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Lt. General Papesz73[TTRO] Papesz73
TR BR 91

KDR: 2.7

Score: 26.2m

Last Seen: Nov 12th, 2018 1:14 PM
- OFFLINE - 3.7 hour(s)

Prestige 1, Battle Rank 91 - Terran Republic on Cobalt - Outfit Member of The Terran Order[TTRO] The Terran Order
TR outfit on Cobalt

Members: 338
Level Progress (to 92): 80%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt AMR-66 Frag Grenade LC3 Jaguar MG-HBR1 Dragoon NS-11C LC2 Lynx HC1 Cougar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $356,535 MLG Score: 285
Fun Score: N/A
Cheeseburgers Flipped: 449TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.946%24.472%4641599910,8823.25808-0.557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.461%-0.436C--0.639B+-0.427C--HEAD ++ (~15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.7-0.489D20.8-0.469D88.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.786%0.82%6811013488767970.635417498%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.002D*-1.116D*-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.591B+4.60.614B+10.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.422%13.914%8161110037,374582184812.6484399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.132%-1.644F2.492A**-0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
239.8-1.047D*44.2-0.137C195.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.922%63.975%8162101216179250.203027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.608%-1.352D**-0.212C-1.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.5-0.979D--5.1-0.599D14.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
16.588%15.672%81611013268243111.10288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.063F--0.246C++-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.4-3.497T*9.9-1.031D*49.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Terran Order[TTRO] The Terran Order
TR outfit on Cobalt

Members: 338
26.2m554.2%261 (15.7k)243 (14.6k)2.7010925,9449,6053.5318191 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1014199212.921%15.803%20411:147

80% Engineer8% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2016 6:16 PMApr 10th, 2017 9:07 PMNov 12th, 2018 9:37 AM (8h) (PST)Nov 12th, 2018 9:24 AM (9h) (PST)Nov 12th, 2018 9:14 AM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
381543270.2400.0890.0381.5120.032285

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,8513,26119,590145291214,567

