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Arcanus Imperator Paradus12[PSHQ] Paradus12
VS BR 37

KDR: 1.47

Score: 60.7m

Last Seen: Jun 10th, 2018 9:38 AM
- OFFLINE - 9145.2 hour(s)

Prestige 1, Battle Rank 37 - Vanu Sovereignty on Miller
Level Progress (to 38): 77%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Saron HRB Supernova FPC Proximity Mine Tank Mine Supernova VPC Nebula VM20 NS-7 PDW Eridani SX5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $116,343 MLG Score: 93
Fun Score: N/A
Cheeseburgers Flipped: 1844TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.746%17.348%41229118513,4891.012080.454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.562%0.505B+-0.535D-1.94F-HEAD + (~5.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.276C*12.80.103C+41.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.178%1.699%601121341210602440.388313168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.721B++0.102C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.715B++20.30.616B+25.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.589%2.875%403612084,243123824013.4273177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.539%-0.718D-0.203C++1.851

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45-0.165C15.1-0.206C29.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.602%1.239%9491412007,105108940916.51835174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.325%0.5B+-0.792D-0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.713B++14.30.642B+20.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.758%14.286%949112137794430.0814815

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.974F--0.069C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.4-0.926D--4.50.072C+20.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60.7m674.3%284 (17k)247 (14.8k)1.4656439,88627,2141.940137 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214165515.738%8.206%12909:0110

21% Combat Medic45% Engineer18% Infiltrator6% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 9:09 AMMay 4th, 2018 3:34 PMJun 13th, 2018 11:30 PM (436d) (PST)Jun 10th, 2018 5:39 AM (439d) (PST)Jun 10th, 2018 5:38 AM (439d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
302902120.1620.1110.0131.3940.04593

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,1485,42512,723107184314,814

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4100.3h/170.8d 12,912 3,273 20,693 342.9k 5,539 10,280 10,969 74.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C--
Kills:838
Deaths:738
KDR:1.136
Accuracy:20.048% C--
HSR:18.974% C--
Orion VS54
C++
Kills:400
Deaths:357
KDR:1.120
Accuracy:21.801% C++
HSR:22.250% C
NSX Naginata
C**
Kills:290
Deaths:243
KDR:1.193
