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Paragon PantsOverlord[SKL] PantsOverlord
VS BR 114

KDR: 1.2

Score: 26m

Last Seen: Apr 25th, 2019 5:10 PM
- OFFLINE - 9.4 hour(s)

Prestige 1, Battle Rank 100 (114 total) - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 730
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Tank Mine Nyx VX31 VE-LR Obelisk Serpent VE92 Pulsar C NS-11C Skyguard L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $221,427 MLG Score: 177
Fun Score: N/A
Cheeseburgers Flipped: 463TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.783%24.782%56535107212,9411.174960.028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.482%0.326C**0.622B+-0.442C--HEAD ++ (~13.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.7-0.081C+18.4-0.288C62.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.233%1.563%111110664604470.10596133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.86D---0.034C+-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
777.9-3.823T*227.4-3.289T*550.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.686%0.283%168211051,76597911841.80286149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.716%-1.386D**-1.489F4.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.7-3.595T*47.4-2.78F**130.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.59%11.951%90411035697652170.74282261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.843%-0.147C1.897A++1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
247-1.078D*85.4-1.157D*161.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.708%57.167%90511026001877170.319659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.832%-0.197C-0.651D-0.786

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.2-0.848D--6.1-0.935D--12.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.484%18.548%902110512481540.152147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.791%-0.412C--0.793B++2.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.3-0.39C-6.7-0.378C-11.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 730
26m987%224 (13.4k)211 (12.7k)1.203424,65420,4871.53078114 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1107123717.853%16.468%29406:016

6% Combat Medic36% Engineer13% Heavy Assault19% Infiltrator24% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 3:43 AMDec 7th, 2018 3:13 AMApr 25th, 2019 2:09 PM (15h) (PST)Apr 25th, 2019 2:20 PM (14h) (PST)Apr 25th, 2019 1:10 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
357972600.2000.1660.0332.3140.035177

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,4405,84515,59512102139212,644

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2056h/85.7d 6,707 4,060 16,499 285.5k 1,927 6,541 4,273 44.1m

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:1,193
