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Field Marshal Papesz73[TTRO] Papesz73
TR BR 123

KDR: 3.14

Score: 31.4m

Last Seen: Jul 17th, 2019 4:35 PM
- OFFLINE - 24.5 hour(s)

Prestige 1, Battle Rank 100 (123 total) - Terran Republic on Cobalt - Outfit Member of The Terran Order[TTRO] The Terran Order
TR outfit on Cobalt

Members: 590
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt MG-HBR1 Dragoon AMR-66 Frag Grenade LC3 Jaguar TORQ-9 HC1 Cougar TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $427,842 MLG Score: 342
Fun Score: N/A
Cheeseburgers Flipped: 529TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.4%23.366%47718119615,9294.18084-1.037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.374%-0.146C0.386C**-2.533F*HEAD ++ (~13.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.5-0.327C-20.1-0.412C--78.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.503%0.935%72112135357981030.670426514%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.018D*-1.047D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.609B+4.60.632B+10.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.152%14.308%8551112038,219611194913.4517421%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.089%-1.668F-2.427A**-0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.8-0.934D--41.9-0.052C+188.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.362%70.744%85521212605912150.662651

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.503%-1.016D*0.231C++-1.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.368C-3.8-0.201C9.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.825%15.868%85521212334293111.13993

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.757%-1.969F-0.243C++1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.7-2.771F**8.9-0.823D-40.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Terran Order[TTRO] The Terran Order
TR outfit on Cobalt

Members: 590
31.4m514.6%258 (15.5k)239 (14.3k)3.1435533,83410,7633.97974123 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214285413.358%16.741%22412:1210

78% Engineer8% Heavy Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2016 6:16 PMApr 10th, 2017 9:07 PMJul 17th, 2019 4:48 PM (19h) (PST)Jul 17th, 2019 3:43 PM (20h) (PST)Jul 17th, 2019 12:35 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
379513280.2570.0820.0431.4790.030342

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,7263,06219,664155389214,356