Accuracy:23.810% C**
HSR:21.724% D-
VE-H Maw
C+
Kills:96
Deaths:65
KDR:1.477
Accuracy:22.088% D
HSR:26.042% C+
Kills:1,624
Deaths (as Heavy Assault):1,403
Deaths (to Heavy Assaults):7,492
KDR:1.15752
Kill Difference:221
Playtime:222.901 hours
Usage:5%
Score:2.827m
Score/min:211
Accuracy (listed only):21.937%
HSR (listed only):22.247%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5
C+
Kills:948
Deaths:1,243
KDR:0.763
Accuracy:42.178% C+
HSR:8.439% D*
VX6-7
D*
Kills:895
Deaths:1,782
KDR:0.502
Accuracy:17.808% D*
HSR:13.520% D*
Solstice SF
A
Kills:625
Deaths:631
KDR:0.990
Accuracy:30.379% A
HSR:7.200% F
NSX Tanto
B+
Kills:348
Deaths:454
KDR:0.767
Accuracy:29.422% B+
HSR:14.081% F
Serpent VE92
B+
Kills:143
Deaths:97
KDR:1.474
Accuracy:25.626% B+
HSR:18.182% C
Pulsar C
C+
Kills:138
Deaths:180
KDR:0.767
Accuracy:19.458% D--
HSR:23.188% C+
Phobos VX86
C
Kills:77
Deaths:288
KDR:0.267
Accuracy:17.758% T*
HSR:14.286% C
NS-11C
C*
Kills:68
Deaths:187
KDR:0.364
Accuracy:25.149% C*
HSR:8.824% F-
Kills:3,242
Deaths (as Engineer):4,862
Deaths (to Engineers):6,417
KDR:0.6668
Kill Difference:1,620
Playtime:1,825.208 hours
Usage:45%
Score:32.379m
Score/min:296
Accuracy (listed only):25.972%
HSR (listed only):13.465%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:1,206
Deaths:1,991
KDR:0.606
Accuracy:23.983% C+
HSR:10.614% D*
Eridani SX5
C++
Kills:1,165
Deaths:1,341
KDR:0.869
Accuracy:27.060% C++
HSR:12.361% D--
MKV Suppressed
C
Kills:1,148
Deaths:1,666
KDR:0.689
Accuracy:24.116% C
HSR:10.540% D**
NS Baron G5
C+
Kills:948
Deaths:1,243
KDR:0.763
Accuracy:42.178% C+
HSR:8.439% D*
VX6-7
D*
Kills:895
Deaths:1,782
KDR:0.502
Accuracy:17.808% D*
HSR:13.520% D*
VE-S Canis
B+
Kills:790
Deaths:605
KDR:1.306
Accuracy:29.990% B+
HSR:12.911% D-
Solstice SF
A
Kills:625
Deaths:631
KDR:0.990
Accuracy:30.379% A
HSR:7.200% F
Sirius SX12
C-
Kills:453
Deaths:586
KDR:0.773
Accuracy:22.141% C-
HSR:14.570% D
NSX Tanto
B+
Kills:348
Deaths:454
KDR:0.767
Accuracy:29.422% B+
HSR:14.081% F
Serpent VE92
B+
Kills:143
Deaths:97
KDR:1.474
Accuracy:25.626% B+
HSR:18.182% C
Pulsar C
C+
Kills:138
Deaths:180
KDR:0.767
Accuracy:19.458% D--
HSR:23.188% C+
Phobos VX86
C
Kills:77
Deaths:288
KDR:0.267
Accuracy:17.758% T*
HSR:14.286% C
NS-11C
C*
Kills:68
Deaths:187
KDR:0.364
Accuracy:25.149% C*
HSR:8.824% F-
Kills:8,004
Deaths (as Light Assault):11,051
Deaths (to Light Assaults):4,714
KDR:0.72428
Kill Difference:3,047
Playtime:204.953 hours
Usage:5%
Score:2.715m
Score/min:221
Accuracy (listed only):25.774%
HSR (listed only):12.978%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:1,206
Deaths:1,991
KDR:0.606
Accuracy:23.983% C+
HSR:10.614% D*
Eridani SX5
C++
Kills:1,165
Deaths:1,341
KDR:0.869
Accuracy:27.060% C++
