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Primarch A.S.P. Operative Parasyte[j2] Parasyte
VS BR 99

KDR: 0.62

Score: 39m

Last Seen: Aug 20th, 2019 1:04 AM
- OFFLINE - 60.5 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Leader of The Joes of War[j2] The Joes of War
VS outfit on Emerald

Members: 2
Level Progress (to 100): 98%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova PC NS-11A Sirius SX12 Pulsar C Tank Mine C-4 Orion VS54 M20 Basilisk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $0 MLG Score: -0
Fun Score: N/A
Cheeseburgers Flipped: 320TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.379%19.125%275812063,6130.632196-0.015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.152%-1.324D**-0.277C-0.206CHEAD ++ (~11.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.2-0.698D18.2-0.271C108.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.875%1.471%5112136814701790.046227138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.683D-0.109C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
548.8-2.4F*169.4-2.197F--379.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.05%3.372%140212121,57217716500.887634241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.5%0.395B0.522B+-0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.669B+5.70.541B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.496%3.36%282121250616474440.307039114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.153%-0.908D---0.259C-0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
568.1-3.759T*150.5-2.758F**417.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
16.667%20.755%28112135343520.12156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.31B**4.11B**20.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Joes of War[j2] The Joes of War
VS outfit on Emerald

Members: 2
39m1996.4%312 (18.7k)254 (15.2k)0.61720612,79920,7370.94174799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12142588.044%7.04%5707:242

12% Combat Medic78% Engineer6% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 7:06 PMJan 13th, 2015 2:02 AMAug 21st, 2019 10:11 PM (10h) (PST)Aug 19th, 2019 11:47 PM (2d) (PST)Aug 19th, 2019 9:04 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
172641080.0830.1350.0062.1960.027-0

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,3203,8416,479580132215,250

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2555.2h/106.5d 6,730 901 23,024 336.7k 4,509 4,895 4,064 26.4m

