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Harbinger A.S.P. Operative Parasyte[j2] Parasyte
VS BR 90

KDR: 0.63

Score: 36.4m

Last Seen: Apr 18th, 2019 12:00 AM
- OFFLINE - 8.1 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Emerald - Outfit Leader of The Joes of War[j2] The Joes of War
VS outfit on Emerald

Members: 1
Level Progress (to 91): 93%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova PC NS-11A Sirius SX12 Pulsar C Tank Mine Orion VS54 C-4 NS Annihilator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,251 MLG Score: 1
Fun Score: N/A
Cheeseburgers Flipped: 320TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.373%18.911%272810273,5430.656354-0.029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.057%-1.309D**-0.294C-0.038C+HEAD ++ (~11.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.6-0.688D18.2-0.27C108.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.875%1.471%5110346813651790.049780438%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.688D-0.12C+-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
548.8-2.405F*169.4-2.197F--379.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.034%3.38%150210331,56816446490.953192241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.506%0.402B0.497B+-0.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.67B+5.80.541B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.95%3.656%272103346515424080.301556114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.882%-0.945D---0.178C-0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
588.2-3.94T*152.6-2.853T435.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Joes of War[j2] The Joes of War
VS outfit on Emerald

Members: 1
36.4m1899.3%310 (18.6k)253 (15.2k)0.62690712,20419,4670.95659390 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10352508.006%7.137%5707:242

12% Combat Medic77% Engineer6% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 7:06 PMJan 13th, 2015 2:02 AMApr 18th, 2019 7:59 AM (22h) (PST)Apr 17th, 2019 9:42 PM (1d) (PST)Apr 17th, 2019 8:00 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
176661100.0850.1350.0062.1270.0271

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,5723,9496,623580128215,181

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2397.3h/99.9d 6,418 871 21,069 305.9k 4,198 4,626 3,900 25.3m

