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Field Marshal Papesz73[HUNX] Papesz73
TR BR 130

KDR: 3.6

Score: 36.6m

Last Seen: Mar 24th, 2020 7:35 PM
- OFFLINE - 3.9 hour(s)

Prestige 1, Battle Rank 100 (130 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt MG-HBR1 Dragoon AMR-66 Frag Grenade Sticky Grenade LC3 Jaguar TORQ-9 T16 Rhino
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $509,157 MLG Score: 407
Fun Score: N/A
Cheeseburgers Flipped: 735TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.158%23.025%48722125422,2585.10505-1.508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.298%-0.014C+0.301C*-2.428F*HEAD ++ (~12.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.6-0.18C18.5-0.298C69

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.499%0.933%69112755368291030.646562515%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.022D*-1.022D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.604B+4.60.628B+10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.092%14.27%9001212649,012634205114.2145439%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.898%-1.675F-2.367A*-0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
223.9-0.859D--40.5-0.006C+183.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.496%72.508%900212749131005170.907555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.233%-0.824D-0.353C**-1.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.6-0.167C3.4-0.072C+8.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.45%14.477%90031273449334141.3403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.753%-1.839F--0.058C+0.897

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.4-2.074F--7.9-0.617D32.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.6m473.6%255 (15.3k)236 (14.2k)3.5975543,53412,1014.43071130 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1276409713.796%17.391%24012:4913

6% Combat Medic76% Engineer9% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2016 6:16 PMFeb 19th, 2020 7:12 PMMar 25th, 2020 7:13 AM (11d) (PST)Mar 24th, 2020 3:48 PM (12d) (PST)Mar 24th, 2020 3:35 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
395533420.2810.0780.0491.4650.029407

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,6733,17220,501175388214,144

