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Field Marshal Papesz73[TTRO] Papesz73
TR BR 124

KDR: 3.22

Score: 32.3m

Last Seen: Sep 16th, 2019 5:37 PM
- OFFLINE - 3.3 hour(s)

Prestige 1, Battle Rank 100 (124 total) - Terran Republic on Cobalt - Outfit Member of The Terran Order[TTRO] The Terran Order
TR outfit on Cobalt

Members: 648
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt MG-HBR1 Dragoon AMR-66 Frag Grenade LC3 Jaguar TORQ-9 HC1 Cougar TRAC-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $444,105 MLG Score: 355
Fun Score: N/A
Cheeseburgers Flipped: 548TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.562%23.395%48119119516,7644.32173-1.098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.289%-0.146C0.386C**-2.533F*HEAD ++ (~13.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.6-0.327C-19.9-0.412C--76.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.497%0.933%71112135368021030.667497515%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.018D*-1.047D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.609B+4.60.632B+10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.224%14.322%8721212028,393613196113.6694428%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.926%-1.668F-2.427A**-0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
231.2-0.934D--42.1-0.052C+189.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.242%72.629%87221212738928160.794403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.272%-1.016D*0.231C++-1.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.3-0.368C-3.6-0.201C8.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.907%15.882%87221212340297111.14094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.724%-1.969F-0.243C++1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.1-2.771F**8.8-0.823D-40.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Terran Order[TTRO] The Terran Order
TR outfit on Cobalt

Members: 648
32.3m506.6%257 (15.4k)238 (14.3k)3.223835,27810,9434.06415124 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214304013.418%17.059%22912:2110

78% Engineer8% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2016 6:16 PMApr 10th, 2017 9:07 PMSep 21st, 2019 5:33 AM (1d) (PST)Sep 16th, 2019 3:27 PM (6d) (PST)Sep 16th, 2019 1:37 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
380513290.2600.0810.0441.4690.030355

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,7723,03619,736165388214,278

