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Paragon Grouchy PantsOverlord[SKL] PantsOverlord
VS BR 112

KDR: 1.15

Score: 24.7m

Last Seen: Feb 21st, 2019 12:23 PM
- OFFLINE - 8.7 hour(s)

Prestige 1, Battle Rank 100 (112 total) - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 734
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Tank Mine VE-LR Obelisk Serpent VE92 Pulsar C NS-11C Skyguard L100 Python AP Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $190,152 MLG Score: 152
Fun Score: N/A
Cheeseburgers Flipped: 463TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.418%22.89%5133598711,7301.095140.059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.291%0.257C*0.266C*-0.289CHEAD ++ (~11.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.5-0.154C19.2-0.353C-66.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.233%1.563%111102164584470.109589133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.861D---0.038C+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
777.9-3.83T*227.4-3.293T*550.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.724%0.177%166210201,69595311211.77673151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.79%-1.39D**-1.563F4.856

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179-3.652T*47.8-2.82T131.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.324%11.691%88410185567542070.736424267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.77%-0.172C1.857A++1.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
248.7-1.102D*85.4-1.166D*163.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.847%55.21%88410185471805170.303047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.874%-0.178C-0.782D--0.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.8-0.903D--6.3-1D*12.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.484%18.548%882102012479440.156171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.791%-0.411C--0.8B++2.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.3-0.39C-6.7-0.379C-11.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 734
24.7m980.5%228 (13.7k)214 (12.8k)1.1544222,98819,9131.47974112 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022110017.542%15.269%26805:495

6% Combat Medic37% Engineer13% Heavy Assault16% Infiltrator25% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 3:43 AMDec 7th, 2018 3:13 AMFeb 21st, 2019 3:05 PM (2d) (PST)Feb 21st, 2019 9:42 AM (2d) (PST)Feb 21st, 2019 8:23 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3561012550.1990.1720.0302.2940.035152

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,3516,08915,26212102138212,860

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1924.3h/80.2d 6,478 3,510 15,446 264.8k 1,852 6,274 4,023 41.1m