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2586.7h/107.8d 10,082 7,571 35,616 227.4k 1,344 10,989 4,474 61.2m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:1,207
Deaths:383
KDR:3.151
Accuracy:23.955% C+
HSR:20.961% C++
HC1 Cougar
C
Kills:1,172
Deaths:397
KDR:2.952
Accuracy:21.581% D
HSR:20.649% C
LC2 Lynx
C+
Kills:1,171
Deaths:693
KDR:1.690
Accuracy:16.786% D**
HSR:21.264% C+
TRAC-5
C+
Kills:1,171
Deaths:574
KDR:2.040
Accuracy:19.695% C-
HSR:18.617% C+
NS-11C
B*
Kills:1,167
Deaths:544
KDR:2.145
Accuracy:21.273% D
HSR:24.764% B*
PDW-16 Hailstorm
B++
Kills:388
Deaths:835
KDR:0.465
Accuracy:11.075% F--
HSR:20.619% B++
NS Baron G5
C
Kills:322
Deaths:236
KDR:1.364
Accuracy:39.335% D
HSR:13.354% C
FA1 Barrage
C+
Kills:277
Deaths:407
KDR:0.681
Accuracy:16.721% F--
HSR:15.885% C+
MG-S1 Jackal
B
Kills:224
Deaths:146
KDR:1.534
Accuracy:18.956% D**
HSR:23.214% B
AS16 NightHawk
C
Kills:106
Deaths:46
KDR:2.304
Accuracy:37.429% C
HSR:9.434% D*
TRS-12 Uppercut
C*
Kills:66
Deaths:40
KDR:1.650
Accuracy:47.068% D--
HSR:16.667% C*
MG-C1 Kindred
C
Kills:64
Deaths:24
KDR:2.667
Accuracy:24.088% C--
HSR:21.875% C
Kills:7,335
Deaths (as Light Assault):4,325
Deaths (to Light Assaults):1,692
KDR:1.69595
Kill Difference:3,010
Playtime:38.640 hours
Usage:1%
Score:0.114m
Score/min:49
Accuracy (listed only):24.830%
HSR (listed only):18.942%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:633
Deaths:58
KDR:10.914
Accuracy:29.288% D**
HSR:68.720% C+
PDW-16 Hailstorm
B++
Kills:388
Deaths:835
KDR:0.465
Accuracy:11.075% F--
HSR:20.619% B++
RAMS .50M
B
Kills:280
Deaths:43
KDR:6.512
Accuracy:29.946% D**
HSR:81.071% B
MG-S1 Jackal
B
Kills:224
Deaths:146
KDR:1.534
Accuracy:18.956% D**
HSR:23.214% B
T4 AMP
C-
Kills:133
Deaths:241
KDR:0.552
Accuracy:13.238% F--
HSR:17.293% C-
HSR-1
A++
Kills:89
Deaths:1
KDR:89
Accuracy:36.441% C++
HSR:43.820% A++
NS-AM7 Archer
B+
Kills:71
Deaths:15
KDR:4.733
Accuracy:61.699% B+
HSR:15.493% C
Kills:1,818
Deaths (as Infiltrator):1,339
Deaths (to Infiltrators):2,156
KDR:1.35773
Kill Difference:479
Playtime:116.096 hours
Usage:4%
Score:0.650m
Score/min:93
Accuracy (listed only):28.663%
HSR (listed only):38.604%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
C+
Kills:1,192
Deaths:337
KDR:3.537
Accuracy:21.013% C+
HSR:21.644% C+
MSW-R
C+
Kills:799
Deaths:249
KDR:3.209
Accuracy:19.394% D
HSR:23.780% C+
T9 CARV
C+
Kills:328
Deaths:530
KDR:0.619
Accuracy:10.742% F
HSR:23.171% C+
T32 Bull
D
Kills:258
Deaths:134
KDR:1.925
Accuracy:15.646% F
HSR:19.767% D
MG-H1 Watchman
C++
Kills:138
Deaths:46
KDR:3
Accuracy:17.200% D*
HSR:27.536% C++
NSX Naginata
D-
Kills:68
Deaths:20
KDR:3.400
Accuracy:18.551% D-
HSR:14.706% F-
Kills:2,783
Deaths (as Heavy Assault):1,316
Deaths (to Heavy Assaults):2,425
KDR:2.11474
Kill Difference:1,467
Playtime:238.118 hours
Usage:9%
Score:2.045m
Score/min:143
Accuracy (listed only):17.091%
HSR (listed only):21.767%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
C-
Kills:6,542
