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General Papesz73[TTRO] Papesz73
TR BR 99

KDR: 2.96

Score: 29.5m

Last Seen: Mar 15th, 2019 6:48 PM
- OFFLINE - 55.1 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Cobalt - Outfit Member of The Terran Order[TTRO] The Terran Order
TR outfit on Cobalt

Members: 219
Level Progress (to 100): 35%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt AMR-66 MG-HBR1 Dragoon Frag Grenade LC3 Jaguar HC1 Cougar TRAC-5 NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $400,320 MLG Score: 320
Fun Score: N/A
Cheeseburgers Flipped: 494TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.843%23.499%46617100813,8603.7931-0.832

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.563%-0.26C0.429B-0.478DHEAD ++ (~13.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.4-0.373C-20.3-0.42C--82.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.558%0.774%70110245177911020.653603502%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.007D*-1.182D*-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.604B+4.70.627B+10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.203%14.187%8421110147,944600192613.218412%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.119%-1.667F-2.486A**-0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
233.8-0.977D--42.5-0.081C+191.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.825%70.808%84221023483872140.553265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.01%-0.929D--0.21C++-0.661

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.372C-3.9-0.229C9.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.694%16.109%84221023329271111.21402

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.403%-1.974F-0.314C*1.807

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.3-2.807T8.9-0.832D-41.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Terran Order[TTRO] The Terran Order
TR outfit on Cobalt

Members: 219
29.5m530.6%259 (15.5k)241 (14.5k)2.9613130,77110,3913.7922299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1025250713.157%16.467%21711:469

79% Engineer8% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2016 6:16 PMApr 10th, 2017 9:07 PMMar 16th, 2019 3:32 AM (3d) (PST)Mar 15th, 2019 4:30 PM (3d) (PST)Mar 15th, 2019 2:48 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
377533240.2520.0850.0411.4990.031320

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,6323,15919,473155290214,451

