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Harbinger ParkGeunhyesswibalry[TWC2] ParkGeunhyesswibalry
VS BR 89

KDR: 1.25

Score: 10.5m

Last Seen: Nov 19th, 2019 1:29 AM
-

Battle Rank 89 - Vanu Sovereignty on Connery
Level 100 Progress: 56% 462h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Pandora VX25 Lancer VS22 C-4 Eidolon VE33 Orion VS54 M12 Kobalt Thanatos VE70 Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $292,734 MLG Score: 234
Fun Score: N/A
Cheeseburgers Flipped: 198TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.295%16.997%481713423,4300.56610.687

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.124%1.363A-0.618D0.543B+HEAD (~2.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.42B12.20.148C++30.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.536%11.025%329713422,0688246122.50667337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.244%0.121C+1.571A+0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.2-0.016C+45.9-0.139C76.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.449%75.934%3293134648273890.652233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.615%0.223C++0.572B+-0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.265C*2.70.166C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.635%10.589%329213472,597511515.07227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.85%0.4B-0.824D--1.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.235C++4.70.036C+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.5m287.2%302 (18.1k)260 (15.6k)1.2528716,80613,4141.5483889 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS134951418.957%10.514%19903:013

37% Engineer40% Heavy Assault7% Infiltrator7% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 25th, 2015 9:39 PMSep 12th, 2019 3:25 AMDec 6th, 2019 8:46 AM (295d) (PST)Nov 19th, 2019 4:57 AM (312d) (PST)Nov 18th, 2019 9:29 PM (312d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6091824270.4170.3320.0441.4340.083234

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,55910,94625,6132520386515,621

