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Captain ParadiseTR[0M0N] ParadiseTR
TR BR 60

KDR: 2.84

Score: 3.8m

Last Seen: May 17th, 2020 10:11 PM
- OFFLINE - 431.5 hour(s)

Battle Rank 60 - Terran Republic on Cobalt
Level Progress (to 61): 70%
Level 100 Progress: 20% 1008h
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS M1 Heavy Cycler M3 Pounder HEG TRAC-5 S M2 Mutilator M2 Mutilator MG-HBR1 Dragoon AMR-66 L100 Python HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $197,658 MLG Score: 158
Fun Score: N/A
Cheeseburgers Flipped: 398TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.259%21.061%532412796411.165451.679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.786%0.776B++-0.006C+-1.348D**HEAD ++ (~8.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.587B+7.70.458B+22.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.339%0.619%128331280485561328.66071365%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.117%0.126C++-1.218D*-1.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.721B++4.50.635B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.004%77.241%02128114511031.30631

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.23%-0.597D0.656B+-0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.067C+2.90.1C+6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.277%16.071%011282567800.708861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.113D*0.245C++-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.3-0.32C4.9-0.008C+12.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.8m645.4%250 (15k)203 (12.2k)2.844493,9511,3893.4456460 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12833579.428%13.87%13113:200

24% Combat Medic28% Engineer13% Heavy Assault11% Infiltrator6% Light Assault16% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 13th, 2019 4:24 PMMar 31st, 2020 6:57 PMMay 22nd, 2020 12:02 AM (14d) (PST)May 17th, 2020 7:12 PM (18d) (PST)May 17th, 2020 6:11 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
250176740.2130.0750.0301.4900.017158

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,99610,5814,415134289112,164

