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General Papesz73[TTRO] Papesz73
TR BR 96

KDR: 2.88

Score: 28m

Last Seen: Jan 15th, 2019 7:48 PM
- OFFLINE - 19.9 hour(s)

Prestige 1, Battle Rank 96 - Terran Republic on Cobalt - Outfit Member of The Terran Order[TTRO] The Terran Order
TR outfit on Cobalt

Members: 321
Level Progress (to 97): 40%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt AMR-66 MG-HBR1 Dragoon Frag Grenade LC3 Jaguar HC1 Cougar NS-11C LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $387,810 MLG Score: 310
Fun Score: N/A
Cheeseburgers Flipped: 470TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.475%23.81%46416100612,8983.63426-0.758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.475%-0.322C0.502B+-0.505DHEAD ++ (~14.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.2-0.395C--20.1-0.419C--83.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.451%0.774%71110215177791000.662821512%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.017D*-1.191D*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.608B+4.60.632B+10.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.275%14.115%8271110117,694594189612.9311406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.117%-1.659F-2.487A**-0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
236.1-1D--43.1-0.099C+192.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.083%67.733%82721020375852130.439625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.43%-1.044D*-0.002C+-0.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.498D4.1-0.306C10.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
16.588%15.672%82711021268258111.03475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.065F--0.233C++-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.4-3.5T*9.9-1.03D*49.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Terran Order[TTRO] The Terran Order
TR outfit on Cobalt

Members: 321
28m532.4%258 (15.5k)240 (14.4k)2.8761129,13510,1303.7062296 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022233613.083%16.231%21211:308

80% Engineer8% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2016 6:16 PMApr 10th, 2017 9:07 PMJan 15th, 2019 9:11 PM (1d) (PST)Jan 15th, 2019 4:36 PM (2d) (PST)Jan 15th, 2019 3:48 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
379533260.2490.0870.0401.4940.031310

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,7653,18219,583155290214,373

