+
HSR:20.292% C++
Parallax VX3
C**
Kills:1,224
Deaths:336
KDR:3.643
Accuracy:40.745% C**
HSR:73.529% C--
Artemis VX26
A
Kills:991
Deaths:565
KDR:1.754
Accuracy:33.104% A
HSR:28.355% B*
NS-44 Commissioner
C+
Kills:929
Deaths:852
KDR:1.090
Accuracy:35.591% C+
HSR:20.452% C
NS-61 Emissary
B+
Kills:330
Deaths:341
KDR:0.968
Accuracy:26.168% C
HSR:19.697% B+
NS-30 Vandal
B**
Kills:236
Deaths:122
KDR:1.934
Accuracy:39.354% B**
HSR:27.542% C++
VA39 Spectre
C**
Kills:217
Deaths:94
KDR:2.309
Accuracy:34.001% C**
HSR:35.945% C+
Phaseshift VX-S
B+
Kills:210
Deaths:79
KDR:2.658
Accuracy:40.211% B+
HSR:58.095% D*
NSX Tomoe
C++
Kills:189
Deaths:160
KDR:1.181
Accuracy:29.443% C++
HSR:30.688% D
Eridani SX5
B+
Kills:163
Deaths:157
KDR:1.038
Accuracy:29.178% B+
HSR:21.472% C*
Beamer VS3
C*
Kills:156
Deaths:109
KDR:1.431
Accuracy:20.855% D--
HSR:24.359% C*
NS-AM7 Archer
C+
Kills:155
Deaths:224
KDR:0.692
Accuracy:47.789% D**
HSR:15.484% C+
Kills:10,068
Deaths (as Infiltrator):7,779
Deaths (to Infiltrators):5,835
KDR:1.29425
Kill Difference:2,289
Playtime:326.524 hours
Usage:14%
Score:4.965m
Score/min:253
Accuracy (listed only):33.456%
HSR (listed only):31.326%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C++
Kills:5,268
Deaths:4,740
KDR:1.111
Accuracy:25.038% C+
HSR:20.292% C++
Deimos VA29
B*
Kills:5,120
Deaths:3,865
KDR:1.325
Accuracy:70.484% B*
HSR:16.543% C+
Nova
C-
Kills:3,890
Deaths:2,273
KDR:1.711
Accuracy:39.897% C-
HSR:12.828% C--
CME
B++
Kills:1,187
Deaths:863
KDR:1.375
Accuracy:28.487% B+
HSR:26.959% B++
NS-11P
B
Kills:450
Deaths:413
KDR:1.090
Accuracy:21.278% C
HSR:21.778% B
Phobos VX86
A
Kills:417
Deaths:269
KDR:1.550
Accuracy:75.057% A
HSR:17.986% C**
Thanatos VE70
B*
Kills:346
Deaths:273
KDR:1.267
Accuracy:47.400% B*
HSR:11.850% D-
NS-11A
B*
Kills:326
Deaths:217
KDR:1.502
Accuracy:26.259% B+
HSR:28.834% B*
Corvus VA55
C**
Kills:175
Deaths:149
KDR:1.175
Accuracy:24.245% C+
HSR:25.143% C**
Pulsar VS1
B+
Kills:172
Deaths:112
KDR:1.536
Accuracy:26.269% B+
HSR:15.698% D
NS Baron G5
B**
Kills:164
Deaths:140
KDR:1.171
Accuracy:46.166% C*
HSR:19.512% B**
Eridani SX5
B+
Kills:163
Deaths:157
KDR:1.038
Accuracy:29.178% B+
HSR:21.472% C*
Kills:17,678
Deaths (as Combat Medic):13,471
Deaths (to Combat Medics):3,734
KDR:1.3123
Kill Difference:4,207
Playtime:121.514 hours
Usage:5%
Score:2.317m
Score/min:318
Accuracy (listed only):38.313%
HSR (listed only):19.908%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,248
Deaths:587
KDR:2.126
Accuracy:14.774% D
HSR:22.596% B+
Nebula VM20
B+
Kills:1,179
