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Director General PantorNc[NKAT] PantorNc
NC BR 97

KDR: 3.62

Score: 12.2m

Last Seen: Aug 22nd, 2019 4:51 PM
- OFFLINE - 591.6 hour(s)

Battle Rank 97 - New Conglomerate on Cobalt - Outfit Officer of New Conglomerate Assault Team[NKAT] New Conglomerate Assault Team
NC outfit on Cobalt

Members: 25
Level Progress (to 98): 39%
Level 100 Progress: 65% 248h
PRIMARY CLASSESCLOAKERMEDICENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 MGR-L1 Promise SAS-R EM1 GD-22S Carnage AR LA1 Anchor NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,625,747 MLG Score: 4497
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.884%42.084%121623119118,4513.82087-0.204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.256%1.507A+3.223M++-1D--HEAD ++ (~27.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.569B+9.30.351C**22.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.489%0.507%463112137892941732.67458453%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.831B++-1.307D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.833B++3.20.744B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.718%11.339%1422812062,98121886213.6743345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.351%-0.601D1.743A++2.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.724B++9.70.754B++22.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.247%89.115%1422312114,13475625.46825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.181%1.094B**1.432A-1.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.564B+1.80.427B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.325%22.222%14221121327934620.806358

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.866A++1.465A+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.751B++2.10.568B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
New Conglomerate Assault Team[NKAT] New Conglomerate Assault Team
NC outfit on Cobalt

Members: 25
12.2m219.3%445 (26.7k)378 (22.7k)3.6172930,6248,4663.9428397 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214249523.048%39.91%92003:5013

19% Combat Medic21% Engineer36% Heavy Assault18% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2017 6:31 PMMar 22nd, 2017 6:32 PMSep 14th, 2019 9:42 PM (1d) (PST)Aug 22nd, 2019 2:36 PM (25d) (PST)Aug 22nd, 2019 12:51 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8542376170.9450.2610.3772.1990.0574497

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,26014,23937,021571623132322,660

