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Field Marshal Papesz73[TTRO] Papesz73
TR BR 125

KDR: 3.28

Score: 32.8m

Last Seen: Oct 19th, 2019 5:57 PM
- OFFLINE - 85.7 hour(s)

Prestige 1, Battle Rank 100 (125 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt MG-HBR1 Dragoon AMR-66 Frag Grenade LC3 Jaguar TORQ-9 HC1 Cougar TRAC-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $454,113 MLG Score: 363
Fun Score: N/A
Cheeseburgers Flipped: 571TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.674%23.415%48419120017,3524.42427-1.143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.278%-0.146C0.386C**-2.533F*HEAD ++ (~13.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.2-0.327C-19.7-0.412C--75.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.497%0.933%71112185368031030.666667515%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.018D*-1.047D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.609B+4.60.632B+10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.158%14.326%8811212078,565618199413.8592429%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.898%-1.668F-2.427A**-0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230-0.934D--41.8-0.052C+188.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.54%72.07%88121217802937160.855011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.274%-1.016D*0.231C++-1.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.9-0.368C-3.5-0.201C8.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.915%16.129%88121217341303111.12541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.72%-1.969F-0.243C++1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49-2.771F**8.8-0.823D-40.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.8m501.9%256 (15.4k)237 (14.2k)3.2808836,28011,0584.12217125 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1219317613.46%17.183%23112:3010

78% Engineer8% Heavy Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2016 6:16 PMApr 10th, 2017 9:07 PMOct 19th, 2019 4:30 PM (23d) (PST)Oct 19th, 2019 5:05 PM (23d) (PST)Oct 19th, 2019 1:57 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
381503310.2620.0800.0451.4660.030363

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,8753,02119,854165388214,230

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2305.3h/96.1d 9,303 6,234 31,855 202.8k 1,239 9,448 4,115 52.7m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:1,205
Deaths:383
KDR:3.146
Accuracy:23.962% C++
HSR:20.913% C++
HC1 Cougar
C
Kills:1,172
Deaths:397
KDR:2.952
Accuracy:21.581% D
HSR:20.649% C
TRAC-5
C+
Kills:1,171
Deaths:574
KDR:2.040
Accuracy:19.695% C
HSR:18.617% C+
NS-11C
B*
