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Paragon PantsOverlord[SKL] PantsOverlord
VS BR 124

KDR: 1.49

Score: 32.2m

Last Seen: Oct 18th, 2019 11:14 AM
- OFFLINE - 43.1 hour(s)

Prestige 1, Battle Rank 100 (124 total) - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1165
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Tank Mine Eidolon VE33 Nyx VX31 VE-LR Obelisk NSX-P Tanto Serpent VE92 NS-30 Vandal Parallax VX3-AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $422,838 MLG Score: 338
Fun Score: N/A
Cheeseburgers Flipped: 469TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.068%26.687%61635118116,0081.320790.166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.801%0.384C**0.91B*-0.679DHEAD ++ (~15.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.40.002C+17.4-0.204C58

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.726%1.449%111121569680500.101322135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.856D---0.025C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
882.3-3.82T*271.1-3.29T*611.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.537%0.367%230312132,452106715472.29803158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.604%-1.359D**-1.386D**4.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.2-3.427T*41.4-2.683F**103.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.869%11.678%91412126088103010.749692201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.533%-0.137C1.778A++1.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
247.8-1.061D*86.4-1.143D*161.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.568%77.611%91612102,3942100611.14

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.727%0.479B+0.473B+1.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.01C+3.3-0.174C4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.484%18.548%912121412491640.135371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.791%-0.42C--0.772B++2.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.3-0.392C--6.7-0.378C-11.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1165
32.2m930.2%223 (13.4k)211 (12.7k)1.4866333,64122,6291.8345124 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216192319.549%20.089%39306:4510

6% Combat Medic34% Engineer12% Heavy Assault25% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 3:43 AMDec 7th, 2018 3:13 AMOct 18th, 2019 5:02 PM (3d) (PST)Oct 18th, 2019 7:51 AM (3d) (PST)Oct 18th, 2019 7:14 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
431863450.2210.1480.0442.4830.046338

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,8325,18020,6521393149312,655