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:1,193
Deaths:1,343
KDR:0.888
Accuracy:22.455% C
HSR:20.537% C++
Pulsar C
C+
Kills:1,172
Deaths:1,438
KDR:0.815
Accuracy:22.031% C-
HSR:22.611% C+
NS-11C
C++
Kills:1,166
Deaths:1,881
KDR:0.620
Accuracy:21.977% C
HSR:19.383% C++
NSX-P Tanto
C+
Kills:672
Deaths:649
KDR:1.035
Accuracy:24.849% C+
HSR:21.429% C--
NS-7 PDW
B+
Kills:636
Deaths:784
KDR:0.811
Accuracy:22.058% C-
HSR:21.226% B+
NS-11CB
C++
Kills:524
Deaths:736
KDR:0.712
Accuracy:25.548% C++
HSR:18.321% C-
Solstice VE3
C
Kills:347
Deaths:514
KDR:0.675
Accuracy:21.463% C
HSR:17.867% C
The Little Helper
C+
Kills:296
Deaths:311
KDR:0.952
Accuracy:47.108% C+
HSR:14.189% C
PS1-AV Suppressor
D-
Kills:293
Deaths:281
KDR:1.043
Accuracy:21.812% D**
HSR:16.382% D-
Solstice SF
B**
Kills:180
Deaths:335
KDR:0.537
Accuracy:22.730% C
HSR:22.778% B**
NS-11CP
B+
Kills:172
Deaths:175
KDR:0.983
Accuracy:25.290% D
HSR:26.163% B+
MKV Suppressed
B**
Kills:163
Deaths:198
KDR:0.823
Accuracy:19.200% D*
HSR:25.767% B**
Sirius SX12
C
Kills:158
Deaths:355
KDR:0.445
Accuracy:19.313% D--
HSR:15.823% C
NS Baron G5
D
Kills:77
Deaths:106
KDR:0.726
Accuracy:34.495% D-
HSR:11.688% D
Eridani SX5-AE
D-
Kills:75
Deaths:104
KDR:0.721
Accuracy:25.447% D-
HSR:12% D**
Thanatos VE70
A*
Kills:62
Deaths:92
KDR:0.674
Accuracy:26.926% D*
HSR:25.807% A*
Phobos VX86
C++
Kills:62
Deaths:93
KDR:0.667
Accuracy:60.276% C++
HSR:11.290% D-
Kills:7,248
Deaths (as Light Assault):9,395
Deaths (to Light Assaults):4,143
KDR:0.77147
Kill Difference:2,147
Playtime:473.964 hours
Usage:25%
Score:4.710m
Score/min:166
Accuracy (listed only):27.234%
HSR (listed only):19.015%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
C+
Kills:371
Deaths:403
KDR:0.921
Accuracy:22.713% C+
HSR:19.138% D**
NS-15M2
C--
Kills:231
Deaths:459
KDR:0.503
Accuracy:19.994% D
HSR:21.645% C--
NS-15MP
D*
Kills:178
Deaths:165
KDR:1.079
Accuracy:21.638% D*
HSR:16.854% D**
SVA-88
B
Kills:174
Deaths:228
KDR:0.763
Accuracy:20.908% C-
HSR:27.586% B
Pulsar LSW
C*
Kills:162
Deaths:294
KDR:0.551
Accuracy:18.608% D-
HSR:25.309% C*
Orion VS54
C*
Kills:161
Deaths:313
KDR:0.514
Accuracy:13.483% D**
HSR:26.087% C*
NS-15M AE
C
Kills:62
Deaths:63
KDR:0.984
Accuracy:23.299% C
HSR:24.194% C
NSX Naginata
C+
Kills:60
Deaths:103
KDR:0.583
Accuracy:22.212% C+
HSR:20% D--
Kills:1,399
Deaths (as Heavy Assault):2,028
Deaths (to Heavy Assaults):4,623
KDR:0.68984
Kill Difference:629
Playtime:248.367 hours
Usage:13%
Score:2.229m
Score/min:150
Accuracy (listed only):20.357%
HSR (listed only):22.601%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
D
Kills:1,204
Deaths:161
KDR:7.478
Accuracy:27.239% D
HSR:23.837% D-
Serpent VE92
C++
Kills:1,193
Deaths:1,343
KDR:0.888
Accuracy:22.455% C