Kills:1,167
Deaths:544
KDR:2.145
Accuracy:21.273% D
HSR:24.764% B*
LC2 Lynx
C+
Kills:1,162
Deaths:691
KDR:1.682
Accuracy:16.794% D*
HSR:21.084% C+
PDW-16 Hailstorm
B*
Kills:384
Deaths:835
KDR:0.460
Accuracy:11.043% F--
HSR:20.833% B*
NS Baron G5
C
Kills:284
Deaths:215
KDR:1.321
Accuracy:40.360% C
HSR:13.380% C
FA1 Barrage
C++
Kills:276
Deaths:407
KDR:0.678
Accuracy:16.720% F--
HSR:15.942% C++
MG-S1 Jackal
B+
Kills:208
Deaths:144
KDR:1.444
Accuracy:18.545% D**
HSR:23.077% B+
TRS-12 Uppercut
C**
Kills:65
Deaths:40
KDR:1.625
Accuracy:47.041% D-
HSR:16.923% C**
MG-C1 Kindred
C
Kills:64
Deaths:24
KDR:2.667
Accuracy:24.088% C-
HSR:21.875% C
Kills:7,158
Deaths (as Light Assault):4,254
Deaths (to Light Assaults):1,571
KDR:1.68265
Kill Difference:2,904
Playtime:34.795 hours
Usage:2%
Score:0.103m
Score/min:49
Accuracy (listed only):23.737%
HSR (listed only):19.823%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:328
Deaths:530
KDR:0.619
Accuracy:10.742% F
HSR:23.171% C+
T32 Bull
D
Kills:258
Deaths:134
KDR:1.925
Accuracy:15.646% D**
HSR:19.767% D
MSW-R
C
Kills:230
Deaths:103
KDR:2.233
Accuracy:20.422% C-
HSR:22.174% C
MG-H1 Watchman
D
Kills:78
Deaths:18
KDR:4.333
Accuracy:19.133% D
HSR:20.513% D
NSX Naginata
D
Kills:68
Deaths:20
KDR:3.400
Accuracy:18.550% D
HSR:14.706% F-
Kills:962
Deaths (as Heavy Assault):805
Deaths (to Heavy Assaults):2,162
KDR:1.19503
Kill Difference:157
Playtime:190.627 hours
Usage:8%
Score:1.579m
Score/min:138
Accuracy (listed only):16.898%
HSR (listed only):20.066%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:530
Deaths:52
KDR:10.192
Accuracy:29.276% D**
HSR:67.359% C+
PDW-16 Hailstorm
B*
Kills:384
Deaths:835
KDR:0.460
Accuracy:11.043% F--
HSR:20.833% B*
RAMS .50M
B
Kills:272
Deaths:42
KDR:6.476
Accuracy:30.053% D*
HSR:81.250% B
MG-S1 Jackal
B+
Kills:208
Deaths:144
KDR:1.444
Accuracy:18.545% D**
HSR:23.077% B+
T4 AMP
C
Kills:133
Deaths:241
KDR:0.552
Accuracy:13.238% F--
HSR:17.293% C
NS-AM7 Archer
C*
Kills:65
Deaths:14
KDR:4.643
Accuracy:60.307% C*
HSR:16.923% C+
Kills:1,592
Deaths (as Infiltrator):1,328
Deaths (to Infiltrators):2,003
KDR:1.1988
Kill Difference:264
Playtime:97.741 hours
Usage:4%
Score:0.536m
Score/min:91
Accuracy (listed only):27.077%
HSR (listed only):37.789%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
C-
Kills:4,316
Deaths:112
KDR:38.536
Accuracy:29.994% C-
HSR:21.710% D-
AMR-66
B**
Kills:2,950
Deaths:738
KDR:3.997
Accuracy:23.437% D
HSR:32.644% B**
LC3 Jaguar
C++
Kills:1,205
Deaths:383
KDR:3.146
Accuracy:23.962% C++
HSR:20.913% C++
HC1 Cougar
C
Kills:1,172
Deaths:397
KDR:2.952
Accuracy:21.581% D
HSR:20.649% C
TRAC-5
C+
Kills:1,171
Deaths:574
KDR:2.040
Accuracy:19.695% C