HSR:12.361% D--
MKV Suppressed
C
Kills:1,148
Deaths:1,666
KDR:0.689
Accuracy:24.116% C
HSR:10.540% D**
NS-44 Commissioner
A+
Kills:1,054
Deaths:642
KDR:1.642
Accuracy:49.318% A+
HSR:29.412% B**
VE-S Canis
B+
Kills:790
Deaths:605
KDR:1.306
Accuracy:29.990% B+
HSR:12.911% D-
NS-44LB Blackhand
B**
Kills:524
Deaths:237
KDR:2.211
Accuracy:53.359% B*
HSR:63.931% B**
Sirius SX12
C-
Kills:453
Deaths:586
KDR:0.773
Accuracy:22.141% C-
HSR:14.570% D
Artemis VX26
D--
Kills:261
Deaths:382
KDR:0.683
Accuracy:22.817% D--
HSR:15.326% D*
NS-61 Emissary
B**
Kills:249
Deaths:181
KDR:1.376
Accuracy:34.894% B**
HSR:15.663% C+
NS-357 Underboss
C-
Kills:166
Deaths:138
KDR:1.203
Accuracy:30.196% D
HSR:18.072% C-
NSX Tomoe
C+
Kills:160
Deaths:175
KDR:0.914
Accuracy:28.675% C+
HSR:21.875% D**
NS-30 Vandal
C*
Kills:132
Deaths:87
KDR:1.517
Accuracy:34.415% C*
HSR:18.182% D--
Beamer VS3
A+
Kills:94
Deaths:75
KDR:1.253
Accuracy:37.708% A+
HSR:27.660% B++
Cerberus
A++
Kills:87
Deaths:69
KDR:1.261
Accuracy:44.902% A++
HSR:20.690% C
Manticore SX40
A++
Kills:74
Deaths:73
KDR:1.014
Accuracy:41.086% A++
HSR:5.405% F--
Kills:7,563
Deaths (as Infiltrator):8,248
Deaths (to Infiltrators):3,723
KDR:0.91695
Kill Difference:685
Playtime:741.377 hours
Usage:18%
Score:6.873m
Score/min:155
Accuracy (listed only):33.644%
HSR (listed only):19.814%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,206
Deaths:1,991
KDR:0.606
Accuracy:23.983% C+
HSR:10.614% D*
Eridani SX5
C++
Kills:1,165
Deaths:1,341
KDR:0.869
Accuracy:27.060% C++
HSR:12.361% D--
NS-11A
D
Kills:1,154
Deaths:1,757
KDR:0.657
Accuracy:21.079% D
HSR:13.605% D*
MKV Suppressed
C
Kills:1,148
Deaths:1,666
KDR:0.689
Accuracy:24.116% C
HSR:10.540% D**
Terminus VX-9
C+
Kills:965
Deaths:1,168
KDR:0.826
Accuracy:25.118% C+
HSR:10.466% F-
NS Baron G5
C+
Kills:948
Deaths:1,243
KDR:0.763
Accuracy:42.178% C+
HSR:8.439% D*
VE-S Canis
B+
Kills:790
Deaths:605
KDR:1.306
Accuracy:29.990% B+
HSR:12.911% D-
Sirius SX12
C-
Kills:453
Deaths:586
KDR:0.773
Accuracy:22.141% C-
HSR:14.570% D
Corvus VA55
D
Kills:287
Deaths:393
KDR:0.730
Accuracy:20.682% D
HSR:15.679% D--
H-V45
C
Kills:250
Deaths:279
KDR:0.896
Accuracy:22.096% C
HSR:14% D--
Phobos VX86
C
Kills:77
Deaths:288
KDR:0.267
Accuracy:17.758% T*
HSR:14.286% C
NSX Yumi
C+
Kills:54
Deaths:102
KDR:0.529
Accuracy:25.853% C+
HSR:18.519% D
Kills:8,497
Deaths (as Combat Medic):11,419
Deaths (to Combat Medics):2,803
KDR:0.74411
Kill Difference:2,922
Playtime:842.053 hours
Usage:21%
Score:12.296m
Score/min:243
Accuracy (listed only):25.171%
HSR (listed only):12.999%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:1,216
Deaths:436
KDR:2.789
Accuracy:16.659% C
HSR:11.266% F-
Nebula VM20
C
Kills:1,164
Deaths:424
KDR:2.745
Accuracy:16.968% C
