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Director General PantorNc[NKAT] PantorNc
NC BR 94

KDR: 3.63

Score: 10.9m

Last Seen: Dec 6th, 2018 5:50 PM
- OFFLINE - 218.9 hour(s)

Battle Rank 94 - New Conglomerate on Cobalt - Outfit Officer of New Conglomerate Assault Team[NKAT] New Conglomerate Assault Team
NC outfit on Cobalt

Members: 42
Level Progress (to 95): 42%
Level 100 Progress: 58% 299h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 MGR-L1 Promise SAS-R LA1 Anchor GD-22S Carnage AR EM1 NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,847,174 MLG Score: 4674
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.922%42.083%12172399917,1593.92026-0.295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.286%1.544A+3.328M*-1.053D*HEAD ++ (~27.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.575B+9.20.356C**22.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.72%0.568%329110215282671321.97015397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.67B+-1.329D**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.829B++3.20.748B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.191%11.635%1417710152,75919978213.8643352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.673%-0.644D1.869A++1.959

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.714B++9.80.749B++23.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.999%88.959%1417310193,64169925.20143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.104%1.043B**1.434A-1.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.558B+1.80.424B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.113%24.402%14171102120931410.665605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.728A++1.988A++-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.743B++2.10.565B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
New Conglomerate Assault Team[NKAT] New Conglomerate Assault Team
NC outfit on Cobalt

Members: 42
10.9m216.9%444 (26.6k)379 (22.7k)3.6253227,8577,6843.9522494 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022229923.257%40.116%93303:4511

17% Combat Medic21% Engineer39% Heavy Assault18% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2017 6:31 PMMar 22nd, 2017 6:32 PMDec 14th, 2018 3:19 PM (23h) (PST)Dec 6th, 2018 2:20 PM (9d) (PST)Dec 6th, 2018 1:50 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8702336370.9680.2670.3882.2270.0584674

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,17714,00738,170581623134322,745