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2540.8h/105.9d 7,872 6,758 21,109 378.5k 2,180 7,586 7,052 65.6m

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
C+
Kills:1,203
Deaths:1,064
KDR:1.131
Accuracy:23.476% C-
HSR:24.771% C+
Serpent VE92
C+
Kills:1,193
Deaths:1,343
KDR:0.888
Accuracy:22.455% C
HSR:20.537% C+
Pulsar C
C+
Kills:1,172
Deaths:1,438
KDR:0.815
Accuracy:22.031% C-
HSR:22.611% C+
NS-11C
C+
Kills:1,166
Deaths:1,881
KDR:0.620
Accuracy:21.977% C-
HSR:19.383% C+
NS-7 PDW
B+
Kills:636
Deaths:784
KDR:0.811
Accuracy:22.058% C--
HSR:21.226% B+
NS-11CP
B+
Kills:624
Deaths:515
KDR:1.212
Accuracy:22.932% D*
HSR:26.923% B+
NS-11CB
C++
Kills:524
Deaths:736
KDR:0.712
Accuracy:25.548% C++
HSR:18.321% C-
PS1-AV Suppressor
D--
Kills:497
Deaths:451
KDR:1.102
Accuracy:21.917% D**
HSR:15.694% D--
The Little Helper
C+
Kills:446
Deaths:449
KDR:0.993
Accuracy:45.923% C
HSR:14.798% C+
Solstice VE3
C
Kills:347
Deaths:514
KDR:0.675
Accuracy:21.463% C
HSR:17.867% C
Solstice SF
B**
Kills:180
Deaths:335
KDR:0.537
Accuracy:22.730% C
HSR:22.778% B**
MKV Suppressed
B**
Kills:163
Deaths:198
KDR:0.823
Accuracy:19.200% D*
HSR:25.767% B**
Sirius SX12
C
Kills:158
Deaths:355
KDR:0.445
Accuracy:19.313% D--
HSR:15.823% C
NS Baron G5
D
Kills:77
Deaths:106
KDR:0.726
Accuracy:34.495% D-
HSR:11.688% D
Eridani SX5-AE
D-
Kills:75
Deaths:104
KDR:0.721
Accuracy:25.447% D-
HSR:12% D**
Phobos VX86
C++
Kills:62
Deaths:93
KDR:0.667
Accuracy:60.276% C++
HSR:11.290% D-
Thanatos VE70
A++
Kills:62
Deaths:92
KDR:0.674
Accuracy:26.926% D*
HSR:25.807% A++
Kills:8,585
Deaths (as Light Assault):10,458
Deaths (to Light Assaults):4,863
KDR:0.8209
Kill Difference:1,873
Playtime:530.660 hours
Usage:21%
Score:5.339m
Score/min:168
Accuracy (listed only):26.951%
HSR (listed only):19.252%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
C
Kills:689
Deaths:658
KDR:1.047
Accuracy:21.508% C
HSR:20.029% D*
NS-15M2
C--
Kills:231
Deaths:459
KDR:0.503
Accuracy:19.994% D
HSR:21.645% C--
NS-15MP
D**
Kills:224
Deaths:206
KDR:1.087
Accuracy:20.748% D**
HSR:16.518% D**
SVA-88
C**
Kills:174
Deaths:228
KDR:0.763
Accuracy:20.908% C--
HSR:27.586% C**
Pulsar LSW
C++
Kills:162
Deaths:294
KDR:0.551
Accuracy:18.608% D-
HSR:25.309% C++
Orion VS54
C++
Kills:161
Deaths:313
KDR:0.514
Accuracy:13.475% D**
HSR:26.087% C++
NS-15M AE
C
Kills:62
Deaths:63
KDR:0.984
Accuracy:23.299% C-
HSR:24.194% C
NSX Naginata
C+
Kills:60
Deaths:103
KDR:0.583
Accuracy:22.212% C+
HSR:20% D*
Kills:1,763
Deaths (as Heavy Assault):2,324
Deaths (to Heavy Assaults):5,168
KDR:0.75861
Kill Difference:561
Playtime:314.501 hours
Usage:12%
Score:2.935m
Score/min:156
Accuracy (listed only):20.094%