Deaths:574
KDR:2.054
Accuracy:15.022% D
HSR:22.986% B+
NS-10 Burster
C+
Kills:136
Deaths:118
KDR:1.153
Accuracy:27.857% C+
HSR:6.618% C+
NS-10 Burster
C
Kills:110
Deaths:102
KDR:1.078
Accuracy:27.652% C
HSR:3.636% D
Quasar VM1
C*
Kills:90
Deaths:32
KDR:2.813
Accuracy:16.967% C*
HSR:16.667% C-
Vortex VM21
B**
Kills:78
Deaths:70
KDR:1.114
Accuracy:51.364% B**
HSR:3.846% C++
Vortex VM21
B**
Kills:59
Deaths:70
KDR:0.843
Accuracy:50.835% B**
HSR:3.390% C
Kills:2,900
Deaths (as MAX Suit):776.500
Deaths (to MAX Suits):1,487
KDR:3.73471
Kill Difference:2,123.500
Playtime:82.358 hours
Usage:3%
Score:1.494m
Score/min:302
Accuracy (listed only):29.210%
HSR (listed only):11.391%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,224
V. Kills:433 282%
Deaths:328
KDR:3.732
Accuracy:48.016% C-
KPH:40.900 D
VKPH:14.500 C
Maelstrom Turbo Laser
D
Kills:250
V. Kills:224 111%
Deaths:710
KDR:0.352
Accuracy:19.227% F-
KPH:4.400 D
VKPH:3.900 D-
Saron Laser Cannon
D
Kills:88
V. Kills:74 117%
Deaths:172
KDR:0.512
Accuracy:27.445% D
KPH:3.600 D-
VKPH:3 D--
Kills:1,562 (338 + 0)
Deaths:1,210
KDR:1.291
VKDR:0.604
Vehicle Kills:731
Kill Difference:352
Playtime:111.718 hours
Usage:5%
Score:0.689m
Score/min:103
Piloting Accuracy:27.445%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:53
V. Kills:76 69%
Deaths:3
KDR:17.667
Accuracy:59.413% A*
KPH:10.600 D*
VKPH:15.300 D
Kills:53 (0 + 53)
Deaths:3
KDR:17.667
VKDR:25.333
Vehicle Kills:76
Kill Difference:50
Playtime:4.978 hours
Usage:0%
Score:0.061m
Score/min:204
Piloting Accuracy:N/A%
Gunner Accuracy:59.413%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:247
V. Kills:147 167%
Deaths:55
KDR:4.491
Accuracy:60.825% B+
KPH:36.200 B+
VKPH:21.500 B+
C75 Viper
D
Kills:111
V. Kills:27 396%
Deaths:17
KDR:6.529
Accuracy:23.868% F
KPH:16.300 D
VKPH:4 D-
Skyguard
C--
Kills:107
V. Kills:97 109%
Deaths:43
KDR:2.488
Accuracy:25.708% D
KPH:8.700 D-
VKPH:7.900 C--
Kills:465 (465 + 0)
Deaths:115
KDR:4.043
VKDR:2.357
Vehicle Kills:271
Kill Difference:350
Playtime:25.948 hours
Usage:1%
Score:0.349m
Score/min:224
Driving Accuracy:25.708%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:250
V. Kills:102 243%
Deaths:40
KDR:6.250
Accuracy:44.276% C--
KPH:15.800 D
VKPH:6.400 D
Saron HRB
C**
Kills:220
V. Kills:118 185%
Deaths:36
KDR:6.111
Accuracy:34.944% D--
KPH:27.700 C**
VKPH:14.900 C+
Proton II PPA
C++
Kills:88
V. Kills:5 N/A
Deaths:6
KDR:14.667
Accuracy:21.021% C-
KPH:58.300 C++
VKPH:3.300 C
Kills:558 (250 + 308)
Deaths:82
KDR:6.805
VKDR:2.744
Vehicle Kills:225