Deaths:139
KDR:47.065
Accuracy:30.569% C-
HSR:20.774% D--
AMR-66
B**
Kills:2,950
Deaths:738
KDR:3.997
Accuracy:23.437% D
HSR:32.644% B**
LC3 Jaguar
C++
Kills:1,207
Deaths:383
KDR:3.151
Accuracy:23.955% C+
HSR:20.961% C++
HC1 Cougar
C
Kills:1,172
Deaths:397
KDR:2.952
Accuracy:21.581% D
HSR:20.649% C
LC2 Lynx
C+
Kills:1,171
Deaths:693
KDR:1.690
Accuracy:16.786% D**
HSR:21.264% C+
TRAC-5
C+
Kills:1,171
Deaths:574
KDR:2.040
Accuracy:19.695% C-
HSR:18.617% C+
NS-11C
B*
Kills:1,167
Deaths:544
KDR:2.145
Accuracy:21.273% D
HSR:24.764% B*
NS Baron G5
C
Kills:322
Deaths:236
KDR:1.364
Accuracy:39.335% D
HSR:13.354% C
FA1 Barrage
C+
Kills:277
Deaths:407
KDR:0.681
Accuracy:16.721% F--
HSR:15.885% C+
AS16 NightHawk
C
Kills:106
Deaths:46
KDR:2.304
Accuracy:37.429% C
HSR:9.434% D*
TRS-12 Uppercut
C*
Kills:66
Deaths:40
KDR:1.650
Accuracy:47.068% D--
HSR:16.667% C*
MG-C1 Kindred
C
Kills:64
Deaths:24
KDR:2.667
Accuracy:24.088% C--
HSR:21.875% C
Kills:16,215
Deaths (as Engineer):4,221
Deaths (to Engineers):2,292
KDR:3.84151
Kill Difference:11,994
Playtime:1,957.198 hours
Usage:76%
Score:30.574m
Score/min:260
Accuracy (listed only):26.828%
HSR (listed only):19.741%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
C+
Kills:1,192
Deaths:320
KDR:3.725
Accuracy:24.097% C+
HSR:23.574% C+
Cycler TRV
B+
Kills:1,177
Deaths:426
KDR:2.763
Accuracy:21.725% C
HSR:23.450% B+
TAR
C+
Kills:526
Deaths:159
KDR:3.308
Accuracy:22.337% C
HSR:21.483% C+
PDW-16 Hailstorm
B++
Kills:388
Deaths:835
KDR:0.465
Accuracy:11.075% F--
HSR:20.619% B++
NS Baron G5
C
Kills:322
Deaths:236
KDR:1.364
Accuracy:39.335% D
HSR:13.354% C
T1 Cycler
C--
Kills:295
Deaths:276
KDR:1.069
Accuracy:15.625% D**
HSR:18.305% C--
FA1 Barrage
C+
Kills:277
Deaths:407
KDR:0.681
Accuracy:16.721% F--
HSR:15.885% C+
MG-S1 Jackal
B
Kills:224
Deaths:146
KDR:1.534
Accuracy:18.956% D**
HSR:23.214% B
AS16 NightHawk
C
Kills:106
Deaths:46
KDR:2.304
Accuracy:37.429% C
HSR:9.434% D*
TRS-12 Uppercut
C*
Kills:66
Deaths:40
KDR:1.650
Accuracy:47.068% D--
HSR:16.667% C*
Kills:4,573
Deaths (as Combat Medic):2,891
Deaths (to Combat Medics):799
KDR:1.58181
Kill Difference:1,682
Playtime:143.327 hours
Usage:6%
Score:2.022m
Score/min:235
Accuracy (listed only):25.437%
HSR (listed only):18.598%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:522
Deaths:186
KDR:2.806
Accuracy:14.111% D
HSR:18.774% C
MRC3 Mercy
C+
Kills:486
Deaths:191
KDR:2.545
Accuracy:13.908% D
HSR:20.782% C+
MR1 Fracture
C
Kills:192
Deaths:80
KDR:2.400
Accuracy:33.758% C
HSR:0.521% F
MR1 Fracture
C-
Kills:189
Deaths:79
KDR:2.392
Accuracy:33.161% C-
HSR:2.116% D-
M3 Pounder HEG
C-
Kills:161
Deaths:69
KDR:2.333
Accuracy:29.765% D*
HSR:2.484% C-
M3 Pounder HEG
D*
Kills:153
Deaths:63
KDR:2.429
Accuracy:31.380% D*
HSR:0.654% F
NS-10 Burster
C--
Kills:139
Deaths:5
KDR:27.800
Accuracy:26.002% C--
HSR:0% F
NS-10 Burster
D
Kills:105
Deaths:5
KDR:21
Accuracy:26.652% D
HSR:0.952% D**
M6 Onslaught
C+
Kills:80
Deaths:36
KDR:2.222
Accuracy:10.356% D**