HSR (listed only):22.671%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A+
Kills:1,222
Deaths:231
KDR:5.290
Accuracy:34.615% B**
HSR:36.416% A+
VE-LR Obelisk
D
Kills:1,204
Deaths:161
KDR:7.478
Accuracy:27.239% D
HSR:23.837% D-
NSX-P Tanto
C+
Kills:1,203
Deaths:1,064
KDR:1.131
Accuracy:23.476% C-
HSR:24.771% C+
Serpent VE92
C+
Kills:1,193
Deaths:1,343
KDR:0.888
Accuracy:22.455% C
HSR:20.537% C+
Pulsar C
C+
Kills:1,172
Deaths:1,438
KDR:0.815
Accuracy:22.031% C-
HSR:22.611% C+
NS-11C
C+
Kills:1,166
Deaths:1,881
KDR:0.620
Accuracy:21.977% C-
HSR:19.383% C+
NS-11CP
B+
Kills:624
Deaths:515
KDR:1.212
Accuracy:22.932% D*
HSR:26.923% B+
NS-11CB
C++
Kills:524
Deaths:736
KDR:0.712
Accuracy:25.548% C++
HSR:18.321% C-
The Little Helper
C+
Kills:446
Deaths:449
KDR:0.993
Accuracy:45.923% C
HSR:14.798% C+
Solstice VE3
C
Kills:347
Deaths:514
KDR:0.675
Accuracy:21.463% C
HSR:17.867% C
Solstice SF
B**
Kills:180
Deaths:335
KDR:0.537
Accuracy:22.730% C
HSR:22.778% B**
NS Baron G5
D
Kills:77
Deaths:106
KDR:0.726
Accuracy:34.495% D-
HSR:11.688% D
Phobos VX86
C++
Kills:62
Deaths:93
KDR:0.667
Accuracy:60.276% C++
HSR:11.290% D-
Thanatos VE70
A++
Kills:62
Deaths:92
KDR:0.674
Accuracy:26.926% D*
HSR:25.807% A++
Kills:9,482
Deaths (as Engineer):8,958
Deaths (to Engineers):3,869
KDR:1.0585
Kill Difference:524
Playtime:869.564 hours
Usage:34%
Score:15.810m
Score/min:303
Accuracy (listed only):29.435%
HSR (listed only):21.216%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
A**
Kills:1,209
Deaths:160
KDR:7.556
Accuracy:37.148% B+
HSR:54.673% A**
NS-30 Vandal
A++
Kills:1,192
Deaths:272
KDR:4.382
Accuracy:37.892% B*
HSR:42.701% A++
Parallax VX3-AE
B**
Kills:1,179
Deaths:102
KDR:11.559
Accuracy:49.324% B**
HSR:85.751% B++
NS-7 PDW
B+
Kills:636
Deaths:784
KDR:0.811
Accuracy:22.058% C--
HSR:21.226% B+
Parallax VX3
A*
Kills:557
Deaths:33
KDR:16.879
Accuracy:53.288% A*
HSR:86.894% B**
PS1-AV Suppressor
D--
Kills:497
Deaths:451
KDR:1.102
Accuracy:21.917% D**
HSR:15.694% D--
VA39 Spectre
B++
Kills:281
Deaths:55
KDR:5.109
Accuracy:35.355% B+
HSR:45.908% B++
NS-44 Commissioner AE
D
Kills:240
Deaths:348
KDR:0.690
Accuracy:37.321% D
HSR:15.833% D*
Artemis VX26
C--
Kills:206
Deaths:265
KDR:0.777
Accuracy:22.680% D--
HSR:19.418% C--
Phantom VA23
C+
Kills:174
Deaths:84
KDR:2.071
Accuracy:30.962% D
HSR:29.885% C+
MKV Suppressed
B**
Kills:163
Deaths:198
KDR:0.823
Accuracy:19.200% D*
HSR:25.767% B**
XM98
C
Kills:162
Deaths:86
KDR:1.884
Accuracy:34.531% C
HSR:54.938% F--
V10
D--
Kills:160
Deaths:74
KDR:2.162
Accuracy:33.030% D--
HSR:68.750% D--
Sirius SX12
C
Kills:158
Deaths:355
KDR:0.445
Accuracy:19.313% D--
HSR:15.823% C
NS-61 Emissary
