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Director General PantorNc[NKAT] PantorNc
NC BR 96

KDR: 3.62

Score: 12m

Last Seen: Apr 25th, 2019 7:43 PM
- OFFLINE - 755.7 hour(s)

Battle Rank 96 - New Conglomerate on Cobalt - Outfit Officer of New Conglomerate Assault Team[NKAT] New Conglomerate Assault Team
NC outfit on Cobalt

Members: 34
Level Progress (to 97): 95%
Level 100 Progress: 64% 257h
PRIMARY CLASSESCLOAKERMEDICENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 MGR-L1 Promise SAS-R EM1 GD-22S Carnage AR LA1 Anchor NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,637,006 MLG Score: 4506
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.898%42.018%121423117418,2903.83117-0.215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.258%1.515A+3.242M++-1.006D*HEAD ++ (~27.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.57B+9.30.351C**22.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.762%0.532%453111967522881692.60208442%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.858B*-1.318D**-1.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.834B++3.20.745B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.739%11.519%1412711902,91721585413.5674341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.934%-0.597D1.767A++2.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.723B++9.80.753B++23.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.301%89.139%1412311944,05175025.40133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.176%1.097B**1.436A-1.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.564B+1.80.427B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.014%22.059%14121119627233820.80236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.873A++1.479A+-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.751B++2.10.568B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
New Conglomerate Assault Team[NKAT] New Conglomerate Assault Team
NC outfit on Cobalt

Members: 34
12m218.7%444 (26.6k)377 (22.6k)3.6165430,2568,3663.9408396 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1197247123.045%39.87%91903:4913

19% Combat Medic21% Engineer37% Heavy Assault18% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2017 6:31 PMMar 22nd, 2017 6:32 PMMay 24th, 2019 11:01 PM (2d) (PST)Apr 25th, 2019 4:15 PM (31d) (PST)Apr 25th, 2019 3:43 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8562386180.9490.2620.3782.2000.0574506

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,36014,28837,072571623132322,637