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2190.2h/91.3d 9,000 5,664 29,933 194.4k 1,187 8,925 3,945 49.8m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:1,205
Deaths:383
KDR:3.146
Accuracy:23.955% C++
HSR:20.913% C++
HC1 Cougar
C
Kills:1,172
Deaths:397
KDR:2.952
Accuracy:21.581% D
HSR:20.649% C
TRAC-5
C+
Kills:1,171
Deaths:574
KDR:2.040
Accuracy:19.695% C
HSR:18.617% C+
NS-11C
B**
Kills:1,167
Deaths:544
KDR:2.145
Accuracy:21.273% D
HSR:24.764% B**
LC2 Lynx
C+
Kills:1,162
Deaths:691
KDR:1.682
Accuracy:16.794% D*
HSR:21.084% C+
PDW-16 Hailstorm
B*
Kills:384
Deaths:835
KDR:0.460
Accuracy:11.043% F--
HSR:20.833% B*
NS Baron G5
C
Kills:269
Deaths:203
KDR:1.325
Accuracy:39.786% C-
HSR:13.383% C
FA1 Barrage
C+
Kills:269
Deaths:402
KDR:0.669
Accuracy:16.617% F--
HSR:15.613% C+
MG-S1 Jackal
B+
Kills:208
Deaths:144
KDR:1.444
Accuracy:18.560% D**
HSR:23.077% B+
TRS-12 Uppercut
C**
Kills:65
Deaths:40
KDR:1.625
Accuracy:47.041% D-
HSR:16.923% C**
Kills:7,072
Deaths (as Light Assault):4,213
Deaths (to Light Assaults):1,538
KDR:1.67861
Kill Difference:2,859
Playtime:33.536 hours
Usage:2%
Score:0.103m
Score/min:51
Accuracy (listed only):23.634%
HSR (listed only):19.586%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:328
Deaths:530
KDR:0.619
Accuracy:10.742% F
HSR:23.171% C+
T32 Bull
D
Kills:258
Deaths:134
KDR:1.925
Accuracy:15.646% D**
HSR:19.767% D
MSW-R
C
Kills:204
Deaths:94
KDR:2.170
Accuracy:20.692% C
HSR:21.569% C
MG-H1 Watchman
D
Kills:72
Deaths:17
KDR:4.235
Accuracy:18.442% D-
HSR:20.833% D
Kills:862
Deaths (as Heavy Assault):775
Deaths (to Heavy Assaults):2,085
KDR:1.11226
Kill Difference:87
Playtime:175.644 hours
Usage:8%
Score:1.477m
Score/min:140
Accuracy (listed only):16.380%
HSR (listed only):21.335%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:456
Deaths:48
KDR:9.500
Accuracy:28.792% D**
HSR:67.763% C+
PDW-16 Hailstorm
B*
Kills:384
Deaths:835
KDR:0.460
Accuracy:11.043% F--
HSR:20.833% B*
MG-S1 Jackal
B+
Kills:208
Deaths:144
KDR:1.444
Accuracy:18.560% D**
HSR:23.077% B+
RAMS .50M
C++
Kills:149
Deaths:38
KDR:3.921
Accuracy:27.368% F
HSR:79.866% C++
T4 AMP
C
Kills:133
Deaths:241
KDR:0.552
Accuracy:13.238% F--
HSR:17.293% C
NS-AM7 Archer
B+
Kills:53
Deaths:13
KDR:4.077
Accuracy:59.908% C++
HSR:20.755% B+
Kills:1,383
Deaths (as Infiltrator):1,319
Deaths (to Infiltrators):1,956
KDR:1.04852
Kill Difference:64
Playtime:85.473 hours
Usage:4%
Score:0.452m
Score/min:88
Accuracy (listed only):26.485%
HSR (listed only):38.265%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
C--
Kills:3,484
Deaths:98
KDR:35.551
Accuracy:29.570% C--
HSR:21.183% D-
AMR-66
B**
Kills:2,950
Deaths:738
KDR:3.997
Accuracy:23.437% D
HSR:32.644% B**
LC3 Jaguar
C++
Kills:1,205
Deaths:383
KDR:3.146
Accuracy:23.955% C++
HSR:20.913% C++
HC1 Cougar
C
Kills:1,172
Deaths:397
KDR:2.952
Accuracy:21.581% D
HSR:20.649% C
TRAC-5
C+
Kills:1,171
Deaths:574
KDR:2.040
Accuracy:19.695% C
HSR:18.617% C+
NS-11C
B**
Kills:1,167
Deaths:544
KDR:2.145
Accuracy:21.273% D
HSR:24.764% B**
LC2 Lynx
C+
Kills:1,162
Deaths:691
KDR:1.682
Accuracy:16.794% D*
HSR:21.084% C+
NS Baron G5
C
Kills:269
Deaths:203
KDR:1.325
Accuracy:39.786% C-
HSR:13.383% C
FA1 Barrage
C+
Kills:269
Deaths:402
KDR:0.669
Accuracy:16.617% F--
HSR:15.613% C+
TRS-12 Uppercut
