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Pantera[TFDN] Pantera
VS BR 108

KDR: 0.7

Score: 23m

Last Seen: Jun 8th, 2019 11:44 PM
- OFFLINE - 1704.1 hour(s)

Battle Rank 101 (108 total) - Vanu Sovereignty on Cobalt
Level Progress (to 102): 67%
PRIMARY CLASSESCLOAKERMEDICENGINEERHEAVY
PRIMARY WEAPONS VX6-7 H-V45 M12 Kobalt Sirius SX12 Proximity Mine Cosmos VM3 SVA-88 Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-7,506 MLG Score: -6
Fun Score: N/A
Cheeseburgers Flipped: 820TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.498%16.517%3061412005,1100.5902740.105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.006%-0.517D-0.662D-0.098C+HEAD ++ (~7.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.4-0.039C+14.3-0.003C+63.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.349%2.575%684121093212225020.762684185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.24%-1.519F0.009C+0.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183-3.744T*46.4-2.707F**136.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.116%13.339%83512091,25210612151.17891580%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.752%-1.486F2.193A*-0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.5-0.109C+26.70.332C**105.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.151%51.351%831121311183900.1323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.277C-1.022D*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.499D4.9-0.545D9.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.459%15.196%832121220469190.294798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.843%-1.335D**0.11C+-1.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.1-0.904D--6.4-0.315C18.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23m778.7%215 (12.9k)208 (12.5k)0.69518813,55219,4940.864676108 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121426513.265%11.105%14705:410

23% Combat Medic25% Engineer18% Heavy Assault22% Infiltrator7% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:07 PMDec 2nd, 2012 8:16 PMJul 6th, 2019 10:39 PM (43d) (PST)Jun 8th, 2019 8:15 PM (71d) (PST)Jun 8th, 2019 7:44 PM (71d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
197148490.1220.1760.0141.0990.019-6