Deaths:1,343
KDR:0.888
Accuracy:22.455% C
HSR:20.537% C++
Pulsar C
C+
Kills:1,172
Deaths:1,438
KDR:0.815
Accuracy:22.031% C-
HSR:22.611% C+
NS-11C
C++
Kills:1,166
Deaths:1,881
KDR:0.620
Accuracy:21.977% C
HSR:19.383% C++
NSX-P Tanto
C+
Kills:811
Deaths:804
KDR:1.009
Accuracy:24.900% C+
HSR:22.072% C-
NS-7 PDW
B+
Kills:636
Deaths:784
KDR:0.811
Accuracy:22.058% C--
HSR:21.226% B+
NS-11CB
C++
Kills:524
Deaths:736
KDR:0.712
Accuracy:25.548% C++
HSR:18.321% C
Solstice VE3
C
Kills:347
Deaths:514
KDR:0.675
Accuracy:21.463% C
HSR:17.867% C
PS1-AV Suppressor
D-
Kills:317
Deaths:305
KDR:1.039
Accuracy:22.552% D**
HSR:16.719% D-
The Little Helper
C+
Kills:307
Deaths:335
KDR:0.916
Accuracy:47.012% C+
HSR:14.332% C
Solstice SF
B**
Kills:180
Deaths:335
KDR:0.537
Accuracy:22.730% C
HSR:22.778% B**
NS-11CP
B+
Kills:172
Deaths:175
KDR:0.983
Accuracy:25.290% D
HSR:26.163% B+
MKV Suppressed
B**
Kills:163
Deaths:198
KDR:0.823
Accuracy:19.200% D*
HSR:25.767% B**
Sirius SX12
C
Kills:158
Deaths:355
KDR:0.445
Accuracy:19.313% D--
HSR:15.823% C
NS Baron G5
D
Kills:77
Deaths:106
KDR:0.726
Accuracy:34.495% D-
HSR:11.688% D
Eridani SX5-AE
D--
Kills:75
Deaths:104
KDR:0.721
Accuracy:25.447% D--
HSR:12% D**
Thanatos VE70
A*
Kills:62
Deaths:92
KDR:0.674
Accuracy:26.926% D*
HSR:25.807% A*
Phobos VX86
C++
Kills:62
Deaths:93
KDR:0.667
Accuracy:60.276% C++
HSR:11.290% D-
Kills:7,422
Deaths (as Light Assault):9,598
Deaths (to Light Assaults):4,272
KDR:0.77329
Kill Difference:2,176
Playtime:487.311 hours
Usage:24%
Score:4.839m
Score/min:166
Accuracy (listed only):27.275%
HSR (listed only):19.081%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
C+
Kills:412
Deaths:440
KDR:0.936
Accuracy:22.672% C+
HSR:19.660% D*
NS-15M2
C--
Kills:231
Deaths:459
KDR:0.503
Accuracy:19.994% D
HSR:21.645% C--
NS-15MP
D*
Kills:178
Deaths:165
KDR:1.079
Accuracy:21.638% D*
HSR:16.854% D**
SVA-88
C**
Kills:174
Deaths:228
KDR:0.763
Accuracy:20.908% C--
HSR:27.586% C**
Pulsar LSW
C++
Kills:162
Deaths:294
KDR:0.551
Accuracy:18.608% D-
HSR:25.309% C++
Orion VS54
C*
Kills:161
Deaths:313
KDR:0.514
Accuracy:13.483% D**
HSR:26.087% C*
NS-15M AE
C
Kills:62
Deaths:63
KDR:0.984
Accuracy:23.299% C-
HSR:24.194% C
NSX Naginata
C+
Kills:60
Deaths:103
KDR:0.583
Accuracy:22.212% C+
HSR:20% D*
Kills:1,440
Deaths (as Heavy Assault):2,065
Deaths (to Heavy Assaults):4,740
KDR:0.69734
Kill Difference:625
Playtime:258.826 hours
Usage:13%
Score:2.306m
Score/min:149
Accuracy (listed only):20.352%
HSR (listed only):22.667%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
D
Kills:1,204
Deaths:161
KDR:7.478
Accuracy:27.239% D
HSR:23.837% D-
Serpent VE92
C++
Kills:1,193
Deaths:1,343
KDR:0.888
Accuracy:22.455% C
HSR:20.537% C++
Pulsar C
C+
Kills:1,172
Deaths:1,438
KDR:0.815
Accuracy:22.031% C-
HSR:22.611% C+