HSR:11.856% F-
Cosmos VM3
C
Kills:318
Deaths:168
KDR:1.893
Accuracy:15.495% C
HSR:16.038% D
Quasar VM1
C+
Kills:168
Deaths:101
KDR:1.663
Accuracy:15.925% C+
HSR:16.071% D
Comet VM2
C+
Kills:167
Deaths:58
KDR:2.879
Accuracy:44.105% C+
HSR:2.395% D-
NS-10 Burster
C++
Kills:150
Deaths:180
KDR:0.833
Accuracy:30.125% C++
HSR:0.667% D**
Comet VM2
C++
Kills:141
Deaths:58
KDR:2.431
Accuracy:43.954% C++
HSR:4.255% C+
NS-10 Burster
C+
Kills:130
Deaths:181
KDR:0.718
Accuracy:29.983% C+
HSR:3.077% D-
Blueshift VM5
B+
Kills:89
Deaths:55
KDR:1.618
Accuracy:22.650% B+
HSR:8.989% F--
Kills:3,543
Deaths (as MAX Suit):830.500
Deaths (to MAX Suits):1,257
KDR:4.2661
Kill Difference:2,712.500
Playtime:230.972 hours
Usage:6%
Score:3.653m
Score/min:264
Accuracy (listed only):26.207%
HSR (listed only):8.290%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:412
V. Kills:69 N/A
Deaths:58
KDR:7.103
Accuracy:44.178% D-
KPH:32.800 D-
VKPH:5.500 D--
Coyote Missiles
D
Kills:137
V. Kills:35 381%
Deaths:39
KDR:3.513
Accuracy:39.593% F-
KPH:16.300 D
VKPH:4.200 D*
Saron Laser Cannon
B**
Kills:58
V. Kills:80 72%
Deaths:145
KDR:0.400
Accuracy:37.228% B**
KPH:1.700 D--
VKPH:2.400 D--
Kills:607 (58 + 0)
Deaths:242
KDR:2.508
VKDR:0.760
Vehicle Kills:184
Kill Difference:365
Playtime:54.728 hours
Usage:1%
Score:0.564m
Score/min:172
Piloting Accuracy:37.228%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:1,116
V. Kills:180 N/A
Deaths:121
KDR:9.223
Accuracy:42.832% C+
KPH:37.800 C
VKPH:6.100 C
C150 Dalton
D--
Kills:362
V. Kills:278 130%
Deaths:74
KDR:4.892
Accuracy:51.030% A
KPH:14 D--
VKPH:10.700 D--
Dual-75 Duster
D*
Kills:71
V. Kills:4 N/A
Deaths:8
KDR:8.875
Accuracy:30.523% D--
KPH:25.700 D**
VKPH:1.400 D*
AP30 Shredder
U
Kills:57
V. Kills:54 104%
Deaths:22
KDR:2.591
Accuracy:34.887% C++
KPH:205,200 U
VKPH:194,400 U
Kills:1,606 (0 + 1,606)
Deaths:225
KDR:7.138
VKDR:2.293
Vehicle Kills:516
Kill Difference:1,381
Playtime:58.231 hours
Usage:1%
Score:1.183m
Score/min:338
Piloting Accuracy:N/A%
Gunner Accuracy:34.887%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:328
V. Kills:329 99%
Deaths:75
KDR:4.373
Accuracy:30.479% C*
KPH:5.300 D**
VKPH:5.300 D*
L100 Python HESH
C-
Kills:177
V. Kills:41 421%
Deaths:22
KDR:8.045
Accuracy:48.327% C+
KPH:29 D-
VKPH:6.700 C-
L100 Python HEAT
D-
Kills:167
V. Kills:44 371%
Deaths:14
KDR:11.929
Accuracy:35.468% F
KPH:17.100 D-
VKPH:4.500 D**
L100 Python AP
C+
Kills:102
V. Kills:88 115%
Deaths:22
KDR:4.636
Accuracy:71.348% A++
KPH:20.200 D-
VKPH:17.400 C+
Kills:774 (774 + 0)
Deaths:133
KDR:5.820
VKDR:3.774
Vehicle Kills:502
Kill Difference:641
Playtime:83.199 hours
Usage:2%
Score:0.838m
Score/min:168
Driving Accuracy:71.348%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:2,198