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:622
Deaths:1,285
KDR:0.484
Accuracy:15.621% F
HSR:25.563% B+
VX6-7
D
Kills:165
Deaths:327
KDR:0.505
Accuracy:10.966% F*
HSR:17.576% D
VE-LR Obelisk
C*
Kills:53
Deaths:53
KDR:1
Accuracy:24.904% D--
HSR:33.962% C*
Kills:840
Deaths (as Engineer):1,665
Deaths (to Engineers):6,736
KDR:0.5045
Kill Difference:825
Playtime:1,846.836 hours
Usage:77%
Score:26.783m
Score/min:242
Accuracy (listed only):17.164%
HSR (listed only):25.700%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:354
Deaths:418
KDR:0.847
Accuracy:14.044% D*
HSR:18.644% D-
SVA-88
D**
Kills:211
Deaths:140
KDR:1.507
Accuracy:13.473% F-
HSR:15.166% D**
Kills:565
Deaths (as Heavy Assault):558
Deaths (to Heavy Assaults):4,061
KDR:1.01254
Kill Difference:7
Playtime:137.262 hours
Usage:6%
Score:1.875m
Score/min:228
Accuracy (listed only):13.758%
HSR (listed only):16.905%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:677
Deaths:1,390
KDR:0.487
Accuracy:13.926% F-
HSR:14.771% D
Pulsar C
B+
Kills:622
Deaths:1,285
KDR:0.484
Accuracy:15.621% F
HSR:25.563% B+
VX6-7
D
Kills:165
Deaths:327
KDR:0.505
Accuracy:10.966% F*
HSR:17.576% D
Kills:1,464
Deaths (as Light Assault):3,002
Deaths (to Light Assaults):2,638
KDR:0.48767
Kill Difference:1,538
Playtime:70.752 hours
Usage:3%
Score:0.605m
Score/min:143
Accuracy (listed only):13.504%
HSR (listed only):19.303%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C--
Kills:1,364
Deaths:2,594
KDR:0.526
Accuracy:14.587% F-
HSR:17.889% C--
Sirius SX12
D
Kills:677
Deaths:1,390
KDR:0.487
Accuracy:13.926% F-
HSR:14.771% D
Pulsar VS1
C**
Kills:97
Deaths:241
KDR:0.402
Accuracy:15.052% F
HSR:22.680% C**
Kills:2,138
Deaths (as Combat Medic):4,225
Deaths (to Combat Medics):1,356
KDR:0.50604
Kill Difference:2,087
Playtime:283.274 hours
Usage:12%
Score:6.154m
Score/min:362
Accuracy (listed only):14.521%
HSR (listed only):18.447%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
F-
Kills:232
Deaths:195
KDR:1.190
Accuracy:8.526% F-
HSR:11.207% F-
Blueshift VM5
D
Kills:161
Deaths:194
KDR:0.830
Accuracy:11.260% F-
HSR:18.012% D
Nebula VM20
D**
Kills:84
Deaths:72
KDR:1.167
Accuracy:11.656% D**
HSR:11.905% F
Nebula VM20
D**
Kills:79
Deaths:75
KDR:1.053
Accuracy:11.208% D**
HSR:11.392% F
NS-10 Burster
D*
Kills:62
Deaths:97
KDR:0.639
Accuracy:20.799% D*
HSR:0% F
Kills:618
Deaths (as MAX Suit):316.500
Deaths (to MAX Suits):984
KDR:1.95261
Kill Difference:301.500
Playtime:40.086 hours
Usage:2%
Score:0.932m
Score/min:387
Accuracy (listed only):12.690%
HSR (listed only):10.503%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:68
V. Kills:77 87%
Deaths:97
KDR:0.701
Accuracy:30.875% C+
KPH:3.100 D-
VKPH:3.500 D-
Dual Photon Pods
C+
Kills:58
V. Kills:33 171%
Deaths:24
KDR:2.417
Accuracy:45.010% D-
KPH:28.100 D-
VKPH:16 C+
Kills:126 (68 + 0)
Deaths:121
KDR:1.041
VKDR:0.909
Vehicle Kills:110
Kill Difference:5
Playtime:23.966 hours
Usage:1%
Score:0.211m
Score/min:147
Piloting Accuracy:30.875%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:1,437
V. Kills:554 259%
Deaths:399
KDR:3.602
Accuracy:44.023% D
KPH:22.300 C+
VKPH:8.600 C+
Supernova FPC
C+
Kills:131
V. Kills:77 168%
Deaths:60
KDR:2.183
Accuracy:53.940% C+
KPH:18.700 D
VKPH:11 D-
Kills:1,568 (1,568 + 0)
Deaths:459
KDR:3.416
VKDR:1.375
Vehicle Kills:631
Kill Difference:1,109
Playtime:71.507 hours
Usage:3%
Score:0.855m
Score/min:199
Driving Accuracy:53.940%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:289
V. Kills:166 173%
Deaths:51
KDR:5.667
Accuracy:32.654% D
KPH:21.700 C++
VKPH:12.400 A
G30 Walker
C
Kills:176
V. Kills:102 171%
Deaths:28
KDR:6.286
Accuracy:21.674% D*
KPH:13 C
VKPH:7.600 C
M40 Fury
D
Kills:52
V. Kills:11 433%
Deaths:3
KDR:17.333
Accuracy:13.911% F*
KPH:34.800 D
VKPH:7.400 D
Kills:517 (0 + 517)
Deaths:82
KDR:6.305
VKDR:3.402