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1948h/81.2d 8,409 4,729 26,862 174.7k 1,085 7,657 3,672 44.3m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C*
Kills:1,179
Deaths:377
KDR:3.127
Accuracy:24.181% C++
HSR:21.035% C*
HC1 Cougar
C
Kills:1,172
Deaths:397
KDR:2.952
Accuracy:21.581% C--
HSR:20.649% C
NS-11C
B**
Kills:1,167
Deaths:544
KDR:2.145
Accuracy:21.273% C--
HSR:24.764% B**
LC2 Lynx
C+
Kills:1,162
Deaths:691
KDR:1.682
Accuracy:16.794% D*
HSR:21.084% C+
TRAC-5
C++
Kills:1,018
Deaths:519
KDR:1.961
Accuracy:19.325% C
HSR:19.155% C++
PDW-16 Hailstorm
B*
Kills:384
Deaths:835
KDR:0.460
Accuracy:11.043% F--
HSR:20.833% B*
FA1 Barrage
C++
Kills:268
Deaths:402
KDR:0.667
Accuracy:16.588% F--
HSR:15.672% C++
NS Baron G5
C++
Kills:213
Deaths:178
KDR:1.197
Accuracy:40.911% C
HSR:15.024% C++
MG-S1 Jackal
B+
Kills:208
Deaths:144
KDR:1.444
Accuracy:18.560% D*
HSR:23.077% B+
TRS-12 Uppercut
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:44.304% N/A
HSR:18% N/A
Kills:6,821
Deaths (as Light Assault):4,118
Deaths (to Light Assaults):1,413
KDR:1.65639
Kill Difference:2,703
Playtime:29.290 hours
Usage:2%
Score:0.088m
Score/min:50
Accuracy (listed only):23.456%
HSR (listed only):19.929%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C++
Kills:328
Deaths:530
KDR:0.619
Accuracy:10.742% F
HSR:23.171% C++
T32 Bull
C--
Kills:258
Deaths:134
KDR:1.925
Accuracy:15.650% D**
HSR:19.767% C--
MSW-R
B
Kills:107
Deaths:41
KDR:2.610
Accuracy:22.391% C+
HSR:26.168% B
MG-H1 Watchman
D
Kills:72
Deaths:17
KDR:4.235
Accuracy:18.442% D-
HSR:20.833% D
Kills:765
Deaths (as Heavy Assault):722
Deaths (to Heavy Assaults):1,943
KDR:1.05956
Kill Difference:43
Playtime:152.297 hours
Usage:8%
Score:1.259m
Score/min:138
Accuracy (listed only):16.806%
HSR (listed only):22.485%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B*
Kills:384
Deaths:835
KDR:0.460
Accuracy:11.043% F--
HSR:20.833% B*
TSAR-42
C+
Kills:290
Deaths:37
KDR:7.838
Accuracy:29.439% D*
HSR:66.552% C+
MG-S1 Jackal
B+
Kills:208
Deaths:144
KDR:1.444
Accuracy:18.560% D*
HSR:23.077% B+
T4 AMP
C
Kills:132
Deaths:241
KDR:0.548
Accuracy:13.722% F--
HSR:17.424% C
RAMS .50M
D-
Kills:85
Deaths:38
KDR:2.237
Accuracy:25.395% F-
HSR:71.765% D-
Kills:1,099
Deaths (as Infiltrator):1,295
Deaths (to Infiltrators):1,850
KDR:0.84865
Kill Difference:196
Playtime:61.585 hours
Usage:3%
Score:0.263m
Score/min:71
Accuracy (listed only):19.632%
HSR (listed only):39.930%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
B**
Kills:2,950
Deaths:738
KDR:3.997
Accuracy:23.436% D
HSR:32.644% B**
MG-HBR1 Dragoon
D
Kills:2,046
Deaths:83
KDR:24.651
Accuracy:29.348% D
HSR:21.310% D-
LC3 Jaguar
C*
Kills:1,179
Deaths:377
KDR:3.127
Accuracy:24.181% C++
HSR:21.035% C*
HC1 Cougar
C
Kills:1,172
Deaths:397
KDR:2.952
Accuracy:21.581% C--
HSR:20.649% C
NS-11C
B**
Kills:1,167
Deaths:544
KDR:2.145
Accuracy:21.273% C--
HSR:24.764% B**
LC2 Lynx
C+
Kills:1,162
Deaths:691
KDR:1.682
Accuracy:16.794% D*
HSR:21.084% C+
TRAC-5
C++
Kills:1,018
Deaths:519
KDR:1.961
Accuracy:19.325% C
HSR:19.155% C++
FA1 Barrage
C++
Kills:268
Deaths:402
KDR:0.667
Accuracy:16.588% F--