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
672.4h/28d 3,964 1,767 9,722 57.9k 861 1,552 3,342 24.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:1,032
Deaths:1,006
KDR:1.026
Accuracy:26.395% B
HSR:21.996% D
Kills:1,032
Deaths (as Heavy Assault):1,006
Deaths (to Heavy Assaults):3,404
KDR:1.02584
Kill Difference:26
Playtime:267.953 hours
Usage:40%
Score:4.223m
Score/min:263
Accuracy (listed only):26.395%
HSR (listed only):21.996%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C*
Kills:1,644
Deaths:1,578
KDR:1.042
Accuracy:47.495% C*
HSR:9.367% D**
Eidolon VE33
C
Kills:1,075
Deaths:1,170
KDR:0.919
Accuracy:29.412% C
HSR:18.326% D*
Thanatos VE70
C++
Kills:953
Deaths:1,033
KDR:0.923
Accuracy:45.092% C++
HSR:12.697% D
Solstice VE3
B+
Kills:562
Deaths:767
KDR:0.733
Accuracy:28.328% B+
HSR:14.769% D--
VE-LR Obelisk
C-
Kills:99
Deaths:65
KDR:1.523
Accuracy:32.786% C-
HSR:11.111% F*
Kills:4,333
Deaths (as Engineer):4,613
Deaths (to Engineers):3,373
KDR:0.9393
Kill Difference:280
Playtime:246.790 hours
Usage:37%
Score:3.878m
Score/min:262
Accuracy (listed only):36.623%
HSR (listed only):13.254%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C*
Kills:1,644
Deaths:1,578
KDR:1.042
Accuracy:47.495% C*
HSR:9.367% D**
Thanatos VE70
C++
Kills:953
Deaths:1,033
KDR:0.923
Accuracy:45.092% C++
HSR:12.697% D
Solstice VE3
B+
Kills:562
Deaths:767
KDR:0.733
Accuracy:28.328% B+
HSR:14.769% D--
Kills:3,159
Deaths (as Light Assault):3,378
Deaths (to Light Assaults):1,930
KDR:0.93517
Kill Difference:219
Playtime:48.362 hours
Usage:7%
Score:0.708m
Score/min:244
Accuracy (listed only):40.305%
HSR (listed only):12.278%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
C*
Kills:243
Deaths:470
KDR:0.517
Accuracy:30.187% C*
HSR:12.346% D**
Manticore SX40
C+
Kills:209
Deaths:558
KDR:0.375
Accuracy:31.264% C+
HSR:8.134% F-
XM98
C++
Kills:206
Deaths:133
KDR:1.549
Accuracy:38.260% C
HSR:77.670% C++
Phaseshift VX-S
B*
Kills:183
Deaths:41
KDR:4.463
Accuracy:39.448% C+
HSR:89.071% B*
VA39 Spectre
B++
Kills:93
Deaths:32
KDR:2.906
Accuracy:33.356% C
HSR:46.237% B++
Kills:934
Deaths (as Infiltrator):1,234
Deaths (to Infiltrators):1,942
KDR:0.75689
Kill Difference:300
Playtime:47.046 hours
Usage:7%
Score:0.513m
Score/min:182
Accuracy (listed only):34.503%
HSR (listed only):46.691%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C*
Kills:1,644
Deaths:1,578
KDR:1.042
Accuracy:47.495% C*
HSR:9.367% D**
Thanatos VE70
C++
Kills:953
Deaths:1,033
KDR:0.923
Accuracy:45.092% C++
HSR:12.697% D
Pulsar VS1
C++
Kills:210
Deaths:317
KDR:0.662
Accuracy:27.262% C++
HSR:8.571% F-
Kills:2,807
Deaths (as Combat Medic):2,928
Deaths (to Combat Medics):1,017
KDR:0.95867
Kill Difference:121
Playtime:35.948 hours
Usage:5%
Score:0.714m
Score/min:331
Accuracy (listed only):39.950%
HSR (listed only):10.212%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:908
Deaths:756
KDR:1.201
Accuracy:22.621% B*
HSR:18.172% C-
Comet VM2
A**
Kills:218
Deaths:454
KDR:0.480
Accuracy:47.336% C+
HSR:9.174% A**
Cosmos VM3
B+
Kills:171
Deaths:126
KDR:1.357
Accuracy:22.769% B+
HSR:14.035% D*
NS-10 Burster
M**
Kills:75
Deaths:176
KDR:0.426
Accuracy:30.283% C
HSR:20% M**
Kills:1,372
Deaths (as MAX Suit):756
Deaths (to MAX Suits):586