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:641
Deaths:1,318
KDR:0.486
Accuracy:15.710% F
HSR:25.741% B+
VX6-7
C--
Kills:166
Deaths:327
KDR:0.508
Accuracy:10.951% F*
HSR:18.072% C--
VE-LR Obelisk
C++
Kills:63
Deaths:62
KDR:1.016
Accuracy:25.431% D--
HSR:33.333% C++
Pandora VX25
A
Kills:53
Deaths:102
KDR:0.520
Accuracy:16.667% F--
HSR:20.755% A
Kills:923
Deaths (as Engineer):1,809
Deaths (to Engineers):7,208
KDR:0.51023
Kill Difference:886
Playtime:1,981.026 hours
Usage:78%
Score:28.981m
Score/min:244
Accuracy (listed only):17.190%
HSR (listed only):24.475%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:361
Deaths:443
KDR:0.815
Accuracy:13.830% D**
HSR:18.560% D-
SVA-88
D**
Kills:211
Deaths:140
KDR:1.507
Accuracy:13.473% F-
HSR:15.166% D**
Kills:572
Deaths (as Heavy Assault):583
Deaths (to Heavy Assaults):4,321
KDR:0.98113
Kill Difference:11
Playtime:144.923 hours
Usage:6%
Score:1.995m
Score/min:229
Accuracy (listed only):13.652%
HSR (listed only):16.863%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C--
Kills:680
Deaths:1,397
KDR:0.487
Accuracy:13.898% F-
HSR:14.853% C--
Pulsar C
B+
Kills:641
Deaths:1,318
KDR:0.486
Accuracy:15.710% F
HSR:25.741% B+
VX6-7
C--
Kills:166
Deaths:327
KDR:0.508
Accuracy:10.951% F*
HSR:18.072% C--
Pandora VX25
A
Kills:53
Deaths:102
KDR:0.520
Accuracy:16.667% F--
HSR:20.755% A
Kills:1,540
Deaths (as Light Assault):3,144
Deaths (to Light Assaults):2,783
KDR:0.48982
Kill Difference:1,604
Playtime:73.576 hours
Usage:3%
Score:0.624m
Score/min:141
Accuracy (listed only):14.306%
HSR (listed only):19.855%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C--
Kills:1,394
Deaths:2,670
KDR:0.522
Accuracy:14.592% F-
HSR:18.149% C--
Sirius SX12
C--
Kills:680
Deaths:1,397
KDR:0.487
Accuracy:13.898% F-
HSR:14.853% C--
Pulsar VS1
C*
Kills:97
Deaths:241
KDR:0.402
Accuracy:15.052% F
HSR:22.680% C*
Pandora VX25
A
Kills:53
Deaths:102
KDR:0.520
Accuracy:16.667% F--
HSR:20.755% A
Kills:2,224
Deaths (as Combat Medic):4,410
Deaths (to Combat Medics):1,424
KDR:0.50431
Kill Difference:2,186
Playtime:294.993 hours
Usage:12%
Score:6.391m
Score/min:361
Accuracy (listed only):15.052%
HSR (listed only):19.109%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
F-
Kills:232
Deaths:195
KDR:1.190
Accuracy:8.526% F-
HSR:11.207% F-
Blueshift VM5
D
Kills:161
Deaths:194
KDR:0.830
Accuracy:11.260% F-
HSR:18.012% D
Nebula VM20
D**
Kills:84
Deaths:72
KDR:1.167
Accuracy:11.656% D**
HSR:11.905% F-
Nebula VM20
D**
Kills:79
Deaths:75
KDR:1.053
Accuracy:11.208% D**
HSR:11.392% F
NS-10 Burster
D*
Kills:62
Deaths:97
KDR:0.639
Accuracy:20.799% D*
HSR:0% F
Kills:618
Deaths (as MAX Suit):316.500
Deaths (to MAX Suits):1,025
KDR:1.95261
Kill Difference:301.500
Playtime:40.086 hours
Usage:2%
Score:0.932m
Score/min:387
Accuracy (listed only):12.690%
HSR (listed only):10.503%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:68
V. Kills:77 87%
Deaths:97
KDR:0.701
Accuracy:30.875% C+
KPH:3.100 D--
VKPH:3.500 D--
Dual Photon Pods
C+
Kills:58
V. Kills:33 171%
Deaths:24
KDR:2.417
Accuracy:45.010% D-
KPH:28.100 D-
VKPH:16 C+
Kills:126 (68 + 0)
Deaths:121
KDR:1.041
VKDR:0.909
Vehicle Kills:110
Kill Difference:5
Playtime:23.966 hours
Usage:1%
Score:0.216m
Score/min:150
Piloting Accuracy:30.875%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:1,441
V. Kills:555 259%
Deaths:400
KDR:3.603
Accuracy:44.041% D
KPH:22.300 C+
VKPH:8.600 C+
Supernova FPC
C+
Kills:131
V. Kills:77 168%
Deaths:60
KDR:2.183
Accuracy:53.940% C+
KPH:18.700 D
VKPH:11 D-
Kills:1,572 (1,572 + 0)
Deaths:460
KDR:3.417
VKDR:1.374
Vehicle Kills:632
Kill Difference:1,112
Playtime:71.566 hours
Usage:3%
Score:0.870m
Score/min:203
Driving Accuracy:53.940%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:330
V. Kills:184 178%
Deaths:54
KDR:6.111
Accuracy:33.376% D
KPH:22.100 C++
VKPH:12.300 A
G30 Walker
C
Kills:176
V. Kills:102 171%
Deaths:29
KDR:6.069
Accuracy:21.629% D*
KPH:12.900 C
VKPH:7.500 C
M40 Fury
D
Kills:52
V. Kills:11 433%
Deaths:3
KDR:17.333
Accuracy:13.958% F--