HSR:15.672% C++
NS Baron G5
C++
Kills:213
Deaths:178
KDR:1.197
Accuracy:40.911% C
HSR:15.024% C++
TRS-12 Uppercut
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:44.304% N/A
HSR:18% N/A
Kills:11,225
Deaths (as Engineer):3,960
Deaths (to Engineers):2,105
KDR:2.8346
Kill Difference:7,265
Playtime:1,553.226 hours
Usage:80%
Score:24.447m
Score/min:262
Accuracy (listed only):25.774%
HSR (listed only):20.934%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C+
Kills:420
Deaths:210
KDR:2
Accuracy:20.828% C-
HSR:18.571% C+
PDW-16 Hailstorm
B*
Kills:384
Deaths:835
KDR:0.460
Accuracy:11.043% F--
HSR:20.833% B*
T1 Cycler
C-
Kills:295
Deaths:276
KDR:1.069
Accuracy:15.625% D*
HSR:18.305% C-
FA1 Barrage
C++
Kills:268
Deaths:402
KDR:0.667
Accuracy:16.588% F--
HSR:15.672% C++
NS Baron G5
C++
Kills:213
Deaths:178
KDR:1.197
Accuracy:40.911% C
HSR:15.024% C++
MG-S1 Jackal
B+
Kills:208
Deaths:144
KDR:1.444
Accuracy:18.560% D*
HSR:23.077% B+
TRS-12 Uppercut
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:44.304% N/A
HSR:18% N/A
Kills:1,838
Deaths (as Combat Medic):2,076
Deaths (to Combat Medics):632
KDR:0.88536
Kill Difference:238
Playtime:94.770 hours
Usage:5%
Score:1.246m
Score/min:219
Accuracy (listed only):23.980%
HSR (listed only):18.497%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C--
Kills:260
Deaths:124
KDR:2.097
Accuracy:13.686% D
HSR:17.692% C--
MRC3 Mercy
B*
Kills:231
Deaths:129
KDR:1.791
Accuracy:13.351% D
HSR:24.242% B*
MR1 Fracture
C--
Kills:148
Deaths:73
KDR:2.027
Accuracy:31.754% C--
HSR:0.676% D**
MR1 Fracture
C-
Kills:145
Deaths:72
KDR:2.014
Accuracy:31.937% C-
HSR:2.759% C--
M3 Pounder HEG
D--
Kills:83
Deaths:41
KDR:2.024
Accuracy:30.419% D--
HSR:1.205% D*
M3 Pounder HEG
B+
Kills:80
Deaths:47
KDR:1.702
Accuracy:28.964% D--
HSR:3.750% B+
NS-10 Burster
D
Kills:63
Deaths:3
KDR:21
Accuracy:24.303% D
HSR:0% F
Kills:1,010
Deaths (as MAX Suit):244.500
Deaths (to MAX Suits):547
KDR:4.13088
Kill Difference:765.500
Playtime:58.880 hours
Usage:3%
Score:0.696m
Score/min:197
Accuracy (listed only):24.916%
HSR (listed only):7.189%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:517
V. Kills:62 N/A
Deaths:46
KDR:11.239
Accuracy:30.451% F-
KPH:31.300 D-
VKPH:3.700 D*
Kills:517 (517 + 0)
Deaths:46
KDR:11.239
VKDR:1.348
Vehicle Kills:62
Kill Difference:471
Playtime:16.544 hours
Usage:1%
Score:0.110m
Score/min:111
Driving Accuracy:30.451%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
D
Kills:194
V. Kills:124 155%
Deaths:72
KDR:2.694
Accuracy:29.808% D*
KPH:15.200 D
VKPH:9.700 D-
E540 Halberd
D-
Kills:131
V. Kills:56 230%
Deaths:47
KDR:2.787
Accuracy:25.557% F-
KPH:17.600 D-
VKPH:7.500 D*
G30 Vulcan
C
Kills:88
V. Kills:36 238%
Deaths:30
KDR:2.933
Accuracy:19.908% D--
KPH:18.700 C
VKPH:7.700 D-
Kills:413 (0 + 413)
Deaths:149
KDR:2.772
VKDR:1.450
Vehicle Kills:216
Kill Difference:264
Playtime:24.922 hours
Usage:1%
Score:0.198m
Score/min:132
Driving Accuracy:N/A%
Gunner Accuracy:19.908%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:193
V. Kills:155 124%
Deaths:109
KDR:1.771
Accuracy:41.364% D
KPH:24.500 D-
VKPH:19.700 D
Kills:193 (0 + 193)
Deaths:109
