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Director General PantorNc[NKAT] PantorNc
NC BR 96

KDR: 3.62

Score: 11.8m

Last Seen: Feb 15th, 2019 2:52 PM
- OFFLINE - 104.2 hour(s)

Battle Rank 96 - New Conglomerate on Cobalt - Outfit Officer of New Conglomerate Assault Team[NKAT] New Conglomerate Assault Team
NC outfit on Cobalt

Members: 41
Level Progress (to 97): 46%
Level 100 Progress: 63% 264h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 MGR-L1 Promise SAS-R EM1 LA1 Anchor Carnage AR GD-22S NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,667,030 MLG Score: 4530
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.908%42.038%12152399917,9983.86223-0.239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.257%1.532A+3.293M*-1.029D*HEAD ++ (~27.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.57B+9.30.349C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.913%0.596%404110216712831522.36268439%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.769B++-1.278D**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.835B++3.10.752B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.738%11.519%1460710152,91720885414.024341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.938%-0.596D1.825A++2.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.721B++9.80.751B++23.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.115%89.028%1460310193,91073325.33424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.081%1.054B**1.431A-1.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.563B+1.80.429B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.768%21.912%14601102125133120.758308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.804A++1.736A++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.748B++2.10.567B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
New Conglomerate Assault Team[NKAT] New Conglomerate Assault Team
NC outfit on Cobalt

Members: 41
11.8m219.9%447 (26.8k)380 (22.8k)3.6234229,6078,1713.9489796 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022242523.044%39.825%91803:4812

18% Combat Medic21% Engineer37% Heavy Assault18% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2017 6:31 PMMar 22nd, 2017 6:32 PMFeb 18th, 2019 9:40 AM (1d) (PST)Feb 15th, 2019 12:06 PM (4d) (PST)Feb 15th, 2019 10:52 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8612386230.9540.2630.3802.2260.0584530

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,65614,29437,362571623134322,819