HSR:18.617% C+
NS-11C
B*
Kills:1,167
Deaths:544
KDR:2.145
Accuracy:21.273% D
HSR:24.764% B*
LC2 Lynx
C+
Kills:1,162
Deaths:691
KDR:1.682
Accuracy:16.794% D*
HSR:21.084% C+
NS Baron G5
C
Kills:284
Deaths:215
KDR:1.321
Accuracy:40.360% C
HSR:13.380% C
FA1 Barrage
C++
Kills:276
Deaths:407
KDR:0.678
Accuracy:16.720% F--
HSR:15.942% C++
TRS-12 Uppercut
C**
Kills:65
Deaths:40
KDR:1.625
Accuracy:47.041% D-
HSR:16.923% C**
MG-C1 Kindred
C
Kills:64
Deaths:24
KDR:2.667
Accuracy:24.088% C-
HSR:21.875% C
Kills:13,832
Deaths (as Engineer):4,125
Deaths (to Engineers):2,185
KDR:3.35321
Kill Difference:9,707
Playtime:1,793.314 hours
Usage:78%
Score:28.113m
Score/min:261
Accuracy (listed only):25.904%
HSR (listed only):20.773%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
C+
Kills:1,192
Deaths:320
KDR:3.725
Accuracy:24.097% C+
HSR:23.574% C+
Cycler TRV
C**
Kills:970
Deaths:372
KDR:2.608
Accuracy:21.348% C
HSR:22.268% C**
PDW-16 Hailstorm
B*
Kills:384
Deaths:835
KDR:0.460
Accuracy:11.043% F--
HSR:20.833% B*
T1 Cycler
C--
Kills:295
Deaths:276
KDR:1.069
Accuracy:15.625% D**
HSR:18.305% C--
NS Baron G5
C
Kills:284
Deaths:215
KDR:1.321
Accuracy:40.360% C
HSR:13.380% C
FA1 Barrage
C++
Kills:276
Deaths:407
KDR:0.678
Accuracy:16.720% F--
HSR:15.942% C++
MG-S1 Jackal
B+
Kills:208
Deaths:144
KDR:1.444
Accuracy:18.545% D**
HSR:23.077% B+
TRS-12 Uppercut
C**
Kills:65
Deaths:40
KDR:1.625
Accuracy:47.041% D-
HSR:16.923% C**
Kills:3,674
Deaths (as Combat Medic):2,609
Deaths (to Combat Medics):699
KDR:1.4082
Kill Difference:1,065
Playtime:120.127 hours
Usage:5%
Score:1.633m
Score/min:227
Accuracy (listed only):24.347%
HSR (listed only):19.288%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D
Kills:272
Deaths:125
KDR:2.176
Accuracy:13.780% D
HSR:17.279% D
MRC3 Mercy
B++
Kills:241
Deaths:130
KDR:1.854
Accuracy:13.417% D
HSR:24.481% B++
MR1 Fracture
C-
Kills:158
Deaths:75
KDR:2.107
Accuracy:32.690% C-
HSR:0.633% D**
MR1 Fracture
C--
Kills:156
Deaths:74
KDR:2.108
Accuracy:32.432% C--
HSR:2.564% D
M3 Pounder HEG
D--
Kills:111
Deaths:54
KDR:2.056
Accuracy:30.649% D--
HSR:0.901% F
M3 Pounder HEG
C
Kills:111
Deaths:60
KDR:1.850
Accuracy:29.008% D*
HSR:2.703% C
NS-10 Burster
C-
Kills:107
Deaths:4
KDR:26.750
Accuracy:25.376% C-
HSR:0% F
NS-10 Burster
C--
Kills:76
Deaths:4
KDR:19
Accuracy:26.023% C--
HSR:1.316% D*
Kills:1,232
Deaths (as MAX Suit):263
Deaths (to MAX Suits):597
KDR:4.68441
Kill Difference:969
Playtime:71.463 hours
Usage:3%
Score:0.839m
Score/min:196
Accuracy (listed only):25.422%
HSR (listed only):6.235%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:536
V. Kills:63 N/A
Deaths:49
KDR:10.939
Accuracy:30.497% F-
KPH:31.300 D-