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,8298,8862,943711166112,459

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1849.7h/77.1d 3,304 1,505 7,397 122k 4,736 4,785 2,110 21.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:487
Deaths:746
KDR:0.653
Accuracy:18.280% D--
HSR:19.918% D
Flare VE6
D
Kills:419
Deaths:726
KDR:0.577
Accuracy:14.881% D*
HSR:20.048% D
Orion VS54
C--
Kills:99
Deaths:153
KDR:0.647
Accuracy:16.927% D
HSR:21.212% C--
NS-15M AE
C--
Kills:70
Deaths:99
KDR:0.707
Accuracy:23.063% C--
HSR:7.143% F--
Kills:1,075
Deaths (as Heavy Assault):1,724
Deaths (to Heavy Assaults):5,402
KDR:0.62355
Kill Difference:649
Playtime:338.710 hours
Usage:18%
Score:3.390m
Score/min:167
Accuracy (listed only):18.288%
HSR (listed only):17.080%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C--
Kills:1,109
Deaths:2,456
KDR:0.452
Accuracy:19.135% D--
HSR:17.944% C--
Pandora VX25
C+
Kills:112
Deaths:24
KDR:4.667
Accuracy:26.345% D*
HSR:15.179% C+
Thanatos VE70
C+
Kills:92
Deaths:183
KDR:0.503
Accuracy:23.962% F
HSR:15.217% C+
Kills:1,313
Deaths (as Engineer):2,663
Deaths (to Engineers):4,952
KDR:0.49305
Kill Difference:1,350
Playtime:453.836 hours
Usage:25%
Score:6.722m
Score/min:247
Accuracy (listed only):23.147%
HSR (listed only):16.113%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C--
Kills:1,109
Deaths:2,456
KDR:0.452
Accuracy:19.135% D--
HSR:17.944% C--
Sirius SX12
D--
Kills:715
Deaths:1,672
KDR:0.428
Accuracy:17.162% D**
HSR:12.028% D--
NS-7 PDW
D
Kills:390
Deaths:730
KDR:0.534
Accuracy:21.367% D
HSR:13.333% D
Pandora VX25
C+
Kills:112
Deaths:24
KDR:4.667
Accuracy:26.345% D*
HSR:15.179% C+
Thanatos VE70
C+
Kills:92
Deaths:183
KDR:0.503
Accuracy:23.962% F
HSR:15.217% C+
Kills:2,418
Deaths (as Light Assault):5,065
Deaths (to Light Assaults):3,241
KDR:0.47739
Kill Difference:2,647
Playtime:126.808 hours
Usage:7%
Score:1.604m
Score/min:211
Accuracy (listed only):21.594%
HSR (listed only):14.740%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D-
Kills:1,063
Deaths:1,735
KDR:0.613
Accuracy:17.983% D*
HSR:14.487% D-
Sirius SX12
D--
Kills:715
Deaths:1,672
KDR:0.428
Accuracy:17.162% D**
HSR:12.028% D--
NS-7 PDW
D
Kills:390
Deaths:730
KDR:0.534
Accuracy:21.367% D
HSR:13.333% D
Corvus VA55
C-
Kills:295
Deaths:415
KDR:0.711
Accuracy:22.147% C-
HSR:19.661% C--
Pandora VX25
C+
Kills:112
Deaths:24
KDR:4.667
Accuracy:26.345% D*
HSR:15.179% C+
Thanatos VE70
C+
Kills:92
Deaths:183
KDR:0.503
Accuracy:23.962% F
HSR:15.217% C+
Kills:2,667
Deaths (as Combat Medic):4,759
Deaths (to Combat Medics):2,033
KDR:0.56041
Kill Difference:2,092
Playtime:417.842 hours
Usage:23%
Score:5.082m
Score/min:203
Accuracy (listed only):21.494%
HSR (listed only):14.984%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D--
Kills:715
Deaths:1,672
KDR:0.428
Accuracy:17.162% D**
HSR:12.028% D--
NS-7 PDW
D
Kills:390
Deaths:730
KDR:0.534
Accuracy:21.367% D
HSR:13.333% D
NS-44 Commissioner
D
Kills:138
Deaths:389
KDR:0.355
Accuracy:29.241% D-
HSR:18.116% D
V10
D--
Kills:111
Deaths:86
KDR:1.291
Accuracy:33.151% D--
HSR:51.351% T
NS-357 Underboss
C--
Kills:96
Deaths:265
KDR:0.362
Accuracy:25.553% D*
HSR:17.708% C--
NS-30 Vandal
D**
Kills:90
Deaths:127
KDR:0.709
Accuracy:23.508% D**
HSR:13.333% F
Artemis VX26
B
Kills:83
Deaths:166
KDR:0.500
Accuracy:17.178% F-
HSR:25.301% B
Manticore SX40
C*
Kills:56
Deaths:300
KDR:0.187
Accuracy:23.555% D-
HSR:23.214% C*
Kills:1,679
Deaths (as Infiltrator):3,735