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
308.8h/12.9d 835 548 3,372 27.6k 485 1,120 324 4.6m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
A*
Kills:319
Deaths:109
KDR:2.927
Accuracy:34.537% A*
HSR:2.821% F--
AS16 NightHawk
C**
Kills:56
Deaths:68
KDR:0.824
Accuracy:28.277% D*
HSR:16.071% C**
Kills:375
Deaths (as Light Assault):177
Deaths (to Light Assaults):240
KDR:2.11864
Kill Difference:198
Playtime:20.053 hours
Usage:6%
Score:0.075m
Score/min:62
Accuracy (listed only):31.407%
HSR (listed only):9.446%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C
Kills:59
Deaths:52
KDR:1.135
Accuracy:20.222% C
HSR:16.949% D--
Kills:59
Deaths (as Heavy Assault):52
Deaths (to Heavy Assaults):293
KDR:1.13462
Kill Difference:7
Playtime:41.606 hours
Usage:13%
Score:0.247m
Score/min:99
Accuracy (listed only):20.222%
HSR (listed only):16.949%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
C-
Kills:91
Deaths:13
KDR:7
Accuracy:29.782% F
HSR:75.824% C-
M77-B
B+
Kills:54
Deaths:7
KDR:7.714
Accuracy:33.263% D
HSR:79.630% B+
Kills:145
Deaths (as Infiltrator):20
Deaths (to Infiltrators):254
KDR:7.25
Kill Difference:125
Playtime:35.491 hours
Usage:11%
Score:0.176m
Score/min:83
Accuracy (listed only):31.523%
HSR (listed only):77.727%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1S Cycler
B*
Kills:155
Deaths:121
KDR:1.281
Accuracy:28.793% B*
HSR:5.806% F-
T1 Cycler
D
Kills:60
Deaths:82
KDR:0.732
Accuracy:19.210% D
HSR:15% D*
AS16 NightHawk
C**
Kills:56
Deaths:68
KDR:0.824
Accuracy:28.277% D*
HSR:16.071% C**
Kills:271
Deaths (as Combat Medic):271
Deaths (to Combat Medics):89
KDR:1
Kill Difference:UNR
Playtime:73.910 hours
Usage:24%
Score:1.311m
Score/min:296
Accuracy (listed only):25.426%
HSR (listed only):12.293%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
A*
Kills:319
Deaths:109
KDR:2.927
Accuracy:34.537% A*
HSR:2.821% F--
MG-HBR1 Dragoon
B*
Kills:262
Deaths:38
KDR:6.895
Accuracy:26.964% D--
HSR:37.405% B*
AMR-66
A
Kills:260
Deaths:110
KDR:2.364
Accuracy:35.622% A
HSR:6.923% F--
AS16 NightHawk
C**
Kills:56
Deaths:68
KDR:0.824
Accuracy:28.277% D*
HSR:16.071% C**
Kills:897
Deaths (as Engineer):325
Deaths (to Engineers):178
KDR:2.76
Kill Difference:572
Playtime:86.368 hours
Usage:28%
Score:1.306m
Score/min:252
Accuracy (listed only):31.350%
HSR (listed only):15.805%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C*
Kills:572
Deaths:120
KDR:4.767
Accuracy:14.396% C+
HSR:19.231% C*
M3 Pounder HEG
C
Kills:345
Deaths:118
KDR:2.924
Accuracy:37.278% C
HSR:2.319% D
M2 Mutilator
B+
Kills:310
Deaths:49
KDR:6.327
Accuracy:13.574% C-
HSR:20.968% B+
M2 Mutilator
C+
Kills:303
Deaths:47
KDR:6.447
Accuracy:13.941% C
HSR:18.482% C+
Kills:1,530
Deaths (as MAX Suit):167
Deaths (to MAX Suits):33
KDR:9.16168
Kill Difference:1,363
Playtime:49.860 hours
Usage:16%
Score:0.641m
Score/min:214
Accuracy (listed only):19.797%
HSR (listed only):15.250%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:203
V. Kills:47 423%
Deaths:2
KDR:101.500
Accuracy:44.326% D
KPH:21.400 D
VKPH:5 D**
L100 Python HESH
C
Kills:176
V. Kills:40 429%
Deaths:1
KDR:176
Accuracy:42.161% D-
KPH:32 D-
VKPH:7.300 C
Kills:379 (379 + 0)
Deaths:3
KDR:126.333
VKDR:29
Vehicle Kills:87
Kill Difference:376
Playtime:14.965 hours
Usage:5%
Score:0.076m
Score/min:85
Driving Accuracy:42.161%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C
Kills:106
V. Kills:34 303%
Deaths:3
KDR:35.333
Accuracy:39.861% C
KPH:22.500 C
VKPH:7.200 D
Kills:106 (106 + 0)
Deaths:3
KDR:35.333
VKDR:11.333
Vehicle Kills:34
Kill Difference:103
Playtime:4.717 hours
Usage:2%
Score:0.028m
Score/min:100
Driving Accuracy:39.861%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M1 Heavy Cycler 5785721204.767M1.9214.396%C+19.231%C*17.5C-N/A4432.6h17.3C*120.2C*
M3 Pounder HEG 3733451182.924B++0.0837.278%C2.319%D10.7D-N/A2932.1h16.3C++43.8C++
TRAC-5 S 3463191092.927A*0.0834.537%A*2.821%F--12.8D1.1B++5025h6A+17.4B**
M2 Mutilator 323310496.327A**3.4813.574%C-20.968%B+19DN/A6116.3h16.4C*120.5C++
M2 Mutilator 314303476.447M3.6013.941%C18.482%C+19.3DN/A5115.7h16.7C++119.5C++
MG-HBR1 Dragoon 271262386.895M*4.0526.964%D--37.405%B*11.2D--N/A3123.4h7.5C+27.7C
AMR-66 2852601102.364A0.4835.622%A6.923%F--12.3D1.2B*5521.2h4.9A+13.7B**
L100 Python HEAT 2502032101.5U98.6644.326%DN/A21.4D4.9D**669.5h4.9B+11.1C++
L100 Python HESH 2161761176U173.1642.161%D-N/A32D-7.3C1165.5h2.9B+7C+
T1S Cycler 1611551211.281C++1.5628.793%B*5.806%F-11.4D--N/A3013.6h7A*24.2A
P2-120 HEAT 140106335.333S32.4939.861%CN/A22.6C7.2D1004.7h6.5C**16.2C*
SR-7 9391137B**4.1629.782%F75.824%C-10.5D*N/A298.7h2.9D*9.6F
NS Decimator 10585551.545C**1.3055.927%DN/A17D*4D**895h4.3C++7.7C+
C-4 6863213B**0.1653.757%SN/A90C+7.1D**6090.7h1.5C+2.7B**
T1 Cycler 6060820.732C2.1119.21%D15%D*5D*N/A2711.9h15.5C80.6C-
TMG-50 5959521.135C+1.7120.222%C16.949%D--6.3D*N/A229.4h13.6D67.2C
AS16 NightHawk 5656680.824C2.0228.277%D*16.071%C**6.2D*N/A319h4.9C+17.3D-
M77-B 555477.714M+4.8733.263%D79.63%B+13.5D-N/A764h2.9D8.7D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2698,5166.3h
Nanite Revive Grenade09550.3h
Motion Spotter12880.4h
Spitfire Auto-Turret148421.4h
G40-F Ranger0700h
Shield Recharging Field202,0311.2h
Ammunition Package81,4230.4h
Medical Applicator187151,26314h
Medical Kit194691.6h

Check the help document for the dictionary if you want to learn more about words used here.


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