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
540h/22.5d 2,756 12,222 9,270 71.2k 653 2,079 1,861 27.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
M
Kills:2,082
Deaths:607
KDR:3.430
Accuracy:27.283% B+
HSR:47.358% M
MGR-L1 Promise
A*
Kills:1,805
Deaths:451
KDR:4.002
Accuracy:28.974% B**
HSR:39.557% A*
EM1
M*
Kills:1,301
Deaths:368
KDR:3.535
Accuracy:28.113% A
HSR:43.274% M*
GD-22S
M**
Kills:1,293
Deaths:342
KDR:3.781
Accuracy:29.046% B**
HSR:49.265% M**
LA1 Anchor
A**
Kills:1,264
Deaths:305
KDR:4.144
Accuracy:27.970% B+
HSR:43.513% A**
NC6 Gauss SAW
M*
Kills:1,163
Deaths:302
KDR:3.851
Accuracy:28.384% A+
HSR:44.540% M*
NSX Naginata
A+
Kills:1,161
Deaths:310
KDR:3.745
Accuracy:25.254% B+
HSR:39.190% A+
NC6A GODSAW
A++
Kills:265
Deaths:72
KDR:3.681
Accuracy:32.554% B+
HSR:39.623% A++
Kills:10,334
Deaths (as Heavy Assault):2,757
Deaths (to Heavy Assaults):2,170
KDR:3.74828
Kill Difference:7,577
Playtime:196.034 hours
Usage:36%
Score:4.654m
Score/min:396
Accuracy (listed only):28.447%
HSR (listed only):43.290%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
A++
Kills:684
Deaths:312
KDR:2.192
Accuracy:29.695% B*
HSR:34.064% A++
MGR-S1 Gladius
A++
Kills:391
Deaths:105
KDR:3.724
Accuracy:31.484% B*
HSR:35.294% A++
AF-19 Mercenary
M+
Kills:368
Deaths:142
KDR:2.592
Accuracy:27.924% B**
HSR:37.772% M+
AF-4 Cyclone
M++
Kills:356
Deaths:99
KDR:3.596
Accuracy:30.328% B*
HSR:39.326% M++
LA39 Bruiser
A
Kills:279
Deaths:137
KDR:2.037
Accuracy:64.325% C**
HSR:22.222% A
NSX Tengu
A**
Kills:77
Deaths:31
KDR:2.484
Accuracy:36.432% C+
HSR:36.364% A**
NSX-P Tanto
A**
Kills:55
Deaths:23
KDR:2.391
Accuracy:28.395% B+
HSR:41.818% A**
Kills:2,210
Deaths (as Light Assault):849
Deaths (to Light Assaults):1,574
KDR:2.60306
Kill Difference:1,361
Playtime:24.521 hours
Usage:5%
Score:0.448m
Score/min:304
Accuracy (listed only):35.512%
HSR (listed only):35.266%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:1,782
Deaths:266
KDR:6.699
Accuracy:42.141% B+
HSR:84.680% A++
NC14 Bolt Driver
A++
Kills:1,191
Deaths:134
KDR:8.888
Accuracy:41.935% B**
HSR:90.176% A++
NSX Daimyo
C*
Kills:1,161
Deaths:158
KDR:7.348
Accuracy:42.639% C*
HSR:94.832% C*
NS-44 Commissioner AE
A
Kills:974
Deaths:591
KDR:1.648
Accuracy:44.032% B
HSR:35.010% A
MGR-S1 Gladius
A++
Kills:391
Deaths:105
KDR:3.724
Accuracy:31.484% B*
HSR:35.294% A++
AF-4 Cyclone
M++
Kills:356
Deaths:99
KDR:3.596
Accuracy:30.328% B*
HSR:39.326% M++
LA3 Desperado
M+
Kills:342
Deaths:226
KDR:1.513
Accuracy:30.018% C**
HSR:37.719% M+
NS-357 Underboss
M
Kills:280
Deaths:198
KDR:1.414
Accuracy:38.882% C**
HSR:43.571% M
NS-AM7 Archer
A++
Kills:131
Deaths:75
KDR:1.747
Accuracy:55.206% C--
HSR:34.351% A++
NSX Tomoe
A+
Kills:109
Deaths:51
KDR:2.137
Accuracy:30.339% C**
HSR:52.294% A+
NSX Tengu
A**
Kills:77
Deaths:31
KDR:2.484
Accuracy:36.432% C+
HSR:36.364% A**
Soldier Soaker
A*
Kills:52
Deaths:31
KDR:1.677
Accuracy:22.791% D*
HSR:26.923% A*
Kills:6,846
Deaths (as Infiltrator):1,965
Deaths (to Infiltrators):1,644
KDR:3.48397
Kill Difference:4,881
Playtime:98.564 hours
Usage:18%
Score:1.880m
Score/min:318