VKPH:3.700 D*
Kills:536 (536 + 0)
Deaths:49
KDR:10.939
VKDR:1.286
Vehicle Kills:63
Kill Difference:487
Playtime:17.137 hours
Usage:1%
Score:0.115m
Score/min:112
Driving Accuracy:30.497%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
D
Kills:194
V. Kills:124 155%
Deaths:72
KDR:2.694
Accuracy:29.648% D*
KPH:14.900 D
VKPH:9.500 D-
E540 Halberd
D
Kills:150
V. Kills:63 234%
Deaths:50
KDR:3
Accuracy:27.018% F-
KPH:18.500 D
VKPH:7.800 D--
G30 Vulcan
C
Kills:93
V. Kills:37 245%
Deaths:31
KDR:3
Accuracy:20.558% D--
KPH:18.200 C
VKPH:7.200 D-
M20 Basilisk
C
Kills:51
V. Kills:26 189%
Deaths:24
KDR:2.125
Accuracy:24.716% D
KPH:10.900 D
VKPH:5.500 C
P525 Marauder
N/A
Kills:50
V. Kills:5 N/A
Deaths:10
KDR:5
Accuracy:22.901% N/A
KPH:22 N/A
VKPH:2.200 N/A
Kills:538 (0 + 538)
Deaths:187
KDR:2.877
VKDR:1.364
Vehicle Kills:255
Kill Difference:351
Playtime:33.214 hours
Usage:1%
Score:0.242m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:22.901%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:193
V. Kills:155 124%
Deaths:109
KDR:1.771
Accuracy:41.202% D-
KPH:24.400 D--
VKPH:19.600 D
Kills:193 (0 + 193)
Deaths:109
KDR:1.771
VKDR:1.422
Vehicle Kills:155
Kill Difference:84
Playtime:7.921 hours
Usage:0%
Score:0.172m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:41.202%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:6,655
V. Kills:828 N/A
Deaths:253
KDR:26.304
Accuracy:12.839% D-
KPH:42.300 D-
VKPH:5.300 B+
G40-F Ranger
C++
Kills:428
V. Kills:285 150%
Deaths:20
KDR:21.400
Accuracy:27.515% D
KPH:17.600 C++
VKPH:11.700 C+
G30 Walker
C
Kills:387
V. Kills:262 147%
Deaths:51
KDR:7.588
Accuracy:26.578% C
KPH:11.600 D
VKPH:7.900 C
M20 Basilisk
D
Kills:376
V. Kills:159 235%
Deaths:145
KDR:2.593
Accuracy:25.057% F
KPH:13.100 D
VKPH:5.500 D
M12 Kobalt
D-
Kills:206
V. Kills:6 N/A
Deaths:25
KDR:8.240
Accuracy:11.912% D--
KPH:32.500 D-
VKPH:0.900 D*
M60-G Bulldog
C-
Kills:153
V. Kills:36 414%
Deaths:44
KDR:3.477
Accuracy:20.440% D**
KPH:19.300 D
VKPH:4.500 C-
M20 Basilisk
D
Kills:115
V. Kills:45 250%
Deaths:61
KDR:1.885
Accuracy:24.467% F
KPH:14.100 D
VKPH:5.500 D-
M40 Fury
D*
Kills:106
V. Kills:19 N/A
Deaths:43
KDR:2.465
Accuracy:16.805% F-
KPH:17 D*
VKPH:3 D*
M60-G Bulldog
D-
Kills:80
V. Kills:20 381%
Deaths:24
KDR:3.333
Accuracy:17.972% F-
KPH:16.700 D*
VKPH:4.200 D-
Kills:8,506 (0 + 8,506)
Deaths:666
KDR:12.772
VKDR:2.492
Vehicle Kills:1,660
Kill Difference:7,840
Playtime:277.032 hours
Usage:12%
Score:1.857m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:17.972%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 7,4836,65525326.304B+23.0212.839%D-16.769%C-42.3D-5.3B+114157.3h22.6D-175.6D