KDR:1.771
VKDR:1.422
Vehicle Kills:155
Kill Difference:84
Playtime:7.868 hours
Usage:0%
Score:0.165m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:41.364%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:5,941
V. Kills:756 N/A
Deaths:247
KDR:24.053
Accuracy:12.772% D-
KPH:41.200 D-
VKPH:5.200 B+
G40-F Ranger
B
Kills:409
V. Kills:273 149%
Deaths:19
KDR:21.526
Accuracy:27.892% C
KPH:18.500 B
VKPH:12.400 C*
G30 Walker
C
Kills:381
V. Kills:258 147%
Deaths:51
KDR:7.471
Accuracy:26.572% C-
KPH:11.500 D
VKPH:7.800 C
M20 Basilisk
D
Kills:359
V. Kills:158 226%
Deaths:145
KDR:2.476
Accuracy:25.247% D**
KPH:12.700 D
VKPH:5.600 D
M12 Kobalt
D-
Kills:163
V. Kills:6 N/A
Deaths:24
KDR:6.792
Accuracy:11.336% D*
KPH:28.400 D--
VKPH:1 D-
M60-G Bulldog
C-
Kills:138
V. Kills:35 383%
Deaths:44
KDR:3.136
Accuracy:19.525% D**
KPH:17.900 D
VKPH:4.500 C-
M20 Basilisk
D
Kills:114
V. Kills:45 248%
Deaths:61
KDR:1.869
Accuracy:24.477% D**
KPH:14 D
VKPH:5.500 D
M40 Fury
D*
Kills:106
V. Kills:19 N/A
Deaths:43
KDR:2.465
Accuracy:16.805% F-
KPH:17 D*
VKPH:3 D*
M60-G Bulldog
D-
Kills:80
V. Kills:20 381%
Deaths:24
KDR:3.333
Accuracy:17.928% F-
KPH:16.800 D--
VKPH:4.200 D-
Kills:7,691 (0 + 7,691)
Deaths:658
KDR:11.688
VKDR:2.386
Vehicle Kills:1,570
Kill Difference:7,033
Playtime:260.054 hours
Usage:13%
Score:1.697m
Score/min:109
Driving Accuracy:N/A%
Gunner Accuracy:17.928%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 6,6975,94124724.053B+21.1812.772%D-16.597%C--41.2D-5.2B+110144.1h22.9D-179.2D
AMR-66 3,0752,9507383.997S1.1223.436%D32.644%B**13.9C-N/A35212.8h15.8F-67.6D*
MG-HBR1 Dragoon 2,1142,0468324.651U21.7729.348%D21.31%D-22.8CN/A5789.7h12.6F-42.8D**
Frag Grenade 1,2811,23811238N/A1,235.1246.982%C**N/A476.2C+16.5A+13902.6h4.1C+8.7C++
LC3 Jaguar 1,2011,1793773.127A0.2524.181%C++21.035%C*17.1C--N/A4568.9h22.3F-92.2D-
HC1 Cougar 1,1901,1723972.952A++0.0821.581%C--20.649%C17.8C-N/A8065.9h17.5D*81.1D
NS-11C 1,1821,1675442.145A0.7321.273%C--24.764%B**13.4DN/A4587.4h24.1F-113.4D--
LC2 Lynx 1,1741,1626911.682B+1.1916.794%D*21.084%C+12.4DN/A3193.8h28.6F**170.1F--
TRAC-5 1,0291,0185191.961A++0.9219.325%C19.155%C++13.4CN/A4576.2h22.1D*114.5D
Sticky Grenade 5515251525N/A522.1254.754%C**N/A750C-37.1A**24870.7h2.8C--5.1C+
L100 Python HESH 5795174611.239C++8.3630.451%F-N/A31.3D-3.8D--11116.5h4.6D--15.1F--
Claymore 472472538.906B6.0318.644%D**N/A89.1D-N/A2465.3h1.2C++6.3D*
Cycler TRV 4274202102B++0.8820.828%C-18.571%C+12.5D-N/A3733.5h23.6T-113.4F
G40-F Ranger 6824091921.526A*18.6527.892%CN/A18.5B12.4C*16522.1h99.7B*357.4B++
PDW-16 Hailstorm 4023848350.46D2.4211.043%F--20.833%B*5.9D*N/A1665.1h37.7T*341.8T*
G30 Walker 639381517.471A++4.5926.572%C-2.625%D11.5D7.8C10133h273.4D-1028.8D
M20 Basilisk 5173591452.476C0.4025.247%D**6.407%C++12.7D5.6D8528.2h104.7C+414.7D--
Tank Mine 537353705.043A2.1719.498%D--N/A90.5C47.2C--6533.9h1.9C++9.6F
T9 CARV 3353285300.619C2.2610.742%F23.171%C++10.3D-N/A5432h22.5F-209.5F--
T1 Cycler 3002952761.069C++1.8115.625%D*18.305%C-10.3D-N/A5128.6h23.4F--149.9F--
TSAR-42 300290377.838B**4.9629.439%D*66.552%C+14.5D--N/A7520h3.7F--12.5F-