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2038.3h/84.9d 8,634 5,067 28,005 183.3k 1,139 8,105 3,768 46.1m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:1,205
Deaths:382
KDR:3.154
Accuracy:23.980% C++
HSR:20.913% C++
HC1 Cougar
C
Kills:1,172
Deaths:397
KDR:2.952
Accuracy:21.581% C--
HSR:20.649% C
TRAC-5
C+
Kills:1,171
Deaths:574
KDR:2.040
Accuracy:19.695% C
HSR:18.617% C+
NS-11C
B**
Kills:1,167
Deaths:544
KDR:2.145
Accuracy:21.273% C--
HSR:24.764% B**
LC2 Lynx
C+
Kills:1,162
Deaths:691
KDR:1.682
Accuracy:16.794% D*
HSR:21.084% C+
PDW-16 Hailstorm
B*
Kills:384
Deaths:835
KDR:0.460
Accuracy:11.043% F--
HSR:20.833% B*
FA1 Barrage
C++
Kills:269
Deaths:402
KDR:0.669
Accuracy:16.617% F--
HSR:15.613% C++
NS Baron G5
C++
Kills:213
Deaths:178
KDR:1.197
Accuracy:40.911% C
HSR:15.024% C++
MG-S1 Jackal
B+
Kills:208
Deaths:144
KDR:1.444
Accuracy:18.560% D**
HSR:23.077% B+
TRS-12 Uppercut
B+
Kills:60
Deaths:36
KDR:1.667
Accuracy:46.040% D--
HSR:18.333% B+
Kills:7,011
Deaths (as Light Assault):4,183
Deaths (to Light Assaults):1,467
KDR:1.67607
Kill Difference:2,828
Playtime:33.044 hours
Usage:2%
Score:0.103m
Score/min:52
Accuracy (listed only):23.649%
HSR (listed only):19.891%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C++
Kills:328
Deaths:530
KDR:0.619
Accuracy:10.742% F
HSR:23.171% C++
T32 Bull
D
Kills:258
Deaths:134
KDR:1.925
Accuracy:15.646% D**
HSR:19.767% D
MSW-R
C
Kills:159
Deaths:73
KDR:2.178
Accuracy:20.751% C
HSR:21.384% C
MG-H1 Watchman
D
Kills:72
Deaths:17
KDR:4.235
Accuracy:18.442% D-
HSR:20.833% D
Kills:817
Deaths (as Heavy Assault):754
Deaths (to Heavy Assaults):2,000
KDR:1.08355
Kill Difference:63
Playtime:158.887 hours
Usage:8%
Score:1.323m
Score/min:139
Accuracy (listed only):16.395%
HSR (listed only):21.289%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B*
Kills:384
Deaths:835
KDR:0.460
Accuracy:11.043% F--
HSR:20.833% B*
TSAR-42
C+
Kills:351
Deaths:42
KDR:8.357
Accuracy:29.814% D*
HSR:67.806% C+
MG-S1 Jackal
B+
Kills:208
Deaths:144
KDR:1.444
Accuracy:18.560% D**
HSR:23.077% B+
T4 AMP
C
Kills:132
Deaths:241
KDR:0.548
Accuracy:13.722% F--
HSR:17.424% C
RAMS .50M
C+
Kills:132
Deaths:38
KDR:3.474
Accuracy:26.957% F-
HSR:78.788% C+
Kills:1,207
Deaths (as Infiltrator):1,300
Deaths (to Infiltrators):1,884
KDR:0.92846
Kill Difference:93
Playtime:69.957 hours
Usage:3%
Score:0.353m
Score/min:84
Accuracy (listed only):20.019%
HSR (listed only):41.586%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
A
Kills:2,950
Deaths:738
KDR:3.997
Accuracy:23.436% D
HSR:32.644% A
MG-HBR1 Dragoon
D
Kills:2,330
Deaths:86
KDR:27.093
Accuracy:29.436% D
HSR:20.858% D-
LC3 Jaguar
C++
Kills:1,205
Deaths:382
KDR:3.154
Accuracy:23.980% C++
HSR:20.913% C++
HC1 Cougar
C
Kills:1,172
Deaths:397
KDR:2.952
Accuracy:21.581% C--
HSR:20.649% C
TRAC-5
C+
Kills:1,171
Deaths:574
KDR:2.040
Accuracy:19.695% C
HSR:18.617% C+
NS-11C
B**
Kills:1,167
Deaths:544
KDR:2.145
Accuracy:21.273% C--
HSR:24.764% B**
LC2 Lynx
C+
Kills:1,162
Deaths:691
KDR:1.682
Accuracy:16.794% D*
HSR:21.084% C+
FA1 Barrage
C++
Kills:269
Deaths:402
KDR:0.669
Accuracy:16.617% F--
HSR:15.613% C++
NS Baron G5
C++
