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Paragon PantsOverlord[SKL] PantsOverlord
VS BR 122

KDR: 1.43

Score: 31.2m

Last Seen: Aug 19th, 2019 3:19 PM
- OFFLINE - 7.8 hour(s)

Prestige 1, Battle Rank 100 (122 total) - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1287
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Tank Mine Eidolon VE33 Nyx VX31 VE-LR Obelisk NSX-P Tanto Serpent VE92 NS-30 Vandal Parallax VX3-AE
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $384,057 MLG Score: 307
Fun Score: N/A
Cheeseburgers Flipped: 467TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.091%26.724%61735117915,7011.319190.109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.802%0.384C**0.91B*-0.679DHEAD ++ (~15.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.70.002C+17.3-0.204C57.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.319%1.493%111121367666490.10045134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.856D---0.025C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
829.4-3.82T*251.5-3.29T*578

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.376%0.38%223312112,371105515012.24739158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±15.246%-1.359D**-1.386D**4.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.3-3.427T*41.8-2.683F**105.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.739%11.716%92412106068022990.75467202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.602%-0.137C1.778A++1.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
245.6-1.061D*85.3-1.143D*160.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.116%77.341%92612082,0612049491.00537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.15%0.479B+0.473B+1.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.01C+3.3-0.174C5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.484%18.548%922121212488840.139483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.791%-0.42C--0.772B++2.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.3-0.392C--6.7-0.378C-11.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1287
31.2m963.7%225 (13.5k)212 (12.7k)1.4285331,68922,1831.77109122 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214184519.014%20.171%38406:3710

6% Combat Medic34% Engineer13% Heavy Assault25% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 3:43 AMDec 7th, 2018 3:13 AMAug 19th, 2019 5:07 PM (9h) (PST)Aug 19th, 2019 11:23 AM (15h) (PST)Aug 19th, 2019 11:19 AM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
401883130.2160.1510.0432.4720.041307

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,0535,26818,7851393148212,743