KDR:1.81481
Kill Difference:616
Playtime:24.813 hours
Usage:4%
Score:0.468m
Score/min:314
Accuracy (listed only):30.752%
HSR (listed only):15.345%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:51
V. Kills:15 319%
Deaths:25
KDR:2.040
Accuracy:49.337% B+
KPH:38.100 C+
VKPH:11.200 C+
Kills:51 (51 + 0)
Deaths:25
KDR:2.040
VKDR:0.600
Vehicle Kills:15
Kill Difference:26
Playtime:1.338 hours
Usage:0%
Score:0.026m
Score/min:326
Driving Accuracy:49.337%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:78
V. Kills:45 170%
Deaths:13
KDR:6
Accuracy:54.106% B++
KPH:25.800 C
VKPH:14.900 C
E540 Halberd
B**
Kills:65
V. Kills:31 203%
Deaths:11
KDR:5.909
Accuracy:58.235% B**
KPH:48.400 B*
VKPH:23.100 B++
Kills:143 (0 + 143)
Deaths:24
KDR:5.958
VKDR:3.167
Vehicle Kills:76
Kill Difference:119
Playtime:4.362 hours
Usage:1%
Score:0.077m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:58.235%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:416
V. Kills:22 N/A
Deaths:32
KDR:13
Accuracy:26.580% B+
KPH:168.600 C**
VKPH:8.900 B**
Saron HRB-H
A++
Kills:275
V. Kills:155 176%
Deaths:30
KDR:9.167
Accuracy:70.015% A+
KPH:77.900 A++
VKPH:43.900 A++
M20 Basilisk-H
C++
Kills:93
V. Kills:20 443%
Deaths:13
KDR:7.154
Accuracy:50.213% C++
KPH:95.300 C+
VKPH:20.500 C++
Kills:784 (0 + 784)
Deaths:75
KDR:10.453
VKDR:2.627
Vehicle Kills:197
Kill Difference:709
Playtime:6.973 hours
Usage:1%
Score:0.177m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:50.213%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:955
V. Kills:95 N/A
Deaths:85
KDR:11.235
Accuracy:24.353% B++
KPH:134 B**
VKPH:13.300 S
M20 Basilisk
A
Kills:229
V. Kills:63 358%
Deaths:47
KDR:4.872
Accuracy:48.197% B+
KPH:45.500 A
VKPH:12.500 B**
G30 Walker
A+
Kills:175
V. Kills:83 208%
Deaths:37
KDR:4.730
Accuracy:42.317% A+
KPH:29.400 A+
VKPH:13.900 B+
M20 Basilisk
A
Kills:122
V. Kills:47 254%
Deaths:43
KDR:2.837
Accuracy:53.759% A+
KPH:39.600 B**
VKPH:15.300 A
Kills:1,481 (0 + 1,481)
Deaths:212
KDR:6.986
VKDR:1.358
Vehicle Kills:288
Kill Difference:1,269
Playtime:21.192 hours
Usage:3%
Score:0.319m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:53.759%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C+
Kills:84
V. Kills:49 168%
Deaths:80
KDR:1.050
Accuracy:62.385% C+
KPH:24 C
VKPH:14 C
Kills:84 (84 + 0)
Deaths:80
KDR:1.050
VKDR:0.613
Vehicle Kills:49
Kill Difference:4
Playtime:3.497 hours
Usage:1%
Score:0.034m
Score/min:162
Driving Accuracy:62.385%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 1,6781,6441,5781.042C0.2147.495%C*9.367%D**30.4DN/A7454.1h4.8D10.2C+
Lancer VS22 2,3781,3849761.418C++0.1770.866%AN/A28.9B+20.8C**26947.9h9B+12.7B++
C-4 1,8961,3178511.548C+0.3026.805%C+N/A115.5C++50.8B**68511.4h1B*3.8B+
Eidolon VE33 1,1121,0751,1700.919D0.3329.412%C18.326%D*20.2DN/A5353.2h9.6D32.6C
Orion VS54 1,0501,0321,0061.026C-0.2326.395%B21.996%D30.6DN/A8833.7h11.8C+44.6C+
M12 Kobalt 1,0509558511.235C--9.9824.353%B++13.927%D*134.5B**13.4S3257.1h18.7C+76.9C++
Thanatos VE70 9709531,0330.923C0.3345.092%C++12.697%D28.8C-N/A7333.1h4.4C+9.8C*
Quasar VM1 9289087561.201C--0.0522.621%B*18.172%C-39.8B+N/A10822.8h11.8B+52.4C++
Solstice VE3 5865627670.733C0.5228.328%B+14.769%D--14.8DN/A4338h15.6C55C+
Lumine Edge 4564432,8150.157C+1.1020.345%D11.738%D3.8CN/A9117.8h1.2B+5.8C++