Kill Difference:476
Playtime:25.281 hours
Usage:1%
Score:0.301m
Score/min:198
Driving Accuracy:44.276%
Gunner Accuracy:21.021%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:330
V. Kills:45 N/A
Deaths:34
KDR:9.706
Accuracy:25.679% D--
KPH:42.100 B*
VKPH:5.700 C+
M40 Fury
A**
Kills:243
V. Kills:100 241%
Deaths:65
KDR:3.738
Accuracy:51.425% A++
KPH:51.500 C**
VKPH:21.200 A**
G40-F Ranger
D
Kills:117
V. Kills:121 96%
Deaths:41
KDR:2.854
Accuracy:34.168% C**
KPH:8.200 D*
VKPH:8.400 D
M20 Basilisk
C
Kills:78
V. Kills:28 269%
Deaths:23
KDR:3.391
Accuracy:35.715% C
KPH:17 C
VKPH:6.100 C-
Kills:768 (0 + 768)
Deaths:163
KDR:4.712
VKDR:1.804
Vehicle Kills:294
Kill Difference:605
Playtime:31.479 hours
Usage:1%
Score:0.297m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:35.715%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 5,3905,3394,2101.268C+0.2821.361%D19.779%C20.2C-N/A50263.9h12C**56.3C++
MKV Suppressed 5,3775,2684,7401.111C++0.4425.038%C+20.292%C++23.4CN/A62225.4h14.3C++57C++
Deimos VA29 5,2415,1203,8651.325C++0.2270.484%B*16.543%C+39.7C+N/A110128.9h2.4C++3.4B
Nova 3,9253,8902,2731.711C**0.1639.897%C-12.828%C--22.4DN/A62173.8h4.7C+11.8C+
MANA Anti-Vehicle Turret 4,5922,3571,1821.994C+0.4564.445%B++3.012%C--23570U22350U29347500.1h9.4C-14.6B
Proximity Mine 1,9731,97116012.319M+10.7736.381%DN/A179.2AN/A46011h1.8B4.8C+
Tank Mine 2,9281,7782138.347M++6.8019.671%D--N/A144.6B*93.5B**115512.3h1.4B*7.3C--
Lumine Edge 1,5511,52419,4090.079C+1.4738.807%B**15.486%C+1.7CN/A4884.7h1.3B3.4B+
C-4 2,1311,4188251.719C*0.1721.832%DN/A102B+51.3A+86213.9h1.4C*6.4C+
Nebula VM20 1,2751,2485872.126C+0.5814.774%D22.596%B+30.1C+N/A8341.4h13.5B*91.2C*
Dual Photon Pods 1,6571,2243283.732C2.1848.016%C-N/A40.9D14.5C22429.9h32.1D-66.8D
Parallax VX3 1,2361,2243363.643C++2.1040.745%C**73.529%C--28.6C+N/A7742.8h2.3C+5.7C*
CME 1,2211,1878631.375C++0.1728.487%B+26.959%B++28CN/A9042.4h13.1C**46.1B+
NS-11C 1,2291,1851,2080.981C+0.5725.994%B+23.207%B++13.9DN/A3985.4h13.6C**52.5B+
Nebula VM20 1,2031,1795742.054C+0.5115.022%D22.986%B+29CN/A8140.6h14.4B++96C++
Solstice VE3 1,1621,1542364.89S3.3423.855%C++18.024%C18.5C+N/A10062.5h12.1B++50.7B
C-4 ARX 1,6631,1356581.725C+0.1829.909%B*N/A114.6C+53.3B**7019.9h1.6D--5.4C
NS-15M2 1,1331,1069031.225C+0.3223.138%C+22.694%C31.7CN/A9534.9h13C+56C++
Spear Anti-Vehicle Phalanx Turret 1,6039939810.133B+8.5947.741%C**3.424%C51.2B*31.4B*38219.4h8.5C*17.8B+
Artemis VX26 1,0069915651.754B0.2133.104%A28.355%B*37.1C++N/A12026.7h11.3B+34.1B++
NS-44 Commissioner 9369298521.09C++0.4635.591%C+20.452%C32.7C+N/A9828.4h3.8C*10.6C**