C
Kills:136
Deaths:209
KDR:0.651
Accuracy:25.864% C
HSR:12.500% D
Eridani SX5-AE
D-
Kills:75
Deaths:104
KDR:0.721
Accuracy:25.447% D-
HSR:12% D**
Soldier Soaker
B+
Kills:68
Deaths:92
KDR:0.739
Accuracy:20.374% D**
HSR:17.647% B+
Beamer VS3
B**
Kills:64
Deaths:147
KDR:0.435
Accuracy:22.176% D
HSR:31.250% B**
Manticore SX40
C
Kills:58
Deaths:95
KDR:0.611
Accuracy:25.805% D
HSR:18.966% C
Ghost
C--
Kills:55
Deaths:32
KDR:1.719
Accuracy:30.751% D*
HSR:63.636% C--
Kills:7,270
Deaths (as Infiltrator):3,946
Deaths (to Infiltrators):4,477
KDR:1.84237
Kill Difference:3,324
Playtime:626.551 hours
Usage:25%
Score:5.089m
Score/min:135
Accuracy (listed only):30.222%
HSR (listed only):36.963%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:636
Deaths:784
KDR:0.811
Accuracy:22.058% C--
HSR:21.226% B+
NS-11P
B
Kills:513
Deaths:495
KDR:1.036
Accuracy:21.055% C
HSR:21.637% B
PS1-AV Suppressor
D--
Kills:497
Deaths:451
KDR:1.102
Accuracy:21.917% D**
HSR:15.694% D--
The Little Helper
C+
Kills:446
Deaths:449
KDR:0.993
Accuracy:45.923% C
HSR:14.798% C+
CME
C--
Kills:295
Deaths:458
KDR:0.644
Accuracy:19.777% D*
HSR:19.322% C--
H-V45 AE
D--
Kills:175
Deaths:241
KDR:0.726
Accuracy:21.883% D**
HSR:20.571% D--
H-V45
C*
Kills:168
Deaths:236
KDR:0.712
Accuracy:20.215% D
HSR:23.214% C*
MKV Suppressed
B**
Kills:163
Deaths:198
KDR:0.823
Accuracy:19.200% D*
HSR:25.767% B**
NS-11A
D
Kills:161
Deaths:307
KDR:0.524
Accuracy:18.783% D*
HSR:16.770% D
Pulsar VS1
C--
Kills:159
Deaths:296
KDR:0.537
Accuracy:20.203% D
HSR:17.610% C--
Sirius SX12
C
Kills:158
Deaths:355
KDR:0.445
Accuracy:19.313% D--
HSR:15.823% C
NS Baron G5
D
Kills:77
Deaths:106
KDR:0.726
Accuracy:34.495% D-
HSR:11.688% D
Eridani SX5-AE
D-
Kills:75
Deaths:104
KDR:0.721
Accuracy:25.447% D-
HSR:12% D**
Phobos VX86
C++
Kills:62
Deaths:93
KDR:0.667
Accuracy:60.276% C++
HSR:11.290% D-
Thanatos VE70
A++
Kills:62
Deaths:92
KDR:0.674
Accuracy:26.926% D*
HSR:25.807% A++
Kills:3,647
Deaths (as Combat Medic):4,665
Deaths (to Combat Medics):1,920
KDR:0.78178
Kill Difference:1,018
Playtime:143.143 hours
Usage:6%
Score:2.197m
Score/min:256
Accuracy (listed only):26.498%
HSR (listed only):18.215%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D-
Kills:370
Deaths:277
KDR:1.336
Accuracy:13.243% D--
HSR:16.757% D-
Nebula VM20
C**
Kills:334
Deaths:247
KDR:1.352
Accuracy:14.178% D-
HSR:22.455% C**
Quasar VM1
B+
Kills:127
Deaths:88
KDR:1.443
Accuracy:11.627% D-
HSR:22.047% B+
NS-10 Burster
D
Kills:99
Deaths:37
KDR:2.676
Accuracy:24.785% D
HSR:4.040% D
NS-10 Burster
D
Kills:69
Deaths:49
KDR:1.408
Accuracy:23.647% D
HSR:0% F
Quasar VM1
A++
Kills:61
Deaths:45
KDR:1.356