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
531.6h/22.2d 2,713 12,063 9,113 70.2k 639 2,051 1,833 27.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
M+
Kills:2,067
Deaths:605
KDR:3.417
Accuracy:27.291% B++
HSR:47.267% M+
MGR-L1 Promise
A++
Kills:1,768
Deaths:438
KDR:4.037
Accuracy:29.020% B**
HSR:39.027% A++
EM1
M*
Kills:1,301
Deaths:368
KDR:3.535
Accuracy:28.113% A
HSR:43.274% M*
GD-22S
M**
Kills:1,283
Deaths:340
KDR:3.774
Accuracy:29.054% A
HSR:49.415% M**
LA1 Anchor
A**
Kills:1,264
Deaths:305
KDR:4.144
Accuracy:27.970% B+
HSR:43.513% A**
NC6 Gauss SAW
M**
Kills:1,163
Deaths:302
KDR:3.851
Accuracy:28.384% A+
HSR:44.540% M**
NSX Naginata
A+
Kills:1,161
Deaths:310
KDR:3.745
Accuracy:25.254% B+
HSR:39.190% A+
NC6A GODSAW
A++
Kills:265
Deaths:72
KDR:3.681
Accuracy:32.554% B++
HSR:39.623% A++
NC05 Jackhammer AE
M*
Kills:71
Deaths:38
KDR:1.868
Accuracy:49.203% C++
HSR:32.394% M*
Kills:10,343
Deaths (as Heavy Assault):2,778
Deaths (to Heavy Assaults):2,141
KDR:3.72318
Kill Difference:7,565
Playtime:194.208 hours
Usage:37%
Score:4.615m
Score/min:396
Accuracy (listed only):30.760%
HSR (listed only):42.027%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
A++
Kills:661
Deaths:302
KDR:2.189
Accuracy:29.735% B**
HSR:33.737% A++
MGR-S1 Gladius
A++
Kills:385
Deaths:105
KDR:3.667
Accuracy:31.553% B*
HSR:35.325% A++
AF-19 Mercenary
M+
Kills:368
Deaths:142
KDR:2.592
Accuracy:27.924% B**
HSR:37.772% M+
AF-4 Cyclone
M++
Kills:349
Deaths:98
KDR:3.561
Accuracy:30.473% B**
HSR:38.969% M++
LA39 Bruiser
A+
Kills:272
Deaths:134
KDR:2.030
Accuracy:64.014% C*
HSR:22.059% A+
NSX Tengu
A**
Kills:77
Deaths:31
KDR:2.484
Accuracy:36.432% C+
HSR:36.364% A**
NSX-P Tanto
A**
Kills:55
Deaths:23
KDR:2.391
Accuracy:28.395% B+
HSR:41.818% A**
Kills:2,167
Deaths (as Light Assault):835
Deaths (to Light Assaults):1,554
KDR:2.59521
Kill Difference:1,332
Playtime:24.050 hours
Usage:5%
Score:0.438m
Score/min:303
Accuracy (listed only):35.503%
HSR (listed only):35.149%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:1,699
Deaths:260
KDR:6.535
Accuracy:42.269% B+
HSR:84.520% A++
NC14 Bolt Driver
A++
Kills:1,191
Deaths:134
KDR:8.888
Accuracy:41.935% B**
HSR:90.176% A++
NSX Daimyo
C**
Kills:1,161
Deaths:158
KDR:7.348
Accuracy:42.639% C++
HSR:94.832% C**
NS-44 Commissioner AE
B**
Kills:962
Deaths:587
KDR:1.639
Accuracy:44.020% B
HSR:34.823% B**
MGR-S1 Gladius
A++
Kills:385
Deaths:105
KDR:3.667
Accuracy:31.553% B*
HSR:35.325% A++
AF-4 Cyclone
M++
Kills:349
Deaths:98
KDR:3.561
Accuracy:30.473% B**
HSR:38.969% M++
LA3 Desperado
M+
Kills:339
Deaths:216
KDR:1.569
Accuracy:30.026% C**
HSR:37.463% M+
NS-357 Underboss
M+
Kills:272
Deaths:195
KDR:1.395
Accuracy:39.221% B
HSR:43.382% M+
NS-AM7 Archer
A++
Kills:131
Deaths:72
KDR:1.819
Accuracy:55.155% C--
HSR:34.351% A++
NSX Tomoe
A+
Kills:109
Deaths:51
KDR:2.137
Accuracy:30.339% C**
HSR:52.294% A+
NSX Tengu
A**
Kills:77
Deaths:31
KDR:2.484
Accuracy:36.432% C+
HSR:36.364% A**
Soldier Soaker
A++
Kills:52
Deaths:31
KDR:1.677
Accuracy:22.791% D*
HSR:26.923% A++
Kills:6,727
Deaths (as Infiltrator):1,938