HSR:20% C+
M6 Onslaught
D-
Kills:63
Deaths:36
KDR:1.750
Accuracy:10.655% D**
HSR:15.873% D-
Kills:2,090
Deaths (as MAX Suit):375
Deaths (to MAX Suits):642
KDR:5.57333
Kill Difference:1,715
Playtime:92.060 hours
Usage:4%
Score:1.182m
Score/min:214
Accuracy (listed only):22.975%
HSR (listed only):8.216%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:536
V. Kills:63 N/A
Deaths:49
KDR:10.939
Accuracy:30.499% F-
KPH:31.200 D-
VKPH:3.700 D--
Kills:536 (536 + 0)
Deaths:49
KDR:10.939
VKDR:1.286
Vehicle Kills:63
Kill Difference:487
Playtime:17.173 hours
Usage:1%
Score:0.117m
Score/min:114
Driving Accuracy:30.499%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C
Kills:255
V. Kills:94 268%
Deaths:50
KDR:5.100
Accuracy:28.802% F
KPH:24.100 C
VKPH:8.900 D
MR11 Gatekeeper
D
Kills:194
V. Kills:124 155%
Deaths:72
KDR:2.694
Accuracy:29.629% D**
KPH:14.900 D
VKPH:9.500 D
G30 Vulcan
C
Kills:93
V. Kills:37 245%
Deaths:31
KDR:3
Accuracy:20.558% D--
KPH:18.200 C
VKPH:7.200 D--
P525 Marauder
D
Kills:51
V. Kills:5 N/A
Deaths:10
KDR:5.100
Accuracy:22.942% C++
KPH:22 D*
VKPH:2.200 D
M20 Basilisk
C
Kills:51
V. Kills:26 189%
Deaths:24
KDR:2.125
Accuracy:24.716% C--
KPH:10.900 D
VKPH:5.500 C
Kills:644 (0 + 644)
Deaths:187
KDR:3.444
VKDR:1.529
Vehicle Kills:286
Kill Difference:457
Playtime:35.742 hours
Usage:1%
Score:0.268m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:24.716%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:193
V. Kills:155 124%
Deaths:109
KDR:1.771
Accuracy:41.193% D-
KPH:24.300 D--
VKPH:19.500 D
Kills:193 (0 + 193)
Deaths:109
KDR:1.771
VKDR:1.422
Vehicle Kills:155
Kill Difference:84
Playtime:7.937 hours
Usage:0%
Score:0.175m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:41.193%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:6,931
V. Kills:841 N/A
Deaths:253
KDR:27.395
Accuracy:12.866% D--
KPH:42.700 D-
VKPH:5.200 B*
G40-F Ranger
B+
Kills:445
V. Kills:295 150%
Deaths:20
KDR:22.250
Accuracy:27.741% C--
KPH:17.600 C**
VKPH:11.700 B+
G30 Walker
C-
Kills:387
V. Kills:262 147%
Deaths:51
KDR:7.588
Accuracy:26.613% D
KPH:11.600 D
VKPH:7.800 C-
M20 Basilisk
D
Kills:377
V. Kills:159 236%
Deaths:145
KDR:2.600
Accuracy:25.053% F
KPH:13.100 D
VKPH:5.500 D
M12 Kobalt
D-
Kills:263
V. Kills:7 N/A
Deaths:25
KDR:10.520
Accuracy:12.739% D--
KPH:34.800 D-
VKPH:0.900 D*
M60-G Bulldog
C-
Kills:160
V. Kills:37 421%
Deaths:44
KDR:3.636
Accuracy:20.542% D**
KPH:19.800 D
VKPH:4.600 C-
M20 Basilisk
D
Kills:115
V. Kills:45 250%
Deaths:61
KDR:1.885
Accuracy:24.388% F
KPH:14 D
VKPH:5.500 D-
M40 Fury
D*
Kills:107
V. Kills:19 N/A
Deaths:43
KDR:2.488
Accuracy:16.853% F--
KPH:17.100 D*
VKPH:3 D**
M60-G Bulldog
D-
Kills:80
V. Kills:20 381%
Deaths:24
KDR:3.333
Accuracy:17.972% F--
KPH:16.700 D*
VKPH:4.200 D-
Kills:8,865 (0 + 8,865)
Deaths:666
KDR:13.311
VKDR:2.530
Vehicle Kills:1,685
Kill Difference:8,199
Playtime:284.639 hours
Usage:11%