Accuracy:15.425% D
HSR:31.148% A++
Kills:1,060
Deaths (as MAX Suit):371.500
Deaths (to MAX Suits):666
KDR:2.8533
Kill Difference:688.500
Playtime:58.693 hours
Usage:2%
Score:0.785m
Score/min:223
Accuracy (listed only):17.151%
HSR (listed only):16.075%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:71
V. Kills:11 N/A
Deaths:11
KDR:6.455
Accuracy:39.196% D**
KPH:37.300 D
VKPH:5.800 D--
Saron Laser Cannon
C+
Kills:69
V. Kills:39 173%
Deaths:138
KDR:0.500
Accuracy:30.726% C+
KPH:2.600 D--
VKPH:1.500 D*
Antares LC
C
Kills:67
V. Kills:37 176%
Deaths:101
KDR:0.663
Accuracy:29.229% C
KPH:2.700 D*
VKPH:1.500 D*
Kills:207 (136 + 0)
Deaths:250
KDR:0.828
VKDR:0.348
Vehicle Kills:87
Kill Difference:43
Playtime:53.358 hours
Usage:2%
Score:0.151m
Score/min:47
Piloting Accuracy:29.229%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,116
V. Kills:580 192%
Deaths:224
KDR:4.982
Accuracy:65.887% B**
KPH:30 C+
VKPH:15.600 C-
Skyguard
B*
Kills:995
V. Kills:574 173%
Deaths:191
KDR:5.209
Accuracy:25.935% D
KPH:20 B*
VKPH:11.500 B+
L100 Python HESH
C--
Kills:390
V. Kills:85 453%
Deaths:65
KDR:6
Accuracy:46.426% C
KPH:29.600 D-
VKPH:6.500 C--
L100 Python HEAT
B**
Kills:341
V. Kills:224 152%
Deaths:39
KDR:8.744
Accuracy:82.816% M++
KPH:25.800 C
VKPH:17 B**
C75 Viper
C**
Kills:147
V. Kills:81 179%
Deaths:79
KDR:1.861
Accuracy:46.692% B++
KPH:17.600 D
VKPH:9.700 C**
Kills:2,989 (2,989 + 0)
Deaths:598
KDR:4.998
VKDR:2.582
Vehicle Kills:1,544
Kill Difference:2,391
Playtime:121.768 hours
Usage:5%
Score:1.288m
Score/min:176
Driving Accuracy:46.692%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:260
V. Kills:111 232%
Deaths:118
KDR:2.203
Accuracy:46.019% B++
KPH:21 C+
VKPH:8.900 B
M12 Kobalt
D-
Kills:161
V. Kills:8 N/A
Deaths:19
KDR:8.474
Accuracy:12.408% D--
KPH:29.100 D--
VKPH:1.400 D-
M12 Kobalt
D
Kills:97
V. Kills:5 N/A
Deaths:18
KDR:5.389
Accuracy:15.043% D
KPH:39.900 D
VKPH:2.100 D
M20 Basilisk
C++
Kills:90
V. Kills:31 281%
Deaths:49
KDR:1.837
Accuracy:39.765% C++
KPH:19.800 C+
VKPH:6.800 C--
Kills:608 (0 + 608)
Deaths:204
KDR:2.980
VKDR:0.760
Vehicle Kills:155
Kill Difference:404
Playtime:24.916 hours
Usage:1%
Score:0.234m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:39.765%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
S
Kills:60
V. Kills:60 98%
Deaths:
KDR:
Accuracy:95.496% M**
KPH:73.700 S
VKPH:73.700 S
M40 Fury-F
B+
Kills:51
V. Kills:44 113%
Deaths:41
KDR:1.244
Accuracy:80.564% M
KPH:9.800 D
VKPH:8.500 B+
Kills:111 (111 + 0)
Deaths:41
KDR:2.707
VKDR:2.537
Vehicle Kills:104
Kill Difference:70
Playtime:6.017 hours
Usage:0%
Score:0.028m
Score/min:76