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
479.5h/20d 2,512 11,175 8,330 64.1k 553 1,871 1,673 25m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
M+
Kills:2,055
Deaths:602
KDR:3.414
Accuracy:27.303% B++
HSR:47.299% M+
MGR-L1 Promise
A++
Kills:1,641
Deaths:396
KDR:4.144
Accuracy:29.071% B**
HSR:38.879% A++
LA1 Anchor
A**
Kills:1,263
Deaths:301
KDR:4.196
Accuracy:27.989% B++
HSR:43.468% A**
GD-22S
M**
Kills:1,256
Deaths:332
KDR:3.783
Accuracy:29.123% A
HSR:49.522% M**
EM1
M*
Kills:1,205
Deaths:341
KDR:3.534
Accuracy:28.221% A
HSR:43.983% M*
NC6 Gauss SAW
M**
Kills:1,163
Deaths:302
KDR:3.851
Accuracy:28.384% A+
HSR:44.540% M**
NSX Naginata
A+
Kills:1,161
Deaths:310
KDR:3.745
Accuracy:25.254% B++
HSR:39.190% A+
NC6A GODSAW
A++
Kills:252
Deaths:64
KDR:3.938
Accuracy:32.790% B*
HSR:40.079% A++
NC05 Jackhammer AE
M+
Kills:71
Deaths:38
KDR:1.868
Accuracy:49.203% C*
HSR:32.394% M+
Kills:10,067
Deaths (as Heavy Assault):2,686
Deaths (to Heavy Assaults):1,963
KDR:3.74795
Kill Difference:7,381
Playtime:185.520 hours
Usage:39%
Score:4.445m
Score/min:399
Accuracy (listed only):30.815%
HSR (listed only):42.151%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
A*
Kills:623
Deaths:279
KDR:2.233
Accuracy:29.814% B*
HSR:35.153% A*
AF-19 Mercenary
M+
Kills:368
Deaths:142
KDR:2.592
Accuracy:27.924% B**
HSR:37.772% M+
AF-4 Cyclone
M++
Kills:339
Deaths:94
KDR:3.606
Accuracy:30.732% B**
HSR:38.348% M++
MGR-S1 Gladius
A*
Kills:324
Deaths:89
KDR:3.640
Accuracy:31.503% B*
HSR:36.728% A*
LA39 Bruiser
A*
Kills:209
Deaths:100
KDR:2.090
Accuracy:62.113% C++
HSR:24.402% A*
NSX-P Tanto
A**
Kills:55
Deaths:23
KDR:2.391
Accuracy:28.395% B+
HSR:41.818% A**
Kills:1,918
Deaths (as Light Assault):727
Deaths (to Light Assaults):1,414
KDR:2.63824
Kill Difference:1,191
Playtime:21.430 hours
Usage:4%
Score:0.374m
Score/min:291
Accuracy (listed only):35.080%
HSR (listed only):35.703%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:1,497
Deaths:241
KDR:6.212
Accuracy:42.212% B+
HSR:84.436% A++
NC14 Bolt Driver
A++
Kills:1,190
Deaths:134
KDR:8.881
Accuracy:41.919% B**
HSR:90.168% A++
NSX Daimyo
C*
Kills:954
Deaths:131
KDR:7.282
Accuracy:41.807% C++
HSR:94.549% C*
NS-44 Commissioner AE
B**
Kills:921
Deaths:560
KDR:1.645
Accuracy:44.186% B
HSR:34.853% B**
AF-4 Cyclone
M++
Kills:339
Deaths:94
KDR:3.606
Accuracy:30.732% B**
HSR:38.348% M++
MGR-S1 Gladius
A*
Kills:324
Deaths:89
KDR:3.640
Accuracy:31.503% B*
HSR:36.728% A*
LA3 Desperado
M+
Kills:297
Deaths:189
KDR:1.571
Accuracy:29.451% C++
HSR:36.700% M+
NS-357 Underboss
M
Kills:196
Deaths:147
KDR:1.333
Accuracy:39.404% B+
HSR:40.816% M
NS-AM7 Archer
A++
Kills:127
Deaths:67
KDR:1.896
Accuracy:55.389% C
HSR:33.858% A++
NSX Tomoe
A+
Kills:109
Deaths:51
KDR:2.137
Accuracy:30.339% C**
HSR:52.294% A+
Soldier Soaker
A++
Kills:52
Deaths:31
KDR:1.677
Accuracy:22.791% D*
HSR:26.923% A++
Kills:6,006
Deaths (as Infiltrator):1,734