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
517.2h/21.5d 2,660 11,791 8,904 69.1k 613 1,998 1,796 26.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
M
Kills:2,055
Deaths:602
KDR:3.414
Accuracy:27.303% B++
HSR:47.299% M
MGR-L1 Promise
A++
Kills:1,740
Deaths:429
KDR:4.056
Accuracy:28.982% B**
HSR:39.138% A++
EM1
M*
Kills:1,278
Deaths:364
KDR:3.511
Accuracy:28.175% A
HSR:43.662% M*
LA1 Anchor
A**
Kills:1,263
Deaths:301
KDR:4.196
Accuracy:27.989% B+
HSR:43.468% A**
GD-22S
M**
Kills:1,256
Deaths:332
KDR:3.783
Accuracy:29.123% B**
HSR:49.522% M**
NC6 Gauss SAW
M**
Kills:1,163
Deaths:302
KDR:3.851
Accuracy:28.384% A+
HSR:44.540% M**
NSX Naginata
A+
Kills:1,161
Deaths:310
KDR:3.745
Accuracy:25.254% B+
HSR:39.190% A+
NC6A GODSAW
A++
Kills:260
Deaths:70
KDR:3.714
Accuracy:32.664% B++
HSR:39.615% A++
NC05 Jackhammer AE
M*
Kills:71
Deaths:38
KDR:1.868
Accuracy:49.203% C++
HSR:32.394% M*
Kills:10,247
Deaths (as Heavy Assault):2,748
Deaths (to Heavy Assaults):2,097
KDR:3.72889
Kill Difference:7,499
Playtime:191.760 hours
Usage:37%
Score:4.575m
Score/min:398
Accuracy (listed only):30.786%
HSR (listed only):42.092%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
A++
Kills:651
Deaths:297
KDR:2.192
Accuracy:29.910% B*
HSR:33.948% A++
AF-19 Mercenary
M+
Kills:368
Deaths:142
KDR:2.592
Accuracy:27.924% B**
HSR:37.772% M+
MGR-S1 Gladius
A++
Kills:362
Deaths:96
KDR:3.771
Accuracy:31.525% B*
HSR:35.635% A++
AF-4 Cyclone
M++
Kills:349
Deaths:98
KDR:3.561
Accuracy:30.473% B**
HSR:38.969% M++
LA39 Bruiser
A
Kills:251
Deaths:126
KDR:1.992
Accuracy:63.768% C*
HSR:21.912% A
NSX-P Tanto
A**
Kills:55
Deaths:23
KDR:2.391
Accuracy:28.395% B+
HSR:41.818% A**
Kills:2,036
Deaths (as Light Assault):782
Deaths (to Light Assaults):1,515
KDR:2.60358
Kill Difference:1,254
Playtime:23.035 hours
Usage:4%
Score:0.421m
Score/min:305
Accuracy (listed only):35.332%
HSR (listed only):35.009%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:1,685
Deaths:260
KDR:6.481
Accuracy:42.244% B+
HSR:84.748% A++
NC14 Bolt Driver
A++
Kills:1,190
Deaths:134
KDR:8.881
Accuracy:41.922% B**
HSR:90.168% A++
NSX Daimyo
C*
Kills:1,035
Deaths:144
KDR:7.188
Accuracy:42.116% C++
HSR:94.686% C*
NS-44 Commissioner AE
B**
Kills:930
Deaths:567
KDR:1.640
Accuracy:44.055% C**
HSR:34.731% B**
MGR-S1 Gladius
A++
Kills:362
Deaths:96
KDR:3.771
Accuracy:31.525% B*
HSR:35.635% A++
AF-4 Cyclone
M++
Kills:349
Deaths:98
KDR:3.561
Accuracy:30.473% B**
HSR:38.969% M++
LA3 Desperado
M+
Kills:332
Deaths:213
KDR:1.559
Accuracy:29.957% C**
HSR:37.349% M+
NS-357 Underboss
M+
Kills:260
Deaths:185
KDR:1.405
Accuracy:39.235% B
HSR:43.077% M+
NS-AM7 Archer
A++
Kills:131
Deaths:72
KDR:1.819
Accuracy:55.155% C--
HSR:34.351% A++
NSX Tomoe
A+
Kills:109
Deaths:51
KDR:2.137
Accuracy:30.339% C*
HSR:52.294% A+
Soldier Soaker
A++
Kills:52
Deaths:31
KDR:1.677
Accuracy:22.791% D*
HSR:26.923% A++
Kills:6,435
Deaths (as Infiltrator):1,851
Deaths (to Infiltrators):1,588
KDR:3.4765
Kill Difference:4,584
Playtime:92.508 hours