Score:1.930m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:17.972%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 7,7726,93125327.395B23.8012.866%D--16.866%C-42.7D-5.2B*116162.3h22.4D-174D-
MG-HBR1 Dragoon 6,7326,54213947.065U43.4730.569%C-20.774%D--25.7CN/A66254.9h12.1F39.4D*
AMR-66 3,0752,9507383.997M++0.4023.437%D32.644%B**13.9DN/A36212.9h15.8F--67.6D**
Frag Grenade 1,4351,38111381N/A1,377.4047.536%C*N/A493.2C+19.3A14962.8h4C8.4C+
Sticky Grenade 1,3011,23711237N/A1,233.4054.637%C*N/A824.7C42.7M24301.5h2.6C-4.7C+
LC3 Jaguar 1,2291,2073833.151B**0.4523.955%C+20.961%C++16.7DN/A4572.1h22.2F-92.9D*
TORQ-9 1,2221,1923203.725A+0.1324.097%C+23.574%C+16.3D-N/A5673.3h26T*108.1D**
T16 Rhino 1,2241,1923373.537A++0.0621.013%C+21.644%C+24.8C--N/A7248.1h17.6D*83.9C
Cycler TRV 1,1971,1774262.763A0.8321.725%C23.45%B+17.1DN/A4769h20.4F--93.7D*
HC1 Cougar 1,1901,1723972.952A++0.6521.581%D20.649%C17.8C--N/A8165.9h17.5F81.1D--
LC2 Lynx 1,1831,1716931.69B+1.9116.786%D**21.264%C+12.4DN/A3394.7h28.4T169.4F**
TRAC-5 1,1851,1715742.04A++1.5619.695%C-18.617%C+13.9CN/A5584h22.2D**112.5D
NS-11C 1,1821,1675442.145B**1.4521.273%D24.764%B*13.4DN/A4687.4h24.1F--113.4D**
MSW-R 8147992493.209B+0.3919.394%D23.78%C+23.2DN/A11234.4h18.5F--95.4D*
TSAR-42 6466335810.914A*7.3229.288%D**68.72%C+17.6D--N/A7436h3.4F-11.4F-
Claymore 6186186010.3B+6.7018.499%FN/A83.5D--N/A2367.4h1.2C++6.5F
L100 Python HESH 5995364910.939C+7.3430.499%F-N/A31.2D-3.7D--11417.2h4.6D*15.2F*
TAR 5345261593.308B**0.2922.337%C21.483%C+19.2DN/A5627.4h18.1F-80.9D-
MRC3 Mercy 5375221862.806C*0.7914.111%D18.774%C25.7CN/A8320.3h25.1D*178D
MRC3 Mercy 4964861912.545C++1.0513.908%D20.782%C+23.6C-N/A10120.6h26.8F-193D-
G40-F Ranger 7404452022.25S18.6527.741%C--N/A17.6C**11.7B+15725.3h104.2B**375.5B++
Tank Mine 600400715.634A+2.0420.097%D--N/A93C46.5D6614.3h1.9C+9.3F-
PDW-16 Hailstorm 4063888350.465D3.1311.075%F--20.619%B++5.9D*N/A1665.6h37.6T*339.5T*
G30 Walker 649387517.588A+3.9926.613%D2.584%D-11.6D7.8C-10233.4h273.6D--1027.9D
M20 Basilisk 5363771452.6C1.0025.053%F6.366%C++13.1D5.5D8728.7h101.1C+403.5D*
T2 Striker 559341675.09S1.4937.068%F-N/A7.3D-4.7D**8746.5h58.5D--157.8F-
T9 CARV 3353285300.619C2.9810.742%F23.171%C+10.2D--N/A6732.3h22.5F--209.5F--
NS Baron G5 3223222361.364C**2.2339.335%D13.354%C18.7D-N/A6517.2h5.7D--14.5C
T1 Cycler 3002952761.069C+2.5315.625%D**18.305%C--10.3D-N/A6128.7h23.4F*149.9F*
RAMS .50M 282280436.512B**2.9129.946%D**81.071%B12D*N/A6523.4h3.6F--12F--
FA1 Barrage 2872774070.681C2.9216.721%F--15.885%C+8.4D--N/A2933h9.7T58T*
M12 Kobalt 2702632510.52C6.9212.739%D--17.871%C+34.6D--N/A1367.6h23.5D--184.7D
T32 Bull 2662581341.925C**1.6715.646%F19.767%D13.2D--N/A4519.5h24.9T*158.9T*
E540 Halberd 349255505.1C1.5028.802%F2.353%D24.1C8.9D15610.6h5.9C+20.4D--
Spear Anti-Vehicle Phalanx Turret 373239544.426C-0.8332.137%D*4.184%C++17.8D*10D*11713.4h11.9D--37.1F
MG-S1 Jackal 2312241461.534C*2.0618.956%D**23.214%B10.8D--N/A4920.7h20.4D-107.5F
Spear Anti-Vehicle Phalanx Tower 2962191021.9C+18.3033.849%F4.566%C**27C--9.5D-1498.1h10.1C+29.8D-