NS-11C
C++
Kills:1,166
Deaths:1,881
KDR:0.620
Accuracy:21.977% C
HSR:19.383% C++
NSX-P Tanto
C+
Kills:811
Deaths:804
KDR:1.009
Accuracy:24.900% C+
HSR:22.072% C-
NS-11CB
C++
Kills:524
Deaths:736
KDR:0.712
Accuracy:25.548% C++
HSR:18.321% C
Eidolon VE33
B*
Kills:366
Deaths:160
KDR:2.288
Accuracy:29.759% B
HSR:31.421% B*
Solstice VE3
C
Kills:347
Deaths:514
KDR:0.675
Accuracy:21.463% C
HSR:17.867% C
The Little Helper
C+
Kills:307
Deaths:335
KDR:0.916
Accuracy:47.012% C+
HSR:14.332% C
Solstice SF
B**
Kills:180
Deaths:335
KDR:0.537
Accuracy:22.730% C
HSR:22.778% B**
NS-11CP
B+
Kills:172
Deaths:175
KDR:0.983
Accuracy:25.290% D
HSR:26.163% B+
NS Baron G5
D
Kills:77
Deaths:106
KDR:0.726
Accuracy:34.495% D-
HSR:11.688% D
Thanatos VE70
A*
Kills:62
Deaths:92
KDR:0.674
Accuracy:26.926% D*
HSR:25.807% A*
Phobos VX86
C++
Kills:62
Deaths:93
KDR:0.667
Accuracy:60.276% C++
HSR:11.290% D-
Kills:7,643
Deaths (as Engineer):8,173
Deaths (to Engineers):3,517
KDR:0.93515
Kill Difference:530
Playtime:731.415 hours
Usage:36%
Score:13.129m
Score/min:299
Accuracy (listed only):29.436%
HSR (listed only):20.579%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
A**
Kills:1,209
Deaths:160
KDR:7.556
Accuracy:37.148% B+
HSR:54.673% A**
NS-7 PDW
B+
Kills:636
Deaths:784
KDR:0.811
Accuracy:22.058% C--
HSR:21.226% B+
NS-30 Vandal
B*
Kills:343
Deaths:237
KDR:1.447
Accuracy:31.887% C+
HSR:33.236% B*
PS1-AV Suppressor
D-
Kills:317
Deaths:305
KDR:1.039
Accuracy:22.552% D**
HSR:16.719% D-
Artemis VX26
D
Kills:202
Deaths:263
KDR:0.768
Accuracy:22.650% D--
HSR:18.812% D
NS-44 Commissioner AE
D
Kills:185
Deaths:261
KDR:0.709
Accuracy:37.047% D
HSR:16.216% D*
VA39 Spectre
B
Kills:170
Deaths:47
KDR:3.617
Accuracy:34.373% B
HSR:40% C++
Phantom VA23
C++
Kills:165
Deaths:83
KDR:1.988
Accuracy:31.091% D
HSR:30.303% C++
MKV Suppressed
B**
Kills:163
Deaths:198
KDR:0.823
Accuracy:19.200% D*
HSR:25.767% B**
XM98
C-
Kills:162
Deaths:86
KDR:1.884
Accuracy:34.531% C-
HSR:54.938% F--
V10
D--
Kills:160
Deaths:74
KDR:2.162
Accuracy:33.077% D--
HSR:68.750% D--
Sirius SX12
C
Kills:158
Deaths:355
KDR:0.445
Accuracy:19.313% D--
HSR:15.823% C
NS-61 Emissary
C
Kills:136
Deaths:209
KDR:0.651
Accuracy:25.864% C
HSR:12.500% D
Eridani SX5-AE
D--
Kills:75
Deaths:104
KDR:0.721
Accuracy:25.447% D--
HSR:12% D**
Beamer VS3
A+
Kills:61
Deaths:142
KDR:0.430
Accuracy:21.823% D-
HSR:32.787% A+
Manticore SX40
C
Kills:58
Deaths:95
KDR:0.611
Accuracy:25.805% D
HSR:18.966% C
Ghost
C-
Kills:55
Deaths:32
KDR:1.719
Accuracy:30.751% D*
HSR:63.636% C-
Parallax VX3-AE
D
Kills:53
Deaths:24
KDR:2.208
Accuracy:31.633% D**
HSR:77.359% D
Kills:4,308
Deaths (as Infiltrator):3,459
Deaths (to Infiltrators):4,038
KDR:1.24545
Kill Difference:849
Playtime:395.425 hours
Usage:19%
Score:3.057m
Score/min:129
Accuracy (listed only):28.125%