Accuracy (listed only):37.186%
HSR (listed only):50.878%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
M++
Kills:1,275
Deaths:399
KDR:3.195
Accuracy:29.560% B**
HSR:42.510% M++
NC1 Gauss Rifle
M
Kills:1,171
Deaths:358
KDR:3.271
Accuracy:30.191% A+
HSR:38.941% M
NS-11A
M+
Kills:1,169
Deaths:309
KDR:3.783
Accuracy:28.598% B*
HSR:43.028% M+
NC9 A-Tross
M++
Kills:751
Deaths:232
KDR:3.237
Accuracy:29.956% B*
HSR:45.939% M++
MGR-S1 Gladius
A++
Kills:391
Deaths:105
KDR:3.724
Accuracy:31.484% B*
HSR:35.294% A++
AF-4 Cyclone
M++
Kills:356
Deaths:99
KDR:3.596
Accuracy:30.328% B*
HSR:39.326% M++
LA39 Bruiser
A
Kills:279
Deaths:137
KDR:2.037
Accuracy:64.325% C**
HSR:22.222% A
NSX Tengu
A**
Kills:77
Deaths:31
KDR:2.484
Accuracy:36.432% C+
HSR:36.364% A**
NSX Yumi
A
Kills:61
Deaths:37
KDR:1.649
Accuracy:28.461% B
HSR:39.344% A
Kills:5,530
Deaths (as Combat Medic):1,707
Deaths (to Combat Medics):965
KDR:3.2396
Kill Difference:3,823
Playtime:101.606 hours
Usage:19%
Score:2.368m
Score/min:388
Accuracy (listed only):34.371%
HSR (listed only):38.108%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
A++
Kills:684
Deaths:312
KDR:2.192
Accuracy:29.695% B*
HSR:34.064% A++
AF-19 Mercenary
M+
Kills:368
Deaths:142
KDR:2.592
Accuracy:27.924% B**
HSR:37.772% M+
LA39 Bruiser
A
Kills:279
Deaths:137
KDR:2.037
Accuracy:64.325% C**
HSR:22.222% A
NSX-P Tanto
A**
Kills:55
Deaths:23
KDR:2.391
Accuracy:28.395% B+
HSR:41.818% A**
Kills:1,386
Deaths (as Engineer):614
Deaths (to Engineers):1,101
KDR:2.25733
Kill Difference:772
Playtime:115.616 hours
Usage:21%
Score:2.844m
Score/min:410
Accuracy (listed only):37.584%
HSR (listed only):33.969%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:107
V. Kills:35 297%
Deaths:4
KDR:26.750
Accuracy:52.153% A
KPH:58.100 C**
VKPH:19 A++
AP30 Shredder
B+
Kills:99
V. Kills:67 146%
Deaths:7
KDR:14.143
Accuracy:40.450% A
KPH:34.100 B
VKPH:23.100 B+
C150 Dalton
C**
Kills:60
V. Kills:31 188%
Deaths:7
KDR:8.571
Accuracy:35.201% C
KPH:37.600 C**
VKPH:19.400 C
Kills:266 (0 + 266)
Deaths:18
KDR:14.778
VKDR:7.389
Vehicle Kills:133
Kill Difference:248
Playtime:6.342 hours
Usage:1%
Score:0.109m
Score/min:286
Piloting Accuracy:N/A%
Gunner Accuracy:35.201%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:789
V. Kills:135 N/A
Deaths:28
KDR:28.179
Accuracy:49.489% C++
KPH:72.200 B*
VKPH:12.300 B**
Kills:789 (789 + 0)
Deaths:28
KDR:28.179
VKDR:4.821
Vehicle Kills:135
Kill Difference:761
Playtime:10.933 hours
Usage:2%
Score:0.169m
Score/min:257
Driving Accuracy:49.489%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A*
Kills:783
V. Kills:423 185%
Deaths:41
KDR:19.098
Accuracy:56.135% A+
KPH:46.800 A++
VKPH:25.300 A*
Enforcer ML85
C**
Kills:55
V. Kills:35 153%
Deaths:5
KDR:11
Accuracy:43.079% C*
KPH:25.600 C**
VKPH:16.300 C+
Kills:838 (0 + 838)
Deaths:46
KDR:18.217
VKDR:9.957
Vehicle Kills:458
Kill Difference:792
Playtime:18.882 hours
Usage:3%
Score:0.334m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:43.079%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:503
V. Kills:13 N/A
Deaths:10
KDR:50.300
Accuracy:26.358% B*