HSR:20.537% C++
Pulsar C
C+
Kills:1,172
Deaths:1,438
KDR:0.815
Accuracy:22.031% C-
HSR:22.611% C+
NS-11C
C++
Kills:1,166
Deaths:1,881
KDR:0.620
Accuracy:21.977% C
HSR:19.383% C++
NSX-P Tanto
C+
Kills:672
Deaths:649
KDR:1.035
Accuracy:24.849% C+
HSR:21.429% C--
NS-11CB
C++
Kills:524
Deaths:736
KDR:0.712
Accuracy:25.548% C++
HSR:18.321% C-
Solstice VE3
C
Kills:347
Deaths:514
KDR:0.675
Accuracy:21.463% C
HSR:17.867% C
The Little Helper
C+
Kills:296
Deaths:311
KDR:0.952
Accuracy:47.108% C+
HSR:14.189% C
Solstice SF
B**
Kills:180
Deaths:335
KDR:0.537
Accuracy:22.730% C
HSR:22.778% B**
Eidolon VE33
C+
Kills:179
Deaths:133
KDR:1.346
Accuracy:27.294% C+
HSR:24.581% C+
NS-11CP
B+
Kills:172
Deaths:175
KDR:0.983
Accuracy:25.290% D
HSR:26.163% B+
NS Baron G5
D
Kills:77
Deaths:106
KDR:0.726
Accuracy:34.495% D-
HSR:11.688% D
Thanatos VE70
A*
Kills:62
Deaths:92
KDR:0.674
Accuracy:26.926% D*
HSR:25.807% A*
Phobos VX86
C++
Kills:62
Deaths:93
KDR:0.667
Accuracy:60.276% C++
HSR:11.290% D-
Kills:7,306
Deaths (as Engineer):7,967
Deaths (to Engineers):3,428
KDR:0.91703
Kill Difference:661
Playtime:708.861 hours
Usage:37%
Score:12.678m
Score/min:298
Accuracy (listed only):29.263%
HSR (listed only):20.034%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
A*
Kills:675
Deaths:106
KDR:6.368
Accuracy:34.124% C+
HSR:51.407% A*
NS-7 PDW
B+
Kills:636
Deaths:784
KDR:0.811
Accuracy:22.058% C-
HSR:21.226% B+
PS1-AV Suppressor
D-
Kills:293
Deaths:281
KDR:1.043
Accuracy:21.812% D**
HSR:16.382% D-
Artemis VX26
C--
Kills:201
Deaths:262
KDR:0.767
Accuracy:22.632% D--
HSR:18.906% C--
VA39 Spectre
B
Kills:170
Deaths:47
KDR:3.617
Accuracy:34.373% B
HSR:40% C++
Phantom VA23
C++
Kills:165
Deaths:83
KDR:1.988
Accuracy:31.091% D
HSR:30.303% C++
MKV Suppressed
B**
Kills:163
Deaths:198
KDR:0.823
Accuracy:19.200% D*
HSR:25.767% B**
XM98
C-
Kills:162
Deaths:86
KDR:1.884
Accuracy:34.531% C-
HSR:54.938% F--
V10
D--
Kills:160
Deaths:74
KDR:2.162
Accuracy:33.077% D*
HSR:68.750% D--
NS-44 Commissioner AE
C
Kills:158
Deaths:226
KDR:0.699
Accuracy:38.658% C
HSR:15.190% D*
Sirius SX12
C
Kills:158
Deaths:355
KDR:0.445
Accuracy:19.313% D--
HSR:15.823% C
NS-61 Emissary
C
Kills:136
Deaths:209
KDR:0.651
Accuracy:25.864% C
HSR:12.500% D
NS-30 Vandal
B*
Kills:105
Deaths:215
KDR:0.488
Accuracy:23.531% D**
HSR:33.333% B*
Eridani SX5-AE
D-
Kills:75
Deaths:104
KDR:0.721
Accuracy:25.447% D-
HSR:12% D**
Beamer VS3
A
Kills:61
Deaths:142
KDR:0.430
Accuracy:21.823% D-
HSR:32.787% A
Manticore SX40
C
Kills:58
Deaths:95
KDR:0.611
Accuracy:25.805% D
HSR:18.966% C
Ghost
C-
Kills:55
Deaths:32
KDR:1.719
Accuracy:30.751% D*
HSR:63.636% C-
Kills:3,431
Deaths (as Infiltrator):3,299
Deaths (to Infiltrators):3,894
KDR:1.04001
Kill Difference:132
Playtime:315.312 hours