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1798.4h/74.9d 7,979 4,100 25,147 163.2k 1,011 6,938 3,499 41.1m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C*
Kills:1,179
Deaths:377
KDR:3.127
Accuracy:24.182% C*
HSR:21.035% C*
NS-11C
B**
Kills:1,167
Deaths:544
KDR:2.145
Accuracy:21.273% C--
HSR:24.764% B**
LC2 Lynx
C+
Kills:1,162
Deaths:691
KDR:1.682
Accuracy:16.794% D*
HSR:21.084% C+
HC1 Cougar
C+
Kills:835
Deaths:247
KDR:3.381
Accuracy:21.125% D
HSR:21.198% C+
PDW-16 Hailstorm
B*
Kills:384
Deaths:835
KDR:0.460
Accuracy:11.044% F--
HSR:20.833% B*
TRAC-5
C*
Kills:348
Deaths:343
KDR:1.015
Accuracy:16.589% D--
HSR:20.115% C*
FA1 Barrage
C++
Kills:268
Deaths:401
KDR:0.668
Accuracy:16.588% F--
HSR:15.672% C++
MG-S1 Jackal
B+
Kills:208
Deaths:144
KDR:1.444
Accuracy:18.560% D*
HSR:23.077% B+
NS Baron G5
B+
Kills:165
Deaths:141
KDR:1.170
Accuracy:42.247% C+
HSR:16.364% B+
Kills:5,716
Deaths (as Light Assault):3,723
Deaths (to Light Assaults):1,337
KDR:1.53532
Kill Difference:1,993
Playtime:28.092 hours
Usage:2%
Score:0.080m
Score/min:48
Accuracy (listed only):20.934%
HSR (listed only):20.460%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C++
Kills:328
Deaths:530
KDR:0.619
Accuracy:10.742% F
HSR:23.171% C++
T32 Bull
C--
Kills:248
Deaths:132
KDR:1.879
Accuracy:15.605% D**
HSR:20.161% C--
MG-H1 Watchman
D
Kills:71
Deaths:17
KDR:4.176
Accuracy:18.781% D
HSR:21.127% D
Kills:647
Deaths (as Heavy Assault):679
Deaths (to Heavy Assaults):1,834
KDR:0.95287
Kill Difference:32
Playtime:138.421 hours
Usage:8%
Score:1.137m
Score/min:137
Accuracy (listed only):15.042%
HSR (listed only):21.486%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B*
Kills:384
Deaths:835
KDR:0.460
Accuracy:11.044% F--
HSR:20.833% B*
MG-S1 Jackal
B+
Kills:208
Deaths:144
KDR:1.444
Accuracy:18.560% D*
HSR:23.077% B+
T4 AMP
C
Kills:132
Deaths:241
KDR:0.548
Accuracy:13.749% F-
HSR:17.424% C
TSAR-42
D
Kills:91
Deaths:21
KDR:4.333
Accuracy:26.812% F
HSR:61.539% D
RAMS .50M
D**
Kills:70
Deaths:37
KDR:1.892
Accuracy:25.092% F-
HSR:67.143% D**
Kills:885
Deaths (as Infiltrator):1,278
Deaths (to Infiltrators):1,751
KDR:0.69249
Kill Difference:393
Playtime:45.512 hours
Usage:3%
Score:0.158m
Score/min:58
Accuracy (listed only):19.051%
HSR (listed only):38.003%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
B**
Kills:2,949
Deaths:738
KDR:3.996
Accuracy:23.436% C--
HSR:32.655% B**
LC3 Jaguar
C*
Kills:1,179
Deaths:377
KDR:3.127
Accuracy:24.182% C*
HSR:21.035% C*
MG-HBR1 Dragoon
D
Kills:1,173
Deaths:75
KDR:15.640
Accuracy:28.563% D
HSR:21.228% D-
NS-11C
B**
Kills:1,167
Deaths:544
KDR:2.145
Accuracy:21.273% C--
HSR:24.764% B**
LC2 Lynx
C+
Kills:1,162
Deaths:691
KDR:1.682
Accuracy:16.794% D*
HSR:21.084% C+
HC1 Cougar
C+
Kills:835
Deaths:247
KDR:3.381
Accuracy:21.125% D
HSR:21.198% C+
TRAC-5
C*
Kills:348
Deaths:343
KDR:1.015
Accuracy:16.589% D--
HSR:20.115% C*
FA1 Barrage
C++
Kills:268
Deaths:401
KDR:0.668
Accuracy:16.588% F--
HSR:15.672% C++
NS Baron G5
B+
Kills:165