Usage:18%
Score:1.758m
Score/min:317
Accuracy (listed only):37.256%
HSR (listed only):52.085%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
M++
Kills:1,257
Deaths:390
KDR:3.223
Accuracy:29.623% B**
HSR:42.403% M++
NC1 Gauss Rifle
M
Kills:1,171
Deaths:358
KDR:3.271
Accuracy:30.191% A+
HSR:38.941% M
NS-11A
M+
Kills:1,169
Deaths:309
KDR:3.783
Accuracy:28.598% B*
HSR:43.028% M+
NC9 A-Tross
M++
Kills:617
Deaths:177
KDR:3.486
Accuracy:30.398% B**
HSR:45.867% M++
MGR-S1 Gladius
A++
Kills:362
Deaths:96
KDR:3.771
Accuracy:31.525% B*
HSR:35.635% A++
AF-4 Cyclone
M++
Kills:349
Deaths:98
KDR:3.561
Accuracy:30.473% B**
HSR:38.969% M++
LA39 Bruiser
A
Kills:251
Deaths:126
KDR:1.992
Accuracy:63.768% C*
HSR:21.912% A
NSX Yumi
A+
Kills:61
Deaths:37
KDR:1.649
Accuracy:28.461% B
HSR:39.344% A+
Kills:5,237
Deaths (as Combat Medic):1,591
Deaths (to Combat Medics):925
KDR:3.29164
Kill Difference:3,646
Playtime:95.433 hours
Usage:18%
Score:2.264m
Score/min:395
Accuracy (listed only):34.130%
HSR (listed only):38.262%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
A++
Kills:651
Deaths:297
KDR:2.192
Accuracy:29.910% B*
HSR:33.948% A++
AF-19 Mercenary
M+
Kills:368
Deaths:142
KDR:2.592
Accuracy:27.924% B**
HSR:37.772% M+
LA39 Bruiser
A
Kills:251
Deaths:126
KDR:1.992
Accuracy:63.768% C*
HSR:21.912% A
NSX-P Tanto
A**
Kills:55
Deaths:23
KDR:2.391
Accuracy:28.395% B+
HSR:41.818% A**
Kills:1,325
Deaths (as Engineer):588
Deaths (to Engineers):1,058
KDR:2.2534
Kill Difference:737
Playtime:110.845 hours
Usage:21%
Score:2.741m
Score/min:412
Accuracy (listed only):37.499%
HSR (listed only):33.863%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:100
V. Kills:34 286%
Deaths:3
KDR:33.333
Accuracy:52.589% A
KPH:58 C*
VKPH:19.700 A++
AP30 Shredder
B+
Kills:99
V. Kills:67 146%
Deaths:7
KDR:14.143
Accuracy:40.450% A
KPH:34.100 C**
VKPH:23.100 B+
Kills:199 (0 + 199)
Deaths:10
KDR:19.900
VKDR:10.100
Vehicle Kills:101
Kill Difference:189
Playtime:4.628 hours
Usage:1%
Score:0.081m
Score/min:292
Piloting Accuracy:N/A%
Gunner Accuracy:40.450%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:671
V. Kills:114 N/A
Deaths:21
KDR:31.952
Accuracy:48.913% C+
KPH:75.100 B*
VKPH:12.800 A
Kills:671 (671 + 0)
Deaths:21
KDR:31.952
VKDR:5.429
Vehicle Kills:114
Kill Difference:650
Playtime:8.940 hours
Usage:2%
Score:0.144m
Score/min:268
Driving Accuracy:48.913%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A*
Kills:783
V. Kills:423 185%
Deaths:41
KDR:19.098
Accuracy:56.143% A+
KPH:46.800 A++
VKPH:25.300 A*
Enforcer ML85
C**
Kills:55
V. Kills:35 153%
Deaths:5
KDR:11
Accuracy:43.079% C**
KPH:25.600 C**
VKPH:16.300 C+
Kills:838 (0 + 838)
Deaths:46
KDR:18.217
VKDR:9.957
Vehicle Kills:458
Kill Difference:792
Playtime:18.859 hours
Usage:4%
Score:0.332m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:43.079%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:503
V. Kills:13 N/A
Deaths:10
KDR:50.300
Accuracy:26.358% B*
KPH:144.100 B+
VKPH:3.700 C
E540 Halberd-H
A+