Deaths (to Infiltrators):1,512
KDR:3.46367
Kill Difference:4,272
Playtime:85.666 hours
Usage:18%
Score:1.610m
Score/min:313
Accuracy (listed only):37.248%
HSR (listed only):51.789%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
M++
Kills:1,243
Deaths:385
KDR:3.229
Accuracy:29.704% B**
HSR:42.317% M++
NC1 Gauss Rifle
M
Kills:1,171
Deaths:358
KDR:3.271
Accuracy:30.191% A+
HSR:38.941% M
NS-11A
M+
Kills:778
Deaths:191
KDR:4.073
Accuracy:28.818% B**
HSR:42.545% M+
NC9 A-Tross
M*
Kills:551
Deaths:157
KDR:3.510
Accuracy:30.562% B**
HSR:47.005% M*
AF-4 Cyclone
M++
Kills:339
Deaths:94
KDR:3.606
Accuracy:30.732% B**
HSR:38.348% M++
MGR-S1 Gladius
A*
Kills:324
Deaths:89
KDR:3.640
Accuracy:31.503% B*
HSR:36.728% A*
LA39 Bruiser
A*
Kills:209
Deaths:100
KDR:2.090
Accuracy:62.113% C++
HSR:24.402% A*
NSX Yumi
A+
Kills:61
Deaths:37
KDR:1.649
Accuracy:28.461% B+
HSR:39.344% A+
Kills:4,676
Deaths (as Combat Medic):1,411
Deaths (to Combat Medics):863
KDR:3.31396
Kill Difference:3,265
Playtime:81.291 hours
Usage:17%
Score:1.910m
Score/min:392
Accuracy (listed only):34.011%
HSR (listed only):38.704%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
A*
Kills:623
Deaths:279
KDR:2.233
Accuracy:29.814% B*
HSR:35.153% A*
AF-19 Mercenary
M+
Kills:368
Deaths:142
KDR:2.592
Accuracy:27.924% B**
HSR:37.772% M+
LA39 Bruiser
A*
Kills:209
Deaths:100
KDR:2.090
Accuracy:62.113% C++
HSR:24.402% A*
NSX-P Tanto
A**
Kills:55
Deaths:23
KDR:2.391
Accuracy:28.395% B+
HSR:41.818% A**
Kills:1,255
Deaths (as Engineer):544
Deaths (to Engineers):1,002
KDR:2.30699
Kill Difference:711
Playtime:102.198 hours
Usage:21%
Score:2.526m
Score/min:412
Accuracy (listed only):37.061%
HSR (listed only):34.786%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:99
V. Kills:67 146%
Deaths:7
KDR:14.143
Accuracy:40.398% A
KPH:34.400 B
VKPH:23.300 B+
Kills:99 (0 + 99)
Deaths:7
KDR:14.143
VKDR:9.571
Vehicle Kills:67
Kill Difference:92
Playtime:2.877 hours
Usage:1%
Score:0.042m
Score/min:245
Piloting Accuracy:N/A%
Gunner Accuracy:40.398%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:528
V. Kills:94 N/A
Deaths:18
KDR:29.333
Accuracy:47.720% C+
KPH:74.800 B*
VKPH:13.300 A+
Kills:528 (528 + 0)
Deaths:18
KDR:29.333
VKDR:5.222
Vehicle Kills:94
Kill Difference:510
Playtime:7.063 hours
Usage:1%
Score:0.111m
Score/min:262
Driving Accuracy:47.720%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A*
Kills:763
V. Kills:422 180%
Deaths:41
KDR:18.610
Accuracy:56.528% A+
KPH:46.400 A++
VKPH:25.700 A*
Enforcer ML85
C**
Kills:55
V. Kills:35 153%
Deaths:5
KDR:11
Accuracy:43.079% C*
KPH:25.600 C**
VKPH:16.300 C+
Kills:818 (0 + 818)
Deaths:46
KDR:17.783
VKDR:9.935
Vehicle Kills:457
Kill Difference:772
Playtime:18.584 hours
Usage:4%
Score:0.326m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:43.079%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:503
V. Kills:13 N/A
Deaths:10
KDR:50.300
Accuracy:26.358% B*
KPH:144.100 B+