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2450.8h/102.1d 7,599 6,392 20,285 363.5k 2,133 7,403 6,027 58.9m

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
C+
Kills:1,203
Deaths:1,064
KDR:1.131
Accuracy:23.476% C-
HSR:24.771% C+
Serpent VE92
C++
Kills:1,193
Deaths:1,343
KDR:0.888
Accuracy:22.455% C
HSR:20.537% C++
Pulsar C
C+
Kills:1,172
Deaths:1,438
KDR:0.815
Accuracy:22.031% C-
HSR:22.611% C+
NS-11C
C+
Kills:1,166
Deaths:1,881
KDR:0.620
Accuracy:21.977% C
HSR:19.383% C+
NS-7 PDW
B+
Kills:636
Deaths:784
KDR:0.811
Accuracy:22.058% C--
HSR:21.226% B+
NS-11CB
C++
Kills:524
Deaths:736
KDR:0.712
Accuracy:25.548% C++
HSR:18.321% C-
NS-11CP
B+
Kills:468
Deaths:385
KDR:1.216
Accuracy:22.464% D*
HSR:26.068% B+
PS1-AV Suppressor
D--
Kills:444
Deaths:407
KDR:1.091
Accuracy:22.015% D**
HSR:15.766% D--
The Little Helper
C
Kills:390
Deaths:397
KDR:0.982
Accuracy:46.264% C
HSR:14.359% C
Solstice VE3
C
Kills:347
Deaths:514
KDR:0.675
Accuracy:21.463% C
HSR:17.867% C
Solstice SF
B**
Kills:180
Deaths:335
KDR:0.537
Accuracy:22.730% C
HSR:22.778% B**
MKV Suppressed
B**
Kills:163
Deaths:198
KDR:0.823
Accuracy:19.200% D*
HSR:25.767% B**
Sirius SX12
C
Kills:158
Deaths:355
KDR:0.445
Accuracy:19.313% D--
HSR:15.823% C
NS Baron G5
D
Kills:77
Deaths:106
KDR:0.726
Accuracy:34.495% D--
HSR:11.688% D
Eridani SX5-AE
D-
Kills:75
Deaths:104
KDR:0.721
Accuracy:25.447% D-
HSR:12% D**
Thanatos VE70
A*
Kills:62
Deaths:92
KDR:0.674
Accuracy:26.926% D**
HSR:25.807% A*
Phobos VX86
C++
Kills:62
Deaths:93
KDR:0.667
Accuracy:60.276% C++
HSR:11.290% D-
Kills:8,320
Deaths (as Light Assault):10,232
Deaths (to Light Assaults):4,731
KDR:0.81314
Kill Difference:1,912
Playtime:521.995 hours
Usage:21%
Score:5.254m
Score/min:168
Accuracy (listed only):26.949%
HSR (listed only):19.180%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
C
Kills:656
Deaths:627
KDR:1.046
Accuracy:21.657% C
HSR:20.274% D*
NS-15M2
C--
Kills:231
Deaths:459
KDR:0.503
Accuracy:19.994% D
HSR:21.645% C--
NS-15MP
D**
Kills:218
Deaths:202
KDR:1.079
Accuracy:20.725% D**
HSR:16.973% D**
SVA-88
C**
Kills:174
Deaths:228
KDR:0.763
Accuracy:20.908% C--
HSR:27.586% C**
Pulsar LSW
C++
Kills:162
Deaths:294
KDR:0.551
Accuracy:18.608% D-
HSR:25.309% C++
Orion VS54
C*
Kills:161
Deaths:313
KDR:0.514
Accuracy:13.475% D**
HSR:26.087% C*
NS-15M AE
C
Kills:62
Deaths:63
KDR:0.984
Accuracy:23.299% C-
HSR:24.194% C
NSX Naginata
C+
Kills:60
Deaths:103
KDR:0.583
Accuracy:22.212% C+
HSR:20% D*
Kills:1,724
Deaths (as Heavy Assault):2,289
Deaths (to Heavy Assaults):5,083
KDR:0.75317
Kill Difference:565
Playtime:306.499 hours
Usage:13%
Score:2.852m
Score/min:155