Deaths (to Infiltrators):1,628
KDR:3.4711
Kill Difference:4,789
Playtime:96.441 hours
Usage:18%
Score:1.835m
Score/min:317
Accuracy (listed only):37.238%
HSR (listed only):50.785%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
M*
Kills:1,274
Deaths:399
KDR:3.193
Accuracy:29.610% B**
HSR:42.465% M*
NC1 Gauss Rifle
M+
Kills:1,171
Deaths:358
KDR:3.271
Accuracy:30.191% A+
HSR:38.941% M+
NS-11A
M++
Kills:1,169
Deaths:309
KDR:3.783
Accuracy:28.598% B*
HSR:43.028% M++
NC9 A-Tross
M*
Kills:712
Deaths:218
KDR:3.266
Accuracy:30.142% B**
HSR:46.348% M*
MGR-S1 Gladius
A++
Kills:385
Deaths:105
KDR:3.667
Accuracy:31.553% B*
HSR:35.325% A++
AF-4 Cyclone
M++
Kills:349
Deaths:98
KDR:3.561
Accuracy:30.473% B**
HSR:38.969% M++
LA39 Bruiser
A+
Kills:272
Deaths:134
KDR:2.030
Accuracy:64.014% C*
HSR:22.059% A+
NSX Tengu
A**
Kills:77
Deaths:31
KDR:2.484
Accuracy:36.432% C+
HSR:36.364% A**
NSX Yumi
A+
Kills:61
Deaths:37
KDR:1.649
Accuracy:28.461% B
HSR:39.344% A+
Kills:5,470
Deaths (as Combat Medic):1,689
Deaths (to Combat Medics):956
KDR:3.2386
Kill Difference:3,781
Playtime:100.055 hours
Usage:19%
Score:2.331m
Score/min:388
Accuracy (listed only):34.386%
HSR (listed only):38.094%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
A++
Kills:661
Deaths:302
KDR:2.189
Accuracy:29.735% B**
HSR:33.737% A++
AF-19 Mercenary
M+
Kills:368
Deaths:142
KDR:2.592
Accuracy:27.924% B**
HSR:37.772% M+
LA39 Bruiser
A+
Kills:272
Deaths:134
KDR:2.030
Accuracy:64.014% C*
HSR:22.059% A+
NSX-P Tanto
A**
Kills:55
Deaths:23
KDR:2.391
Accuracy:28.395% B+
HSR:41.818% A**
Kills:1,356
Deaths (as Engineer):601
Deaths (to Engineers):1,081
KDR:2.25624
Kill Difference:755
Playtime:113.234 hours
Usage:21%
Score:2.773m
Score/min:408
Accuracy (listed only):37.517%
HSR (listed only):33.846%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:100
V. Kills:34 286%
Deaths:3
KDR:33.333
Accuracy:52.589% A
KPH:58 C*
VKPH:19.700 A*
AP30 Shredder
B+
Kills:99
V. Kills:67 146%
Deaths:7
KDR:14.143
Accuracy:40.450% A+
KPH:34.100 C*
VKPH:23.100 B+
Kills:199 (0 + 199)
Deaths:10
KDR:19.900
VKDR:10.100
Vehicle Kills:101
Kill Difference:189
Playtime:4.628 hours
Usage:1%
Score:0.081m
Score/min:293
Piloting Accuracy:N/A%
Gunner Accuracy:40.450%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:752
V. Kills:131 N/A
Deaths:25
KDR:30.080
Accuracy:49.762% C++
KPH:72.600 B*
VKPH:12.700 A
Kills:752 (752 + 0)
Deaths:25
KDR:30.080
VKDR:5.240
Vehicle Kills:131
Kill Difference:727
Playtime:10.352 hours
Usage:2%
Score:0.159m
Score/min:256
Driving Accuracy:49.762%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A*
Kills:783
V. Kills:423 185%
Deaths:41
KDR:19.098
Accuracy:56.135% A+
KPH:46.800 A++
VKPH:25.300 A*
Enforcer ML85
C**
Kills:55
V. Kills:35 153%
Deaths:5
KDR:11
Accuracy:43.079% C*
KPH:25.600 C**
VKPH:16.300 C+
Kills:838 (0 + 838)
Deaths:46
KDR:18.217
VKDR:9.957
Vehicle Kills:458
Kill Difference:792
Playtime:18.882 hours
Usage:4%
Score:0.333m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:43.079%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:503
V. Kills:13 N/A
Deaths:10