KPH:144.100 B+
VKPH:3.700 C
E540 Halberd-H
A+
Kills:451
V. Kills:161 278%
Deaths:37
KDR:12.189
Accuracy:63.933% B**
KPH:72.300 A+
VKPH:25.800 B++
C85 Canister-H
A
Kills:425
V. Kills:18 N/A
Deaths:21
KDR:20.238
Accuracy:63.116% A
KPH:136 B+
VKPH:5.800 C--
M96 Mjolnir-H
A
Kills:334
V. Kills:172 193%
Deaths:42
KDR:7.952
Accuracy:53.738% B+
KPH:76.500 A
VKPH:39.400 B+
M40 Fury-H
A++
Kills:58
V. Kills:13 414%
Deaths:3
KDR:19.333
Accuracy:57.467% A++
KPH:147 A
VKPH:33 A++
Kills:1,771 (0 + 1,771)
Deaths:113
KDR:15.673
VKDR:3.336
Vehicle Kills:377
Kill Difference:1,658
Playtime:17.620 hours
Usage:3%
Score:0.405m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:57.467%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:460
V. Kills:16 N/A
Deaths:8
KDR:57.500
Accuracy:23.709% B**
KPH:101.100 B**
VKPH:3.500 B++
M12 Kobalt
B+
Kills:241
V. Kills:11 N/A
Deaths:4
KDR:60.250
Accuracy:20.316% B+
KPH:72.900 C++
VKPH:3.300 B+
Kills:701 (0 + 701)
Deaths:12
KDR:58.417
VKDR:2.250
Vehicle Kills:27
Kill Difference:689
Playtime:7.855 hours
Usage:1%
Score:0.138m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:20.316%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 2,0852,0826073.43B**0.1927.283%B+47.358%M67.2B*N/A17331h10.1B*37B++
MGR-L1 Promise 1,8111,8054514.002A*0.3828.974%B**39.557%A*73.1B**N/A22024.7h10.5B**36.2B*
SAS-R 1,7831,7822666.699A+3.0842.141%B+84.68%A++67.5AN/A18726.4h1.7B**4.1B*
EM1 1,3051,3013683.535A**0.0828.113%A43.274%M*71.5A+N/A18518.2h10.5B37.4B++
GD-22S 1,2991,2933423.781A0.1629.046%B**49.265%M**71.4AN/A17718.1h8.3B**28.5B*
Carnage AR 1,2821,2753993.195A+0.4229.56%B**42.51%M++59AN/A14121.6h10.6B**35.9B**
LA1 Anchor 1,2661,2643054.144B++0.5327.97%B+43.513%A**69.8B++N/A21518.1h8.3B*29.7B++
NC14 Bolt Driver 1,1911,1911348.888S5.2741.935%B**90.176%A++66.9M++N/A18317.8h1.7A3.9B**
NC1 Gauss Rifle 1,1841,1713583.271A*0.3530.191%A+38.941%M68.9M+N/A19917h9.1A30.3B**
NS-11A 1,1831,1693093.783A++0.1728.598%B*43.028%M+49.3B*N/A15323.7h12.7B+44.4B++
NC6 Gauss SAW 1,1701,1633023.851A**0.2328.384%A+44.54%M*74.6A*N/A25915.6h7.2B**25.2B*
NSX Daimyo 1,1621,1611587.348A3.7342.639%C*94.832%C*62.4B+N/A15018.6h2.1B++5B+
NSX Naginata 1,1671,1613103.745A*0.1325.254%B+39.19%A+79AN/A18014.7h9.6B++37.9B++
NS-44 Commissioner AE 9779745911.648B+1.9744.032%B35.01%A66.3B+N/A18514.7h3B+6.7B+
L100 Python HESH 9247892828.179A++24.5649.489%C++N/A72.4B*12.4B**25710.9h3.2C*6.4C**
E540 Halberd 1,2067834119.098A+15.4856.135%A+2.81%C+46.9A++25.3A*30016.7h5.1B+9.2B**
NC9 A-Tross 7557512323.237A++0.3829.956%B*45.939%M++52.9B*N/A14714.2h8.3B*27.7B*
NS-11CB 6886843122.192B*1.4329.695%B*34.064%A++35.3C*N/A9219.4h13.1B+44.1B+
M12 Kobalt-H 5165031050.3A*46.6826.358%B*20.875%B*143.7B+3.7C3033.5h13.5B51.2B++
M12 Kobalt 476460857.5S53.8823.709%B**21.739%B++102.2B**3.6B++3164.5h18.3B77.1B+
E540 Halberd-H 6124513712.189B+8.5763.933%B**N/A72.7A+26B++3306.2h4.8B+7.5B*
C85 Canister-H 4434252120.238B++16.6263.116%A12.941%B+137.1B+5.8C--3383.1h6.5C**10.3B++
Shrike 5834181492.805M**0.8160.396%B+2.632%C+40.2A+15.9B+27210.4h5.2B*8.6B*