M12 Kobalt-H 4384163213D-11.7526.58%B+14.664%D166.4C*8.8B**3632.5h18.1D--68C+
Saron HRB-H 430275309.167C*7.9170.015%A+N/A78.6A++44.3A++4923.5h25.4C36.2B
Beamer VS3 2572434700.517D0.7430.187%C*12.346%D**18.7D1.1C++5313h13.6D*45.2C-
M20 Basilisk 292229474.872C*3.6248.197%B+6.55%C*45.8A12.6B**2415h66.2B+137.3B+
Comet VM2 2582184540.48D-0.7747.336%C+9.174%A**15.9C++2.9D--6213.7h14.2B++30B
Pulsar VS1 2162103170.662D0.5927.262%C++8.571%F-20.4DN/A6010.3h15.8D--58.1C
Manticore SX40 2262095580.375D0.8831.264%C+8.134%F-9D*N/A2223.3h15.7T*50.2F--
XM98 2092061331.549D0.3038.26%C77.67%C++29.9CN/A766.9h2.2C++5.7C++
Tank Mine 298205405.125B*3.8725.496%D-N/A186.4B**84.5B+12181.1h1.6B+6.1C-
Phaseshift VX-S 186183414.463C*3.2139.448%C+89.071%B*39.8C+N/A894.6h1.8B++4.6B++
G30 Walker 258175374.73C3.4842.317%A+1.714%D--29.2A+13.8B+1856h203.6C+481.1B++
Cosmos VM3 1761711261.357C--0.1022.769%B+14.035%D*40.7C+1.2B*1194.2h14C61.7B
Rocklet Rifle 2641592810.566D0.6950.925%CN/A34.6C+22.8C3574.6h28.6B+56.1C*
Orbital Strike Uplink 2171511151U149.75452.727%UN/A377.5U165U21950.4h1.6T*0.4T*
Force-Blade 1601388,6030.016C1.2412.632%D**7.246%C++0.4CN/A2314.3h2.9C--22.6D*
S1 2381282570.498D0.7564.825%B+N/A22.9D19.6C*3365.6h10F-15.4C--
M20 Basilisk 169122432.837D1.5853.759%A+7.377%B+39.4B**15.2A2223.1h98.9C+183.9B+
Proximity Mine 103103244.292C+3.0428.049%F-N/A147.1C*N/A4090.7h1.6B+5.6D-
VE-LR Obelisk 10399651.523C-0.2732.786%C-11.111%F*30.9D1.3C**843.2h5.8C++17.8C+
Anti-Vehicle Grenade 16096196N/A94.7548.3%C-N/A480C**320A*41130.2h3.6B*7.4B++
VA39 Spectre 9693322.906C*1.6533.356%C46.237%B++34.4C+1.1A1172.7h5.4C+16.2C+
M20 Basilisk-H 11393137.154C5.9050.213%C++6.452%B93C+20C+3211h52C++103.5C++
M40 Fury 13992118.364D7.1167.07%A*1.087%D-92C**47M++5271h29.6T44.1F
V30-F Starfall 13384801.05D0.2062.385%C+N/A24C14C1613.5h13.7B+22B+
Saron HRB 12378136C+4.7554.106%B++1.282%C+26C15C2393h22.6C41.7C**
NS-10 Burster 77751760.426D-0.8330.283%C20%M**15MN/A645h29.2M++96.5A
E540 Halberd 9665115.909D4.6658.235%B**N/A50B**23.8B*4121.3h4.6B+7.8B*
Spear Anti-Vehicle Phalanx Turret 10264193.368D2.1249.719%C+4.688%B+35.6D21.1C--3951.8h11.1D-22.3C
Xiphos Anti-Personnel Phalanx Tower 7064164C+62.7538.593%B++1.563%C++160C-15B*7600.4h25.8C+66.8C++
NS Annihilator 9358750.773C+0.4877.705%D-N/A14.1B+8.5C1654.1h10.3C*13.2C++
MANA Anti-Personnel Turret 5755630.873N/A0.3818.36%UN/A550U20U966700.1h26T*141.4T*
C75 Viper 6651252.04D-0.7949.337%B+N/A39.2C+11.5C++3261.3h13.1C26.6C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit323458,19228.2h
Spawn Beacon24890.3h
Anti-Vehicle MANA Turret21730.3h
M20 Wyvern01350h
Repair Module01220.2h
Rampart Wall1950.9h
Turret AI Module1840.2h
Nanite Revive Grenade04140.1h
Medical Applicator48594,5839.9h
Cortium Silo0720.3h
Xiphos Anti-Personnel Tower1780.2h
Welding Device22,4430.2h
Spitfire Auto-Turret117830.6h
Recon Detection Device321,7293.4h
Shield Recharging Field413,4351h
Ammunition Package224,1681.3h
Anti-Infantry MANA Turret102500.3h
Nano-Repair Grenade07080.2h
Elysium Spawn Tube1580.2h
Orbital Strike Target Designator21881.6h

Check the help document for the dictionary if you want to learn more about words used here.


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