MANA Anti-Personnel Turret 7627473262.291N/A0.7417.058%UN/A7470U150U12199200.1h19.1T*111.7T*
Eidolon VE33 7357246171.173C++0.3723.689%D25.691%C+16.4CN/A4644.2h8.2B+34.5C++
NSX Tanto 6886747000.963C+0.5826.055%C+25.074%C+16.6DN/A4540.5h13.6C++52.3C++
Frag Grenade 6576531653N/A651.4537.381%D--N/A593.6B+3.6D13011.1h2.9B*7.7B
Orion VS54 6636504611.41C+0.1420.543%C+21.385%C--35.9C++N/A19618.1h11.7B+56.8C++
Hunter QCX 5745686060.937B+0.6144.957%C++21.127%C14.6C++N/A3838.9h3.2B+7.2B+
Rocklet Rifle 9514693351.4A0.1567.662%A++N/A62.5M64.3M*7907.5h23.7B**35B**
NS-11P 4564504131.09C+0.4621.278%C21.778%B23.1CN/A6419.5h12.7B+59.7C**
Phobos VX86 4334172691.55C*0.0075.057%A17.986%C**44.4C+1.7A+1529.4h2.4C*3.2B+
NSX Naginata 3663592981.205C+0.3418.66%D30.362%B30.2C-N/A8311.9h11.7C*62.6C+
Thanatos VE70 3523462731.267B+0.2847.4%B*11.85%D-40.2B+N/A1528.6h3.9B++8.2B*
NS-61 Emissary 3323303410.968C*0.5826.168%C19.697%B+32.4BN/A9810.2h13.4C*51.4C*
M60-G Bulldog 375330349.706A++8.1625.679%D--N/A42.3B*5.8C+1237.8h5.1B**20B+
NS-11A 3383262171.502C++0.0526.259%B+28.834%B*28.1C+1B**7911.6h12.6B+47.8B+
NS Decimator 4622902481.169C++0.3867.74%B*N/A32.2C+19.1B3279h4.8C+7.1B
Maelstrom Turbo Laser 4742507100.352C--1.2019.227%F-2%C4.3D-3.9D-5857.5h122.4C+636.5D-
Supernova PC 352250406.25C++4.7044.276%C--N/A15.8D6.5D15915.8h5.1C*11.6C+
Force-Blade 2592497,5810.033C**1.5140.371%B*N/A0.5CN/A1532.3h2.5C*6.3B+
L100 Python AP 394247554.491C+2.9460.825%B+1.619%C--36.3B+21.6B+3786.8h6.5C+10.7C*
Aspis Anti-Aircraft Phalanx Turret 491243288.679A++7.1325.48%C+N/A14.8B++15.1B*24216.4h118.5B*464.9B+
M40 Fury 343243653.738C-2.1951.425%A++1.646%C+51.7C**21.3A**3294.7h28.4F-55.3C
NS-30 Vandal 2422361221.934C++0.3939.354%B**27.542%C++31.5CN/A1007.5h6.4C16.3B
Saron HRB 338220366.111C*4.5634.944%D--1.364%C27.8C**14.9C+2807.9h18.4B++52.8C++
VA39 Spectre 219217942.309B++0.7634.001%C**35.945%C+20.7C+N/A7610.5h5.2B+15.2B+
Phaseshift VX-S 210210792.658C+1.1140.211%B+58.095%D*29.6C+N/A857.1h3.3C+8.1C*
Solstice SF 2011992040.975C+0.5726.963%B+19.598%B+19.7C+N/A7910.1h13C+48.4C**
NSX Tomoe 1921891601.181C0.3729.443%C++30.688%D29.5CN/A726.4h13.9C*47.4C*
Lasher X2 1881811820.995C++0.5524.249%C2.762%D24.1CN/A957.5h17.8B+73.4C**
Corvus VA55 1791751491.174C++0.3724.245%C+25.143%C**26.9C+N/A1036.5h10B**41.2B+
Ursa 1871741411.234C+0.3129.358%B**28.161%B+26C-1.9M*1466.7h11.9C+40.6B+
Pulsar VS1 1781721121.536B++0.0126.269%B+15.698%D24.9C+N/A1486.9h11.9B*45.3B++
Lancer VS22 3301672630.635C+0.9173.69%A+N/A12.7C+12.4C+22313.1h30.8C+41.8C++