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2260.1h/94.2d 9,196 6,018 31,194 199.2k 1,217 9,246 4,034 51.5m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:1,205
Deaths:383
KDR:3.146
Accuracy:23.965% C++
HSR:20.913% C++
HC1 Cougar
C
Kills:1,172
Deaths:397
KDR:2.952
Accuracy:21.581% D
HSR:20.649% C
TRAC-5
C+
Kills:1,171
Deaths:574
KDR:2.040
Accuracy:19.695% C
HSR:18.617% C+
NS-11C
B**
Kills:1,167
Deaths:544
KDR:2.145
Accuracy:21.273% D
HSR:24.764% B**
LC2 Lynx
C+
Kills:1,162
Deaths:691
KDR:1.682
Accuracy:16.794% D*
HSR:21.084% C+
PDW-16 Hailstorm
B*
Kills:384
Deaths:835
KDR:0.460
Accuracy:11.043% F--
HSR:20.833% B*
NS Baron G5
C
Kills:280
Deaths:211
KDR:1.327
Accuracy:40.306% C
HSR:12.857% C
FA1 Barrage
C+
Kills:275
Deaths:404
KDR:0.681
Accuracy:16.709% F--
HSR:15.636% C+
MG-S1 Jackal
B+
Kills:208
Deaths:144
KDR:1.444
Accuracy:18.545% D**
HSR:23.077% B+
TRS-12 Uppercut
C**
Kills:65
Deaths:40
KDR:1.625
Accuracy:47.041% D-
HSR:16.923% C**
MG-C1 Kindred
C
Kills:64
Deaths:24
KDR:2.667
Accuracy:24.088% C-
HSR:21.875% C
Kills:7,153
Deaths (as Light Assault):4,247
Deaths (to Light Assaults):1,559
KDR:1.68425
Kill Difference:2,906
Playtime:33.799 hours
Usage:1%
Score:0.103m
Score/min:51
Accuracy (listed only):23.731%
HSR (listed only):19.748%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:328
Deaths:530
KDR:0.619
Accuracy:10.742% F
HSR:23.171% C+
T32 Bull
D
Kills:258
Deaths:134
KDR:1.925
Accuracy:15.646% D**
HSR:19.767% D
MSW-R
C
Kills:205
Deaths:94
KDR:2.181
Accuracy:20.595% C
HSR:21.463% C
MG-H1 Watchman
D
Kills:78
Deaths:18
KDR:4.333
Accuracy:19.133% D
HSR:20.513% D
NSX Naginata
D
Kills:68
Deaths:20
KDR:3.400
Accuracy:18.550% D
HSR:14.706% F-
Kills:937
Deaths (as Heavy Assault):796
Deaths (to Heavy Assaults):2,137
KDR:1.17714
Kill Difference:141
Playtime:183.392 hours
Usage:8%
Score:1.540m
Score/min:140
Accuracy (listed only):16.933%
HSR (listed only):19.924%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:477
Deaths:50
KDR:9.540
Accuracy:28.975% D**
HSR:67.925% C+
PDW-16 Hailstorm
B*
Kills:384
Deaths:835
KDR:0.460
Accuracy:11.043% F--
HSR:20.833% B*
RAMS .50M
B
Kills:261
Deaths:40
KDR:6.525
Accuracy:29.743% D**
HSR:81.226% B
MG-S1 Jackal
B+
Kills:208
Deaths:144
KDR:1.444
Accuracy:18.545% D**
HSR:23.077% B+
T4 AMP
C
Kills:133
Deaths:241
KDR:0.552
Accuracy:13.238% F--
HSR:17.293% C
NS-AM7 Archer
C*
Kills:64
Deaths:14
KDR:4.571
Accuracy:60.447% C*
HSR:17.188% C+
Kills:1,527
Deaths (as Infiltrator):1,324
Deaths (to Infiltrators):1,983
KDR:1.15332
Kill Difference:203
Playtime:93.183 hours
Usage:4%
Score:0.502m
Score/min:90
Accuracy (listed only):26.999%
HSR (listed only):37.924%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
C--
Kills:4,028
Deaths:108
KDR:37.296