C**
Kills:65
Deaths:40
KDR:1.625
Accuracy:47.041% D-
HSR:16.923% C**
Kills:12,914
Deaths (as Engineer):4,070
Deaths (to Engineers):2,159
KDR:3.17297
Kill Difference:8,844
Playtime:1,718.935 hours
Usage:78%
Score:27.138m
Score/min:263
Accuracy (listed only):25.975%
HSR (listed only):20.577%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
C+
Kills:1,192
Deaths:320
KDR:3.725
Accuracy:24.097% C+
HSR:23.574% C+
Cycler TRV
C
Kills:491
Deaths:232
KDR:2.116
Accuracy:20.425% C--
HSR:18.737% C
PDW-16 Hailstorm
B*
Kills:384
Deaths:835
KDR:0.460
Accuracy:11.043% F--
HSR:20.833% B*
T1 Cycler
C--
Kills:295
Deaths:276
KDR:1.069
Accuracy:15.625% D**
HSR:18.305% C--
NS Baron G5
C
Kills:269
Deaths:203
KDR:1.325
Accuracy:39.786% C-
HSR:13.383% C
FA1 Barrage
C+
Kills:269
Deaths:402
KDR:0.669
Accuracy:16.617% F--
HSR:15.613% C+
MG-S1 Jackal
B+
Kills:208
Deaths:144
KDR:1.444
Accuracy:18.560% D**
HSR:23.077% B+
TRS-12 Uppercut
C**
Kills:65
Deaths:40
KDR:1.625
Accuracy:47.041% D-
HSR:16.923% C**
Kills:3,173
Deaths (as Combat Medic):2,452
Deaths (to Combat Medics):678
KDR:1.29405
Kill Difference:721
Playtime:110.896 hours
Usage:5%
Score:1.483m
Score/min:223
Accuracy (listed only):24.149%
HSR (listed only):18.806%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D
Kills:272
Deaths:125
KDR:2.176
Accuracy:13.780% D
HSR:17.279% D
MRC3 Mercy
B++
Kills:241
Deaths:130
KDR:1.854
Accuracy:13.417% D
HSR:24.481% B++
MR1 Fracture
C--
Kills:155
Deaths:73
KDR:2.123
Accuracy:32.235% C--
HSR:0.645% D**
MR1 Fracture
C--
Kills:148
Deaths:72
KDR:2.056
Accuracy:32.100% C--
HSR:2.703% C--
NS-10 Burster
C-
Kills:99
Deaths:4
KDR:24.750
Accuracy:25.392% C-
HSR:0% F
M3 Pounder HEG
D*
Kills:93
Deaths:43
KDR:2.163
Accuracy:30.209% D*
HSR:1.075% D**
M3 Pounder HEG
C++
Kills:90
Deaths:49
KDR:1.837
Accuracy:28.832% D*
HSR:3.333% C++
NS-10 Burster
C--
Kills:58
Deaths:4
KDR:14.500
Accuracy:26.018% C--
HSR:1.724% D*
Kills:1,156
Deaths (as MAX Suit):250
Deaths (to MAX Suits):582
KDR:4.624
Kill Difference:906
Playtime:66.214 hours
Usage:3%
Score:0.791m
Score/min:199
Accuracy (listed only):25.248%
HSR (listed only):6.405%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:535
V. Kills:63 N/A
Deaths:49
KDR:10.918
Accuracy:30.503% F-
KPH:31.400 D-
VKPH:3.700 D*
Kills:535 (535 + 0)
Deaths:49
KDR:10.918
VKDR:1.286
Vehicle Kills:63
Kill Difference:486
Playtime:17.013 hours
Usage:1%
Score:0.114m
Score/min:112
Driving Accuracy:30.503%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
D
Kills:194
V. Kills:124 155%
Deaths:72
KDR:2.694
Accuracy:29.606% D*
KPH:15 D
VKPH:9.600 D
E540 Halberd
D
Kills:142
V. Kills:60 233%
Deaths:50
KDR:2.840
Accuracy:26.216% F-
KPH:18.100 D
VKPH:7.600 D--
G30 Vulcan
C
Kills:93
V. Kills:37 245%
Deaths:31
KDR:3
Accuracy:20.558% D--
KPH:18.200 C
VKPH:7.200 D-
P525 Marauder
N/A
Kills:50
V. Kills:5 N/A
Deaths:10
KDR:5
Accuracy:22.901% N/A
KPH:22 N/A
VKPH:2.200 N/A
Kills:479 (0 + 479)
Deaths:163
KDR:2.939
VKDR:1.387
Vehicle Kills:226
Kill Difference:316
Playtime:28.216 hours
Usage:1%
Score:0.218m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:22.901%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:193
V. Kills:155 124%
Deaths:109
KDR:1.771
Accuracy:41.347% D
KPH:24.500 D--
VKPH:19.700 D
Kills:193 (0 + 193)
Deaths:109