MR11 Gatekeeper 318194722.694C-0.9029.629%D**2.577%B+14.9D9.5D12513h65.4D-220.9F
G20 Vulcan-H 3481931091.771C--1.8341.193%D-4.145%B*24.4D--19.6D3687.9h136D--330.1D*
MR1 Fracture 299192802.4A**1.2033.758%CN/A5.5D-3.1D-5134.7h94.4F-279.6D*
MR1 Fracture 291189792.392A*1.2133.161%C-2.116%D-5.5D-3D--4834.2h97F--292.4F
C-4 203177792.241B+1.3632.302%B**N/A37.7D--5.5F4144.7h1.9D-5.8C++
M3 Pounder HEG 196161692.333B+1.2629.765%D*2.484%C-11.4D2.5D7114.1h27.6F-92.9F
M60-G Bulldog 197160443.636C0.0420.542%D**2.5%C+19.8D4.6C-828.1h10.3D*50.1F-
M3 Pounder HEG 185153632.429B+1.1731.38%D*N/A11.3D--2.4D-6113.6h28.5F90.8D**
MANA Anti-Personnel Turret 145140871.609N/A1.9910.561%UN/A1400U50U4066500.1h48.4T*458.2T*
NS-10 Burster 210139527.8U24.2026.002%C--N/A7.7B**3.9C*7018.1h116B*446.3B+
MG-H1 Watchman 141138463B++0.6017.2%D*27.536%C++14.4D--N/A839.6h25.1F--145.8D**
M9 SKEP Launcher 1811341400.957B++2.6445.319%T5.224%A*9.1D3.2D5014.7h10.7D23.6F--
T4 AMP 1361332410.552C-3.0513.238%F--17.293%C-10.2D--N/A2813.1h17.8D134.5F-
M20 Basilisk 160115611.885D1.7124.388%F5.217%C14D5.5D-1198.2h87.5B+358.9D
Aspis Anti-Aircraft Phalanx Turret 234108264.154C**0.5618.789%D*N/A5.6D--6.5D--9319.4h156.9C+834.8D
M40 Fury 126107432.488D1.1116.853%F--2.804%B**17D*3D**766.3h16.2C96.3F--
AS16 NightHawk 109106462.304B++1.2937.429%C9.434%D*16.8D-N/A736.3h5C+13.4C+
NS-10 Burster 164105521U17.4026.652%DN/A5.9C**3.3C6217.8h150.9C**566.2C++
G30 Vulcan 13093313C0.6020.558%D--4.301%B+18.2C7.3D--1375.1h113.1C--549.9D--
HSR-1 9089189U85.4036.441%C++43.82%A++25.4DN/A833.5h9.1F*25.1D*
M60-G Bulldog 10080243.333D0.2617.972%F--2.5%C+16.7D*4.2D-804.8h9.8D--54.7T
ML-7 104801240.645C+2.9540.394%F-5%B**12.1D*3.6D*1756.6h10D**24.7F--
M6 Onslaught 8580362.222C+1.3810.356%D**20%C+19.5D-1.2B*644.1h27.2F--262.8F-
NS-AM7 Archer 10771154.733S1.1461.699%B+15.493%C5.7C2.9C++4312.5h52.1F*84.4F--
NSX Naginata 6968203.4A++0.2018.551%D-14.706%F-14.2D*N/A594.8h22.2F--119.8F
TRS-12 Uppercut 6766401.65C**1.9547.068%D--16.667%C*13.8D--N/A764.8h4.7T-10.1F-
MG-C1 Kindred 6464242.667A0.9324.088%C--21.875%C11.2D--N/A465.7h22.7T-94.3F-
M6 Onslaught 6563361.75C1.8510.655%D**15.873%D-15.8D*N/A474h35.7T*334.7T-
P525 Marauder 5651105.1C--1.5022.942%C++N/A22.2D*2.2D642.3h20.2T*88.1T-
M20 Basilisk 7751242.125C1.4724.716%C--5.882%C++10.9D5.5C744.7h142.4F--576D**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,4780.4h
Nano-Armor Kit8532,073,833127h
Anti-Vehicle MANA Turret0840.2h
Nanite Healing Grenade01100h
Spawn Beacon12460.4h
Medical Applicator297379,77232.6h
NS-03 Thumper0680.2h
Welding Device03400.1h
Spitfire Auto-Turret192,1042.5h
S12 Renegade0581h
Shield Recharging Field61,8081h
Recon Detection Device1010,04617.2h
Ammunition Package2325,5999.1h
Medical Kit143741.1h
Anti-Infantry MANA Turret139662.3h
Nano-Repair Grenade01780h
A30 Walker1750h

Check the help document for the dictionary if you want to learn more about words used here.


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