HSR (listed only):34.095%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:636
Deaths:784
KDR:0.811
Accuracy:22.058% C--
HSR:21.226% B+
PS1-AV Suppressor
D-
Kills:317
Deaths:305
KDR:1.039
Accuracy:22.552% D**
HSR:16.719% D-
The Little Helper
C+
Kills:307
Deaths:335
KDR:0.916
Accuracy:47.012% C+
HSR:14.332% C
CME
C-
Kills:295
Deaths:458
KDR:0.644
Accuracy:19.777% D*
HSR:19.322% C-
NS-11P
C+
Kills:292
Deaths:294
KDR:0.993
Accuracy:21.981% C+
HSR:19.521% C+
H-V45 AE
D-
Kills:175
Deaths:241
KDR:0.726
Accuracy:21.883% D**
HSR:20.571% D-
H-V45
C**
Kills:168
Deaths:236
KDR:0.712
Accuracy:20.215% D
HSR:23.214% C**
MKV Suppressed
B**
Kills:163
Deaths:198
KDR:0.823
Accuracy:19.200% D*
HSR:25.767% B**
NS-11A
D
Kills:161
Deaths:307
KDR:0.524
Accuracy:18.783% D*
HSR:16.770% D
Pulsar VS1
C-
Kills:159
Deaths:296
KDR:0.537
Accuracy:20.203% D
HSR:17.610% C-
Sirius SX12
C
Kills:158
Deaths:355
KDR:0.445
Accuracy:19.313% D--
HSR:15.823% C
NS Baron G5
D
Kills:77
Deaths:106
KDR:0.726
Accuracy:34.495% D-
HSR:11.688% D
Eridani SX5-AE
D--
Kills:75
Deaths:104
KDR:0.721
Accuracy:25.447% D--
HSR:12% D**
Thanatos VE70
A*
Kills:62
Deaths:92
KDR:0.674
Accuracy:26.926% D*
HSR:25.807% A*
Phobos VX86
C++
Kills:62
Deaths:93
KDR:0.667
Accuracy:60.276% C++
HSR:11.290% D-
Kills:3,107
Deaths (as Combat Medic):4,204
Deaths (to Combat Medics):1,776
KDR:0.73906
Kill Difference:1,097
Playtime:126.709 hours
Usage:6%
Score:1.885m
Score/min:248
Accuracy (listed only):26.675%
HSR (listed only):18.111%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:370
Deaths:277
KDR:1.336
Accuracy:13.243% D--
HSR:16.757% D
Nebula VM20
B+
Kills:334
Deaths:247
KDR:1.352
Accuracy:14.178% D-
HSR:22.455% B+
Quasar VM1
B++
Kills:126
Deaths:88
KDR:1.432
Accuracy:11.636% D-
HSR:22.222% B++
NS-10 Burster
C--
Kills:96
Deaths:37
KDR:2.595
Accuracy:24.889% D
HSR:4.167% C--
NS-10 Burster
D
Kills:69
Deaths:49
KDR:1.408
Accuracy:23.719% D
HSR:0% F
Quasar VM1
A*
Kills:61
Deaths:45
KDR:1.356
Accuracy:15.607% C--
HSR:31.148% A*
Kills:1,056
Deaths (as MAX Suit):371.500
Deaths (to MAX Suits):629
KDR:2.84253
Kill Difference:684.500
Playtime:57.992 hours
Usage:3%
Score:0.778m
Score/min:224
Accuracy (listed only):17.212%
HSR (listed only):16.125%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C-
Kills:64
V. Kills:37 168%
Deaths:137
KDR:0.467
Accuracy:29.233% C-
KPH:2.900 D--
VKPH:1.700 D*
Kills:64 (64 + 0)
Deaths:137
KDR:0.467
VKDR:0.270
Vehicle Kills:37
Kill Difference:73
Playtime:21.982 hours
Usage:1%
Score:0.082m
Score/min:62
Piloting Accuracy:29.233%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:902
V. Kills:520 173%
Deaths:185
KDR:4.876
Accuracy:25.634% D
KPH:19.700 B*
VKPH:11.300 B+
L100 Python AP
B*
Kills:863
V. Kills:425 203%
Deaths:206
KDR:4.189
Accuracy:64.428% B*
KPH:28.200 C+
