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Commander ParadiseTR[S0N5] ParadiseTR
TR BR 55

KDR: 2.19

Score: 3m

Last Seen: Oct 10th, 2019 12:43 PM
- OFFLINE - 231.4 hour(s)

Battle Rank 55 - Terran Republic on Cobalt - Outfit Member of Sons of Einherjar[S0N5] Sons of Einherjar
TR outfit on Cobalt

Members: 124
Level Progress (to 56): 10%
Level 100 Progress: 16% 1099h
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS M1 Heavy Cycler M3 Pounder HEG AMR-66 TRAC-5 S L100 Python HEAT L100 Python HESH T1S Cycler Spitfire Auto-Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $115,092 MLG Score: 92
Fun Score: N/A
Cheeseburgers Flipped: 258TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.856%13.242%316412124380.845561.341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.591%0C+0C+0C+HEAD (~1.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80C+7.80C+25

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.245%0.539%112321214371501187.42312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.602%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10C+40C+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.782%75.824%0112159110530.858491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60C+2.90C+6.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.466%12.963%011215547200.75

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60C+50C+12.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sons of Einherjar[S0N5] Sons of Einherjar
TR outfit on Cobalt

Members: 124
3m648.6%241 (14.5k)196 (11.8k)2.186232,7941,2782.701155 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12162328.766%10.988%9611:540

25% Combat Medic28% Engineer13% Heavy Assault12% Infiltrator8% Light Assault13% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 13th, 2019 4:24 PMSep 25th, 2019 9:22 AMOct 19th, 2019 6:55 AM (16h) (PST)Oct 10th, 2019 8:45 AM (10d) (PST)Oct 10th, 2019 8:43 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
227152750.1840.0840.0201.3050.01792