FA1 Barrage 2782684020.667C+2.2116.588%F--15.672%C++8.3D--N/A2732.1h9.9T59.4T*
MRC3 Mercy 2682601242.097C+0.7813.686%D17.692%C--20.2C--N/A6112.9h30.2F--220.8D--
T32 Bull 2662581341.925B+0.9515.65%D**19.767%C--13.3D--N/A4219.4h24.8T*158.6F**
MRC3 Mercy 2342311291.791C+1.0913.351%D24.242%B*17.5DN/A8613.2h33.8T-253.5D**
Spear Anti-Vehicle Phalanx Turret 352224544.148C-1.2731.778%D*4.464%C++17.5D*10D--11312.8h12.2D38.3D**
T2 Striker 352214573.754S0.8834.864%F-N/A6.9C--4.4D-8631.1h60.1D172.3D**
NS Baron G5 2132131781.197C*1.6840.911%C15.024%C++21.5DN/A769.9h5.9D-14.4C+
MG-S1 Jackal 2152081441.444C**1.4318.56%D*23.077%B+10.7D-N/A4519.5h20.1D--108.1F
MR11 Gatekeeper 318194722.694C0.1829.808%D*2.577%B+15.2D9.7D-12512.8h64.1D215.1D--
G20 Vulcan-H 3481931091.771C--1.1141.364%D4.145%B*24.4D-19.6D3507.9h135.3D-327D--
Spear Anti-Vehicle Phalanx Tower 2591921019.2C16.3232.358%F5.208%B+27.4C--9.6D1587h9.4C++29D
M12 Kobalt 169163246.792C--3.9211.336%D*22.086%B*28.6D--1.1D-1115.7h23.9D--211.1D--
MR1 Fracture 228148732.027A*0.8531.754%C--N/A5.4D2.9D--5127.2h90.1D**283.6D--
MR1 Fracture 222145722.014A++0.8631.937%C-2.759%C--5.5D2.9D--4826.6h94.5F-295.8D*
M60-G Bulldog 173138443.136C0.2619.525%D**2.174%C--17.9D4.5C-787.7h10.9D*55.9F--
T4 AMP 1351322410.548C2.3313.722%F--17.424%C10.6D-N/A2812.4h16.5C+120.1F
E540 Halberd 187131472.787C--0.0925.557%F-3.817%C++17.5D-7.5D*1427.5h6.9D27.1F-
M9 SKEP Launcher 1651261400.9B++1.9844.687%T5.556%A*9.4C-2.9D4713.4h10.4C-23.2F--
C-4 138117572.053B+0.8232.571%AN/A35.5D--6.4F4223.3h1.9D6C++
M20 Basilisk 159114611.869C--1.0124.477%D**5.263%C+14.1D5.6D1178.1h88.1B359.7C--
MANA Anti-Personnel Turret 116111791.405N/A1.479.418%UN/A1110U50U2879300.1h47.9T*508.3T*
MSW-R 109107412.61B0.2722.391%C+26.168%B19.5DN/A1585.5h24.5T*109.3D**
M40 Fury 125106432.465D0.4116.805%F-2.83%B**17.1D*3.1D*766.2h16.1C95.8F-
Aspis Anti-Aircraft Phalanx Turret 231106264.077C*1.2018.732%D--N/A5.5D--6.5D--9119.2h158.6C+846.6C-
G30 Vulcan 12488302.933C+0.0619.908%D--4.545%B+18.7C7.7D-1394.7h105.9C+532.1D
RAMS .50M 8685382.237C0.6425.395%F-71.765%D-5.9D**N/A5114.5h5.5T*21.6T*
M3 Pounder HEG 9883412.024C*0.8530.419%D--1.205%D*10.5D--1.9D*667.9h29D**95.4D*
M60-G Bulldog 10080243.333C--0.4617.928%F-2.5%C16.7D--4.2D-784.8h9.8D54.7F--
M3 Pounder HEG 9680471.702C++1.1728.964%D--3.75%B+9.5D-1.9D-728.4h30.7F-106.1F
MG-H1 Watchman 7472174.235A++1.3618.442%D-20.833%D14.4D--N/A985h27.9F--151.4F
NS-10 Burster 9763321U18.1224.303%DN/A6.7B*3.6C*739.4h119.7B*492.5B+
TRS-12 Uppercut 5150311.613B1.2644.304%D--18%B+13.2D--N/A733.8h4.9T-11.1F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7871,823,360113.2h
Spawn Beacon01280.2h
Nanite Revive Grenade08270.2h
Medical Applicator256243,10922.3h
Nanite Healing Grenade01100h
Welding Device03400.1h
Spitfire Auto-Turret151,4661.8h
S12 Renegade0581h
Ammunition Package2320,9277.2h
Shield Recharging Field29510.5h
Medical Kit101980.8h
Anti-Infantry MANA Turret125651.5h
Nano-Repair Grenade01280h
Recon Detection Device62,1664.5h
A30 Walker1750h

Check the help document for the dictionary if you want to learn more about words used here.


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