V. Kills:1,895 116%
Deaths:488
KDR:4.504
Accuracy:46.833% B
KPH:15.900 D-
VKPH:13.700 C
Supernova FPC
D
Kills:2,157
V. Kills:1,704 127%
Deaths:426
KDR:5.063
Accuracy:53.960% C+
KPH:15.400 D-
VKPH:12.100 D
Supernova VPC
D**
Kills:1,312
V. Kills:184 N/A
Deaths:212
KDR:6.189
Accuracy:37.411% D**
KPH:15 D**
VKPH:2.100 D**
E540 Halberd
C
Kills:1,039
V. Kills:684 152%
Deaths:196
KDR:5.301
Accuracy:56.081% B**
KPH:22.800 D-
VKPH:15 C
Proton II PPA
C++
Kills:953
V. Kills:48 N/A
Deaths:57
KDR:16.719
Accuracy:24.763% C++
KPH:59.200 C++
VKPH:3 C
Aphelion VEX-4
C**
Kills:229
V. Kills:251 91%
Deaths:90
KDR:2.544
Accuracy:48.370% A++
KPH:17.200 D
VKPH:18.900 C**
Kills:7,888 (3,469 + 4,419)
Deaths:1,469
KDR:5.370
VKDR:3.244
Vehicle Kills:4,766
Kill Difference:6,419
Playtime:441.239 hours
Usage:11%
Score:8.700m
Score/min:329
Driving Accuracy:37.411%
Gunner Accuracy:48.370%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:392
V. Kills:372 105%
Deaths:151
KDR:2.596
Accuracy:56.240% C++
KPH:22.600 D-
VKPH:21.500 C
Aphelion VEX-4H
C
Kills:243
V. Kills:283 86%
Deaths:108
KDR:2.250
Accuracy:57.473% A
KPH:21.100 D--
VKPH:24.600 C
E540 Halberd-H
F
Kills:141
V. Kills:101 138%
Deaths:55
KDR:2.564
Accuracy:51.099% D-
KPH:11.200 F
VKPH:8 F
Proton II PPA-H
C
Kills:60
V. Kills:7 N/A
Deaths:16
KDR:3.750
Accuracy:38.779% C++
KPH:46.300 D-
VKPH:5.400 C
Kills:836 (0 + 836)
Deaths:330
KDR:2.533
VKDR:2.312
Vehicle Kills:763
Kill Difference:506
Playtime:42.758 hours
Usage:1%
Score:0.629m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:38.779%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:222
V. Kills:63 347%
Deaths:30
KDR:7.400
Accuracy:40.833% B+
KPH:21.400 D-
VKPH:6.100 D
M20 Basilisk
C
Kills:155
V. Kills:69 221%
Deaths:32
KDR:4.844
Accuracy:37.187% C
KPH:8.200 D--
VKPH:3.700 D--
M60-G Bulldog
D--
Kills:116
V. Kills:27 414%
Deaths:28
KDR:4.143
Accuracy:32.666% C
KPH:10.100 D*
VKPH:2.300 D--
M12 Kobalt
C++
Kills:80
V. Kills:13 N/A
Deaths:7
KDR:11.429
Accuracy:21.251% B+
KPH:21.300 D*
VKPH:3.500 C++
M40 Fury
D
Kills:73
V. Kills:26 270%
Deaths:23
KDR:3.174
Accuracy:39.468% C**
KPH:19 D*
VKPH:6.800 D
M20 Basilisk
D--
Kills:55
V. Kills:30 177%
Deaths:19
KDR:2.895
Accuracy:37.047% C+
KPH:7.900 D*
VKPH:4.300 D--
Kills:701 (0 + 701)
Deaths:139
KDR:5.043
VKDR:1.640
Vehicle Kills:228
Kill Difference:562
Playtime:55.291 hours
Usage:1%
Score:0.513m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:37.047%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D--
Kills:128
V. Kills:15 N/A
Deaths:14
KDR:9.143
Accuracy:44.324% A++
KPH:27.600 D--
VKPH:3.200 D--
Kills:128 (0 + 128)
Deaths:14
KDR:9.143
VKDR:1.071
Vehicle Kills:15
Kill Difference:114
Playtime:4.640 hours
Usage:0%
Score:0.035m