Driving Accuracy:80.564%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 2,1901,5071549.786M**8.3018.891%D--N/A175.2A79.4B++10158.6h1.2A6.6C+
Eidolon VE33 1,2891,2222315.29M**3.8034.615%B**36.416%A+17.4C1B++4870.1h10.6C30.5B
Nyx VX31 1,2821,2091607.556M**6.0737.148%B+54.673%A**16.7D-1B**4672.2h7.2D--19.5C+
VE-LR Obelisk 1,2611,2041617.478M*5.9927.239%D23.837%D-23.3C-1.1B+7351.7h8.3D30.5C--
NSX-P Tanto 1,2561,2031,0641.131C*0.3623.476%C-24.771%C+13.5DN/A5089.2h21.2D--90.4D
Serpent VE92 1,2411,1931,3430.888C+0.6022.455%C20.537%C+13.7DN/A4587.2h20.6D**91.8D-
NS-30 Vandal 1,2371,1922724.382A++2.9037.892%B*42.701%A++17.7D-N/A6067.4h7.2D-18.9C+
Parallax VX3-AE 1,2011,17910211.559M10.0749.324%B**85.751%B++18.1D*N/A4365.2h2.1C4.3C**
Pulsar C 1,2131,1721,4380.815C0.6722.031%C-22.611%C+10.9DN/A35107.3h18.3D**82.8D
NS-11C 1,2181,1661,8810.62C0.8721.977%C-19.383%C+8.3D-N/A26140.5h23.5F107D--
L100 Python AP 1,6961,1162244.982C+3.5065.887%B**N/A30C+15.6C-15937.2h6.4C+9.8B
Skyguard 1,5699951915.209B*3.7225.935%DN/A20B*11.5B+18449.8h87.7B*338.2B+
Proximity Mine 9739721168.379A+6.8929.646%D**N/A98.2C--N/A3239.9h2.2D-7.3F
Blackheart 1,7888991464.214U62.7397.233%M**N/A28.6C++28.3A++6731.4h28.2T*29D*
Heartstring 1,6678423524.057U22.5796.893%M*N/A18.9C18.5A*7544.5h29.4T30.3D*
NSX-P Naginata 7136896581.047C0.4421.508%C20.029%D*19.4D-N/A5835.5h21.8F--101.5D*
C-4 9516672692.48B*0.9927.178%C*N/A86.6C++36.9B+5957.7h1.7C6.3C+
NS-7 PDW 6606367840.811C+0.6822.058%C--21.226%B+11.2DN/A3456.6h22.1D**100.2D
NS-11CP 6486245151.212C0.2722.932%D*26.923%B+12.5D--N/A5249.9h23.6T*102.7F*
Parallax VX3 5755573316.879M**15.3953.288%A*86.894%B**24.5CN/A8722.7h2.1B4B*
NS-11CB 5545247360.712C0.7725.548%C++18.321%C-8.2D-N/A5164.2h32.1T125.6D**
NS-11P 5315134951.036C+0.4521.055%C21.637%B18.1DN/A5028.3h19.8F93.8D-
PS1-AV Suppressor 5124974511.102C0.3821.917%D**15.694%D--19.3D--N/A5925.8h18.5F84.2F-
The Little Helper 4574464490.993C0.4945.923%C14.798%C+21D-N/A6721.2h6.9F-15D-
L100 Python HESH 475390656C4.5146.426%CN/A29.5D-6.4C--13513.2h4.4D9.6C-
Nebula VM20 3793702771.336C0.1513.243%D--16.757%D-16.4D--N/A6422.5h19.8D-149.2D-
Solstice VE3 3593475140.675C+0.8121.463%C17.867%C8.4DN/A5441.4h21.1D98.5C
L100 Python HEAT 565341398.744B**7.2682.816%M++N/A25.8C17B**25813.2h21T*25.3F-
Nebula VM20 3393342471.352C0.1314.178%D-22.455%C**16.2D--N/A6720.6h20.2D142.8D
CME 3022954580.644D0.8419.777%D*19.322%C--13.3D-N/A4222.1h22.5F--113.7F--
Rocklet Rifle 5732902201.318B**0.1756.009%BN/A28.7C+28C**46110.1h37.6C++67.1C*
VA39 Spectre 294281555.109M3.6235.355%B+45.908%B++12.1DN/A4523.3h8.7D*24.6C
M20 Basilisk 3712601182.203C0.7246.019%B++4.615%C-21C+9B+17212.4h140.4D--305.1C+