VKPH:3.700 C
E540 Halberd-H
A++
Kills:450
V. Kills:161 278%
Deaths:36
KDR:12.500
Accuracy:64.035% B**
KPH:72.900 A++
VKPH:26.100 B+
M96 Mjolnir-H
A+
Kills:326
V. Kills:169 192%
Deaths:39
KDR:8.359
Accuracy:53.771% B+
KPH:77.700 A+
VKPH:40.300 B+
C85 Canister-H
B**
Kills:310
V. Kills:8 N/A
Deaths:16
KDR:19.375
Accuracy:59.102% B**
KPH:145 B++
VKPH:3.700 D-
M40 Fury-H
A*
Kills:58
V. Kills:13 414%
Deaths:3
KDR:19.333
Accuracy:57.467% A*
KPH:147 A
VKPH:33 A*
Kills:1,647 (0 + 1,647)
Deaths:104
KDR:15.837
VKDR:3.500
Vehicle Kills:364
Kill Difference:1,543
Playtime:16.397 hours
Usage:3%
Score:0.383m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:57.467%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:444
V. Kills:16 N/A
Deaths:6
KDR:74
Accuracy:23.785% A
KPH:102.400 A
VKPH:3.700 B*
M12 Kobalt
B+
Kills:231
V. Kills:11 N/A
Deaths:3
KDR:77
Accuracy:20.375% B++
KPH:71.700 C++
VKPH:3.400 B+
Kills:675 (0 + 675)
Deaths:9
KDR:75
VKDR:3
Vehicle Kills:27
Kill Difference:666
Playtime:7.558 hours
Usage:2%
Score:0.131m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:20.375%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 2,0582,0556023.414B**0.2127.303%B++47.299%M+67.8B**N/A17430.3h10.1B*36.9B++
MGR-L1 Promise 1,6471,6413964.144A*0.5229.071%B**38.879%A++78.1A+N/A23721h10.4B**35.7B*
SAS-R 1,4981,4972416.212A2.5942.212%B+84.436%A++69A+N/A18521.7h1.7B**4.1B*
LA1 Anchor 1,2651,2633014.196B*0.5727.989%B++43.468%A**70.6B**N/A21617.9h8.3B*29.6B++
GD-22S 1,2621,2563323.783A+0.1629.123%A49.522%M**71.8A+N/A17317.5h8.3B**28.4B*
Carnage AR 1,2491,2433853.229A+0.4029.704%B**42.317%M++59.5A+N/A14120.9h10.5B**35.3B**
EM1 1,2091,2053413.534A**0.0928.221%A43.983%M*74.8A+N/A19116.1h10.6B37.4B++
NC14 Bolt Driver 1,1901,1901348.881S5.2641.919%B**90.168%A++67.2M++N/A18217.7h1.7A3.9B**
NC1 Gauss Rifle 1,1841,1713583.271A*0.3530.191%A+38.941%M68.9M++N/A19817h9.1A30.3B**
NC6 Gauss SAW 1,1701,1633023.851A**0.2328.384%A+44.54%M**74.6A*N/A25515.6h7.2B**25.2B*
NSX Naginata 1,1671,1613103.745A*0.1225.254%B++39.19%A+79A++N/A17914.7h9.6B++37.9B+
NSX Daimyo 9559541317.282A3.6641.807%C++94.549%C*60.4B+N/A14415.8h2.2B+5.2B+
NS-44 Commissioner AE 9249215601.645B1.9844.186%B34.853%B**68.7B+N/A19213.4h3B+6.7B+
NS-11A 7857781914.073A*0.4528.818%B**42.545%M+52.9B**N/A15814.7h12.5B+43.3B++
E540 Halberd 1,1857634118.61A++14.9856.528%A+2.883%C+46.5A++25.7A*29816.4h5.2B+9.2B**
NS-11CB 6276232792.233B**1.3929.814%B*35.153%A*36.2C*N/A9317.2h13B+43.7B+
NC9 A-Tross 5555511573.51A*0.1230.562%B**47.005%M*64.1A+N/A1868.6h8.4B*27.5B*
L100 Python HESH 6225281829.333A++25.7147.72%C+N/A74.4B*13.2A+2627.1h3.2C++6.6C**
M12 Kobalt-H 5165031050.3A+46.6726.358%B*20.875%B*143.7B+3.7C3023.5h13.5B51.2B++
E540 Halberd-H 6114503612.5B*8.8764.035%B**N/A72.6A++26B+3306.2h4.7B+7.4B**
M12 Kobalt 460444674S70.3723.785%A20.721%B+103.3A3.7B*3144.3h18.3C**77B+
Shrike 5834181492.805M**0.8260.396%B+2.632%C+40.2A15.9B+26910.4h5.2B++8.6B*