Score/min:127
Piloting Accuracy:N/A%
Gunner Accuracy:44.324%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 4,0932,1984884.504C+3.0446.833%B1.001%D15.9D-13.7C334138.2h18.5B++39.5B++
Supernova FPC 3,8612,1574265.063C+3.6053.96%C+3.941%B**15.4D-12.1D493140.4h4.7B+8.7B+
Proximity Mine 1,7581,7552008.775A++7.3142.925%C++N/A122.7C+N/A43214.3h1.9C++4.4C**
Tank Mine 2,2941,3461927.01A*5.5427.553%C-N/A129.4B+91.2B**176110.4h1.8C*6.4C+
Supernova VPC 1,4961,3122126.189C-4.7237.411%D**1.448%C+15D**2.1D**9687.7h3.2C++8.4C-
Nebula VM20 1,2281,2164362.789B1.3216.659%C11.266%F-13D*N/A6093.3h15.9C*95.3C++
NS-7 PDW 1,2361,2061,9910.606C0.8623.983%C+10.614%D*3.5D*N/A16345.1h16.4C+68.4C+
Eridani SX5 1,1961,1651,3410.869C0.6027.06%C++12.361%D--9.4D--N/A38123.3h12.6C+46.6C++
Nebula VM20 1,1801,1644242.745C**1.2816.968%C11.856%F-13.3D*N/A6587.5h16.1C++94.8C++
NS-11A 1,1781,1541,7570.657C0.8121.079%D13.605%D*5.2D*N/A23220.1h15.8D75.2C-
MKV Suppressed 1,1711,1481,6660.689C-0.7824.116%C10.54%D**5.7D*N/A21200.2h14.6C++60.5C++
L105 Zephyr 1,2961,1161219.223C++7.7642.832%C+N/A37.8C6.1C24529.5h6.2B14.5B
NS-44 Commissioner 1,0601,0546421.642B++0.1849.318%A+29.412%B**12.3D-N/A3485.9h3.6B7.4B++
E540 Halberd 1,7231,0391965.301C3.8456.081%B**2.406%C+22.8D-15C27345.5h6.4C11.4B
Terminus VX-9 9789651,1680.826C0.6425.118%C+10.466%F-10.8D*N/A4089.6h13.5C53.9C+
Proton II PPA 1,0019535716.719C*15.2524.763%C++1.154%D-59.2C++3C34416.1h7.4B++29.7B++
NS Baron G5 9619481,2430.763C0.7042.178%C+8.439%D*8.5D*N/A32111.3h5.3C12.5C+
VX6-7 9408951,7820.502C--0.9617.808%D*13.52%D*2.3D*N/A18382.6h18.7D*105.3D**
NS-15M1 8528387381.136C0.3320.048%C--18.974%C--9.6D--N/A4387.7h13.3C+66.2C+
VE-S Canis 8057906051.306C++0.1629.99%B+12.911%D-18.9DN/A4941.9h11.9C++39.6B
Solstice SF 6716256310.99C+0.4830.379%A7.2%F15.7C1.2A+6339.8h8.5B+27.9B*
NS-44LB Blackhand 5265242372.211B*0.7553.359%B*63.931%B**9.8D-N/A2053.5h3.5B+6.5B+
Sirius SX12 4664535860.773C0.6922.141%C-14.57%D5D*N/A2591.1h15.7C+71C+
Dual Photon Pods 481412587.103C++5.6444.178%D-1.699%B++32.7D-5.5D--37812.6h20.3B46.1C++
Orion VS54 4034003571.12C+0.3521.801%C++22.25%C16.8DN/A12423.8h10.6B++48.6C*
Saron HRB-H 7643921512.596C-1.1356.24%C++N/A22.7D-21.5C28517.3h26.4C+47C++
M60-A Bulldog 453365645.703C++4.2437.195%C+1.096%C-21.7D5.2C21216.8h6.8C--18.4C+
Lumine Edge 4053623,8280.095C+1.3726.337%C+13.26%C-0.8C--N/A2479h1.6C6.1C++
C150 Dalton 640362744.892C+3.4351.03%AN/A14D--10.7D--36125.9h7.9F-15.4D
NSX Tanto 3563484540.767C0.7029.422%B+14.081%F9.6D-N/A3336.3h15.9C+53.9C++
Skyguard 657328754.373B+2.9130.479%C*N/A5.3D**5.3D*14062.3h145.8C-478.2C+
Cosmos VM3 3273181681.893C+0.4315.495%C16.038%D10.1D**N/A4031.5h15.9D102.4C
NSX Naginata 2912902431.193C+0.2723.81%C**21.724%D-18.6D-N/A9215.6h11.4C**48B+