Usage:16%
Score:2.537m
Score/min:134
Accuracy (listed only):27.300%
HSR (listed only):31.289%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:636
Deaths:784
KDR:0.811
Accuracy:22.058% C-
HSR:21.226% B+
The Little Helper
C+
Kills:296
Deaths:311
KDR:0.952
Accuracy:47.108% C+
HSR:14.189% C
CME
C-
Kills:295
Deaths:458
KDR:0.644
Accuracy:19.777% D*
HSR:19.322% C-
PS1-AV Suppressor
D-
Kills:293
Deaths:281
KDR:1.043
Accuracy:21.812% D**
HSR:16.382% D-
NS-11P
C++
Kills:231
Deaths:224
KDR:1.031
Accuracy:22.926% C+
HSR:19.481% C++
H-V45 AE
D--
Kills:175
Deaths:241
KDR:0.726
Accuracy:21.883% D*
HSR:20.571% D--
H-V45
C**
Kills:168
Deaths:236
KDR:0.712
Accuracy:20.215% D-
HSR:23.214% C**
MKV Suppressed
B**
Kills:163
Deaths:198
KDR:0.823
Accuracy:19.200% D*
HSR:25.767% B**
NS-11A
D
Kills:161
Deaths:307
KDR:0.524
Accuracy:18.783% D*
HSR:16.770% D
Pulsar VS1
C-
Kills:159
Deaths:296
KDR:0.537
Accuracy:20.203% D
HSR:17.610% C-
Sirius SX12
C
Kills:158
Deaths:355
KDR:0.445
Accuracy:19.313% D--
HSR:15.823% C
NS Baron G5
D
Kills:77
Deaths:106
KDR:0.726
Accuracy:34.495% D-
HSR:11.688% D
Eridani SX5-AE
D-
Kills:75
Deaths:104
KDR:0.721
Accuracy:25.447% D-
HSR:12% D**
Thanatos VE70
A*
Kills:62
Deaths:92
KDR:0.674
Accuracy:26.926% D*
HSR:25.807% A*
Phobos VX86
C++
Kills:62
Deaths:93
KDR:0.667
Accuracy:60.276% C++
HSR:11.290% D-
Kills:3,011
Deaths (as Combat Medic):4,086
Deaths (to Combat Medics):1,738
KDR:0.73691
Kill Difference:1,075
Playtime:121.903 hours
Usage:6%
Score:1.817m
Score/min:248
Accuracy (listed only):26.695%
HSR (listed only):18.076%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:370
Deaths:277
KDR:1.336
Accuracy:13.243% D--
HSR:16.757% D
Nebula VM20
B
Kills:334
Deaths:247
KDR:1.352
Accuracy:14.178% D-
HSR:22.455% B
Quasar VM1
B++
Kills:126
Deaths:88
KDR:1.432
Accuracy:11.636% D-
HSR:22.222% B++
NS-10 Burster
D
Kills:96
Deaths:37
KDR:2.595
Accuracy:24.937% D
HSR:4.167% D
NS-10 Burster
D
Kills:65
Deaths:49
KDR:1.327
Accuracy:23.763% D
HSR:0% F
Quasar VM1
A*
Kills:61
Deaths:45
KDR:1.356
Accuracy:15.607% C--
HSR:31.148% A*
Kills:1,052
Deaths (as MAX Suit):371.500
Deaths (to MAX Suits):620
KDR:2.83176
Kill Difference:680.500
Playtime:57.923 hours
Usage:3%
Score:0.775m
Score/min:223
Accuracy (listed only):17.228%
HSR (listed only):16.125%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C-
Kills:64
V. Kills:37 168%
Deaths:137
KDR:0.467
Accuracy:29.233% C-
KPH:2.900 D--
VKPH:1.700 D*
Kills:64 (64 + 0)
Deaths:137
KDR:0.467
VKDR:0.270
Vehicle Kills:37
Kill Difference:73
Playtime:21.982 hours
Usage:1%
Score:0.081m
Score/min:61
Piloting Accuracy:29.233%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:850
V. Kills:492 172%
Deaths:180
KDR:4.722
Accuracy:25.660% D
KPH:19.600 B*
VKPH:11.300 B+