NS-44 Commissioner AE 2462403480.69C-0.8037.321%D15.833%D*11.1D*N/A3721.6h4.6D*12.2D-
Nemesis VSH9 4792385060.47C1.0265.63%B+N/A4D-4.1D-6958.8h14.5F*22.2F-
NS-15M2 2472314590.503D0.9819.994%D21.645%C--9.5D*N/A3724.4h26.7T*133.6F-
NS Annihilator 3602271062.142M**0.6679.683%CN/A12.2B7.2C-14018.6h10.2B+12.8B+
NS-15MP 2362242061.087D0.4020.748%D**16.518%D**18.2D*1B5412.3h21T*101.4F**
Artemis VX26 2122062650.777C-0.7122.68%D--19.418%C--11.7D--N/A3517.6h19.6F--86.6F
Frag Grenade 1911871187N/A185.5142.402%C-N/A233.8D*5C-9700.8h6.3F-14.8D**
Solstice SF 1871803350.537C-0.9522.73%C22.778%B**6.5D-N/A2327.8h23D*101D*
H-V45 AE 1771752410.726D0.7621.883%D**20.571%D--15D*N/A3511.7h21.9T*100.1F**
Phantom VA23 181174842.071C++0.5830.962%D29.885%C+12.1D*N/A3114.4h7.8F*25.2D**
SVA-88 1781742280.763C--0.7220.908%C--27.586%C**14.1D*N/A5312.3h23.8T*113.7F-
H-V45 1741682360.712C0.7720.215%D23.214%C*13.5DN/A6812.4h24.6T*121.5F--
NS-R3 Swarm 2721671371.219A++0.2768.325%B*N/A7.8C+4.9C--9421.3h26.1C**38.1B+
MKV Suppressed 1661631980.823C0.6619.2%D*25.767%B**16DN/A5010.2h22.2D*115.9D*
XM98 165162861.884C+0.4034.531%C54.938%F--9.3D-N/A2817.5h4.6F**13.2F
Pulsar LSW 1671622940.551D0.9418.608%D-25.309%C++8.5D*N/A3919.1h26.8T*144.2F--
Orion VS54 1641613130.514D0.9713.475%D**26.087%C++8.6D--N/A9318.8h19.1D**141.7D
M12 Kobalt 169161198.474C6.9912.408%D--21.739%B++29.3D--1.5D-1055.5h24.4D-196.4D-
NS-11A 1661613070.524D0.9618.783%D*16.77%D10.6D--N/A3415.2h24.1T128.4F--
V10 161160742.162C0.6833.03%D--68.75%D--10.5D*N/A3415.2h4.3F**13F--
Pulsar VS1 1611592960.537C-0.9520.203%D17.61%C--11.4DN/A7114h22.3F-110.4D*
Sirius SX12 1641583550.445C-1.0419.313%D--15.823%C5.9D--N/A2826.9h23.7F122.9D*
C75 Viper 228147791.861C-0.3746.692%B++N/A17.5D9.6C**1458.4h22.5D*48.1C-
NS-61 Emissary 1411362090.651C+0.8425.864%C12.5%D11.4DN/A4011.9h16.7C+64.5C+
Spear Anti-Vehicle Phalanx Turret 227132187.333C++5.8551.02%B+1.515%D*22D-15.8C--2186h18.4F--36D--
Quasar VM1 129127881.443C+0.0411.627%D-22.047%B+18.4C-N/A846.9h17.6C-151.7C
NS-10 Burster 14699372.676A*1.1924.785%D4.04%D5.7C+2.7D6217.3h130.3B+525.7C++
MANA Anti-Vehicle Turret 16698631.556C-0.0764.546%C*N/A980C+680C++3239950.1h18.2D28.2D
M12 Kobalt 10297185.389D3.9015.043%D18.557%C++40.4D2.1D1792.4h23.1C-153.9C
Hades VSH4 178971770.548C+0.9475.342%B**N/A8.5C7.1C9711.4h11.9D--15.8C--
M20 Basilisk 12190491.837D0.3539.765%C++6.667%B+20C+6.9C--1634.5h109.6C+275.6C++
MANA Anti-Personnel Turret 8886811.062N/A0.4213.071%UN/A860U20U2401700.1h35.4T*271.2T*
Lancer VS22 185812310.351C--1.1467.864%B*N/A6.1D7.9C--9713.2h61.1D*90.1D--
NS Baron G5 82771060.726C-0.7634.495%D-11.688%D12.2D--N/A386.3h6.2D--17.9C+