Corvus VA55 2942873930.73C0.7420.682%D15.679%D--6.5D*N/A3743.9h12.1C++58.4C+
Artemis VX26 2652613820.683C--0.7822.817%D--15.326%D*8D*N/A2732.7h13.9C--60.7D
H-V45 2532502790.896C0.5722.096%C14%D--8D--N/A6531.1h13.2C++59.6C++
NS-61 Emissary 2572491811.376B*0.0934.894%B**15.663%C+13DN/A3619.2h13.5C*38.6B+
Aphelion VEX-4H 5262431082.25C0.7857.473%A2.881%C+21.1D--24.6C27411.5h87D-151.4C+
Aphelion VEX-4 480229902.544C-1.0848.37%A++N/A17.2D18.9C**24113.3h76.8C--158.9B
NS Harrower 2832279,8480.023D1.4424.885%C-3.084%D0.3C+N/A1778.5h3.3D**13.3C
M40 Fury 285222307.4C*5.9340.833%B+N/A21.3D-6.1D23010.4h17.9C43.8C++
Spear Anti-Vehicle Phalanx Turret 3722121514.133B**12.6740.57%C-2.83%D17.7D*13.3D26012h9.9C+24.3C+
C-4 4052091711.222C+0.2427.576%BN/A40.2D-37.7B+11915.2h2.7F--9.6D*
L100 Python HESH 218177228.045C6.5848.327%C+1.695%C++29D-6.7C-2056.1h3.7C+7.6C++
Quasar VM1 1721681011.663C++0.2015.925%C+16.071%D8.5D*N/A4919.7h18.3D114.6C+
Comet VM2 225167582.879A*1.4144.105%C+2.395%D-8D2.8D*10420.8h18.9B++42.9B++
L100 Python HEAT 2111671411.929A++10.4635.468%F2.395%C+17.2D-4.5D**1959.7h3.4A9.7B+
NS-357 Underboss 1661661381.203C*0.2630.196%D18.072%C-7.8D--N/A3121.4h4.2C++13.8C+
NSX Tomoe 1621601750.914C-0.5528.675%C+21.875%D**12D*N/A3313.3h17D59.4C
M20 Basilisk 224155324.844B**3.3837.187%C1.935%D**8.2D--3.7D--13018.8h83.7C**224.9B+
NS-10 Burster 2981501800.833C+0.6330.125%C++N/A2.3D**2.2D-7566.5h250.8F--832.4D*
NS Annihilator 3511431301.1B**0.3768.886%T-N/A5.5D*7.9C15026.2h13.3C-19.3D*
Serpent VE92 146143971.474B0.0125.626%B+18.182%C18.1C--N/A1047.9h11.7B+45.5B+
Comet VM2 191141582.431A++0.9743.954%C++4.255%C+6.7D-2.4D-10620.9h22.7C++51.6C*
E540 Halberd-H 242141552.564C--1.1051.099%D-2.128%C*11.2F8F16012.6h8.1D-15.8D*
Pulsar C 1421381800.767C0.7019.458%D--23.188%C+5.4D--N/A4525.7h11.9C++61C+
Coyote Missiles 172137393.513B2.0539.593%F-N/A16.3D4.2D*1608.4h21A53B*
NS-30 Vandal 135132871.517C+0.0534.415%C*18.182%D--16.5D--N/A488h7.3D--21.2C
NS-10 Burster 2681301810.718C--0.7529.983%C+3.077%D-2F2.1D*6766.4h286.1T-954.2F-
Xiphos Anti-Personnel Phalanx Tower 1321291129A127.5324.698%C--N/A430B++10C*10840.3h4.3B+17.3B+
MANA Anti-Personnel Turret 130128442.909N/A1.4413.435%UN/A1280U20U4047300.1h20.4T*151.6T*
CAS 14-E 143128149.143C7.6844.324%A++N/A27.8D--3.3D-1274.6h46.6D-105.2C+
M60-G Bulldog 143116284.143C+2.6832.666%C1.724%D10.1D*2.3D--8411.5h6.9B21.1C**
L100 Python AP 190102224.636C+3.1771.348%A++7.843%M++20D-17.3C+4065.1h7.5C10.5C*
VE-H Maw 9696651.477C+0.0122.088%D26.042%C+16.3D--N/A495.9h11C++50C+
Beamer VS3 9694751.253B++0.2137.708%A+27.66%B++10.4DN/A549h11.8C-31.3C++
M12 Kobalt 10793246.5B**45.0324.303%B+10.753%D**54.7D-8.2B**1301.7h24.5D-100.6C+