KPH:34.300 D
VKPH:7.300 D
Kills:558 (0 + 558)
Deaths:86
KDR:6.488
VKDR:3.453
Vehicle Kills:297
Kill Difference:472
Playtime:30.072 hours
Usage:1%
Score:0.398m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:13.958%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C*
Kills:64
V. Kills:46 136%
Deaths:27
KDR:2.370
Accuracy:34.213% C-
KPH:21.100 C+
VKPH:15.200 C*
Kills:64 (0 + 64)
Deaths:27
KDR:2.370
VKDR:1.704
Vehicle Kills:46
Kill Difference:37
Playtime:3.033 hours
Usage:0%
Score:0.075m
Score/min:414
Piloting Accuracy:N/A%
Gunner Accuracy:34.213%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 1,9961,4414003.603C2.9944.041%D3.47%B*22.3C+8.6C+17764.6h5.5C+12.5C+
NS-11A 1,4351,3942,6700.522C--0.1014.592%F-18.149%C--9.1D--N/A38153.2h16.4D112.6F-
Sirius SX12 7116801,3970.487C-0.1313.898%F-14.853%C--5.1D*N/A22132.2h23.7F170.8F--
Pulsar C 6796411,3180.486C0.1315.71%F25.741%B+1.9D*N/A12332.4h20.5F-130.4F--
Tank Mine 1,0076213621.715C-1.1030.506%CN/A37.6D**23.4D**43516.5h2.4D7.8D
C-4 4983834130.927C0.3119.199%D*N/A31.4D*9.4D**34012.2h1.5C++7.6C-
Orion VS54 3683614430.815C0.2013.83%D**18.56%D-10.9D-N/A7533.2h15C-108.6C-
M20 Basilisk 514330546.111A+5.4933.376%D3.636%D-22.1C++12.3A24914.9h120.5C360.9D
NS Annihilator 6103145990.524C+0.0978.004%DN/A8.8C8.3C+14935.8h11.7C++15C+
Cosmos VM3 2352321951.19C-0.578.526%F-11.207%F-20.9DN/A10011.1h14.3C+167.5D**
Proximity Mine 2232211022.167C--1.5533.293%D--N/A46FN/A1834.8h2.5F7.5F-
SVA-88 2132111401.507C+0.8913.473%F-15.166%D**12.1D*N/A10217.4h14.5D-107.4F
G30 Walker 278176296.069B**5.4521.629%D*2.841%D12.9C7.5C18413.6h206.9C++956.6C-
VX6-7 1681663270.508C--0.1110.951%F*18.072%C--2.6D*N/A1064.8h15.7C--143.1F*
Blueshift VM5 1641611940.83D0.2111.26%F-18.012%D14.6D*N/A7611h21.4D**190.4F--
Supernova FPC 208131602.183C--1.5753.94%C+2.29%C+18.7D11D-4417h8.4F15.6D*
Frag Grenade 1161161116N/A115.3828.965%F--N/A1160M+N/A30280.1h1.9A++6.6B+
Sticky Grenade 1081041104N/A103.3841.023%D*N/A346.7D*13.3C+16410.3h3.8D**9.2D**
Pulsar VS1 102972410.402D0.2215.052%F22.68%C*4.7D*N/A3720.7h17.6D117.1D**
Spear Anti-Vehicle Phalanx Turret 14892156.133C+5.5236.758%D-1.087%D**36.8C+22.4C++4172.5h9.5C+25.8C
Nebula VM20 8784721.167C-0.5511.656%D**11.905%F-26.3C-N/A1633.2h17.7C151.8D-
Nebula VM20 8079751.053C--0.4411.208%D**11.392%F19.8D-N/A1144h19.1D170.5D*
M60-A Bulldog 10079179M*78.3848.009%C*N/A32.9C+8.8A+3012.4h10.8F--22.6D*
Maelstrom Turbo Laser 14568970.701C0.0830.875%C+1.471%D3.1D--3.5D--11421.9h169.4D548.8D
M20 Wyvern 11064272.37C1.7534.213%C-3.125%C21.3C+15.3C*4133h129.2D*377.7D*
VE-LR Obelisk 6363621.016C0.4025.431%D--33.333%C++17.5DN/A933.6h9.8D*38.6D*
S1 8963163.938S3.3248.109%D--N/A14.3D5.9D--3654.4h6.5C*13.4C+
Force-Blade 62629,7220.006C--0.617.639%F-N/A0.1DN/A0890.4h2.1B+27.9D**
NS-10 Burster 11562970.639C-0.0220.799%D*N/A4.2D3.6C+10914.9h159.7C-768D--
Aspis Anti-Aircraft Phalanx Turret 11259115.364B++4.7520.679%DN/A10.2C+9.1C2375.8h154.9C+748.9C+
Dual Photon Pods 9158242.417D1.8045.01%D-N/A27.6D-15.7C+5372.1h43.8F-97.3F
Nemesis VSH9 10156391.436A+0.8247.225%F-N/A6.7C--5.4C1778.3h8.7C+18.3D--
Pandora VX25 55531020.52D0.1016.667%F--20.755%A7.8D--N/A406.8h4.1B+24.3F
Hades VSH4 104531270.417C0.2065.982%CN/A7.3C7C1167.3h13.9F21.1F
M40 Fury 6352317.333A+16.7213.958%F--N/A34.7D7.3D2701.5h9.8B+70.4D*
NS-R3 Swarm 8451710.718B+0.1063.954%C+N/A8.9C*5.8C1445.7h16.5A25.8A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon471,9013.2h
Nano-Armor Kit1,1901,632,093183.5h
Anti-Vehicle MANA Turret4660.3h
NSX Yumi01000.1h
Skywall Shield Emitter0610.5h
Structure Shield Module1750.4h
Repair Module2870.5h
Nanite Revive Grenade02,7440.8h
Medical Applicator1,956435,69059.8h
Spitfire Auto-Turret1002,9328h
Motion Spotter3720.2h
Rampart Wall61092h
Welding Device07700.1h
Deconstruction Tool13,9500.5h
Ammunition Package888,9177.6h
Shield Recharging Field179570.8h
Medical Kit203290.8h
Anti-Infantry MANA Turret182330.7h
Nano-Repair Grenade01,3670.4h
Ectoblaster0600h

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