Accuracy:29.833% C--
HSR:21.475% D-
AMR-66
B**
Kills:2,950
Deaths:738
KDR:3.997
Accuracy:23.437% D
HSR:32.644% B**
LC3 Jaguar
C++
Kills:1,205
Deaths:383
KDR:3.146
Accuracy:23.965% C++
HSR:20.913% C++
HC1 Cougar
C
Kills:1,172
Deaths:397
KDR:2.952
Accuracy:21.581% D
HSR:20.649% C
TRAC-5
C+
Kills:1,171
Deaths:574
KDR:2.040
Accuracy:19.695% C
HSR:18.617% C+
NS-11C
B**
Kills:1,167
Deaths:544
KDR:2.145
Accuracy:21.273% D
HSR:24.764% B**
LC2 Lynx
C+
Kills:1,162
Deaths:691
KDR:1.682
Accuracy:16.794% D*
HSR:21.084% C+
NS Baron G5
C
Kills:280
Deaths:211
KDR:1.327
Accuracy:40.306% C
HSR:12.857% C
FA1 Barrage
C+
Kills:275
Deaths:404
KDR:0.681
Accuracy:16.709% F--
HSR:15.636% C+
TRS-12 Uppercut
C**
Kills:65
Deaths:40
KDR:1.625
Accuracy:47.041% D-
HSR:16.923% C**
MG-C1 Kindred
C
Kills:64
Deaths:24
KDR:2.667
Accuracy:24.088% C-
HSR:21.875% C
Kills:13,539
Deaths (as Engineer):4,114
Deaths (to Engineers):2,174
KDR:3.29096
Kill Difference:9,425
Playtime:1,766.537 hours
Usage:78%
Score:27.742m
Score/min:262
Accuracy (listed only):25.884%
HSR (listed only):20.676%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
C+
Kills:1,192
Deaths:320
KDR:3.725
Accuracy:24.097% C+
HSR:23.574% C+
Cycler TRV
C**
Kills:696
Deaths:305
KDR:2.282
Accuracy:20.736% C-
HSR:22.126% C**
PDW-16 Hailstorm
B*
Kills:384
Deaths:835
KDR:0.460
Accuracy:11.043% F--
HSR:20.833% B*
T1 Cycler
C--
Kills:295
Deaths:276
KDR:1.069
Accuracy:15.625% D**
HSR:18.305% C--
NS Baron G5
C
Kills:280
Deaths:211
KDR:1.327
Accuracy:40.306% C
HSR:12.857% C
FA1 Barrage
C+
Kills:275
Deaths:404
KDR:0.681
Accuracy:16.709% F--
HSR:15.636% C+
MG-S1 Jackal
B+
Kills:208
Deaths:144
KDR:1.444
Accuracy:18.545% D**
HSR:23.077% B+
TRS-12 Uppercut
C**
Kills:65
Deaths:40
KDR:1.625
Accuracy:47.041% D-
HSR:16.923% C**
Kills:3,395
Deaths (as Combat Medic):2,535
Deaths (to Combat Medics):689
KDR:1.33925
Kill Difference:860
Playtime:114.825 hours
Usage:5%
Score:1.561m
Score/min:227
Accuracy (listed only):24.263%
HSR (listed only):19.167%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D
Kills:272
Deaths:125
KDR:2.176
Accuracy:13.780% D
HSR:17.279% D
MRC3 Mercy
B++
Kills:241
Deaths:130
KDR:1.854
Accuracy:13.417% D
HSR:24.481% B++
MR1 Fracture
C--
Kills:157
Deaths:73
KDR:2.151
Accuracy:32.325% C--
HSR:0.637% D**
MR1 Fracture
C--
Kills:148
Deaths:72
KDR:2.056
Accuracy:32.104% C--
HSR:2.703% C--
M3 Pounder HEG
C+
Kills:107
Deaths:59
KDR:1.814
Accuracy:29.021% D*
HSR:2.804% C+
M3 Pounder HEG
D--
Kills:104
Deaths:53
KDR:1.962
Accuracy:30.701% D--
HSR:0.962% D**
NS-10 Burster
C-
Kills:104
Deaths:4
KDR:26
Accuracy:25.468% C-
HSR:0% F
NS-10 Burster
C--
Kills:70
Deaths:4
KDR:17.500
Accuracy:26.070% C--
HSR:1.429% D*
Kills:1,203
Deaths (as MAX Suit):260
Deaths (to MAX Suits):592