MANA Anti-Personnel Turret 411404695.855N/A2.2326.994%UN/A4040U70U6171200.1h14.4T*53.4T*
AF-19 Mercenary 3723681422.592A*1.0327.924%B**37.772%M+49.1A*N/A2097.5h9.5B*34B*
Frag Grenade 3463411341N/A337.3750%B+N/A568.3B8.3C++17090.6h3.3B+6.6B+
AF-4 Cyclone 339339943.606A*0.0230.732%B**38.348%M++61.6AN/A2015.5h8.5B*27.7B++
M96 Mjolnir-H 495326398.359A+4.7353.771%B+N/A77.6A+40.2B+5624.2h26.1B++48.6B**
MGR-S1 Gladius 326324893.64A+0.0131.503%B*36.728%A*61.1B**N/A2055.3h8B*25.5B++
C85 Canister-H 3183101619.375B15.7559.102%B**15.484%B**147.6B++3.8D-3532.1h5.6B+9.5B++
LA3 Desperado 3002971891.571B++2.0529.451%C++36.7%M+53B*N/A1255.6h7.4B++25C*
C-4 3272891042.779B**0.8533.859%A+N/A192.7M25.3C9171.5h1B**2.9B**
Hawk GD-68 366259902.878S0.7567.064%B+2.703%C+32A13.2B+1938.1h5.7B**8.4B**
NC6A GODSAW 257252643.938B++0.3132.79%B*40.079%A++60C++1.2C*2044.2h9.6C+29.2B+
M12 Kobalt 242231377S73.3720.375%B++22.511%B*72.2C++3.4B+2523.2h16.6B+81.5B+
LA39 Bruiser 2102091002.09B*1.5462.113%C++24.402%A*47.5C**N/A1284.4h2.1B+3.4B+
NS-357 Underboss 1981961471.333B+2.2939.404%B+40.816%M53B+N/A1573.7h3.6B++9.2B+
NS-AM7 Archer 142127671.896M**1.7355.389%C33.858%A++17.6A**2.1C1047.2h8.5B**15.3B**
Mag-Cutter 1141114,0260.028C*3.6011.206%D**2.703%D0.5C+N/A1224.3h2B+18C
NSX Tomoe 109109512.137C**1.4930.339%C**52.294%A+43.6C*N/A1202.5h10.5B**34.6B*
AP30 Shredder 16699714.143A+10.5240.398%AN/A34.1B23.1B+2452.9h99C245.1B
Auraxium Mag-Cutter 106973,3450.029C+3.6026.293%C+1.031%D--0.6CN/A2168h1.9B+7.2B
NCM1 Scattercannon 8989263.423B+0.2046.447%B**14.607%C+46.8B++N/A1221.9h7.9D-17.1C*
Tank Mine 11884312.71C++0.9252.802%A+N/A168A68C*14100.5h2.1C4A
NCM1 Scattercannon 8079263.038B++0.5947.362%B**24.051%A*41.6A+N/A1471.9h9.1C-19.2C**
NC05 Jackhammer AE 7171381.868C*1.7649.203%C*32.394%M+54.6C+N/A1311.3h5.6D11.5C+
NSX Yumi 6161371.649C*1.9828.461%B+39.344%A+33.9C+N/A1001.8h14.5D51C+
Spear Anti-Vehicle Phalanx Turret 7459229.5M**25.8762.345%A*6.78%A73.8A*18.8C4460.8h7.7C**12.3B*
NC15 Phoenix 7558134.462M++0.8456.468%B+N/A24.2B**7.1C--1802.4h7.8B*13.9B*
M40 Fury-H 7158319.333B+15.7157.467%A*1.724%B++145A32.5A++4120.4h9.6C16.7B+
Enforcer ML85 9055511A+7.3743.079%C*N/A26.2B16.7C+2432.1h15.6D36.3C
NSX-P Tanto 5555232.391A+1.2328.395%B+41.818%A**21.2CN/A782.6h12.9B+45.5B+
Soldier Soaker 5452311.677B+1.9522.791%D*26.923%A++65B+2.5A++3070.8h5.3B+23.3C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0600.1h
Motion Spotter11,7120.8h
Nano-Armor Kit62125,9777.6h
Spawn Beacon26140.3h
AE Nano-Armor Kit2543,8642.8h
Nanite Revive Grenade05180.1h
Medical Kit6444,6317h
Deconstruction Tool03610h
Recon Detection Device18231h
Ammunition Package56320.3h
Anti-Infantry MANA Turret55260.8h
Medical Applicator7288,3795.2h
Shield Recharging Field02600.1h
Dual-75 Duster0540h

Check the help document for the dictionary if you want to learn more about words used here.


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