VKPH:13.900 D
L100 Python HESH
C--
Kills:390
V. Kills:85 453%
Deaths:65
KDR:6
Accuracy:46.455% C
KPH:29.800 D-
VKPH:6.500 C--
C75 Viper
B+
Kills:147
V. Kills:81 179%
Deaths:79
KDR:1.861
Accuracy:46.692% B++
KPH:17.600 D
VKPH:9.700 B+
L100 Python HEAT
C**
Kills:100
V. Kills:70 141%
Deaths:31
KDR:3.226
Accuracy:83.923% M*
KPH:18.300 D-
VKPH:12.800 C**
Kills:2,402 (2,402 + 0)
Deaths:566
KDR:4.244
VKDR:2.087
Vehicle Kills:1,181
Kill Difference:1,836
Playtime:103.414 hours
Usage:5%
Score:1.031m
Score/min:166
Driving Accuracy:83.923%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:235
V. Kills:101 230%
Deaths:113
KDR:2.080
Accuracy:46.138% B++
KPH:21.100 C++
VKPH:9.100 B
M12 Kobalt
C--
Kills:160
V. Kills:8 N/A
Deaths:17
KDR:9.412
Accuracy:12.187% D*
KPH:29.100 D--
VKPH:1.500 C--
M12 Kobalt
D
Kills:95
V. Kills:4 N/A
Deaths:16
KDR:5.938
Accuracy:14.359% D
KPH:41.300 D
VKPH:1.700 D
M20 Basilisk
C*
Kills:79
V. Kills:30 255%
Deaths:48
KDR:1.646
Accuracy:41.196% C*
KPH:19.200 C+
VKPH:7.300 C-
Kills:569 (0 + 569)
Deaths:194
KDR:2.933
VKDR:0.737
Vehicle Kills:143
Kill Difference:375
Playtime:23.062 hours
Usage:1%
Score:0.217m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:41.196%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 1,9501,3401439.371M**8.1718.682%D*N/A176.3A+80.3B+9857.6h1.2A6.6C+
Nyx VX31 1,2821,2091607.556M*6.3537.148%B+54.673%A**16.7D-1A+4672.2h7.2D-19.5C+
VE-LR Obelisk 1,2611,2041617.478M*6.2727.239%D23.837%D-23.3C-1.1B+7251.6h8.3C-30.5C-
Serpent VE92 1,2411,1931,3430.888C+0.3222.455%C20.537%C++13.7DN/A4487.2h20.6D**91.8D-
Pulsar C 1,2131,1721,4380.815C0.3922.031%C-22.611%C+10.9DN/A35107.3h18.3D*82.8D
NS-11C 1,2181,1661,8810.62C0.5821.977%C19.383%C++8.3D-N/A25140.5h23.5F107D-
Skyguard 1,4229021854.876B*3.6725.634%DN/A19.7B*11.3B+17745.9h86.7B**338.3B++
L100 Python AP 1,2888632064.189C+2.9964.428%B*N/A28.2C+13.9D15530.6h6.3C*9.9B+
Proximity Mine 8428411058.01A6.8130.191%D**N/A106.5CN/A3477.9h2.1C--7D**
NSX-P Tanto 8548118041.009C++0.1924.9%C+22.072%C-12.4DN/A4065.2h21.6D--86.8C--
NS-7 PDW 6606367840.811C+0.3922.058%C--21.226%B+11.2DN/A3456.6h22.1D*100.2D
C-4 8365902562.305B++1.1026.837%C*N/A83.1C++34.6B5727.1h1.7C6.5C+
NS-11CB 5545247360.712C0.4925.548%C++18.321%C8.2DN/A5164.2h32.1F**125.6D*
NSX-P Naginata 4304124400.936C0.2722.672%C+19.66%D*19.3D-N/A5321.4h21.6F-95.1D-
L100 Python HESH 475390656C-4.8046.455%CN/A29.8D-6.5C--13213.1h4.4D9.5C--
Nebula VM20 3793702771.336C0.1313.243%D--16.757%D16.4D--N/A6322.5h19.8D-149.2D-
Eidolon VE33 3873661602.288B**1.0829.759%B31.421%B*11.1DN/A3032.9h15D**50.5D
Solstice VE3 3593475140.675C+0.5321.463%C17.867%C8.4DN/A4941.2h21.1D98.5C
NS-30 Vandal 3663432371.447C+0.2431.887%C+33.236%B*10.7D*N/A2732h10F**31.3D**
Nebula VM20 3393342471.352C0.1514.178%D-22.455%B+16.2D--N/A6620.6h20.2D-142.8D