Deaths:141
KDR:1.170
Accuracy:42.247% C+
HSR:16.364% B+
Kills:9,246
Deaths (as Engineer):3,557
Deaths (to Engineers):2,034
KDR:2.59938
Kill Difference:5,689
Playtime:1,445.902 hours
Usage:80%
Score:23.008m
Score/min:265
Accuracy (listed only):23.422%
HSR (listed only):21.568%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C+
Kills:403
Deaths:202
KDR:1.995
Accuracy:20.748% C
HSR:18.859% C+
PDW-16 Hailstorm
B*
Kills:384
Deaths:835
KDR:0.460
Accuracy:11.044% F--
HSR:20.833% B*
T1 Cycler
C-
Kills:295
Deaths:276
KDR:1.069
Accuracy:15.625% D*
HSR:18.305% C-
FA1 Barrage
C++
Kills:268
Deaths:401
KDR:0.668
Accuracy:16.588% F--
HSR:15.672% C++
MG-S1 Jackal
B+
Kills:208
Deaths:144
KDR:1.444
Accuracy:18.560% D*
HSR:23.077% B+
NS Baron G5
B+
Kills:165
Deaths:141
KDR:1.170
Accuracy:42.247% C+
HSR:16.364% B+
Kills:1,723
Deaths (as Combat Medic):1,999
Deaths (to Combat Medics):601
KDR:0.86193
Kill Difference:276
Playtime:86.702 hours
Usage:5%
Score:1.164m
Score/min:224
Accuracy (listed only):20.802%
HSR (listed only):18.852%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C--
Kills:257
Deaths:119
KDR:2.160
Accuracy:13.644% D
HSR:17.899% C--
MRC3 Mercy
B*
Kills:229
Deaths:124
KDR:1.847
Accuracy:13.315% D
HSR:24.454% B*
MR1 Fracture
C--
Kills:146
Deaths:69
KDR:2.116
Accuracy:31.669% C--
HSR:0.685% D**
MR1 Fracture
C--
Kills:145
Deaths:68
KDR:2.132
Accuracy:31.889% C--
HSR:2.759% C--
M3 Pounder HEG
D--
Kills:77
Deaths:39
KDR:1.974
Accuracy:30.401% D--
HSR:1.299% D*
M3 Pounder HEG
B+
Kills:77
Deaths:45
KDR:1.711
Accuracy:28.906% D--
HSR:3.896% B+
NS-10 Burster
D
Kills:51
Deaths:3
KDR:17
Accuracy:23.260% D
HSR:0% F
Kills:982
Deaths (as MAX Suit):233.500
Deaths (to MAX Suits):504
KDR:4.20557
Kill Difference:748.500
Playtime:56.262 hours
Usage:3%
Score:0.650m
Score/min:193
Accuracy (listed only):24.726%
HSR (listed only):7.284%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:488
V. Kills:59 N/A
Deaths:43
KDR:11.349
Accuracy:30.786% F-
KPH:32 D-
VKPH:3.900 D--
Kills:488 (488 + 0)
Deaths:43
KDR:11.349
VKDR:1.372
Vehicle Kills:59
Kill Difference:445
Playtime:15.257 hours
Usage:1%
Score:0.105m
Score/min:115
Driving Accuracy:30.786%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
D
Kills:192
V. Kills:124 154%
Deaths:72
KDR:2.667
Accuracy:29.797% D*
KPH:15.100 D
VKPH:9.700 D--
E540 Halberd
D-
Kills:131
V. Kills:56 230%
Deaths:47
KDR:2.787
Accuracy:25.585% F-
KPH:17.600 D-
VKPH:7.500 D*
G30 Vulcan
C
Kills:88
V. Kills:36 238%
Deaths:30
KDR:2.933
Accuracy:19.908% D--
KPH:18.700 C
VKPH:7.700 D-
Kills:411 (0 + 411)
Deaths:149
KDR:2.758
VKDR:1.450
Vehicle Kills:216
Kill Difference:262
Playtime:24.888 hours
Usage:1%
Score:0.197m
Score/min:132
Driving Accuracy:N/A%
Gunner Accuracy:19.908%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:193
V. Kills:155 124%
Deaths:109
KDR:1.771
Accuracy:41.364% D
KPH:24.500 D-
VKPH:19.700 D
Kills:193 (0 + 193)
Deaths:109
KDR:1.771
VKDR:1.422
Vehicle Kills:155
Kill Difference:84
Playtime:7.868 hours
Usage:0%