Kills:451
V. Kills:161 278%
Deaths:37
KDR:12.189
Accuracy:63.933% B**
KPH:72.300 A+
VKPH:25.800 B+
C85 Canister-H
A
Kills:425
V. Kills:18 N/A
Deaths:21
KDR:20.238
Accuracy:63.116% A
KPH:136 B+
VKPH:5.800 C--
M96 Mjolnir-H
A
Kills:329
V. Kills:170 192%
Deaths:41
KDR:8.024
Accuracy:53.590% B+
KPH:76.400 A
VKPH:39.500 B+
M40 Fury-H
A*
Kills:58
V. Kills:13 414%
Deaths:3
KDR:19.333
Accuracy:57.467% A++
KPH:147 A
VKPH:33 A*
Kills:1,766 (0 + 1,766)
Deaths:112
KDR:15.768
VKDR:3.348
Vehicle Kills:375
Kill Difference:1,654
Playtime:17.561 hours
Usage:3%
Score:0.403m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:57.467%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:457
V. Kills:16 N/A
Deaths:7
KDR:65.286
Accuracy:23.708% A
KPH:101.500 B**
VKPH:3.600 B++
M12 Kobalt
B+
Kills:240
V. Kills:11 N/A
Deaths:3
KDR:80
Accuracy:20.397% B+
KPH:73.500 C++
VKPH:3.400 B+
Kills:697 (0 + 697)
Deaths:10
KDR:69.700
VKDR:2.700
Vehicle Kills:27
Kill Difference:687
Playtime:7.767 hours
Usage:2%
Score:0.137m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:20.397%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 2,0582,0556023.414B**0.2127.303%B++47.299%M67.8B*N/A17530.3h10.1B*36.9B++
MGR-L1 Promise 1,7461,7404294.056A*0.4328.982%B**39.138%A++74.4AN/A22623.4h10.5B**36.4B*
SAS-R 1,6861,6852606.481A2.8642.244%B+84.748%A++68.5AN/A18924.6h1.7B**4.1B*
EM1 1,2821,2783643.511A**0.1128.175%A43.662%M*71A++N/A18518h10.6B37.5B++
LA1 Anchor 1,2651,2633014.196B++0.5727.989%B+43.468%A**70.6B*N/A21617.9h8.3B*29.6B++
Carnage AR 1,2631,2573903.223A+0.4029.623%B**42.403%M++59AN/A14221.3h10.6B**35.7B**
GD-22S 1,2621,2563323.783A+0.1629.123%B**49.522%M**71.8A+N/A17517.5h8.3B**28.4B*
NC14 Bolt Driver 1,1901,1901348.881M**5.2641.922%B**90.168%A++67.2M++N/A18317.7h1.7A3.9B**
NC1 Gauss Rifle 1,1841,1713583.271A++0.3530.191%A+38.941%M68.9M+N/A19917h9.1A30.3B**
NS-11A 1,1831,1693093.783A++0.1628.598%B*43.028%M+49.3B*N/A15323.7h12.7B+44.4B++
NC6 Gauss SAW 1,1701,1633023.851M0.2328.384%A+44.54%M**74.6A*N/A25815.6h7.2B**25.2B*
NSX Naginata 1,1671,1613103.745A*0.1225.254%B+39.19%A+79A+N/A18014.7h9.6B++37.9B+
NSX Daimyo 1,0361,0351447.188B**3.5642.116%C++94.686%C*61.2BN/A15016.9h2.1B++5.1B+
NS-44 Commissioner AE 9339305671.64B1.9844.055%C**34.731%B**66.4B+N/A18614h3B+6.7B+
E540 Halberd 1,2067834119.098A+15.4756.143%A+2.81%C+46.9A++25.3A*30016.7h5.1B+9.2B**
L100 Python HESH 7856712131.952A++28.3348.913%C+N/A75.4B*12.8A2688.9h3.1C**6.4C**
NS-11CB 6556512972.192B**1.4329.91%B*33.948%A++35.6C++N/A9318.3h13.1B+43.8B+
NC9 A-Tross 6216171773.486A*0.1430.398%B**45.867%M++61.1AN/A17810.1h8.3B*27.3B*
M12 Kobalt-H 5165031050.3A++46.6826.358%B*20.875%B*143.7B+3.7C3033.5h13.5B51.2B++
M12 Kobalt 473457765.286S61.6623.708%A21.663%B++101.6B**3.6B++3164.5h18.2B76.9B+
E540 Halberd-H 6124513712.189B++8.5763.933%B**N/A72.7A+26B+3296.2h4.8B+7.5B*
C85 Canister-H 4434252120.238B16.6163.116%A12.941%B+137.1B+5.8C--3383.1h6.5C*10.3B+
Shrike 5834181492.805M**0.8260.396%B+2.632%C+40.2A+15.9B+27010.4h5.2B++8.6B*