MANA Anti-Personnel Turret 425417755.56N/A1.9427.059%UN/A4170U80U6419400.1h14.4T*53.1T*
MGR-S1 Gladius 3933911053.724A++0.1131.484%B*35.294%A++58.4B*N/A1946.7h8.4B+26.6B++
AF-19 Mercenary 3723681422.592A*1.0327.924%B**37.772%M+48.4A++N/A2157.6h9.5B**34B*
Frag Grenade 3683631363N/A359.3850.126%B+N/A518.6C*7.1C17900.7h3.3B+6.6B++
AF-4 Cyclone 356356993.596A++0.0230.328%B*39.326%M++56.5B*N/A1896.3h8.5B**28B++
C-4 3963511202.925B**0.6933.301%AN/A195A**25C9541.8h1B**2.9B**
LA3 Desperado 3453422261.513B++2.1030.018%C**37.719%M+54.3B*N/A1406.3h7.3B*24.2B++
M96 Mjolnir-H 506334427.952A4.3353.738%B+N/A75.9A39.1B+5534.4h26.3B*49B**
NS-357 Underboss 2832801981.414B+2.2038.882%C**43.571%M52.8B+N/A1625.3h3.5B*8.9B++
LA39 Bruiser 2812791372.036B*1.5864.325%C**22.222%A47.3C**N/A1335.9h2.1B++3.3B+
NC6A GODSAW 270265723.681B++0.0632.554%B+39.623%A++58.9C+1.1B2044.5h9.6C+29.5C**
Hawk GD-68 368260912.857M**0.7667.188%B++2.692%C+31A++12.9B+1898.4h5.8B**8.6B**
M12 Kobalt 252241460.25S56.6320.316%B+21.992%B++73C++3.3B+2603.3h16.3B+80.1B+
NS-AM7 Archer 147131751.747M++1.8755.206%C--34.351%A++17A*2.1C997.7h8.6B**15.5B**
Auraxium Mag-Cutter 1381274,0830.031C+3.5924.712%C2.362%D0.6CN/A2214.5h1.9B+7.5C**
Mag-Cutter 1141114,0260.028C*3.5911.206%D**2.703%D0.5C+N/A1225.2h2B+18C+
NSX Tomoe 109109512.137B+1.4830.339%C**52.294%A+43.6C*N/A1202.5h10.5B**34.6B++
L105 Zephyr 142107426.75A+23.1352.153%AN/A59.4B19.4A++3601.8h7.1C13.7B+
AP30 Shredder 16699714.143B**10.5340.45%AN/A34.1B23.1B+2432.9h99.4C245.7B
NCM1 Scattercannon 9090273.333B+0.2846.229%B*14.444%C47.4B++N/A1201.9h7.9D-17.1C++
NS Decimator 12090303A**0.6264.177%B+4.444%A++47.4B++15.8C+3411.9h4.2B+6.5B+
Tank Mine 11985312.742C++0.8855.162%A++N/A170A68C*14460.5h2.2C-4A
NCM1 Scattercannon 8281273B*0.6247.392%B*23.457%A++42.6A+N/A1481.9h9C18.9C**
NSX Tengu 7777312.484A1.1336.432%C+36.364%A**42.8C**N/A1511.8h12.6C**34.6C**
NC05 Jackhammer AE 7171381.868C*1.7549.203%C++32.394%M**54.6C+N/A1361.3h5.6D-11.5C
Spear Anti-Vehicle Phalanx Turret 8064232M**28.3862.567%A*6.25%A80A**20C+4570.8h7.3B+11.7B*
NSX Yumi 6161371.649C*1.9728.461%B39.344%A33.9C+N/A1021.8h14.5D51C+
C150 Dalton 916078.571B4.9535.201%C1.667%B**37.5C**19.4C2791.6h3.4B+9.5B+
NC15 Phoenix 7659134.538M++0.9256.02%BN/A23.6A6.8D1952.5h7.7B*13.8B*
M40 Fury-H 7158319.333B+15.7257.467%A++1.724%B++145A32.5A++4120.4h9.6C16.7B+
NSX-P Tanto 5555232.391A++1.2328.395%B+41.818%A**21.2CN/A892.6h12.9B+45.5B+
Enforcer ML85 9055511A7.3843.079%C*N/A26.2B16.7C++2532.1h15.6D36.3C
Soldier Soaker 5452311.677B+1.9422.791%D*26.923%A*65B+2.5A*3100.8h5.3B+23.3C

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade06520.2h
Nano-Armor Kit72140,7538.8h
Anti-Vehicle MANA Turret0600.1h
Spawn Beacon37120.4h
Medical Kit7115,2397.6h
AE Nano-Armor Kit2543,8642.8h
Motion Spotter12,0971h
Deconstruction Tool03610h
Recon Detection Device18231h
Ammunition Package56760.3h
Anti-Infantry MANA Turret55440.8h
Medical Applicator89111,5016.5h
Shield Recharging Field02600.1h
Dual-75 Duster0540h

Check the help document for the dictionary if you want to learn more about words used here.


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