Kills:213
Deaths:178
KDR:1.197
Accuracy:40.911% C
HSR:15.024% C++
TRS-12 Uppercut
B+
Kills:60
Deaths:36
KDR:1.667
Accuracy:46.040% D--
HSR:18.333% B+
Kills:11,699
Deaths (as Engineer):4,028
Deaths (to Engineers):2,129
KDR:2.90442
Kill Difference:7,671
Playtime:1,613.669 hours
Usage:79%
Score:25.581m
Score/min:264
Accuracy (listed only):25.976%
HSR (listed only):20.850%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C
Kills:435
Deaths:215
KDR:2.023
Accuracy:20.828% C-
HSR:18.161% C
TORQ-9
B+
Kills:432
Deaths:109
KDR:3.963
Accuracy:26.910% B+
HSR:23.611% C+
PDW-16 Hailstorm
B*
Kills:384
Deaths:835
KDR:0.460
Accuracy:11.043% F--
HSR:20.833% B*
T1 Cycler
C--
Kills:295
Deaths:276
KDR:1.069
Accuracy:15.625% D*
HSR:18.305% C--
FA1 Barrage
C++
Kills:269
Deaths:402
KDR:0.669
Accuracy:16.617% F--
HSR:15.613% C++
NS Baron G5
C++
Kills:213
Deaths:178
KDR:1.197
Accuracy:40.911% C
HSR:15.024% C++
MG-S1 Jackal
B+
Kills:208
Deaths:144
KDR:1.444
Accuracy:18.560% D**
HSR:23.077% B+
TRS-12 Uppercut
B+
Kills:60
Deaths:36
KDR:1.667
Accuracy:46.040% D--
HSR:18.333% B+
Kills:2,296
Deaths (as Combat Medic):2,195
Deaths (to Combat Medics):655
KDR:1.04601
Kill Difference:101
Playtime:102.651 hours
Usage:5%
Score:1.350m
Score/min:219
Accuracy (listed only):24.567%
HSR (listed only):19.120%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D
Kills:272
Deaths:125
KDR:2.176
Accuracy:13.780% D
HSR:17.279% D
MRC3 Mercy
B++
Kills:241
Deaths:130
KDR:1.854
Accuracy:13.417% D
HSR:24.481% B++
MR1 Fracture
D
Kills:152
Deaths:73
KDR:2.082
Accuracy:31.634% D
HSR:0.658% D**
MR1 Fracture
C--
Kills:146
Deaths:72
KDR:2.028
Accuracy:31.759% C--
HSR:2.740% C--
M3 Pounder HEG
D--
Kills:85
Deaths:41
KDR:2.073
Accuracy:30.511% D--
HSR:1.176% D*
M3 Pounder HEG
B
Kills:80
Deaths:47
KDR:1.702
Accuracy:29.019% D--
HSR:3.750% B
NS-10 Burster
D
Kills:78
Deaths:3
KDR:26
Accuracy:23.885% D
HSR:0% F
Kills:1,054
Deaths (as MAX Suit):245.500
Deaths (to MAX Suits):567
KDR:4.29328
Kill Difference:808.500
Playtime:61.811 hours
Usage:3%
Score:0.747m
Score/min:201
Accuracy (listed only):24.858%
HSR (listed only):7.155%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:517
V. Kills:62 N/A
Deaths:47
KDR:11
Accuracy:30.558% F-
KPH:31 D-
VKPH:3.700 D*
Kills:517 (517 + 0)
Deaths:47
KDR:11
VKDR:1.319
Vehicle Kills:62
Kill Difference:470
Playtime:16.681 hours
Usage:1%
Score:0.111m
Score/min:111
Driving Accuracy:30.558%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
D
Kills:194
V. Kills:124 155%
Deaths:72
KDR:2.694
Accuracy:29.808% D*
KPH:15.200 D
VKPH:9.700 D-
E540 Halberd
D-
Kills:142
V. Kills:60 233%
Deaths:49
KDR:2.898
Accuracy:26.244% F-
KPH:18.100 D-
VKPH:7.700 D*
G30 Vulcan
C
Kills:93
V. Kills:37 245%
Deaths:30
KDR:3.100
Accuracy:20.578% D--
KPH:18.400 C
VKPH:7.300 D-
Kills:429 (0 + 429)
Deaths:151
KDR:2.841
VKDR:1.464
Vehicle Kills:221
Kill Difference:278
Playtime:25.657 hours
Usage:1%
Score:0.208m
Score/min:135
Driving Accuracy:N/A%
Gunner Accuracy:20.578%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:193
V. Kills:155 124%
Deaths:109
KDR:1.771
Accuracy:41.364% D
KPH:24.500 D-
VKPH:19.700 D
Kills:193 (0 + 193)