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,6059,1284,477115178111,778

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
252.7h/10.5d 658 307 2,635 19.8k 425 865 256 3.4m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
A++
Kills:228
Deaths:96
KDR:2.375
Accuracy:31.595% A++
HSR:2.193% F*
AS16 NightHawk
C
Kills:54
Deaths:68
KDR:0.794
Accuracy:28.466% D*
HSR:12.963% C
Kills:282
Deaths (as Light Assault):164
Deaths (to Light Assaults):223
KDR:1.71951
Kill Difference:118
Playtime:19.693 hours
Usage:8%
Score:0.075m
Score/min:63
Accuracy (listed only):30.031%
HSR (listed only):7.578%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C+
Kills:59
Deaths:52
KDR:1.135
Accuracy:20.222% C+
HSR:16.949% D--
Kills:59
Deaths (as Heavy Assault):52
Deaths (to Heavy Assaults):276
KDR:1.13462
Kill Difference:7
Playtime:33.738 hours
Usage:13%
Score:0.201m
Score/min:99
Accuracy (listed only):20.222%
HSR (listed only):16.949%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
C
Kills:91
Deaths:13
KDR:7
Accuracy:29.782% F
HSR:75.824% C
Kills:91
Deaths (as Infiltrator):13
Deaths (to Infiltrators):240
KDR:7
Kill Difference:78
Playtime:30.737 hours
Usage:12%
Score:0.140m
Score/min:76
Accuracy (listed only):29.782%
HSR (listed only):75.824%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
A
Kills:247
Deaths:110
KDR:2.245
Accuracy:34.874% A
HSR:7.287% F*
TRAC-5 S
A++
Kills:228
Deaths:96
KDR:2.375
Accuracy:31.595% A++
HSR:2.193% F*
MG-HBR1 Dragoon
C+
Kills:72
Deaths:27
KDR:2.667
Accuracy:23.600% D**
HSR:29.167% C+
AS16 NightHawk
C
Kills:54
Deaths:68
KDR:0.794
Accuracy:28.466% D*
HSR:12.963% C
Kills:601
Deaths (as Engineer):301
Deaths (to Engineers):160
KDR:1.99668
Kill Difference:300
Playtime:70.847 hours
Usage:28%
Score:1.064m
Score/min:250
Accuracy (listed only):29.634%
HSR (listed only):12.903%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1S Cycler
B+
Kills:110
Deaths:115
KDR:0.957
Accuracy:26.750% B+
HSR:7.273% F-
T1 Cycler
D
Kills:60
Deaths:82
KDR:0.732
Accuracy:19.210% D
HSR:15% D--
AS16 NightHawk
C
Kills:54
Deaths:68
KDR:0.794
Accuracy:28.466% D*
HSR:12.963% C
Kills:224
Deaths (as Combat Medic):265
Deaths (to Combat Medics):82
KDR:0.84528
Kill Difference:41
Playtime:64.386 hours
Usage:25%
Score:1.141m
Score/min:295
Accuracy (listed only):24.809%
HSR (listed only):11.745%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B
Kills:530
Deaths:114
KDR:4.649
Accuracy:14.489% C+
HSR:19.434% B
M3 Pounder HEG
C+
Kills:332
Deaths:114
KDR:2.912
Accuracy:37.518% C+
HSR:2.410% C--
Kills:862
Deaths (as MAX Suit):114
Deaths (to MAX Suits):30
KDR:7.5614
Kill Difference:748
Playtime:32.266 hours
Usage:13%
Score:0.356m
Score/min:184
Accuracy (listed only):26.004%
HSR (listed only):10.922%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:195
V. Kills:43 443%
Deaths:2
KDR:97.500
Accuracy:43.863% D-
KPH:21.300 D
VKPH:4.700 D**
L100 Python HESH
C
Kills:176
V. Kills:40 429%
Deaths:1
KDR:176
Accuracy:42.161% D
KPH:32 D-
VKPH:7.300 C
Kills:371 (371 + 0)
Deaths:3
KDR:123.667
VKDR:27.667
Vehicle Kills:83
Kill Difference:368
Playtime:14.669 hours
Usage:6%
Score:0.074m
Score/min:84
Driving Accuracy:42.161%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C
Kills:93
V. Kills:31 291%
Deaths:3
KDR:31
Accuracy:39.335% C
KPH:22.200 C
VKPH:7.400 D
Kills:93 (93 + 0)
Deaths:3
KDR:31
VKDR:10.333
Vehicle Kills:31
Kill Difference:90
Playtime:4.189 hours
Usage:2%
Score:0.023m
Score/min:93
Driving Accuracy:39.335%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M1 Heavy Cycler 5355301144.649M2.4614.489%C+19.434%B17.1CN/A4331h17.7C*122.3C**
M3 Pounder HEG 3603321142.912B*0.7337.518%C+2.41%C--10.7DN/A2931h16.4C*43.7C*
AMR-66 2712471102.245A+0.0634.874%A7.287%F*12D1.2A+5320.6h4.8A+13.8A
TRAC-5 S 248228962.375A++0.1931.595%A++2.193%F*11.5D1A4919.8h5.9A+18.6A
L100 Python HEAT 238195297.5U95.3143.863%D-N/A21.2D4.7D**679.2h4.9B11.1C*
L100 Python HESH 2161761176U173.8142.161%DN/A32D-7.3C1145.5h2.9B+7C++
T1S Cycler 1141101150.957C+1.2326.75%B+7.273%F-10.4D*N/A2810.6h7.2A*26.9A
P2-120 HEAT 12493331M*28.8139.335%CN/A22.1C7.4D934.2h6.5B+16.5B
SR-7 9391137A4.8129.782%F75.824%C10.5D*N/A298.7h2.9D--9.6D*
NS Decimator 9579531.491B+0.7057.143%C-N/A18D--3.6D**854.4h4.4C**7.6C*
MG-HBR1 Dragoon 7572272.667A0.4823.6%D**29.167%C+7.1D*N/A2310.2h7.1C++30C
T1 Cycler 6060820.732C1.4519.21%D15%D--5D*N/A2411.9h15.5C+80.6C
TMG-50 5959521.135C+1.0520.222%C+16.949%D--6.3D*N/A219.4h13.6C-67.2C+
AS16 NightHawk 5454680.794C1.3928.466%D*12.963%C6.1D*N/A308.8h5C+17.6D
C-4 5853212.524B*0.3445.087%M*N/A88.3C++8.3D**6030.6h1.5C++3.3B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2380,2585.2h
Nanite Revive Grenade07600.2h
Motion Spotter12620.4h
Spitfire Auto-Turret136291h
Ammunition Package81,1020.4h
Shield Recharging Field201,7141.1h
Medical Applicator181129,89512.1h
Medical Kit194561.3h

Check the help document for the dictionary if you want to learn more about words used here.


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