KDR:4.62692
Kill Difference:943
Playtime:68.575 hours
Usage:3%
Score:0.821m
Score/min:200
Accuracy (listed only):25.361%
HSR (listed only):6.287%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:536
V. Kills:63 N/A
Deaths:49
KDR:10.939
Accuracy:30.497% F-
KPH:31.300 D-
VKPH:3.700 D*
Kills:536 (536 + 0)
Deaths:49
KDR:10.939
VKDR:1.286
Vehicle Kills:63
Kill Difference:487
Playtime:17.137 hours
Usage:1%
Score:0.115m
Score/min:112
Driving Accuracy:30.497%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
D
Kills:194
V. Kills:124 155%
Deaths:72
KDR:2.694
Accuracy:29.648% D*
KPH:14.900 D
VKPH:9.500 D-
E540 Halberd
D
Kills:150
V. Kills:63 234%
Deaths:50
KDR:3
Accuracy:27.018% F-
KPH:18.500 D
VKPH:7.800 D--
G30 Vulcan
C
Kills:93
V. Kills:37 245%
Deaths:31
KDR:3
Accuracy:20.558% D--
KPH:18.200 C
VKPH:7.200 D-
M20 Basilisk
C
Kills:51
V. Kills:26 189%
Deaths:24
KDR:2.125
Accuracy:24.716% D
KPH:10.900 D
VKPH:5.500 C
P525 Marauder
N/A
Kills:50
V. Kills:5 N/A
Deaths:10
KDR:5
Accuracy:22.901% N/A
KPH:22 N/A
VKPH:2.200 N/A
Kills:538 (0 + 538)
Deaths:187
KDR:2.877
VKDR:1.364
Vehicle Kills:255
Kill Difference:351
Playtime:33.214 hours
Usage:1%
Score:0.242m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:22.901%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:193
V. Kills:155 124%
Deaths:109
KDR:1.771
Accuracy:41.347% D
KPH:24.500 D--
VKPH:19.700 D
Kills:193 (0 + 193)
Deaths:109
KDR:1.771
VKDR:1.422
Vehicle Kills:155
Kill Difference:84
Playtime:7.876 hours
Usage:0%
Score:0.167m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:41.347%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:6,508
V. Kills:799 N/A
Deaths:253
KDR:25.723
Accuracy:12.855% D-
KPH:42.300 D-
VKPH:5.200 B+
G40-F Ranger
C++
Kills:425
V. Kills:283 150%
Deaths:20
KDR:21.250
Accuracy:27.513% D
KPH:17.700 C++
VKPH:11.800 C+
G30 Walker
C
Kills:386
V. Kills:261 147%
Deaths:51
KDR:7.569
Accuracy:26.574% C
KPH:11.600 D
VKPH:7.900 C
M20 Basilisk
D
Kills:365
V. Kills:159 228%
Deaths:145
KDR:2.517
Accuracy:25.148% F
KPH:12.800 D
VKPH:5.600 D
M12 Kobalt
D-
Kills:206
V. Kills:6 N/A
Deaths:25
KDR:8.240
Accuracy:11.912% D--
KPH:32.500 D-
VKPH:0.900 D*
M60-G Bulldog
C-
Kills:140
V. Kills:35 389%
Deaths:44
KDR:3.182
Accuracy:19.624% F
KPH:17.900 D
VKPH:4.500 C-
M20 Basilisk
D
Kills:115
V. Kills:45 250%
Deaths:61
KDR:1.885
Accuracy:24.467% F
KPH:14.100 D
VKPH:5.500 D-
M40 Fury
D*
Kills:106
V. Kills:19 N/A
Deaths:43
KDR:2.465
Accuracy:16.805% F-
KPH:17 D*
VKPH:3 D*
M60-G Bulldog
D-
Kills:80
V. Kills:20 381%
Deaths:24
KDR:3.333
Accuracy:17.972% F-
KPH:16.700 D*
VKPH:4.200 D-
Kills:8,331 (0 + 8,331)
Deaths:666
KDR:12.509
VKDR:2.443
Vehicle Kills:1,627
Kill Difference:7,665
Playtime:272.878 hours
Usage:12%