L100 Python AP
B**
Kills:845
V. Kills:418 202%
Deaths:201
KDR:4.204
Accuracy:64.663% B**
KPH:28.500 C+
VKPH:14.100 D
L100 Python HESH
C-
Kills:390
V. Kills:85 453%
Deaths:65
KDR:6
Accuracy:46.455% C
KPH:29.800 D-
VKPH:6.500 C-
C75 Viper
B+
Kills:147
V. Kills:81 179%
Deaths:79
KDR:1.861
Accuracy:46.692% B++
KPH:17.600 D
VKPH:9.700 B+
L100 Python HEAT
C+
Kills:63
V. Kills:42 147%
Deaths:23
KDR:2.739
Accuracy:84.003% M*
KPH:15.600 D--
VKPH:10.400 C+
Kills:2,295 (2,295 + 0)
Deaths:548
KDR:4.188
VKDR:2.040
Vehicle Kills:1,118
Kill Difference:1,747
Playtime:98.616 hours
Usage:5%
Score:0.985m
Score/min:166
Driving Accuracy:84.003%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:229
V. Kills:99 229%
Deaths:112
KDR:2.045
Accuracy:45.649% B++
KPH:20.800 C++
VKPH:9 B
M12 Kobalt
D-
Kills:157
V. Kills:8 N/A
Deaths:16
KDR:9.813
Accuracy:12.092% D*
KPH:28.800 D*
VKPH:1.500 D-
M12 Kobalt
D
Kills:93
V. Kills:3 N/A
Deaths:16
KDR:5.813
Accuracy:14.467% D
KPH:41.500 D
VKPH:1.300 D-
M20 Basilisk
C*
Kills:77
V. Kills:29 257%
Deaths:48
KDR:1.604
Accuracy:41.259% C*
KPH:19 C+
VKPH:7.200 C-
Kills:556 (0 + 556)
Deaths:192
KDR:2.896
VKDR:0.724
Vehicle Kills:139
Kill Difference:364
Playtime:22.744 hours
Usage:1%
Score:0.214m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:41.259%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 1,8521,2701399.137M*7.9818.603%D*N/A171.6A+78.6B+9747.4h1.2A6.7C+
VE-LR Obelisk 1,2611,2041617.478M**6.3227.239%D23.837%D-23.3C-1.1B+7151.6h8.3C--30.5D
Serpent VE92 1,2411,1931,3430.888C+0.2722.455%C20.537%C++13.7DN/A4487.2h20.6F91.8D
Pulsar C 1,2131,1721,4380.815C0.3422.031%C-22.611%C+10.9DN/A34107.3h18.3D**82.8D
NS-11C 1,2181,1661,8810.62C0.5321.977%C19.383%C++8.3D-N/A25140.5h23.5F107D-
Skyguard 1,3428501804.722B*3.5725.66%DN/A19.6B*11.3B+17943.4h89.1B**347.3B+
L100 Python AP 1,2638452014.204C+3.0564.663%B**N/A28.5C+14.1D15629.7h6.3C**9.8B+
Proximity Mine 7997981047.673A6.5230.294%D**N/A107.8CN/A3537.4h2.1C--7.1D**
Nyx VX31 7166751066.368A++5.2134.124%C+51.407%A*17.5D-1.1A++5338.6h7.4D-21.8C-
NSX-P Tanto 7056726491.035C++0.1224.849%C+21.429%C--13.2DN/A4451.1h20.9D--84C-
NS-7 PDW 6606367840.811C+0.3422.058%C-21.226%B+11.2DN/A3356.6h22.1D**100.2D
C-4 8175752432.366B++1.2126.887%C*N/A83.3C++35.1B+5776.9h1.7C6.5C+
NS-11CB 5545247360.712C0.4425.548%C++18.321%C-8.2DN/A5164.2h32.1F*125.6D*
L100 Python HESH 475390656C-4.8546.455%CN/A29.8D-6.5C-13213.1h4.4D9.5C--
NSX-P Naginata 3863714030.921C0.2322.713%C+19.138%D**19.6D-N/A5518.9h20.8F-91.4D-
Nebula VM20 3793702771.336C0.1813.243%D--16.757%D16.4D--N/A6322.5h19.8D-149.2D-
Solstice VE3 3593475140.675C+0.4821.463%C17.867%C8.4DN/A4941.2h21.1D98.5C
Nebula VM20 3393342471.352C0.2014.178%D-22.455%B16.2D--N/A6620.6h20.2D-142.8D