Accuracy (listed only):20.110%
HSR (listed only):22.758%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A+
Kills:1,222
Deaths:231
KDR:5.290
Accuracy:34.615% B**
HSR:36.416% A+
VE-LR Obelisk
D
Kills:1,204
Deaths:161
KDR:7.478
Accuracy:27.239% D
HSR:23.837% D-
NSX-P Tanto
C+
Kills:1,203
Deaths:1,064
KDR:1.131
Accuracy:23.476% C-
HSR:24.771% C+
Serpent VE92
C++
Kills:1,193
Deaths:1,343
KDR:0.888
Accuracy:22.455% C
HSR:20.537% C++
Pulsar C
C+
Kills:1,172
Deaths:1,438
KDR:0.815
Accuracy:22.031% C-
HSR:22.611% C+
NS-11C
C+
Kills:1,166
Deaths:1,881
KDR:0.620
Accuracy:21.977% C
HSR:19.383% C+
NS-11CB
C++
Kills:524
Deaths:736
KDR:0.712
Accuracy:25.548% C++
HSR:18.321% C-
NS-11CP
B+
Kills:468
Deaths:385
KDR:1.216
Accuracy:22.464% D*
HSR:26.068% B+
The Little Helper
C
Kills:390
Deaths:397
KDR:0.982
Accuracy:46.264% C
HSR:14.359% C
Solstice VE3
C
Kills:347
Deaths:514
KDR:0.675
Accuracy:21.463% C
HSR:17.867% C
Solstice SF
B**
Kills:180
Deaths:335
KDR:0.537
Accuracy:22.730% C
HSR:22.778% B**
NS Baron G5
D
Kills:77
Deaths:106
KDR:0.726
Accuracy:34.495% D--
HSR:11.688% D
Thanatos VE70
A*
Kills:62
Deaths:92
KDR:0.674
Accuracy:26.926% D**
HSR:25.807% A*
Phobos VX86
C++
Kills:62
Deaths:93
KDR:0.667
Accuracy:60.276% C++
HSR:11.290% D-
Kills:9,270
Deaths (as Engineer):8,776
Deaths (to Engineers):3,807
KDR:1.05629
Kill Difference:494
Playtime:827.887 hours
Usage:34%
Score:15.347m
Score/min:309
Accuracy (listed only):29.426%
HSR (listed only):21.124%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
A**
Kills:1,209
Deaths:160
KDR:7.556
Accuracy:37.148% B+
HSR:54.673% A**
NS-30 Vandal
A++
Kills:1,192
Deaths:272
KDR:4.382
Accuracy:37.892% B*
HSR:42.701% A++
Parallax VX3-AE
B**
Kills:1,179
Deaths:102
KDR:11.559
Accuracy:49.324% B**
HSR:85.751% B++
NS-7 PDW
B+
Kills:636
Deaths:784
KDR:0.811
Accuracy:22.058% C--
HSR:21.226% B+
PS1-AV Suppressor
D--
Kills:444
Deaths:407
KDR:1.091
Accuracy:22.015% D**
HSR:15.766% D--
Parallax VX3
M
Kills:286
Deaths:13
KDR:22
Accuracy:56.073% M
HSR:88.112% A
NS-44 Commissioner AE
D
Kills:236
Deaths:337
KDR:0.700
Accuracy:37.305% D
HSR:15.678% D*
VA39 Spectre
B+
Kills:219
Deaths:50
KDR:4.380
Accuracy:35.380% B+
HSR:44.292% B+
Artemis VX26
C--
Kills:206
Deaths:265
KDR:0.777
Accuracy:22.680% D--
HSR:19.418% C--
Phantom VA23
C+
Kills:166
Deaths:83
KDR:2
Accuracy:31.125% D
HSR:30.121% C+
MKV Suppressed
B**
Kills:163
Deaths:198
KDR:0.823
Accuracy:19.200% D*
HSR:25.767% B**
XM98
C
Kills:162
Deaths:86
KDR:1.884
Accuracy:34.531% C
HSR:54.938% F--
V10
D--
Kills:160
Deaths:74
KDR:2.162
Accuracy:33.030% D--
HSR:68.750% D--
Sirius SX12
C
Kills:158
Deaths:355
KDR:0.445