Score:1.833m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:17.972%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 7,3076,50825325.723B+22.5012.855%D-16.779%C-42.3D-5.2B+115153.8h22.6D-175.8D
MG-HBR1 Dragoon 4,1664,02810837.296U34.0729.833%C--21.475%D-23.5CN/A58171.2h12.7F-42.6D**
AMR-66 3,0752,9507383.997M**0.7723.437%D32.644%B**13.9C--N/A36212.9h15.8F-67.6D*
Frag Grenade 1,2901,24711247N/A1,243.7846.975%C**N/A479.6C+16.5A14212.6h4.1C+8.7C++
LC3 Jaguar 1,2271,2053833.146B**0.0823.965%C++20.913%C++16.8DN/A4471.8h22.3F-92.9D--
TORQ-9 1,2221,1923203.725A++0.5024.097%C+23.574%C+16.3D-N/A5573.3h26T-108.1D**
HC1 Cougar 1,1901,1723972.952A++0.2721.581%D20.649%C17.8C-N/A8065.9h17.5D*81.1D
TRAC-5 1,1851,1715742.04A++1.1819.695%C18.617%C+14.1CN/A5383.3h22.2D--112.5D
NS-11C 1,1821,1675442.145A1.0821.273%D24.764%B**13.4DN/A4687.4h24.1F-113.4D*
LC2 Lynx 1,1741,1626911.682B+1.5416.794%D*21.084%C+12.4DN/A3293.8h28.6F**170.1F*
Sticky Grenade 1,0089641964N/A960.7855.083%C**N/A803.3C36.7A*24521.2h2.6C4.8C+
Cycler TRV 7066963052.282B**0.9420.736%C-22.126%C**13.9D-N/A3849.9h22F**105.9D**
L100 Python HESH 5995364910.939C+7.7230.497%F-N/A31.3D-3.7D*11217.1h4.6D--15.2F--
Claymore 518518579.088B+5.8618.479%D**N/A83.5D-N/A2316.2h1.2C++6.4D*
TSAR-42 489477509.54A6.3228.975%D**67.925%C+15.8D--N/A7230.1h3.6F--12.5F-
G40-F Ranger 7084252021.25S18.0327.513%DN/A17.7C++11.8C+15824h102.6B++373B+
G30 Walker 647386517.569A+4.3526.574%C2.591%D-11.6D7.9C10333.2h271.8D--1023D
PDW-16 Hailstorm 4023848350.46D2.7611.043%F--20.833%B*5.9D*N/A1665.1h37.7T*341.8T*
Tank Mine 560371715.225A2.0019.87%D--N/A90.5C46.1D6464.1h1.9C+9.6F
M20 Basilisk 5243651452.517C0.7125.148%F6.301%C++12.8D5.6D8528.5h103.7C+412.4D--
T9 CARV 3353285300.619C2.6010.742%F23.171%C+10.2D-N/A6032.2h22.5F-209.5F--
T2 Striker 510312634.952U1.7336.288%FN/A7.7C--4.9D8940.7h55D151.5D*
T1 Cycler 3002952761.069C++2.1515.625%D**18.305%C--10.3D-N/A5528.7h23.4F*149.9F--
NS Baron G5 2802802111.327B1.9040.306%C12.857%C20.1DN/A7013.9h5.9D-14.7C+
FA1 Barrage 2852754040.681C+2.5416.709%F--15.636%C+8.4D--N/A2832.9h9.7T58.3T*
MRC3 Mercy 2822721252.176C+1.0513.78%D17.279%D20.3DN/A6613.4h30.4F--220.8D*
RAMS .50M 263261406.525B**3.3029.743%D**81.226%B12D--N/A6421.7h3.6F--12.1F-
T32 Bull 2662581341.925B+1.3015.646%D**19.767%D13.3D--N/A4319.4h24.9T*158.9F**
MRC3 Mercy 2442411301.854C+1.3713.417%D24.481%B++17.6DN/A9013.7h34.1T*254F
Spear Anti-Vehicle Phalanx Turret 369236544.37C-1.1532.175%D*4.237%C++17.9D*10.1D*11513.2h12D37.3D**
Spear Anti-Vehicle Phalanx Tower 2842121021.2C+17.9833.248%D**4.717%B+27.2C--9.2D--1507.8h9.8C+29.4D
MG-S1 Jackal 2152081441.444C**1.7818.545%D**23.077%B+10.6D--N/A4719.6h20.1D--108.2F
M12 Kobalt 212206258.24C5.0211.912%D--20.388%B+32.7D-1D--1316.3h23.2D-195.1D