MG-HBR1 Dragoon 4,4664,31611238.536U35.2629.994%C-21.71%D-23.6CN/A58182.9h12.6F-42.1D*
AMR-66 3,0752,9507383.997M**0.7223.437%D32.644%B**13.9C--N/A36212.9h15.8F-67.6D*
Frag Grenade 1,2981,25411254N/A1,250.7246.984%C**N/A464.4C+16.3A14252.7h4.1C+8.7C++
LC3 Jaguar 1,2271,2053833.146B**0.1323.962%C++20.913%C++16.8DN/A4471.8h22.3F-93D--
TORQ-9 1,2221,1923203.725A++0.4424.097%C+23.574%C+16.3D-N/A5573.3h26T-108.1D**
HC1 Cougar 1,1901,1723972.952A++0.3321.581%D20.649%C17.8C-N/A8065.9h17.5D*81.1D
TRAC-5 1,1851,1715742.04A++1.2419.695%C18.617%C+14CN/A5383.6h22.2D--112.5D
NS-11C 1,1821,1675442.145A1.1421.273%D24.764%B*13.4DN/A4687.4h24.1F-113.4D*
LC2 Lynx 1,1741,1626911.682B+1.6016.794%D*21.084%C+12.3DN/A3294.4h28.6F**170.1F*
Sticky Grenade 1,0409931993N/A989.7254.765%C**N/A827.5C39.2A**24101.2h2.6C4.8C+
Cycler TRV 9859703722.608A0.6721.348%C22.268%C**16DN/A4460.8h20.6F--96.3D--
L100 Python HESH 5995364910.939C+7.6630.497%F-N/A31.3D-3.7D*11217.1h4.6D--15.2F--
TSAR-42 5425305210.192A6.9129.276%D**67.359%C+16.7D-N/A7331.7h3.5F-11.9F-
Claymore 527527579.246B+5.9718.407%D**N/A82.3D-N/A2296.4h1.2C++6.5D*
G40-F Ranger 7134282021.4S18.1227.515%DN/A17.6C++11.7C+15724.3h103.1B++374.6B+
G30 Walker 649387517.588A+4.3126.578%C2.584%D-11.6D7.8C10333.4h272.8D--1026.3D
PDW-16 Hailstorm 4023848350.46D2.8211.043%F--20.833%B*5.9D*N/A1665.1h37.7T*341.8T*
Tank Mine 567377715.31A+2.0320.011%D--N/A92C46.3D6474.1h1.9C+9.5F
M20 Basilisk 5353761452.593C+0.6925.057%F6.383%C*13.1D5.5D8628.7h101.2C+403.7D--
T9 CARV 3353285300.619C2.6610.742%F23.171%C+10.2D-N/A6032.3h22.5F-209.5F--
T2 Striker 512313634.968U1.6936.417%FN/A7.5C--4.7D-8742h56.3D154.5D*
T1 Cycler 3002952761.069C++2.2115.625%D**18.305%C--10.3D-N/A5628.7h23.4F*149.9F--
NS Baron G5 2842842151.321B1.9640.36%C13.38%C19.6DN/A6714.5h5.9D-14.7C+
FA1 Barrage 2862764070.678C+2.6016.72%F--15.942%C++8.4D--N/A2833h9.7T58.2T*
RAMS .50M 274272426.476B**3.2030.053%D*81.25%B12.1D--N/A6322.5h3.6F--11.9F-
MRC3 Mercy 2822721252.176C+1.1013.78%D17.279%D20.3DN/A6713.4h30.4F--220.8D*
T32 Bull 2662581341.925B+1.3615.646%D**19.767%D13.3D--N/A4319.4h24.9T*158.9F**
MRC3 Mercy 2442411301.854C+1.4313.417%D24.481%B++17.6DN/A9013.7h34.1T*254F
Spear Anti-Vehicle Phalanx Turret 371237544.389C-1.1132.181%D*4.219%C++17.8D*10.1D*11513.3h12D37.2D**
MSW-R 2342301032.233C++1.0520.422%C-22.174%C14.9D--N/A8915.4h24.8T*121.7F-
Spear Anti-Vehicle Phalanx Tower 2942181021.8C+18.5233.489%D**4.587%B+27.3C--9.5D--1508h9.9C+29.4D
MG-S1 Jackal 2152081441.444C**1.8418.545%D**23.077%B+10.6D--N/A4719.6h20.1D--108.2F
M12 Kobalt 212206258.24C4.9611.912%D--20.388%B+32.7D-1D--1336.3h23.2D-195.1D
MR11 Gatekeeper 318194722.694C0.5929.648%D*2.577%B+14.9D9.5D-12413h65.4D-220.6D**