Vehicle Kills:279
Kill Difference:435
Playtime:28.325 hours
Usage:1%
Score:0.380m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:13.911%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:53
V. Kills:39 133%
Deaths:27
KDR:1.963
Accuracy:35.097% C
KPH:18.500 C
VKPH:13.600 C+
Kills:53 (0 + 53)
Deaths:27
KDR:1.963
VKDR:1.444
Vehicle Kills:39
Kill Difference:26
Playtime:2.859 hours
Usage:0%
Score:0.064m
Score/min:371
Piloting Accuracy:N/A%
Gunner Accuracy:35.097%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 1,9911,4373993.602C2.9844.023%D3.479%B*22.3C+8.6C+17664.5h5.5C++12.5C+
NS-11A 1,4031,3642,5940.526D0.1014.587%F-17.889%C--9.3D--N/A39146.9h16.4D112.6F
Sirius SX12 7086771,3900.487C-0.1413.926%F-14.771%D5.1D*N/A22131.8h23.7F170.5F-
Pulsar C 6596221,2850.484C-0.1415.621%F25.563%B+1.9D*N/A12328.8h20.6F-132.1F-
Tank Mine 9745963501.703C-1.0830.411%CN/A38D**24.1D*44115.7h2.4D7.9D
Orion VS54 3593544180.847C0.2214.044%D*18.644%D-11.2D-N/A7731.5h14.9C106.1D
C-4 4633533640.97C0.3418.858%D*N/A32.7D--10.2D*35610.8h1.5C++7.7C
NS Annihilator 6103145990.524C+0.1078.004%DN/A8.8C8.3C+14735.8h11.7C++15C+
M20 Basilisk 455289515.667A5.0432.654%D4.152%D21.7C++12.5A25613.3h120.4C-368.6D
Cosmos VM3 2352321951.19C0.568.526%F-11.207%F-20.9DN/A10011.1h14.3C+167.5D**
Proximity Mine 2232211022.167D1.5433.333%D--N/A46FN/A1824.8h2.5F7.5F
SVA-88 2132111401.507C+0.8813.473%F-15.166%D**12.1D*N/A10217.4h14.5D107.4D**
G30 Walker 278176286.286B**5.6621.674%D*2.841%D13C7.6C18613.5h205.6C**948.8C
VX6-7 1671653270.505D0.1210.966%F*17.576%D2.6D*N/A1064.7h15.7C-143.6F--
Blueshift VM5 1641611940.83D0.2011.26%F-18.012%D14.6D*N/A7511h21.4D*190.4F-
Supernova FPC 208131602.183C--1.5653.94%C+2.29%C+18.7D11D-4177h8.4F15.6D*
Frag Grenade 1161161116N/A115.3728.965%F--N/A1160M+N/A30210.1h1.9A++6.6B+
Sticky Grenade 1081041104N/A103.3740.942%D*N/A346.7D*13.3C++16400.3h3.8D**9.2D*
Pulsar VS1 102972410.402D0.2215.052%F22.68%C**4.7D*N/A3620.7h17.6D117.1D**
Spear Anti-Vehicle Phalanx Turret 14188155.867C+5.2436.528%D1.136%D**36.7C+22.1C++4042.4h9.7C+26.4C
Nebula VM20 8784721.167C-0.5411.656%D**11.905%F26.3CN/A1633.2h17.7C151.8D-
M60-A Bulldog 10079179M*78.3748.009%C*N/A32.9C+8.8A3002.4h10.8F-22.6D--
Nebula VM20 8079751.053C--0.4311.208%D**11.392%F19.8DN/A1144h19.1C--170.5D*
Maelstrom Turbo Laser 14568970.701C0.0730.875%C+1.471%D3.1D-3.5D-11121.9h169.4D548.8C--
S1 8963163.938S3.3148.109%D--N/A14.3D-5.9D-3564.4h6.5C*13.4C+
NS-10 Burster 11562970.639C-0.0120.799%D*N/A4.2D3.6C++10814.9h159.7C768D--
Force-Blade 62629,7200.006C--0.627.639%F-N/A0.1DN/A0889.9h2.1B+27.9D**
Aspis Anti-Aircraft Phalanx Turret 11259115.364B++4.7420.892%DN/A10.4C+9.3C2405.7h152.7C++730.8C+
Dual Photon Pods 9158242.417D1.7945.01%D-N/A27.6D-15.7C+5292.1h43.8F-97.3F
Nemesis VSH9 10156391.436A0.8147.225%F--N/A6.7D5.4D-1738.3h8.7C+18.3D--
VE-LR Obelisk 5353531C0.3724.904%D--33.962%C*16.6DN/A623.2h9.8D--39.4D*
M20 Wyvern 9253271.963C-1.3435.097%C1.887%D18.3C13.4C+3712.9h145.7F415.2F
Hades VSH4 104531270.417C0.2165.83%CN/A7.3C-7C-1157.3h13.8F21F
M40 Fury 6352317.333A+16.7113.911%F*N/A34.7D7.3D2731.5h9.7B++69.7D*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02,6220.8h
Anti-Vehicle MANA Turret4660.3h
Motion Spotter3720.2h
Spawn Beacon411,6752.6h
Ectoblaster0600h
Medical Applicator1,820420,46356.6h
Nano-Armor Kit1,0861,554,534172.4h
NSX Yumi01000.1h
Skywall Shield Emitter0610.5h
Repair Module2870.5h
Structure Shield Module1750.4h
Spitfire Auto-Turret952,7097.3h
Rampart Wall61092h
Welding Device07700.1h
Deconstruction Tool13,9500.5h
Ammunition Package838,5177.1h
Shield Recharging Field179570.8h
Medical Kit203180.8h
Anti-Infantry MANA Turret182330.7h
Nano-Repair Grenade01,1340.3h

Check the help document for the dictionary if you want to learn more about words used here.


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