MSW-R 209205942.181C++1.0420.595%C21.463%C15.1D-N/A9413.6h25.8T*125.3F-
MR11 Gatekeeper 318194722.694C0.5329.648%D*2.577%B+14.9D9.5D-12413h65.4D-220.6D**
G20 Vulcan-H 3481931091.771C-1.4541.347%D4.145%B*24.4D--19.6D3547.9h135.3D--327.1D*
MR1 Fracture 244157732.151A**1.0732.325%C--N/A5.4D3D--5129.1h92.5D**286.2D*
C-4 171150712.113B+1.1132.519%B**N/A36.6D--5.1F4044.1h2D-6C++
E540 Halberd 213150503C-0.2227.018%F-3.333%C+18.5D7.8D--1518.1h6.9D25.7F-
MR1 Fracture 227148722.056A*1.1732.104%C--2.703%C--5.2D-2.8D*4628.6h99.8F-310.8D**
M60-G Bulldog 175140443.182C0.0419.624%F2.857%C+17.9D4.5C-787.8h10.9D--55.4F--
T4 AMP 1361332410.552C2.6713.238%F--17.293%C10.5D-N/A2912.7h17.8D134.5F--
M9 SKEP Launcher 1731301400.929B++2.2945.022%T5.385%A*9.4C--3.1D4913.9h10.5C--23.3F--
M20 Basilisk 160115611.885C--1.3424.467%F5.217%C14.2D5.6D-1188.1h87.4B357.1C--
MANA Anti-Personnel Turret 120115811.42N/A1.809.77%UN/A1150U50U3312500.1h50.3T*515.1T*
M3 Pounder HEG 130107591.814C*1.4129.021%D*2.804%C+10.6D2.3D7510.1h28F96.5D**
M40 Fury 125106432.465D0.7616.805%F-2.83%B**17.1D*3.1D*766.2h16.1C95.8F-
Aspis Anti-Aircraft Phalanx Turret 231106264.077C++0.8518.763%D*N/A5.5D*6.5D--9119.3h159.2C+848.6C--
M3 Pounder HEG 125104531.962C*1.2630.701%D--N/A10.8D--2.2D--679.6h28.4D*92.5D*
NS-10 Burster 158104426U22.7825.468%C-N/A8A4.2B+7613h110.2B**432.8B+
G30 Vulcan 13093313C+0.2220.558%D--4.301%B+18.2C7.3D-1355.1h113.1C549.9D-
M60-G Bulldog 10080243.333C--0.1117.972%F-2.5%C16.7D*4.2D-804.8h9.8D54.7F*
MG-H1 Watchman 8078184.333A++1.1119.133%D20.513%D13.7D--N/A995.7h28.8F*150.8D**
NS-10 Burster 11170417.5U14.2826.07%C--1.429%D*5.5C++3.2C6412.7h159.3C++611.1C+
NSX Naginata 6968203.4A*0.1818.55%D14.706%F-14.8D--N/A594.6h22.2F--119.5D*
TRS-12 Uppercut 6665401.625B+1.6047.041%D-16.923%C**13.8D--N/A714.7h4.8T10.1F-
NS-AM7 Archer 9564144.571S1.3560.447%C*17.188%C+5.8C2.8C++4311.1h49.5F--81.8F-
MG-C1 Kindred 6464242.667B**0.5624.088%C-21.875%C11.2D--N/A335.7h22.7T-94.3F-
M20 Basilisk 7751242.125C1.1024.716%D5.882%C*10.9D5.5C744.7h142.4F-576D**
P525 Marauder 5550105D1.7822.901%C**N/A21.7D*2.2D642.3h20.2T*88.1F*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01900.3h
NS-03 Thumper0680.2h
Nano-Armor Kit8111,966,963121.2h
Medical Applicator280297,57026.5h
Nanite Healing Grenade01100h
Nanite Revive Grenade01,1170.3h
Spitfire Auto-Turret161,8102.2h
Welding Device03400.1h
S12 Renegade0581h
Shield Recharging Field41,3300.7h
Recon Detection Device107,01111.9h
Ammunition Package2323,5918.3h
Medical Kit102250.9h
Anti-Infantry MANA Turret137411.9h
Nano-Repair Grenade01650h
A30 Walker1750h

Check the help document for the dictionary if you want to learn more about words used here.


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