MANA Anti-Personnel Turret 421413745.581N/A1.9627.073%UN/A4130U80U6282500.1h14.4T*53.2T*
AF-19 Mercenary 3723681422.592A*1.0327.924%B**37.772%M+49.1A*N/A2157.5h9.5B*34B++
MGR-S1 Gladius 364362963.771A++0.1531.525%B*35.635%A++58.4B*N/A1946.2h8.3B++26.3B+
Frag Grenade 3613561356N/A352.3850.149%B++N/A508.6C++7.1C+18040.7h3.3B+6.6B+
AF-4 Cyclone 349349983.561A++0.0630.473%B**38.969%M++60.2B**N/A2005.8h8.5B**27.9B++
C-4 3743321122.964B**0.6633.508%A+N/A195.3M24.7C9771.7h1B**2.9B**
LA3 Desperado 3353322131.559B*2.0629.957%C**37.349%M+54.4B*N/A1426.1h7.3B*24.4B++
M96 Mjolnir-H 499329418.024A4.4053.59%B+N/A76.5A39.5B+5544.3h26.4B+49.2B*
NS-357 Underboss 2632601851.405B+2.2239.235%B43.077%M+53.1B+N/A1654.9h3.5B++8.8B++
NC6A GODSAW 265260703.714B++0.0932.664%B++39.615%A++60.5C++1.2B++2094.3h9.6C+29.3B
Hawk GD-68 366259912.846S0.7867.101%B++2.703%C+30.8A++12.7B+1898.4h5.8B**8.6B**
LA39 Bruiser 2532511261.992B++1.6363.768%C*21.912%A45.6C**N/A1335.5h2.1B++3.3B+
M12 Kobalt 251240380S76.3820.397%B+22.083%B++72.7C++3.3B+2613.3h16.3B+79.8B+
NS-AM7 Archer 147131721.819M*1.8055.155%C--34.351%A++17.2A*2.1C1007.6h8.5B**15.5B**
Mag-Cutter 1141114,0260.028C**3.6011.206%D**2.703%D0.5C+N/A1225.1h2B+18C
Auraxium Mag-Cutter 1191103,8060.029C+3.5927.132%C+N/A0.6CN/A2196.8h1.9B+7B
NSX Tomoe 109109512.137B1.4930.339%C*52.294%A+43.6C*N/A1202.5h10.5B**34.6B++
L105 Zephyr 134100333.333A*29.7152.589%AN/A58.8C**20A*3751.7h7.2C13.7B
AP30 Shredder 16699714.143A10.5240.45%AN/A34.1C**23.1B+2432.9h99.4C245.7B
NCM1 Scattercannon 9090273.333B0.2946.229%B**14.444%C47.4B++N/A1201.9h7.9D-17.1C*
Tank Mine 11884312.71C++0.9154.277%A+N/A168A68C*14390.5h2.2C4A
NCM1 Scattercannon 8281273B+0.6247.392%B**23.457%A++42.6A+N/A1461.9h9C18.9B
NC05 Jackhammer AE 7171381.868C*1.7649.203%C++32.394%M*54.6C+N/A1351.3h5.6D11.5C+
Spear Anti-Vehicle Phalanx Turret 8064232S28.3862.567%A*6.25%B**80A**20C+4530.8h7.3B+11.7B*
NS Decimator 8062212.952A*0.6762.245%C*6.452%M*47.7B*13.8C4261.3h3.9B+6.3B++
NSX Yumi 6161371.649C*1.9728.461%B39.344%A+33.9C+N/A1021.8h14.5D51C+
M40 Fury-H 7158319.333B++15.7157.467%A++1.724%B+145A32.5A++4120.4h9.6C16.7B+
NC15 Phoenix 7558134.462M++0.8456.468%B+N/A24.2B**7.1C--1892.4h7.8B*13.9B*
NSX-P Tanto 5555232.391A+1.2328.395%B+41.818%A**21.2CN/A872.6h12.9B+45.5B+
Enforcer ML85 9055511A+7.3843.079%C**N/A26.2B16.7C++2432.1h15.6D36.3C+
Soldier Soaker 5452311.677B+1.9522.791%D*26.923%A++65B+2.5A++3070.8h5.3B+23.3C-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0600.1h
Motion Spotter11,9060.9h
Spawn Beacon36640.4h
Nano-Armor Kit70137,2878.5h
AE Nano-Armor Kit2543,8642.8h
Nanite Revive Grenade06210.2h
Medical Kit6915,0597.4h
Deconstruction Tool03610h
Recon Detection Device18231h
Ammunition Package56570.3h
Anti-Infantry MANA Turret55330.8h
Medical Applicator83105,6536.1h
Shield Recharging Field02600.1h
Dual-75 Duster0540h

Check the help document for the dictionary if you want to learn more about words used here.


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