Blueshift VM5 8989551.618C0.1522.65%B+8.989%F--14.4D*N/A896.2h16.1C++70.9B+
Aspis Anti-Aircraft Phalanx Turret 18087184.833B+3.3724.82%C+N/A5.5D--5.9D--21915.7h157.3C+633.9C++
Cerberus 8787691.261C*0.2044.902%A++20.69%C7.7D--N/A2511.3h7.1C--15.9B+
Lasher X2 8684900.933C+0.5319.911%D-1.19%D**13.8D-N/A1176.1h24.9D--125D
M12 Kobalt 9380711.429C+9.9621.251%B+8.75%F-21.1D*3.4C+1043.8h30.3F142.5C+
Phobos VX86 80772880.267D-1.2017.758%T*14.286%C2.3D**N/A1333.6h4.5T25.4T*
Manticore SX40 7574731.014C++0.4541.086%A++5.405%F--9.4D--N/A287.9h8C+19.4B++
M60-A Bulldog 8373418.25C**16.7843.912%C+2.74%B+14.3D-2D1265.1h6C*13.7C*
S1 148731090.67C+0.8053.013%C-2.74%C+13.3D-13.6C++5995.5h8.3D15.7D
M40 Fury 9973233.174D1.7139.468%C**1.37%C--18.7D*6.7D3553.9h20.9D-53.1C-
Dual-75 Duster 757188.875C+7.4130.523%D--1.408%B+25.4D**1.4D*1952.8h7.2D-23.7D-
Frag Grenade 7270170N/A68.5326.273%F*N/A700B*20A50690.1h1.8A++7B+
NS-11C 72681870.364D1.1025.149%C*8.824%F-2.1D*N/A2532.4h20.5D*81.3C
Nemesis VSH9 15266970.68C+0.7965.572%B+N/A5.5C--7.1C29512.1h14.5F--22.1F-
Sticky Grenade 6464164N/A62.5352.797%C+N/A640DN/A29520.1h2.4C+4.5C++
NS-R3 Swarm 11961820.744B+0.7254.85%F-N/A4D-3.8D4315.4h25.8C**47C+
Proton II PPA-H 6760163.75D2.2838.779%C++1.667%C+46.2D-5.4C2891.3h15.4D--39.6C-
Saron Laser Cannon 138581450.4C1.0737.228%B**N/A1.7D--2.4D--9833.7h413.1F**1109.6F-
AP30 Shredder 11157222.591C-1.1334.887%C++N/A570U540U15340400.1h132.1D--378.7D
M20 Basilisk 8555192.895C+1.4337.047%C+1.818%D**7.9D*4.3D--1427h87.9B+237.3B+
NSX Yumi 56541020.529D0.9425.853%C+18.519%D8.7D*N/A276.2h15.4D-59.7C-
Hunter QCX 6253660.803C*0.6645.619%C++20.755%C4.8D-N/A3811h14.2D31.2C
A30 Walker 124531010.525D0.9421.03%DN/A3.4D-4.5D-9115.7h251.7D*1196.7D--
Spear Anti-Vehicle Phalanx Turret 10450150A48.5349.675%C-2%D-21.7D23.5C++2402.3h12.2C**24.6C*
Spear Anti-Vehicle Phalanx Tower 8750150A*48.5356.368%B+2%D-31.3C23.1C+2291.6h9.6C++17B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon132,1091.9h
Anti-Vehicle MANA Turret92882h
Nano-Armor Kit8761,427,509127.7h
Skywall Shield Emitter0970.8h
Structure Shield Module01020.6h
Repair Module41640.8h
Turret AI Module01630.8h
Nanite Revive Grenade01,1420.3h
Medical Applicator894462,14547.4h
Blast Wall1520.7h
Spitfire Auto-Turret201,6471.8h
Restoration Kit5720.1h
Motion Spotter5815,0766.7h
Hoplon Anti-Aircraft Phalanx Tower1790.6h
Xiphos Anti-Personnel Tower1870.5h
Rampart Wall01021.1h
Spear Anti-Vehicle Tower0850.8h
Deconstruction Tool07,3430.8h
Shield Recharging Field244,2301.6h
Smoke Grenade02050.1h
Ammunition Package504,7273.8h
Medical Kit114230.6h
Anti-Infantry MANA Turret22670.6h
Hardlight Barrier224630.6h
Recon Detection Device151,7093.8h
WLT-Howler Mining Laser898,14322.1h

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