KDR:1.771
VKDR:1.422
Vehicle Kills:155
Kill Difference:84
Playtime:7.876 hours
Usage:0%
Score:0.167m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:41.347%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:6,398
V. Kills:794 N/A
Deaths:253
KDR:25.289
Accuracy:12.850% D-
KPH:42.100 D-
VKPH:5.200 B+
G40-F Ranger
C++
Kills:420
V. Kills:280 149%
Deaths:20
KDR:21
Accuracy:27.659% C--
KPH:17.900 C++
VKPH:11.900 C+
G30 Walker
C
Kills:386
V. Kills:261 147%
Deaths:51
KDR:7.569
Accuracy:26.574% C
KPH:11.600 D
VKPH:7.900 C
M20 Basilisk
D
Kills:361
V. Kills:158 227%
Deaths:145
KDR:2.490
Accuracy:25.202% F
KPH:12.700 D
VKPH:5.600 D
M12 Kobalt
D-
Kills:206
V. Kills:6 N/A
Deaths:25
KDR:8.240
Accuracy:11.793% D*
KPH:32.600 D-
VKPH:1 D--
M60-G Bulldog
C-
Kills:140
V. Kills:35 389%
Deaths:44
KDR:3.182
Accuracy:19.574% F
KPH:17.900 D
VKPH:4.500 C-
M20 Basilisk
D
Kills:114
V. Kills:45 248%
Deaths:61
KDR:1.869
Accuracy:24.472% F
KPH:14 D
VKPH:5.500 D-
M40 Fury
D*
Kills:106
V. Kills:19 N/A
Deaths:43
KDR:2.465
Accuracy:16.805% F-
KPH:17 D*
VKPH:3 D*
M60-G Bulldog
D-
Kills:80
V. Kills:20 381%
Deaths:24
KDR:3.333
Accuracy:17.928% F-
KPH:16.800 D--
VKPH:4.200 D-
Kills:8,211 (0 + 8,211)
Deaths:666
KDR:12.329
VKDR:2.429
Vehicle Kills:1,618
Kill Difference:7,545
Playtime:270.318 hours
Usage:12%
Score:1.814m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:17.928%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 7,1926,39825325.289B+22.1512.85%D-16.708%C-42.1D-5.2B+114152h22.7D-176.8D
MG-HBR1 Dragoon 3,5993,4849835.551U32.4129.57%C--21.183%D-23.4CN/A58148.7h12.8F-43.2D**
AMR-66 3,0752,9507383.997M**0.8523.437%D32.644%B**13.9C--N/A36212.9h15.8F-67.6D*
Frag Grenade 1,2901,24711247N/A1,243.8646.975%C**N/A479.6C+16.5A14132.6h4.1C+8.7C++
LC3 Jaguar 1,2271,2053833.146B**0.0023.955%C++20.913%C++16.8DN/A4471.8h22.2F-92.9D--
TORQ-9 1,2221,1923203.725A++0.5824.097%C+23.574%C+16.3D-N/A5573.3h26T-108.1D**
HC1 Cougar 1,1901,1723972.952A++0.1921.581%D20.649%C17.8C-N/A8065.9h17.5D*81.1D
TRAC-5 1,1851,1715742.04A++1.1019.695%C18.617%C+14.1CN/A5383.2h22.2D--112.5D
NS-11C 1,1821,1675442.145A1.0021.273%D24.764%B**13.4DN/A4687.4h24.1F-113.4D*
LC2 Lynx 1,1741,1626911.682B+1.4616.794%D*21.084%C+12.4DN/A3293.8h28.6F**170.1F*
Sticky Grenade 9088671867N/A863.8654.956%C**N/A788.2C37.3A**24911.1h2.7C-4.8C+
L100 Python HESH 5985354910.918C+7.7730.503%F-N/A31.5D-3.7D*11217h4.6D--15.1F--
Claymore 502502568.964B+5.8218.321%D**N/A83.7D--N/A2346h1.2C++6.4D*
Cycler TRV 5004912322.116B*1.0320.425%C--18.737%C12.8D-N/A3738.4h22.4T109.9D**
TSAR-42 468456489.5A6.3628.792%D**67.763%C+15.9D--N/A7428.7h3.6F--12.5F-
G40-F Ranger 7004202021S17.8627.659%C--N/A17.9C++11.9C+16023.5h102B++368.8B+
G30 Walker 647386517.569A+4.4326.574%C2.591%D-11.6D7.9C10333.2h271.8D--1023D
PDW-16 Hailstorm 4023848350.46D2.6811.043%F--20.833%B*5.9D*N/A1665.1h37.7T*341.8T*
Tank Mine 548362715.099A1.9619.804%D--N/A90.5C46.5D6484h1.9C++9.6F
M20 Basilisk 5193611452.49C0.6525.202%F6.371%C*12.8D5.6D8628.3h104.4C+414.1D*
T9 CARV 3353285300.619C2.5210.742%F23.171%C+10.2D-N/A5932.1h22.5F-209.5F--
T1 Cycler 3002952761.069C++2.0715.625%D**18.305%C--10.3D-N/A5528.6h23.4F*149.9F--
T2 Striker 479293624.726U1.5835.999%FN/A7.7C--4.9D8938.3h54.8D152.2D*
MRC3 Mercy 2822721252.176C+0.9713.78%D17.279%D20.3DN/A6613.4h30.4F--220.8D*