Accuracy:19.313% D--
HSR:15.823% C
NS-61 Emissary
C
Kills:136
Deaths:209
KDR:0.651
Accuracy:25.864% C
HSR:12.500% D
Eridani SX5-AE
D-
Kills:75
Deaths:104
KDR:0.721
Accuracy:25.447% D-
HSR:12% D**
Soldier Soaker
B+
Kills:68
Deaths:92
KDR:0.739
Accuracy:20.374% D**
HSR:17.647% B+
Beamer VS3
A
Kills:61
Deaths:142
KDR:0.430
Accuracy:21.823% D-
HSR:32.787% A
Manticore SX40
C
Kills:58
Deaths:95
KDR:0.611
Accuracy:25.805% C--
HSR:18.966% C
Ghost
C-
Kills:55
Deaths:32
KDR:1.719
Accuracy:30.751% D*
HSR:63.636% C-
Kills:6,869
Deaths (as Infiltrator):3,860
Deaths (to Infiltrators):4,387
KDR:1.77953
Kill Difference:3,009
Playtime:600.484 hours
Usage:25%
Score:4.904m
Score/min:136
Accuracy (listed only):30.357%
HSR (listed only):37.028%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:636
Deaths:784
KDR:0.811
Accuracy:22.058% C--
HSR:21.226% B+
PS1-AV Suppressor
D--
Kills:444
Deaths:407
KDR:1.091
Accuracy:22.015% D**
HSR:15.766% D--
NS-11P
C*
Kills:436
Deaths:430
KDR:1.014
Accuracy:21.618% C
HSR:21.101% C*
The Little Helper
C
Kills:390
Deaths:397
KDR:0.982
Accuracy:46.264% C
HSR:14.359% C
CME
C-
Kills:295
Deaths:458
KDR:0.644
Accuracy:19.777% D*
HSR:19.322% C-
H-V45 AE
D--
Kills:175
Deaths:241
KDR:0.726
Accuracy:21.883% D**
HSR:20.571% D--
H-V45
C**
Kills:168
Deaths:236
KDR:0.712
Accuracy:20.215% D
HSR:23.214% C**
MKV Suppressed
B**
Kills:163
Deaths:198
KDR:0.823
Accuracy:19.200% D*
HSR:25.767% B**
NS-11A
D
Kills:161
Deaths:307
KDR:0.524
Accuracy:18.783% D*
HSR:16.770% D
Pulsar VS1
C--
Kills:159
Deaths:296
KDR:0.537
Accuracy:20.203% D
HSR:17.610% C--
Sirius SX12
C
Kills:158
Deaths:355
KDR:0.445
Accuracy:19.313% D--
HSR:15.823% C
NS Baron G5
D
Kills:77
Deaths:106
KDR:0.726
Accuracy:34.495% D--
HSR:11.688% D
Eridani SX5-AE
D-
Kills:75
Deaths:104
KDR:0.721
Accuracy:25.447% D-
HSR:12% D**
Thanatos VE70
A*
Kills:62
Deaths:92
KDR:0.674
Accuracy:26.926% D**
HSR:25.807% A*
Phobos VX86
C++
Kills:62
Deaths:93
KDR:0.667
Accuracy:60.276% C++
HSR:11.290% D-
Kills:3,461
Deaths (as Combat Medic):4,504
Deaths (to Combat Medics):1,902
KDR:0.76843
Kill Difference:1,043
Playtime:137.951 hours
Usage:6%
Score:2.089m
Score/min:252
Accuracy (listed only):26.565%
HSR (listed only):18.154%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D-
Kills:370
Deaths:277
KDR:1.336
Accuracy:13.243% D--
HSR:16.757% D-
Nebula VM20
B+
Kills:334
Deaths:247
KDR:1.352
Accuracy:14.178% D-
HSR:22.455% B+
Quasar VM1
B++
Kills:127
Deaths:88
KDR:1.443
Accuracy:11.627% D-
HSR:22.047% B++
NS-10 Burster
D
Kills:99
Deaths:37
KDR:2.676
Accuracy:24.925% D
HSR:4.040% D
NS-10 Burster
D-
Kills:69
Deaths:49
KDR:1.408
Accuracy:23.753% D-
HSR:0% F