G20 Vulcan-H 3481931091.771C-1.5141.202%D-4.145%B*24.4D--19.6D3637.9h135.8D--329.5D*
MR1 Fracture 246158752.107A**1.1732.69%C-N/A5.2D2.9D--4930.4h95.5F292.3D*
MR1 Fracture 239156742.108A*1.1732.432%C--2.564%D5.2D-2.8D*4629.9h98.4F-303.3D**
C-4 174153742.068B+1.2132.359%B**N/A35.6D--4.9F3984.3h2D-6C++
M60-G Bulldog 189153443.477C0.2020.44%D**2.614%C19.4D4.6C807.9h10.6D--51.7F-
E540 Halberd 213150503C-0.2827.018%F-3.333%C+18.5D7.8D--1528.1h6.9D25.7F-
T4 AMP 1361332410.552C2.7313.238%F--17.293%C10.5D-N/A2912.7h17.8D134.5F--
M9 SKEP Launcher 1751311400.936B++2.3445.17%T5.344%A*9.3C--3.1D4914.1h10.6C--23.4F--
MANA Anti-Personnel Turret 123118811.457N/A1.829.763%UN/A1180U50U3380800.1h49.2T*504.3T*
M20 Basilisk 160115611.885C--1.4024.467%F5.217%C14.2D5.6D-1188.1h87.4B357.1C--
M3 Pounder HEG 135111542.056C**1.2230.649%D--N/A10.8D--2.3D--6310.3h28D*91.5D*
M3 Pounder HEG 134111601.85C**1.4329.008%D*2.703%C10.3D-2.1D7210.8h28.5F98.2F
NS-10 Burster 162107426.75U23.4725.376%C-N/A7.8A4B+7413.7h110.3B**434.8B+
Aspis Anti-Aircraft Phalanx Turret 231106264.077C++0.8018.778%D*N/A5.5D*6.5D--9219.3h159.4C+849C--
M40 Fury 125106432.465D0.8216.805%F-2.83%B**17.1D*3.1D*766.2h16.1C95.8F-
G30 Vulcan 13093313C+0.2820.558%D--4.301%B+18.2C7.3D-1355.1h113.1C549.9D-
M60-G Bulldog 10080243.333C--0.0517.972%F-2.5%C16.7D*4.2D-804.8h9.8D54.7F*
MG-H1 Watchman 8078184.333A++1.0519.133%D20.513%D13.7D--N/A1015.7h28.8F*150.8D**
NS-10 Burster 12076419U15.7226.023%C--1.316%D*5.7C**3.3C6413.4h151.5C**582.2C++
NSX Naginata 6968203.4A*0.1218.55%D14.706%F-14.2D--N/A564.8h22.2F--119.5D*
NS-AM7 Archer 9665144.643S1.3660.307%C*16.923%C+5.7C2.7C++4311.5h49.5F-82.1F-
TRS-12 Uppercut 6665401.625B+1.6647.041%D-16.923%C**13.8D--N/A724.7h4.8T10.1F-
MG-C1 Kindred 6464242.667B**0.6124.088%C-21.875%C11.2D--N/A335.7h22.7T-94.3F-
ML-7 73571100.518C2.7637.615%F--7.018%A**10.6D*3D*1745.4h10D*26.6F*
M20 Basilisk 7751242.125C1.1624.716%D5.882%C*10.9D5.5C744.7h142.4F-576D**
P525 Marauder 5550105D1.7222.901%C**N/A21.7D*2.2D642.3h20.2T*88.1F*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01900.3h
Anti-Vehicle MANA Turret0570.1h
NS-03 Thumper0680.2h
Nano-Armor Kit8141,980,244121.9h
Nanite Revive Grenade01,1960.3h
Nanite Healing Grenade01100h
Medical Applicator286311,27127.5h
Spitfire Auto-Turret171,8642.2h
Welding Device03400.1h
S12 Renegade0581h
Recon Detection Device107,66213h
Shield Recharging Field41,4100.7h
Ammunition Package2323,8438.4h
Medical Kit102331h
Anti-Infantry MANA Turret137621.9h
Nano-Repair Grenade01650h
A30 Walker1750h

Check the help document for the dictionary if you want to learn more about words used here.


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