NS Baron G5 2692692031.325B1.8239.786%C-13.383%C20.5DN/A7213.1h5.8D-14.6C+
FA1 Barrage 2792694020.669C2.4716.617%F--15.613%C+8.2D*N/A2732.7h9.8T59.2T*
T32 Bull 2662581341.925B+1.2215.646%D**19.767%D13.3D--N/A4319.4h24.9T*158.9F**
MRC3 Mercy 2442411301.854C+1.2913.417%D24.481%B++17.6DN/A9013.7h34.1T*254F
Spear Anti-Vehicle Phalanx Turret 365233544.315C-1.1732.195%D*4.292%C++17.8D*10.1D*11513.1h12.1D37.6D**
MG-S1 Jackal 2152081441.444C**1.7018.56%D**23.077%B+10.7D--N/A4719.5h20.1D--108.1F
Spear Anti-Vehicle Phalanx Tower 2752071020.7C+17.5632.246%F4.831%B+28C--9.2D--1557.4h9.2C++28.6D
M12 Kobalt 212206258.24C5.1011.793%D*20.388%B+32.7D-1D--1316.3h22.9D194.4D
MSW-R 208204942.17C++0.9720.692%C21.569%C15.8D-N/A9612.9h25.8T*124.7F-
MR11 Gatekeeper 318194722.694C0.4529.606%D*2.577%B+14.9D9.5D-12413h65.1D219.8D*
G20 Vulcan-H 3481931091.771C-1.3741.347%D4.145%B*24.4D--19.6D3527.9h135.3D--327.1D*
MR1 Fracture 241155732.123A**1.0232.235%C--N/A5.4D3D--5128.8h92.3D**286.5D*
RAMS .50M 150149383.921C**0.7827.368%F79.866%C++8.3D*N/A6218h4.5T*16.6T*
MR1 Fracture 227148722.056A*1.0932.1%C--2.703%C--5.2D-2.8D*4628.2h98.5F-306.9D**
C-4 167146682.147B+1.0032.323%AN/A36.5D--5.3F4114h2D-6.1C++
E540 Halberd 202142502.84C--0.3026.216%F-3.521%C++18D7.6D--1527.9h6.9D26.5F-
M60-G Bulldog 175140443.182C0.0419.574%F2.857%C+17.9D4.5C-787.8h10.8D--55.3F--
T4 AMP 1361332410.552C2.5913.238%F--17.293%C10.5D-N/A2912.7h17.8D134.5F--
M9 SKEP Launcher 1711291400.921B++2.2244.798%T5.426%A*9.3C--3D4813.8h10.4C-23.2F-
M20 Basilisk 159114611.869D1.2724.472%F5.263%C+14.1D5.6D-1178.1h88.1B359.8C--
MANA Anti-Personnel Turret 117112801.4N/A1.749.547%UN/A1120U50U3207000.1h49.7T*520.8T*
Aspis Anti-Aircraft Phalanx Turret 231106264.077C++0.9318.765%D*N/A5.5D*6.5D--9119.3h159.2C+848.5C--
M40 Fury 125106432.465D0.6816.805%F-2.83%B**17.1D*3.1D*766.2h16.1C95.8F-
NS-10 Burster 15099424.75U21.6125.392%C-N/A8.1A4.2B+7812.2h106.8B**420.4B++
M3 Pounder HEG 11393432.163B0.9830.209%D*1.075%D**10.6D--2.3D--668.8h28D*92.8D*
G30 Vulcan 13093313C+0.1420.558%D--4.301%B+18.2C7.3D-1355.1h113.1C549.9D-
M3 Pounder HEG 10990491.837C**1.3128.832%D*3.333%C++9.7D-2D-759.3h29.7F-102.9F
M60-G Bulldog 10080243.333C--0.1917.928%F-2.5%C16.7D*4.2D-804.8h9.8D54.7F*
MG-H1 Watchman 7472174.235A++1.0918.442%D-20.833%D14.1D--N/A1065.1h27.9F--151.4D**
TRS-12 Uppercut 6665401.625B+1.5247.041%D-16.923%C**13.8D--N/A714.7h4.8T10.1F-
NS-10 Burster 9358414.5U11.3626.018%C--1.724%D*4.9C+3C--6211.8h177.1C680.6C
NS-AM7 Archer 7753134.077S0.9359.908%C++20.755%B+4.9C-2.2C3910.8h56.6F*94.5F*
P525 Marauder 5550105D1.8622.901%C**N/A21.7D*2.2D642.3h20.2T*88.1F*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01820.3h
NS-03 Thumper0680.2h
Nano-Armor Kit8041,947,317120.2h
Nanite Revive Grenade01,0410.3h
Nanite Healing Grenade01100h
Medical Applicator273272,95924.9h
Spitfire Auto-Turret161,7562.1h
Welding Device03400.1h
S12 Renegade0581h
Shield Recharging Field31,2100.6h
Recon Detection Device95,95610.2h
Ammunition Package2322,9848.1h
Medical Kit102230.9h
Anti-Infantry MANA Turret126841.8h
Nano-Repair Grenade01650h
A30 Walker1750h

Check the help document for the dictionary if you want to learn more about words used here.


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