Quasar VM1
A++
Kills:61
Deaths:45
KDR:1.356
Accuracy:15.425% D
HSR:31.148% A++
Kills:1,060
Deaths (as MAX Suit):371.500
Deaths (to MAX Suits):652
KDR:2.8533
Kill Difference:688.500
Playtime:58.513 hours
Usage:2%
Score:0.785m
Score/min:224
Accuracy (listed only):17.192%
HSR (listed only):16.075%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C
Kills:67
V. Kills:38 172%
Deaths:138
KDR:0.486
Accuracy:30.319% C
KPH:2.800 D--
VKPH:1.600 D*
Antares LC
C
Kills:67
V. Kills:37 176%
Deaths:101
KDR:0.663
Accuracy:29.229% C
KPH:2.700 D*
VKPH:1.500 D**
Dual Photon Pods
D
Kills:66
V. Kills:11 N/A
Deaths:11
KDR:6
Accuracy:40.003% D**
KPH:38.200 D
VKPH:6.400 D--
Kills:200 (134 + 0)
Deaths:250
KDR:0.800
VKDR:0.344
Vehicle Kills:86
Kill Difference:50
Playtime:50.275 hours
Usage:2%
Score:0.148m
Score/min:49
Piloting Accuracy:29.229%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,116
V. Kills:580 192%
Deaths:224
KDR:4.982
Accuracy:65.887% B**
KPH:30 C+
VKPH:15.600 C-
Skyguard
B*
Kills:984
V. Kills:566 174%
Deaths:191
KDR:5.152
Accuracy:25.915% D
KPH:20 B*
VKPH:11.500 B+
L100 Python HESH
C-
Kills:390
V. Kills:85 453%
Deaths:65
KDR:6
Accuracy:46.426% C
KPH:29.600 D-
VKPH:6.500 C-
L100 Python HEAT
A
Kills:271
V. Kills:186 145%
Deaths:39
KDR:6.949
Accuracy:85.787% M**
KPH:25.900 C
VKPH:17.800 A
C75 Viper
B
Kills:147
V. Kills:81 179%
Deaths:79
KDR:1.861
Accuracy:46.692% B++
KPH:17.600 D
VKPH:9.700 B
Kills:2,908 (2,908 + 0)
Deaths:598
KDR:4.863
VKDR:2.505
Vehicle Kills:1,498
Kill Difference:2,310
Playtime:118.428 hours
Usage:5%
Score:1.249m
Score/min:176
Driving Accuracy:46.692%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:258
V. Kills:111 230%
Deaths:118
KDR:2.186
Accuracy:46.003% B++
KPH:21.100 C++
VKPH:9.100 B
M12 Kobalt
D-
Kills:161
V. Kills:8 N/A
Deaths:19
KDR:8.474
Accuracy:12.408% D--
KPH:29.100 D--
VKPH:1.400 D-
M12 Kobalt
D
Kills:97
V. Kills:5 N/A
Deaths:18
KDR:5.389
Accuracy:14.491% D
KPH:41 D
VKPH:2.100 D
M20 Basilisk
C++
Kills:90
V. Kills:31 281%
Deaths:49
KDR:1.837
Accuracy:39.765% C++
KPH:19.900 C+
VKPH:6.800 C--
Kills:606 (0 + 606)
Deaths:204
KDR:2.971
VKDR:0.760
Vehicle Kills:155
Kill Difference:402
Playtime:24.664 hours
Usage:1%
Score:0.231m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:39.765%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
S
Kills:60
V. Kills:60 98%
Deaths:
KDR:
Accuracy:95.496% M**
KPH:73.700 S
VKPH:73.700 S
M40 Fury-F
B+
Kills:51
V. Kills:44 113%
Deaths:41
KDR:1.244
Accuracy:79.963% M
KPH:10 D-
VKPH:8.700 B+
Kills:111 (111 + 0)
Deaths:41
KDR:2.707
VKDR:2.537
Vehicle Kills:104
Kill Difference:70
Playtime:5.900 hours
Usage:0%
Score:0.027m
Score/min:77