Deaths (to Infiltrators):2,644
KDR:0.44953
Kill Difference:2,056
Playtime:405.102 hours
Usage:22%
Score:4.315m
Score/min:178
Accuracy (listed only):23.839%
HSR (listed only):21.798%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C-
Kills:598
Deaths:459
KDR:1.303
Accuracy:15.056% C-
HSR:16.555% D
Quasar VM1
D
Kills:460
Deaths:361
KDR:1.274
Accuracy:15.302% D
HSR:16.304% D-
Quasar VM1
C
Kills:381
Deaths:326
KDR:1.169
Accuracy:12.983% D
HSR:17.060% C
Comet VM2
B++
Kills:247
Deaths:466
KDR:0.530
Accuracy:33.452% D--
HSR:5.668% B++
Blueshift VM5
C+
Kills:171
Deaths:186
KDR:0.919
Accuracy:13.488% D*
HSR:21.053% C+
Blueshift VM5
F
Kills:116
Deaths:96
KDR:1.208
Accuracy:11.835% F
HSR:10.345% F-
Comet VM2
D*
Kills:86
Deaths:162
KDR:0.531
Accuracy:34.141% D*
HSR:1.163% D**
NS-10 Burster
C--
Kills:51
Deaths:108
KDR:0.472
Accuracy:26.742% C--
HSR:3.922% D
Kills:2,110
Deaths (as MAX Suit):1,082
Deaths (to MAX Suits):1,080
KDR:1.95009
Kill Difference:1,028
Playtime:102.743 hours
Usage:6%
Score:1.933m
Score/min:313
Accuracy (listed only):20.375%
HSR (listed only):11.509%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:391
V. Kills:97 399%
Deaths:187
KDR:2.091
Accuracy:27.518% D*
KPH:12.500 D-
VKPH:3.100 D*
Skyguard
D
Kills:236
V. Kills:206 114%
Deaths:201
KDR:1.174
Accuracy:24.548% D
KPH:5.100 D**
VKPH:4.500 F
L100 Python AP
D-
Kills:165
V. Kills:101 162%
Deaths:46
KDR:3.587
Accuracy:44.421% D**
KPH:19.200 D-
VKPH:11.800 D--
L100 Python HEAT
D*
Kills:140
V. Kills:65 212%
Deaths:65
KDR:2.154
Accuracy:43.694% D-
KPH:12.900 D*
VKPH:6 D*
L100 Python HESH
D**
Kills:116
V. Kills:33 341%
Deaths:30
KDR:3.867
Accuracy:39.218% D--
KPH:10.400 F
VKPH:3 D**
Kills:1,048 (1,048 + 0)
Deaths:529
KDR:1.981
VKDR:0.949
Vehicle Kills:502
Kill Difference:519
Playtime:107.881 hours
Usage:6%
Score:0.778m
Score/min:120
Driving Accuracy:39.218%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:925
V. Kills:39 N/A
Deaths:142
KDR:6.514
Accuracy:14.478% D
KPH:41.600 D
VKPH:1.800 D
M20 Basilisk
D
Kills:101
V. Kills:45 220%
Deaths:58
KDR:1.741
Accuracy:33.024% D
KPH:5.700 D*
VKPH:2.500 D**
M60-G Bulldog
D
Kills:100
V. Kills:16 N/A
Deaths:13
KDR:7.692
Accuracy:25.664% D*
KPH:21.400 D-
VKPH:3.400 D
M60-G Bulldog
C+
Kills:72
V. Kills:32 218%
Deaths:24
KDR:3
Accuracy:31.849% C
KPH:12.300 D--
VKPH:5.500 C+
M20 Basilisk
D*
Kills:54
V. Kills:18 284%
Deaths:28
KDR:1.929
Accuracy:22.881% F
KPH:6.400 D*
VKPH:2.100 D**
Kills:1,252 (0 + 1,252)
Deaths:265
KDR:4.725
VKDR:0.566
Vehicle Kills:150
Kill Difference:987
Playtime:58.963 hours
Usage:3%
Score:0.480m
Score/min:136
Driving Accuracy:N/A%
Gunner Accuracy:22.881%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 1,1211,1092,4560.452D0.2419.135%D--17.944%C--5.5D--N/A27200.7h15.7C--81.9D
H-V45 1,0711,0631,7350.613C0.0817.983%D*14.487%D-6D*N/A33177.5h14.8C82.3D
M12 Kobalt 9649251426.514C5.8214.478%D16.757%C41.7D1.8D18722.2h16.7B+115.1C++
Sirius SX12 7277151,6720.428C--0.2717.162%D**12.028%D--4.2D*N/A22171.4h17.1C99.4D
Proximity Mine 6376341803.522C+2.8332.229%D*N/A115.3C+N/A5305.5h1.6B*4.9C+
Cosmos VM3 6015984591.303C0.6115.056%C-16.555%D21DN/A9128.5h13.1B+86.8C++
SVA-88 4914877460.653C--0.0418.28%D--19.918%D10.3D*N/A4647.5h13.3C-72.8D
Quasar VM1 4674603611.274C-0.5815.302%D16.304%D-19.9D-N/A9523.1h12.9B84.3C++
Flare VE6 4264197260.577D0.1214.881%D*20.048%D7.7D*N/A4254.3h12.2C81.8D
C75 Viper 4883911872.091C1.4027.518%D*N/A12.5D-3.1D*10931.3h13.5C++49.2C--