The Little Helper 3032963110.952C0.2047.108%C+14.189%C20.6D-N/A6514.4h6.9F14.7D-
CME 3022954580.644D0.5119.777%D*19.322%C-13.3D-N/A4222.1h22.5F*113.7F--
PS1-AV Suppressor 2992932811.043C-0.1121.812%D**16.382%D-18.4D--N/A5715.9h19.6F-89.9F--
Rocklet Rifle 5272652041.299A0.1456.886%B+N/A28.8C++28.5B4529.2h37.6C++66.2C**
Nemesis VSH9 4792385060.47C0.6865.63%B+N/A4D4.1D*6758.8h14.5F*22.2F-
NS-11P 2382312241.031C+0.1222.926%C+19.481%C++19.3C-N/A5812h19.1D**83.2C-
NS-15M2 2472314590.503C--0.6519.994%D21.645%C--9.5D*N/A3524.4h26.7T*133.6F-
M20 Basilisk 3282291122.045C0.8945.649%B++4.367%D20.8C++9B17811h142.2D--311.6C+
Artemis VX26 2072012620.767C-0.3922.632%D--18.906%C--11.6D--N/A3417.4h19.9F--88F-
Solstice SF 1871803350.537C-0.6222.73%C22.778%B**6.5D-N/A2227.8h23D*101D*
Eidolon VE33 1861791331.346C**0.1927.294%C+24.581%C+8.3D-N/A2821.5h19.8T72.6D**
NS-15MP 1881781651.079D0.0821.638%D*16.854%D**22.8D*1.3B**667.8h18.4T-85.1F-
H-V45 AE 1771752410.726D0.4321.883%D*20.571%D--15D*N/A3511.7h21.9T-100.1F*
SVA-88 1781742280.763D0.3920.908%C-27.586%B14.1D*N/A5012.3h23.8T*113.7F
NS-11CP 1821721750.983D0.1725.29%D26.163%B+12.2D--N/A4914.1h22.6F--89.3F-
VA39 Spectre 179170473.617A2.4634.373%B40%C++9.8DN/A3917.4h10.5F-30.5D-
H-V45 1741682360.712C0.4420.215%D-23.214%C**13.5DN/A6512.4h24.6T*121.5F--
Phantom VA23 172165831.988C+0.8331.091%D30.303%C++12D-N/A3113.7h7.9F--25.3D**
MKV Suppressed 1661631980.823C0.3319.2%D*25.767%B**16DN/A4910.2h22.2D*115.9D*
XM98 165162861.884C+0.7334.531%C-54.938%F--9.3DN/A2717.5h4.6F**13.2F
Pulsar LSW 1671622940.551D0.6018.608%D-25.309%C*8.5D*N/A3719.1h26.8T*144.2F--
NS-11A 1661613070.524C-0.6318.783%D*16.77%D10.6D--N/A3315.2h24.1T128.4F--
Orion VS54 1641613130.514D0.6413.483%D**26.087%C*8.8D--N/A8018.4h19.1D**141.7D
V10 161160742.162C1.0133.077%D*68.75%D--10.6D*N/A3315.1h4.3T13F*
Pulsar VS1 1611592960.537C-0.6220.203%D17.61%C-11.4DN/A6314h22.3F-110.4D*
NS-44 Commissioner AE 1631582260.699C-0.4638.658%C15.19%D*11.8D*N/A4113.4h4.6D*11.9D
Sirius SX12 1641583550.445C--0.7119.313%D--15.823%C5.9D--N/A2526.9h23.7F-122.9D*
M12 Kobalt 165157169.813C8.6612.092%D*21.019%B+29.1D--1.5D-1045.4h23.6D195.3D-
Frag Grenade 1541521152N/A150.8542.472%CN/A217.1D*2.9D-8500.7h6.7F--15.9D**
C75 Viper 228147791.861C-0.7146.692%B++N/A17.5D9.6B+1368.4h22.5D*48.1C
NS-61 Emissary 1411362090.651C+0.5025.864%C12.5%D11.4DN/A3911.9h16.7C+64.5C+
Quasar VM1 128126881.432C+0.2811.636%D-22.222%B++18.5CN/A806.8h17.7C--152.1C
Spear Anti-Vehicle Phalanx Turret 214124177.294C++6.1450.077%B+1.613%D*21.4D-15.5D2115.8h18.5F--36.9D*
NS-R3 Swarm 1881151061.085A+0.0767.986%B**N/A7.4C+4.7C--8815.5h27.9C*41.1B+
NS-30 Vandal 1071052150.488D0.6723.531%D**33.333%B*6.4D**N/A2316.3h14.1T*60T*
NS-10 Burster 14296372.595A*1.4424.937%D4.167%D5.7C++2.7D5916.8h130.7B+523.9C++