Deaths:109
KDR:1.771
VKDR:1.422
Vehicle Kills:155
Kill Difference:84
Playtime:7.868 hours
Usage:0%
Score:0.166m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:41.364%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:6,165
V. Kills:776 N/A
Deaths:249
KDR:24.759
Accuracy:12.775% D-
KPH:41.600 D-
VKPH:5.200 B+
G40-F Ranger
C++
Kills:415
V. Kills:277 149%
Deaths:19
KDR:21.842
Accuracy:27.753% C
KPH:18.200 C++
VKPH:12.100 C+
G30 Walker
C
Kills:383
V. Kills:259 147%
Deaths:51
KDR:7.510
Accuracy:26.593% C-
KPH:11.600 D
VKPH:7.800 C
M20 Basilisk
D
Kills:361
V. Kills:158 227%
Deaths:145
KDR:2.490
Accuracy:25.219% D**
KPH:12.800 D
VKPH:5.600 D
M12 Kobalt
D-
Kills:167
V. Kills:6 N/A
Deaths:24
KDR:6.958
Accuracy:11.430% D*
KPH:28.700 D--
VKPH:1 D-
M60-G Bulldog
C
Kills:140
V. Kills:35 389%
Deaths:44
KDR:3.182
Accuracy:19.589% D**
KPH:18 D
VKPH:4.500 C
M20 Basilisk
D
Kills:114
V. Kills:45 248%
Deaths:61
KDR:1.869
Accuracy:24.477% D**
KPH:14 D
VKPH:5.500 D
M40 Fury
D*
Kills:106
V. Kills:19 N/A
Deaths:43
KDR:2.465
Accuracy:16.805% F-
KPH:17 D*
VKPH:3 D*
M60-G Bulldog
D-
Kills:80
V. Kills:20 381%
Deaths:24
KDR:3.333
Accuracy:17.928% F-
KPH:16.800 D--
VKPH:4.200 D-
Kills:7,931 (0 + 7,931)
Deaths:660
KDR:12.017
VKDR:2.417
Vehicle Kills:1,595
Kill Difference:7,271
Playtime:265.107 hours
Usage:13%
Score:1.750m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:17.928%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 6,9416,16524924.759B+21.8012.775%D-16.642%C-41.6D-5.2B+112148.2h22.8D-178.3D
AMR-66 3,0752,9507383.997S1.0423.436%D32.644%A13.9C-N/A35212.8h15.8F-67.6D*
MG-HBR1 Dragoon 2,4052,3308627.093U24.1329.436%D20.858%D-22.6CN/A58103.1h12.7F-43.2D**
Frag Grenade 1,2881,24511245N/A1,242.0447.001%C**N/A478.8C+16.5A+14002.6h4.1C+8.7C*
LC3 Jaguar 1,2271,2053823.154A0.1923.98%C++20.913%C++16.9DN/A4471.4h22.2F-92.8D-
HC1 Cougar 1,1901,1723972.952A++0.0121.581%C--20.649%C17.8C-N/A8065.9h17.5D*81.1D
TRAC-5 1,1851,1715742.04A++0.9219.695%C18.617%C+14.1CN/A5283.1h22.2D--112.5D
NS-11C 1,1821,1675442.145A+0.8221.273%C--24.764%B**13.4DN/A4587.4h24.1F113.4D--
LC2 Lynx 1,1741,1626911.682B+1.2816.794%D*21.084%C+12.4DN/A3193.8h28.6F**170.1F--
Sticky Grenade 6686361636N/A633.0454.967%BN/A795C40M25420.8h2.7C5C+
L100 Python HESH 5795174711C+8.0430.558%F-N/A31D-3.7D*11116.7h4.7D--15.3F--
Claymore 478478539.019B+6.0618.465%D**N/A88.5D-N/A2455.4h1.2C++6.3D*
Cycler TRV 4424352152.023B++0.9420.828%C-18.161%C12.2D-N/A3635.6h23.5T-113F
TORQ-9 4454321093.963A*1.0026.91%B+23.611%C+14.4D-N/A5230.1h29.6T*110.2D**
G40-F Ranger 6924151921.842A*18.8827.753%CN/A18.2C++12.1C+16322.8h101.1B++364.4B+
PDW-16 Hailstorm 4023848350.46D2.5011.043%F--20.833%B*5.9D*N/A1665.1h37.7T*341.8T*
G30 Walker 642383517.51A+4.5526.593%C-2.611%D11.6D7.8C10133.1h272.6D-1025D
M20 Basilisk 5193611452.49C0.4725.219%D**6.371%C++12.8D5.6D8528.3h104.2C+413.1D--
Tank Mine 539355705.071A2.1119.631%D--N/A88.8C46D6534h1.9C++9.6F
TSAR-42 362351428.357A++5.4029.814%D*67.806%C+14.7D--N/A7323.8h3.6F-12.1F-
T9 CARV 3353285300.619C2.3410.742%F23.171%C++10.3D-N/A5632h22.5F-209.5F-
T1 Cycler 3002952761.069C++1.8915.625%D*18.305%C--10.3D-N/A5228.6h23.4F--149.9F--