KDR:50.300
Accuracy:26.358% B*
KPH:144.100 B+
VKPH:3.700 C
E540 Halberd-H
A+
Kills:451
V. Kills:161 278%
Deaths:37
KDR:12.189
Accuracy:63.933% B**
KPH:72.300 A+
VKPH:25.800 B+
C85 Canister-H
A
Kills:425
V. Kills:18 N/A
Deaths:21
KDR:20.238
Accuracy:63.116% A
KPH:136 B+
VKPH:5.800 C-
M96 Mjolnir-H
A
Kills:329
V. Kills:170 192%
Deaths:41
KDR:8.024
Accuracy:53.590% B+
KPH:76.400 A
VKPH:39.500 B+
M40 Fury-H
A*
Kills:58
V. Kills:13 414%
Deaths:3
KDR:19.333
Accuracy:57.467% A*
KPH:147 A+
VKPH:33 A*
Kills:1,766 (0 + 1,766)
Deaths:112
KDR:15.768
VKDR:3.348
Vehicle Kills:375
Kill Difference:1,654
Playtime:17.561 hours
Usage:3%
Score:0.403m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:57.467%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:457
V. Kills:16 N/A
Deaths:7
KDR:65.286
Accuracy:23.745% B**
KPH:101 B**
VKPH:3.500 B++
M12 Kobalt
B+
Kills:240
V. Kills:11 N/A
Deaths:3
KDR:80
Accuracy:20.397% B+
KPH:73.500 C++
VKPH:3.400 B+
Kills:697 (0 + 697)
Deaths:10
KDR:69.700
VKDR:2.700
Vehicle Kills:27
Kill Difference:687
Playtime:7.790 hours
Usage:1%
Score:0.137m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:20.397%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 2,0702,0676053.417B**0.2027.291%B++47.267%M+67.3B*N/A17330.7h10.1B*37B++
MGR-L1 Promise 1,7741,7684384.037A*0.4229.02%B**39.027%A++74.3AN/A22523.8h10.5B**36.2B*
SAS-R 1,7001,6992606.535A2.9242.269%B+84.52%A++68AN/A18725h1.7B**4.1B*
EM1 1,3051,3013683.535A*0.0828.113%A43.274%M*71.5A++N/A18518.2h10.5B+37.4B*
GD-22S 1,2891,2833403.774A0.1629.054%A49.415%M**71.7A+N/A17417.9h8.3B**28.5B*
Carnage AR 1,2811,2743993.193A+0.4229.61%B**42.465%M*59.3A+N/A14121.5h10.6B**35.7B**
LA1 Anchor 1,2661,2643054.144B++0.5327.97%B+43.513%A**69.8B*N/A21518.1h8.3B*29.7B++
NC14 Bolt Driver 1,1911,1911348.888S5.2741.935%B**90.176%A++66.9M++N/A18217.8h1.7A3.9B**
NC1 Gauss Rifle 1,1841,1713583.271A++0.3530.191%A+38.941%M+68.9M++N/A19917h9.1A30.3B**
NS-11A 1,1831,1693093.783A++0.1728.598%B*43.028%M++49.3B**N/A15323.7h12.7B+44.4B++
NC6 Gauss SAW 1,1701,1633023.851A**0.2328.384%A+44.54%M**74.6A*N/A25915.6h7.2B**25.2B*
NSX Naginata 1,1671,1613103.745A*0.1325.254%B+39.19%A+79AN/A18014.7h9.6B++37.9B++
NSX Daimyo 1,1621,1611587.348A3.7342.639%C++94.832%C**62.4B+N/A15018.6h2.1B++5B+
NS-44 Commissioner AE 9659625871.639B1.9844.02%B34.823%B**66.3B+N/A18514.5h3B+6.7B+
E540 Halberd 1,2067834119.098A15.4856.135%A+2.81%C+46.9A++25.3A*30016.7h5.1B+9.2B**
L100 Python HESH 8837522530.08A++26.4649.762%C++N/A72.3B*12.6A25610.4h3.2C++6.4C**
NC9 A-Tross 7167122183.266A++0.3530.142%B**46.348%M*53.9B**N/A15113.2h8.2B*27.3B*
NS-11CB 6656613022.189A+1.4329.735%B**33.737%A++35C++N/A9118.9h13.1B+44B+
M12 Kobalt-H 5165031050.3M*46.6826.358%B*20.875%B*143.7B+3.7C3033.5h13.5B51.2B++
M12 Kobalt 473457765.286S61.6723.745%B**21.663%B++101.6B**3.6B++3154.5h18.4C**77.3B+
E540 Halberd-H 6124513712.189B++8.5763.933%B**N/A72.7A+26B++3296.2h4.8B++7.5B**
C85 Canister-H 4434252120.238B+16.6263.116%A12.941%B+137.1B+5.8C-3383.1h6.5C*10.3B+
Shrike 5834181492.805M**0.8160.396%B+2.632%C+40.2A+15.9B+27110.4h5.2B++8.6B*