M12 Kobalt 9693165.813D4.6614.467%D19.355%C**42.3D1.4D-1832.2h21.9C151.6C
MANA Anti-Vehicle Turret 15190581.552C--0.4062.403%C+N/A900D610D556260.1h17C+27.3C
Hades VSH4 164891690.527C+0.6375.241%B**N/A8.4C7.1C9110.6h12.3D--16.3D
MANA Anti-Personnel Turret 8483811.025N/A0.1313.353%UN/A830U10U2165900.1h35.9T*269.2T*
NS Baron G5 82771060.726C-0.4334.495%D-11.688%D12.2D--N/A356.3h6.2D--17.9C
M20 Basilisk 10677481.604D0.4541.259%C*5.195%C+19.3C+7.3C-1584h118.8C288C++
Eridani SX5-AE 77751040.721D0.4325.447%D-12%D**19.2D-N/A543.9h23.2F*91F-
NS-10 Burster 9565491.327B++0.1723.763%DN/A3D--1.4D**4021.7h214.2F901.5D**
Lancer VS22 157652250.289D0.8767.339%B++N/A5.5D--7.7D-9511.9h71.4F106D*
Saron Laser Cannon 101641370.467C0.6929.233%C-1.563%C-2.9D--1.7D*6122h227.4D777.9D-
L100 Python HEAT 10563232.739C1.5884.003%M*N/A15.8D-10.5C+2834h36.5T*43.5T*
Thanatos VE70 6562920.674C0.4826.926%D*25.807%A*10.7D-N/A665.8h7D*26.2F
Phobos VX86 6362930.667C--0.4960.276%C++11.29%D-11.1D*N/A325.6h6.3T*10.5F-
NS-15M AE 6762630.984C-0.1723.299%C24.194%C24.8D-2M+922.5h20.9T89.6D*
Quasar VM1 6461451.356C0.2015.607%C--31.148%A*20.3D1B*603h18.6D**118.9D
Beamer VS3 62611420.43C0.7221.823%D-32.787%A6.6D-N/A429.3h13.4D61.5C
NSX Naginata 64601030.583D0.5722.212%C+20%D--10D*N/A366h32.9T*148F-
Manticore SX40 5958950.611C0.5425.805%D18.966%C8.2D-N/A267.1h11.2D*43.4D-
Ghost 5955321.719C0.5630.751%D*63.636%C-8.2D*N/A556.7h4.7T*15.3F**
M20 Basilisk 895277.429C++6.2769.506%A++N/A21.7D-15.4D2412.4h196.2D*282.2C

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun01090.2h
Beamer VS3-FB0930.1h
Nano-Armor Kit473646,45041.7h
Snowman Soldier31650.2h
Routing Spire0830.2h
Spawn Beacon22500.2h
Anti-Vehicle MANA Turret115071h
Turret AI Module12400.9h
Structure Shield Module11200.4h
Repair Module02050.5h
Cortium Silo05951h
Skywall Shield Emitter0950.3h
AE Medical Applicator6735,2403.1h
AE Nano-Armor Kit5183,2854.7h
Nanite Revive Grenade04500.1h
VS Triumph Flare Gun01380.2h
Deconstruction Tool08,5160.5h
Welding Device01,0810.1h
Spear Anti-Vehicle Tower01170.5h
Spitfire Auto-Turret552,9323.8h
Lasher X2 AE12030.2h
Rampart Wall11511.3h
Xiphos Anti-Personnel Tower0910.3h
Hoplon Anti-Aircraft Phalanx Tower01580.5h
Anti-Infantry MANA Turret112780.5h
Ammunition Package152,6410.9h
Shield Recharging Field332,5651.1h
Medical Kit63590.3h
Medical Applicator313141,46412.3h
Lumifiber Rampart Wall0560.4h
Light Vehicle Terminal0520.2h
Pillbox0550.2h
Elysium Spawn Tube01050.3h
WLT-Howler Mining Laser23402h
Router35081.1h
Vehicle Gate0810.8h
Light Air Terminal0840.3h
Recon Detection Device487,09914.1h

Check the help document for the dictionary if you want to learn more about words used here.


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