NS-7 PDW 3963907300.534C-0.1621.367%D13.333%D5.6D--N/A2769.2h15.7C+73.3C+
Quasar VM1 3873813261.169C0.4712.983%D17.06%C14.1DN/A7327.1h13.6B+104.6C++
Tank Mine 6383743151.187D0.4920.422%D--N/A44D*31.1D--8238.5h1.8C*8.9D**
C-4 5323268140.4D0.3015.163%F-N/A17.4D**11D*31318.7h2.2D*14.2F*
Corvus VA55 2982954150.711C-0.0222.147%C-19.661%C--8.4D--N/A3335.1h11.6B52.2C++
Hades VSH4 4572787100.392C0.3057.205%D**3.597%B*10.6C6.8C15126.2h8B14C+
Comet VM2 3272474660.53C-0.1733.452%D--5.668%B++6.3D-2.1D--6438.9h20.6C**61.5C+
Force-Blade 2552469,8310.025C++0.6740.636%B*N/A0.3C-N/A2737.9h3.3C8.1B
Skyguard 4422362011.174D0.4824.548%D3.39%B**5.1D**4.5F10646.1h153.2D623.9D-
Frag Grenade 1911891189N/A188.3027.74%F--N/A378C-4C--16500.5h3.5B12.6D-
Nemesis VSH9 3081773800.466C0.2352.925%D*1.695%C--6.5C--4.8C14927.2h10D18.9D*
Blueshift VM5 1731711860.919D0.2213.488%D*21.053%C+12D*N/A8114.3h18.3D135.5D-
L100 Python AP 266165463.587C+2.8944.421%D**5.455%A++19.2D-11.7D--2698.6h5B+11.2C++
L100 Python HEAT 205140652.154D1.4643.694%D-3.571%B++12.8D*6D*12910.9h6.9C+15.9C--
NS-44 Commissioner 1391383890.355D0.3429.241%D-18.116%D6.4D--N/A3521.6h5D-17.2D-
MANA Anti-Personnel Turret 1401371121.223N/A0.5311.805%UN/A1370U30U5344000.1h31.3T*265.5T*
L100 Python HESH 149116303.867D3.1739.218%D--N/A10.5F3D**8911.1h5.4D-13.7F
Blueshift VM5 118116961.208C--0.5111.835%F10.345%F-11.8D*N/A899.8h15.6C*131.6D-
Pandora VX25 118112244.667A**3.9726.345%D*15.179%C+6.6D*N/A9817h7.6F--28.7F--
V10 111111861.291D0.6033.151%D--51.351%T6.3D*N/A3517.5h4.9T*14.8T-
M20 Basilisk 146101581.741C--1.0533.024%D5.941%C++5.7D*2.5D**10117.8h131.2C--397.4D-
M60-G Bulldog 116100137.692B++7.0025.664%D*2%D21.3D-3.4D1454.7h7.2C++27.9C
Orion VS54 105991530.647C-0.0516.927%D21.212%C--5.1D*N/A8019.3h14.2C+84C+
NS-357 Underboss 96962650.362D0.3325.553%D*17.708%C--7.7D--N/A3312.4h4.9D19.3D--
Thanatos VE70 95921830.503C-0.1923.962%F15.217%C+8.5D--N/A7610.8h5C+20.7D-
Sticky Grenade 9191191N/A90.3033.84%F--N/A303.3D**N/A18600.3h3.4D--10.1F
NS-30 Vandal 90901270.709D0.0123.508%D**13.333%F6.6D**N/A2813.6h9.8F*41.7F*
Lasher X2 9788531.66B**0.9614.964%D**5.682%B**5.3D*N/A6016.7h21.2C141.6D--
Damascus Edge 88885,0810.017C-0.6834.77%B+3.409%D0.3CN/A1333.6h2.8D7.9C**
Comet VM2 125861620.531D0.1634.141%D*1.163%D**6.3D-2.8D*9313.7h23.9B70.1C+
Artemis VX26 83831660.5D0.2017.178%F-25.301%B4.9D**N/A3216.9h15.5D*90F-
M60-G Bulldog 10472243C2.3031.849%C1.389%D--12.2D--5.4C+1325.9h10.3D-32.4C--
NS-15M AE 7170990.707C--0.0123.063%C--7.143%F--10.9D*N/A276.4h15.9D**68.9D
Spear Anti-Vehicle Phalanx Turret 9459105.9C+5.2029.344%F3.39%C19.7D--11.7D-3123h9C++30.7D
Manticore SX40 59563000.187D0.5123.555%D-23.214%C*1.7D**N/A3032.1h15.8T-67F*
MAX Punch 56551,1510.048C-0.6537.079%DN/A0.6C-N/A386.8h2.4C+6.5C+
M20 Basilisk 7254281.929C-1.2322.881%F5.556%C+6.4D*2.1D**728.4h60.2B**263.3C*
NS-10 Burster 88511080.472D-0.2226.742%C--3.922%D3D*2.2D*9217.1h192.7D--720.5D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit654461,87143.7h
Spawn Beacon972,6538.8h
Anti-Vehicle MANA Turret302371.1h
Medical Applicator600163,85924h
Nanite Revive Grenade01,3230.4h
Spitfire Auto-Turret255551h
Motion Spotter51670.3h
Smoke Grenade08240.2h
Ammunition Package831,0814h
Shield Recharging Field82890.2h
Medical Kit343243h
Anti-Infantry MANA Turret786483.9h
Recon Detection Device1928,31520h

Check the help document for the dictionary if you want to learn more about words used here.


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