NS Baron G5 1671641401.171C++0.3846.166%C*19.512%B**22.2DN/A807.4h5.3C11.5C+
SVA-88 1661641321.242C0.3123.377%C+33.537%B**27.3DN/A1226h11.7C++50.2C*
Auraxium Force-Blade 1631632,6190.062B+1.4942.189%B*9.202%C**1.3C+N/A3122.5h2.3C+5.4B+
Sticky Grenade 1651631163N/A161.4541.928%D*N/A407.5D*5D-12740.4h3.4D--8D--
Eridani SX5 1661631571.038C+0.5129.178%B+21.472%C*25.5CN/A1126.4h14.4C-49.4C++
Beamer VS3 1561561091.431B*0.1220.855%D--24.359%C*21.4CN/A887.3h9C**43.3C+
NS-AM7 Archer 2111552240.692B+0.8647.789%D**15.484%C+8.4C**3C**4918.5h11.2B*23.5B++
NSX Masamune 1971531600.956C*0.5957.462%C+N/A30.6C++8.8C-1255h5.2B**9.1B*
S1 2741462870.509C1.0461.688%B+2.055%C-14.5D12.7C+27410.1h10.4D**16.9D
NS-10 Burster 2261361181.153B0.3927.857%C+6.618%C+5.2C3.4C+6726.2h131.2C++471.1C++
The Slasher 1321304780.272S1.2831.668%C+22.308%A5.8B+N/A1422.4h2.7C-8.6C+
G40-F Ranger 238117412.854D1.3134.168%C**N/A8.2D*8.5D12214.3h213.3F-624.1D-
C75 Viper 138111176.529B+4.9823.868%FN/A16.3D4D-1706.8h11.7B+49.1C--
Nemesis VSH9 179110891.236B**0.3170.09%B**N/A13.9C+8.7C+2107.9h8.5C+12.1B+
NS-10 Burster 1821101021.078C+0.4727.652%C3.636%D4.6C-3D7023.8h151C+546C+
Skyguard 204107432.488C+0.9425.708%DN/A8.7D-7.9C--16912.3h173.2D*673.8D*
Quasar VM1 9290322.813B*1.2716.967%C*16.667%C-20.9CN/A1064.3h12.5B*73.9B+
Saron Laser Cannon 162881720.512C1.0427.445%D1.136%D3.6D-3D--5924.3h165C+601.3C
Proton II PPA 9388614.667C++13.1221.021%C-2.273%C*58.7C++3.3C1861.5h7.6B++36.3B+
M20 Basilisk 10678233.391C*1.8435.715%C5.128%C17C6.1C-1494.6h79B+221.1B+
Vortex VM21 13778701.114C+0.4351.364%B**3.846%C++8.1C6.1C+849.6h39.6C++77.1B+
MAX Punch 76757780.096C+1.4535.659%DN/A1CN/A375.7h1.8C++5.2C++
NSX Amaterasu 73712,4740.029D1.5237.041%B*14.085%C0.7DN/A295.6h4.8C+13B
Vortex VM21 9959700.843C+0.7050.835%B**3.39%C6.2C4.2C679.5h52.1C+102.5B
C150 Dalton 12953317.667A+16.1259.413%A*1.887%A10.6D*15.2D2045h18.3T*30.9T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon391,0022h
Medical Applicator417125,05413.4h
Anti-Vehicle MANA Turret747,5529.6h
Nano-Armor Kit7621,281,91480.6h
VS Patriot Flare Gun1520.1h
Nanite Revive Grenade05430.2h
Motion Spotter193,1702.9h
Spitfire Auto-Turret01710.1h
Recon Detection Device19919,52831.9h
Shield Recharging Field273,4111h
Ammunition Package13814,52410.9h
Medical Kit7620.2h
Anti-Infantry MANA Turret551,6082.1h
Snowman Soldier21570.2h
Hardlight Barrier3520.1h
Pelter Rocket Pod0540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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