Score:0.165m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:41.364%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:5,624
V. Kills:720 N/A
Deaths:243
KDR:23.144
Accuracy:12.779% D
KPH:40.600 D-
VKPH:5.200 B++
G40-F Ranger
B+
Kills:393
V. Kills:261 150%
Deaths:19
KDR:20.684
Accuracy:27.777% C
KPH:18.800 B+
VKPH:12.500 C*
G30 Walker
C-
Kills:381
V. Kills:258 147%
Deaths:51
KDR:7.471
Accuracy:26.573% C
KPH:11.500 D
VKPH:7.800 C-
M20 Basilisk
D
Kills:359
V. Kills:158 226%
Deaths:145
KDR:2.476
Accuracy:25.227% D**
KPH:12.700 D
VKPH:5.600 D
M12 Kobalt
D-
Kills:160
V. Kills:6 N/A
Deaths:24
KDR:6.667
Accuracy:11.113% D--
KPH:28.100 D--
VKPH:1.100 D-
M60-G Bulldog
C-
Kills:138
V. Kills:35 383%
Deaths:44
KDR:3.136
Accuracy:19.538% D**
KPH:17.900 D
VKPH:4.500 C-
M20 Basilisk
D
Kills:114
V. Kills:45 248%
Deaths:61
KDR:1.869
Accuracy:24.470% D**
KPH:14.100 D
VKPH:5.600 D
M40 Fury
D*
Kills:106
V. Kills:19 N/A
Deaths:43
KDR:2.465
Accuracy:16.805% F-
KPH:17.100 D*
VKPH:3.100 D*
M60-G Bulldog
D-
Kills:80
V. Kills:20 381%
Deaths:24
KDR:3.333
Accuracy:17.928% F-
KPH:16.800 D*
VKPH:4.200 D-
Kills:7,355 (0 + 7,355)
Deaths:654
KDR:11.246
VKDR:2.327
Vehicle Kills:1,522
Kill Difference:6,701
Playtime:253.195 hours
Usage:14%
Score:1.637m
Score/min:108
Driving Accuracy:N/A%
Gunner Accuracy:17.928%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 6,3445,62424323.144B++20.4412.779%D16.483%C--40.6D-5.2B++109138.6h23.1D--180.8D
AMR-66 3,0742,9497383.996M**1.2923.436%C--32.655%B**13.9C-N/A35212.6h15.8F-67.6D*
Frag Grenade 1,2571,21711217N/A1,214.3046.951%C*N/A468.1C+15.4B**13612.6h4.1C+8.7C++
LC3 Jaguar 1,2011,1793773.127A0.4324.182%C*21.035%C*17.1C--N/A4468.9h22.3F-92.2D-
MG-HBR1 Dragoon 1,2211,1737515.64S12.9428.563%D21.228%D-20.4CN/A5457.6h12.8F--44.9F
NS-11C 1,1821,1675442.145A0.5621.273%C--24.764%B**13.4DN/A4587.4h24.1F-113.4D--
LC2 Lynx 1,1741,1626911.682B+1.0216.794%D*21.084%C+12.4DN/A3193.8h28.6F**170.1F--
HC1 Cougar 8438352473.381A*0.6821.125%D21.198%C+17.1C--N/A8248.9h18.2D**86.2D-
L100 Python HESH 5474884311.349C++8.6530.786%F-N/A31.9D-3.9D--11515.3h4.6D*14.9F-
Claymore 458458528.808B+6.1118.874%D**N/A89.8D-N/A2445.1h1.2C++6.2D*
Cycler TRV 4104032021.995B++0.7120.748%C18.859%C+12.5D-N/A3732.2h23.9T*115.2F
G40-F Ranger 6543931920.684A**17.9827.777%CN/A18.8B+12.5C*16620.9h97.6B*351.3B++
PDW-16 Hailstorm 4023848350.46D2.2411.044%F--20.833%B*5.9D*N/A1565.1h37.7T*341.7T*
G30 Walker 639381517.471A++4.7726.573%C2.625%D11.5D7.8C-10133h273.4D--1028.8D
M20 Basilisk 5173591452.476C+0.2325.227%D**6.407%C*12.7D5.6D8428.2h104.4C+414D--
Tank Mine 536352705.029A2.3319.331%D--N/A95.1C+49.7C-6843.7h1.8C**9.5D**
TRAC-5 3523483431.015C**1.6916.589%D--20.115%C*9.1DN/A4738.2h24.6F148.3D**
T9 CARV 3353285300.619C2.0810.742%F23.171%C++10.3D-N/A5232h22.5F-209.5F--
T1 Cycler 3002952761.069C++1.6315.625%D*18.305%C-10.3D-N/A4928.6h23.4F*149.9F--
Sticky Grenade 2842721272N/A269.3054.539%C*N/A680D30A++24170.4h3D5.5C
FA1 Barrage 2782684010.668C2.0316.588%F--15.672%C++8.4D--N/A2632h9.9T-59.4T*