MANA Anti-Personnel Turret 422414755.52N/A1.9027.103%UN/A4140U80U6307700.1h14.4T*53.2T*
MGR-S1 Gladius 3873851053.667A++0.0531.553%B*35.325%A++58.3B*N/A1876.6h8.4B++26.6B++
AF-19 Mercenary 3723681422.592A*1.0227.924%B**37.772%M+48.4A*N/A2147.6h9.5B*34B*
Frag Grenade 3673621362N/A358.3850.296%B++N/A517.1C++7.1C+18030.7h3.3B+6.5B++
AF-4 Cyclone 349349983.561A++0.0630.473%B**38.969%M++59.2B**N/A2005.9h8.5B**27.9B*
C-4 3913471172.966B**0.6533.3%A+N/A192.8M24.4C9751.8h1B**2.9B**
LA3 Desperado 3423392161.569B++2.0530.026%C**37.463%M+54.7B**N/A1426.2h7.3B*24.3B++
M96 Mjolnir-H 499329418.024A4.4153.59%B+N/A76.5A39.5B+5544.3h26.4B*49.2B**
NS-357 Underboss 2752721951.395B+2.2239.221%B43.382%M+53.3B+N/A1645.1h3.5B*8.9B++
LA39 Bruiser 2742721342.03B*1.5964.014%C*22.059%A+46.1C**N/A1315.9h2.1B++3.3B+
NC6A GODSAW 270265723.681B++0.0632.554%B++39.623%A++58.9C+1.1B+2034.5h9.6C+29.5B
Hawk GD-68 366259912.846M**0.7767.116%B++2.703%C+30.8A++12.7B+1898.4h5.8B**8.6B**
M12 Kobalt 251240380S76.3820.397%B+22.083%B++72.7C+3.3B+2613.3h16.3B+79.8B+
NS-AM7 Archer 147131721.819M++1.8055.155%C--34.351%A++17.2A*2.1C1017.6h8.5B**15.5B**
Auraxium Mag-Cutter 1341233,9940.031C+3.5924.546%C1.626%D-0.6CN/A2208.4h1.9B+7.6C**
Mag-Cutter 1141114,0260.028C*3.5911.206%D**2.703%D0.5C+N/A1225.2h2B+18C
NSX Tomoe 109109512.137C**1.4830.339%C**52.294%A+43.6C*N/A1202.5h10.5B**34.6B++
L105 Zephyr 134100333.333A*29.7252.589%AN/A58.8C**20A*3761.7h7.2C13.7B
AP30 Shredder 16699714.143A10.5340.45%A+N/A34.1C*23.1B+2432.9h99.4C245.7C**
NCM1 Scattercannon 9090273.333B+0.2846.229%B**14.444%C47.4B*N/A1201.9h7.9D-17.1C*
NS Decimator 11285273.148A**0.4764.179%B+4.706%A++50B**15.9C+3691.7h4B+6.3B++
Tank Mine 11985312.742C++0.8754.867%A++N/A170A+68C++14430.5h2.2C-4A
NCM1 Scattercannon 8281273B++0.6247.392%B*23.457%A++42.6A++N/A1481.9h9C18.9C**
NSX Tengu 7777312.484A1.1336.432%C+36.364%A**42.8C*N/A1491.8h12.6C**34.6C**
NC05 Jackhammer AE 7171381.868C*1.7549.203%C++32.394%M*54.6C+N/A1351.3h5.6D-11.5C
Spear Anti-Vehicle Phalanx Turret 8064232M**28.3862.567%A*6.25%B**80A**20C+4570.8h7.3B+11.7B*
NSX Yumi 6161371.649C*1.9728.461%B39.344%A+33.9C+N/A1021.8h14.5D51C+
M40 Fury-H 7158319.333B+15.7257.467%A*1.724%B+145A32.5A*4120.4h9.6C16.7B+
NC15 Phoenix 7558134.462M++0.8556.468%B+N/A24.2A++7.1D1912.4h7.8B++13.9B*
NSX-P Tanto 5555232.391A+1.2328.395%B+41.818%A**21.2CN/A882.6h12.9B+45.5B+
Enforcer ML85 9055511A7.3843.079%C*N/A26.2B16.7C+2472.1h15.6D36.3C
Soldier Soaker 5452311.677B+1.9422.791%D*26.923%A++65B+2.5A++3070.8h5.3B+23.3C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon36980.4h
Nano-Armor Kit70139,2598.6h
Anti-Vehicle MANA Turret0600.1h
AE Nano-Armor Kit2543,8642.8h
Nanite Revive Grenade06400.2h
Medical Kit7045,1827.5h
Motion Spotter12,0501h
Deconstruction Tool03610h
Recon Detection Device18231h
Ammunition Package56740.3h
Anti-Infantry MANA Turret55380.8h
Medical Applicator87109,9236.4h
Shield Recharging Field02600.1h
Dual-75 Duster0540h

Check the help document for the dictionary if you want to learn more about words used here.


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