PS1-AV Suppressor 3253173051.039C-0.1622.552%D**16.719%D-18.1D--N/A5617.5h19.7F-87.4F--
The Little Helper 3153073350.916C0.2947.012%C+14.332%C20.2D-N/A6515.2h7F-14.8D--
CME 3022954580.644D0.5619.777%D*19.322%C-13.3D--N/A4222.1h22.5F--113.7F--
NS-11P 3032922940.993C+0.2121.981%C+19.521%C+18.5C--N/A5215.8h19.6D**89.4D
Rocklet Rifle 5432742101.305A0.1056.667%B+N/A29.1C++28.6B4539.4h37.6C++66.3C**
Nemesis VSH9 4792385060.47C0.7365.63%B+N/A4D4.1D--6858.8h14.5F*22.2F-
M20 Basilisk 3362351132.08C0.8846.138%B++4.681%C-21C++9B17811.2h142.7D--309.3C+
NS-15M2 2472314590.503D0.7019.994%D21.645%C--9.5D*N/A3624.4h26.7T*133.6F-
Artemis VX26 2082022630.768C-0.4422.65%D--18.812%D11.6D--N/A3417.4h19.9F*87.7F-
NS-44 Commissioner AE 1901852610.709C-0.4937.047%D16.216%D*12D*N/A4015.4h4.5D--12.2D-
Solstice SF 1871803350.537C-0.6722.73%C22.778%B**6.5D-N/A2227.8h23D*101D*
NS-15MP 1881781651.079D0.1221.638%D*16.854%D**22.8D*1.3B**667.8h18.4T-85.1F--
H-V45 AE 1771752410.726D0.4821.883%D**20.571%D-15D*N/A3511.7h21.9T-100.1F**
SVA-88 1781742280.763C-0.4420.908%C--27.586%C**14.1D*N/A5012.3h23.8T*113.7F
NS-11CP 1821721750.983D0.2225.29%D26.163%B+12.2D--N/A4914.1h22.6T*89.3F-
VA39 Spectre 179170473.617A++2.4134.373%B40%C++9.8D-N/A4017.4h10.5F-30.5D-
H-V45 1741682360.712C0.4920.215%D23.214%C**13.5D-N/A6512.4h24.6T*121.5F-
Phantom VA23 172165831.988C++0.7831.091%D30.303%C++12D*N/A3113.7h7.9F*25.3D**
MKV Suppressed 1661631980.823C0.3819.2%D*25.767%B**16DN/A4910.2h22.2D**115.9D*
XM98 165162861.884C+0.6834.531%C-54.938%F--9.3D--N/A2717.5h4.6F**13.2F
Pulsar LSW 1671622940.551D0.6518.608%D-25.309%C++8.5D*N/A3719.1h26.8T*144.2F--
NS-11A 1661613070.524D0.6818.783%D*16.77%D10.6D--N/A3315.2h24.1T128.4F--
Orion VS54 1641613130.514C--0.6913.483%D**26.087%C*8.8D--N/A8218.4h19.1D**141.7D**
V10 161160742.162C-0.9633.077%D--68.75%D--10.6D*N/A3315.1h4.3F**13F--
M12 Kobalt 168160179.412C8.2112.187%D*21.875%B*29.1D--1.5C--1055.5h23.8D194.9D-
Pulsar VS1 1611592960.537C-0.6720.203%D17.61%C-11.4DN/A6414h22.3F-110.4D*
Sirius SX12 1641583550.445C--0.7619.313%D--15.823%C5.9D--N/A2626.9h23.7F122.9D*
Frag Grenade 1591571157N/A155.8042.309%CN/A224.3D--2.9D8720.7h6.7F--15.8D**
NS-R3 Swarm 2531551241.25A*0.0567.755%B**N/A7.9C++5C-8719.7h25.7B+37.9B+
C75 Viper 228147791.861C-0.6646.692%B++N/A17.5D9.6B+1388.4h22.5D*48.1C
NS-61 Emissary 1411362090.651C+0.5525.864%C12.5%D11.4DN/A3911.9h16.7C+64.5C+
Spear Anti-Vehicle Phalanx Turret 218126177.412C++6.2151.067%B++1.587%D*21.4D-15.6D2095.9h19F--37.2D*
Quasar VM1 128126881.432C+0.2311.636%D-22.222%B++18.5CN/A816.8h17.7C--152.1C
L100 Python HEAT 170100313.226C2.0283.923%M*N/A18.2D-12.7C*2665.5h32.1T*38.2T*
NS-10 Burster 14296372.595A++1.3924.889%D4.167%C--5.7C++2.7D5916.9h131.4B+528.1C++
M12 Kobalt 9995165.938D4.7314.359%D18.947%C*41.3D1.7D1812.3h21.6C150.1C