Driving Accuracy:79.963%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 2,0861,4341509.56M**8.1318.69%D*N/A172.8A78.6B+10088.3h1.2A6.7C+
Eidolon VE33 1,2891,2222315.29M**3.8634.615%B**36.416%A+17.4C1B*4870.1h10.6C30.5B
Nyx VX31 1,2821,2091607.556A*6.1337.148%B+54.673%A**16.7D-1A4672.2h7.2D--19.5C+
VE-LR Obelisk 1,2611,2041617.478M*6.0527.239%D23.837%D-23.3C-1.1B+7351.7h8.3D30.5C--
NSX-P Tanto 1,2561,2031,0641.131C*0.3023.476%C-24.771%C+13.5DN/A5089.2h21.2D--90.4D
Serpent VE92 1,2411,1931,3430.888C+0.5422.455%C20.537%C++13.7DN/A4587.2h20.6F91.8D-
NS-30 Vandal 1,2371,1922724.382A++2.9537.892%B*42.701%A++17.7D-N/A6067.4h7.2D-18.9C+
Parallax VX3-AE 1,2011,17910211.559M10.1349.324%B**85.751%B++18.1D*N/A4365.2h2.1C4.3C**
Pulsar C 1,2131,1721,4380.815C0.6122.031%C-22.611%C+10.9DN/A35107.3h18.3D**82.8D-
NS-11C 1,2181,1661,8810.62C0.8121.977%C19.383%C+8.3D-N/A25140.5h23.5F-107D--
L100 Python AP 1,6961,1162244.982C++3.5565.887%B**N/A30C+15.6C-15837.2h6.4C+9.8B
Skyguard 1,5509841915.152B*3.7225.915%DN/A20B*11.5B+18349.2h87.3B*336.7B+
Proximity Mine 9469451158.217A+6.7929.658%D**N/A98.4C--N/A3279.6h2.2D7.3F
Heartstring 1,6678423524.057U22.6396.893%M*N/A18.9C18.5A*7544.5h29.4T30.3D*
C-4 9406592672.468B++1.0427.12%C*N/A86.7C++37B+5967.6h1.7C6.3C+
NSX-P Naginata 6786566271.046C0.3821.657%C20.274%D*19.6D-N/A5933.4h21.4F--98.6D--
NS-7 PDW 6606367840.811C+0.6222.058%C--21.226%B+11.2DN/A3456.6h22.1D**100.2D
NS-11CB 5545247360.712C0.7225.548%C++18.321%C-8.2D-N/A5164.2h32.1T125.6D**
NS-11CP 4864683851.216C0.2122.464%D*26.068%B+12.1D--N/A4638.8h20.9F**93.2F--
PS1-AV Suppressor 4564444071.091C0.3422.015%D**15.766%D--18.9D--N/A5823.5h18.4F83.6F-
NS-11P 4524364301.014C+0.4121.618%C21.101%C*17.9DN/A5124.4h20F92.3D
L100 Python HESH 475390656C-4.5746.426%CN/A29.5D-6.4C--13413.2h4.4C-9.6C-
The Little Helper 3993903970.982C0.4546.264%C14.359%C20.6D--N/A6718.9h6.8F-14.7D-
Nebula VM20 3793702771.336C0.0913.243%D--16.757%D-16.4D--N/A6422.5h19.8D-149.2D-
Solstice VE3 3593475140.675C+0.7521.463%C17.867%C8.4DN/A5441.4h21.1D-98.5C
Nebula VM20 3393342471.352C0.0814.178%D-22.455%B+16.2D--N/A6720.6h20.2D--142.8D
CME 3022954580.644D0.7819.777%D*19.322%C-13.3D--N/A4222.1h22.5F--113.7F--
Rocklet Rifle 5712892171.332A0.1056.053%BN/A28.9C++28.2C**46210h37.4C++66.7C*
Parallax VX3 2952861322S20.5756.073%M88.112%A27.5C+N/A12510.4h1.9B++3.5B**
L100 Python HEAT 457271396.949B+5.5285.787%M**N/A25.8C17.7B**28110.5h22.4T*26.1F--
M20 Basilisk 3692581182.186C0.7646.003%B++4.651%C-21.1C++9.1B17312.2h138.8D301.7C+
Nemesis VSH9 4792385060.47C0.9665.63%B+N/A4D4.1C6858.8h14.5F*22.2F-
NS-44 Commissioner AE 2422363370.7C-0.7337.305%D15.678%D*11.1D*N/A3721.2h4.6D*12.2D-