MRC3 Mercy 2822721252.176C++0.7913.78%D17.279%D20.3C--N/A6413.4h30.4F--220.8D--
FA1 Barrage 2792694020.669C2.2916.617%F--15.613%C++8.3D--N/A2732.3h9.8T59.2T*
T32 Bull 2662581341.925B+1.0415.646%D**19.767%D13.3D--N/A4219.4h24.9T*158.9T
MRC3 Mercy 2442411301.854C+1.1113.417%D24.481%B++17.6DN/A8813.7h34.1T-254D**
T2 Striker 379230593.898S0.9435.081%FN/A7D4.5D*8733h58.7D167.4D**
Spear Anti-Vehicle Phalanx Turret 356227544.204C-1.2431.941%D*4.405%C++17.6D*10D--11412.9h12.2C--38.1D*
NS Baron G5 2132131781.197C++1.7640.911%C15.024%C++21.5DN/A769.9h5.9D-14.4C+
MG-S1 Jackal 2152081441.444C**1.5218.56%D**23.077%B+10.7D-N/A4619.5h20.1D--108.1F
MR11 Gatekeeper 318194722.694C0.2729.808%D*2.577%B+15.2D9.7D-12612.8h64.1D215.1D--
G20 Vulcan-H 3481931091.771C--1.1941.364%D4.145%B*24.4D-19.6D3527.9h135.3D-327D--
Spear Anti-Vehicle Phalanx Tower 2591921019.2C16.2432.358%F5.208%B+27.4D9.6D*1587h9.4C++29D
M12 Kobalt 173167246.958C--4.0011.43%D*21.557%B++28.8D--1D-1155.8h24.1D-210.7D--
MSW-R 163159732.178C++0.7820.751%C21.384%C17.1D-N/A1129.3h25.3T*121.8F
MR1 Fracture 235152732.082A**0.8831.634%DN/A5.5D3D-5127.7h89D*281.2D--
MR1 Fracture 223146722.028A*0.9331.759%C--2.74%C--5.4D2.8D--4827.2h95F299.2D*
E540 Halberd 202142492.898C-0.0626.244%F-3.521%C+18.2D-7.7D*1517.8h6.9D26.5F-
M60-G Bulldog 175140443.182C0.2219.589%D**2.857%C+17.9D4.5C787.8h10.8D*55.2F--
T4 AMP 1351322410.548C2.4113.722%F--17.424%C10.6D-N/A2912.5h16.5C+120.1F
RAMS .50M 133132383.474C++0.5126.957%F-78.788%C+8D*N/A6116.6h4.6T*17T-
C-4 149128622.065B+0.9033.464%A+N/A35.6D--5.8F4163.6h2D6C++
M9 SKEP Launcher 1651261400.9B++2.0644.706%T5.556%A*9.4D2.9D*4713.4h10.4C-23.3F--
M20 Basilisk 159114611.869C--1.0924.477%D**5.263%C+14.1D5.6D1178.1h88.1C**359.7C--
MANA Anti-Personnel Turret 117112801.4N/A1.569.42%UN/A1120U50U3067600.1h47.6T*505.5T*
Aspis Anti-Aircraft Phalanx Turret 231106264.077C*1.1218.756%D--N/A5.5D--6.5D--9119.2h159C+847.7C-
M40 Fury 125106432.465D0.5016.805%F-2.83%B**17.1D*3.1D*766.2h16.1C+95.8F-
G30 Vulcan 13093303.1C+0.1420.578%D--4.301%B18.2C7.3D-1355.1h111.8C543.4D
M3 Pounder HEG 10185412.073C**0.8930.511%D--1.176%D*10.8D-2D*687.9h28.5D*93.5D*
M60-G Bulldog 10080243.333C-0.3717.928%F-2.5%C16.7D--4.2D-794.8h9.8D54.7F-
M3 Pounder HEG 9680471.702C*1.2629.019%D--3.75%B9.5D-1.9D-758.4h30.9F-106.5F
NS-10 Burster 12078326U23.0423.885%DN/A7.5A4B+7710.4h107B**447.9B+
MG-H1 Watchman 7472174.235A++1.2718.442%D-20.833%D14.1D--N/A1015.1h27.9F--151.4D**
TRS-12 Uppercut 6160361.667B+1.2946.04%D--18.333%B+13.6D--N/A714.4h4.7T10.1F-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7921,875,341116.2h
Spawn Beacon01480.2h
Nanite Revive Grenade09040.2h
Medical Applicator262259,80423.8h
Nanite Healing Grenade01100h
Welding Device03400.1h
Spitfire Auto-Turret151,5721.9h
S12 Renegade0581h
Ammunition Package2321,6907.6h
Shield Recharging Field31,0880.6h
Medical Kit102150.9h
Anti-Infantry MANA Turret125971.6h
Nano-Repair Grenade01300h
Recon Detection Device73,5006.6h
A30 Walker1750h

Check the help document for the dictionary if you want to learn more about words used here.


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