MANA Anti-Vehicle Turret 15190591.525C0.3262.419%B+N/A900D610D-564030.1h17.1F**27.4D*
Hades VSH4 164891690.527C+0.6875.241%B**N/A8.4C-7.1C-9110.6h12.3D--16.3D
MANA Anti-Personnel Turret 8886811.062N/A0.1413.114%UN/A860U20U2300200.1h35.3T*269.6T*
M20 Basilisk 10979481.646D0.4441.196%C*5.063%C+19.3C+7.3C-1574.1h116.7C283.3C++
NS Baron G5 82771060.726C-0.4834.495%D-11.688%D12.2D--N/A356.3h6.2D--17.9C
Eridani SX5-AE 77751040.721D-0.4825.447%D--12%D**19.2D-N/A543.9h23.2F**91F--
NS-10 Burster 10069491.408B++0.2023.719%DN/A3.2D--1.4D**4221.8h202.8D*855.1D*
Lancer VS22 157652260.288D0.9267.433%B*N/A5.4D--7.7D-9512h71.7F106.4D*
Saron Laser Cannon 101641370.467C0.7429.233%C-1.563%C-2.9D--1.7D*6222h227.4D-777.9D-
Thanatos VE70 6562920.674C0.5326.926%D*25.807%A*10.7D-N/A675.8h7D*26.2D**
NS-15M AE 6762630.984C--0.2223.299%C-24.194%C23.8D-1.9M912.6h20.9T89.6D**
Phobos VX86 6362930.667C--0.5460.276%C++11.29%D-11.1D*N/A325.6h6.3T*10.5F-
Beamer VS3 62611420.43C0.7721.823%D-32.787%A+6.6D--N/A429.3h13.4D61.5C
Quasar VM1 6461451.356C0.1515.607%C--31.148%A*20.3D-1B*603h18.6D**118.9D
NSX Naginata 64601030.583D0.6222.212%C+20%D*10D*N/A376h32.9T*148F-
Manticore SX40 5958950.611C0.5925.805%D18.966%C8.2D--N/A267.1h11.2D--43.4D-
Ghost 5955321.719C0.5230.751%D*63.636%C-8.2D*N/A596.7h4.7T*15.3F**
Parallax VX3-AE 5353242.208D1.0031.633%D**77.359%D8.4D**N/A256.3h4.1T*12.9T*
M20 Basilisk 895277.429C+6.2369.473%A++N/A21.7D-15.4C--2422.4h196.2D*282.3C
Sticky Grenade 5250150N/A48.8039.513%D**N/A250D**10C10540.2h4.2F-10.7F

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret115101h
Spawn Beacon22640.2h
Beamer VS3-FB0930.1h
VE-C Horizon02440.2h
Nano-Armor Kit473646,45041.7h
Nanite Revive Grenade04500.1h
AE Medical Applicator7542,8583.6h
Rampart Wall11521.3h
Lasher X2 AE12030.2h
AE Nano-Armor Kit5999,5985.6h
Cortium Silo06191h
Skywall Shield Emitter0990.3h
Structure Shield Module11210.4h
Turret AI Module12531h
Repair Module02150.5h
Xiphos Anti-Personnel Tower0970.4h
Spitfire Auto-Turret553,0403.9h
VS Patriot Flare Gun01090.2h
Deconstruction Tool08,5160.5h
Welding Device01,2770.1h
Hoplon Anti-Aircraft Phalanx Tower01670.5h
Spear Anti-Vehicle Tower01210.6h
VS Triumph Flare Gun01380.2h
Ammunition Package162,7100.9h
Shield Recharging Field332,7111.2h
Medical Kit63820.4h
Anti-Infantry MANA Turret112800.5h
Medical Applicator313141,46412.3h
Vehicle Gate0820.8h
Light Air Terminal01000.4h
Lumifiber Rampart Wall0620.4h
Pillbox0700.3h
Light Vehicle Terminal0590.2h
Elysium Spawn Tube01240.3h
Routing Spire0980.2h
Snowman Soldier31650.2h
Pain Spire0530.2h
Router35861.3h
Recon Detection Device558,79417.5h
WLT-Howler Mining Laser23402h

Check the help document for the dictionary if you want to learn more about words used here.


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