NS-15M2 2472314590.503C--0.9319.994%D21.645%C--9.5D*N/A3724.4h26.7T*133.6F-
VA39 Spectre 229219504.38A*2.9535.38%B+44.292%B+10.4D-N/A4321.1h9.6F27.1D
NS-15MP 2302182021.079D0.3520.725%D**16.973%D**19D*1B5711.5h21.3T*102.7T
Artemis VX26 2122062650.777C-0.6522.68%D--19.418%C--11.7D--N/A3517.6h19.6F*86.6F-
NS Annihilator 301191852.247M**0.8279.558%CN/A12.6B+7.3C-15415.1h9.4B*11.8B*
Solstice SF 1871803350.537C-0.8922.73%C22.778%B**6.5D-N/A2327.8h23D*101D*
H-V45 AE 1771752410.726D0.7021.883%D**20.571%D--15D*N/A3511.7h21.9T*100.1F**
Frag Grenade 1791751175N/A173.5742.235%C-N/A218.8D*5C-9510.8h6.5F--15.3D**
SVA-88 1781742280.763C-0.6720.908%C--27.586%C**14.1D*N/A5312.3h23.8T*113.7F-
H-V45 1741682360.712C0.7220.215%D23.214%C**13.5D-N/A6812.4h24.6T*121.5F--
NS-R3 Swarm 2721671371.219A++0.2168.325%B*N/A7.8C+4.9C--9321.3h26.1C**38.1B+
Phantom VA23 173166832C++0.5731.125%D30.121%C+11.9D*N/A3114h7.9F**25.4F
MKV Suppressed 1661631980.823C0.6119.2%D*25.767%B**16DN/A5010.2h22.2D**115.9D*
XM98 165162861.884C+0.4634.531%C54.938%F--9.3D--N/A2817.5h4.6F**13.2F-
Pulsar LSW 1671622940.551D0.8818.608%D-25.309%C++8.5D*N/A3919.1h26.8T*144.2F--
Orion VS54 1641613130.514C--0.9113.475%D**26.087%C*8.6D--N/A9118.8h19.1D**141.7D
M12 Kobalt 169161198.474C7.0512.408%D--21.739%B++29.3D--1.5D-1055.5h24.4D-196.4D-
NS-11A 1661613070.524C--0.9018.783%D*16.77%D10.6D--N/A3415.2h24.1T-128.4F--
V10 161160742.162C0.7333.03%D--68.75%D--10.5D*N/A3415.2h4.3T13F*
Pulsar VS1 1611592960.537C-0.8920.203%D17.61%C--11.4DN/A7014h22.3F-110.4D*
Sirius SX12 1641583550.445C--0.9819.313%D--15.823%C5.9D--N/A2826.9h23.7F-122.9D*
C75 Viper 228147791.861C-0.4346.692%B++N/A17.5D9.6C**1438.4h22.5D*48.1C-
NS-61 Emissary 1411362090.651C+0.7825.864%C12.5%D11.4DN/A4011.9h16.7C+64.5C+
Spear Anti-Vehicle Phalanx Turret 227132187.333C+5.9051.02%B++1.515%D*22D--15.8D2166h18.4F--36D--
Quasar VM1 129127881.443C+0.0111.627%D-22.047%B++18.4C-N/A846.9h17.6C--151.7C
NS-10 Burster 14699372.676A*1.2524.925%D4.04%D5.8C++2.7D-6217.1h129.9B+521.2C++
Hades VSH4 178971770.548C+0.8875.375%B**N/A8.5C7.1C9711.4h11.9D-15.8C-
M12 Kobalt 10297185.389D3.9614.491%D18.557%C++40.4D2.1D1812.4h21.8C150.4C
MANA Anti-Vehicle Turret 16296601.6C0.1763.708%B+N/A960C++660C+1031450.1h17.6T*27.7D--
M20 Basilisk 12190491.837C--0.4139.765%C++6.667%B+20C+6.9C--1584.5h109.6C+275.6C++
MANA Anti-Personnel Turret 8886811.062N/A0.3713.071%UN/A860U20U2381400.1h35.4T*271.2T*
Lancer VS22 185812310.351C--1.0867.775%B*N/A6.2D7.9D9713.1h60.7D**89.5D*
NS Baron G5 82771060.726C-0.7034.495%D--11.688%D12.2D--N/A376.3h6.2D*17.9C+