MRC3 Mercy 2652571192.16C++0.5413.644%D17.899%C--20.6C--N/A6112.5h30.3F--222D*
T32 Bull 2562481321.879B+0.8215.605%D**20.161%C--13.2D--N/A4018.8h25T*160.3T
MRC3 Mercy 2322291241.847C+0.8513.315%D24.454%B*17.9DN/A8712.8h33.8T*254.2F
Spear Anti-Vehicle Phalanx Turret 341216544C--1.3032%D*4.63%C*17.7D*10.2D--11512.2h12.1D37.9D*
MG-S1 Jackal 2152081441.444C**1.2618.56%D*23.077%B+10.7D-N/A4419.5h20.1D--108.1F
G20 Vulcan-H 3481931091.771C--0.9341.364%D4.145%B*24.4D-19.6D3497.9h135.3D-327D--
MR11 Gatekeeper 316192722.667C0.0329.797%D*2.604%B+15.1D9.8D-12412.7h64.6D216.8D--
Spear Anti-Vehicle Phalanx Tower 2591921019.2C16.5032.358%F5.208%B+27.4D9.6D*1587h9.4C++29D
T2 Striker 295180553.273S0.5734.466%FN/A6.6C--4.2D-8527.4h61.3D177.9D**
NS Baron G5 1651651411.17C++1.5342.247%C+16.364%B+22.3C--N/A817.4h6.4D*15C+
M12 Kobalt 166160246.667C-3.9711.113%D--21.875%B*28.1D--1.1D-1095.7h23.7D--212.9D--
MR1 Fracture 225146692.116A**0.5931.669%C--N/A5.5D3D-5126.7h89.6D*283D--
MR1 Fracture 222145682.132A*0.5731.889%C--2.759%C--5.5D2.9D--4826.2h92.8F291D*
M60-G Bulldog 173138443.136C0.4319.538%D**2.174%C--17.9D4.5C-787.7h10.9D*55.8F--
T4 AMP 1351322410.548C2.1513.749%F-17.424%C10.6D-N/A2812.4h16.5C+119.9F
E540 Halberd 187131472.787C--0.0925.585%F-3.817%C++17.5D-7.5D*1407.5h6.9D27.1F-
M9 SKEP Launcher 1551201390.863B+1.8444.824%T5.833%A**9.2C-2.7D4513h10.6C--23.7F--
M20 Basilisk 159114611.869C--0.8324.47%D**5.263%C+14.1D5.6D1168.1h88C**359.4C--
MANA Anti-Personnel Turret 114109781.397N/A1.309.422%UN/A1090U50U2681500.1h47.4T*502.6T*
M40 Fury 125106432.465D0.2416.805%F-2.83%B**17.1D*3.1D*766.2h16.1C95.8F-
Aspis Anti-Aircraft Phalanx Turret 231106264.077C*1.3818.663%D--N/A5.6D--6.6D--9118.9h156.8C+840.1C-
TSAR-42 9391214.333C**1.6326.812%F61.539%D9.7D*N/A879.4h4.5T*16.7T-
G30 Vulcan 12488302.933C+0.2319.908%D--4.545%B+18.7C7.7D-1384.7h105.9C+532.1D
M60-G Bulldog 10080243.333C-0.6317.928%F-2.5%C16.7D*4.2D-784.8h9.8D54.7F--
M3 Pounder HEG 9077391.974C*0.7330.401%D--1.299%D*10D--1.7D*647.7h30.2F99.2D*
M3 Pounder HEG 9177451.711C++0.9928.906%D--3.896%B+9.4D-1.7D--718.2h30.8F-106.4F
C-4 9275352.143B+0.5637.136%A*N/A34.1D--7.7D**5322.2h2D-5.5C+
MG-H1 Watchman 7371174.176A++1.4718.781%D21.127%D14.5D--N/A874.9h27.3F--145.6D**
RAMS .50M 7170371.892C0.8125.092%F-67.143%D**5.2D**N/A4813.4h5.8T*23.2T*
NS-10 Burster 7951317U14.3023.26%DN/A6.5B++3.6C++737.8h114.6B*492.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7821,747,984109.6h
Spawn Beacon01160.2h
Nanite Revive Grenade07580.2h
Medical Applicator249228,15420.8h
Nanite Healing Grenade01100h
Welding Device03400.1h
Spitfire Auto-Turret151,2601.6h
S12 Renegade0581h
Ammunition Package2319,4796.6h
Shield Recharging Field28430.4h
Medical Kit101830.8h
Anti-Infantry MANA Turret115051.4h
Nano-Repair Grenade01280h
Recon Detection Device49722.4h
A30 Walker1750h

Check the help document for the dictionary if you want to learn more about words used here.


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