Eridani SX5-AE 77751040.721D-0.7725.447%D-12%D**19.2D-N/A553.9h23.2F**91F--
Dual Photon Pods 8271116.455C++4.9739.196%D**N/A37.4D5.8D--2061.9h45.5F--116F--
Saron Laser Cannon 108691380.5C0.9930.726%C+1.449%C-2.6D--1.5D*5626.5h271.1D**882.3D*
NS-10 Burster 10069491.408B++0.0823.647%DN/A3.1D--1.4D**4222.3h206.9D**874.8D**
Soldier Soaker 7068920.739C0.7520.374%D**17.647%B+15.8D--N/A634.3h11.2F--55.1T*
Antares LC 104671010.663C--0.8229.229%CN/A2.7D*1.5D*2524.9h236.8D--810.3D--
Beamer VS3 65641470.435C1.0522.176%D31.25%B**6.6D--N/A439.7h13.2D59.5C
Phobos VX86 6362930.667C--0.8260.276%C++11.29%D-11.1D*N/A345.6h6.3T*10.5F-
NS-15M AE 6762630.984C0.5023.299%C-24.194%C23D-1.9A**902.7h20.9T89.6D**
Thanatos VE70 6562920.674C0.8126.926%D*25.807%A++10.7D-N/A745.8h7D*26.2D**
Quasar VM1 6461451.356C0.1315.425%D31.148%A++19.7D-1B+613.1h18.6D**120.6D
NSX Naginata 64601030.583D0.9022.212%C+20%D*10D*N/A446h32.9T*148F-
M20 Basilisk-F 12060160U58.5195.496%M**N/A75S75S1300.8h89.4C+93.6B+
Manticore SX40 5958950.611C0.8825.805%D18.966%C8.2D--N/A267.1h11.2D--43.4D--
Ghost 5955321.719C0.2330.751%D*63.636%C--8.2D*N/A706.7h4.7T*15.3F**
Sticky Grenade 5754154N/A52.5138.671%FN/A270D**15C*11550.2h4.2F-10.9F-
M20 Basilisk 895277.429C++5.9469.473%A++N/A21.7D-15.4D2472.4h196.2D*282.3C
M40 Fury-F 9551411.244C+0.2480.564%MN/A9.8D8.5B+685.2h35.8T44.5D*

Consumables
  Name Deaths Consumed Time Equipped
Beamer VS3-FB0930.1h
Anti-Vehicle MANA Turret125561.1h
Spawn Beacon32800.3h
Nano-Armor Kit473646,45041.7h
AE Nano-Armor Kit101200,10111.7h
Skywall Shield Emitter01030.3h
Turret AI Module12821.1h
Structure Shield Module11240.4h
Repair Module02280.5h
Lasher X2 AE12030.2h
AE Medical Applicator10470,3465.8h
Nanite Revive Grenade04500.1h
Cortium Silo06841.1h
Spitfire Auto-Turret623,6404.6h
VS Patriot Flare Gun01520.3h
Hoplon Anti-Aircraft Phalanx Tower01850.5h
Xiphos Anti-Personnel Tower01090.4h
Rampart Wall11521.3h
Bunker0610.2h
VS Triumph Flare Gun01750.3h
Welding Device01,8870.2h
Spear Anti-Vehicle Tower01370.6h
Deconstruction Tool08,5160.5h
Shield Recharging Field383,2481.4h
Ammunition Package184,1241.3h
Medical Kit74540.4h
Anti-Infantry MANA Turret112890.5h
Medical Applicator313141,46412.3h
Snowman Soldier31650.2h
Routing Spire01220.2h
Pain Spire0560.2h
Hardlight Barrier22070.3h
Router47681.5h
VE-C Horizon02620.2h
Recon Detection Device7514,51527.4h
Elysium Spawn Tube01570.3h
Light Vehicle Terminal0830.3h
Light Air Terminal01280.4h
Pillbox0990.3h
Vehicle Gate0830.8h
WLT-Howler Mining Laser23402h
Lumifiber Rampart Wall1670.5h

Check the help document for the dictionary if you want to learn more about words used here.


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