Eridani SX5-AE 77751040.721D-0.7125.447%D-12%D**19.2D-N/A553.9h23.2F**91F--
NS-10 Burster 10069491.408B++0.0223.753%D-N/A3.1D--1.4D**4222.1h206.2D**868.3D**
Soldier Soaker 7068920.739C0.6920.374%D**17.647%B+15.8D--N/A634.3h11.2F--55.1T*
Saron Laser Cannon 105671380.486C0.9430.319%C1.493%C-2.8D--1.6D*6223.6h251.5D*829.4D*
Antares LC 104671010.663C--0.7729.229%CN/A2.7D*1.5D**2524.9h236.8D--810.3D--
Dual Photon Pods 7766116C+4.5740.003%D**N/A38.8D6.5D--2061.7h45.2F--112.9F--
Thanatos VE70 6562920.674C0.7526.926%D**25.807%A*10.7D-N/A735.8h7D*26.2F
Phobos VX86 6362930.667C--0.7660.276%C++11.29%D-11.1D*N/A345.6h6.3T*10.5F--
NS-15M AE 6762630.984C0.4423.299%C-24.194%C23D-1.9A**892.7h20.9T89.6D**
Beamer VS3 62611420.43C1.0021.823%D-32.787%A6.6D--N/A439.3h13.4D-61.5C-
Quasar VM1 6461451.356C0.0715.425%D31.148%A++19.7D-1B+613.1h18.6D**120.6D
M20 Basilisk-F 12060160U58.5795.496%M**N/A75S75S1300.8h89.4C+93.6B+
NSX Naginata 64601030.583D0.8522.212%C+20%D*10D*N/A436h32.9T*148F-
Manticore SX40 5958950.611C0.8225.805%C--18.966%C8.2D--N/A267.1h11.2D*43.4D--
Ghost 5955321.719C0.2930.751%D*63.636%C-8.2D*N/A686.7h4.7T*15.3T
Sticky Grenade 5754154N/A52.5739.511%D**N/A270D**15C*11900.2h4.2F-10.6F-
M20 Basilisk 895277.429C++6.0069.473%A++N/A21.7D-15.4D2472.4h196.2D*282.3C
M40 Fury-F 9551411.244C+0.1879.963%MN/A10D-8.6B+685.1h34F**42.5D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32800.3h
Beamer VS3-FB0930.1h
Anti-Vehicle MANA Turret125351h
Nano-Armor Kit473646,45041.7h
AE Nano-Armor Kit91177,05110.4h
Skywall Shield Emitter01030.3h
Turret AI Module12811.1h
Structure Shield Module11230.4h
Repair Module02270.5h
Lasher X2 AE12030.2h
AE Medical Applicator9461,0765h
Nanite Revive Grenade04500.1h
Cortium Silo06771.1h
Spitfire Auto-Turret613,5154.4h
VS Patriot Flare Gun01230.2h
Hoplon Anti-Aircraft Phalanx Tower01840.5h
Xiphos Anti-Personnel Tower01080.4h
Rampart Wall11521.3h
Bunker0610.2h
VS Triumph Flare Gun01610.3h
Welding Device01,8870.2h
Spear Anti-Vehicle Tower01350.6h
Deconstruction Tool08,5160.5h
Shield Recharging Field353,0601.4h
Ammunition Package183,4371.1h
Medical Kit74420.4h
Anti-Infantry MANA Turret112890.5h
Medical Applicator313141,46412.3h
Routing Spire01220.2h
Snowman Soldier31650.2h
Pain Spire0550.2h
Hardlight Barrier21690.3h
Router47681.5h
VE-C Horizon02620.2h
Recon Detection Device7413,92126.3h
Elysium Spawn Tube01550.3h
Light Vehicle Terminal0800.3h
Light Air Terminal01280.4h
Vehicle Gate0830.8h
Pillbox0970.3h
Lumifiber Rampart Wall1670.5h
WLT-Howler Mining Laser23402h

Check the help document for the dictionary if you want to learn more about words used here.


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